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Field Marshal Fleche64[KOBE] Fleche64
TR BR 202

KDR: 1.21

Score: 110.8m

Last Seen: Apr 8th, 2020 2:59 AM
- OFFLINE - 119 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 ARX Tank Mine TRAC-5 S G20 Vulcan-H NS Annihilator NS-15M1 C-4 AS16 NightHawk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 564TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.43%12.206%27436131339,0130.7775230.433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.924%0.227C++-1.338D**-1.445D**MIXED (~0.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.095C+15-0.054C+52

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.653%2.586%19413451,16076797100.151061163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.129%-0.425C--0.056C+0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.346C**9.20.261C*15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.627%3.37%2191313369,703676256161.43493173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.704%0.684B+-0.279C1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.1-0.347C-70.7-0.756D-91.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.914%70.522%21911348536539350.0993697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.746B++0.224C++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.215C++3.10.024C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.048%11.55%219413456,10433811181.80485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.91%-1.132D*-0.637D-0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.01C+3.70.235C++9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.8m495.4%332 (19.9k)292 (17.5k)1.21062124,492102,8331.65004202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349425613.547%6.647%9003:4143

13% Combat Medic49% Engineer25% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2014 2:33 AMFeb 9th, 2020 5:16 AMApr 8th, 2020 12:48 AM (124d) (PST)Apr 8th, 2020 12:27 AM (124d) (PST)Apr 7th, 2020 10:59 PM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481603880.3280.2710.0222.0440.08496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9079,62823,27920161123517,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6317.9h/263.2d 45,187 8,275 64,261 774.9k 4,913 14,813 31,928 207.9m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:3,615
Deaths:5,004
KDR:0.722
Accuracy:24.962% C+
HSR:10.346% D--
AS16 NightHawk
D
Kills:2,688
Deaths:3,840
KDR:0.700
Accuracy:26.223% F-
HSR:11.644% D
T5 AMC
C--
Kills:2,188
Deaths:1,642
KDR:1.333
Accuracy:23.718% C--
HSR:15.768% D--
HC1 Cougar
D-
Kills:1,706
Deaths:2,533
KDR:0.674
Accuracy:22.963% D-
HSR:13.130% F-
LC3 Jaguar
C
Kills:1,394
Deaths:1,174
KDR:1.187
Accuracy:24.894% C
HSR:10.760% F-
FA1 Barrage
F
Kills:1,300
Deaths:1,476
KDR:0.881
Accuracy:28.295% F
HSR:7.462% F
TRAC-5
D-
Kills:1,259
Deaths:1,749
KDR:0.720
Accuracy:20.020% D-
HSR:8.817% F-
TS4 Haymaker
D**
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% F
HSR:7.578% D**
MG-HBR1 Dragoon
D*
Kills:1,162
Deaths:475
KDR:2.446
Accuracy:21.061% F--
HSR:20.654% D*
TAS-16 Blackjack
B**
Kills:902
Deaths:1,602
KDR:0.563
Accuracy:39.080% F-
HSR:22.506% B**
NSX Tanto
C
Kills:610
Deaths:556
KDR:1.097
Accuracy:28.416% C
HSR:14.262% F-
MG-C1 Kindred
F-
Kills:250
Deaths:529
KDR:0.473
Accuracy:19.273% F-
HSR:12.400% F-
NSX-P Tanto
B
Kills:169
Deaths:192
KDR:0.880
Accuracy:31.192% B
HSR:11.243% F--
Kills:18,457
Deaths (as Engineer):22,120
Deaths (to Engineers):25,535
KDR:0.8344
Kill Difference:3,663
Playtime:3,072.914 hours
Usage:49%
Score:55.249m
Score/min:300
Accuracy (listed only):26.030%
HSR (listed only):12.813%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:2,998
Deaths:3,050
KDR:0.983
Accuracy:21.529% D-
HSR:11.341% F
MSW-R
D--
Kills:2,039
Deaths:1,866
KDR:1.093
Accuracy:21.043% D--
HSR:11.820% F-
MG-H1 Watchman
D
Kills:1,971
Deaths:2,053
KDR:0.960
Accuracy:23.540% D
HSR:14.358% F-
TMG-50
D**
Kills:1,440
Deaths:1,431
KDR:1.006
Accuracy:15.842% D**
HSR:15.069% D**
T9 CARV-S
D**
Kills:1,357
Deaths:1,372
KDR:0.989
Accuracy:14.771% F-
HSR:16.433% D**
T9 CARV
D*
Kills:1,259
Deaths:1,425
KDR:0.884
Accuracy:16.744% D*
HSR:10.485% F-
NS-15M2
F-
Kills:1,240
Deaths:1,089
KDR:1.139
Accuracy:17.559% F-
HSR:11.371% F-
NSX Naginata
D-
Kills:1,210
Deaths:1,173
KDR:1.032
Accuracy:20.918% D-
HSR:17.603% F
T9A "Butcher"
F-
Kills:1,058
Deaths:983
KDR:1.076
Accuracy:18.203% F-
HSR:14.083% F--
Kills:14,572
Deaths (as Heavy Assault):14,442
Deaths (to Heavy Assaults):25,793
KDR:1.009
Kill Difference:130
Playtime:1,596.215 hours
Usage:25%
Score:24.537m
Score/min:256
Accuracy (listed only):18.906%
HSR (listed only):13.618%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:3,615
Deaths:5,004
KDR:0.722
Accuracy:24.962% C+
HSR:10.346% D--
AS16 NightHawk
D
Kills:2,688
Deaths:3,840
KDR:0.700
Accuracy:26.223% F-
HSR:11.644% D
T5 AMC
C--
Kills:2,188
Deaths:1,642
KDR:1.333
Accuracy:23.718% C--
HSR:15.768% D--
HC1 Cougar
D-
Kills:1,706
Deaths:2,533
KDR:0.674
Accuracy:22.963% D-
HSR:13.130% F-
LC3 Jaguar
C
Kills:1,394
Deaths:1,174
KDR:1.187
Accuracy:24.894% C
HSR:10.760% F-
FA1 Barrage
F
Kills:1,300
Deaths:1,476
KDR:0.881
Accuracy:28.295% F
HSR:7.462% F
TRAC-5
D-
Kills:1,259
Deaths:1,749
KDR:0.720
Accuracy:20.020% D-
HSR:8.817% F-
TS4 Haymaker
D**
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% F
HSR:7.578% D**
PDW-16 Hailstorm
C*
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% C*
HSR:11.065% D--
MKV Suppressed
B++
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B++
HSR:10.809% D**
SMG-46 Armistice
D--
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% D--
HSR:7.652% D**
NS-7 PDW
B+
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% B+
HSR:9.582% D**
MG-S1 Jackal
D--
Kills:930
Deaths:1,170
KDR:0.795
Accuracy:24.060% D--
HSR:10.538% F
TAS-16 Blackjack
B**
Kills:902
Deaths:1,602
KDR:0.563
Accuracy:39.080% F-
HSR:22.506% B**
NSX Tengu
D
Kills:862
Deaths:941
KDR:0.916
Accuracy:36.254% D
HSR:12.065% D**
Shuriken
C++
Kills:677
Deaths:786
KDR:0.861
Accuracy:30.056% C++
HSR:6.795% F-
NSX Tanto
C
Kills:610
Deaths:556
KDR:1.097
Accuracy:28.416% C
HSR:14.262% F-
MG-C1 Kindred
F-
Kills:250
Deaths:529
KDR:0.473
Accuracy:19.273% F-
HSR:12.400% F-
NSX-P Tanto
B
Kills:169
Deaths:192
KDR:0.880
Accuracy:31.192% B
HSR:11.243% F--
Kills:24,430
Deaths (as Light Assault):29,609
Deaths (to Light Assaults):16,168
KDR:0.82509
Kill Difference:5,179
Playtime:552.229 hours
Usage:9%
Score:8.212m
Score/min:248
Accuracy (listed only):27.467%
HSR (listed only):11.285%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C+
Kills:1,269
Deaths:1,320
KDR:0.961
Accuracy:26.442% C+
HSR:11.505% F
PDW-16 Hailstorm
C*
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% C*
HSR:11.065% D--
MKV Suppressed
B++
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B++
HSR:10.809% D**
SMG-46 Armistice
D--
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% D--
HSR:7.652% D**
NS-7 PDW
B+
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% B+
HSR:9.582% D**
MG-S1 Jackal
D--
Kills:930
Deaths:1,170
KDR:0.795
Accuracy:24.060% D--
HSR:10.538% F
NSX Tengu
D
Kills:862
Deaths:941
KDR:0.916
Accuracy:36.254% D
HSR:12.065% D**
NS-44 Commissioner
C--
Kills:774
Deaths:855
KDR:0.905
Accuracy:35.902% C--
HSR:11.111% F
Shuriken
C++
Kills:677
Deaths:786
KDR:0.861
Accuracy:30.056% C++
HSR:6.795% F-
M77-B
C+
Kills:536
Deaths:229
KDR:2.341
Accuracy:39.914% C+
HSR:70.522% D--
NS-45 Pilot
D-
Kills:380
Deaths:464
KDR:0.819
Accuracy:28.256% D-
HSR:12.632% F-
NS-61 Emissary
B+
Kills:308
Deaths:256
KDR:1.203
Accuracy:34.210% B+
HSR:6.818% F-
SOAS-20
C++
Kills:261
Deaths:181
KDR:1.442
Accuracy:31.420% C++
HSR:7.663% F-
TS2 Inquisitor
A
Kills:200
Deaths:226
KDR:0.885
Accuracy:39.024% A
HSR:6% F--
Soldier Soaker
C+
Kills:132
Deaths:150
KDR:0.880
Accuracy:37.248% C+
HSR:9.091% D--
NS-AM7 Archer
C+
Kills:76
Deaths:280
KDR:0.271
Accuracy:57.370% C+
HSR:14.474% C--
TX2 Emperor
C+
Kills:69
Deaths:133
KDR:0.519
Accuracy:28.148% C
HSR:21.739% C+
Ectoblaster
N/A
Kills:50
Deaths:122
KDR:0.410
Accuracy:20.149% N/A
HSR:8% N/A
Kills:11,190
Deaths (as Infiltrator):12,180
Deaths (to Infiltrators):15,429
KDR:0.91872
Kill Difference:990
Playtime:164.159 hours
Usage:3%
Score:1.626m
Score/min:165
Accuracy (listed only):32.368%
HSR (listed only):13.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:2,688
Deaths:3,840
KDR:0.700
Accuracy:26.223% F-
HSR:11.644% D
FA1 Barrage
F
Kills:1,300
Deaths:1,476
KDR:0.881
Accuracy:28.295% F
HSR:7.462% F
T1 Cycler
D
Kills:1,250
Deaths:1,374
KDR:0.910
Accuracy:21.852% D
HSR:10.400% F-
TORQ-9
D--
Kills:1,217
Deaths:1,244
KDR:0.978
Accuracy:22.255% D--
HSR:11.586% F-
TS4 Haymaker
D**
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% F
HSR:7.578% D**
PDW-16 Hailstorm
C*
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% C*
HSR:11.065% D--
SABR-13
D*
Kills:1,180
Deaths:1,094
KDR:1.079
Accuracy:22.140% D*
HSR:11.017% F-
MKV Suppressed
B++
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B++
HSR:10.809% D**
NS-11A
D
Kills:1,161
Deaths:1,023
KDR:1.135
Accuracy:24.193% D
HSR:10.680% F
TAR
D
Kills:1,153
Deaths:1,100
KDR:1.048
Accuracy:22.810% D
HSR:9.540% F-
SMG-46 Armistice
D--
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% D--
HSR:7.652% D**
NS-7 PDW
B+
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% B+
HSR:9.582% D**
MG-S1 Jackal
D--
Kills:930
Deaths:1,170
KDR:0.795
Accuracy:24.060% D--
HSR:10.538% F
TAS-16 Blackjack
B**
Kills:902
Deaths:1,602
KDR:0.563
Accuracy:39.080% F-
HSR:22.506% B**
NSX Tengu
D
Kills:862
Deaths:941
KDR:0.916
Accuracy:36.254% D
HSR:12.065% D**
Shuriken
C++
Kills:677
Deaths:786
KDR:0.861
Accuracy:30.056% C++
HSR:6.795% F-
T1A Unity
D**
Kills:382
Deaths:476
KDR:0.803
Accuracy:21.182% D**
HSR:13.613% F
MG-A1 Arbalest
F-
Kills:56
Deaths:103
KDR:0.544
Accuracy:19.181% F-
HSR:10.714% F--
Kills:19,638
Deaths (as Combat Medic):22,644
Deaths (to Combat Medics):9,227
KDR:0.86725
Kill Difference:3,006
Playtime:846.778 hours
Usage:13%
Score:19.957m
Score/min:393
Accuracy (listed only):26.670%
HSR (listed only):10.847%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D
Kills:629
Deaths:469
KDR:1.341
Accuracy:13.654% D
HSR:14.308% D--
MRC3 Mercy
D*
Kills:574
Deaths:491
KDR:1.169
Accuracy:13.712% D*
HSR:16.551% D*
M2 Mutilator
C
Kills:177
Deaths:120
KDR:1.475
Accuracy:15.414% C
HSR:9.605% F-
NS-20 Gorgon
D--
Kills:175
Deaths:160
KDR:1.094
Accuracy:18.047% D--
HSR:12% D**
NS-20 Gorgon
D*
Kills:166
Deaths:160
KDR:1.038
Accuracy:17.660% D*
HSR:13.253% D**
MRC3 Mercy
C
Kills:164
Deaths:142
KDR:1.155
Accuracy:14.359% D*
HSR:21.342% C
M3 Pounder HEG
C+
Kills:105
Deaths:113
KDR:0.929
Accuracy:43.128% C+
HSR:0% F--
M3 Pounder HEG
C+
Kills:105
Deaths:100
KDR:1.050
Accuracy:45.334% C+
HSR:0.952% D**
NS-10 Burster
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:20.533% N/A
HSR:0% N/A
Kills:2,145
Deaths (as MAX Suit):896
Deaths (to MAX Suits):4,227
KDR:2.39397
Kill Difference:1,249
Playtime:70.628 hours
Usage:1%
Score:1.259m
Score/min:297
Accuracy (listed only):22.427%
HSR (listed only):9.779%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D--
Kills:116
V. Kills:107 107%
Deaths:59
KDR:1.966
Accuracy:22.753% D**
KPH:14.200 D*
VKPH:13.100 D--
C150 Dalton
D--
Kills:114
V. Kills:103 110%
Deaths:42
KDR:2.714
Accuracy:40.286% C+
KPH:15.700 D*
VKPH:14.200 D--
Kills:230 (0 + 230)
Deaths:101
KDR:2.277
VKDR:2.079
Vehicle Kills:210
Kill Difference:129
Playtime:15.444 hours
Usage:0%
Score:0.301m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:40.286%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:392
V. Kills:381 103%
Deaths:117
KDR:3.350
Accuracy:51.027% D
KPH:13 F
VKPH:12.700 D*
C75 Viper
D
Kills:251
V. Kills:48 N/A
Deaths:51
KDR:4.922
Accuracy:27.477% D**
KPH:24.100 D
VKPH:4.600 D--
L100 Python HESH
D
Kills:187
V. Kills:39 468%
Deaths:15
KDR:12.467
Accuracy:31.961% F--
KPH:30.400 D*
VKPH:6.300 D
Kills:830 (830 + 0)
Deaths:183
KDR:4.536
VKDR:2.557
Vehicle Kills:468
Kill Difference:647
Playtime:46.625 hours
Usage:1%
Score:0.680m
Score/min:243
Driving Accuracy:31.961%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D*
Kills:330
V. Kills:224 147%
Deaths:71
KDR:4.648
Accuracy:34.849% D**
KPH:18.800 D*
VKPH:12.800 D*
E540 Halberd
C--
Kills:165
V. Kills:111 147%
Deaths:45
KDR:3.667
Accuracy:46.389% C*
KPH:18.600 D*
VKPH:12.500 C--
P2-120 HESH
D
Kills:124
V. Kills:14 N/A
Deaths:7
KDR:17.714
Accuracy:29.380% F-
KPH:43.400 D
VKPH:4.900 D--
G30 Vulcan
D
Kills:112
V. Kills:85 130%
Deaths:40
KDR:2.800
Accuracy:27.082% D
KPH:15.400 D-
VKPH:11.700 D
MR11 Gatekeeper
C
Kills:70
V. Kills:61 113%
Deaths:20
KDR:3.500
Accuracy:32.296% D**
KPH:18.700 D-
VKPH:16.300 C
Kills:801 (454 + 347)
Deaths:183
KDR:4.377
VKDR:2.705
Vehicle Kills:495
Kill Difference:618
Playtime:40.309 hours
Usage:1%
Score:1.204m
Score/min:498
Driving Accuracy:29.380%
Gunner Accuracy:32.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:3,372
V. Kills:2,526 133%
Deaths:891
KDR:3.785
Accuracy:53.475% B+
KPH:45.600 C
VKPH:34.200 C**
E540 Halberd-H
C+
Kills:1,097
V. Kills:660 166%
Deaths:192
KDR:5.714
Accuracy:61.738% B
KPH:42.500 C--
VKPH:25.500 C+
P525 Marauder-H
B+
Kills:1,095
V. Kills:100 N/A
Deaths:125
KDR:8.760
Accuracy:33.020% D
KPH:104.500 C
VKPH:9.500 B+
MR11 Gatekeeper-H
D
Kills:724
V. Kills:759 95%
Deaths:176
KDR:4.114
Accuracy:52.914% C
KPH:22.800 D*
VKPH:23.900 D
M12 Kobalt-H
B++
Kills:81
V. Kills:8 N/A
Deaths:7
KDR:11.571
Accuracy:17.226% D*
KPH:74.100 D--
VKPH:7.300 B++
Kills:6,369 (0 + 6,369)
Deaths:1,391
KDR:4.579
VKDR:2.914
Vehicle Kills:4,053
Kill Difference:4,978
Playtime:143.104 hours
Usage:2%
Score:3.661m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:17.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:1,522
V. Kills:832 183%
Deaths:177
KDR:8.599
Accuracy:44.419% C**
KPH:20.100 C
VKPH:11 B++
M20 Basilisk
C++
Kills:1,153
V. Kills:603 191%
Deaths:106
KDR:10.877
Accuracy:43.788% C*
KPH:21.500 C
VKPH:11.200 C++
M12 Kobalt
B+
Kills:716
V. Kills:78 N/A
Deaths:12
KDR:59.667
Accuracy:13.481% D*
KPH:48.300 D-
VKPH:5.300 B+
M60-G Bulldog
C**
Kills:297
V. Kills:72 407%
Deaths:15
KDR:19.800
Accuracy:31.256% D-
KPH:43.400 C+
VKPH:10.500 C**
G40-F Ranger
C-
Kills:192
V. Kills:107 178%
Deaths:4
KDR:48
Accuracy:26.178% D**
KPH:20.800 C-
VKPH:11.600 D
M12 Kobalt
C
Kills:113
V. Kills:10 N/A
Deaths:7
KDR:16.143
Accuracy:14.471% D--
KPH:37.400 D*
VKPH:3.300 C
M40 Fury
D
Kills:101
V. Kills:29 337%
Deaths:19
KDR:5.316
Accuracy:25.302% F
KPH:26.600 D--
VKPH:7.600 D
M60-G Bulldog
D-
Kills:60
V. Kills:13 429%
Deaths:12
KDR:5
Accuracy:30.378% D*
KPH:18.900 D*
VKPH:4.100 D-
Kills:4,154 (0 + 4,154)
Deaths:352
KDR:11.801
VKDR:4.955
Vehicle Kills:1,744
Kill Difference:3,802
Playtime:170.285 hours
Usage:3%
Score:2.818m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:30.378%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C
Kills:304
V. Kills:237 128%
Deaths:65
KDR:4.677
Accuracy:41.592% C**
KPH:17.600 D-
VKPH:13.700 C
CAS 14-E
D
Kills:58
V. Kills:9 N/A
Deaths:14
KDR:4.143
Accuracy:26.410% D**
KPH:28.500 D*
VKPH:4.400 D
Kills:362 (0 + 362)
Deaths:79
KDR:4.582
VKDR:3.114
Vehicle Kills:246
Kill Difference:283
Playtime:19.356 hours
Usage:0%
Score:0.327m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:26.410%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 12,0708,5124,9671.714C0.5023.351%DN/A125.7C+52.6B++81067.7h1.1C*4.7C+
Tank Mine 6,1973,6771,7132.147D0.9421.982%D*N/A89.2D61.2C041.2h1.5B++7D--
TRAC-5 S 3,7523,6155,0040.722C-0.4924.962%C+10.346%D--15.1DN/A51239.2h14.3D57.3C
G20 Vulcan-H 5,8983,3728913.785C2.5753.475%B+2.135%C-45.6C34.2C**50173.9h104.2C194.8C+
NS Annihilator 6,1423,2603,3360.977B+0.2384.367%B**N/A11.6C+10.3C**162281h10.5C++12.5C**
NS-15M1 3,0502,9983,0500.983C--0.2321.529%D-11.341%F28D-N/A87106.9h16.1F-74.8D*
C-4 4,3642,7772,4641.127C0.0823.248%DN/A71.8D41B+87938.7h1.3C+5.7C
AS16 NightHawk 2,7372,6883,8400.7C--0.5126.223%F-11.644%D15.5D--N/A45173.7h4.1C++15.7D--
M12 Kobalt 2,8322,6243087.467B**86.2616.706%D*13.834%D--87.2D6.9B+23630.1h23.5D**140.6D**
M60-G Bulldog 2,9762,3716934.362C+33.1537.716%F1.097%C-58.4D14.9C23040.6h9.9T*26.3T-
MANA Anti-Personnel Turret 2,3682,3341,2911.808N/A0.6012.407%UN/A23340U340U50387700.1h18.1T*146T*
G40-F Ranger 3,7122,3238726.701C+25.4931.888%DN/A56.9C34C+52240.8h68.3D214C--
T5 AMC 2,1962,1881,6421.333C++0.1223.718%C--15.768%D--24.5CN/A7289.3h12.9C++54.6C+
MSW-R 2,0902,0391,8661.093C-0.1221.043%D--11.82%F-24.9D--N/A9381.9h13.7D*65D
MG-H1 Watchman 2,0911,9712,0530.96C-0.2523.54%D14.358%F-14D*N/A48140.6h25.4T*107.9F
HC1 Cougar 1,7441,7062,5330.674D0.5422.963%D-13.13%F-17.8D-N/A8995.9h13.3D58D
T2 Striker 3,3731,6732,7610.606C-0.6047.272%DN/A12.5C12.7C+242134.2h43C90.9C--
Claymore 1,6561,6554503.678D2.4725.326%D--N/A104.7D-N/A32215.8h1.2C+4.9D
M20 Basilisk 2,3541,5221778.599B++7.3944.419%C**4.271%D20.1C11B++27875.8h103.1C-232.1C+
ASP-30 Grounder 2,6521,5183,1720.479D0.7360.313%D1.054%D--13C9.7C236116.7h8.4C13.9C
TMG-50 1,4691,4401,4311.006C--0.2015.842%D**15.069%D**27.9DN/A15051.6h13.2D83.2D**
M20 Basilisk 2,0431,4036521.585B+20.3746.242%D3.493%C--59.2B27B+40823.7h100.2C++216.8C+
LC3 Jaguar 1,4221,3941,1741.187C0.0224.894%C10.76%F-27.8C--N/A8450.2h12.9C+52C+
T9 CARV-S 1,3871,3571,3720.989C-0.2214.771%F-16.433%D**25.3D--N/A9553.6h15.1D*102.3F-
FA1 Barrage 1,3331,3001,4760.881C0.3328.295%F7.462%F25.1DN/A7851.7h3.7B++12.9C
TX1 Repeater 1,2761,2691,3200.961C+0.2526.442%C+11.505%F54.7B+N/A18823.2h11.1B+42.1B
T9 CARV 1,2741,2591,4250.884C-0.3316.744%D*10.485%F-20.7D-N/A11360.7h13.3C79.2C
TRAC-5 1,2711,2591,7490.72C--0.4920.02%D-8.817%F-12.5DN/A65100.5h14.2C+70.9C+
T1 Cycler 1,2751,2501,3740.91C0.3021.852%D10.4%F-18.5DN/A7467.6h14.1C64.5C
NS-15M2 1,2631,2401,0891.139C0.0717.559%F-11.371%F-31.2D-N/A16039.7h13.7D--78.2D**
TORQ-9 1,2521,2171,2440.978C0.2322.255%D--11.586%F-17.6D--N/A5369.2h16.7D*75.3D--
TS4 Haymaker 1,2341,2141,3480.901C-0.3128.293%F7.578%D**24.4DN/A7049.8h3.6B+12.9D
NSX Naginata 1,2531,2101,1731.032D0.1820.918%D-17.603%F24.5D--N/A7449.3h18F--85.8D**
PDW-16 Hailstorm 1,2321,1931,3200.904C0.3127.869%C*11.065%D--24.9DN/A7747.9h19.5F70.1C--
Auraxium Slasher 1,2041,19049,1230.024C+1.1931.287%C+19.916%A++0.6C--N/A12049h2.4C+7.6C*
Orbital Strike Uplink 1,6001,18411184N/A1,182.79521.922%UN/A1184U416U72281h1.5T*0.3T*
SABR-13 1,2151,1801,0941.079C0.1322.14%D*11.017%F-20.8D--N/A7656.8h13.1D-59.2D**
MKV Suppressed 1,2111,1751,2210.962C--0.2531.631%B++10.809%D**16.2D--N/A4772.5h17.8D*56.2C
MG-HBR1 Dragoon 1,2111,1624752.446B+1.2421.061%F--20.654%D*29.8C--1.3B+7839h8.1D38.4F-
NS-11A 1,1871,1611,0231.135C0.0824.193%D10.68%F22.5D-N/A6051.7h14D58C-
T7 Mini-Chaingun 1,1811,1561,1151.037C0.1716.212%D7.526%D**38.8C-N/A15929.8h14.5C+89.3C
M20 Basilisk 1,7561,15310610.877A9.6743.788%C*2.949%D*21.5C11.3C++33353.6h96.4C+220.1C++
TAR 1,1751,1531,1001.048C0.1622.81%D9.54%F-22.4DN/A6551.4h14.9D*65.1D-
SMG-46 Armistice 1,1841,1501,4160.812D0.4023.701%D--7.652%D**18.5D-N/A7762.3h16.8D*70.7D
NS-7 PDW 1,2021,1481,1101.034C0.1830.978%B+9.582%D**22D1B*6652.1h16.3D-52.7C+
E540 Halberd-H 1,7571,0971925.714D4.5061.738%BN/A42.5C--25.6C+40825.8h7C11.3C
P525 Marauder-H 1,1951,0951258.76D7.5533.02%DN/A104.3C9.5B+30210.5h6.4C*19.5C+
T9A "Butcher" 1,1251,0589831.076D0.1318.203%F-14.083%F--27.8D*1.8B*9938.1h14.2F--78.1F*
The Kraken 1,5241,0401,5890.654D0.5655.12%D--1.442%C18.7F8.7D*11955.5h7.3D**13.2F
NS Decimator 1,2419771,4980.652D0.5664.506%C**2.149%C++25.9D--7D*22437.7h4.6C7.2C+
MG-S1 Jackal 1,0029301,1700.795D0.4224.06%D--10.538%F14D*1.1C*4366.5h16.1F-66.8D*
TAS-16 Blackjack 9189021,6020.563D0.6539.08%F-22.506%B**12.6D*N/A4371.6h2.7D6.9D*
NSX Tengu 9048629410.916D0.2936.254%D12.065%D**28.8D1.4B+10229.9h14.9D-41.1D
Rocklet Rifle 1,5748481,4330.592C--0.6258.435%B+N/A25.2D21.5C--36333.7h35.5C+60.8C*
NS-44 Commissioner 7787748550.905C0.3135.902%C--11.111%F28.1DN/A10627.5h3.7C+10.2C+
MR11 Gatekeeper-H 1,4837241764.114D2.9052.914%CN/A22.8D*23.9D31631.8h64.4D121.7C-
M12 Kobalt 7947161259.667A58.4613.481%D*15.503%D48.4D-5.3B+16014.8h23.7D**176D**
Shuriken 7146777860.861D0.3530.056%C++6.795%F-15.5D**N/A7743.7h25.1T*83.5T*
Sticky Grenade 6736641664N/A662.7950%C-N/A830C-11.3C31680.8h2.1C+4.2C+
M2 Mutilator 6396294691.341C0.1313.654%D14.308%D--34C+N/A14018.5h15.1B+110.4C+
NSX Tanto 6386105561.097C--0.1128.416%C14.262%F-23.9D-1.1B6925.5h16.1D--56.6C-
MRC3 Mercy 5835744911.169C--0.0413.712%D*16.551%D*26.7DN/A11121.5h18.7C136.1D
NS-R3 Swarm 1,2265627780.722C+0.4968.682%B**N/A7.1C-8.3B+9379.7h33.6D--48.9D
M77-B 5395362292.341C1.1339.914%C+70.522%D--17.1D--N/A6931.4h3.1D*7.8D
Frag Grenade 5245181518N/A516.7948.985%C++N/A398.5D4.6D--16801.3h4.2D--8.7C-
L100 Python AP 7733921173.35C-2.1451.027%D4.337%A13F12.7D*20830.1h10.8F21.1F--
T1A Unity 4023824760.803D0.4121.182%D**13.613%F16.1D**N/A4323.7h16.4F*77.6F*
NS-45 Pilot 3853804640.819C--0.3928.256%D-12.632%F-27.3D--N/A7713.9h8.9F31.6D*
P2-120 AP 554330714.648D3.4434.849%D**1.818%C18.8D*12.7D*70217.6h8.9D*25.4F-
NS-61 Emissary 3093082561.203C++0.0134.21%B+6.818%F-24.1C--N/A9412.8h11.2C*32.6B+
M20 Wyvern 541304654.677C3.4741.592%C**N/A17.6D-13.7C28917.3h89.3C214.8C+
M60-G Bulldog 3692971519.8B*18.5931.256%D-N/A43.7C+10.6B2236.8h6.9C+22.1C
Xiphos Anti-Personnel Phalanx Tower 2922831283A*281.7942.161%B**N/A404.3B+12.9B11400.7h12.8B30.3B+
SOAS-20 2632611811.442C0.2331.42%C++7.663%F-35.8C-N/A1327.3h11C++35.2C**
C75 Viper 299251514.922C3.7127.477%D**1.992%B**24.1D4.6D--33410.4h11C+40.1C-
MG-C1 Kindred 2652505290.473D-0.7419.273%F-12.4%F-9.2D*N/A3227.3h20.2T*104.9T*
TS2 Inquisitor 2042002260.885C0.3339.024%A6%F--14.9D*N/A4513.4h14.5D**37.2C+
G40-F Ranger 299192448B**46.7926.178%D**N/A20.9C-11.6D2129.2h99.4B379.6C
MANA Anti-Vehicle Turret 4241893250.582D0.6357.798%C++N/A23.6D29.4C+7308h14.7C-25.5D
L100 Python HESH 2261871512.467C11.2631.961%F--1.07%C30.2D*6.3D2606.2h4.2D*13.1F--
Spear Anti-Vehicle Phalanx Tower 398179629.833C28.6250.176%C2.235%D-23.2D-28.4C2527.7h16.7F-33.3F
M2 Mutilator 1801771201.475C0.2615.414%C9.605%F-42.1B+N/A2244.2h13.2B*85.9B
NS-20 Gorgon 1991751601.094C0.1218.047%D--12%D**15.2D2.1B+7111.5h48.1C+266.4D-
NSX-P Tanto 1791691920.88D0.3331.192%B11.243%F--15.2D-N/A7311.1h21.6D--69.4D
NS-20 Gorgon 1951661601.038C0.1717.66%D*13.253%D**14.4D2.5A+7111.5h49.8C+281.9D-
E540 Halberd 276165453.667D2.4646.389%C*1.818%D18.5D*12.5C--2978.9h8.8F**19D**
MRC3 Mercy 1721641421.155C--0.0614.359%D*21.342%C22.5D--1.1B1087.3h21.8D--151.9D-
Soldier Soaker 1341321500.88C-0.3337.248%C+9.091%D--21.3D*N/A886.2h6.7C-18C+
M40 Fury 169128432B+30.7934.917%F*N/A75.3C--24.1B4271.7h15.9C45.4D-
NSX Masamune 1971272510.506D0.7056.437%C-N/A14.1D*7.8D1439h24.5F-43.4F-
P2-120 HESH 138124717.714C+16.5029.38%F-N/A42.8D4.8D--4902.9h4.8C16.3D*
AP30 Shredder 223116591.966C-0.7622.753%D**2.586%B+14.1D*13D--3058.2h113.2D-497.6F-
C150 Dalton 217114422.714D--1.5040.286%C+N/A15.6D*14.1D--3487.3h8.1F--20.2F--
M12 Kobalt 123113716.143C14.9314.471%D--12.389%F37.7D*3.3C1613h25.3F--174.7F
G30 Vulcan 197112402.8C1.5927.082%D2.679%C-15.3D-11.6D2967.3h124.9D461.1D
M3 Pounder HEG 1181051130.929C--0.2843.128%C+N/A17.8C-2.2D--3715.9h20.1D46.6C
M3 Pounder HEG 1251051001.05C--0.1645.334%C+N/A20.2C3.8C3325.2h20.8D45.8C
M40 Fury 130101195.316C4.1125.302%FN/A26.6D--7.6D3073.8h14.5C57.3D--
Hoplon Anti-Aircraft Phalanx Tower 23397197A++95.7932.784%C**N/A48.5D-68D5892h65.4D199.5C--
The Slasher 95944,5210.021D1.1953.114%A1.064%D*0.5C-N/A2184.4h3.3F-6.1C**
Chainblade 948339,6060.002D1.2124.692%C-4.819%C+0D-N/A01771.4h3.4D13.7C
M12 Kobalt-H 8981711.571D--10.3617.226%D*13.58%D-73.6D--7.3B++2321.1h18.9D*109.9D--
Anti-Vehicle Grenade 12679179N/A77.7945.152%D-N/A197.5D--117.5C++42620.4h8.3D**18.3D**
NS-AM7 Archer 117762800.271C--0.9457.37%C+14.474%C--3.3D1.8C-9522.9h33.8F58.8F
ML-7 84741520.487C--0.7254.054%D4.054%B**18D2.4D*16664.1h5.7C*10.5C++
Spear Anti-Vehicle Phalanx Turret 12673145.214C--4.0030.703%F-4.11%C*14F10.2D**4675.2h13.6F-44.3T
MR11 Gatekeeper 13170203.5C--2.2932.296%D**2.857%B++18.9D-16.5C4123.7h50.2C+155.6D
TX2 Emperor 70691330.519D0.6928.148%C21.739%C+16.8D-N/A834.1h10.9D--38.7C--
M60-G Bulldog 7360125C--3.7930.378%D*1.667%C18.8D*4.1D-1613.2h8.5D**27.8F-
CAS 14-E 6758144.143D-2.9326.41%D**N/A29D*4.5D2242h45.8D**173.6F-
MG-A1 Arbalest 59561030.544D-0.6719.181%F-10.714%F--9.5D*N/A255.9h14.9C+77.6D*
M60-A Bulldog 7654143.857C2.6519.339%F**1.852%C-4.4D*1.8D-6012.4h10F**51.5T*
Ectoblaster 51501220.41D0.8020.149%F-8%C11.1D--N/A304.5h23.9D*118.4F*
NS-10 Burster 8550371.351C+0.1420.533%FN/A5.4C3.8C+1559.3h123B++598.9C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret552,3862.9h
Spawn Beacon311,5651.1h
Nano-Armor Kit4,6084,986,058311.5h
Structure Shield Module14891.4h
Repair Module21,3673.3h
Turret AI Module28002.2h
Skywall Shield Emitter34661.3h
Rampart Wall26714.6h
Nanite Revive Grenade08,1042.3h
Blast Wall31300.6h
Cortium Silo15841.2h
Motion Spotter61,0931h
Welding Device729,7422.2h
Spear Anti-Vehicle Tower02071h
Hoplon Anti-Aircraft Phalanx Tower13811.4h
Xiphos Anti-Personnel Tower03271.4h
Spitfire Auto-Turret1087,3047.5h
Recon Detection Device102900.7h
Ammunition Package18223,39710.8h
Shield Recharging Field14214,0104.8h
Medical Applicator7,4893,048,699212.3h
Medical Kit242810.4h
Anti-Infantry MANA Turret2294,3628.6h
Flail Targeting Dart99013.4h
Pain Spire01180.4h
Snowman Soldier102030.2h
Routing Spire0590.1h
The Flail01140.3h
WLT-Howler Mining Laser2,0051,295,451733.4h
Infantry Tower0690.5h
Spear Anti-Vehicle Turret01100.4h
Glaive IPC01650.5h
Alarm Module0520.1h
Router12930.5h
Hardlight Barrier112550.4h
Nano-Repair Grenade0850h
Vehicle Ammo Dispenser01560.5h
Vehicle Gate01641.4h
Pillbox21860.9h
Elysium Spawn Tube04581.1h
Light Vehicle Terminal0600.3h
IPC Targeting Dart165315.1h
Orbital Strike Target Designator1184936.6h

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