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Field Marshal Fleche64[BRGL] Fleche64
TR BR 192

KDR: 1.19

Score: 98.3m

Last Seen: Feb 12th, 2019 2:32 AM
- OFFLINE - 247.3 hour(s)

Prestige 1, Battle Rank 100 (192 total) - Terran Republic on Emerald - Outfit Member of The Hamburglers[BRGL] The Hamburglers
TR outfit on Emerald

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 ARX TRAC-5 S Tank Mine NS-15M1 G20 Vulcan-H NS Annihilator MANA Anti-Personnel Turret C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 490TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.528%12.035%2713698636,8690.8049120.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.821%0.284C*-1.331D**-1.43D**MIXED (~0.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.113C+15-0.047C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.701%2.643%20410181,13571697020.158299161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.089%-0.409C--0.018C+0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.344C**9.30.258C*16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.996%3.024%1801210107,241632848691.1441149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.705%0.82B++-0.341C-0.768

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.4-0.548D82.5-1.092D*100.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.914%70.522%18011021536495430.108174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.734B++0.222C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.208C++3.10.018C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.887%11.117%180410185,3163015921.76318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.064%-1.043D*-0.68D-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.022C+3.70.232C++9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hamburglers[BRGL] The Hamburglers
TR outfit on Emerald

Members: 16
98.3m487.1%334 (20k)294 (17.6k)1.1916111,59193,6481.61923192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022375714.114%6.723%9503:3438

13% Combat Medic48% Engineer26% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2014 2:33 AMMar 9th, 2014 6:39 PMFeb 20th, 2019 5:38 AM (2d) (PST)Feb 12th, 2019 2:52 AM (10d) (PST)Feb 11th, 2019 10:32 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391633760.3330.2800.0222.0390.08599

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3149,79122,52320171122517,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5580h/232.5d 40,047 7,502 54,732 682.7k 4,103 13,122 28,582 180.3m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:3,615
Deaths:5,002
KDR:0.723
Accuracy:24.962% B+
HSR:10.346% D*
T5 AMC
C++
Kills:2,188
Deaths:1,642
KDR:1.333
Accuracy:23.718% C++
HSR:15.768% D
AS16 NightHawk
D
Kills:2,068
Deaths:2,674
KDR:0.773
Accuracy:27.646% D*
HSR:11.799% D
HC1 Cougar
C
Kills:1,706
Deaths:2,533
KDR:0.674
Accuracy:22.963% C
HSR:13.130% F
LC3 Jaguar
C**
Kills:1,394
Deaths:1,174
KDR:1.187
Accuracy:24.894% C**
HSR:10.760% F
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
TRAC-5
C
Kills:1,259
Deaths:1,749
KDR:0.720
Accuracy:20.020% C
HSR:8.817% F-
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
MG-HBR1 Dragoon
D--
Kills:887
Deaths:336
KDR:2.640
Accuracy:23.212% D**
HSR:20.180% D--
TAS-16 Blackjack
B**
Kills:739
Deaths:1,170
KDR:0.632
Accuracy:40.338% F
HSR:21.516% B**
NSX Tanto
B+
Kills:610
Deaths:556
KDR:1.097
Accuracy:28.416% B+
HSR:14.262% F
NSX-P Tanto
B*
Kills:150
Deaths:179
KDR:0.838
Accuracy:30.105% B*
HSR:10.667% F-
Kills:17,125
Deaths (as Engineer):19,821
Deaths (to Engineers):23,709
KDR:0.86398
Kill Difference:2,696
Playtime:2,663.041 hours
Usage:48%
Score:48.192m
Score/min:302
Accuracy (listed only):26.911%
HSR (listed only):12.686%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:2,998
Deaths:3,050
KDR:0.983
Accuracy:21.529% C+
HSR:11.341% D**
MG-H1 Watchman
C++
Kills:1,748
Deaths:1,718
KDR:1.017
Accuracy:23.266% C++
HSR:14.531% D**
MSW-R
C+
Kills:1,617
Deaths:1,494
KDR:1.082
Accuracy:21.639% C+
HSR:10.946% F
TMG-50
D--
Kills:1,430
Deaths:1,423
KDR:1.005
Accuracy:15.854% D--
HSR:15.035% D*
T9 CARV-S
D*
Kills:1,357
Deaths:1,372
KDR:0.989
Accuracy:14.771% D**
HSR:16.433% D*
T9 CARV
C-
Kills:1,259
Deaths:1,425
KDR:0.884
Accuracy:16.744% C-
HSR:10.485% F-
NS-15M2
D*
Kills:1,240
Deaths:1,089
KDR:1.139
Accuracy:17.559% D*
HSR:11.371% F
T7 Mini-Chaingun
C+
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:16.212% C+
HSR:7.526% D**
NSX Naginata
C+
Kills:1,140
Deaths:1,108
KDR:1.029
Accuracy:21.070% C+
HSR:17.018% D**
T9A "Butcher"
D*
Kills:879
Deaths:835
KDR:1.053
Accuracy:18.932% D*
HSR:14.221% F-
Kills:14,824
Deaths (as Heavy Assault):14,629
Deaths (to Heavy Assaults):23,530
KDR:1.01333
Kill Difference:195
Playtime:1,471.984 hours
Usage:26%
Score:23.134m
Score/min:262
Accuracy (listed only):18.758%
HSR (listed only):12.891%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:3,615
Deaths:5,002
KDR:0.723
Accuracy:24.962% B+
HSR:10.346% D*
T5 AMC
C++
Kills:2,188
Deaths:1,642
KDR:1.333
Accuracy:23.718% C++
HSR:15.768% D
AS16 NightHawk
D
Kills:2,068
Deaths:2,674
KDR:0.773
Accuracy:27.646% D*
HSR:11.799% D
HC1 Cougar
C
Kills:1,706
Deaths:2,533
KDR:0.674
Accuracy:22.963% C
HSR:13.130% F
LC3 Jaguar
C**
Kills:1,394
Deaths:1,174
KDR:1.187
Accuracy:24.894% C**
HSR:10.760% F
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
TRAC-5
C
Kills:1,259
Deaths:1,749
KDR:0.720
Accuracy:20.020% C
HSR:8.817% F-
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
A
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% A
HSR:9.582% D*
NSX Tengu
C+
Kills:797
Deaths:852
KDR:0.935
Accuracy:36.325% C+
HSR:11.669% D**
TAS-16 Blackjack
B**
Kills:739
Deaths:1,170
KDR:0.632
Accuracy:40.338% F
HSR:21.516% B**
Shuriken
B++
Kills:647
Deaths:720
KDR:0.899
Accuracy:30.717% B++
HSR:6.801% F-
NSX Tanto
B+
Kills:610
Deaths:556
KDR:1.097
Accuracy:28.416% B+
HSR:14.262% F
MG-S1 Jackal
C**
Kills:357
Deaths:501
KDR:0.713
Accuracy:27.800% C**
HSR:6.443% F-
NSX-P Tanto
B*
Kills:150
Deaths:179
KDR:0.838
Accuracy:30.105% B*
HSR:10.667% F-
Kills:22,705
Deaths (as Light Assault):26,625
Deaths (to Light Assaults):14,766
KDR:0.85277
Kill Difference:3,920
Playtime:501.701 hours
Usage:9%
Score:7.544m
Score/min:251
Accuracy (listed only):28.263%
HSR (listed only):10.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
C**
Kills:1,264
Deaths:1,313
KDR:0.963
Accuracy:26.483% C**
HSR:11.551% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
A
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% A
HSR:9.582% D*
NSX Tengu
C+
Kills:797
Deaths:852
KDR:0.935
Accuracy:36.325% C+
HSR:11.669% D**
NS-44 Commissioner
C+
Kills:702
Deaths:761
KDR:0.922
Accuracy:35.061% C+
HSR:10.969% F
Shuriken
B++
Kills:647
Deaths:720
KDR:0.899
Accuracy:30.717% B++
HSR:6.801% F-
M77-B
B+
Kills:536
Deaths:229
KDR:2.341
Accuracy:39.914% B+
HSR:70.522% D
MG-S1 Jackal
C**
Kills:357
Deaths:501
KDR:0.713
Accuracy:27.800% C**
HSR:6.443% F-
NS-61 Emissary
B*
Kills:303
Deaths:248
KDR:1.222
Accuracy:34.181% B*
HSR:6.931% F
NS-45 Pilot
C
Kills:268
Deaths:269
KDR:0.996
Accuracy:29.818% C
HSR:11.194% F
SOAS-20
B++
Kills:261
Deaths:181
KDR:1.442
Accuracy:31.420% B++
HSR:7.663% F-
TS2 Inquisitor
A+
Kills:200
Deaths:226
KDR:0.885
Accuracy:39.024% A+
HSR:6% F-
TX2 Emperor
C*
Kills:69
Deaths:133
KDR:0.519
Accuracy:28.148% C+
HSR:21.739% C*
NS-AM7 Archer
C+
Kills:68
Deaths:250
KDR:0.272
Accuracy:56.339% C
HSR:16.177% C+
Kills:10,138
Deaths (as Infiltrator):10,750
Deaths (to Infiltrators):14,145
KDR:0.94307
Kill Difference:612
Playtime:148.700 hours
Usage:3%
Score:1.477m
Score/min:166
Accuracy (listed only):33.088%
HSR (listed only):14.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:2,068
Deaths:2,674
KDR:0.773
Accuracy:27.646% D*
HSR:11.799% D
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
T1 Cycler
C+
Kills:1,250
Deaths:1,374
KDR:0.910
Accuracy:21.852% C+
HSR:10.400% F
TORQ-9
C-
Kills:1,217
Deaths:1,244
KDR:0.978
Accuracy:22.255% C-
HSR:11.586% F
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
SABR-13
D-
Kills:1,180
Deaths:1,094
KDR:1.079
Accuracy:22.140% D-
HSR:11.017% F-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
NS-11A
C+
Kills:1,161
Deaths:1,023
KDR:1.135
Accuracy:24.193% C+
HSR:10.680% D**
TAR
C+
Kills:1,153
Deaths:1,100
KDR:1.048
Accuracy:22.810% C+
HSR:9.540% F
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
A
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% A
HSR:9.582% D*
NSX Tengu
C+
Kills:797
Deaths:852
KDR:0.935
Accuracy:36.325% C+
HSR:11.669% D**
TAS-16 Blackjack
B**
Kills:739
Deaths:1,170
KDR:0.632
Accuracy:40.338% F
HSR:21.516% B**
Shuriken
B++
Kills:647
Deaths:720
KDR:0.899
Accuracy:30.717% B++
HSR:6.801% F-
MG-S1 Jackal
C**
Kills:357
Deaths:501
KDR:0.713
Accuracy:27.800% C**
HSR:6.443% F-
T1A Unity
D--
Kills:241
Deaths:255
KDR:0.945
Accuracy:21.853% D--
HSR:13.693% D**
Kills:17,985
Deaths (as Combat Medic):19,880
Deaths (to Combat Medics):8,314
KDR:0.90468
Kill Difference:1,895
Playtime:717.142 hours
Usage:13%
Score:16.785m
Score/min:390
Accuracy (listed only):27.574%
HSR (listed only):10.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:624
Deaths:465
KDR:1.342
Accuracy:13.652% C
HSR:14.423% D-
MRC3 Mercy
D
Kills:568
Deaths:490
KDR:1.159
Accuracy:13.799% D
HSR:16.373% D
M2 Mutilator
C*
Kills:172
Deaths:116
KDR:1.483
Accuracy:15.479% C*
HSR:9.302% F--
MRC3 Mercy
C+
Kills:161
Deaths:141
KDR:1.142
Accuracy:14.621% C-
HSR:20.497% C+
M3 Pounder HEG
B+
Kills:102
Deaths:108
KDR:0.944
Accuracy:43.007% B+
HSR:0% F-
M3 Pounder HEG
B+
Kills:101
Deaths:95
KDR:1.063
Accuracy:45.103% B+
HSR:0.990% D**
NS-20 Gorgon
D
Kills:100
Deaths:101
KDR:0.990
Accuracy:19.690% D
HSR:15% D
NS-20 Gorgon
D
Kills:92
Deaths:101
KDR:0.911
Accuracy:19.883% D
HSR:8.696% F
Kills:1,920
Deaths (as MAX Suit):808.500
Deaths (to MAX Suits):3,922
KDR:2.37477
Kill Difference:1,111.500
Playtime:61.362 hours
Usage:1%
Score:1.142m
Score/min:310
Accuracy (listed only):23.154%
HSR (listed only):10.660%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:114
V. Kills:103 110%
Deaths:42
KDR:2.714
Accuracy:40.286% C+
KPH:15.700 D--
VKPH:14.200 D
AP30 Shredder
D
Kills:108
V. Kills:103 104%
Deaths:59
KDR:1.831
Accuracy:21.799% D*
KPH:14.100 D--
VKPH:13.500 D
Kills:222 (0 + 222)
Deaths:101
KDR:2.198
VKDR:2.040
Vehicle Kills:206
Kill Difference:121
Playtime:14.894 hours
Usage:0%
Score:0.286m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:21.799%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:392
V. Kills:381 103%
Deaths:117
KDR:3.350
Accuracy:51.027% D
KPH:13 D**
VKPH:12.700 D-
C75 Viper
C
Kills:251
V. Kills:48 N/A
Deaths:51
KDR:4.922
Accuracy:27.477% D*
KPH:24.100 C
VKPH:4.600 D
L100 Python HESH
C
Kills:172
V. Kills:37 453%
Deaths:15
KDR:11.467
Accuracy:32.640% F
KPH:31.200 D-
VKPH:6.700 C
Kills:815 (815 + 0)
Deaths:183
KDR:4.454
VKDR:2.546
Vehicle Kills:466
Kill Difference:632
Playtime:45.977 hours
Usage:1%
Score:0.628m
Score/min:228
Driving Accuracy:32.640%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:320
V. Kills:218 146%
Deaths:71
KDR:4.507
Accuracy:34.642% D*
KPH:18.700 D-
VKPH:12.700 D
E540 Halberd
C+
Kills:142
V. Kills:103 137%
Deaths:44
KDR:3.227
Accuracy:44.603% B+
KPH:17.400 D-
VKPH:12.600 C+
P2-120 HESH
C
Kills:124
V. Kills:14 N/A
Deaths:7
KDR:17.714
Accuracy:29.380% D**
KPH:43.500 C
VKPH:4.900 D
G30 Vulcan
C
Kills:111
V. Kills:84 131%
Deaths:40
KDR:2.775
Accuracy:28.043% C+
KPH:15.800 D
VKPH:12 C
MR11 Gatekeeper
C+
Kills:66
V. Kills:58 112%
Deaths:20
KDR:3.300
Accuracy:31.880% D-
KPH:18.800 C
VKPH:16.500 C+
Kills:763 (444 + 319)
Deaths:182
KDR:4.192
VKDR:2.621
Vehicle Kills:477
Kill Difference:581
Playtime:38.674 hours
Usage:1%
Score:1.116m
Score/min:481
Driving Accuracy:29.380%
Gunner Accuracy:31.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:2,800
V. Kills:2,227 126%
Deaths:883
KDR:3.171
Accuracy:53.609% B*
KPH:43.300 C+
VKPH:34.500 B++
P525 Marauder-H
B++
Kills:1,040
V. Kills:93 N/A
Deaths:125
KDR:8.320
Accuracy:33.077% C
KPH:105.300 C++
VKPH:9.400 B++
E540 Halberd-H
C**
Kills:864
V. Kills:535 161%
Deaths:192
KDR:4.500
Accuracy:61.958% B+
KPH:40.200 C+
VKPH:24.900 C**
MR11 Gatekeeper-H
C
Kills:556
V. Kills:670 83%
Deaths:176
KDR:3.159
Accuracy:52.583% C+
KPH:19.700 D-
VKPH:23.800 C
M12 Kobalt-H
B+
Kills:54
V. Kills:6 N/A
Deaths:7
KDR:7.714
Accuracy:16.897% D-
KPH:59.100 D--
VKPH:6.600 B+
Kills:5,314 (0 + 5,314)
Deaths:1,383
KDR:3.842
VKDR:2.553
Vehicle Kills:3,531
Kill Difference:3,931
Playtime:125.061 hours
Usage:2%
Score:3.149m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:16.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:1,399
V. Kills:792 176%
Deaths:176
KDR:7.949
Accuracy:44.443% B++
KPH:19.800 C+
VKPH:11.200 B*
M20 Basilisk
B
Kills:1,074
V. Kills:570 188%
Deaths:105
KDR:10.229
Accuracy:43.951% B+
KPH:21.100 C+
VKPH:11.200 B
M12 Kobalt
B*
Kills:282
V. Kills:32 N/A
Deaths:11
KDR:25.636
Accuracy:13.193% D
KPH:49.300 C-
VKPH:5.600 B*
M40 Fury
C
Kills:101
V. Kills:29 337%
Deaths:19
KDR:5.316
Accuracy:25.302% D*
KPH:26.700 D
VKPH:7.700 C
M12 Kobalt
C++
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:14.057% D
KPH:38.300 D-
VKPH:4.100 C++
M60-G Bulldog
D-
Kills:56
V. Kills:11 N/A
Deaths:12
KDR:4.667
Accuracy:30.144% D
KPH:18.300 D--
VKPH:3.600 D-
Kills:2,986 (0 + 2,986)
Deaths:330
KDR:9.048
VKDR:4.370
Vehicle Kills:1,442
Kill Difference:2,656
Playtime:136.138 hours
Usage:2%
Score:2.435m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:30.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:302
V. Kills:235 128%
Deaths:63
KDR:4.794
Accuracy:41.614% B
KPH:17.900 C--
VKPH:13.900 C+
CAS 14-E
C--
Kills:58
V. Kills:9 N/A
Deaths:14
KDR:4.143
Accuracy:26.601% D*
KPH:31.200 D--
VKPH:4.800 C--
Kills:360 (0 + 360)
Deaths:77
KDR:4.675
VKDR:3.169
Vehicle Kills:244
Kill Difference:283
Playtime:18.756 hours
Usage:0%
Score:0.315m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:26.601%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 10,9997,7254,5001.717C+0.5323.208%DN/A127.9C**54.2A83560.4h1.1B+4.7C++
TRAC-5 S 3,7523,6155,0020.723C+0.4724.962%B+10.346%D*15.1CN/A51238.8h14.3C57.3C++
Tank Mine 5,4163,1381,6551.896C0.7022.072%D-N/A81.5C-59.2C+108238.5h1.6B+7.3C-
NS-15M1 3,0502,9983,0500.983C0.2121.529%C+11.341%D**28CN/A87106.9h16.1D-74.8C
G20 Vulcan-H 5,0272,8008833.171C+1.9853.609%B*2.214%C-43.3C+34.5B++50564.6h108.1C+201.6B
NS Annihilator 5,1932,6633,0430.875B++0.3284.68%B**N/A11.3C**10.8B*172234.9h10.5B+12.4B++
MANA Anti-Personnel Turret 2,3652,3311,2801.821N/A0.6312.412%UN/A23310U340U50193200.1h18.1T*145.7T*
C-4 3,5922,2522,2590.997C0.1923.296%CN/A63.6C37.9B+84735.4h1.4C**6.2C++
T5 AMC 2,1962,1881,6421.333B0.1423.718%C++15.768%D24.5C++N/A7189.3h12.9B+54.6B+
AS16 NightHawk 2,0972,0682,6740.773C0.4227.646%D*11.799%D17.1DN/A51121.1h4.2B+15.2C
G40-F Ranger 3,0441,8928322.795A+21.6033.936%C+N/A62.4B**38B**56830.3h67.4B+198.7B+
M12 Kobalt 2,0231,8613062.033A60.8418.279%D13.702%D-99C+8.6B27518.8h24.2D132.6D-
M60-G Bulldog 2,3071,8406827.059A25.8738.752%D-1.359%D56.8C+14.4C+22832.4h10.6C27.3D
MG-H1 Watchman 1,8421,7481,7181.017C0.1723.266%C++14.531%D**15.2D-N/A52114.8h23.7F101.8C--
HC1 Cougar 1,7441,7062,5330.674C0.5222.963%C13.13%F17.8C-N/A8895.9h13.3C+58C+
MSW-R 1,6541,6171,4941.082C0.1121.639%C+10.946%F25.5C--N/A10063.3h13.6C62.7C+
T2 Striker 3,1901,5552,6590.585C++0.6147.756%C-N/A12.3C+12.9B244126.6h43.7C++91.5C++
Claymore 1,5291,5284323.537C-2.3525.333%DN/A103.9DN/A32414.7h1.2C++4.8C
ASP-30 Grounder 2,6521,5183,1720.479C0.7160.313%C1.054%D--13C9.7C+235116.7h8.4C+13.9C+
TMG-50 1,4591,4301,4231.005C+0.1915.854%D--15.035%D*28CN/A15051.1h13.2C83.3C-
M20 Basilisk 2,1911,3991767.949A*6.7644.443%B++4.074%D19.8C+11.2B*28570.7h103.9C+233.8B
LC3 Jaguar 1,4221,3941,1741.187C+0.0024.894%C**10.76%F27.8C+N/A8350.2h12.9C++52B
T9 CARV-S 1,3871,3571,3720.989C0.2014.771%D**16.433%D*25.3DN/A9453.6h15.1D102.3D--
M20 Basilisk 1,8981,2966519.938A++18.7546.938%D3.472%C--59.4B++27.6B++42521.8h101.1B215.5C*
FA1 Barrage 1,3281,2951,4580.888C+0.3028.361%D*7.413%F25.6C+N/A7850.6h3.7B**12.9C*
TX1 Repeater 1,2711,2641,3130.963C**0.2326.483%C**11.551%D**55AN/A18623h11.1B++42B+
TRAC-5 1,2711,2591,7490.72C+0.4720.02%C8.817%F-12.7CN/A6399.2h14.2B70.9C**
T9 CARV 1,2741,2591,4250.884C+0.3116.744%C-10.485%F-20.8CN/A10960.4h13.3B79.2C++
T1 Cycler 1,2751,2501,3740.91C+0.2821.852%C+10.4%F18.8CN/A7266.6h14.1C**64.5C**
NS-15M2 1,2631,2401,0891.139C+0.0517.559%D*11.371%F31.2CN/A15839.7h13.7C+78.2C-
TORQ-9 1,2521,2171,2440.978C+0.2122.255%C-11.586%F17.6DN/A5369.2h16.7C75.3C
TS4 Haymaker 1,2341,2141,3480.901C0.2928.293%D*7.578%D**24.4CN/A7049.8h3.6B++12.9C+
PDW-16 Hailstorm 1,2321,1931,3200.904C+0.2927.869%B++11.065%D-24.9C+N/A7647.9h19.5D70.1C++
SABR-13 1,2151,1801,0941.079C+0.1122.14%D-11.017%F-20.8DN/A7656.8h13.1C59.2C-
MKV Suppressed 1,2111,1751,2210.962C+0.2331.631%B**10.809%D**16.2DN/A4772.5h17.8C--56.2C*
NS-11A 1,1871,1611,0231.135C+0.0624.193%C+10.68%D**22.5CN/A6051.7h14C++58C*
T7 Mini-Chaingun 1,1811,1561,1151.037C+0.1516.212%C+7.526%D**38.8BN/A15729.8h14.5B89.3C**
TAR 1,1751,1531,1001.048C+0.1422.81%C+9.54%F22.4C-N/A6451.4h14.9C--65.1C+
SMG-46 Armistice 1,1841,1501,4160.812C0.3823.701%C7.652%D**18.5C--N/A7662.3h16.8C70.7C+
Orbital Strike Uplink 1,5451,15011150N/A1,148.81525%UN/A1277.8U438.9U69320.9h1.4T*0.3T*
NS-7 PDW 1,2021,1481,1101.034C*0.1630.978%A9.582%D*22C+1A*6552.1h16.3C+52.7B+
NSX Naginata 1,1811,1401,1081.029C0.1621.07%C+17.018%D**24.7DN/A7446.2h18D*85.4C-
Auraxium Slasher 1,1031,09043,6590.025C1.1731.846%C++20.917%A+0.6CN/A11762.8h2.4C+7.5C**
M20 Basilisk 1,6441,07410510.229M++9.0443.951%B+2.98%D--21.1C+11.2B33850.9h98.4C++223.8B+
P525 Marauder-H 1,1331,0401258.32C-7.1333.077%CN/A105.1C++9.4B++3039.9h6.2B18.6C**
NS Decimator 1,2419771,4980.652C-0.5464.506%B+2.149%C+25.9C--7D--21737.7h4.6C*7.2B+
The Kraken 1,3228921,4630.61D-0.5855.264%D1.457%C-17.9D--8.6D11449.9h7.6F*13.8F*
MG-HBR1 Dragoon 9268873362.64B**1.4523.212%D**20.18%D--37.9B+1.7A*8923.4h7.7C+33.2D
T9A "Butcher" 8998798351.053C--0.1418.932%D*14.221%F-28.4D--N/A10431h14.2D**75.2D*
E540 Halberd-H 1,3998641924.5C-3.3161.958%B+N/A40.2C+24.9C**35721.5h7.4C11.9C+
NSX Tengu 8347978520.935C0.2636.325%C+11.669%D**28.9C1.3A++10327.6h14.8C+40.7C++
TAS-16 Blackjack 7497391,1700.632C--0.5640.338%F21.516%B**15.2D--N/A4948.6h2.7C+6.7D
NS-44 Commissioner 7047027610.922C+0.2735.061%C+10.969%F32.4C+N/A12421.7h3.4B+9.8B+
Rocklet Rifle 1,2256501,0150.64C+0.5558.502%B++N/A30.7C*27.1C*46021.2h35.1C**59.9B+
Shuriken 6846477200.899C--0.2930.717%B++6.801%F-16.1D*N/A8140.2h25.4T*82.6F-
M2 Mutilator 6346244651.342C+0.1513.652%C14.423%D-34.1B++N/A13918.3h15.1B*110.8B
NSX Tanto 6386105561.097C+0.0928.416%B+14.262%F23.9C1.1A+6825.5h16.1C+56.6C++
MRC3 Mercy 5775684901.159C0.0313.799%D16.373%D26.9C+N/A11021.1h18.7C**135.7C+
NS-R3 Swarm 1,2265627780.722B+0.4768.682%B**N/A7.1C+8.3B+9379.7h33.6C48.9C+
MR11 Gatekeeper-H 1,2265561763.159C1.9752.583%C+1.079%D19.7D-23.8C31928.2h72.9C-138.7C
Sticky Grenade 5565511551N/A549.8148.797%CN/A787.1C7.1D33360.7h2.1C*4.3C*
M77-B 5395362292.341C*1.1539.914%B+70.522%D17.1DN/A6831.4h3.1D-7.8C+
Frag Grenade 5225161516N/A514.8148.926%B+N/A396.9C4.6D16351.3h4.2C+8.7C*
L100 Python AP 7733921173.35C2.1651.027%D4.337%B*13D**12.7D-19530.1h10.8F-21.1F-
MG-S1 Jackal 3773575010.713C0.4827.8%C**6.443%F-9.5D--N/A3137.7h18.2D65.5C
P2-120 AP 538320714.507C3.3234.642%D*1.875%D18.7D-12.7D66417.1h8.9C--25.8D*
NS-61 Emissary 3043032481.222B++0.0334.181%B*6.931%F24.6C+N/A9512.3h11.1B+32.6B*
M20 Wyvern 537302634.794C+3.6041.614%BN/A17.9C--13.9C+28416.9h89C+213.8C++
M12 Kobalt 3142821125.636B*24.4413.193%D12.411%D*49.5C5.6B*2155.7h21.1C160C
Xiphos Anti-Personnel Phalanx Tower 2872791279S277.8141.64%AN/A398.6B*11.4B+11360.7h12.6C**30.3B+
NS-45 Pilot 2692682690.996C+0.2029.818%C11.194%F35.3CN/A1027.6h8.5C28.4C+
SOAS-20 2632611811.442C+0.2531.42%B++7.663%F-35.8C++N/A1317.3h11B35.2B+
C75 Viper 299251514.922C*3.7327.477%D*1.992%B+24.1C4.6D31010.4h11B+40.1C+
T1A Unity 2492412550.945C--0.2521.853%D--13.693%D**20.1D--N/A4912h15.8F-72.1D**
TS2 Inquisitor 2042002260.885C+0.3139.024%A+6%F-14.9D-N/A4513.4h14.5D-37.2C*
MANA Anti-Vehicle Turret 4241893250.582D0.6157.798%B+N/A23.6C-29.4C++7238h14.7D25.5C-
L100 Python HESH 2091721511.467C++10.2832.64%F1.163%C31.3D-6.7C2535.5h4.1C--12.6D**
M2 Mutilator 1751721161.483C+0.2915.479%C*9.302%F--43A+N/A2254h13.4B**86.3B++
Spear Anti-Vehicle Phalanx Tower 381168628C*26.8150.264%C++2.381%D22.4D-28.4B2437.5h17.6F-34.9D*
MRC3 Mercy 1691611411.142C0.0514.621%C-20.497%C+23.7C1.2A+1106.8h21.7C148.4C+
NSX-P Tanto 1601501790.838C+0.3530.105%B*10.667%F-14.9D1B+6510.1h21.7D--72.1C+
E540 Halberd 245142443.227C-2.0444.603%B+2.113%D17.3D-12.6C+2998.2h8.8F-19.8D
M40 Fury 169128432M+30.8134.917%FN/A75.3C24.1B+4201.7h15.9C+45.4C-
P2-120 HESH 138124717.714B16.5229.38%D**N/A42.8C4.8D4352.9h4.8C*16.3D
C150 Dalton 217114422.714D1.5240.286%C+N/A15.8D--14.3D3297.2h8.1F-20.2D**
G30 Vulcan 195111402.775C+1.5828.043%C+2.703%C-15.9D12C3017h122.4D436.3C
AP30 Shredder 211108591.831C0.6421.799%D*2.778%C*14.2D--13.6D3127.6h110.1C504.9D--
M3 Pounder HEG 1151021080.944C0.2543.007%B+N/A17.9C++2.3D3705.7h20.1C46.7C++
M3 Pounder HEG 120101951.063C0.1345.103%B+N/A20.6C*3.9C+3344.9h20.9C46.3C++
M40 Fury 130101195.316C4.1225.302%D*N/A26.6D7.6C3043.8h14.5C++57.3C-
NS-20 Gorgon 1151001010.99C+0.2019.69%D15%D15.6C+2.3B**976.4h53.6C+272C+
Hoplon Anti-Aircraft Phalanx Tower 22793193U91.8134.985%B**N/A51.7C-74.4C+6451.8h65.9C+188.3C++
NS-20 Gorgon 105921010.911C+0.2819.883%D8.696%F14.4C2B++776.4h58.6C+294.6C
The Slasher 89882,8910.03C-1.1660.587%A++N/A0.7CN/A3124.1h3.3D--5.4B
Chainblade 938238,5390.002D1.1924.67%C4.878%C0D--N/A01720h3.4C-13.8C+
NSX Masamune 134811850.438D0.7556.274%C+1.235%D12.7D--8.3C--1536.4h29.3F-52.1D**
M12 Kobalt 8274710.571C9.3814.057%D13.514%D*38.9D-4.2C*1771.9h20.9C-148.4C
ML-7 84741520.487C0.7054.054%C4.054%B*18C-2.4D**15754.1h5.7B+10.5B+
Spear Anti-Vehicle Phalanx Turret 12371145.071C3.8830.604%D*4.225%C+13.9D**10.2D--4355.1h13.6D44.5F-
Anti-Vehicle Grenade 11170170N/A68.8144.978%DN/A175D--102.5C++41900.4h8.8D*19.6D*
TX2 Emperor 70691330.519C0.6728.148%C+21.739%C*16.8DN/A824.1h10.9C-38.7C+
NS-AM7 Archer 105682500.272C--0.9256.339%C16.177%C+3.3D-1.8C--7220.5h33.6D-59.6D-
MR11 Gatekeeper 12466203.3C2.1131.88%D-3.03%B*18.9C16.6C+4063.5h49.7C*156C+
CAS 14-E 6758144.143C-2.9526.601%D*N/A30.5D--4.7C--2331.9h44.3D--166.7D**
M60-G Bulldog 6756124.667C+3.4830.144%D1.786%D18.1D--3.5D-1563.1h8.6C28.6C
M12 Kobalt-H 605477.714C--6.5216.897%D-9.259%D**60D--6.7B+1970.9h22.5D*132.9D*
M60-A Bulldog 7151143.643C2.4518.709%F**1.961%C4.4D*1.7D6111.6h9.5D--50.7T*

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart98073.2h
Snowman Soldier102030.2h
Motion Spotter58120.8h
Nano-Armor Kit3,7794,170,807265.4h
Routing Spire0540.1h
Anti-Vehicle MANA Turret552,3862.9h
The Flail0880.2h
Pain Spire01010.3h
Spawn Beacon241,2951h
Turret AI Module27252.1h
Repair Module21,2453h
Structure Shield Module14391.3h
Cortium Silo05271.1h
Skywall Shield Emitter34271.2h
Blast Wall31190.5h
Nanite Revive Grenade06,1671.8h
Spear Anti-Vehicle Tower02041h
Spitfire Auto-Turret684,4234.5h
Welding Device625,4261.8h
Rampart Wall26214.3h
Xiphos Anti-Personnel Tower03201.4h
Hoplon Anti-Aircraft Phalanx Tower13571.3h
Router12870.5h
Ammunition Package16119,1429.7h
Medical Kit242810.4h
Anti-Infantry MANA Turret2294,3498.6h
Medical Applicator6,2272,523,019175.8h
Spear Anti-Vehicle Turret01040.4h
Glaive IPC01330.4h
Elysium Spawn Tube04201h
Vehicle Ammo Dispenser01400.4h
Vehicle Gate01391.1h
Pillbox21590.8h
Light Vehicle Terminal0600.3h
Alarm Module0510.1h
Infantry Tower0680.5h
WLT-Howler Mining Laser1,9751,091,434616.5h
Nano-Repair Grenade0630h
IPC Targeting Dart114844.6h
Orbital Strike Target Designator1014195.6h
Hardlight Barrier112180.4h
Shield Recharging Field12011,4503.8h
Recon Detection Device71790.4h

Check the help document for the dictionary if you want to learn more about words used here.


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