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Field Marshal Fleche64[BRGL] Fleche64
TR BR 191

KDR: 1.19

Score: 96.7m

Last Seen: Dec 8th, 2018 3:39 AM
- OFFLINE - 68.1 hour(s)

Prestige 1, Battle Rank 100 (191 total) - Terran Republic on Emerald - Outfit Member of The Hamburglers[BRGL] The Hamburglers
TR outfit on Emerald

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 ARX TRAC-5 S Tank Mine NS-15M1 G20 Vulcan-H NS Annihilator MANA Anti-Personnel Turret T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 461TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.505%11.996%2703698636,5030.807910.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.826%0.292C*-1.333D**-1.463FMIXED (~0.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.116C+14.9-0.045C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.702%2.671%20410181,12371016990.158125160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.093%-0.401C--0.022C+0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.349C**9.20.262C*16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.049%3.011%1821210107,208625748521.15181149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.72%0.829B++-0.339C-0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.3-0.556D82.6-1.111D*100.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.914%70.522%18211021536489130.109567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.73B++0.221C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.205C++3.10.015C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.728%10.455%182410185,0792948911.72286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.966%-1.066D*-0.906D---0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.014C+3.80.212C++9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hamburglers[BRGL] The Hamburglers
TR outfit on Emerald

Members: 14
96.7m483.9%334 (20k)294 (17.6k)1.18912109,86092,3881.61571191 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022371714.164%6.711%9503:3438

13% Combat Medic48% Engineer26% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2014 2:33 AMMar 9th, 2014 6:39 PMDec 10th, 2018 11:16 AM (7h) (PST)Dec 8th, 2018 1:03 AM (3d) (PST)Dec 7th, 2018 11:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381633750.3330.2800.0222.0270.08599

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2609,76522,49520171122517,618

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5491.5h/228.8d 39,412 7,373 53,849 667.8k 4,028 12,868 28,165 177.2m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:3,615
Deaths:5,002
KDR:0.723
Accuracy:24.962% B+
HSR:10.346% D--
T5 AMC
C++
Kills:2,188
Deaths:1,642
KDR:1.333
Accuracy:23.718% C++
HSR:15.768% D
AS16 NightHawk
D
Kills:2,019
Deaths:2,606
KDR:0.775
Accuracy:27.741% D*
HSR:11.887% D
HC1 Cougar
C+
Kills:1,706
Deaths:2,533
KDR:0.674
Accuracy:22.963% C+
HSR:13.130% F
LC3 Jaguar
B
Kills:1,394
Deaths:1,174
KDR:1.187
Accuracy:24.894% B
HSR:10.760% F
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
TRAC-5
C
Kills:1,259
Deaths:1,749
KDR:0.720
Accuracy:20.020% C
HSR:8.817% F-
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
MG-HBR1 Dragoon
D--
Kills:799
Deaths:302
KDR:2.646
Accuracy:23.091% D**
HSR:20.275% D--
NSX Tanto
B+
Kills:610
Deaths:556
KDR:1.097
Accuracy:28.416% B+
HSR:14.262% F
TAS-16 Blackjack
B++
Kills:551
Deaths:907
KDR:0.607
Accuracy:39.984% F
HSR:18.693% B++
NSX-P Tanto
B**
Kills:139
Deaths:167
KDR:0.832
Accuracy:30.364% B**
HSR:8.633% F--
Kills:16,789
Deaths (as Engineer):19,444
Deaths (to Engineers):23,447
KDR:0.86345
Kill Difference:2,655
Playtime:2,626.806 hours
Usage:48%
Score:47.505m
Score/min:301
Accuracy (listed only):26.901%
HSR (listed only):12.297%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:2,998
Deaths:3,050
KDR:0.983
Accuracy:21.529% C+
HSR:11.341% D**
MSW-R
C+
Kills:1,617
Deaths:1,494
KDR:1.082
Accuracy:21.639% C+
HSR:10.946% F
MG-H1 Watchman
C++
Kills:1,612
Deaths:1,582
KDR:1.019
Accuracy:23.151% C++
HSR:14.454% D**
TMG-50
D--
Kills:1,427
Deaths:1,419
KDR:1.006
Accuracy:15.845% D--
HSR:15.067% D*
T9 CARV-S
D*
Kills:1,357
Deaths:1,372
KDR:0.989
Accuracy:14.771% D*
HSR:16.433% D*
T9 CARV
C-
Kills:1,259
Deaths:1,425
KDR:0.884
Accuracy:16.744% C-
HSR:10.485% F-
NS-15M2
D*
Kills:1,240
Deaths:1,089
KDR:1.139
Accuracy:17.559% D*
HSR:11.371% F-
T7 Mini-Chaingun
C+
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:16.212% C+
HSR:7.526% D**
NSX Naginata
C+
Kills:1,134
Deaths:1,102
KDR:1.029
Accuracy:21.082% C+
HSR:16.931% D**
T9A "Butcher"
D*
Kills:879
Deaths:835
KDR:1.053
Accuracy:18.932% D*
HSR:14.221% F-
Kills:14,679
Deaths (as Heavy Assault):14,483
Deaths (to Heavy Assaults):23,246
KDR:1.01353
Kill Difference:196
Playtime:1,454.342 hours
Usage:26%
Score:22.934m
Score/min:263
Accuracy (listed only):18.746%
HSR (listed only):12.877%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:3,615
Deaths:5,002
KDR:0.723
Accuracy:24.962% B+
HSR:10.346% D--
T5 AMC
C++
Kills:2,188
Deaths:1,642
KDR:1.333
Accuracy:23.718% C++
HSR:15.768% D
AS16 NightHawk
D
Kills:2,019
Deaths:2,606
KDR:0.775
Accuracy:27.741% D*
HSR:11.887% D
HC1 Cougar
C+
Kills:1,706
Deaths:2,533
KDR:0.674
Accuracy:22.963% C+
HSR:13.130% F
LC3 Jaguar
B
Kills:1,394
Deaths:1,174
KDR:1.187
Accuracy:24.894% B
HSR:10.760% F
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
TRAC-5
C
Kills:1,259
Deaths:1,749
KDR:0.720
Accuracy:20.020% C
HSR:8.817% F-
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
A
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% A
HSR:9.582% D*
NSX Tengu
C+
Kills:751
Deaths:819
KDR:0.917
Accuracy:36.440% C+
HSR:11.451% D**
Shuriken
B*
Kills:644
Deaths:712
KDR:0.904
Accuracy:30.773% B*
HSR:6.832% F-
NSX Tanto
B+
Kills:610
Deaths:556
KDR:1.097
Accuracy:28.416% B+
HSR:14.262% F
TAS-16 Blackjack
B++
Kills:551
Deaths:907
KDR:0.607
Accuracy:39.984% F
HSR:18.693% B++
MG-S1 Jackal
B+
Kills:296
Deaths:458
KDR:0.646
Accuracy:29.120% B+
HSR:5.068% F--
NSX-P Tanto
B**
Kills:139
Deaths:167
KDR:0.832
Accuracy:30.364% B**
HSR:8.633% F--
Kills:22,347
Deaths (as Light Assault):26,198
Deaths (to Light Assaults):14,552
KDR:0.853
Kill Difference:3,851
Playtime:489.730 hours
Usage:9%
Score:7.352m
Score/min:250
Accuracy (listed only):28.346%
HSR (listed only):10.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B+
Kills:1,264
Deaths:1,313
KDR:0.963
Accuracy:26.483% B+
HSR:11.551% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
A
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% A
HSR:9.582% D*
NSX Tengu
C+
Kills:751
Deaths:819
KDR:0.917
Accuracy:36.440% C+
HSR:11.451% D**
NS-44 Commissioner
C+
Kills:702
Deaths:761
KDR:0.922
Accuracy:35.061% C+
HSR:10.969% F
Shuriken
B*
Kills:644
Deaths:712
KDR:0.904
Accuracy:30.773% B*
HSR:6.832% F-
M77-B
B+
Kills:536
Deaths:229
KDR:2.341
Accuracy:39.914% B+
HSR:70.522% D
NS-61 Emissary
B**
Kills:303
Deaths:248
KDR:1.222
Accuracy:34.181% B**
HSR:6.931% F
MG-S1 Jackal
B+
Kills:296
Deaths:458
KDR:0.646
Accuracy:29.120% B+
HSR:5.068% F--
SOAS-20
B++
Kills:261
Deaths:181
KDR:1.442
Accuracy:31.420% B++
HSR:7.663% F-
NS-45 Pilot
C-
Kills:227
Deaths:209
KDR:1.086
Accuracy:28.452% C-
HSR:11.454% F
TS2 Inquisitor
A+
Kills:200
Deaths:226
KDR:0.885
Accuracy:39.024% A+
HSR:6% F--
TX2 Emperor
C*
Kills:69
Deaths:133
KDR:0.519
Accuracy:28.148% C+
HSR:21.739% C*
NS-AM7 Archer
C+
Kills:68
Deaths:247
KDR:0.275
Accuracy:56.397% C
HSR:16.177% C+
Kills:9,987
Deaths (as Infiltrator):10,603
Deaths (to Infiltrators):13,978
KDR:0.9419
Kill Difference:616
Playtime:146.476 hours
Usage:3%
Score:1.462m
Score/min:166
Accuracy (listed only):33.100%
HSR (listed only):14.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:2,019
Deaths:2,606
KDR:0.775
Accuracy:27.741% D*
HSR:11.887% D
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
T1 Cycler
C+
Kills:1,250
Deaths:1,374
KDR:0.910
Accuracy:21.852% C+
HSR:10.400% F
TORQ-9
C
Kills:1,217
Deaths:1,244
KDR:0.978
Accuracy:22.255% C
HSR:11.586% F
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
SABR-13
D
Kills:1,180
Deaths:1,094
KDR:1.079
Accuracy:22.140% D
HSR:11.017% F-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
NS-11A
C+
Kills:1,161
Deaths:1,023
KDR:1.135
Accuracy:24.193% C+
HSR:10.680% D**
TAR
C+
Kills:1,153
Deaths:1,100
KDR:1.048
Accuracy:22.810% C+
HSR:9.540% F
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
A
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% A
HSR:9.582% D*
NSX Tengu
C+
Kills:751
Deaths:819
KDR:0.917
Accuracy:36.440% C+
HSR:11.451% D**
Shuriken
B*
Kills:644
Deaths:712
KDR:0.904
Accuracy:30.773% B*
HSR:6.832% F-
TAS-16 Blackjack
B++
Kills:551
Deaths:907
KDR:0.607
Accuracy:39.984% F
HSR:18.693% B++
MG-S1 Jackal
B+
Kills:296
Deaths:458
KDR:0.646
Accuracy:29.120% B+
HSR:5.068% F--
T1A Unity
D-
Kills:224
Deaths:226
KDR:0.991
Accuracy:21.918% D-
HSR:13.839% D**
Kills:17,621
Deaths (as Combat Medic):19,436
Deaths (to Combat Medics):8,179
KDR:0.90662
Kill Difference:1,815
Playtime:699.981 hours
Usage:13%
Score:16.379m
Score/min:390
Accuracy (listed only):27.651%
HSR (listed only):10.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:624
Deaths:465
KDR:1.342
Accuracy:13.652% C
HSR:14.423% D-
MRC3 Mercy
C--
Kills:568
Deaths:490
KDR:1.159
Accuracy:13.799% C--
HSR:16.373% D-
M2 Mutilator
C**
Kills:172
Deaths:116
KDR:1.483
Accuracy:15.479% C**
HSR:9.302% F--
MRC3 Mercy
C+
Kills:161
Deaths:141
KDR:1.142
Accuracy:14.621% C
HSR:20.497% C+
M3 Pounder HEG
B+
Kills:101
Deaths:108
KDR:0.935
Accuracy:42.411% B+
HSR:0% F--
NS-20 Gorgon
D
Kills:100
Deaths:95
KDR:1.053
Accuracy:19.579% D
HSR:15% D
M3 Pounder HEG
B+
Kills:99
Deaths:95
KDR:1.042
Accuracy:44.682% B+
HSR:1.010% D**
NS-20 Gorgon
D
Kills:90
Deaths:95
KDR:0.947
Accuracy:19.804% D
HSR:8.889% F-
Kills:1,915
Deaths (as MAX Suit):802.500
Deaths (to MAX Suits):3,862
KDR:2.38629
Kill Difference:1,112.500
Playtime:57.767 hours
Usage:1%
Score:1.116m
Score/min:322
Accuracy (listed only):23.003%
HSR (listed only):10.687%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:114
V. Kills:103 110%
Deaths:42
KDR:2.714
Accuracy:40.286% C+
KPH:15.700 D--
VKPH:14.200 D
AP30 Shredder
D
Kills:98
V. Kills:97 100%
Deaths:57
KDR:1.719
Accuracy:21.204% D*
KPH:13.300 D--
VKPH:13.200 D
Kills:212 (0 + 212)
Deaths:99
KDR:2.141
VKDR:2.020
Vehicle Kills:200
Kill Difference:113
Playtime:14.591 hours
Usage:0%
Score:0.282m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:21.204%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:392
V. Kills:381 103%
Deaths:117
KDR:3.350
Accuracy:51.027% D
KPH:13 D**
VKPH:12.700 D-
C75 Viper
C
Kills:251
V. Kills:48 N/A
Deaths:51
KDR:4.922
Accuracy:27.477% D*
KPH:24.100 C
VKPH:4.600 D
L100 Python HESH
C
Kills:172
V. Kills:37 453%
Deaths:15
KDR:11.467
Accuracy:32.640% F
KPH:31.200 D-
VKPH:6.700 C
Kills:815 (815 + 0)
Deaths:183
KDR:4.454
VKDR:2.546
Vehicle Kills:466
Kill Difference:632
Playtime:45.977 hours
Usage:1%
Score:0.622m
Score/min:225
Driving Accuracy:32.640%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:308
V. Kills:215 143%
Deaths:70
KDR:4.400
Accuracy:34.527% D*
KPH:18.700 D-
VKPH:13.100 D
E540 Halberd
C+
Kills:142
V. Kills:103 137%
Deaths:44
KDR:3.227
Accuracy:44.682% B+
KPH:17.400 D-
VKPH:12.600 C+
P2-120 HESH
C
Kills:124
V. Kills:14 N/A
Deaths:7
KDR:17.714
Accuracy:29.380% D*
KPH:43.500 C
VKPH:4.900 D
G30 Vulcan
C
Kills:107
V. Kills:83 127%
Deaths:39
KDR:2.744
Accuracy:27.916% C+
KPH:15.300 D
VKPH:11.900 C
MR11 Gatekeeper
C++
Kills:66
V. Kills:58 112%
Deaths:20
KDR:3.300
Accuracy:31.880% D-
KPH:18.800 C
VKPH:16.500 C++
Kills:747 (432 + 315)
Deaths:180
KDR:4.150
VKDR:2.628
Vehicle Kills:473
Kill Difference:567
Playtime:37.966 hours
Usage:1%
Score:1.100m
Score/min:483
Driving Accuracy:29.380%
Gunner Accuracy:31.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:2,798
V. Kills:2,226 126%
Deaths:882
KDR:3.172
Accuracy:53.604% B*
KPH:43.300 C++
VKPH:34.500 B*
P525 Marauder-H
B*
Kills:1,040
V. Kills:93 N/A
Deaths:125
KDR:8.320
Accuracy:33.077% C+
KPH:105.300 C++
VKPH:9.400 B*
E540 Halberd-H
C**
Kills:854
V. Kills:530 161%
Deaths:191
KDR:4.471
Accuracy:61.956% B+
KPH:40 C+
VKPH:24.800 C**
MR11 Gatekeeper-H
C
Kills:554
V. Kills:670 83%
Deaths:176
KDR:3.148
Accuracy:52.597% C+
KPH:19.700 D-
VKPH:23.800 C
M12 Kobalt-H
B+
Kills:54
V. Kills:6 N/A
Deaths:7
KDR:7.714
Accuracy:16.897% D-
KPH:59.100 D-
VKPH:6.600 B+
Kills:5,300 (0 + 5,300)
Deaths:1,381
KDR:3.838
VKDR:2.552
Vehicle Kills:3,525
Kill Difference:3,919
Playtime:124.904 hours
Usage:2%
Score:3.137m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:16.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:1,388
V. Kills:790 175%
Deaths:175
KDR:7.931
Accuracy:44.417% B++
KPH:19.700 C+
VKPH:11.200 B*
M20 Basilisk
C**
Kills:1,074
V. Kills:570 188%
Deaths:105
KDR:10.229
Accuracy:43.951% B+
KPH:21.100 C+
VKPH:11.200 C**
M12 Kobalt
B*
Kills:278
V. Kills:32 N/A
Deaths:10
KDR:27.800
Accuracy:13.267% D
KPH:49.400 C
VKPH:5.700 B*
M40 Fury
C
Kills:101
V. Kills:29 337%
Deaths:19
KDR:5.316
Accuracy:25.343% D--
KPH:26.900 D
VKPH:7.700 C
M12 Kobalt
C*
Kills:72
V. Kills:8 N/A
Deaths:7
KDR:10.286
Accuracy:14.091% C--
KPH:38.100 D-
VKPH:4.200 C*
M60-G Bulldog
D-
Kills:56
V. Kills:11 N/A
Deaths:12
KDR:4.667
Accuracy:30.144% D
KPH:18.300 D--
VKPH:3.600 D-
Kills:2,969 (0 + 2,969)
Deaths:328
KDR:9.052
VKDR:4.390
Vehicle Kills:1,440
Kill Difference:2,641
Playtime:135.651 hours
Usage:2%
Score:2.427m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:30.144%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:301
V. Kills:234 128%
Deaths:63
KDR:4.778
Accuracy:41.627% C**
KPH:17.900 C--
VKPH:13.900 C+
CAS 14-E
C-
Kills:58
V. Kills:9 N/A
Deaths:14
KDR:4.143
Accuracy:26.601% D*
KPH:31.400 D*
VKPH:4.900 C-
Kills:359 (0 + 359)
Deaths:77
KDR:4.662
VKDR:3.156
Vehicle Kills:243
Kill Difference:282
Playtime:18.656 hours
Usage:0%
Score:0.312m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:26.601%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 10,7887,5524,3751.726C+0.5423.184%DN/A127.8C**54.8A83759.1h1.1B+4.8C++
TRAC-5 S 3,7523,6155,0020.723C0.4724.962%B+10.346%D--15.1CN/A51238.8h14.3C57.3C++
Tank Mine 5,3643,1021,6501.88C0.6922.016%D-N/A81C-59.1C+108238.3h1.6B+7.3C
NS-15M1 3,0502,9983,0500.983C0.2121.529%C+11.341%D**28CN/A87106.9h16.1D--74.8C
G20 Vulcan-H 5,0242,7988823.172C+1.9853.604%B*2.216%C-43.3C++34.5B*50464.6h108.1C+201.7B
NS Annihilator 5,0232,5572,9980.853B++0.3484.8%AN/A11.3C*10.9B*174226.9h10.6B+12.5B+
MANA Anti-Personnel Turret 2,3652,3311,2801.821N/A0.6312.412%UN/A23310U340U50145500.1h18.1T*145.7T*
T5 AMC 2,1962,1881,6421.333B+0.1423.718%C++15.768%D24.5C++N/A7189.3h12.9B+54.6B+
C-4 3,4782,1782,2350.974C0.2223.272%CN/A62.4C37.2B+83934.9h1.4C**6.2C++
AS16 NightHawk 2,0482,0192,6060.775C0.4127.741%D*11.887%D17.1DN/A51117.8h4.2B+15.1C
M12 Kobalt 2,0131,8523061.733A+60.5418.297%C--13.715%D-99C+8.6B+27418.7h24.3D-132.8D
G40-F Ranger 2,9161,8077922.873A21.6834.056%C++N/A62.7B**38.5A57028.8h67.6B+198.4B+
HC1 Cougar 1,7441,7062,5330.674C0.5222.963%C+13.13%F17.8C-N/A8895.9h13.3C+58C+
M60-G Bulldog 2,1261,6956725.299B**24.1138.632%D1.416%C--56.3C+14.3C*22430.1h10.7C27.7C--
MSW-R 1,6541,6171,4941.082C0.1121.639%C+10.946%F25.5C--N/A10063.3h13.6C62.7C+
MG-H1 Watchman 1,6971,6121,5821.019C0.1723.151%C++14.454%D**15.3D-N/A52105.6h23.4F101.1C--
T2 Striker 3,1521,5322,6430.58C++0.6148.137%CN/A12.3C+13C*247124.3h43.8C++91C++
Claymore 1,5251,5244313.536C-2.3525.345%D-N/A104.4DN/A32514.6h1.2C++4.8C-
ASP-30 Grounder 2,6521,5183,1720.479C0.7160.313%C1.054%D--13C9.7C+235116.7h8.4C+13.9C+
TMG-50 1,4561,4271,4191.006C+0.1815.845%D--15.067%D*28CN/A15051h13.2C83.4C-
LC3 Jaguar 1,4221,3941,1741.187C+0.0024.894%B10.76%F27.8C+N/A8250.2h12.9C++52B
M20 Basilisk 2,1781,3881757.931A*6.7444.417%B++4.107%D19.7C+11.2B*28670.4h104.1C+234.3B
T9 CARV-S 1,3871,3571,3720.989C0.2014.771%D*16.433%D*25.3DN/A9453.6h15.1D102.3D--
FA1 Barrage 1,3281,2951,4580.888C+0.3028.361%D*7.413%F25.6C+N/A7850.6h3.7B**12.9C++
M20 Basilisk 1,8781,2816320.333A++19.1446.749%D3.513%C--59.6B*27.8B++42421.5h99.9B+213.7C**
TX1 Repeater 1,2711,2641,3130.963C**0.2326.483%B+11.551%D**55A+N/A18623h11.1B++42C**
TRAC-5 1,2711,2591,7490.72C+0.4720.02%C8.817%F-12.7CN/A6299h14.2B70.9C*
T9 CARV 1,2741,2591,4250.884C+0.3116.744%C-10.485%F-20.8CN/A10860.4h13.3B79.2C++
T1 Cycler 1,2751,2501,3740.91C+0.2821.852%C+10.4%F18.8CN/A7166.6h14.1C*64.5C**
NS-15M2 1,2631,2401,0891.139C+0.0517.559%D*11.371%F-31.2CN/A15839.7h13.7C+78.2C--
TORQ-9 1,2521,2171,2440.978C+0.2122.255%C11.586%F17.6DN/A5269.2h16.7C-75.3C
TS4 Haymaker 1,2341,2141,3480.901C+0.2928.293%D*7.578%D**24.4CN/A7049.8h3.6B++12.9C+
PDW-16 Hailstorm 1,2321,1931,3200.904C+0.2927.869%B++11.065%D-24.9C+N/A7647.9h19.5D70.1C++
SABR-13 1,2151,1801,0941.079C+0.1122.14%D11.017%F-20.8DN/A7656.8h13.1C59.2C
MKV Suppressed 1,2111,1751,2210.962C+0.2331.631%B**10.809%D**16.2DN/A4772.5h17.8C--56.2C*
NS-11A 1,1871,1611,0231.135C+0.0524.193%C+10.68%D**22.5CN/A6051.7h14C+58C*
T7 Mini-Chaingun 1,1811,1561,1151.037C+0.1516.212%C+7.526%D**38.8BN/A15729.8h14.5C**89.3C**
TAR 1,1751,1531,1001.048C+0.1422.81%C+9.54%F22.4C-N/A6451.4h14.9C--65.1C+
SMG-46 Armistice 1,1841,1501,4160.812C0.3823.701%C7.652%D**18.5C--N/A7662.3h16.8C70.7C+
NS-7 PDW 1,2021,1481,1101.034C++0.1630.978%A9.582%D*22C+1A*6552.1h16.3C+52.7B+
Orbital Strike Uplink 1,5411,14711147N/A1,145.81526.518%UN/A1274.4U437.8U70030.9h1.4T*0.3T*
NSX Naginata 1,1751,1341,1021.029C0.1621.082%C+16.931%D**24.8DN/A7545.7h18D**85.3C--
Auraxium Slasher 1,1001,08842,9460.025C+1.1631.827%C*20.956%A+0.6CN/A11730.9h2.4C+7.5C*
M20 Basilisk 1,6441,07410510.229M++9.0443.951%B+2.98%D--21.1C+11.2C**33750.9h98.4C++223.8B+
P525 Marauder-H 1,1331,0401258.32C7.1333.077%C+N/A105.1C++9.4B*3039.9h6.2B18.6C**
NS Decimator 1,2419771,4980.652C-0.5464.506%B+2.149%C+25.9C-7D-21437.7h4.6C*7.2B+
The Kraken 1,3148851,4520.61D-0.5855.228%D1.469%C--18D--8.7C-11549.3h7.6T13.8F**
T9A "Butcher" 8998798351.053C--0.1418.932%D*14.221%F-28.4D-N/A10331h14.2D**75.2D*
E540 Halberd-H 1,3848541914.471C-3.2861.956%B+N/A40.1C+24.9C**35421.3h7.4C11.9C+
MG-HBR1 Dragoon 8317993022.646B**1.4623.091%D**20.275%D--37B+1.5A++8521.6h7.8C+33.6D
NSX Tengu 7857518190.917C0.2736.44%C+11.451%D**28.2C1.3A++10326.6h14.9C40.8C+
NS-44 Commissioner 7047027610.922C+0.2735.061%C+10.969%F32.4C+N/A12321.7h3.4B+9.8B+
Shuriken 6816447120.904C--0.2930.773%B*6.832%F-16.1D*N/A8140h25.4T*82.5F-
M2 Mutilator 6346244651.342C+0.1513.652%C14.423%D-34.1B++N/A13918.3h15.1B++110.8B
Rocklet Rifle 1,1676179630.641C+0.5558.852%B++N/A31.6B28.2C**47719.5h34.3C**58.2B+
NSX Tanto 6386105561.097C+0.0928.416%B+14.262%F23.9C1.1A6825.5h16.1C56.6C++
MRC3 Mercy 5775684901.159C0.0313.799%C--16.373%D-26.9C+N/A11021.1h18.7C*135.7C+
NS-R3 Swarm 1,2175567770.716B+0.4768.641%AN/A7C+8.3B+9179.6h33.8C49.3C+
MR11 Gatekeeper-H 1,2245541763.148C1.9652.597%C+1.083%D19.6D-23.8C31828.2h73.2C-139.2C
Sticky Grenade 5565511551N/A549.8148.797%C-N/A787.1C7.1D33310.7h2.1C++4.3C++
TAS-16 Blackjack 5605519070.607C--0.5839.984%F18.693%B++15.2D--N/A4536.2h2.8C6.9D
M77-B 5395362292.341C*1.1539.914%B+70.522%D17.1DN/A6831.4h3.1D-7.8C+
Frag Grenade 5225161516N/A514.8148.891%B+N/A396.9C4.6D16321.3h4.2C8.7C++
L100 Python AP 7733921173.35C+2.1651.027%D4.337%B*13D**12.7D-19330.1h10.8F-21.1F-
P2-120 AP 523308704.4C3.2134.527%D*1.948%D18.8D-13.1D68216.4h8.7C25.3D--
NS-61 Emissary 3043032481.222B+0.0334.181%B**6.931%F24.6C+N/A9512.3h11.1B+32.6B++
M20 Wyvern 535301634.778C+3.5941.627%C**N/A17.9C--13.9C+28416.8h88.8C+213.3C++
MG-S1 Jackal 3112964580.646C-0.5429.12%B+5.068%F--8.2D--N/A2836.3h18.1D62.2C
Xiphos Anti-Personnel Phalanx Tower 2872791279S277.8141.64%AN/A398.6B++11.4B11360.7h12.6C**30.3B+
M12 Kobalt 3102781027.8B**26.6113.267%D12.59%D*49.6C5.7B*2145.6h21.1C--159C
SOAS-20 2632611811.442C+0.2531.42%B++7.663%F-35.8C++N/A1307.3h11B35.2B+
C75 Viper 299251514.922C++3.7327.477%D*1.992%B+24.1C4.6D30510.4h11B+40.1C+
NS-45 Pilot 2282272091.086C+0.1028.452%C-11.454%F43.7C+N/A1305.2h8C+28C+
T1A Unity 2312242260.991C-0.2021.918%D-13.839%D**21.1D--N/A5110.6h16F-73.1D**
TS2 Inquisitor 2042002260.885C+0.3039.024%A+6%F--14.9D-N/A4413.4h14.5D--37.2C**
MANA Anti-Vehicle Turret 4241893250.582C--0.6157.666%B+N/A23.6C--29.4C*7258h14.7D25.4C--
M2 Mutilator 1751721161.483C+0.2915.479%C**9.302%F--43A++N/A2254h13.4B**86.3B++
L100 Python HESH 2091721511.467C++10.2832.64%F1.163%C31.3D-6.7C2515.5h4.1D12.6D**
Spear Anti-Vehicle Phalanx Tower 381168628C*26.8150.264%C++2.381%D22.4D28.4C++2427.5h17.6F34.9D*
MRC3 Mercy 1691611411.142C0.0514.621%C20.497%C+23.7C1.2A1096.8h21.7C148.4C+
E540 Halberd 245142443.227C-2.0444.682%B+2.113%D17.3D-12.6C+2968.2h8.8F-19.7D
NSX-P Tanto 1491391670.832C+0.3630.364%B**8.633%F--14.3D1B+649.7h21.9D*72.2C+
M40 Fury 169128432B*30.8134.917%FN/A75.3C24.1B+4201.7h15.9C+45.4C--
P2-120 HESH 138124717.714B+16.5229.38%D*N/A42.8C4.8D4322.9h4.8C*16.3C--
C150 Dalton 217114422.714C--1.5240.286%C+N/A15.8D--14.3D3287.2h8.1F-20.2D**
G30 Vulcan 190107392.744C+1.5527.916%C+2.804%C-15.3D11.9C2977h125.2D448.6C
M3 Pounder HEG 1141011080.935C0.2542.411%B+N/A20.2B2.6C-4145h18C+42.5C*
M40 Fury 130101195.316C+4.1325.343%D--N/A26.6D7.6C3063.8h14.5C+57C-
NS-20 Gorgon 115100951.053C+0.1419.579%D15%D16.1C+2.4A1026.2h52.3C+267C
M3 Pounder HEG 11899951.042C0.1544.682%B+1.01%D**23B+4.4B3794.3h19C+42.5C**
AP30 Shredder 19598571.719C0.5321.204%D*2.041%C+13.4D--13.3D3157.3h111.2C524.6D*
Hoplon Anti-Aircraft Phalanx Tower 22793193S91.8134.985%B**N/A51.7C-74.4C+6401.8h65.9C+188.3C++
NS-20 Gorgon 10290950.947C0.2419.804%D8.889%F-14.5C1.9B++796.2h58.5C+295.6C-
The Slasher 89882,8910.03C--1.1660.587%A++N/A0.7CN/A3124.1h3.3D*5.4C**
Chainblade 918038,0970.002D1.1924.444%C5%C0D-N/A01695.9h3.4C14.1C+
ML-7 84741520.487C0.7054.054%C4.054%B+18C--2.4D**15584.1h5.7B+10.5B+
M12 Kobalt 8072710.286C9.1014.091%C--12.5%D**37.9D-4.2C*1761.9h21.1D149.9C
Spear Anti-Vehicle Phalanx Turret 12371145.071C3.8830.604%D**4.225%C+13.9D**10.2D--4325.1h13.6D-44.5F-
Anti-Vehicle Grenade 11170170N/A68.8145.011%DN/A175D--102.5C++41910.4h8.8D*19.6D*
NSX Masamune 113691680.411D0.7856.907%C+1.449%C--12.1D--7.7C--1525.7h31.5F-55.3F-
TX2 Emperor 70691330.519C0.6728.148%C+21.739%C*16.8DN/A824.1h10.9C-38.7C+
NS-AM7 Archer 105682470.275C--0.9156.397%C16.177%C+3.4D-1.8C--7320.2h33.5D-59.4D-
MR11 Gatekeeper 12466203.3C+2.1131.88%D-3.03%B*18.9C16.6C++4013.5h49.7C**156C+
CAS 14-E 6758144.143C-2.9526.601%D*N/A32.2D--5C-2331.8h44.3D--166.7F
M60-G Bulldog 6756124.667C+3.4830.144%D1.786%D18.1D--3.5D-1533.1h8.6C28.6C-
M12 Kobalt-H 605477.714C--6.5216.897%D-9.259%D**60D-6.7B+1960.9h22.5D*132.9D*
M60-A Bulldog 7151143.643C2.4518.709%F**1.961%C4.4D*1.7D6111.6h9.5D**50.7T*

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart97733.1h
Snowman Soldier101960.2h
Motion Spotter57970.8h
Nano-Armor Kit3,7514,111,755262.2h
Routing Spire0530.1h
Anti-Vehicle MANA Turret552,3832.9h
The Flail0860.2h
Pain Spire0970.3h
Spawn Beacon241,2830.9h
Turret AI Module27172h
Repair Module21,2323h
Structure Shield Module14371.3h
Cortium Silo05231.1h
Skywall Shield Emitter34251.2h
Blast Wall31190.5h
Nanite Revive Grenade06,0241.7h
Spear Anti-Vehicle Tower02031h
Spitfire Auto-Turret674,3104.4h
Welding Device625,1281.8h
Rampart Wall26174.3h
Xiphos Anti-Personnel Tower03191.4h
Hoplon Anti-Aircraft Phalanx Tower13551.3h
Router12870.5h
Ammunition Package15819,0109.7h
Medical Kit242810.4h
Anti-Infantry MANA Turret2294,3498.6h
Medical Applicator6,0442,457,786171.1h
Spear Anti-Vehicle Turret01030.4h
Glaive IPC01320.4h
Elysium Spawn Tube04121h
Vehicle Ammo Dispenser01400.4h
Vehicle Gate01381.1h
Pillbox21570.8h
Light Vehicle Terminal0600.3h
Alarm Module0510.1h
Infantry Tower0680.5h
WLT-Howler Mining Laser1,9341,055,908598.7h
Nano-Repair Grenade0630h
IPC Targeting Dart114834.6h
Orbital Strike Target Designator994175.6h
Hardlight Barrier112180.4h
Shield Recharging Field11911,4083.8h
Recon Detection Device71790.4h

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