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Field Marshal Fleche64[BRGL] Fleche64
TR BR 193

KDR: 1.19

Score: 98.7m

Last Seen: Apr 16th, 2019 7:50 PM
- OFFLINE - 42.5 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Terran Republic on Emerald - Outfit Member of The Hamburglers[BRGL] The Hamburglers
TR outfit on Emerald

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 ARX TRAC-5 S Tank Mine NS-15M1 G20 Vulcan-H NS Annihilator MANA Anti-Personnel Turret C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 490TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.525%12.058%2723699937,0710.8052260.385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.834%0.28C*-1.332D**-1.425D**MIXED (~0.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.112C+15-0.047C+51.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.69%2.639%20410311,13771907030.158136162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.094%-0.41C--0.023C+0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.345C**9.30.259C*16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.99%3.044%1801210237,261635548781.14239149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.714%0.819B++-0.343C-0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183-0.546D82.3-1.088D*100.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.914%70.522%18011034536498430.107523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.734B++0.222C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.209C++3.10.019C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.907%11.136%180410315,3523024921.76984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.008%-1.044D*-0.681D-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.022C+3.70.232C++9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hamburglers[BRGL] The Hamburglers
TR outfit on Emerald

Members: 12
98.7m487.6%334 (20k)293 (17.6k)1.19054112,03094,1001.61799193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035377714.089%6.737%9503:3439

13% Combat Medic48% Engineer26% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2014 2:33 AMMar 9th, 2014 6:39 PMApr 18th, 2019 8:34 AM (47m) (PST)Apr 16th, 2019 4:55 PM (2d) (PST)Apr 16th, 2019 3:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381643740.3330.2800.0222.0390.08599

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2869,81022,47620171122517,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5607.9h/233.7d 40,223 7,548 54,986 686.1k 4,142 13,161 28,687 181.1m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:3,615
Deaths:5,002
KDR:0.723
Accuracy:24.962% B+
HSR:10.346% D--
T5 AMC
C++
Kills:2,188
Deaths:1,642
KDR:1.333
Accuracy:23.718% C++
HSR:15.768% D
AS16 NightHawk
D
Kills:2,084
Deaths:2,686
KDR:0.776
Accuracy:27.644% D*
HSR:11.708% D
HC1 Cougar
C
Kills:1,706
Deaths:2,533
KDR:0.674
Accuracy:22.963% C
HSR:13.130% F
LC3 Jaguar
C**
Kills:1,394
Deaths:1,174
KDR:1.187
Accuracy:24.894% C**
HSR:10.760% F
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
TRAC-5
C
Kills:1,259
Deaths:1,749
KDR:0.720
Accuracy:20.020% C
HSR:8.817% F-
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
MG-HBR1 Dragoon
D--
Kills:923
Deaths:359
KDR:2.571
Accuracy:23.384% D**
HSR:20.260% D--
TAS-16 Blackjack
B**
Kills:759
Deaths:1,241
KDR:0.612
Accuracy:40.115% F
HSR:21.607% B**
NSX Tanto
B+
Kills:610
Deaths:556
KDR:1.097
Accuracy:28.416% B+
HSR:14.262% F
NSX-P Tanto
B**
Kills:165
Deaths:189
KDR:0.873
Accuracy:31.218% B**
HSR:11.515% F-
Kills:17,212
Deaths (as Engineer):19,937
Deaths (to Engineers):23,799
KDR:0.86332
Kill Difference:2,725
Playtime:2,671.534 hours
Usage:48%
Score:48.341m
Score/min:302
Accuracy (listed only):26.999%
HSR (listed only):12.764%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:2,998
Deaths:3,050
KDR:0.983
Accuracy:21.529% C+
HSR:11.341% D**
MG-H1 Watchman
C+
Kills:1,782
Deaths:1,761
KDR:1.012
Accuracy:23.045% C+
HSR:14.422% D**
MSW-R
C+
Kills:1,622
Deaths:1,502
KDR:1.080
Accuracy:21.643% C+
HSR:10.912% F
TMG-50
D--
Kills:1,430
Deaths:1,423
KDR:1.005
Accuracy:15.854% D--
HSR:15.035% D*
T9 CARV-S
D*
Kills:1,357
Deaths:1,372
KDR:0.989
Accuracy:14.771% D**
HSR:16.433% D*
T9 CARV
C-
Kills:1,259
Deaths:1,425
KDR:0.884
Accuracy:16.744% C-
HSR:10.485% F-
NS-15M2
D*
Kills:1,240
Deaths:1,089
KDR:1.139
Accuracy:17.559% D*
HSR:11.371% F-
NSX Naginata
C
Kills:1,185
Deaths:1,148
KDR:1.032
Accuracy:20.988% C
HSR:17.300% D**
T7 Mini-Chaingun
C+
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:16.212% C+
HSR:7.526% D**
T9A "Butcher"
D*
Kills:887
Deaths:848
KDR:1.046
Accuracy:18.903% D*
HSR:14.318% F
Kills:14,916
Deaths (as Heavy Assault):14,733
Deaths (to Heavy Assaults):23,646
KDR:1.01242
Kill Difference:183
Playtime:1,480.269 hours
Usage:26%
Score:23.212m
Score/min:261
Accuracy (listed only):18.725%
HSR (listed only):12.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:3,615
Deaths:5,002
KDR:0.723
Accuracy:24.962% B+
HSR:10.346% D--
T5 AMC
C++
Kills:2,188
Deaths:1,642
KDR:1.333
Accuracy:23.718% C++
HSR:15.768% D
AS16 NightHawk
D
Kills:2,084
Deaths:2,686
KDR:0.776
Accuracy:27.644% D*
HSR:11.708% D
HC1 Cougar
C
Kills:1,706
Deaths:2,533
KDR:0.674
Accuracy:22.963% C
HSR:13.130% F
LC3 Jaguar
C**
Kills:1,394
Deaths:1,174
KDR:1.187
Accuracy:24.894% C**
HSR:10.760% F
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
TRAC-5
C
Kills:1,259
Deaths:1,749
KDR:0.720
Accuracy:20.020% C
HSR:8.817% F-
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
B**
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% B**
HSR:9.582% D**
NSX Tengu
C+
Kills:801
Deaths:858
KDR:0.934
Accuracy:36.470% C+
HSR:11.735% D**
TAS-16 Blackjack
B**
Kills:759
Deaths:1,241
KDR:0.612
Accuracy:40.115% F
HSR:21.607% B**
Shuriken
B++
Kills:647
Deaths:721
KDR:0.897
Accuracy:30.702% B++
HSR:6.801% F-
NSX Tanto
B+
Kills:610
Deaths:556
KDR:1.097
Accuracy:28.416% B+
HSR:14.262% F
MG-S1 Jackal
B
Kills:402
Deaths:537
KDR:0.749
Accuracy:28.186% B
HSR:6.716% F-
NSX-P Tanto
B**
Kills:165
Deaths:189
KDR:0.873
Accuracy:31.218% B**
HSR:11.515% F-
Kills:22,805
Deaths (as Light Assault):26,761
Deaths (to Light Assaults):14,840
KDR:0.85217
Kill Difference:3,956
Playtime:505.854 hours
Usage:9%
Score:7.602m
Score/min:250
Accuracy (listed only):28.341%
HSR (listed only):10.959%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B
Kills:1,264
Deaths:1,313
KDR:0.963
Accuracy:26.483% B
HSR:11.551% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
B**
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% B**
HSR:9.582% D**
NSX Tengu
C+
Kills:801
Deaths:858
KDR:0.934
Accuracy:36.470% C+
HSR:11.735% D**
NS-44 Commissioner
C+
Kills:702
Deaths:761
KDR:0.922
Accuracy:35.061% C+
HSR:10.969% F
Shuriken
B++
Kills:647
Deaths:721
KDR:0.897
Accuracy:30.702% B++
HSR:6.801% F-
M77-B
B+
Kills:536
Deaths:229
KDR:2.341
Accuracy:39.914% B+
HSR:70.522% D
MG-S1 Jackal
B
Kills:402
Deaths:537
KDR:0.749
Accuracy:28.186% B
HSR:6.716% F-
NS-61 Emissary
B*
Kills:303
Deaths:248
KDR:1.222
Accuracy:34.181% B*
HSR:6.931% F
NS-45 Pilot
C
Kills:282
Deaths:272
KDR:1.037
Accuracy:29.977% C
HSR:11.348% F
SOAS-20
B++
Kills:261
Deaths:181
KDR:1.442
Accuracy:31.420% B++
HSR:7.663% F-
TS2 Inquisitor
A+
Kills:200
Deaths:226
KDR:0.885
Accuracy:39.024% A+
HSR:6% F--
TX2 Emperor
C*
Kills:69
Deaths:133
KDR:0.519
Accuracy:28.148% C+
HSR:21.739% C*
NS-AM7 Archer
C+
Kills:68
Deaths:250
KDR:0.272
Accuracy:56.339% C
HSR:16.177% C+
Kills:10,201
Deaths (as Infiltrator):10,796
Deaths (to Infiltrators):14,221
KDR:0.94489
Kill Difference:595
Playtime:148.780 hours
Usage:3%
Score:1.477m
Score/min:165
Accuracy (listed only):33.130%
HSR (listed only):14.204%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:2,084
Deaths:2,686
KDR:0.776
Accuracy:27.644% D*
HSR:11.708% D
FA1 Barrage
D*
Kills:1,295
Deaths:1,458
KDR:0.888
Accuracy:28.361% D*
HSR:7.413% F
T1 Cycler
C+
Kills:1,250
Deaths:1,374
KDR:0.910
Accuracy:21.852% C+
HSR:10.400% F
TORQ-9
C-
Kills:1,217
Deaths:1,244
KDR:0.978
Accuracy:22.255% C-
HSR:11.586% F
TS4 Haymaker
D*
Kills:1,214
Deaths:1,348
KDR:0.901
Accuracy:28.293% D*
HSR:7.578% D**
PDW-16 Hailstorm
B++
Kills:1,193
Deaths:1,320
KDR:0.904
Accuracy:27.869% B++
HSR:11.065% D-
SABR-13
D
Kills:1,180
Deaths:1,094
KDR:1.079
Accuracy:22.140% D
HSR:11.017% F-
MKV Suppressed
B**
Kills:1,175
Deaths:1,221
KDR:0.962
Accuracy:31.631% B**
HSR:10.809% D**
NS-11A
C+
Kills:1,161
Deaths:1,023
KDR:1.135
Accuracy:24.193% C+
HSR:10.680% D**
TAR
C+
Kills:1,153
Deaths:1,100
KDR:1.048
Accuracy:22.810% C+
HSR:9.540% F
SMG-46 Armistice
C
Kills:1,150
Deaths:1,416
KDR:0.812
Accuracy:23.701% C
HSR:7.652% D**
NS-7 PDW
B**
Kills:1,148
Deaths:1,110
KDR:1.034
Accuracy:30.978% B**
HSR:9.582% D**
NSX Tengu
C+
Kills:801
Deaths:858
KDR:0.934
Accuracy:36.470% C+
HSR:11.735% D**
TAS-16 Blackjack
B**
Kills:759
Deaths:1,241
KDR:0.612
Accuracy:40.115% F
HSR:21.607% B**
Shuriken
B++
Kills:647
Deaths:721
KDR:0.897
Accuracy:30.702% B++
HSR:6.801% F-
MG-S1 Jackal
B
Kills:402
Deaths:537
KDR:0.749
Accuracy:28.186% B
HSR:6.716% F-
T1A Unity
D--
Kills:241
Deaths:256
KDR:0.941
Accuracy:21.871% D--
HSR:13.693% D**
Kills:18,070
Deaths (as Combat Medic):20,007
Deaths (to Combat Medics):8,347
KDR:0.90318
Kill Difference:1,937
Playtime:723.989 hours
Usage:13%
Score:16.893m
Score/min:389
Accuracy (listed only):27.592%
HSR (listed only):10.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:624
Deaths:465
KDR:1.342
Accuracy:13.652% C
HSR:14.423% D-
MRC3 Mercy
D
Kills:568
Deaths:490
KDR:1.159
Accuracy:13.799% D
HSR:16.373% D
M2 Mutilator
C*
Kills:172
Deaths:116
KDR:1.483
Accuracy:15.479% C*
HSR:9.302% F--
MRC3 Mercy
C+
Kills:161
Deaths:141
KDR:1.142
Accuracy:14.621% C-
HSR:20.497% C+
M3 Pounder HEG
B+
Kills:102
Deaths:108
KDR:0.944
Accuracy:43.007% B+
HSR:0% F--
M3 Pounder HEG
B+
Kills:101
Deaths:95
KDR:1.063
Accuracy:45.103% B+
HSR:0.990% D**
NS-20 Gorgon
D
Kills:100
Deaths:101
KDR:0.990
Accuracy:19.690% D
HSR:15% D
NS-20 Gorgon
D
Kills:92
Deaths:101
KDR:0.911
Accuracy:19.883% D
HSR:8.696% F-
Kills:1,920
Deaths (as MAX Suit):808.500
Deaths (to MAX Suits):3,940
KDR:2.37477
Kill Difference:1,111.500
Playtime:61.362 hours
Usage:1%
Score:1.142m
Score/min:310
Accuracy (listed only):23.154%
HSR (listed only):10.660%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:114
V. Kills:103 110%
Deaths:42
KDR:2.714
Accuracy:40.286% C+
KPH:15.700 D--
VKPH:14.200 D
AP30 Shredder
D
Kills:108
V. Kills:103 104%
Deaths:59
KDR:1.831
Accuracy:21.799% D*
KPH:14.100 D--
VKPH:13.500 D
Kills:222 (0 + 222)
Deaths:101
KDR:2.198
VKDR:2.040
Vehicle Kills:206
Kill Difference:121
Playtime:14.894 hours
Usage:0%
Score:0.286m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:21.799%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:392
V. Kills:381 103%
Deaths:117
KDR:3.350
Accuracy:51.027% D
KPH:13 D**
VKPH:12.700 D-
C75 Viper
C
Kills:251
V. Kills:48 N/A
Deaths:51
KDR:4.922
Accuracy:27.477% D*
KPH:24.100 C
VKPH:4.600 D
L100 Python HESH
C
Kills:174
V. Kills:38 446%
Deaths:15
KDR:11.600
Accuracy:32.560% F-
KPH:30.700 D-
VKPH:6.700 C
Kills:817 (817 + 0)
Deaths:183
KDR:4.464
VKDR:2.552
Vehicle Kills:467
Kill Difference:634
Playtime:46.137 hours
Usage:1%
Score:0.629m
Score/min:227
Driving Accuracy:32.560%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:320
V. Kills:218 146%
Deaths:71
KDR:4.507
Accuracy:34.642% D*
KPH:18.700 D-
VKPH:12.700 D
E540 Halberd
C+
Kills:156
V. Kills:107 144%
Deaths:44
KDR:3.545
Accuracy:44.928% B+
KPH:18.700 D
VKPH:12.800 C+
P2-120 HESH
C
Kills:124
V. Kills:14 N/A
Deaths:7
KDR:17.714
Accuracy:29.380% D**
KPH:43.500 C
VKPH:4.900 D
G30 Vulcan
C
Kills:111
V. Kills:84 131%
Deaths:40
KDR:2.775
Accuracy:28.043% C+
KPH:15.800 D
VKPH:12 C
MR11 Gatekeeper
C++
Kills:66
V. Kills:58 112%
Deaths:20
KDR:3.300
Accuracy:31.880% D-
KPH:18.800 C
VKPH:16.500 C++
Kills:777 (444 + 333)
Deaths:182
KDR:4.269
VKDR:2.643
Vehicle Kills:481
Kill Difference:595
Playtime:38.848 hours
Usage:1%
Score:1.122m
Score/min:481
Driving Accuracy:29.380%
Gunner Accuracy:31.880%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:2,800
V. Kills:2,227 126%
Deaths:883
KDR:3.171
Accuracy:53.609% B*
KPH:43.300 C+
VKPH:34.500 B++
P525 Marauder-H
B++
Kills:1,040
V. Kills:93 N/A
Deaths:125
KDR:8.320
Accuracy:33.077% C
KPH:105.300 C++
VKPH:9.400 B++
E540 Halberd-H
C**
Kills:864
V. Kills:535 161%
Deaths:192
KDR:4.500
Accuracy:61.958% B+
KPH:40.200 C+
VKPH:24.900 C**
MR11 Gatekeeper-H
C
Kills:556
V. Kills:670 83%
Deaths:176
KDR:3.159
Accuracy:52.583% C+
KPH:19.700 D-
VKPH:23.800 C
M12 Kobalt-H
B+
Kills:54
V. Kills:6 N/A
Deaths:7
KDR:7.714
Accuracy:16.897% D-
KPH:59.100 D--
VKPH:6.600 B+
Kills:5,314 (0 + 5,314)
Deaths:1,383
KDR:3.842
VKDR:2.553
Vehicle Kills:3,531
Kill Difference:3,931
Playtime:125.066 hours
Usage:2%
Score:3.150m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:16.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:1,404
V. Kills:792 177%
Deaths:176
KDR:7.977
Accuracy:44.426% B++
KPH:19.800 C+
VKPH:11.200 B*
M20 Basilisk
B+
Kills:1,075
V. Kills:571 188%
Deaths:105
KDR:10.238
Accuracy:43.951% B+
KPH:21.100 C+
VKPH:11.200 B+
M12 Kobalt
B*
Kills:282
V. Kills:32 N/A
Deaths:11
KDR:25.636
Accuracy:13.307% D
KPH:49.200 C
VKPH:5.600 B*
M40 Fury
C
Kills:101
V. Kills:29 337%
Deaths:19
KDR:5.316
Accuracy:25.302% D--
KPH:26.700 D
VKPH:7.700 C
M12 Kobalt
C*
Kills:74
V. Kills:8 N/A
Deaths:7
KDR:10.571
Accuracy:14.036% D
KPH:36.900 D-
VKPH:4 C*
M60-G Bulldog
D-
Kills:56
V. Kills:11 N/A
Deaths:12
KDR:4.667
Accuracy:30.144% D
KPH:18.300 D--
VKPH:3.600 D-
G40-F Ranger
C
Kills:52
V. Kills:33 153%
Deaths:3
KDR:17.333
Accuracy:29.640% C
KPH:13.600 C-
VKPH:8.600 D
Kills:3,044 (0 + 3,044)
Deaths:333
KDR:9.141
VKDR:4.432
Vehicle Kills:1,476
Kill Difference:2,711
Playtime:140.328 hours
Usage:3%
Score:2.485m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:29.640%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:302
V. Kills:235 128%
Deaths:64
KDR:4.719
Accuracy:41.613% C*
KPH:17.800 C--
VKPH:13.900 C+
CAS 14-E
C--
Kills:58
V. Kills:9 N/A
Deaths:14
KDR:4.143
Accuracy:26.601% D*
KPH:31.200 D--
VKPH:4.800 C--
Kills:360 (0 + 360)
Deaths:78
KDR:4.615
VKDR:3.128
Vehicle Kills:244
Kill Difference:282
Playtime:18.786 hours
Usage:0%
Score:0.318m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:26.601%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 11,0497,7584,5251.714C+0.5223.211%D-N/A127.4B54B**83260.9h1.1B4.7C++
TRAC-5 S 3,7523,6155,0020.723C+0.4724.962%B+10.346%D--15.1CN/A51238.9h14.3C57.3C++
Tank Mine 5,4313,1481,6551.902C0.7122.021%D-N/A81.3C--59C+108038.7h1.6B+7.3C-
NS-15M1 3,0502,9983,0500.983C0.2121.529%C+11.341%D**28CN/A87106.9h16.1D-74.8C
G20 Vulcan-H 5,0272,8008833.171C+1.9853.609%B*2.214%C-43.3C+34.5B++50564.6h108.1C+201.6B
NS Annihilator 5,2592,7043,0640.883B++0.3184.655%B**N/A11.4C**10.8B+172237.2h10.5B+12.4B++
MANA Anti-Personnel Turret 2,3652,3311,2801.821N/A0.6312.412%UN/A23310U340U50207600.1h18.1T*145.7T*
C-4 3,6112,2652,2621.001C0.1923.296%C-N/A64C38B+84835.4h1.4C**6.2C++
T5 AMC 2,1962,1881,6421.333B+0.1423.718%C++15.768%D24.5C++N/A7189.3h12.9B+54.6B+
AS16 NightHawk 2,1132,0842,6860.776C0.4127.644%D*11.708%D17.2DN/A51121.5h4.2B+15.1C+
G40-F Ranger 3,0441,8928322.795A++21.6033.924%C+N/A62.4B**38A56730.3h67.5B+198.9B+
M12 Kobalt 2,0401,8783062.6A61.4118.275%D13.738%D-99.4C+8.6B*27518.9h24.1D131.9D
M60-G Bulldog 2,3071,8406827.059A*25.8738.752%D1.359%D56.8C+14.4C+22832.4h10.6C+27.3C
MG-H1 Watchman 1,8841,7821,7611.012C0.1823.045%C+14.422%D**15.1D-N/A51118.3h23.7F102.7C-
HC1 Cougar 1,7441,7062,5330.674C0.5222.963%C13.13%F17.8C-N/A8895.9h13.3C+58C+
MSW-R 1,6591,6221,5021.08C0.1121.643%C+10.912%F25.5C--N/A10063.6h13.6C62.9C+
T2 Striker 3,2031,5632,6660.586C++0.6047.693%C-N/A12.3C++12.9B243127.5h43.6C++91.5C++
Claymore 1,5341,5334323.549C-2.3625.349%DN/A104.3DN/A32414.7h1.2C++4.8C
ASP-30 Grounder 2,6521,5183,1720.479C0.7160.313%C1.054%D--13C9.7C+235116.7h8.4C+13.9C+
TMG-50 1,4591,4301,4231.005C+0.1915.854%D--15.035%D*27.9CN/A15051.2h13.2C83.3C
M20 Basilisk 2,1961,4041767.977A*6.7944.426%B++4.202%D19.8C+11.2B*28570.9h103.6C+233.2B
LC3 Jaguar 1,4221,3941,1741.187C+0.0024.894%C**10.76%F27.8C+N/A8350.2h12.9C++52B
T9 CARV-S 1,3871,3571,3720.989C0.2014.771%D**16.433%D*25.3DN/A9453.6h15.1D102.3D-
M20 Basilisk 1,8981,2966519.938A++18.7546.938%D3.472%C--59.4B++27.6B++42521.8h101.1B215.5C*
FA1 Barrage 1,3281,2951,4580.888C+0.3028.361%D*7.413%F25.6C+N/A7850.6h3.7B**12.9C*
TX1 Repeater 1,2711,2641,3130.963C**0.2326.483%B11.551%D**55AN/A18623h11.1B+42B+
T9 CARV 1,2741,2591,4250.884C+0.3116.744%C-10.485%F-20.8CN/A10960.4h13.3B79.2C++
TRAC-5 1,2711,2591,7490.72C+0.4720.02%C8.817%F-12.7CN/A6399.3h14.2B70.9C**
T1 Cycler 1,2751,2501,3740.91C+0.2821.852%C+10.4%F18.8CN/A7266.6h14.1C**64.5C**
NS-15M2 1,2631,2401,0891.139C+0.0517.559%D*11.371%F-31.2CN/A15839.7h13.7C+78.2C-
TORQ-9 1,2521,2171,2440.978C+0.2122.255%C-11.586%F17.6DN/A5369.2h16.7C75.3C
TS4 Haymaker 1,2341,2141,3480.901C+0.2928.293%D*7.578%D**24.4CN/A7049.8h3.6B++12.9C+
PDW-16 Hailstorm 1,2321,1931,3200.904C+0.2927.869%B++11.065%D-24.9C+N/A7647.9h19.5D70.1C++
NSX Naginata 1,2271,1851,1481.032C0.1620.988%C17.3%D**24.3DN/A7248.7h18D*85.9C-
SABR-13 1,2151,1801,0941.079C+0.1122.14%D11.017%F-20.8DN/A7656.8h13.1C59.2C
MKV Suppressed 1,2111,1751,2210.962C+0.2331.631%B**10.809%D**16.2DN/A4772.5h17.8C--56.2C*
NS-11A 1,1871,1611,0231.135C+0.0624.193%C+10.68%D**22.5CN/A6051.7h14C++58C*
T7 Mini-Chaingun 1,1811,1561,1151.037C++0.1516.212%C+7.526%D**38.8BN/A15729.8h14.5B89.3C**
TAR 1,1751,1531,1001.048C+0.1422.81%C+9.54%F22.4C-N/A6451.4h14.9C-65.1C+
Orbital Strike Uplink 1,5451,15011150N/A1,148.81525%UN/A1277.8U438.9U69320.9h1.4T*0.3T*
SMG-46 Armistice 1,1841,1501,4160.812C+0.3823.701%C7.652%D**18.5C--N/A7662.3h16.8C70.7C+
NS-7 PDW 1,2021,1481,1101.034C*0.1630.978%B**9.582%D**22C1A*6552.1h16.3C+52.7B
Auraxium Slasher 1,1031,09043,9140.025C1.1731.83%C++20.917%A++0.6CN/A11777.1h2.4C+7.5C*
M20 Basilisk 1,6461,07510510.238M*9.0543.951%B+2.977%D--21.1C+11.2B+33751h98.3C++223.7B+
P525 Marauder-H 1,1331,0401258.32C-7.1333.077%CN/A105.1C++9.4B++3039.9h6.2B18.6C**
NS Decimator 1,2419771,4980.652C-0.5464.506%B+2.149%C+25.9C--7D--21737.7h4.6C*7.2B
MG-HBR1 Dragoon 9659233592.571B**1.3823.384%D**20.26%D--38B+1.7A*8924.3h7.7C+32.9D
The Kraken 1,3248931,4690.608D-0.5855.115%D-1.456%C-17.7D*8.6D11350.4h7.6F**13.8F**
T9A "Butcher" 9078878481.046C-0.1418.903%D*14.318%F28.2D-N/A10231.5h14.3D**75.5D*
E540 Halberd-H 1,3998641924.5C-3.3161.958%B+N/A40.2C+24.9C**35821.5h7.4C11.9C+
NSX Tengu 8388018580.934C0.2636.47%C+11.735%D**28.9C1.3A++10327.7h14.9C+40.8C++
TAS-16 Blackjack 7697591,2410.612C-0.5840.115%F21.607%B**14.4D--N/A4652.7h2.8C6.9D
NS-44 Commissioner 7047027610.922C+0.2735.061%C+10.969%F32.4C+N/A12421.7h3.4B+9.8B
Rocklet Rifle 1,2556661,0430.639C+0.5558.671%B++N/A30.4C*26.9C*45621.9h35.4C*60.3B+
Shuriken 6846477210.897D0.2930.702%B++6.801%F-16.1D*N/A8140.2h25.4T*82.6F-
M2 Mutilator 6346244651.342C+0.1513.652%C14.423%D-34.1B++N/A13918.3h15.1B*110.8B+
NSX Tanto 6386105561.097C+0.0928.416%B+14.262%F23.9C1.1A+6825.5h16.1C+56.6C++
MRC3 Mercy 5775684901.159C0.0313.799%D16.373%D26.9C+N/A11021.1h18.7C**135.7C+
NS-R3 Swarm 1,2265627780.722B+0.4768.682%B**N/A7.1C+8.3B+9379.7h33.6C48.9C+
MR11 Gatekeeper-H 1,2265561763.159C1.9752.583%C+1.079%D19.7D-23.8C31928.2h72.9C-138.7C
Sticky Grenade 5565511551N/A549.8148.84%CN/A787.1C7.1D33280.7h2.1C*4.3C*
M77-B 5395362292.341C*1.1539.914%B+70.522%D17.1DN/A6831.4h3.1D7.8C+
Frag Grenade 5225161516N/A514.8148.937%B+N/A396.9C4.6D16341.3h4.2C+8.7C*
MG-S1 Jackal 4304025370.749C0.4428.186%B6.716%F-10.3D-N/A3339h18.1D64.4C
L100 Python AP 7733921173.35C2.1651.027%D4.337%B*13D**12.7D-19530.1h10.8D*21.1F
P2-120 AP 538320714.507C3.3234.642%D*1.875%D18.7D-12.7D66717.1h8.9C--25.8D*
NS-61 Emissary 3043032481.222B+0.0334.181%B*6.931%F24.6C+N/A9512.3h11.1B+32.6B++
M20 Wyvern 537302644.719C+3.5341.613%C*N/A17.9C--13.9C+28716.9h89.1C+214.1C++
NS-45 Pilot 2832822721.037C+0.1529.977%C11.348%F35.3CN/A1008h8.3C27.8C+
M12 Kobalt 3142821125.636B*24.4513.307%D12.411%D*49.5C5.6B*2145.7h21.4C-160.7C
Xiphos Anti-Personnel Phalanx Tower 2872791279S277.8141.527%AN/A398.6B*11.4B+11270.7h12.6C**30.4B+
SOAS-20 2632611811.442C+0.2531.42%B++7.663%F-35.8C++N/A1317.3h11B+35.2B+
C75 Viper 299251514.922C*3.7327.477%D*1.992%B+24.1C4.6D31010.4h11B+40.1C+
T1A Unity 2492412560.941C--0.2521.871%D--13.693%D**20.1D--N/A4912h15.8F72.1D**
TS2 Inquisitor 2042002260.885C+0.3139.024%A+6%F--14.9D-N/A4513.4h14.5D-37.2C*
MANA Anti-Vehicle Turret 4241893250.582D0.6157.798%B+N/A23.6C-29.4C++7238h14.7D25.5C-
L100 Python HESH 2121741511.6C++10.4132.56%F-1.149%C30.5D-6.7C2495.7h4.1C--12.6D**
M2 Mutilator 1751721161.483C+0.2915.479%C*9.302%F--43A++N/A2264h13.4A86.3B++
Spear Anti-Vehicle Phalanx Tower 381168628C**26.8150.264%C++2.381%D22.4D-28.4C**2447.5h17.6D**34.9D*
NSX-P Tanto 1751651890.873C+0.3231.218%B**11.515%F-15.3C--N/A6710.8h21.9D*70.2C+
MRC3 Mercy 1691611411.142C0.0514.621%C-20.497%C+23.7C1.2A1106.8h21.7C148.4C+
E540 Halberd 263156443.545C2.3544.928%B+1.923%D18.8D12.9C++2988.3h8.3D**18.6C--
M40 Fury 169128432A**30.8134.917%FN/A75.3C+24.1B+4201.7h15.9C++45.4C
P2-120 HESH 138124717.714B16.5229.38%D**N/A42.8C4.8D4372.9h4.8C*16.3D
C150 Dalton 217114422.714C--1.5240.286%C+N/A15.8D--14.3D3307.2h8.1F20.2D**
G30 Vulcan 195111402.775C+1.5828.043%C+2.703%C-15.9C--12C3017h122.4C--436.3C+
AP30 Shredder 211108591.831C0.6421.799%D*2.778%B+14.2D--13.6D3127.6h110.1C504.9D--
M3 Pounder HEG 1151021080.944C0.2543.007%B+N/A17.9C++2.3D3705.7h20.1C46.7C++
M3 Pounder HEG 120101951.063C0.1345.103%B+N/A20.6C*3.9C++3344.9h20.9C46.3C*
M40 Fury 130101195.316C+4.1325.302%D--N/A26.6D7.6C3043.8h14.5C++57.3C
NS-20 Gorgon 1151001010.99C+0.2019.69%D15%D15.6C+2.3B**976.4h53.6C+272C
Hoplon Anti-Aircraft Phalanx Tower 22793193U91.8134.985%B**N/A51.7C--74.4C+6451.8h65.9C+188.3C++
NS-20 Gorgon 105921010.911C0.2819.883%D8.696%F-14.4C2B*776.4h58.6C+294.6C
The Slasher 89882,8910.03C-1.1660.587%A*N/A0.7CN/A3124.1h3.3D*5.4B
NSX Masamune 135821910.429D0.7656.135%C+1.22%D12.2D--7.9C--1506.7h30.1F-53.6F
Chainblade 938238,7400.002D1.1924.67%C4.878%C0D-N/A01730.6h3.4C-13.8C+
ML-7 84741520.487C0.7054.054%C4.054%B*18C-2.4D**15764.1h5.7B+10.5B+
M12 Kobalt 8274710.571C9.3814.036%D13.514%D*37D-4C*1702h20.9C-148.6C
Anti-Vehicle Grenade 11371171N/A69.8145.058%DN/A177.5D-105C++42310.4h8.7D*19.4D--
Spear Anti-Vehicle Phalanx Turret 12371145.071C3.8830.585%D*4.225%C++13.9D**10.2D--4355.1h13.6D44.6F
TX2 Emperor 70691330.519C0.6728.148%C+21.739%C*16.8DN/A824.1h10.9C38.7C+
NS-AM7 Archer 105682500.272C--0.9256.339%C16.177%C+3.3D-1.8D7220.6h33.6D-59.6D-
MR11 Gatekeeper 12466203.3C2.1131.88%D-3.03%B*18.9C16.6C++4063.5h49.7C*156C+
CAS 14-E 6758144.143C-2.9526.601%D*N/A30.5D--4.7C--2331.9h44.3D-166.7D**
M60-G Bulldog 6756124.667C+3.4830.144%D1.786%D18.1D--3.5D-1563.1h8.6C28.6C
M12 Kobalt-H 605477.714D6.5216.897%D-9.259%D**60D-6.7B+1970.9h22.5D--132.9D*
G40-F Ranger 8552317.333M16.1429.64%CN/A13.7C-8.7D2113.8h126.8C*427.6C*
M60-A Bulldog 7151143.643C2.4518.709%F**1.961%C4.4D*1.7D6111.6h9.5F-50.7T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade06,2201.8h
Flail Targeting Dart98073.2h
The Flail0880.2h
Routing Spire0540.1h
Pain Spire01010.3h
Nano-Armor Kit3,8084,204,127267.4h
Anti-Vehicle MANA Turret552,3862.9h
Spawn Beacon241,2971h
Skywall Shield Emitter34281.2h
Structure Shield Module14411.3h
Repair Module21,2493h
Cortium Silo05271.1h
Turret AI Module27272.1h
Spitfire Auto-Turret684,4784.6h
Blast Wall31190.5h
Hoplon Anti-Aircraft Phalanx Tower13581.3h
Rampart Wall26214.3h
Xiphos Anti-Personnel Tower03201.4h
Spear Anti-Vehicle Tower02041h
Welding Device625,4671.9h
Motion Spotter58120.8h
Ammunition Package16119,3629.8h
Medical Kit242810.4h
Anti-Infantry MANA Turret2294,3498.6h
Medical Applicator6,2692,538,414177h
Elysium Spawn Tube04201h
Light Vehicle Terminal0600.3h
Spear Anti-Vehicle Turret01040.4h
Vehicle Gate01391.1h
Pillbox21590.8h
Vehicle Ammo Dispenser01410.4h
WLT-Howler Mining Laser1,9751,092,762617.4h
Infantry Tower0680.5h
Alarm Module0510.1h
Glaive IPC01330.4h
IPC Targeting Dart114844.6h
Orbital Strike Target Designator1014195.6h
Nano-Repair Grenade0630h
Router12870.5h
Hardlight Barrier112270.4h
Recon Detection Device71790.4h
Shield Recharging Field12011,4503.8h
Snowman Soldier102030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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