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Exterminator Fleech[] Fleech
VS BR 143

KDR: 2.41

Score: 46.6m

Last Seen: Oct 25th, 2017 2:30 AM
- OFFLINE - 8888.2 hour(s)

Battle Rank 112 (143 total) - Vanu Sovereignty on Emerald
Level Progress (to 113): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Lumine Edge Eclipse VE3A Eidolon VE33 NS-44L Blackhand Pulsar C Serpent VE92 VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,000,800 MLG Score: 800
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.702%20.356%6052799541,5602.392630.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.177%1.685A++-0.051C+-0.96D--HEAD + (~5.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.589B+9.10.36C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.456%1.785%18354101819,2212326136338.26354141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.044%2.199A*-0.533D-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.805B++4.80.618B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.688%1.923%109710151,76820319300.870507190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.876%-0.044C+-0.62D0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.63B+15.60.604B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.617%57.619%10921020210182100.115321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.734%1.14B**-0.624D-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+2.30.277C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60%7.826%10921020690113720.606327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.684%1.545A+-1.335D**0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.66B+2.70.446B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.6m200.1%409 (24.5k)363 (21.8k)2.4107482,95634,4112.92206143 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022441819.205%12.849%24703:4415

48% Engineer17% Heavy Assault15% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:01 PMDec 4th, 2014 11:49 PMOct 25th, 2017 5:23 PM (486d) (PST)Oct 25th, 2017 12:51 AM (486d) (PST)Oct 24th, 2017 10:30 PM (486d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9231527710.6470.2680.0831.5510.128800

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,3799,10546,2743916593821,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2138.4h/89.1d 17,595 10,659 22,093 198.9k 774 5,330 16,455 118.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,331
Deaths:779
KDR:2.992
Accuracy:23.397% B+
HSR:20.163% D
NS-15M1
B**
Kills:1,644
Deaths:684
KDR:2.404
Accuracy:28.585% B**
HSR:20.560% C
SVA-88
B**
Kills:792
Deaths:343
KDR:2.309
Accuracy:28.171% B**
HSR:23.737% C
Ursa
A
Kills:283
Deaths:137
KDR:2.066
Accuracy:30.087% A
HSR:22.262% C
Pulsar LSW
B**
Kills:101
Deaths:55
KDR:1.836
Accuracy:27.052% B*
HSR:31.683% B**
Kills:5,151
Deaths (as Heavy Assault):1,998
Deaths (to Heavy Assaults):8,691
KDR:2.57808
Kill Difference:3,153
Playtime:367.120 hours
Usage:17%
Score:4.317m
Score/min:196
Accuracy (listed only):27.458%
HSR (listed only):23.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B+
Kills:9,472
Deaths:3,143
KDR:3.014
Accuracy:29.612% B+
HSR:15.826% D
Eidolon VE33
B**
Kills:5,287
Deaths:3,953
KDR:1.337
Accuracy:33.665% B**
HSR:25.572% C+
Pulsar C
B*
Kills:3,225
Deaths:1,122
KDR:2.874
Accuracy:28.953% B*
HSR:21.519% C
Serpent VE92
B**
Kills:2,564
Deaths:1,399
KDR:1.833
Accuracy:28.568% B**
HSR:16.342% D
VX6-7
B**
Kills:2,380
Deaths:868
KDR:2.742
Accuracy:30.019% B**
HSR:16.933% D
Zenith VX-5
B++
Kills:1,709
Deaths:634
KDR:2.696
Accuracy:28.607% B++
HSR:18.373% C--
Solstice SF
B*
Kills:1,189
Deaths:521
KDR:2.282
Accuracy:28.035% B*
HSR:18.167% C*
Solstice VE3
B**
Kills:1,167
Deaths:479
KDR:2.436
Accuracy:28.629% B**
HSR:17.824% C
Phobos VX86
B+
Kills:593
Deaths:304
KDR:1.951
Accuracy:65.744% B+
HSR:7.420% D**
NS-11C
C++
Kills:318
Deaths:140
KDR:2.271
Accuracy:24.325% C++
HSR:14.151% D-
NS Baron G5
B++
Kills:241
Deaths:106
KDR:2.274
Accuracy:41.111% C
HSR:17.842% B++
Solstice Burst
B**
Kills:115
Deaths:37
KDR:3.108
Accuracy:32.097% B**
HSR:16.522% D--
Nova
C+
Kills:97
Deaths:34
KDR:2.853
Accuracy:44.010% C+
HSR:10.309% D-
Kills:28,357
Deaths (as Engineer):12,740
Deaths (to Engineers):8,844
KDR:2.22582
Kill Difference:15,617
Playtime:1,028.405 hours
Usage:48%
Score:28.313m
Score/min:459
Accuracy (listed only):34.106%
HSR (listed only):16.677%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B+
Kills:9,472
Deaths:3,143
KDR:3.014
Accuracy:29.612% B+
HSR:15.826% D
Pulsar C
B*
Kills:3,225
Deaths:1,122
KDR:2.874
Accuracy:28.953% B*
HSR:21.519% C
Serpent VE92
B**
Kills:2,564
Deaths:1,399
KDR:1.833
Accuracy:28.568% B**
HSR:16.342% D
VX6-7
B**
Kills:2,380
Deaths:868
KDR:2.742
Accuracy:30.019% B**
HSR:16.933% D
Zenith VX-5
B++
Kills:1,709
Deaths:634
KDR:2.696
Accuracy:28.607% B++
HSR:18.373% C--
Eridani SX5
B+
Kills:1,510
Deaths:682
KDR:2.214
Accuracy:29.072% B+
HSR:11.921% D--
Solstice SF
B*
Kills:1,189
Deaths:521
KDR:2.282
Accuracy:28.035% B*
HSR:18.167% C*
Solstice VE3
B**
Kills:1,167
Deaths:479
KDR:2.436
Accuracy:28.629% B**
HSR:17.824% C
NS-7 PDW
A
Kills:672
Deaths:355
KDR:1.893
Accuracy:31.531% A
HSR:11.756% D--
Phobos VX86
B+
Kills:593
Deaths:304
KDR:1.951
Accuracy:65.744% B+
HSR:7.420% D**
NS-11C
C++
Kills:318
Deaths:140
KDR:2.271
Accuracy:24.325% C++
HSR:14.151% D-
Sirius SX12
B*
Kills:241
Deaths:101
KDR:2.386
Accuracy:29.042% B*
HSR:8.299% F
NS Baron G5
B++
Kills:241
Deaths:106
KDR:2.274
Accuracy:41.111% C
HSR:17.842% B++
Solstice Burst
B**
Kills:115
Deaths:37
KDR:3.108
Accuracy:32.097% B**
HSR:16.522% D--
Nova
C+
Kills:97
Deaths:34
KDR:2.853
Accuracy:44.010% C+
HSR:10.309% D-
Kills:25,493
Deaths (as Light Assault):9,925
Deaths (to Light Assaults):6,452
KDR:2.56856
Kill Difference:15,568
Playtime:374.337 hours
Usage:18%
Score:7.374m
Score/min:328
Accuracy (listed only):33.290%
HSR (listed only):14.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B*
Kills:4,161
Deaths:1,261
KDR:3.300
Accuracy:48.824% B*
HSR:34.006% D
Eridani SX5
B+
Kills:1,510
Deaths:682
KDR:2.214
Accuracy:29.072% B+
HSR:11.921% D--
Artemis VX26
B++
Kills:1,287
Deaths:487
KDR:2.643
Accuracy:30.381% B++
HSR:20.979% C
NS-44 Commissioner
A
Kills:853
Deaths:452
KDR:1.887
Accuracy:46.504% A
HSR:17.702% D
NS-7 PDW
A
Kills:672
Deaths:355
KDR:1.893
Accuracy:31.531% A
HSR:11.756% D--
NS-61 Emissary
B++
Kills:644
Deaths:294
KDR:2.190
Accuracy:30.268% B
HSR:20.652% B++
Sirius SX12
B*
Kills:241
Deaths:101
KDR:2.386
Accuracy:29.042% B*
HSR:8.299% F
NS-357 Underboss
A
Kills:214
Deaths:132
KDR:1.621
Accuracy:46.750% A
HSR:16.822% D
NSX Tomoe
C*
Kills:148
Deaths:70
KDR:2.114
Accuracy:28.612% C+
HSR:38.514% C*
Parallax VX3
B+
Kills:145
Deaths:55
KDR:2.636
Accuracy:41.873% B+
HSR:69.655% D--
Spiker
C
Kills:96
Deaths:47
KDR:2.043
Accuracy:27.270% C
HSR:16.667% D
Ghost
B++
Kills:65
Deaths:41
KDR:1.585
Accuracy:43.951% B++
HSR:30.769% T*
Nyx VX31
C-
Kills:57
Deaths:30
KDR:1.900
Accuracy:31.534% C-
HSR:14.035% F
NS-30 Vandal
B++
Kills:53
Deaths:23
KDR:2.304
Accuracy:37.521% B++
HSR:20.755% D
Kills:10,146
Deaths (as Infiltrator):4,030
Deaths (to Infiltrators):5,154
KDR:2.51762
Kill Difference:6,116
Playtime:328.046 hours
Usage:15%
Score:5.977m
Score/min:304
Accuracy (listed only):35.938%
HSR (listed only):23.752%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:484
Deaths:156
KDR:3.103
Accuracy:24.353% B**
HSR:21.281% C++
Blueshift VM5
B**
Kills:475
Deaths:156
KDR:3.045
Accuracy:25.098% B**
HSR:19.790% C
Kills:959
Deaths (as MAX Suit):156
Deaths (to MAX Suits):1,328
KDR:6.14744
Kill Difference:803
Playtime:20.566 hours
Usage:1%
Score:0.521m
Score/min:422
Accuracy (listed only):24.726%
HSR (listed only):20.535%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:64
V. Kills:46 136%
Deaths:14
KDR:4.571
Accuracy:63.587% B*
KPH:33.600 B
VKPH:24.100 B**
Kills:64 (64 + 0)
Deaths:14
KDR:4.571
VKDR:3.286
Vehicle Kills:46
Kill Difference:50
Playtime:1.908 hours
Usage:0%
Score:0.119m
Score/min:1,038
Driving Accuracy:63.587%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:18,878
V. Kills:13,514 140%
Deaths:3,575
KDR:5.281
Accuracy:63.531% A
KPH:27.800 B
VKPH:19.900 B**
Saron HRB
C
Kills:737
V. Kills:497 148%
Deaths:147
KDR:5.014
Accuracy:44.666% C++
KPH:18.800 D
VKPH:12.700 C
Proton II PPA
B
Kills:372
V. Kills:25 N/A
Deaths:29
KDR:12.828
Accuracy:24.377% C++
KPH:63.600 C**
VKPH:4.300 B
E540 Halberd
C+
Kills:312
V. Kills:199 156%
Deaths:50
KDR:6.240
Accuracy:51.620% B+
KPH:25.700 C--
VKPH:16.400 C+
Supernova PC
B++
Kills:157
V. Kills:43 357%
Deaths:45
KDR:3.489
Accuracy:54.890% B++
KPH:18.500 C
VKPH:5.100 D--
Supernova VPC
B**
Kills:122
V. Kills:8 N/A
Deaths:28
KDR:4.357
Accuracy:60.904% B**
KPH:54.600 B+
VKPH:3.600 D--
M20 Basilisk
C+
Kills:54
V. Kills:18 284%
Deaths:12
KDR:4.500
Accuracy:25.721% D
KPH:18 C+
VKPH:6 C
Kills:20,632 (19,157 + 1,475)
Deaths:3,886
KDR:5.309
VKDR:3.681
Vehicle Kills:14,304
Kill Difference:16,746
Playtime:748.861 hours
Usage:35%
Score:15.125m
Score/min:337
Driving Accuracy:60.904%
Gunner Accuracy:25.721%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:151
V. Kills:5 N/A
Deaths:22
KDR:6.864
Accuracy:41.423% B+
KPH:79.100 C
VKPH:2.600 D--
Kills:151 (0 + 151)
Deaths:22
KDR:6.864
VKDR:0.227
Vehicle Kills:5
Kill Difference:129
Playtime:1.910 hours
Usage:0%
Score:0.030m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:41.423%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:85
V. Kills:16 N/A
Deaths:10
KDR:8.500
Accuracy:33.343% C
KPH:24 D-
VKPH:4.500 D--
M12 Kobalt
D*
Kills:57
V. Kills: N/A
Deaths:9
KDR:6.333
Accuracy:11.694% D*
KPH:19.400 D*
VKPH:0 D**
Kills:142 (0 + 142)
Deaths:19
KDR:7.474
VKDR:0.842
Vehicle Kills:16
Kill Difference:123
Playtime:6.478 hours
Usage:0%
Score:0.050m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:11.694%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:67
V. Kills:14 447%
Deaths:154
KDR:0.435
Accuracy:34.909% D*
KPH:6.900 D--
VKPH:1.400 D--
Kills:67 (67 + 0)
Deaths:154
KDR:0.435
VKDR:0.091
Vehicle Kills:14
Kill Difference:87
Playtime:9.714 hours
Usage:0%
Score:0.028m
Score/min:48
Driving Accuracy:34.909%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 32,39218,8783,5755.281C+2.8763.531%A1.748%C-27.8B19.9B**295677.9h4.8B+7.6B*
Lumine Edge 10,55310,49514,5350.722A**1.6944.445%A++8.985%D--19A+N/A46551.9h1.1B++2.5B++
Eclipse VE3A 9,5819,4723,1433.014B++0.6029.612%B+15.826%D72.5AN/A175130.6h10B++33.9B++
Eidolon VE33 5,3075,2873,9531.337C**1.0733.665%B**25.572%C+26.8C*N/A66197.4h7B*20.8B*
NS-44L Blackhand 4,1844,1611,2613.3A*0.8948.824%B*34.006%D51.1A++N/A12381.4h3.7B+7.6B++
Pulsar C 3,2423,2251,1222.874B**0.4628.953%B*21.519%C74.5A*N/A20743.3h9.5B++32.9B+
Serpent VE92 2,5782,5641,3991.833B++0.5828.568%B**16.342%D32.1C*N/A9679.8h12.5C**43.7B+
VX6-7 2,4032,3808682.742B**0.3330.019%B**16.933%D78.8A++N/A19230.2h10.4B++34.8B++
Orion VS54 2,3492,3317792.992B**0.5823.397%B+20.163%D37.8C**N/A13861.7h11.1B+47.2C*
Zenith VX-5 1,7131,7096342.696A+0.2928.607%B++18.373%C--71.5A+N/A18123.9h10.7B*37.3B++
NS-15M1 1,6501,6446842.404B++0.0128.585%B**20.56%C64B*N/A17125.7h10.4B*36.2B++
Eridani SX5 1,5101,5106822.214B**0.2029.072%B+11.921%D--65.7AN/A18723h9.5B*32.6B+
Artemis VX26 1,2951,2874872.643B**0.2330.381%B++20.979%C77.1A*N/A19016.7h9.6B**31.5B*
Solstice SF 1,1951,1895212.282A+0.1328.035%B*18.167%C*54.5A*N/A13621.8h11.3C*40.2B+
Solstice VE3 1,1691,1674792.436A**0.0328.629%B**17.824%C53.3A*N/A19621.9h10.1B**35.2B+
NS-44 Commissioner 8568534521.887B*0.5246.504%A17.702%D45.9B+N/A14718.6h3.6B+7.8B++
SVA-88 7997923432.309B0.1028.171%B**23.737%C67.1B*N/A22511.8h10.2B++36.3B+
Saron HRB 1,2347371475.014C+2.6044.666%C++N/A18.8D12.6C73639.3h22.8C+51.1C*
C-4 1,0826838580.796C1.6119.443%D--N/A42.7D-24.9C51916h1.7C8.8D
NS-7 PDW 6736723551.893A0.5231.531%A11.756%D--60A++N/A18011.2h11.3B*35.8B*
NS-61 Emissary 6476442942.19A*0.2230.268%B20.652%B++46.7B**N/A10213.8h12.9C**42.6B+
Phobos VX86 5945933041.951B+0.4665.744%B+7.42%D**65.9B*N/A1689h2.5C++3.8B
Force-Blade 59857513,4110.043B++2.3749.837%A++N/A1BN/A3594.1h2.4C**4.8B++
Hunter QCX 5545464781.142B++1.2736.644%C-22.711%C23.1B*N/A7323.6h3.1B+8.5B
Blueshift VM5 4884841563.103B+0.6924.353%B**21.281%C++67.2A*N/A2087.2h10.6A++43.6B**
Blueshift VM5 4774751563.045B0.6325.098%B**19.79%C66A*N/A2057.2h11.2A+44.7B**
S1 6813804530.839C*1.5765.538%B**2.632%C+23.6C+18.7B*32716.1h6.6C++10.1B+
Proton II PPA 3973722912.828C+10.4224.377%C++2.688%B+64.1C**4.3B1885.8h7.1B*29.2B++
NS-11C 3203181402.271A+0.1424.325%C++14.151%D-46.8B**N/A1546.8h12B++49.3B+
E540 Halberd 511312506.24C+3.8351.62%B+1.282%D25.8C--16.4C+137912.1h6.5C-12.6C++
Frag Grenade 3073031303N/A300.5947.854%B+N/A606B+8C++20370.5h3B++6.2B++
NS Decimator 4682903140.924C+1.4961.124%C++1.034%D--31.9C+19.6B+3689.1h4.4B7.2B+
Ursa 2832831372.066B**0.3430.087%A22.262%C44.2C**N/A1526.4h10.5B+34.9B++
Sirius SX12 2412411012.386A0.0229.042%B*8.299%F58.8A+N/A2454.1h11.4B*39.2B++
NS Baron G5 2462411062.274A+0.1441.111%C17.842%B++54.8B**1.1A++1344.4h4B+9.6C++
H-V45 2362361221.934B0.4827.743%B++16.949%D56.2B**N/A2034.2h11B*39.7B++
NS-357 Underboss 2152141321.621B++0.7946.75%A16.822%D33.4C+N/A1026.4h4.2C++9B++
Supernova PC 200157453.489C1.0854.89%B++2.548%C++18.5C5.1D--4288.5h4B*7.2B**
Proton II PPA-H 156151226.864C4.4541.423%B+N/A79.5C+2.6D--2631.9h6.5B**15.6B*
NSX Tomoe 149148702.114B0.3028.612%C+38.514%C*56.9B*N/A2872.6h11B*38.6B+
Parallax VX3 145145552.636C+0.2341.873%B+69.655%D--42.6B*N/A2203.4h2.1B5B+
Spear Anti-Vehicle Phalanx Turret 2321431211.917B*9.5146.57%C*6.993%A+49.3B++30.7B*7822.9h6.5B*14B*
Supernova VPC 130122284.357D1.9560.904%B**3.279%A++55.5B++3.6D--4442.2h1.9A3.1A
Solstice Burst 116115373.108A0.7032.097%B**16.522%D--82.1A++N/A2241.4h9.6B**30B*
Pulsar LSW 102101551.836B0.5727.052%B*31.683%B**77.7AN/A5411.3h10B*37B++
Nova 9897342.853B**0.4444.01%C+10.309%D-60.6B**N/A1791.6h3.7B+8.4B+
Spiker 9796472.043B**0.3727.27%C16.667%D27.4CN/A683.5h8.9C++32.5C++
Tank Mine 11896248U45.591103.33%UN/A68.6D15.7F10681.4h6.9T*0.6M++
M40 Fury 10185108.5B+6.0933.343%C3.529%A*24.3D-4.6D--1763.5h13C*39C**
M40 Fury-F 81671540.435D1.9834.909%D*N/A6.9D--1.4D--489.7h10C**28.7C+
Ghost 6565411.585C0.8343.951%B++30.769%T*40.6C++N/A4321.6h2.7C--6.2C++
L100 Python AP 11064144.571C++2.1663.587%B*7.813%M+33.7B+24.2B**10381.9h7.3C+11.5C*
M12 Kobalt 575796.333D3.9211.694%D*19.298%C**19.7D*N/A692.9h13.2B**113C++
Nyx VX31 5757301.9C+0.5131.534%C-14.035%F40.7C++N/A1661.4h5.2C**16.6C++
M20 Basilisk 7254124.5B+2.0925.721%D5.556%C**18C+6C1323h61.4B*238.8B+
NS-30 Vandal 5453232.304B+0.1137.521%B++20.755%D48.2B+N/A2371.1h4.2B**11.1B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret132011.1h
Motion Spotter43670.3h
Nano-Armor Kit6651,316,341129.9h
Spawn Beacon1487001.5h
Nanite Revive Grenade0940h
Medical Applicator307,8680.8h
Deconstruction Tool05380.1h
Spitfire Auto-Turret91810.7h
Anti-Infantry MANA Turret121090.6h
Ammunition Package563132h
Medical Kit2,67512,45222h
Recon Detection Device826,2348.9h

Check the help document for the dictionary if you want to learn more about words used here.


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