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Centurion Initiate FleischwolfVS[DA] FleischwolfVS
VS BR 51

KDR: 4.59

Score: 132.9m

Last Seen: Jun 21st, 2019 1:38 AM
- OFFLINE - 144.5 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 52): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice Burst Darkstar Equinox VE2 Burst Betelgeuse 54-A Artemis VX26 Serpent VE92 MANA Anti-Personnel Turret Eidolon VE33
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,530,773 MLG Score: 2023
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.755%24.533%755481165117,3546.7472-2.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.768%1.878A++0.562B+-1.372D**HEAD ++ (~9.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.592B+9.40.345C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.842%2.096%725812059,114175257665.19909158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.584%-0.108C+-0.309C1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.536B+7.10.43B10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.864%2.205%98818119514,334156647069.14742305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.712%-0.492D-0.554D0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.622B+13.90.65B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.765%65.169%9881121289277400.0320836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.768A++-0.125C-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.438B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.058%14.724%98841209489147530.331301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.974%0.237C++-0.062C+0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.41B3.30.29C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
132.9m319.5%690 (41.4k)649 (38.9k)4.58592165,52436,0945.0997951 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1213901122.536%19.726%44505:4143

15% Combat Medic67% Engineer9% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:22 AMAug 4th, 2013 11:03 AMJun 24th, 2019 10:31 PM (2d) (PST)Jun 20th, 2019 10:55 PM (6d) (PST)Jun 20th, 2019 9:38 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7821306520.8080.1760.1592.8300.0782023

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9317,79339,138481110170538,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3414.4h/142.3d 18,548 32,652 41,811 579.7k 4,402 12,465 15,933 160.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:9,047
Deaths:1,181
KDR:7.660
Accuracy:28.832% B+
HSR:29.181% C+
Ursa
C+
Kills:1,331
Deaths:529
KDR:2.516
Accuracy:22.682% C+
HSR:15.778% D*
NS-15MP
C+
Kills:1,300
Deaths:341
KDR:3.812
Accuracy:27.586% C+
HSR:19.539% D*
NS-15M1
A++
Kills:1,280
Deaths:141
KDR:9.078
Accuracy:31.008% A+
HSR:34.844% A++
Orion VS54
A+
Kills:1,206
Deaths:258
KDR:4.674
Accuracy:28.272% A+
HSR:18.988% D-
SVA-88
B**
Kills:1,182
Deaths:178
KDR:6.640
Accuracy:29.406% B**
HSR:28.596% B+
Flare VE6
A+
Kills:1,162
Deaths:187
KDR:6.214
Accuracy:30.873% A+
HSR:25.645% C++
Pulsar LSW
B+
Kills:355
Deaths:134
KDR:2.649
Accuracy:24.104% C*
HSR:27.324% B+
Kills:16,863
Deaths (as Heavy Assault):2,949
Deaths (to Heavy Assaults):10,038
KDR:5.71821
Kill Difference:13,914
Playtime:318.813 hours
Usage:9%
Score:15.134m
Score/min:791
Accuracy (listed only):27.845%
HSR (listed only):24.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B**
Kills:21,153
Deaths:3,672
KDR:5.761
Accuracy:30.781% B*
HSR:31.452% B**
Serpent VE92
A++
Kills:6,093
Deaths:1,114
KDR:5.469
Accuracy:33.140% A++
HSR:19.268% C+
Pulsar C
B*
Kills:3,357
Deaths:1,196
KDR:2.807
Accuracy:28.606% B*
HSR:19.720% D
VX6-7
B**
Kills:2,466
Deaths:646
KDR:3.817
Accuracy:29.531% B**
HSR:23.317% B+
NS-11CP
B+
Kills:2,379
Deaths:363
KDR:6.554
Accuracy:31.100% B+
HSR:15.721% D*
Solstice VE3
A++
Kills:2,331
Deaths:583
KDR:3.998
Accuracy:32.390% A++
HSR:16.602% D
NS-11C
A+
Kills:1,318
Deaths:698
KDR:1.888
Accuracy:31.665% A+
HSR:13.202% D--
Eridani SX5G
B+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% B+
HSR:15.169% D
Zenith VX-5
B**
Kills:456
Deaths:144
KDR:3.167
Accuracy:29.998% B**
HSR:15.790% D--
Solstice SF
C++
Kills:392
Deaths:217
KDR:1.806
Accuracy:24.770% C++
HSR:13.520% D
NS Baron G5
B++
Kills:167
Deaths:56
KDR:2.982
Accuracy:51.487% B++
HSR:10.778% D-
Pandora VX25
C-
Kills:164
Deaths:90
KDR:1.822
Accuracy:35.221% C--
HSR:13.415% C-
MKV Suppressed
A*
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% A+
HSR:32.903% A*
Deimos VA29
B**
Kills:128
Deaths:45
KDR:2.844
Accuracy:73.284% B**
HSR:17.969% C*
Nova
C**
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C**
HSR:11.321% D
NS-7 PDW
A*
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% A++
HSR:31.373% A*
Phobos VX86
C+
Kills:91
Deaths:43
KDR:2.116
Accuracy:57.029% C+
HSR:16.484% C+
Eridani SX5
A++
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B**
HSR:31.868% A++
Sirius SX12
C*
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C*
HSR:13.954% D
Eclipse VE3A
A
Kills:69
Deaths:12
KDR:5.750
Accuracy:32.880% A
HSR:23.188% B++
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:42,400
Deaths (as Light Assault):9,286
Deaths (to Light Assaults):7,188
KDR:4.56601
Kill Difference:33,114
Playtime:33.166 hours
Usage:1%
Score:1.140m
Score/min:573
Accuracy (listed only):36.527%
HSR (listed only):18.905%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B**
Kills:21,153
Deaths:3,672
KDR:5.761
Accuracy:30.781% B*
HSR:31.452% B**
Serpent VE92
A++
Kills:6,093
Deaths:1,114
KDR:5.469
Accuracy:33.140% A++
HSR:19.268% C+
Eidolon VE33
B**
Kills:5,608
Deaths:1,810
KDR:3.098
Accuracy:34.416% B**
HSR:20.221% D
Revenant
B+
Kills:4,360
Deaths:630
KDR:6.921
Accuracy:36.423% B+
HSR:24.771% C--
Pulsar C
B*
Kills:3,357
Deaths:1,196
KDR:2.807
Accuracy:28.606% B*
HSR:19.720% D
VX6-7
B**
Kills:2,466
Deaths:646
KDR:3.817
Accuracy:29.531% B**
HSR:23.317% B+
NS-11CP
B+
Kills:2,379
Deaths:363
KDR:6.554
Accuracy:31.100% B+
HSR:15.721% D*
Solstice VE3
A++
Kills:2,331
Deaths:583
KDR:3.998
Accuracy:32.390% A++
HSR:16.602% D
NS-11C
A+
Kills:1,318
Deaths:698
KDR:1.888
Accuracy:31.665% A+
HSR:13.202% D--
Zenith VX-5
B**
Kills:456
Deaths:144
KDR:3.167
Accuracy:29.998% B**
HSR:15.790% D--
Solstice SF
C++
Kills:392
Deaths:217
KDR:1.806
Accuracy:24.770% C++
HSR:13.520% D
VE-LR Obelisk
B**
Kills:276
Deaths:62
KDR:4.452
Accuracy:38.119% B**
HSR:36.594% B+
NS Baron G5
B++
Kills:167
Deaths:56
KDR:2.982
Accuracy:51.487% B++
HSR:10.778% D-
Pandora VX25
C-
Kills:164
Deaths:90
KDR:1.822
Accuracy:35.221% C--
HSR:13.415% C-
Deimos VA29
B**
Kills:128
Deaths:45
KDR:2.844
Accuracy:73.284% B**
HSR:17.969% C*
Nova
C**
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C**
HSR:11.321% D
Phobos VX86
C+
Kills:91
Deaths:43
KDR:2.116
Accuracy:57.029% C+
HSR:16.484% C+
Eclipse VE3A
A
Kills:69
Deaths:12
KDR:5.750
Accuracy:32.880% A
HSR:23.188% B++
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:50,964
Deaths (as Engineer):11,463
Deaths (to Engineers):7,887
KDR:4.44596
Kill Difference:39,501
Playtime:2,295.781 hours
Usage:67%
Score:85.879m
Score/min:623
Accuracy (listed only):37.940%
HSR (listed only):18.596%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B+
Kills:13,034
Deaths:2,013
KDR:6.475
Accuracy:29.616% B+
HSR:20.761% C-
Equinox VE2 Burst
B++
Kills:9,626
Deaths:1,909
KDR:5.042
Accuracy:30.230% B+
HSR:33.815% B++
Terminus VX-9
A
Kills:2,629
Deaths:542
KDR:4.851
Accuracy:31.476% A
HSR:20.730% D
NS-11P
A*
Kills:1,265
Deaths:177
KDR:7.147
Accuracy:32.497% A*
HSR:18.656% C+
Corvus VA55
B
Kills:1,251
Deaths:503
KDR:2.487
Accuracy:26.004% B
HSR:15.747% D*
Eridani SX5G
B+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% B+
HSR:15.169% D
NS-11A
C++
Kills:1,226
Deaths:471
KDR:2.603
Accuracy:24.865% C++
HSR:10.767% D**
CME
B**
Kills:1,188
Deaths:290
KDR:4.097
Accuracy:31.614% B**
HSR:13.721% D*
H-V45
C*
Kills:1,157
Deaths:515
KDR:2.247
Accuracy:25.187% C*
HSR:10.804% D**
NSX Yumi
B*
Kills:260
Deaths:37
KDR:7.027
Accuracy:30.798% B*
HSR:33.846% B*
NS Baron G5
B++
Kills:167
Deaths:56
KDR:2.982
Accuracy:51.487% B++
HSR:10.778% D-
Pandora VX25
C-
Kills:164
Deaths:90
KDR:1.822
Accuracy:35.221% C--
HSR:13.415% C-
MKV Suppressed
A*
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% A+
HSR:32.903% A*
Deimos VA29
B**
Kills:128
Deaths:45
KDR:2.844
Accuracy:73.284% B**
HSR:17.969% C*
Nova
C**
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C**
HSR:11.321% D
NS-7 PDW
A*
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% A++
HSR:31.373% A*
Phobos VX86
C+
Kills:91
Deaths:43
KDR:2.116
Accuracy:57.029% C+
HSR:16.484% C+
Eridani SX5
A++
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B**
HSR:31.868% A++
Sirius SX12
C*
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C*
HSR:13.954% D
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:34,022
Deaths (as Combat Medic):7,098
Deaths (to Combat Medics):3,618
KDR:4.79318
Kill Difference:26,924
Playtime:508.259 hours
Usage:15%
Score:19.917m
Score/min:653
Accuracy (listed only):36.224%
HSR (listed only):19.204%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A++
Kills:6,585
Deaths:835
KDR:7.886
Accuracy:35.003% A++
HSR:23.812% C++
Nyx VX31
B*
Kills:3,588
Deaths:537
KDR:6.682
Accuracy:39.520% B*
HSR:26.338% C
NS-44P Commissioner
B**
Kills:2,263
Deaths:963
KDR:2.350
Accuracy:50.576% B**
HSR:18.427% D-
NS-30 Vandal
B**
Kills:1,774
Deaths:313
KDR:5.668
Accuracy:39.195% B**
HSR:24.577% C
Spiker
B*
Kills:1,335
Deaths:389
KDR:3.432
Accuracy:35.915% B*
HSR:22.622% C*
Eridani SX5G
B+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% B+
HSR:15.169% D
Beamer VS3
B++
Kills:576
Deaths:286
KDR:2.014
Accuracy:28.353% C*
HSR:27.257% B++
NS-AM7 Archer
B**
Kills:361
Deaths:101
KDR:3.574
Accuracy:67.554% B**
HSR:23.823% B++
Beamer VS3-FB
B+
Kills:333
Deaths:146
KDR:2.281
Accuracy:33.953% B
HSR:28.529% B+
MKV Suppressed
A*
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% A+
HSR:32.903% A*
NS-7 PDW
A*
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% A++
HSR:31.373% A*
NS-61 Emissary
A*
Kills:101
Deaths:23
KDR:4.391
Accuracy:32.547% B++
HSR:29.703% A*
Eridani SX5
A++
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B**
HSR:31.868% A++
Ghost
B**
Kills:89
Deaths:14
KDR:6.357
Accuracy:46.765% B**
HSR:65.169% C
Sirius SX12
C*
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C*
HSR:13.954% D
NS-357 Underboss
D--
Kills:84
Deaths:66
KDR:1.273
Accuracy:21.408% F-
HSR:13.095% D--
NS-357P Underboss
C+
Kills:84
Deaths:42
KDR:2
Accuracy:42.215% C+
HSR:15.476% D--
Manticore SX40
B+
Kills:83
Deaths:52
KDR:1.596
Accuracy:33.289% B+
HSR:16.868% D
NS-44 Commissioner
A
Kills:77
Deaths:53
KDR:1.453
Accuracy:47.138% A
HSR:22.078% C+
NSX Tomoe
B**
Kills:65
Deaths:16
KDR:4.063
Accuracy:34.433% B**
HSR:38.462% C++
Kills:19,078
Deaths (as Infiltrator):4,161
Deaths (to Infiltrators):5,418
KDR:4.58496
Kill Difference:14,917
Playtime:172.777 hours
Usage:5%
Score:7.948m
Score/min:767
Accuracy (listed only):37.152%
HSR (listed only):26.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,514
Deaths:298
KDR:5.081
Accuracy:21.936% B+
HSR:16.975% D
Blueshift VM5
B+
Kills:1,453
Deaths:299
KDR:4.860
Accuracy:21.204% B+
HSR:16.380% D-
Nebula VM20
B*
Kills:484
Deaths:98
KDR:4.939
Accuracy:22.038% B*
HSR:20.455% C+
Nebula VM20
B**
Kills:436
Deaths:93
KDR:4.688
Accuracy:23.666% B**
HSR:18.578% C
Comet VM2
B**
Kills:174
Deaths:70
KDR:2.486
Accuracy:55.754% B**
HSR:4.023% C+
Comet VM2
A++
Kills:167
Deaths:81
KDR:2.062
Accuracy:52.824% B**
HSR:7.784% A++
Vortex VM21
B*
Kills:71
Deaths:21
KDR:3.381
Accuracy:48.479% B*
HSR:1.408% D*
NS-10 Burster
B+
Kills:69
Deaths:43
KDR:1.605
Accuracy:33.479% B+
HSR:5.797% C+
NS-10 Burster
B+
Kills:63
Deaths:42
KDR:1.500
Accuracy:32.972% B+
HSR:1.587% D*
Vortex VM21
B+
Kills:56
Deaths:21
KDR:2.667
Accuracy:45.382% B+
HSR:3.571% C+
Kills:4,487
Deaths (as MAX Suit):533
Deaths (to MAX Suits):1,681
KDR:8.41839
Kill Difference:3,954
Playtime:55.980 hours
Usage:2%
Score:2.863m
Score/min:852
Accuracy (listed only):35.773%
HSR (listed only):9.656%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,924
V. Kills:1,015 288%
Deaths:208
KDR:14.058
Accuracy:26.756% D--
KPH:10,526,400 U
VKPH:3,654,000 U
L105 Zephyr
U
Kills:2,701
V. Kills:368 N/A
Deaths:28
KDR:96.464
Accuracy:46.893% B+
KPH:9,723,600 U
VKPH:1,324,800 U
C150 Dalton
U
Kills:1,845
V. Kills:901 205%
Deaths:116
KDR:15.905
Accuracy:58.538% A*
KPH:6,642,000 U
VKPH:3,243,600 U
Kills:7,470 (0 + 7,470)
Deaths:352
KDR:21.222
VKDR:6.489
Vehicle Kills:2,284
Kill Difference:7,118
Playtime:0.001 hours
Usage:0%
Score:4.379m
Score/min:65,686,275
Piloting Accuracy:N/A%
Gunner Accuracy:58.538%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,544
V. Kills:223 N/A
Deaths:12
KDR:128.667
Accuracy:56.512% B*
KPH:46.900 C+
VKPH:6.800 C
L100 Python HEAT
A++
Kills:701
V. Kills:188 371%
Deaths:64
KDR:10.953
Accuracy:62.462% B**
KPH:54.200 A++
VKPH:14.500 B+
L100 Python AP
A**
Kills:471
V. Kills:433 109%
Deaths:62
KDR:7.597
Accuracy:61.536% B+
KPH:35.300 B
VKPH:32.400 A**
Skyguard
B+
Kills:278
V. Kills:207 134%
Deaths:54
KDR:5.148
Accuracy:27.272% C
KPH:15.200 C++
VKPH:11.300 B+
C75 Viper
A*
Kills:248
V. Kills:27 N/A
Deaths:8
KDR:31
Accuracy:35.434% C-
KPH:68.800 A*
VKPH:7.500 C+
Kills:3,242 (3,242 + 0)
Deaths:200
KDR:16.210
VKDR:5.390
Vehicle Kills:1,078
Kill Difference:3,042
Playtime:81.141 hours
Usage:2%
Score:2.560m
Score/min:526
Driving Accuracy:35.434%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:5,164
V. Kills:4,548 114%
Deaths:628
KDR:8.223
Accuracy:58.127% B+
KPH:28.800 B
VKPH:25.400 A*
Saron HRB
B**
Kills:2,122
V. Kills:1,232 172%
Deaths:159
KDR:13.346
Accuracy:46.882% B
KPH:37 B**
VKPH:21.500 B++
E540 Halberd
B*
Kills:706
V. Kills:396 178%
Deaths:58
KDR:12.172
Accuracy:50.902% B+
KPH:39.200 B++
VKPH:22 B*
Supernova VPC
B++
Kills:453
V. Kills:53 N/A
Deaths:21
KDR:21.571
Accuracy:57.321% B++
KPH:48.700 C**
VKPH:5.700 C--
Proton II PPA
A
Kills:351
V. Kills:19 N/A
Deaths:19
KDR:18.474
Accuracy:28.389% B++
KPH:93.100 A
VKPH:5 B+
Supernova PC
A+
Kills:255
V. Kills:87 290%
Deaths:27
KDR:9.444
Accuracy:58.442% B**
KPH:37.500 A+
VKPH:12.800 A
M12 Kobalt
D
Kills:90
V. Kills:1 N/A
Deaths:8
KDR:11.250
Accuracy:12.877% D
KPH:36.200 D-
VKPH:0.400 D*
Kills:9,141 (5,872 + 3,269)
Deaths:920
KDR:9.936
VKDR:6.887
Vehicle Kills:6,336
Kill Difference:8,221
Playtime:276.689 hours
Usage:8%
Score:11.972m
Score/min:721
Driving Accuracy:58.442%
Gunner Accuracy:12.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:584
V. Kills:310 188%
Deaths:34
KDR:17.177
Accuracy:61.257% B+
KPH:55.900 B+
VKPH:29.700 B**
Proton II PPA-H
B
Kills:210
V. Kills:3 N/A
Deaths:12
KDR:17.500
Accuracy:32.248% D
KPH:104.700 B
VKPH:1.500 D*
M40 Fury-H
C
Kills:162
V. Kills:7 N/A
Deaths:10
KDR:16.200
Accuracy:36.176% D
KPH:73.900 C
VKPH:3.200 D-
Saron HRB-H
B+
Kills:108
V. Kills:42 251%
Deaths:12
KDR:9
Accuracy:52.233% C
KPH:47.700 B+
VKPH:18.600 C--
Kills:1,064 (0 + 1,064)
Deaths:68
KDR:15.647
VKDR:5.324
Vehicle Kills:362
Kill Difference:996
Playtime:16.904 hours
Usage:0%
Score:0.725m
Score/min:715
Driving Accuracy:N/A%
Gunner Accuracy:52.233%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:651
V. Kills:13 N/A
Deaths:26
KDR:25.039
Accuracy:21.492% B+
KPH:204.800 M**
VKPH:4.100 B
M40 Fury
B**
Kills:615
V. Kills:71 N/A
Deaths:39
KDR:15.769
Accuracy:30.441% D
KPH:68.800 B**
VKPH:7.900 C
M40 Fury
B**
Kills:391
V. Kills:46 N/A
Deaths:21
KDR:18.619
Accuracy:30.563% D
KPH:82.100 B**
VKPH:9.700 C
M12 Kobalt
A
Kills:205
V. Kills:4 N/A
Deaths:6
KDR:34.167
Accuracy:21.006% B+
KPH:122.800 A
VKPH:2.400 C-
M20 Basilisk
A*
Kills:201
V. Kills:68 291%
Deaths:21
KDR:9.571
Accuracy:35.667% C
KPH:47.700 A*
VKPH:16.100 A
M20 Basilisk
B**
Kills:161
V. Kills:38 413%
Deaths:25
KDR:6.440
Accuracy:33.863% D
KPH:34.500 B**
VKPH:8.100 C++
M60-G Bulldog
M++
Kills:133
V. Kills:13 N/A
Deaths:5
KDR:26.600
Accuracy:40.581% B+
KPH:79.100 M++
VKPH:7.700 B+
M60-G Bulldog
B
Kills:75
V. Kills:7 N/A
Deaths:1
KDR:75
Accuracy:29.004% D-
KPH:45.400 B
VKPH:4.200 D
Kills:2,432 (0 + 2,432)
Deaths:144
KDR:16.889
VKDR:1.806
Vehicle Kills:260
Kill Difference:2,288
Playtime:30.772 hours
Usage:1%
Score:1.130m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:29.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 21,31921,1533,6725.761M+1.1830.781%B*31.452%B**101A*N/A286209.4h10.2B**33.1B*
Darkstar 13,10513,0342,0136.475M**1.8929.616%B+20.761%C-84.1A++N/A372154.9h11.2B*37.8B++
Equinox VE2 Burst 9,6949,6261,9095.042A++0.4630.23%B+33.815%B++96.5A++N/A23899.7h10.5B*34.7B++
Betelgeuse 54-A 9,1079,0471,1817.66A3.0728.832%B+29.181%C+125.8A++N/A83171.9h8.7B**30.3B*
Artemis VX26 6,6036,5858357.886S3.3035.003%A++23.812%C++105M**N/A54662.7h8.8A25.2B**
Serpent VE92 6,1396,0931,1145.469M**0.8833.14%A++19.268%C+69.5A++N/A35587.7h10.5B++31.7B*
MANA Anti-Personnel Turret 6,0666,0088976.698N/A2.1126.658%UN/A60080U580U164378200.1h12.9T*48.3T*
Eidolon VE33 5,6365,6081,8103.098A++1.4934.416%B**20.221%D35.1B+N/A185159.6h6.8B*19.7B*
Supernova FPC 9,7125,1646288.223B3.6458.127%B+2.111%C+28.8B25.4A*649179h5C**8.5B+
Revenant 4,3904,3606306.921A2.3436.423%B+24.771%C--85.7A+N/A30750.9h6.2B++17.1B++
Nyx VX31 3,5943,5885376.682A++2.1039.52%B*26.338%C82.1A++N/A37743.7h4.4B++11.1B*
Pulsar C 3,4063,3571,1962.807B**1.7828.606%B*19.72%D29.4C+N/A147114.2h10.1B+35.3B+
AP30 Shredder 3,9392,92420814.058B**9.4726.756%D--1.505%C29240U10150U179327800.1h35.3A++132A
L105 Zephyr 3,0692,7012896.464U91.8846.893%B+N/A27010U3680U109509800.1h4A8.5B**
Terminus VX-9 2,6422,6295424.851A++0.2731.476%A20.73%D69AN/A45538.1h9.4B**29.9B*
VX6-7 2,4852,4666463.817A++0.7729.531%B**23.317%B+31.7C+N/A16877.9h10.5B+35.6B++
NS-11CP 2,3812,3793636.554M**1.9731.1%B+15.721%D*77.7B+N/A31530.6h10.3B+33.2B+
Solstice VE3 2,3482,3315833.998S0.5932.39%A++16.602%D38.1B**N/A24661.2h11.4B*35.3B+
NS-44P Commissioner 2,2662,2639632.35B**2.2450.576%B**18.427%D-89.8B*N/A39725.2h2.8B++5.5B*
Saron HRB 3,3542,12215913.346A++8.7646.882%B1.461%C+37B**21.5B++88857.3h13.2A28.1A
MANA Anti-Vehicle Turret 2,4861,8463415.413B++0.8361.138%C+4.225%B+18460U6400S5427080.1h3.7A++6.1A+
C150 Dalton 2,7461,84511615.905A11.3258.538%A*N/A18450U9010U149070900.1h4.5C+7.6B*
NS-30 Vandal 1,7771,7743135.668A*1.0839.195%B**24.577%C74.5A++N/A29923.8h4.4B**11.2B*
L100 Python HESH 1,7671,54412128.667S124.0856.512%B*1.49%C+46.9C+6.8C38032.9h2.9B+5.1B*
Blueshift VM5 1,5211,5142985.081B**0.5021.936%B+16.975%D55.9AN/A29127.1h11A+50.1B*
Blueshift VM5 1,4591,4532994.86B**0.2721.204%B+16.38%D-53AN/A26627.4h11.1A+52.1B*
Spiker 1,3361,3353893.432A**1.1535.915%B*22.622%C*86.1A*N/A30415.5h7.3B+20.5B*
Ursa 1,3671,3315292.516A2.0722.682%C+15.778%D*38.5C+1B**25934.6h10.8C*47.8C**
NS-11C 1,3301,3186981.888B**2.7031.665%A+13.202%D--19.3CN/A11168.3h11.8B++37.3B*
Sticky Grenade 1,3191,31711317N/A1,312.4151.144%C+N/A1097.5C**1.7D--42251.2h1.7B+3.4B+
NS-15MP 1,3051,3003413.812B++0.7727.586%C+19.539%D*47.8C--N/A17127.2h10B+36.3C**
NS-15M1 1,2901,2801419.078S4.4931.008%A+34.844%A++90.8A++N/A66314.1h9.7B**31.3B*
NS-11P 1,2691,2651777.147S2.5632.497%A*18.656%C+87.2M++N/A79114.5h9.5A+29.3A
Corvus VA55 1,2531,2515032.487A++2.1026.004%B15.747%D*34C**N/A17736.8h11.1B+42.7B+
Eridani SX5G 1,2471,2462205.664M**1.0830.818%B+15.169%D97.3AN/A36412.8h8.4B**27.2B++
NS-11A 1,2291,2264712.603B*1.9824.865%C++10.767%D**28.2C+N/A20143.4h12.7B+50.9B+
M60-A Bulldog 1,3281,2252158.333A++53.7557.876%B**1.306%D-83.3A*7B*46314.7h3.9A6.7B**
Orion VS54 1,2141,2062584.674A++0.0928.272%A+18.988%D-63.8AN/A86718.9h9.3B**32.9B
M60-A Bulldog 1,2791,20110120.1S115.5155.689%B**1.249%D-77A*5B42715.6h3.8A6.8B**
CME 1,1941,1882904.097M+0.4931.614%B**13.721%D*57.1B**N/A24520.8h11B*34.8B*
SVA-88 1,1881,1821786.64A*2.0529.406%B**28.596%B+99.3A++N/A92211.9h9.1B**31B*
Flare VE6 1,1681,1621876.214S1.6330.873%A+25.645%C++101A*N/A94711.5h8.1B**26.3B*
H-V45 1,1621,1575152.247B+2.3425.187%C*10.804%D**30.4C+N/A16038h11.6B++46.2B+
E540 Halberd 1,1027065812.172B7.5950.902%B+4.108%B**39.2B++22B*91418h4.9B++9.7B++
L100 Python HEAT 8897016410.953A+6.3762.462%B**2.71%C++54.3A++14.6B+55712.9h3.5A5.6A
M12 Kobalt 6646512625.038B**20.4521.492%B+17.512%C+203.4M**4.1B9333.2h11.2A+52.3B*
M40 Fury 6866153915.769A++11.1830.441%DN/A69.1B**8C5028.9h6.6A21.6B*
E540 Halberd-H 8945843417.176B*12.5961.257%B+2.397%B56.2B+29.8B**76310.4h4.7B++7.6B*
Beamer VS3 5775762862.014A++2.5728.353%C*27.257%B++51.9AN/A25511.1h7.5B++26.3C*
Nebula VM20 486484984.939A0.3522.038%B*20.455%C+71.2A*N/A5076.8h11.4A51.8B*
L100 Python AP 904471627.597B++3.0161.536%B+3.397%B+35.1B32.3A**92513.4h6.8C+11.1C++
Spear Anti-Vehicle Phalanx Turret 6554592419.125A++14.5452.912%B*6.972%A+71.7A*30.6B*10546.4h5.7B*10.7B*
Zenith VX-5 4584561443.167A*1.4229.998%B**15.79%D--30.4C+N/A20515h10.6B*35.2B++
Supernova VPC 5064532121.571B**16.9957.321%B++N/A48.7C**5.7C--6119.3h2.6B++4.6B*
Nebula VM20 439436934.688A0.1023.666%B**18.578%C66.1A++N/A4126.6h12.2B**51.5B*
Tank Mine 7624271203.558B+1.0334.206%C++N/A104.1C+81.7B++20854.1h1.9C++5.6B+
C-4 6473962341.692C*2.8922.931%C-N/A70.7C44.8B**17875.6h1.4C*6C++
Solstice SF 3933922171.806B*2.7824.77%C++13.52%D11.6DN/A8633.7h9.9B39.9B+
M40 Fury 4373912118.619A++14.0330.563%DN/A81.5B**9.6C6864.8h6.7B**21.9B*
NS-AM7 Archer 4093611013.574S1.0167.554%B**23.823%B++26S3.5B+20613.9h6.7B**10A
Pulsar LSW 3553551342.649B**1.9424.104%C*27.324%B+55.5B+N/A5226.4h11B+45.8B+
Proton II PPA 3703511918.474C**13.8928.389%B++N/A92.4B**5B+6043.8h7.2B++25.3B*
M60-A Bulldog 383336349.882B++5.3035.773%C+N/A3360U470U22574100.1h4.1B**11.6B++
Beamer VS3-FB 3343331462.281B*2.3033.953%B28.529%B+81.2B**N/A3954.1h7.5C**22B+
Skyguard 485278545.148B*0.5627.272%C3.957%A++15.2C++11.3B+39718.3h92.9B*340.7B+
VE-LR Obelisk 278276624.452A+0.1338.119%B**36.594%B+76.7A++N/A3023.6h5.4B++14.1B*
NSX Yumi 263260377.027M**2.4430.798%B*33.846%B*70.3A+N/A1643.7h9.7B*31.4B*
Supernova PC 342255279.444B+4.8658.442%B**3.137%B+37.5A+12.8A10866.8h3.9B*6.6B**
C75 Viper 275248831S26.4135.434%C-N/A68.9A*7.5C+9203.6h5.4A+15.2B**
Frag Grenade 2442431243N/A238.4141.736%C--N/A810A+3.3D-69560.3h2.5B**6B++
NS Decimator 368238942.532A++2.0563.271%BN/A42.5B+23.2B*12635.6h4.7C++7.4C**
Nemesis VSH9 3972181341.627A++2.9669.982%B**2.752%C++21C++17.2B57810.4h8.7C+12.4C**
Proton II PPA-H 2132101217.5B+12.9132.248%DN/A105B1.5D*5682h6.1B**19B++
M12 Kobalt 209205634.167B*29.5821.006%B+13.659%D--120.6A2.4C-7271.7h14.5B++68.9B+
M20 Basilisk 269201219.571M*4.9935.667%C5.97%C++47.9A*16.2A5344.2h45.9A+128.8A
Lasher X2 194192434.465S0.1228.011%C**2.604%D60A+N/A8263.2h16.8B++60B+
Comet VM2 243174702.486A++2.1055.754%B**4.023%C+22.9A++9.1A*4307.6h14.7B**26.4B**
Proximity Mine 1741741610.875A*6.2959.415%A++N/A217.5A++N/A16470.8h1.9C+3.1B**
NS Baron G5 171167562.982A**1.6051.487%B++10.778%D-57.6A1.4A*2942.9h3.6B**7C+
Comet VM2 216167812.062A+2.5252.824%B**7.784%A++20.4A+6B*4028.2h14.9B*28.2B*
Pandora VX25 166164901.822B*2.7635.221%C--13.415%C-14.6D-N/A10611.2h4.2C**11.8C++
Lancer VS22 3251631431.14B+3.4553.064%D*N/A15.5C*15.4B75010.5h12.3B+23.2B+
M40 Fury-H 1691621016.2B+11.6136.176%DN/A73.6C3.2D-4132.2h4.4B*12.2B*
M20 Basilisk 199161256.44A++1.8533.863%D5.59%C+34.3B**8.1C++4754.7h49.5B**146.3B**
MKV Suppressed 155155354.429S0.1633.217%A+32.903%A*119.2SN/A12881.3h10.5B**31.5B++
S1 245141463.065S1.5262.722%B++1.418%D-35.3B*26A++17624h6B+9.6B+
Anti-Vehicle Grenade 1711401140N/A135.4152.482%C++N/A350C+77.5C69450.4h4.8B+9.1B+
M60-G Bulldog 146133526.6S22.0140.581%B+N/A78.2M++7.6B+8851.7h4.5A11.1B**
Deimos VA29 128128452.844A+1.7473.284%B**17.969%C*75.3B**N/A4681.7h2.3C*3.2B+
Saron HRB-H 150108129B*4.4152.233%C6.481%S47B+18.3D9112.3h13.6A26.1B**
Nova 106106611.738C**2.8548.492%C**11.321%D27.9CN/A1523.8h4.1B8.4B+
NS-7 PDW 102102214.857S0.2733.584%A++31.373%A*72.9A*N/A13101.4h9.6A28.7B**
Force-Blade 11510114,4770.007C--4.5834.314%BN/A0.1DN/A11149.8h3.1C9.1C++
NS-61 Emissary 101101234.391S0.1932.547%B++29.703%A*77.7MN/A1791.3h10.5B+32.3B*
Phobos VX86 9291432.116B++2.4757.029%C+16.484%C+37.9CN/A2452.4h2.4C*4.1C*
Eridani SX5 9291146.5S1.9131.966%B**31.868%A++82.7A++N/A18301.1h7.9A24.6B*
M12 Kobalt 9190811.25C6.6612.877%D7.778%D*36D-N/A2542.5h16.4C**127.4C+
Ghost 8989146.357A1.7746.765%B**65.169%C55.6B++N/A12651.6h1.8B*3.8B*
A30 Walker 17787302.9C*1.6921.872%D-1.149%C--7C7.2C27812.5h193.2C*883.3C+
Sirius SX12 8786352.457A2.1325.582%C*13.954%D24.6C+N/A6893.5h9.7A38B++
NS-357 Underboss 8484661.273B3.3121.408%F-13.095%D--23.3DN/A1723.6h3.5B*16.4D
NS-357P Underboss 8484422B+2.5942.215%C+15.476%D--64.6C+N/A5471.3h3.1B*7.4B+
Manticore SX40 8483521.596B++2.9933.289%B+16.868%D51.9B**N/A2431.6h6B*18B*
NS-44 Commissioner 7777531.453B+3.1347.138%A22.078%C+36.7C++N/A6312.1h3.6B+7.7B++
M60-G Bulldog 8275175U70.4129.004%D-N/A44.1C**4.1D5691.7h5.2B++18.1B
Vortex VM21 10471213.381A*1.2048.479%B*1.408%D*27.3S12.7M**4322.6h14.6A30.1B*
NS Annihilator 17070571.228A+3.3663.362%T*N/A8.6C-12.3A3548.1h13.5C--21.3F
NS-10 Burster 11869431.605B++2.9833.479%B+5.797%C+7B+4.9B++3209.9h134.8B402.6B+
Eclipse VE3A 6969125.75A++1.1632.88%A23.188%B++76.7A+N/A9300.9h9.4B**28.7B**
NSX Tomoe 6565164.063A0.5234.433%B**38.462%C++92.9A*N/A2250.7h9.5A27.5B**
NS-10 Burster 11163421.5B*3.0932.972%B+1.587%D*6.5C**4.9B*2859.7h146.4C+444C*
The Slasher 61607,8480.008D-4.5838.621%B6.667%C--0.1C--N/A1407.4h1.9B+4.8C++
Lumine Edge 61566,5520.009C4.5822.378%C-19.643%B+0.2DN/A1367.8h1.7C--7.7C+
Vortex VM21 9356212.667B**1.9245.382%B+3.571%C+21.5A**14.2M+4242.6h17.2B*37.9B++
MAX Punch 63545410.1C+4.4946.245%C+N/A1.1CN/A650.9h2.2C+4.7C++
Thanatos VE70 5050212.381A++2.2041.522%C++10%D*22.7CN/A6392.2h3.8B*9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,5951.5h
Anti-Vehicle MANA Turret403,8734.5h
Nano-Armor Kit6411,555,606130.8h
Nanite Revive Grenade02,0330.5h
Medical Applicator412259,58229.3h
Spitfire Auto-Turret43930.2h
Motion Spotter187,7302.9h
Restoration Kit414270.6h
Deconstruction Tool05690h
Shield Recharging Field6419,0564.1h
Recon Detection Device1810.2h
Ammunition Package2916,3215.3h
Medical Kit2,40917,53229.5h
Anti-Infantry MANA Turret595,4247.1h
Nano-Repair Grenade0820h
Hardlight Barrier11620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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