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Primarch Champion FleischwolfVS[DA] FleischwolfVS
VS BR 99

KDR: 4.51

Score: 138m

Last Seen: Jul 27th, 2020 1:52 PM
- OFFLINE - 32.9 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice Burst Darkstar Equinox VE2 Burst Betelgeuse 54-A MANA Anti-Personnel Turret Artemis VX26 Serpent VE92 Eidolon VE33
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,719,674 MLG Score: 2174
Fun Score: N/A
Cheeseburgers Flipped: 454TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.704%25.19%773481301125,2796.57702-2.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.752%1.826A++0.593B+-1.325D**HEAD ++ (~9.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.586B+9.40.34C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.794%2.087%694813419,154183557844.98584158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.564%-0.121C+-0.268C1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.534B+7.10.428B10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.859%2.245%93918133114,429165847298.69741305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.726%-0.497D-0.555D0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.625B+13.90.654B+31.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.765%65.169%9391134889323300.0275286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.779A++-0.121C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.80.441B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.241%15.884%939413451,001158780.630353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.341%0.616B+0.211C++0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.493B+3.30.326C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
138m340.1%690 (41.4k)646 (38.8k)4.5067177,53739,3944.9874399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13491008422.587%20.741%46805:2644

16% Combat Medic67% Engineer9% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:22 AMAug 4th, 2013 11:03 AMJul 27th, 2020 11:07 AM (9d) (PST)Jul 27th, 2020 11:59 AM (9d) (PST)Jul 27th, 2020 9:52 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7891376520.8310.1840.1723.0850.0762174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3188,19539,123501110185538,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3561h/148.4d 18,938 36,822 46,049 659.2k 4,559 13,223 16,289 168.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:9,047
Deaths:1,181
KDR:7.660
Accuracy:28.832% C+
HSR:29.181% D
Ursa
D
Kills:1,332
Deaths:535
KDR:2.490
Accuracy:22.694% D
HSR:15.766% D*
NS-15MP
C--
Kills:1,300
Deaths:341
KDR:3.812
Accuracy:27.586% C--
HSR:19.539% D**
NS-15M1
B*
Kills:1,282
Deaths:144
KDR:8.903
Accuracy:31.027% B*
HSR:34.867% B*
Orion VS54
B+
Kills:1,206
Deaths:258
KDR:4.674
Accuracy:28.272% B+
HSR:18.988% D*
SVA-88
B+
Kills:1,182
Deaths:178
KDR:6.640
Accuracy:29.406% B+
HSR:28.596% C+
Flare VE6
B*
Kills:1,162
Deaths:187
KDR:6.214
Accuracy:30.873% B*
HSR:25.645% C
Pulsar LSW
C+
Kills:355
Deaths:134
KDR:2.649
Accuracy:24.104% C-
HSR:27.324% C+
Kills:16,866
Deaths (as Heavy Assault):2,958
Deaths (to Heavy Assaults):10,936
KDR:5.70183
Kill Difference:13,908
Playtime:320.690 hours
Usage:9%
Score:15.161m
Score/min:788
Accuracy (listed only):27.849%
HSR (listed only):24.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B+
Kills:21,153
Deaths:3,673
KDR:5.759
Accuracy:30.781% C*
HSR:31.452% B+
Serpent VE92
B**
Kills:6,093
Deaths:1,114
KDR:5.469
Accuracy:33.140% B**
HSR:19.268% C--
Pulsar C
C++
Kills:3,357
Deaths:1,196
KDR:2.807
Accuracy:28.606% C++
HSR:19.720% D-
VX6-7
C**
Kills:2,466
Deaths:646
KDR:3.817
Accuracy:29.531% C**
HSR:23.317% C+
NS-11CP
C+
Kills:2,379
Deaths:363
KDR:6.554
Accuracy:31.100% C+
HSR:15.721% F
Solstice VE3
B**
Kills:2,331
Deaths:583
KDR:3.998
Accuracy:32.390% B**
HSR:16.602% D
NS-11C
B*
Kills:1,318
Deaths:698
KDR:1.888
Accuracy:31.665% B*
HSR:13.202% D*
Eridani SX5G
C+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% C+
HSR:15.169% D*
Pandora VX25
C+
Kills:545
Deaths:258
KDR:2.112
Accuracy:44.939% C+
HSR:16.881% C+
Zenith VX-5
B
Kills:456
Deaths:144
KDR:3.167
Accuracy:29.998% B
HSR:15.790% D*
Solstice SF
C
Kills:392
Deaths:217
KDR:1.806
Accuracy:24.770% C
HSR:13.520% C--
Deimos VA29
B+
Kills:247
Deaths:96
KDR:2.573
Accuracy:73.333% B+
HSR:14.980% D
NS Baron G5
B+
Kills:229
Deaths:102
KDR:2.245
Accuracy:52.582% B+
HSR:13.974% C
MKV Suppressed
A
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% B**
HSR:32.903% A
Nova
C+
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C+
HSR:11.321% D--
Phobos VX86
C+
Kills:103
Deaths:55
KDR:1.873
Accuracy:57.857% D
HSR:17.476% C+
NS-7 PDW
A
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% B**
HSR:31.373% A
VE-C Horizon
M**
Kills:99
Deaths:62
KDR:1.597
Accuracy:34.565% C-
HSR:57.576% M**
Eridani SX5
B**
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B+
HSR:31.868% B**
Sirius SX12
C
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C
HSR:13.954% D-
Eclipse VE3A
B*
Kills:69
Deaths:12
KDR:5.750
Accuracy:32.880% B*
HSR:23.188% C*
NS-66 Punisher
A+
Kills:62
Deaths:32
KDR:1.938
Accuracy:30.271% C**
HSR:43.548% A+
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:43,135
Deaths (as Light Assault):9,658
Deaths (to Light Assaults):7,755
KDR:4.46625
Kill Difference:33,477
Playtime:33.175 hours
Usage:1%
Score:1.140m
Score/min:573
Accuracy (listed only):36.678%
HSR (listed only):21.861%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B+
Kills:21,153
Deaths:3,673
KDR:5.759
Accuracy:30.781% C*
HSR:31.452% B+
Serpent VE92
B**
Kills:6,093
Deaths:1,114
KDR:5.469
Accuracy:33.140% B**
HSR:19.268% C--
Eidolon VE33
B
Kills:5,697
Deaths:1,831
KDR:3.111
Accuracy:34.388% B
HSR:20.625% D-
Revenant
C+
Kills:4,363
Deaths:631
KDR:6.914
Accuracy:36.422% C+
HSR:24.754% D--
Pulsar C
C++
Kills:3,357
Deaths:1,196
KDR:2.807
Accuracy:28.606% C++
HSR:19.720% D-
VX6-7
C**
Kills:2,466
Deaths:646
KDR:3.817
Accuracy:29.531% C**
HSR:23.317% C+
NS-11CP
C+
Kills:2,379
Deaths:363
KDR:6.554
Accuracy:31.100% C+
HSR:15.721% F
Solstice VE3
B**
Kills:2,331
Deaths:583
KDR:3.998
Accuracy:32.390% B**
HSR:16.602% D
VE-LR Obelisk
B+
Kills:2,314
Deaths:362
KDR:6.392
Accuracy:38.544% B+
HSR:39.110% B+
NS-11C
B*
Kills:1,318
Deaths:698
KDR:1.888
Accuracy:31.665% B*
HSR:13.202% D*
Pandora VX25
C+
Kills:545
Deaths:258
KDR:2.112
Accuracy:44.939% C+
HSR:16.881% C+
Zenith VX-5
B
Kills:456
Deaths:144
KDR:3.167
Accuracy:29.998% B
HSR:15.790% D*
Solstice SF
C
Kills:392
Deaths:217
KDR:1.806
Accuracy:24.770% C
HSR:13.520% C--
Deimos VA29
B+
Kills:247
Deaths:96
KDR:2.573
Accuracy:73.333% B+
HSR:14.980% D
NS Baron G5
B+
Kills:229
Deaths:102
KDR:2.245
Accuracy:52.582% B+
HSR:13.974% C
Nova
C+
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C+
HSR:11.321% D--
Phobos VX86
C+
Kills:103
Deaths:55
KDR:1.873
Accuracy:57.857% D
HSR:17.476% C+
VE-C Horizon
M**
Kills:99
Deaths:62
KDR:1.597
Accuracy:34.565% C-
HSR:57.576% M**
Eclipse VE3A
B*
Kills:69
Deaths:12
KDR:5.750
Accuracy:32.880% B*
HSR:23.188% C*
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:53,767
Deaths (as Engineer):12,125
Deaths (to Engineers):8,305
KDR:4.43439
Kill Difference:41,642
Playtime:2,389.230 hours
Usage:67%
Score:88.771m
Score/min:619
Accuracy (listed only):38.375%
HSR (listed only):20.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
C++
Kills:13,152
Deaths:2,064
KDR:6.372
Accuracy:29.629% C++
HSR:20.902% D-
Equinox VE2 Burst
C++
Kills:13,147
Deaths:2,890
KDR:4.549
Accuracy:29.720% C+
HSR:32.844% C++
Terminus VX-9
B++
Kills:4,140
Deaths:1,057
KDR:3.917
Accuracy:31.268% B++
HSR:27.367% C
NS-11A
C-
Kills:1,726
Deaths:620
KDR:2.784
Accuracy:25.448% C-
HSR:17.845% D--
NS-11P
B**
Kills:1,280
Deaths:191
KDR:6.702
Accuracy:32.258% B**
HSR:18.750% D
H-V45
C
Kills:1,273
Deaths:555
KDR:2.294
Accuracy:25.662% C
HSR:13.354% D*
Corvus VA55
C
Kills:1,255
Deaths:505
KDR:2.485
Accuracy:25.979% C
HSR:15.777% D*
Eridani SX5G
C+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% C+
HSR:15.169% D*
CME
B+
Kills:1,188
Deaths:290
KDR:4.097
Accuracy:31.614% B+
HSR:13.721% D**
PSA-02 Diamondback
B**
Kills:1,026
Deaths:259
KDR:3.961
Accuracy:30.483% C*
HSR:38.109% B**
Pandora VX25
C+
Kills:545
Deaths:258
KDR:2.112
Accuracy:44.939% C+
HSR:16.881% C+
VE-A Lacerta
C
Kills:429
Deaths:146
KDR:2.938
Accuracy:27.781% D
HSR:23.776% C
NSX Yumi
B+
Kills:261
Deaths:38
KDR:6.868
Accuracy:30.481% C**
HSR:33.717% B+
Deimos VA29
B+
Kills:247
Deaths:96
KDR:2.573
Accuracy:73.333% B+
HSR:14.980% D
NS Baron G5
B+
Kills:229
Deaths:102
KDR:2.245
Accuracy:52.582% B+
HSR:13.974% C
MKV Suppressed
A
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% B**
HSR:32.903% A
Nova
C+
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C+
HSR:11.321% D--
Phobos VX86
C+
Kills:103
Deaths:55
KDR:1.873
Accuracy:57.857% D
HSR:17.476% C+
NS-7 PDW
A
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% B**
HSR:31.373% A
Eridani SX5
B**
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B+
HSR:31.868% B**
Sirius SX12
C
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C
HSR:13.954% D-
NS-66 Punisher
A+
Kills:62
Deaths:32
KDR:1.938
Accuracy:30.271% C**
HSR:43.548% A+
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:41,899
Deaths (as Combat Medic):9,565
Deaths (to Combat Medics):3,964
KDR:4.38045
Kill Difference:32,334
Playtime:555.738 hours
Usage:16%
Score:22.031m
Score/min:661
Accuracy (listed only):35.847%
HSR (listed only):22.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B**
Kills:6,585
Deaths:835
KDR:7.886
Accuracy:35.003% B**
HSR:23.812% C+
Nyx VX31
B
Kills:3,588
Deaths:537
KDR:6.682
Accuracy:39.520% B
HSR:26.338% D
NS-44P Commissioner
B++
Kills:2,264
Deaths:964
KDR:2.349
Accuracy:50.596% B++
HSR:18.419% D*
NS-30 Vandal
B
Kills:1,775
Deaths:314
KDR:5.653
Accuracy:39.193% B
HSR:24.563% C--
Spiker
B+
Kills:1,335
Deaths:389
KDR:3.432
Accuracy:35.915% B+
HSR:22.622% C+
Eridani SX5G
C+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% C+
HSR:15.169% D*
Beamer VS3
B
Kills:576
Deaths:286
KDR:2.014
Accuracy:28.353% C+
HSR:27.257% B
NS-AM7 Archer
B**
Kills:365
Deaths:120
KDR:3.042
Accuracy:67.308% B**
HSR:24.110% B+
Beamer VS3-FB
C*
Kills:333
Deaths:146
KDR:2.281
Accuracy:33.953% C+
HSR:28.529% C*
MKV Suppressed
A
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% B**
HSR:32.903% A
NS-7 PDW
A
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% B**
HSR:31.373% A
NS-61 Emissary
A+
Kills:101
Deaths:23
KDR:4.391
Accuracy:32.547% C**
HSR:29.703% A+
Eridani SX5
B**
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B+
HSR:31.868% B**
Ghost
B++
Kills:89
Deaths:14
KDR:6.357
Accuracy:46.765% B++
HSR:65.169% D-
Sirius SX12
C
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C
HSR:13.954% D-
NS-357P Underboss
D
Kills:84
Deaths:42
KDR:2
Accuracy:42.215% D
HSR:15.476% D*
NS-357 Underboss
D*
Kills:84
Deaths:66
KDR:1.273
Accuracy:21.408% F--
HSR:13.095% D*
Manticore SX40
C++
Kills:83
Deaths:52
KDR:1.596
Accuracy:33.289% C++
HSR:16.868% D
NS-44 Commissioner
B*
Kills:77
Deaths:53
KDR:1.453
Accuracy:47.138% B*
HSR:22.078% C
NSX Tomoe
B+
Kills:65
Deaths:16
KDR:4.063
Accuracy:34.433% B+
HSR:38.462% C
NS-66 Punisher
A+
Kills:62
Deaths:32
KDR:1.938
Accuracy:30.271% C**
HSR:43.548% A+
Kills:19,146
Deaths (as Infiltrator):4,214
Deaths (to Infiltrators):6,192
KDR:4.54343
Kill Difference:14,932
Playtime:175.403 hours
Usage:5%
Score:7.981m
Score/min:758
Accuracy (listed only):36.813%
HSR (listed only):26.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,583
Deaths:314
KDR:5.041
Accuracy:21.993% C+
HSR:17.435% D--
Blueshift VM5
C+
Kills:1,531
Deaths:315
KDR:4.860
Accuracy:21.274% C+
HSR:16.852% D--
Nebula VM20
C++
Kills:484
Deaths:98
KDR:4.939
Accuracy:22.038% C++
HSR:20.455% C-
Nebula VM20
B
Kills:436
Deaths:93
KDR:4.688
Accuracy:23.666% B
HSR:18.578% D-
Comet VM2
B+
Kills:175
Deaths:71
KDR:2.465
Accuracy:55.806% B+
HSR:4% C
Comet VM2
A++
Kills:167
Deaths:82
KDR:2.037
Accuracy:52.865% B+
HSR:7.784% A++
Vortex VM21
C**
Kills:71
Deaths:21
KDR:3.381
Accuracy:48.479% C**
HSR:1.408% D--
NS-10 Burster
C+
Kills:69
Deaths:43
KDR:1.605
Accuracy:33.478% C+
HSR:5.797% C+
NS-10 Burster
C+
Kills:64
Deaths:42
KDR:1.524
Accuracy:32.975% C+
HSR:1.563% D**
Vortex VM21
C**
Kills:56
Deaths:21
KDR:2.667
Accuracy:45.382% C+
HSR:3.571% C**
Kills:4,636
Deaths (as MAX Suit):550
Deaths (to MAX Suits):1,739
KDR:8.42909
Kill Difference:4,086
Playtime:56.912 hours
Usage:2%
Score:2.919m
Score/min:855
Accuracy (listed only):35.796%
HSR (listed only):9.744%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,924
V. Kills:1,015 288%
Deaths:208
KDR:14.058
Accuracy:26.742% D**
KPH:10,526,400 U
VKPH:3,654,000 U
L105 Zephyr
U
Kills:2,701
V. Kills:368 N/A
Deaths:28
KDR:96.464
Accuracy:46.886% C*
KPH:9,723,600 U
VKPH:1,324,800 U
C150 Dalton
U
Kills:1,845
V. Kills:901 205%
Deaths:116
KDR:15.905
Accuracy:58.461% A**
KPH:6,642,000 U
VKPH:3,243,600 U
Kills:7,470 (0 + 7,470)
Deaths:352
KDR:21.222
VKDR:6.489
Vehicle Kills:2,284
Kill Difference:7,118
Playtime:0.001 hours
Usage:0%
Score:4.380m
Score/min:65,704,410
Piloting Accuracy:N/A%
Gunner Accuracy:58.461%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,544
V. Kills:223 N/A
Deaths:12
KDR:128.667
Accuracy:56.512% B+
KPH:46.900 D
VKPH:6.800 D
L100 Python HEAT
B*
Kills:701
V. Kills:188 371%
Deaths:64
KDR:10.953
Accuracy:62.462% B*
KPH:54.200 B++
VKPH:14.500 C++
L100 Python AP
A+
Kills:473
V. Kills:434 109%
Deaths:62
KDR:7.629
Accuracy:61.464% B+
KPH:35.100 C
VKPH:32.200 A+
Skyguard
C++
Kills:279
V. Kills:208 133%
Deaths:54
KDR:5.167
Accuracy:27.214% D
KPH:15.200 C
VKPH:11.300 C++
C75 Viper
B*
Kills:248
V. Kills:27 N/A
Deaths:8
KDR:31
Accuracy:35.434% D
KPH:68.800 B*
VKPH:7.500 C
Kills:3,245 (3,245 + 0)
Deaths:200
KDR:16.225
VKDR:5.400
Vehicle Kills:1,080
Kill Difference:3,045
Playtime:81.287 hours
Usage:2%
Score:2.567m
Score/min:526
Driving Accuracy:35.434%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,195
V. Kills:4,564 114%
Deaths:628
KDR:8.272
Accuracy:58.111% B
KPH:28.900 C
VKPH:25.400 A+
Saron HRB
B+
Kills:2,159
V. Kills:1,246 173%
Deaths:159
KDR:13.579
Accuracy:47.135% C+
KPH:37.100 B+
VKPH:21.400 B+
E540 Halberd
B++
Kills:719
V. Kills:399 180%
Deaths:58
KDR:12.397
Accuracy:50.855% C++
KPH:39.400 C++
VKPH:21.900 B++
Supernova VPC
C*
Kills:459
V. Kills:53 N/A
Deaths:21
KDR:21.857
Accuracy:56.414% C*
KPH:48.500 C
VKPH:5.600 D-
Proton II PPA
B+
Kills:351
V. Kills:19 N/A
Deaths:19
KDR:18.474
Accuracy:28.389% C**
KPH:93.100 B+
VKPH:5 B+
Supernova PC
B++
Kills:255
V. Kills:87 290%
Deaths:27
KDR:9.444
Accuracy:58.442% B++
KPH:37.500 B+
VKPH:12.800 B+
M12 Kobalt
D--
Kills:90
V. Kills:1 N/A
Deaths:8
KDR:11.250
Accuracy:12.877% D*
KPH:36.200 D*
VKPH:0.400 D--
Kills:9,228 (5,909 + 3,319)
Deaths:920
KDR:10.030
VKDR:6.923
Vehicle Kills:6,369
Kill Difference:8,308
Playtime:278.623 hours
Usage:8%
Score:12.035m
Score/min:720
Driving Accuracy:58.442%
Gunner Accuracy:12.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:584
V. Kills:310 188%
Deaths:34
KDR:17.177
Accuracy:61.254% C*
KPH:55.900 C++
VKPH:29.700 B+
Proton II PPA-H
C+
Kills:210
V. Kills:3 N/A
Deaths:12
KDR:17.500
Accuracy:32.248% D--
KPH:104.700 C+
VKPH:1.500 F
M40 Fury-H
D
Kills:162
V. Kills:7 N/A
Deaths:10
KDR:16.200
Accuracy:36.176% D--
KPH:73.900 D
VKPH:3.200 D*
Saron HRB-H
C++
Kills:108
V. Kills:42 251%
Deaths:12
KDR:9
Accuracy:52.233% D
KPH:47.700 C++
VKPH:18.600 D
Kills:1,064 (0 + 1,064)
Deaths:68
KDR:15.647
VKDR:5.324
Vehicle Kills:362
Kill Difference:996
Playtime:16.913 hours
Usage:0%
Score:0.727m
Score/min:716
Driving Accuracy:N/A%
Gunner Accuracy:52.233%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:669
V. Kills:15 N/A
Deaths:26
KDR:25.731
Accuracy:21.403% C++
KPH:200.100 M
VKPH:4.500 C**
M40 Fury
B+
Kills:615
V. Kills:71 N/A
Deaths:39
KDR:15.769
Accuracy:30.495% D--
KPH:68.700 B+
VKPH:7.900 C--
M40 Fury
B++
Kills:391
V. Kills:46 N/A
Deaths:21
KDR:18.619
Accuracy:30.563% D--
KPH:82.100 B++
VKPH:9.700 C--
M12 Kobalt
B**
Kills:225
V. Kills:5 N/A
Deaths:6
KDR:37.500
Accuracy:20.700% C++
KPH:122.900 B**
VKPH:2.700 C--
M20 Basilisk
A++
Kills:203
V. Kills:68 294%
Deaths:21
KDR:9.667
Accuracy:35.651% D-
KPH:48 A++
VKPH:16.100 A+
M20 Basilisk
B+
Kills:166
V. Kills:40 405%
Deaths:25
KDR:6.640
Accuracy:33.836% D--
KPH:35.200 B+
VKPH:8.500 C+
M60-G Bulldog
A++
Kills:133
V. Kills:13 N/A
Deaths:5
KDR:26.600
Accuracy:40.553% C+
KPH:79 A++
VKPH:7.700 C+
M60-G Bulldog
C
Kills:75
V. Kills:7 N/A
Deaths:1
KDR:75
Accuracy:29.004% D*
KPH:45.400 C
VKPH:4.200 D-
Kills:2,477 (0 + 2,477)
Deaths:144
KDR:17.201
VKDR:1.840
Vehicle Kills:265
Kill Difference:2,333
Playtime:31.171 hours
Usage:1%
Score:1.140m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:29.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:123
V. Kills:6 N/A
Deaths:2
KDR:61.500
Accuracy:36.341% C*
KPH:92.800 C*
VKPH:4.500 D
Kills:123 (0 + 123)
Deaths:2
KDR:61.500
VKDR:3
Vehicle Kills:6
Kill Difference:121
Playtime:1.326 hours
Usage:0%
Score:0.031m
Score/min:393
Piloting Accuracy:N/A%
Gunner Accuracy:36.341%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 21,31921,1533,6735.759A++1.2530.781%C*31.452%B+101B*N/A287209.4h10.2B++33.1B+
Darkstar 13,22813,1522,0646.372A++1.8729.629%C++20.902%D-83.8B++N/A370157h11.2B+37.8B+
Equinox VE2 Burst 13,29713,1472,8904.549B++0.0429.72%C+32.844%C++94.4B*1.1C*228139.3h11C*37C*
Betelgeuse 54-A 9,1079,0471,1817.66A3.1528.832%C+29.181%D125.8B++N/A84071.9h8.7B++30.3B+
MANA Anti-Personnel Turret 7,2547,1751,0476.853N/A2.3526.317%UN/A71750U790U183846600.1h12.5T*47.6T*
Artemis VX26 6,6036,5858357.886M**3.3835.003%B**23.812%C+105A++N/A54662.7h8.8B**25.2B**
Serpent VE92 6,1396,0931,1145.469M++0.9633.14%B**19.268%C--69.5B**N/A35687.7h10.5B+31.7B+
Eidolon VE33 5,7255,6971,8313.111B+1.4034.388%B20.625%D-35.4CN/A185160.9h6.8B+19.7B+
Supernova FPC 9,7595,1956288.272C3.7758.111%B2.098%C++28.9C25.4A+650179.6h4.9C8.5C+
Revenant 4,3934,3636316.914B*2.4136.422%C+24.754%D--85.7B+N/A30750.9h6.2B17.1B
Terminus VX-9 4,1804,1401,0573.917B+0.5931.268%B++27.367%C67.9BN/A36661h9.4B*30.1B*
Nyx VX31 3,5943,5885376.682A2.1839.52%B26.338%D82.1B++N/A37743.7h4.4B++11.1B++
Pulsar C 3,4063,3571,1962.807B1.7028.606%C++19.72%D-29.4C--N/A149114.2h10.1C*35.3C**
AP30 Shredder 3,9392,92420814.058B+9.5526.742%D**1.505%C29240U10150U179330300.1h35.4A+132.3B**
L105 Zephyr 3,0692,7012896.464S91.9646.886%C*N/A27010U3680U109510000.1h4A8.5B*
VX6-7 2,4852,4666463.817B**0.6929.531%C**23.317%C+31.7C--N/A16977.9h10.5B35.6B
NS-11CP 2,3812,3793636.554M++2.0531.1%C+15.721%F77.7C+N/A31530.6h10.3B+33.2B
Solstice VE3 2,3482,3315833.998M*0.5132.39%B**16.602%D38C++N/A24861.4h11.4B+35.3C++
VE-LR Obelisk 2,3412,3143626.392A++1.8938.544%B+39.11%B+121.8A++1.4B+39619h4.8B+12.5B+
NS-44P Commissioner 2,2672,2649642.349B*2.1650.596%B++18.419%D*89.8C*N/A39725.2h2.8B+5.5B+
Saron HRB 3,4052,15915913.579A++9.0747.135%C+1.436%C+37B+21.4B+87858.3h13.4A28.4B**
MANA Anti-Vehicle Turret 2,4911,8493435.391B0.8861.17%D-4.219%B**18490U6420S28515030.1h3.7B**6.1B*
C150 Dalton 2,7461,84511615.905B*11.4058.461%A**N/A18450U9010U149189100.1h4.5D7.6B+
NS-30 Vandal 1,7781,7753145.653B+1.1539.193%B24.563%C--74.3B+N/A29923.9h4.4B++11.2B++
NS-11A 1,7381,7266202.784B*1.7225.448%C-17.845%D--34.2C--N/A19550.5h12.4C+48.8C+
Blueshift VM5 1,5921,5833145.041B*0.5321.993%C+17.435%D--56.5B+N/A28928h11.1A+50.6B+
L100 Python HESH 1,7671,54412128.667S124.1656.512%B+1.49%C++46.9D6.8D38132.9h2.9C**5.1B+
Blueshift VM5 1,5421,5313154.86B++0.3521.274%C+16.852%D--54.3B+N/A26928.2h11.1A52.3B++
Sticky Grenade 1,3521,35011350N/A1,345.4950.742%DN/A1038.5C+1.5D*41401.3h1.7B+3.4B
Spiker 1,3361,3353893.432A++1.0735.915%B+22.622%C+86.1B**N/A30515.5h7.3C**20.5B+
Ursa 1,3681,3325352.49B*2.0222.694%D15.766%D*38.3D1C++26034.8h10.9C47.8C
NS-11C 1,3301,3186981.888C**2.6231.665%B*13.202%D*19.3DN/A11268.3h11.8B37.3B+
NS-15MP 1,3051,3003413.812C**0.6927.586%C--19.539%D**47.8D-N/A17227.2h10C++36.3C+
NS-15M1 1,2931,2821448.903M+4.4031.027%B*34.867%B*90.3B++N/A66214.2h9.7B++31.4B++
NS-11P 1,2841,2801916.702M**2.2032.258%B**18.75%D83.7B**N/A75315.3h9.7B**30B*
H-V45 1,2821,2735552.294C++2.2125.662%C13.354%D*32.2C--N/A16839.5h11.5C*44.6C++
Corvus VA55 1,2571,2555052.485B*2.0225.979%C15.777%D*34CN/A17836.9h11.1C+42.7C+
Eridani SX5G 1,2471,2462205.664A++1.1630.818%C+15.169%D*97.3C*N/A36412.8h8.4B*27.2B+
M60-A Bulldog 1,3281,2252158.333A+53.8357.876%B++1.306%D83.3B**7B+46414.7h3.9B**6.7B*
Orion VS54 1,2141,2062584.674B*0.1728.272%B+18.988%D*63.8C*N/A88818.9h9.3B+32.9C+
M60-A Bulldog 1,2791,20110120.1S115.5955.689%B++1.249%D-77A5C+42715.6h3.8A6.8B**
CME 1,1941,1882904.097A++0.4131.614%B+13.721%D**57.1C**N/A24620.8h11B+34.8B+
SVA-88 1,1881,1821786.64A*2.1329.406%B+28.596%C+99.3B*N/A92911.9h9.1B*31B++
Flare VE6 1,1681,1621876.214M++1.7130.873%B*25.645%C101B*N/A95311.5h8.1B++26.3B++
PSA-02 Diamondback 1,0521,0262593.961B**0.5530.483%C*38.109%B**94.1B++2.4B++24310.9h10.3B+33.8B+
E540 Halberd 1,1187195812.397C+7.8950.855%C++4.033%A++39.5C++21.9B++90718.2h4.9B+9.6B+
L100 Python HEAT 8897016410.953C*6.4562.462%B*2.71%B54.3B++14.6C++55712.9h3.5B**5.6B
M12 Kobalt 6846692625.731C++21.2221.403%C++17.489%C202.7M4.5C**9093.3h11.3A52.7B
M40 Fury 6866153915.769A11.2630.495%D--N/A69.1B+8C-5018.9h6.6A21.7B*
E540 Halberd-H 8945843417.176C+12.6761.254%C*2.397%B++55.6C+29.5B+76310.5h4.7B+7.6B+
Beamer VS3 5775762862.014A2.4928.353%C+27.257%B51.9C**N/A25811.1h7.5B+26.3B+
Pandora VX25 5515452582.112B+2.3944.939%C+16.881%C+38.1C--N/A16114.3h3.8B8.5C**
Nebula VM20 486484984.939B++0.4322.038%C++20.455%C-71.2B**N/A5096.8h11.4B**51.8B++
Spear Anti-Vehicle Phalanx Turret 6854802420A15.4953.555%B6.667%A+73.8B*31.5B+10466.5h5.7B*10.6B
L100 Python AP 907473627.629C+3.1261.464%B+3.383%B++35C32.1A+92113.5h6.8D11.1C+
Supernova VPC 5124592121.857C*17.3556.414%C*N/A48.3C5.6D-6159.5h2.7B+4.7B+
Zenith VX-5 4584561443.167B**1.3429.998%B15.79%D*30.4DN/A20715h10.6B+35.2B+
Nebula VM20 439436934.688B+0.1823.666%B18.578%D-66.1B*N/A4156.6h12.2B*51.5B++
C-4 6984322441.77C+2.7423.17%DN/A72D44.3B*17376h1.3C+5.7C
Tank Mine 7664301213.554C++0.9534.329%CN/A104.9C82B+20774.1h2C+5.7C
VE-A Lacerta 4354291462.938B+1.5727.781%D23.776%C82.5C**1.2C-2115.2h10.8C++39C+
Solstice SF 3933922171.806B+2.7024.77%C13.52%C--11.6DN/A8733.7h9.9C++39.9C*
M40 Fury 4373912118.619B++14.1130.563%D--N/A81.5B+9.6C--6864.8h6.7A21.9B*
NS-AM7 Archer 4143651203.042S1.4667.308%B**24.11%B+24.7A*3.3B19514.8h6.8B**10.1B**
Pulsar LSW 3553551342.649B1.8624.104%C-27.324%C+55.5CN/A5396.4h11C++45.8C+
Proton II PPA 3703511918.474C+13.9728.389%C**N/A92.4B+5B+6063.8h7.2B*25.3B++
M60-A Bulldog 383336349.882C+5.3835.773%C--N/A3360U470U22599100.1h4.1B*11.6B+
Beamer VS3-FB 3343331462.281B++2.2333.953%C+28.529%C*81.2B*N/A3964.1h7.5B+22B+
Skyguard 487279545.167C+0.6627.214%D3.943%A*15.2C11.4C*39818.3h92.8B+340.8C**
NSX Yumi 264261386.868M2.3630.481%C**33.717%B+70.5B*N/A1633.7h9.7B+31.7B+
Supernova PC 342255279.444C++4.9458.442%B++3.137%B*37.5B+12.8B+10896.8h3.9B+6.6B*
C75 Viper 275248831S26.4935.434%DN/A68.9B*7.5C9233.6h5.4A15.2B+
Deimos VA29 248247962.573B+1.9373.333%B+14.98%D102.9B*N/A4592.4h2.1C*2.9C++
Plasma Grenade 2442431243N/A238.4941.736%D--N/A810B*3.3D*73650.3h2.5B*6C**
NS Decimator 371240952.526B++1.9863.17%C+N/A42.9C+23.4C**12725.6h4.7C7.4C
NS Baron G5 2362291022.245A+2.2652.582%B+13.974%C53.3C*1.6A++2454.3h3.7B+7C++
M12 Kobalt 230225637.5B+32.9920.7%C++14.667%D--125B**2.8C-7021.8h14.8B+71.6B+
Nemesis VSH9 4042221351.644B++2.8669.897%B+2.703%C++21.1C++17.3B+58010.5h8.6C-12.3C+
Proton II PPA-H 2132101217.5C*12.9932.248%D--N/A105C+1.5F5802h6.1B**19B+
Lasher X2 213209434.86M*0.3528.108%C3.349%C55C++1.1C7243.8h17.7C*62.9C++
M20 Basilisk 271203219.667M+5.1635.651%D-5.911%C+48.3A++16.2A+5334.2h45.7A+128.3B**
Comet VM2 244175712.465A+2.0455.806%B+4%C22.7B**9A+4297.7h14.7B++26.3B*
Proximity Mine 1741741610.875A*6.3759.415%A+N/A217.5AN/A16590.8h1.9C3.1B++
Comet VM2 216167822.037A2.4752.865%B+7.784%A++20.1B++5.9C**4018.3h15B++28.3B
M20 Basilisk 206166256.64B**2.1333.836%D--5.422%C35.3B+8.5C+4714.7h48.8B**144.2B+
Lancer VS22 3251631441.132C+3.3753.036%D-N/A15.5C15.4C+74610.5h12.4B23.3C**
M40 Fury-H 1691621016.2C+11.6936.176%D--N/A73.6D3.2D*4132.2h4.4A12.2B**
MKV Suppressed 155155354.429M0.0833.217%B**32.903%A119.2A*N/A13041.3h10.5B+31.5B++
S1 245141463.065A**1.4462.722%C**1.418%D-35.3C++26B**17664h6C+9.6C++
Anti-Vehicle Grenade 1711401140N/A135.4952.52%C+N/A350C77.5C69490.4h4.8C*9.1C**
M60-G Bulldog 146133526.6S22.0940.553%C+N/A78.2A++7.6C+8881.7h4.5A11.1B*
CAS 14-E 129123261.5B**56.9936.341%C*N/A94.6C*4.6D3921.3h18.5B**51B*
Saron HRB-H 150108129B+4.4952.233%D6.481%S47C++18.3D9112.3h13.6A26.1B**
Nova 106106611.738C++2.7748.492%C+11.321%D--27.9DN/A1533.8h4.1C*8.4C**
Phobos VX86 104103551.873C*2.6357.857%D17.476%C+41.2DN/A2502.5h2.4C4.1C+
NS-7 PDW 102102214.857A*0.3533.584%B**31.373%A72.9B*N/A13331.4h9.6B**28.7B*
Force-Blade 11510114,5020.007D4.5034.314%C++N/A0.1DN/A11152.5h3.1D9.1C++
NS-61 Emissary 101101234.391S0.1232.547%C**29.703%A+77.7AN/A1971.3h10.5B+32.3B+
VE-C Horizon 10199621.597C2.9134.565%C-57.576%M**45C--N/A2172.2h8B**23.2B++
Eridani SX5 9291146.5M**1.9931.966%B+31.868%B**82.7B++N/A18821.1h7.9B**24.6B*
M12 Kobalt 9190811.25D6.7412.877%D*7.778%D**36D*N/A2542.5h16.4C+127.4C-
Ghost 8989146.357B*1.8546.765%B++65.169%D-55.6C+N/A13571.6h1.8B+3.8B+
A30 Walker 17988302.933C+1.5721.613%F1.136%C7D7.2C-27712.6h191.7D886.9D*
Sirius SX12 8786352.457B+2.0525.582%C13.954%D-24.6DN/A7063.5h9.7C*38B
NS-357P Underboss 8484422C*2.5142.215%D15.476%D*64.6C-N/A5471.3h3.1B**7.4C**
NS-357 Underboss 8484661.273C+3.2321.408%F--13.095%D*23.3D-N/A1753.6h3.5B+16.4D**
Manticore SX40 8483521.596C++2.9133.289%C++16.868%D51.9B+N/A2481.6h6B+18B+
NS-44 Commissioner 7777531.453C++3.0547.138%B*22.078%C36.7CN/A6482.1h3.6C+7.7B
M60-G Bulldog 8275175S70.4929.004%D*N/A44.1C4.1D-5701.7h5.2B++18.1C+
NS Annihilator 17372581.241B**3.2763.402%T*N/A8.8D12.3B*3528.2h13.3D-21F-
Vortex VM21 10471213.381B+1.1348.479%C**1.408%D--27.3A**12.7M4322.6h14.6A30.1B**
Eclipse VE3A 6969125.75M+1.2432.88%B*23.188%C*76.7B+N/A9550.9h9.4B*28.7B*
NS-10 Burster 11869431.605C*2.9033.478%C+5.797%C+7C+4.9C++3199.9h135.6C+405.2C++
NSX Tomoe 6565164.063B+0.4434.433%B+38.462%C92.9B**N/A2510.7h9.5B**27.5B*
The Slasher 66659,8670.007D--4.5038.75%C*6.154%C--0.1DN/A1482.8h1.9B+4.9B+
NS-10 Burster 11364421.524B++2.9832.975%C+1.563%D**6.5C5B2859.8h145C439.8C+
NS-66 Punisher 6262321.938C++2.5730.271%C**43.548%A+34.4DN/A1351.8h7.4A24.4B**
Vortex VM21 9356212.667C++1.8445.382%C+3.571%C**21.5B**14.2A*4242.6h17.2B*37.9B+
Lumine Edge 61567,6330.007C--4.5021.72%D19.643%B+0.1C--N/A1413.3h1.7D-7.9C
MAX Punch 63545580.097C4.4146.245%C+N/A1C--N/A651.9h2.2C++4.7C*
Thanatos VE70 5050212.381A2.1341.522%C10%D*22.7DN/A6542.2h3.8B+9.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6991,599,287133.2h
Medical Applicator502316,74732.7h
Anti-Vehicle MANA Turret403,8824.6h
Nanite Revive Grenade02,4380.6h
Spawn Beacon151,6951.6h
Ordnance Dampener0660.1h
WLT-Mandible Mining Laser12091.7h
Deconstruction Tool05690h
Spitfire Auto-Turret55540.4h
Restoration Kit901,3161.2h
Motion Spotter187,7583h
Ammunition Package4319,7036.2h
Shield Recharging Field6519,1884.2h
Recon Detection Device1810.2h
Medical Kit2,41017,55929.5h
Anti-Infantry MANA Turret765,8877.8h
Nano-Repair Grenade01070h
Hardlight Barrier41970.2h

Check the help document for the dictionary if you want to learn more about words used here.


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