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Primarch Champion FleischwolfVS[DA] FleischwolfVS
VS BR 94

KDR: 4.52

Score: 136.9m

Last Seen: Jun 1st, 2020 4:43 AM
- OFFLINE - 65.4 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald
Level Progress (to 95): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice Burst Darkstar Equinox VE2 Burst Betelgeuse 54-A MANA Anti-Personnel Turret Artemis VX26 Serpent VE92 Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,683,395 MLG Score: 2145
Fun Score: N/A
Cheeseburgers Flipped: 449TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.674%24.977%766481235123,5776.58445-2.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.756%1.826A++0.583B+-1.327D**HEAD ++ (~9.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.585B+9.40.339C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.794%2.087%698812759,154182657845.01314158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.565%-0.121C+-0.269C1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.534B+7.10.428B10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.84%2.218%94018126514,380165147198.70987305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.728%-0.497D-0.556D0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.625B+13.90.654B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.765%65.169%9401128289313100.0284164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.78A++-0.12C+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.80.441B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.255%15.9%940412791,000156780.638162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.355%0.618B+0.212C++0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.493B+3.30.326C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
136.9m335.3%690 (41.4k)646 (38.8k)4.51862175,24138,7825.004894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283985022.619%20.503%46405:2844

15% Combat Medic68% Engineer9% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 4:22 AMAug 4th, 2013 11:03 AMJun 1st, 2020 8:53 AM (4d) (PST)Jun 1st, 2020 1:22 AM (5d) (PST)Jun 1st, 2020 12:43 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7881326560.8270.1830.1703.0310.0772145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2737,94539,328501110182538,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3530.9h/147.1d 18,855 35,930 45,123 642k 4,526 13,041 16,236 166.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:9,047
Deaths:1,181
KDR:7.660
Accuracy:28.832% B
HSR:29.181% C
Ursa
C
Kills:1,332
Deaths:535
KDR:2.490
Accuracy:22.694% C
HSR:15.766% D*
NS-15MP
C
Kills:1,300
Deaths:341
KDR:3.812
Accuracy:27.586% C
HSR:19.539% D**
NS-15M1
A
Kills:1,282
Deaths:144
KDR:8.903
Accuracy:31.027% A
HSR:34.867% A
Orion VS54
B**
Kills:1,206
Deaths:258
KDR:4.674
Accuracy:28.272% B**
HSR:18.988% D-
SVA-88
B*
Kills:1,182
Deaths:178
KDR:6.640
Accuracy:29.406% B*
HSR:28.596% C*
Flare VE6
B**
Kills:1,162
Deaths:187
KDR:6.214
Accuracy:30.873% B**
HSR:25.645% C+
Pulsar LSW
C++
Kills:355
Deaths:134
KDR:2.649
Accuracy:24.104% C+
HSR:27.324% C++
Kills:16,866
Deaths (as Heavy Assault):2,958
Deaths (to Heavy Assaults):10,788
KDR:5.70183
Kill Difference:13,908
Playtime:320.683 hours
Usage:9%
Score:15.161m
Score/min:788
Accuracy (listed only):27.849%
HSR (listed only):24.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
B*
Kills:21,153
Deaths:3,673
KDR:5.759
Accuracy:30.781% B++
HSR:31.452% B*
Serpent VE92
A++
Kills:6,093
Deaths:1,114
KDR:5.469
Accuracy:33.140% A++
HSR:19.268% C
Pulsar C
B+
Kills:3,357
Deaths:1,196
KDR:2.807
Accuracy:28.606% B+
HSR:19.720% D
VX6-7
B++
Kills:2,466
Deaths:646
KDR:3.817
Accuracy:29.531% B++
HSR:23.317% C*
NS-11CP
C**
Kills:2,379
Deaths:363
KDR:6.554
Accuracy:31.100% C**
HSR:15.721% D*
Solstice VE3
A+
Kills:2,331
Deaths:583
KDR:3.998
Accuracy:32.390% A+
HSR:16.602% D
NS-11C
A
Kills:1,318
Deaths:698
KDR:1.888
Accuracy:31.665% A
HSR:13.202% D*
Eridani SX5G
B+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% B+
HSR:15.169% D-
Pandora VX25
C*
Kills:545
Deaths:254
KDR:2.146
Accuracy:44.949% C*
HSR:16.881% C*
Zenith VX-5
B++
Kills:456
Deaths:144
KDR:3.167
Accuracy:29.998% B++
HSR:15.790% D--
Solstice SF
C+
Kills:392
Deaths:217
KDR:1.806
Accuracy:24.770% C+
HSR:13.520% C--
Deimos VA29
B*
Kills:246
Deaths:94
KDR:2.617
Accuracy:73.400% B*
HSR:15.041% C
NS Baron G5
B++
Kills:229
Deaths:99
KDR:2.313
Accuracy:52.563% B++
HSR:13.974% C+
MKV Suppressed
A++
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% A
HSR:32.903% A++
Nova
C++
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C++
HSR:11.321% D-
Phobos VX86
C++
Kills:103
Deaths:55
KDR:1.873
Accuracy:57.857% C
HSR:17.476% C++
NS-7 PDW
A*
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% A+
HSR:31.373% A*
Eridani SX5
A
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B*
HSR:31.868% A
Sirius SX12
C+
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C+
HSR:13.954% D
VE-C Horizon
S
Kills:80
Deaths:50
KDR:1.600
Accuracy:35.459% C++
HSR:56.250% S
Eclipse VE3A
A
Kills:69
Deaths:12
KDR:5.750
Accuracy:32.880% A
HSR:23.188% B+
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:43,053
Deaths (as Light Assault):9,605
Deaths (to Light Assaults):7,651
KDR:4.48235
Kill Difference:33,448
Playtime:33.175 hours
Usage:1%
Score:1.140m
Score/min:573
Accuracy (listed only):37.012%
HSR (listed only):20.818%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B*
Kills:21,153
Deaths:3,673
KDR:5.759
Accuracy:30.781% B++
HSR:31.452% B*
Serpent VE92
A++
Kills:6,093
Deaths:1,114
KDR:5.469
Accuracy:33.140% A++
HSR:19.268% C
Eidolon VE33
B*
Kills:5,646
Deaths:1,823
KDR:3.097
Accuracy:34.380% B*
HSR:20.280% D-
Revenant
C*
Kills:4,363
Deaths:631
KDR:6.914
Accuracy:36.422% C*
HSR:24.754% D
Pulsar C
B+
Kills:3,357
Deaths:1,196
KDR:2.807
Accuracy:28.606% B+
HSR:19.720% D
VX6-7
B++
Kills:2,466
Deaths:646
KDR:3.817
Accuracy:29.531% B++
HSR:23.317% C*
NS-11CP
C**
Kills:2,379
Deaths:363
KDR:6.554
Accuracy:31.100% C**
HSR:15.721% D*
Solstice VE3
A+
Kills:2,331
Deaths:583
KDR:3.998
Accuracy:32.390% A+
HSR:16.602% D
NS-11C
A
Kills:1,318
Deaths:698
KDR:1.888
Accuracy:31.665% A
HSR:13.202% D*
VE-LR Obelisk
B*
Kills:1,269
Deaths:206
KDR:6.160
Accuracy:38.998% B*
HSR:38.613% B+
Pandora VX25
C*
Kills:545
Deaths:254
KDR:2.146
Accuracy:44.949% C*
HSR:16.881% C*
Zenith VX-5
B++
Kills:456
Deaths:144
KDR:3.167
Accuracy:29.998% B++
HSR:15.790% D--
Solstice SF
C+
Kills:392
Deaths:217
KDR:1.806
Accuracy:24.770% C+
HSR:13.520% C--
Deimos VA29
B*
Kills:246
Deaths:94
KDR:2.617
Accuracy:73.400% B*
HSR:15.041% C
NS Baron G5
B++
Kills:229
Deaths:99
KDR:2.313
Accuracy:52.563% B++
HSR:13.974% C+
Nova
C++
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C++
HSR:11.321% D-
Phobos VX86
C++
Kills:103
Deaths:55
KDR:1.873
Accuracy:57.857% C
HSR:17.476% C++
VE-C Horizon
S
Kills:80
Deaths:50
KDR:1.600
Accuracy:35.459% C++
HSR:56.250% S
Eclipse VE3A
A
Kills:69
Deaths:12
KDR:5.750
Accuracy:32.880% A
HSR:23.188% B+
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:52,651
Deaths (as Engineer):11,940
Deaths (to Engineers):8,237
KDR:4.40963
Kill Difference:40,711
Playtime:2,384.164 hours
Usage:68%
Score:88.555m
Score/min:619
Accuracy (listed only):38.445%
HSR (listed only):20.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
B+
Kills:13,152
Deaths:2,064
KDR:6.372
Accuracy:29.629% B+
HSR:20.902% D
Equinox VE2 Burst
B
Kills:13,147
Deaths:2,890
KDR:4.549
Accuracy:29.720% C*
HSR:32.844% B
Terminus VX-9
B*
Kills:3,535
Deaths:847
KDR:4.174
Accuracy:31.234% B*
HSR:25.064% C
NS-11A
C+
Kills:1,726
Deaths:620
KDR:2.784
Accuracy:25.448% C+
HSR:17.845% D
NS-11P
A+
Kills:1,280
Deaths:191
KDR:6.702
Accuracy:32.258% A+
HSR:18.750% C--
H-V45
C++
Kills:1,273
Deaths:555
KDR:2.294
Accuracy:25.662% C++
HSR:13.354% D*
Corvus VA55
C++
Kills:1,255
Deaths:505
KDR:2.485
Accuracy:25.979% C++
HSR:15.777% D*
Eridani SX5G
B+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% B+
HSR:15.169% D-
CME
B*
Kills:1,188
Deaths:290
KDR:4.097
Accuracy:31.614% B*
HSR:13.721% D*
PSA-02 Diamondback
A
Kills:1,015
Deaths:256
KDR:3.965
Accuracy:30.498% B+
HSR:38.128% A
Pandora VX25
C*
Kills:545
Deaths:254
KDR:2.146
Accuracy:44.949% C*
HSR:16.881% C*
VE-A Lacerta
C
Kills:300
Deaths:90
KDR:3.333
Accuracy:26.489% C-
HSR:20.667% C
NSX Yumi
B++
Kills:261
Deaths:38
KDR:6.868
Accuracy:30.481% B+
HSR:33.717% B++
Deimos VA29
B*
Kills:246
Deaths:94
KDR:2.617
Accuracy:73.400% B*
HSR:15.041% C
NS Baron G5
B++
Kills:229
Deaths:99
KDR:2.313
Accuracy:52.563% B++
HSR:13.974% C+
MKV Suppressed
A++
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% A
HSR:32.903% A++
Nova
C++
Kills:106
Deaths:61
KDR:1.738
Accuracy:48.492% C++
HSR:11.321% D-
Phobos VX86
C++
Kills:103
Deaths:55
KDR:1.873
Accuracy:57.857% C
HSR:17.476% C++
NS-7 PDW
A*
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% A+
HSR:31.373% A*
Eridani SX5
A
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B*
HSR:31.868% A
Sirius SX12
C+
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C+
HSR:13.954% D
Thanatos VE70
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:41.522% N/A
HSR:10% N/A
Kills:41,091
Deaths (as Combat Medic):9,255
Deaths (to Combat Medics):3,906
KDR:4.43987
Kill Difference:31,836
Playtime:532.866 hours
Usage:15%
Score:21.258m
Score/min:665
Accuracy (listed only):36.044%
HSR (listed only):20.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A+
Kills:6,585
Deaths:835
KDR:7.886
Accuracy:35.003% A+
HSR:23.812% C+
Nyx VX31
B++
Kills:3,588
Deaths:537
KDR:6.682
Accuracy:39.520% B++
HSR:26.338% C-
NS-44P Commissioner
B*
Kills:2,264
Deaths:964
KDR:2.349
Accuracy:50.596% B*
HSR:18.419% D--
NS-30 Vandal
B++
Kills:1,774
Deaths:313
KDR:5.668
Accuracy:39.195% B++
HSR:24.577% C
Spiker
B*
Kills:1,335
Deaths:389
KDR:3.432
Accuracy:35.915% B*
HSR:22.622% C+
Eridani SX5G
B+
Kills:1,246
Deaths:220
KDR:5.664
Accuracy:30.818% B+
HSR:15.169% D-
Beamer VS3
B+
Kills:576
Deaths:286
KDR:2.014
Accuracy:28.353% C++
HSR:27.257% B+
NS-AM7 Archer
B**
Kills:365
Deaths:120
KDR:3.042
Accuracy:67.308% B**
HSR:24.110% B+
Beamer VS3-FB
B+
Kills:333
Deaths:146
KDR:2.281
Accuracy:33.953% C**
HSR:28.529% B+
MKV Suppressed
A++
Kills:155
Deaths:35
KDR:4.429
Accuracy:33.217% A
HSR:32.903% A++
NS-7 PDW
A*
Kills:102
Deaths:21
KDR:4.857
Accuracy:33.584% A+
HSR:31.373% A*
NS-61 Emissary
A++
Kills:101
Deaths:23
KDR:4.391
Accuracy:32.547% B+
HSR:29.703% A++
Eridani SX5
A
Kills:91
Deaths:14
KDR:6.500
Accuracy:31.966% B*
HSR:31.868% A
Ghost
B*
Kills:89
Deaths:14
KDR:6.357
Accuracy:46.765% B*
HSR:65.169% C--
Sirius SX12
C+
Kills:86
Deaths:35
KDR:2.457
Accuracy:25.582% C+
HSR:13.954% D
NS-357 Underboss
D*
Kills:84
Deaths:66
KDR:1.273
Accuracy:21.408% F-
HSR:13.095% D*
NS-357P Underboss
C+
Kills:84
Deaths:42
KDR:2
Accuracy:42.215% C+
HSR:15.476% D*
Manticore SX40
B+
Kills:83
Deaths:52
KDR:1.596
Accuracy:33.289% B+
HSR:16.868% D
NS-44 Commissioner
B**
Kills:77
Deaths:53
KDR:1.453
Accuracy:47.138% B**
HSR:22.078% C+
NSX Tomoe
B**
Kills:65
Deaths:16
KDR:4.063
Accuracy:34.433% B**
HSR:38.462% C+
Kills:19,083
Deaths (as Infiltrator):4,181
Deaths (to Infiltrators):6,033
KDR:4.56422
Kill Difference:14,902
Playtime:172.811 hours
Usage:5%
Score:7.948m
Score/min:767
Accuracy (listed only):37.140%
HSR (listed only):26.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,531
Deaths:304
KDR:5.036
Accuracy:22.018% C*
HSR:17.178% D-
Blueshift VM5
C++
Kills:1,480
Deaths:305
KDR:4.852
Accuracy:21.298% C++
HSR:16.689% D--
Nebula VM20
B+
Kills:484
Deaths:98
KDR:4.939
Accuracy:22.038% B+
HSR:20.455% C+
Nebula VM20
B++
Kills:436
Deaths:93
KDR:4.688
Accuracy:23.666% B++
HSR:18.578% C--
Comet VM2
B**
Kills:175
Deaths:71
KDR:2.465
Accuracy:55.806% B**
HSR:4% C+
Comet VM2
A++
Kills:167
Deaths:82
KDR:2.037
Accuracy:52.865% B**
HSR:7.784% A++
Vortex VM21
B++
Kills:71
Deaths:21
KDR:3.381
Accuracy:48.479% B++
HSR:1.408% D--
NS-10 Burster
C**
Kills:69
Deaths:43
KDR:1.605
Accuracy:33.478% C**
HSR:5.797% C+
NS-10 Burster
B
Kills:64
Deaths:42
KDR:1.524
Accuracy:32.975% B
HSR:1.563% D*
Vortex VM21
B
Kills:56
Deaths:21
KDR:2.667
Accuracy:45.382% B
HSR:3.571% C++
Kills:4,533
Deaths (as MAX Suit):540
Deaths (to MAX Suits):1,723
KDR:8.39444
Kill Difference:3,993
Playtime:56.270 hours
Usage:2%
Score:2.879m
Score/min:853
Accuracy (listed only):35.800%
HSR (listed only):9.702%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:2,924
V. Kills:1,015 288%
Deaths:208
KDR:14.058
Accuracy:26.753% D*
KPH:10,526,400 U
VKPH:3,654,000 U
L105 Zephyr
U
Kills:2,701
V. Kills:368 N/A
Deaths:28
KDR:96.464
Accuracy:46.893% C**
KPH:9,723,600 U
VKPH:1,324,800 U
C150 Dalton
U
Kills:1,845
V. Kills:901 205%
Deaths:116
KDR:15.905
Accuracy:58.461% A*
KPH:6,642,000 U
VKPH:3,243,600 U
Kills:7,470 (0 + 7,470)
Deaths:352
KDR:21.222
VKDR:6.489
Vehicle Kills:2,284
Kill Difference:7,118
Playtime:0.001 hours
Usage:0%
Score:4.380m
Score/min:65,703,615
Piloting Accuracy:N/A%
Gunner Accuracy:58.461%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,544
V. Kills:223 N/A
Deaths:12
KDR:128.667
Accuracy:56.512% B++
KPH:46.900 C
VKPH:6.800 C-
L100 Python HEAT
A
Kills:701
V. Kills:188 371%
Deaths:64
KDR:10.953
Accuracy:62.462% B**
KPH:54.200 A
VKPH:14.500 B+
L100 Python AP
A*
Kills:473
V. Kills:434 109%
Deaths:62
KDR:7.629
Accuracy:61.464% B+
KPH:35.100 C+
VKPH:32.200 A*
Skyguard
C**
Kills:279
V. Kills:208 133%
Deaths:54
KDR:5.167
Accuracy:27.214% C-
KPH:15.200 C+
VKPH:11.300 C**
C75 Viper
A+
Kills:248
V. Kills:27 N/A
Deaths:8
KDR:31
Accuracy:35.434% C--
KPH:68.800 A+
VKPH:7.500 C
Kills:3,245 (3,245 + 0)
Deaths:200
KDR:16.225
VKDR:5.400
Vehicle Kills:1,080
Kill Difference:3,045
Playtime:81.287 hours
Usage:2%
Score:2.566m
Score/min:526
Driving Accuracy:35.434%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:5,195
V. Kills:4,564 114%
Deaths:628
KDR:8.272
Accuracy:58.111% B+
KPH:28.900 C+
VKPH:25.400 A++
Saron HRB
B*
Kills:2,133
V. Kills:1,237 172%
Deaths:159
KDR:13.415
Accuracy:46.889% C*
KPH:37 B*
VKPH:21.500 B+
E540 Halberd
B*
Kills:716
V. Kills:398 179%
Deaths:58
KDR:12.345
Accuracy:50.908% C**
KPH:39.300 B+
VKPH:21.900 B*
Supernova VPC
B+
Kills:459
V. Kills:53 N/A
Deaths:21
KDR:21.857
Accuracy:56.458% B+
KPH:48.700 C+
VKPH:5.600 D
Proton II PPA
B*
Kills:351
V. Kills:19 N/A
Deaths:19
KDR:18.474
Accuracy:28.389% B+
KPH:93.100 B*
VKPH:5 B+
Supernova PC
B*
Kills:255
V. Kills:87 290%
Deaths:27
KDR:9.444
Accuracy:58.442% B*
KPH:37.500 B*
VKPH:12.800 B*
M12 Kobalt
D-
Kills:90
V. Kills:1 N/A
Deaths:8
KDR:11.250
Accuracy:12.877% D-
KPH:36.200 D--
VKPH:0.400 D*
Kills:9,199 (5,909 + 3,290)
Deaths:920
KDR:9.999
VKDR:6.912
Vehicle Kills:6,359
Kill Difference:8,279
Playtime:277.945 hours
Usage:8%
Score:12.013m
Score/min:720
Driving Accuracy:58.442%
Gunner Accuracy:12.877%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:584
V. Kills:310 188%
Deaths:34
KDR:17.177
Accuracy:61.254% B+
KPH:55.900 C**
VKPH:29.700 B*
Proton II PPA-H
C++
Kills:210
V. Kills:3 N/A
Deaths:12
KDR:17.500
Accuracy:32.248% D
KPH:104.700 C++
VKPH:1.500 D**
M40 Fury-H
C
Kills:162
V. Kills:7 N/A
Deaths:10
KDR:16.200
Accuracy:36.176% D
KPH:73.900 C
VKPH:3.200 D--
Saron HRB-H
B+
Kills:108
V. Kills:42 251%
Deaths:12
KDR:9
Accuracy:52.233% C-
KPH:47.700 B+
VKPH:18.600 D
Kills:1,064 (0 + 1,064)
Deaths:68
KDR:15.647
VKDR:5.324
Vehicle Kills:362
Kill Difference:996
Playtime:16.913 hours
Usage:0%
Score:0.727m
Score/min:716
Driving Accuracy:N/A%
Gunner Accuracy:52.233%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:663
V. Kills:15 N/A
Deaths:26
KDR:25.500
Accuracy:21.437% B+
KPH:203.100 M++
VKPH:4.600 B+
M40 Fury
B++
Kills:615
V. Kills:71 N/A
Deaths:39
KDR:15.769
Accuracy:30.495% D-
KPH:68.700 B++
VKPH:7.900 C
M40 Fury
B*
Kills:391
V. Kills:46 N/A
Deaths:21
KDR:18.619
Accuracy:30.563% D-
KPH:82.100 B*
VKPH:9.700 C
M12 Kobalt
B**
Kills:211
V. Kills:5 N/A
Deaths:6
KDR:35.167
Accuracy:20.491% B
KPH:121.400 B**
VKPH:2.900 C
M20 Basilisk
A++
Kills:203
V. Kills:68 294%
Deaths:21
KDR:9.667
Accuracy:35.651% C--
KPH:48 A++
VKPH:16.100 B**
M20 Basilisk
B**
Kills:166
V. Kills:40 405%
Deaths:25
KDR:6.640
Accuracy:33.836% D
KPH:35.200 B**
VKPH:8.500 C++
M60-G Bulldog
A**
Kills:133
V. Kills:13 N/A
Deaths:5
KDR:26.600
Accuracy:40.553% B
KPH:79 A**
VKPH:7.700 C*
M60-G Bulldog
C+
Kills:75
V. Kills:7 N/A
Deaths:1
KDR:75
Accuracy:29.004% D--
KPH:45.400 C+
VKPH:4.200 D
Kills:2,457 (0 + 2,457)
Deaths:144
KDR:17.063
VKDR:1.840
Vehicle Kills:265
Kill Difference:2,313
Playtime:30.998 hours
Usage:1%
Score:1.135m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:29.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:123
V. Kills:6 N/A
Deaths:2
KDR:61.500
Accuracy:36.341% C**
KPH:92.800 C**
VKPH:4.500 C--
Kills:123 (0 + 123)
Deaths:2
KDR:61.500
VKDR:3
Vehicle Kills:6
Kill Difference:121
Playtime:1.326 hours
Usage:0%
Score:0.031m
Score/min:393
Piloting Accuracy:N/A%
Gunner Accuracy:36.341%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice Burst 21,31921,1533,6735.759M1.2430.781%B++31.452%B*101A++N/A286209.4h10.2B*33.1B++
Darkstar 13,22813,1522,0646.372M**1.8529.629%B+20.902%D83.8B**N/A370157h11.2B++37.8B+
Equinox VE2 Burst 13,29713,1472,8904.549A0.0329.72%C*32.844%B94.4A1.1C**228139.3h11B+37B+
Betelgeuse 54-A 9,1079,0471,1817.66A3.1428.832%B29.181%C125.8B**N/A83871.9h8.7B**30.3B++
MANA Anti-Personnel Turret 7,0797,0011,0226.85N/A2.3326.384%UN/A70010U780U180189000.1h12.6T*47.8T*
Artemis VX26 6,6036,5858357.886M+3.3735.003%A+23.812%C+105A**N/A54662.7h8.8B**25.2B**
Serpent VE92 6,1396,0931,1145.469M++0.9533.14%A++19.268%C69.5B**N/A35687.7h10.5B++31.7B++
Eidolon VE33 5,6745,6461,8233.097B*1.4234.38%B*20.28%D-35.2C++N/A185160.4h6.8B++19.8B++
Supernova FPC 9,7595,1956288.272C+3.7558.111%B+2.098%C+28.9C+25.4A++650179.6h4.9C++8.5B
Revenant 4,3934,3636316.914B**2.4036.422%C*24.754%D85.7B*N/A30750.9h6.2B+17.1B+
Nyx VX31 3,5943,5885376.682A+2.1639.52%B++26.338%C-82.1AN/A37743.7h4.4B*11.1B++
Terminus VX-9 3,5653,5358474.174B*0.3431.234%B*25.064%C70.4B*N/A41250.2h9.4B**30.2B*
Pulsar C 3,4063,3571,1962.807B+1.7128.606%B+19.72%D29.4CN/A149114.2h10.1B+35.3B+
AP30 Shredder 3,9392,92420814.058B+9.5426.753%D*1.505%C-29240U10150U179330300.1h35.4A132.2B**
L105 Zephyr 3,0692,7012896.464S91.9546.893%C**N/A27010U3680U109510000.1h4A8.5B**
VX6-7 2,4852,4666463.817B**0.7029.531%B++23.317%C*31.7CN/A16977.9h10.5B+35.6B+
NS-11CP 2,3812,3793636.554M**2.0431.1%C**15.721%D*77.7C**N/A31530.6h10.3B33.2B+
Solstice VE3 2,3482,3315833.998S0.5232.39%A+16.602%D38B+N/A24861.4h11.4B++35.3C**
NS-44P Commissioner 2,2672,2649642.349B++2.1750.596%B*18.419%D--89.8B+N/A39725.2h2.8B++5.5B++
Saron HRB 3,3702,13315913.415A+8.9046.889%C*1.453%C+37B*21.4B+88457.7h13.3A28.3B**
MANA Anti-Vehicle Turret 2,4911,8493435.391B0.8761.17%C*4.219%B**18490U6420U28515030.1h3.7B*6.1B**
C150 Dalton 2,7461,84511615.905B+11.3958.461%A*N/A18450U9010U149183800.1h4.5C7.6B+
NS-30 Vandal 1,7771,7743135.668A1.1539.195%B++24.577%C74.5B**N/A30023.8h4.4B*11.2B++
NS-11A 1,7381,7266202.784B++1.7325.448%C+17.845%D34.2C+N/A19550.5h12.4B48.8B
L100 Python HESH 1,7671,54412128.667S124.1556.512%B++1.49%C+46.9C6.8C-38032.9h2.9C++5.1B+
Blueshift VM5 1,5391,5313045.036B**0.5222.018%C*17.178%D-56.1B*N/A29127.3h11A+50.2B*
Blueshift VM5 1,4891,4803054.852B*0.3321.298%C++16.689%D--53.6B*N/A26827.6h11A51.8B++
Sticky Grenade 1,3521,35011350N/A1,345.4850.742%CN/A1038.5C+1.5D*41391.3h1.7B+3.4B
Spiker 1,3361,3353893.432A++1.0935.915%B*22.622%C+86.1AN/A30515.5h7.3B+20.5B++
Ursa 1,3681,3325352.49B**2.0322.694%C15.766%D*38.3C1B25934.8h10.9C+47.8C++
NS-11C 1,3301,3186981.888B++2.6331.665%A13.202%D*19.3C--N/A11268.3h11.8B+37.3B++
NS-15MP 1,3051,3003413.812B+0.7127.586%C19.539%D**47.8DN/A17227.2h10B36.3C++
NS-15M1 1,2931,2821448.903S4.3831.027%A34.867%A90.3AN/A66214.2h9.7B*31.4B*
NS-11P 1,2841,2801916.702S2.1832.258%A+18.75%C--83.7A++N/A75315.3h9.7A30B**
H-V45 1,2821,2735552.294B2.2225.662%C++13.354%D*32.2CN/A16839.5h11.5B+44.6B+
VE-LR Obelisk 1,2831,2692066.16M1.6438.998%B*38.613%B+113.3M1.3B+43611.2h4.8B*12.4B++
Corvus VA55 1,2571,2555052.485A2.0325.979%C++15.777%D*34C+N/A17836.9h11.1C**42.7B
Eridani SX5G 1,2471,2462205.664M*1.1530.818%B+15.169%D-97.3B*N/A36412.8h8.4B**27.2B++
M60-A Bulldog 1,3281,2252158.333A+53.8157.876%B**1.306%D-83.3A+7B++46314.7h3.9B**6.7B**
Orion VS54 1,2141,2062584.674A0.1628.272%B**18.988%D-63.8B++N/A88418.9h9.3B*32.9C++
M60-A Bulldog 1,2791,20110120.1M*115.5855.689%B++1.249%D-77A+5C++42715.6h3.8B**6.8B**
CME 1,1941,1882904.097M**0.4231.614%B*13.721%D*57.1B++N/A24520.8h11B*34.8B++
SVA-88 1,1881,1821786.64A**2.1229.406%B*28.596%C*99.3AN/A92711.9h9.1B*31B++
Flare VE6 1,1681,1621876.214M**1.7030.873%B**25.645%C+101AN/A95211.5h8.1B*26.3B*
PSA-02 Diamondback 1,0411,0152563.965A+0.5530.498%B+38.128%A94A2.4B**24210.8h10.3B*33.8B++
E540 Halberd 1,1147165812.345C++7.8350.908%C**4.05%B**39.3B+21.9B*90818.2h4.9B+9.6B+
L100 Python HEAT 8897016410.953B++6.4362.462%B**2.71%C++54.3A14.6B+55712.9h3.5B**5.6B*
M12 Kobalt 6786632625.5C**20.9821.437%B+17.496%C+200.9M++4.5B9233.3h11.2A+52.4B+
M40 Fury 6866153915.769B**11.2530.495%D-N/A69.1B++8C5018.9h6.6A21.7B*
E540 Halberd-H 8945843417.176B12.6661.254%B+2.397%B+55.6C**29.5B*76310.5h4.7B+7.6B++
Beamer VS3 5775762862.014A2.5028.353%C++27.257%B+51.9B*N/A25711.1h7.5B+26.3B+
Pandora VX25 5515452542.146B+2.3744.949%C*16.881%C*38.4CN/A16114.2h3.8B+8.5B+
Nebula VM20 486484984.939B**0.4222.038%B+20.455%C+71.2A++N/A5096.8h11.4A51.8B*
Spear Anti-Vehicle Phalanx Turret 6794762419.833A+15.3153.461%B++6.723%A+73.2A31.2B++10476.5h5.7B++10.6B++
L100 Python AP 907473627.629C++3.1161.464%B+3.383%B+35C+32.1A*92113.5h6.8C11.1C+
Supernova VPC 5124592121.857B17.3456.458%B+N/A48.8C+5.6D6059.4h2.7B+4.7B++
Zenith VX-5 4584561443.167A++1.3529.998%B++15.79%D--30.4CN/A20615h10.6B++35.2B++
Nebula VM20 439436934.688B**0.1723.666%B++18.578%C--66.1AN/A4156.6h12.2B+51.5B*
C-4 6984322441.77C++2.7523.17%C--N/A72C44.3B**17336h1.3C**5.7C++
Tank Mine 7624271213.529C**0.9934.251%C+N/A104.1C+81.7B+20764.1h2C+5.7C++
Solstice SF 3933922171.806B+2.7124.77%C+13.52%C--11.6DN/A8633.7h9.9B+39.9B+
M40 Fury 4373912118.619B**14.1030.563%D-N/A81.5B*9.6C6864.8h6.7B**21.9B*
NS-AM7 Archer 4143651203.042S1.4867.308%B**24.11%B+24.7M+3.3B+19514.8h6.8B**10.1B**
Pulsar LSW 3553551342.649B++1.8724.104%C+27.324%C++55.5C+N/A5356.4h11B45.8C*
Proton II PPA 3703511918.474C++13.9628.389%B+N/A92.4B*5B+6063.8h7.2B++25.3B*
M60-A Bulldog 383336349.882C++5.3635.773%CN/A3360U470U22582300.1h4.1B**11.6B+
Beamer VS3-FB 3343331462.281B++2.2433.953%C**28.529%B+81.2B**N/A3964.1h7.5B22B+
VE-A Lacerta 303300903.333A+1.1926.489%C-20.667%C90.9B**N/A2153.3h11.5C*43.3C++
Skyguard 487279545.167B0.6527.214%C-3.943%A++15.2C+11.4B39818.3h92.8B++340.8B+
NSX Yumi 264261386.868M++2.3530.481%B+33.717%B++70.5AN/A1633.7h9.7B++31.7B++
Supernova PC 342255279.444B4.9358.442%B*3.137%B++37.5B*12.8B*10896.8h3.9B+6.6B*
C75 Viper 275248831M**26.4835.434%C--N/A68.9A+7.5C9233.6h5.4A15.2B*
Deimos VA29 247246942.617B**1.9073.4%B*15.041%C107A+N/A4632.3h2.1B+2.9B+
Plasma Grenade 2442431243N/A238.4841.736%DN/A810B*3.3D73120.3h2.5B*6B+
NS Decimator 371240952.526A1.9963.17%C*N/A42.9C++23.4B+12685.6h4.7C+7.4C++
NS Baron G5 236229992.313A+2.2152.563%B++13.974%C+55.9B++1.7A++2524.1h3.7B++7C*
Nemesis VSH9 4042221351.644A2.8769.897%B*2.703%C+21.1C++17.3B+57910.5h8.6C12.3C++
M12 Kobalt 216211635.167C**30.6520.491%B13.744%D--124.1B**2.9C7121.7h14.7B+71.6B+
Proton II PPA-H 2132101217.5C*12.9832.248%DN/A105C++1.5D**5782h6.1B**19B+
Lasher X2 213209434.86M*0.3428.108%C+3.349%C55B+1.1C+7213.8h17.7B62.9B
M20 Basilisk 271203219.667A*5.1535.651%C--5.911%C++48.3A*16.2B**5334.2h45.7A128.3B**
Comet VM2 244175712.465A+2.0555.806%B**4%C+22.7A9A*4297.7h14.7B*26.3B*
Proximity Mine 1741741610.875A++6.3659.415%A++N/A217.5A+N/A16550.8h1.9C+3.1B**
Comet VM2 216167822.037B**2.4852.865%B**7.784%A++20.1B**5.9B++4018.3h15B++28.3B+
M20 Basilisk 206166256.64A2.1233.836%D5.422%C+35.3B**8.5C++4714.7h48.8B+144.2B++
Lancer VS22 3251631441.132C+3.3953.036%D-N/A15.5C+15.4C+74610.5h12.4B+23.3B+
M40 Fury-H 1691621016.2C++11.6836.176%DN/A73.6C3.2D--4132.2h4.4B**12.2B*
MKV Suppressed 155155354.429M**0.0933.217%A32.903%A++119.2M++N/A13021.3h10.5B*31.5B+
S1 245141463.065M**1.4562.722%B+1.418%D35.3B+26A+17654h6C*9.6C**
Anti-Vehicle Grenade 1711401140N/A135.4852.52%C+N/A350C77.5C69490.4h4.8C**9.1B
M60-G Bulldog 146133526.6S22.0840.553%BN/A78.2A**7.6C*8861.7h4.5B**11.1B*
CAS 14-E 129123261.5A56.9836.341%C**N/A94.6B4.6C--3921.3h18.5B++51B*
Saron HRB-H 150108129B+4.4852.233%C-6.481%S47B18.3D9112.3h13.6B**26.1B**
Nova 106106611.738C++2.7848.492%C++11.321%D-27.9C--N/A1523.8h4.1C**8.4B
Phobos VX86 104103551.873B2.6557.857%C17.476%C++41.2CN/A2482.5h2.4C+4.1C++
NS-7 PDW 102102214.857M**0.3433.584%A+31.373%A*72.9A++N/A13301.4h9.6A28.7B*
Force-Blade 11510114,4980.007C--4.5134.314%C**N/A0.1DN/A11152.4h3.1C9.1C++
NS-61 Emissary 101101234.391S0.1332.547%B+29.703%A++77.7A*N/A1941.3h10.5B+32.3B+
Eridani SX5 9291146.5M**1.9831.966%B*31.868%A82.7AN/A18711.1h7.9A24.6B*
M12 Kobalt 9190811.25C6.7312.877%D-7.778%D*36D--N/A2542.5h16.4C**127.4C+
Ghost 8989146.357B**1.8446.765%B*65.169%C--55.6C*N/A13361.6h1.8B++3.8B++
A30 Walker 17988302.933C+1.5921.613%D--1.136%C7D7.2C-27712.6h191.7C+886.9D
Sirius SX12 8786352.457B*2.0625.582%C+13.954%D24.6CN/A7023.5h9.7B**38B+
NS-357 Underboss 8484661.273C++3.2521.408%F-13.095%D*23.3DN/A1753.6h3.5B+16.4D-
NS-357P Underboss 8484422C**2.5242.215%C+15.476%D*64.6CN/A5471.3h3.1B*7.4B+
Manticore SX40 8483521.596B+2.9233.289%B+16.868%D51.9B+N/A2451.6h6B++18B++
VE-C Horizon 8280501.6C+2.9235.459%C++56.25%S42.1C1.1C2261.9h8.6A24.1B*
NS-44 Commissioner 7777531.453B3.0747.138%B**22.078%C+36.7C+N/A6462.1h3.6C*7.7B+
M60-G Bulldog 8275175U70.4829.004%D--N/A44.1C+4.1D5701.7h5.2B++18.1C++
NS Annihilator 17372581.241A+3.2863.402%T*N/A8.8C-12.3A3528.2h13.3C--21F
Vortex VM21 10471213.381B+1.1448.479%B++1.408%D--27.3M**12.7M+4322.6h14.6B**30.1B*
Eclipse VE3A 6969125.75A+1.2332.88%A23.188%B+76.7B*N/A9540.9h9.4B*28.7B**
NS-10 Burster 11869431.605C*2.9133.478%C**5.797%C+7C**4.9B+3199.9h135.6C*405.2B+
The Slasher 66659,7950.007D-4.5138.75%C**6.154%C--0.1DN/A1480.4h1.9B+4.9C+
NSX Tomoe 6565164.063A0.4634.433%B**38.462%C+92.9A+N/A2460.7h9.5B**27.5B**
NS-10 Burster 11364421.524B2.9932.975%B1.563%D*6.5C++5B++2859.8h145C439.8C++
Lumine Edge 61567,1500.008C4.5121.72%D19.643%B+0.1DN/A1391.4h1.7D7.9C+
Vortex VM21 9356212.667C++1.8545.382%B3.571%C++21.5A++14.2M4242.6h17.2B++37.9B++
MAX Punch 63545480.099C+4.4246.245%C+N/A1.1CN/A651.2h2.2C++4.7C++
Thanatos VE70 5050212.381A2.1441.522%C+10%D*22.7C-N/A6492.2h3.8B++9.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,2400.5h
Medical Applicator456289,60631.1h
Nano-Armor Kit6931,595,581133h
Anti-Vehicle MANA Turret403,8824.6h
Spawn Beacon151,6711.6h
Deconstruction Tool05690h
Motion Spotter187,7302.9h
Restoration Kit668650.9h
Spitfire Auto-Turret55530.4h
Ammunition Package4119,5936.1h
Recon Detection Device1810.2h
Shield Recharging Field6519,1884.2h
Medical Kit2,40917,53229.5h
Anti-Infantry MANA Turret755,7927.7h
Nano-Repair Grenade0920h
Hardlight Barrier41970.2h

Check the help document for the dictionary if you want to learn more about words used here.


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