Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,751)players online:
LatrodectusVS (55)  Nefinub (37)  soupybutt_ (13)  Serenity024 (13)  PierreKira (10)  dim_giant (9) 137
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (320 days). The data shown below may not be accurate.

Founder FleshgrindVs[] FleshgrindVs
VS BR 103

KDR: 1.16

Score: 20.1m

Last Seen: Jun 9th, 2018 7:36 PM
- OFFLINE - 71.2 hour(s)

Battle Rank 102 (103 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Solstice VE3 L100 Python AP Pulsar C Sticky Grenade NS-11C Thanatos VE70 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FleshgrindVs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.775%16.768%3651610334,6040.8449260.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.32%0.132C++-0.607D-0.33C-HEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.127C++14.20.005C+51.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.118%2.068%929410452,56362910664.07472240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.745%2.356A*-0.342C-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.81B++4.80.618B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.485%4.567%80510446354871711.3039369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.276%-1.733F-0.043C+0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.40.197C++16.70.579B+78.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.712%11.857%802104789434932.5616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.633%0.605B+-0.535D-1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.408B3.80.216C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.1m652.4%800 (48k)664 (39.8k)1.1598812,92811,1461.3813103 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS104943315.22%9.561%14602:432

11% Combat Medic53% Engineer12% Heavy Assault15% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 6:10 AMNov 22nd, 2017 10:27 PMJun 9th, 2018 7:09 PM (320d) (PST)Jun 9th, 2018 7:18 PM (320d) (PST)Jun 9th, 2018 3:36 PM (320d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6002083920.4280.3690.0413.1970.062136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,01912,46423,55526222192439,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
503.7h/21d 2,468 1,236 6,030 96.6k 814 1,318 1,882 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:314
Deaths:400
KDR:0.785
Accuracy:16.388% D-
HSR:14.650% D**
Lasher X2
C**
Kills:310
Deaths:423
KDR:0.733
Accuracy:27.673% C**
HSR:3.226% C
NS-15M1
C+
Kills:206
Deaths:194
KDR:1.062
Accuracy:20.259% C
HSR:22.330% C+
SVA-88
C
Kills:202
Deaths:245
KDR:0.824
Accuracy:21.451% C
HSR:11.386% F-
NS-15M AE
C-
Kills:88
Deaths:110
KDR:0.800
Accuracy:23.189% C-
HSR:14.773% D**
Ursa
C+
Kills:71
Deaths:80
KDR:0.888
Accuracy:22.345% C+
HSR:14.085% D**
Kills:1,191
Deaths (as Heavy Assault):1,452
Deaths (to Heavy Assaults):3,275
KDR:0.82025
Kill Difference:261
Playtime:62.917 hours
Usage:12%
Score:1.975m
Score/min:523
Accuracy (listed only):21.884%
HSR (listed only):13.408%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:1,185
Deaths:1,759
KDR:0.674
Accuracy:20.485% C-
HSR:14.430% D-
Pulsar C
C
Kills:643
Deaths:720
KDR:0.893
Accuracy:22.327% C
HSR:20.529% C-
NS-11C
B+
Kills:504
Deaths:748
KDR:0.674
Accuracy:26.805% B+
HSR:17.857% C
Thanatos VE70
A
Kills:501
Deaths:566
KDR:0.885
Accuracy:50.918% A
HSR:8.982% D**
Pandora VX25
B++
Kills:393
Deaths:445
KDR:0.883
Accuracy:46.299% B++
HSR:15.522% C++
NS Baron G5AE
B+
Kills:300
Deaths:381
KDR:0.787
Accuracy:52.410% B+
HSR:15.667% C++
Serpent VE92
D
Kills:173
Deaths:317
KDR:0.546
Accuracy:20.706% D
HSR:13.873% D--
Kills:3,699
Deaths (as Engineer):4,936
Deaths (to Engineers):2,552
KDR:0.74939
Kill Difference:1,237
Playtime:267.155 hours
Usage:53%
Score:11.604m
Score/min:724
Accuracy (listed only):34.279%
HSR (listed only):15.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A
Kills:501
Deaths:566
KDR:0.885
Accuracy:50.918% A
HSR:8.982% D**
Pandora VX25
B++
Kills:393
Deaths:445
KDR:0.883
Accuracy:46.299% B++
HSR:15.522% C++
NS Baron G5AE
B+
Kills:300
Deaths:381
KDR:0.787
Accuracy:52.410% B+
HSR:15.667% C++
Corvus VA55
D
Kills:235
Deaths:370
KDR:0.635
Accuracy:20.624% D
HSR:11.489% F
Pulsar VS1
B++
Kills:223
Deaths:268
KDR:0.832
Accuracy:26.413% B+
HSR:25.112% B++
MKV Suppressed
B+
Kills:176
Deaths:225
KDR:0.782
Accuracy:25.527% C+
HSR:22.159% B+
NS-11A
C++
Kills:171
Deaths:192
KDR:0.891
Accuracy:20.409% D-
HSR:22.222% C++
NS-7 PDW
C
Kills:162
Deaths:302
KDR:0.536
Accuracy:22.436% C
HSR:10.494% D*
NS-11P
B+
Kills:135
Deaths:132
KDR:1.023
Accuracy:25.780% B+
HSR:17.037% C
Kills:2,296
Deaths (as Combat Medic):2,881
Deaths (to Combat Medics):1,163
KDR:0.79695
Kill Difference:585
Playtime:56.832 hours
Usage:11%
Score:1.977m
Score/min:580
Accuracy (listed only):32.313%
HSR (listed only):16.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:1,185
Deaths:1,759
KDR:0.674
Accuracy:20.485% C-
HSR:14.430% D-
Pulsar C
C
Kills:643
Deaths:720
KDR:0.893
Accuracy:22.327% C
HSR:20.529% C-
NS-11C
B+
Kills:504
Deaths:748
KDR:0.674
Accuracy:26.805% B+
HSR:17.857% C
Thanatos VE70
A
Kills:501
Deaths:566
KDR:0.885
Accuracy:50.918% A
HSR:8.982% D**
Pandora VX25
B++
Kills:393
Deaths:445
KDR:0.883
Accuracy:46.299% B++
HSR:15.522% C++
NS Baron G5AE
B+
Kills:300
Deaths:381
KDR:0.787
Accuracy:52.410% B+
HSR:15.667% C++
MKV Suppressed
B+
Kills:176
Deaths:225
KDR:0.782
Accuracy:25.527% C+
HSR:22.159% B+
Serpent VE92
D
Kills:173
Deaths:317
KDR:0.546
Accuracy:20.706% D
HSR:13.873% D--
NS-7 PDW
C
Kills:162
Deaths:302
KDR:0.536
Accuracy:22.436% C
HSR:10.494% D*
Kills:4,037
Deaths (as Light Assault):5,463
Deaths (to Light Assaults):1,946
KDR:0.73897
Kill Difference:1,426
Playtime:76.690 hours
Usage:15%
Score:2.733m
Score/min:594
Accuracy (listed only):31.990%
HSR (listed only):15.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B+
Kills:176
Deaths:225
KDR:0.782
Accuracy:25.527% C+
HSR:22.159% B+
NS-7 PDW
C
Kills:162
Deaths:302
KDR:0.536
Accuracy:22.436% C
HSR:10.494% D*
NS-44 Commissioner
C++
Kills:116
Deaths:163
KDR:0.712
Accuracy:37.318% C++
HSR:14.655% D--
Kills:454
Deaths (as Infiltrator):690
Deaths (to Infiltrators):1,197
KDR:0.65797
Kill Difference:236
Playtime:14.104 hours
Usage:3%
Score:0.455m
Score/min:538
Accuracy (listed only):28.427%
HSR (listed only):15.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:411
Deaths:245
KDR:1.678
Accuracy:20.071% B+
HSR:21.655% C*
Quasar VM1
B**
Kills:385
Deaths:246
KDR:1.565
Accuracy:20.953% B**
HSR:17.662% C+
Comet VM2
A+
Kills:133
Deaths:196
KDR:0.679
Accuracy:59.610% A+
HSR:1.504% D*
Comet VM2
A++
Kills:94
Deaths:197
KDR:0.477
Accuracy:58.741% A++
HSR:1.064% F
Kills:1,023
Deaths (as MAX Suit):442
Deaths (to MAX Suits):841
KDR:2.31448
Kill Difference:581
Playtime:24.191 hours
Usage:5%
Score:1.327m
Score/min:914
Accuracy (listed only):39.844%
HSR (listed only):10.471%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,412
V. Kills:177 N/A
Deaths:211
KDR:6.692
Accuracy:58.319% B**
KPH:73.400 B**
VKPH:9.200 C**
L100 Python AP
B**
Kills:986
V. Kills:736 134%
Deaths:394
KDR:2.503
Accuracy:72.323% A++
KPH:32.200 C*
VKPH:24 B**
L100 Python HEAT
B**
Kills:62
V. Kills:33 182%
Deaths:12
KDR:5.167
Accuracy:72.158% A*
KPH:32.100 C*
VKPH:17.100 B**
Kills:2,460 (2,460 + 0)
Deaths:617
KDR:3.987
VKDR:1.533
Vehicle Kills:946
Kill Difference:1,843
Playtime:51.824 hours
Usage:10%
Score:2.052m
Score/min:660
Driving Accuracy:72.158%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:91
V. Kills:74 121%
Deaths:58
KDR:1.569
Accuracy:57.157% B+
KPH:16.400 D
VKPH:13.300 C
Supernova PC
C+
Kills:74
V. Kills:27 264%
Deaths:30
KDR:2.467
Accuracy:49.552% C+
KPH:19.200 C
VKPH:7 C-
Saron HRB
C
Kills:68
V. Kills:48 139%
Deaths:17
KDR:4
Accuracy:45.297% C*
KPH:18.600 D
VKPH:13.200 C
Kills:233 (165 + 68)
Deaths:105
KDR:2.219
VKDR:1.419
Vehicle Kills:149
Kill Difference:128
Playtime:13.065 hours
Usage:3%
Score:0.548m
Score/min:699
Driving Accuracy:49.552%
Gunner Accuracy:45.297%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:210
V. Kills:7 N/A
Deaths:27
KDR:7.778
Accuracy:11.352% D*
KPH:54.400 C
VKPH:1.800 D
M40 Fury
A+
Kills:195
V. Kills:28 N/A
Deaths:20
KDR:9.750
Accuracy:32.730% C
KPH:77.500 A+
VKPH:11.100 B+
M40 Fury
C
Kills:108
V. Kills:14 N/A
Deaths:14
KDR:7.714
Accuracy:27.937% D--
KPH:45.600 C
VKPH:5.900 D-
M12 Kobalt
C-
Kills:54
V. Kills:1 N/A
Deaths:9
KDR:6
Accuracy:11.458% D*
KPH:52.300 C-
VKPH:1 D
Kills:567 (0 + 567)
Deaths:70
KDR:8.100
VKDR:0.714
Vehicle Kills:50
Kill Difference:497
Playtime:9.778 hours
Usage:2%
Score:0.314m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:11.458%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,5891,4122116.692C5.5358.319%B**1.629%C++73.5B**9.2C**52419.2h2.9B+5B*
Solstice VE3 1,1951,1851,7590.674C+0.4920.485%C-14.43%D-18.1C+N/A10865.4h14.1B+68.9C*
L100 Python AP 1,7229863942.503C1.3472.323%A++2.231%C32.1C*24B**74730.7h7.2C+9.9B+
Pulsar C 6596437200.893C+0.2722.327%C20.529%C-21.9CN/A12229.3h13.4C+60.2C+
Sticky Grenade 5265241524N/A522.8465.545%A+N/A1746.7A++6.7D118250.3h1.2B**1.9B**
NS-11C 5115047480.674C0.4926.805%B+17.857%C18.7CN/A11626.9h15C++55.8B
Thanatos VE70 5045015660.885C+0.2750.918%A8.982%D**27.2C+N/A19818.4h3.7B*7.3B*
Quasar VM1 4144112451.678C0.5220.071%B+21.655%C*32.6C+N/A23212.6h11.5B*57.1B++
Pandora VX25 3933934450.883C0.2846.299%B++15.522%C++28.5CN/A18613.8h3.9B+8.5B++
Quasar VM1 3933852461.565C++0.4120.953%B**17.662%C+30.1B++N/A24912.8h12.6B*60.2B+
Orion VS54 3163144000.785C0.3716.388%D-14.65%D**24.2CN/A20813h14C+85.6C
Lasher X2 3173104230.733C0.4327.673%C**3.226%C28.4C+N/A23910.9h21.3C+77C**
NS Baron G5AE 3063003810.787C--0.3752.41%B+15.667%C++22.1DN/A15313.6h4B+7.5C++
Proximity Mine 295295803.688C+2.5342.88%C++N/A155.3B*N/A10131.9h1.8B+4.3B+
Corvus VA55 2372353700.635C-0.5220.624%D11.489%F19.3C--N/A10312.2h12.9C+62.7C
Pulsar VS1 2272232680.832C+0.3326.413%B+25.112%B++25.1C++N/A1788.9h14B53B+
C-4 2852121781.191C+0.0331.062%B**N/A88.3C*30.4C++21292.4h1.5C++4.7B+
M12 Kobalt 217210277.778C-6.6211.352%D*9.524%F-53.8C1.8D3903.9h18.5C**163.2C
NS-15M1 2082061941.062C0.1020.259%C22.33%C+27.1C-N/A1937.6h14.5C-71.3C+
SVA-88 2102022450.824C-0.3421.451%C11.386%F-26.6D1.1A+2497.6h16.5D**76.9D
M40 Fury 223195209.75B+8.5932.73%CN/A78A+11.2B+7262.5h10.5B++32B+
MKV Suppressed 1771762250.782C0.3825.527%C+22.159%B+16.1DN/A14410.9h15C+58.8C++
Serpent VE92 1791733170.546C-0.6120.706%D13.873%D--17.7C-N/A2059.8h16.3D78.9C-
NS-11A 1711711920.891C0.2720.409%D-22.222%C++19.2DN/A1208.9h14.2C+69.8C
Frag Grenade 1691681168N/A166.8462.642%A*N/A840A+5C76870.2h2.6B**4.2B**
NS-7 PDW 1661623020.536C--0.6222.436%C10.494%D*13.3DN/A10512.2h18.1C--80.5C
NS-11P 1371351321.023C+0.1425.78%B+17.037%C23.7CN/A1075.7h13B+50.6B+
Comet VM2 2201331960.679C0.4859.61%A+1.504%D*13C**8.5A++28310.2h23.4B+39.3B++
NS-44 Commissioner 1161161630.712C0.4537.318%C++14.655%D--46.4B+N/A3562.5h4.2C+11.3C++
M40 Fury 122108147.714C++6.5527.937%D--N/A45C5.8D-5862.4h15.3C+54.8D
Comet VM2 158941970.477C--0.6858.741%A++1.064%F9C6.2B**25610.4h33.6D-57.1C++
Tank Mine 14593175.471A+4.3157.432%A++N/A186A++104A+48300.5h2.7D*4.8B*
Supernova FPC 16591581.569D0.4157.157%B+5.495%A*16.3D-13.2C-9115.6h6.5C--11.4C+
NS-15M AE 88881100.8D0.3623.189%C-14.773%D**18.3D--N/A1134.8h18.7F--80.6D--
Force-Blade 79797,9220.01C1.1528.633%C+6.329%C+0.3C-N/A2279.4h2.5C*8.9C**
Supernova PC 10174302.467C1.3149.552%C+4.054%A19C6.9C-4383.9h6C12.1C+
Ursa 7171800.888C0.2722.345%C+14.085%D**24.5C--N/A1772.9h13.1C58.7C+
Saron HRB 11668174C+2.8445.297%C*1.471%C+18.9D13.3C6523.6h27.3D60.2C
Spear Anti-Vehicle Phalanx Turret 11265135C3.8457.963%A1.538%D*43.3B31.3B**11591.5h11C19B
L100 Python HEAT 9562125.167C++4.0172.158%A*N/A32.6C*17.4A6281.9h7.1C9.8B+
M12 Kobalt 555496C--4.8411.458%D*11.111%D**54C-1D4991h21.3C186.2D
NS Decimator 98511300.392D0.7775.442%A++3.922%A+22.2D20.4B+8032.3h7.5F10C--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4530.1h
Spawn Beacon74340.4h
Nano-Armor Kit355319,33918h
Nanite Revive Grenade01390h
Spitfire Auto-Turret124520.6h
Ammunition Package502,7211.5h
Shield Recharging Field141,0990.5h
Medical Kit202730.3h
Anti-Infantry MANA Turret4730.2h
Medical Applicator27587,0666.1h
Recon Detection Device83070.5h
M20 Drake0650.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.74s on queries, 1.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.