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Agent FlexxAT[2o2] FlexxAT
NC BR 120

KDR: 4.24

Score: 29.5m

Last Seen: Jul 18th, 2020 5:44 PM
- OFFLINE - 43.6 hour(s)

Battle Rank 113 (120 total) - New Conglomerate on Cobalt
Level Progress (to 114): 79%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Impetus E540 Halberd M96 Mjolnir-H SAS-R EM4 Longshot Gauss Compact S AF-4 Cyclone AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $658,026 MLG Score: 526
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.501%19.562%36226132322,9485.09503-0.853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.753%-0.534D-0.233C0.096C+HEAD ++ (~10.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.254C*10.20.284C*45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.941%1.769%206413451,3576912881.96382470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%-1.076D*-0.473D0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.649B+40.676B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.943%5.123%18031313367,144443192216.1264372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%-0.395C--0.145C++0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.822B++6.80.83B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.093%63.921%1803413453,99462266.42122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.256%-0.433C---0.201C-0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.248C++2.40.249C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m297.3%289 (17.3k)258 (15.5k)4.2423943,21310,1864.91086120 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349215313.187%17.9%23611:1419

20% Combat Medic22% Engineer14% Heavy Assault35% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 2:11 AMOct 24th, 2014 10:34 PMAug 4th, 2020 6:31 AM (54d) (PST)Jul 18th, 2020 3:50 PM (71d) (PST)Jul 18th, 2020 1:44 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
409633460.3790.0890.0681.2430.039526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,5213,75120,770235475215,509

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1899.1h/79.1d 6,809 7,735 15,234 141.6k 2,805 7,663 4,416 46.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D--
Kills:1,244
Deaths:418
KDR:2.976
Accuracy:17.055% D**
HSR:17.524% D--
LA1 Anchor
D*
Kills:1,173
Deaths:246
KDR:4.768
Accuracy:17.827% F-
HSR:19.778% D*
GD-22S
D--
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:17.467% F
HSR:19.983% D--
EM6
D
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:16.303% F
HSR:23.362% D
NS-15M2
D*
Kills:269
Deaths:56
KDR:4.804
Accuracy:16.822% F-
HSR:19.331% D*
NC6 Gauss SAW
D*
Kills:219
Deaths:64
KDR:3.422
Accuracy:14.887% F
HSR:17.352% D*
NSX Naginata
C+
Kills:147
Deaths:35
KDR:4.200
Accuracy:18.133% D**
HSR:31.973% C+
NC6S Gauss SAW S
D*
Kills:92
Deaths:16
KDR:5.750
Accuracy:17.255% F-
HSR:18.478% D*
Kills:5,465
Deaths (as Heavy Assault):1,369
Deaths (to Heavy Assaults):2,699
KDR:3.99196
Kill Difference:4,096
Playtime:264.889 hours
Usage:14%
Score:3.539m
Score/min:223
Accuracy (listed only):16.968%
HSR (listed only):20.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,377
Deaths:463
KDR:2.974
Accuracy:19.655% D*
HSR:13.943% D
AF-4 Cyclone
D--
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.665% F--
HSR:13.756% D--
AC-X11
C--
Kills:1,251
Deaths:847
KDR:1.477
Accuracy:15.863% F--
HSR:21.263% C--
Blitz GD-10
D
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% F
HSR:14.949% D
MKV Suppressed
D--
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% F-
HSR:14.188% D--
GD-7F
C-
Kills:732
Deaths:317
KDR:2.309
Accuracy:19.197% F
HSR:20.082% C-
AF-19 Mercenary
C+
Kills:429
Deaths:268
KDR:1.601
Accuracy:15.755% F
HSR:23.310% C+
NS-7 PDW
D-
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D**
HSR:13.839% D-
AF-4A Bandit
D-
Kills:103
Deaths:57
KDR:1.807
Accuracy:17.904% F--
HSR:19.418% D-
Kills:7,817
Deaths (as Light Assault):3,607
Deaths (to Light Assaults):1,710
KDR:2.16717
Kill Difference:4,210
Playtime:168.915 hours
Usage:9%
Score:1.424m
Score/min:141
Accuracy (listed only):18.257%
HSR (listed only):17.194%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:1,377
Deaths:463
KDR:2.974
Accuracy:19.655% D*
HSR:13.943% D
AC-X11
C--
Kills:1,251
Deaths:847
KDR:1.477
Accuracy:15.863% F--
HSR:21.263% C--
GD-7F
C-
Kills:732
Deaths:317
KDR:2.309
Accuracy:19.197% F
HSR:20.082% C-
AF-19 Mercenary
C+
Kills:429
Deaths:268
KDR:1.601
Accuracy:15.755% F
HSR:23.310% C+
AF-4A Bandit
D-
Kills:103
Deaths:57
KDR:1.807
Accuracy:17.904% F--
HSR:19.418% D-
Kills:3,892
Deaths (as Engineer):1,952
Deaths (to Engineers):2,369
KDR:1.99385
Kill Difference:1,940
Playtime:421.916 hours
Usage:22%
Score:8.552m
Score/min:338
Accuracy (listed only):17.675%
HSR (listed only):19.603%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Impetus
C-
Kills:3,621
Deaths:584
KDR:6.200
Accuracy:28.339% D**
HSR:26.678% C-
SAS-R
D*
Kills:2,263
Deaths:220
KDR:10.286
Accuracy:32.175% F
HSR:62.572% D*
EM4 Longshot
D*
Kills:1,426
Deaths:140
KDR:10.186
Accuracy:32.963% D*
HSR:64.236% F--
AF-4 Cyclone
D--
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.665% F--
HSR:13.756% D--
Blitz GD-10
D
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% F
HSR:14.949% D
MKV Suppressed
D--
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% F-
HSR:14.188% D--
AF-18 Stalker
D
Kills:920
Deaths:256
KDR:3.594
Accuracy:20.829% F-
HSR:18.152% D
NS-44 Commissioner
D--
Kills:624
Deaths:342
KDR:1.825
Accuracy:30.702% D--
HSR:15.865% D*
NS-7 PDW
D-
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D**
HSR:13.839% D-
NC14 Bolt Driver
F
Kills:192
Deaths:37
KDR:5.189
Accuracy:27.286% F
HSR:62.500% F-
NC4 Mag-Shot
D*
Kills:147
Deaths:168
KDR:0.875
Accuracy:18.178% D**
HSR:12.925% D*
NSX Daimyo
D*
Kills:113
Deaths:9
KDR:12.556
Accuracy:30.985% F-
HSR:89.381% D*
NS-61 Emissary
D*
Kills:54
Deaths:25
KDR:2.160
Accuracy:20.994% D*
HSR:11.111% D*
Kills:13,285
Deaths (as Infiltrator):3,436
Deaths (to Infiltrators):1,509
KDR:3.86641
Kill Difference:9,849
Playtime:663.023 hours
Usage:35%
Score:8.316m
Score/min:209
Accuracy (listed only):24.491%
HSR (listed only):32.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D--
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.665% F--
HSR:13.756% D--
Blitz GD-10
D
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% F
HSR:14.949% D
MKV Suppressed
D--
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% F-
HSR:14.188% D--
Reaper DMR
D*
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:17.350% F--
HSR:17.743% D*
Carnage AR
D--
Kills:1,158
Deaths:567
KDR:2.042
Accuracy:17.260% F-
HSR:15.803% D--
GR-22
C-
Kills:1,158
Deaths:216
KDR:5.361
Accuracy:20.396% D**
HSR:20.207% C-
NC9 A-Tross
D--
Kills:1,156
Deaths:249
KDR:4.643
Accuracy:18.635% F-
HSR:18.772% D--
NC1 Gauss Rifle
D
Kills:1,044
Deaths:370
KDR:2.822
Accuracy:19.116% D*
HSR:18.487% D
NS-7 PDW
D-
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D**
HSR:13.839% D-
Kills:9,602
Deaths (as Combat Medic):3,348
Deaths (to Combat Medics):943
KDR:2.86798
Kill Difference:6,254
Playtime:377.578 hours
Usage:20%
Score:7.618m
Score/min:336
Accuracy (listed only):18.744%
HSR (listed only):16.416%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:1,245
V. Kills:36 N/A
Deaths:96
KDR:12.969
Accuracy:47.986% B
KPH:48 C
VKPH:1.400 D*
C150 Dalton
D-
Kills:280
V. Kills:232 120%
Deaths:10
KDR:28
Accuracy:32.544% C-
KPH:17.600 D--
VKPH:14.600 D-
Kills:1,525 (0 + 1,525)
Deaths:106
KDR:14.387
VKDR:2.528
Vehicle Kills:268
Kill Difference:1,419
Playtime:41.824 hours
Usage:2%
Score:0.425m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:32.544%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
F
Kills:961
V. Kills:154 N/A
Deaths:89
KDR:10.798
Accuracy:36.425% F
KPH:20.400 F
VKPH:3.300 F
L100 Python AP
D*
Kills:163
V. Kills:67 240%
Deaths:1
KDR:163
Accuracy:30.142% F**
KPH:23.700 D*
VKPH:9.700 F-
L100 Python HEAT
D
Kills:128
V. Kills:31 400%
Deaths:3
KDR:42.667
Accuracy:42.433% D--
KPH:28.300 D
VKPH:6.900 D*
C75 Viper
D*
Kills:105
V. Kills:9 N/A
Deaths:18
KDR:5.833
Accuracy:16.915% F*
KPH:12.900 D*
VKPH:1.100 D**
Kills:1,357 (1,357 + 0)
Deaths:111
KDR:12.225
VKDR:2.351
Vehicle Kills:261
Kill Difference:1,246
Playtime:66.599 hours
Usage:4%
Score:0.495m
Score/min:124
Driving Accuracy:16.915%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:3,224
V. Kills:1,262 255%
Deaths:117
KDR:27.556
Accuracy:43.164% C--
KPH:34.800 C+
VKPH:13.600 C-
Enforcer ML85
D--
Kills:313
V. Kills:170 183%
Deaths:49
KDR:6.388
Accuracy:30.895% F
KPH:15.900 D--
VKPH:8.600 D*
C85 Canister
D-
Kills:310
V. Kills:18 N/A
Deaths:8
KDR:38.750
Accuracy:29.662% D**
KPH:40 D-
VKPH:2.300 D--
Kills:3,847 (0 + 3,847)
Deaths:174
KDR:22.109
VKDR:8.333
Vehicle Kills:1,450
Kill Difference:3,673
Playtime:120.108 hours
Usage:6%
Score:1.357m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:29.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:2,789
V. Kills:1,565 178%
Deaths:151
KDR:18.470
Accuracy:40.942% D*
KPH:43.700 D
VKPH:24.500 D
C85 Canister-H
C--
Kills:861
V. Kills:28 N/A
Deaths:25
KDR:34.440
Accuracy:50.023% C--
KPH:86 D
VKPH:2.800 D*
M60-G Bulldog-H
D*
Kills:61
V. Kills:10 N/A
Deaths:6
KDR:10.167
Accuracy:21.386% T
KPH:13.100 F-
VKPH:2.200 D*
E540 Halberd-H
C
Kills:57
V. Kills:14 380%
Deaths:2
KDR:28.500
Accuracy:43.536% F-
KPH:45.600 C
VKPH:11.200 D**
Kills:3,768 (0 + 3,768)
Deaths:184
KDR:20.478
VKDR:8.788
Vehicle Kills:1,617
Kill Difference:3,584
Playtime:79.796 hours
Usage:4%
Score:1.120m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:43.536%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:273
V. Kills:41 N/A
Deaths:8
KDR:34.125
Accuracy:29.946% D-
KPH:37.700 D
VKPH:5.700 D-
M12 Kobalt
C--
Kills:257
V. Kills:5 N/A
Deaths:4
KDR:64.250
Accuracy:17.733% C--
KPH:54.100 D
VKPH:1.100 D*
M12 Kobalt
D-
Kills:126
V. Kills:4 N/A
Deaths:4
KDR:31.500
Accuracy:16.534% D
KPH:42.600 D--
VKPH:1.400 D-
M20 Basilisk
D--
Kills:77
V. Kills:20 367%
Deaths:18
KDR:4.278
Accuracy:21.020% F--
KPH:11.400 D--
VKPH:3 D*
M60-G Bulldog
D-
Kills:61
V. Kills:4 N/A
Deaths:4
KDR:15.250
Accuracy:29.403% D--
KPH:19.200 D-
VKPH:1.300 D--
M20 Basilisk
D-
Kills:56
V. Kills:18 295%
Deaths:12
KDR:4.667
Accuracy:23.055% F-
KPH:13.200 D-
VKPH:4.200 D*
Kills:850 (0 + 850)
Deaths:50
KDR:17
VKDR:1.840
Vehicle Kills:92
Kill Difference:800
Playtime:29.131 hours
Usage:2%
Score:0.244m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:23.055%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Impetus 3,6263,6215846.2A1.9628.339%D**26.678%C-25.4D--N/A57142.3h4.4C+15.4D
E540 Halberd 4,4863,22411727.556B**23.3143.164%C--3.195%C**34.8C+13.6C-20392.7h4.7B+10.9C++
M96 Mjolnir-H 4,3542,78915118.47A+14.2340.942%D*N/A43.6D24.5D24963.9h26.1B++63.8C**
SAS-R 2,2682,26322010.286A++6.0432.175%F62.572%D*28.2D--N/A7980.3h2.2C-7D*
EM4 Longshot 1,4261,42614010.186A5.9432.963%D*64.236%F--30.3DN/A14647.1h2.5D*7.7D**
Gauss Compact S 1,3851,3774632.974A++1.2719.655%D*13.943%D21.6CN/A6463.8h8.2B+41.5C+
AF-4 Cyclone 1,3771,3747411.854C++2.3917.665%F--13.756%D--18.7D-N/A6473.6h10.8C-61.3D**
AC-X11 1,2581,2518471.477C+2.7715.863%F--21.263%C--17.4D-N/A5172h10.6D-66.7F--
L105 Zephyr 1,2811,2459612.969C+8.7347.986%BN/A47.9C1.4D*18026h5.3B+11.1B+
EM1 1,2481,2444182.976B+1.2717.055%D**17.524%D--27.3D-N/A11645.5h11.3C++66.5D
LA1 Anchor 1,1741,1732464.768B+0.5317.827%F-19.778%D*27.7D--N/A10542.3h10.1C--56.7F
Blitz GD-10 1,1691,1645232.226B+2.0217.973%F14.949%D17.6D-N/A6766.2h14.3C+79.5C--
MKV Suppressed 1,1691,1633253.578A++0.6619.839%F-14.188%D--20.8D-N/A12756h13.3C+67.2D
Reaper DMR 1,1641,1612913.99A+0.2517.35%F--17.743%D*22.5D--N/A10251.5h9.3C53.7F-
GD-22S 1,1621,1611985.864A+1.6217.467%F19.983%D--25.3D-N/A7145.8h10.3C+59.2D-
EM6 1,1651,1603363.452B+0.7916.303%F23.362%D28.3D-N/A9841h10.7C65.5D--
Carnage AR 1,1591,1585672.042C*2.2017.26%F-15.803%D--16.6D--N/A7669.6h14.3D-82.8F-
GR-22 1,1641,1582165.361A++1.1220.396%D**20.207%C-18D--N/A4464.4h13C-63.6D-
NC9 A-Tross 1,1631,1562494.643M0.4018.635%F-18.772%D--18.2D*N/A5263.5h9.7C51.9D*
NC1 Gauss Rifle 1,0461,0443702.822A++1.4219.116%D*18.487%D17.6DN/A7359.2h11.8C61.9D
L100 Python HESH 1,1159618910.798C-6.5636.425%F1.145%C20.4F3.3F10247.1h3.3C9.1D--
AF-18 Stalker 9259202563.594B**0.6520.829%F-18.152%D21.8D-N/A5742.2h12.8C61.6D--
C85 Canister-H 8898612534.44A30.2050.023%C--16.609%A+86.1D2.8D*19110h6.3C*12.5C++
Bouncing Betty 7407402135.238U31.0039.406%DN/A224.2A+N/A8053.3h1.7B+4.3C+
GD-7F 7357323172.309C**1.9319.197%F20.082%C-13.5D-N/A4954.2h12.2C+63.5D
NS-44 Commissioner 6256243421.825B+2.4230.702%D--15.865%D*41.6CN/A15615h2.9B+9.3C++
AF-19 Mercenary 4314292681.601C++2.6415.755%F23.31%C+11.3DN/A7937.8h11.8C+75.1C--
Frag Grenade 3773741374N/A369.7649.071%C+N/A623.3C+5D-25660.6h3.4C+6.9C+
Enforcer ML85 483313496.388C+2.1530.895%F2.556%B+15.9D--8.6D*15419.7h7.9B**25.7C**
C85 Canister 328310838.75B++34.5129.662%D**14.194%C**40.3D-2.3D--987.7h9C30.5D-
AF-22 Crow 4323091522.033M++2.2160.895%D*2.265%C19.6C7.8C-17915.8h6B+9.9C**
C150 Dalton 5122801028A++23.7632.544%C-N/A17.6D--14.6D-15215.9h4.6D14.2D-
M40 Fury 314273834.125M**29.8829.946%D-1.099%D37.9D5.7D-1667.2h10.4B+34.6C++
NS-15M2 270269564.804B+0.5616.822%F-19.331%D*19.1D*N/A5714.1h13.6D-80.8F
C-4 3832631062.481B1.7620.905%D--N/A79.7C-36.4C**11153.3h1.4C6.9D
M12 Kobalt 262257464.25A++60.0117.733%C--12.451%F53.5D1D*1554.8h13.8B*77.7B+
NS-7 PDW 224224663.394A0.8520.462%D**13.839%D-21.7DN/A11110.3h15.7D76.5D--
NC6 Gauss SAW 219219643.422B++0.8214.887%F17.352%D*27.4DN/A4018h8.4C*56.1D
NC14 Bolt Driver 193192375.189B+0.9527.286%F62.5%F-20.4DN/A1529.4h2.9D--10.5D**
Sticky Grenade 1901901190N/A185.7650.683%C--N/A950CN/A37760.2h2C++3.9C++
L100 Python AP 2301631163U158.7630.142%F**N/A23.6D*9.7F-2136.9h4.3B14.2F
NS Decimator 258156483.25B**0.9951.163%D**3.846%A++25.6D--16.7C2956.1h5.4D10.5D*
NSX Naginata 147147354.2A++0.0418.133%D**31.973%C+13.9D*N/A5310.6h12.6D69.7D-
NC4 Mag-Shot 1481471680.875C+3.3718.178%D**12.925%D*33.4C+N/A1844.4h5.6B*30.9C+
L100 Python HEAT 159128342.667S38.4242.433%D--7.813%M**28.4D6.9D*1774.5h4.8C++11.3C
M12 Kobalt 130126431.5B27.2616.534%D15.079%D--42D--1.3D--1523h16.5C*99.6C+
Hawk GD-68 200126452.8A*1.4462.086%C1.587%D14.7C--8.6C--2258.6h6.1B++9.8B+
Spear Anti-Vehicle Phalanx Turret 149116523.2A++18.9635.576%D*6.897%A++37.4D10.6D*3153.1h6.2B+17.3C+
NSX Daimyo 113113912.556A*8.3130.985%F-89.381%D*29.7D--N/A643.8h2.8D9.2F
C75 Viper 114105185.833C1.5916.915%F*1.905%B*12.8D*1.1D**1468.2h9.3B55F-
AF-4A Bandit 105103571.807C+2.4417.904%F--19.418%D-11.7D*N/A648.8h12.4D*69.2F--
NC6S Gauss SAW S 9392165.75M1.5117.255%F-18.478%D*19.6D*N/A1094.7h10.2C59.1D*
Mag-Cutter 82826,3940.013C4.2316.977%D--4.878%C+0.1DN/A1756.1h1.9B+11.1C+
Tank Mine 11177233.348C+0.89115.831%SN/A96.3C--42.5D-11660.8h5.7T*4.9B
M20 Basilisk 9777184.278C+0.0421.02%F--2.597%D**11.3D--2.9D*1106.8h42.2A+200.9C++
M60-G Bulldog 6561415.25A*11.0129.403%D--1.639%C--19.1D-1.3D--1033.2h6.8C+23.1C--
M60-G Bulldog-H 7161610.167C-5.9221.386%T1.639%B*13.3F-2.2D*674.6h5.3D24.8T*
E540 Halberd-H 7157228.5B*24.2643.536%F-N/A43.8C10.8D**4121.3h2.9C**6.6C**
M20 Basilisk 7456124.667C++0.4223.055%F-5.357%C13.3D-4.3D*1444.2h46.3A+200.6C**
NS-61 Emissary 5454252.16A2.0820.994%D*11.111%D*27CN/A1092h11.4C*54.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit336814,20149h
Spawn Beacon21180.1h
Anti-Vehicle MANA Turret41270.4h
Nanite Revive Grenade01,4460.4h
Medical Applicator236445,42229.3h
Restoration Kit205550.5h
Recon Detection Device4320,38930.6h
Shield Recharging Field92,4511.1h
Ammunition Package93,0221.4h

Check the help document for the dictionary if you want to learn more about words used here.


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