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Agent FlexxAT[2o2] FlexxAT
NC BR 116

KDR: 4.07

Score: 27.5m

Last Seen: Apr 19th, 2018 5:15 PM
- OFFLINE - 54.1 hour(s)

Rank 116 (111) of the New Conglomerate, Leader of SOUWOS[2o2] SOUWOS
NC outfit on Cobalt

Members: 2
, on Cobalt
Level Progress (to 112): 22%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS E540 Halberd M96 Mjolnir-H SAS-R Impetus EM4 Longshot Gauss Compact S AF-4 Cyclone AC-X11
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $631,755 MLG Score: 505
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.318%18.562%3402694920,9624.81221-0.745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.834%-0.505D-0.255C-0.044C+HEAD ++ (~9.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.226C++10.70.249C++47.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.903%1.964%18439721,1716652251.75826518%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.86%-1.063D*-0.562D1.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.653B+40.68B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.589%5.218%1830139626,708418177916.0478377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.309%-0.309C0.293C*0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.813B++6.90.815B++14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.178%62.816%183039723,80058166.52921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.733%-0.469D-0.294C-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.225C++2.40.233C++5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SOUWOS[2o2] SOUWOS
NC outfit on Cobalt

Members: 2
27.5m293.9%292 (17.5k)262 (15.7k)4.0672139,5179,7164.7007116 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975192713.14%17.59%23110:5219

21% Combat Medic21% Engineer15% Heavy Assault33% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 2:11 AMOct 24th, 2014 10:34 PMApr 21st, 2018 5:50 AM (12h) (PST)Apr 19th, 2018 3:29 PM (2d) (PST)Apr 19th, 2018 1:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
402653370.3760.0920.0661.2180.038505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1013,91520,186236473215,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1750.6h/72.9d 6,155 6,951 13,657 127.9k 2,622 7,056 4,002 42.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D
Kills:1,244
Deaths:418
KDR:2.976
Accuracy:17.055% D-
HSR:17.524% D
LA1 Anchor
D
Kills:1,173
Deaths:246
KDR:4.768
Accuracy:17.827% D**
HSR:19.778% D
GD-22S
D
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:17.467% D*
HSR:19.983% D
EM6
C+
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:16.303% D*
HSR:23.362% C+
NS-15M2
D
Kills:269
Deaths:56
KDR:4.804
Accuracy:16.822% D**
HSR:19.331% D
NC6 Gauss SAW
D-
Kills:219
Deaths:64
KDR:3.422
Accuracy:14.887% D--
HSR:17.352% D-
NSX Naginata
B+
Kills:147
Deaths:35
KDR:4.200
Accuracy:18.133% D-
HSR:31.973% B+
NC6S Gauss SAW S
D-
Kills:92
Deaths:16
KDR:5.750
Accuracy:17.255% D*
HSR:18.478% D-
Kills:5,465
Deaths (as Heavy Assault):1,369
Deaths (to Heavy Assaults):2,619
KDR:3.99196
Kill Difference:4,096
Playtime:263.750 hours
Usage:15%
Score:3.530m
Score/min:223
Accuracy (listed only):16.968%
HSR (listed only):20.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,377
Deaths:463
KDR:2.974
Accuracy:19.655% D-
HSR:13.943% D
AF-4 Cyclone
D
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.666% D**
HSR:13.756% D
AC-X11
C+
Kills:1,251
Deaths:847
KDR:1.477
Accuracy:15.863% F-
HSR:21.263% C+
Blitz GD-10
C+
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% D*
HSR:14.949% C+
MKV Suppressed
D
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% D*
HSR:14.188% D
GD-7F
C++
Kills:670
Deaths:277
KDR:2.419
Accuracy:19.210% D*
HSR:20.299% C++
AF-19 Mercenary
B+
Kills:428
Deaths:268
KDR:1.597
Accuracy:15.767% D*
HSR:23.365% B+
NS-7 PDW
D
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D-
HSR:13.839% D
AF-4A Bandit
D
Kills:102
Deaths:57
KDR:1.789
Accuracy:17.943% F
HSR:18.627% D
Kills:7,753
Deaths (as Light Assault):3,567
Deaths (to Light Assaults):1,663
KDR:2.17354
Kill Difference:4,186
Playtime:166.215 hours
Usage:9%
Score:1.398m
Score/min:140
Accuracy (listed only):18.264%
HSR (listed only):17.136%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:1,377
Deaths:463
KDR:2.974
Accuracy:19.655% D-
HSR:13.943% D
AC-X11
C+
Kills:1,251
Deaths:847
KDR:1.477
Accuracy:15.863% F-
HSR:21.263% C+
GD-7F
C++
Kills:670
Deaths:277
KDR:2.419
Accuracy:19.210% D*
HSR:20.299% C++
AF-19 Mercenary
B+
Kills:428
Deaths:268
KDR:1.597
Accuracy:15.767% D*
HSR:23.365% B+
AF-4A Bandit
D
Kills:102
Deaths:57
KDR:1.789
Accuracy:17.943% F
HSR:18.627% D
Kills:3,828
Deaths (as Engineer):1,912
Deaths (to Engineers):2,288
KDR:2.00209
Kill Difference:1,916
Playtime:372.128 hours
Usage:21%
Score:7.694m
Score/min:345
Accuracy (listed only):17.688%
HSR (listed only):19.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:2,209
Deaths:218
KDR:10.133
Accuracy:32.293% D*
HSR:62.245% D
Impetus
D
Kills:1,949
Deaths:321
KDR:6.072
Accuracy:29.990% D
HSR:22.165% D-
EM4 Longshot
D*
Kills:1,425
Deaths:140
KDR:10.179
Accuracy:32.960% D*
HSR:64.211% F-
AF-4 Cyclone
D
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.666% D**
HSR:13.756% D
Blitz GD-10
C+
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% D*
HSR:14.949% C+
MKV Suppressed
D
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% D*
HSR:14.188% D
AF-18 Stalker
C
Kills:920
Deaths:256
KDR:3.594
Accuracy:20.829% D**
HSR:18.152% C
NS-44 Commissioner
D
Kills:574
Deaths:323
KDR:1.777
Accuracy:30.494% D
HSR:15.331% D-
NS-7 PDW
D
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D-
HSR:13.839% D
NC14 Bolt Driver
D**
Kills:166
Deaths:36
KDR:4.611
Accuracy:26.652% D**
HSR:58.434% F
NC4 Mag-Shot
D-
Kills:147
Deaths:168
KDR:0.875
Accuracy:18.178% D*
HSR:12.925% D-
NS-61 Emissary
D--
Kills:54
Deaths:25
KDR:2.160
Accuracy:20.994% D*
HSR:11.111% D--
Kills:11,369
Deaths (as Infiltrator):3,142
Deaths (to Infiltrators):1,421
KDR:3.6184
Kill Difference:8,227
Playtime:583.808 hours
Usage:33%
Score:7.485m
Score/min:214
Accuracy (listed only):24.027%
HSR (listed only):26.775%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.666% D**
HSR:13.756% D
Blitz GD-10
C+
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% D*
HSR:14.949% C+
MKV Suppressed
D
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% D*
HSR:14.188% D
Reaper DMR
D-
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:17.350% F-
HSR:17.743% D-
GR-22
C++
Kills:1,158
Deaths:216
KDR:5.361
Accuracy:20.396% D-
HSR:20.207% C++
Carnage AR
D
Kills:1,158
Deaths:567
KDR:2.042
Accuracy:17.260% F
HSR:15.803% D
NC9 A-Tross
D
Kills:1,156
Deaths:249
KDR:4.643
Accuracy:18.635% D**
HSR:18.772% D
NC1 Gauss Rifle
C
Kills:844
Deaths:298
KDR:2.832
Accuracy:19.450% D
HSR:18.010% C
NS-7 PDW
D
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D-
HSR:13.839% D
Kills:9,402
Deaths (as Combat Medic):3,276
Deaths (to Combat Medics):904
KDR:2.86996
Kill Difference:6,126
Playtime:362.492 hours
Usage:21%
Score:7.434m
Score/min:342
Accuracy (listed only):18.781%
HSR (listed only):16.363%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:1,245
V. Kills:36 N/A
Deaths:96
KDR:12.969
Accuracy:47.986% B++
KPH:48 C+
VKPH:1.400 D*
C150 Dalton
D
Kills:139
V. Kills:165 84%
Deaths:9
KDR:15.444
Accuracy:32.554% D
KPH:13.100 D--
VKPH:15.600 D
Kills:1,384 (0 + 1,384)
Deaths:105
KDR:13.181
VKDR:1.914
Vehicle Kills:201
Kill Difference:1,279
Playtime:36.560 hours
Usage:2%
Score:0.383m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:32.554%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:947
V. Kills:149 N/A
Deaths:89
KDR:10.640
Accuracy:36.519% D**
KPH:20.300 D*
VKPH:3.200 D*
L100 Python HEAT
C
Kills:120
V. Kills:28 414%
Deaths:3
KDR:40
Accuracy:43.343% D-
KPH:27.500 C
VKPH:6.400 D--
C75 Viper
D--
Kills:104
V. Kills:9 N/A
Deaths:18
KDR:5.778
Accuracy:16.913% F--
KPH:12.900 D--
VKPH:1.100 F-
Kills:1,171 (1,171 + 0)
Deaths:110
KDR:10.645
VKDR:1.691
Vehicle Kills:186
Kill Difference:1,061
Playtime:59.024 hours
Usage:3%
Score:0.395m
Score/min:112
Driving Accuracy:16.913%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:3,021
V. Kills:1,199 252%
Deaths:114
KDR:26.500
Accuracy:43.415% C
KPH:34.700 B+
VKPH:13.800 C-
Enforcer ML85
D
Kills:313
V. Kills:170 183%
Deaths:49
KDR:6.388
Accuracy:30.895% D*
KPH:15.900 D
VKPH:8.600 D*
C85 Canister
D
Kills:310
V. Kills:18 N/A
Deaths:8
KDR:38.750
Accuracy:29.662% D--
KPH:40 D
VKPH:2.300 D-
Kills:3,644 (0 + 3,644)
Deaths:171
KDR:21.310
VKDR:8.111
Vehicle Kills:1,387
Kill Difference:3,473
Playtime:114.487 hours
Usage:7%
Score:1.295m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:29.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:2,292
V. Kills:1,386 165%
Deaths:143
KDR:16.028
Accuracy:40.696% D*
KPH:41.100 C
VKPH:24.800 D
C85 Canister-H
C++
Kills:834
V. Kills:28 N/A
Deaths:25
KDR:33.360
Accuracy:49.045% C++
KPH:86.800 C-
VKPH:2.900 D*
M60-G Bulldog-H
D*
Kills:61
V. Kills:10 N/A
Deaths:6
KDR:10.167
Accuracy:21.386% F-
KPH:13.100 F
VKPH:2.200 D*
Kills:3,187 (0 + 3,187)
Deaths:174
KDR:18.316
VKDR:8.184
Vehicle Kills:1,424
Kill Difference:3,013
Playtime:70.039 hours
Usage:4%
Score:0.962m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:21.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:273
V. Kills:41 N/A
Deaths:8
KDR:34.125
Accuracy:29.946% D
KPH:37.700 C-
VKPH:5.700 D
M12 Kobalt
C++
Kills:226
V. Kills:5 N/A
Deaths:4
KDR:56.500
Accuracy:18.667% C++
KPH:65.900 C+
VKPH:1.500 D
M12 Kobalt
D
Kills:94
V. Kills:4 N/A
Deaths:4
KDR:23.500
Accuracy:17.851% C+
KPH:37.800 D--
VKPH:1.600 D
M20 Basilisk
D
Kills:76
V. Kills:20 362%
Deaths:18
KDR:4.222
Accuracy:21.008% F-
KPH:11.300 D
VKPH:3 D*
M60-G Bulldog
D
Kills:60
V. Kills:4 N/A
Deaths:4
KDR:15
Accuracy:29.205% D
KPH:19.200 D
VKPH:1.300 D*
M20 Basilisk
D
Kills:56
V. Kills:18 295%
Deaths:12
KDR:4.667
Accuracy:22.996% F
KPH:13.400 D
VKPH:4.300 D*
Kills:785 (0 + 785)
Deaths:50
KDR:15.700
VKDR:1.840
Vehicle Kills:92
Kill Difference:735
Playtime:27.204 hours
Usage:2%
Score:0.229m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:22.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,2203,02111426.5M22.4343.415%C3.343%C+34.7B+13.8C-20587.1h4.7B*10.8B+
M96 Mjolnir-H 3,6782,29214316.028M*11.9640.696%D*N/A41.1C24.8D24955.8h27.1B*66.5B+
SAS-R 2,2142,20921810.133A*6.0732.293%D*62.245%D28.2DN/A7978.4h2.3C+7C
Impetus 1,9501,9493216.072M2.0029.99%D22.165%D-24DN/A5181.2h4.4C*14.7C+
EM4 Longshot 1,4251,42514010.179A*6.1132.96%D*64.211%F-30.3C+N/A14647h2.5C--7.7D
Gauss Compact S 1,3851,3774632.974A++1.0919.655%D-13.943%D21.6C+N/A6463.8h8.2B++41.5B
AF-4 Cyclone 1,3771,3747411.854B+2.2117.666%D**13.756%D18.7DN/A6473.5h10.8C++61.3C--
AC-X11 1,2581,2518471.477B2.5915.863%F-21.263%C+17.4DN/A5072h10.6C+66.7D
L105 Zephyr 1,2811,2459612.969C**8.9047.986%B++N/A47.9C+1.4D*18026h5.3B+11.1B+
EM1 1,2481,2444182.976A++1.0917.055%D-17.524%D27.3C-N/A11545.5h11.3B+66.5C+
LA1 Anchor 1,1741,1732464.768B**0.7017.827%D**19.778%D27.7DN/A10442.3h10.1C+56.7D
Blitz GD-10 1,1691,1645232.226B*1.8417.973%D*14.949%C+17.6DN/A6766.2h14.3C*79.5C
MKV Suppressed 1,1691,1633253.578M0.4919.839%D*14.188%D20.8DN/A12756h13.3C*67.2C+
GD-22S 1,1621,1611985.864A++1.8017.467%D*19.983%D25.3DN/A7045.8h10.3C**59.2C
Reaper DMR 1,1641,1612913.99B++0.0817.35%F-17.743%D-22.5DN/A10251.5h9.3C++53.7D-
EM6 1,1651,1603363.452B**0.6216.303%D*23.362%C+28.3DN/A9841h10.7C++65.5C
GR-22 1,1641,1582165.361M1.2920.396%D-20.207%C++18DN/A4364.4h13C++63.6C
Carnage AR 1,1591,1585672.042B+2.0317.26%F15.803%D16.6D-N/A7669.6h14.3C82.8D--
NC9 A-Tross 1,1631,1562494.643M+0.5818.635%D**18.772%D18.2D-N/A5263.5h9.7C+51.9D
L100 Python HESH 1,0969478910.64C+6.5736.519%D**1.162%D20.3D*3.2D*10146.6h3.3C+9D
AF-18 Stalker 9259202563.594A*0.4720.829%D**18.152%C21.9DN/A5742.1h12.8C+61.6D
NC1 Gauss Rifle 8458442982.832B**1.2419.45%D18.01%C18.2C-N/A8246.5h11.3B+58.2C+
C85 Canister-H 8628342533.36B*29.2949.045%C++16.667%A86.9C-2.9D*1939.6h6.1C+12.4C++
GD-7F 6736702772.419B*1.6519.21%D*20.299%C++14.5DN/A5446.2h11.9B+61.9C+
Bouncing Betty 6516511934.263S30.2042.195%CN/A232.5A*N/A8702.8h1.7B+4.1C*
NS-44 Commissioner 5755743231.777B++2.2930.494%D15.331%D-41.6C*N/A16113.8h2.8B**9.2B+
AF-19 Mercenary 4304282681.597B++2.4715.767%D*23.365%B+11.4C--N/A7837.5h11.9B75.2C+
Enforcer ML85 483313496.388B2.3230.895%D*2.556%C**15.9D8.6D*15319.7h7.9A25.7B++
C85 Canister 328310838.75B*34.6829.662%D--14.194%C++40.3D2.3D-987.7h9D30.5D
AF-22 Crow 4323091522.033A**2.0360.915%D--2.265%C19.6C+7.8C17915.8h6B*9.9B++
Frag Grenade 3043031303N/A298.9347.931%C*N/A606B2D--26540.5h3.6C++7.4C**
M40 Fury 314273834.125S30.0629.946%D1.099%D37.9C-5.7D1657.2h10.4B+34.6C*
NS-15M2 270269564.804A+0.7416.822%D**19.331%D19.1D-N/A5614.1h13.6C80.8D
C-4 3502381042.288B++1.7820.642%DN/A74.4C+35B10773.2h1.5C++7.3C+
M12 Kobalt 231226456.5M**52.4318.667%C++12.832%D*66.5C+1.5D1863.4h13.1B**70.2B++
NS-7 PDW 224224663.394M+0.6720.462%D-13.839%D21.7CN/A10910.3h15.7C+76.5C
NC6 Gauss SAW 219219643.422A+0.6514.887%D--17.352%D-27.4CN/A3898h8.4B+56.1C++
Sticky Grenade 1901901190N/A185.9351.105%CN/A950C+N/A37830.2h1.9C**3.8C*
NC14 Bolt Driver 167166364.611B**0.5426.652%D**58.434%F18.9CN/A1518.8h3C-11.3D--
NS Decimator 258156483.25M0.8251.585%D*3.846%B**26C--17C++2956h5.3C+10.3D
NSX Naginata 147147354.2A*0.1318.133%D-31.973%B+13.9D*N/A5210.6h12.6C+69.7C
NC4 Mag-Shot 1481471680.875C++3.1918.178%D*12.925%D-33.4B+N/A1784.4h5.6B+30.9C++
C150 Dalton 304139915.444A+11.3832.554%DN/A13.1D--15.6D16210.6h6.4D19.7D--
L100 Python HEAT 148120340S35.9343.343%D-8.333%M**27.3C6.4D--1704.4h4.9B11.3C++
Hawk GD-68 187118442.682M+1.3962.382%C+1.695%D14.6C+8.5C2318.1h6.2B*9.9B++
Spear Anti-Vehicle Phalanx Turret 147114522.8M18.7335.885%D6.14%B*39.3C+11.4D--3232.9h5.9B+16.5B+
C75 Viper 113104185.778C++1.7116.913%F--1.923%B+12.8D--1.1F-1438.1h9.3B+55.3D--
AF-4A Bandit 104102571.789B2.2817.943%F18.627%D11.9DN/A638.6h12.4D68.9D*
M12 Kobalt 9894423.5A19.4317.851%C+12.766%D*37.6D--1.6D1462.5h18.4C+103.3C++
NC6S Gauss SAW S 9392165.75M++1.6817.255%D*18.478%D-19.6D--N/A1074.7h10.2C++59.1C
Mag-Cutter 82826,3940.013C4.0516.977%D--4.878%C+0.1DN/A1755.7h1.9B++11.1C++
M20 Basilisk 9676184.222B*0.1521.008%F-2.632%D**11.3D3D*1066.7h42.7A+203.1B+
Tank Mine 9969183.833B+0.23115.16%SN/A98.6C+42.9D13060.7h5.7T*5B++
M60-G Bulldog-H 7161610.167C+6.1021.386%F-1.639%C+13.3F2.2D*644.6h5.3C+24.8F
M60-G Bulldog 6460415A*10.9329.205%D1.667%D-19.4D1.3D*1013.1h6.8C++23.3C+
M20 Basilisk 7456124.667B**0.6022.996%F5.357%C13.3D4.3D*1404.2h45.8A+199.3B++
NS-61 Emissary 5454252.16A++1.9120.994%D*11.111%D--27C+N/A1072h11.4B+54.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit205550.5h
Nano-Armor Kit286729,27544h
Anti-Vehicle MANA Turret41270.4h
Spawn Beacon2760.1h
Nanite Revive Grenade01,3640.4h
Medical Applicator234428,71628.2h
Recon Detection Device3918,03127.3h
Ammunition Package92,6861.3h
Shield Recharging Field92,4491.1h

Check the help document for the dictionary if you want to learn more about words used here.


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