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Agent FlexxAT[2o2] FlexxAT
NC BR 117

KDR: 4.12

Score: 28m

Last Seen: Nov 10th, 2018 5:53 PM
- OFFLINE - 190.6 hour(s)

Battle Rank 111 (117 total) - New Conglomerate on Cobalt - Outfit Leader of SOUWOS[2o2] SOUWOS
NC outfit on Cobalt

Members: 1
Level Progress (to 112): 74%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS E540 Halberd M96 Mjolnir-H SAS-R Impetus EM4 Longshot Gauss Compact S AF-4 Cyclone AC-X11
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $644,265 MLG Score: 515
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.34%18.593%3412699521,2074.82965-0.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.855%-0.523D-0.305C-0.004C+HEAD ++ (~9.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.227C++10.60.256C*47.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.903%1.964%183310181,1716682271.75299514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.86%-1.067D*-0.446C--1.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.655B+40.681B+9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.409%5.282%18381310086,853423181116.2009378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.444%-0.345C-0.252C*0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.819B++6.90.823B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.09%63.692%1838410173,95558666.73765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.414%-0.445C---0.23C-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.238C++2.40.242C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SOUWOS[2o2] SOUWOS
NC outfit on Cobalt

Members: 1
28m291.8%292 (17.5k)262 (15.7k)4.1220440,3969,8004.77031117 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021197913.188%17.692%23310:5219

21% Combat Medic22% Engineer15% Heavy Assault33% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 2:11 AMOct 24th, 2014 10:34 PMNov 17th, 2018 11:45 PM (11h) (PST)Nov 10th, 2018 1:57 PM (8d) (PST)Nov 10th, 2018 1:53 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
406653410.3780.0920.0671.2160.039515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,3493,87620,473236473215,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1780.9h/74.2d 6,353 7,147 14,036 130k 2,667 7,188 4,145 43.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
D
Kills:1,244
Deaths:418
KDR:2.976
Accuracy:17.055% D-
HSR:17.524% D
LA1 Anchor
D
Kills:1,173
Deaths:246
KDR:4.768
Accuracy:17.827% D*
HSR:19.778% D
GD-22S
D
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:17.467% D--
HSR:19.983% D
EM6
C+
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:16.303% D--
HSR:23.362% C+
NS-15M2
D
Kills:269
Deaths:56
KDR:4.804
Accuracy:16.822% D*
HSR:19.331% D
NC6 Gauss SAW
D-
Kills:219
Deaths:64
KDR:3.422
Accuracy:14.887% D-
HSR:17.352% D--
NSX Naginata
B+
Kills:147
Deaths:35
KDR:4.200
Accuracy:18.133% D
HSR:31.973% B+
NC6S Gauss SAW S
D
Kills:92
Deaths:16
KDR:5.750
Accuracy:17.255% D*
HSR:18.478% D
Kills:5,465
Deaths (as Heavy Assault):1,369
Deaths (to Heavy Assaults):2,639
KDR:3.99196
Kill Difference:4,096
Playtime:264.236 hours
Usage:15%
Score:3.535m
Score/min:223
Accuracy (listed only):16.968%
HSR (listed only):20.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D
Kills:1,377
Deaths:463
KDR:2.974
Accuracy:19.655% D
HSR:13.943% D
AF-4 Cyclone
D
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.665% D**
HSR:13.756% D
AC-X11
C+
Kills:1,251
Deaths:847
KDR:1.477
Accuracy:15.863% F
HSR:21.263% C+
Blitz GD-10
C
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% D*
HSR:14.949% C
MKV Suppressed
D-
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% D--
HSR:14.188% D-
GD-7F
C++
Kills:693
Deaths:281
KDR:2.466
Accuracy:19.204% D--
HSR:20.491% C++
AF-19 Mercenary
B
Kills:429
Deaths:268
KDR:1.601
Accuracy:15.755% D*
HSR:23.310% B
NS-7 PDW
D
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D
HSR:13.839% D
AF-4A Bandit
C--
Kills:103
Deaths:57
KDR:1.807
Accuracy:17.904% D**
HSR:19.418% C--
Kills:7,778
Deaths (as Light Assault):3,571
Deaths (to Light Assaults):1,679
KDR:2.1781
Kill Difference:4,207
Playtime:167.357 hours
Usage:9%
Score:1.410m
Score/min:140
Accuracy (listed only):18.258%
HSR (listed only):17.239%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D
Kills:1,377
Deaths:463
KDR:2.974
Accuracy:19.655% D
HSR:13.943% D
AC-X11
C+
Kills:1,251
Deaths:847
KDR:1.477
Accuracy:15.863% F
HSR:21.263% C+
GD-7F
C++
Kills:693
Deaths:281
KDR:2.466
Accuracy:19.204% D--
HSR:20.491% C++
AF-19 Mercenary
B
Kills:429
Deaths:268
KDR:1.601
Accuracy:15.755% D*
HSR:23.310% B
AF-4A Bandit
C--
Kills:103
Deaths:57
KDR:1.807
Accuracy:17.904% D**
HSR:19.418% C--
Kills:3,853
Deaths (as Engineer):1,916
Deaths (to Engineers):2,300
KDR:2.01096
Kill Difference:1,937
Playtime:383.335 hours
Usage:22%
Score:7.945m
Score/min:345
Accuracy (listed only):17.676%
HSR (listed only):19.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:2,263
Deaths:220
KDR:10.286
Accuracy:32.175% D--
HSR:62.572% D
Impetus
D
Kills:2,050
Deaths:336
KDR:6.101
Accuracy:30.009% D
HSR:22.244% D-
EM4 Longshot
D--
Kills:1,426
Deaths:140
KDR:10.186
Accuracy:32.963% D--
HSR:64.236% F-
AF-4 Cyclone
D
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.665% D**
HSR:13.756% D
Blitz GD-10
C
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% D*
HSR:14.949% C
MKV Suppressed
D-
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% D--
HSR:14.188% D-
AF-18 Stalker
C
Kills:920
Deaths:256
KDR:3.594
Accuracy:20.829% D*
HSR:18.152% C
NS-44 Commissioner
D
Kills:597
Deaths:329
KDR:1.815
Accuracy:30.799% D
HSR:15.578% D-
NS-7 PDW
D
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D
HSR:13.839% D
NC14 Bolt Driver
D*
Kills:166
Deaths:36
KDR:4.611
Accuracy:26.652% D*
HSR:58.434% F
NC4 Mag-Shot
D--
Kills:147
Deaths:168
KDR:0.875
Accuracy:18.178% D*
HSR:12.925% D--
NSX Daimyo
D*
Kills:100
Deaths:7
KDR:14.286
Accuracy:31.271% D**
HSR:90% D*
NS-61 Emissary
D--
Kills:54
Deaths:25
KDR:2.160
Accuracy:20.994% D--
HSR:11.111% D--
Kills:11,648
Deaths (as Infiltrator):3,172
Deaths (to Infiltrators):1,433
KDR:3.67213
Kill Difference:8,476
Playtime:594.438 hours
Usage:33%
Score:7.590m
Score/min:213
Accuracy (listed only):24.601%
HSR (listed only):31.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:1,374
Deaths:741
KDR:1.854
Accuracy:17.665% D**
HSR:13.756% D
Blitz GD-10
C
Kills:1,164
Deaths:523
KDR:2.226
Accuracy:17.973% D*
HSR:14.949% C
MKV Suppressed
D-
Kills:1,163
Deaths:325
KDR:3.578
Accuracy:19.839% D--
HSR:14.188% D-
Reaper DMR
D--
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:17.350% F
HSR:17.743% D--
Carnage AR
D
Kills:1,158
Deaths:567
KDR:2.042
Accuracy:17.260% D**
HSR:15.803% D
GR-22
C++
Kills:1,158
Deaths:216
KDR:5.361
Accuracy:20.396% D
HSR:20.207% C++
NC9 A-Tross
D
Kills:1,156
Deaths:249
KDR:4.643
Accuracy:18.635% D*
HSR:18.772% D
NC1 Gauss Rifle
C-
Kills:940
Deaths:330
KDR:2.848
Accuracy:19.447% D
HSR:17.872% C-
NS-7 PDW
D
Kills:224
Deaths:66
KDR:3.394
Accuracy:20.462% D
HSR:13.839% D
Kills:9,498
Deaths (as Combat Medic):3,308
Deaths (to Combat Medics):909
KDR:2.87122
Kill Difference:6,190
Playtime:369.122 hours
Usage:21%
Score:7.508m
Score/min:339
Accuracy (listed only):18.781%
HSR (listed only):16.348%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:1,245
V. Kills:36 N/A
Deaths:96
KDR:12.969
Accuracy:47.986% B++
KPH:48 C+
VKPH:1.400 D*
C150 Dalton
D
Kills:149
V. Kills:169 88%
Deaths:10
KDR:14.900
Accuracy:32.489% D
KPH:13.600 D--
VKPH:15.500 D
Kills:1,394 (0 + 1,394)
Deaths:106
KDR:13.151
VKDR:1.934
Vehicle Kills:205
Kill Difference:1,288
Playtime:36.876 hours
Usage:2%
Score:0.386m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:32.489%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:947
V. Kills:149 N/A
Deaths:89
KDR:10.640
Accuracy:36.519% D*
KPH:20.300 D**
VKPH:3.200 D*
L100 Python HEAT
C+
Kills:120
V. Kills:28 414%
Deaths:3
KDR:40
Accuracy:43.343% D
KPH:27.500 C+
VKPH:6.400 D*
C75 Viper
D--
Kills:104
V. Kills:9 N/A
Deaths:18
KDR:5.778
Accuracy:16.913% F--
KPH:12.900 D--
VKPH:1.100 F
Kills:1,171 (1,171 + 0)
Deaths:110
KDR:10.645
VKDR:1.691
Vehicle Kills:186
Kill Difference:1,061
Playtime:59.024 hours
Usage:3%
Score:0.399m
Score/min:113
Driving Accuracy:16.913%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:3,106
V. Kills:1,226 253%
Deaths:116
KDR:26.776
Accuracy:43.524% C+
KPH:35 B+
VKPH:13.800 C
Enforcer ML85
D
Kills:313
V. Kills:170 183%
Deaths:49
KDR:6.388
Accuracy:30.895% D*
KPH:15.900 D
VKPH:8.600 D*
C85 Canister
D
Kills:310
V. Kills:18 N/A
Deaths:8
KDR:38.750
Accuracy:29.662% D--
KPH:40 D
VKPH:2.300 D
Kills:3,729 (0 + 3,729)
Deaths:173
KDR:21.555
VKDR:8.173
Vehicle Kills:1,414
Kill Difference:3,556
Playtime:116.252 hours
Usage:7%
Score:1.320m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:29.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:2,562
V. Kills:1,482 173%
Deaths:151
KDR:16.967
Accuracy:40.938% D--
KPH:42.400 C
VKPH:24.500 C--
C85 Canister-H
C++
Kills:858
V. Kills:28 N/A
Deaths:25
KDR:34.320
Accuracy:50.023% C++
KPH:86.200 C
VKPH:2.800 D--
M60-G Bulldog-H
D*
Kills:61
V. Kills:10 N/A
Deaths:6
KDR:10.167
Accuracy:21.386% F--
KPH:13.100 F
VKPH:2.200 D*
Kills:3,481 (0 + 3,481)
Deaths:182
KDR:19.126
VKDR:8.352
Vehicle Kills:1,520
Kill Difference:3,299
Playtime:75.066 hours
Usage:4%
Score:1.029m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:21.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:273
V. Kills:41 N/A
Deaths:8
KDR:34.125
Accuracy:29.946% D
KPH:37.700 C
VKPH:5.700 D
M12 Kobalt
C*
Kills:237
V. Kills:5 N/A
Deaths:4
KDR:59.250
Accuracy:18.535% C*
KPH:58.500 C+
VKPH:1.200 D-
M12 Kobalt
D
Kills:108
V. Kills:4 N/A
Deaths:4
KDR:27
Accuracy:16.818% C+
KPH:39.200 D-
VKPH:1.500 D
M20 Basilisk
D-
Kills:76
V. Kills:20 362%
Deaths:18
KDR:4.222
Accuracy:21.008% F-
KPH:11.300 D-
VKPH:3 D*
M60-G Bulldog
C--
Kills:61
V. Kills:4 N/A
Deaths:4
KDR:15.250
Accuracy:29.345% C--
KPH:19.400 D
VKPH:1.300 D*
M20 Basilisk
D
Kills:56
V. Kills:18 295%
Deaths:12
KDR:4.667
Accuracy:22.986% F
KPH:13.300 D
VKPH:4.300 D-
Kills:811 (0 + 811)
Deaths:50
KDR:16.220
VKDR:1.840
Vehicle Kills:92
Kill Difference:761
Playtime:28.147 hours
Usage:2%
Score:0.234m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:22.986%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,3323,10611626.776M+22.6543.524%C+3.316%C+35B+13.8C20588.8h4.7B*10.8B++
M96 Mjolnir-H 4,0442,56215116.967S12.8440.938%D--N/A42.3C24.5C--24760.5h26.5B++64.8B+
SAS-R 2,2682,26322010.286A*6.1632.175%D--62.572%D28.2C-N/A7880.3h2.2C*7C
Impetus 2,0512,0503366.101A**1.9830.009%D22.244%D-24.1DN/A5285h4.4B14.7C++
EM4 Longshot 1,4261,42614010.186A*6.0632.963%D--64.236%F-30.3C+N/A14647.1h2.5C-7.7D
Gauss Compact S 1,3851,3774632.974A*1.1519.655%D13.943%D21.6C++N/A6463.8h8.2B*41.5B+
AF-4 Cyclone 1,3771,3747411.854B+2.2717.665%D**13.756%D18.7DN/A6473.6h10.8C*61.3C
AC-X11 1,2581,2518471.477B+2.6515.863%F21.263%C+17.4C-N/A5172h10.6C+66.7D
L105 Zephyr 1,2811,2459612.969B8.8547.986%B++N/A47.9C+1.4D*18026h5.3B+11.1B++
EM1 1,2481,2444182.976A++1.1517.055%D-17.524%D27.3CN/A11645.5h11.3C**66.5C++
LA1 Anchor 1,1741,1732464.768B**0.6517.827%D*19.778%D27.7DN/A10542.3h10.1C++56.7C-
Blitz GD-10 1,1691,1645232.226B**1.9017.973%D*14.949%C17.6C--N/A6766.2h14.3B79.5C+
MKV Suppressed 1,1691,1633253.578M++0.5419.839%D--14.188%D-20.8C-N/A12756h13.3B67.2C+
GD-22S 1,1621,1611985.864M1.7417.467%D--19.983%D25.3C-N/A7045.8h10.3B+59.2C+
Reaper DMR 1,1641,1612913.99B*0.1317.35%F17.743%D--22.5C--N/A10251.5h9.3B53.7D
EM6 1,1651,1603363.452A0.6716.303%D--23.362%C+28.3C-N/A9841h10.7C**65.5C+
Carnage AR 1,1591,1585672.042B+2.0817.26%D**15.803%D16.6DN/A7669.6h14.3C+82.8D-
GR-22 1,1641,1582165.361M++1.2420.396%D20.207%C++18DN/A4364.4h13C**63.6C+
NC9 A-Tross 1,1631,1562494.643M*0.5218.635%D*18.772%D18.2D-N/A5263.5h9.7C*51.9C-
L100 Python HESH 1,0969478910.64C+6.5236.519%D*1.162%C-20.3D**3.2D*10146.6h3.3C++9C--
NC1 Gauss Rifle 9419403302.848A++1.2719.447%D17.872%C-17.9CN/A7752.6h11.4B+58.5C*
AF-18 Stalker 9259202563.594A*0.5320.829%D*18.152%C21.8C--N/A5742.2h12.8C++61.6C-
C85 Canister-H 8868582534.32B**30.2050.023%C++16.55%A+85.8C2.8D--19110h6.3C*12.5C**
GD-7F 6966932812.466A+1.6619.204%D--20.491%C++14.4DN/A5348.2h11.8B+61.7C++
Bouncing Betty 6686681935.158S31.0441.64%CN/A230.3A*N/A8592.9h1.7B++4.2B
NS-44 Commissioner 5985973291.815B*2.3130.799%D15.578%D-42B+N/A15914.2h2.8B**9.2B+
AF-19 Mercenary 4314292681.601B**2.5215.755%D*23.31%B11.3C--N/A7837.8h11.8B+75.1C+
Enforcer ML85 483313496.388B+2.2730.895%D*2.556%C**15.9D8.6D*15319.7h7.9A25.7B++
C85 Canister 328310838.75A34.6329.662%D--14.194%C++40.3D2.3D987.7h9C30.5D
AF-22 Crow 4323091522.033M+2.0960.915%D-2.265%C+19.6C+7.8C18015.8h6B*9.9B++
Frag Grenade 3043031303N/A298.8847.954%C**N/A606B+2D--26600.5h3.6C**7.4B+
M40 Fury 314273834.125S30.0029.946%D1.099%D37.9C5.7D1657.2h10.4B+34.6B
NS-15M2 270269564.804A++0.6816.822%D*19.331%D19.1D-N/A5614.1h13.6C+80.8D
C-4 3702521042.423B++1.7020.73%D-N/A78.8C+36.9B+10993.2h1.5C++7.1C+
M12 Kobalt 242237459.25S55.1318.535%C*12.658%D*57.8C+1.2D-1654.1h13.4B**72.2B++
NS-7 PDW 224224663.394M++0.7320.462%D13.839%D21.7C+N/A10910.3h15.7C+76.5C+
NC6 Gauss SAW 219219643.422A*0.7014.887%D-17.352%D--27.4C+N/A3918h8.4B+56.1C++
Sticky Grenade 1901901190N/A185.8850.964%CN/A950C+N/A37830.2h1.9B3.8C**
NC14 Bolt Driver 167166364.611A++0.4926.652%D*58.434%F18.7CN/A1518.9h3C11.3D-
NS Decimator 258156483.25M+0.8751.609%D--3.846%B**26C-17C++2956h5.3C10.4D
C150 Dalton 3181491014.9A10.7832.489%DN/A13.7D--15.5D16210.9h6.2D19.1D*
NSX Naginata 147147354.2M0.0818.133%D31.973%B+13.9D*N/A5210.6h12.6C+69.7C+
NC4 Mag-Shot 1481471680.875C**3.2518.178%D*12.925%D--33.4B+N/A1794.4h5.6B++30.9C+
Hawk GD-68 197124452.756S1.3762.344%C+1.613%D14.9C+8.8C2298.3h6B**9.7B*
L100 Python HEAT 148120340S35.8843.343%D8.333%M**27.3C6.4D*1754.4h4.9B+11.3C*
Spear Anti-Vehicle Phalanx Turret 147114522.8A**18.6835.835%D6.14%B**38C+11D--3233h5.9B++16.6B+
M12 Kobalt 112108427A++22.8816.818%C+16.667%C-38.6D--1.4D1412.8h17.8C++105.8C*
C75 Viper 113104185.778C**1.6616.913%F--1.923%B+12.8D--1.1F1448.1h9.3B++55.3D-
AF-4A Bandit 105103571.807B+2.3217.904%D**19.418%C--11.7D--N/A628.8h12.4C69.2D--
NSX Daimyo 100100714.286M**10.1631.271%D**90%D*31.3DN/A653.2h2.8C8.9D
NC6S Gauss SAW S 9392165.75M**1.6317.255%D*18.478%D19.6D-N/A1074.7h10.2B59.1C+
Mag-Cutter 82826,3940.013C4.1116.977%D-4.878%C0.1DN/A1756h1.9B++11.1C++
M20 Basilisk 9676184.222B++0.1021.008%F-2.632%D*11.2D-2.9D*1076.8h42.7B*203.1B+
Tank Mine 10472203.6B+0.52114.681%SN/A102.9C+45.7D12590.7h5.8T*5B*
M60-G Bulldog-H 7161610.167C+6.0421.386%F--1.639%C++13.3F2.2D*644.6h5.3C++24.8D**
M60-G Bulldog 6561415.25M+11.1329.345%C--1.639%D-19.7D1.3D*1013.1h6.8C**23C++
M20 Basilisk 7456124.667B**0.5422.986%F5.357%C+13.3D4.3D-1444.2h45.9B+199.5B+
NS-61 Emissary 5454252.16A++1.9620.994%D--11.111%D--27C++N/A1082h11.4B+54.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41270.4h
Nanite Revive Grenade01,4010.4h
Restoration Kit205550.5h
Medical Applicator234433,94228.5h
Spawn Beacon2760.1h
Nano-Armor Kit292758,14545.4h
Recon Detection Device3918,51728.1h
Ammunition Package92,7581.3h
Shield Recharging Field92,4491.1h

Check the help document for the dictionary if you want to learn more about words used here.


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