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Commander FlexxTR[OEST] FlexxTR
TR BR 53

KDR: 5.76

Score: 2.7m

Last Seen: May 22nd, 2020 5:55 PM
- OFFLINE - 114 hour(s)

Battle Rank 53 - Terran Republic on Cobalt
Level Progress (to 54): 15%
Level 100 Progress: 14% 932h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS KSR-35 MR11 Gatekeeper G20 Vulcan-H T1 Cycler MSW-R T9 CARV Frag Grenade L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $931,995 MLG Score: 745
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.066%25.173%505513442,0268.8087-3.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.89%-0.23C0.611B+-0.001C+HEAD ++ (~15.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.462B+80.44B31.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.399%3.873%1624113485684728312.0851200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.201C++-0.157C-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156-0.297C59.9-0.488D96.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m390.6%290 (17.4k)245 (14.7k)5.759633,7386497.6147953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134923020.35%15.142%30816:400

23% Combat Medic41% Engineer10% Heavy Assault28% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2016 9:40 PMAug 6th, 2016 4:16 PMMay 22nd, 2020 4:16 PM (123d) (PST)May 22nd, 2020 5:14 PM (123d) (PST)May 22nd, 2020 1:55 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
499324670.3440.0600.0521.5850.061745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9181,93727,981214395414,703

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
180.9h/7.5d 1,204 566 1,441 17.2k 163 766 663 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:225
Deaths:47
KDR:4.787
Accuracy:18.119% D**
HSR:19.556% D*
T9 CARV
D-
Kills:153
Deaths:39
KDR:3.923
Accuracy:17.314% D--
HSR:20.261% D-
Kills:378
Deaths (as Heavy Assault):86
Deaths (to Heavy Assaults):145
KDR:4.39535
Kill Difference:292
Playtime:18.885 hours
Usage:10%
Score:0.212m
Score/min:187
Accuracy (listed only):17.717%
HSR (listed only):19.909%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D-
Kills:65
Deaths:46
KDR:1.413
Accuracy:19.692% D-
HSR:15.385% D-
Kills:65
Deaths (as Engineer):46
Deaths (to Engineers):131
KDR:1.41304
Kill Difference:19
Playtime:73.698 hours
Usage:41%
Score:1.433m
Score/min:324
Accuracy (listed only):19.692%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
KSR-35
C
Kills:1,050
Deaths:206
KDR:5.097
Accuracy:26.628% F-
HSR:28.952% C
Kills:1,050
Deaths (as Infiltrator):206
Deaths (to Infiltrators):120
KDR:5.09709
Kill Difference:844
Playtime:51.194 hours
Usage:28%
Score:0.549m
Score/min:179
Accuracy (listed only):26.628%
HSR (listed only):28.952%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:533
Deaths:136
KDR:3.919
Accuracy:18.458% D*
HSR:22.702% C
Kills:533
Deaths (as Combat Medic):136
Deaths (to Combat Medics):39
KDR:3.91912
Kill Difference:397
Playtime:40.719 hours
Usage:23%
Score:0.464m
Score/min:190
Accuracy (listed only):18.458%
HSR (listed only):22.702%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:73
V. Kills:31 228%
Deaths:
KDR:
Accuracy:39.655% F-
KPH:25.100 D--
VKPH:10.600 F
Kills:73 (73 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:31
Kill Difference:73
Playtime:2.914 hours
Usage:2%
Score:0.024m
Score/min:140
Driving Accuracy:39.655%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
D
Kills:602
V. Kills:305 197%
Deaths:28
KDR:21.500
Accuracy:37.304% D-
KPH:20.200 D
VKPH:10.200 D-
Kills:602 (0 + 602)
Deaths:28
KDR:21.500
VKDR:10.893
Vehicle Kills:305
Kill Difference:574
Playtime:29.860 hours
Usage:17%
Score:0.214m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:37.304%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:568
V. Kills:259 218%
Deaths:45
KDR:12.622
Accuracy:38.399% F
KPH:47.900 C+
VKPH:21.800 D
Kills:568 (0 + 568)
Deaths:45
KDR:12.622
VKDR:5.756
Vehicle Kills:259
Kill Difference:523
Playtime:11.855 hours
Usage:7%
Score:0.190m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:38.399%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
KSR-35 1,0581,0502065.097B++0.6626.628%F-28.952%C24D--N/A7043.7h4.4C+16.5D*
MR11 Gatekeeper 9076022821.5B**15.7437.304%D-1.163%C--20.1D10.2D-12029.9h40.6B109C++
G20 Vulcan-H 8275684512.622B++6.8638.399%F3.873%B++47.7C21.8D26711.9h59.9B**156B+
T1 Cycler 5385331363.919A1.8418.458%D*22.702%C14.9D-N/A3635.7h12.7C++68.7C-
MSW-R 225225474.787B++0.9718.119%D**19.556%D*20.1D--N/A6311.2h10.2B+56.4C-
T9 CARV 154153393.923B**1.8417.314%D--20.261%D-23.9DN/A696.4h12C++69.1C+
Frag Grenade 1241171117N/A111.2463.597%A*N/A1170A*70S28170.1h2.5B*4B**
L100 Python AP 10473173S67.2439.655%F-N/A25.2D--10.7F1402.9h4.1B10.3C+
TRAC-5 6565461.413B4.3519.692%D-15.385%D-6.4D-N/A2910.2h10.4B+53C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1436,4202.3h
Recon Detection Device17461.2h
Ammunition Package11560.1h
Nano-Armor Kit39102,0417h

Check the help document for the dictionary if you want to learn more about words used here.


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