Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,902)players online:
fbmarder (10)  Chremoa (5)  lukazz12 (2)  Spaxter (1) 18
stats.dasanfall.com
Primarch FlexxVU[MIZI] FlexxVU
VS BR 96

KDR: 6.2

Score: 13.8m

Last Seen: Jun 15th, 2019 6:33 PM
- OFFLINE - 90.1 hour(s)

Battle Rank 96 - Vanu Sovereignty on Cobalt - Outfit Officer of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
Level Progress (to 97): 19%
Level 100 Progress: 73% 249h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS E540 Halberd-H Ghost E540 Halberd Corvus VA55 H-V45 CME Terminus VX-9 Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FlexxVU



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $738,090 MLG Score: 590
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.534%21.109%4121311978,4947.55694-1.354

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.966%-0.308C0.042C+-0.058C+HEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.223C++11.30.206C++46.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.05%2.602%4198612044,957148172133.2685288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%-0.014C+-0.452D0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.773B++9.70.755B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.746%77.256%4198212082,427193412.5751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.729%-0.788D-0.657B+-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.197C++2.40.258C*5.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
13.8m342.6%341 (20.5k)279 (16.7k)6.2026318,3972,9667.6092496 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210126511.47%20.9%24016:407

46% Combat Medic31% Engineer6% Heavy Assault17% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:19 PMFeb 24th, 2016 3:48 PMJun 17th, 2019 10:15 AM (2d) (PST)Jun 15th, 2019 5:07 PM (4d) (PST)Jun 15th, 2019 2:33 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
425373880.3720.0600.0781.4200.042590

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,4922,22123,271224585316,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
823.2h/34.3d 4,172 3,845 8,889 70.1k 984 3,315 2,076 21m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:741
Deaths:129
KDR:5.744
Accuracy:16.839% D*
HSR:22.537% C
Orion VS54
C
Kills:172
Deaths:29
KDR:5.931
Accuracy:17.076% D
HSR:23.256% C
Kills:913
Deaths (as Heavy Assault):158
Deaths (to Heavy Assaults):611
KDR:5.77848
Kill Difference:755
Playtime:46.514 hours
Usage:6%
Score:0.606m
Score/min:217
Accuracy (listed only):16.958%
HSR (listed only):22.896%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:288
Deaths:113
KDR:2.549
Accuracy:21.307% D
HSR:19.792% D
Solstice VE3
A++
Kills:73
Deaths:30
KDR:2.433
Accuracy:20.319% C--
HSR:30.137% A++
Kills:361
Deaths (as Engineer):143
Deaths (to Engineers):605
KDR:2.52448
Kill Difference:218
Playtime:255.463 hours
Usage:31%
Score:5.885m
Score/min:384
Accuracy (listed only):20.813%
HSR (listed only):24.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,376
Deaths:124
KDR:11.097
Accuracy:32.438% D--
HSR:66.134% C
NSX Daimyo
D
Kills:1,051
Deaths:85
KDR:12.365
Accuracy:27.547% F-
HSR:91.817% D
Phantom VA23
C++
Kills:576
Deaths:100
KDR:5.760
Accuracy:26.457% D**
HSR:30.729% C++
NS-44 Commissioner
D
Kills:354
Deaths:163
KDR:2.172
Accuracy:30.954% D
HSR:17.514% D
Kills:3,357
Deaths (as Infiltrator):472
Deaths (to Infiltrators):487
KDR:7.11229
Kill Difference:2,885
Playtime:141.857 hours
Usage:17%
Score:1.427m
Score/min:168
Accuracy (listed only):29.349%
HSR (listed only):51.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:18.882% D--
HSR:22.595% C+
H-V45
C+
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:20.239% D-
HSR:19.845% C+
CME
D
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:21.170% D--
HSR:18.432% D
Terminus VX-9
D
Kills:1,153
Deaths:281
KDR:4.103
Accuracy:17.782% F
HSR:20.555% D
Pulsar VS1
C
Kills:1,139
Deaths:268
KDR:4.250
Accuracy:20.728% D
HSR:18.964% C
Darkstar
C+
Kills:372
Deaths:101
KDR:3.683
Accuracy:18.184% F-
HSR:22.581% C+
NSX Yumi
D--
Kills:137
Deaths:32
KDR:4.281
Accuracy:21.360% D--
HSR:16.788% D--
Kills:6,290
Deaths (as Combat Medic):1,510
Deaths (to Combat Medics):214
KDR:4.16556
Kill Difference:4,780
Playtime:374.831 hours
Usage:46%
Score:5.829m
Score/min:259
Accuracy (listed only):19.764%
HSR (listed only):19.966%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:1,167
V. Kills:358 325%
Deaths:34
KDR:34.324
Accuracy:46.194% C
KPH:40.400 B*
VKPH:12.400 D
Saron HRB
C
Kills:1,088
V. Kills:534 203%
Deaths:91
KDR:11.956
Accuracy:37.546% D
KPH:22 C
VKPH:10.800 D
Kills:2,255 (0 + 2,255)
Deaths:125
KDR:18.040
VKDR:7.136
Vehicle Kills:892
Kill Difference:2,130
Playtime:78.368 hours
Usage:10%
Score:0.923m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:37.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,201
V. Kills:772 285%
Deaths:69
KDR:31.899
Accuracy:55.961% C+
KPH:55.900 B+
VKPH:19.600 C
Proton II PPA-H
C--
Kills:85
V. Kills:1 N/A
Deaths:4
KDR:21.250
Accuracy:32.389% D
KPH:67 C--
VKPH:0.800 D**
Kills:2,286 (0 + 2,286)
Deaths:73
KDR:31.315
VKDR:10.589
Vehicle Kills:773
Kill Difference:2,213
Playtime:40.656 hours
Usage:5%
Score:0.677m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:32.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:339
V. Kills:15 N/A
Deaths:9
KDR:37.667
Accuracy:20.763% B+
KPH:46.900 C--
VKPH:2.100 D
M20 Basilisk
C+
Kills:77
V. Kills:19 385%
Deaths:1
KDR:77
Accuracy:31.341% D-
KPH:19.200 C+
VKPH:4.700 D-
M12 Kobalt
C+
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.689% C+
KPH:45 D
VKPH:1.700 D
Kills:468 (0 + 468)
Deaths:10
KDR:46.800
VKDR:3.600
Vehicle Kills:36
Kill Difference:458
Playtime:12.393 hours
Usage:2%
Score:0.123m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:17.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,009
V. Kills:66 N/A
Deaths:13
KDR:77.615
Accuracy:36.589% B+
KPH:97.800 B++
VKPH:6.400 C++
Kills:1,009 (0 + 1,009)
Deaths:13
KDR:77.615
VKDR:5.077
Vehicle Kills:66
Kill Difference:996
Playtime:10.316 hours
Usage:1%
Score:0.175m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:36.589%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,9732,2016931.899A*25.7055.961%C+N/A55.9B+19.6C28039.4h4.3B**7.7B*
Ghost 1,3791,37612411.097M4.8932.438%D--66.134%C27.1C-N/A8050.7h2B+6.3C+
E540 Halberd 1,5251,1673434.324A**28.1246.194%C2.057%C40.4B*12.4D20328.9h4.8B*10.3B+
Corvus VA55 1,1781,1643023.854M*2.3518.882%D--22.595%C+15.9DN/A4873h11.2B+59.4C+
H-V45 1,1671,1642404.85A*1.3520.239%D-19.845%C+19.5DN/A5359.7h12.1B+59.7C+
CME 1,1661,1612864.059M+2.1421.17%D--18.432%D18.6DN/A5562.3h12.7B60C+
Terminus VX-9 1,1591,1532814.103A+2.1017.782%F20.555%D18.7D-N/A5861.8h12.2C++68.9D
Pulsar VS1 1,1491,1392684.25M**1.9520.728%D18.964%C21.8C+N/A8452.2h13.5B+65.3C++
Saron HRB 1,6221,0889111.956A5.7537.546%D1.563%C+22C10.8D19349.5h20B53.1C+
NSX Daimyo 1,0521,0518512.365M+6.1627.547%F-91.817%D23.5D--N/A6144.7h2.8C10.1D*
CAS 14-E 1,0751,0091377.615S71.4136.589%B+1.586%C98B++6.4C++28210.3h22.6B++61.7B*
SVA-88 7477411295.744A++0.4616.839%D*22.537%C22.5D-N/A7532.9h12C+71.3C--
Phantom VA23 5775761005.76A**0.4426.457%D**30.729%C++20.9D-N/A5127.5h4.2B+16.1C
Darkstar 3743721013.683A+2.5218.184%F-22.581%C+20.1D--N/A5018.5h13C+71.6D*
NS-44 Commissioner 3573541632.172B**4.0330.954%D17.514%D37.3C++N/A1159.5h3.1B*9.9B
M12 Kobalt 354339937.667A*31.4620.763%B+16.814%C47.1C--2.1D1387.2h19C++91.5B
Pulsar C 2932881132.549B**3.6521.307%D19.792%D9.1D-N/A3831.5h9.3B*43.6B
Frag Grenade 2252211221N/A214.8055.786%A+N/A552.5C**10C*24680.4h3.2B+5.7B*
C-4 284210484.375A*1.8322.179%DN/A116.7B*41.1B*10611.8h1.1B*4.9B+
Orion VS54 173172295.931A**0.2717.076%D23.256%C28.2C+N/A2556.1h13.4C+78.3C+
NSX Yumi 139137324.281A*1.9221.36%D--16.788%D--16.1D-N/A368.5h12.2C++57.2C
Proton II PPA-H 8685421.25B*15.0532.389%D5.882%S65.4C--N/A2021.3h8.7B+27C*
M20 Basilisk 9677177U70.8031.341%D-9.091%A19.3C+4.8D-1584h55.7B*177.7B++
Solstice VE3 7573302.433A**3.7720.319%C--30.137%A++9.5DN/A1167.7h11.7B*57.5C**
S1 7958144.143S2.0655.282%CN/A24.2C+8.8D3532.4h6.6C++11.9C++
Proximity Mine 5252152U45.8029.002%D**N/A130C++N/A4810.4h2.4D**8.3F--
M12 Kobalt 5452152A++45.8017.689%C+17.308%C+43.3D1.7D3551.2h16.8B95C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01040.1h
Nano-Armor Kit112499,66027.1h
Nanite Revive Grenade01,3920.4h
Medical Applicator144358,65622.8h
Ammunition Package88930.3h
Shield Recharging Field58310.4h
Medical Kit41990.2h
Recon Detection Device33,3375h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 0.92s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.