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Harbinger FlexxVU[MIZI] FlexxVU
VS BR 91

KDR: 6.12

Score: 11.8m

Last Seen: Dec 9th, 2018 6:15 PM
- OFFLINE - 22.8 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Officer of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
Level Progress (to 92): 49%
Level 100 Progress: 62% 336h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS E540 Halberd-H Ghost H-V45 CME Terminus VX-9 Pulsar VS1 Saron HRB E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $753,102 MLG Score: 602
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.716%20.71%4081110117,3787.66148-1.539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.977%-0.256C0.018C+-0.091C+HEAD ++ (~10.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.231C++11.30.204C++46.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.771%2.889%3924610163,981126149231.3465267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.421%-0.037C+-0.363C-0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.74B++10.90.721B++19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.812%73.692%3924210201,950147413.1757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.448%-0.63D0.419B-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.30.285C*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
11.8m345.2%352 (21.1k)287 (17.2k)6.1223615,3612,5097.5468391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022106511.911%20.35%24216:245

46% Combat Medic30% Engineer7% Heavy Assault17% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:19 PMFeb 24th, 2016 3:48 PMDec 9th, 2018 7:22 PM (16h) (PST)Dec 9th, 2018 3:11 PM (20h) (PST)Dec 9th, 2018 2:15 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
435383970.3740.0610.0761.4440.044602

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0982,27623,822224587317,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
683.7h/28.5d 3,574 3,126 7,441 59.2k 824 2,789 1,798 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:739
Deaths:129
KDR:5.729
Accuracy:16.808% D*
HSR:22.328% C
Orion VS54
C+
Kills:172
Deaths:29
KDR:5.931
Accuracy:17.076% D
HSR:23.256% C+
Kills:911
Deaths (as Heavy Assault):158
Deaths (to Heavy Assaults):511
KDR:5.76582
Kill Difference:753
Playtime:45.048 hours
Usage:7%
Score:0.590m
Score/min:218
Accuracy (listed only):16.942%
HSR (listed only):22.792%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:288
Deaths:113
KDR:2.549
Accuracy:21.307% D
HSR:19.792% D
Kills:288
Deaths (as Engineer):113
Deaths (to Engineers):537
KDR:2.54867
Kill Difference:175
Playtime:203.698 hours
Usage:30%
Score:4.876m
Score/min:399
Accuracy (listed only):21.307%
HSR (listed only):19.792%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,376
Deaths:124
KDR:11.097
Accuracy:32.438% D--
HSR:66.134% C+
Phantom VA23
C++
Kills:576
Deaths:100
KDR:5.760
Accuracy:26.457% D*
HSR:30.729% C++
NSX Daimyo
D
Kills:574
Deaths:45
KDR:12.756
Accuracy:28.341% F-
HSR:91.812% D
NS-44 Commissioner
C-
Kills:258
Deaths:128
KDR:2.016
Accuracy:30.032% D
HSR:18.605% C-
Kills:2,784
Deaths (as Infiltrator):397
Deaths (to Infiltrators):400
KDR:7.01259
Kill Difference:2,387
Playtime:116.671 hours
Usage:17%
Score:1.216m
Score/min:174
Accuracy (listed only):29.317%
HSR (listed only):51.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:20.239% D
HSR:19.845% C+
CME
C--
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:21.170% D-
HSR:18.432% C--
Terminus VX-9
D
Kills:1,153
Deaths:281
KDR:4.103
Accuracy:17.782% F
HSR:20.555% D
Pulsar VS1
C
Kills:1,139
Deaths:268
KDR:4.250
Accuracy:20.728% D
HSR:18.964% C
Corvus VA55
C
Kills:591
Deaths:156
KDR:3.788
Accuracy:19.945% D-
HSR:20.305% C
NSX Yumi
D-
Kills:137
Deaths:32
KDR:4.281
Accuracy:21.374% D--
HSR:16.788% D-
Kills:5,345
Deaths (as Combat Medic):1,263
Deaths (to Combat Medics):186
KDR:4.23199
Kill Difference:4,082
Playtime:314.557 hours
Usage:46%
Score:5.082m
Score/min:269
Accuracy (listed only):20.206%
HSR (listed only):19.148%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,088
V. Kills:534 203%
Deaths:91
KDR:11.956
Accuracy:37.546% D
KPH:22 C
VKPH:10.800 D
E540 Halberd
B*
Kills:895
V. Kills:306 292%
Deaths:30
KDR:29.833
Accuracy:47.444% C+
KPH:40.700 B*
VKPH:13.900 C-
Kills:1,983 (0 + 1,983)
Deaths:121
KDR:16.388
VKDR:6.942
Vehicle Kills:840
Kill Difference:1,862
Playtime:71.495 hours
Usage:10%
Score:0.853m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:47.444%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,548
V. Kills:599 258%
Deaths:53
KDR:29.208
Accuracy:56.907% C+
KPH:52.700 B+
VKPH:20.400 C+
Proton II PPA-H
C--
Kills:85
V. Kills:1 N/A
Deaths:4
KDR:21.250
Accuracy:32.389% C--
KPH:67 C--
VKPH:0.800 D**
Kills:1,633 (0 + 1,633)
Deaths:57
KDR:28.649
VKDR:10.526
Vehicle Kills:600
Kill Difference:1,576
Playtime:30.636 hours
Usage:4%
Score:0.514m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:32.389%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:299
V. Kills:15 N/A
Deaths:8
KDR:37.375
Accuracy:21.229% B+
KPH:47.500 C--
VKPH:2.400 C
M20 Basilisk
C
Kills:66
V. Kills:15 413%
Deaths:1
KDR:66
Accuracy:29.867% D--
KPH:17.800 C
VKPH:4 D--
M12 Kobalt
C++
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:18.022% C++
KPH:52.200 C-
VKPH:2 D
Kills:417 (0 + 417)
Deaths:9
KDR:46.333
VKDR:3.556
Vehicle Kills:32
Kill Difference:408
Playtime:10.998 hours
Usage:2%
Score:0.110m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:18.022%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:837
V. Kills:53 N/A
Deaths:10
KDR:83.700
Accuracy:37.336% B+
KPH:98.800 B++
VKPH:6.300 C+
Kills:837 (0 + 837)
Deaths:10
KDR:83.700
VKDR:5.300
Vehicle Kills:53
Kill Difference:827
Playtime:8.473 hours
Usage:1%
Score:0.149m
Score/min:294
Piloting Accuracy:N/A%
Gunner Accuracy:37.336%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,1471,5485329.208A++23.0956.907%C+N/A52.7B+20.4C+28329.4h4.6B*8B*
Ghost 1,3791,37612411.097A**4.9732.438%D--66.134%C+27.1C-N/A8050.7h2B+6.3C++
H-V45 1,1671,1642404.85A*1.2720.239%D19.845%C+19.5C--N/A5359.7h12.1B+59.7C++
CME 1,1661,1612864.059M2.0621.17%D-18.432%C--18.6DN/A5562.3h12.7B+60C+
Terminus VX-9 1,1591,1532814.103A++2.0217.782%F20.555%D18.7D-N/A5761.8h12.2C++68.9D
Pulsar VS1 1,1491,1392684.25M*1.8720.728%D18.964%C21.8C+N/A8452.2h13.5B+65.3C++
Saron HRB 1,6221,0889111.956A+5.8337.546%D1.563%C+22C10.8D19249.5h20B+53.1C++
E540 Halberd 1,2018953029.833A*23.7147.444%C+2.346%C+40.7B*13.9C-21422h4.8B*10.1B++
CAS 14-E 8908371083.7S77.5837.336%B+1.434%C98.5B++6.2C+2948.5h22.5B++60.3B++
SVA-88 7457391295.729A*0.3916.808%D*22.328%C22.7D-N/A7532.6h12C+71.2C-
Corvus VA55 6015911563.788M++2.3319.945%D-20.305%C16.1DN/A5436.6h11.3B+56.4C+
Phantom VA23 5775761005.76B*0.3626.457%D*30.729%C++20.9D-N/A5127.5h4.2B+16.1C
NSX Daimyo 5755744512.756M++6.6328.341%F-91.812%D23.2D--N/A6124.7h2.8C9.9D*
M12 Kobalt 314299837.375M31.2521.229%B+17.057%C+47.5C--2.4C1386.3h18.9C++89.2B+
Pulsar C 2932881132.549B*3.5721.307%D19.792%D9.1D-N/A3731.5h9.3B*43.6B
NS-44 Commissioner 2612581282.016B**4.1130.032%D18.605%C-41.6B+N/A1336.2h2.9B**9.8B+
Frag Grenade 2152121212N/A205.8855.5%AN/A706.7B*10B+24830.3h3.1B++5.6B*
Orion VS54 173172295.931M+0.1917.076%D23.256%C+28.2C+N/A2416.1h13.4C+78.3C+
C-4 222160384.211A*1.9122.861%C-N/A123.1B**47.7A11771.3h1.1B*4.9B+
NSX Yumi 139137324.281A*1.8421.374%D--16.788%D-16.3D-N/A368.4h12.2C++57.2C
Proton II PPA-H 8685421.25B++15.1332.389%C--5.882%M**65.4C--N/A1961.3h8.7B+27C*
M20 Basilisk 8166166U59.8829.867%D--9.091%A17.8C4.1D--1553.7h57B**191B++
S1 7958144.143S1.9855.362%C+N/A24.2C+8.8D3302.4h6.6C++11.9C++
M12 Kobalt 5452152A+45.8818.022%C++17.308%C+52C--2D3851h16B+88.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0620.1h
Nano-Armor Kit85395,91521.4h
Nanite Revive Grenade09400.3h
Medical Applicator120306,47019.7h
Ammunition Package67570.3h
Shield Recharging Field47140.3h
Medical Kit41990.2h
Recon Detection Device22,5783.6h

Check the help document for the dictionary if you want to learn more about words used here.


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