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Primarch FlexxVU[MIZI] FlexxVU
VS BR 98

KDR: 6.32

Score: 14.7m

Last Seen: Mar 22nd, 2020 4:29 PM
- OFFLINE - 14.2 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt
Level Progress (to 99): 1%
Level 100 Progress: 78% 207h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS E540 Halberd-H NSX Daimyo Ghost E540 Halberd Corvus VA55 H-V45 CME CAS 14-E
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FlexxVU



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $763,110 MLG Score: 610
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.548%21.64%4231312639,0717.68729-1.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.914%-0.326C-0.091C+-0.021C+HEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.235C++11.10.223C++45.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.529%2.525%4342612705,307151181334.9145293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.106%-0.064C+-0.481D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.778B++9.50.764B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.792%79.219%4342212742,767214412.9299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.553%-0.779D-0.786B++-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.207C++2.30.265C*5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m340.8%334 (20k)273 (16.4k)6.3243619,9663,1577.7196798 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276140011.458%21.737%24916:579

44% Combat Medic32% Engineer19% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:19 PMFeb 24th, 2016 3:48 PMMar 25th, 2020 7:20 AM (10d) (PST)Mar 22nd, 2020 2:31 PM (13d) (PST)Mar 22nd, 2020 12:29 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
417363810.3710.0590.0811.4030.041610

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0142,15822,856224584216,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
897h/37.4d 4,405 4,340 9,770 75.5k 1,078 3,595 2,191 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C--
Kills:746
Deaths:132
KDR:5.652
Accuracy:16.895% D**
HSR:22.520% C--
Orion VS54
C
Kills:172
Deaths:29
KDR:5.931
Accuracy:17.076% D-
HSR:23.256% C
Kills:918
Deaths (as Heavy Assault):161
Deaths (to Heavy Assaults):644
KDR:5.70186
Kill Difference:757
Playtime:47.676 hours
Usage:5%
Score:0.610m
Score/min:213
Accuracy (listed only):16.985%
HSR (listed only):22.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:288
Deaths:113
KDR:2.549
Accuracy:21.307% D
HSR:19.792% D
Solstice VE3
B**
Kills:92
Deaths:52
KDR:1.769
Accuracy:21.870% C
HSR:27.174% B**
Kills:380
Deaths (as Engineer):165
Deaths (to Engineers):632
KDR:2.30303
Kill Difference:215
Playtime:283.738 hours
Usage:32%
Score:6.374m
Score/min:374
Accuracy (listed only):21.589%
HSR (listed only):23.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
D
Kills:1,391
Deaths:108
KDR:12.880
Accuracy:28.047% F--
HSR:92.164% D
Ghost
C
Kills:1,376
Deaths:124
KDR:11.097
Accuracy:32.438% D*
HSR:66.134% C
Phantom VA23
C++
Kills:884
Deaths:135
KDR:6.548
Accuracy:26.212% F
HSR:31.901% C++
NS-44 Commissioner
D
Kills:383
Deaths:180
KDR:2.128
Accuracy:30.478% D
HSR:17.755% D
Kills:4,034
Deaths (as Infiltrator):547
Deaths (to Infiltrators):519
KDR:7.37477
Kill Difference:3,487
Playtime:170.496 hours
Usage:19%
Score:1.723m
Score/min:168
Accuracy (listed only):29.294%
HSR (listed only):51.988%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:18.882% D*
HSR:22.595% C+
H-V45
C
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:20.239% D--
HSR:19.845% C
CME
D
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:21.170% D*
HSR:18.432% D
Terminus VX-9
D-
Kills:1,153
Deaths:281
KDR:4.103
Accuracy:17.782% F-
HSR:20.555% D-
Pulsar VS1
C
Kills:1,139
Deaths:268
KDR:4.250
Accuracy:20.728% D
HSR:18.964% C
Darkstar
C+
Kills:588
Deaths:156
KDR:3.769
Accuracy:17.804% F--
HSR:23.640% C+
NSX Yumi
D*
Kills:137
Deaths:32
KDR:4.281
Accuracy:21.360% D*
HSR:16.788% D*
Kills:6,506
Deaths (as Combat Medic):1,565
Deaths (to Combat Medics):225
KDR:4.15719
Kill Difference:4,941
Playtime:390.386 hours
Usage:44%
Score:5.986m
Score/min:256
Accuracy (listed only):19.709%
HSR (listed only):20.117%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:1,341
V. Kills:398 336%
Deaths:35
KDR:38.314
Accuracy:44.793% C--
KPH:40.400 B+
VKPH:12 D-
Saron HRB
C
Kills:1,088
V. Kills:534 203%
Deaths:91
KDR:11.956
Accuracy:37.546% D-
KPH:22 C
VKPH:10.800 D
Kills:2,429 (0 + 2,429)
Deaths:126
KDR:19.278
VKDR:7.397
Vehicle Kills:932
Kill Difference:2,303
Playtime:82.666 hours
Usage:9%
Score:0.961m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:37.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,334
V. Kills:819 285%
Deaths:70
KDR:33.343
Accuracy:55.719% C
KPH:55.800 B+
VKPH:19.600 C
Proton II PPA-H
D
Kills:89
V. Kills:2 N/A
Deaths:4
KDR:22.250
Accuracy:32.628% D
KPH:66.100 D
VKPH:1.500 D**
Kills:2,423 (0 + 2,423)
Deaths:74
KDR:32.743
VKDR:11.095
Vehicle Kills:821
Kill Difference:2,349
Playtime:43.150 hours
Usage:5%
Score:0.711m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:32.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:375
V. Kills:17 N/A
Deaths:9
KDR:41.667
Accuracy:20.103% C*
KPH:46.500 D
VKPH:2.100 D
M20 Basilisk
C+
Kills:80
V. Kills:20 381%
Deaths:1
KDR:80
Accuracy:31.552% D-
KPH:19.700 C+
VKPH:4.900 D-
M12 Kobalt
D-
Kills:54
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.569% C
KPH:43.200 D-
VKPH:1.600 D-
Kills:509 (0 + 509)
Deaths:10
KDR:50.900
VKDR:3.900
Vehicle Kills:39
Kill Difference:499
Playtime:13.386 hours
Usage:1%
Score:0.132m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:17.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:1,160
V. Kills:77 N/A
Deaths:13
KDR:89.231
Accuracy:36.298% C**
KPH:96.100 B+
VKPH:6.400 C++
Kills:1,160 (0 + 1,160)
Deaths:13
KDR:89.231
VKDR:5.923
Vehicle Kills:77
Kill Difference:1,147
Playtime:12.070 hours
Usage:1%
Score:0.197m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:36.298%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,1532,3347033.343A++27.0255.719%CN/A55.8B+19.6C27741.8h4.3B++7.8B++
NSX Daimyo 1,3921,39110812.88A*6.5628.047%F--92.164%D25.7D--N/A6554.2h2.7C9.5D*
Ghost 1,3791,37612411.097A**4.7732.438%D*66.134%C27.1DN/A8050.7h2B6.3C
E540 Halberd 1,7391,3413538.314A*31.9944.793%C--1.939%C40.4B+12D-19533.2h4.6B*10.3B+
Corvus VA55 1,1781,1643023.854M*2.4718.882%D*22.595%C+15.9DN/A4873h11.2C**59.4C
H-V45 1,1671,1642404.85M1.4720.239%D--19.845%C19.5DN/A5359.7h12.1C**59.7C+
CME 1,1661,1612864.059M**2.2721.17%D*18.432%D18.6D-N/A5562.3h12.7C*60C
CAS 14-E 1,2371,1601389.231S82.9136.298%C**1.552%C95.9B+6.4C++27112.1h22.5B+62B+
Terminus VX-9 1,1591,1532814.103B**2.2217.782%F-20.555%D-18.7D--N/A5861.8h12.2C+68.9D*
Pulsar VS1 1,1491,1392684.25M*2.0720.728%D18.964%C21.8CN/A8552.2h13.5C*65.3C+
Saron HRB 1,6221,0889111.956B**5.6337.546%D-1.563%C+22C10.8D19349.5h20C++53.1C+
Phantom VA23 8868841356.548B++0.2226.212%F31.901%C++21D--N/A5442h4.2C*16.1D
SVA-88 7527461325.652A++0.6716.895%D**22.52%C--22.4D--N/A7533.3h12C+71D
Darkstar 5915881563.769A++2.5617.804%F--23.64%C+17.8D*N/A4533.1h12.9C+72.7D**
NS-44 Commissioner 3863831802.128B**4.2030.478%D17.755%D34.2C+N/A10511.2h3.1B++10.2C*
M12 Kobalt 392375941.667A35.3420.103%C*16%C-46.3D2.1D1388.1h19.1C+95C*
Pulsar C 2932881132.549B+3.7821.307%D19.792%D9.1D-N/A3831.5h9.3B+43.6C**
Plasma Grenade 2512461246N/A239.6855.812%B**N/A615C++12.5C**24130.4h3.1B5.6B+
C-4 291215494.388A++1.9422.435%C--N/A119.4B++42.2B*10671.8h1.1B++4.9B+
Orion VS54 173172295.931A*0.3917.076%D-23.256%C28.2CN/A2616.1h13.4C78.3C+
NSX Yumi 139137324.281A++2.0421.36%D*16.788%D*16.1D--N/A368.5h12.2C+57.2D
Solstice VE3 9492521.769A4.5621.87%C27.174%B**8.4DN/A8910.9h12.5B+57.2C++
Proton II PPA-H 9189422.25B++15.9332.628%D5.618%S68.5D1.5D**2031.3h9C**27.6C++
M20 Basilisk 10080180U73.6831.552%D-8.75%A19.5C+4.9D-1594.1h54.7B**173.3B++
Proximity Mine 6666166U59.6827.622%F-N/A110C-N/A3970.6h2.4D**8.7F**
S1 7958144.143S2.1855.282%CN/A24.2C8.8D3592.4h6.6C+11.9C+
M12 Kobalt 5654154B*47.6817.569%C18.519%C+41.5D-1.5D-3541.3h16.8C**95.4C*
Tank Mine 7151114.636B**1.6985.572%M**N/A102C+40D-13260.5h3.4F--3.9A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit136540,96230.1h
Spawn Beacon01200.1h
Nanite Revive Grenade01,4870.4h
Medical Applicator148371,96923.6h
Shield Recharging Field58310.4h
Recon Detection Device44,0356h
Ammunition Package89720.4h
Medical Kit41990.2h

Check the help document for the dictionary if you want to learn more about words used here.


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