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Primarch FlexxVU[MIZI] FlexxVU
VS BR 97

KDR: 6.27

Score: 14.4m

Last Seen: Jan 5th, 2020 8:53 PM
- OFFLINE - 321.9 hour(s)

Battle Rank 97 - Vanu Sovereignty on Cobalt - Outfit Officer of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
Level Progress (to 98): 57%
Level 100 Progress: 76% 223h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS E540 Halberd-H NSX Daimyo Ghost E540 Halberd H-V45 Corvus VA55 CME Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $769,365 MLG Score: 615
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.518%21.309%4161312198,7857.57981-1.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.933%-0.33C-0.036C+-0.047C+HEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.219C++11.30.207C++46.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.869%2.559%4292612265,197151178134.1908292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.039%-0.03C+-0.465D0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.776B++9.60.76B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.79%79.219%4292212302,767213412.9906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.554%-0.78D-0.787B++-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.207C++2.30.265C*5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
14.4m341.7%336 (20.2k)275 (16.5k)6.2682419,4193,0987.6636597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232135011.447%21.86%25016:578

44% Combat Medic31% Engineer18% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:19 PMFeb 24th, 2016 3:48 PMJan 18th, 2020 5:41 PM (7h) (PST)Jan 5th, 2020 6:25 PM (13d) (PST)Jan 5th, 2020 4:53 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
420363840.3720.0590.0811.4120.041615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2182,19023,028224585216,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
869.7h/36.2d 4,323 4,245 9,538 73.7k 1,038 3,517 2,147 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:746
Deaths:132
KDR:5.652
Accuracy:16.895% D*
HSR:22.520% C
Orion VS54
C
Kills:172
Deaths:29
KDR:5.931
Accuracy:17.076% D
HSR:23.256% C
Kills:918
Deaths (as Heavy Assault):161
Deaths (to Heavy Assaults):627
KDR:5.70186
Kill Difference:757
Playtime:47.668 hours
Usage:5%
Score:0.610m
Score/min:213
Accuracy (listed only):16.985%
HSR (listed only):22.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:288
Deaths:113
KDR:2.549
Accuracy:21.307% D
HSR:19.792% D
Solstice VE3
A
Kills:87
Deaths:42
KDR:2.071
Accuracy:21.613% C
HSR:27.586% A
Kills:375
Deaths (as Engineer):155
Deaths (to Engineers):628
KDR:2.41935
Kill Difference:220
Playtime:272.939 hours
Usage:31%
Score:6.196m
Score/min:378
Accuracy (listed only):21.460%
HSR (listed only):23.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
C--
Kills:1,391
Deaths:108
KDR:12.880
Accuracy:28.042% F-
HSR:92.164% C--
Ghost
C
Kills:1,376
Deaths:124
KDR:11.097
Accuracy:32.438% D--
HSR:66.134% C
Phantom VA23
C*
Kills:645
Deaths:114
KDR:5.658
Accuracy:26.327% D**
HSR:31.163% C*
NS-44 Commissioner
D
Kills:380
Deaths:177
KDR:2.147
Accuracy:30.661% D
HSR:17.368% D
Kills:3,792
Deaths (as Infiltrator):523
Deaths (to Infiltrators):512
KDR:7.25048
Kill Difference:3,269
Playtime:158.363 hours
Usage:18%
Score:1.591m
Score/min:167
Accuracy (listed only):29.367%
HSR (listed only):51.707%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:20.239% D-
HSR:19.845% C
Corvus VA55
C+
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:18.882% D--
HSR:22.595% C+
CME
D
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:21.170% D--
HSR:18.432% D
Terminus VX-9
D
Kills:1,153
Deaths:281
KDR:4.103
Accuracy:17.782% F
HSR:20.555% D
Pulsar VS1
C
Kills:1,139
Deaths:268
KDR:4.250
Accuracy:20.728% D
HSR:18.964% C
Darkstar
C+
Kills:549
Deaths:146
KDR:3.760
Accuracy:17.932% F--
HSR:24.044% C+
NSX Yumi
D--
Kills:137
Deaths:32
KDR:4.281
Accuracy:21.360% D*
HSR:16.788% D--
Kills:6,467
Deaths (as Combat Medic):1,555
Deaths (to Combat Medics):221
KDR:4.15884
Kill Difference:4,912
Playtime:386.116 hours
Usage:44%
Score:5.950m
Score/min:257
Accuracy (listed only):19.728%
HSR (listed only):20.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:1,290
V. Kills:382 337%
Deaths:35
KDR:36.857
Accuracy:44.979% C
KPH:40.700 B*
VKPH:12 D
Saron HRB
C
Kills:1,088
V. Kills:534 203%
Deaths:91
KDR:11.956
Accuracy:37.546% D
KPH:22 C
VKPH:10.800 D
Kills:2,378 (0 + 2,378)
Deaths:126
KDR:18.873
VKDR:7.270
Vehicle Kills:916
Kill Difference:2,252
Playtime:81.237 hours
Usage:9%
Score:0.949m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:37.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,287
V. Kills:803 284%
Deaths:70
KDR:32.671
Accuracy:55.794% C+
KPH:55.700 B+
VKPH:19.600 C
Proton II PPA-H
C-
Kills:89
V. Kills:2 N/A
Deaths:4
KDR:22.250
Accuracy:32.628% D
KPH:66.100 C-
VKPH:1.500 D*
Kills:2,376 (0 + 2,376)
Deaths:74
KDR:32.108
VKDR:10.878
Vehicle Kills:805
Kill Difference:2,302
Playtime:42.380 hours
Usage:5%
Score:0.696m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:32.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:363
V. Kills:17 N/A
Deaths:9
KDR:40.333
Accuracy:20.754% B+
KPH:47.100 C-
VKPH:2.200 C--
M20 Basilisk
C+
Kills:80
V. Kills:20 381%
Deaths:1
KDR:80
Accuracy:31.579% D-
KPH:19.700 C+
VKPH:4.900 D
M12 Kobalt
C+
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.689% C+
KPH:44.800 D
VKPH:1.700 D
Kills:495 (0 + 495)
Deaths:10
KDR:49.500
VKDR:3.900
Vehicle Kills:39
Kill Difference:485
Playtime:12.917 hours
Usage:1%
Score:0.128m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:17.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,056
V. Kills:69 N/A
Deaths:13
KDR:81.231
Accuracy:36.597% B+
KPH:97.700 B++
VKPH:6.400 C++
Kills:1,056 (0 + 1,056)
Deaths:13
KDR:81.231
VKDR:5.308
Vehicle Kills:69
Kill Difference:1,043
Playtime:10.812 hours
Usage:1%
Score:0.181m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:36.597%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,0902,2877032.671A++26.4055.794%C+N/A55.8B+19.6C27641h4.4B*7.8B*
NSX Daimyo 1,3921,39110812.88M++6.6128.042%F-92.164%C--25.7D-N/A6554.1h2.6C+9.4D-
Ghost 1,3791,37612411.097M4.8332.438%D--66.134%C27.1C--N/A8050.7h2B+6.3C+
E540 Halberd 1,6721,2903536.857M30.5944.979%C2.016%C+40.7B*12.1D19831.7h4.6B*10.3B+
H-V45 1,1671,1642404.85A++1.4220.239%D-19.845%C19.5DN/A5359.7h12.1B+59.7C+
Corvus VA55 1,1781,1643023.854M**2.4118.882%D--22.595%C+15.9DN/A4873h11.2B+59.4C+
CME 1,1661,1612864.059M**2.2121.17%D--18.432%D18.6DN/A5562.3h12.7B+60C+
Terminus VX-9 1,1591,1532814.103A2.1717.782%F20.555%D18.7D-N/A5861.8h12.2C*68.9D
Pulsar VS1 1,1491,1392684.25M**2.0220.728%D18.964%C21.8CN/A8552.2h13.5B+65.3C++
Saron HRB 1,6221,0889111.956A+5.6937.546%D1.563%C+22C10.8D19349.5h20B+53.1C++
CAS 14-E 1,1251,0561381.231S74.9636.597%B+1.515%C97.8B++6.4C++27910.8h22.6B+61.6B++
SVA-88 7527461325.652A**0.6216.895%D*22.52%C22.4D-N/A7533.3h12C++71C-
Phantom VA23 6476451145.658B++0.6126.327%D**31.163%C*20.5D-N/A5031.4h4.3B16.3C
Darkstar 5525491463.76A++2.5117.932%F--24.044%C+18.9D--N/A4629h13C++72.7D*
NS-44 Commissioner 3833801772.147B**4.1230.661%D17.368%D34.5C+N/A10611h3.1B*10.1C**
M12 Kobalt 380363940.333A++34.0620.754%B+16.253%C-47.1C-2.2C--1387.7h19.1C*92.3B+
Pulsar C 2932881132.549B++3.7221.307%D19.792%D9.1DN/A3831.5h9.3B++43.6B+
Plasma Grenade 2452401240N/A233.7355.913%AN/A600B+12.5B24440.4h3.1B++5.6B*
C-4 286212494.327A*1.9422.244%DN/A117.8B++41.1B*10491.8h1.1B*4.9B+
Orion VS54 173172295.931M+0.3417.076%D23.256%C28.2C+N/A2576.1h13.4C+78.3C+
NSX Yumi 139137324.281A*1.9921.36%D*16.788%D--16.1D-N/A368.5h12.2C++57.2C
Proton II PPA-H 9189422.25B**15.9832.628%D5.618%M**68.5C1.5D*2001.3h9B+27.6C*
Solstice VE3 8987422.071A*4.2021.613%C27.586%A9.1DN/A999.6h12.2B++56.6C*
M20 Basilisk 10080180U73.7331.579%D-8.75%A19.5C+4.9D1594.1h54.6B**172.9B++
Proximity Mine 5858158U51.7327.938%FN/A116C+N/A4010.5h2.5F8.9F*
S1 7958144.143S2.1355.282%C+N/A24.2C+8.8D3582.4h6.6C*11.9C*
M12 Kobalt 5452152A++45.7317.689%C+17.308%C43.3D1.7D3731.2h16.8B+95B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit126522,63828.8h
Spawn Beacon01120.1h
Nanite Revive Grenade01,4700.4h
Medical Applicator144369,83223.4h
Ammunition Package89540.4h
Shield Recharging Field58310.4h
Medical Kit41990.2h
Recon Detection Device33,7675.7h

Check the help document for the dictionary if you want to learn more about words used here.


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