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Primarch FlexxVU[MIZI] FlexxVU
VS BR 97

KDR: 6.26

Score: 14.1m

Last Seen: Aug 23rd, 2019 5:46 PM
- OFFLINE - 58.7 hour(s)

Battle Rank 97 - Vanu Sovereignty on Cobalt - Outfit Officer of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
Level Progress (to 98): 12%
Level 100 Progress: 75% 233h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS E540 Halberd-H Ghost NSX Daimyo E540 Halberd Corvus VA55 H-V45 CME Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $764,361 MLG Score: 611
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.521%21.214%4141312018,6647.58005-1.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.963%-0.316C0.044C+-0.068C+HEAD ++ (~11.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.221C++11.30.206C++46.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.878%2.597%4254612085,082150174833.88291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.114%-0.009C+-0.458D0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.775B++9.70.756B++17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.786%78.798%4254212122,679204413.0683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.59%-0.796D-0.668B+-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.196C++2.30.258C*5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
14.1m343.6%338 (20.3k)277 (16.6k)6.2644919,0193,0367.6686497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214132011.447%21.71%24916:578

45% Combat Medic31% Engineer6% Heavy Assault18% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:19 PMFeb 24th, 2016 3:48 PMAug 24th, 2019 11:34 PM (24h) (PST)Aug 23rd, 2019 5:24 PM (2d) (PST)Aug 23rd, 2019 1:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
421373840.3720.0590.0811.4210.041611

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2692,19723,072224585216,616

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
851.4h/35.5d 4,263 4,129 9,320 72.6k 1,018 3,451 2,106 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:744
Deaths:130
KDR:5.723
Accuracy:16.850% D*
HSR:22.581% C
Orion VS54
C
Kills:172
Deaths:29
KDR:5.931
Accuracy:17.076% D
HSR:23.256% C
Kills:916
Deaths (as Heavy Assault):159
Deaths (to Heavy Assaults):617
KDR:5.76101
Kill Difference:757
Playtime:47.078 hours
Usage:6%
Score:0.608m
Score/min:215
Accuracy (listed only):16.963%
HSR (listed only):22.918%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:288
Deaths:113
KDR:2.549
Accuracy:21.307% D
HSR:19.792% D
Solstice VE3
A
Kills:85
Deaths:34
KDR:2.500
Accuracy:21.507% C
HSR:27.059% A
Kills:373
Deaths (as Engineer):147
Deaths (to Engineers):618
KDR:2.53741
Kill Difference:226
Playtime:265.898 hours
Usage:31%
Score:6.073m
Score/min:381
Accuracy (listed only):21.407%
HSR (listed only):23.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:1,376
Deaths:124
KDR:11.097
Accuracy:32.438% D--
HSR:66.134% C
NSX Daimyo
C--
Kills:1,303
Deaths:100
KDR:13.030
Accuracy:27.940% F-
HSR:92.172% C--
Phantom VA23
C++
Kills:576
Deaths:100
KDR:5.760
Accuracy:26.457% D*
HSR:30.729% C++
NS-44 Commissioner
D
Kills:371
Deaths:169
KDR:2.195
Accuracy:30.918% D
HSR:17.520% D
Kills:3,626
Deaths (as Infiltrator):493
Deaths (to Infiltrators):501
KDR:7.35497
Kill Difference:3,133
Playtime:150.749 hours
Usage:18%
Score:1.524m
Score/min:169
Accuracy (listed only):29.438%
HSR (listed only):51.639%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:18.882% D--
HSR:22.595% C+
H-V45
C+
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:20.239% D
HSR:19.845% C+
CME
D
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:21.170% D--
HSR:18.432% D
Terminus VX-9
D
Kills:1,153
Deaths:281
KDR:4.103
Accuracy:17.782% F
HSR:20.555% D
Pulsar VS1
C
Kills:1,139
Deaths:268
KDR:4.250
Accuracy:20.728% D
HSR:18.964% C
Darkstar
C+
Kills:510
Deaths:131
KDR:3.893
Accuracy:18.136% F-
HSR:24.314% C+
NSX Yumi
D--
Kills:137
Deaths:32
KDR:4.281
Accuracy:21.360% D--
HSR:16.788% D--
Kills:6,428
Deaths (as Combat Medic):1,540
Deaths (to Combat Medics):219
KDR:4.17403
Kill Difference:4,888
Playtime:383.070 hours
Usage:45%
Score:5.922m
Score/min:258
Accuracy (listed only):19.757%
HSR (listed only):20.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:1,218
V. Kills:368 330%
Deaths:35
KDR:34.800
Accuracy:46.069% C
KPH:40.700 B*
VKPH:12.300 D
Saron HRB
C
Kills:1,088
V. Kills:534 203%
Deaths:91
KDR:11.956
Accuracy:37.546% D
KPH:22 C
VKPH:10.800 D
Kills:2,306 (0 + 2,306)
Deaths:126
KDR:18.302
VKDR:7.159
Vehicle Kills:902
Kill Difference:2,180
Playtime:79.397 hours
Usage:9%
Score:0.933m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:37.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,247
V. Kills:786 286%
Deaths:70
KDR:32.100
Accuracy:55.815% C
KPH:55.500 B+
VKPH:19.400 C
Proton II PPA-H
C--
Kills:89
V. Kills:2 N/A
Deaths:4
KDR:22.250
Accuracy:32.628% D
KPH:66.100 C--
VKPH:1.500 D*
Kills:2,336 (0 + 2,336)
Deaths:74
KDR:31.568
VKDR:10.649
Vehicle Kills:788
Kill Difference:2,262
Playtime:41.813 hours
Usage:5%
Score:0.686m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:32.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:363
V. Kills:17 N/A
Deaths:9
KDR:40.333
Accuracy:20.757% B+
KPH:47.300 C-
VKPH:2.200 C--
M20 Basilisk
C+
Kills:77
V. Kills:19 385%
Deaths:1
KDR:77
Accuracy:31.613% D-
KPH:19.100 C+
VKPH:4.700 D-
M12 Kobalt
C+
Kills:52
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.689% C+
KPH:44.900 D
VKPH:1.700 D
Kills:492 (0 + 492)
Deaths:10
KDR:49.200
VKDR:3.800
Vehicle Kills:38
Kill Difference:482
Playtime:12.872 hours
Usage:2%
Score:0.128m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:17.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:1,010
V. Kills:66 N/A
Deaths:13
KDR:77.692
Accuracy:36.558% B+
KPH:97.200 B++
VKPH:6.400 C++
Kills:1,010 (0 + 1,010)
Deaths:13
KDR:77.692
VKDR:5.077
Vehicle Kills:66
Kill Difference:997
Playtime:10.386 hours
Usage:1%
Score:0.175m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:36.558%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,0332,2477032.1A++25.8455.815%CN/A55.5B+19.4C27640.5h4.4B*7.8B*
Ghost 1,3791,37612411.097M++4.8332.438%D--66.134%C27.1C--N/A8050.7h2B+6.3C+
NSX Daimyo 1,3041,30310013.03M++6.7727.94%F-92.172%C--25.4D-N/A6451.4h2.7C+9.6D--
E540 Halberd 1,5861,2183534.8A**28.5446.069%C2.053%C40.7B*12.3D20129.9h4.7B*10.2B++
Corvus VA55 1,1781,1643023.854M*2.4118.882%D--22.595%C+15.9DN/A4873h11.2B+59.4C+
H-V45 1,1671,1642404.85A++1.4120.239%D19.845%C+19.5DN/A5359.7h12.1B+59.7C++
CME 1,1661,1612864.059M+2.2121.17%D--18.432%D18.6DN/A5562.3h12.7B60C+
Terminus VX-9 1,1591,1532814.103A2.1617.782%F20.555%D18.7D-N/A5861.8h12.2C++68.9D
Pulsar VS1 1,1491,1392684.25M**2.0120.728%D18.964%C21.8C+N/A8552.2h13.5B+65.3C++
Saron HRB 1,6221,0889111.956A5.6937.546%D1.563%C+22C10.8D19349.5h20B+53.1C++
CAS 14-E 1,0761,0101377.692S71.4336.558%B+1.584%C97.1B++6.3C+28010.4h22.6B++61.8B*
SVA-88 7507441305.723A++0.5416.85%D*22.581%C22.4D-N/A7533.2h12C+71.1C--
Phantom VA23 5775761005.76A**0.5026.457%D*30.729%C++20.9D-N/A5127.5h4.2B+16.1C
Darkstar 5135101313.893A++2.3718.136%F-24.314%C+19.5D--N/A4826.1h13C+71.6D*
NS-44 Commissioner 3743711692.195B**4.0730.918%D17.52%D35C++N/A10710.6h3.1B*10B
M12 Kobalt 380363940.333M34.0720.757%B+16.253%C47.1C--2.2C--1387.7h19.1C*92.2B+
Pulsar C 2932881132.549B*3.7221.307%D19.792%D9.1D-N/A3831.5h9.3B*43.6B
Frag Grenade 2372321232N/A225.7455.728%AN/A580B+12.5B+24700.4h3.1B++5.6B*
C-4 285211494.306A*1.9622.212%DN/A117.2B*41.1B*10441.8h1.1B*4.9B+
Orion VS54 173172295.931M+0.3317.076%D23.256%C28.2C+N/A2556.1h13.4C+78.3C+
NSX Yumi 139137324.281A*1.9821.36%D--16.788%D--16.1D-N/A368.5h12.2C++57.2C
Proton II PPA-H 9189422.25B*15.9932.628%D5.618%S68.5C-1.5D*1991.3h9B+27.6C*
Solstice VE3 8785342.5M3.7621.507%C27.059%A9.4DN/A1049h11.8B*55C**
M20 Basilisk 9677177U70.7431.613%D-9.091%A19.3C+4.8D1584h56.5B*178.9B++
S1 7958144.143S2.1255.282%CN/A24.2C+8.8D3562.4h6.6C++11.9C++
Proximity Mine 5656156U49.7428.512%FN/A140B+N/A4760.4h2.4D**8.5F--
M12 Kobalt 5452152A++45.7417.689%C+17.308%C+43.3D1.7D3731.2h16.8B+95B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01080.1h
Nano-Armor Kit120511,40128.3h
Medical Applicator144367,11523.3h
Nanite Revive Grenade01,4580.4h
Ammunition Package89240.4h
Shield Recharging Field58310.4h
Medical Kit41990.2h
Recon Detection Device33,5805.4h

Check the help document for the dictionary if you want to learn more about words used here.


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