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Primarch FlexxVU[MIZI] FlexxVU
VS BR 99

KDR: 6.52

Score: 15.5m

Last Seen: May 10th, 2020 4:49 PM
- OFFLINE - 1380.2 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 43%
Level 100 Progress: 82% 173h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS E540 Halberd-H Phantom VA23 NSX Daimyo Ghost E540 Halberd CAS 14-E Corvus VA55 H-V45
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $765,612 MLG Score: 612
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.65%22.294%4381313339,7117.97946-1.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.944%-0.31C0.179C++-0.04C+HEAD ++ (~12.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.266C*10.70.251C*43.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.114%2.452%4350613405,628159197235.3962285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%-0.102C+-0.5D0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.779B++9.30.768B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.792%79.219%4350213442,767221412.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.553%-0.779D-0.783B++-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.207C++2.30.265C*5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.5m348.9%329 (19.7k)270 (16.2k)6.5212621,4683,2927.9529299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346151011.599%21.199%24617:3310

41% Combat Medic31% Engineer21% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 5:19 PMFeb 24th, 2016 3:48 PMMay 25th, 2020 1:27 PM (42d) (PST)May 10th, 2020 1:55 PM (57d) (PST)May 10th, 2020 12:49 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
430353950.3750.0570.0791.4560.043612

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,7722,10323,669223587316,184

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
955h/39.8d 4,713 4,551 10,230 83.4k 1,175 3,791 2,448 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:747
Deaths:132
KDR:5.659
Accuracy:16.891% D**
HSR:22.490% D
Orion VS54
C
Kills:172
Deaths:29
KDR:5.931
Accuracy:17.076% D--
HSR:23.256% C
Kills:919
Deaths (as Heavy Assault):161
Deaths (to Heavy Assaults):673
KDR:5.70807
Kill Difference:758
Playtime:48.081 hours
Usage:5%
Score:0.613m
Score/min:212
Accuracy (listed only):16.984%
HSR (listed only):22.873%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:288
Deaths:113
KDR:2.549
Accuracy:21.307% D-
HSR:19.792% D
Solstice VE3
B++
Kills:103
Deaths:71
KDR:1.451
Accuracy:21.882% C
HSR:25.243% B++
Kills:391
Deaths (as Light Assault):184
Deaths (to Light Assaults):570
KDR:2.125
Kill Difference:207
Playtime:6.255 hours
Usage:1%
Score:0.069m
Score/min:183
Accuracy (listed only):21.595%
HSR (listed only):22.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:288
Deaths:113
KDR:2.549
Accuracy:21.307% D-
HSR:19.792% D
Solstice VE3
B++
Kills:103
Deaths:71
KDR:1.451
Accuracy:21.882% C
HSR:25.243% B++
Kills:391
Deaths (as Engineer):184
Deaths (to Engineers):658
KDR:2.125
Kill Difference:207
Playtime:300.551 hours
Usage:31%
Score:6.670m
Score/min:370
Accuracy (listed only):21.595%
HSR (listed only):22.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C++
Kills:1,465
Deaths:214
KDR:6.846
Accuracy:26.470% D**
HSR:32.423% C++
NSX Daimyo
D
Kills:1,391
Deaths:108
KDR:12.880
Accuracy:28.047% F--
HSR:92.164% D
Ghost
C-
Kills:1,376
Deaths:124
KDR:11.097
Accuracy:32.438% D*
HSR:66.134% C-
NS-44 Commissioner
D
Kills:397
Deaths:187
KDR:2.123
Accuracy:30.548% D-
HSR:17.884% D
Kills:4,629
Deaths (as Infiltrator):633
Deaths (to Infiltrators):533
KDR:7.3128
Kill Difference:3,996
Playtime:204.074 hours
Usage:21%
Score:2.099m
Score/min:171
Accuracy (listed only):29.376%
HSR (listed only):52.151%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:1,164
Deaths:302
KDR:3.854
Accuracy:18.882% D*
HSR:22.595% C
H-V45
C
Kills:1,164
Deaths:240
KDR:4.850
Accuracy:20.239% D--
HSR:19.845% C
CME
D
Kills:1,161
Deaths:286
KDR:4.059
Accuracy:21.170% D*
HSR:18.432% D
Terminus VX-9
D--
Kills:1,153
Deaths:281
KDR:4.103
Accuracy:17.782% F-
HSR:20.555% D--
Pulsar VS1
C-
Kills:1,139
Deaths:268
KDR:4.250
Accuracy:20.728% D
HSR:18.964% C-
Darkstar
C
Kills:621
Deaths:159
KDR:3.906
Accuracy:17.606% F--
HSR:23.188% C
NSX Yumi
D*
Kills:137
Deaths:32
KDR:4.281
Accuracy:21.360% D*
HSR:16.788% D*
Kills:6,539
Deaths (as Combat Medic):1,568
Deaths (to Combat Medics):234
KDR:4.17028
Kill Difference:4,971
Playtime:393.366 hours
Usage:41%
Score:6.006m
Score/min:254
Accuracy (listed only):19.681%
HSR (listed only):20.053%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:130
V. Kills:70 183%
Deaths:
KDR:
Accuracy:38.943% C+
KPH:26.500 D
VKPH:14.300 D-
Kills:130 (0 + 130)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:70
Kill Difference:130
Playtime:4.900 hours
Usage:1%
Score:0.055m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:38.943%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:218
V. Kills:80 269%
Deaths:
KDR:
Accuracy:41.905% F
KPH:39.200 C**
VKPH:14.400 D-
Kills:218 (218 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:80
Kill Difference:218
Playtime:5.562 hours
Usage:1%
Score:0.095m
Score/min:284
Driving Accuracy:41.905%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:1,363
V. Kills:402 338%
Deaths:35
KDR:38.943
Accuracy:44.715% D
KPH:40.400 B+
VKPH:11.900 D-
Saron HRB
C
Kills:1,088
V. Kills:534 203%
Deaths:91
KDR:11.956
Accuracy:37.546% D-
KPH:22 C
VKPH:10.800 D
Kills:2,451 (0 + 2,451)
Deaths:126
KDR:19.452
VKDR:7.429
Vehicle Kills:936
Kill Difference:2,325
Playtime:83.260 hours
Usage:9%
Score:0.967m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:37.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:2,605
V. Kills:902 288%
Deaths:70
KDR:37.214
Accuracy:55.370% C
KPH:56.600 B
VKPH:19.600 C
Proton II PPA-H
D
Kills:89
V. Kills:2 N/A
Deaths:4
KDR:22.250
Accuracy:32.628% D
KPH:66.100 D
VKPH:1.500 D**
Kills:2,694 (0 + 2,694)
Deaths:74
KDR:36.405
VKDR:12.216
Vehicle Kills:904
Kill Difference:2,620
Playtime:47.342 hours
Usage:5%
Score:0.770m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:32.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:402
V. Kills:18 N/A
Deaths:9
KDR:44.667
Accuracy:19.989% C++
KPH:45.300 D
VKPH:2 D
M20 Basilisk
C+
Kills:81
V. Kills:20 386%
Deaths:1
KDR:81
Accuracy:31.678% D-
KPH:19.800 C+
VKPH:4.900 D
M12 Kobalt
D-
Kills:54
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:17.569% C
KPH:42.900 D-
VKPH:1.600 D-
Kills:537 (0 + 537)
Deaths:10
KDR:53.700
VKDR:4
Vehicle Kills:40
Kill Difference:527
Playtime:14.222 hours
Usage:1%
Score:0.143m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:17.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:1,261
V. Kills:84 N/A
Deaths:13
KDR:97
Accuracy:36.356% C**
KPH:95.200 B
VKPH:6.300 C+
Kills:1,261 (0 + 1,261)
Deaths:13
KDR:97
VKDR:6.462
Vehicle Kills:84
Kill Difference:1,248
Playtime:13.243 hours
Usage:1%
Score:0.211m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:36.356%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,5072,6057037.214A++30.6955.37%CN/A56.6B19.6C27346h4.3B*7.7B++
Phantom VA23 1,4681,4652146.846B++0.3226.47%D**32.423%C++21.3D-N/A5368.9h4.2C*15.7C--
NSX Daimyo 1,3921,39110812.88A*6.3628.047%F--92.164%D25.7D--N/A6554.2h2.7C9.5D*
Ghost 1,3791,37612411.097A**4.5832.438%D*66.134%C-27.1DN/A8150.7h2C**6.3C
E540 Halberd 1,7651,3633538.943A++32.4244.715%D1.908%C40.3B+11.9D-19433.8h4.6B++10.3B+
CAS 14-E 1,3451,2611397M90.4836.356%C**1.586%C+95.5B6.4C+26613.2h22.7B+62.5B++
Corvus VA55 1,1781,1643023.854M2.6718.882%D*22.595%C15.9D-N/A4873h11.2C**59.4C-
H-V45 1,1671,1642404.85A+1.6720.239%D--19.845%C19.5DN/A5359.7h12.1C**59.7C
CME 1,1661,1612864.059M**2.4621.17%D*18.432%D18.6D-N/A5662.3h12.7C*60C
Terminus VX-9 1,1591,1532814.103B*2.4217.782%F-20.555%D--18.7D--N/A5861.8h12.2C+68.9D*
Pulsar VS1 1,1491,1392684.25M+2.2720.728%D18.964%C-21.8CN/A8552.2h13.5C*65.3C+
Saron HRB 1,6221,0889111.956A5.4337.546%D-1.563%C+22C10.8D19349.5h20C*53.1C+
SVA-88 7537471325.659A++0.8616.891%D**22.49%D22.4D--N/A7533.4h12C+71D
Darkstar 6246211593.906A++2.6217.606%F--23.188%C17.4D*N/A4435.7h12.9C+73.4F
M12 Kobalt 420402944.667A38.1519.989%C++15.92%C--45.2D2D1398.9h20.6C103C++
NS-44 Commissioner 4003971872.123B*4.4030.548%D-17.884%D33.6C+N/A10411.8h3.1B++10.2C*
Pulsar C 2932881132.549B3.9721.307%D-19.792%D9.1D-N/A3831.5h9.3B++43.6C*
Plasma Grenade 2802751275N/A268.4855.995%B**N/A687.5B+12.5C++24260.4h3B+5.4B++
L100 Python AP 2982181218U211.4841.905%FN/A38.9C*14.3D-2845.6h3.5B*8.3B+
C-4 291215494.388A++2.1322.488%DN/A119.4B+42.2B*10861.8h1.1B++4.9B
Orion VS54 173172295.931A++0.5917.076%D--23.256%C28.2CN/A2686.1h13.4C78.3C+
NSX Yumi 139137324.281A++2.2421.36%D*16.788%D*15.9D*N/A368.6h12.2C+57.2D
C150 Dalton 2001301130S123.4838.943%C+N/A26.5D14.3D-1864.9h3.1B+7.9B+
Solstice VE3 105103711.451B*5.0721.882%C25.243%B++7.9DN/A7913h12.8B+58.4C++
Proximity Mine 9494247U40.4826.639%F-N/A117.5CN/A4130.8h2.1D7.8F--
Proton II PPA-H 9189422.25B+15.7332.628%D5.618%S68.5D1.5D**2071.3h9C**27.6C+
M20 Basilisk 10181181U74.4831.678%D-8.642%B**19.8C+4.9D1604.1h54.7B+172.8B+
S1 7958144.143S2.3855.282%CN/A24.2C8.8D3642.4h6.6C+11.9C+
Spear Anti-Vehicle Phalanx Turret 7354154S47.4840.696%D3.704%C+38.6C13.6D-3621.4h6.9B+17C**
M12 Kobalt 5654154B++47.4817.569%C18.519%C+41.5D-1.5D-3951.3h16.8C*95.4C*
Tank Mine 7151124.25B+2.2786.321%M**N/A102C40D-13210.5h3.6F**4.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit162566,93931.8h
Spawn Beacon01320.1h
Nanite Revive Grenade01,4990.4h
Medical Applicator148373,54823.7h
Shield Recharging Field58310.4h
Saron Laser Cannon0840.3h
Recon Detection Device54,6867h
Ammunition Package81,0110.4h
Medical Kit41990.2h

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