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Ensign FlopChop[YLYL] FlopChop
NC BR 50

KDR: 4.27

Score: 17.2m

Last Seen: Jan 7th, 2019 2:30 PM
- OFFLINE - 304 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Miller - Outfit Officer of CJlaDKue DpoBoCeku[YLYL] CJlaDKue DpoBoCeku
NC outfit on Miller

Members: 2
Level Progress (to 51): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-4 Cyclone M30 Mustang AH NC6 Gauss SAW NC05 Jackhammer GD-22S AF-4A Bandit AF-19 Mercenary C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,917,332 MLG Score: 2332
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.585%25.665%70822100021,3254.48475-0.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%1.278A0.775B++-0.674DHEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.585B+8.60.399B22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.233%0.837%921210203,58441113208.69903271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.903%-0.757D--0.708D-1.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.50.512B+23.70.551B+54.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.35%1.346%1248410183,34453813026.21561257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.047%1.608A+-0.824D-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.90.689B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.421%9.231%679610162,1454574804.68341446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.531%0.49B+1.242B**0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.817B++90.772B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.764%77.347%6792102079983140.961492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.248%1.16B**0.67B+-1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.59B+1.70.455B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.572%12.283%679210201,384381103.62304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.532%1.93A++-0.443C--1.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.728B++2.30.523B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CJlaDKue DpoBoCeku[YLYL] CJlaDKue DpoBoCeku
NC outfit on Miller

Members: 2
17.2m187.3%477 (28.6k)424 (25.4k)4.2718143,53410,1914.7531250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022374023.35%16.73%39103:5917

37% Engineer23% Heavy Assault6% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 7th, 2016 5:27 PMApr 18th, 2018 6:25 PMJan 18th, 2019 4:35 AM (2d) (PST)Jan 7th, 2019 10:45 AM (13d) (PST)Jan 7th, 2019 10:30 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0261708561.0700.2510.1792.2060.1072332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,58310,19551,388641511132625,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
677.9h/28.2d 4,905 7,283 10,840 89.7k 640 1,818 4,370 41.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,920
Deaths:510
KDR:3.765
Accuracy:24.447% B*
HSR:23.906% C++
NC05 Jackhammer
B**
Kills:1,885
Deaths:552
KDR:3.415
Accuracy:53.066% B**
HSR:12.414% D
GD-22S
B*
Kills:1,787
Deaths:435
KDR:4.108
Accuracy:27.442% B*
HSR:25.518% C**
LA1 Anchor
B+
Kills:1,262
Deaths:362
KDR:3.486
Accuracy:27.194% B+
HSR:27.100% C**
NC6S Gauss SAW S
B*
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:25.964% B+
HSR:29.538% B*
NS-15M2
B*
Kills:1,168
Deaths:297
KDR:3.933
Accuracy:26.328% B+
HSR:32.106% B*
NC6A GODSAW
B+
Kills:1,115
Deaths:258
KDR:4.322
Accuracy:27.666% C+
HSR:29.417% B+
MGR-L1 Promise
A+
Kills:75
Deaths:25
KDR:3
Accuracy:24.304% C++
HSR:36% A+
Kills:10,380
Deaths (as Heavy Assault):2,732
Deaths (to Heavy Assaults):2,360
KDR:3.79941
Kill Difference:7,648
Playtime:156.320 hours
Usage:23%
Score:3.610m
Score/min:385
Accuracy (listed only):29.552%
HSR (listed only):27.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:2,402
Deaths:719
KDR:3.341
Accuracy:28.951% B++
HSR:21.482% B+
AF-4A Bandit
B+
Kills:1,728
Deaths:606
KDR:2.851
Accuracy:27.309% B+
HSR:23.264% C++
AF-19 Mercenary
B*
Kills:1,358
Deaths:420
KDR:3.233
Accuracy:26.047% B*
HSR:24.521% B+
Razor GD-23
B**
Kills:1,282
Deaths:444
KDR:2.887
Accuracy:28.663% B*
HSR:26.053% B**
LA39 Bruiser
B*
Kills:1,252
Deaths:414
KDR:3.024
Accuracy:71.061% B*
HSR:12.380% C
GD-7F
B++
Kills:1,249
Deaths:390
KDR:3.203
Accuracy:27.378% B++
HSR:22.098% B+
AC-X11
B++
Kills:1,234
Deaths:365
KDR:3.381
Accuracy:28.476% B++
HSR:21.799% C+
Gauss Compact Burst
B++
Kills:549
Deaths:163
KDR:3.368
Accuracy:30.594% B++
HSR:24.590% C+
Mauler S6
B+
Kills:132
Deaths:52
KDR:2.538
Accuracy:44.100% B+
HSR:11.364% D
NS-7 PDW
C*
Kills:99
Deaths:32
KDR:3.094
Accuracy:25.745% C*
HSR:16.162% C
Kills:11,285
Deaths (as Light Assault):3,605
Deaths (to Light Assaults):1,894
KDR:3.13037
Kill Difference:7,680
Playtime:198.352 hours
Usage:29%
Score:4.535m
Score/min:381
Accuracy (listed only):33.832%
HSR (listed only):20.371%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B+
Kills:1,728
Deaths:606
KDR:2.851
Accuracy:27.309% B+
HSR:23.264% C++
AF-19 Mercenary
B*
Kills:1,358
Deaths:420
KDR:3.233
Accuracy:26.047% B*
HSR:24.521% B+
Razor GD-23
B**
Kills:1,282
Deaths:444
KDR:2.887
Accuracy:28.663% B*
HSR:26.053% B**
LA39 Bruiser
B*
Kills:1,252
Deaths:414
KDR:3.024
Accuracy:71.061% B*
HSR:12.380% C
GD-7F
B++
Kills:1,249
Deaths:390
KDR:3.203
Accuracy:27.378% B++
HSR:22.098% B+
AC-X11
B++
Kills:1,234
Deaths:365
KDR:3.381
Accuracy:28.476% B++
HSR:21.799% C+
Gauss Compact Burst
B++
Kills:549
Deaths:163
KDR:3.368
Accuracy:30.594% B++
HSR:24.590% C+
MGR-M1 Bishop
B**
Kills:246
Deaths:52
KDR:4.731
Accuracy:36.336% B+
HSR:39.837% B**
Warden
A++
Kills:145
Deaths:36
KDR:4.028
Accuracy:37.350% A++
HSR:18.621% D-
Mauler S6
B+
Kills:132
Deaths:52
KDR:2.538
Accuracy:44.100% B+
HSR:11.364% D
Kills:9,175
Deaths (as Engineer):2,942
Deaths (to Engineers):1,956
KDR:3.11863
Kill Difference:6,233
Playtime:250.210 hours
Usage:37%
Score:6.752m
Score/min:450
Accuracy (listed only):35.731%
HSR (listed only):22.453%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:2,402
Deaths:719
KDR:3.341
Accuracy:28.951% B++
HSR:21.482% B+
LA39 Bruiser
B*
Kills:1,252
Deaths:414
KDR:3.024
Accuracy:71.061% B*
HSR:12.380% C
NC1 Gauss Rifle
B**
Kills:640
Deaths:205
KDR:3.122
Accuracy:27.080% B*
HSR:27.188% B**
Mauler S6
B+
Kills:132
Deaths:52
KDR:2.538
Accuracy:44.100% B+
HSR:11.364% D
NS-7 PDW
C*
Kills:99
Deaths:32
KDR:3.094
Accuracy:25.745% C*
HSR:16.162% C
Kills:4,525
Deaths (as Combat Medic):1,422
Deaths (to Combat Medics):797
KDR:3.18214
Kill Difference:3,103
Playtime:12.956 hours
Usage:2%
Score:0.274m
Score/min:352
Accuracy (listed only):39.387%
HSR (listed only):17.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:2,402
Deaths:719
KDR:3.341
Accuracy:28.951% B++
HSR:21.482% B+
NS-44 Commissioner
B+
Kills:898
Deaths:458
KDR:1.961
Accuracy:40.979% B+
HSR:20.156% C
NC14 Bolt Driver
B**
Kills:678
Deaths:94
KDR:7.213
Accuracy:42.651% B**
HSR:76.401% C**
NS-44L Blackhand
B+
Kills:532
Deaths:153
KDR:3.477
Accuracy:45.961% B+
HSR:42.857% C++
NSX Tomoe
B
Kills:306
Deaths:77
KDR:3.974
Accuracy:29.053% C+
HSR:40.196% B
NC4 Mag-Shot
B++
Kills:162
Deaths:71
KDR:2.282
Accuracy:31.764% B++
HSR:17.901% C
EM4 Longshot
B+
Kills:121
Deaths:13
KDR:9.308
Accuracy:43.353% B+
HSR:82.645% B+
NS-7 PDW
C*
Kills:99
Deaths:32
KDR:3.094
Accuracy:25.745% C*
HSR:16.162% C
Kills:5,198
Deaths (as Infiltrator):1,617
Deaths (to Infiltrators):1,903
KDR:3.21459
Kill Difference:3,581
Playtime:43.632 hours
Usage:6%
Score:1.607m
Score/min:614
Accuracy (listed only):36.057%
HSR (listed only):39.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:929
Deaths:144
KDR:6.451
Accuracy:37.306% C++
HSR:16.685% C
AF-34 Mattock
C*
Kills:892
Deaths:151
KDR:5.907
Accuracy:35.503% C*
HSR:15.135% C
Kills:1,821
Deaths (as MAX Suit):147.500
Deaths (to MAX Suits):357
KDR:12.34576
Kill Difference:1,673.500
Playtime:13.644 hours
Usage:2%
Score:0.463m
Score/min:565
Accuracy (listed only):36.404%
HSR (listed only):15.910%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,309
V. Kills:182 N/A
Deaths:167
KDR:13.826
Accuracy:59.010% B+
KPH:111.700 A++
VKPH:8.800 B**
M20 Mustang
M+
Kills:1,275
V. Kills:1,042 122%
Deaths:286
KDR:4.458
Accuracy:28.172% C-
KPH:34.600 A*
VKPH:28.300 M+
Breaker Rocket Pods
A*
Kills:297
V. Kills:27 N/A
Deaths:11
KDR:27
Accuracy:55.025% B++
KPH:227.400 A*
VKPH:20.700 B+
Vortek Rotary
A*
Kills:72
V. Kills:46 153%
Deaths:28
KDR:2.571
Accuracy:27.811% C--
KPH:41.200 A*
VKPH:26.300 A*
Kills:3,953 (3,656 + 0)
Deaths:492
KDR:8.035
VKDR:2.636
Vehicle Kills:1,297
Kill Difference:3,461
Playtime:60.578 hours
Usage:9%
Score:1.250m
Score/min:344
Piloting Accuracy:27.811%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:123
V. Kills:75 162%
Deaths:13
KDR:9.462
Accuracy:42.720% C**
KPH:52 A
VKPH:31.700 B++
AP30 Shredder
A+
Kills:95
V. Kills:60 156%
Deaths:5
KDR:19
Accuracy:39.810% A
KPH:49.600 A+
VKPH:31.300 A+
Kills:218 (0 + 218)
Deaths:18
KDR:12.111
VKDR:7.500
Vehicle Kills:135
Kill Difference:200
Playtime:4.279 hours
Usage:1%
Score:0.161m
Score/min:627
Piloting Accuracy:N/A%
Gunner Accuracy:39.810%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:130
V. Kills:22 N/A
Deaths:14
KDR:9.286
Accuracy:43.038% B+
KPH:80.600 M+
VKPH:13.600 A++
Kills:130 (130 + 0)
Deaths:14
KDR:9.286
VKDR:1.571
Vehicle Kills:22
Kill Difference:116
Playtime:1.614 hours
Usage:0%
Score:0.044m
Score/min:452
Driving Accuracy:43.038%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,151
V. Kills:665 173%
Deaths:111
KDR:10.369
Accuracy:58.703% B**
KPH:46.900 A**
VKPH:27.100 M
Titan-150 HESH
A++
Kills:1,141
V. Kills:222 N/A
Deaths:56
KDR:20.375
Accuracy:56.859% B**
KPH:72.100 A++
VKPH:14 A
Titan-150 HEAT
A**
Kills:922
V. Kills:383 240%
Deaths:70
KDR:13.171
Accuracy:61.024% A+
KPH:44.400 A**
VKPH:18.500 A**
E540 Halberd
A**
Kills:229
V. Kills:123 185%
Deaths:12
KDR:19.083
Accuracy:53.223% B**
KPH:51.100 A*
VKPH:27.400 A**
C85 Canister
B**
Kills:205
V. Kills:8 N/A
Deaths:8
KDR:25.625
Accuracy:47.234% B**
KPH:112.300 B**
VKPH:4.400 C+
Enforcer ML85
A
Kills:138
V. Kills:76 179%
Deaths:15
KDR:9.200
Accuracy:41.853% C++
KPH:34.300 A
VKPH:18.900 B+
Kills:3,786 (3,214 + 572)
Deaths:272
KDR:13.919
VKDR:5.430
Vehicle Kills:1,477
Kill Difference:3,514
Playtime:71.485 hours
Usage:11%
Score:1.544m
Score/min:360
Driving Accuracy:61.024%
Gunner Accuracy:41.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:1,323
V. Kills:70 N/A
Deaths:62
KDR:21.339
Accuracy:53.567% B+
KPH:153.200 B*
VKPH:8.100 C+
M96 Mjolnir-H
A*
Kills:568
V. Kills:200 283%
Deaths:48
KDR:11.833
Accuracy:48.592% C+
KPH:94.600 A*
VKPH:33.300 C++
M12 Kobalt-H
B**
Kills:155
V. Kills:3 N/A
Deaths:2
KDR:77.500
Accuracy:23.852% B
KPH:182.100 B**
VKPH:3.500 C
Kills:2,046 (0 + 2,046)
Deaths:112
KDR:18.268
VKDR:2.438
Vehicle Kills:273
Kill Difference:1,934
Playtime:15.489 hours
Usage:2%
Score:0.400m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:23.852%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:856
V. Kills:24 N/A
Deaths:192
KDR:4.458
Accuracy:40.068% C
KPH:76.700 B*
VKPH:2.200 C**
Kills:856 (856 + 0)
Deaths:192
KDR:4.458
VKDR:0.125
Vehicle Kills:24
Kill Difference:664
Playtime:11.154 hours
Usage:2%
Score:0.122m
Score/min:182
Driving Accuracy:40.068%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 2,4342,4027193.341A++0.9328.951%B++21.482%B+71.5A++1A*32333.6h8.6B*29.8B++
M30 Mustang AH 2,4912,30916713.826B**9.5559.01%B+1.039%C111.5A++8.8B**31920.7h4.8B++8.1B++
NC6 Gauss SAW 1,9301,9205103.765A**0.5124.447%B*23.906%C++82.4MN/A21623.3h7.4B**30.5B++
NC05 Jackhammer 1,9001,8855523.415A++0.8653.066%B**12.414%D99.7A**N/A24218.9h4.2B++7.8B++
GD-22S 1,8001,7874354.108A++0.1627.442%B*25.518%C**92.6A**N/A21919.3h8.6B**31.3B*
AF-4A Bandit 1,7451,7286062.851A1.4227.309%B+23.264%C++53.7B*N/A12932.2h9.5B+34.6B+
AF-19 Mercenary 1,3691,3584203.233M*1.0426.047%B*24.521%B+44.8A++N/A12930.3h9.6B*36.9B++
C85 Canister-H 1,3931,3236221.339B+17.0753.567%B+10.204%C153.8B*8.1C+3678.6h4.7B++8.8B*
Razor GD-23 1,2941,2824442.887A*1.3828.663%B*26.053%B**56.2A++N/A14222.8h9.6B*33.6B++
M20 Mustang 2,3171,2752864.458B**0.1928.172%C-N/A34.6A*28.2M+33636.9h58B*205.9B*
LA1 Anchor 1,2691,2623623.486B+0.7927.194%B+27.1%C**89.5A++N/A21614.1h9B+32.9B+
LA39 Bruiser 1,2611,2524143.024A+1.2571.061%B*12.38%C85.8A*N/A22814.6h2.1B++3B+
GD-7F 1,2621,2493903.203A*1.0727.378%B++22.098%B+60.3A++N/A15420.7h10.4B*37.9B++
AC-X11 1,2441,2343653.381M0.8928.476%B++21.799%C+59A++N/A13920.9h7.9B++27.7B+
NC6S Gauss SAW S 1,1761,1682933.986A*0.2925.964%B+29.538%B*84AN/A19413.9h9.1B++35.2B+
NS-15M2 1,1771,1682973.933A0.3426.328%B+32.106%B*92.7A++N/A21712.6h10.4B++39.5B+
Titan-150 AP 1,8161,15111110.369B++6.1058.703%B**1.564%D46.8A**27M43224.6h4.1C**7B++
Titan-150 HESH 1,3631,1415620.375B**16.1056.859%B**N/A72.2A++14.1A25515.8h3C**5.2B++
NC6A GODSAW 1,1281,1152584.322B**0.0527.666%C+29.417%B+96.1A1.1C++25411.6h7.7C++27.9B+
AF-34 Mattock 9359291446.451A2.1837.306%C++16.685%C76.1A*N/A18912.2h5.3B++14.3B++
C-4 1,1369272034.567A*0.3033.211%A+N/A206M+46.4A10094.5h1B**2.9B**
Titan-150 HEAT 1,3059227013.171A++8.9061.024%A+1.952%D44.3A**18.4A**26120.8h4.3B+7B**
NS-44 Commissioner 9028984581.961B**2.3140.979%B+20.156%C58.7B**N/A14915.3h3B*7.3B*
AF-34 Mattock 8968921515.907B*1.6435.503%C*15.135%C69.7A+N/A16912.8h5.4C**15.3B+
S12 Renegade 8808561924.458C**0.1940.068%C2.687%D-76.4B*2.1C*18211.2h2.9B+7.2B+
NC14 Bolt Driver 680678947.213M*2.9442.651%B**76.401%C**69.2M++N/A2119.8h1.7A4B**
NC1 Gauss Rifle 6486402053.122A++1.1527.08%B*27.188%B**71.9M++N/A1968.9h10.4B**38.5B*
M96 Mjolnir-H 7685684811.833A**7.5648.592%C+N/A94.7A*33.3C++5256h19.7B*40.5B**
Gauss Compact Burst 5575491633.368B++0.9030.594%B++24.59%C+60.3B*N/A1319.1h9.7B+31.6B+
NS-44L Blackhand 5375321533.477A*0.7945.961%B+42.857%C++60.5A*N/A1748.8h3.3B*7.2B++
Frag Grenade 4934871487N/A482.7354.074%B**N/A608.8B+7.5C+18270.8h3.1B++5.7B*
NSX Tomoe 308306773.974A++0.3029.053%C+40.196%B66.5AN/A1584.6h12.5B+43.2B+
Shrike 4313031751.731A++2.5464.876%B**1.65%D40.9A+17.3B++3247.4h5.6B+8.7B*
Breaker Rocket Pods 3242971127M+22.7355.025%B++N/A228.5A*20.8B+7671.3h7.9A14.3B*
MANA Anti-Personnel Turret 279275574.825N/A0.5524.008%UN/A2750U40U4694300.1h13.7T*57.3T*
MGR-M1 Bishop 247246524.731A++0.4636.336%B+39.837%B**91.1M+N/A2032.7h4.4A12.2B*
M12 Kobalt 2502431243M238.7324.317%B+23.868%A135B+3.9C+3401.8h17.2C*70.8B+
E540 Halberd 3522291219.083A+14.8153.223%B**3.93%B50.9A*27.3A**4514.5h4.7B*8.7B**
NS Decimator 294211802.638A*1.6366.907%B*1.896%C50.2B**19.8B+3184.2h3.5B*5.3B**
C85 Canister 213205825.625B+21.3547.234%B**13.171%C+113.9B**4.4C+2871.8h5.8B+12.3B++
NC4 Mag-Shot 164162712.282A*1.9931.764%B++17.901%C30BN/A945.4h6.2B*19.5B+
M12 Kobalt-H 158155277.5M73.2323.852%B15.484%C172.2B**3.3C-4070.9h13.3B+55.8B+
Tank Mine 215146324.563B**0.2970.997%M+N/A208.6A*98.6A18410.7h3.2F-4.5B**
Warden 150145364.028M++0.2437.35%A++18.621%D-69M++2.4A*2322.1h5.8A15.5B**
Mag-Cutter 1431428,5860.017C+4.2528.082%C+2.113%D0.3C-N/A1417.2h1.4B**5.1B+
Enforcer ML85 214138159.2B**4.9341.853%C++1.449%C--34.5A19B+7744h10.8B+25.9B++
Mauler S6 133132522.538A+1.7344.1%B+11.364%D36.7B+N/A1253.6h4B*9.1B++
C75 Viper 152130149.286B**5.0143.038%B+N/A81.3M++13.8A++4511.6h7.3B**17B**
C150 Dalton 198123139.462B+5.1942.72%C**N/A51.3B**31.3B++7002.4h2.9B*6.8B**
EM4 Longshot 123121139.308A*5.0443.353%B+82.645%B+50.4AN/A1552.4h1.9B+4.3B++
NS-7 PDW 9999323.094A**1.1825.745%C*16.162%C66A*N/A2751.5h12.9B+50.2B+
Rocklet Rifle 17995342.794S1.4846.743%DN/A31.7B28C**4233h28.5B++60.9B+
AP30 Shredder 15595519A*14.7339.81%A1.053%D-50A+31.6A+5361.9h75.5C*189.8B++
MGR-L1 Promise 7575253A1.2724.304%C++36%A+68.2B**N/A3301.1h11.9B++48.9B+
Vortek Rotary 11872282.571B1.7027.811%C--N/A42.4A*27.1A*4841.7h35.6B**128.1B*
Hunter QCX 9866591.119B+3.1540.947%C+N/A19.4B+9.4A+1113.4h5.2C*12.8C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13730.2h
Nano-Armor Kit173387,11820.2h
Spawn Beacon14860.2h
Nanite Revive Grenade01780.1h
Medical Kit2673,8252.9h
Recon Detection Device11700.2h
Ammunition Package41,5130.4h
Anti-Infantry MANA Turret104370.4h
Medical Applicator1715,9891.1h

Check the help document for the dictionary if you want to learn more about words used here.


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