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Imperator FlowerPowerNC[AMOL] FlowerPowerNC
NC BR 112

KDR: 3.16

Score: 24.9m

Last Seen: Mar 24th, 2019 12:58 PM
- OFFLINE - 10.3 hour(s)

Battle Rank 110 (112 total) - New Conglomerate on Miller - Outfit Officer of Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 7
Level Progress (to 111): 48%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW GD-22S NS-357 Underboss NS-44 Commissioner NS-15M2 NC6A GODSAW GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,060,993 MLG Score: 7243
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.067%37.06%130030100372,5884.29795-1.133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.122%2.745M2.462A**-0.213CHEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.705B++7.70.457B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.57%7.258%6221031124433770.286374159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.237%2.412A**0.791B++-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.492B+37.30.051C+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.633%89.095%62210311,779153601.15745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.39%2.551A**1.424A-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.663B+1.80.456B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.663%18.935%6211032169130010.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.83M+0.817B++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.812B++1.90.615B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 7
24.9m142.8%481 (28.9k)402 (24.1k)3.1648480,29225,3703.22444112 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033965933.185%35.977%119402:2721

10% Combat Medic75% Heavy Assault7% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2016 3:54 PMJan 8th, 2017 9:55 PMMar 24th, 2019 8:41 AM (16h) (PST)Mar 24th, 2019 9:26 AM (15h) (PST)Mar 24th, 2019 8:58 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8143105041.2960.4090.4661.8910.0287243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,84018,60730,233782528113224,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1032.6h/43d 1,512 28,887 21,149 117.2k 1,212 3,854 1,745 50.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:37,115
Deaths:9,300
KDR:3.991
Accuracy:35.140% A*
HSR:39.326% A++
NC6 Gauss SAW
M
Kills:3,970
Deaths:1,176
KDR:3.376
Accuracy:33.097% A**
HSR:39.521% M
GD-22S
A*
Kills:3,564
Deaths:1,314
KDR:2.712
Accuracy:34.105% A*
HSR:33.895% A+
NS-15M2
A*
Kills:1,936
Deaths:514
KDR:3.767
Accuracy:34.563% A*
HSR:37.810% A+
NC6A GODSAW
A
Kills:1,343
Deaths:318
KDR:4.223
Accuracy:35.986% A
HSR:34.475% B**
MGR-L1 Promise
A*
Kills:1,192
Deaths:270
KDR:4.415
Accuracy:34.961% A*
HSR:35.151% A
EM1
A*
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:33.909% A*
HSR:33.333% A++
EM6
A++
Kills:1,159
Deaths:499
KDR:2.323
Accuracy:32.246% A++
HSR:34.167% A++
NC6S Gauss SAW S
A*
Kills:1,012
Deaths:245
KDR:4.131
Accuracy:35.410% A*
HSR:38.241% A*
NC05 Jackhammer
A*
Kills:252
Deaths:69
KDR:3.652
Accuracy:58.104% A++
HSR:24.206% A*
Kills:52,704
Deaths (as Heavy Assault):14,029
Deaths (to Heavy Assaults):8,877
KDR:3.75679
Kill Difference:38,675
Playtime:776.521 hours
Usage:75%
Score:19.251m
Score/min:413
Accuracy (listed only):36.752%
HSR (listed only):35.013%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,321
Deaths:378
KDR:3.495
Accuracy:34.248% A*
HSR:28.085% A+
Blitz GD-10
A*
Kills:1,212
Deaths:313
KDR:3.872
Accuracy:34.536% A*
HSR:26.568% A++
MGR-S1 Gladius
A++
Kills:1,195
Deaths:235
KDR:5.085
Accuracy:36.964% A++
HSR:34.142% A++
AF-19 Mercenary
A*
Kills:1,179
Deaths:380
KDR:3.103
Accuracy:33.567% A*
HSR:27.990% A
AF-4 Cyclone
A*
Kills:1,169
Deaths:366
KDR:3.194
Accuracy:35.903% A*
HSR:31.737% A*
NS-11C
A*
Kills:1,167
Deaths:287
KDR:4.066
Accuracy:35.732% A*
HSR:29.477% A++
AF-4A Bandit
A++
Kills:753
Deaths:181
KDR:4.160
Accuracy:33.760% A++
HSR:29.615% B**
NS-7 PDW
M**
Kills:512
Deaths:126
KDR:4.063
Accuracy:36.398% A*
HSR:39.648% M**
AC-X11
A**
Kills:386
Deaths:106
KDR:3.642
Accuracy:37.505% A**
HSR:28.757% A
LA39 Bruiser
A
Kills:169
Deaths:70
KDR:2.414
Accuracy:75.663% A
HSR:18.935% B*
Kills:9,063
Deaths (as Light Assault):2,442
Deaths (to Light Assaults):4,862
KDR:3.7113
Kill Difference:6,621
Playtime:60.776 hours
Usage:6%
Score:1.272m
Score/min:349
Accuracy (listed only):39.427%
HSR (listed only):29.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A*
Kills:1,212
Deaths:313
KDR:3.872
Accuracy:34.536% A*
HSR:26.568% A++
MGR-S1 Gladius
A++
Kills:1,195
Deaths:235
KDR:5.085
Accuracy:36.964% A++
HSR:34.142% A++
NC1 Gauss Rifle
A**
Kills:1,170
Deaths:512
KDR:2.285
Accuracy:34.354% A*
HSR:36.752% A**
AF-4 Cyclone
A*
Kills:1,169
Deaths:366
KDR:3.194
Accuracy:35.903% A*
HSR:31.737% A*
NS-11A
A++
Kills:1,168
Deaths:339
KDR:3.445
Accuracy:33.563% A++
HSR:35.188% A++
Carnage AR
A++
Kills:1,162
Deaths:455
KDR:2.554
Accuracy:33.569% A++
HSR:31.928% A++
GR-22
A++
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:32.926% A++
HSR:29.828% A+
Reaper DMR
A**
Kills:550
Deaths:137
KDR:4.015
Accuracy:38.428% A**
HSR:35.818% A++
NS-7 PDW
M**
Kills:512
Deaths:126
KDR:4.063
Accuracy:36.398% A*
HSR:39.648% M**
LA39 Bruiser
A
Kills:169
Deaths:70
KDR:2.414
Accuracy:75.663% A
HSR:18.935% B*
Gauss Rifle S
M*
Kills:124
Deaths:32
KDR:3.875
Accuracy:34.359% A++
HSR:43.548% M*
Gauss Rifle Burst
A++
Kills:94
Deaths:19
KDR:4.947
Accuracy:36.285% A++
HSR:37.234% A
Kills:9,685
Deaths (as Combat Medic):3,002
Deaths (to Combat Medics):2,937
KDR:3.22618
Kill Difference:6,683
Playtime:103.724 hours
Usage:10%
Score:2.414m
Score/min:388
Accuracy (listed only):38.579%
HSR (listed only):33.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M+
Kills:2,383
Deaths:1,345
KDR:1.772
Accuracy:48.598% A+
HSR:43.139% M+
NS-44 Commissioner
A+
Kills:2,326
Deaths:1,356
KDR:1.715
Accuracy:48.186% A+
HSR:32.287% A+
SAS-R
A*
Kills:1,285
Deaths:205
KDR:6.268
Accuracy:53.067% A*
HSR:86.770% A++
Blitz GD-10
A*
Kills:1,212
Deaths:313
KDR:3.872
Accuracy:34.536% A*
HSR:26.568% A++
MGR-S1 Gladius
A++
Kills:1,195
Deaths:235
KDR:5.085
Accuracy:36.964% A++
HSR:34.142% A++
AF-4 Cyclone
A*
Kills:1,169
Deaths:366
KDR:3.194
Accuracy:35.903% A*
HSR:31.737% A*
NS-7 PDW
M**
Kills:512
Deaths:126
KDR:4.063
Accuracy:36.398% A*
HSR:39.648% M**
NSX Daimyo
B**
Kills:494
Deaths:115
KDR:4.296
Accuracy:49.136% B**
HSR:95.142% B
NS-30 Vandal
A*
Kills:446
Deaths:119
KDR:3.748
Accuracy:45.183% A*
HSR:34.081% B*
NSX Tomoe
A++
Kills:365
Deaths:82
KDR:4.451
Accuracy:36.572% A+
HSR:56.164% A++
Kills:11,387
Deaths (as Infiltrator):4,262
Deaths (to Infiltrators):3,926
KDR:2.67175
Kill Difference:7,125
Playtime:73.407 hours
Usage:7%
Score:1.586m
Score/min:360
Accuracy (listed only):42.454%
HSR (listed only):47.968%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,321
Deaths:378
KDR:3.495
Accuracy:34.248% A*
HSR:28.085% A+
AF-19 Mercenary
A*
Kills:1,179
Deaths:380
KDR:3.103
Accuracy:33.567% A*
HSR:27.990% A
NS-11C
A*
Kills:1,167
Deaths:287
KDR:4.066
Accuracy:35.732% A*
HSR:29.477% A++
AF-4A Bandit
A++
Kills:753
Deaths:181
KDR:4.160
Accuracy:33.760% A++
HSR:29.615% B**
AC-X11
A**
Kills:386
Deaths:106
KDR:3.642
Accuracy:37.505% A**
HSR:28.757% A
Warden
A**
Kills:338
Deaths:84
KDR:4.024
Accuracy:41.765% A**
HSR:31.361% B**
LA39 Bruiser
A
Kills:169
Deaths:70
KDR:2.414
Accuracy:75.663% A
HSR:18.935% B*
MGR-M1 Bishop
A
Kills:80
Deaths:20
KDR:4
Accuracy:40.947% A
HSR:36.250% B*
Kills:5,393
Deaths (as Engineer):1,506
Deaths (to Engineers):2,660
KDR:3.58101
Kill Difference:3,887
Playtime:10.228 hours
Usage:1%
Score:0.180m
Score/min:293
Accuracy (listed only):41.648%
HSR (listed only):28.809%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:350
Deaths:62
KDR:5.645
Accuracy:32.591% C
HSR:18.857% B*
NCM1 Scattercannon
A++
Kills:324
Deaths:66
KDR:4.909
Accuracy:37.412% C++
HSR:22.531% A++
Kills:674
Deaths (as MAX Suit):64
Deaths (to MAX Suits):631
KDR:10.53125
Kill Difference:610
Playtime:5.833 hours
Usage:1%
Score:0.184m
Score/min:527
Accuracy (listed only):35.001%
HSR (listed only):20.694%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A+
Kills:57
V. Kills:1 N/A
Deaths:2
KDR:28.500
Accuracy:50.243% A
KPH:140.600 A+
VKPH:2.500 D
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:55
Playtime:0.406 hours
Usage:0%
Score:0.008m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:50.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:67
V. Kills:19 335%
Deaths:6
KDR:11.167
Accuracy:62.227% M+
KPH:42.900 A*
VKPH:12.200 A
Kills:67 (0 + 67)
Deaths:6
KDR:11.167
VKDR:3.167
Vehicle Kills:19
Kill Difference:61
Playtime:1.561 hours
Usage:0%
Score:0.027m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:62.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 37,33737,1159,3003.991B++0.8335.14%A*39.326%A++93.2A++N/A227398.3h7.8B**22.3B**
NC6 Gauss SAW 4,0043,9701,1763.376A*0.2133.097%A**39.521%M67.2A++N/A18659.1h6.8B**20.4B*
GD-22S 3,5803,5641,3142.712B++0.4534.105%A*33.895%A+62.1B**N/A14657.4h8.6B**25.2B**
NS-357 Underboss 2,3952,3831,3451.772B*1.3948.598%A+43.139%M+136.2M*N/A35417.5h3A6.2B**
NS-44 Commissioner 2,3352,3261,3561.715B*1.4548.186%A+32.287%A+116.3M*N/A30820h2.7B**5.7B**
NS-15M2 1,9471,9365143.767A0.6034.563%A*37.81%A+83.1A+N/A22723.3h9.2B**26.7B**
NC6A GODSAW 1,3491,3433184.223B**1.0635.986%A34.475%B**81.4B*N/A22916.5h7.1C*19.9B*
GD-7F 1,3251,3213783.495A*0.3334.248%A*28.085%A+81A**N/A20616.3h9.5B**27.7B*
SAS-R 1,2851,2852056.268A+3.1053.067%A*86.77%A++80.8A++N/A26015.9h1.6A3B**
Blitz GD-10 1,2161,2123133.872M0.7134.536%A*26.568%A++86M+N/A22014.1h9.6A27.8B**
MGR-S1 Gladius 1,2011,1952355.085A**1.9236.964%A++34.142%A++112.7M+N/A33610.6h6.6B**17.9B*
MGR-L1 Promise 1,2061,1922704.415A**1.2534.961%A*35.151%A108.4A**1.3B**36311h9.1A25.9B**
AF-19 Mercenary 1,1831,1793803.103M++0.0633.567%A*27.99%A72.3M*N/A23516.3h8.1A24.1B**
NC1 Gauss Rifle 1,1771,1705122.285B**0.8834.354%A*36.752%A**52.5A++N/A15222.3h8.4A+24.5A
AF-4 Cyclone 1,1751,1693663.194A+0.0335.903%A*31.737%A*74.5A++N/A20815.7h7.8A21.6B**
NS-11A 1,1801,1683393.445A+0.2833.563%A++35.188%A++65.6A++N/A16217.8h9.6A+28.6A
NS-11C 1,1721,1672874.066M**0.9035.732%A*29.477%A++96.4M*N/A27612.1h9.7B**27.2B**
Carnage AR 1,1721,1624552.554B**0.6133.569%A++31.928%A++56.1AN/A14520.7h9.8A29.3A
EM1 1,1671,1613243.583A**0.4233.909%A*33.333%A++74.4A++N/A17315.6h9.9B+29.3B*
GR-22 1,1631,1603982.915A0.2532.926%A++29.828%A+62.7A+N/A15018.5h9.6A29.2B**
EM6 1,1661,1594992.323B+0.8432.246%A++34.167%A++50.2B+N/A12323.1h8.5B**26.5B*
Mag-Cutter 1,1651,14123,9060.048B*3.1241.529%B**1.315%D-1.2B+N/A3937h1.5B*3.7B+
NC6S Gauss SAW S 1,0211,0122454.131A**0.9735.41%A*38.241%A*103.3A++N/A3239.8h8.2B**23.2B*
NS Decimator 1,4719751875.214S2.0572.734%A+1.026%D--88.6M**45.1M*50911h2.9A4A
AF-4A Bandit 7557531814.16A*1.0033.76%A++29.615%B**81.8A++N/A1989.2h8B**23.7B**
Frag Grenade 5655561556N/A552.8450.378%B++N/A556B9C*15731h3.4B+6.7B+
Reaper DMR 5565501374.015B*0.8538.428%A**35.818%A++85.9A**N/A2326.4h6.9A+18A
Shrike 8985392072.604M*0.5672.843%A++1.299%D-46.5A*30.9M39211.6h5.5B+7.6B**
NS-7 PDW 5165121264.063S0.9036.398%A*39.648%M**94.8M*N/A2775.4h9.8A27B**
NSX Daimyo 4944941154.296C**1.1349.136%B**95.142%B76B*N/A1976.5h2.2B+4.5B++
NS-30 Vandal 4484461193.748A0.5845.183%A*34.081%B*66.6AN/A1576.7h4.1A9.2B**
AC-X11 3863861063.642M+0.4837.505%A**28.757%A94.1M++N/A3064.1h7.1B**18.9B*
NSX Tomoe 367365824.451A++1.2936.572%A+56.164%A++91.3A*N/A2474h9.4A25.7B**
NCM1 Scattercannon 354350625.645A2.4832.591%C18.857%B*64.8A++N/A1685.4h4.1B**12.4B++
Warden 340338844.024M++0.8641.765%A**31.361%B**88.9SN/A2603.8h5.2A+12.5A
NCM1 Scattercannon 325324664.909A+1.7437.412%C++22.531%A++57.9M+N/A1625.6h5.1B**13.5B++
Hawk GD-68 461301903.344S0.1872.473%A1.993%C-53.8S28.6M**3755.6h5.1A7A+
NC05 Jackhammer 254252693.652A*0.4958.104%A++24.206%A*70B**N/A2273.6h3.4A5.9B*
C-4 309221942.351B++0.8126.738%C*N/A122.8B**48.9A10951.8h1.6C+5.9C*
LA39 Bruiser 170169702.414A0.7575.663%A18.935%B*80.5A++N/A2812.1h1.9B**2.5B*
Gauss Rifle S 124124323.875M0.7134.359%A++43.548%M*88.6M**N/A2831.4h7.2A+21A
Gauss Rifle Burst 9694194.947A+1.7836.285%A++37.234%A104.4A**2.2M**2800.9h7.6A+21A
MGR-M1 Bishop 8080204A0.8440.947%A36.25%B*66.7A++N/A1831.2h4.3A10.6B**
M20 Basilisk 8667611.167S8.0062.227%M+5.97%C+41.9A++11.9A2921.6h66B*106A
Tank Mine 11067322.333U19.17126.923%SN/A223.3A**143.3M+20000.3h3.4F--2.7A*
C85 Canister 5857228.5B++25.3450.243%A8.772%D*142.5A++2.5D3370.4h3.6A7.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter185,4525.8h
Restoration Kit5660.1h
Spawn Beacon72,1401.6h
Nano-Armor Kit2332,3052h
Nanite Revive Grenade07570.2h
Medical Kit2,72620,52750.6h
Shield Recharging Field151,1500.6h
Ammunition Package22530.1h
Anti-Infantry MANA Turret0860.1h
Medical Applicator11769,5324.9h
M20 Mustang02410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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