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Imperator FlowerPowerNC[AMOL] FlowerPowerNC
NC BR 117

KDR: 3.21

Score: 27.8m

Last Seen: Oct 14th, 2019 2:08 PM
- OFFLINE - 26.3 hour(s)

Battle Rank 114 (117 total) - New Conglomerate on Miller - Outfit Officer of Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 14
Level Progress (to 115): 3%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW GD-22S NS-357 Underboss NS-44 Commissioner NS-15M2 GD-7F NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,343,719 MLG Score: 7469
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.144%37.183%130731118581,5044.3606-1.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.088%2.72M2.477A**-0.158CHEAD ++ (~19.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.706B++7.70.461B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.563%12.734%11241212267481820.553942322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.851%1.97A++2.044A*1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.69B+21.40.467B+15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.094%90.053%112212142,071168001.23201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.153%2.272A*1.492A+0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.80.431B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.946%19.355%11211215186144310.128809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.746M0.819B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.812B++1.80.619B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dame amol muyayo[AMOL] Dame amol muyayo
NC outfit on Miller

Members: 14
27.8m142.4%487 (29.2k)405 (24.3k)3.2084690,37628,1683.26796117 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12161094433.362%36.126%120502:2624

9% Combat Medic75% Heavy Assault8% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2016 3:54 PMJan 8th, 2017 9:55 PMOct 18th, 2019 11:30 AM (3d) (PST)Oct 14th, 2019 10:21 AM (7d) (PST)Oct 14th, 2019 10:08 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8273115161.3170.4100.4761.9160.0297469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,63518,65830,977792529115224,323

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1144h/47.7d 1,676 32,649 23,585 131.5k 1,301 4,253 1,973 56.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:43,458
Deaths:10,655
KDR:4.079
Accuracy:35.147% A++
HSR:39.100% A++
NC6 Gauss SAW
M
Kills:4,128
Deaths:1,209
KDR:3.414
Accuracy:33.177% A**
HSR:39.317% M
GD-22S
A*
Kills:3,564
Deaths:1,314
KDR:2.712
Accuracy:34.105% A*
HSR:33.895% A
NS-15M2
A*
Kills:2,005
Deaths:533
KDR:3.762
Accuracy:34.574% A*
HSR:38.105% A+
NC6A GODSAW
B**
Kills:1,354
Deaths:320
KDR:4.231
Accuracy:35.956% B**
HSR:34.417% B**
MGR-L1 Promise
A*
Kills:1,192
Deaths:270
KDR:4.415
Accuracy:34.961% A*
HSR:35.151% A+
NC6S Gauss SAW S
A*
Kills:1,175
Deaths:288
KDR:4.080
Accuracy:35.547% A*
HSR:38.298% A*
EM1
A*
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:33.909% A*
HSR:33.333% A++
EM6
A++
Kills:1,159
Deaths:499
KDR:2.323
Accuracy:32.246% A++
HSR:34.167% A+
NSX Naginata
A*
Kills:78
Deaths:13
KDR:6
Accuracy:34.427% A*
HSR:41.026% A++
Kills:59,274
Deaths (as Heavy Assault):15,425
Deaths (to Heavy Assaults):9,892
KDR:3.84272
Kill Difference:43,849
Playtime:862.451 hours
Usage:75%
Score:21.662m
Score/min:419
Accuracy (listed only):34.405%
HSR (listed only):36.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,355
Deaths:393
KDR:3.448
Accuracy:34.142% A++
HSR:28.118% A+
Blitz GD-10
A*
Kills:1,241
Deaths:320
KDR:3.878
Accuracy:34.667% A*
HSR:26.511% A++
MGR-S1 Gladius
A++
Kills:1,199
Deaths:235
KDR:5.102
Accuracy:36.959% A++
HSR:34.028% A++
AF-19 Mercenary
A*
Kills:1,179
Deaths:380
KDR:3.103
Accuracy:33.567% A*
HSR:27.990% B**
AF-4 Cyclone
A*
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:35.898% A*
HSR:31.853% A*
NS-11C
A*
Kills:1,167
Deaths:287
KDR:4.066
Accuracy:35.732% A*
HSR:29.477% A++
AF-4A Bandit
A++
Kills:894
Deaths:207
KDR:4.319
Accuracy:33.208% A++
HSR:29.530% B**
NS-7 PDW
M*
Kills:632
Deaths:159
KDR:3.975
Accuracy:36.089% A*
HSR:39.557% M*
AC-X11
A**
Kills:401
Deaths:112
KDR:3.580
Accuracy:37.621% A**
HSR:29.177% A
LA39 Bruiser
A
Kills:186
Deaths:80
KDR:2.325
Accuracy:74.946% A
HSR:19.355% B*
Kills:9,425
Deaths (as Light Assault):2,542
Deaths (to Light Assaults):5,350
KDR:3.70771
Kill Difference:6,883
Playtime:63.651 hours
Usage:6%
Score:1.330m
Score/min:348
Accuracy (listed only):39.283%
HSR (listed only):29.560%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A*
Kills:1,241
Deaths:320
KDR:3.878
Accuracy:34.667% A*
HSR:26.511% A++
MGR-S1 Gladius
A++
Kills:1,199
Deaths:235
KDR:5.102
Accuracy:36.959% A++
HSR:34.028% A++
AF-4 Cyclone
A*
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:35.898% A*
HSR:31.853% A*
NC1 Gauss Rifle
A*
Kills:1,170
Deaths:512
KDR:2.285
Accuracy:34.354% A*
HSR:36.752% A*
NS-11A
A++
Kills:1,168
Deaths:339
KDR:3.445
Accuracy:33.563% A++
HSR:35.188% A++
Carnage AR
A++
Kills:1,162
Deaths:455
KDR:2.554
Accuracy:33.569% A++
HSR:31.928% A+
GR-22
A++
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:32.926% A++
HSR:29.828% A+
Reaper DMR
A*
Kills:801
Deaths:195
KDR:4.108
Accuracy:37.224% A*
HSR:35.206% A+
NS-7 PDW
M*
Kills:632
Deaths:159
KDR:3.975
Accuracy:36.089% A*
HSR:39.557% M*
LA39 Bruiser
A
Kills:186
Deaths:80
KDR:2.325
Accuracy:74.946% A
HSR:19.355% B*
Gauss Rifle S
M+
Kills:139
Deaths:41
KDR:3.390
Accuracy:35.664% A*
HSR:41.007% M+
Gauss Rifle Burst
A++
Kills:94
Deaths:19
KDR:4.947
Accuracy:36.285% A++
HSR:37.234% A
Kills:10,123
Deaths (as Combat Medic):3,122
Deaths (to Combat Medics):3,270
KDR:3.24247
Kill Difference:7,001
Playtime:107.990 hours
Usage:9%
Score:2.517m
Score/min:389
Accuracy (listed only):38.512%
HSR (listed only):33.204%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A**
Kills:2,996
Deaths:1,732
KDR:1.730
Accuracy:48.645% A+
HSR:43.057% A**
NS-44 Commissioner
A+
Kills:2,517
Deaths:1,481
KDR:1.700
Accuracy:48.206% A+
HSR:32.737% A+
SAS-R
A*
Kills:1,285
Deaths:205
KDR:6.268
Accuracy:53.067% A*
HSR:86.770% A++
Blitz GD-10
A*
Kills:1,241
Deaths:320
KDR:3.878
Accuracy:34.667% A*
HSR:26.511% A++
MGR-S1 Gladius
A++
Kills:1,199
Deaths:235
KDR:5.102
Accuracy:36.959% A++
HSR:34.028% A++
AF-4 Cyclone
A*
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:35.898% A*
HSR:31.853% A*
NS-30 Vandal
A++
Kills:950
Deaths:240
KDR:3.958
Accuracy:44.740% A++
HSR:38.737% A+
NSX Daimyo
B*
Kills:786
Deaths:171
KDR:4.596
Accuracy:46.977% B*
HSR:95.420% B+
NS-7 PDW
M*
Kills:632
Deaths:159
KDR:3.975
Accuracy:36.089% A*
HSR:39.557% M*
NSX Tomoe
A++
Kills:504
Deaths:118
KDR:4.271
Accuracy:37.322% A++
HSR:51.786% A+
Kills:13,281
Deaths (as Infiltrator):5,030
Deaths (to Infiltrators):4,368
KDR:2.64036
Kill Difference:8,251
Playtime:89.593 hours
Usage:8%
Score:1.920m
Score/min:357
Accuracy (listed only):42.257%
HSR (listed only):48.046%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,355
Deaths:393
KDR:3.448
Accuracy:34.142% A++
HSR:28.118% A+
AF-19 Mercenary
A*
Kills:1,179
Deaths:380
KDR:3.103
Accuracy:33.567% A*
HSR:27.990% B**
NS-11C
A*
Kills:1,167
Deaths:287
KDR:4.066
Accuracy:35.732% A*
HSR:29.477% A++
AF-4A Bandit
A++
Kills:894
Deaths:207
KDR:4.319
Accuracy:33.208% A++
HSR:29.530% B**
AC-X11
A**
Kills:401
Deaths:112
KDR:3.580
Accuracy:37.621% A**
HSR:29.177% A
Warden
A**
Kills:387
Deaths:94
KDR:4.117
Accuracy:41.978% A**
HSR:32.558% B**
LA39 Bruiser
A
Kills:186
Deaths:80
KDR:2.325
Accuracy:74.946% A
HSR:19.355% B*
MGR-M1 Bishop
A
Kills:82
Deaths:21
KDR:3.905
Accuracy:40.857% A
HSR:35.366% B++
Kills:5,651
Deaths (as Engineer):1,574
Deaths (to Engineers):2,946
KDR:3.59022
Kill Difference:4,077
Playtime:11.428 hours
Usage:1%
Score:0.198m
Score/min:289
Accuracy (listed only):41.506%
HSR (listed only):28.946%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:353
Deaths:62
KDR:5.694
Accuracy:32.886% C
HSR:18.980% B*
NCM1 Scattercannon
A++
Kills:327
Deaths:66
KDR:4.955
Accuracy:37.667% C+
HSR:22.630% A++
Kills:680
Deaths (as MAX Suit):64
Deaths (to MAX Suits):708
KDR:10.625
Kill Difference:616
Playtime:6.455 hours
Usage:1%
Score:0.199m
Score/min:513
Accuracy (listed only):35.277%
HSR (listed only):20.805%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A++
Kills:57
V. Kills:1 N/A
Deaths:2
KDR:28.500
Accuracy:50.243% A
KPH:140.600 A++
VKPH:2.500 D-
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:55
Playtime:0.406 hours
Usage:0%
Score:0.008m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:50.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:80
V. Kills:2 N/A
Deaths:2
KDR:40
Accuracy:69.732% A++
KPH:355.600 S
VKPH:8.900 C*
M12 Kobalt-H
M**
Kills:57
V. Kills: N/A
Deaths:2
KDR:28.500
Accuracy:29.094% A+
KPH:321.600 M**
VKPH:0 F
Kills:137 (0 + 137)
Deaths:4
KDR:34.250
VKDR:0.500
Vehicle Kills:2
Kill Difference:133
Playtime:0.403 hours
Usage:0%
Score:0.021m
Score/min:880
Driving Accuracy:N/A%
Gunner Accuracy:29.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:73
V. Kills:19 365%
Deaths:7
KDR:10.429
Accuracy:62.009% M+
KPH:44 A*
VKPH:11.500 A
M20 Basilisk
N/A
Kills:50
V. Kills:24 200%
Deaths:6
KDR:8.333
Accuracy:63.772% N/A
KPH:61.700 N/A
VKPH:29.600 N/A
Kills:123 (0 + 123)
Deaths:13
KDR:9.462
VKDR:3.308
Vehicle Kills:43
Kill Difference:110
Playtime:2.469 hours
Usage:0%
Score:0.052m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:63.772%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 43,72543,45810,6554.079B++0.8735.147%A++39.1%A++94.3A++N/A231461h7.8B**22.3B**
NC6 Gauss SAW 4,1624,1281,2093.414A*0.2133.177%A**39.317%M67.3A++N/A18861.3h6.8B**20.4B*
GD-22S 3,5803,5641,3142.712B++0.5034.105%A*33.895%A62.1B**N/A14757.4h8.6B**25.2B**
NS-357 Underboss 3,0092,9961,7321.73B++1.4848.645%A+43.057%A**130.8M+N/A34822.9h3.1B**6.3B*
NS-44 Commissioner 2,5272,5171,4811.7B++1.5148.206%A+32.737%A+113.9M++N/A30122.1h2.8B**5.7B*
NS-15M2 2,0172,0055333.762A0.5534.574%A*38.105%A+83.2AN/A23524.1h9.3B**26.8B**
GD-7F 1,3591,3553933.448A**0.2434.142%A++28.118%A+80.7A*N/A20916.8h9.5B**27.7B**
NC6A GODSAW 1,3601,3543204.231B**1.0235.956%B**34.417%B**81.1B++N/A23116.7h7.2C*19.9B++
SAS-R 1,2851,2852056.268A+3.0653.067%A*86.77%A++80.8A++N/A26415.9h1.6A3A
NS Decimator 1,9381,2842465.22S2.0173.044%A+1.09%D-91.7M*46.7M**50614h2.9A3.9A
Blitz GD-10 1,2461,2413203.878M++0.6734.667%A*26.511%A++85.6MN/A22214.5h9.6A27.8B**
Mag-Cutter 1,2621,23825,3260.049B*3.1642.039%B**1.373%D-1.2B*N/A3994.1h1.5B**3.6C**
MGR-S1 Gladius 1,2051,1992355.102M1.8936.959%A++34.028%A++112.1MN/A34410.7h6.6B**17.9B**
MGR-L1 Promise 1,2061,1922704.415A**1.2134.961%A*35.151%A+108.4A**1.3B*37211h9.1A25.9B**
AF-19 Mercenary 1,1831,1793803.103M+0.1133.567%A*27.99%B**72.3M++N/A24716.3h8.1A24.1B**
NC6S Gauss SAW S 1,1851,1752884.08A*0.8735.547%A*38.298%A*100.4A*N/A30411.7h8.2B**23.1B*
AF-4 Cyclone 1,1771,1713693.173A+0.0435.898%A*31.853%A*74.6A++N/A21215.7h7.8A21.6B**
NC1 Gauss Rifle 1,1771,1705122.285B**0.9234.354%A*36.752%A*52.5A++N/A15722.3h8.4A+24.5A
NS-11A 1,1801,1683393.445A++0.2433.563%A++35.188%A++65.6A+N/A16417.8h9.6A+28.6A
NS-11C 1,1721,1672874.066M*0.8635.732%A*29.477%A++96.4M++N/A27812.1h9.7B**27.2B**
Carnage AR 1,1721,1624552.554B**0.6533.569%A++31.928%A+56.1AN/A14720.7h9.8A+29.3A
EM1 1,1671,1613243.583A**0.3733.909%A*33.333%A++74.4A+N/A17515.6h9.9B+29.3B*
GR-22 1,1631,1603982.915A0.2932.926%A++29.828%A+62.7A+N/A15218.5h9.6A+29.2B**
EM6 1,1661,1594992.323B+0.8932.246%A++34.167%A+50.2BN/A12423.1h8.5B**26.5B*
NS-30 Vandal 9539502403.958A0.7544.74%A++38.737%A+75.4A++N/A17312.6h4A8.9B**
AF-4A Bandit 8978942074.319M1.1133.208%A++29.53%B**82A++N/A19610.9h8B**24.2B**
Reaper DMR 8088011954.108B**0.9037.224%A*35.206%A+84.3A*N/A2109.5h7A+18.7A
NSX Daimyo 7867861714.596B+1.3946.977%B*95.42%B+77.8B**N/A19410.1h2.2B+4.7B++
NS-7 PDW 6376321593.975M**0.7736.089%A*39.557%M*91.6M++N/A2586.9h9.8A27.1B**
Frag Grenade 5675581558N/A554.7950.484%B++N/A558B9C++16131h3.4B+6.7B+
Shrike 8985392082.591M*0.6272.803%A++1.299%D-46.5A++30.9M39611.6h5.5B++7.6B**
NSX Tomoe 5065041184.271A++1.0637.322%A++51.786%A+90A*N/A2295.6h10.1B**27B**
AC-X11 4014011123.58A**0.3737.621%A**29.177%A93.3M++N/A3094.3h7.1B**19B**
Warden 389387944.117M0.9141.978%A**32.558%B**92.1SN/A2714.2h5.1A+12.3A
NCM1 Scattercannon 357353625.694A++2.4932.886%C18.98%B*65.4A++N/A1685.4h4.1B**12.5B++
NCM1 Scattercannon 328327664.955A*1.7537.667%C+22.63%A++58.4M+N/A1655.6h5.1B**13.5B++
NC05 Jackhammer 322320833.855M0.6558.82%A++25.313%A**76.2AN/A2434.2h3.5B**5.9B**
Hawk GD-68 461301933.237S0.0372.443%A+1.993%C52.8S28.1M**3755.7h5.1A+7A+
C-4 3222331002.33B++0.8827.441%C**N/A122.6B*46.8A10841.9h1.6C+5.8C++
LA39 Bruiser 187186802.325B**0.8874.946%A19.355%B*80.9A++N/A2902.3h1.8B**2.5B*
Gauss Rifle S 139139413.39A*0.1835.664%A*41.007%M+81.8M+N/A2621.7h8.1A22.6A
Gauss Rifle Burst 9694194.947A+1.7436.285%A++37.234%A104.4A*2.2M*2820.9h7.6A+21A
MGR-M1 Bishop 8282213.905A0.7040.857%A35.366%B++63.1A++N/A2001.3h4.3A10.5B**
C85 Canister-H 8280240A*36.7969.732%A++15%B**400S10B+9910.2h4.6B*6.5B**
Auraxium Mag-Cutter 79791,3430.059B+3.1550.667%A++N/A1.6C*N/A448.1h1.4B**2.8B++
NSX Naginata 7978136S2.7934.427%A*41.026%A++111.4M1.4A+8800.7h8.2B**23.8B**
M20 Basilisk 9273710.429M**7.2262.009%M+5.479%C+42.9A*11.2B**2881.7h65B**104.9A
Tank Mine 11772324U20.79126.5%SN/A240M150M++20150.3h3.5F*2.8A++
M12 Kobalt-H 5757228.5B++25.2929.094%A+22.807%B**285M++N/A7260.2h6.7B**23A+
C85 Canister 5857228.5B++25.2950.243%A8.772%D*142.5A++2.5D-3400.4h3.6B**7.2B**
M20 Basilisk 745068.333M+5.1263.772%M+6%C++62.5M**30S4770.8h77.7B+121.8A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2333,6392h
Medical Kit3,02522,88855.8h
Spawn Beacon82,2831.6h
Nanite Revive Grenade07990.2h
Restoration Kit6760.1h
Motion Spotter306,8447.3h
Ammunition Package32650.1h
Shield Recharging Field151,2080.6h
Anti-Infantry MANA Turret0990.1h
Medical Applicator12573,8275.2h
Recon Detection Device0810.1h
M20 Mustang02410.1h

Check the help document for the dictionary if you want to learn more about words used here.


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