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Overseer FluffyPuckNC[MEDQ] FluffyPuckNC
NC BR 67

KDR: 1.68

Score: 3.7m

Last Seen: Aug 25th, 2019 6:28 PM
- OFFLINE - 586.6 hour(s)

Battle Rank 67 - New Conglomerate on Cobalt - Outfit Member of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 11
Level Progress (to 68): 95%
Level 100 Progress: 19% 529h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor EM4-AE Longshot NS-11CP NS-15MP AF-4AE Cyclone GR-22AE NC6 Gauss SAW NS-44P Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,159,575 MLG Score: 3325
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.408%37.071%11641112038,0172.04986-0.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.486%1.998A++2.338A*-1.138D*HEAD ++ (~21.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.604B+9.10.351C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.354%78.528%0212121,64454823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.939%2.026A*0.743B++-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.622B+1.80.431B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 11
3.7m319.6%479 (28.7k)319 (19.1k)1.6829910,4486,2081.7245567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121460530.481%41.597%126801:516

15% Combat Medic40% Heavy Assault32% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2017 9:31 PMAug 7th, 2019 5:22 PMSep 18th, 2019 6:38 PM (5h) (PST)Aug 25th, 2019 2:29 PM (24d) (PST)Aug 25th, 2019 2:28 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5773262510.9070.5390.3772.9510.0163325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,60619,58915,017543223177119,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
191.9h/8d 258 4,346 2,467 34k 299 777 184 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,196
Deaths:488
KDR:2.451
Accuracy:31.907% A
HSR:40.635% A*
NS-15MP
B**
Kills:1,172
Deaths:784
KDR:1.495
Accuracy:27.923% C+
HSR:41.809% B**
NC6 Gauss SAW
M+
Kills:673
Deaths:318
KDR:2.116
Accuracy:31.122% A*
HSR:40.862% M+
MGR-L1 Promise
A++
Kills:388
Deaths:138
KDR:2.812
Accuracy:31.457% A+
HSR:37.113% A++
GD-22S
M*
Kills:265
Deaths:92
KDR:2.880
Accuracy:30.317% A
HSR:46.793% M*
NS-15M1
M+
Kills:160
Deaths:82
KDR:1.951
Accuracy:28.364% B**
HSR:44.375% M+
Kills:3,854
Deaths (as Heavy Assault):1,902
Deaths (to Heavy Assaults):1,768
KDR:2.02629
Kill Difference:1,952
Playtime:76.008 hours
Usage:40%
Score:1.580m
Score/min:346
Accuracy (listed only):30.181%
HSR (listed only):41.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,173
Deaths:647
KDR:1.813
Accuracy:33.049% B*
HSR:31.628% A
AF-4AE Cyclone
B**
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:33.715% B**
HSR:32.158% B*
Kills:2,336
Deaths (as Light Assault):1,378
Deaths (to Light Assaults):1,089
KDR:1.69521
Kill Difference:958
Playtime:22.095 hours
Usage:12%
Score:0.455m
Score/min:343
Accuracy (listed only):33.382%
HSR (listed only):31.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:33.715% B**
HSR:32.158% B*
GR-22AE
B*
Kills:1,160
Deaths:882
KDR:1.315
Accuracy:30.623% B+
HSR:32.931% B*
Kills:2,323
Deaths (as Combat Medic):1,613
Deaths (to Combat Medics):772
KDR:1.44017
Kill Difference:710
Playtime:29.680 hours
Usage:15%
Score:0.507m
Score/min:285
Accuracy (listed only):32.169%
HSR (listed only):32.545%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B**
Kills:1,177
Deaths:602
KDR:1.955
Accuracy:49.129% B**
HSR:77.060% D
AF-4AE Cyclone
B**
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:33.715% B**
HSR:32.158% B*
NS-44P Commissioner
B**
Kills:538
Deaths:606
KDR:0.888
Accuracy:48.351% B*
HSR:35.874% B**
SAS-R
A+
Kills:467
Deaths:227
KDR:2.057
Accuracy:46.474% B**
HSR:82.227% A+
NS-44 Commissioner
M**
Kills:129
Deaths:134
KDR:0.963
Accuracy:46.896% A
HSR:48.062% M**
Kills:3,474
Deaths (as Infiltrator):2,300
Deaths (to Infiltrators):1,281
KDR:1.51043
Kill Difference:1,174
Playtime:61.188 hours
Usage:32%
Score:1.098m
Score/min:299
Accuracy (listed only):44.913%
HSR (listed only):55.076%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,173
Deaths:647
KDR:1.813
Accuracy:33.049% B*
HSR:31.628% A
Kills:1,173
Deaths (as Engineer):647
Deaths (to Engineers):701
KDR:1.81298
Kill Difference:526
Playtime:1.874 hours
Usage:1%
Score:0.029m
Score/min:259
Accuracy (listed only):33.049%
HSR (listed only):31.628%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2071,1964882.451C++0.7731.907%A40.635%A*68.3B++N/A18917.5h8.3B*26B*
EM4-AE Longshot 1,1791,1776021.955D0.2749.129%B**77.06%D50.5C++N/A11623.3h1.8B+3.7B++
NS-11CP 1,1851,1736471.813C++0.1333.049%B*31.628%A56.9C++N/A13920.6h10.5B+31.9B+
NS-15MP 1,1811,1727841.495C0.1927.923%C+41.809%B**50.7C-N/A12123.1h10.6C++38C*
AF-4AE Cyclone 1,1671,1637311.591C+0.0933.715%B**32.158%B*63.2C++N/A13718.4h8.4B++25.1B++
GR-22AE 1,1621,1608821.315C0.3730.623%B+32.931%B*45C+N/A10425.8h11.6C**37.8B+
NC6 Gauss SAW 6806733182.116B*0.4331.122%A*40.862%M+57.5AN/A17711.7h7.6B*24.5B*
NS-44P Commissioner 5425386060.888C0.7948.351%B*35.874%B**65.6C**N/A1698.2h3.3C**6.9B+
SAS-R 4674672272.057C+0.3746.474%B**82.227%A+56.3B++N/A1428.3h1.8B*3.9B*
MGR-L1 Promise 3893881382.812A1.1331.457%A+37.113%A++68.1B**N/A1995.7h9.3A29.7B**
GD-22S 268265922.88B*1.2030.317%A46.793%M*60.2B*N/A2004.4h8.5B**28B*
Frag Grenade 1841841184N/A182.3256.056%A+N/A613.3B+N/A16920.3h3.2B++5.8B*
NS-15M1 160160821.951B0.2728.364%B**44.375%M+45.7C*N/A1123.5h9.9B**34.9B*
NS-44 Commissioner 1291291340.963C+0.7246.896%A48.062%M**75.9A++N/A2051.7h2.8B**5.9B**
Shrike 163116821.415A0.2760.728%B+1.724%D43A++17.4B++2292.7h4A6.6A
Hardlight Dagger 1061045,1080.02C1.6638.496%B*1.923%D-0.7C+N/A2148.4h1.7B*4.3B+
NS "Jackpot" Decimator 8852192.737B++1.0556.017%D*N/A74.3B**51.4M+2680.7h2.6B**4.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2940.1h
AE Medical Applicator148,9750.5h
AE Nano-Armor Kit01,1360.1h
Nanite Revive Grenade04110.1h
Medical Kit1682,4523.6h
Medical Applicator02740h
Motion Spotter41,1420.4h
Nano-Armor Kit12,0960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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