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Brigadier FluffyPuckNC[MEDQ] FluffyPuckNC
NC BR 80

KDR: 1.81

Score: 5.8m

Last Seen: Jan 31st, 2020 9:10 PM
- OFFLINE - 35.9 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt - Outfit Member of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 8
Level Progress (to 81): 49%
Level 100 Progress: 31% 393h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor EM4-AE Longshot NS-11CP NS-15MP MGR-L1 Promise NC6 Gauss SAW GD-22S NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,928,940 MLG Score: 3940
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.351%38.743%121516121612,2372.3313-0.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.037%1.994A++2.637M-1.04D*HEAD ++ (~23.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.616B+8.90.371C**19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.983%78.632%0212301,78375522.35847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.165%1.985A++0.731B++-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.80.432B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 8
5.8m332.2%555 (33.3k)376 (22.6k)1.8076115,2028,4101.8514980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC123296130.712%41.264%126701:5010

13% Combat Medic52% Heavy Assault25% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2017 9:31 PMAug 7th, 2019 5:22 PMFeb 8th, 2020 12:26 PM (14d) (PST)Jan 31st, 2020 6:05 PM (21d) (PST)Jan 31st, 2020 5:10 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6353402950.9870.5460.4073.3440.0193940

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,11020,37617,734593324201122,565

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.7h/10.7d 369 6,273 3,736 51.5k 394 1,100 298 9.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,740
Deaths:701
KDR:2.482
Accuracy:30.981% B**
HSR:40% A++
NS-15MP
B**
Kills:1,172
Deaths:784
KDR:1.495
Accuracy:27.923% C+
HSR:41.809% B**
MGR-L1 Promise
A*
Kills:1,171
Deaths:497
KDR:2.356
Accuracy:31.220% A
HSR:41.161% A*
NC6 Gauss SAW
M
Kills:1,170
Deaths:488
KDR:2.398
Accuracy:31.442% A*
HSR:40.427% M
GD-22S
M+
Kills:1,166
Deaths:451
KDR:2.585
Accuracy:31.185% A+
HSR:44.340% M+
NS-15M1
A**
Kills:1,164
Deaths:452
KDR:2.575
Accuracy:31.343% A+
HSR:42.010% A**
NC6A GODSAW
B++
Kills:64
Deaths:33
KDR:1.939
Accuracy:27.565% C
HSR:32.813% B++
Kills:7,647
Deaths (as Heavy Assault):3,406
Deaths (to Heavy Assaults):2,469
KDR:2.24516
Kill Difference:4,241
Playtime:133.093 hours
Usage:52%
Score:3.418m
Score/min:428
Accuracy (listed only):30.237%
HSR (listed only):40.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,173
Deaths:647
KDR:1.813
Accuracy:33.049% B*
HSR:31.628% A
AF-4AE Cyclone
B*
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:33.715% B*
HSR:32.158% B*
Kills:2,336
Deaths (as Light Assault):1,378
Deaths (to Light Assaults):1,440
KDR:1.69521
Kill Difference:958
Playtime:22.974 hours
Usage:9%
Score:0.485m
Score/min:352
Accuracy (listed only):33.382%
HSR (listed only):31.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:33.715% B*
HSR:32.158% B*
GR-22AE
B*
Kills:1,160
Deaths:882
KDR:1.315
Accuracy:30.623% B+
HSR:32.931% B*
NC9 A-Tross
M++
Kills:110
Deaths:56
KDR:1.964
Accuracy:33.752% A++
HSR:46.364% M++
Reaper DMR
M*
Kills:67
Deaths:44
KDR:1.523
Accuracy:27.817% C**
HSR:50.746% M*
NC1 Gauss Rifle
A**
Kills:62
Deaths:25
KDR:2.480
Accuracy:29.334% A
HSR:38.710% A**
Carnage AR
A**
Kills:60
Deaths:29
KDR:2.069
Accuracy:31.681% A
HSR:38.333% A**
Kills:2,622
Deaths (as Combat Medic):1,767
Deaths (to Combat Medics):1,087
KDR:1.48387
Kill Difference:855
Playtime:33.685 hours
Usage:13%
Score:0.692m
Score/min:343
Accuracy (listed only):31.154%
HSR (listed only):39.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B**
Kills:1,177
Deaths:602
KDR:1.955
Accuracy:49.129% B**
HSR:77.060% D
AF-4AE Cyclone
B*
Kills:1,163
Deaths:731
KDR:1.591
Accuracy:33.715% B*
HSR:32.158% B*
NS-44P Commissioner
B**
Kills:666
Deaths:713
KDR:0.934
Accuracy:48.506% B*
HSR:37.838% B**
SAS-R
A
Kills:606
Deaths:293
KDR:2.068
Accuracy:45.833% B**
HSR:81.683% A
NS-44 Commissioner
M*
Kills:129
Deaths:134
KDR:0.963
Accuracy:46.896% A
HSR:48.062% M*
LA3 "Jackpot" Desperado
A++
Kills:129
Deaths:139
KDR:0.928
Accuracy:38.343% B+
HSR:48.062% A++
Kills:3,870
Deaths (as Infiltrator):2,612
Deaths (to Infiltrators):1,696
KDR:1.48162
Kill Difference:1,258
Playtime:63.684 hours
Usage:25%
Score:1.164m
Score/min:305
Accuracy (listed only):43.737%
HSR (listed only):54.144%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,173
Deaths:647
KDR:1.813
Accuracy:33.049% B*
HSR:31.628% A
Kills:1,173
Deaths (as Engineer):647
Deaths (to Engineers):959
KDR:1.81298
Kill Difference:526
Playtime:1.878 hours
Usage:1%
Score:0.029m
Score/min:259
Accuracy (listed only):33.049%
HSR (listed only):31.628%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,7551,7407012.482C++0.6730.981%B**40%A++72.2B*N/A24124.1h8.4B*27B++
EM4-AE Longshot 1,1791,1776021.955D0.1549.129%B**77.06%D50.5C++N/A11623.3h1.8B3.7B+
NS-11CP 1,1851,1736471.813C++0.0133.049%B*31.628%A56.9C++N/A13920.6h10.5B+31.9B+
NS-15MP 1,1811,1727841.495C0.3127.923%C+41.809%B**50.7C-N/A12123.1h10.6C*38C*
MGR-L1 Promise 1,1771,1714972.356B*0.5531.22%A41.161%A*67.3B*N/A19217.4h9.9B**31.6B*
NC6 Gauss SAW 1,1791,1704882.398B*0.5931.442%A*40.427%M65.7A+N/A24217.8h7.7B*24.4B*
GD-22S 1,1721,1664512.585B++0.7831.185%A+44.34%M+72.4AN/A20116.1h8.4B**26.9B*
NS-15M1 1,1671,1644522.575B++0.7731.343%A+42.01%A**75.6AN/A29115.4h9.6B**30.6B*
AF-4AE Cyclone 1,1671,1637311.591C++0.2233.715%B*32.158%B*63.2C+N/A13718.4h8.4B+25.1B+
GR-22AE 1,1621,1608821.315C+0.4930.623%B+32.931%B*45C+N/A10425.8h11.6C**37.8B+
NS-44P Commissioner 6706667130.934C0.8748.506%B*37.838%B**71.6B+N/A2199.3h3.2C*6.6B+
SAS-R 6066062932.068C+0.2645.833%B**81.683%A57.7B++N/A16910.5h1.8B*3.8B*
Frag Grenade 1871871187N/A185.1956.233%AN/A623.3B++N/A18810.3h3.3B+5.8B*
NS "Jackpot" Decimator 244151503.02B**1.2159.027%DN/A62.9B+38.8B++2522.4h3.1B++5.2B+
NS-44 Commissioner 1291291340.963C+0.8446.896%A48.062%M*71.7AN/A2151.8h2.8B**5.9B*
LA3 "Jackpot" Desperado 1291291390.928C-0.8838.343%B+48.062%A++92.1C++N/A2801.4h7B18.2B
Hardlight Dagger 1261245,4790.023C1.7839.328%B*1.613%D--0.8CN/A2158.8h1.6B++4.1B+
Shrike 163116821.415A0.3960.728%B+1.724%D43A+17.4B++2492.7h4A6.6B**
Carver AE 1151132,5030.045C1.7654.882%A+N/A1.5C--N/A575.1h1.4C+2.6B+
NC9 A-Tross 110110561.964B+0.1633.752%A++46.364%M++64.7AN/A3061.7h6.8A+20.3A
NS Decimator 157105185.833S4.0363.776%B5.714%M++87.5M++43.3M*5141.2h2.4A+3.7A
Reaper DMR 6867441.523C+0.2827.817%C**50.746%M*67A1B*3631h7A25.2B*
NC6A GODSAW 6464331.939C+0.1327.565%C32.813%B++71.1BN/A6080.9h7.6C*27.7B+
NC1 Gauss Rifle 6262252.48A0.6729.334%A38.71%A**68.9A**N/A4760.9h7.5A++25.7A
Carnage AR 6060292.069B+0.2631.681%A38.333%A**100M++N/A5790.6h9.8A30.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21240.1h
AE Nano-Armor Kit01,2410.1h
AE Medical Applicator149,7730.6h
Nanite Revive Grenade04440.1h
Medical Kit3673,8916.7h
Medical Applicator02740h
Motion Spotter41,1830.5h
Nano-Armor Kit12,0960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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