Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 5 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (788 days). The data shown below may not be accurate.

Director General Flugschueler[KZG] Flugschueler
NC BR 94

KDR: 2.35

Score: 11.4m

Last Seen: Aug 3rd, 2018 9:46 PM
-

Battle Rank 94 - New Conglomerate on Miller
Level 100 Progress: 60% 412h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS AF-4 Cyclone AF-4G Cyclone NC6 Gauss SAW AF-19 Mercenary Sticky Grenade LA1 Anchor Frag Grenade AF-4A Bandit
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Flugschueler



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 126TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.204%21.352%4313213179,9102.7947-0.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.24%-0.204C0.037C+-2.379F--HEAD ++ (~11.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.358C**9.60.326C**38

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.65%19.841%62213471262051940.61463465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.192%-0.7D3.7M**0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.2-0.174C40.5-0.005C+100.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.404%63.025%621134811921500.550926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.688D-0.259C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.087C+3.3-0.029C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.556%16.868%62113488328300.293286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.667F-0.399B-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.7-0.655D4.70.036C+17


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m709.1%303 (18.2k)257 (15.4k)2.345915,7416,7102.576994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134995314.768%16.219%24006:353

17% Engineer21% Heavy Assault44% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2014 1:50 PMDec 15th, 2017 10:02 PMSep 1st, 2018 6:08 PM (759d) (PST)Aug 3rd, 2018 6:18 PM (788d) (PST)Aug 3rd, 2018 5:46 PM (788d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3271002270.3560.1520.0582.6710.020379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6136,01913,5942193160115,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
736.1h/30.7d 1,550 2,553 5,889 118k 641 3,002 894 14.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:1,158
Deaths:548
KDR:2.113
Accuracy:16.203% D**
HSR:23.748% C-
LA1 Anchor
C
Kills:539
Deaths:190
KDR:2.837
Accuracy:19.103% F-
HSR:27.087% C
EM6
C--
Kills:308
Deaths:119
KDR:2.588
Accuracy:18.181% D**
HSR:24.351% C--
NS-15M1
D
Kills:257
Deaths:204
KDR:1.260
Accuracy:15.396% F-
HSR:20.234% D
GD-22S
C+
Kills:253
Deaths:99
KDR:2.556
Accuracy:18.019% F
HSR:26.482% C+
EM1
F-
Kills:66
Deaths:87
KDR:0.759
Accuracy:8.100% T
HSR:10.606% F-
NS-15M2
D
Kills:59
Deaths:30
KDR:1.967
Accuracy:14.910% F--
HSR:23.729% D
Kills:2,640
Deaths (as Heavy Assault):1,277
Deaths (to Heavy Assaults):1,931
KDR:2.06735
Kill Difference:1,363
Playtime:156.526 hours
Usage:21%
Score:2.668m
Score/min:284
Accuracy (listed only):15.702%
HSR (listed only):22.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D--
Kills:1,182
Deaths:454
KDR:2.604
Accuracy:23.431% D--
HSR:14.636% D--
AF-4G Cyclone
D
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:24.248% D*
HSR:19.500% D
AF-19 Mercenary
C
Kills:1,147
Deaths:483
KDR:2.375
Accuracy:20.926% D-
HSR:21.534% C
AF-4A Bandit
D
Kills:435
Deaths:193
KDR:2.254
Accuracy:19.617% F-
HSR:21.149% D
AC-X11
C+
Kills:350
Deaths:146
KDR:2.397
Accuracy:20.460% D**
HSR:24% C+
MKV Suppressed
D
Kills:268
Deaths:121
KDR:2.215
Accuracy:21.328% D**
HSR:16.791% D
Blitz GD-10
D-
Kills:172
Deaths:131
KDR:1.313
Accuracy:17.278% F-
HSR:13.372% D-
Gauss Compact S
C*
Kills:161
Deaths:175
KDR:0.920
Accuracy:13.732% F--
HSR:21.118% C*
MGR-S1 Gladius
D
Kills:129
Deaths:50
KDR:2.580
Accuracy:25.499% D-
HSR:20.930% D
GD-7F
C+
Kills:124
Deaths:74
KDR:1.676
Accuracy:21.898% D--
HSR:23.387% C+
AF-4AE Cyclone
D-
Kills:93
Deaths:26
KDR:3.577
Accuracy:23.262% F
HSR:20.430% D-
NC12 Sweeper
B**
Kills:83
Deaths:100
KDR:0.830
Accuracy:21.556% F*
HSR:16.868% B**
NS-11C
D-
Kills:80
Deaths:79
KDR:1.013
Accuracy:15.125% F--
HSR:16.250% D-
Gauss Compact Burst
F
Kills:66
Deaths:18
KDR:3.667
Accuracy:17.245% F--
HSR:15.152% F
Kills:5,449
Deaths (as Light Assault):2,480
Deaths (to Light Assaults):1,310
KDR:2.19718
Kill Difference:2,969
Playtime:88.979 hours
Usage:12%
Score:1.243m
Score/min:233
Accuracy (listed only):20.400%
HSR (listed only):18.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D--
Kills:1,182
Deaths:454
KDR:2.604
Accuracy:23.431% D--
HSR:14.636% D--
AF-4G Cyclone
D
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:24.248% D*
HSR:19.500% D
LA3 Desperado
B+
Kills:400
Deaths:231
KDR:1.732
Accuracy:33.586% B+
HSR:20.500% C
NS-44 Commissioner
C+
Kills:309
Deaths:318
KDR:0.972
Accuracy:39.599% C+
HSR:20.712% D
MKV Suppressed
D
Kills:268
Deaths:121
KDR:2.215
Accuracy:21.328% D**
HSR:16.791% D
NS-30 Vandal
C+
Kills:214
Deaths:74
KDR:2.892
Accuracy:25.281% F-
HSR:27.570% C+
Blitz GD-10
D-
Kills:172
Deaths:131
KDR:1.313
Accuracy:17.278% F-
HSR:13.372% D-
MGR-S1 Gladius
D
Kills:129
Deaths:50
KDR:2.580
Accuracy:25.499% D-
HSR:20.930% D
NC4 Mag-Shot
C+
Kills:121
Deaths:74
KDR:1.635
Accuracy:27.737% C+
HSR:14.050% D--
AF-8 RailJack
D**
Kills:119
Deaths:42
KDR:2.833
Accuracy:30.404% D**
HSR:63.025% D**
NS-44P Commissioner
C
Kills:101
Deaths:59
KDR:1.712
Accuracy:41.848% C
HSR:13.861% F
AF-18 Stalker
D**
Kills:96
Deaths:36
KDR:2.667
Accuracy:20.019% F--
HSR:11.458% D**
LA8 Rebel
D
Kills:95
Deaths:99
KDR:0.960
Accuracy:24.623% D--
HSR:17.895% D
AF-4AE Cyclone
D-
Kills:93
Deaths:26
KDR:3.577
Accuracy:23.262% F
HSR:20.430% D-
NS-44L Blackhand
M*
Kills:87
Deaths:7
KDR:12.429
Accuracy:60.994% A*
HSR:85.058% M*
NS-44 Commissioner AE
C
Kills:75
Deaths:38
KDR:1.974
Accuracy:41.292% C
HSR:9.333% F--
NC4-FB Mag-Shot
B++
Kills:72
Deaths:41
KDR:1.756
Accuracy:39.319% B++
HSR:13.889% D**
Kills:4,692
Deaths (as Infiltrator):2,231
Deaths (to Infiltrators):925
KDR:2.10309
Kill Difference:2,461
Playtime:320.446 hours
Usage:44%
Score:3.957m
Score/min:206
Accuracy (listed only):30.573%
HSR (listed only):23.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:1,147
Deaths:483
KDR:2.375
Accuracy:20.926% D-
HSR:21.534% C
AF-4A Bandit
D
Kills:435
Deaths:193
KDR:2.254
Accuracy:19.617% F-
HSR:21.149% D
AC-X11
C+
Kills:350
Deaths:146
KDR:2.397
Accuracy:20.460% D**
HSR:24% C+
Gauss Compact S
C*
Kills:161
Deaths:175
KDR:0.920
Accuracy:13.732% F--
HSR:21.118% C*
MGR-M1 Bishop
C
Kills:159
Deaths:25
KDR:6.360
Accuracy:29.730% D--
HSR:30.818% C
GD-7F
C+
Kills:124
Deaths:74
KDR:1.676
Accuracy:21.898% D--
HSR:23.387% C+
Warden
B
Kills:113
Deaths:30
KDR:3.767
Accuracy:27.481% D
HSR:30.089% B
NC12 Sweeper
B**
Kills:83
Deaths:100
KDR:0.830
Accuracy:21.556% F*
HSR:16.868% B**
NS-11C
D-
Kills:80
Deaths:79
KDR:1.013
Accuracy:15.125% F--
HSR:16.250% D-
Gauss Compact Burst
F
Kills:66
Deaths:18
KDR:3.667
Accuracy:17.245% F--
HSR:15.152% F
Kills:2,718
Deaths (as Engineer):1,323
Deaths (to Engineers):1,182
KDR:2.05442
Kill Difference:1,395
Playtime:124.141 hours
Usage:17%
Score:2.535m
Score/min:340
Accuracy (listed only):20.777%
HSR (listed only):22.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D--
Kills:1,182
Deaths:454
KDR:2.604
Accuracy:23.431% D--
HSR:14.636% D--
AF-4G Cyclone
D
Kills:1,159
Deaths:430
KDR:2.695
Accuracy:24.248% D*
HSR:19.500% D
MKV Suppressed
D
Kills:268
Deaths:121
KDR:2.215
Accuracy:21.328% D**
HSR:16.791% D
NC1 Gauss Rifle
C+
Kills:223
Deaths:109
KDR:2.046
Accuracy:22.161% D
HSR:24.215% C+
Blitz GD-10
D-
Kills:172
Deaths:131
KDR:1.313
Accuracy:17.278% F-
HSR:13.372% D-
MGR-S1 Gladius
D
Kills:129
Deaths:50
KDR:2.580
Accuracy:25.499% D-
HSR:20.930% D
AF-4AE Cyclone
D-
Kills:93
Deaths:26
KDR:3.577
Accuracy:23.262% F
HSR:20.430% D-
NC12 Sweeper
B**
Kills:83
Deaths:100
KDR:0.830
Accuracy:21.556% F*
HSR:16.868% B**
Kills:3,309
Deaths (as Combat Medic):1,421
Deaths (to Combat Medics):690
KDR:2.32864
Kill Difference:1,888
Playtime:26.664 hours
Usage:4%
Score:0.575m
Score/min:359
Accuracy (listed only):22.345%
HSR (listed only):18.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:154
Deaths:58
KDR:2.655
Accuracy:37.946% C++
HSR:16.883% C+
AF-34 Mattock
C*
Kills:147
Deaths:58
KDR:2.534
Accuracy:41.286% C*
HSR:15.646% D
Kills:301
Deaths (as MAX Suit):58
Deaths (to MAX Suits):390
KDR:5.18966
Kill Difference:243
Playtime:15.819 hours
Usage:2%
Score:0.393m
Score/min:414
Accuracy (listed only):39.616%
HSR (listed only):16.265%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:60
V. Kills:13 429%
Deaths:4
KDR:15
Accuracy:30.843% F--
KPH:41.400 D-
VKPH:9 C+
Kills:60 (60 + 0)
Deaths:4
KDR:15
VKDR:3.250
Vehicle Kills:13
Kill Difference:56
Playtime:1.451 hours
Usage:0%
Score:0.019m
Score/min:218
Driving Accuracy:30.843%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C
Kills:58
V. Kills:62 92%
Deaths:16
KDR:3.625
Accuracy:45.634% C*
KPH:15.500 D--
VKPH:16.600 C
Kills:58 (0 + 58)
Deaths:16
KDR:3.625
VKDR:3.875
Vehicle Kills:62
Kill Difference:42
Playtime:3.734 hours
Usage:1%
Score:0.045m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:45.634%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:73
V. Kills:4 N/A
Deaths:2
KDR:36.500
Accuracy:20.825% C++
KPH:60.200 C-
VKPH:3.300 C**
M20 Basilisk
C+
Kills:53
V. Kills:12 408%
Deaths:7
KDR:7.571
Accuracy:38.340% C
KPH:26.800 C+
VKPH:6.100 C--
Kills:126 (0 + 126)
Deaths:9
KDR:14
VKDR:1.778
Vehicle Kills:16
Kill Difference:117
Playtime:3.191 hours
Usage:0%
Score:0.035m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:38.340%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:81
V. Kills:16 N/A
Deaths:55
KDR:1.473
Accuracy:48.616% C
KPH:30.300 C+
VKPH:6 C
Kills:81 (81 + 0)
Deaths:55
KDR:1.473
VKDR:0.291
Vehicle Kills:16
Kill Difference:26
Playtime:2.671 hours
Usage:0%
Score:0.020m
Score/min:125
Driving Accuracy:48.616%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 1,1851,1824542.604B+0.2623.431%D--14.636%D--33.6DN/A10235.2h8.5B++36.4C+
AF-4G Cyclone 1,1691,1594302.695C+0.3524.248%D*19.5%D31.9D-N/A7936.3h9.1C+37.6C-
NC6 Gauss SAW 1,1661,1585482.113C++0.2316.203%D**23.748%C-24.4DN/A11747.4h9.7C59.6D
AF-19 Mercenary 1,1581,1474832.375B++0.0320.926%D-21.534%C22.6CN/A7750.7h10.6C**50.8C+
Sticky Grenade 5795711571N/A568.6552.716%CN/A1427.5B*20C**47110.4h1.5B++2.9B+
LA1 Anchor 5425391902.837C+0.4919.103%F-27.087%C25.2D*N/A9421.4h10.4D54.5D**
Frag Grenade 5405371537N/A534.6549.155%C+N/A671.3C*3.8D--22590.8h3B6.2C*
AF-4A Bandit 4374351932.254C*0.0919.617%F-21.149%D23.4D-N/A8018.6h11.5D-58.7D**
Bouncing Betty 416416429.905M7.5642.643%C-N/A134.2C+N/A5953.1h2C4.7C
LA3 Desperado 4014002311.732B+0.6133.586%B+20.5%C14.5D-N/A4027.6h7.9C*23.4B+
C-4 435384914.22A1.8723.523%DN/A160B*21.3D8872.4h1.2C**5C+
AC-X11 3513501462.397B0.0520.46%D**24%C+19.4DN/A6118h10.3D50.3D*
NS-44 Commissioner 3093093180.972C1.3739.599%C+20.712%D6D*N/A2951.4h3.5C+8.9C++
EM6 3103081192.588C++0.2418.181%D**24.351%C--34.6DN/A1298.9h11C-60.5D
MKV Suppressed 2682681212.215B+0.1321.328%D**16.791%D26DN/A10310.3h10.6B+49.6C+
NS-15M1 2602572041.26C1.0915.396%F-20.234%D19D--N/A9513.5h17.2F--111.5F**
GD-22S 255253992.556C*0.2118.019%F26.482%C+26.4D-N/A999.6h10.1C+56.3D
NC1 Gauss Rifle 2232231092.046B*0.3022.161%D24.215%C+22.1DN/A9210.1h12.1C54.5C
NS-30 Vandal 215214742.892C+0.5525.281%F-27.57%C+18.6D*N/A8511.5h5.5C21.6D--
Tank Mine 307206316.645A++4.3022.963%D--N/A137.3C++67.3C+13671.5h1.5B++6.6D
Hawk GD-68 284199982.031A0.3153.57%F3.518%B+22.9C**9.8C2558.7h6.4B+12C+
Anti-Vehicle Grenade 2101911191N/A188.6551.347%C+N/A477.5C*47.5D38000.4h4.5B+8.7B+
Blitz GD-10 1721721311.313C+1.0317.278%F-13.372%D-18.9DN/A1079.1h11.9B69C
Gauss Compact S 1611611750.92C1.4313.732%F--21.118%C*9.8D-N/A4316.4h13.2D--96.4F--
MGR-M1 Bishop 163159256.36A++4.0129.73%D--30.818%C24.8D-N/A586.4h6.4C-21.6D
AF-34 Mattock 155154582.655C0.3137.946%C++16.883%C+53.1C++N/A1372.9h5.3B+13.8B+
AF-34 Mattock 149147582.534C0.1941.286%C*15.646%D50.7C++N/A1492.9h6B+14.6B+
Hardlight Dagger 1391361,7250.079B+2.2746.898%B**N/A0.8CN/A2168h1.9C++4B+
MGR-S1 Gladius 130129502.58C*0.2325.499%D-20.93%D25.8D-N/A615h8.8C+34.6C+
GD-7F 126124741.676C+0.6721.898%D--23.387%C+18DN/A826.9h13.1C59.7D
NC4 Mag-Shot 121121741.635B+0.7127.737%C+14.05%D--9.9D-N/A4912.2h6.2B+22.5B+
AF-8 RailJack 119119422.833C0.4930.404%D**63.025%D**7.6D**N/A4615.6h3.3F--10.8F-
Warden 113113303.767A*1.4227.481%D30.089%B15.7DN/A557.2h9.1C33.3C
Hunter QCX 113113215.381S3.0424.714%D*37.168%B**8.8DN/A3312.8h2.9B+11.6C**
NS-44P Commissioner 101101591.712C*0.6341.848%C13.861%F29.7D-N/A843.4h3C*7.3C++
AF-18 Stalker 10096362.667B+0.3220.019%F--11.458%D**18.5D--N/A735.2h13C-65.1D*
LA8 Rebel 9595990.96C+1.3924.623%D--17.895%D5.9D--N/A2416h6.7D27.2D
AF-4AE Cyclone 9393263.577A*1.2323.262%F20.43%D-26.6D--N/A613.5h10.1D43.3D*
NS-44L Blackhand 8787712.429S10.0860.994%A*85.058%M*21.2DN/A654.1h3.7C*6B++
NC12 Sweeper 83831000.83C-1.5221.556%F*16.868%B**9.8D*N/A588.5h4.7D21.7F**
M40 Fury-F 9781551.473C0.8748.616%CN/A30C+5.9C1252.7h6.5B+13.4B++
NS-11C 8180791.013C1.3315.125%F--16.25%D-10.3D-N/A647.8h18.8F-124.1F**
Shrike 9077681.132C++1.2137.527%F*N/A19.7D3.3D*2623.9h4.5B*11.9C
NS-44 Commissioner AE 7675381.974B+0.3741.292%C9.333%F--18.8D--N/A494h2.8B*6.8B
NC05 Jackhammer 75751100.682D-1.6624.624%T20%B++13.6D*N/A795.5h5.7D**23.1T*
M12 Kobalt 7773236.5B+34.1520.825%C++24.658%A60.8C-3.3C**1811.2h28.1F-134.8D
NC4-FB Mag-Shot 7272411.756C+0.5939.319%B++13.889%D**16D*N/A484.5h6.4C++16.3B+
Gauss Compact Burst 6766183.667B+1.3217.245%F--15.152%F20D--N/A523.3h9.6C*55.9D**
EM1 6866870.759D1.598.1%T10.606%F-8.8D*N/A607.5h16.2F199.4T*
L100 Python HESH 7360415C+12.6530.843%F--N/A40D--8.7C2181.5h3.2C10.5F
NS-15M2 6059301.967C+0.3814.91%F--23.729%D29.5D-N/A2032h12.7D85.4F-
Enforcer ML85 12058163.625C--1.2845.634%C*N/A15.7D--16.8C+2023.7h18.7F-41.1D*
NS Decimator 7657491.163C1.1844.209%F--1.754%C22.8D*7.6D*2032.5h4.8C10.8D*
M20 Basilisk 655377.571B**5.2338.34%C13.208%M+26.5C+6D1852h57.5B*150B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit75258,10213.5h
Spawn Beacon0780.1h
Anti-Vehicle MANA Turret22040.3h
AE Medical Applicator1941,0592.1h
Nanite Revive Grenade03980.1h
Medical Kit1652,3803.5h
Medical Applicator4036,7002.5h
Motion Spotter308,1666.1h
Restoration Kit323890.5h
Spitfire Auto-Turret12760.2h
Recon Detection Device115,9267.1h
Shield Recharging Field43650.2h
Ammunition Package133,3551.4h
Anti-Infantry MANA Turret12560.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 4.41s on queries, 3.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.