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Paragon Conqueror FluttyMan[DIG] FluttyMan
VS BR 226

KDR: 1.57

Score: 148.6m

Last Seen: Apr 18th, 2019 7:49 PM
- OFFLINE - 76.2 hour(s)

Prestige 1, Battle Rank 100 (226 total) - Vanu Sovereignty on Miller - Outfit Leader of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Light PPA VX29 Polaris Dual Photon Pods Chaos Lasher X2 Deimos VA29 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $512,910 MLG Score: 410
Fun Score: N/A
Cheeseburgers Flipped: 2064TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.29%23.053%62933100248,1840.7395740.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.519%1.207B**0.357C**-1.93F-HEAD ++ (~9.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.508B+100.298C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.058%1.38%8875103024,572349827967.02458879%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.608%-0.141C-0.203C0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.7B+17.50.671B+31

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.348%1.365%6953103228,650798262913.58888455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.045%1.405A-0.794D--1.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.10.752B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.879%4.984%1491410214,655557111470.835577405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.071%1.364A0.148C++2.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.301C*42.3-0.067C+40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.456%64.381%1496102914,5128692131.66958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.18%1.117B**-0.179C-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.458B+2.30.285C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.507%14.585%1496102922,13338321385.77433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.334%1.254A0.006C+-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.70.435B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
148.6m309.6%386 (23.2k)333 (20k)1.57268216,890137,9111.82237226 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035821319.216%13.169%25303:1460

41% Engineer27% Heavy Assault22% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 7:10 PMJul 12th, 2014 2:05 PMApr 19th, 2019 10:50 PM (2d) (PST)Apr 18th, 2019 4:49 PM (3d) (PST)Apr 18th, 2019 3:49 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621723900.4860.3090.0641.6810.057410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,74710,30823,43929194101319,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7440.6h/310d 34,435 28,562 129,905 750.6k 15,594 14,776 25,572 251.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:10,000
Deaths:8,969
KDR:1.115
Accuracy:22.168% C
HSR:18.790% D
Lasher X2
C
Kills:7,568
Deaths:9,791
KDR:0.773
Accuracy:23.817% C
HSR:3.158% C-
VE-H Maw
B++
Kills:3,223
Deaths:2,741
KDR:1.176
Accuracy:29.798% B++
HSR:17.996% D-
NSX Naginata
C+
Kills:1,546
Deaths:1,722
KDR:0.898
Accuracy:20.922% C
HSR:27.684% C+
Orion VS54
C
Kills:1,345
Deaths:1,030
KDR:1.306
Accuracy:19.518% C
HSR:19.554% D
SVA-88
B**
Kills:1,179
Deaths:1,028
KDR:1.147
Accuracy:28.999% B**
HSR:29.177% B+
Pulsar LSW
B+
Kills:1,178
Deaths:1,369
KDR:0.860
Accuracy:24.204% C*
HSR:28.099% B+
NSX-P Naginata
A
Kills:61
Deaths:38
KDR:1.605
Accuracy:28.134% B**
HSR:39.344% A
Betelgeuse 54-A
C++
Kills:60
Deaths:75
KDR:0.800
Accuracy:26.973% C++
HSR:26.667% C--
Kills:26,160
Deaths (as Heavy Assault):26,763
Deaths (to Heavy Assaults):32,759
KDR:0.97747
Kill Difference:603
Playtime:2,017.294 hours
Usage:27%
Score:36.857m
Score/min:305
Accuracy (listed only):24.948%
HSR (listed only):23.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
C**
Kills:7,937
Deaths:7,592
KDR:1.045
Accuracy:55.651% C**
HSR:14.300% C
Deimos VA29
B*
Kills:7,344
Deaths:7,426
KDR:0.989
Accuracy:70.059% B*
HSR:15.332% C
VE-LR Obelisk
B+
Kills:2,562
Deaths:589
KDR:4.350
Accuracy:35.906% B+
HSR:35.012% B
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D-
Pulsar C
B*
Kills:1,660
Deaths:2,217
KDR:0.749
Accuracy:28.942% B*
HSR:22.952% C+
Phobos VX86
B
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B
HSR:11.642% D
NSX Tanto
B*
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B*
HSR:24.295% C+
Serpent VE92
B*
Kills:1,212
Deaths:1,640
KDR:0.739
Accuracy:28.081% B*
HSR:24.753% B*
Solstice SF
B**
Kills:1,196
Deaths:1,950
KDR:0.613
Accuracy:27.375% B++
HSR:23.077% B**
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B**
HSR:28.340% B**
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Eidolon VE33
B++
Kills:1,154
Deaths:1,606
KDR:0.719
Accuracy:32.441% B++
HSR:19.584% D-
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
Kills:34,273
Deaths (as Engineer):34,308
Deaths (to Engineers):31,011
KDR:0.99898
Kill Difference:35
Playtime:3,043.436 hours
Usage:41%
Score:67.183m
Score/min:368
Accuracy (listed only):39.616%
HSR (listed only):20.078%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
C**
Kills:7,937
Deaths:7,592
KDR:1.045
Accuracy:55.651% C**
HSR:14.300% C
Deimos VA29
B*
Kills:7,344
Deaths:7,426
KDR:0.989
Accuracy:70.059% B*
HSR:15.332% C
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D-
Pulsar C
B*
Kills:1,660
Deaths:2,217
KDR:0.749
Accuracy:28.942% B*
HSR:22.952% C+
Phobos VX86
B
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B
HSR:11.642% D
NSX Tanto
B*
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B*
HSR:24.295% C+
Serpent VE92
B*
Kills:1,212
Deaths:1,640
KDR:0.739
Accuracy:28.081% B*
HSR:24.753% B*
Solstice SF
B**
Kills:1,196
Deaths:1,950
KDR:0.613
Accuracy:27.375% B++
HSR:23.077% B**
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B**
HSR:28.340% B**
Eridani SX5
B*
Kills:1,174
Deaths:1,357
KDR:0.865
Accuracy:30.393% B*
HSR:21.635% C**
VE-S Canis
B++
Kills:1,171
Deaths:1,099
KDR:1.066
Accuracy:31.878% B++
HSR:18.190% C
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
MKV Suppressed
A++
Kills:392
Deaths:335
KDR:1.170
Accuracy:34.171% A++
HSR:26.531% B**
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
Kills:34,455
Deaths (as Light Assault):36,258
Deaths (to Light Assaults):19,067
KDR:0.95027
Kill Difference:1,803
Playtime:200.068 hours
Usage:3%
Score:3.949m
Score/min:329
Accuracy (listed only):38.117%
HSR (listed only):19.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:5,696
Deaths:2,044
KDR:2.787
Accuracy:45.674% B**
HSR:74.456% C
Parsec VX3-A
C
Kills:4,142
Deaths:1,666
KDR:2.486
Accuracy:40.780% C
HSR:65.210% F-
NS-30 Vandal
B+
Kills:1,914
Deaths:1,624
KDR:1.179
Accuracy:36.330% B+
HSR:20.115% D
NS-357 Underboss
B**
Kills:1,620
Deaths:2,226
KDR:0.728
Accuracy:44.585% B**
HSR:18.519% C
The Immortal
C--
Kills:1,555
Deaths:1,989
KDR:0.782
Accuracy:30.619% D
HSR:23.923% C--
Spiker
B**
Kills:1,445
Deaths:1,640
KDR:0.881
Accuracy:37.854% B**
HSR:24.706% B+
Cerberus
B++
Kills:1,436
Deaths:1,806
KDR:0.795
Accuracy:37.306% B++
HSR:18.802% C-
NSX Tomoe
B**
Kills:1,436
Deaths:1,398
KDR:1.027
Accuracy:34.522% B**
HSR:29.596% D
Ghost
B+
Kills:1,216
Deaths:1,168
KDR:1.041
Accuracy:42.913% B+
HSR:49.342% F-
Artemis VX26
B+
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:29.531% B+
HSR:24.248% C*
Eridani SX5
B*
Kills:1,174
Deaths:1,357
KDR:0.865
Accuracy:30.393% B*
HSR:21.635% C**
VE-S Canis
B++
Kills:1,171
Deaths:1,099
KDR:1.066
Accuracy:31.878% B++
HSR:18.190% C
Beamer VS3
B**
Kills:1,167
Deaths:1,041
KDR:1.121
Accuracy:34.614% B**
HSR:28.106% B*
Manticore SX40
A
Kills:1,167
Deaths:1,238
KDR:0.943
Accuracy:38.589% A
HSR:25.878% B+
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
V10
B+
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:43.525% B+
HSR:67.442% D*
XM98
B+
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:40.734% B+
HSR:63.362% D*
Nyx VX31
C++
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:34.291% C++
HSR:23.966% D
VA39 Spectre
B**
Kills:1,137
Deaths:280
KDR:4.061
Accuracy:39.139% B**
HSR:24.890% D*
NS-44L Blackhand
B**
Kills:456
Deaths:321
KDR:1.421
Accuracy:51.447% B**
HSR:55.921% B**
MKV Suppressed
A++
Kills:392
Deaths:335
KDR:1.170
Accuracy:34.171% A++
HSR:26.531% B**
NS CandyCannon 3000
B++
Kills:226
Deaths:635
KDR:0.356
Accuracy:43.715% B++
HSR:28.319% C
NS-AM7 Archer
B++
Kills:172
Deaths:671
KDR:0.256
Accuracy:64.446% B++
HSR:9.884% D-
Soldier Soaker
A**
Kills:117
Deaths:118
KDR:0.992
Accuracy:39.852% B+
HSR:30.769% A**
Kills:33,477
Deaths (as Infiltrator):27,479
Deaths (to Infiltrators):20,126
KDR:1.21828
Kill Difference:5,998
Playtime:1,641.574 hours
Usage:22%
Score:27.487m
Score/min:279
Accuracy (listed only):38.794%
HSR (listed only):33.114%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:4,680
Deaths:2,638
KDR:1.774
Accuracy:17.396% C*
HSR:23.184% B*
Cosmos VM3
B*
Kills:4,623
Deaths:2,635
KDR:1.754
Accuracy:17.897% C**
HSR:23.210% B*
Comet VM2
B**
Kills:1,079
Deaths:1,125
KDR:0.959
Accuracy:51.817% B**
HSR:5.097% B+
Comet VM2
B**
Kills:861
Deaths:1,064
KDR:0.809
Accuracy:54.743% B**
HSR:4.413% C++
NS-10 Burster
C+
Kills:371
Deaths:416
KDR:0.892
Accuracy:28.726% C+
HSR:7.008% C+
NS-10 Burster
C*
Kills:322
Deaths:416
KDR:0.774
Accuracy:28.690% C+
HSR:6.832% C*
Quasar VM1
B
Kills:108
Deaths:64
KDR:1.688
Accuracy:12.280% D
HSR:20.370% B
Vortex VM21
A+
Kills:52
Deaths:100
KDR:0.520
Accuracy:53.761% A+
HSR:1.923% D
Vortex VM21
A+
Kills:51
Deaths:100
KDR:0.510
Accuracy:54.312% A+
HSR:1.961% D-
Kills:12,147
Deaths (as MAX Suit):4,279
Deaths (to MAX Suits):8,455
KDR:2.83875
Kill Difference:7,868
Playtime:258.461 hours
Usage:3%
Score:6.173m
Score/min:398
Accuracy (listed only):35.514%
HSR (listed only):10.444%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:13,491
V. Kills:424 N/A
Deaths:1,863
KDR:7.242
Accuracy:42.889% C**
KPH:105.600 A++
VKPH:3.300 C+
Dual Photon Pods
B**
Kills:7,974
V. Kills:686 N/A
Deaths:849
KDR:9.392
Accuracy:59.526% B*
KPH:128.600 B**
VKPH:11.100 D
Maelstrom Turbo Laser
B+
Kills:2,228
V. Kills:1,180 189%
Deaths:1,509
KDR:1.476
Accuracy:29.088% C
KPH:20.600 B+
VKPH:10.900 C+
Hornet Missiles
B+
Kills:2,054
V. Kills:1,082 190%
Deaths:452
KDR:4.544
Accuracy:66.403% B+
KPH:68.100 C++
VKPH:35.900 C+
Saron Laser Cannon
B
Kills:775
V. Kills:410 189%
Deaths:464
KDR:1.670
Accuracy:26.176% D--
KPH:17.100 B
VKPH:9 C+
Kills:26,522 (16,494 + 0)
Deaths:5,137
KDR:5.163
VKDR:0.736
Vehicle Kills:3,782
Kill Difference:21,385
Playtime:373.264 hours
Usage:5%
Score:6.436m
Score/min:287
Piloting Accuracy:26.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:503
V. Kills:26 N/A
Deaths:205
KDR:2.454
Accuracy:34.223% D
KPH:17.700 D
VKPH:0.900 D
L105 Zephyr
U
Kills:416
V. Kills:23 N/A
Deaths:41
KDR:10.146
Accuracy:54.001% A
KPH:1,497,600 U
VKPH:82,800 U
C150 Dalton
B+
Kills:125
V. Kills:64 192%
Deaths:28
KDR:4.464
Accuracy:42.502% B+
KPH:30.900 C+
VKPH:15.800 D
CAS30 Tank Buster
D
Kills:104
V. Kills:96 107%
Deaths:358
KDR:0.291
Accuracy:38.938% D
KPH:2.400 D--
VKPH:2.200 D*
AP30 Shredder
U
Kills:58
V. Kills:71 81%
Deaths:19
KDR:3.053
Accuracy:32.116% C
KPH:208,800 U
VKPH:255,600 U
Kills:1,206 (607 + 599)
Deaths:651
KDR:1.853
VKDR:0.430
Vehicle Kills:280
Kill Difference:555
Playtime:76.301 hours
Usage:1%
Score:0.489m
Score/min:107
Piloting Accuracy:38.938%
Gunner Accuracy:32.116%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:20,271
V. Kills:1,544 N/A
Deaths:1,459
KDR:13.894
Accuracy:55.355% B+
KPH:62.400 B**
VKPH:4.800 D
Supernova FPC
B+
Kills:6,813
V. Kills:4,309 158%
Deaths:1,352
KDR:5.039
Accuracy:55.363% C*
KPH:27.600 C**
VKPH:17.500 B+
Supernova PC
B**
Kills:1,566
V. Kills:428 365%
Deaths:168
KDR:9.321
Accuracy:55.203% B++
KPH:33.700 B**
VKPH:9.200 C*
Saron HRB
C+
Kills:607
V. Kills:493 123%
Deaths:176
KDR:3.449
Accuracy:50.377% B++
KPH:19.900 C-
VKPH:16.200 C+
Proton II PPA
B+
Kills:497
V. Kills:16 N/A
Deaths:53
KDR:9.377
Accuracy:26.594% B+
KPH:59.800 C++
VKPH:1.900 D-
E540 Halberd
B*
Kills:195
V. Kills:89 217%
Deaths:37
KDR:5.270
Accuracy:48.765% C++
KPH:39.600 B*
VKPH:18.100 C**
Kills:29,949 (28,650 + 1,299)
Deaths:3,245
KDR:9.229
VKDR:2.120
Vehicle Kills:6,879
Kill Difference:26,704
Playtime:661.627 hours
Usage:9%
Score:10.511m
Score/min:265
Driving Accuracy:55.203%
Gunner Accuracy:48.765%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:784
V. Kills:37 N/A
Deaths:123
KDR:6.374
Accuracy:41.316% B+
KPH:104.100 C**
VKPH:4.900 C
M12 Kobalt-H
D
Kills:60
V. Kills: N/A
Deaths:13
KDR:4.615
Accuracy:13.393% F-
KPH:75.500 D
VKPH:0 F
Aphelion VEX-4H
C+
Kills:53
V. Kills:34 151%
Deaths:33
KDR:1.606
Accuracy:45.170% C+
KPH:29.200 D
VKPH:18.800 D
M60-G Bulldog-H
C
Kills:51
V. Kills:4 N/A
Deaths:9
KDR:5.667
Accuracy:40.271% C
KPH:44.300 D
VKPH:3.500 D--
Kills:948 (0 + 948)
Deaths:178
KDR:5.326
VKDR:0.421
Vehicle Kills:75
Kill Difference:770
Playtime:11.289 hours
Usage:0%
Score:0.256m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:40.271%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:856
V. Kills:105 N/A
Deaths:129
KDR:6.636
Accuracy:43.846% B+
KPH:62.800 B**
VKPH:7.700 C+
M12 Kobalt
C++
Kills:731
V. Kills:14 N/A
Deaths:66
KDR:11.076
Accuracy:15.997% C-
KPH:70 C++
VKPH:1.300 D-
M20 Basilisk
S
Kills:154
V. Kills:43 350%
Deaths:38
KDR:4.053
Accuracy:81.774% S
KPH:8.200 D--
VKPH:2.300 D**
M40 Fury
C-
Kills:117
V. Kills:13 N/A
Deaths:28
KDR:4.179
Accuracy:27.462% D--
KPH:33.100 C-
VKPH:3.700 D*
M60-G Bulldog
C
Kills:68
V. Kills:9 N/A
Deaths:24
KDR:2.833
Accuracy:32.670% C
KPH:10.100 D*
VKPH:1.300 D*
G30 Walker
C+
Kills:60
V. Kills:32 182%
Deaths:9
KDR:6.667
Accuracy:31.179% C+
KPH:14.800 C+
VKPH:7.900 C
M20 Basilisk
M**
Kills:52
V. Kills:29 173%
Deaths:18
KDR:2.889
Accuracy:76.552% M**
KPH:5 D*
VKPH:2.800 D*
Kills:2,038 (0 + 2,038)
Deaths:312
KDR:6.532
VKDR:0.785
Vehicle Kills:245
Kill Difference:1,726
Playtime:67.506 hours
Usage:1%
Score:0.872m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:76.552%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:4,155
V. Kills:58 N/A
Deaths:1,859
KDR:2.235
Accuracy:45.175% B
KPH:97.800 A+
VKPH:1.400 C-
M40 Fury-F
B**
Kills:2,848
V. Kills:599 475%
Deaths:1,923
KDR:1.481
Accuracy:50.223% C++
KPH:38.100 B**
VKPH:8 C**
M12 Kobalt-F
A++
Kills:1,158
V. Kills:16 N/A
Deaths:650
KDR:1.782
Accuracy:25.158% B
KPH:71.200 A++
VKPH:1 C
V30-F Starfall
A*
Kills:415
V. Kills:224 184%
Deaths:264
KDR:1.572
Accuracy:66.244% B+
KPH:54.800 A*
VKPH:29.600 A+
Kills:8,576 (8,576 + 0)
Deaths:4,696
KDR:1.826
VKDR:0.191
Vehicle Kills:897
Kill Difference:3,880
Playtime:141.079 hours
Usage:2%
Score:1.744m
Score/min:206
Driving Accuracy:66.244%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:64
V. Kills:3 N/A
Deaths:14
KDR:4.571
Accuracy:30.959% C-
KPH:46.900 C--
VKPH:2.200 D*
Kills:64 (0 + 64)
Deaths:14
KDR:4.571
VKDR:0.214
Vehicle Kills:3
Kill Difference:50
Playtime:1.366 hours
Usage:0%
Score:0.015m
Score/min:177
Piloting Accuracy:N/A%
Gunner Accuracy:30.959%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 21,81520,2711,45913.894C**12.3255.355%B+1.312%C62.4B**4.8D200324.6h2.4B**4.3B*
Light PPA 13,91513,4911,8637.242B+5.6742.889%C**N/A105.6A++3.3C+290127.7h8.4B+19.6B+
VX29 Polaris 10,02910,0008,9691.115C0.4622.168%C18.79%D26.6DN/A76375.9h11.7B52.6C*
Dual Photon Pods 8,6607,9748499.392B+7.8259.526%B*N/A128.6B**11.1D42562h12.4B**20.9B**
Chaos 7,9867,9377,5921.045C0.5355.651%C**14.3%C28.6D-N/A91277.5h3.2A5.7B**
Lasher X2 7,6777,5689,7910.773C0.8023.817%C3.158%C-26.1C+N/A82290h19.6C++82.2C++
Deimos VA29 7,4107,3447,4260.989C0.5870.059%B*15.332%C31.3CN/A87234.5h1.9B*2.8B+
Supernova FPC 11,1226,8131,3525.039C+3.4755.363%C*1.424%D27.6C**17.5B+276246.8h5.1C**9.2B+
Parallax VX3 5,6975,6962,0442.787C+1.2145.674%B**74.456%C29.9C++N/A94190.2h2B+4.4B++
Cosmos VM3 4,7234,6802,6381.774C+0.2017.396%C*23.184%B*33.5B+N/A102139.7h11.5B*65.8B+
Cosmos VM3 4,6624,6232,6351.754C+0.1817.897%C**23.21%B*33.2B+N/A99139.4h11.9B*66.5B+
S12 Renegade 4,2134,1551,8592.235C+0.6645.175%B4.284%C97.8A+1.4C-23642.5h2.5B*5.6B++
Parsec VX3-A 4,1474,1421,6662.486D0.9140.78%C65.21%F-39.1C-N/A96105.9h2.1D5.1C
Tank Mine 6,0103,8981,4662.659C++1.0932.198%C+N/A109.2C++59.2C+99535.7h1.7B+5.3B+
Proximity Mine 3,7083,7031,2263.02C1.4547.766%B++N/A141.3B+N/A40126.2h1.7B++3.7B*
C-4 ARX 4,4923,5672,2831.562C0.0127.752%BN/A115.8C++30C67630.8h1.1B+4B+
VE-H Maw 3,2623,2232,7411.176C0.4029.798%B++17.996%D-43.1C+N/A13374.8h10.6C*35.6B+
NS Decimator 4,1712,9104,3860.663C-0.9162.52%C*2.337%C++22.3D9.7D186130.3h4.6C++7.4C**
M40 Fury-F 3,4472,8481,9231.481C+0.0950.223%C++N/A38.1B**8C**18174.8h8.6B+17.2B+
VE-LR Obelisk 2,5862,5625894.35A+2.7835.906%B+35.012%B67.6A+N/A15637.9h4.7B**13.1B*
Pandora VX25 2,4912,4801,9521.27C++0.3048.407%B*17.903%B++44.2BN/A13656.1h3.5B*7.3B*
Maelstrom Turbo Laser 3,4082,2281,5091.476C+0.1029.088%C4.443%B**20.6B+10.9C+148108.1h69.9B++240.5B+
Sticky Grenade 2,1642,13812138N/A2,136.4361.711%B**N/A1336.3B*16.3B+42421.6h1.6B++2.6B++
Hornet Missiles 3,1362,0544524.544C+2.9766.403%B+1.022%D68.2C++35.9C+56130.1h8.8B13.2B+
NS-30 Vandal 1,9231,9141,6241.179C0.3936.33%B+20.115%D32.8CN/A10958.3h5.2B+14.4B+
Frag Grenade 1,9231,90811908N/A1,906.4357.489%A++N/A1060A**8.3C+42601.8h2.2A+3.8A
C-4 2,4311,7861,0071.774C**0.2033.929%A+N/A128.5B**46.4B**156413.9h1.2B+3.5B**
Thanatos VE70 1,7721,7652,1690.814C+0.7647.291%B*12.238%D-13.1DN/A50134.9h3.6B**7.7B*
Pulsar C 1,6861,6602,2170.749C0.8228.942%B*22.952%C+14.6DN/A60113.8h12.7C+44B
NS-357 Underboss 1,6231,6202,2260.728C0.8444.585%B**18.519%C27.6C-N/A8458.7h4.9D10.9C**
Supernova PC 1,9941,5661689.321B++7.7555.203%B++1.788%C33.8B**9.2C*26946.4h3.9B*7.1B**
The Immortal 1,5681,5551,9890.782C-0.7930.619%D23.923%C--23DN/A6367.5h9.1C29.6D
NSX Naginata 1,5641,5461,7220.898C-0.6720.922%C27.684%C+32.3CN/A10347.9h11.4C**54.3C*
Spiker 1,4511,4451,6400.881C+0.6937.854%B**24.706%B+33.2C+N/A7543.5h8.6C*22.8B+
Phobos VX86 1,4441,4431,6030.9C0.6762.933%B11.642%D23.7DN/A8260.9h2.2B+3.5B+
Cerberus 1,4471,4361,8060.795C0.7837.306%B++18.802%C-32.1C+N/A8244.7h6.8C18.3C**
NSX Tomoe 1,4441,4361,3981.027C0.5534.522%B**29.596%D32.1CN/A8444.8h12.6B+36.5B++
NSX Tanto 1,4081,3831,2121.141C+0.4330.351%B*24.295%C+39.6BN/A9534.9h11.7B+38.6B+
Orion VS54 1,3461,3451,0301.306C+0.2719.518%C19.554%D25.3CN/A18353.2h12.2B62.5C*
NSX Amaterasu 1,2681,26120,2920.062B+1.5137.629%B+15.305%C+1.6CN/A4785.8h2.9C*7.6B+
Ghost 1,2181,2161,1681.041C--0.5342.913%B+49.342%F-24.1DN/A10350.5h2.3C++5.5C**
Serpent VE92 1,2391,2121,6400.739C0.8328.081%B*24.753%B*18.7C-N/A7664.8h14.1C+50.2B
The Kraken 1,7271,1981,8170.659D-0.9163.194%C++1.419%C-20.7D*9.1D12758h5.3D--8.3C--
Artemis VX26 1,2011,1961,2630.947C0.6329.531%B+24.248%C*24C-N/A7049.9h10.2B*34.4B++
Solstice SF 1,2171,1961,9500.613C0.9627.375%B++23.077%B**21.7C++N/A8555.1h11.5C++42.1B+
SVA-88 1,1971,1791,0281.147C0.4328.999%B**29.177%B+52.2C**N/A19822.6h11.8C++40.8B+
Pulsar LSW 1,2031,1781,3690.86C--0.7124.204%C*28.099%B+33.7CN/A12435h12.9C+53.4C*
Zenith VX-5 1,1991,1751,2790.919C0.6531.086%B**28.34%B**25.4CN/A8346.3h11.9B+38.2B++
Eridani SX5 1,1931,1741,3570.865C0.7130.393%B*21.635%C**29C+N/A8740.5h11.7C**38.4B+
VE-S Canis 1,1821,1711,0991.066C+0.5131.878%B++18.19%C35.8C+N/A9032.7h9.7B++30.4B+
VX6-7 1,1881,1691,5180.77C0.8028.705%B*23.61%B+20.5C-N/A6757h12.8C++44.4B+
Beamer VS3 1,1691,1671,0411.121B+0.4534.614%B**28.106%B*49.7AN/A14323.5h7.4B+21.5C**
Manticore SX40 1,1731,1671,2380.943C+0.6338.589%A25.878%B+47.6B*N/A10724.5h6.5B+16.8B*
Nova 1,1681,1647601.532C++0.0456.998%B**11.942%D61.3AN/A19419h2.8B**4.9B**
Sirius SX12 1,1641,1611,3540.857C+0.7224.148%C+20.93%B+32.9C*N/A14635.3h11.3B*46.8B+
V10 1,1631,1614832.404C0.8343.525%B+67.442%D*43.6B+N/A12826.6h2.2C*5B+
XM98 1,1611,1606161.883C+0.3140.734%B+63.362%D*37.1B++N/A12731.3h2.1B++5.1B++
Nyx VX31 1,1631,1601,1071.048C--0.5234.291%C++23.966%D22.2DN/A6152.2h4.6B*13.4B+
M12 Kobalt-F 1,1741,1586501.782C+0.2125.158%B8.117%C71A++1C19216.3h9.8B++38.9B++
Eidolon VE33 1,1691,1541,6060.719C0.8532.441%B++19.584%D-14C--N/A4682.4h7.8B+24.1B++
VA39 Spectre 1,1391,1372804.061A*2.4939.139%B**24.89%D*27.5B+N/A11041.4h4.5B*11.5B*
Comet VM2 1,3131,0791,1250.959C++0.6151.817%B**5.097%B+16B**3.5C12467.5h13.6B**26.2B**
NSX Masamune 1,1931,0501,1120.944C++0.6354.384%C2.19%C++35.7B4.9D-11429.4h5.1B**9.4B*
Comet VM2 1,0368611,0640.809C0.7654.743%B**4.413%C++13.8B+2.8D*8762.5h17B*31.1B**
M60-G Bulldog 9618561296.636B+5.0643.846%B+1.986%D62.9B**7.7C+27713.6h5.6B++12.7B++
Proton II PPA-H 8217841236.374C-4.8041.316%B+N/A104.5C**4.9C3307.5h8.7B+21.1B+
Saron Laser Cannon 1,1857754641.67C+0.1026.176%D--3.742%B**17.1B9.1C+24145.3h69.4B*265B++
M12 Kobalt 7457316611.076C+9.5015.997%C-19.152%C**70.3C*1.3D-28010.4h14.9B*93.2B+
Auraxium Force-Blade 64563647,5420.013D1.5624.125%C--7.704%C++0.4C--N/A11809.1h2.5C--10.5C+
Nemesis VSH9 1,1726141,0860.565C1.0169.054%B*2.769%C++12C10.9C++18151.2h6.9B+10.1B*
Saron HRB 1,1006071763.449C1.8850.377%B++1.647%C++19.9C-16.2C+63130.5h23.9C+47.4B+
S1 1,1775898590.686C+0.8966.329%B**3.226%C**19.1C-19.1B*32230.8h6B+9.1B++
Lancer VS22 1,5695281,1830.446C1.1364.978%B+N/A9.2C--18.2B++21957.1h20.8C**32B
L-24R Spur 5295032052.454D0.8834.223%D3.181%B**17.7DN/A5028.4h20B+58.5B
Proton II PPA 513497539.377C7.8026.594%B+2.012%C+59.9C++1.9D-4808.3h9.8C++36.7B+
MAX Punch 4964924,2790.115C+1.4652.638%BN/A1.8C+N/A5268.5h1.6C++3.1C**
Auraxium Slasher 49349217,2270.029C1.5433.485%C**11.382%C**0.9CN/A2546.1h2.1C**6.3B
Force-Blade 50149228,1880.017C+1.5647.738%A+N/A0.4CN/A21308.4h2.3B+4.8B++
M60-A Bulldog 4804612717.074C++15.5048.663%C*2.386%C++45.2B+1.9D15410.2h3.6A7.4B**
NS-44L Blackhand 4574563211.421C*0.1551.447%B**55.921%B**23.3C+N/A6319.6h3.5B++6.8B++
NS-R3 Swarm 8244301,2920.333C-1.2462.572%CN/A6.1C5.6C7370.1h25.3B+40.5B+
L105 Zephyr 4394164110.146C++8.5754.001%AN/A4160U230U11347300.1h4.3A7.9B**
V30-F Starfall 6394152641.572C+0.0066.244%B+N/A54.6A*29.5A+3217.6h12B*18.1B*
MKV Suppressed 3983923351.17C++0.4034.171%A++26.531%B**40B+N/A1499.8h11.8B++34.5B++
M60-A Bulldog 3843722912.828C+11.2650.391%B+2.151%C+48.9B+1.6D-1977.6h3.5A+6.9B**
NS-10 Burster 6473714160.892C+0.6828.726%C+7.008%C+6.4C**4.7B*9558.2h106.3B++370B+
Solstice VE3 3363333470.96C**0.6121.295%C12.613%D*11.9CN/A21028h13.4B+62.7B
NS-10 Burster 5553224160.774C0.8028.69%C+6.832%C*5.5C+4C++8658.1h121.5B++423.4B+
Orbital Strike Uplink 3913171317U315.43353.448%UN/A1585U370U66980.2h0.6T*0.2T*
NSX-P Tanto 3012964480.661C0.9128.342%B+23.649%C19.9CN/A6314.9h14.4C**50.8B+
The Slasher 2562569410.272S1.3044.513%B*9.375%C8.8B*N/A2129.2h2.3C+5.1B+
Lumine Edge 2572561,5520.165C**1.4142.909%A+12.891%C-3.5CN/A1173.1h1.4C++3.3B+
Spear Anti-Vehicle Phalanx Turret 462247733.384D1.8174.591%M++N/A85.2M74.1S13132.9h8.5C**11.4B**
NS CandyCannon 3000 2262266350.356C-1.2243.715%B++28.319%C11.7CN/A2719.3h6.6D*15.1C++
MANA Anti-Personnel Turret 2202201102N/A0.4313.332%UN/A2200UN/A10117900.1h20.4T*153.4T*
E540 Halberd 284195375.27C3.7048.765%C++2.564%C++39.8B*18.2C**13034.9h5B++10.2B++
NS-AM7 Archer 2491726710.256D1.3264.446%B++9.884%D-4.3D1.9C-3940h24.4C+37.9C+
Xiphos Anti-Personnel Phalanx Tower 1551551155A++153.4340.479%B**N/A1550SN/A69390.1h2.3B++5.7B+
M20 Basilisk 197154384.053B+2.4881.774%S10.39%A++8.2D--2.3D**15818.7h563.3T*688.9T
C150 Dalton 189125284.464C2.8942.502%B+N/A31.3C+16D3944h5.1C11.9C++
Soldier Soaker 1171171180.992C+0.5839.852%B+30.769%A**46.8C+N/A2712.5h5.5B+13.8B++
M40 Fury 130117284.179C2.6127.462%D--4.274%M+33.4C-3.7D*3023.5h8.6B**31.2B+
Quasar VM1 110108641.688C++0.1212.28%D20.37%B19.6CN/A3685.5h13.9B+113.6C++
CAS30 Tank Buster 2001043580.291D1.2838.938%DN/A2.4D--2.2D*4843.9h68.9C177C
Pulsar VS1 8787451.933B**0.3619.874%D14.943%D-16.7C-N/A5705.2h12.7B++63.8C*
G30 Walker 12071417.75A+16.1840.774%C+4.225%B+47.3B**32.7A++4781.5h154.9B*379.8B++
M60-G Bulldog 7768242.833C--1.2632.67%C1.471%D--10.1D*1.3D*1436.7h8C+24.4C++
Spear Anti-Vehicle Phalanx Turret 12767233.5B++31.9363.701%B+N/A39.4C*35.3B**4081.7h13.5C++21.1B+
Pelter Rocket Pod 6564512.8C11.2346.307%F1.563%B*58.2CN/A1331.1h11.3B*24.3B*
CAS 14-E 6764144.571D3.0030.959%C-4.688%M++45.7C--2.1D*1771.4h31.8C++102.9C++
Rocklet Rifle 115631070.589C+0.9856.555%B+N/A21.7C-17.9D6012.9h36.2C*64B
NSX-P Naginata 6261381.605C++0.0328.134%B**39.344%A46.9C++N/A2531.3h9.5B*33.7B*
M12 Kobalt-H 6060134.615D-3.0413.393%F-25%A++75D-N/A2120.8h14.6C*109.1D-
Betelgeuse 54-A 6060750.8D0.7726.973%C++26.667%C--33.3D-N/A11831.8h12.1D45C+
G30 Walker 926096.667B**5.0931.179%C+5%B14.6C7.8C2504.1h196.3C*629.5B
AP30 Shredder 12958193.053C1.4832.116%C1.724%C580U710U6889500.1h155D**482.6D*
Aphelion VEX-4H 8753331.606C0.0345.17%C+3.774%B+29.4D18.9D7761.8h70.4C+155.8C+
Aspis Anti-Aircraft Phalanx Turret 10753134.077C**2.5032.686%B**1.887%C+16.1B**16.4B**4113.3h114B**348.8B**
Vortex VM21 87521000.52D1.0553.761%A+1.923%D8C+5.4C1556.5h45.9C+85.4B
M20 Basilisk 8152182.889C++1.3276.552%M**3.846%D5D*2.8D*17510.5h811.2T*1059.7T*
Vortex VM21 80511000.51C-1.0654.312%A+1.961%D-7.8C++4.5C+1396.5h48.2C*88.7B+
M60-G Bulldog-H 555195.667C-4.0940.271%CN/A42.5D-3.3D--1731.2h7.6D-18.8C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6500.1h
Nano-Armor Kit4,4564,025,577475.1h
Spawn Beacon51244,48738h
Turret AI Module02480.7h
Repair Module66811.7h
Structure Shield Module24531.1h
Cortium Silo03580.9h
Skywall Shield Emitter12870.7h
Reinforcements Module0700.2h
Medical Applicator5212,2673.6h
Blast Wall122241h
VS Triumph Flare Gun11300.1h
Welding Device01570h
Deconstruction Tool31,9780.2h
Spear Anti-Vehicle Tower1870.4h
Spitfire Auto-Turret1787,1089.6h
Bunker1920.8h
Rampart Wall85722.9h
Xiphos Anti-Personnel Tower11440.5h
Hoplon Anti-Aircraft Phalanx Tower0820.3h
Ammunition Package31812,67112.1h
Anti-Infantry MANA Turret741,8084.8h
Vehicle Gate92031.3h
Pillbox11480.7h
Orbital Strike Target Designator53992.5h
Infantry Tower81901.4h
Elysium Spawn Tube11620.9h
Spear Anti-Vehicle Turret2870.6h
Nano-Repair Grenade01330h
Hardlight Barrier398421.4h
Recon Detection Device1,65847,129148.8h
Smoke Grenade06860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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