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Paragon Conqueror FluttyMan[DIG] FluttyMan
VS BR 233

KDR: 1.59

Score: 159.7m

Last Seen: Jun 2nd, 2020 12:19 PM
- OFFLINE - 760.7 hour(s)

Prestige 1, Battle Rank 100 (233 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Light PPA VX29 Polaris Dual Photon Pods Supernova FPC Chaos Deimos VA29 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $520,416 MLG Score: 416
Fun Score: N/A
Cheeseburgers Flipped: 2064TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.484%23.107%63534131052,3520.7543730.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.422%1.207B**0.302C*-1.8F-HEAD ++ (~9.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.509B+100.299C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.39%1.333%9155133926,337366629107.18412905%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%-0.089C+-0.217C0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.709B++17.20.677B+30

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.646%1.279%7353134131,744841770023.77141453%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.176%1.415A-0.791D--1.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.10.75B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.524%4.746%1541713275,310587112570.904292422%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.465%1.137B**0.055C+1.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.31C*40.3-0C+42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.458%64.38%1546133814,5179161131.58465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%1.131B**-0.171C-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.461B+2.30.288C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.698%14.673%1546133822,79141081515.54661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.346%1.232B**-0.028C+-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.632B+2.70.437B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
159.7m317.9%392 (23.5k)337 (20.2k)1.59358233,321146,4131.84409233 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1344899719.302%12.93%25003:1462

42% Engineer26% Heavy Assault22% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 7:10 PMJul 12th, 2014 2:05 PMJun 2nd, 2020 4:33 PM (31d) (PST)Jun 2nd, 2020 10:07 AM (32d) (PST)Jun 2nd, 2020 8:19 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701713990.4920.3090.0641.7480.057416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,18410,25123,93330194105320,225

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7897.1h/329d 36,678 30,169 141,786 828.3k 16,756 15,706 27,227 270m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C--
Kills:10,000
Deaths:8,969
KDR:1.115
Accuracy:22.168% C--
HSR:18.790% D
VE-H Maw
B+
Kills:3,683
Deaths:3,265
KDR:1.128
Accuracy:29.242% B+
HSR:18.192% D*
NSX Naginata
C
Kills:1,546
Deaths:1,722
KDR:0.898
Accuracy:20.922% C--
HSR:27.684% C
Orion VS54
C--
Kills:1,345
Deaths:1,030
KDR:1.306
Accuracy:19.518% C--
HSR:19.554% D-
SVA-88
B*
Kills:1,179
Deaths:1,028
KDR:1.147
Accuracy:28.999% B*
HSR:29.177% C**
Pulsar LSW
C*
Kills:1,178
Deaths:1,369
KDR:0.860
Accuracy:24.204% C+
HSR:28.099% C*
NSX-P Naginata
C++
Kills:141
Deaths:139
KDR:1.014
Accuracy:23.725% C++
HSR:28.369% C+
Betelgeuse 54-A
C+
Kills:60
Deaths:75
KDR:0.800
Accuracy:26.973% C+
HSR:26.667% D
Kills:19,132
Deaths (as Heavy Assault):17,597
Deaths (to Heavy Assaults):32,759
KDR:1.08723
Kill Difference:1,535
Playtime:2,017.294 hours
Usage:26%
Score:36.857m
Score/min:305
Accuracy (listed only):24.469%
HSR (listed only):24.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
C+
Kills:7,971
Deaths:7,625
KDR:1.045
Accuracy:55.658% C+
HSR:14.352% C
Deimos VA29
B+
Kills:7,854
Deaths:7,909
KDR:0.993
Accuracy:70.273% B+
HSR:15.432% C
VE-LR Obelisk
C**
Kills:3,524
Deaths:762
KDR:4.625
Accuracy:35.114% C**
HSR:34.251% C++
Pandora VX25
B+
Kills:2,594
Deaths:2,025
KDR:1.281
Accuracy:48.612% B+
HSR:17.926% B+
Pulsar C
B++
Kills:1,975
Deaths:2,685
KDR:0.736
Accuracy:29.139% B++
HSR:23.089% C+
Thanatos VE70
B+
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B+
HSR:12.238% D-
Phobos VX86
C++
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% C++
HSR:11.642% D
NSX Tanto
B+
Kills:1,391
Deaths:1,233
KDR:1.128
Accuracy:30.188% B+
HSR:24.227% C
VE-C Horizon
B++
Kills:1,275
Deaths:1,730
KDR:0.737
Accuracy:39.691% B++
HSR:19.451% D
Serpent VE92
B+
Kills:1,240
Deaths:1,671
KDR:0.742
Accuracy:28.122% B+
HSR:24.839% B+
VX6-7
B+
Kills:1,226
Deaths:1,592
KDR:0.770
Accuracy:28.608% B+
HSR:23.491% C*
Solstice SF
B*
Kills:1,210
Deaths:1,988
KDR:0.609
Accuracy:27.386% B+
HSR:22.810% B*
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B*
HSR:28.340% B**
Nova
B*
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B*
HSR:11.942% D
Eidolon VE33
B+
Kills:1,154
Deaths:1,606
KDR:0.719
Accuracy:32.441% B+
HSR:19.584% D-
NSX-P Tanto
C**
Kills:390
Deaths:572
KDR:0.682
Accuracy:28.129% C**
HSR:24.872% C
Solstice VE3
C-
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C-
HSR:12.613% D*
Kills:37,684
Deaths (as Engineer):37,556
Deaths (to Engineers):32,479
KDR:1.00341
Kill Difference:128
Playtime:3,301.214 hours
Usage:42%
Score:73.882m
Score/min:373
Accuracy (listed only):39.586%
HSR (listed only):20.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
C+
Kills:7,971
Deaths:7,625
KDR:1.045
Accuracy:55.658% C+
HSR:14.352% C
Deimos VA29
B+
Kills:7,854
Deaths:7,909
KDR:0.993
Accuracy:70.273% B+
HSR:15.432% C
Pandora VX25
B+
Kills:2,594
Deaths:2,025
KDR:1.281
Accuracy:48.612% B+
HSR:17.926% B+
VE-S Canis
B+
Kills:2,264
Deaths:2,144
KDR:1.056
Accuracy:31.298% B+
HSR:15.989% D
Pulsar C
B++
Kills:1,975
Deaths:2,685
KDR:0.736
Accuracy:29.139% B++
HSR:23.089% C+
Thanatos VE70
B+
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B+
HSR:12.238% D-
Phobos VX86
C++
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% C++
HSR:11.642% D
NSX Tanto
B+
Kills:1,391
Deaths:1,233
KDR:1.128
Accuracy:30.188% B+
HSR:24.227% C
VE-C Horizon
B++
Kills:1,275
Deaths:1,730
KDR:0.737
Accuracy:39.691% B++
HSR:19.451% D
Serpent VE92
B+
Kills:1,240
Deaths:1,671
KDR:0.742
Accuracy:28.122% B+
HSR:24.839% B+
VX6-7
B+
Kills:1,226
Deaths:1,592
KDR:0.770
Accuracy:28.608% B+
HSR:23.491% C*
Solstice SF
B*
Kills:1,210
Deaths:1,988
KDR:0.609
Accuracy:27.386% B+
HSR:22.810% B*
MKV Suppressed
B*
Kills:1,180
Deaths:1,110
KDR:1.063
Accuracy:31.211% B*
HSR:26.186% B*
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B*
HSR:28.340% B**
Eridani SX5
B+
Kills:1,174
Deaths:1,357
KDR:0.865
Accuracy:30.393% B+
HSR:21.635% C++
Nova
B*
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B*
HSR:11.942% D
Sirius SX12
B
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C
HSR:20.930% B
NSX-P Tanto
C**
Kills:390
Deaths:572
KDR:0.682
Accuracy:28.129% C**
HSR:24.872% C
Solstice VE3
C-
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C-
HSR:12.613% D*
Skorpios
A
Kills:51
Deaths:82
KDR:0.622
Accuracy:30.359% B+
HSR:31.373% A
Kills:38,836
Deaths (as Light Assault):41,235
Deaths (to Light Assaults):20,291
KDR:0.94182
Kill Difference:2,399
Playtime:219.678 hours
Usage:3%
Score:4.345m
Score/min:330
Accuracy (listed only):37.641%
HSR (listed only):20.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:5,696
Deaths:2,044
KDR:2.787
Accuracy:45.674% B*
HSR:74.456% C--
Parsec VX3-A
C-
Kills:4,142
Deaths:1,666
KDR:2.486
Accuracy:40.780% C-
HSR:65.210% F*
VE-S Canis
B+
Kills:2,264
Deaths:2,144
KDR:1.056
Accuracy:31.298% B+
HSR:15.989% D
NS-30 Vandal
C**
Kills:2,068
Deaths:1,758
KDR:1.176
Accuracy:36.144% C**
HSR:20.890% D
The Immortal
D
Kills:1,673
Deaths:2,185
KDR:0.766
Accuracy:31.076% D--
HSR:24.567% D
NS-357 Underboss
B*
Kills:1,620
Deaths:2,226
KDR:0.728
Accuracy:44.585% B*
HSR:18.519% D
Spiker
B**
Kills:1,463
Deaths:1,669
KDR:0.877
Accuracy:37.794% B**
HSR:25.085% B
Cerberus
B++
Kills:1,447
Deaths:1,820
KDR:0.795
Accuracy:37.317% B++
HSR:18.659% D
NSX Tomoe
B**
Kills:1,436
Deaths:1,399
KDR:1.026
Accuracy:34.527% B**
HSR:29.596% D-
Ghost
B
Kills:1,221
Deaths:1,172
KDR:1.042
Accuracy:42.940% B
HSR:49.386% F-
Artemis VX26
C*
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:29.531% C*
HSR:24.248% C++
MKV Suppressed
B*
Kills:1,180
Deaths:1,110
KDR:1.063
Accuracy:31.211% B*
HSR:26.186% B*
Eridani SX5
B+
Kills:1,174
Deaths:1,357
KDR:0.865
Accuracy:30.393% B+
HSR:21.635% C++
Manticore SX40
A
Kills:1,167
Deaths:1,238
KDR:0.943
Accuracy:38.589% A
HSR:25.878% B+
Beamer VS3
B**
Kills:1,167
Deaths:1,041
KDR:1.121
Accuracy:34.616% B**
HSR:28.106% B++
V10
C**
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:43.525% C**
HSR:67.442% D*
Sirius SX12
B
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C
HSR:20.930% B
Nyx VX31
C+
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:34.291% C+
HSR:23.966% D
XM98
C**
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:40.734% C**
HSR:63.362% D**
VA39 Spectre
B**
Kills:1,137
Deaths:280
KDR:4.061
Accuracy:39.139% B**
HSR:24.890% D*
NS-44L Blackhand
B**
Kills:460
Deaths:326
KDR:1.411
Accuracy:51.404% B**
HSR:55.435% B**
NS CandyCannon 3000
B*
Kills:226
Deaths:635
KDR:0.356
Accuracy:43.715% B*
HSR:28.319% C
NS-AM7 Archer
B++
Kills:179
Deaths:708
KDR:0.253
Accuracy:64.105% B++
HSR:9.497% D--
Soldier Soaker
A*
Kills:151
Deaths:158
KDR:0.956
Accuracy:42.843% B*
HSR:26.490% A*
Skorpios
A
Kills:51
Deaths:82
KDR:0.622
Accuracy:30.359% B+
HSR:31.373% A
Kills:35,760
Deaths (as Infiltrator):29,841
Deaths (to Infiltrators):21,333
KDR:1.19835
Kill Difference:5,919
Playtime:1,751.558 hours
Usage:22%
Score:29.877m
Score/min:284
Accuracy (listed only):38.430%
HSR (listed only):32.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:5,019
Deaths:2,803
KDR:1.791
Accuracy:17.386% C+
HSR:22.754% B*
Cosmos VM3
B*
Kills:4,896
Deaths:2,800
KDR:1.749
Accuracy:17.849% C+
HSR:23.080% B*
Comet VM2
B*
Kills:1,093
Deaths:1,148
KDR:0.952
Accuracy:51.819% B*
HSR:5.032% B
Comet VM2
B*
Kills:880
Deaths:1,087
KDR:0.810
Accuracy:54.670% B*
HSR:4.318% C+
NS-10 Burster
C++
Kills:377
Deaths:419
KDR:0.900
Accuracy:28.635% C
HSR:6.897% C++
NS-10 Burster
B
Kills:323
Deaths:419
KDR:0.771
Accuracy:28.610% C-
HSR:6.811% B
Quasar VM1
C*
Kills:108
Deaths:64
KDR:1.688
Accuracy:12.280% D--
HSR:20.370% C*
Vortex VM21
A+
Kills:59
Deaths:105
KDR:0.562
Accuracy:54.759% A+
HSR:1.695% D-
Vortex VM21
A+
Kills:54
Deaths:105
KDR:0.514
Accuracy:54.243% A+
HSR:1.852% D
Kills:12,809
Deaths (as MAX Suit):4,475
Deaths (to MAX Suits):8,455
KDR:2.86235
Kill Difference:8,334
Playtime:258.461 hours
Usage:3%
Score:6.173m
Score/min:398
Accuracy (listed only):35.583%
HSR (listed only):10.312%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:14,498
V. Kills:468 N/A
Deaths:1,912
KDR:7.583
Accuracy:42.516% C++
KPH:105.300 A
VKPH:3.400 C+
Dual Photon Pods
B++
Kills:8,666
V. Kills:722 N/A
Deaths:862
KDR:10.053
Accuracy:59.775% B++
KPH:132.800 B+
VKPH:11.100 D
V26 Maelstrom Turbo Laser
C++
Kills:2,284
V. Kills:1,206 189%
Deaths:1,517
KDR:1.506
Accuracy:29.278% C-
KPH:20.600 C++
VKPH:10.900 C+
Hornet Missiles
B+
Kills:2,071
V. Kills:1,092 189%
Deaths:452
KDR:4.582
Accuracy:66.353% B+
KPH:68.200 C+
VKPH:36 C
Saron Laser Cannon
C++
Kills:775
V. Kills:410 189%
Deaths:464
KDR:1.670
Accuracy:26.176% D--
KPH:17.100 C++
VKPH:9 C
Kills:28,294 (17,557 + 0)
Deaths:5,207
KDR:5.434
VKDR:0.749
Vehicle Kills:3,898
Kill Difference:23,087
Playtime:389.316 hours
Usage:5%
Score:6.770m
Score/min:290
Piloting Accuracy:26.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:824
V. Kills:35 N/A
Deaths:245
KDR:3.363
Accuracy:36.473% D
KPH:23.900 D
VKPH:1 D
L105 Zephyr
U
Kills:417
V. Kills:23 N/A
Deaths:41
KDR:10.171
Accuracy:53.961% B**
KPH:1,501,200 U
VKPH:82,800 U
C150 Dalton
B+
Kills:127
V. Kills:65 192%
Deaths:28
KDR:4.536
Accuracy:42.609% B+
KPH:31.300 C-
VKPH:16 D
CAS30 Tank Buster
D--
Kills:114
V. Kills:100 113%
Deaths:362
KDR:0.315
Accuracy:38.975% D-
KPH:2.300 D*
VKPH:2 D--
AP30 Shredder
U
Kills:64
V. Kills:75 84%
Deaths:19
KDR:3.368
Accuracy:32.114% C
KPH:230,400 U
VKPH:270,000 U
Kills:1,546 (938 + 608)
Deaths:695
KDR:2.224
VKDR:0.429
Vehicle Kills:298
Kill Difference:851
Playtime:87.941 hours
Usage:1%
Score:0.567m
Score/min:107
Piloting Accuracy:38.975%
Gunner Accuracy:32.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:21,985
V. Kills:1,683 N/A
Deaths:1,498
KDR:14.676
Accuracy:55.490% B
KPH:63.700 B++
VKPH:4.900 D
Supernova FPC
B
Kills:8,191
V. Kills:4,880 168%
Deaths:1,431
KDR:5.724
Accuracy:55.918% C**
KPH:30.200 C++
VKPH:18 B
Supernova PC
B+
Kills:1,568
V. Kills:429 365%
Deaths:169
KDR:9.278
Accuracy:55.220% B+
KPH:33.700 B+
VKPH:9.200 C+
Saron HRB
C+
Kills:652
V. Kills:514 127%
Deaths:176
KDR:3.705
Accuracy:50.558% B++
KPH:20.700 C--
VKPH:16.400 C+
Proton II PPA
C*
Kills:502
V. Kills:17 N/A
Deaths:53
KDR:9.472
Accuracy:26.635% C*
KPH:60.100 C+
VKPH:2 D--
E540 Halberd
B+
Kills:212
V. Kills:94 223%
Deaths:38
KDR:5.579
Accuracy:48.352% C+
KPH:39.300 B+
VKPH:17.400 C++
Kills:33,110 (31,744 + 1,366)
Deaths:3,365
KDR:9.840
VKDR:2.264
Vehicle Kills:7,617
Kill Difference:29,745
Playtime:708.077 hours
Usage:9%
Score:11.443m
Score/min:269
Driving Accuracy:55.220%
Gunner Accuracy:48.352%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:915
V. Kills:44 N/A
Deaths:129
KDR:7.093
Accuracy:42.345% B+
KPH:110.800 C*
VKPH:5.300 C
M60-G Bulldog-H
C-
Kills:153
V. Kills:16 N/A
Deaths:9
KDR:17
Accuracy:44.199% D-
KPH:76.700 C-
VKPH:8 D-
E540 Halberd-H
C+
Kills:106
V. Kills:52 200%
Deaths:13
KDR:8.154
Accuracy:59.484% C++
KPH:45 C+
VKPH:22.100 C+
Aphelion VEX-4H
C+
Kills:60
V. Kills:36 162%
Deaths:33
KDR:1.818
Accuracy:44.682% C+
KPH:30.400 D
VKPH:18.200 D-
M12 Kobalt-H
D-
Kills:60
V. Kills: N/A
Deaths:13
KDR:4.615
Accuracy:13.393% F--
KPH:75.500 D-
VKPH:0 F
Kills:1,294 (0 + 1,294)
Deaths:197
KDR:6.569
VKDR:0.751
Vehicle Kills:148
Kill Difference:1,097
Playtime:15.381 hours
Usage:0%
Score:0.397m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:13.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:935
V. Kills:121 N/A
Deaths:132
KDR:7.083
Accuracy:44.332% B+
KPH:64.500 B++
VKPH:8.300 C+
M12 Kobalt
C+
Kills:774
V. Kills:18 N/A
Deaths:67
KDR:11.552
Accuracy:16.174% D
KPH:68.400 C+
VKPH:1.600 D-
M20 Basilisk
S
Kills:159
V. Kills:44 353%
Deaths:38
KDR:4.184
Accuracy:81.549% S
KPH:8.400 D--
VKPH:2.300 D**
M40 Fury
D
Kills:117
V. Kills:13 N/A
Deaths:28
KDR:4.179
Accuracy:27.470% D*
KPH:33.100 D
VKPH:3.700 D*
G30 Walker
C+
Kills:72
V. Kills:37 189%
Deaths:10
KDR:7.200
Accuracy:31.399% C+
KPH:15.500 C
VKPH:8 C
M60-G Bulldog
D*
Kills:68
V. Kills:9 N/A
Deaths:24
KDR:2.833
Accuracy:32.490% C--
KPH:10.100 D*
VKPH:1.300 D*
G30 Walker
C
Kills:52
V. Kills:30 168%
Deaths:14
KDR:3.714
Accuracy:28.541% C
KPH:11.300 D
VKPH:6.500 D
M20 Basilisk
D*
Kills:52
V. Kills:29 173%
Deaths:19
KDR:2.737
Accuracy:76.397% S
KPH:4.900 D**
VKPH:2.800 D*
Kills:2,229 (0 + 2,229)
Deaths:332
KDR:6.714
VKDR:0.907
Vehicle Kills:301
Kill Difference:1,897
Playtime:74.890 hours
Usage:1%
Score:0.998m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:76.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:4,357
V. Kills:62 N/A
Deaths:1,918
KDR:2.272
Accuracy:45.351% C*
KPH:99.200 A
VKPH:1.400 C--
M40 Fury-F
B*
Kills:2,894
V. Kills:609 474%
Deaths:1,938
KDR:1.493
Accuracy:50.311% C++
KPH:38.500 B*
VKPH:8.100 B
M12 Kobalt-F
B**
Kills:1,178
V. Kills:17 N/A
Deaths:681
KDR:1.730
Accuracy:24.719% C*
KPH:63 B**
VKPH:0.900 D
V30-F Starfall
A++
Kills:435
V. Kills:234 185%
Deaths:303
KDR:1.436
Accuracy:65.420% B+
KPH:46.900 A++
VKPH:25.200 A
Kills:8,864 (8,864 + 0)
Deaths:4,840
KDR:1.831
VKDR:0.190
Vehicle Kills:922
Kill Difference:4,024
Playtime:147.096 hours
Usage:2%
Score:1.793m
Score/min:203
Driving Accuracy:65.420%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:77
V. Kills:4 N/A
Deaths:15
KDR:5.133
Accuracy:32.339% C
KPH:53 D
VKPH:2.800 D--
Kills:77 (0 + 77)
Deaths:15
KDR:5.133
VKDR:0.267
Vehicle Kills:4
Kill Difference:62
Playtime:1.454 hours
Usage:0%
Score:0.017m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:32.339%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 23,66821,9851,49814.676C+13.0855.49%B1.251%C+63.7B++4.9D204344.9h2.4B*4.3B*
Light PPA 14,96614,4981,9127.583C**5.9942.516%C++N/A105.3A3.4C+289137.7h8.5B++19.9B+
VX29 Polaris 10,02910,0008,9691.115C0.4822.168%C--18.79%D26.6DN/A76375.9h11.7C++52.6C+
Dual Photon Pods 9,3888,66686210.053C**8.4659.775%B++N/A132.9B+11.1D43365.2h12.3B**20.6B*
Supernova FPC 13,0718,1911,4315.724C4.1355.918%C**1.257%D30.2C++18B281271.5h4.9C++8.7C**
Chaos 8,0207,9717,6251.045C0.5555.658%C+14.352%C28.4D-N/A90280.4h3.2A5.7B**
Deimos VA29 7,9317,8547,9090.993C0.6070.273%B+15.432%C32DN/A89245.5h1.9B++2.7B++
Lasher X2 7,8537,74010,0160.773C0.8223.748%D3.152%C-26.1C--N/A82297h19.6C+82.7C+
Parallax VX3 5,6975,6962,0442.787C+1.1945.674%B*74.456%C--29.9CN/A94190.2h2C**4.4B+
Cosmos VM3 5,0695,0192,8031.791C0.2017.386%C+22.754%B*33.7C+N/A103148.8h11.4B*65.4B+
Cosmos VM3 4,9424,8962,8001.749C+0.1617.849%C+23.08%B*33C+N/A99148.5h11.9B++66.9C++
S12 Renegade 4,4194,3571,9182.272C0.6845.351%C*4.246%C99.2A1.4C--23743.9h2.5B*5.6B++
Tank Mine 6,4664,2341,5482.735C+1.1432.101%CN/A112.3C+59.2C+99337.7h1.7C**5.2B+
Parsec VX3-A 4,1474,1421,6662.486D0.8940.78%C-65.21%F*39.1DN/A96106h2.1D*5.1D
Proximity Mine 4,0394,0341,3313.031C1.4447.085%B+N/A143C*N/A40728.2h1.7B+3.7B+
C-4 ARX 4,7823,8082,3831.598C0.0027.649%C++N/A117.9C+30.2C67832.3h1.1B4B+
VE-H Maw 3,7353,6833,2651.128C-0.4729.242%B+18.192%D*41.2DN/A12589.3h10.8C+36.9C*
VE-LR Obelisk 3,5603,5247624.625A++3.0335.114%C**34.251%C++68.6B**N/A16551.4h4.7B*13.5B++
NS Decimator 4,1742,9134,3860.664C--0.9362.52%C++2.334%C*22.4D--9.7D-188130.3h4.6C+7.4C++
M40 Fury-F 3,5032,8941,9381.493C+0.1050.311%C++N/A38.5B*8.1B18275.2h8.6B+17.1B+
Pandora VX25 2,6072,5942,0251.281C+0.3148.612%B+17.926%B+44.9C+N/A13957.8h3.5B++7.2B++
Sticky Grenade 2,3242,29412294N/A2,292.4160.97%B*N/A1274.4B+16.7C*41161.8h1.7B+2.7B+
V26 Maelstrom Turbo Laser 3,4902,2841,5171.506C+0.0929.278%C-4.378%B**20.6C++10.9C+149110.7h70.5B+240.7B+
VE-S Canis 2,2942,2642,1441.056C0.5431.298%B+15.989%D36.2CN/A10262.5h9.7B+30.8B+
Hornet Missiles 3,1632,0714524.582C2.9966.353%B+1.014%D68.1C+35.9C56330.4h8.8B+13.2B+
NS-30 Vandal 2,0802,0681,7581.176C0.4236.144%C**20.89%D33C--N/A10962.6h5.2C**14.5B
Plasma Grenade 2,0051,98911989N/A1,987.4157.735%AN/A1046.8A++8.4C42671.9h2.2A3.8B**
Pulsar C 2,0101,9752,6850.736C0.8629.139%B++23.089%C+15DN/A61131.6h12.8C44.1C*
C-4 2,5311,8761,0071.863C*0.2735.056%AN/A135B*47.1A161813.9h1.2B+3.3B*
Thanatos VE70 1,7721,7652,1690.814C0.7847.291%B+12.238%D-13.1D-N/A51134.9h3.6B*7.7B*
The Immortal 1,6891,6732,1850.766D0.8331.076%D--24.567%D22.5D-N/A6374.2h9.2D-29.6D*
NS-357 Underboss 1,6231,6202,2260.728C0.8744.585%B*18.519%D27.6DN/A8558.7h4.9D-10.9C++
Supernova PC 1,9971,5681699.278B7.6855.22%B+1.786%C33.7B+9.2C+27546.5h3.9B+7.1B*
NSX Naginata 1,5641,5461,7220.898D0.7020.922%C--27.684%C32.3DN/A10447.9h11.4C*54.3C++
Spiker 1,4701,4631,6690.877C0.7237.794%B**25.085%B32.3CN/A7345.3h8.6C++22.8B+
Cerberus 1,4581,4471,8200.795C0.8037.317%B++18.659%D31.8CN/A8145.5h6.8C-18.2C*
Phobos VX86 1,4441,4431,6030.9C0.6962.933%C++11.642%D23.7D-N/A8360.9h2.2B3.5B
NSX Tomoe 1,4441,4361,3991.026C-0.5734.527%B**29.596%D-32C--N/A8544.9h12.6B36.5B+
NSX Tanto 1,4161,3911,2331.128C+0.4730.188%B+24.227%C39.2C+N/A9635.5h11.8B+39B+
Orion VS54 1,3461,3451,0301.306C+0.2919.518%C--19.554%D-25.3C--N/A18953.2h12.2C++62.5C+
The Kraken 1,9361,3371,9840.674D*0.9263.286%C++1.346%C-21.3D**9.5D--12962.9h5.2D8.2C-
VE-C Horizon 1,3021,2751,7300.737C-0.8639.691%B++19.451%D20.9D-N/A6061.1h16.6C41.9C++
NSX Amaterasu 1,2771,27020,9510.061C+1.5337.45%B*15.354%C+1.6C-N/A4810.6h2.9C++7.7B+
Serpent VE92 1,2691,2401,6710.742C-0.8528.122%B+24.839%B+18.8DN/A7866.1h14.1C50.1C++
VX6-7 1,2481,2261,5920.77C0.8228.608%B+23.491%C*20.5DN/A6859.9h12.7C+44.3C**
Ghost 1,2231,2211,1721.042D0.5542.94%B49.386%F-24.1D-N/A10650.7h2.4C5.5C++
Solstice SF 1,2311,2101,9880.609C-0.9827.386%B+22.81%B*21.6C+N/A8655.9h11.5C++42.2B
Artemis VX26 1,2011,1961,2630.947C0.6529.531%C*24.248%C++24DN/A7149.9h10.2B+34.4B+
MKV Suppressed 1,1961,1801,1101.063C+0.5331.211%B*26.186%B*38.6C+N/A12530.6h12B+38.4B+
SVA-88 1,1971,1791,0281.147C-0.4528.999%B*29.177%C**52.2C+N/A20122.6h11.8C+40.8B
M12 Kobalt-F 1,1951,1786811.73C+0.1424.719%C*8.319%C63B**N/A17118.7h9.9B*39.9B++
Pulsar LSW 1,2031,1781,3690.86D0.7324.204%C+28.099%C*33.7DN/A12635h12.9C53.4C+
Zenith VX-5 1,1991,1751,2790.919C-0.6731.086%B*28.34%B**25.4DN/A8346.3h11.9C*38.2B+
Eridani SX5 1,1931,1741,3570.865C0.7330.393%B+21.635%C++29C-N/A8940.5h11.7C+38.4B
Manticore SX40 1,1731,1671,2380.943C+0.6538.589%A25.878%B+47.6B+N/A10724.5h6.5B+16.8B*
Beamer VS3 1,1691,1671,0411.121C**0.4734.616%B**28.106%B++49.7B++N/A14523.5h7.4B+21.5B++
Nova 1,1681,1647601.532C+0.0656.998%B*11.942%D61.3B++N/A19419h2.8B**4.9B**
V10 1,1631,1614832.404C-0.8143.525%C**67.442%D*43.6C++N/A12826.6h2.2C+5C*
Sirius SX12 1,1641,1611,3540.857C0.7424.148%C20.93%B32.9C+N/A14835.3h11.3B++46.8B
Nyx VX31 1,1631,1601,1071.048C-0.5534.291%C+23.966%D22.2D-N/A6252.2h4.6B++13.4B+
XM98 1,1611,1606161.883C0.2940.734%C**63.362%D**37.1C**N/A12831.3h2.1B+5.1B+
Eidolon VE33 1,1691,1541,6060.719C0.8732.441%B+19.584%D-14DN/A4682.4h7.8C**24.1B+
VA39 Spectre 1,1391,1372804.061B*2.4739.139%B**24.89%D*27.4C++N/A11141.5h4.5B++11.5B++
Comet VM2 1,3321,0931,1480.952C+0.6451.819%B*5.032%B16B+3.5C--12568.4h13.6B*26.3B++
NSX Masamune 1,1931,0501,1120.944C++0.6554.384%D2.19%C*35.7C**4.9D-11429.4h5.1B*9.4B*
M60-G Bulldog 1,0569351327.083C+5.4944.332%B+1.925%C-64.5B++8.3C+28514.5h5.7B+12.8B+
Proton II PPA-H 9599151297.093C--5.5042.345%B+N/A110.2C*5.3C3508.3h8.8B20.8B+
Comet VM2 1,0608801,0870.81C0.7854.67%B*4.318%C+13.9C++2.8D*8863.4h16.9B++31B*
L-24R Spur 8598242453.363D1.7736.473%D2.67%B**23.9D1D6534.5h19.1B52.3C**
Saron Laser Cannon 1,1857754641.67C+0.0826.176%D--3.742%B**17.1C++9.1C24645.3h69.4B++265B+
M12 Kobalt 7927746711.552C9.9616.174%D19.509%C**68.5C+1.6D-27811.3h15.1B++93.6C++
Saron HRB 1,1666521763.705C-2.1150.558%B++1.534%C+20.8C--16.4C+64531.4h23.3C46C*
Auraxium Force-Blade 64563647,5660.013C--1.5824.125%C-7.704%C++0.4C--N/A11809.6h2.5D10.5C+
Auraxium Slasher 62262124,3440.026C+1.5734.17%C*9.984%C*0.8CN/A2793.5h2C**5.9B
Nemesis VSH9 1,1726141,0860.565C1.0369.054%B++2.769%C++12C10.9C+18351.2h6.9B+10.1B++
S1 1,1775898590.686C0.9166.329%B*3.226%C**19.1D19.1B+32930.8h6C*9.1B+
Lancer VS22 1,5695281,1830.446C-1.1564.946%B+N/A9.2C--18.2C++21957.1h20.8C++32C++
MAX Punch 5135094,4750.114C+1.4852.818%BN/A1.8C++N/A5279h1.6C++3.1B
Proton II PPA 519502539.472C7.8826.635%C*1.992%C+59.8C+2D--4948.4h9.7C+36.5C*
Force-Blade 50149228,1880.017C1.5847.738%AN/A0.4CN/A21308.5h2.3C**4.8B+
NS-R3 Swarm 9144881,3490.362C-1.2362.676%C-N/A6.6C--5.7C-7674.2h23.9B+38.1B
M60-A Bulldog 4804612717.074C+15.4848.679%C++2.386%C++44.8C*1.8D15410.3h3.6A7.4B**
NS-44L Blackhand 4614603261.411C++0.1851.404%B**55.435%B**23CN/A6320h3.5B+6.9B++
V30-F Starfall 6694353031.436C0.1665.42%B+N/A46.8A++25.2A2799.3h12.9B++19.7B++
L105 Zephyr 4404174110.171C+8.5853.961%B**N/A4170U230U11578100.1h4.2B**7.9B**
NSX-P Tanto 4013905720.682C0.9128.129%C**24.872%C18.2DN/A6521.4h14.6C+51.8C**
NS-10 Burster 6553774190.9C0.6928.635%C6.897%C++6.4C+4.7B+9558.8h105.6B++368.6B+
M60-A Bulldog 3843722912.828C+11.2350.506%C*2.151%C+48.9C**1.6D-1977.6h3.5B**6.9B**
Orbital Strike Uplink 4513671367U365.41334.667%UN/A1835U420U63460.2h0.7T*0.2T*
Solstice VE3 3363333470.96C++0.6321.295%C-12.613%D*11.9DN/A22128h13.4B62.7C+
NS-10 Burster 5573234190.771C-0.8228.61%C-6.811%B5.5C4C+8658.6h122.3B+427.3C**
Lumine Edge 2752741,6600.165C++1.4342.363%A13.139%C-3.5CN/A1178.5h1.4C++3.3B+
Spear Anti-Vehicle Phalanx Turret 488264793.342D1.7574.805%MN/A88A*74.7S13193h8.3C++11.1B++
The Slasher 2562569410.272S1.3244.513%B++9.375%C+8.8A+N/A2129.2h2.3C+5.1C+
NS CandyCannon 3000 2262266350.356C-1.2443.715%B*28.319%C11.7DN/A2719.3h6.6D*15.1C+
MANA Anti-Personnel Turret 2202201102N/A0.4113.332%UN/A2200UN/A10458500.1h20.4T*153.4T*
E540 Halberd 306212385.579C3.9948.352%C+2.358%C+39.3B+17.4C++13145.4h5.1B10.4B+
NS-AM7 Archer 2581797080.253C--1.3464.105%B++9.497%D--4.3D1.9C-3942h24.5C38.2C
M20 Basilisk 203159384.184C*2.5981.549%S10.063%A++8.4D--2.3D**16319h548.1T*672.1F**
Xiphos Anti-Personnel Phalanx Tower 1581581158B+156.4140.479%B**N/A1580M++N/A70410.1h2.2B+5.6B+
M60-G Bulldog-H 169153917C15.4144.199%D-N/A76.5C-8D-2442h5.6C12.7D
Soldier Soaker 1511511580.956C+0.6442.843%B*26.49%A*34.3DN/A1754.4h5.6B+13.2B++
NSX-P Naginata 1441411391.014C0.5823.725%C++28.369%C+32.8DN/A1694.3h11.8C*49.7B
C150 Dalton 192127284.536C-2.9442.609%B+N/A31C-15.9D4234.1h5D11.8C
M40 Fury 130117284.179C-2.5927.47%D*4.274%M++33.4D3.7D*3033.5h8.6B*31.5B+
CAS30 Tank Buster 2141143620.315D1.2838.975%D-N/A2.3D*2D--4749.3h70.9D182D
Quasar VM1 110108641.688C+0.0912.28%D--20.37%C*19.6C--N/A3835.5h13.9C*113.6C+
E540 Halberd-H 158106138.154C6.5659.484%C++1.887%C++44.2C21.7C+6542.4h5B+8.4B+
Pulsar VS1 8787451.933B++0.3419.874%D-14.943%D--16.7DN/A6095.2h12.7B+63.8C+
G30 Walker 13684421B**19.4140.091%C5.952%A*52.5B**32.5A++4851.6h136.8B*341.3B*
Rocklet Rifle 145811350.6C0.9957.405%B+N/A23.1D18.3D6153.5h34.4C*59.9B
CAS 14-E 8177155.133C--3.5432.339%C3.896%A**51.3D2.7D--1931.5h31C+95.7C+
G30 Walker 10972107.2B+5.6131.399%C+4.167%C+15.7C8C2434.6h181.3B577.4B
Pelter Rocket Pod 7069513.8D12.2146.683%C1.449%C62.7CN/A1531.1h11.1B++23.8B+
M60-G Bulldog 7768242.833D1.2432.49%C--1.471%D10D*1.3D*1436.8h8.1C25C
Spear Anti-Vehicle Phalanx Turret 12767233.5B++31.9163.701%B**N/A39.4C*35.3A++4081.7h13.5D21.1C*
AP30 Shredder 13964193.368C-1.7732.114%C1.563%C640U750U7471600.1h151.9F473D**
Betelgeuse 54-A 6060750.8D0.7926.973%C+26.667%D33.3D--N/A13261.8h12.1D--45C
Aphelion VEX-4H 9660331.818C0.2244.682%C+5%B**30D18D-7572h68.7C153.7C
M12 Kobalt-H 6060134.615D-3.0213.393%F--25%A75D-N/A2360.8h14.6C++109.1D*
Vortex VM21 90591050.562C1.0354.759%A+1.695%D-8.8C+4.6C-1416.7h45.1C+82.3B
Aspis Anti-Aircraft Phalanx Turret 11055143.929C++2.3432.916%B*1.818%C+16.7B*16.7B**4133.3h112.3B**341.3B++
Vortex VM21 89541050.514C1.0854.243%A+1.852%D8.1C-5.2C--1556.7h47.9C88.4C++
G30 Walker 8252143.714C2.1228.541%C7.692%A+11.3D6.5D2624.6h190.8C**668.6C*
M20 Basilisk 8152192.737C1.1476.397%S3.846%D5D**2.8D*18010.5h812.7T*1063.8T*
Skorpios 5251820.622C--0.9730.359%B+31.373%A12.1D*N/A574.2h9.3B*30.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5,0674,280,808507.7h
Spawn Beacon53447,80240h
Repair Module67141.8h
Turret AI Module02660.8h
Structure Shield Module24751.2h
Skywall Shield Emitter13030.7h
Bunker11000.8h
Rampart Wall96063.1h
Medical Applicator5212,4863.7h
Reinforcements Module0720.2h
Blast Wall122361.1h
Cortium Silo23810.9h
Restoration Kit6500.1h
Deconstruction Tool31,9780.2h
Welding Device01570h
Hoplon Anti-Aircraft Phalanx Tower0930.3h
Xiphos Anti-Personnel Tower11540.5h
Spear Anti-Vehicle Tower1970.4h
Spitfire Auto-Turret2288,71211.9h
VS Triumph Flare Gun11300.1h
Ammunition Package33614,17413h
Recon Detection Device1,76650,424159.7h
Smoke Grenade06860.2h
Anti-Infantry MANA Turret741,8084.8h
Infantry Tower82041.5h
Pillbox11630.8h
Elysium Spawn Tube21791h
Spear Anti-Vehicle Turret2870.6h
Nano-Repair Grenade02020.1h
Orbital Strike Target Designator601172.7h
Vehicle Gate92191.3h
Hardlight Barrier398541.4h

Check the help document for the dictionary if you want to learn more about words used here.


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