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Paragon Conqueror FluttyMan[DIG] FluttyMan
VS BR 225

KDR: 1.57

Score: 146.2m

Last Seen: Feb 18th, 2019 6:57 PM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (225 total) - Vanu Sovereignty on Miller - Outfit Leader of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Light PPA VX29 Polaris Chaos Dual Photon Pods Lasher X2 Deimos VA29 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 2064TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.205%22.979%6253299047,4050.7369150.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.584%1.198B**0.354C**-1.99F-HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.508B+100.299C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.995%1.395%8825101724,307347127747.00288876%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.593%-0.151C-0.193C0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.699B+17.50.67B+31.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.191%1.38%6883101928,049787461253.56178458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.083%1.394A-0.795D--1.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.10.752B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.114%5.081%1371210104,487551511250.813452398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.384%1.11B**0.181C++1.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.434B32.20.182C++34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.456%64.381%1376101614,5128573131.69256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.18%1.115B**-0.181C-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.457B+2.30.284C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.51%14.585%1376101622,13237831385.84884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%1.255A0.012C+-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.70.434B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
146.2m304.3%384 (23k)331 (19.9k)1.57016213,991136,2861.81925225 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022808619.184%13.172%25303:1458

41% Engineer27% Heavy Assault22% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 7:10 PMJul 12th, 2014 2:05 PMFeb 18th, 2019 3:21 PM (3h) (PST)Feb 18th, 2019 3:01 PM (3h) (PST)Feb 18th, 2019 2:57 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611723890.4850.3090.0641.6490.057408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,68110,31623,3652919499319,869

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7358.7h/306.6d 33,947 28,187 128,009 728.1k 15,425 14,609 25,270 247.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:10,000
Deaths:8,969
KDR:1.115
Accuracy:22.168% C
HSR:18.790% D
Lasher X2
C
Kills:7,561
Deaths:9,777
KDR:0.773
Accuracy:23.815% C
HSR:3.161% C-
VE-H Maw
B++
Kills:3,219
Deaths:2,737
KDR:1.176
Accuracy:29.800% B++
HSR:17.956% D--
NSX Naginata
C+
Kills:1,538
Deaths:1,709
KDR:0.900
Accuracy:21.014% C+
HSR:27.698% C+
Orion VS54
C
Kills:1,345
Deaths:1,030
KDR:1.306
Accuracy:19.518% C
HSR:19.554% D
SVA-88
B**
Kills:1,179
Deaths:1,028
KDR:1.147
Accuracy:28.999% B**
HSR:29.177% B+
Pulsar LSW
B+
Kills:1,178
Deaths:1,369
KDR:0.860
Accuracy:24.204% C*
HSR:28.099% B+
NSX-P Naginata
B**
Kills:61
Deaths:37
KDR:1.649
Accuracy:28.134% B**
HSR:39.344% B**
Betelgeuse 54-A
C*
Kills:60
Deaths:75
KDR:0.800
Accuracy:26.973% C*
HSR:26.667% C--
Kills:26,141
Deaths (as Heavy Assault):26,731
Deaths (to Heavy Assaults):32,759
KDR:0.97793
Kill Difference:590
Playtime:2,017.294 hours
Usage:27%
Score:36.857m
Score/min:305
Accuracy (listed only):24.958%
HSR (listed only):23.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
B
Kills:7,936
Deaths:7,587
KDR:1.046
Accuracy:55.659% B
HSR:14.302% C+
Deimos VA29
B*
Kills:7,344
Deaths:7,426
KDR:0.989
Accuracy:70.059% B*
HSR:15.332% C+
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
VE-LR Obelisk
B+
Kills:2,446
Deaths:573
KDR:4.269
Accuracy:36.089% B+
HSR:35.405% B+
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D
Pulsar C
B*
Kills:1,610
Deaths:2,144
KDR:0.751
Accuracy:28.575% B*
HSR:22.671% C+
Phobos VX86
B
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B
HSR:11.642% D
NSX Tanto
B++
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B++
HSR:24.295% C+
Serpent VE92
B*
Kills:1,179
Deaths:1,613
KDR:0.731
Accuracy:28.128% B*
HSR:24.767% B*
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B**
HSR:28.340% B**
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Eidolon VE33
B*
Kills:1,154
Deaths:1,606
KDR:0.719
Accuracy:32.441% B*
HSR:19.584% D-
Solstice SF
B+
Kills:727
Deaths:1,404
KDR:0.518
Accuracy:26.048% B+
HSR:19.807% B+
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
Kills:33,604
Deaths (as Engineer):33,641
Deaths (to Engineers):30,687
KDR:0.9989
Kill Difference:37
Playtime:3,000.642 hours
Usage:41%
Score:65.883m
Score/min:366
Accuracy (listed only):39.525%
HSR (listed only):19.881%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
B
Kills:7,936
Deaths:7,587
KDR:1.046
Accuracy:55.659% B
HSR:14.302% C+
Deimos VA29
B*
Kills:7,344
Deaths:7,426
KDR:0.989
Accuracy:70.059% B*
HSR:15.332% C+
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D
Pulsar C
B*
Kills:1,610
Deaths:2,144
KDR:0.751
Accuracy:28.575% B*
HSR:22.671% C+
Phobos VX86
B
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B
HSR:11.642% D
NSX Tanto
B++
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B++
HSR:24.295% C+
Serpent VE92
B*
Kills:1,179
Deaths:1,613
KDR:0.731
Accuracy:28.128% B*
HSR:24.767% B*
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B**
HSR:28.340% B**
VE-S Canis
B++
Kills:1,171
Deaths:1,099
KDR:1.066
Accuracy:31.878% B++
HSR:18.190% C
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
Eridani SX5
B*
Kills:1,033
Deaths:1,236
KDR:0.836
Accuracy:30.390% B*
HSR:20.813% C++
Solstice SF
B+
Kills:727
Deaths:1,404
KDR:0.518
Accuracy:26.048% B+
HSR:19.807% B+
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
Kills:33,369
Deaths (as Light Assault):35,151
Deaths (to Light Assaults):18,834
KDR:0.9493
Kill Difference:1,782
Playtime:187.598 hours
Usage:3%
Score:3.510m
Score/min:312
Accuracy (listed only):38.252%
HSR (listed only):19.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:5,696
Deaths:2,044
KDR:2.787
Accuracy:45.674% B**
HSR:74.456% C
Parsec VX3-A
C
Kills:4,142
Deaths:1,666
KDR:2.486
Accuracy:40.780% C
HSR:65.210% F-
NS-30 Vandal
B+
Kills:1,914
Deaths:1,624
KDR:1.179
Accuracy:36.330% B+
HSR:20.115% D
NS-357 Underboss
B**
Kills:1,620
Deaths:2,226
KDR:0.728
Accuracy:44.585% B**
HSR:18.519% C
The Immortal
D
Kills:1,521
Deaths:1,937
KDR:0.785
Accuracy:30.569% D-
HSR:23.603% D
Spiker
B**
Kills:1,445
Deaths:1,640
KDR:0.881
Accuracy:37.854% B**
HSR:24.706% B+
NSX Tomoe
B**
Kills:1,436
Deaths:1,398
KDR:1.027
Accuracy:34.522% B**
HSR:29.596% D
Cerberus
B*
Kills:1,436
Deaths:1,806
KDR:0.795
Accuracy:37.306% B*
HSR:18.802% C-
Ghost
B+
Kills:1,216
Deaths:1,168
KDR:1.041
Accuracy:42.913% B+
HSR:49.342% F-
Artemis VX26
B+
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:29.531% B+
HSR:24.248% C*
VE-S Canis
B++
Kills:1,171
Deaths:1,099
KDR:1.066
Accuracy:31.878% B++
HSR:18.190% C
Beamer VS3
B**
Kills:1,167
Deaths:1,041
KDR:1.121
Accuracy:34.614% B**
HSR:28.106% B++
Manticore SX40
A
Kills:1,167
Deaths:1,238
KDR:0.943
Accuracy:38.589% A
HSR:25.878% B+
V10
B+
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:43.525% B+
HSR:67.442% D*
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
XM98
B+
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:40.734% B+
HSR:63.362% D*
Nyx VX31
C+
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:34.291% C+
HSR:23.966% D
VA39 Spectre
B**
Kills:1,137
Deaths:280
KDR:4.061
Accuracy:39.139% B**
HSR:24.890% D*
Eridani SX5
B*
Kills:1,033
Deaths:1,236
KDR:0.836
Accuracy:30.390% B*
HSR:20.813% C++
NS-44L Blackhand
B**
Kills:456
Deaths:321
KDR:1.421
Accuracy:51.447% B**
HSR:55.921% B**
NS CandyCannon 3000
B++
Kills:226
Deaths:635
KDR:0.356
Accuracy:43.715% B++
HSR:28.319% C
NS-AM7 Archer
B*
Kills:171
Deaths:658
KDR:0.260
Accuracy:64.383% B*
HSR:9.942% D-
Soldier Soaker
A**
Kills:117
Deaths:118
KDR:0.992
Accuracy:39.852% B+
HSR:30.769% A**
Kills:32,909
Deaths (as Infiltrator):26,958
Deaths (to Infiltrators):19,841
KDR:1.22075
Kill Difference:5,951
Playtime:1,619.993 hours
Usage:22%
Score:26.922m
Score/min:277
Accuracy (listed only):38.990%
HSR (listed only):33.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:4,649
Deaths:2,616
KDR:1.777
Accuracy:17.372% C*
HSR:23.295% B*
Cosmos VM3
B*
Kills:4,588
Deaths:2,613
KDR:1.756
Accuracy:17.875% C**
HSR:23.278% B*
Comet VM2
B**
Kills:1,074
Deaths:1,115
KDR:0.963
Accuracy:51.824% B**
HSR:5.028% B
Comet VM2
B**
Kills:854
Deaths:1,054
KDR:0.810
Accuracy:54.691% B**
HSR:4.450% C++
NS-10 Burster
C+
Kills:371
Deaths:416
KDR:0.892
Accuracy:28.726% C+
HSR:7.008% C+
NS-10 Burster
C*
Kills:322
Deaths:416
KDR:0.774
Accuracy:28.690% C+
HSR:6.832% C*
Quasar VM1
B
Kills:108
Deaths:64
KDR:1.688
Accuracy:12.280% D
HSR:20.370% B
Vortex VM21
A+
Kills:52
Deaths:99
KDR:0.525
Accuracy:53.841% A+
HSR:1.923% D
Vortex VM21
N/A
Kills:50
Deaths:99
KDR:0.505
Accuracy:54.382% N/A
HSR:0% N/A
Kills:12,068
Deaths (as MAX Suit):4,246
Deaths (to MAX Suits):8,455
KDR:2.8422
Kill Difference:7,822
Playtime:258.461 hours
Usage:4%
Score:6.173m
Score/min:398
Accuracy (listed only):35.520%
HSR (listed only):10.243%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:13,381
V. Kills:424 N/A
Deaths:1,831
KDR:7.308
Accuracy:42.869% C**
KPH:105.800 A++
VKPH:3.400 C+
Dual Photon Pods
B*
Kills:7,842
V. Kills:676 N/A
Deaths:841
KDR:9.325
Accuracy:59.433% B*
KPH:127.300 B*
VKPH:11 D
Maelstrom Turbo Laser
B+
Kills:2,205
V. Kills:1,168 189%
Deaths:1,505
KDR:1.465
Accuracy:29.050% C
KPH:20.500 B+
VKPH:10.900 C++
Hornet Missiles
B+
Kills:2,054
V. Kills:1,082 190%
Deaths:452
KDR:4.544
Accuracy:66.403% B+
KPH:68.100 C++
VKPH:35.900 C+
Saron Laser Cannon
B
Kills:775
V. Kills:410 189%
Deaths:464
KDR:1.670
Accuracy:26.176% D--
KPH:17.100 B
VKPH:9 C+
Kills:26,257 (16,361 + 0)
Deaths:5,093
KDR:5.156
VKDR:0.738
Vehicle Kills:3,760
Kill Difference:21,164
Playtime:370.894 hours
Usage:5%
Score:6.384m
Score/min:287
Piloting Accuracy:26.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:416
V. Kills:23 N/A
Deaths:40
KDR:10.400
Accuracy:54.016% A
KPH:1,497,600 U
VKPH:82,800 U
L-24R Spur
D
Kills:346
V. Kills:24 N/A
Deaths:193
KDR:1.793
Accuracy:33.361% D-
KPH:12.900 D--
VKPH:0.900 D
C150 Dalton
B+
Kills:114
V. Kills:55 204%
Deaths:27
KDR:4.222
Accuracy:42.676% B+
KPH:31.300 C+
VKPH:15.100 D
CAS30 Tank Buster
D
Kills:104
V. Kills:96 107%
Deaths:357
KDR:0.291
Accuracy:38.924% D
KPH:2.400 D--
VKPH:2.200 D*
Kills:980 (450 + 530)
Deaths:617
KDR:1.588
VKDR:0.321
Vehicle Kills:198
Kill Difference:363
Playtime:74.154 hours
Usage:1%
Score:0.387m
Score/min:87
Piloting Accuracy:38.924%
Gunner Accuracy:42.676%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:20,075
V. Kills:1,533 N/A
Deaths:1,442
KDR:13.922
Accuracy:55.326% B+
KPH:62.200 B**
VKPH:4.800 D
Supernova FPC
B+
Kills:6,408
V. Kills:4,154 154%
Deaths:1,299
KDR:4.933
Accuracy:54.997% C*
KPH:26.700 C**
VKPH:17.300 B+
Supernova PC
B**
Kills:1,566
V. Kills:428 365%
Deaths:167
KDR:9.377
Accuracy:55.191% B++
KPH:33.700 B**
VKPH:9.200 C**
Saron HRB
C++
Kills:605
V. Kills:492 123%
Deaths:175
KDR:3.457
Accuracy:50.333% B++
KPH:19.900 C-
VKPH:16.200 C++
Proton II PPA
B+
Kills:497
V. Kills:16 N/A
Deaths:53
KDR:9.377
Accuracy:26.594% B+
KPH:59.800 C++
VKPH:1.900 D-
E540 Halberd
B++
Kills:194
V. Kills:89 216%
Deaths:37
KDR:5.243
Accuracy:48.739% C++
KPH:39.400 B++
VKPH:18.100 C*
Kills:29,345 (28,049 + 1,296)
Deaths:3,173
KDR:9.248
VKDR:2.115
Vehicle Kills:6,712
Kill Difference:26,172
Playtime:652.743 hours
Usage:9%
Score:10.306m
Score/min:263
Driving Accuracy:55.191%
Gunner Accuracy:48.739%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:759
V. Kills:37 N/A
Deaths:122
KDR:6.221
Accuracy:41.039% B+
KPH:102.400 C**
VKPH:5 C
M12 Kobalt-H
D
Kills:60
V. Kills: N/A
Deaths:13
KDR:4.615
Accuracy:13.393% F-
KPH:75.500 D
VKPH:0 F
Aphelion VEX-4H
C+
Kills:53
V. Kills:34 151%
Deaths:33
KDR:1.606
Accuracy:45.170% C+
KPH:29.200 D
VKPH:18.800 D
M60-G Bulldog-H
C-
Kills:51
V. Kills:4 N/A
Deaths:9
KDR:5.667
Accuracy:40.271% C-
KPH:44.300 D
VKPH:3.500 D--
Kills:923 (0 + 923)
Deaths:177
KDR:5.215
VKDR:0.424
Vehicle Kills:75
Kill Difference:746
Playtime:11.170 hours
Usage:0%
Score:0.249m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:40.271%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:839
V. Kills:102 N/A
Deaths:129
KDR:6.504
Accuracy:43.680% B+
KPH:62.500 B**
VKPH:7.600 C+
M12 Kobalt
C++
Kills:719
V. Kills:14 N/A
Deaths:65
KDR:11.062
Accuracy:15.929% C-
KPH:69.500 C++
VKPH:1.400 D-
M20 Basilisk
S
Kills:154
V. Kills:43 350%
Deaths:38
KDR:4.053
Accuracy:81.789% S
KPH:8.300 D--
VKPH:2.300 D**
M40 Fury
C-
Kills:117
V. Kills:13 N/A
Deaths:28
KDR:4.179
Accuracy:27.462% D--
KPH:33.200 C-
VKPH:3.700 D*
M60-G Bulldog
C
Kills:67
V. Kills:9 N/A
Deaths:24
KDR:2.792
Accuracy:32.925% C
KPH:10.500 D*
VKPH:1.400 D*
G30 Walker
C++
Kills:60
V. Kills:32 182%
Deaths:9
KDR:6.667
Accuracy:31.429% C++
KPH:15.200 C+
VKPH:8.100 C
Kills:1,956 (0 + 1,956)
Deaths:293
KDR:6.676
VKDR:0.727
Vehicle Kills:213
Kill Difference:1,663
Playtime:56.187 hours
Usage:1%
Score:0.753m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:31.429%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:4,154
V. Kills:58 N/A
Deaths:1,858
KDR:2.236
Accuracy:45.177% B
KPH:97.800 A+
VKPH:1.400 C-
M40 Fury-F
B*
Kills:2,848
V. Kills:599 475%
Deaths:1,923
KDR:1.481
Accuracy:50.223% C++
KPH:38.100 B*
VKPH:8 B
M12 Kobalt-F
A++
Kills:1,157
V. Kills:16 N/A
Deaths:649
KDR:1.783
Accuracy:25.217% B+
KPH:71.300 A++
VKPH:1 C
V30-F Starfall
A*
Kills:415
V. Kills:224 184%
Deaths:260
KDR:1.596
Accuracy:66.295% B+
KPH:55.800 A*
VKPH:30.100 A++
Kills:8,574 (8,574 + 0)
Deaths:4,690
KDR:1.828
VKDR:0.191
Vehicle Kills:897
Kill Difference:3,884
Playtime:140.902 hours
Usage:2%
Score:1.744m
Score/min:206
Driving Accuracy:66.295%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:64
V. Kills:3 N/A
Deaths:14
KDR:4.571
Accuracy:31.001% C
KPH:46.900 C--
VKPH:2.200 D*
Kills:64 (0 + 64)
Deaths:14
KDR:4.571
VKDR:0.214
Vehicle Kills:3
Kill Difference:50
Playtime:1.364 hours
Usage:0%
Score:0.014m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:31.001%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 21,60820,0751,44213.922C**12.3555.326%B+1.32%C62.2B**4.8D200322.6h2.4B*4.3B*
Light PPA 13,80513,3811,8317.308B+5.7442.869%C**N/A105.8A++3.4C+291126.5h8.4B++19.6B+
VX29 Polaris 10,02910,0008,9691.115C0.4622.168%C18.79%D26.6DN/A76375.9h11.7B52.6C*
Chaos 7,9857,9367,5871.046C0.5255.659%B14.302%C+28.6D-N/A91277.2h3.2A5.7B**
Dual Photon Pods 8,5187,8428419.325B+7.7559.433%B*1.007%C127.3B*11D42261.6h12.4B**20.9B**
Lasher X2 7,6707,5619,7770.773C0.8023.815%C3.161%C-26.1C+N/A82289.5h19.6C++82.2C++
Deimos VA29 7,4107,3447,4260.989C0.5870.059%B*15.332%C+31.3CN/A87234.5h1.9B*2.8B+
Supernova FPC 10,5626,4081,2994.933C+3.3654.997%C*1.467%D26.7C**17.3B+274240h5.2C**9.4B+
Parallax VX3 5,6975,6962,0442.787C+1.2245.674%B**74.456%C29.9C++N/A94190.2h2B+4.4B++
Cosmos VM3 4,6924,6492,6161.777C+0.2117.372%C*23.295%B*33.5B+N/A102138.6h11.4B*65.8B+
Cosmos VM3 4,6274,5882,6131.756C+0.1917.875%C**23.278%B*33.2B+N/A99138.4h11.9B*66.5C**
S12 Renegade 4,2124,1541,8582.236C+0.6745.177%B4.285%C97.7A+1.4C-23642.5h2.5B*5.6B++
Parsec VX3-A 4,1474,1421,6662.486D0.9240.78%C65.21%F-39.1C-N/A96105.9h2.1D5.1C
Tank Mine 5,9403,8461,4552.643C++1.0732.149%C+N/A109C++59.3C+99435.3h1.7B+5.2B++
Proximity Mine 3,6453,6401,2103.008C1.4447.845%B++N/A140.5B+N/A39925.9h1.7B++3.6B*
C-4 ARX 4,4503,5312,2591.563C0.0127.785%BN/A115.4C+30C67530.6h1.1B+4B+
VE-H Maw 3,2583,2192,7371.176C0.3929.8%B++17.956%D--43.2C+N/A13374.6h10.6C*35.6B+
NS Decimator 4,1702,9094,3860.663C-0.9162.52%C*2.338%C++22.3D9.7D186130.3h4.6C*7.4C**
M40 Fury-F 3,4472,8481,9231.481C+0.0950.223%C++N/A38.1B*8B18174.8h8.6B+17.2B+
Pandora VX25 2,4912,4801,9521.27C**0.3048.407%B*17.903%B++44.2BN/A13556.1h3.5B*7.3B*
VE-LR Obelisk 2,4702,4465734.269A++2.7036.089%B+35.405%B+67.2A+N/A15036.4h4.7B**13.1B*
Maelstrom Turbo Laser 3,3732,2051,5051.465C+0.1129.05%C4.49%B**20.5B+10.9C++148107.3h69.9B++240.6B+
Sticky Grenade 2,1412,11512115N/A2,113.4361.707%B**N/A1321.9B*16.3B+42191.6h1.6B++2.6B++
Hornet Missiles 3,1362,0544524.544C+2.9766.403%B+1.022%D68.2C++35.9C+56030.1h8.8C**13.2B+
NS-30 Vandal 1,9231,9141,6241.179C0.3936.33%B+20.115%D32.8CN/A10958.3h5.2B+14.4B+
Frag Grenade 1,9121,89811898N/A1,896.4357.506%A++N/A1054.4A*7.8C+42511.8h2.2A+3.8A
C-4 2,4191,7751,0071.763C**0.1933.752%A+N/A127.7B**46.3A155313.9h1.2B+3.5B**
Thanatos VE70 1,7721,7652,1690.814C+0.7647.291%B*12.238%D13.1DN/A50134.9h3.6B**7.7B*
NS-357 Underboss 1,6231,6202,2260.728C0.8444.585%B**18.519%C27.6CN/A8458.7h4.9D10.9B
Pulsar C 1,6321,6102,1440.751C0.8228.575%B*22.671%C+14.6DN/A61110.5h12.5C+43.7B
Supernova PC 1,9941,5661679.377B++7.8155.191%B++1.788%C-33.8B**9.2C**26846.4h3.9B*7.1B**
NSX Naginata 1,5561,5381,7090.9C-0.6721.014%C+27.698%C+32.3CN/A10347.6h11.3B53.9C**
The Immortal 1,5331,5211,9370.785C-0.7930.569%D-23.603%D23.2DN/A6365.6h9.1C--29.7D-
Spiker 1,4511,4451,6400.881C+0.6937.854%B**24.706%B+33.2C+N/A7443.5h8.6C*22.8B++
Phobos VX86 1,4441,4431,6030.9C0.6762.933%B11.642%D23.7DN/A8260.9h2.2B+3.5B+
NSX Tomoe 1,4441,4361,3981.027C0.5434.522%B**29.596%D32.1CN/A8444.8h12.6B+36.5B++
Cerberus 1,4471,4361,8060.795C0.7837.306%B*18.802%C-32.1C+N/A8244.7h6.8C18.3C**
NSX Tanto 1,4081,3831,2121.141C+0.4330.351%B++24.295%C+39.6C**N/A9534.9h11.7B+38.6B
Orion VS54 1,3461,3451,0301.306C+0.2619.518%C19.554%D25.3CN/A18153.2h12.2B62.5C++
NSX Amaterasu 1,2671,26020,2260.062B1.5137.64%B+15.318%C++1.6CN/A4780.7h2.9C++7.6B+
Ghost 1,2181,2161,1681.041C--0.5342.913%B+49.342%F-24.1DN/A10350.5h2.3C++5.5B
Artemis VX26 1,2011,1961,2630.947C0.6229.531%B+24.248%C*24C-N/A7049.9h10.2B++34.4B++
The Kraken 1,7161,1901,8020.66D-0.9163.195%C*1.429%C--20.6D--9.1D12657.7h5.3D-8.3C--
SVA-88 1,1971,1791,0281.147C0.4228.999%B**29.177%B+52.2C**N/A19822.6h11.8C++40.8B+
Serpent VE92 1,2051,1791,6130.731C0.8428.128%B*24.767%B*18.6C-N/A7663.5h14.2C+50.5B
Pulsar LSW 1,2031,1781,3690.86C--0.7124.204%C*28.099%B+33.7CN/A12335h12.9C+53.4C*
Zenith VX-5 1,1991,1751,2790.919C0.6531.086%B**28.34%B**25.4CN/A8246.3h11.9B+38.2B+
VE-S Canis 1,1821,1711,0991.066C+0.5031.878%B++18.19%C35.8C+N/A8932.7h9.7B++30.4B+
VX6-7 1,1881,1691,5180.77C0.8028.705%B*23.61%B+20.5C-N/A6757h12.8C++44.4B+
Beamer VS3 1,1691,1671,0411.121B+0.4534.614%B**28.106%B++49.7B**N/A14323.5h7.4B++21.5B
Manticore SX40 1,1731,1671,2380.943C+0.6338.589%A25.878%B+47.6B++N/A10724.5h6.5B++16.8B*
Nova 1,1681,1647601.532C++0.0456.998%B**11.942%D61.3B**N/A19419h2.8B**4.9B**
V10 1,1631,1614832.404C0.8343.525%B+67.442%D*43.6B+N/A12826.6h2.2C*5B+
Sirius SX12 1,1641,1611,3540.857C+0.7124.148%C+20.93%B+32.9C**N/A14535.3h11.3B*46.8B+
XM98 1,1611,1606161.883C+0.3140.734%B+63.362%D*37.1B+N/A12731.3h2.1B++5.1B++
Nyx VX31 1,1631,1601,1071.048C0.5234.291%C+23.966%D22.2DN/A6152.2h4.6B+13.4B+
M12 Kobalt-F 1,1731,1576491.783C++0.2125.217%B+8.038%C71.4A++1C19216.2h9.8B*38.9B++
Eidolon VE33 1,1691,1541,6060.719C0.8532.441%B*19.584%D-14C--N/A4582.4h7.8B+24.1B++
VA39 Spectre 1,1391,1372804.061A++2.4939.139%B**24.89%D*27.5C**N/A10941.4h4.5B*11.5B*
Comet VM2 1,3081,0741,1150.963C++0.6151.824%B**5.028%B16B*3.5C12467h13.5B**26B*
NSX Masamune 1,1931,0501,1120.944C++0.6354.384%C-2.19%C++35.7B4.9D-11329.4h5.1B**9.4B*
Eridani SX5 1,0501,0331,2360.836C0.7330.39%B*20.813%C++27.6CN/A8637.4h11.8C*39B+
Comet VM2 1,0288541,0540.81C0.7654.691%B**4.45%C++13.8B2.8D*8862h16.9B*31B*
M60-G Bulldog 9418391296.504B+4.9343.68%B+2.026%D62.6B**7.6C+27713.4h5.6B++12.7B++
Saron Laser Cannon 1,1857754641.67C+0.1026.176%D--3.742%B**17.1B9.1C+24045.3h69.4B*265B++
Proton II PPA-H 7967591226.221C-4.6541.039%B+N/A102.6C**5C3237.4h8.7B+21.3B+
Solstice SF 7367271,4040.518C-1.0526.048%B+19.807%B+19.1C+N/A7638.1h11.6C++44.5B+
M12 Kobalt 7337196511.062C+9.4915.929%C-19.332%C**69.8C++1.4D-28010.3h14.9B*93.4B
Auraxium Force-Blade 64563647,5130.013D1.5624.125%C-7.704%C++0.4C--N/A11808.3h2.5C--10.5C+
Nemesis VSH9 1,1726141,0860.565C+1.0169.054%B*2.769%C++12C10.9C++18151.2h6.9B+10.1B*
Saron HRB 1,0976051753.457C1.8950.333%B++1.653%C+19.9C-16.2C++62930.4h23.8C+47.4B
S1 1,1775898590.686C+0.8866.329%B**3.226%C*19.1C19.1B*32130.8h6B+9.1B+
Lancer VS22 1,5695281,1830.446C1.1264.978%B+N/A9.2C--18.2B*21957.1h20.8C**32B
Proton II PPA 513497539.377C7.8126.594%B+2.012%C+59.9C++1.9D-4778.3h9.8C++36.7B+
Force-Blade 50149228,1880.017C+1.5547.738%A+N/A0.4CN/A21308.4h2.3B4.8B++
MAX Punch 4954914,2460.116C+1.4552.718%BN/A1.8C+N/A5266.9h1.6C++3.1C**
Auraxium Slasher 48248115,9490.03C+1.5434.995%B11.642%B1CN/A2502.8h2.1C**6B
M60-A Bulldog 4804612717.074C++15.5048.663%C**2.386%C++45.2B+1.9D15410.2h3.6B**7.4B**
NS-44L Blackhand 4574563211.421C**0.1551.447%B**55.921%B**23.3C+N/A6319.6h3.5B++6.8B++
NS-R3 Swarm 8114211,2740.33C-1.2462.56%CN/A6.1C5.6C7369.4h25.5B+40.8B+
L105 Zephyr 4394164010.4C*8.8354.016%AN/A4160U230U11279200.1h4.2A7.8A
V30-F Starfall 6394152601.596C+0.0366.295%B+N/A56.1A*30.3A++3277.4h11.9B*17.9B*
M60-A Bulldog 3843722912.828C+11.2650.59%B+2.151%C+48.9B+1.6D1987.6h3.5B**6.8B**
NS-10 Burster 6473714160.892C+0.6828.726%C+7.008%C+6.4B4.7B++9558.2h106.3B++370B+
L-24R Spur 3703461931.793D0.2233.361%D-3.757%A+12.9D--N/A3626.8h23.2C**69.7C*
Solstice VE3 3363333470.96C**0.6121.295%C12.613%D*11.9C-N/A20928h13.4B+62.7C*
NS-10 Burster 5553224160.774C0.8028.69%C+6.832%C*5.5C+4C++8658.1h121.5B++423.4B+
Orbital Strike Uplink 3893161316U314.43350.877%UN/A1580U365U68820.2h0.6T*0.2T*
NSX-P Tanto 3012964480.661C0.9128.342%B+23.649%C19.9CN/A6314.9h14.4C**50.8B+
The Slasher 2562569410.272S1.3044.513%B++9.375%C+8.8AN/A2129.2h2.3C+5.1B
Spear Anti-Vehicle Phalanx Turret 462247733.384D1.8174.617%M++N/A85.2M74.1S13132.9h8.5C**11.4B**
Lumine Edge 2442441,5220.16C*1.4142.451%A+13.525%C3.5CN/A1170.7h1.4C++3.3B+
NS CandyCannon 3000 2262266350.356C-1.2143.715%B++28.319%C11.7C--N/A2719.3h6.6D15.1C++
MANA Anti-Personnel Turret 2202201102N/A0.4313.332%UN/A2200UN/A10053700.1h20.4T*153.4T*
E540 Halberd 283194375.243C3.6748.739%C++2.577%C+39.6B++18.2C*12264.9h5B++10.2B++
NS-AM7 Archer 2481716580.26D1.3164.383%B*9.942%D-4.4D2C3939.3h23.5C+36.5C++
Xiphos Anti-Personnel Phalanx Tower 1551551155A++153.4340.479%B**N/A1550SN/A69390.1h2.3B+5.7B+
M20 Basilisk 197154384.053B+2.4881.789%S10.39%A++8.3D--2.3D**15718.6h563.1T*688.5F**
Soldier Soaker 1171171180.992C+0.5839.852%B+30.769%A**46.8C+N/A2712.5h5.5B+13.8B++
M40 Fury 130117284.179C2.6127.462%D--4.274%M+33.4C-3.7D*3033.5h8.6B++31.2B+
C150 Dalton 169114274.222C2.6542.676%B+N/A31.7C+15.3D4193.6h5C11.7C++
Quasar VM1 110108641.688C++0.1212.28%D20.37%B19.6CN/A3655.5h13.9B+113.6C+
CAS30 Tank Buster 2001043570.291D1.2838.924%DN/A2.4D--2.2D*4843.7h68.6C176.4C
Pulsar VS1 8787451.933B**0.3619.874%D14.943%D-16.7C-N/A5655.2h12.7B++63.8C*
G30 Walker 12071417.75A++16.1840.713%C+4.225%B+47.3B**32.7A++4791.5h154.1B++378.5B*
Spear Anti-Vehicle Phalanx Turret 12767233.5B+31.9363.701%B++N/A39.4B+35.3A4081.7h13.5C++21.1B+
M60-G Bulldog 7667242.792C--1.2232.925%C1.493%D-10.5D*1.4D*1496.4h8C+24.4C++
CAS 14-E 6764144.571D3.0031.001%C4.688%M*45.7D2.1D*1651.4h31.8C++102.7C+
NSX-P Naginata 6261371.649C++0.0828.134%B**39.344%B**46.9C++N/A2491.3h9.5B*33.7B*
Betelgeuse 54-A 6060750.8D0.7726.973%C*26.667%C--33.3D-N/A11611.8h12.1D45C+
M12 Kobalt-H 6060134.615D3.0413.393%F-25%A++75DN/A2070.8h14.6C*109.1D-
G30 Walker 926096.667B*5.1031.429%C++5%B15.4C+8.2C2543.9h191.7C**610B+
Rocklet Rifle 9955950.579C0.9956.449%B+N/A21.2C--16.9D6122.6h35.7C*63.3B
Pelter Rocket Pod 5655511C9.4344.615%F1.818%B**55C1F1241h11.6B*26B++
Aspis Anti-Aircraft Phalanx Turret 10753134.077C**2.5132.321%B**1.887%C+16.6B**16.9A4143.2h111.5B**344.8B*
Aphelion VEX-4H 8753331.606C0.0445.17%C+3.774%B+29.4D18.9D7691.8h70.4C+155.8C+
Vortex VM21 8752990.525D1.0553.841%A+1.923%D8.1C+5.5C+1566.4h45.7C+84.9B
M60-G Bulldog-H 555195.667C4.1040.271%C-N/A42.5D-3.3D--1731.2h7.6D-18.8C-
Vortex VM21 7950990.505C-1.0754.382%A+N/A7.8C++4.5C+1406.4h48.9C*89.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6500.1h
Nano-Armor Kit4,4263,977,728469.8h
Spawn Beacon50843,90837.5h
Turret AI Module02460.7h
Repair Module66781.7h
Structure Shield Module24521.1h
Cortium Silo03570.9h
Skywall Shield Emitter12860.7h
Reinforcements Module0700.2h
Medical Applicator4811,1053.5h
Blast Wall122221h
VS Triumph Flare Gun11300.1h
Welding Device01570h
Deconstruction Tool31,9780.2h
Spear Anti-Vehicle Tower1870.4h
Spitfire Auto-Turret1787,0619.5h
Bunker1910.8h
Rampart Wall85722.9h
Hoplon Anti-Aircraft Phalanx Tower0810.2h
Xiphos Anti-Personnel Tower11430.5h
Ammunition Package31612,46311.9h
Anti-Infantry MANA Turret741,8084.8h
Pillbox11480.7h
Elysium Spawn Tube11610.9h
Orbital Strike Target Designator53952.5h
Vehicle Gate92021.2h
Infantry Tower81891.4h
Spear Anti-Vehicle Turret2860.6h
Nano-Repair Grenade01180h
Hardlight Barrier397371.2h
Recon Detection Device1,63746,468146.7h
Smoke Grenade06860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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