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Paragon Conqueror FluttyMan[DIG] FluttyMan
VS BR 227

KDR: 1.57

Score: 150.6m

Last Seen: Jun 17th, 2019 3:22 PM
- OFFLINE - 47.4 hour(s)

Prestige 1, Battle Rank 100 (227 total) - Vanu Sovereignty on Miller - Outfit Leader of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Light PPA VX29 Polaris Dual Photon Pods Chaos Lasher X2 Deimos VA29 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $515,412 MLG Score: 412
Fun Score: N/A
Cheeseburgers Flipped: 2064TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.344%23.096%63233117749,3250.7442250.83

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.508%1.209B**0.35C**-1.911F-HEAD ++ (~9.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.506B+10.10.295C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.078%1.372%8855120524,711352428067.0122880%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.61%-0.137C-0.202C0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.7B++17.40.671B+30.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.415%1.342%7063120729,439808364843.64164454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.072%1.405A-0.79D--1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.10.751B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.839%4.969%1481411964,689563911540.831383406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.064%1.359A0.142C++2.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.80.304C*42.1-0.062C+40.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.456%64.381%1486120414,5128766131.6553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.18%1.12B**-0.177C-0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.459B+2.30.286C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.575%14.591%1486120422,30139021425.71381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.341%1.248B**-0.001C+-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.631B+2.70.434B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
150.6m313.3%387 (23.2k)333 (20k)1.57433220,321139,9461.82343227 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210834819.243%13.15%25303:1461

41% Engineer27% Heavy Assault22% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 7:10 PMJul 12th, 2014 2:05 PMJun 18th, 2019 5:12 AM (1d) (PST)Jun 17th, 2019 5:34 PM (2d) (PST)Jun 17th, 2019 11:22 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631723910.4880.3100.0641.7080.057412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,80010,32323,47729194102320,002

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7527.9h/313.7d 34,861 28,971 131,920 771.4k 15,766 14,971 25,921 254.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:10,000
Deaths:8,969
KDR:1.115
Accuracy:22.168% C
HSR:18.790% D
Lasher X2
C
Kills:7,574
Deaths:9,811
KDR:0.772
Accuracy:23.804% C
HSR:3.156% C-
VE-H Maw
B++
Kills:3,388
Deaths:2,920
KDR:1.160
Accuracy:29.588% B++
HSR:17.975% D--
NSX Naginata
C+
Kills:1,546
Deaths:1,722
KDR:0.898
Accuracy:20.922% C
HSR:27.684% C+
Orion VS54
C
Kills:1,345
Deaths:1,030
KDR:1.306
Accuracy:19.518% C
HSR:19.554% D
SVA-88
B**
Kills:1,179
Deaths:1,028
KDR:1.147
Accuracy:28.999% B**
HSR:29.177% B+
Pulsar LSW
B+
Kills:1,178
Deaths:1,369
KDR:0.860
Accuracy:24.204% C*
HSR:28.099% B+
NSX-P Naginata
A+
Kills:61
Deaths:38
KDR:1.605
Accuracy:28.134% B**
HSR:39.344% A+
Betelgeuse 54-A
C++
Kills:60
Deaths:75
KDR:0.800
Accuracy:26.973% C++
HSR:26.667% C--
Kills:26,331
Deaths (as Heavy Assault):26,962
Deaths (to Heavy Assaults):32,759
KDR:0.9766
Kill Difference:631
Playtime:2,017.294 hours
Usage:27%
Score:36.857m
Score/min:305
Accuracy (listed only):24.923%
HSR (listed only):23.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
B
Kills:7,950
Deaths:7,610
KDR:1.045
Accuracy:55.667% B
HSR:14.340% C+
Deimos VA29
B*
Kills:7,499
Deaths:7,581
KDR:0.989
Accuracy:70.111% B*
HSR:15.295% C
VE-LR Obelisk
B+
Kills:2,650
Deaths:604
KDR:4.387
Accuracy:35.510% B+
HSR:34.906% B
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D-
Pulsar C
B*
Kills:1,662
Deaths:2,220
KDR:0.749
Accuracy:28.934% B*
HSR:22.924% C+
Phobos VX86
B
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B
HSR:11.642% D
NSX Tanto
B++
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B++
HSR:24.295% C+
Serpent VE92
B**
Kills:1,240
Deaths:1,671
KDR:0.742
Accuracy:28.122% B**
HSR:24.839% B*
Solstice SF
B**
Kills:1,199
Deaths:1,954
KDR:0.614
Accuracy:27.375% B++
HSR:23.019% B**
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B**
HSR:28.340% B**
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Eidolon VE33
B*
Kills:1,154
Deaths:1,606
KDR:0.719
Accuracy:32.441% B*
HSR:19.584% D-
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
VE-C Horizon
B*
Kills:186
Deaths:195
KDR:0.954
Accuracy:39.790% B*
HSR:26.344% B
Kills:34,748
Deaths (as Engineer):34,729
Deaths (to Engineers):31,332
KDR:1.00055
Kill Difference:19
Playtime:3,082.819 hours
Usage:41%
Score:68.130m
Score/min:368
Accuracy (listed only):39.609%
HSR (listed only):20.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
B
Kills:7,950
Deaths:7,610
KDR:1.045
Accuracy:55.667% B
HSR:14.340% C+
Deimos VA29
B*
Kills:7,499
Deaths:7,581
KDR:0.989
Accuracy:70.111% B*
HSR:15.295% C
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D-
Pulsar C
B*
Kills:1,662
Deaths:2,220
KDR:0.749
Accuracy:28.934% B*
HSR:22.924% C+
Phobos VX86
B
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B
HSR:11.642% D
NSX Tanto
B++
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B++
HSR:24.295% C+
Serpent VE92
B**
Kills:1,240
Deaths:1,671
KDR:0.742
Accuracy:28.122% B**
HSR:24.839% B*
VE-S Canis
B*
Kills:1,209
Deaths:1,151
KDR:1.050
Accuracy:31.913% B*
HSR:18.197% C
Solstice SF
B**
Kills:1,199
Deaths:1,954
KDR:0.614
Accuracy:27.375% B++
HSR:23.019% B**
MKV Suppressed
B**
Kills:1,180
Deaths:1,110
KDR:1.063
Accuracy:31.211% B**
HSR:26.186% B**
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B**
HSR:28.340% B**
Eridani SX5
B*
Kills:1,174
Deaths:1,357
KDR:0.865
Accuracy:30.393% B*
HSR:21.635% C**
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
VE-C Horizon
B*
Kills:186
Deaths:195
KDR:0.954
Accuracy:39.790% B*
HSR:26.344% B
Kills:35,668
Deaths (as Light Assault):37,491
Deaths (to Light Assaults):19,384
KDR:0.95137
Kill Difference:1,823
Playtime:204.018 hours
Usage:3%
Score:4.014m
Score/min:328
Accuracy (listed only):38.056%
HSR (listed only):19.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:5,696
Deaths:2,044
KDR:2.787
Accuracy:45.674% B**
HSR:74.456% C-
Parsec VX3-A
C
Kills:4,142
Deaths:1,666
KDR:2.486
Accuracy:40.780% C
HSR:65.210% F--
NS-30 Vandal
B+
Kills:1,914
Deaths:1,624
KDR:1.179
Accuracy:36.330% B+
HSR:20.115% D
NS-357 Underboss
B**
Kills:1,620
Deaths:2,226
KDR:0.728
Accuracy:44.585% B**
HSR:18.519% C
The Immortal
C--
Kills:1,580
Deaths:2,049
KDR:0.771
Accuracy:30.627% D-
HSR:23.987% C--
Spiker
A
Kills:1,445
Deaths:1,642
KDR:0.880
Accuracy:37.854% A
HSR:24.706% B+
Cerberus
B*
Kills:1,437
Deaths:1,806
KDR:0.796
Accuracy:37.299% B*
HSR:18.789% C-
NSX Tomoe
B**
Kills:1,436
Deaths:1,398
KDR:1.027
Accuracy:34.522% B**
HSR:29.596% D
Ghost
B+
Kills:1,216
Deaths:1,168
KDR:1.041
Accuracy:42.913% B+
HSR:49.342% F-
VE-S Canis
B*
Kills:1,209
Deaths:1,151
KDR:1.050
Accuracy:31.913% B*
HSR:18.197% C
Artemis VX26
B+
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:29.531% B+
HSR:24.248% C*
MKV Suppressed
B**
Kills:1,180
Deaths:1,110
KDR:1.063
Accuracy:31.211% B**
HSR:26.186% B**
Eridani SX5
B*
Kills:1,174
Deaths:1,357
KDR:0.865
Accuracy:30.393% B*
HSR:21.635% C**
Beamer VS3
B**
Kills:1,167
Deaths:1,041
KDR:1.121
Accuracy:34.614% B**
HSR:28.106% B++
Manticore SX40
A+
Kills:1,167
Deaths:1,238
KDR:0.943
Accuracy:38.589% A+
HSR:25.878% B+
V10
B+
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:43.525% B+
HSR:67.442% D*
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
Nyx VX31
C+
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:34.291% C+
HSR:23.966% D
XM98
B+
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:40.734% B+
HSR:63.362% D*
VA39 Spectre
B**
Kills:1,137
Deaths:280
KDR:4.061
Accuracy:39.139% B**
HSR:24.890% D*
NS-44L Blackhand
B**
Kills:459
Deaths:321
KDR:1.430
Accuracy:51.433% B**
HSR:55.556% B**
NS CandyCannon 3000
B++
Kills:226
Deaths:635
KDR:0.356
Accuracy:43.715% B++
HSR:28.319% C-
NS-AM7 Archer
B++
Kills:175
Deaths:680
KDR:0.257
Accuracy:64.385% B++
HSR:9.714% D-
Soldier Soaker
A**
Kills:117
Deaths:118
KDR:0.992
Accuracy:39.852% B+
HSR:30.769% A**
Kills:34,335
Deaths (as Infiltrator):28,377
Deaths (to Infiltrators):20,393
KDR:1.20996
Kill Difference:5,958
Playtime:1,669.828 hours
Usage:22%
Score:28.110m
Score/min:281
Accuracy (listed only):38.669%
HSR (listed only):33.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:4,746
Deaths:2,680
KDR:1.771
Accuracy:17.422% C++
HSR:23.072% B*
Cosmos VM3
B*
Kills:4,687
Deaths:2,677
KDR:1.751
Accuracy:17.921% C++
HSR:23.256% B*
Comet VM2
B**
Kills:1,082
Deaths:1,135
KDR:0.953
Accuracy:51.763% B**
HSR:5.083% B+
Comet VM2
B**
Kills:864
Deaths:1,074
KDR:0.804
Accuracy:54.654% B**
HSR:4.398% C++
NS-10 Burster
C+
Kills:371
Deaths:416
KDR:0.892
Accuracy:28.726% C+
HSR:7.008% C+
NS-10 Burster
C*
Kills:322
Deaths:416
KDR:0.774
Accuracy:28.690% C
HSR:6.832% C*
Quasar VM1
B
Kills:108
Deaths:64
KDR:1.688
Accuracy:12.280% D-
HSR:20.370% B
Vortex VM21
A+
Kills:52
Deaths:100
KDR:0.520
Accuracy:53.761% A+
HSR:1.923% D
Vortex VM21
A+
Kills:51
Deaths:100
KDR:0.510
Accuracy:54.312% A+
HSR:1.961% D-
Kills:12,283
Deaths (as MAX Suit):4,331
Deaths (to MAX Suits):8,455
KDR:2.83607
Kill Difference:7,952
Playtime:258.461 hours
Usage:3%
Score:6.173m
Score/min:398
Accuracy (listed only):35.503%
HSR (listed only):10.434%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:13,575
V. Kills:430 N/A
Deaths:1,884
KDR:7.205
Accuracy:42.853% C*
KPH:105.600 A++
VKPH:3.300 C+
Dual Photon Pods
B**
Kills:8,025
V. Kills:688 N/A
Deaths:856
KDR:9.375
Accuracy:59.536% B*
KPH:128.900 B**
VKPH:11 D
Maelstrom Turbo Laser
B+
Kills:2,232
V. Kills:1,182 189%
Deaths:1,513
KDR:1.475
Accuracy:29.080% C
KPH:20.600 B+
VKPH:10.900 C++
Hornet Missiles
B+
Kills:2,054
V. Kills:1,082 190%
Deaths:452
KDR:4.544
Accuracy:66.403% B+
KPH:68.100 C+
VKPH:35.900 C+
Saron Laser Cannon
B
Kills:775
V. Kills:410 189%
Deaths:464
KDR:1.670
Accuracy:26.176% D--
KPH:17.100 B
VKPH:9 C+
Kills:26,661 (16,582 + 0)
Deaths:5,169
KDR:5.158
VKDR:0.734
Vehicle Kills:3,792
Kill Difference:21,492
Playtime:374.416 hours
Usage:5%
Score:6.460m
Score/min:288
Piloting Accuracy:26.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:615
V. Kills:30 N/A
Deaths:237
KDR:2.595
Accuracy:34.955% D
KPH:20.300 D
VKPH:1 D
L105 Zephyr
U
Kills:416
V. Kills:23 N/A
Deaths:41
KDR:10.146
Accuracy:54.001% A
KPH:1,497,600 U
VKPH:82,800 U
C150 Dalton
B
Kills:125
V. Kills:64 192%
Deaths:28
KDR:4.464
Accuracy:42.502% B
KPH:30.900 C+
VKPH:15.800 D
CAS30 Tank Buster
D
Kills:104
V. Kills:96 107%
Deaths:359
KDR:0.290
Accuracy:38.746% D
KPH:2.300 D--
VKPH:2.200 D--
AP30 Shredder
U
Kills:58
V. Kills:71 81%
Deaths:19
KDR:3.053
Accuracy:32.116% C
KPH:208,800 U
VKPH:255,600 U
Kills:1,318 (719 + 599)
Deaths:684
KDR:1.927
VKDR:0.415
Vehicle Kills:284
Kill Difference:634
Playtime:78.540 hours
Usage:1%
Score:0.508m
Score/min:108
Piloting Accuracy:38.746%
Gunner Accuracy:32.116%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:20,662
V. Kills:1,579 N/A
Deaths:1,490
KDR:13.867
Accuracy:55.389% B+
KPH:62.800 B**
VKPH:4.800 D
Supernova FPC
B+
Kills:7,211
V. Kills:4,467 161%
Deaths:1,411
KDR:5.111
Accuracy:55.487% C**
KPH:28.500 B
VKPH:17.600 B+
Supernova PC
B**
Kills:1,566
V. Kills:428 365%
Deaths:168
KDR:9.321
Accuracy:55.203% B++
KPH:33.700 B**
VKPH:9.200 C*
Saron HRB
C++
Kills:607
V. Kills:493 123%
Deaths:176
KDR:3.449
Accuracy:50.369% B*
KPH:19.900 C--
VKPH:16.200 C++
Proton II PPA
B
Kills:498
V. Kills:17 N/A
Deaths:53
KDR:9.396
Accuracy:26.610% B
KPH:59.900 C++
VKPH:2 D-
E540 Halberd
B*
Kills:203
V. Kills:90 223%
Deaths:37
KDR:5.486
Accuracy:48.783% C++
KPH:40.400 B*
VKPH:17.900 C*
Kills:30,747 (29,439 + 1,308)
Deaths:3,335
KDR:9.219
VKDR:2.121
Vehicle Kills:7,074
Kill Difference:27,412
Playtime:672.330 hours
Usage:9%
Score:10.722m
Score/min:266
Driving Accuracy:55.203%
Gunner Accuracy:48.783%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:795
V. Kills:38 N/A
Deaths:124
KDR:6.411
Accuracy:41.540% B+
KPH:104.800 B
VKPH:5 C
M12 Kobalt-H
D
Kills:60
V. Kills: N/A
Deaths:13
KDR:4.615
Accuracy:13.393% F-
KPH:75.500 D
VKPH:0 F
Aphelion VEX-4H
C+
Kills:53
V. Kills:34 151%
Deaths:33
KDR:1.606
Accuracy:45.266% C+
KPH:29.100 D
VKPH:18.700 D
M60-G Bulldog-H
C-
Kills:52
V. Kills:4 N/A
Deaths:9
KDR:5.778
Accuracy:40.122% C-
KPH:44.600 D
VKPH:3.400 D--
Kills:960 (0 + 960)
Deaths:179
KDR:5.363
VKDR:0.425
Vehicle Kills:76
Kill Difference:781
Playtime:11.372 hours
Usage:0%
Score:0.261m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:40.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:861
V. Kills:106 N/A
Deaths:131
KDR:6.573
Accuracy:43.918% B++
KPH:62.900 B**
VKPH:7.700 C+
M12 Kobalt
C++
Kills:738
V. Kills:15 N/A
Deaths:66
KDR:11.182
Accuracy:16.083% C-
KPH:70.200 C++
VKPH:1.400 D-
M20 Basilisk
S
Kills:154
V. Kills:43 350%
Deaths:38
KDR:4.053
Accuracy:81.760% S
KPH:8.200 D--
VKPH:2.300 D**
M40 Fury
C--
Kills:117
V. Kills:13 N/A
Deaths:28
KDR:4.179
Accuracy:27.462% D--
KPH:33.100 C--
VKPH:3.700 D*
M60-G Bulldog
C
Kills:68
V. Kills:9 N/A
Deaths:24
KDR:2.833
Accuracy:32.670% C
KPH:10.100 D*
VKPH:1.300 D*
G30 Walker
C+
Kills:62
V. Kills:33 182%
Deaths:9
KDR:6.889
Accuracy:31.290% C+
KPH:15.100 C
VKPH:8 C
M20 Basilisk
D*
Kills:52
V. Kills:29 173%
Deaths:18
KDR:2.889
Accuracy:76.552% S
KPH:5 D**
VKPH:2.800 D*
Kills:2,052 (0 + 2,052)
Deaths:314
KDR:6.535
VKDR:0.790
Vehicle Kills:248
Kill Difference:1,738
Playtime:67.731 hours
Usage:1%
Score:0.878m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:76.552%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:4,194
V. Kills:58 N/A
Deaths:1,871
KDR:2.242
Accuracy:45.182% B
KPH:98.100 A+
VKPH:1.400 C-
M40 Fury-F
B*
Kills:2,850
V. Kills:600 474%
Deaths:1,924
KDR:1.481
Accuracy:50.244% C++
KPH:38.100 B*
VKPH:8 B+
M12 Kobalt-F
A++
Kills:1,162
V. Kills:16 N/A
Deaths:655
KDR:1.774
Accuracy:25.155% B+
KPH:70.100 A++
VKPH:1 C
V30-F Starfall
A*
Kills:417
V. Kills:225 185%
Deaths:283
KDR:1.474
Accuracy:65.899% B+
KPH:52.300 A*
VKPH:28.200 A+
Kills:8,623 (8,623 + 0)
Deaths:4,733
KDR:1.822
VKDR:0.190
Vehicle Kills:899
Kill Difference:3,890
Playtime:142.089 hours
Usage:2%
Score:1.751m
Score/min:205
Driving Accuracy:65.899%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:66
V. Kills:4 N/A
Deaths:15
KDR:4.400
Accuracy:32.043% C+
KPH:47.900 C--
VKPH:2.900 D--
Kills:66 (0 + 66)
Deaths:15
KDR:4.400
VKDR:0.267
Vehicle Kills:4
Kill Difference:51
Playtime:1.378 hours
Usage:0%
Score:0.015m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:32.043%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 22,24120,6621,49013.867C**12.2955.389%B+1.307%C62.8B**4.8D201328.9h2.4B**4.3B*
Light PPA 14,00513,5751,8847.205C**5.6342.853%C*N/A105.6A++3.3C+290128.5h8.4B++19.6B+
VX29 Polaris 10,02910,0008,9691.115C0.4622.168%C18.79%D26.6DN/A76375.9h11.7B52.6C*
Dual Photon Pods 8,7138,0258569.375B+7.8059.536%B*N/A128.8B**11D42662.3h12.4B**20.9B**
Chaos 7,9997,9507,6101.045C0.5355.667%B14.34%C+28.5D-N/A90278.9h3.2A5.7B**
Lasher X2 7,6837,5749,8110.772C0.8023.804%C3.156%C-26.1CN/A82290.3h19.6C++82.3C++
Deimos VA29 7,5697,4997,5810.989C0.5970.111%B*15.295%C31.6C-N/A87237.2h1.9B*2.8B+
Supernova FPC 11,6787,2111,4115.111C+3.5455.487%C**1.345%D28.5B17.6B+277253.1h5C**9.1B+
Parallax VX3 5,6975,6962,0442.787C+1.2145.674%B**74.456%C-29.9C++N/A94190.2h2B+4.4B++
Cosmos VM3 4,7934,7462,6801.771C+0.2017.422%C++23.072%B*33.5C*N/A102141.5h11.5B*65.7B+
Cosmos VM3 4,7284,6872,6771.751C+0.1817.921%C++23.256%B*33.2C*N/A99141.2h11.9B*66.4C**
S12 Renegade 4,2524,1941,8712.242C+0.6745.182%B4.292%C98.2A+1.4C-23642.7h2.5B**5.6B++
Parsec VX3-A 4,1474,1421,6662.486D0.9140.78%C65.21%F--39.1C--N/A96106h2.1D5.1C
Tank Mine 6,0893,9551,4712.689C++1.1132.168%C+N/A110.2C++59.4C+99635.9h1.7B+5.2B++
Proximity Mine 3,7963,7911,2642.999C1.4247.468%B+N/A141.5BN/A40126.8h1.7B+3.7B++
C-4 ARX 4,5493,6142,2981.573C0.0027.767%BN/A115.8C+30C67431.2h1.1B+4B+
VE-H Maw 3,4333,3882,9201.16C0.4129.588%B++17.975%D--42.8C+N/A13079.2h10.7C++36B+
NS Decimator 4,1732,9124,3860.664C-0.9162.52%C*2.335%C++22.3D9.7D186130.3h4.6C*7.4C**
M40 Fury-F 3,4502,8501,9241.481C+0.0950.244%C++N/A38.1B*8B+18174.8h8.6B+17.2B+
VE-LR Obelisk 2,6792,6506044.387A+2.8135.51%B+34.906%B68.1A+N/A15738.9h4.8B**13.4B*
Pandora VX25 2,4912,4801,9521.27C*0.3048.407%B*17.903%B++44.2C**N/A13656.1h3.5B*7.3B++
Maelstrom Turbo Laser 3,4142,2321,5131.475C+0.1029.08%C4.435%B**20.6B+10.9C++148108.2h69.9B++240.3B+
Sticky Grenade 2,2092,18312183N/A2,181.4361.712%B**N/A1364.4B*16.3B42631.6h1.6B++2.6B++
Hornet Missiles 3,1362,0544524.544C+2.9766.403%B+1.022%D68.2C+35.9C+56130.1h8.8B13.2B+
Frag Grenade 1,9301,91511915N/A1,913.4357.505%A++N/A1063.9M8.3C+42681.8h2.2A+3.8A
NS-30 Vandal 1,9231,9141,6241.179C0.4036.33%B+20.115%D32.8CN/A11058.3h5.2B+14.4B+
C-4 2,4521,8021,0071.789C**0.2134.155%A+N/A129.6B**46.8A157413.9h1.2B+3.4B**
Thanatos VE70 1,7721,7652,1690.814C+0.7647.291%B*12.238%D-13.1DN/A50134.9h3.6B**7.7B*
Pulsar C 1,6881,6622,2200.749C0.8328.934%B*22.924%C+14.6DN/A61113.8h12.7C+44B
NS-357 Underboss 1,6231,6202,2260.728C0.8544.585%B**18.519%C27.6C-N/A8558.7h4.9D10.9B
The Immortal 1,5931,5802,0490.771C--0.8030.627%D-23.987%C--22.7DN/A6269.7h9.1C-29.6D-
Supernova PC 1,9941,5661689.321B++7.7555.203%B++1.788%C33.8B**9.2C*27046.4h3.9B*7.1B**
NSX Naginata 1,5641,5461,7220.898C-0.6820.922%C27.684%C+32.3CN/A10347.9h11.4B54.3C*
Spiker 1,4511,4451,6420.88C+0.6937.854%A24.706%B+33.1C+N/A7543.6h8.6C*22.8B++
Phobos VX86 1,4441,4431,6030.9C0.6762.933%B11.642%D23.7DN/A8260.9h2.2B+3.5B+
Cerberus 1,4481,4371,8060.796C0.7837.299%B*18.789%C-32.1C+N/A8244.7h6.8C18.3B
NSX Tomoe 1,4441,4361,3981.027C0.5534.522%B**29.596%D32.1CN/A8544.8h12.6B+36.5B++
NSX Tanto 1,4081,3831,2121.141C+0.4330.351%B++24.295%C+39.6C**N/A9634.9h11.7B+38.6B+
Orion VS54 1,3461,3451,0301.306C+0.2719.518%C19.554%D25.3CN/A18453.2h12.2C**62.5C++
NSX Amaterasu 1,2691,26220,3320.062C*1.5137.647%B++15.293%C+1.6C-N/A4789.2h2.9C++7.6B+
The Kraken 1,7971,2461,8630.669D-0.9163.272%C*1.364%D21D*9.3D12859.4h5.2D-8.3D
Serpent VE92 1,2691,2401,6710.742C0.8328.122%B**24.839%B*18.8C-N/A7666.1h14.1C+50.1B
Ghost 1,2181,2161,1681.041C--0.5342.913%B+49.342%F-24.1DN/A10450.5h2.3C++5.5C**
VE-S Canis 1,2201,2091,1511.05C+0.5231.913%B*18.197%C35.9C+N/A9033.7h9.8B++30.6B++
Solstice SF 1,2201,1991,9540.614C0.9627.375%B++23.019%B**21.7C++N/A8555.2h11.5C++42.1B+
Artemis VX26 1,2011,1961,2630.947C0.6329.531%B+24.248%C*24C-N/A7049.9h10.2B*34.4B++
MKV Suppressed 1,1961,1801,1101.063C+0.5131.211%B**26.186%B**38.6C**N/A12330.6h12B++38.4B+
SVA-88 1,1971,1791,0281.147C0.4328.999%B**29.177%B+52.2C*N/A19822.6h11.8C++40.8B+
Pulsar LSW 1,2031,1781,3690.86C--0.7124.204%C*28.099%B+33.7CN/A12435h12.9C+53.4C*
Zenith VX-5 1,1991,1751,2790.919C0.6631.086%B**28.34%B**25.4CN/A8346.3h11.9B+38.2B++
Eridani SX5 1,1931,1741,3570.865C0.7130.393%B*21.635%C**29CN/A8840.5h11.7C*38.4B+
VX6-7 1,1881,1691,5180.77C0.8028.705%B*23.61%B+20.5C-N/A6857h12.8C++44.4B+
Beamer VS3 1,1691,1671,0411.121B+0.4534.614%B**28.106%B++49.7B**N/A14423.5h7.4B++21.5B+
Manticore SX40 1,1731,1671,2380.943C+0.6338.589%A+25.878%B+47.6B*N/A10724.5h6.5B+16.8B**
Nova 1,1681,1647601.532C++0.0456.998%B**11.942%D61.3B**N/A19419h2.8B**4.9B**
M12 Kobalt-F 1,1781,1626551.774C+0.2025.155%B+8.176%C70A++1C18916.6h9.8B++38.9B++
V10 1,1631,1614832.404C0.8343.525%B+67.442%D*43.6B+N/A12826.6h2.2C*5B+
Sirius SX12 1,1641,1611,3540.857C+0.7224.148%C+20.93%B+32.9C*N/A14635.3h11.3B*46.8B+
Nyx VX31 1,1631,1601,1071.048C-0.5334.291%C+23.966%D22.2DN/A6252.2h4.6B*13.4B+
XM98 1,1611,1606161.883C+0.3140.734%B+63.362%D*37.1B++N/A12731.3h2.1B++5.1B++
Eidolon VE33 1,1691,1541,6060.719C0.8632.441%B*19.584%D-14C--N/A4682.4h7.8B+24.1B++
VA39 Spectre 1,1391,1372804.061A*2.4939.139%B**24.89%D*27.5C**N/A11041.4h4.5B*11.5B*
Comet VM2 1,3161,0821,1350.953C++0.6251.763%B**5.083%B+15.9B*3.4C12368h13.6B*26.3B*
NSX Masamune 1,1931,0501,1120.944C*0.6354.384%C-2.19%C++35.7B4.9D-11429.4h5.1B**9.4B*
Comet VM2 1,0398641,0740.804C0.7754.654%B**4.398%C++13.7C**2.8D*8762.9h17.1B*31.2B*
M60-G Bulldog 9678611316.573B+5.0043.918%B++1.974%D62.8B**7.7C+27713.7h5.6B+12.8B++
Proton II PPA-H 8337951246.411C-4.8441.54%B+N/A104.6B5C3377.6h8.8B+21.1B+
Saron Laser Cannon 1,1857754641.67C+0.1026.176%D--3.742%B**17.1B9.1C+24145.3h69.4B*265B++
M12 Kobalt 7537386611.182C+9.6116.083%C-19.106%C*70.3C++1.4D-28110.5h14.9B*92.9B
Auraxium Force-Blade 64563647,5500.013D1.5624.125%C--7.704%C++0.4DN/A11809.3h2.5D10.5C+
L-24R Spur 6456152372.595C--1.0234.955%D3.089%B**20.4D1D5630.2h19.5B+55.8B
Nemesis VSH9 1,1726141,0860.565C1.0169.054%B*2.769%C++12C10.9C+18151.2h6.9B+10.1B*
Saron HRB 1,1006071763.449C1.8750.369%B*1.647%C+19.9C--16.2C++63230.5h23.9C47.5C**
S1 1,1775898590.686C+0.8966.329%B**3.226%C**19.1C-19.1B*32330.8h6B+9.1B+
Auraxium Slasher 52952818,8880.028C+1.5533.59%C*10.796%C**0.9CN/A2595.1h2.1C**6.2B
Lancer VS22 1,5695281,1830.446C1.1364.978%B+N/A9.2D18.2B*21957.1h20.8C**32C**
MAX Punch 5024984,3310.115C+1.4652.865%B+N/A1.8C+N/A5270.8h1.6C++3.1C**
Proton II PPA 515498539.396C7.8226.61%B2.008%C+60C++2D-4858.3h9.7C++36.6B
Force-Blade 50149228,1880.017C+1.5647.738%A+N/A0.4CN/A21308.4h2.3B4.8B+
M60-A Bulldog 4804612717.074C++15.5048.663%C**2.386%C++44.8B+1.8D15310.3h3.6A7.4B**
NS-44L Blackhand 4604593211.43C*0.1451.433%B**55.556%B**23.2C+N/A6319.8h3.5B++6.8B*
NS-R3 Swarm 8414411,2990.339C-1.2462.715%CN/A6.2C5.6C7470.8h25B+39.9B+
V30-F Starfall 6424172831.473C+0.1065.899%B+N/A52.1A*28.1A+3078h12.3B++18.6B*
L105 Zephyr 4394164110.146C*8.5754.001%AN/A4160U230U11407400.1h4.3B**7.9A
M60-A Bulldog 3843722912.828C+11.2550.391%B+2.151%C+48.9B+1.6D-1977.6h3.5A+6.9B**
NS-10 Burster 6473714160.892C+0.6828.726%C+7.008%C+6.4C*4.7B++9558.2h106.3B++370B+
Orbital Strike Uplink 4263471347U345.43375%UN/A1735U395U70940.2h0.6T*0.2T*
Solstice VE3 3363333470.96C**0.6121.295%C12.613%D*11.9C--N/A21228h13.4B+62.7C*
NS-10 Burster 5553224160.774C-0.8028.69%C6.832%C*5.5C+4C++8658.1h121.5B++423.4B+
NSX-P Tanto 3012964480.661C0.9128.342%B+23.649%C19.9CN/A6514.9h14.4C*50.8B+
Lumine Edge 2602591,5890.163C*1.4142.705%A+13.514%C3.5CN/A1174.9h1.4C++3.3B+
Spear Anti-Vehicle Phalanx Turret 475256743.459D1.8874.534%M++N/A88.3M+75.5S12982.9h8.4C*11.3B*
The Slasher 2562569410.272S1.3044.513%B++9.375%C+8.8B**N/A2129.2h2.3C+5.1C+
NS CandyCannon 3000 2262266350.356C-1.2243.715%B++28.319%C-11.7C-N/A2719.3h6.6D*15.1C++
MANA Anti-Personnel Turret 2202201102N/A0.4313.332%UN/A2200UN/A10160200.1h20.4T*153.4T*
E540 Halberd 293203375.486C3.9148.783%C++2.463%C+40.6B*18C*13235h4.9B++10.1B++
VE-C Horizon 1911861950.954C0.6239.79%B*26.344%B28.2C--N/A676.6h15.9C++40B+
NS-AM7 Archer 2531756800.257D1.3264.385%B++9.714%D-4.3D1.9C--3940.5h24.5C38.1C+
Xiphos Anti-Personnel Phalanx Tower 1551551155A+153.4340.479%B**N/A1550SN/A69390.1h2.3B++5.7B++
M20 Basilisk 197154384.053B+2.4881.76%S10.39%A++8.2D--2.3D**15918.7h563.3T*689T
C150 Dalton 189125284.464C2.8942.502%BN/A31.3C+16D3994h5.1C11.9C++
Soldier Soaker 1171171180.992C+0.5839.852%B+30.769%A**46.8C+N/A2712.5h5.5B+13.8B++
M40 Fury 130117284.179C2.6027.462%D--4.274%M+33.4C--3.7D*3023.5h8.6B*31.2B+
Quasar VM1 110108641.688C++0.1112.28%D-20.37%B19.6CN/A3715.5h13.9B+113.6C+
CAS30 Tank Buster 2001043590.29D1.2838.746%DN/A2.3D--2.2D--4744.3h69.7C179.8C
Pulsar VS1 8787451.933B**0.3619.874%D14.943%D-16.7C--N/A5795.2h12.7B++63.8C++
G30 Walker 12474418.5A++16.9340.826%C+4.054%B+49.3B**33.3A++4881.5h150.2B++367.9B++
M60-G Bulldog 7768242.833D1.2632.67%C1.471%D-10.1D*1.3D*1436.7h8C+24.4C+
Spear Anti-Vehicle Phalanx Turret 12767233.5B+31.9363.701%B+N/A39.4C**35.3A4081.7h13.5C++21.1B+
CAS 14-E 7066154.4D2.8332.043%C+4.545%M+47.1C--2.9D--1841.4h33.1C+103.4C+
Rocklet Rifle 121661130.584C0.9956.696%B+N/A21.3D17.7D6023.1h36C*63.5B
Pelter Rocket Pod 6564512.8C11.2346.307%F1.563%B*58.2CN/A1331.1h11.3B*24.3B*
G30 Walker 956296.889B*5.3131.29%C+4.839%C**15.1C8C2534.1h192.9C*616.5C**
NSX-P Naginata 6261381.605C*0.0328.134%B**39.344%A+46.9C++N/A2761.3h9.5B**33.7B*
Betelgeuse 54-A 6060750.8D0.7726.973%C++26.667%C--33.3D--N/A12091.8h12.1D45C+
M12 Kobalt-H 6060134.615D-3.0413.393%F-25%A++75DN/A2140.8h14.6C*109.1D-
AP30 Shredder 12958193.053C1.4832.116%C1.724%C580U710U6940600.1h155F-482.6D**
Aphelion VEX-4H 8753331.606C0.0345.266%C+3.774%B29.4D18.9D7761.8h71C156.8C+
Aspis Anti-Aircraft Phalanx Turret 10753134.077C*2.5032.686%B**1.887%C+16.1B**16.4B**4113.3h114B**348.8B*
Vortex VM21 87521000.52D1.0553.761%A+1.923%D8C5.4C1556.5h45.9C+85.4B
M20 Basilisk 8152182.889C+1.3176.552%S3.846%D5D**2.8D*17610.5h811.2T*1059.7T*
M60-G Bulldog-H 565295.778C4.2040.122%C-N/A43.3D3.3D--1741.2h7.6D19C-
Vortex VM21 80511000.51C-1.0654.312%A+1.961%D-7.8C+4.5C1396.5h48.2C++88.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51545,16138.3h
Nano-Armor Kit4,4984,070,747480.7h
Skywall Shield Emitter12910.7h
Turret AI Module02530.7h
Structure Shield Module24571.1h
Repair Module66891.7h
Reinforcements Module0710.2h
Medical Applicator5212,3023.6h
Blast Wall122271h
Cortium Silo23630.9h
Spitfire Auto-Turret1897,3319.8h
Restoration Kit6500.1h
Hoplon Anti-Aircraft Phalanx Tower0850.3h
Xiphos Anti-Personnel Tower11460.5h
Bunker1940.8h
Rampart Wall85803h
VS Triumph Flare Gun11300.1h
Spear Anti-Vehicle Tower1890.4h
Welding Device01570h
Deconstruction Tool31,9780.2h
Recon Detection Device1,68248,003150.9h
Smoke Grenade06860.2h
Ammunition Package32112,81712.2h
Anti-Infantry MANA Turret741,8084.8h
Nano-Repair Grenade01420h
Hardlight Barrier398461.4h
Vehicle Gate92061.3h
Pillbox11510.8h
Orbital Strike Target Designator571092.6h
Infantry Tower81941.4h
Elysium Spawn Tube11670.9h
Spear Anti-Vehicle Turret2870.6h

Check the help document for the dictionary if you want to learn more about words used here.


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