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Primarch Conqueror FluttyMan[DIG] FluttyMan
VS BR 99

KDR: 1.56

Score: 143.1m

Last Seen: Dec 16th, 2018 3:54 PM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Miller - Outfit Leader of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 100): 20%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Light PPA VX29 Polaris Chaos Dual Photon Pods Lasher X2 Deimos VA29 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $505,404 MLG Score: 404
Fun Score: N/A
Cheeseburgers Flipped: 2064TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.147%22.724%6173299046,4230.730220.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.58%1.195B**0.326C**-2.004F--HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.506B+100.296C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.836%1.414%8625101723,693344827446.86953863%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.555%-0.17C-0.19C0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.693B+17.60.666B+31.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.206%1.399%6843101927,662781060573.54142457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.063%1.4A-0.795D--1.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.10.751B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.306%5.087%1371210104,443546411060.812992401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.43%1.131B**0.192C++1.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.432B32.30.174C++34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.456%64.381%1376101614,5128459131.71537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.18%1.112B**-0.183C-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+2.30.282C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.52%14.595%1376101622,06337181365.93251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%1.261A0.022C+-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.70.435B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
143.1m296.7%380 (22.8k)328 (19.7k)1.56468210,841134,7501.8137499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022791319.13%13.139%25103:1457

41% Engineer28% Heavy Assault22% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 7:10 PMJul 12th, 2014 2:05 PMDec 16th, 2018 10:35 AM (10h) (PST)Dec 16th, 2018 12:21 PM (8h) (PST)Dec 16th, 2018 11:54 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631723910.4840.3090.0641.6060.057404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,75110,34023,4112919496319,705

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7261.3h/302.6d 33,561 27,703 125,932 699.8k 15,217 14,402 25,021 245.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:10,000
Deaths:8,969
KDR:1.115
Accuracy:22.168% C
HSR:18.790% D
Lasher X2
C
Kills:7,537
Deaths:9,757
KDR:0.772
Accuracy:23.793% C
HSR:3.158% C-
VE-H Maw
B*
Kills:3,216
Deaths:2,736
KDR:1.175
Accuracy:29.794% B*
HSR:17.973% D--
NSX Naginata
C+
Kills:1,503
Deaths:1,676
KDR:0.897
Accuracy:20.979% C+
HSR:27.545% C+
Orion VS54
C
Kills:1,345
Deaths:1,030
KDR:1.306
Accuracy:19.518% C
HSR:19.554% D
SVA-88
B**
Kills:1,179
Deaths:1,028
KDR:1.147
Accuracy:28.999% B**
HSR:29.177% B+
Pulsar LSW
B+
Kills:1,178
Deaths:1,369
KDR:0.860
Accuracy:24.204% C**
HSR:28.099% B+
Betelgeuse 54-A
C**
Kills:60
Deaths:75
KDR:0.800
Accuracy:26.973% C**
HSR:26.667% C-
Kills:26,018
Deaths (as Heavy Assault):26,640
Deaths (to Heavy Assaults):32,759
KDR:0.97665
Kill Difference:622
Playtime:2,017.294 hours
Usage:28%
Score:36.857m
Score/min:305
Accuracy (listed only):24.553%
HSR (listed only):21.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
B+
Kills:7,867
Deaths:7,523
KDR:1.046
Accuracy:55.673% B+
HSR:14.326% C+
Deimos VA29
B*
Kills:7,344
Deaths:7,426
KDR:0.989
Accuracy:70.059% B*
HSR:15.332% C+
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
VE-LR Obelisk
B+
Kills:2,080
Deaths:505
KDR:4.119
Accuracy:36.303% B+
HSR:35.192% B
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D
Pulsar C
B*
Kills:1,610
Deaths:2,144
KDR:0.751
Accuracy:28.575% B*
HSR:22.671% C+
Phobos VX86
B+
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B+
HSR:11.642% D
NSX Tanto
B*
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B*
HSR:24.295% C+
Serpent VE92
B**
Kills:1,179
Deaths:1,613
KDR:0.731
Accuracy:28.128% B**
HSR:24.767% B*
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Eidolon VE33
B*
Kills:1,154
Deaths:1,606
KDR:0.719
Accuracy:32.441% B*
HSR:19.584% D-
Zenith VX-5
A
Kills:665
Deaths:739
KDR:0.900
Accuracy:31.994% A
HSR:23.158% C**
Solstice SF
C**
Kills:500
Deaths:1,182
KDR:0.423
Accuracy:24.384% C++
HSR:18.400% C**
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
Kills:32,432
Deaths (as Engineer):32,747
Deaths (to Engineers):30,424
KDR:0.99038
Kill Difference:315
Playtime:2,954.078 hours
Usage:41%
Score:64.364m
Score/min:363
Accuracy (listed only):39.492%
HSR (listed only):19.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
B+
Kills:7,867
Deaths:7,523
KDR:1.046
Accuracy:55.673% B+
HSR:14.326% C+
Deimos VA29
B*
Kills:7,344
Deaths:7,426
KDR:0.989
Accuracy:70.059% B*
HSR:15.332% C+
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D
Pulsar C
B*
Kills:1,610
Deaths:2,144
KDR:0.751
Accuracy:28.575% B*
HSR:22.671% C+
Phobos VX86
B+
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B+
HSR:11.642% D
NSX Tanto
B*
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B*
HSR:24.295% C+
Serpent VE92
B**
Kills:1,179
Deaths:1,613
KDR:0.731
Accuracy:28.128% B**
HSR:24.767% B*
VE-S Canis
B*
Kills:1,171
Deaths:1,099
KDR:1.066
Accuracy:31.878% B*
HSR:18.190% C
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
Eridani SX5
B*
Kills:999
Deaths:1,194
KDR:0.837
Accuracy:30.450% B*
HSR:20.521% C++
Zenith VX-5
A
Kills:665
Deaths:739
KDR:0.900
Accuracy:31.994% A
HSR:23.158% C**
Solstice SF
C**
Kills:500
Deaths:1,182
KDR:0.423
Accuracy:24.384% C++
HSR:18.400% C**
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
Kills:32,529
Deaths (as Light Assault):34,283
Deaths (to Light Assaults):18,598
KDR:0.94884
Kill Difference:1,754
Playtime:166.386 hours
Usage:2%
Score:2.851m
Score/min:286
Accuracy (listed only):38.212%
HSR (listed only):18.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:5,696
Deaths:2,044
KDR:2.787
Accuracy:45.674% B**
HSR:74.456% C
Parsec VX3-A
C
Kills:4,142
Deaths:1,666
KDR:2.486
Accuracy:40.780% C
HSR:65.210% F-
NS-30 Vandal
B+
Kills:1,914
Deaths:1,624
KDR:1.179
Accuracy:36.330% B+
HSR:20.115% D
NS-357 Underboss
B**
Kills:1,620
Deaths:2,226
KDR:0.728
Accuracy:44.585% B**
HSR:18.519% C
The Immortal
D
Kills:1,496
Deaths:1,870
KDR:0.800
Accuracy:30.508% D
HSR:23.529% D
Spiker
A
Kills:1,445
Deaths:1,640
KDR:0.881
Accuracy:37.854% A
HSR:24.706% B+
NSX Tomoe
B**
Kills:1,436
Deaths:1,398
KDR:1.027
Accuracy:34.522% B**
HSR:29.596% D
Cerberus
B*
Kills:1,436
Deaths:1,806
KDR:0.795
Accuracy:37.306% B*
HSR:18.802% C-
Ghost
B++
Kills:1,216
Deaths:1,168
KDR:1.041
Accuracy:42.913% B++
HSR:49.342% F-
Artemis VX26
B+
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:29.531% B+
HSR:24.248% C**
VE-S Canis
B*
Kills:1,171
Deaths:1,099
KDR:1.066
Accuracy:31.878% B*
HSR:18.190% C
Manticore SX40
A+
Kills:1,167
Deaths:1,238
KDR:0.943
Accuracy:38.589% A+
HSR:25.878% B+
Beamer VS3
B**
Kills:1,167
Deaths:1,041
KDR:1.121
Accuracy:34.614% B**
HSR:28.106% B*
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
V10
B+
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:43.525% B+
HSR:67.442% D*
XM98
B+
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:40.734% B+
HSR:63.362% D*
Nyx VX31
C++
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:34.291% C++
HSR:23.966% D
VA39 Spectre
B**
Kills:1,137
Deaths:280
KDR:4.061
Accuracy:39.139% B**
HSR:24.890% D*
Eridani SX5
B*
Kills:999
Deaths:1,194
KDR:0.837
Accuracy:30.450% B*
HSR:20.521% C++
NS-44L Blackhand
B**
Kills:450
Deaths:314
KDR:1.433
Accuracy:51.529% B**
HSR:56.222% B**
NS CandyCannon 3000
B+
Kills:226
Deaths:635
KDR:0.356
Accuracy:43.715% B+
HSR:28.319% C--
NS-AM7 Archer
B*
Kills:168
Deaths:644
KDR:0.261
Accuracy:64.230% B*
HSR:10.119% D-
Soldier Soaker
A*
Kills:117
Deaths:118
KDR:0.992
Accuracy:39.852% B++
HSR:30.769% A*
Kills:32,841
Deaths (as Infiltrator):26,828
Deaths (to Infiltrators):19,612
KDR:1.22413
Kill Difference:6,013
Playtime:1,605.414 hours
Usage:22%
Score:26.494m
Score/min:275
Accuracy (listed only):38.987%
HSR (listed only):33.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:4,577
Deaths:2,587
KDR:1.769
Accuracy:17.317% C*
HSR:23.247% B*
Cosmos VM3
B*
Kills:4,525
Deaths:2,584
KDR:1.751
Accuracy:17.821% C**
HSR:23.182% B*
Comet VM2
B**
Kills:1,061
Deaths:1,099
KDR:0.965
Accuracy:51.774% B**
HSR:4.995% B
Comet VM2
B**
Kills:841
Deaths:1,038
KDR:0.810
Accuracy:54.668% B**
HSR:4.518% C++
NS-10 Burster
C+
Kills:371
Deaths:416
KDR:0.892
Accuracy:28.729% C+
HSR:7.008% C+
NS-10 Burster
C*
Kills:322
Deaths:416
KDR:0.774
Accuracy:28.696% C+
HSR:6.832% C*
Quasar VM1
B
Kills:108
Deaths:64
KDR:1.688
Accuracy:12.280% D
HSR:20.370% B
Kills:11,805
Deaths (as MAX Suit):4,102
Deaths (to MAX Suits):8,455
KDR:2.87786
Kill Difference:7,703
Playtime:258.461 hours
Usage:4%
Score:6.173m
Score/min:398
Accuracy (listed only):30.184%
HSR (listed only):12.879%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:13,008
V. Kills:410 N/A
Deaths:1,768
KDR:7.357
Accuracy:42.881% C**
KPH:105.300 A++
VKPH:3.300 C+
Dual Photon Pods
B*
Kills:7,611
V. Kills:663 N/A
Deaths:824
KDR:9.237
Accuracy:59.206% B*
KPH:125.400 B*
VKPH:10.900 D
Maelstrom Turbo Laser
B+
Kills:2,195
V. Kills:1,165 188%
Deaths:1,499
KDR:1.464
Accuracy:29.015% C
KPH:20.600 B+
VKPH:10.900 C++
Hornet Missiles
B+
Kills:2,053
V. Kills:1,082 190%
Deaths:452
KDR:4.542
Accuracy:66.400% B+
KPH:68.100 C++
VKPH:35.900 C+
Saron Laser Cannon
B+
Kills:775
V. Kills:410 189%
Deaths:464
KDR:1.670
Accuracy:26.176% D--
KPH:17.100 B+
VKPH:9 C+
Kills:25,642 (15,978 + 0)
Deaths:5,007
KDR:5.121
VKDR:0.745
Vehicle Kills:3,730
Kill Difference:20,635
Playtime:366.544 hours
Usage:5%
Score:6.271m
Score/min:285
Piloting Accuracy:26.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:402
V. Kills:17 N/A
Deaths:39
KDR:10.308
Accuracy:53.623% A
KPH:1,447,200 U
VKPH:61,200 U
L-24R Spur
C-
Kills:300
V. Kills:24 N/A
Deaths:189
KDR:1.587
Accuracy:32.357% D-
KPH:11.500 D--
VKPH:0.900 C-
C150 Dalton
B+
Kills:114
V. Kills:55 204%
Deaths:27
KDR:4.222
Accuracy:42.676% B+
KPH:31.300 C+
VKPH:15.100 D
CAS30 Tank Buster
D
Kills:104
V. Kills:96 107%
Deaths:355
KDR:0.293
Accuracy:38.684% D
KPH:2.400 D--
VKPH:2.200 D*
Kills:920 (404 + 516)
Deaths:610
KDR:1.508
VKDR:0.315
Vehicle Kills:192
Kill Difference:310
Playtime:73.112 hours
Usage:1%
Score:0.371m
Score/min:85
Piloting Accuracy:38.684%
Gunner Accuracy:42.676%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:19,843
V. Kills:1,511 N/A
Deaths:1,429
KDR:13.886
Accuracy:55.311% B+
KPH:62 B**
VKPH:4.700 D
Supernova FPC
B+
Kills:6,253
V. Kills:4,108 152%
Deaths:1,283
KDR:4.874
Accuracy:55.057% C*
KPH:26.300 C**
VKPH:17.300 B+
Supernova PC
B**
Kills:1,566
V. Kills:428 365%
Deaths:167
KDR:9.377
Accuracy:55.191% B++
KPH:33.700 B**
VKPH:9.200 C**
Saron HRB
C++
Kills:605
V. Kills:492 123%
Deaths:175
KDR:3.457
Accuracy:50.333% B++
KPH:19.900 C-
VKPH:16.200 C++
Proton II PPA
B+
Kills:497
V. Kills:16 N/A
Deaths:53
KDR:9.377
Accuracy:26.594% B+
KPH:59.800 C++
VKPH:1.900 D--
E540 Halberd
B++
Kills:194
V. Kills:89 216%
Deaths:37
KDR:5.243
Accuracy:48.739% C++
KPH:39.400 B++
VKPH:18.100 C*
Kills:28,958 (27,662 + 1,296)
Deaths:3,144
KDR:9.211
VKDR:2.113
Vehicle Kills:6,644
Kill Difference:25,814
Playtime:647.509 hours
Usage:9%
Score:10.188m
Score/min:262
Driving Accuracy:55.191%
Gunner Accuracy:48.739%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:748
V. Kills:36 N/A
Deaths:120
KDR:6.233
Accuracy:40.813% B+
KPH:101.900 C*
VKPH:4.900 C
M12 Kobalt-H
D
Kills:59
V. Kills: N/A
Deaths:12
KDR:4.917
Accuracy:12.636% F-
KPH:78.200 D
VKPH:0 F
M60-G Bulldog-H
N/A
Kills:50
V. Kills:4 N/A
Deaths:9
KDR:5.556
Accuracy:39.069% N/A
KPH:43.900 N/A
VKPH:3.500 N/A
Aphelion VEX-4H
N/A
Kills:50
V. Kills:31 156%
Deaths:32
KDR:1.563
Accuracy:45.422% N/A
KPH:28.500 N/A
VKPH:17.600 N/A
Kills:907 (0 + 907)
Deaths:173
KDR:5.243
VKDR:0.410
Vehicle Kills:71
Kill Difference:734
Playtime:10.993 hours
Usage:0%
Score:0.244m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:45.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:836
V. Kills:100 N/A
Deaths:128
KDR:6.531
Accuracy:43.638% B+
KPH:62.600 B**
VKPH:7.500 C+
M12 Kobalt
C++
Kills:708
V. Kills:13 N/A
Deaths:65
KDR:10.892
Accuracy:15.911% C-
KPH:68.900 C++
VKPH:1.300 D-
M20 Basilisk
S
Kills:153
V. Kills:42 356%
Deaths:38
KDR:4.026
Accuracy:81.983% S
KPH:8.300 D--
VKPH:2.300 D**
M40 Fury
C-
Kills:117
V. Kills:13 N/A
Deaths:28
KDR:4.179
Accuracy:27.540% D--
KPH:33.700 C-
VKPH:3.700 D*
M60-G Bulldog
C
Kills:67
V. Kills:9 N/A
Deaths:23
KDR:2.913
Accuracy:32.946% C
KPH:10.600 D*
VKPH:1.400 D*
G30 Walker
C*
Kills:57
V. Kills:31 178%
Deaths:9
KDR:6.333
Accuracy:31.701% C*
KPH:15.900 C++
VKPH:8.700 C+
Kills:1,938 (0 + 1,938)
Deaths:291
KDR:6.660
VKDR:0.715
Vehicle Kills:208
Kill Difference:1,647
Playtime:55.489 hours
Usage:1%
Score:0.744m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:31.701%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:4,151
V. Kills:58 N/A
Deaths:1,855
KDR:2.238
Accuracy:45.160% B
KPH:97.800 A
VKPH:1.400 C--
M40 Fury-F
B*
Kills:2,848
V. Kills:599 475%
Deaths:1,922
KDR:1.482
Accuracy:50.224% C++
KPH:38.100 B*
VKPH:8 B
M12 Kobalt-F
A+
Kills:1,157
V. Kills:16 N/A
Deaths:648
KDR:1.785
Accuracy:25.261% B
KPH:71.800 A+
VKPH:1 C
V30-F Starfall
A**
Kills:415
V. Kills:224 184%
Deaths:259
KDR:1.602
Accuracy:66.295% B+
KPH:56.200 A**
VKPH:30.300 A++
Kills:8,571 (8,571 + 0)
Deaths:4,684
KDR:1.830
VKDR:0.192
Vehicle Kills:897
Kill Difference:3,887
Playtime:140.688 hours
Usage:2%
Score:1.743m
Score/min:206
Driving Accuracy:66.295%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:64
V. Kills:3 N/A
Deaths:14
KDR:4.571
Accuracy:31.097% C
KPH:47.300 D
VKPH:2.200 D*
Kills:64 (0 + 64)
Deaths:14
KDR:4.571
VKDR:0.214
Vehicle Kills:3
Kill Difference:50
Playtime:1.354 hours
Usage:0%
Score:0.013m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:31.097%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 21,35419,8431,42913.886C*12.3255.311%B+1.335%C62B**4.7D199320h2.4B**4.3B*
Light PPA 13,41813,0081,7687.357B5.7942.881%C**N/A105.2A++3.3C+289123.6h8.4B++19.6B+
VX29 Polaris 10,02910,0008,9691.115C0.4522.168%C18.79%D26.6DN/A76375.9h11.7C**52.6C*
Chaos 7,9147,8677,5231.046C0.5255.673%B+14.326%C+28.8D-N/A91273.4h3.1A5.7B**
Dual Photon Pods 8,2747,6118249.237B+7.6759.206%B*1.012%C-125.4B*10.9D41660.7h12.4B**21B**
Lasher X2 7,6467,5379,7570.772C0.7923.793%C3.158%C-26.1C+N/A81288.9h19.6C++82.2C++
Deimos VA29 7,4107,3447,4260.989C0.5870.059%B*15.332%C+31.3CN/A87234.5h1.9B*2.8B+
Supernova FPC 10,3616,2531,2834.874C+3.3155.057%C*1.503%D26.3C**17.3B+273237.4h5.2C**9.5B+
Parallax VX3 5,6975,6962,0442.787C+1.2245.674%B**74.456%C29.9C++N/A94190.2h2B+4.4B++
Cosmos VM3 4,6174,5772,5871.769C+0.2017.317%C*23.247%B*33.6B+N/A101136.2h11.5B++66.3B+
Cosmos VM3 4,5604,5252,5841.751C+0.1917.821%C**23.182%B*33.3B+N/A99136h11.9B*66.9C**
S12 Renegade 4,2094,1511,8552.238C+0.6745.16%B4.264%C97.9A1.4C--23542.4h2.5B*5.6B++
Parsec VX3-A 4,1474,1421,6662.486D0.9240.78%C65.21%F-39.1C--N/A96105.9h2.1D5.1C
Tank Mine 5,8363,7691,4432.612C++1.0532.256%C+N/A107.7C++59.1C+98835h1.7B+5.3B+
Proximity Mine 3,6333,6281,2033.016C1.4547.988%B++N/A142.3B+N/A40325.5h1.7B+3.6B*
C-4 ARX 4,3633,4542,2131.561C0.0027.719%B+N/A115.1C+30.3C67430h1.1B+4B+
VE-H Maw 3,2553,2162,7361.175C0.3929.794%B*17.973%D--43.1C+N/A13274.6h10.6C*35.6B+
NS Decimator 4,1702,9094,3860.663C0.9062.52%C*2.338%C+22.3D9.7D185130.3h4.6C*7.4B
M40 Fury-F 3,4472,8481,9221.482C+0.0850.224%C++N/A38.1B*8B18174.8h8.6B+17.2B+
Pandora VX25 2,4912,4801,9521.27C*0.2948.407%B*17.903%B++44.2BN/A13556.1h3.5B*7.3B*
Maelstrom Turbo Laser 3,3602,1951,4991.464C+0.1029.015%C4.51%B**20.6B+10.9C++148106.8h69.7B++240.3B+
Sticky Grenade 2,1152,08912089N/A2,087.4461.6%B**N/A1305.6B*16.3B+42301.6h1.6B++2.6B++
VE-LR Obelisk 2,0982,0805054.119A2.5536.303%B+35.192%B66.9A+N/A14731.1h4.8B*13.2B*
Hornet Missiles 3,1352,0534524.542C+2.9866.4%B+1.023%D68.2C++35.9C+56030.1h8.8B13.2B+
NS-30 Vandal 1,9231,9141,6241.179C0.3936.33%B+20.115%D32.8CN/A10958.3h5.2B+14.4B+
Frag Grenade 1,9001,88611886N/A1,884.4457.47%A++N/A1047.8A*7.8C++42351.8h2.2A+3.8A
Thanatos VE70 1,7721,7652,1690.814C+0.7547.291%B*12.238%D13.1DN/A50134.9h3.6B**7.7B*
C-4 2,4041,7641,0071.752C**0.1933.672%A+N/A126.9B**46B**154213.9h1.2B+3.5B*
NS-357 Underboss 1,6231,6202,2260.728C0.8444.585%B**18.519%C27.6CN/A8458.7h4.9D10.9C**
Pulsar C 1,6321,6102,1440.751C0.8128.575%B*22.671%C+14.6DN/A61110.5h12.5C+43.7B
Supernova PC 1,9941,5661679.377B+7.8155.191%B++1.788%C-33.8B**9.2C**26746.4h3.9B*7.1B**
NSX Naginata 1,5201,5031,6760.897C-0.6720.979%C+27.545%C+32.8CN/A10345.8h11.3B53.8C**
The Immortal 1,5071,4961,8700.8C-0.7630.508%D23.529%D24.3DN/A6661.5h9.1C--29.7D
Spiker 1,4511,4451,6400.881C+0.6837.854%A24.706%B+33.2C+N/A7443.5h8.6C*22.8B+
Phobos VX86 1,4441,4431,6030.9C0.6662.933%B+11.642%D23.7DN/A8260.9h2.2B+3.5B+
NSX Tomoe 1,4441,4361,3981.027C0.5434.522%B**29.596%D32.1CN/A8444.8h12.6B+36.5B++
Cerberus 1,4471,4361,8060.795C0.7737.306%B*18.802%C-32.1C+N/A8244.7h6.8C18.3B
NSX Tanto 1,4081,3831,2121.141C+0.4230.351%B*24.295%C+39.6BN/A9534.9h11.7B+38.6B
Orion VS54 1,3461,3451,0301.306C+0.2619.518%C19.554%D25.3CN/A18053.2h12.2B62.5C++
NSX Amaterasu 1,2671,26020,0510.063C**1.5037.656%B+15.318%C+1.6CN/A4766.3h2.9C++7.6B+
Ghost 1,2181,2161,1681.041C-0.5242.913%B++49.342%F-24.1DN/A10250.5h2.3C++5.5B
Artemis VX26 1,2011,1961,2630.947C0.6229.531%B+24.248%C**24C-N/A7049.9h10.2B++34.4B++
Serpent VE92 1,2051,1791,6130.731C0.8328.128%B**24.767%B*18.6C-N/A7663.5h14.2C+50.5B
SVA-88 1,1971,1791,0281.147C0.4228.999%B**29.177%B+52.2BN/A19722.6h11.8C++40.8B+
Pulsar LSW 1,2031,1781,3690.86C--0.7024.204%C**28.099%B+33.7CN/A12335h12.9C+53.4C*
VE-S Canis 1,1821,1711,0991.066C+0.5031.878%B*18.19%C35.8C+N/A8832.7h9.7B++30.4B+
VX6-7 1,1881,1691,5180.77C0.7928.705%B*23.61%B+20.5C-N/A6757h12.8C++44.4B+
Manticore SX40 1,1731,1671,2380.943C+0.6238.589%A+25.878%B+47.6B*N/A10724.5h6.5B+16.8B*
Beamer VS3 1,1691,1671,0411.121B+0.4434.614%B**28.106%B*49.7AN/A14323.5h7.4B+21.5C**
The Kraken 1,6821,1661,7870.652D-0.9163.129%C*1.458%C--20.5D-9.1C-12657h5.3D--8.4C--
Nova 1,1681,1647601.532C*0.0356.998%B**11.942%D61.3B**N/A19419h2.8B**4.9B**
Sirius SX12 1,1641,1611,3540.857C+0.7124.148%C+20.93%B+32.9C**N/A14535.3h11.3B*46.8B+
V10 1,1631,1614832.404C0.8443.525%B+67.442%D*43.6B+N/A12726.6h2.2C*5B+
XM98 1,1611,1606161.883C+0.3240.734%B+63.362%D*37.1B++N/A12631.3h2.1B++5.1B++
Nyx VX31 1,1631,1601,1071.048C0.5234.291%C++23.966%D22.2DN/A6152.2h4.6B+13.4B+
M12 Kobalt-F 1,1731,1576481.785C+0.2225.261%B8.038%C71.9A+1C19416.1h9.8B*38.8B++
Eidolon VE33 1,1691,1541,6060.719C0.8532.441%B*19.584%D-14C--N/A4582.4h7.8B+24.1B++
VA39 Spectre 1,1391,1372804.061A++2.5039.139%B**24.89%D*27.5B+N/A10941.4h4.5B*11.5B*
Comet VM2 1,2901,0611,0990.965C++0.6051.774%B**4.995%B16.1B*3.5C12466h13.4B**25.9B*
NSX Masamune 1,1931,0501,1120.944C++0.6254.384%C2.19%C++35.7C**4.9D11329.4h5.1B*9.4B*
Eridani SX5 1,0169991,1940.837C0.7330.45%B*20.521%C++28.1C+N/A8835.5h11.9C*38.9B+
Comet VM2 1,0118411,0380.81C0.7554.668%B**4.518%C++13.8B2.8D*8860.9h16.9B*31B*
M60-G Bulldog 9368361286.531B4.9743.638%B+2.033%D62.4B**7.5C+27713.4h5.5B++12.7B++
Saron Laser Cannon 1,1857754641.67C+0.1126.176%D--3.742%B*17.1B+9.1C+23945.3h69.4B*265B++
Proton II PPA-H 7847481206.233C-4.6740.813%B+N/A102.5C**4.9C3177.3h8.7B+21.3B+
M12 Kobalt 7217086510.892C+9.3315.911%C-19.35%C**68.7C++1.3D-27610.3h15B*94B
Zenith VX-5 6766657390.9C0.6631.994%A23.158%C**29C+N/A9222.9h11.9B+37.2B++
Auraxium Force-Blade 64563647,4980.013D1.5524.125%C-7.704%C++0.4DN/A11807.4h2.5C--10.5C+
Nemesis VSH9 1,1726141,0860.565C1.0069.054%B*2.769%C++12C10.9C++18051.2h6.9B+10.1B*
Saron HRB 1,0976051753.457C1.8950.333%B++1.653%C+19.9C-16.2C++62630.4h23.8C+47.4B
S1 1,1775898590.686C+0.8866.329%B**3.226%C*19.1C-19.1B**31930.8h6B+9.1B+
Lancer VS22 1,5695281,1830.446C1.1264.978%B+N/A9.2D18.2B**21857.1h20.8C**32B
Solstice SF 5065001,1820.423D1.1424.384%C++18.4%C**16.7CN/A7430h11.8C++48.6C**
Proton II PPA 513497539.377C7.8126.594%B+2.012%C+59.9C++1.9D--4758.3h9.8C++36.7B+
Force-Blade 50149228,1880.017C+1.5547.738%A+N/A0.4CN/A21308.3h2.3B+4.8B+
MAX Punch 4884844,1960.115C+1.4552.488%BN/A1.8C++N/A5262.8h1.6C++3.1C*
Auraxium Slasher 47847714,8740.032C+1.5335.016%B+11.74%C**1CN/A2457.5h2.1C**6.1C**
M60-A Bulldog 4804612717.074C++15.5148.663%C**2.386%C++45.2B+1.9D15410.2h3.6B**7.4B**
NS-44L Blackhand 4514503141.433C**0.1351.529%B**56.222%B**23.1C+N/A6219.5h3.5B++6.8B++
V30-F Starfall 6394152591.602C+0.0466.295%B+N/A56.1A**30.3A++3297.4h11.9B++17.9B*
NS-R3 Swarm 7834041,2590.321C--1.2462.496%C+N/A5.9C5.5C7168.7h26.1B+41.8B+
L105 Zephyr 4194023910.308C*8.7453.623%AN/A4020U170U10577400.1h4.1A7.7A
M60-A Bulldog 3843722912.828C+11.2650.59%B+2.151%C+48.9B+1.6D1987.6h3.5B**6.8B**
NS-10 Burster 6473714160.892C+0.6728.729%C+7.008%C+6.4C**4.7B++9458.2h106.3B++369.8B+
Solstice VE3 3363333470.96C**0.6021.295%C12.613%D*11.9C-N/A20728h13.4B+62.7C*
NS-10 Burster 5553224160.774C-0.7928.696%C+6.832%C*5.5C+4C++8658.1h121.4B++423.2B+
Orbital Strike Uplink 3893161316U314.44350.877%UN/A1580U365U68660.2h0.6T*0.2T*
L-24R Spur 3243001891.587D-0.0232.357%D-2.333%C*11.5D--N/A3226h24C**74.1C*
NSX-P Tanto 3012964480.661C0.9028.342%B+23.649%C19.9CN/A6214.9h14.4C**50.8B+
The Slasher 2562569410.272S1.2944.513%B++9.375%C8.8B*N/A2129.2h2.3C+5.1C**
Spear Anti-Vehicle Phalanx Turret 462247733.384D1.8274.617%M++N/A85.2M+74.1S13062.9h8.5C*11.4B**
Lumine Edge 2392391,4790.162C**1.4042.604%A+13.389%C-3.6CN/A1167.1h1.4C++3.3B+
NS CandyCannon 3000 2262266350.356C-1.2143.715%B+28.319%C--11.7CN/A2719.3h6.6D-15.1C++
MANA Anti-Personnel Turret 2202201102N/A0.4413.332%UN/A2200UN/A9995600.1h20.4T*153.4T*
E540 Halberd 283194375.243C3.6848.739%C++2.577%C+39.6B*18.2C*12024.9h5B++10.2B++
NS-AM7 Archer 2431686440.261D1.3064.23%B*10.119%D-4.4D2C3937.8h22.9C+35.6C++
Xiphos Anti-Personnel Phalanx Tower 1551551155A*153.4440.479%B**N/A1550SN/A69390.1h2.3B+5.7B+
M20 Basilisk 195153384.026B+2.4681.983%S10.458%A++8.3D--2.3D**15518.5h566T*690.4T
Soldier Soaker 1171171180.992C+0.5739.852%B++30.769%A*46.8C+N/A2712.5h5.5B+13.8B++
M40 Fury 130117284.179C2.6127.54%D--4.274%M+33.4C-3.7D*3063.5h8.6B**31.1B+
C150 Dalton 169114274.222C2.6642.676%B+N/A31.7C+15.3D4143.6h5C+11.7C*
Quasar VM1 110108641.688C++0.1212.28%D20.37%B19.6CN/A3635.5h13.9B+113.6C+
CAS30 Tank Buster 2001043550.293D1.2738.684%DN/A2.4D--2.2D*4843.4h67.5C+174.6C
Pulsar VS1 8787451.933B**0.3719.874%D14.943%D-16.7C-N/A5605.2h12.7B++63.8C*
G30 Walker 12071417.75A++16.1940.713%C+4.225%B+47.3B*32.7A++4801.5h154.1B+378.5B++
Spear Anti-Vehicle Phalanx Turret 12767233.5B+31.9463.701%B++N/A39.4C++35.3C**4081.7h13.5C++21.1B+
M60-G Bulldog 7667232.913C-1.3532.946%C1.493%D-10.6D*1.4D*1516.3h8C+24.4C+
CAS 14-E 6764144.571D3.0131.097%C4.688%M++45.7D2.1D*1591.4h31.5C++101.3C+
Betelgeuse 54-A 6060750.8D0.7626.973%C**26.667%C-33.3D-N/A11391.8h12.1D45C+
M12 Kobalt-H 5959124.917D3.3512.636%F-25.424%A++73.8DN/A2100.8h13.8B+109.5D-
G30 Walker 885796.333B*4.7731.701%C*5.263%B+15.8C+8.6C+2743.6h194.6C**614B+
Pelter Rocket Pod 5554510.8C9.2444.317%F1.852%B**54C1F1231h11.4B*25.7B*
Aspis Anti-Aircraft Phalanx Turret 10753134.077C**2.5132.321%B**1.887%C+16.6B**16.9B**4143.2h111.5B**344.8B*
M60-G Bulldog-H 545095.556C3.9939.069%C--N/A45.5D3.6D--1741.1h7.2D18.5C-
Aphelion VEX-4H 8150321.563C0.0045.422%C+4%B+27.8D17.2D-7821.8h71.8C158.2C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6500.1h
Nano-Armor Kit4,3853,937,248463.4h
Spawn Beacon50243,34837.1h
Turret AI Module02460.7h
Repair Module66761.7h
Structure Shield Module24501.1h
Cortium Silo03560.9h
Skywall Shield Emitter12850.7h
Reinforcements Module0700.2h
Medical Applicator4811,0473.5h
Blast Wall122201h
VS Triumph Flare Gun11300.1h
Deconstruction Tool31,9780.2h
Spear Anti-Vehicle Tower1870.4h
Spitfire Auto-Turret1746,8629.2h
Bunker1900.8h
Rampart Wall85712.9h
Hoplon Anti-Aircraft Phalanx Tower0810.2h
Xiphos Anti-Personnel Tower11430.5h
Ammunition Package31312,25811.8h
Anti-Infantry MANA Turret741,8084.8h
Pillbox11470.7h
Elysium Spawn Tube11600.9h
Orbital Strike Target Designator53952.5h
Vehicle Gate92011.2h
Infantry Tower81881.4h
Spear Anti-Vehicle Turret2860.6h
Nano-Repair Grenade0980h
Hardlight Barrier387371.2h
Recon Detection Device1,62446,320145.3h
Smoke Grenade06860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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