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Paragon Conqueror FluttyMan[DIG] FluttyMan
VS BR 229

KDR: 1.58

Score: 153m

Last Seen: Nov 11th, 2019 6:00 PM
- OFFLINE - 622.1 hour(s)

Prestige 1, Battle Rank 100 (229 total) - Vanu Sovereignty on Miller - Outfit Leader of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 900
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Light PPA VX29 Polaris Dual Photon Pods Chaos Deimos VA29 Lasher X2 Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $517,914 MLG Score: 414
Fun Score: N/A
Cheeseburgers Flipped: 2064TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.385%23.124%63333119450,2250.7458310.833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.503%1.2B**0.326C**-1.869F-HEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.507B+100.297C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.198%1.361%8995122225,281356428347.09343892%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.617%-0.116C+-0.202C0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.705B++17.30.674B+30.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.433%1.321%7113122429,971818366293.66259452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.095%1.396A-0.78D--1.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.854B*3.10.751B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.565%4.991%1491412134,809571311630.841764413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.053%1.325A0.121C+2.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.80.321C*41.3-0.027C+40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.458%64.38%1496122114,5178919131.62747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%1.128B**-0.171C-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.461B+2.30.288C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.63%14.611%1496122122,45539811455.64054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.348%1.245B**-0.022C+-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.70.437B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 900
153m316.9%388 (23.3k)334 (20k)1.57864224,410142,1541.82721229 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227854019.285%13.1%25303:1461

41% Engineer26% Heavy Assault22% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 7:10 PMJul 12th, 2014 2:05 PMDec 5th, 2019 7:58 PM (2d) (PST)Nov 11th, 2019 2:01 PM (26d) (PST)Nov 11th, 2019 2:00 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631723910.4900.3100.0641.7340.057414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,78010,31923,46129194104320,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7635.3h/318.1d 35,335 29,398 135,342 794.4k 16,010 15,192 26,260 257.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:10,000
Deaths:8,969
KDR:1.115
Accuracy:22.168% C
HSR:18.790% D
VE-H Maw
B++
Kills:3,580
Deaths:3,150
KDR:1.137
Accuracy:29.365% B++
HSR:18.184% D-
NSX Naginata
C+
Kills:1,546
Deaths:1,722
KDR:0.898
Accuracy:20.922% C
HSR:27.684% C+
Orion VS54
C
Kills:1,345
Deaths:1,030
KDR:1.306
Accuracy:19.518% C
HSR:19.554% D
SVA-88
B**
Kills:1,179
Deaths:1,028
KDR:1.147
Accuracy:28.999% B**
HSR:29.177% B+
Pulsar LSW
B+
Kills:1,178
Deaths:1,369
KDR:0.860
Accuracy:24.204% C++
HSR:28.099% B+
NSX-P Naginata
A
Kills:61
Deaths:38
KDR:1.605
Accuracy:28.134% B**
HSR:39.344% A
Betelgeuse 54-A
C++
Kills:60
Deaths:75
KDR:0.800
Accuracy:26.973% C++
HSR:26.667% D
Kills:18,949
Deaths (as Heavy Assault):17,381
Deaths (to Heavy Assaults):32,759
KDR:1.09021
Kill Difference:1,568
Playtime:2,017.294 hours
Usage:26%
Score:36.857m
Score/min:305
Accuracy (listed only):25.035%
HSR (listed only):25.937%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
C*
Kills:7,952
Deaths:7,611
KDR:1.045
Accuracy:55.667% C*
HSR:14.349% C
Deimos VA29
B*
Kills:7,651
Deaths:7,713
KDR:0.992
Accuracy:70.157% B*
HSR:15.331% C
VE-LR Obelisk
B+
Kills:3,064
Deaths:672
KDR:4.560
Accuracy:35.307% B+
HSR:34.824% B
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D-
Pulsar C
B*
Kills:1,666
Deaths:2,231
KDR:0.747
Accuracy:28.907% B*
HSR:22.929% C+
Phobos VX86
B
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B
HSR:11.642% D
NSX Tanto
B++
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B++
HSR:24.295% C+
Serpent VE92
B*
Kills:1,240
Deaths:1,671
KDR:0.742
Accuracy:28.122% B*
HSR:24.839% B*
Solstice SF
B**
Kills:1,203
Deaths:1,968
KDR:0.611
Accuracy:27.395% B+
HSR:22.943% B**
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B**
HSR:28.340% B**
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Eidolon VE33
B++
Kills:1,154
Deaths:1,606
KDR:0.719
Accuracy:32.441% B++
HSR:19.584% D-
VE-C Horizon
B*
Kills:742
Deaths:893
KDR:0.831
Accuracy:40.321% B*
HSR:20.620% C-
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
Kills:35,880
Deaths (as Engineer):35,653
Deaths (to Engineers):31,709
KDR:1.00637
Kill Difference:227
Playtime:3,137.642 hours
Usage:41%
Score:69.483m
Score/min:369
Accuracy (listed only):39.631%
HSR (listed only):20.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
C*
Kills:7,952
Deaths:7,611
KDR:1.045
Accuracy:55.667% C*
HSR:14.349% C
Deimos VA29
B*
Kills:7,651
Deaths:7,713
KDR:0.992
Accuracy:70.157% B*
HSR:15.331% C
Pandora VX25
B*
Kills:2,480
Deaths:1,952
KDR:1.270
Accuracy:48.407% B*
HSR:17.903% B++
Thanatos VE70
B*
Kills:1,765
Deaths:2,169
KDR:0.814
Accuracy:47.291% B*
HSR:12.238% D-
Pulsar C
B*
Kills:1,666
Deaths:2,231
KDR:0.747
Accuracy:28.907% B*
HSR:22.929% C+
VE-S Canis
B*
Kills:1,470
Deaths:1,443
KDR:1.019
Accuracy:31.793% B*
HSR:17.143% C
Phobos VX86
B
Kills:1,443
Deaths:1,603
KDR:0.900
Accuracy:62.933% B
HSR:11.642% D
NSX Tanto
B++
Kills:1,383
Deaths:1,212
KDR:1.141
Accuracy:30.351% B++
HSR:24.295% C+
Serpent VE92
B*
Kills:1,240
Deaths:1,671
KDR:0.742
Accuracy:28.122% B*
HSR:24.839% B*
Solstice SF
B**
Kills:1,203
Deaths:1,968
KDR:0.611
Accuracy:27.395% B+
HSR:22.943% B**
MKV Suppressed
B**
Kills:1,180
Deaths:1,110
KDR:1.063
Accuracy:31.211% B**
HSR:26.186% B**
Zenith VX-5
B**
Kills:1,175
Deaths:1,279
KDR:0.919
Accuracy:31.086% B**
HSR:28.340% B**
Eridani SX5
B*
Kills:1,174
Deaths:1,357
KDR:0.865
Accuracy:30.393% B*
HSR:21.635% C*
VX6-7
B*
Kills:1,169
Deaths:1,518
KDR:0.770
Accuracy:28.705% B*
HSR:23.610% B+
Nova
B**
Kills:1,164
Deaths:760
KDR:1.532
Accuracy:56.998% B**
HSR:11.942% D
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
VE-C Horizon
B*
Kills:742
Deaths:893
KDR:0.831
Accuracy:40.321% B*
HSR:20.620% C-
Solstice VE3
C
Kills:333
Deaths:347
KDR:0.960
Accuracy:21.295% C
HSR:12.613% D*
NSX-P Tanto
B+
Kills:296
Deaths:448
KDR:0.661
Accuracy:28.342% B+
HSR:23.649% C
Kills:36,647
Deaths (as Light Assault):38,639
Deaths (to Light Assaults):19,698
KDR:0.94845
Kill Difference:1,992
Playtime:212.253 hours
Usage:3%
Score:4.214m
Score/min:331
Accuracy (listed only):38.080%
HSR (listed only):19.639%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:5,696
Deaths:2,044
KDR:2.787
Accuracy:45.674% B**
HSR:74.456% C
Parsec VX3-A
C
Kills:4,142
Deaths:1,666
KDR:2.486
Accuracy:40.780% C
HSR:65.210% F--
NS-30 Vandal
B+
Kills:1,914
Deaths:1,624
KDR:1.179
Accuracy:36.330% B+
HSR:20.115% D-
NS-357 Underboss
B*
Kills:1,620
Deaths:2,226
KDR:0.728
Accuracy:44.585% B*
HSR:18.519% C-
The Immortal
D
Kills:1,596
Deaths:2,103
KDR:0.759
Accuracy:30.773% D
HSR:24.060% D
VE-S Canis
B*
Kills:1,470
Deaths:1,443
KDR:1.019
Accuracy:31.793% B*
HSR:17.143% C
Spiker
B**
Kills:1,447
Deaths:1,651
KDR:0.876
Accuracy:37.879% B**
HSR:24.672% B+
Cerberus
B++
Kills:1,446
Deaths:1,816
KDR:0.796
Accuracy:37.318% B++
HSR:18.672% C--
NSX Tomoe
B**
Kills:1,436
Deaths:1,398
KDR:1.027
Accuracy:34.522% B**
HSR:29.596% D
Ghost
B+
Kills:1,221
Deaths:1,172
KDR:1.042
Accuracy:42.940% B+
HSR:49.386% F-
Artemis VX26
B+
Kills:1,196
Deaths:1,263
KDR:0.947
Accuracy:29.531% B+
HSR:24.248% C*
MKV Suppressed
B**
Kills:1,180
Deaths:1,110
KDR:1.063
Accuracy:31.211% B**
HSR:26.186% B**
Eridani SX5
B*
Kills:1,174
Deaths:1,357
KDR:0.865
Accuracy:30.393% B*
HSR:21.635% C*
Beamer VS3
B**
Kills:1,167
Deaths:1,041
KDR:1.121
Accuracy:34.616% B**
HSR:28.106% B++
Manticore SX40
A
Kills:1,167
Deaths:1,238
KDR:0.943
Accuracy:38.589% A
HSR:25.878% B+
Sirius SX12
B+
Kills:1,161
Deaths:1,354
KDR:0.857
Accuracy:24.148% C+
HSR:20.930% B+
V10
B+
Kills:1,161
Deaths:483
KDR:2.404
Accuracy:43.525% B+
HSR:67.442% D*
XM98
B+
Kills:1,160
Deaths:616
KDR:1.883
Accuracy:40.734% B+
HSR:63.362% D*
Nyx VX31
C+
Kills:1,160
Deaths:1,107
KDR:1.048
Accuracy:34.291% C+
HSR:23.966% D
VA39 Spectre
A
Kills:1,137
Deaths:280
KDR:4.061
Accuracy:39.139% A
HSR:24.890% D*
NS-44L Blackhand
B**
Kills:459
Deaths:323
KDR:1.421
Accuracy:51.414% B**
HSR:55.556% B**
NS CandyCannon 3000
B++
Kills:226
Deaths:635
KDR:0.356
Accuracy:43.715% B++
HSR:28.319% C
NS-AM7 Archer
B++
Kills:177
Deaths:688
KDR:0.257
Accuracy:64.297% B++
HSR:9.605% D-
Soldier Soaker
A*
Kills:151
Deaths:158
KDR:0.956
Accuracy:42.843% B**
HSR:26.490% A*
Kills:34,664
Deaths (as Infiltrator):28,796
Deaths (to Infiltrators):20,702
KDR:1.20378
Kill Difference:5,868
Playtime:1,694.935 hours
Usage:22%
Score:28.562m
Score/min:281
Accuracy (listed only):38.793%
HSR (listed only):32.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:4,844
Deaths:2,719
KDR:1.782
Accuracy:17.405% C+
HSR:22.977% B*
Cosmos VM3
B**
Kills:4,756
Deaths:2,716
KDR:1.751
Accuracy:17.886% C+
HSR:23.171% B**
Comet VM2
B**
Kills:1,082
Deaths:1,135
KDR:0.953
Accuracy:51.763% B**
HSR:5.083% B+
Comet VM2
B**
Kills:864
Deaths:1,074
KDR:0.804
Accuracy:54.654% B**
HSR:4.398% C++
NS-10 Burster
C+
Kills:371
Deaths:416
KDR:0.892
Accuracy:28.726% C+
HSR:7.008% C+
NS-10 Burster
C*
Kills:322
Deaths:416
KDR:0.774
Accuracy:28.690% C
HSR:6.832% C*
Quasar VM1
C**
Kills:108
Deaths:64
KDR:1.688
Accuracy:12.280% D
HSR:20.370% C**
Vortex VM21
A+
Kills:54
Deaths:100
KDR:0.540
Accuracy:53.879% A+
HSR:1.852% D
Vortex VM21
A+
Kills:52
Deaths:100
KDR:0.520
Accuracy:54.268% A+
HSR:1.923% D-
Kills:12,453
Deaths (as MAX Suit):4,370
Deaths (to MAX Suits):8,455
KDR:2.84966
Kill Difference:8,083
Playtime:258.461 hours
Usage:3%
Score:6.173m
Score/min:398
Accuracy (listed only):35.505%
HSR (listed only):10.402%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:13,884
V. Kills:440 N/A
Deaths:1,912
KDR:7.262
Accuracy:42.766% C*
KPH:105.300 A++
VKPH:3.300 C+
Dual Photon Pods
B*
Kills:8,280
V. Kills:702 N/A
Deaths:862
KDR:9.606
Accuracy:59.602% B*
KPH:130.600 B*
VKPH:11.100 D
Maelstrom Turbo Laser
C*
Kills:2,238
V. Kills:1,186 189%
Deaths:1,517
KDR:1.475
Accuracy:29.109% C
KPH:20.600 C*
VKPH:10.900 C+
Hornet Missiles
B+
Kills:2,061
V. Kills:1,086 190%
Deaths:452
KDR:4.560
Accuracy:66.416% B+
KPH:68.300 C++
VKPH:36 C+
Saron Laser Cannon
B
Kills:775
V. Kills:410 189%
Deaths:464
KDR:1.670
Accuracy:26.176% D--
KPH:17.100 B
VKPH:9 C+
Kills:27,238 (16,897 + 0)
Deaths:5,207
KDR:5.231
VKDR:0.734
Vehicle Kills:3,824
Kill Difference:22,031
Playtime:379.408 hours
Usage:5%
Score:6.551m
Score/min:288
Piloting Accuracy:26.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C-
Kills:696
V. Kills:32 N/A
Deaths:245
KDR:2.841
Accuracy:35.730% C-
KPH:22.200 D
VKPH:1 D
L105 Zephyr
U
Kills:416
V. Kills:23 N/A
Deaths:41
KDR:10.146
Accuracy:53.968% A+
KPH:1,497,600 U
VKPH:82,800 U
C150 Dalton
B+
Kills:125
V. Kills:64 192%
Deaths:28
KDR:4.464
Accuracy:42.502% B+
KPH:30.900 C
VKPH:15.800 D
CAS30 Tank Buster
D
Kills:104
V. Kills:96 107%
Deaths:362
KDR:0.287
Accuracy:38.839% D
KPH:2.300 D--
VKPH:2.100 D--
AP30 Shredder
U
Kills:58
V. Kills:71 81%
Deaths:19
KDR:3.053
Accuracy:32.116% C
KPH:208,800 U
VKPH:255,600 U
Kills:1,399 (800 + 599)
Deaths:695
KDR:2.013
VKDR:0.412
Vehicle Kills:286
Kill Difference:704
Playtime:80.368 hours
Usage:1%
Score:0.520m
Score/min:108
Piloting Accuracy:38.839%
Gunner Accuracy:32.116%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:20,892
V. Kills:1,595 N/A
Deaths:1,498
KDR:13.947
Accuracy:55.342% B+
KPH:62.900 B**
VKPH:4.800 D
Supernova FPC
B+
Kills:7,511
V. Kills:4,595 163%
Deaths:1,431
KDR:5.249
Accuracy:55.592% C*
KPH:29.200 C**
VKPH:17.800 B+
Supernova PC
B**
Kills:1,568
V. Kills:429 365%
Deaths:169
KDR:9.278
Accuracy:55.220% B++
KPH:33.700 B**
VKPH:9.200 C++
Saron HRB
C++
Kills:608
V. Kills:494 123%
Deaths:176
KDR:3.455
Accuracy:50.369% B*
KPH:19.900 C-
VKPH:16.200 C++
Proton II PPA
B
Kills:498
V. Kills:17 N/A
Deaths:53
KDR:9.396
Accuracy:26.610% B
KPH:59.900 C++
VKPH:2 D-
E540 Halberd
B*
Kills:205
V. Kills:91 223%
Deaths:38
KDR:5.395
Accuracy:48.871% C*
KPH:40.100 B*
VKPH:17.800 B
Kills:31,282 (29,971 + 1,311)
Deaths:3,365
KDR:9.296
VKDR:2.146
Vehicle Kills:7,221
Kill Difference:27,917
Playtime:679.944 hours
Usage:9%
Score:10.867m
Score/min:266
Driving Accuracy:55.220%
Gunner Accuracy:48.871%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:864
V. Kills:40 N/A
Deaths:129
KDR:6.698
Accuracy:42.176% B+
KPH:109 B+
VKPH:5 C
M12 Kobalt-H
D
Kills:60
V. Kills: N/A
Deaths:13
KDR:4.615
Accuracy:13.393% F-
KPH:75.500 D
VKPH:0 F
Aphelion VEX-4H
C+
Kills:59
V. Kills:36 159%
Deaths:33
KDR:1.788
Accuracy:44.821% C+
KPH:30.500 C--
VKPH:18.600 D
M60-G Bulldog-H
D
Kills:58
V. Kills:5 N/A
Deaths:9
KDR:6.444
Accuracy:40.154% D
KPH:48.500 D
VKPH:4.200 D--
Kills:1,041 (0 + 1,041)
Deaths:184
KDR:5.658
VKDR:0.440
Vehicle Kills:81
Kill Difference:857
Playtime:11.846 hours
Usage:0%
Score:0.274m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:40.154%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:890
V. Kills:109 N/A
Deaths:132
KDR:6.742
Accuracy:44.029% B+
KPH:63 A
VKPH:7.700 C+
M12 Kobalt
C++
Kills:753
V. Kills:16 N/A
Deaths:67
KDR:11.239
Accuracy:16.003% C-
KPH:69.100 C++
VKPH:1.500 D-
M20 Basilisk
S
Kills:158
V. Kills:43 359%
Deaths:38
KDR:4.158
Accuracy:81.622% S
KPH:8.400 D--
VKPH:2.300 D**
M40 Fury
C-
Kills:117
V. Kills:13 N/A
Deaths:28
KDR:4.179
Accuracy:27.462% D-
KPH:33.100 C-
VKPH:3.700 D*
M60-G Bulldog
C+
Kills:68
V. Kills:9 N/A
Deaths:24
KDR:2.833
Accuracy:32.670% C+
KPH:10.100 D*
VKPH:1.300 D*
G30 Walker
C
Kills:62
V. Kills:33 182%
Deaths:10
KDR:6.200
Accuracy:31.223% C++
KPH:14.700 C
VKPH:7.800 C
M20 Basilisk
D*
Kills:52
V. Kills:29 173%
Deaths:19
KDR:2.737
Accuracy:76.441% M**
KPH:5 D**
VKPH:2.800 D*
Kills:2,100 (0 + 2,100)
Deaths:318
KDR:6.604
VKDR:0.792
Vehicle Kills:252
Kill Difference:1,782
Playtime:68.753 hours
Usage:1%
Score:0.889m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:76.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:4,213
V. Kills:59 N/A
Deaths:1,876
KDR:2.246
Accuracy:45.169% B
KPH:98.100 A
VKPH:1.400 C-
M40 Fury-F
B*
Kills:2,856
V. Kills:604 472%
Deaths:1,931
KDR:1.479
Accuracy:50.250% C++
KPH:38.100 B*
VKPH:8.100 B+
M12 Kobalt-F
B**
Kills:1,166
V. Kills:16 N/A
Deaths:661
KDR:1.764
Accuracy:25.093% B
KPH:67.800 B**
VKPH:0.900 C-
V30-F Starfall
A*
Kills:428
V. Kills:230 185%
Deaths:295
KDR:1.451
Accuracy:65.939% B+
KPH:50.600 A*
VKPH:27.200 A++
Kills:8,663 (8,663 + 0)
Deaths:4,763
KDR:1.819
VKDR:0.191
Vehicle Kills:909
Kill Difference:3,900
Playtime:143.511 hours
Usage:2%
Score:1.760m
Score/min:204
Driving Accuracy:65.939%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:66
V. Kills:4 N/A
Deaths:15
KDR:4.400
Accuracy:32.065% C
KPH:47.100 C--
VKPH:2.900 D--
Kills:66 (0 + 66)
Deaths:15
KDR:4.400
VKDR:0.267
Vehicle Kills:4
Kill Difference:51
Playtime:1.403 hours
Usage:0%
Score:0.016m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:32.065%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 22,48720,8921,49813.947C++12.3755.342%B+1.292%C+62.9B**4.8D201332h2.4B**4.3B*
Light PPA 14,32413,8841,9127.262B+5.6842.766%C*N/A105.3A++3.3C+289131.9h8.4B+19.7B+
VX29 Polaris 10,02910,0008,9691.115C0.4622.168%C18.79%D26.6DN/A76375.9h11.7B52.6C*
Dual Photon Pods 8,9828,2808629.606B+8.0359.602%B*N/A130.6B*11.1D42863.4h12.4B**20.8B**
Chaos 8,0017,9527,6111.045C0.5355.667%C*14.349%C28.5D-N/A90279.2h3.2A5.7B**
Deimos VA29 7,7247,6517,7130.992C0.5970.157%B*15.331%C31.9C-N/A88240.2h1.9B*2.7B+
Lasher X2 7,7287,6199,8870.771C0.8123.785%C3.15%C-26CN/A81293.1h19.6C++82.6C++
Supernova FPC 12,1067,5111,4315.249C+3.6755.592%C*1.305%D29.2C**17.8B+278257.5h5C*8.9B+
Parallax VX3 5,6975,6962,0442.787C+1.2145.674%B**74.456%C29.9C++N/A94190.2h2B+4.4B++
Cosmos VM3 4,8924,8442,7191.782C+0.2017.405%C+22.977%B*33.7C++N/A102143.7h11.4B*65.6B+
Cosmos VM3 4,7994,7562,7161.751C+0.1717.886%C+23.171%B**33.1C++N/A98143.5h11.9B*66.7C*
S12 Renegade 4,2724,2131,8762.246C+0.6745.169%B4.272%C98.2A1.4C-23642.9h2.5B++5.6B++
Parsec VX3-A 4,1474,1421,6662.486D0.9140.78%C65.21%F--39.1C-N/A96106h2.1D5.1C
Tank Mine 6,2164,0501,5032.695C++1.1232.215%C+N/A110.7C+59.2C+99136.6h1.7B5.2B+
Proximity Mine 3,8833,8781,2883.011C1.4347.313%B+N/A142.1B+N/A40327.3h1.7B++3.7B*
C-4 ARX 4,6683,7182,3371.591C0.0127.737%C*N/A117.3C+30C67431.7h1.1B+4B+
VE-H Maw 3,6283,5803,1501.137C0.4429.365%B++18.184%D-42CN/A12785.3h10.7C*36.5B+
VE-LR Obelisk 3,0983,0646724.56A++2.9835.307%B+34.824%B68.4A+N/A16144.8h4.8B**13.5B*
NS Decimator 4,1732,9124,3860.664C-0.9162.52%C*2.335%C++22.3D-9.7D187130.3h4.6C++7.4C*
M40 Fury-F 3,4602,8561,9311.479C+0.1050.25%C++N/A38.1B*8.1B+18174.9h8.6B+17.2B+
Pandora VX25 2,4912,4801,9521.27C++0.3148.407%B*17.903%B++44.2C++N/A13656.1h3.5B*7.3B*
Maelstrom Turbo Laser 3,4242,2381,5171.475C+0.1029.109%C4.424%B**20.6C*10.9C+148108.6h70.1B+240.7B+
Sticky Grenade 2,2582,23112231N/A2,229.4261.692%B**N/A1312.4B*15.9C++42311.7h1.6B*2.6B++
Hornet Missiles 3,1472,0614524.56C+2.9866.416%B+1.019%C--68.2C++36C+56330.2h8.8C**13.2B+
Plasma Grenade 1,9531,93711937N/A1,935.4257.643%A++N/A1019.5A**8.4C+42401.9h2.2A+3.8A
NS-30 Vandal 1,9231,9141,6241.179C0.4036.33%B+20.115%D-32.8CN/A11058.3h5.2B+14.4B+
C-4 2,4761,8251,0071.812C**0.2334.477%A+N/A131.3B**46.8A158513.9h1.2B+3.4B*
Thanatos VE70 1,7721,7652,1690.814C+0.7647.291%B*12.238%D-13.1DN/A50134.9h3.6B**7.7B*
Pulsar C 1,6921,6662,2310.747C0.8328.907%B*22.929%C+14.6DN/A61114.1h12.8C+44.1B
NS-357 Underboss 1,6231,6202,2260.728C0.8544.585%B*18.519%C-27.6C--N/A8558.7h4.9D10.9C**
The Immortal 1,6091,5962,1030.759C-0.8230.773%D24.06%D22.6DN/A6270.7h9.2C29.9D
Supernova PC 1,9971,5681699.278B+7.7055.22%B++1.786%C33.7B**9.2C++27146.5h3.9B*7.1B**
NSX Naginata 1,5641,5461,7220.898C0.6820.922%C27.684%C+32.3CN/A10347.9h11.4C**54.3C**
VE-S Canis 1,4861,4701,4431.019C+0.5631.793%B*17.143%C36.2C+N/A9140.6h9.8B++30.8B+
Spiker 1,4531,4471,6510.876C+0.7037.879%B**24.672%B+33C+N/A7443.9h8.6C*22.8B++
Cerberus 1,4571,4461,8160.796C0.7837.318%B++18.672%C--31.8C+N/A8145.5h6.8C18.2C**
Phobos VX86 1,4441,4431,6030.9C0.6862.933%B11.642%D23.7DN/A8360.9h2.2B+3.5B+
NSX Tomoe 1,4441,4361,3981.027C0.5534.522%B**29.596%D32.1CN/A8544.8h12.6B+36.5B++
NSX Tanto 1,4081,3831,2121.141C++0.4430.351%B++24.295%C+39.6C**N/A9634.9h11.7B+38.6B+
Orion VS54 1,3461,3451,0301.306C+0.2719.518%C19.554%D25.3CN/A18553.2h12.2B62.5C+
The Kraken 1,8621,2881,9220.67D--0.9163.287%C*1.398%C-21.1D**9.4D--12860.9h5.2D--8.2D
NSX Amaterasu 1,2721,26520,4540.062C+1.5237.525%B*15.415%C+1.6CN/A4795h2.9C++7.6B+
Serpent VE92 1,2691,2401,6710.742C0.8428.122%B*24.839%B*18.8C-N/A7666.1h14.1C+50.1C**
Ghost 1,2231,2211,1721.042C--0.5442.94%B+49.386%F-24.1DN/A10450.7h2.4C+5.5C**
Solstice SF 1,2241,2031,9680.611C0.9727.395%B+22.943%B**21.7C++N/A8555.4h11.5C++42.1B+
Artemis VX26 1,2011,1961,2630.947C0.6329.531%B+24.248%C*24C--N/A7049.9h10.2B++34.4B++
MKV Suppressed 1,1961,1801,1101.063C+0.5231.211%B**26.186%B**38.6C**N/A12330.6h12B+38.4B+
SVA-88 1,1971,1791,0281.147C0.4328.999%B**29.177%B+52.2C*N/A19922.6h11.8C++40.8B+
Pulsar LSW 1,2031,1781,3690.86C--0.7224.204%C++28.099%B+33.7CN/A12535h12.9C+53.4C*
Zenith VX-5 1,1991,1751,2790.919C0.6631.086%B**28.34%B**25.4CN/A8346.3h11.9B+38.2B++
Eridani SX5 1,1931,1741,3570.865C0.7130.393%B*21.635%C*29CN/A8840.5h11.7C**38.4B+
VX6-7 1,1881,1691,5180.77C0.8128.705%B*23.61%B+20.5C-N/A6857h12.8C++44.4B+
Beamer VS3 1,1691,1671,0411.121B+0.4634.616%B**28.106%B++49.7B**N/A14423.5h7.4B++21.5C**
Manticore SX40 1,1731,1671,2380.943C+0.6438.589%A25.878%B+47.6B*N/A10724.5h6.5B++16.8B*
M12 Kobalt-F 1,1821,1666611.764C+0.1925.093%B8.233%C67.8B**N/A18417.2h9.8B++39.1B+
Nova 1,1681,1647601.532C++0.0556.998%B**11.942%D61.3B**N/A19419h2.8B**4.9B**
Sirius SX12 1,1641,1611,3540.857C+0.7224.148%C+20.93%B+32.9C++N/A14735.3h11.3B*46.8B+
V10 1,1631,1614832.404C0.8343.525%B+67.442%D*43.6BN/A12826.6h2.2C++5B
XM98 1,1611,1606161.883C+0.3040.734%B+63.362%D*37.1B+N/A12731.3h2.1B++5.1B++
Nyx VX31 1,1631,1601,1071.048C-0.5334.291%C+23.966%D22.2DN/A6252.2h4.6B*13.4B+
Eidolon VE33 1,1691,1541,6060.719C0.8632.441%B++19.584%D-14C--N/A4682.4h7.8B+24.1B+
VA39 Spectre 1,1391,1372804.061A+2.4839.139%A24.89%D*27.5C**N/A11041.4h4.5B*11.5B*
Comet VM2 1,3161,0821,1350.953C++0.6351.763%B**5.083%B+15.9B*3.4C12468h13.6B**26.3B*
NSX Masamune 1,1931,0501,1120.944C++0.6354.384%C-2.19%C*35.7B+4.9D11429.4h5.1B*9.4B*
M60-G Bulldog 9998901326.742B5.1644.029%B+1.91%D63.1A7.7C+27514.1h5.7B++12.9B*
Comet VM2 1,0398641,0740.804C0.7754.654%B**4.398%C++13.7B2.8D*8762.9h17.1B*31.2B*
Proton II PPA-H 9048641296.698C5.1242.176%B+N/A109.4B+5.1C3447.9h8.7B+20.7B+
Saron Laser Cannon 1,1857754641.67C+0.0926.176%D--3.742%B**17.1B9.1C+24145.3h69.4B*265B++
M12 Kobalt 7697536711.239C+9.6616.003%C-19.522%C**69.1C++1.5D-27610.9h15.1B*94.2B+
VE-C Horizon 7607428930.831C0.7540.321%B*20.62%C-25.8C--N/A6728.8h17.1C+42.3B
L-24R Spur 7286962452.841C--1.2635.73%C-2.73%B++22.2D1D6031.4h19.4B+54.4B
Auraxium Force-Blade 64563647,5660.013C--1.5724.125%D7.704%C++0.4C-N/A11809.5h2.5C-10.5C+
Nemesis VSH9 1,1726141,0860.565C1.0169.054%B*2.769%C++12C10.9C+18251.2h6.9B++10.1B*
Saron HRB 1,1026081763.455C1.8850.369%B*1.645%C++19.9C-16.2C++63430.5h23.9C+47.4B+
S1 1,1775898590.686C+0.8966.329%B**3.226%C**19.1C-19.1B*32530.8h6B+9.1B++
Auraxium Slasher 57457320,7040.028C+1.5534.119%C**10.471%C*0.9CN/A2653h2B+6B+
Lancer VS22 1,5695281,1830.446C1.1364.978%B+N/A9.2C--18.2B+21957.1h20.8C**32C**
MAX Punch 5024984,3700.114C++1.4652.828%B+N/A1.8C*N/A5273h1.7C++3.1C++
Proton II PPA 515498539.396C7.8226.61%B2.008%C+60C++2D-4878.3h9.7C*36.6B+
Force-Blade 50149228,1880.017C+1.5647.738%A+N/A0.4CN/A21308.4h2.3B4.8B++
M60-A Bulldog 4804612717.074C++15.5048.679%C*2.386%C++44.8B1.8D15310.3h3.6A+7.4B**
NS-R3 Swarm 8734611,3210.349C-1.2362.684%CN/A6.4C5.7C7571.9h24.5B+39B+
NS-44L Blackhand 4604593231.421C*0.1651.414%B**55.556%B**23.1C+N/A6319.9h3.5B++6.9B++
V30-F Starfall 6584282951.451C+0.1365.939%B+N/A50.4A++27.1A+2978.5h12.6B++19.2B++
L105 Zephyr 4394164110.146C**8.5753.968%A+N/A4160U230U11449200.1h4.3A7.9A
M60-A Bulldog 3843722912.828C+11.2550.506%B+2.151%C+48.9B+1.6D-1967.6h3.5A+6.9B**
NS-10 Burster 6473714160.892C+0.6928.726%C+7.008%C+6.4C*4.7B++9558.2h106.3B++370B+
Orbital Strike Uplink 4333521352U350.42365.079%UN/A1760U405U69390.2h0.7T*0.2T*
Solstice VE3 3363333470.96B0.6221.295%C12.613%D*11.9C-N/A21428h13.4B+62.7C++
NS-10 Burster 5553224160.774C-0.8028.69%C6.832%C*5.5C+4C*8658.1h121.5B++423.4B+
NSX-P Tanto 3012964480.661C0.9228.342%B+23.649%C19.9CN/A6614.9h14.4C*50.8B+
Lumine Edge 2722711,6570.164C++1.4142.614%A13.284%C3.5CN/A1178.5h1.4C++3.2B+
Spear Anti-Vehicle Phalanx Turret 475256743.459C--1.8874.534%M++N/A88.3M+75.5S13022.9h8.4C**11.3B*
The Slasher 2562569410.272S1.3144.513%B++9.375%C8.8B**N/A2129.2h2.3C+5.1C++
NS CandyCannon 3000 2262266350.356C-1.2243.715%B++28.319%C11.7C-N/A2719.3h6.6D15.1C++
MANA Anti-Personnel Turret 2202201102N/A0.4213.332%UN/A2200UN/A10245200.1h20.4T*153.4T*
E540 Halberd 296205385.395C3.8248.871%C*2.439%C++40.2B*17.8B13285.1h5B++10.2B++
NS-AM7 Archer 2551776880.257C--1.3264.297%B++9.605%D-4.3D1.9C-4040.9h24.3C37.8C+
M20 Basilisk 201158384.158B+2.5881.622%S10.127%A++8.4D--2.3D**16018.8h550.2T*674F**
Xiphos Anti-Personnel Phalanx Tower 1551551155A++153.4240.479%B**N/A1550SN/A69390.1h2.3B++5.7B+
Soldier Soaker 1511511580.956C+0.6242.843%B**26.49%A*34.3C-N/A1754.4h5.6C**13.2B++
C150 Dalton 189125284.464C2.8942.502%B+N/A31.3C16D4024h5.1C--11.9C+
M40 Fury 130117284.179C2.6027.462%D-4.274%M+33.4C-3.7D*3023.5h8.6B**31.2B+
Quasar VM1 110108641.688C++0.1112.28%D20.37%C**19.6CN/A3735.5h13.9B+113.6C+
CAS30 Tank Buster 2001043620.287D1.2938.839%DN/A2.3D--2.1D--4745h70.5C181.4C
Pulsar VS1 8787451.933B**0.3519.874%D14.943%D-16.7C-N/A5855.2h12.7B++63.8C++
Rocklet Rifle 138771210.636C+0.9456.791%B+N/A24.1C19.1C6063.2h33.5B+59B+
G30 Walker 12474418.5A++16.9240.68%C+4.054%B+46.3B*31.3A++4851.6h151.3B++371.9B++
M60-G Bulldog 7768242.833C-1.2532.67%C+1.471%D-10.1D*1.3D*1436.7h8C+24.4C++
Spear Anti-Vehicle Phalanx Turret 12767233.5B+31.9263.701%B+N/A39.4C++35.3B**4081.7h13.5C++21.1B+
CAS 14-E 7066154.4D2.8232.065%C4.545%M47.1C--2.9D--1841.4h33.3C+103.9C++
Pelter Rocket Pod 6766513.2D11.6246.442%F1.515%C60D*N/A1361.1h11.1A+23.8A
G30 Walker 9562106.2B+4.6231.223%C++4.839%C**14.8C7.9C2474.2h195.9C+627.3C*
NSX-P Naginata 6261381.605C**0.0328.134%B**39.344%A46.9C+N/A3101.3h9.5B++33.7B*
Betelgeuse 54-A 6060750.8D0.7826.973%C++26.667%D33.3D-N/A12501.8h12.1D45C+
M12 Kobalt-H 6060134.615D--3.0413.393%F-25%A+75DN/A2140.8h14.6C*109.1D
Aphelion VEX-4H 9559331.788C0.2144.821%C+3.39%C++31.1C--18.9D7541.9h67C+149.6C+
M60-G Bulldog-H 635896.444C-4.8740.154%DN/A48.3D4.2D--1801.2h7.2D17.9C--
AP30 Shredder 12958193.053C-1.4732.116%C1.724%C580U710U6969500.1h155F482.6D**
Vortex VM21 89541000.54C--1.0453.879%A+1.852%D8.3C5.4C+1566.5h44.9C+83.3C**
Aspis Anti-Aircraft Phalanx Turret 10753134.077C**2.5032.707%B**1.887%C+16.1B**16.4A4093.3h114.7B**350.6B*
Vortex VM21 81521000.52C-1.0654.268%A+1.923%D-8C+4.5C+1396.5h47.8C++88.1B+
M20 Basilisk 8152192.737C+1.1676.441%M**3.846%D5D**2.8D*17710.5h812.5T*1062.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51946,05339h
Nano-Armor Kit4,5924,132,138488.1h
Skywall Shield Emitter12940.7h
Turret AI Module02560.7h
Structure Shield Module24611.1h
Repair Module66951.7h
Reinforcements Module0710.2h
Medical Applicator5212,3453.7h
Blast Wall122281h
Cortium Silo23660.9h
Restoration Kit6500.1h
Spitfire Auto-Turret1987,69610.4h
Hoplon Anti-Aircraft Phalanx Tower0870.3h
Xiphos Anti-Personnel Tower11480.5h
Bunker1940.8h
Rampart Wall85853h
VS Triumph Flare Gun11300.1h
Spear Anti-Vehicle Tower1900.4h
Welding Device01570h
Deconstruction Tool31,9780.2h
Recon Detection Device1,70548,646153.4h
Smoke Grenade06860.2h
Ammunition Package32613,17312.4h
Anti-Infantry MANA Turret741,8084.8h
Nano-Repair Grenade01690.1h
Orbital Strike Target Designator591132.7h
Vehicle Gate92091.3h
Hardlight Barrier398541.4h
Infantry Tower81971.4h
Spear Anti-Vehicle Turret2870.6h
Elysium Spawn Tube11700.9h
Pillbox11530.8h

Check the help document for the dictionary if you want to learn more about words used here.


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