Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,142)players online:
MoarBassPLZ (11)  uJlJluduAH (10)  DicelyDone (8)  CloowEr (2) 31
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (22 days). The data shown below may not be accurate.

Castellan FluttyManAmericanBoss[DlG] FluttyManAmericanBoss
VS BR 65

KDR: 17.9

Score: 4.8m

Last Seen: Jul 26th, 2018 11:15 PM
- OFFLINE - 539.2 hour(s)

Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of Dignity of Pain[DlG] Dignity of Pain
VS outfit on Emerald

Members: 4
Level Progress (to 66): 54%
Level 100 Progress: 25% 469h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova PC Light PPA Dual Photon Pods Supernova FPC Parallax VX3 M12 Kobalt Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FluttyManAmericanBoss



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.814%11.667%21911004600.73170717.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.422C---1.375D**1.387AHEAD (~2.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.322C*9.60.328C**41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.579%0.588%501621003850306628.33331269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.18%1.366A-0.95D--0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.878B*9.80.813B++9.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.005%1.716%30581310026,17641768150.634803%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.31%1.69A++-0.631D-0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.882B*2.60.789B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.745%11.377%4072100316737684.51351242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.979%-0.962D--1.879A++4.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.397B18.10.53B+52.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.272%64.8%4071100412510012.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.979B*-0.16C-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.292C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of Pain[DlG] Dignity of Pain
VS outfit on Emerald

Members: 4
4.8m249.4%500 (30k)458 (27.5k)17.90298,11045321.36265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10059509.874%3.255%3223:152

85% Engineer13% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 9:11 PMMar 28th, 2015 9:19 PMAug 17th, 2018 4:44 PM (13h) (PST)Jul 26th, 2018 7:23 PM (22d) (PST)Jul 26th, 2018 7:15 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
913248890.7720.0430.0252.1630.095175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,7741,45753,3174632130627,478

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
175.1h/7.3d 1,567 264 2,464 22.7k 191 372 1,002 9.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):72
KDR:0
Kill Difference:UNR
Playtime:0.878 hours
Usage:1%
Score:0.015m
Score/min:279
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:60
Deaths:47
KDR:1.277
Accuracy:18.814% D--
HSR:11.667% F-
Kills:60
Deaths (as Engineer):47
Deaths (to Engineers):176
KDR:1.2766
Kill Difference:13
Playtime:148.293 hours
Usage:85%
Score:4.396m
Score/min:494
Accuracy (listed only):18.814%
HSR (listed only):11.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:125
Deaths:11
KDR:11.364
Accuracy:41.272% B
HSR:64.800% D**
Kills:125
Deaths (as Infiltrator):11
Deaths (to Infiltrators):27
KDR:11.36364
Kill Difference:114
Playtime:22.716 hours
Usage:13%
Score:0.347m
Score/min:254
Accuracy (listed only):41.272%
HSR (listed only):64.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:64
Deaths:25
KDR:2.560
Accuracy:11.952% D--
HSR:20.313% C**
Cosmos VM3
C+
Kills:57
Deaths:25
KDR:2.280
Accuracy:12.084% D--
HSR:19.298% C+
Kills:121
Deaths (as MAX Suit):25
Deaths (to MAX Suits):17
KDR:4.84
Kill Difference:96
Playtime:2.093 hours
Usage:1%
Score:0.052m
Score/min:410
Accuracy (listed only):12.018%
HSR (listed only):19.805%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:467
V. Kills:15 N/A
Deaths:21
KDR:22.238
Accuracy:42.981% C**
KPH:76.500 B**
VKPH:2.500 C
Dual Photon Pods
A
Kills:383
V. Kills:32 N/A
Deaths:9
KDR:42.556
Accuracy:60.461% B**
KPH:137.200 A
VKPH:11.500 C--
Kills:850 (467 + 0)
Deaths:30
KDR:28.333
VKDR:1.567
Vehicle Kills:47
Kill Difference:820
Playtime:8.898 hours
Usage:5%
Score:0.132m
Score/min:246
Piloting Accuracy:42.981%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:4,830
V. Kills:381 N/A
Deaths:128
KDR:37.734
Accuracy:58.638% B**
KPH:78.600 A++
VKPH:6.200 C
Supernova PC
A*
Kills:1,156
V. Kills:305 378%
Deaths:51
KDR:22.667
Accuracy:57.828% B**
KPH:43.300 A*
VKPH:11.400 B**
Supernova FPC
A*
Kills:190
V. Kills:82 229%
Deaths:11
KDR:17.273
Accuracy:50.261% C
KPH:44.900 A*
VKPH:19.400 B**
Saron HRB
M**
Kills:78
V. Kills:53 144%
Deaths:4
KDR:19.500
Accuracy:58.137% A++
KPH:58.600 M**
VKPH:39.800 M**
Proton II PPA
A*
Kills:58
V. Kills:3 N/A
Deaths:2
KDR:29
Accuracy:37.767% A*
KPH:98.400 A
VKPH:5.100 B++
Kills:6,312 (6,176 + 136)
Deaths:196
KDR:32.204
VKDR:4.204
Vehicle Kills:824
Kill Difference:6,116
Playtime:94.300 hours
Usage:54%
Score:1.666m
Score/min:294
Driving Accuracy:50.261%
Gunner Accuracy:37.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:89
V. Kills:1 N/A
Deaths:2
KDR:44.500
Accuracy:15.770% C
KPH:117.800 A+
VKPH:1.300 D
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:87
Playtime:0.756 hours
Usage:0%
Score:0.013m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:15.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 5,2114,83012837.734A**19.8358.638%B**1.574%C+78.7A++6.2C28861.4h2.3B**3.9B**
Supernova PC 1,4611,1565122.667A*4.7657.828%B**2.249%C+43.3A*11.4B**21326.7h4.1B++7B**
Light PPA 4824672122.238A*4.3442.981%C**N/A76.6B**2.5C1776.1h8.6B++20B+
Dual Photon Pods 415383942.556S24.6560.461%B**N/A136.8A11.4D3972.8h11.3A18.7B**
Supernova FPC 2721901117.273A*0.6350.261%C2.105%C45.2A**19.5B**3284.2h3.5B**7.1B**
Parallax VX3 1251251111.364A*6.5441.272%B64.8%D**32.1C**N/A1073.9h2.2C*5.4B
M12 Kobalt 9089244.5M**26.6015.77%C20.225%B+111.3A1.3D2820.8h15.9B+100.7C**
Tank Mine 13386186U68.1052.368%A+N/A122.9B+67.1C++12190.7h2.2C4.2A
Saron HRB 13178419.5M++1.6058.137%A++1.282%C60M**40.8M**19561.3h20.6B35.4B**
Cosmos VM3 6464252.56B+15.3411.952%D--20.313%C**33.7B+N/A881.9h14.3C++119.5C+
Pulsar C 6060471.277C++16.6318.814%D--11.667%F-4.1D--N/A1514.7h9.6B++50.9C++
Proton II PPA 6158229B*11.1037.767%A*N/A96.7A5B++6880.6h6.7B**17.8A
Cosmos VM3 5857252.28C*15.6212.084%D--19.298%C+30C++N/A761.9h16.2D-134D

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret01100h
Spawn Beacon03000.2h
Nano-Armor Kit81259,11721.6h
Medical Applicator02150h
Spitfire Auto-Turret02270.2h
Ammunition Package04690.5h
Saron Laser Cannon0660h
Recon Detection Device41301.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 2.80s on queries, 2.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.