Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,055)players online:
Sephuku (49)  daddy010planetside2 (10)  MestnyjGus (3)  TrueImpHunter (2)  xSwIcy (2)  Helikma (2) 68
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (38 days). The data shown below may not be accurate.

Immortal FluttyManAmericanBoss[DlG] FluttyManAmericanBoss
VS BR 67

KDR: 18.31

Score: 5.1m

Last Seen: Jul 17th, 2019 3:47 PM
- OFFLINE - 481 hour(s)

Battle Rank 67 - Vanu Sovereignty on Emerald
Level Progress (to 68): 86%
Level 100 Progress: 27% 459h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova PC Light PPA Dual Photon Pods Supernova FPC Parallax VX3 Tank Mine M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FluttyManAmericanBoss



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $217,674 MLG Score: 174
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.839%10.938%20611213640.75294117.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.472D-1.485F1.348AHEAD (~1.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.31C*9.70.326C**41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.743%0.542%535721212923297130.76671282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.645%1.422A-0.938D--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.88B*9.90.814B++10

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.833%1.637%29029312116,59746819143.413805%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.932%1.637A+-0.582D-0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.881B*2.70.788B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.65%11.377%3752121216740704.175235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.004%-0.973D--1.709A++3.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.411B18.10.547B+52.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.963%66.912%3751121313611012.3636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.049B**-0.011C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.20.319C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m271.2%499 (29.9k)455 (27.3k)18.31148,64347221.851767 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214100010.028%3.205%3223:492

84% Engineer13% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 9:11 PMMar 28th, 2015 9:19 PMAug 1st, 2019 6:13 PM (23d) (PST)Jul 17th, 2019 11:48 AM (38d) (PST)Jul 17th, 2019 11:47 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
913238900.7670.0420.0252.3350.094174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,7721,38653,3864631140627,327

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
187.9h/7.8d 1,671 277 2,615 26.3k 213 391 1,062 10.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
D--
Kills:64
Deaths:50
KDR:1.280
Accuracy:18.839% D--
HSR:10.938% F--
Kills:64
Deaths (as Engineer):50
Deaths (to Engineers):184
KDR:1.28
Kill Difference:14
Playtime:158.526 hours
Usage:84%
Score:4.680m
Score/min:492
Accuracy (listed only):18.839%
HSR (listed only):10.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:136
Deaths:11
KDR:12.364
Accuracy:41.963% B+
HSR:66.912% D*
Kills:136
Deaths (as Infiltrator):11
Deaths (to Infiltrators):29
KDR:12.36364
Kill Difference:125
Playtime:24.981 hours
Usage:13%
Score:0.385m
Score/min:257
Accuracy (listed only):41.963%
HSR (listed only):66.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:64
Deaths:25
KDR:2.560
Accuracy:11.952% D--
HSR:20.313% C**
Cosmos VM3
C+
Kills:57
Deaths:25
KDR:2.280
Accuracy:12.084% D--
HSR:19.298% C+
Kills:121
Deaths (as MAX Suit):25
Deaths (to MAX Suits):17
KDR:4.84
Kill Difference:96
Playtime:2.172 hours
Usage:1%
Score:0.052m
Score/min:395
Accuracy (listed only):12.018%
HSR (listed only):19.805%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:508
V. Kills:18 N/A
Deaths:24
KDR:21.167
Accuracy:41.777% C++
KPH:75.800 B*
VKPH:2.700 C
Dual Photon Pods
A
Kills:415
V. Kills:34 N/A
Deaths:9
KDR:46.111
Accuracy:60.572% B**
KPH:144.200 A
VKPH:11.800 C--
Kills:923 (508 + 0)
Deaths:33
KDR:27.970
VKDR:1.576
Vehicle Kills:52
Kill Difference:890
Playtime:9.576 hours
Usage:5%
Score:0.153m
Score/min:267
Piloting Accuracy:41.777%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:5,161
V. Kills:407 N/A
Deaths:132
KDR:39.099
Accuracy:58.466% B*
KPH:79.500 A++
VKPH:6.300 C
Supernova PC
A++
Kills:1,156
V. Kills:305 378%
Deaths:51
KDR:22.667
Accuracy:57.828% B**
KPH:43.300 A++
VKPH:11.400 B*
Supernova FPC
A++
Kills:280
V. Kills:107 259%
Deaths:15
KDR:18.667
Accuracy:51.477% C
KPH:46.500 A++
VKPH:17.800 B+
Saron HRB
M*
Kills:78
V. Kills:53 144%
Deaths:4
KDR:19.500
Accuracy:58.137% A++
KPH:58.600 M*
VKPH:39.800 M+
Proton II PPA
A*
Kills:58
V. Kills:3 N/A
Deaths:2
KDR:29
Accuracy:37.767% A*
KPH:98.200 A+
VKPH:5.100 B++
Kills:6,733 (6,597 + 136)
Deaths:204
KDR:33.005
VKDR:4.289
Vehicle Kills:875
Kill Difference:6,529
Playtime:99.559 hours
Usage:53%
Score:1.777m
Score/min:297
Driving Accuracy:51.477%
Gunner Accuracy:37.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:89
V. Kills:1 N/A
Deaths:2
KDR:44.500
Accuracy:15.699% C--
KPH:117 A+
VKPH:1.300 D-
Kills:89 (0 + 89)
Deaths:2
KDR:44.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:87
Playtime:0.761 hours
Usage:0%
Score:0.013m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:15.699%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 5,5685,16113239.098A**20.7958.466%B*1.492%C+79.5A++6.3C29064.9h2.3B**3.9B**
Supernova PC 1,4611,1565122.667M4.3657.828%B**2.249%C+43.3A++11.4B*21426.7h4.1B++7B**
Light PPA 5265082421.167M++2.8641.777%C++N/A75.8B*2.7C1886.7h8.7B+20.8B+
Dual Photon Pods 449415946.111S27.8060.572%B**N/A143.1A11.7C--4502.9h11.3A18.7B**
Supernova FPC 3872801518.667A++0.3651.477%C1.786%C46.7A++17.8B+3326h3.7B**7.1B*
Parallax VX3 1361361112.364A**5.9541.963%B+66.912%D*34BN/A1134h2.2C*5.2B
Tank Mine 13990190U71.6952.011%AN/A128.6B+70C**12430.7h2.2C-4.1A
M12 Kobalt 9089244.5M++26.1915.699%C--20.225%B+111.3A1.3D-2820.8h15.9B++101.2C**
Saron HRB 13178419.5M+1.1958.137%A++1.282%C60M*40.8M++19751.3h20.6B35.4B**
Pulsar C 6464501.28C+17.0318.839%D--10.938%F--3.6D--N/A1417.6h9.7B++51.7C++
Cosmos VM3 6464252.56B+15.7511.952%D--20.313%C**33.7C*N/A861.9h14.3C+119.5C
Proton II PPA 6158229B**10.6937.767%A*N/A96.7A5B++6940.6h6.7B*17.8A
Cosmos VM3 5857252.28C*16.0312.084%D--19.298%C+30C+N/A731.9h16.2D134D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03280.2h
Aspis Anti-Aircraft Phalanx Turret01100h
Nano-Armor Kit85271,22622.9h
Medical Applicator02150h
Spitfire Auto-Turret02710.2h
Ammunition Package04920.5h
Saron Laser Cannon0660h
Recon Detection Device41381.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.77s
Server spent 1.34s on queries, 0.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.