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FlyBoyNC[SHTR] FlyBoyNC
NC BR 106

KDR: 2.38

Score: 22m

Last Seen: Mar 18th, 2020 10:40 PM
- OFFLINE - 1297.5 hour(s)

Battle Rank 107 (106 total) - New Conglomerate on Emerald
Level Progress (to 108): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Vortek Rotary AF-4 Cyclone Blitz GD-10 M30 Mustang AH NC6 Gauss SAW AF-34 Mattock Hornet Missiles AF-18 Stalker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,621,296 MLG Score: 1296
Fun Score: N/A
Cheeseburgers Flipped: 623TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.488%20.44%64411127211,1401.35261.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.419%1.984A++-0.1C+-1.088D*HEAD + (~4.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.585B+9.70.321C*21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.932%0.747%13134127910,312112566779.16622154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.282%0.391B-0.761D-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.377C**41.40.221C++59.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.589%1.818%793128044010042440.437811180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.023%1.022B**-0.442C---0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.559B+8.70.299C*8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.986%1.523%290812751,70782416492.0716103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.734%0.348C**-0.725D--0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.60.173C++39.80.011C+59.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.633%70.504%290512783,292724344.54696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.55%1.308A0.223C++-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.70.148C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.341%12.598%290412792,667435446.13103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.371%0.542B+-0.431C--0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.404B3.80.222C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m197.7%341 (20.5k)308 (18.5k)2.3841541,14817,2592.73846106 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283313931.587%13.789%43604:0813

49% Engineer10% Heavy Assault27% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2015 8:56 PMJun 30th, 2017 8:43 AMMar 18th, 2020 9:44 PM (74d) (PST)Mar 18th, 2020 8:22 PM (74d) (PST)Mar 18th, 2020 6:40 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9811578240.5770.2420.0801.4770.1711296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,8539,44049,41335155891018,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1189h/49.5d 6,115 5,674 11,715 105.4k 709 2,417 12,169 70m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:1,285
Deaths:711
KDR:1.807
Accuracy:41.777% C+
HSR:13.152% C
Mauler S6
A+
Kills:963
Deaths:845
KDR:1.140
Accuracy:55.632% A+
HSR:10.592% D--
Gauss Compact S
B**
Kills:677
Deaths:741
KDR:0.914
Accuracy:29.804% B**
HSR:15.805% C
LA39 Bruiser
C++
Kills:350
Deaths:184
KDR:1.902
Accuracy:63.576% C++
HSR:15.714% C++
AF-19 Mercenary
B*
Kills:337
Deaths:487
KDR:0.692
Accuracy:27.429% B*
HSR:17.804% D
GD-66 Claw
B**
Kills:69
Deaths:54
KDR:1.278
Accuracy:71.685% B**
HSR:14.493% C+
Kills:3,681
Deaths (as Engineer):3,022
Deaths (to Engineers):4,645
KDR:1.21807
Kill Difference:659
Playtime:587.920 hours
Usage:49%
Score:12.929m
Score/min:367
Accuracy (listed only):48.317%
HSR (listed only):14.593%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,933
Deaths:1,643
KDR:1.177
Accuracy:26.020% B*
HSR:21.004% C--
Kills:1,933
Deaths (as Heavy Assault):1,643
Deaths (to Heavy Assaults):4,282
KDR:1.17651
Kill Difference:290
Playtime:118.137 hours
Usage:10%
Score:1.999m
Score/min:282
Accuracy (listed only):26.020%
HSR (listed only):21.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:2,242
Deaths:1,230
KDR:1.823
Accuracy:35.315% A++
HSR:15.433% D
Blitz GD-10
B**
Kills:2,082
Deaths:1,400
KDR:1.487
Accuracy:31.022% B**
HSR:17.771% C++
AF-57 Piston
C+
Kills:1,285
Deaths:711
KDR:1.807
Accuracy:41.777% C+
HSR:13.152% C
Mauler S6
A+
Kills:963
Deaths:845
KDR:1.140
Accuracy:55.632% A+
HSR:10.592% D--
Gauss Compact S
B**
Kills:677
Deaths:741
KDR:0.914
Accuracy:29.804% B**
HSR:15.805% C
LA39 Bruiser
C++
Kills:350
Deaths:184
KDR:1.902
Accuracy:63.576% C++
HSR:15.714% C++
AF-19 Mercenary
B*
Kills:337
Deaths:487
KDR:0.692
Accuracy:27.429% B*
HSR:17.804% D
GD-66 Claw
B**
Kills:69
Deaths:54
KDR:1.278
Accuracy:71.685% B**
HSR:14.493% C+
Kills:8,005
Deaths (as Light Assault):5,652
Deaths (to Light Assaults):2,669
KDR:1.41631
Kill Difference:2,353
Playtime:51.131 hours
Usage:4%
Score:0.814m
Score/min:265
Accuracy (listed only):44.530%
HSR (listed only):15.095%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:2,242
Deaths:1,230
KDR:1.823
Accuracy:35.315% A++
HSR:15.433% D
Blitz GD-10
B**
Kills:2,082
Deaths:1,400
KDR:1.487
Accuracy:31.022% B**
HSR:17.771% C++
AF-18 Stalker
B+
Kills:1,326
Deaths:516
KDR:2.570
Accuracy:30.978% B+
HSR:25.641% B+
Impetus
A
Kills:1,297
Deaths:566
KDR:2.292
Accuracy:42.864% A
HSR:25.443% C--
NSX Daimyo
C*
Kills:1,255
Deaths:363
KDR:3.457
Accuracy:39.894% C-
HSR:95.139% C*
Gauss SPR
A*
Kills:716
Deaths:433
KDR:1.654
Accuracy:46.234% A*
HSR:24.302% D*
EM4 Longshot
B*
Kills:653
Deaths:175
KDR:3.731
Accuracy:45.410% B*
HSR:75.498% C-
NS-45 Pilot
A
Kills:539
Deaths:336
KDR:1.604
Accuracy:40.430% A
HSR:18.553% D*
NS-44 Commissioner
B**
Kills:483
Deaths:163
KDR:2.963
Accuracy:45.880% B**
HSR:21.532% C
NC14 Bolt Driver
A+
Kills:432
Deaths:283
KDR:1.527
Accuracy:46.448% A+
HSR:73.380% C+
NC4 Mag-Shot
A++
Kills:400
Deaths:450
KDR:0.889
Accuracy:39.690% A++
HSR:14.250% D-
NSX Tomoe
C**
Kills:331
Deaths:109
KDR:3.037
Accuracy:27.516% C--
HSR:41.692% C**
SAS-R
C*
Kills:236
Deaths:58
KDR:4.069
Accuracy:41.033% C*
HSR:60.593% D--
Kills:11,992
Deaths (as Infiltrator):6,082
Deaths (to Infiltrators):2,718
KDR:1.97172
Kill Difference:5,910
Playtime:324.826 hours
Usage:27%
Score:4.673m
Score/min:240
Accuracy (listed only):39.439%
HSR (listed only):39.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:2,242
Deaths:1,230
KDR:1.823
Accuracy:35.315% A++
HSR:15.433% D
Blitz GD-10
B**
Kills:2,082
Deaths:1,400
KDR:1.487
Accuracy:31.022% B**
HSR:17.771% C++
AF-57 Piston
C+
Kills:1,285
Deaths:711
KDR:1.807
Accuracy:41.777% C+
HSR:13.152% C
Mauler S6
A+
Kills:963
Deaths:845
KDR:1.140
Accuracy:55.632% A+
HSR:10.592% D--
LA39 Bruiser
C++
Kills:350
Deaths:184
KDR:1.902
Accuracy:63.576% C++
HSR:15.714% C++
NC1 Gauss Rifle
A+
Kills:170
Deaths:148
KDR:1.149
Accuracy:31.301% A+
HSR:15.294% D--
GD-66 Claw
B**
Kills:69
Deaths:54
KDR:1.278
Accuracy:71.685% B**
HSR:14.493% C+
Kills:7,161
Deaths (as Combat Medic):4,572
Deaths (to Combat Medics):1,466
KDR:1.56627
Kill Difference:2,589
Playtime:23.656 hours
Usage:2%
Score:0.347m
Score/min:244
Accuracy (listed only):47.187%
HSR (listed only):14.636%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:1,460
Deaths:519
KDR:2.813
Accuracy:31.138% D
HSR:11.301% D*
AF-34 Mattock
D
Kills:1,226
Deaths:458
KDR:2.677
Accuracy:32.617% D
HSR:12.317% D**
NCM1 Scattercannon
B
Kills:381
Deaths:232
KDR:1.642
Accuracy:44.442% B
HSR:11.286% D--
NCM2 Falcon
A+
Kills:221
Deaths:291
KDR:0.759
Accuracy:53.287% A+
HSR:4.525% C+
NCM2 Falcon
A
Kills:106
Deaths:129
KDR:0.822
Accuracy:54.855% A
HSR:4.717% C+
Kills:3,394
Deaths (as MAX Suit):814.500
Deaths (to MAX Suits):620
KDR:4.16697
Kill Difference:2,579.500
Playtime:78.080 hours
Usage:7%
Score:1.191m
Score/min:254
Accuracy (listed only):43.268%
HSR (listed only):8.829%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:6,082
V. Kills:4,931 123%
Deaths:780
KDR:7.797
Accuracy:40.405% A+
KPH:34.300 B**
VKPH:27.800 A++
M30 Mustang AH
B**
Kills:2,025
V. Kills:180 N/A
Deaths:82
KDR:24.695
Accuracy:62.826% B*
KPH:102.600 B**
VKPH:9.100 B**
Hornet Missiles
C
Kills:1,442
V. Kills:1,036 139%
Deaths:206
KDR:7
Accuracy:70.840% A
KPH:48.100 C-
VKPH:34.600 C
Breaker Rocket Pods
B*
Kills:1,232
V. Kills:345 356%
Deaths:69
KDR:17.855
Accuracy:66.120% A++
KPH:96 C+
VKPH:26.900 B*
M20 Mustang
B++
Kills:973
V. Kills:994 98%
Deaths:543
KDR:1.792
Accuracy:38.386% A
KPH:15.800 C+
VKPH:16.200 B++
M20 Kestrel
A++
Kills:518
V. Kills:301 172%
Deaths:24
KDR:21.583
Accuracy:29.828% C+
KPH:50.400 A++
VKPH:29.300 A
Tomcat A2AM Pods
C-
Kills:81
V. Kills:85 94%
Deaths:25
KDR:3.240
Accuracy:87.879% A++
KPH:29.100 D
VKPH:30.500 C-
Coyote Missiles
A+
Kills:78
V. Kills:44 173%
Deaths:28
KDR:2.786
Accuracy:63.353% A+
KPH:24.900 D
VKPH:14 D
Kills:12,431 (9,598 + 0)
Deaths:1,757
KDR:7.075
VKDR:4.505
Vehicle Kills:7,916
Kill Difference:10,674
Playtime:317.294 hours
Usage:27%
Score:6.047m
Score/min:318
Piloting Accuracy:29.828%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:612
V. Kills:711 86%
Deaths:143
KDR:4.280
Accuracy:39.219% A
KPH:25.700 C
VKPH:29.900 B**
C150 Dalton
C+
Kills:468
V. Kills:517 90%
Deaths:141
KDR:3.319
Accuracy:34.229% C-
KPH:23.300 D
VKPH:25.700 C+
CAS30 Tank Buster
B+
Kills:117
V. Kills:135 86%
Deaths:148
KDR:0.791
Accuracy:55.668% B**
KPH:8.600 C+
VKPH:9.900 B+
L105 Zephyr
C
Kills:81
V. Kills:18 426%
Deaths:11
KDR:7.364
Accuracy:38.001% D
KPH:33.700 D
VKPH:7.500 C
Kills:1,278 (117 + 1,161)
Deaths:443
KDR:2.885
VKDR:3.117
Vehicle Kills:1,381
Kill Difference:835
Playtime:59.929 hours
Usage:5%
Score:1.076m
Score/min:299
Piloting Accuracy:55.668%
Gunner Accuracy:38.001%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:250
V. Kills:59 417%
Deaths:58
KDR:4.310
Accuracy:48.748% B**
KPH:43.900 B+
VKPH:10.400 B+
L100 Python AP
C+
Kills:85
V. Kills:70 120%
Deaths:29
KDR:2.931
Accuracy:59.492% B+
KPH:23.300 D-
VKPH:19.200 C+
Kills:335 (335 + 0)
Deaths:87
KDR:3.851
VKDR:1.483
Vehicle Kills:129
Kill Difference:248
Playtime:9.344 hours
Usage:1%
Score:0.131m
Score/min:234
Driving Accuracy:59.492%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C**
Kills:211
V. Kills:120 174%
Deaths:24
KDR:8.792
Accuracy:52.840% B**
KPH:29.200 C+
VKPH:16.600 C**
Enforcer ML85
B*
Kills:129
V. Kills:94 136%
Deaths:20
KDR:6.450
Accuracy:48.904% B*
KPH:31 B++
VKPH:22.600 B*
Titan-150 HEAT
B**
Kills:105
V. Kills:77 135%
Deaths:38
KDR:2.763
Accuracy:58.925% A
KPH:19.300 C
VKPH:14.100 B**
M20 Basilisk
B
Kills:61
V. Kills:25 235%
Deaths:11
KDR:5.545
Accuracy:43.879% A++
KPH:23.700 C++
VKPH:9.700 B
Kills:506 (105 + 401)
Deaths:93
KDR:5.441
VKDR:3.398
Vehicle Kills:316
Kill Difference:413
Playtime:19.432 hours
Usage:2%
Score:0.270m
Score/min:232
Driving Accuracy:58.925%
Gunner Accuracy:43.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:246
V. Kills:219 112%
Deaths:59
KDR:4.169
Accuracy:56.107% B++
KPH:37.200 D
VKPH:33.100 C++
E540 Halberd-H
D-
Kills:86
V. Kills:48 176%
Deaths:23
KDR:3.739
Accuracy:53.437% C
KPH:25.400 D-
VKPH:14.200 D-
C85 Canister-H
C+
Kills:59
V. Kills:8 N/A
Deaths:10
KDR:5.900
Accuracy:62.338% B**
KPH:52.800 D--
VKPH:7.200 C+
Kills:391 (0 + 391)
Deaths:92
KDR:4.250
VKDR:2.989
Vehicle Kills:275
Kill Difference:299
Playtime:11.110 hours
Usage:1%
Score:0.220m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:62.338%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:612
V. Kills:23 N/A
Deaths:185
KDR:3.308
Accuracy:49.563% B*
KPH:64.100 C**
VKPH:2.400 B+
M40 Fury-F
B*
Kills:483
V. Kills:178 270%
Deaths:369
KDR:1.309
Accuracy:59.679% B*
KPH:28.600 C++
VKPH:10.500 B*
Kills:1,095 (1,095 + 0)
Deaths:554
KDR:1.977
VKDR:0.363
Vehicle Kills:201
Kill Difference:541
Playtime:26.443 hours
Usage:2%
Score:0.212m
Score/min:133
Driving Accuracy:59.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:211
V. Kills:104 201%
Deaths:27
KDR:7.815
Accuracy:44.157% B**
KPH:38.900 B++
VKPH:19.200 B+
Kills:211 (0 + 211)
Deaths:27
KDR:7.815
VKDR:3.852
Vehicle Kills:104
Kill Difference:184
Playtime:5.421 hours
Usage:0%
Score:0.080m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:44.157%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 11,0136,0827807.797A++5.4140.405%A+N/A34.3B**27.8A++337177.1h49.4B+122.2B*
AF-4 Cyclone 2,2832,2421,2301.823C**0.5635.315%A++15.433%D54.4B+1B++14241.2h9.5B+27B*
Blitz GD-10 2,1022,0821,4001.487B0.9031.022%B**17.771%C++53.1B++N/A11639.2h12.5B+40.4B+
M30 Mustang AH 2,2052,0258224.695A++22.3162.826%B*N/A102.8B**9.1B**30219.7h6.5B+10.4B+
NC6 Gauss SAW 1,9721,9331,6431.177C+1.2126.02%B*21.004%C--37.1C+N/A9752.1h9.7C++37.3B+
AF-34 Mattock 1,4741,4605192.813C+0.4331.138%D11.301%D*29DN/A7450.3h4.6B*14.9B+
Hornet Missiles 2,4781,4422067C++4.6270.84%A1.456%C+48.2C-34.6C38529.9h9.7C**13.7B+
AF-18 Stalker 1,3441,3265162.57B*0.1930.978%B+25.641%B+46.7B+N/A10328.4h12.1C++39B
Impetus 1,3131,2975662.292C++0.0942.864%A25.443%C--49.3C++N/A12326.3h4.3C**10.1B++
AF-57 Piston 1,3081,2857111.807B+0.5841.777%C+13.152%C47.4C*N/A13927.1h3.9B+9.4B+
NSX Daimyo 1,2571,2553633.457C+1.0739.894%C-95.139%C*45.1C-N/A12027.8h2.2B+5.5C*
Breaker Rocket Pods 1,5771,2326917.855B**15.4766.12%A++N/A96.3C+27B*47412.8h12.4B+18.8B++
AF-34 Mattock 1,2351,2264582.677C+0.2932.617%D12.317%D**28DN/A6943.8h5.1B*15.5B+
M20 Mustang 1,9679735431.792C+0.5938.386%AN/A15.8C+16.2B++19861.5h101.1C++263.5B+
Mauler S6 9809638451.14C++1.2455.632%A+10.592%D--37.5C**N/A10625.7h4.1B+7.4B*
Gauss SPR 7307164331.654C+0.7346.234%A*24.302%D*38.3C*N/A8118.7h4.7B+10.1B*
Gauss Compact S 7216777410.914C+1.4729.804%B**15.805%C16.9C1.1B++4940h10.5C++35.4B+
EM4 Longshot 6596531753.731C++1.3545.41%B*75.498%C-41.6B+N/A9615.7h2C**4.4B+
AP30 Shredder 1,3236121434.28C1.9039.219%AN/A25.7C29.9B**36323.8h92.3C235.4C**
S12 Renegade 6356121853.308C+0.9249.563%B*4.085%C64.4C**2.4B+1469.5h3.6C-7.3C**
NS-45 Pilot 5435393361.604C*0.7840.43%A18.553%D*39.3C--N/A10013.7h7.9D19.5B
M20 Kestrel 8195182421.583M*19.2029.828%C+N/A50.3A++29.2A35010.3h46.1B*154.6B++
NS-44 Commissioner 4884831632.963A++0.5845.88%B**21.532%C53.7B+N/A1409h3.4B+7.5B++
M40 Fury-F 6614833691.309C+1.0859.679%B*N/A28.6C++10.5B*12616.9h12.6C+21.1C*
C150 Dalton 9854681413.319D0.9334.229%C-N/A23.3D25.7C+31220.1h3.9C++11.4C+
NC14 Bolt Driver 4414322831.527C0.8646.448%A+73.38%C+32.7BN/A9113.2h2.2B+4.7B*
NC4 Mag-Shot 4164004500.889C++1.5039.69%A++14.25%D-35.1B1.4B**9911.4h7.9C*20B+
NCM1 Scattercannon 3903812321.642C+0.7444.442%B11.286%D--20.6CN/A6718.5h5.8B*13.1B++
LA39 Bruiser 3543501841.902B++0.4863.576%C++15.714%C++44.9C+N/A1097.8h2.5C+3.9C++
AF-19 Mercenary 3523374870.692C1.6927.429%B*17.804%D9.4DN/A4435.8h14.2C51.8C**
NSX Tomoe 3343311093.037B++0.6527.516%C--41.692%C**47.3C+N/A1187h12.5B45.5C++
C75 Viper 309250584.31C+1.9348.748%B**N/A43.9B+10.4B+2115.7h10.6B21.7B++
M96 Mjolnir-H 465246594.169C+1.7856.107%B++N/A37.3D33.2C++3706.6h40C+71.4C++
Shrike 5332405520.435C--1.9566.705%B**3.333%C**21.8C26.6A++30311h7.2C10.9C*
SAS-R 239236584.069B1.6841.033%C*60.593%D--45.4C+N/A1375.2h2.5D6.1C+
C-4 3842352480.948C1.4428.589%BN/A54.7D34.7B6034.3h2D*7C
NCM2 Falcon 3672212910.759C1.6353.287%A+4.525%C+9.9D6.5B*7322.3h13.2C--24.8C*
Mag-Cutter 28821412,4530.017C+2.3723.1%C--4.673%C0.4CN/A1537.3h3.2C-13.8C+
E540 Halberd 331211248.792C+6.4152.84%B**4.265%B*29.3C+16.7C**2027.2h6.1C--11.6C**
M20 Wyvern 315211277.815C*5.4344.157%B**2.844%C--39.1B++19.3B+2475.4h54.9B*124.3B**
NC1 Gauss Rifle 1741701481.149C+1.2431.301%A+15.294%D--35.4B+N/A1514.8h11.6B36.9B++
Enforcer ML85 223129206.45C++4.0748.904%B*3.101%B*30.7B++22.4B*2724.2h11.4C**23.3B++
CAS30 Tank Buster 2521171480.791C1.5955.668%B**N/A8.6C+9.9B+19513.6h57.4C+103.1B
Spear Anti-Vehicle Phalanx Turret 189115225.227C2.8456.971%A5.217%B++44.2C++28.5B+3552.6h8.7C+15.2B+
NCM2 Falcon 1811061290.822C1.5654.855%A4.717%C+8.8D6.2B+7412.1h18.1D32.9C++
Titan-150 HEAT 182105382.763C-0.3858.925%A4.762%A19.1C14B**2645.5h5.8D9.9C*
Tank Mine 185101412.463C+0.0887.277%M**N/A77.7D64.6C+9501.3h3.4F--3.9A
E540 Halberd-H 13486233.739C-1.3553.437%C1.163%C-25.3D-14.1D-2883.4h6.8C--12.7D
L100 Python AP 15585292.931C-0.5559.492%B+1.176%D23D-18.9C+2703.7h6.9D11.6C
L105 Zephyr 9981117.364C4.9838.001%D1.235%B*33.8D7.5C1452.4h7.1C18.8C
Tomcat A2AM Pods 16681253.24C0.8687.879%A++N/A28.9D30.4C-3682.8h9.3C10.6C++
Coyote Missiles 12278282.786C+0.4063.353%A+N/A25.2D14.2D2413.1h35.9C**56.7B+
GD-66 Claw 6969541.278C+1.1171.685%B**14.493%C+40.6CN/A1641.7h2.9D4C*
M20 Basilisk 8661115.545B+3.1643.879%A++1.639%D**23.5C++9.6B1812.6h80.8C+184.1B+
Frag Grenade 6060160N/A57.6253.468%B*N/A600C*N/A25860.1h3.1B+5.8B+
C85 Canister-H 6759105.9C3.5262.338%B**6.78%D*53.6D--7.3C+2181.1h13F20.9D-
Rocklet Rifle 10650391.282B*1.1052.612%C+N/A20.8D23.3C+3422.4h25B**47.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit572427,920100h
Hellion G01660.1h
Medical Kit5261,05912.5h
Medical Applicator10745,6132.7h
Hoplon Anti-Aircraft Phalanx Tower01410h
Motion Spotter854,9443.9h
Welding Device01120h
Deconstruction Tool07260.1h
Recon Detection Device154680.8h
Ammunition Package288980.6h
Anti-Infantry MANA Turret281000.5h
M20 Drake0930.1h
Xiphos Anti-Personnel Phalanx Turret0600h

Check the help document for the dictionary if you want to learn more about words used here.


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