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FlyBoyNC[SHTR] FlyBoyNC
NC BR 104

KDR: 2.33

Score: 21m

Last Seen: Sep 17th, 2019 3:07 PM
- OFFLINE - 687.6 hour(s)

Battle Rank 106 (104 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 45
Level Progress (to 107): 50%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Vortek Rotary AF-4 Cyclone Blitz GD-10 NC6 Gauss SAW M30 Mustang AH AF-34 Mattock AF-18 Stalker AF-57 Piston
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,620,045 MLG Score: 1295
Fun Score: N/A
Cheeseburgers Flipped: 623TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.458%20.208%63611120510,9661.353660.981

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.441%2.007A*-0.103C+-1.168D*HEAD + (~4.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.584B+9.70.317C*21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.157%0.795%1260412129,558109263848.74474150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.246%0.396B-0.708D-0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.80.332C**43.10.164C++61.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.584%1.835%80312134369872430.441296179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.029%1.029B**-0.467D-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.557B+8.80.296C*8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.031%1.575%285812081,65181016232.03576102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.743%0.358C**-0.704D-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.155C++40-0.014C+60

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.736%70.234%285512113,242713344.54062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.504%1.331A0.195C++-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.70.141C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.275%12.543%285412122,623427446.12851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.384%0.554B+-0.451D0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.405B3.80.222C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 45
21m196.7%336 (20.2k)304 (18.2k)2.3343639,50916,9252.67988104 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216304931.616%14.065%44504:0513

48% Engineer10% Heavy Assault28% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2015 8:56 PMJun 30th, 2017 8:43 AMOct 13th, 2019 3:40 PM (2d) (PST)Sep 17th, 2019 1:54 PM (28d) (PST)Sep 17th, 2019 11:07 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9671608070.5710.2450.0801.4530.1671295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0199,62148,39834155871018,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1153.2h/48.1d 5,848 5,557 11,357 100.5k 680 2,372 11,587 66.9m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:1,285
Deaths:711
KDR:1.807
Accuracy:41.777% C++
HSR:13.152% C
Mauler S6
A++
Kills:940
Deaths:824
KDR:1.141
Accuracy:55.818% A++
HSR:10.426% D--
Gauss Compact S
A
Kills:654
Deaths:682
KDR:0.959
Accuracy:30.136% A
HSR:15.749% C-
AF-19 Mercenary
B**
Kills:337
Deaths:487
KDR:0.692
Accuracy:27.429% B**
HSR:17.804% D
LA39 Bruiser
C*
Kills:329
Deaths:163
KDR:2.018
Accuracy:63.852% C*
HSR:15.806% C++
GD-66 Claw
B**
Kills:69
Deaths:54
KDR:1.278
Accuracy:71.685% B**
HSR:14.493% C+
Kills:3,614
Deaths (as Engineer):2,921
Deaths (to Engineers):4,542
KDR:1.23725
Kill Difference:693
Playtime:558.674 hours
Usage:48%
Score:12.114m
Score/min:361
Accuracy (listed only):48.449%
HSR (listed only):14.571%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,933
Deaths:1,643
KDR:1.177
Accuracy:26.020% B**
HSR:21.004% C-
Kills:1,933
Deaths (as Heavy Assault):1,643
Deaths (to Heavy Assaults):4,209
KDR:1.17651
Kill Difference:290
Playtime:116.844 hours
Usage:10%
Score:1.978m
Score/min:282
Accuracy (listed only):26.020%
HSR (listed only):21.004%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A++
Kills:2,222
Deaths:1,217
KDR:1.826
Accuracy:35.352% A++
HSR:15.257% D
Blitz GD-10
A
Kills:2,082
Deaths:1,400
KDR:1.487
Accuracy:31.022% A
HSR:17.771% C++
AF-57 Piston
C++
Kills:1,285
Deaths:711
KDR:1.807
Accuracy:41.777% C++
HSR:13.152% C
Mauler S6
A++
Kills:940
Deaths:824
KDR:1.141
Accuracy:55.818% A++
HSR:10.426% D--
Gauss Compact S
A
Kills:654
Deaths:682
KDR:0.959
Accuracy:30.136% A
HSR:15.749% C-
AF-19 Mercenary
B**
Kills:337
Deaths:487
KDR:0.692
Accuracy:27.429% B**
HSR:17.804% D
LA39 Bruiser
C*
Kills:329
Deaths:163
KDR:2.018
Accuracy:63.852% C*
HSR:15.806% C++
GD-66 Claw
B**
Kills:69
Deaths:54
KDR:1.278
Accuracy:71.685% B**
HSR:14.493% C+
Kills:7,918
Deaths (as Light Assault):5,538
Deaths (to Light Assaults):2,625
KDR:1.42976
Kill Difference:2,380
Playtime:50.916 hours
Usage:4%
Score:0.811m
Score/min:265
Accuracy (listed only):44.634%
HSR (listed only):15.057%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:2,222
Deaths:1,217
KDR:1.826
Accuracy:35.352% A++
HSR:15.257% D
Blitz GD-10
A
Kills:2,082
Deaths:1,400
KDR:1.487
Accuracy:31.022% A
HSR:17.771% C++
AF-18 Stalker
B++
Kills:1,299
Deaths:511
KDR:2.542
Accuracy:30.951% B++
HSR:25.558% B++
NSX Daimyo
C**
Kills:1,228
Deaths:349
KDR:3.519
Accuracy:40% C
HSR:95.033% C**
Impetus
A+
Kills:1,203
Deaths:532
KDR:2.261
Accuracy:43.101% A+
HSR:24.439% C--
Gauss SPR
A*
Kills:716
Deaths:433
KDR:1.654
Accuracy:46.234% A*
HSR:24.302% D*
EM4 Longshot
B*
Kills:651
Deaths:175
KDR:3.720
Accuracy:45.432% B*
HSR:75.422% C
NS-45 Pilot
A+
Kills:537
Deaths:334
KDR:1.608
Accuracy:40.403% A+
HSR:18.436% D-
NS-44 Commissioner
B**
Kills:460
Deaths:153
KDR:3.007
Accuracy:45.951% B**
HSR:21.522% C+
NC14 Bolt Driver
A++
Kills:432
Deaths:283
KDR:1.527
Accuracy:46.448% A++
HSR:73.380% C+
NC4 Mag-Shot
A++
Kills:400
Deaths:450
KDR:0.889
Accuracy:39.690% A++
HSR:14.250% D-
NSX Tomoe
B+
Kills:324
Deaths:107
KDR:3.028
Accuracy:27.511% C
HSR:41.358% B+
SAS-R
B+
Kills:215
Deaths:51
KDR:4.216
Accuracy:41.314% B+
HSR:59.535% D-
Kills:11,769
Deaths (as Infiltrator):5,995
Deaths (to Infiltrators):2,680
KDR:1.96314
Kill Difference:5,774
Playtime:320.127 hours
Usage:28%
Score:4.568m
Score/min:238
Accuracy (listed only):39.493%
HSR (listed only):38.943%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:2,222
Deaths:1,217
KDR:1.826
Accuracy:35.352% A++
HSR:15.257% D
Blitz GD-10
A
Kills:2,082
Deaths:1,400
KDR:1.487
Accuracy:31.022% A
HSR:17.771% C++
AF-57 Piston
C++
Kills:1,285
Deaths:711
KDR:1.807
Accuracy:41.777% C++
HSR:13.152% C
Mauler S6
A++
Kills:940
Deaths:824
KDR:1.141
Accuracy:55.818% A++
HSR:10.426% D--
LA39 Bruiser
C*
Kills:329
Deaths:163
KDR:2.018
Accuracy:63.852% C*
HSR:15.806% C++
NC1 Gauss Rifle
A++
Kills:169
Deaths:147
KDR:1.150
Accuracy:31.244% A++
HSR:15.385% D-
GD-66 Claw
B**
Kills:69
Deaths:54
KDR:1.278
Accuracy:71.685% B**
HSR:14.493% C+
Kills:7,096
Deaths (as Combat Medic):4,516
Deaths (to Combat Medics):1,440
KDR:1.5713
Kill Difference:2,580
Playtime:23.462 hours
Usage:2%
Score:0.341m
Score/min:242
Accuracy (listed only):47.250%
HSR (listed only):14.613%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,460
Deaths:519
KDR:2.813
Accuracy:31.138% C
HSR:11.301% D*
AF-34 Mattock
C-
Kills:1,226
Deaths:458
KDR:2.677
Accuracy:32.617% C-
HSR:12.317% D*
NCM1 Scattercannon
B+
Kills:381
Deaths:232
KDR:1.642
Accuracy:44.442% B+
HSR:11.286% D--
NCM2 Falcon
A+
Kills:221
Deaths:291
KDR:0.759
Accuracy:53.287% A+
HSR:4.525% C+
NCM2 Falcon
A
Kills:106
Deaths:129
KDR:0.822
Accuracy:54.855% A
HSR:4.717% C++
Kills:3,394
Deaths (as MAX Suit):814.500
Deaths (to MAX Suits):608
KDR:4.16697
Kill Difference:2,579.500
Playtime:78.080 hours
Usage:7%
Score:1.191m
Score/min:254
Accuracy (listed only):43.268%
HSR (listed only):8.829%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:5,635
V. Kills:4,695 120%
Deaths:780
KDR:7.224
Accuracy:40.687% A++
KPH:33.200 A
VKPH:27.700 A*
M30 Mustang AH
A+
Kills:1,798
V. Kills:159 N/A
Deaths:82
KDR:21.927
Accuracy:63.276% B**
KPH:100.800 A+
VKPH:8.900 A
Hornet Missiles
C
Kills:1,255
V. Kills:913 137%
Deaths:206
KDR:6.092
Accuracy:70.826% A+
KPH:45.300 C
VKPH:32.900 C
Breaker Rocket Pods
B*
Kills:1,205
V. Kills:337 357%
Deaths:69
KDR:17.464
Accuracy:65.988% A*
KPH:95.500 C++
VKPH:26.700 B*
M20 Mustang
B*
Kills:920
V. Kills:966 95%
Deaths:543
KDR:1.694
Accuracy:38.611% A
KPH:15.200 C++
VKPH:16 B*
M20 Kestrel
A*
Kills:363
V. Kills:217 167%
Deaths:24
KDR:15.125
Accuracy:29.128% C+
KPH:53.300 A*
VKPH:31.900 A+
Tomcat A2AM Pods
C
Kills:81
V. Kills:85 94%
Deaths:25
KDR:3.240
Accuracy:87.879% A
KPH:29.100 D
VKPH:30.500 C
Coyote Missiles
A+
Kills:78
V. Kills:44 173%
Deaths:28
KDR:2.786
Accuracy:63.353% A+
KPH:24.900 D
VKPH:14 D
Kills:11,335 (8,716 + 0)
Deaths:1,757
KDR:6.451
VKDR:4.221
Vehicle Kills:7,416
Kill Difference:9,578
Playtime:300.936 hours
Usage:26%
Score:5.566m
Score/min:308
Piloting Accuracy:29.128%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:598
V. Kills:702 85%
Deaths:143
KDR:4.182
Accuracy:39.249% B**
KPH:25.600 C
VKPH:30.100 A+
C150 Dalton
C++
Kills:436
V. Kills:501 87%
Deaths:141
KDR:3.092
Accuracy:34.192% C-
KPH:22.400 D
VKPH:25.800 C++
CAS30 Tank Buster
B++
Kills:117
V. Kills:135 86%
Deaths:148
KDR:0.791
Accuracy:55.668% B**
KPH:8.600 C*
VKPH:9.900 B++
L105 Zephyr
C+
Kills:81
V. Kills:18 426%
Deaths:11
KDR:7.364
Accuracy:38.187% C--
KPH:34.600 C--
VKPH:7.700 C+
Kills:1,232 (117 + 1,115)
Deaths:443
KDR:2.781
VKDR:3.061
Vehicle Kills:1,356
Kill Difference:789
Playtime:58.751 hours
Usage:5%
Score:1.053m
Score/min:299
Piloting Accuracy:55.668%
Gunner Accuracy:38.187%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:250
V. Kills:59 417%
Deaths:58
KDR:4.310
Accuracy:48.748% B**
KPH:43.900 B*
VKPH:10.400 B+
L100 Python AP
C++
Kills:81
V. Kills:69 116%
Deaths:29
KDR:2.793
Accuracy:59.529% B+
KPH:22.200 D
VKPH:18.900 C++
Kills:331 (331 + 0)
Deaths:87
KDR:3.805
VKDR:1.471
Vehicle Kills:128
Kill Difference:244
Playtime:9.344 hours
Usage:1%
Score:0.129m
Score/min:229
Driving Accuracy:59.529%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:207
V. Kills:119 173%
Deaths:24
KDR:8.625
Accuracy:53.180% B**
KPH:29.200 C+
VKPH:16.800 B+
Enforcer ML85
B**
Kills:129
V. Kills:94 136%
Deaths:20
KDR:6.450
Accuracy:48.904% B**
KPH:31 B*
VKPH:22.600 B**
Titan-150 HEAT
A
Kills:105
V. Kills:77 135%
Deaths:38
KDR:2.763
Accuracy:58.925% A
KPH:19.300 C
VKPH:14.100 A
M20 Basilisk
B+
Kills:61
V. Kills:25 235%
Deaths:11
KDR:5.545
Accuracy:43.883% A++
KPH:23.800 C*
VKPH:9.700 B+
Kills:502 (105 + 397)
Deaths:93
KDR:5.398
VKDR:3.387
Vehicle Kills:315
Kill Difference:409
Playtime:19.278 hours
Usage:2%
Score:0.269m
Score/min:232
Driving Accuracy:58.925%
Gunner Accuracy:43.883%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C*
Kills:245
V. Kills:219 111%
Deaths:59
KDR:4.153
Accuracy:56.030% B++
KPH:37.300 C--
VKPH:33.400 C*
E540 Halberd-H
D-
Kills:86
V. Kills:48 176%
Deaths:23
KDR:3.739
Accuracy:53.535% C
KPH:25.500 D-
VKPH:14.200 D-
C85 Canister-H
C+
Kills:53
V. Kills:8 N/A
Deaths:10
KDR:5.300
Accuracy:62.316% B**
KPH:48.600 D--
VKPH:7.300 C+
Kills:384 (0 + 384)
Deaths:92
KDR:4.174
VKDR:2.989
Vehicle Kills:275
Kill Difference:292
Playtime:11.031 hours
Usage:1%
Score:0.216m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:62.316%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:596
V. Kills:23 N/A
Deaths:182
KDR:3.275
Accuracy:49.691% B*
KPH:63.700 B+
VKPH:2.500 B+
M40 Fury-F
B*
Kills:483
V. Kills:178 270%
Deaths:369
KDR:1.309
Accuracy:59.679% B*
KPH:28.600 C**
VKPH:10.500 B*
Kills:1,079 (1,079 + 0)
Deaths:551
KDR:1.958
VKDR:0.365
Vehicle Kills:201
Kill Difference:528
Playtime:26.261 hours
Usage:2%
Score:0.209m
Score/min:133
Driving Accuracy:59.679%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:151
V. Kills:75 199%
Deaths:27
KDR:5.593
Accuracy:41.014% B+
KPH:35.300 B++
VKPH:17.600 B+
Kills:151 (0 + 151)
Deaths:27
KDR:5.593
VKDR:2.778
Vehicle Kills:75
Kill Difference:124
Playtime:4.273 hours
Usage:0%
Score:0.054m
Score/min:212
Piloting Accuracy:N/A%
Gunner Accuracy:41.014%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 10,3305,6357807.224A*4.8940.687%A++N/A33.2A27.7A*330169.7h51.3B++126B*
AF-4 Cyclone 2,2632,2221,2171.826B+0.5135.352%A++15.257%D54.3B*1A++14140.9h9.5B++27B*
Blitz GD-10 2,1022,0821,4001.487B+0.8531.022%A17.771%C++53.1B**N/A11639.2h12.5B++40.4B++
NC6 Gauss SAW 1,9721,9331,6431.177C++1.1626.02%B**21.004%C-37.1C**N/A9752.1h9.7C**37.3B+
M30 Mustang AH 1,9571,7988221.927A*19.5963.276%B**N/A101A+8.9A26817.8h6.5B+10.3B+
AF-34 Mattock 1,4741,4605192.813C+0.4831.138%C11.301%D*29DN/A7450.3h4.6B*14.9B+
AF-18 Stalker 1,3171,2995112.542B**0.2130.951%B++25.558%B++46.2B++N/A10228.1h12.1C**39.2B+
AF-57 Piston 1,3081,2857111.807B++0.5341.777%C++13.152%C47.6B+N/A14027h3.9B+9.4B
Hornet Missiles 2,1681,2552066.092C*3.7670.826%A+1.673%C+45.3C33C36427.7h9.9B14B++
NSX Daimyo 1,2301,2283493.519C++1.1840%C95.033%C**45.3C+N/A11927.1h2.2B+5.5B+
AF-34 Mattock 1,2351,2264582.677C+0.3432.617%C-12.317%D*28DN/A6943.8h5.1B*15.5B+
Breaker Rocket Pods 1,5421,2056917.464A+15.1365.988%A*N/A95.6C++26.7B*47112.6h12.3B++18.7B++
Impetus 1,2191,2035322.261C**0.0743.101%A+24.439%C--48.5B+N/A11524.8h4.4B10.1B++
Mauler S6 9579408241.141C*1.1955.818%A++10.426%D--37.6B+N/A10625h4.1B++7.4B*
M20 Mustang 1,8869205431.694C+0.6438.611%AN/A15.3C++16B*19260.3h105C*271.9B+
Gauss SPR 7307164331.654C+0.6846.234%A*24.302%D*38.3B+N/A8118.7h4.7B+10.1B**
Gauss Compact S 6936546820.959C++1.3830.136%A15.749%C-17.4C+1A5137.5h10.5C*34.9B+
EM4 Longshot 6576511753.72C*1.3945.432%B*75.422%C41.7B+N/A9715.6h2B+4.4B++
AP30 Shredder 1,3005981434.182C1.8539.249%B**N/A25.7C30.1A+36623.3h91.6C+233.3B+
S12 Renegade 6195961823.275C++0.9449.691%B*4.195%C63.4B+2.4B+1459.4h3.6C7.3B
NS-45 Pilot 5415373341.608C**0.7340.403%A+18.436%D-39.8CN/A10013.5h7.9C+19.5B+
M40 Fury-F 6614833691.309C+1.0359.679%B*N/A28.6C**10.5B*12616.9h12.6C+21.1B
NS-44 Commissioner 4654601533.007A*0.6745.951%B**21.522%C+52.9B++N/A1368.7h3.5B+7.5B++
C150 Dalton 9374361413.092C-0.7634.192%C-N/A22.5D25.8C++31019.4h4C**11.8C++
NC14 Bolt Driver 4414322831.527C+0.8146.448%A++73.38%C+32.7B++N/A9013.2h2.2B++4.7B*
NC4 Mag-Shot 4164004500.889C**1.4539.69%A++14.25%D-35.4B+1.4A9911.3h7.9C**20B+
NCM1 Scattercannon 3903812321.642C+0.6944.442%B+11.286%D--20.6CN/A6718.5h5.8B*13.1B++
M20 Kestrel 5803632415.125M*12.7929.128%C+N/A53.4A*31.9A+3656.8h46.3B*158.8B*
AF-19 Mercenary 3523374870.692C+1.6427.429%B**17.804%D9.4DN/A4435.8h14.2C+51.8B+
LA39 Bruiser 3333291632.018B*0.3263.852%C*15.806%C++45.1C++N/A1067.3h2.5C+3.9C*
NSX Tomoe 3273241073.028B**0.6927.511%C41.358%B+47BN/A1176.9h12.6B+45.8C**
C75 Viper 309250584.31C++1.9848.748%B**N/A43.9B*10.4B+2085.7h10.6B+21.7B*
M96 Mjolnir-H 464245594.153C++1.8256.03%B++N/A37.1C--33.2C++3676.6h40C+71.3B
Shrike 5332405520.435C-1.9066.795%A3.333%B+21.8C26.6A*30311h7.2C+10.8B
C-4 3822332440.955C1.3828.449%B+N/A54.2D34.7B+5904.3h2D-7C
NCM2 Falcon 3672212910.759C1.5853.287%A+4.525%C+9.9C6.5B*7322.3h13.2C24.8B
SAS-R 218215514.216B++1.8841.314%B+59.535%D-45.7C**N/A1274.7h2.5C6.2C+
Mag-Cutter 28821412,4530.017C+2.3223.1%C-4.673%C0.4CN/A1537.3h3.2C13.8C+
E540 Halberd 326207248.625C++6.2953.18%B**4.348%B++29.2C+16.8B+2057.1h6.1C11.5B+
NC1 Gauss Rifle 1731691471.15C*1.1831.244%A++15.385%D-35.2B++N/A1514.8h11.6B+37B*
M20 Wyvern 226151275.593C++3.2641.014%B+3.974%C+35.1B++17.4B+2124.3h51.9B**126.5B**
Enforcer ML85 223129206.45B4.1248.904%B**3.101%B*30.7B*22.4B**2714.2h11.4B+23.3B*
CAS30 Tank Buster 2521171480.791C1.5455.668%B**N/A8.6C*9.9B++19413.6h57.4C+103.1B
Spear Anti-Vehicle Phalanx Turret 189115225.227C2.8956.971%A+5.217%B++44.2B28.5B++3532.6h8.7C+15.2B+
NCM2 Falcon 1811061290.822C+1.5154.855%A4.717%C++8.8C--6.2B+7412.1h18.1C32.9C**
Titan-150 HEAT 182105382.763C0.4358.925%A4.762%A19.1C14A2625.5h5.8C9.9B+
Tank Mine 17494382.474C+0.1490.811%SN/A72.3D61.5C+9581.3h3.6F**3.9A
E540 Halberd-H 13486233.739C1.4053.535%C1.163%C--25.3D-14.1D-2833.4h6.8C+12.7C
L100 Python AP 15081292.793C0.4659.529%B+1.235%D21.9D18.6C+2623.7h7.2C--12C+
L105 Zephyr 9981117.364C+5.0338.187%C--1.235%B+35.2C--7.8C+1492.3h7.1C18.7C
Tomcat A2AM Pods 16681253.24C0.9187.879%AN/A28.9D30.4C3662.8h9.3C10.6C++
Coyote Missiles 12278282.786C+0.4563.353%A+N/A25.2D14.2D2403.1h35.9B56.7B+
GD-66 Claw 6969541.278C++1.0671.685%B**14.493%C+40.6C+N/A1641.7h2.9C4C**
M20 Basilisk 8661115.545A3.2143.883%A++1.639%D**23.5C++9.6B+1822.6h80.8C+184.1B++
Frag Grenade 6060160N/A57.6753.333%B**N/A600B+N/A24880.1h3.1B++5.8B*
C85 Canister-H 6153105.3C--2.9762.316%B**7.547%D--48.2D--7.3C+2121.1h13.6F21.8D-
Rocklet Rifle 10650391.282B**1.0552.612%C+N/A20.8C--23.3C+3212.4h25B**47.5B*

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01660.1h
Nano-Armor Kit492411,26993.5h
Medical Kit4831,03312.1h
Medical Applicator10645,2292.7h
Motion Spotter854,7993.9h
Hoplon Anti-Aircraft Phalanx Tower01410h
Deconstruction Tool07260.1h
Ammunition Package278730.6h
Anti-Infantry MANA Turret21970.4h
M20 Drake0930.1h
Recon Detection Device154680.8h
Xiphos Anti-Personnel Phalanx Turret0600h

Check the help document for the dictionary if you want to learn more about words used here.


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