Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (17,181)players online:
wintergaming (347)  ZugieMac (19)  dbo7_ (5)  kabei (4)  Maddoogg (2)  MattyC2450 (2) 379
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (66 days). The data shown below may not be accurate.

Legate Adept FlyerDerKleine[XXDE] FlyerDerKleine
VS BR 74

KDR: 0.46

Score: 7.6m

Last Seen: Sep 17th, 2017 3:31 PM
- OFFLINE - 1579.7 hour(s)

Rank 74 (74) Legate of the Vanu Sovereignty on Miller
Level Progress (to 75): 74%
Level 100 Progress: 40% 671h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Serpent VE92 Solstice VE3 Zenith VX-5 C-4 Frag Grenade NS-11A Solstice SF Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FlyerDerKleine



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-311,499 MLG Score: -249
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.078%16.413%330119484,9840.465838-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.22%-0.15C-0.588D-0.363C-HEAD ++ (~6.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.236C++11.50.186C++45.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.54%2.778%91958721061340.0678605206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.304C-0.08C+-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.4-0.123C+16.3-0.298C27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.961%49.428%0295743796420.453319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.333%-1.404D**-1.199D*1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.955D--4.9-0.559D13.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.273%9.859%019587152700.13447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.573D-0.869D---1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.176C5.3-0.101C+10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m310.5%280 (16.8k)219 (13.1k)0.4588429,16419,9720.51932774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95910712.625%12.724%16101:443

15% Combat Medic18% Engineer9% Heavy Assault11% Infiltrator45% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2014 7:53 PMMar 7th, 2016 8:02 PMOct 16th, 2017 10:05 AM (37d) (PST)Sep 17th, 2017 11:41 AM (66d) (PST)Sep 17th, 2017 11:31 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
311277340.2640.5760.0340.9210.032-249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,67016,5942,0761635255213,158

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
577.8h/24.1d 1,208 1,166 3,926 31.9k 985 1,511 1,122 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D--
Kills:364
Deaths:897
KDR:0.406
Accuracy:14.360% D*
HSR:16.209% D--
Kills:364
Deaths (as Heavy Assault):897
Deaths (to Heavy Assaults):5,896
KDR:0.4058
Kill Difference:533
Playtime:54.020 hours
Usage:9%
Score:0.506m
Score/min:156
Accuracy (listed only):14.360%
HSR (listed only):16.209%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,173
Deaths:2,468
KDR:0.475
Accuracy:21.911% C
HSR:15.601% D
Solstice VE3
C+
Kills:1,168
Deaths:3,534
KDR:0.331
Accuracy:17.733% D-
HSR:18.493% C+
Zenith VX-5
C
Kills:1,157
Deaths:2,506
KDR:0.462
Accuracy:24.064% C
HSR:16.249% D
Solstice SF
C
Kills:428
Deaths:1,215
KDR:0.352
Accuracy:22.683% C
HSR:13.551% C--
Pulsar C
C*
Kills:218
Deaths:357
KDR:0.611
Accuracy:25.326% C*
HSR:15.138% D*
NSX Tanto
C
Kills:139
Deaths:313
KDR:0.444
Accuracy:25.091% C
HSR:15.108% D**
Thanatos VE70
D
Kills:71
Deaths:178
KDR:0.399
Accuracy:34.273% D
HSR:9.859% D*
Kills:4,354
Deaths (as Engineer):10,571
Deaths (to Engineers):4,444
KDR:0.41188
Kill Difference:6,217
Playtime:104.936 hours
Usage:18%
Score:1.285m
Score/min:204
Accuracy (listed only):24.440%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D
Kills:447
Deaths:1,153
KDR:0.388
Accuracy:20.813% D
HSR:12.304% D*
H-V45
C**
Kills:79
Deaths:258
KDR:0.306
Accuracy:16.535% D**
HSR:21.519% C**
Pulsar VS1
C+
Kills:78
Deaths:283
KDR:0.276
Accuracy:14.517% F
HSR:19.231% C+
Thanatos VE70
D
Kills:71
Deaths:178
KDR:0.399
Accuracy:34.273% D
HSR:9.859% D*
Kills:675
Deaths (as Combat Medic):1,872
Deaths (to Combat Medics):2,479
KDR:0.36058
Kill Difference:1,197
Playtime:85.241 hours
Usage:15%
Score:1.597m
Score/min:312
Accuracy (listed only):21.534%
HSR (listed only):15.728%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,173
Deaths:2,468
KDR:0.475
Accuracy:21.911% C
HSR:15.601% D
Solstice VE3
C+
Kills:1,168
Deaths:3,534
KDR:0.331
Accuracy:17.733% D-
HSR:18.493% C+
Zenith VX-5
C
Kills:1,157
Deaths:2,506
KDR:0.462
Accuracy:24.064% C
HSR:16.249% D
Solstice SF
C
Kills:428
Deaths:1,215
KDR:0.352
Accuracy:22.683% C
HSR:13.551% C--
Pulsar C
C*
Kills:218
Deaths:357
KDR:0.611
Accuracy:25.326% C*
HSR:15.138% D*
NSX Tanto
C
Kills:139
Deaths:313
KDR:0.444
Accuracy:25.091% C
HSR:15.108% D**
Thanatos VE70
D
Kills:71
Deaths:178
KDR:0.399
Accuracy:34.273% D
HSR:9.859% D*
Kills:4,354
Deaths (as Light Assault):10,571
Deaths (to Light Assaults):3,183
KDR:0.41188
Kill Difference:6,217
Playtime:258.905 hours
Usage:45%
Score:3.656m
Score/min:235
Accuracy (listed only):24.440%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
D
Kills:245
Deaths:323
KDR:0.759
Accuracy:32.982% D
HSR:63.674% D*
VA39 Spectre
D
Kills:192
Deaths:543
KDR:0.354
Accuracy:23.554% D**
HSR:31.250% D
NS-44 Commissioner
C
Kills:102
Deaths:326
KDR:0.313
Accuracy:25.852% D*
HSR:19.608% C
Beamer VS3
C-
Kills:59
Deaths:348
KDR:0.170
Accuracy:24.350% C-
HSR:18.644% C-
Kills:598
Deaths (as Infiltrator):1,540
Deaths (to Infiltrators):2,594
KDR:0.38831
Kill Difference:942
Playtime:61.636 hours
Usage:11%
Score:0.405m
Score/min:109
Accuracy (listed only):26.684%
HSR (listed only):33.294%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:93
Deaths:144
KDR:0.646
Accuracy:13.201% C-
HSR:18.280% C++
Kills:93
Deaths (as MAX Suit):72
Deaths (to MAX Suits):1,288
KDR:1.29167
Kill Difference:21
Playtime:10.680 hours
Usage:2%
Score:0.153m
Score/min:239
Accuracy (listed only):13.201%
HSR (listed only):18.280%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:72
V. Kills:30 232%
Deaths:97
KDR:0.742
Accuracy:37.540% C+
KPH:17.300 D
VKPH:7.200 C++
Kills:72 (72 + 0)
Deaths:97
KDR:0.742
VKDR:0.309
Vehicle Kills:30
Kill Difference:25
Playtime:4.156 hours
Usage:1%
Score:0.034m
Score/min:134
Driving Accuracy:37.540%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,1871,1732,4680.475D0.0221.911%C15.601%D22.8C+N/A6751.4h11B+50B+
Solstice VE3 1,1751,1683,5340.331D0.1317.733%D-18.493%C+13CN/A4089.8h12.6B+71C*
Zenith VX-5 1,1641,1572,5060.462D0.0024.064%C16.249%D19DN/A6661h10.9B++45.2B
C-4 1,3889691,4880.651C-0.1921.991%CN/A55.7C24.1C-49817.4h1.6C++7.2C+
Frag Grenade 4914871487N/A486.5450.553%B++N/A541.1C++4.4C+19980.9h3.1B+6.1B++
NS-11A 4554471,1530.388D0.0720.813%D12.304%D*13.1D-N/A4834.1h12.6B+60.5C++
Solstice SF 4314281,2150.352D0.1122.683%C13.551%C--16.3C+N/A5326.3h11.8C++51.8C*
Orion VS54 3663648970.406D0.0514.36%D*16.209%D--13.9DN/A5526.2h11.9B83.2C+
XM98 2462453230.759D0.3032.982%D63.674%D*18.1C--N/A5313.5h2.8C8.5C
Pulsar C 2212183570.611C-0.1525.326%C*15.138%D*22CN/A739.9h9.6B++38B+
VA39 Spectre 1931925430.354D0.1023.554%D**31.25%D8.9D-N/A2621.5h7.5D31.7D--
Tank Mine 3791913740.511D--0.0524.518%DN/A31.3D**30.8D*5276.1h1.6B++6.5C*
Force-Blade 19516219,0740.008C-0.4521.324%D9.259%B+0.3CN/A1467.3h3.4C16C
NSX Tanto 1401393130.444D0.0125.091%C15.108%D**21.7C-N/A536.4h12.8C**51.2C*
Sticky Grenade 1031031103N/A102.5446.435%DN/A515D--N/A19730.2h2.3C+5C+
NS-44 Commissioner 1021023260.313D0.1525.852%D*19.608%C7.4D--N/A2713.8h5.1D--19.6D*
Quasar VM1 94931440.646D0.1913.201%C-18.28%C++12.9D-N/A547.2h16.6C126C+
H-V45 81792580.306D0.1516.535%D**21.519%C**11.1D-N/A467.1h13.5C+81.9D
Pulsar VS1 78782830.276D0.1814.517%F19.231%C+7.6D--N/A3710.2h16.1C111D**
Hades VSH4 137754700.16D-0.3071.774%B+N/A7.6C--6.3C779.9h11.5D16C-
C75 Viper 10272970.742D0.2837.54%C+2.778%A+17.1D7.1C++1344.2h16.3C43.4C+
Thanatos VE70 71711780.399D0.0634.273%D9.859%D*22.2CN/A833.2h5.3C15.5C
Beamer VS3 61593480.17D0.2924.35%C-18.644%C-5.6D--N/A2610.6h11.6C47.6C+
Proximity Mine 5858461.261D-0.8052.359%B**N/A82.9D-N/A3400.7h1.9C+3.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon313920.8h
Nanite Revive Grenade05480.2h
Medical Applicator924177,69617.3h
Anti-Infantry MANA Turret272720.9h
Ammunition Package173820.5h
Nano-Armor Kit259161,43710.6h
Smoke Grenade01020h
Shield Recharging Field3640.1h
Recon Detection Device182590.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.80s
Server spent 1.48s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.