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Praetor FlyingMag[CAGl] FlyingMag
VS BR 82

KDR: 14.7

Score: 6.9m

Last Seen: Nov 18th, 2019 5:52 AM
- OFFLINE - 7.2 hour(s)

Battle Rank 82 - Vanu Sovereignty on Cobalt
Level Progress (to 83): 39%
Level 100 Progress: 37% 352h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP C75 Viper E540 Halberd Supernova VPC VE-C Horizon E540 Halberd-H Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.132%23.188%67611218690.43670914.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.727A++0.67B+1.34AHEAD ++ (~8.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.141C++19.2-0.344C-46.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.851%0.16%11994212176,871118329758.2288208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.915%1.737A++-1.524F-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*3.10.756B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.021%1.316%2461121876653151.1515224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.291A*-0.774D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.912B*6.40.84B++4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m376.5%565 (33.9k)538 (32.3k)14.69849,40764020.656282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121963414.436%0.744%1120:001

94% Engineer6% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2019 5:06 PMApr 24th, 2019 11:43 AMNov 18th, 2019 6:01 AM (11h) (PST)Nov 18th, 2019 1:52 AM (15h) (PST)Nov 18th, 2019 1:52 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,834121,8220.7290.0500.0053.8380.29165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
110,038728109,31044302301732,264

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
215.1h/9d 3,813 70 5,097 49.5k 111 263 3,750 23.7m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
C
Kills:86
Deaths:74
KDR:1.162
Accuracy:32.175% C
HSR:11.628% F
Solstice VE3
B**
Kills:69
Deaths:49
KDR:1.408
Accuracy:29.132% B**
HSR:23.188% B+
Kills:155
Deaths (as Engineer):123
Deaths (to Engineers):262
KDR:1.26016
Kill Difference:32
Playtime:201.180 hours
Usage:94%
Score:6.736m
Score/min:558
Accuracy (listed only):30.653%
HSR (listed only):17.408%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw AE
D*
Kills:63
Deaths:39
KDR:1.615
Accuracy:19.216% F
HSR:15.873% D*
Kills:63
Deaths (as Heavy Assault):39
Deaths (to Heavy Assaults):105
KDR:1.61538
Kill Difference:24
Playtime:11.928 hours
Usage:6%
Score:0.199m
Score/min:278
Accuracy (listed only):19.216%
HSR (listed only):15.873%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:59
V. Kills:37 155%
Deaths:
KDR:
Accuracy:32.906% C
KPH:54.800 A
VKPH:34.400 A
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:37
Kill Difference:59
Playtime:1.077 hours
Usage:1%
Score:0.045m
Score/min:693
Piloting Accuracy:N/A%
Gunner Accuracy:32.906%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:823
V. Kills:365 225%
Deaths:17
KDR:48.412
Accuracy:56.661% C+
KPH:53.800 A++
VKPH:23.800 B**
C75 Viper
M++
Kills:647
V. Kills:270 239%
Deaths:27
KDR:23.963
Accuracy:53.826% A
KPH:55.200 A+
VKPH:23 M++
Kills:1,470 (1,470 + 0)
Deaths:44
KDR:33.409
VKDR:14.432
Vehicle Kills:635
Kill Difference:1,426
Playtime:27.040 hours
Usage:13%
Score:0.477m
Score/min:294
Driving Accuracy:53.826%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:6,048
V. Kills:2,583 234%
Deaths:216
KDR:28
Accuracy:59.250% B++
KPH:67.400 M**
VKPH:28.800 A**
E540 Halberd
A++
Kills:439
V. Kills:160 273%
Deaths:9
KDR:48.778
Accuracy:53.463% B*
KPH:48.700 A++
VKPH:17.700 B
Supernova VPC
A+
Kills:250
V. Kills:47 N/A
Deaths:8
KDR:31.250
Accuracy:60.092% B**
KPH:72.700 A+
VKPH:13.700 A
Kills:6,737 (6,298 + 439)
Deaths:233
KDR:28.914
VKDR:11.974
Vehicle Kills:2,790
Kill Difference:6,504
Playtime:102.180 hours
Usage:47%
Score:2.698m
Score/min:440
Driving Accuracy:60.092%
Gunner Accuracy:53.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:76
V. Kills:34 217%
Deaths:6
KDR:12.667
Accuracy:61.021% B+
KPH:40.300 C
VKPH:18 C-
Kills:76 (0 + 76)
Deaths:6
KDR:12.667
VKDR:5.667
Vehicle Kills:34
Kill Difference:70
Playtime:1.884 hours
Usage:1%
Score:0.029m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:61.021%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,6316,04821628M*13.3059.25%B++N/A67.4M**28.8A**42789.7h3A+5A
L100 Python AP 1,1888231748.412S33.7156.661%C+N/A53.8A++23.9B**31115.3h3.8B**6.7B*
C75 Viper 9176472723.963S9.2653.826%AN/A55.3A+23.1M*27211.7h9.6B*17.9B**
E540 Halberd 599439948.778M++34.0853.463%B*N/A48.8A++17.8B6239h4.5B**8.4B**
Supernova VPC 297250831.25A++16.5560.092%B**N/A73.5A+13.8A+2933.4h2.6B*4.4B*
VE-C Horizon 8986741.162C+13.5432.175%C11.628%F13.9D-N/A356.2h24.4D**76D
E540 Halberd-H 11076612.667C*2.0361.021%B+1.316%C40C17.9C-2541.9h6.4C+10.6C++
Solstice VE3 7469491.408B**13.2929.132%B**23.188%B+14.1C1A++604.9h19.2C-65.8C++
VE-H Maw AE 6763391.615C+13.0819.216%F15.873%D*28.6D-1.8B++1052.2h11C+57.5D-
AP30 Shredder 9659159S44.3032.906%C1.695%C53.6B**33.6B**6921.1h52.6B**159.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02160.1h
Nano-Armor Kit94232,71027h
Spitfire Auto-Turret0880.1h
Ammunition Package21,3810.3h
Saron Laser Cannon15780.1h
Nano-Repair Grenade01400h
Soldier Soaker0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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