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Praetor FlyingMag[CAGl] FlyingMag
VS BR 83

KDR: 14.1

Score: 7.3m

Last Seen: Feb 16th, 2020 7:14 AM
- OFFLINE - 1062.8 hour(s)

Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 96%
Level 100 Progress: 39% 345h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP C75 Viper E540 Halberd Supernova VPC VE-C Horizon E540 Halberd-H Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $83,817 MLG Score: 67
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.931%23.188%67111231690.41566313.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%1.495A+0.327C**1.34AHEAD ++ (~8.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.70.101C+19.3-0.352C-47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.842%0.189%10728312297,401129352356.9308210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.585%1.241B**-1.502F0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.82B++3.70.702B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.021%1.316%2221123176723511.041122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.291A*-0.775D--1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.912B*6.40.84B++4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m371.5%558 (33.5k)531 (31.9k)14.100810,06871419.840383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123267514.688%0.755%1119:141

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2019 5:06 PMApr 24th, 2019 11:43 AMMar 9th, 2020 9:48 PM (21d) (PST)Feb 16th, 2020 3:20 AM (44d) (PST)Feb 16th, 2020 3:14 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,848121,8360.7320.0520.0063.8040.29267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
110,876740110,13644302281831,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
229.4h/9.6d 4,098 76 5,260 52.3k 115 304 4,018 25.4m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
D
Kills:88
Deaths:79
KDR:1.114
Accuracy:32.483% D
HSR:11.364% F-
Solstice VE3
B*
Kills:69
Deaths:50
KDR:1.380
Accuracy:28.931% B*
HSR:23.188% B+
Kills:157
Deaths (as Engineer):129
Deaths (to Engineers):293
KDR:1.21705
Kill Difference:28
Playtime:215.026 hours
Usage:94%
Score:7.097m
Score/min:550
Accuracy (listed only):30.707%
HSR (listed only):17.276%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw AE
F
Kills:63
Deaths:40
KDR:1.575
Accuracy:19.163% F-
HSR:15.873% F
Kills:63
Deaths (as Heavy Assault):40
Deaths (to Heavy Assaults):108
KDR:1.575
Kill Difference:23
Playtime:12.179 hours
Usage:5%
Score:0.201m
Score/min:275
Accuracy (listed only):19.163%
HSR (listed only):15.873%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:59
V. Kills:37 155%
Deaths:
KDR:
Accuracy:32.906% C+
KPH:54.800 B**
VKPH:34.400 B**
Kills:59 (0 + 59)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:37
Kill Difference:59
Playtime:1.077 hours
Usage:0%
Score:0.045m
Score/min:694
Piloting Accuracy:N/A%
Gunner Accuracy:32.906%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:828
V. Kills:367 225%
Deaths:17
KDR:48.706
Accuracy:56.309% C+
KPH:53.500 A
VKPH:23.700 B++
C75 Viper
M*
Kills:698
V. Kills:292 238%
Deaths:27
KDR:25.852
Accuracy:53.403% A
KPH:55.100 B**
VKPH:23 M*
Skyguard
A
Kills:58
V. Kills:35 161%
Deaths:9
KDR:6.444
Accuracy:38.709% A
KPH:24.200 A
VKPH:14.600 A
Kills:1,584 (1,584 + 0)
Deaths:53
KDR:29.887
VKDR:13.094
Vehicle Kills:694
Kill Difference:1,531
Playtime:30.554 hours
Usage:13%
Score:0.553m
Score/min:302
Driving Accuracy:38.709%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M**
Kills:6,515
V. Kills:2,781 234%
Deaths:216
KDR:30.162
Accuracy:59.426% B++
KPH:67.800 M**
VKPH:28.900 M
E540 Halberd
A
Kills:450
V. Kills:167 268%
Deaths:9
KDR:50
Accuracy:53.451% B+
KPH:48.900 A
VKPH:18.100 C*
Supernova VPC
A+
Kills:252
V. Kills:48 N/A
Deaths:8
KDR:31.500
Accuracy:60.054% B**
KPH:72.600 A
VKPH:13.800 A+
Saron HRB
A++
Kills:65
V. Kills:39 163%
Deaths:2
KDR:32.500
Accuracy:60.556% A++
KPH:39.400 A
VKPH:23.600 B*
Kills:7,282 (6,767 + 515)
Deaths:235
KDR:30.987
VKDR:12.915
Vehicle Kills:3,035
Kill Difference:7,047
Playtime:110.451 hours
Usage:48%
Score:2.975m
Score/min:449
Driving Accuracy:60.054%
Gunner Accuracy:60.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:76
V. Kills:34 217%
Deaths:6
KDR:12.667
Accuracy:61.021% B+
KPH:40.300 C
VKPH:18 C-
Kills:76 (0 + 76)
Deaths:6
KDR:12.667
VKDR:5.667
Vehicle Kills:34
Kill Difference:70
Playtime:1.884 hours
Usage:1%
Score:0.030m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:61.021%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,2966,51521630.162A**16.0659.426%B++N/A67.8M**28.9M42496.1h3A+5A+
L100 Python AP 1,1958281748.706S34.6156.309%C+N/A53.4A23.7B++31515.5h3.8B**6.7B*
C75 Viper 9906982725.852M*11.7553.403%AN/A55B**23M*27112.7h9.5B+17.8B++
E540 Halberd 617450950M++35.9053.451%B+N/A48.9A18.2C*6539.2h4.5B**8.3B**
Supernova VPC 300252831.5A17.4060.054%B**N/A72A13.7A+2963.5h2.6B++4.4B*
VE-C Horizon 9188791.114C12.9932.483%D11.364%F-13.3D--N/A346.6h25F-77D*
E540 Halberd-H 11076612.667C*1.4361.021%B+1.316%C40C17.9C--2681.9h6.4C+10.6C+
Solstice VE3 7469501.38B++12.7228.931%B*23.188%B+14.1C-1A+604.9h19.3D66.7C+
Saron HRB 10465232.5S18.4060.556%A++N/A38.2B**22.9B++10961.7h20.1C++33.2B*
VE-H Maw AE 6763401.575C12.5319.163%F-15.873%F27.4D--1.7B+1042.3h11D57.7D**
AP30 Shredder 9659159S44.9032.906%C+1.695%C53.6B**33.6B**6931.1h52.6B**159.8B*
Skyguard 935896.444B**7.6638.709%A3.448%A24.2A14.6A3782.4h86.4B*223.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02380.1h
Nano-Armor Kit147253,36329.6h
Spitfire Auto-Turret0890.1h
Ammunition Package21,3940.3h
Saron Laser Cannon15780.1h
Nano-Repair Grenade01490h
Soldier Soaker0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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