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Brigadier Commando FlyingSquirtle[M3WL] FlyingSquirtle
NC BR 76

KDR: 2.24

Score: 6.3m

Last Seen: Jan 1st, 2020 9:22 PM
- OFFLINE - 398.2 hour(s)

Battle Rank 76 - New Conglomerate on Cobalt - Outfit Leader of Panthera[M3WL] Panthera
NC outfit on Cobalt

Members: 0
Level Progress (to 77): 69%
Level 100 Progress: 33% 616h
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SAS-R Gauss Rifle Burst NC6 Gauss SAW LA1 Anchor MGR-L1 Promise NC6S Gauss SAW S GD-22S NC9 A-Tross
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,316,852 MLG Score: 1852
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.638%28.486%78726120615,1023.03436-0.799

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.561%1.243B**1.115B**0.204C++HEAD ++ (~14.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.495B+10.30.275C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.827%69.66%0312292,294802122.85679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.659%1.072B**0.112C+-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.455B+2.20.287C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Panthera[M3WL] Panthera
NC outfit on Cobalt

Members: 0
6.3m207.9%341 (20.5k)228 (13.7k)2.2353318,3238,1972.3313476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232111122.095%32.735%72303:217

31% Combat Medic28% Heavy Assault34% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2014 3:10 AMApr 17th, 2018 11:05 AMJan 16th, 2020 1:56 PM (2d) (PST)Jan 1st, 2020 8:07 PM (16d) (PST)Jan 1st, 2020 5:22 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741842900.6670.2980.2181.4120.0121852

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,45311,04217,41140181385113,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
458h/19.1d 787 5,998 5,432 38.8k 443 1,497 336 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,200
Deaths:534
KDR:2.247
Accuracy:25.267% B*
HSR:27.250% B+
LA1 Anchor
B**
Kills:1,172
Deaths:468
KDR:2.504
Accuracy:30.349% B**
HSR:30.461% B+
MGR-L1 Promise
B*
Kills:1,171
Deaths:436
KDR:2.686
Accuracy:27.102% B+
HSR:31.939% B*
NC6S Gauss SAW S
A++
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:29.227% B**
HSR:36.387% A++
GD-22S
A
Kills:1,159
Deaths:432
KDR:2.683
Accuracy:28.993% B**
HSR:33.305% A
NC6A GODSAW
B+
Kills:173
Deaths:54
KDR:3.204
Accuracy:27.125% C
HSR:31.792% B+
EM1
B++
Kills:119
Deaths:63
KDR:1.889
Accuracy:22.829% C*
HSR:26.891% B++
Kills:6,162
Deaths (as Heavy Assault):2,430
Deaths (to Heavy Assaults):2,268
KDR:2.5358
Kill Difference:3,732
Playtime:126.765 hours
Usage:28%
Score:1.751m
Score/min:230
Accuracy (listed only):27.270%
HSR (listed only):31.146%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:715
Deaths:333
KDR:2.147
Accuracy:29.893% B*
HSR:19.161% C+
Blitz GD-10
B+
Kills:564
Deaths:365
KDR:1.545
Accuracy:27.337% B+
HSR:11.525% D--
NS-7 PDW
B+
Kills:379
Deaths:140
KDR:2.707
Accuracy:28.203% B+
HSR:14.512% D
GD-7F
B*
Kills:217
Deaths:117
KDR:1.855
Accuracy:28.777% B*
HSR:21.198% C++
NSX-P Tanto
B
Kills:192
Deaths:78
KDR:2.462
Accuracy:27.629% B
HSR:28.125% B
NS-11C
B+
Kills:179
Deaths:87
KDR:2.057
Accuracy:24.827% C++
HSR:22.905% B+
AF-19 Mercenary
A+
Kills:170
Deaths:93
KDR:1.828
Accuracy:23.754% C**
HSR:30% A+
AF-4A Bandit
A++
Kills:87
Deaths:18
KDR:4.833
Accuracy:30.785% B**
HSR:33.333% A++
Kills:2,503
Deaths (as Light Assault):1,231
Deaths (to Light Assaults):1,594
KDR:2.03331
Kill Difference:1,272
Playtime:20.681 hours
Usage:5%
Score:0.263m
Score/min:212
Accuracy (listed only):27.651%
HSR (listed only):22.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:1,990
Deaths:506
KDR:3.933
Accuracy:41.778% B+
HSR:69.498% C+
AF-4 Cyclone
B*
Kills:715
Deaths:333
KDR:2.147
Accuracy:29.893% B*
HSR:19.161% C+
Blitz GD-10
B+
Kills:564
Deaths:365
KDR:1.545
Accuracy:27.337% B+
HSR:11.525% D--
AF-18 Stalker
B++
Kills:521
Deaths:306
KDR:1.703
Accuracy:28.321% C++
HSR:25.528% B++
NS-30 Vandal
B+
Kills:432
Deaths:184
KDR:2.348
Accuracy:35.826% B+
HSR:25.463% C+
NS-7 PDW
B+
Kills:379
Deaths:140
KDR:2.707
Accuracy:28.203% B+
HSR:14.512% D
NC4 Mag-Shot
B+
Kills:302
Deaths:282
KDR:1.071
Accuracy:31.728% B+
HSR:23.841% B+
Impetus
A+
Kills:205
Deaths:125
KDR:1.640
Accuracy:34.428% C+
HSR:40.976% A+
AF-8 RailJack
A
Kills:176
Deaths:52
KDR:3.385
Accuracy:45.327% A
HSR:67.614% D
NC14 Bolt Driver
B+
Kills:128
Deaths:48
KDR:2.667
Accuracy:38.696% B+
HSR:75% C++
Kills:5,412
Deaths (as Infiltrator):2,341
Deaths (to Infiltrators):1,780
KDR:2.31183
Kill Difference:3,071
Playtime:156.879 hours
Usage:34%
Score:1.741m
Score/min:185
Accuracy (listed only):34.154%
HSR (listed only):37.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
C+
Kills:1,874
Deaths:805
KDR:2.328
Accuracy:26.176% C
HSR:28.495% C+
NC9 A-Tross
B**
Kills:847
Deaths:401
KDR:2.112
Accuracy:25.934% C++
HSR:32.586% B**
AF-4 Cyclone
B*
Kills:715
Deaths:333
KDR:2.147
Accuracy:29.893% B*
HSR:19.161% C+
NC1 Gauss Rifle
A+
Kills:614
Deaths:249
KDR:2.466
Accuracy:26.884% B++
HSR:31.759% A+
Carnage AR
A+
Kills:583
Deaths:257
KDR:2.268
Accuracy:29.387% B*
HSR:31.389% A+
Blitz GD-10
B+
Kills:564
Deaths:365
KDR:1.545
Accuracy:27.337% B+
HSR:11.525% D--
GR-22
B*
Kills:395
Deaths:224
KDR:1.763
Accuracy:28.976% B*
HSR:18.987% C+
NS-7 PDW
B+
Kills:379
Deaths:140
KDR:2.707
Accuracy:28.203% B+
HSR:14.512% D
Reaper DMR
B**
Kills:357
Deaths:143
KDR:2.497
Accuracy:31.222% B**
HSR:33.053% B**
NS-11A
B*
Kills:307
Deaths:152
KDR:2.020
Accuracy:23.295% C
HSR:28.665% B*
Gauss Rifle S
A++
Kills:204
Deaths:92
KDR:2.217
Accuracy:29.065% B+
HSR:35.784% A++
Kills:6,839
Deaths (as Combat Medic):3,161
Deaths (to Combat Medics):796
KDR:2.16356
Kill Difference:3,678
Playtime:142.551 hours
Usage:31%
Score:2.450m
Score/min:286
Accuracy (listed only):27.852%
HSR (listed only):25.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:217
Deaths:117
KDR:1.855
Accuracy:28.777% B*
HSR:21.198% C++
NSX-P Tanto
B
Kills:192
Deaths:78
KDR:2.462
Accuracy:27.629% B
HSR:28.125% B
NS-11C
B+
Kills:179
Deaths:87
KDR:2.057
Accuracy:24.827% C++
HSR:22.905% B+
AF-19 Mercenary
A+
Kills:170
Deaths:93
KDR:1.828
Accuracy:23.754% C**
HSR:30% A+
AF-4A Bandit
A++
Kills:87
Deaths:18
KDR:4.833
Accuracy:30.785% B**
HSR:33.333% A++
Kills:845
Deaths (as Engineer):393
Deaths (to Engineers):1,066
KDR:2.15013
Kill Difference:452
Playtime:8.036 hours
Usage:2%
Score:0.059m
Score/min:122
Accuracy (listed only):27.155%
HSR (listed only):27.112%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,9991,9905063.933B+1.7041.778%B+69.498%C+52.5B+N/A12037.9h2.2C*5.2B+
Gauss Rifle Burst 1,8921,8748052.328C*0.0926.176%C28.495%C+55.1BN/A11634h11.1C++42.4C+
NC6 Gauss SAW 1,2191,2005342.247B*0.0125.267%B*27.25%B+55.8B**N/A14921.5h9.2B+36.5B+
LA1 Anchor 1,1831,1724682.504C++0.2730.349%B**30.461%B+63B+N/A14318.6h9.4B+31B+
MGR-L1 Promise 1,1831,1714362.686B**0.4527.102%B+31.939%B*62.3B++N/A14218.8h12.1B++44.5B+
NC6S Gauss SAW S 1,1771,1684432.637B**0.4029.227%B**36.387%A++66B*N/A14317.7h9.8B+33.7B+
GD-22S 1,1661,1594322.683B*0.4528.993%B**33.305%A74.3A+N/A16915.6h9.6B++33.2B++
NC9 A-Tross 8528474012.112B++0.1225.934%C++32.586%B**47.1B+N/A10618h9.2B+35.4B+
AF-4 Cyclone 7187153332.147B++0.0929.893%B*19.161%C+58.1B*N/A16112.3h9.3B+31.1B++
NC1 Gauss Rifle 6206142492.466A0.2326.884%B++31.759%A+45.5B**N/A12113.5h9.8B**36.5B*
Carnage AR 5915832572.268B++0.0329.387%B*31.389%A+47B++N/A12512.4h12B+40.7B++
Blitz GD-10 5665643651.545B+0.6927.337%B+11.525%D--36.9BN/A11015.3h14.3B52.3B+
AF-18 Stalker 5245213061.703B0.5328.321%C++25.528%B++32.2C+N/A7216.2h11.7B+41.4B
NS-30 Vandal 4334321842.348C**0.1135.826%B+25.463%C+30.4C-N/A9414.2h5.1B+14.4B+
GR-22 3993952241.763B+0.4728.976%B*18.987%C+42.9B+N/A1309.2h12.3B+42.3B++
NS-7 PDW 3813791402.707A**0.4728.203%B+14.512%D33.2C**N/A10611.4h13.1B+46.4B+
Reaper DMR 3623571432.497B0.2631.222%B**33.053%B**57.6B*N/A2396.2h8.3B++26.6B++
NS-11A 3113071522.02B++0.2223.295%C28.665%B*46.5B+N/A1486.6h13.5C++58.1C++
NC4 Mag-Shot 3033022821.071B+1.1631.728%B+23.841%B+15.8C--N/A4419.1h5.1B**15.9B*
Frag Grenade 2362321232N/A229.7648.02%C**N/A464C+8C+14230.5h3.7C*7.7B
GD-7F 2202171171.855B*0.3828.777%B*21.198%C++51.7B*N/A1494.2h12.1B+41.9B+
Impetus 2102051251.64C+0.6034.428%C+40.976%A+25.3DN/A568.1h4.7C++13.5C*
Gauss Rifle S 204204922.217B**0.0229.065%B+35.784%A++39.2B+N/A955.2h11.3C+38.7B+
NSX-P Tanto 196192782.462A++0.2327.629%B28.125%B56.5A1.2B**1413.4h14.3C*51.7B+
Shrike 2881801101.636A++0.6063.81%B*1.111%D--35.3B*21.2A2815.1h8.5D13.4C+
NS-11C 180179872.057A0.1824.827%C++22.905%B+49.7B**N/A1783.6h12.1B++48.5B+
AF-8 RailJack 179176523.385C**1.1545.327%A67.614%D27.9BN/A996.3h2.6C+5.7B+
NC6A GODSAW 175173543.204B+0.9727.125%C31.792%B+54.1C+N/A1473.2h8.7C++32.1C*
AF-19 Mercenary 172170931.828A0.4123.754%C**30%A+28.8B+N/A1555.9h10.6B++44.6B+
NC14 Bolt Driver 128128482.667B0.4338.696%B+75%C++30.5B+N/A1204.2h2.9C7.4C*
EM1 120119631.889B++0.3522.829%C*26.891%B++56.7B*N/A1742.1h13.6C++59.4C**
AF-4A Bandit 9287184.833M*2.6030.785%B**33.333%A++58B++3.3S1501.5h8.5B*27.7B*
NS Decimator 7958421.381B0.8570.402%B**1.724%C30.5C11.1D1921.9h5.7D8.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04330.1h
Medical Kit2052,63137.9h
Medical Applicator213149,11310.4h
Restoration Kit223255.2h
Motion Spotter52,3352.2h
Recon Detection Device171,5662h
Shield Recharging Field254,0901.1h
Nano-Armor Kit38,2610.5h

Check the help document for the dictionary if you want to learn more about words used here.


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