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Primarch Grouchy FnkyTwn[GOKU] FnkyTwn
VS BR 99

KDR: 2.42

Score: 52.7m

Last Seen: Feb 18th, 2019 3:42 AM
- OFFLINE - 28.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 42
Level Progress (to 100): 11%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NSX-P Tanto NSX Tanto Eclipse VE3A Pandora VX25 Betelgeuse 54-A Eridani SX5G M40 Fury-F C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,167,183 MLG Score: 933
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.474%15.303%4514298055,4392.48773-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.538%1.638A+-0.828D--1.958F-MIXED (~0.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.498B+11.10.225C++26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.495%0.898%441210202,6729654232.76891630%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%0.858B*-0.643D-0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.796B++14.90.718B++17.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.334%0.754%223410182,38721485811.11075410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.498%1.659A++-1.196D*-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.841B*3.60.717B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.028%5.664%266101645920738850.22141852%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.267%-0.199C0.329C**-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.61B+15.70.602B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.777%84.13%26310192,4702372111.04131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.814%2.665M1.114B**0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.645B+1.80.418B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.684%9.788%26510177,08016791004.21429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.265%0.092C+-0.941D--0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.296C*3.90.186C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 42
52.7m283.4%326 (19.6k)300 (18k)2.42362105,22443,4162.6998199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022639228.232%12.176%34404:0339

29% Engineer15% Heavy Assault20% Infiltrator33% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:59 PMMay 20th, 2017 1:10 AMFeb 18th, 2019 5:26 AM (1d) (PST)Feb 18th, 2019 12:10 AM (2d) (PST)Feb 17th, 2019 11:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971524450.5990.2470.0731.8620.058933

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8299,11926,71036154112317,986

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2928.6h/122d 11,991 12,812 25,257 327.2k 3,124 10,252 10,234 104.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:3,064
Deaths:1,142
KDR:2.683
Accuracy:27.117% C*
HSR:15.242% F-
Ursa
C
Kills:1,358
Deaths:486
KDR:2.794
Accuracy:21.433% C
HSR:11.119% F-
Flare VE6
C
Kills:1,215
Deaths:651
KDR:1.866
Accuracy:20.204% C
HSR:14.321% D**
SVA-88
C
Kills:1,207
Deaths:388
KDR:3.111
Accuracy:22.053% C
HSR:16.239% D*
VX29 Polaris
C
Kills:1,189
Deaths:637
KDR:1.867
Accuracy:22.224% C
HSR:14.466% D*
NS-15M AE
B+
Kills:1,165
Deaths:490
KDR:2.378
Accuracy:27.703% B+
HSR:13.305% D**
NS-15M2
B
Kills:1,159
Deaths:514
KDR:2.255
Accuracy:25.646% B
HSR:11.475% F
Lasher X2
C++
Kills:980
Deaths:565
KDR:1.735
Accuracy:26.299% C++
HSR:2.551% D
Pulsar LSW
D-
Kills:272
Deaths:175
KDR:1.554
Accuracy:18.041% D-
HSR:9.191% F-
VE-H Maw
B
Kills:155
Deaths:86
KDR:1.802
Accuracy:27.741% B
HSR:14.194% D**
Orion VS54
B++
Kills:122
Deaths:48
KDR:2.542
Accuracy:24.161% B++
HSR:18.033% D-
Kills:11,886
Deaths (as Heavy Assault):5,182
Deaths (to Heavy Assaults):11,170
KDR:2.29371
Kill Difference:6,704
Playtime:434.737 hours
Usage:15%
Score:9.084m
Score/min:348
Accuracy (listed only):23.875%
HSR (listed only):12.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A+
Kills:7,748
Deaths:3,257
KDR:2.379
Accuracy:33.041% A+
HSR:16.495% D*
NSX Tanto
A
Kills:5,725
Deaths:2,584
KDR:2.216
Accuracy:32.901% A
HSR:16.769% D*
Eclipse VE3A
B
Kills:4,986
Deaths:2,170
KDR:2.298
Accuracy:28.595% B
HSR:11.292% F
Pandora VX25
B+
Kills:4,112
Deaths:1,938
KDR:2.122
Accuracy:45.220% B+
HSR:9.655% D**
Eridani SX5G
B**
Kills:2,863
Deaths:1,344
KDR:2.130
Accuracy:33.506% B**
HSR:13.727% D-
Serpent VE92
C
Kills:2,692
Deaths:1,006
KDR:2.676
Accuracy:22.551% C
HSR:13.076% D*
VE-S Canis
A++
Kills:2,295
Deaths:915
KDR:2.508
Accuracy:38.155% A++
HSR:11.983% D--
Solstice SF
B*
Kills:1,675
Deaths:652
KDR:2.569
Accuracy:28.475% B*
HSR:1.373% F*
Pulsar C
B
Kills:1,672
Deaths:978
KDR:1.710
Accuracy:26.341% B
HSR:15.610% D*
NS Baron G5AE
B**
Kills:1,575
Deaths:838
KDR:1.879
Accuracy:57.834% B**
HSR:8.571% D*
NSX Tengu
A
Kills:1,562
Deaths:728
KDR:2.146
Accuracy:44.960% A
HSR:15.493% D-
Nova
D-
Kills:1,374
Deaths:345
KDR:3.983
Accuracy:33.564% D--
HSR:10.699% D-
NS-7 PDW
B*
Kills:1,356
Deaths:791
KDR:1.714
Accuracy:29.211% B*
HSR:10.472% D*
NS-11CP
B
Kills:1,248
Deaths:563
KDR:2.217
Accuracy:30.824% B
HSR:12.660% F
MKV Suppressed
A++
Kills:1,180
Deaths:479
KDR:2.463
Accuracy:34.205% A++
HSR:16.441% C-
Sirius SX12
A++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:33.038% A++
HSR:15.603% C
NS-11C
A+
Kills:1,159
Deaths:461
KDR:2.514
Accuracy:31.666% A+
HSR:10.699% D**
VX6-7
B+
Kills:1,158
Deaths:561
KDR:2.064
Accuracy:27.476% B+
HSR:13.126% D*
Eridani SX5-AE
A+
Kills:1,137
Deaths:458
KDR:2.483
Accuracy:36.585% A+
HSR:17.766% D-
Thanatos VE70
A+
Kills:876
Deaths:707
KDR:1.239
Accuracy:53.914% A+
HSR:8.904% D**
Skorpios
A++
Kills:832
Deaths:353
KDR:2.357
Accuracy:34.719% A++
HSR:12.260% D*
Phobos VX86
A
Kills:476
Deaths:237
KDR:2.008
Accuracy:72.980% A
HSR:10.084% D--
Deimos VA29
C
Kills:242
Deaths:112
KDR:2.161
Accuracy:55.922% C
HSR:9.504% D*
Kills:49,103
Deaths (as Light Assault):22,006
Deaths (to Light Assaults):8,314
KDR:2.23135
Kill Difference:27,097
Playtime:957.985 hours
Usage:33%
Score:19.767m
Score/min:344
Accuracy (listed only):37.638%
HSR (listed only):12.272%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A+
Kills:7,748
Deaths:3,257
KDR:2.379
Accuracy:33.041% A+
HSR:16.495% D*
NSX Tanto
A
Kills:5,725
Deaths:2,584
KDR:2.216
Accuracy:32.901% A
HSR:16.769% D*
Eclipse VE3A
B
Kills:4,986
Deaths:2,170
KDR:2.298
Accuracy:28.595% B
HSR:11.292% F
Pandora VX25
B+
Kills:4,112
Deaths:1,938
KDR:2.122
Accuracy:45.220% B+
HSR:9.655% D**
Serpent VE92
C
Kills:2,692
Deaths:1,006
KDR:2.676
Accuracy:22.551% C
HSR:13.076% D*
VE-LR Obelisk
B**
Kills:2,525
Deaths:468
KDR:5.395
Accuracy:40.064% B**
HSR:25.624% D
Solstice SF
B*
Kills:1,675
Deaths:652
KDR:2.569
Accuracy:28.475% B*
HSR:1.373% F*
Pulsar C
B
Kills:1,672
Deaths:978
KDR:1.710
Accuracy:26.341% B
HSR:15.610% D*
NS Baron G5AE
B**
Kills:1,575
Deaths:838
KDR:1.879
Accuracy:57.834% B**
HSR:8.571% D*
Nova
D-
Kills:1,374
Deaths:345
KDR:3.983
Accuracy:33.564% D--
HSR:10.699% D-
NS-11CP
B
Kills:1,248
Deaths:563
KDR:2.217
Accuracy:30.824% B
HSR:12.660% F
NS-11C
A+
Kills:1,159
Deaths:461
KDR:2.514
Accuracy:31.666% A+
HSR:10.699% D**
VX6-7
B+
Kills:1,158
Deaths:561
KDR:2.064
Accuracy:27.476% B+
HSR:13.126% D*
Thanatos VE70
A+
Kills:876
Deaths:707
KDR:1.239
Accuracy:53.914% A+
HSR:8.904% D**
Phobos VX86
A
Kills:476
Deaths:237
KDR:2.008
Accuracy:72.980% A
HSR:10.084% D--
Eidolon VE33
C+
Kills:242
Deaths:98
KDR:2.469
Accuracy:26.617% C+
HSR:21.488% D
Deimos VA29
C
Kills:242
Deaths:112
KDR:2.161
Accuracy:55.922% C
HSR:9.504% D*
Kills:39,485
Deaths (as Engineer):16,975
Deaths (to Engineers):9,187
KDR:2.32607
Kill Difference:22,510
Playtime:849.528 hours
Usage:29%
Score:12.540m
Score/min:246
Accuracy (listed only):38.117%
HSR (listed only):12.684%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:4,112
Deaths:1,938
KDR:2.122
Accuracy:45.220% B+
HSR:9.655% D**
Eridani SX5G
B**
Kills:2,863
Deaths:1,344
KDR:2.130
Accuracy:33.506% B**
HSR:13.727% D-
VE-S Canis
A++
Kills:2,295
Deaths:915
KDR:2.508
Accuracy:38.155% A++
HSR:11.983% D--
NS Baron G5AE
B**
Kills:1,575
Deaths:838
KDR:1.879
Accuracy:57.834% B**
HSR:8.571% D*
NSX Tengu
A
Kills:1,562
Deaths:728
KDR:2.146
Accuracy:44.960% A
HSR:15.493% D-
Nova
D-
Kills:1,374
Deaths:345
KDR:3.983
Accuracy:33.564% D--
HSR:10.699% D-
NS-7 PDW
B*
Kills:1,356
Deaths:791
KDR:1.714
Accuracy:29.211% B*
HSR:10.472% D*
MKV Suppressed
A++
Kills:1,180
Deaths:479
KDR:2.463
Accuracy:34.205% A++
HSR:16.441% C-
Sirius SX12
A++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:33.038% A++
HSR:15.603% C
Eridani SX5-AE
A+
Kills:1,137
Deaths:458
KDR:2.483
Accuracy:36.585% A+
HSR:17.766% D-
Thanatos VE70
A+
Kills:876
Deaths:707
KDR:1.239
Accuracy:53.914% A+
HSR:8.904% D**
Skorpios
A++
Kills:832
Deaths:353
KDR:2.357
Accuracy:34.719% A++
HSR:12.260% D*
Phobos VX86
A
Kills:476
Deaths:237
KDR:2.008
Accuracy:72.980% A
HSR:10.084% D--
Deimos VA29
C
Kills:242
Deaths:112
KDR:2.161
Accuracy:55.922% C
HSR:9.504% D*
NS-11A
C+
Kills:195
Deaths:132
KDR:1.477
Accuracy:24.004% C+
HSR:13.333% D*
H-V45 AE
B**
Kills:150
Deaths:95
KDR:1.579
Accuracy:33.378% B**
HSR:13.333% F-
Terminus VX-9
C++
Kills:103
Deaths:49
KDR:2.102
Accuracy:26.591% C++
HSR:21.359% D
Corvus VA55
B+
Kills:65
Deaths:48
KDR:1.354
Accuracy:26.679% B+
HSR:13.846% D*
H-V45
D*
Kills:54
Deaths:9
KDR:6
Accuracy:17.485% D*
HSR:7.407% F-
Kills:21,607
Deaths (as Combat Medic):10,107
Deaths (to Combat Medics):4,460
KDR:2.13783
Kill Difference:11,500
Playtime:38.666 hours
Usage:1%
Score:0.817m
Score/min:352
Accuracy (listed only):38.524%
HSR (listed only):12.655%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B**
Kills:2,863
Deaths:1,344
KDR:2.130
Accuracy:33.506% B**
HSR:13.727% D-
VE-S Canis
A++
Kills:2,295
Deaths:915
KDR:2.508
Accuracy:38.155% A++
HSR:11.983% D--
Phaseshift VX-S
A**
Kills:1,648
Deaths:97
KDR:16.990
Accuracy:54.762% A**
HSR:91.019% B**
NSX Tengu
A
Kills:1,562
Deaths:728
KDR:2.146
Accuracy:44.960% A
HSR:15.493% D-
NS-7 PDW
B*
Kills:1,356
Deaths:791
KDR:1.714
Accuracy:29.211% B*
HSR:10.472% D*
NS-44 Commissioner
A
Kills:1,235
Deaths:914
KDR:1.351
Accuracy:46.910% A
HSR:16.356% D-
MKV Suppressed
A++
Kills:1,180
Deaths:479
KDR:2.463
Accuracy:34.205% A++
HSR:16.441% C-
Sirius SX12
A++
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:33.038% A++
HSR:15.603% C
Eridani SX5-AE
A+
Kills:1,137
Deaths:458
KDR:2.483
Accuracy:36.585% A+
HSR:17.766% D-
Skorpios
A++
Kills:832
Deaths:353
KDR:2.357
Accuracy:34.719% A++
HSR:12.260% D*
Ghost
A++
Kills:754
Deaths:203
KDR:3.714
Accuracy:50.682% A++
HSR:69.629% C++
NS-61 Emissary
B**
Kills:614
Deaths:334
KDR:1.838
Accuracy:35.879% B**
HSR:14.332% C
NS-45 Pilot
A
Kills:562
Deaths:223
KDR:2.520
Accuracy:39.873% A
HSR:21.174% C--
NSX Tomoe
A*
Kills:503
Deaths:231
KDR:2.177
Accuracy:38.611% A*
HSR:20.278% F
NS-44L Blackhand
B**
Kills:485
Deaths:212
KDR:2.288
Accuracy:51.498% B**
HSR:48.866% B+
Artemis VX26
C++
Kills:196
Deaths:153
KDR:1.281
Accuracy:27.843% C++
HSR:10.714% F
Nyx VX31
B**
Kills:140
Deaths:56
KDR:2.500
Accuracy:35.795% C**
HSR:40.714% B**
Spiker
B+
Kills:89
Deaths:75
KDR:1.187
Accuracy:32.881% B+
HSR:11.236% D*
V10
B+
Kills:83
Deaths:
KDR:
Accuracy:43.321% B+
HSR:68.675% D--
Manticore SX40
D
Kills:83
Deaths:77
KDR:1.078
Accuracy:25.201% D
HSR:7.229% F-
NS-AM7 Archer
B**
Kills:81
Deaths:60
KDR:1.350
Accuracy:65.810% B**
HSR:9.877% D-
Parallax VX3
B++
Kills:68
Deaths:13
KDR:5.231
Accuracy:43.636% B++
HSR:77.941% C+
Kills:18,926
Deaths (as Infiltrator):8,245
Deaths (to Infiltrators):6,305
KDR:2.29545
Kill Difference:10,681
Playtime:600.351 hours
Usage:20%
Score:9.537m
Score/min:265
Accuracy (listed only):39.867%
HSR (listed only):28.263%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:357
Deaths:131
KDR:2.725
Accuracy:18.851% C+
HSR:12.885% D**
Blueshift VM5
C+
Kills:354
Deaths:131
KDR:2.702
Accuracy:18.381% C+
HSR:14.689% D*
NS-20 Gorgon
B**
Kills:146
Deaths:79
KDR:1.848
Accuracy:34.317% B**
HSR:17.808% C
NS-20 Gorgon
B**
Kills:143
Deaths:79
KDR:1.810
Accuracy:34.397% B**
HSR:14.685% D-
NS-10 Burster
A
Kills:116
Deaths:63
KDR:1.841
Accuracy:37.645% A
HSR:6.034% C
Comet VM2
D
Kills:99
Deaths:43
KDR:2.302
Accuracy:37.009% D
HSR:3.030% D
NS-10 Burster
B**
Kills:75
Deaths:63
KDR:1.190
Accuracy:37.556% B**
HSR:4% D
Comet VM2
D
Kills:72
Deaths:43
KDR:1.674
Accuracy:39.030% D
HSR:2.778% D
Kills:1,362
Deaths (as MAX Suit):316
Deaths (to MAX Suits):1,870
KDR:4.31013
Kill Difference:1,046
Playtime:42.481 hours
Usage:1%
Score:0.930m
Score/min:365
Accuracy (listed only):32.148%
HSR (listed only):9.489%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,054
V. Kills:120 N/A
Deaths:504
KDR:4.075
Accuracy:40.516% C+
KPH:40.300 C+
VKPH:2.400 C-
Dual Photon Pods
B*
Kills:618
V. Kills:208 296%
Deaths:57
KDR:10.842
Accuracy:55.113% B
KPH:85.800 C++
VKPH:28.900 B*
Antares LC
B++
Kills:237
V. Kills:126 187%
Deaths:119
KDR:1.992
Accuracy:36.651% B++
KPH:21.300 C++
VKPH:11.300 C
Hornet Missiles
B+
Kills:112
V. Kills:68 162%
Deaths:20
KDR:5.600
Accuracy:67.696% B+
KPH:47.800 C
VKPH:29 C
Kills:3,021 (2,291 + 0)
Deaths:700
KDR:4.316
VKDR:0.746
Vehicle Kills:522
Kill Difference:2,321
Playtime:71.649 hours
Usage:2%
Score:0.931m
Score/min:217
Piloting Accuracy:36.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:59
V. Kills:18 311%
Deaths:2
KDR:29.500
Accuracy:32.280% D*
KPH:23.400 D--
VKPH:7.200 C
Kills:59 (0 + 59)
Deaths:2
KDR:29.500
VKDR:9
Vehicle Kills:18
Kill Difference:57
Playtime:2.517 hours
Usage:0%
Score:0.035m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:32.280%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:973
V. Kills:165 N/A
Deaths:77
KDR:12.636
Accuracy:61.520% A+
KPH:65.400 B+
VKPH:11.100 B*
L100 Python AP
B+
Kills:243
V. Kills:152 159%
Deaths:33
KDR:7.364
Accuracy:65.653% B**
KPH:32.700 C**
VKPH:20.500 B+
Skyguard
B++
Kills:66
V. Kills:43 150%
Deaths:12
KDR:5.500
Accuracy:32.905% B+
KPH:18.500 B++
VKPH:12 B++
Kills:1,282 (1,282 + 0)
Deaths:122
KDR:10.508
VKDR:2.951
Vehicle Kills:360
Kill Difference:1,160
Playtime:25.881 hours
Usage:1%
Score:0.462m
Score/min:298
Driving Accuracy:32.905%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:844
V. Kills:96 N/A
Deaths:1
KDR:844
Accuracy:50.490% C+
KPH:25.500 D-
VKPH:2.900 D*
Supernova FPC
B*
Kills:327
V. Kills:124 262%
Deaths:30
KDR:10.900
Accuracy:53.571% C+
KPH:32.600 B*
VKPH:12.400 D
Saron HRB
C--
Kills:85
V. Kills:54 155%
Deaths:6
KDR:14.167
Accuracy:43.285% C+
KPH:18.100 D
VKPH:11.500 C--
Kills:1,256 (1,171 + 85)
Deaths:37
KDR:33.946
VKDR:7.405
Vehicle Kills:274
Kill Difference:1,219
Playtime:47.868 hours
Usage:2%
Score:0.650m
Score/min:226
Driving Accuracy:53.571%
Gunner Accuracy:43.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C
Kills:926
V. Kills:552 167%
Deaths:73
KDR:12.685
Accuracy:39.927% B**
KPH:31.800 C
VKPH:19 C
Proton II PPA-H
C
Kills:85
V. Kills:5 N/A
Deaths:3
KDR:28.333
Accuracy:34.883% C
KPH:57.100 D
VKPH:3.400 D-
Saron HRB-H
C
Kills:55
V. Kills:35 153%
Deaths:7
KDR:7.857
Accuracy:42.984% D**
KPH:33.600 C
VKPH:21.400 C
Kills:1,066 (0 + 1,066)
Deaths:83
KDR:12.843
VKDR:7.133
Vehicle Kills:592
Kill Difference:983
Playtime:32.237 hours
Usage:1%
Score:0.564m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:42.984%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:106
V. Kills:3 N/A
Deaths:9
KDR:11.778
Accuracy:27.709% A++
KPH:58.100 C+
VKPH:1.600 D
M40 Fury
C++
Kills:105
V. Kills:31 328%
Deaths:9
KDR:11.667
Accuracy:41.558% B+
KPH:40.300 C-
VKPH:11.900 C++
M40 Fury
B
Kills:87
V. Kills:31 272%
Deaths:18
KDR:4.833
Accuracy:40.835% B+
KPH:30.800 D
VKPH:11 B
M60-G Bulldog
C-
Kills:69
V. Kills:13 N/A
Deaths:7
KDR:9.857
Accuracy:30.422% C-
KPH:17.100 D
VKPH:3.200 D
Kills:367 (0 + 367)
Deaths:43
KDR:8.535
VKDR:1.814
Vehicle Kills:78
Kill Difference:324
Playtime:11.303 hours
Usage:0%
Score:0.196m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:30.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A*
Kills:2,855
V. Kills:1,197 238%
Deaths:1,171
KDR:2.438
Accuracy:67.323% A+
KPH:38.200 B*
VKPH:16 A*
S12 Renegade
A
Kills:2,308
V. Kills:109 N/A
Deaths:628
KDR:3.675
Accuracy:52.044% B**
KPH:71.800 B++
VKPH:3.400 A
M12 Kobalt-F
A++
Kills:1,190
V. Kills:60 N/A
Deaths:272
KDR:4.375
Accuracy:33.274% A++
KPH:63.800 A
VKPH:3.200 A++
V30-F Starfall
C++
Kills:255
V. Kills:156 162%
Deaths:133
KDR:1.917
Accuracy:65.476% B
KPH:28.500 C+
VKPH:17.500 C++
Kills:6,608 (6,608 + 0)
Deaths:2,204
KDR:2.998
VKDR:0.691
Vehicle Kills:1,522
Kill Difference:4,404
Playtime:134.407 hours
Usage:5%
Score:1.481m
Score/min:184
Driving Accuracy:65.476%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX-P Tanto 7,9337,7483,2572.379A+0.0433.041%A+16.495%D*37.9B+N/A103204.5h13B+39.2B++
NSX Tanto 5,8055,7252,5842.216B**0.2132.901%A16.769%D*38.7C**N/A101147.8h12.2B+37.1B+
Eclipse VE3A 5,0484,9862,1702.298B**0.1328.595%B11.292%F38.1C+N/A107130.8h12.7C+44.3C*
Pandora VX25 4,1754,1121,9382.122A+0.3045.22%B+9.655%D**43.8C**N/A14993.9h3.6B++8B++
Betelgeuse 54-A 3,0953,0641,1422.683C+0.2627.117%C*15.242%F-57.4C+N/A29253.4h11.3C41.6C++
Eridani SX5G 2,9092,8631,3442.13B++0.2933.506%B**13.727%D-47.1C+N/A12860.8h10.2B+30.4B+
M40 Fury-F 4,0522,8551,1712.438B+0.0167.323%A+N/A38.2B*16A*19574.7h13.5C+20.1B+
C-4 3,6732,7051,0822.5B*0.0827.712%B+N/A107.8B++38.6B++101825.1h1.1B*4B*
Serpent VE92 2,7042,6921,0062.676A+0.2522.551%C13.076%D*24C+N/A110112.3h12.6C**55.9C*
VE-LR Obelisk 2,5812,5254685.395A*2.9740.064%B**25.624%D58.9B**1.3B*16942.9h5.2B*12.9B*
S12 Renegade 2,4172,3086283.675C++1.2552.044%B**2.643%D-71.9B++3.4A18132.1h3.7C+7.1B+
VE-S Canis 2,3192,2959152.508B**0.0838.155%A++11.983%D--47.2C*N/A13848.6h9.3B++24.4B++
C-4 ARX 2,6952,1166893.071B+0.6530.089%B**N/A148B++40.5B84414.3h0.9B**2.9A
Light PPA 2,1742,0545044.075C+1.6540.516%C+N/A40.3C+2.4C-16251h11.4B28.1B
Solstice SF 1,7131,6756522.569A++0.1528.475%B*1.373%F*24.7C**N/A10567.7h4.6B**16.1A
Pulsar C 1,6951,6729781.71B0.7126.341%B15.61%D*28C+N/A11259.8h11.5C*43.7B
Phaseshift VX-S 1,6571,6489716.99S14.5754.762%A**91.019%B**42.5B+N/A11438.8h1.7B*3.2B**
NS Baron G5AE 1,6031,5758381.879B+0.5457.834%B**8.571%D*35.8CN/A10844h4.5C+7.8C+
NSX Tengu 1,5721,5627282.146B*0.2844.96%A15.493%D-51.6B+N/A15330.3h9.5B*21.1B*
Nova 1,3881,3743453.983A*1.5633.564%D--10.699%D-17.3DN/A8079.6h5.7D16.9D-
Ursa 1,3621,3584862.794A++0.3721.433%C11.119%F-27CN/A10450.3h10.4B+48.6C**
NS-7 PDW 1,3651,3567911.714B**0.7129.211%B*10.472%D*42.6B*N/A12431.8h12.1B++41.3B++
MANA Anti-Personnel Turret 1,3101,2992734.758N/A2.3323.214%UN/A12990U110U26068900.1h18.4T*79.4T*
Spear Anti-Vehicle Phalanx Turret 1,8291,26611910.639B+8.2252.201%B*3.239%C-41.8C*18.6C31630.3h7.3B+14B*
Frag Grenade 1,2671,25411254N/A1,251.5848.432%B+N/A895.7A++9.3C++29791.4h2.4A5B**
NS-11CP 1,2711,2485632.217B0.2130.824%B12.66%F44.1CN/A10728.3h12.3C+39.8C*
Proximity Mine 1,2451,2453044.095C++1.6749.864%B*N/A148.2B+N/A4228.4h1.6B*3.3B**
NS-44 Commissioner 1,2471,2359141.351B+1.0746.91%A16.356%D-24.7CN/A9049.9h4.2C+8.9B+
Flare VE6 1,2201,2156511.866B+0.5620.204%C14.321%D**30.8CN/A12739.4h9.8B+48.5C*
SVA-88 1,2181,2073883.111B++0.6922.053%C16.239%D*31.4C--N/A21738.5h12C+54.4C++
MANA Anti-Vehicle Turret 2,1471,1932315.165A2.7460.342%C2.515%C11930M+9540M24552150.1h6.1B+10.1B++
M12 Kobalt-F 1,2501,1902724.375A+1.9533.274%A++2.773%D**63.6A3.2A++13118.7h14.8C++44.5B+
VX29 Polaris 1,2001,1896371.867B+0.5622.224%C14.466%D*47.2C++N/A27125.2h11.6B52.3C*
MKV Suppressed 1,1881,1804792.463A++0.0434.205%A++16.441%C-52.9B**N/A18022.3h10.7B++31.4B++
NS-15M AE 1,1751,1654902.378C++0.0527.703%B+13.305%D**43.8CN/A14826.6h11.4C*41.1B
Sirius SX12 1,1651,1605292.193B**0.2333.038%A++15.603%C38.7B+N/A13230h11.2B*34B*
NS-11C 1,1691,1594612.514A++0.0931.666%A+10.699%D**50.2B**N/A41723.1h10.8B*34.2B*
NS-15M2 1,1731,1595142.255B+0.1725.646%B11.475%F54.4B+N/A36721.3h10.8B++42.2B+
VX6-7 1,1711,1585612.064B+0.3627.476%B+13.126%D*40.5BN/A31128.6h11.7B42.8B+
Eridani SX5-AE 1,1441,1374582.483B++0.0636.585%A+17.766%D-51.7C+N/A11122h10B27.3B+
Lasher X2 1,0179805651.735A0.6926.299%C++2.551%D28.3C+1.1B11334.6h22.5C-85.7C++
L100 Python HESH 1,1389737712.636C++10.2161.52%A+N/A65.3B+11.1B*26714.9h3.2B5.1B*
G40-F Ranger 1,4789267312.685C*10.2639.927%B**N/A31.8C19C27529.1h71.8C+179.8B
Thanatos VE70 8938767071.239B+1.1853.914%A+8.904%D**23.9C+N/A8036.6h4.3B+8B*
Supernova VPC 9408441844U841.5850.49%C+N/A25.5D-2.9D*17633.1h2.9B+5.7B+
Skorpios 8468323532.357B+0.0734.719%A++12.26%D*47.8C*N/A13317.4h10B+28.8B**
Tank Mine 1,2327982043.912B++1.4937.591%C**N/A117.4C**63.8C++10446.8h1.9C++5B*
Ghost 7567542033.714B1.2950.682%A++69.629%C++48.6B+N/A22915.5h2B+4B*
M12 Kobalt 6706281348.308B**45.8819.24%D15.764%C65.4D4.4C1589.6h19.6C+101.8C+
Rocklet Rifle 1,1836254781.308A1.1259.896%B++N/A39.8B**35.5B*49815.7h32.2B+53.7B+
Dual Photon Pods 8266185710.842B++8.4255.113%BN/A85.8C++28.9B*6177.2h26.6C48.3C++
NS-61 Emissary 6176143341.838A+0.5935.879%B**14.332%C29.4C*N/A7720.9h11.4B+31.7B*
NS-45 Pilot 5655622232.52B**0.1039.873%A21.174%C--25.4DN/A7522.1h7C**17.6B++
Lumine Edge 5445291,1440.462A+1.9644.005%A+20.416%B++6C++N/A2088.7h1.3B2.9B+
NSX Tomoe 5125032312.177B+0.2538.611%A*20.278%F43.4C*N/A12911.6h12.1B+31.3B*
NS-44L Blackhand 4864852122.288B**0.1451.498%B**48.866%B+46.6AN/A13110.4h4.2C**8.1B+
Phobos VX86 4814762372.008B+0.4272.98%A10.084%D--61.8B++N/A2447.7h1.8B**2.5B*
Blueshift VM5 3613571312.725C++0.3018.851%C+12.885%D**28.3CN/A15312.6h14.5B+76.7B
Blueshift VM5 3603541312.702C*0.2818.381%C+14.689%D*28.1CN/A14812.6h14.1B+76.6B
Supernova FPC 4513273010.9B*8.4853.571%C+N/A32.7B*12.4D31810h4.2B*7.9B*
Nemesis VSH9 4772722261.204B**1.2263.651%C++1.103%D-9.1C-6.8D13930h9C14.2C+
Pulsar LSW 2732721751.554C++0.8718.041%D-9.191%F-25.7DN/A15310.6h11.5B+63.6C+
V30-F Starfall 4112551331.917C*0.5165.476%BN/A28.7C+17.5C++2138.9h18C+27.4C+
L100 Python AP 395243337.364B++4.9465.653%B**2.469%C32.8C**20.5B+3337.4h7C+10.7B
Eidolon VE33 243242982.469B**0.0526.617%C+21.488%D21.8C+N/A10011.1h9.4C++35.1C++
Deimos VA29 2432421122.161B*0.2655.922%C9.504%D*33.6CN/A1547.2h2.2B+4C++
NS Decimator 3662413490.691C1.7374.329%A++1.245%D28.7C14.9C+7008.4h5.7C--7.7C*
Antares LC 3632371191.992C*0.4336.651%B++N/A21.4C++11.4C15411.1h95.9B+261.7B+
Lancer VS22 4992152490.863C*1.5663.585%C**N/A13C+17.1B++37916.6h20.3C**31.9B
Aspis Anti-Aircraft Phalanx Turret 389214316.903A+4.4835.128%A+N/A11.4C++9.4C19118.7h123.9B*352.6B*
Artemis VX26 1971961531.281C+1.1427.843%C++10.714%F21.5DN/A969.1h11B+39.4B+
NS-11A 1991951321.477C++0.9524.004%C+13.333%D*21.7C-N/A1239h13.5C*56.4C*
VE-H Maw 158155861.802C++0.6227.741%B14.194%D**45.6C+N/A2093.4h10.8C++38.8C**
H-V45 AE 151150951.579C+0.8433.378%B**13.333%F-34.1C--N/A1114.4h13.2C39.4B
NS-20 Gorgon 155146791.848B++0.5834.317%B**17.808%C21.8B+1.3C846.7h26.7B++77.8B*
NS-20 Gorgon 148143791.81B+0.6134.397%B**14.685%D-21.3C*N/A816.7h27.1B+78.7B*
Nyx VX31 141140562.5C*0.0835.795%C**40.714%B**23DN/A1096.1h5.7C+15.9C**
Sticky Grenade 1381341134N/A131.5850.143%C+N/A670D20B*32140.2h2.6C5.2C+
Orion VS54 123122482.542B*0.1224.161%B++18.033%D-55.5B**N/A16442.2h9.4B**39.1C**
NS-10 Burster 183116631.841A+0.5837.645%A6.034%C8.1B**4.7B++12714.3h117B+310.7B*
Hornet Missiles 180112205.6C++3.1867.696%B+N/A48.7C29.6C4822.3h8.4C**12.4B+
M12 Kobalt 109106911.778C+9.3527.709%A++14.151%D-58.9C+1.7D2851.8h22.1C79.7B+
M40 Fury 136105911.667B++9.2441.558%B+N/A40.4C-11.9C++4062.6h13.6C++32.8B+
Terminus VX-9 104103492.102B+0.3226.591%C++21.359%D34.3C+N/A2443h9.7B**36.6B++
Comet VM2 12699432.302A++0.1237.009%D3.03%D16.2B**4.4C++2236.1h13.1B**35.5B+
Spiker 8989751.187C*1.2432.881%B+11.236%D*28.7CN/A1533.1h9.3C++28.2B
M40 Fury 11887184.833C2.4140.835%B+N/A31.1C--11.1B3662.8h17.3C42.4C++
Proton II PPA-H 9085328.333A+25.9134.883%C2.353%B+56.7D3.3D-3191.5h13.7D39.2C-
Saron HRB 13985614.167A++11.7443.285%C+5.882%S18.1D11.5C--3844.7h17.7B*40.8B++
Anti-Vehicle Grenade 11984184N/A81.5851.859%C++N/A420C*175B**76290.2h6.3C+12.2C++
V10 8383183U80.5843.321%B+68.675%D--14.1D--N/A705.9h2.7D6.3C+
Manticore SX40 8483771.078C++1.3525.201%D7.229%F-20.2C-N/A914.1h9.4C--37.5C--
NS-AM7 Archer 10881601.35A*1.0765.81%B**9.877%D-9.1B+3C*648.9h18.3C**27.9B+
NS-10 Burster 11975631.19C++1.2337.556%B**4%D5.2C+3.1C--10514.3h181.3D482.8C**
Comet VM2 9372431.674B*0.7539.03%D2.778%D12.6C++3.7D1635.7h18.8B++48.1B+
M60-G Bulldog 826979.857A++7.4330.422%C-1.449%D--17.3D3.3D1594h6.1B+19.9B+
Parallax VX3 6868135.231B++2.8143.636%B++77.941%C+17.4DN/A1513.9h2.8D6.5C+
The Slasher 68683,3920.02D2.4018.85%D*17.647%B++0.4DN/A1193.7h2.3C+12C
Skyguard 10966125.5A3.0832.905%B+N/A18.3B++11.9B+3533.6h89.7B**272.5B**
Corvus VA55 6665481.354B1.0726.679%B+13.846%D*21.7CN/A1913h13.8C-51.8C*
Damascus Edge 65656,3830.01D2.4114.561%D*20%A*0.2DN/A2281.1h2.7C--18.4D
NSX Masamune 10364770.831C+1.5964.906%B*1.563%C24.6C15C++2162.6h16.1C24.8C+
NS Annihilator 10064381.684M0.7483.489%B++N/A16A9C++2604h8.4B**10A
Blackheart 6362720.861C1.5624.431%D**22.581%C--12.2DN/A545.1h4.7C+19.1D
L105 Zephyr 7759229.5A**27.0832.28%D*1.695%A23.6D--7.2C2332.5h9D*27.9D**
Saron HRB-H 905577.857B+5.4342.984%D**3.636%A*34.4C+21.9C5561.6h22.9B53.3C+
H-V45 545496M3.5817.485%D*7.407%F-14.2DN/A2593.8h15.8D90.6D*
NS-TMC-01 "His Regards" 525114,2500.004D2.4223.786%C+11.765%B++0.1C--N/A0752.8h3.7D*15.7C+
Force-Blade 69515,5970.009C-2.4149.44%A++N/A0.1DN/A1398.7h5.2F10.5C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret297844.9h
Motion Spotter3010,9165.7h
Nanite Revive Grenade03740.1h
Snowman Soldier0730.1h
Nano-Armor Kit263503,52839.9h
Spawn Beacon97371h
Xiphos Anti-Personnel Phalanx Tower0680h
Spitfire Auto-Turret91,1341.8h
NSX Amaterasu21548914.6h
Restoration Kit921,3631.4h
NS Patriot Flare Gun21960.4h
Ammunition Package323,7992.3h
Medical Kit1252,1402.6h
Anti-Infantry MANA Turret452,5984.5h
Medical Applicator10346,8155.4h
Nano-Repair Grenade01600h
Shield Recharging Field122600.2h
Recon Detection Device342,6015.1h
Smoke Grenade04570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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