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Deputy Director Veteran FoShizzleJaeNizzle[BRCK] FoShizzleJaeNizzle
NC BR 93

KDR: 3.26

Score: 18m

Last Seen: Feb 27th, 2020 10:59 AM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Emerald - Outfit Member of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 11
Level Progress (to 94): 73%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NS-44G Commissioner M20 Mustang Vortek Rotary M20 Kestrel AF-4G Cyclone AF-4 Cyclone Blitz GD-10 MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,137,959 MLG Score: 1709
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 20%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.314%24.15%58720121215,7142.773870.486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.22%0.446B0.485B+-0.289CHEAD ++ (~11.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.352C**11.20.208C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.153%0.161%2225412284,346212228920.4038190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.451%-0.665D-1.308D**-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.40.1C+44.40.15C++98

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.835%6.094%437512277222423762.98347192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.841%0.561B+0.35C**0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.1-0.412C--71.6-0.786D-99.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.42%79.058%437412284,436444509.96854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.684%0.841B*0.781B++-0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.20.296C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 11
18m495.4%344 (20.6k)298 (17.9k)3.2596832,75010,0473.6899693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232207524.558%23.96%58806:0116

54% Infiltrator34% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2014 1:13 AMApr 11th, 2015 2:59 AMFeb 27th, 2020 7:06 AM (2h) (PST)Feb 27th, 2020 7:06 AM (2h) (PST)Feb 27th, 2020 6:59 AM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6331095240.5420.1660.1303.0810.0801709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9736,55731,41633108185517,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1007h/42d 4,323 7,847 15,598 186.1k 880 2,886 4,821 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:319
Deaths:90
KDR:3.544
Accuracy:19.077% D*
HSR:24.765% C+
EM6
B**
Kills:111
Deaths:87
KDR:1.276
Accuracy:17.295% D-
HSR:31.532% B**
Kills:430
Deaths (as Heavy Assault):177
Deaths (to Heavy Assaults):2,816
KDR:2.42938
Kill Difference:253
Playtime:33.642 hours
Usage:3%
Score:0.489m
Score/min:242
Accuracy (listed only):18.186%
HSR (listed only):28.148%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,181
Deaths:139
KDR:8.496
Accuracy:20.023% C-
HSR:24.047% B+
Gauss Compact Burst
C*
Kills:469
Deaths:78
KDR:6.013
Accuracy:20.191% D*
HSR:27.292% C*
AC-X11
C+
Kills:291
Deaths:91
KDR:3.198
Accuracy:18.340% D*
HSR:22.337% C+
NS-11C
B
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.844% D
HSR:21.429% B
NS-11CG
B+
Kills:222
Deaths:86
KDR:2.581
Accuracy:22.838% C
HSR:24.324% B+
AF-4A Bandit
B*
Kills:148
Deaths:21
KDR:7.048
Accuracy:19.396% D**
HSR:28.378% B*
Kills:2,535
Deaths (as Engineer):495
Deaths (to Engineers):1,440
KDR:5.12121
Kill Difference:2,040
Playtime:54.266 hours
Usage:5%
Score:1.334m
Score/min:410
Accuracy (listed only):20.272%
HSR (listed only):24.635%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:1,361
Deaths:252
KDR:5.401
Accuracy:25.924% C
HSR:24.835% B+
AF-4 Cyclone
B+
Kills:1,349
Deaths:274
KDR:4.923
Accuracy:23.931% C
HSR:23.499% B+
Blitz GD-10
B++
Kills:1,256
Deaths:221
KDR:5.683
Accuracy:24.145% C+
HSR:21.258% B++
MGR-S1 Gladius
C+
Kills:1,207
Deaths:232
KDR:5.203
Accuracy:26.549% C+
HSR:19.718% C
Tempest
C+
Kills:1,192
Deaths:163
KDR:7.313
Accuracy:23.685% D-
HSR:21.225% C+
NS-7 PDW
B+
Kills:1,186
Deaths:144
KDR:8.236
Accuracy:27.916% B+
HSR:21.164% B+
NS-7G PDW
A
Kills:1,181
Deaths:252
KDR:4.687
Accuracy:25.974% B
HSR:26.757% A
AF-19 Mercenary
B+
Kills:1,181
Deaths:139
KDR:8.496
Accuracy:20.023% C-
HSR:24.047% B+
Gauss Compact Burst
C*
Kills:469
Deaths:78
KDR:6.013
Accuracy:20.191% D*
HSR:27.292% C*
AF-4AE Cyclone
C+
Kills:351
Deaths:45
KDR:7.800
Accuracy:26.276% D
HSR:24.786% C+
AC-X11
C+
Kills:291
Deaths:91
KDR:3.198
Accuracy:18.340% D*
HSR:22.337% C+
NS-11C
B
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.844% D
HSR:21.429% B
NS-11CG
B+
Kills:222
Deaths:86
KDR:2.581
Accuracy:22.838% C
HSR:24.324% B+
AF-4A Bandit
B*
Kills:148
Deaths:21
KDR:7.048
Accuracy:19.396% D**
HSR:28.378% B*
MKV Suppressed
M+
Kills:51
Deaths:13
KDR:3.923
Accuracy:25.856% C+
HSR:37.255% M+
Kills:11,669
Deaths (as Light Assault):2,091
Deaths (to Light Assaults):2,082
KDR:5.58058
Kill Difference:9,578
Playtime:343.074 hours
Usage:34%
Score:5.767m
Score/min:280
Accuracy (listed only):23.459%
HSR (listed only):24.554%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
C*
Kills:3,301
Deaths:2,333
KDR:1.415
Accuracy:35.717% C-
HSR:26.901% C*
AF-4G Cyclone
B+
Kills:1,361
Deaths:252
KDR:5.401
Accuracy:25.924% C
HSR:24.835% B+
AF-4 Cyclone
B+
Kills:1,349
Deaths:274
KDR:4.923
Accuracy:23.931% C
HSR:23.499% B+
Blitz GD-10
B++
Kills:1,256
Deaths:221
KDR:5.683
Accuracy:24.145% C+
HSR:21.258% B++
MGR-S1 Gladius
C+
Kills:1,207
Deaths:232
KDR:5.203
Accuracy:26.549% C+
HSR:19.718% C
Tempest
C+
Kills:1,192
Deaths:163
KDR:7.313
Accuracy:23.685% D-
HSR:21.225% C+
NS-7 PDW
B+
Kills:1,186
Deaths:144
KDR:8.236
Accuracy:27.916% B+
HSR:21.164% B+
NS-7G PDW
A
Kills:1,181
Deaths:252
KDR:4.687
Accuracy:25.974% B
HSR:26.757% A
NC14 Bolt Driver
B++
Kills:1,175
Deaths:80
KDR:14.688
Accuracy:39.749% B+
HSR:80.170% B++
EM4 Longshot
B+
Kills:1,173
Deaths:68
KDR:17.250
Accuracy:42.259% B+
HSR:81.586% B+
LA80
B
Kills:1,171
Deaths:47
KDR:24.915
Accuracy:40.645% C+
HSR:81.127% B
SAS-R
C**
Kills:917
Deaths:64
KDR:14.328
Accuracy:39.101% C+
HSR:71.756% C**
AF-4AE Cyclone
C+
Kills:351
Deaths:45
KDR:7.800
Accuracy:26.276% D
HSR:24.786% C+
NS-61G Emissary
C++
Kills:118
Deaths:77
KDR:1.532
Accuracy:27.925% C++
HSR:18.644% C++
MKV Suppressed
M+
Kills:51
Deaths:13
KDR:3.923
Accuracy:25.856% C+
HSR:37.255% M+
Kills:16,989
Deaths (as Infiltrator):4,265
Deaths (to Infiltrators):1,494
KDR:3.98335
Kill Difference:12,724
Playtime:543.222 hours
Usage:54%
Score:9.833m
Score/min:302
Accuracy (listed only):30.377%
HSR (listed only):38.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,361
Deaths:252
KDR:5.401
Accuracy:25.924% C
HSR:24.835% B+
AF-4 Cyclone
B+
Kills:1,349
Deaths:274
KDR:4.923
Accuracy:23.931% C
HSR:23.499% B+
Blitz GD-10
B++
Kills:1,256
Deaths:221
KDR:5.683
Accuracy:24.145% C+
HSR:21.258% B++
MGR-S1 Gladius
C+
Kills:1,207
Deaths:232
KDR:5.203
Accuracy:26.549% C+
HSR:19.718% C
Tempest
C+
Kills:1,192
Deaths:163
KDR:7.313
Accuracy:23.685% D-
HSR:21.225% C+
NS-7 PDW
B+
Kills:1,186
Deaths:144
KDR:8.236
Accuracy:27.916% B+
HSR:21.164% B+
NS-7G PDW
A
Kills:1,181
Deaths:252
KDR:4.687
Accuracy:25.974% B
HSR:26.757% A
AF-4AE Cyclone
C+
Kills:351
Deaths:45
KDR:7.800
Accuracy:26.276% D
HSR:24.786% C+
NS-11AG
B++
Kills:196
Deaths:84
KDR:2.333
Accuracy:19.153% D*
HSR:32.653% B++
MKV Suppressed
M+
Kills:51
Deaths:13
KDR:3.923
Accuracy:25.856% C+
HSR:37.255% M+
Kills:9,330
Deaths (as Combat Medic):1,680
Deaths (to Combat Medics):1,005
KDR:5.55357
Kill Difference:7,650
Playtime:18.041 hours
Usage:2%
Score:0.323m
Score/min:298
Accuracy (listed only):24.941%
HSR (listed only):25.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M++
Kills:102
Deaths:27
KDR:3.778
Accuracy:37.035% C+
HSR:29.412% M++
NCM1 Scattercannon
B**
Kills:99
Deaths:27
KDR:3.667
Accuracy:35.142% C
HSR:20.202% B**
NCM3 Raven
C++
Kills:71
Deaths:13
KDR:5.462
Accuracy:37.160% C
HSR:2.817% C++
NCM3 Raven
C
Kills:61
Deaths:13
KDR:4.692
Accuracy:37.595% C
HSR:1.639% D
Kills:333
Deaths (as MAX Suit):40
Deaths (to MAX Suits):315
KDR:8.325
Kill Difference:293
Playtime:13.400 hours
Usage:1%
Score:0.242m
Score/min:301
Accuracy (listed only):36.733%
HSR (listed only):13.518%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:1,811
V. Kills:1,023 177%
Deaths:125
KDR:14.488
Accuracy:30.853% C+
KPH:31.600 A+
VKPH:17.800 B**
Vortek Rotary
B**
Kills:1,697
V. Kills:918 185%
Deaths:9
KDR:188.556
Accuracy:28.915% C
KPH:32.400 B**
VKPH:17.500 B++
M20 Kestrel
B+
Kills:1,415
V. Kills:801 176%
Deaths:
KDR:
Accuracy:23.917% D--
KPH:30.300 B+
VKPH:17.100 C*
Breaker Rocket Pods
B*
Kills:443
V. Kills:121 363%
Deaths:3
KDR:147.667
Accuracy:41.761% D-
KPH:93.400 C++
VKPH:25.500 B*
Kills:5,366 (4,923 + 0)
Deaths:137
KDR:39.168
VKDR:20.898
Vehicle Kills:2,863
Kill Difference:5,229
Playtime:161.100 hours
Usage:16%
Score:2.482m
Score/min:257
Piloting Accuracy:23.917%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:395
V. Kills:202 195%
Deaths:22
KDR:17.955
Accuracy:41.758% C
KPH:16.400 A+
VKPH:8.400 C**
C150 Dalton
A+
Kills:60
V. Kills:39 150%
Deaths:3
KDR:20
Accuracy:20.123% F-
KPH:62.900 A+
VKPH:40.900 B**
Kills:455 (395 + 60)
Deaths:25
KDR:18.200
VKDR:9.640
Vehicle Kills:241
Kill Difference:430
Playtime:25.036 hours
Usage:2%
Score:0.299m
Score/min:199
Piloting Accuracy:41.758%
Gunner Accuracy:20.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:52
V. Kills:23 217%
Deaths:6
KDR:8.667
Accuracy:66.116% A++
KPH:27 C*
VKPH:12 D
Kills:52 (52 + 0)
Deaths:6
KDR:8.667
VKDR:3.833
Vehicle Kills:23
Kill Difference:46
Playtime:1.923 hours
Usage:0%
Score:0.071m
Score/min:611
Driving Accuracy:66.116%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:243
V. Kills:62 386%
Deaths:2
KDR:121.500
Accuracy:47.710% D--
KPH:51.400 B+
VKPH:13.100 D--
M12 Kobalt-H
C--
Kills:95
V. Kills:3 N/A
Deaths:1
KDR:95
Accuracy:17.551% D-
KPH:84.800 C--
VKPH:2.700 D
E540 Halberd-H
U
Kills:74
V. Kills:29 247%
Deaths:
KDR:
Accuracy:37.819% U
KPH:0 U
VKPH:0 U
C85 Canister-H
C++
Kills:60
V. Kills:1 N/A
Deaths:2
KDR:30
Accuracy:48.964% C
KPH:109.700 C++
VKPH:1.800 D**
Kills:472 (0 + 472)
Deaths:5
KDR:94.400
VKDR:19
Vehicle Kills:95
Kill Difference:467
Playtime:6.394 hours
Usage:1%
Score:0.140m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:48.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:1,204
V. Kills:52 N/A
Deaths:
KDR:
Accuracy:19.532% B
KPH:162.600 M+
VKPH:7 M++
M12 Kobalt
A*
Kills:440
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:18.658% C*
KPH:142.300 A*
VKPH:4.200 B**
M20 Basilisk
M**
Kills:182
V. Kills:45 396%
Deaths:2
KDR:91
Accuracy:50.495% A+
KPH:64.400 M**
VKPH:15.900 A**
G30 Walker
A*
Kills:142
V. Kills:78 180%
Deaths:1
KDR:142
Accuracy:40.471% A++
KPH:34.500 A*
VKPH:18.900 A++
M60-G Bulldog
S
Kills:59
V. Kills:21 268%
Deaths:
KDR:
Accuracy:38.698% B+
KPH:74 M
VKPH:26.300 S
M60-G Bulldog
S
Kills:52
V. Kills:27 186%
Deaths:
KDR:
Accuracy:51.323% A+
KPH:84 A*
VKPH:43.600 S
Kills:2,079 (0 + 2,079)
Deaths:3
KDR:693
VKDR:78.667
Vehicle Kills:236
Kill Difference:2,076
Playtime:18.857 hours
Usage:2%
Score:0.415m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:51.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44G Commissioner 3,3423,3012,3331.415C++1.8435.717%C-26.901%C*64.5C++N/A18951.2h3.9C+10.9C+
M20 Mustang 2,8341,81112514.488S11.2330.853%C+N/A31.6A+17.9B**25557.3h55.5B*179.8B*
Vortek Rotary 2,6151,6979188.556U185.3028.915%CN/A32.4B**17.6B++29552.3h40B*138.2B++
M20 Kestrel 2,2161,41511415U1,411.7423.917%D--N/A30.3B+17.2C*19746.7h50.4B++210.8B+
AF-4G Cyclone 1,3861,3612525.401A*2.1425.924%C24.835%B+59.4C*1.1A+16722.9h10.8C+41.8C+
AF-4 Cyclone 1,3771,3492744.923M1.6623.931%C23.499%B+67.8A1.4A**20219.9h12.1C+50.7C+
Blitz GD-10 1,2811,2562215.683S2.4224.145%C+21.258%B++53.7B**1.1A++17823.4h15.6C++64.4C*
MGR-S1 Gladius 1,2511,2072325.203M1.9426.549%C+19.718%C87.5A++3.2S23013.8h11.1C+41.8C++
M12 Kobalt 1,2561,20411204U1,200.7419.532%B17.359%C162.7M+7M++4347.4h16B++81.7B+
Tempest 1,2191,1921637.313S4.0523.685%D-21.225%C+99.3A*2.3M*35212h12.1D-51.1D-
NS-7 PDW 1,2141,1861448.236S4.9827.916%B+21.164%B+101.4M**2.4S22911.7h13.9C**49.7B+
NS-7G PDW 1,2071,1812524.687A**1.4325.974%B26.757%A90.8A*2S26913h15.7C++60.5B
AF-19 Mercenary 1,1971,1811398.496S5.2420.023%C-24.047%B+65.6MN/A24918h12.6C**62.8C++
NC14 Bolt Driver 1,1861,1758014.688S11.4339.749%B+80.17%B++43.4AN/A16927.1h2.3B+5.7B++
EM4 Longshot 1,1881,1736817.25S13.9942.259%B+81.586%B+31.8C+N/A7136.9h2.1C*5B
LA80 1,1801,1714724.915S21.6640.645%C+81.127%B58.6B*N/A18920h2.2C++5.3C++
SAS-R 9329176414.328S11.0739.101%C+71.756%C**57B++N/A15016.1h2.5C6.4C+
Tank Mine 8445772820.607S17.3511.846%FN/A213.7A*98.9A11692.7h0.9A++7.5D
Gauss Compact Burst 473469786.013A**2.7520.191%D*27.292%C*46.4C*N/A13410.1h13.2D65.6D-
Breaker Rocket Pods 5644433147.667U144.4141.761%D-N/A94.3C++25.7B*4404.7h20.3C-48.5C
M12 Kobalt 4534401440U436.7418.658%C*23.636%B**141.9A*4.2B**3633.1h18.3C*98B
CAS30 Tank Buster 5973952217.955U14.7041.758%CN/A16.4A+8.4C**12824.1h39.3C*94.2B
AF-4AE Cyclone 360351457.8S4.5426.276%D24.786%C+94.9B++2.4M**2143.7h11.7D44.7C-
Frag Grenade 3333241324N/A320.7450.995%B++N/A540C**15B*19620.6h3.3B+6.5B++
LA1 Anchor 324319903.544B+0.2819.077%D*24.765%C+34.3C-N/A1919.3h12.6D-65.9D-
AC-X11 331291913.198A*0.0618.34%D*22.337%C+16D2.2M**6818.2h10C*54.7C
E540 Halberd-H 3052432121.5U118.2447.71%D--1.646%C+51.7B+13.2D--3114.7h6.9C14.4D
NS-11C 227224802.8A*0.4620.844%D21.429%B36.7B+N/A1046.1h14.3C++68.5C+
NS-11CG 229222862.581S0.6822.838%C24.324%B+23.4C-N/A699.5h17.6C+77.1C+
Carver 2092019,9160.02C3.2420.942%D6.468%D**0.3C--N/A1685.4h1.6C+7.6C+
NS-11AG 199196842.333C++0.9319.153%D*32.653%B++24.5DN/A728h18.2F94.8D**
M20 Basilisk 227182291U87.7450.495%A+6.593%C**65M**16.1A**3172.8h91.7C++181.6B++
AF-4A Bandit 153148217.048S3.7919.396%D**28.378%B*64.3B**2.2M+1952.3h14.1D--72.7D*
G30 Walker 2201421142U138.7440.471%A++2.113%D--34.6A*19A++2624.1h221C+546.1B++
NS-61G Emissary 123118771.532B**1.7327.925%C++18.644%C++19.3CN/A556.1h23.1F82.6C-
EM6 112111871.276C+1.9817.295%D-31.532%B**23.1DN/A1124.8h13.2C--76.3C-
Bouncing Betty 109108129A+5.7419.661%F**N/A120C+1.1B+4100.9h1.6B**8.2F*
NS Decimator-G 134103412.512B**0.7550.59%D**5.825%A**25.8D--7.8D--1344h6.2D*12.3F
NCM1 Scattercannon 103102273.778B*0.5237.035%C+29.412%M++26.2C*N/A1003.9h11.2D*30.3C
NCM1 Scattercannon 10299273.667B0.4135.142%C20.202%B**25.4DN/A803.9h10.9F--30.9D**
M12 Kobalt-H 9895195S91.7417.551%D-22.105%B*86.4C--2.7D2211.1h15.8C++89.9C+
Rocklet Rifle 14683372.243M++1.0231.842%F--N/A20.8C--15.8D2364h35.6C**111.8D-
NCM3 Raven 9371135.462S2.2037.16%C2.817%C++12.9B*4D-1055.5h27.5C*74.1C++
Spear Anti-Vehicle Phalanx Turret 10570235S31.7455.732%AN/A77.8A*38.9A++5190.9h6.5B+11.7B*
NCM3 Raven 8161134.692S1.4337.595%C1.639%D11.1B+3.6D--925.5h32.5C+86.4C+
C150 Dalton 9960320A++16.7420.123%F-N/A60A39B**20051h3.3B+16.2D
C85 Canister-H 6160230A+26.7448.964%C6.667%D*120C**2D*5580.5h7.5C++15.3C++
NS Decimator 7159262.269A0.9955.66%D1.695%C28.1C--5.7D*3462.1h5C+9C
M60-G Bulldog 8059159U55.7438.698%B+3.39%B73.8M26.3S3520.8h9C-23.2C++
C-4 7853371.432C+1.8327.949%C**N/A27.9D*13.2D--4911.9h2.1D*7.4C
Titan-150 AP 755268.667C**5.4166.116%A++N/A27.4C*12.1D6111.9h9.2F*14D*
M60-G Bulldog 7952152U48.7451.323%A+N/A86.7A*45S5080.6h11.2D-21.8C*
MKV Suppressed 5551133.923M**0.6625.856%C+37.255%M+56.7B**4.4U1880.9h15.5C+60.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon243440.5h
Nano-Armor Kit170143,73114h
Ancient Psykinetic Blade0980.1h
AE Nano-Armor Kit3027,7342.1h
AE Medical Applicator02810h
Nanite Revive Grenade01560h
Nanite Healing Grenade0920h
Medical Kit3,8836,292200.2h
Medical Applicator2153,2903.3h
Spitfire Auto-Turret13690.3h
Smoke Grenade04190.1h
Restoration Kit41100.8h
Ammunition Package24890.2h
M12 Kobalt-F0700.1h
Recon Detection Device32348,05177.2h
Nano-Repair Grenade06390.2h

Check the help document for the dictionary if you want to learn more about words used here.


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