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Maj. General Veteran FoShizzleJaeNizzle[BRCK] FoShizzleJaeNizzle
NC BR 82

KDR: 3.49

Score: 14.1m

Last Seen: Nov 17th, 2019 9:46 PM
- OFFLINE - 45.3 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Emerald - Outfit Member of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 11
Level Progress (to 83): 25%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS NS-44G Commissioner M20 Mustang Vortek Rotary MGR-S1 Gladius AF-4 Cyclone AF-4G Cyclone Blitz GD-10 AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,149,218 MLG Score: 1718
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 20.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.528%24.19%56916120310,5912.73740.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.292%0.446B0.485B+-0.289CHEAD ++ (~12.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.352C**11.30.208C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.002%0.167%2552412154,187177226023.5225185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.294%-0.665D-1.308D**-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.90.1C+45.20.15C++100.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.295%5.932%635512147081642604.29091271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.059%0.561B+0.35C**0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170-0.412C--71.9-0.786D-98.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.556%79.124%635412154,2253414912.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.631%0.841B*0.781B++-0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.20.296C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 11
14.1m565.3%321 (19.3k)278 (16.7k)3.4875124,5667,0444.0078182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219154225.233%25.165%63507:1511

49% Infiltrator38% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2014 1:13 AMApr 11th, 2015 2:59 AMNov 18th, 2019 5:08 PM (20h) (PST)Nov 17th, 2019 7:31 PM (2d) (PST)Nov 17th, 2019 5:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
598945040.4830.1380.1213.1860.0811718

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8635,66030,2032987191516,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
848.3h/35.3d 3,665 6,182 12,641 162.2k 682 2,394 4,119 30.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,181
Deaths:139
KDR:8.496
Accuracy:20.023% C-
HSR:24.047% B+
Gauss Compact Burst
C++
Kills:420
Deaths:71
KDR:5.915
Accuracy:20.168% D*
HSR:26.667% C++
AC-X11
C++
Kills:271
Deaths:79
KDR:3.430
Accuracy:17.818% D**
HSR:22.878% C++
NS-11C
B
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.844% D
HSR:21.429% B
NS-11CG
B
Kills:198
Deaths:84
KDR:2.357
Accuracy:22.937% C
HSR:23.737% B
AF-4A Bandit
C*
Kills:77
Deaths:15
KDR:5.133
Accuracy:20.142% D*
HSR:24.675% C*
Kills:2,371
Deaths (as Engineer):468
Deaths (to Engineers):1,066
KDR:5.06624
Kill Difference:1,903
Playtime:44.864 hours
Usage:5%
Score:1.136m
Score/min:422
Accuracy (listed only):20.322%
HSR (listed only):23.906%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:319
Deaths:90
KDR:3.544
Accuracy:19.077% D*
HSR:24.765% C+
EM6
B**
Kills:111
Deaths:87
KDR:1.276
Accuracy:17.305% D-
HSR:31.532% B**
Kills:430
Deaths (as Heavy Assault):177
Deaths (to Heavy Assaults):1,856
KDR:2.42938
Kill Difference:253
Playtime:33.239 hours
Usage:4%
Score:0.486m
Score/min:244
Accuracy (listed only):18.191%
HSR (listed only):28.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:1,207
Deaths:232
KDR:5.203
Accuracy:26.549% C+
HSR:19.718% C
AF-4 Cyclone
B+
Kills:1,188
Deaths:253
KDR:4.696
Accuracy:23.573% C
HSR:23.653% B+
AF-4G Cyclone
B+
Kills:1,181
Deaths:236
KDR:5.004
Accuracy:25.835% C
HSR:24.810% B+
Blitz GD-10
B++
Kills:1,181
Deaths:220
KDR:5.368
Accuracy:24.068% C+
HSR:21.507% B++
AF-19 Mercenary
B+
Kills:1,181
Deaths:139
KDR:8.496
Accuracy:20.023% C-
HSR:24.047% B+
NS-7G PDW
A
Kills:599
Deaths:148
KDR:4.047
Accuracy:26.267% B
HSR:27.880% A
Gauss Compact Burst
C++
Kills:420
Deaths:71
KDR:5.915
Accuracy:20.168% D*
HSR:26.667% C++
AC-X11
C++
Kills:271
Deaths:79
KDR:3.430
Accuracy:17.818% D**
HSR:22.878% C++
NS-11C
B
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.844% D
HSR:21.429% B
NS-11CG
B
Kills:198
Deaths:84
KDR:2.357
Accuracy:22.937% C
HSR:23.737% B
AF-4A Bandit
C*
Kills:77
Deaths:15
KDR:5.133
Accuracy:20.142% D*
HSR:24.675% C*
Kills:7,727
Deaths (as Light Assault):1,557
Deaths (to Light Assaults):1,546
KDR:4.96275
Kill Difference:6,170
Playtime:319.122 hours
Usage:38%
Score:5.214m
Score/min:272
Accuracy (listed only):22.566%
HSR (listed only):23.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
C++
Kills:2,120
Deaths:1,353
KDR:1.567
Accuracy:34.791% C--
HSR:26.274% C++
MGR-S1 Gladius
C+
Kills:1,207
Deaths:232
KDR:5.203
Accuracy:26.549% C+
HSR:19.718% C
AF-4 Cyclone
B+
Kills:1,188
Deaths:253
KDR:4.696
Accuracy:23.573% C
HSR:23.653% B+
AF-4G Cyclone
B+
Kills:1,181
Deaths:236
KDR:5.004
Accuracy:25.835% C
HSR:24.810% B+
Blitz GD-10
B++
Kills:1,181
Deaths:220
KDR:5.368
Accuracy:24.068% C+
HSR:21.507% B++
NC14 Bolt Driver
B++
Kills:1,175
Deaths:80
KDR:14.688
Accuracy:39.749% B+
HSR:80.170% B++
EM4 Longshot
B+
Kills:1,173
Deaths:68
KDR:17.250
Accuracy:42.259% B+
HSR:81.586% B+
LA80
B
Kills:1,171
Deaths:47
KDR:24.915
Accuracy:40.645% C+
HSR:81.127% B
SAS-R
C++
Kills:706
Deaths:52
KDR:13.577
Accuracy:39.451% C++
HSR:69.972% C++
NS-7G PDW
A
Kills:599
Deaths:148
KDR:4.047
Accuracy:26.267% B
HSR:27.880% A
NS-61G Emissary
C++
Kills:118
Deaths:77
KDR:1.532
Accuracy:27.925% C++
HSR:18.644% C++
Kills:11,819
Deaths (as Infiltrator):2,766
Deaths (to Infiltrators):1,034
KDR:4.27296
Kill Difference:9,053
Playtime:418.887 hours
Usage:49%
Score:6.726m
Score/min:268
Accuracy (listed only):31.919%
HSR (listed only):43.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:1,207
Deaths:232
KDR:5.203
Accuracy:26.549% C+
HSR:19.718% C
AF-4 Cyclone
B+
Kills:1,188
Deaths:253
KDR:4.696
Accuracy:23.573% C
HSR:23.653% B+
AF-4G Cyclone
B+
Kills:1,181
Deaths:236
KDR:5.004
Accuracy:25.835% C
HSR:24.810% B+
Blitz GD-10
B++
Kills:1,181
Deaths:220
KDR:5.368
Accuracy:24.068% C+
HSR:21.507% B++
NS-7G PDW
A
Kills:599
Deaths:148
KDR:4.047
Accuracy:26.267% B
HSR:27.880% A
NS-11AG
B++
Kills:196
Deaths:84
KDR:2.333
Accuracy:19.153% D*
HSR:32.653% B++
Kills:5,552
Deaths (as Combat Medic):1,173
Deaths (to Combat Medics):676
KDR:4.73316
Kill Difference:4,379
Playtime:17.977 hours
Usage:2%
Score:0.322m
Score/min:298
Accuracy (listed only):24.241%
HSR (listed only):25.037%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M++
Kills:102
Deaths:27
KDR:3.778
Accuracy:37.035% C+
HSR:29.412% M++
NCM1 Scattercannon
B**
Kills:99
Deaths:27
KDR:3.667
Accuracy:35.142% C
HSR:20.202% B**
NCM3 Raven
C*
Kills:70
Deaths:13
KDR:5.385
Accuracy:37.389% C
HSR:2.857% C*
NCM3 Raven
C
Kills:61
Deaths:13
KDR:4.692
Accuracy:37.850% C
HSR:1.639% D
Kills:332
Deaths (as MAX Suit):40
Deaths (to MAX Suits):204
KDR:8.3
Kill Difference:292
Playtime:13.203 hours
Usage:2%
Score:0.240m
Score/min:304
Accuracy (listed only):36.854%
HSR (listed only):13.528%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:1,802
V. Kills:1,018 177%
Deaths:125
KDR:14.416
Accuracy:30.844% C+
KPH:31.500 A+
VKPH:17.800 B**
Vortek Rotary
B**
Kills:1,697
V. Kills:918 185%
Deaths:9
KDR:188.556
Accuracy:28.915% C
KPH:32.400 B**
VKPH:17.500 B++
M20 Kestrel
B
Kills:900
V. Kills:516 174%
Deaths:
KDR:
Accuracy:23.029% D*
KPH:25.800 B
VKPH:14.800 C+
Breaker Rocket Pods
B**
Kills:307
V. Kills:104 292%
Deaths:3
KDR:102.333
Accuracy:40.498% D--
KPH:81.300 C+
VKPH:27.600 B**
Kills:4,706 (4,399 + 0)
Deaths:137
KDR:34.350
VKDR:18.657
Vehicle Kills:2,556
Kill Difference:4,569
Playtime:148.158 hours
Usage:17%
Score:2.198m
Score/min:247
Piloting Accuracy:23.029%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:381
V. Kills:197 192%
Deaths:22
KDR:17.318
Accuracy:41.839% C
KPH:16.100 A+
VKPH:8.300 C**
C150 Dalton
A+
Kills:60
V. Kills:39 150%
Deaths:3
KDR:20
Accuracy:20.374% F
KPH:64.100 A+
VKPH:41.600 A
Kills:441 (381 + 60)
Deaths:25
KDR:17.640
VKDR:9.440
Vehicle Kills:236
Kill Difference:416
Playtime:24.662 hours
Usage:3%
Score:0.292m
Score/min:197
Piloting Accuracy:41.839%
Gunner Accuracy:20.374%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:243
V. Kills:62 386%
Deaths:2
KDR:121.500
Accuracy:47.724% D--
KPH:51.400 B+
VKPH:13.100 D--
M12 Kobalt-H
D
Kills:92
V. Kills:3 N/A
Deaths:1
KDR:92
Accuracy:17.430% D-
KPH:83 D
VKPH:2.700 D
C85 Canister-H
C++
Kills:60
V. Kills:1 N/A
Deaths:2
KDR:30
Accuracy:48.964% C
KPH:109.700 C++
VKPH:1.800 D**
Kills:395 (0 + 395)
Deaths:5
KDR:79
VKDR:13.200
Vehicle Kills:66
Kill Difference:390
Playtime:6.382 hours
Usage:1%
Score:0.118m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:48.964%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:350
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:17.745% C+
KPH:145.600 A**
VKPH:5.400 A*
M20 Basilisk
S
Kills:176
V. Kills:44 391%
Deaths:2
KDR:88
Accuracy:52.568% A++
KPH:68.300 S
VKPH:17.100 M+
G30 Walker
A*
Kills:137
V. Kills:75 180%
Deaths:1
KDR:137
Accuracy:40.513% A++
KPH:33.800 A*
VKPH:18.500 A++
Kills:663 (0 + 663)
Deaths:3
KDR:221
VKDR:44
Vehicle Kills:132
Kill Difference:660
Playtime:9.032 hours
Usage:1%
Score:0.164m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:40.513%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44G Commissioner 2,1552,1201,3531.567C*1.9234.791%C--26.274%C++53.1C+N/A15339.9h4.1C11.8C+
M20 Mustang 2,8201,80212514.416M**10.9330.844%C+N/A31.5A+17.8B**25057.2h55.5B*180B*
Vortek Rotary 2,6151,6979188.556U185.0728.915%CN/A32.4B**17.6B++29352.3h40B*138.2B++
MGR-S1 Gladius 1,2511,2072325.203M1.7226.549%C+19.718%C87.5A++3.2S22313.8h11.1C+41.8C++
AF-4 Cyclone 1,2141,1882534.696A**1.2123.573%C23.653%B+64.6B**1.4A**16918.4h12.1C+51.1C+
AF-4G Cyclone 1,2031,1812365.004A++1.5225.835%C24.81%B+54.9C++1A15921.5h10.8C+42C+
Blitz GD-10 1,2051,1812205.368M**1.8824.068%C+21.507%B++51.8B**1.1A++16522.8h15.6C++65C++
AF-19 Mercenary 1,1971,1811398.496S5.0120.023%C-24.047%B+66.3MN/A23717.8h12.6C**62.8C++
NC14 Bolt Driver 1,1861,1758014.688S11.2039.749%B+80.17%B++43.7AN/A16726.9h2.3B+5.7B++
EM4 Longshot 1,1881,1736817.25S13.7642.259%B+81.586%B+31.8C+N/A7136.9h2.1C*5B
LA80 1,1801,1714724.915S21.4340.645%C+81.127%B58.6B*N/A18820h2.2C++5.3C++
M20 Kestrel 1,4169001900U896.5123.029%D*N/A25.8B14.8C+15734.9h54.5B++236.5B+
SAS-R 7207065213.577M**10.0939.451%C++69.972%C++54.3B+1.1M*13813h2.6C--6.6C+
NS-7G PDW 6105991484.047A*0.5626.267%B27.88%A89.4A*1.6S2026.7h15.9C+60.6B
Gauss Compact Burst 424420715.915A**2.4320.168%D*26.667%C++43.3C++N/A1239.7h13.7D67.8D--
Tank Mine 5934041921.263S17.7812.115%FN/A212.6A*99.5A11641.9h0.9A++7.2C-
CAS30 Tank Buster 5783812217.318U13.8341.839%CN/A16.1A+8.3C**12623.7h39.7C*94.9B
M12 Kobalt 3633501350U346.5117.745%C+18.286%C+145.8A**5.4A*3602.4h15.9B*89.7B+
LA1 Anchor 324319903.544B+0.0619.077%D*24.765%C+34.3C-N/A1749.3h12.6D-65.9D-
Breaker Rocket Pods 4113073102.333U98.8540.498%D--N/A80.8C+27.4B**4113.8h20.7C-51C--
AC-X11 309271793.43A*0.0617.818%D**22.878%C++15.8D2.2M**6417.2h9.6B54.1C
E540 Halberd-H 3052432121.5U118.0147.724%D--1.646%C+51.7B+13.2D--3044.7h6.9C14.4D
NS-11C 227224802.8A*0.6920.844%D21.429%B36.7B+N/A956.1h14.3C*68.5C+
NS-11CG 204198842.357M**1.1322.937%C23.737%B21.8C-N/A659.1h17.7C+77C+
NS-11AG 199196842.333C++1.1519.153%D*32.653%B++24.5DN/A728h18.2F94.8D**
M20 Basilisk 220176288U84.5152.568%A++5.682%C+67.7S16.9M+3322.6h93.2C++177.3B++
Carver 1771696,8790.025C3.4620.269%D7.692%D*0.3C--N/A1570.4h1.6C+7.9C+
Frag Grenade 1641591159N/A155.5148.343%BN/A530C**16.7B**16240.3h3.6C**7.4B+
G30 Walker 2121371137U133.5140.513%A++2.19%D-33.4A*18.3A++2514.1h225.7C+557.1B+
NS-61G Emissary 123118771.532B**1.9627.925%C++18.644%C++19.3CN/A556.1h23.1F82.6C-
EM6 112111871.276C+2.2117.305%D-31.532%B**23.6DN/A1034.7h13.2C--76.2C-
NCM1 Scattercannon 103102273.778B*0.2937.035%C+29.412%M++26.2C*N/A893.9h11.2D*30.3C
NS Decimator-G 130101412.463B**1.0248.805%F5.941%A**25.9D--7.4D--1303.9h5.9D--12D**
NCM1 Scattercannon 10299273.667B0.1835.142%C20.202%B**25.4DN/A773.9h10.9F--30.9D**
M12 Kobalt-H 9592192S88.5117.43%D-22.826%B**83.6C--2.7D2021.1h16C++91.6C
AF-4A Bandit 8077155.133M**1.6520.142%D*24.675%C*64.2B**2.5M**1971.2h14D--69.6D--
Rocklet Rifle 13074322.313M*1.1731.942%F--N/A20.6C--15.6D2093.6h34.3B+107.5D
NCM3 Raven 9170135.385S1.9037.389%C2.857%C*13B*3.9D-1035.4h27.6C*73.9C++
Bouncing Betty 6666116B++2.5119.406%F*N/A94.3DN/A3530.7h1.7B++8.7F**
NCM3 Raven 8161134.692S1.2037.85%C1.639%D11.3B++3.7D-935.4h32.1C+84.9C+
C85 Canister-H 6160230A+26.5148.964%C6.667%D*120C**2D*5430.5h7.5C++15.3C++
C150 Dalton 9960320A++16.5120.374%FN/A66.7A++43.3A20140.9h3.3B+16D
NS Decimator 7159262.269A+1.2255.66%D1.695%C28.1C-5.7D*3102.1h5C+9C
C-4 7450361.389C+2.1026.575%C++N/A27.8D*13.3D--4241.8h1.9D7.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon233100.4h
Nano-Armor Kit128117,29911.6h
Smoke Grenade03750.1h
Nanite Revive Grenade01550h
Nanite Healing Grenade0920h
Medical Kit2,6344,712170.7h
Medical Applicator2153,1593.3h
Spitfire Auto-Turret13100.3h
Restoration Kit41100.8h
M12 Kobalt-F0700.1h
Ammunition Package23600.1h
Nano-Repair Grenade05080.1h
Recon Detection Device16432,34851.7h

Check the help document for the dictionary if you want to learn more about words used here.


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