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Brigadier Veteran FoShizzleJaeNizzle[BRCK] FoShizzleJaeNizzle
NC BR 80

KDR: 4.68

Score: 4.8m

Last Seen: Jul 23rd, 2019 4:56 AM
- OFFLINE - 2 hour(s)

Battle Rank 80 - New Conglomerate on Emerald - Outfit Member of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 12
Level Progress (to 81): 40%
Level 100 Progress: 25% 870h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS M20 Mustang EM4 Longshot CAS30 Tank Buster LA1 Anchor NS-11C Gauss Compact Burst Blitz GD-10 AF-4G Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,726,380 MLG Score: 1380
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 15.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.689%24.862%5391112031,9872.775141.908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.077%0.032C+0.524B+-0.029C+HEAD ++ (~14.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.019C+14.4-0.091C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.695%0.172%3018212121,74164107427.2031162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.906%-0.56D-1.261D**-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.6-0.083C+54.4-0.057C+117.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.812%8.251%69431211303411037.39024291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.557%-0.936D--1.162B**1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.69B+9.30.758B++25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.24%80.126%694212121,2681091611.5273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.079%1.071B**0.755B++-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+2.10.339C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 12
4.8m653.9%270 (16.2k)237 (14.2k)4.683217,3621,5725.6507680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121446825.19%23.377%58912:492

8% Engineer8% Heavy Assault34% Infiltrator43% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2014 1:13 AMApr 11th, 2015 2:59 AMJul 23rd, 2019 2:49 AM (4h) (PST)Jul 23rd, 2019 3:33 AM (4h) (PST)Jul 23rd, 2019 12:56 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
569734960.3650.0780.0852.8920.0771380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1254,37529,7502255174514,231

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.9h/14d 1,521 1,721 4,263 58.3k 249 986 1,550 11.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.844% D
HSR:21.429% B+
Gauss Compact Burst
B*
Kills:215
Deaths:46
KDR:4.674
Accuracy:20.580% D*
HSR:31.163% B*
AF-19 Mercenary
B**
Kills:200
Deaths:18
KDR:11.111
Accuracy:20.133% C-
HSR:28% B**
NS-11CG
C*
Kills:188
Deaths:80
KDR:2.350
Accuracy:23.130% C
HSR:22.340% C*
Kills:827
Deaths (as Engineer):224
Deaths (to Engineers):274
KDR:3.69196
Kill Difference:603
Playtime:26.409 hours
Usage:8%
Score:0.681m
Score/min:430
Accuracy (listed only):21.172%
HSR (listed only):25.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:224
Deaths:80
KDR:2.800
Accuracy:20.844% D
HSR:21.429% B+
Gauss Compact Burst
B*
Kills:215
Deaths:46
KDR:4.674
Accuracy:20.580% D*
HSR:31.163% B*
Blitz GD-10
B**
Kills:207
Deaths:40
KDR:5.175
Accuracy:24.317% C+
HSR:22.222% B**
AF-4G Cyclone
C
Kills:202
Deaths:53
KDR:3.811
Accuracy:23.141% D-
HSR:18.812% C
AF-19 Mercenary
B**
Kills:200
Deaths:18
KDR:11.111
Accuracy:20.133% C-
HSR:28% B**
NS-11CG
C*
Kills:188
Deaths:80
KDR:2.350
Accuracy:23.130% C
HSR:22.340% C*
Kills:1,236
Deaths (as Light Assault):317
Deaths (to Light Assaults):378
KDR:3.89905
Kill Difference:919
Playtime:142.874 hours
Usage:43%
Score:1.888m
Score/min:220
Accuracy (listed only):22.024%
HSR (listed only):23.994%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:273
Deaths:78
KDR:3.500
Accuracy:18.930% D*
HSR:24.542% C+
EM6
B++
Kills:67
Deaths:57
KDR:1.175
Accuracy:17.749% D-
HSR:28.358% B++
Kills:340
Deaths (as Heavy Assault):135
Deaths (to Heavy Assaults):357
KDR:2.51852
Kill Difference:205
Playtime:26.055 hours
Usage:8%
Score:0.393m
Score/min:251
Accuracy (listed only):18.340%
HSR (listed only):26.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:1,173
Deaths:68
KDR:17.250
Accuracy:42.259% B+
HSR:81.586% B+
Blitz GD-10
B**
Kills:207
Deaths:40
KDR:5.175
Accuracy:24.317% C+
HSR:22.222% B**
AF-4G Cyclone
C
Kills:202
Deaths:53
KDR:3.811
Accuracy:23.141% D-
HSR:18.812% C
NS-61G Emissary
B+
Kills:112
Deaths:69
KDR:1.623
Accuracy:28.519% C*
HSR:19.643% B+
NS-44G Commissioner
C++
Kills:103
Deaths:62
KDR:1.661
Accuracy:39.415% C++
HSR:24.272% C+
NC14 Bolt Driver
B**
Kills:95
Deaths:5
KDR:19
Accuracy:42.035% B**
HSR:62.105% D*
Kills:1,892
Deaths (as Infiltrator):297
Deaths (to Infiltrators):222
KDR:6.37037
Kill Difference:1,595
Playtime:114.491 hours
Usage:34%
Score:1.293m
Score/min:188
Accuracy (listed only):33.281%
HSR (listed only):38.107%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:207
Deaths:40
KDR:5.175
Accuracy:24.317% C+
HSR:22.222% B**
AF-4G Cyclone
C
Kills:202
Deaths:53
KDR:3.811
Accuracy:23.141% D-
HSR:18.812% C
NS-11AG
B*
Kills:196
Deaths:83
KDR:2.361
Accuracy:19.135% D*
HSR:32.653% B*
Kills:605
Deaths (as Combat Medic):176
Deaths (to Combat Medics):122
KDR:3.4375
Kill Difference:429
Playtime:17.195 hours
Usage:5%
Score:0.310m
Score/min:300
Accuracy (listed only):22.198%
HSR (listed only):24.562%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
M**
Kills:93
Deaths:20
KDR:4.650
Accuracy:35.725% C
HSR:32.258% M**
NCM1 Scattercannon
A+
Kills:83
Deaths:20
KDR:4.150
Accuracy:33.176% C
HSR:21.687% A+
NCM3 Raven
B+
Kills:60
Deaths:12
KDR:5
Accuracy:38.880% C+
HSR:3.333% B+
NCM3 Raven
C+
Kills:60
Deaths:12
KDR:5
Accuracy:39.542% C+
HSR:1.667% D
Kills:296
Deaths (as MAX Suit):32
Deaths (to MAX Suits):27
KDR:9.25
Kill Difference:264
Playtime:11.220 hours
Usage:3%
Score:0.215m
Score/min:320
Accuracy (listed only):36.831%
HSR (listed only):14.736%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:1,445
V. Kills:817 177%
Deaths:112
KDR:12.902
Accuracy:30.582% C+
KPH:29.300 A
VKPH:16.600 B**
Breaker Rocket Pods
B*
Kills:140
V. Kills:49 280%
Deaths:3
KDR:46.667
Accuracy:42.971% D
KPH:73.700 C+
VKPH:25.800 B*
Vortek Rotary
M
Kills:102
V. Kills:51 196%
Deaths:6
KDR:17
Accuracy:31.102% C+
KPH:50.500 M
VKPH:25.200 A++
Kills:1,687 (1,547 + 0)
Deaths:121
KDR:13.942
VKDR:7.579
Vehicle Kills:917
Kill Difference:1,566
Playtime:53.156 hours
Usage:16%
Score:0.709m
Score/min:222
Piloting Accuracy:31.102%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:296
V. Kills:155 190%
Deaths:21
KDR:14.095
Accuracy:41.631% C
KPH:14.600 A
VKPH:7.600 C*
Kills:296 (296 + 0)
Deaths:21
KDR:14.095
VKDR:7.381
Vehicle Kills:155
Kill Difference:275
Playtime:20.285 hours
Usage:6%
Score:0.149m
Score/min:122
Piloting Accuracy:41.631%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:166
V. Kills:38 426%
Deaths:2
KDR:83
Accuracy:47.625% D*
KPH:50.200 B+
VKPH:11.500 D*
M12 Kobalt-H
C--
Kills:82
V. Kills:3 N/A
Deaths:1
KDR:82
Accuracy:17.551% D-
KPH:83.500 D
VKPH:3.100 C--
C85 Canister-H
C**
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:46.745% C-
KPH:120.700 C**
VKPH:2.200 D*
Kills:303 (0 + 303)
Deaths:5
KDR:60.600
VKDR:8.400
Vehicle Kills:42
Kill Difference:298
Playtime:4.746 hours
Usage:1%
Score:0.087m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:46.745%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 2,2621,44511212.902S8.2230.582%C+N/A29.4A+16.6B**20749.2h56.9B*185.9B*
EM4 Longshot 1,1881,1736817.25S12.5742.259%B+81.586%B+31.8C++N/A7036.9h2.1C*5B+
CAS30 Tank Buster 4512962114.095S9.4141.631%CN/A14.6A7.6C*12220.3h42.3C*101.7B
LA1 Anchor 276273783.5B+1.1818.93%D*24.542%C+32.1C--N/A1508.5h13D*68.8D--
NS-11C 227224802.8A*1.8820.844%D21.429%B+36.7B+N/A816.1h14.3C++68.5C+
Gauss Compact Burst 216215464.674A0.0120.58%D*31.163%B*34.7C+N/A766.2h12.8C62C
Blitz GD-10 211207405.175S0.4924.317%C+22.222%B**28.8C+N/A637.2h16C+66C++
AF-4G Cyclone 208202533.811A+0.8723.141%D-18.812%C25.6DN/A697.9h12.8D-55.1D
AF-19 Mercenary 2052001811.111U6.4320.133%C-28%B**47.6A++1.2A**1484.2h11.5B+57.1C**
NS-11AG 199196832.361C++2.3219.135%D*32.653%B*24.8DN/A737.9h18D**94D*
NS-11CG 194188802.35A*2.3323.13%C22.34%C*21.6C-N/A658.7h17.6C76.2C+
E540 Halberd-H 204166283S78.3247.625%D*1.807%C+50.3B+11.5D*3063.3h7.1C15D
Breaker Rocket Pods 189140346.667S41.9842.971%DN/A73.7C+25.8B*4291.9h18C+42C+
NS-61G Emissary 116112691.623B**3.0628.519%C*19.643%B+19.6CN/A565.7h23.7F--83.2D
NS-44G Commissioner 107103621.661B+3.0239.415%C++24.272%C+22.4DN/A494.6h5.5D*13.9C
Vortek Rotary 153102617S12.3231.102%C+N/A51M25.5A++4052h37.1B**119.4B*
NC14 Bolt Driver 9595519U14.3242.035%B**62.105%D*43.2AN/A4692.2h2.3B+5.5B++
NCM1 Scattercannon 9493204.65A++0.0335.725%C32.258%M**32.1B++N/A942.9h9.9D27.7C
NCM1 Scattercannon 8583204.15B**0.5333.176%C21.687%A+28.6CN/A812.9h10.2F-30.7D**
M12 Kobalt-H 8582182S77.3217.551%D-21.951%B**82D3D1711h15.5C++88.2C+
EM6 6767571.175C+3.5117.749%D-28.358%B++22.3DN/A663h11.8C+66.4C
Carver 67651,3340.049C+4.6314.966%D*16.923%C++0.3C--N/A1213h1.4C++9C
NCM3 Raven 7860125S0.3238.88%C+3.333%B+12.5B++3.8D--1044.8h29.6C+76.2C+
NCM3 Raven 8060125S0.3239.542%C+1.667%D12.5B*4.2D1014.8h30.2C++76.3C++
NS Decimator-G 7055272.037B++2.6543.741%F--5.455%A*22D*6D--1022.5h5.7D--12.9F-
C85 Canister-H 5655227.5A22.8246.745%C-7.273%D--110C++2D**5950.5h6.5C**14C++
NS Decimator 6755262.115A2.5755.66%D1.818%C26.2D5.7D*2562.1h5.4C9.6C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon6860.1h
Nano-Armor Kit2338,8173.3h
Nanite Revive Grenade01490h
Nanite Healing Grenade0920h
Medical Kit2391,33850.4h
Medical Applicator1950,7673.1h
Spitfire Auto-Turret02070.2h
Restoration Kit1900.5h
M12 Kobalt-F0700h
Ammunition Package21140.1h
Recon Detection Device197,71513.6h

Check the help document for the dictionary if you want to learn more about words used here.


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