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Archon FogiNeOchenb[iF4G] FogiNeOchenb
VS BR 78

KDR: 3.57

Score: 7m

Last Seen: Dec 29th, 2019 1:50 PM
- OFFLINE - 519.6 hour(s)

Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Member of Functional Activity Group[iF4G] Functional Activity Group
VS outfit on Miller

Members: 4
Level Progress (to 79): 37%
Level 100 Progress: 37% 347h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice VE3 NS-15M2 Orion VS54 SVA-88 Pulsar LSW VX29 Polaris XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,845,821 MLG Score: 7071
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.451%35.985%109610122216,9464.73484-1.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.035%1.801A++2.286A*0.586B+HEAD ++ (~20.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.569B+9.80.317C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.544%81.612%0212301,10445842.40523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.511%2.817M+0.933B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.80.429B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.315%21.472%02123016327110.599265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.07%1.935A++1.253A0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.699B+2.70.47B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Functional Activity Group[iF4G] Functional Activity Group
VS outfit on Miller

Members: 4
7m169.2%573 (34.4k)468 (28.1k)3.5686720,8915,8543.7143878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232179929.547%34.781%102802:327

76% Heavy Assault6% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2015 9:13 PMMar 16th, 2019 8:37 PMJan 19th, 2020 11:42 AM (12h) (PST)Dec 29th, 2019 12:36 PM (21d) (PST)Dec 29th, 2019 9:50 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9763076691.4070.3940.4892.4570.0457071

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,55418,43240,122842429147328,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
247.5h/10.3d 853 7,266 5,643 36.5k 457 863 674 14.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:7,789
Deaths:1,848
KDR:4.215
Accuracy:29.649% B+
HSR:40.288% B**
NS-15M2
A++
Kills:1,559
Deaths:328
KDR:4.753
Accuracy:30.910% A
HSR:39.448% A++
Orion VS54
A++
Kills:1,240
Deaths:411
KDR:3.017
Accuracy:29.334% A++
HSR:27.742% B+
SVA-88
B**
Kills:1,236
Deaths:310
KDR:3.987
Accuracy:29.240% B**
HSR:33.657% B**
Pulsar LSW
A+
Kills:1,164
Deaths:202
KDR:5.762
Accuracy:30.442% A
HSR:36.083% A+
VX29 Polaris
A++
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:31.799% A
HSR:35.142% A++
Kills:14,149
Deaths (as Heavy Assault):3,397
Deaths (to Heavy Assaults):1,802
KDR:4.16515
Kill Difference:10,752
Playtime:188.322 hours
Usage:76%
Score:5.355m
Score/min:474
Accuracy (listed only):30.229%
HSR (listed only):35.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,930
Deaths:620
KDR:3.113
Accuracy:33.544% A*
HSR:27.306% A
Pulsar C
A
Kills:114
Deaths:33
KDR:3.455
Accuracy:31.669% A
HSR:28.947% B**
Deimos VA29
A+
Kills:99
Deaths:28
KDR:3.536
Accuracy:79.126% A+
HSR:22.222% B*
Thanatos VE70
A*
Kills:64
Deaths:40
KDR:1.600
Accuracy:59.130% A*
HSR:20.313% B*
Kills:2,207
Deaths (as Light Assault):721
Deaths (to Light Assaults):1,171
KDR:3.06103
Kill Difference:1,486
Playtime:25.349 hours
Usage:10%
Score:0.739m
Score/min:486
Accuracy (listed only):50.867%
HSR (listed only):24.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:426
Deaths:166
KDR:2.566
Accuracy:31.819% A++
HSR:29.812% A
Deimos VA29
A+
Kills:99
Deaths:28
KDR:3.536
Accuracy:79.126% A+
HSR:22.222% B*
Thanatos VE70
A*
Kills:64
Deaths:40
KDR:1.600
Accuracy:59.130% A*
HSR:20.313% B*
Kills:589
Deaths (as Combat Medic):234
Deaths (to Combat Medics):640
KDR:2.51709
Kill Difference:355
Playtime:8.096 hours
Usage:3%
Score:0.179m
Score/min:369
Accuracy (listed only):56.692%
HSR (listed only):24.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A**
Kills:821
Deaths:119
KDR:6.899
Accuracy:53.678% A**
HSR:81.486% B++
Beamer VS3
A
Kills:327
Deaths:251
KDR:1.303
Accuracy:35.921% A
HSR:21.407% C+
Ghost
A+
Kills:283
Deaths:54
KDR:5.241
Accuracy:49.404% A+
HSR:81.979% A
Kills:1,431
Deaths (as Infiltrator):424
Deaths (to Infiltrators):1,025
KDR:3.375
Kill Difference:1,007
Playtime:14.772 hours
Usage:6%
Score:0.357m
Score/min:403
Accuracy (listed only):46.334%
HSR (listed only):61.624%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,930
Deaths:620
KDR:3.113
Accuracy:33.544% A*
HSR:27.306% A
Pulsar C
A
Kills:114
Deaths:33
KDR:3.455
Accuracy:31.669% A
HSR:28.947% B**
Deimos VA29
A+
Kills:99
Deaths:28
KDR:3.536
Accuracy:79.126% A+
HSR:22.222% B*
Thanatos VE70
A*
Kills:64
Deaths:40
KDR:1.600
Accuracy:59.130% A*
HSR:20.313% B*
Kills:2,207
Deaths (as Engineer):721
Deaths (to Engineers):696
KDR:3.06103
Kill Difference:1,486
Playtime:7.208 hours
Usage:3%
Score:0.108m
Score/min:250
Accuracy (listed only):50.867%
HSR (listed only):24.697%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:372
Deaths:49
KDR:7.592
Accuracy:30.076% A*
HSR:30.108% A++
Blueshift VM5
A*
Kills:319
Deaths:49
KDR:6.510
Accuracy:30.594% A*
HSR:28.840% A
Kills:691
Deaths (as MAX Suit):49
Deaths (to MAX Suits):215
KDR:14.10204
Kill Difference:642
Playtime:3.933 hours
Usage:2%
Score:0.212m
Score/min:900
Accuracy (listed only):30.335%
HSR (listed only):29.474%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,8897,7891,8484.215B0.6529.649%B+40.288%B**112.6B**1.4B*29069.2h9.8B+32.9B+
Solstice VE3 1,9451,9306203.113M**0.4633.544%A*27.306%A100.5SN/A25619.2h10.1B**30.2B+
NS-15M2 1,5751,5593284.753A1.1830.91%A39.448%A++119A*1.2B**37713.1h9.1B**29.5B*
Orion VS54 1,2561,2404113.017B**0.5529.334%A++27.742%B+64.9AN/A17419.1h10.8B++36.8C*
SVA-88 1,2451,2363103.987A+0.4229.24%B**33.657%B**83.5AN/A18914.8h10.2B++34.8B++
Pulsar LSW 1,1681,1642025.762S2.1930.442%A36.083%A+113A*N/A26110.3h9.4B**30.8B*
VX29 Polaris 1,1771,1612983.896A*0.3331.799%A35.142%A++119.7A**1.6A*2699.7h9.7B**30.4B*
XM98 8248211196.899M+3.3353.678%A**81.486%B++98.9SN/A2358.3h1.8B**3.4B**
S1 1,0717663072.495M**1.0776.955%A*1.436%D60.8M+24.2A+41912.6h5B*6.5B**
Plasma Grenade 4764731473N/A469.4355.865%AN/A675.7B*4.3C--19840.7h2.9B*5.2B*
Pulsar VS1 4344261662.566A++1.0031.819%A++29.812%A74.7M1.4A*1955.7h10.9B**34.2B**
Blueshift VM5 377372497.592A*4.0230.076%A*30.108%A++97.9M**1.3B**2943.8h13B**43.3B**
Beamer VS3 3273272511.303B++2.2735.921%A21.407%C+37.6B+N/A978.7h7.2B++19.9B
Blueshift VM5 324319496.51A++2.9430.594%A*28.84%A83.9M+1.3A2663.8h15.4B+50.3B*
Ghost 284283545.241B*1.6749.404%A+81.979%A113.2M+N/A4002.5h1.8B*3.6B*
C-4 317265436.163M*2.5939.663%A*N/A331.3S65A**17830.8h1.1B*2.7B**
Pulsar C 114114333.455B**0.1131.669%A28.947%B**114M*N/A3951h10.2B+32.3B++
Deimos VA29 10099283.536A++0.0379.126%A+22.222%B*247.5S2.5S8000.4h1.6A2.1B*
Thanatos VE70 6464401.6B*1.9759.13%A*20.313%B*80MN/A3810.8h4.3B+7.2B*
NS-TMC-01 "His Regards" 57503,7580.013C3.5648.515%A++2%D-0.3CN/A1149.8h2B+4B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1525,3671.2h
Spawn Beacon46280.3h
Motion Spotter27020.3h
Medical Kit6374,4426.3h
Medical Applicator1513,7730.8h

Check the help document for the dictionary if you want to learn more about words used here.


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