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Executor Bounty Hunter FonViziN[IGLA] FonViziN
NC BR 198

KDR: 2.6

Score: 106.3m

Last Seen: Jul 7th, 2020 8:18 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (198 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Blitz GD-10 NS-15M AE MGR-S1 Gladius LA1 Anchor GD-7F M30 Mustang AH GD-22S GR-22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,211,768 MLG Score: 1768
Fun Score: N/A
Cheeseburgers Flipped: 1853TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.934%24.16%699491300167,4492.61999-0.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.195%1.487A+0.459B+-0.928D--HEAD ++ (~9.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.552B+9.60.327C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.445%0.736%10094134516,985197142158.61745403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.681%-0.4C---0.77D-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.564B+23.70.555B+47.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.454%1.441%7258134111,037231448344.76966228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.867%0.234C++-0.685D1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.567B+7.20.42B9.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.21%7.407%1211113381,86320107280.926405256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.085%0.091C+0.697B+0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.49B+22.80.432B38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.932%72.632%121513444,6883354101.39773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.299%1.201B**0.359C**-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.491B+2.20.319C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.8%12.657%121413456,0524795111.26189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.379%0.991B*-0.421C--0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+2.80.427B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.3m194.7%323 (19.4k)298 (17.9k)2.6029258,01599,1262.7966198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC13492208627.749%19.25%53403:3668

9% Combat Medic12% Engineer30% Heavy Assault24% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 5:45 PMFeb 19th, 2020 10:42 AMJul 7th, 2020 5:19 AM (34d) (PST)Jul 7th, 2020 5:52 AM (34d) (PST)Jul 7th, 2020 4:18 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831934900.7240.2780.1391.5190.0561768

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,96111,60829,3534317891317,895

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5938.9h/247.5d 19,201 49,667 64,564 541.3k 6,776 21,346 20,068 243.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:15,972
Deaths:6,582
KDR:2.427
Accuracy:28.553% C+
HSR:28.650% C
LA1 Anchor
C+
Kills:10,810
Deaths:4,355
KDR:2.482
Accuracy:27.686% C+
HSR:23.737% D
GD-22S
B
Kills:6,826
Deaths:2,648
KDR:2.578
Accuracy:28.675% B
HSR:26.619% C+
EM1
C++
Kills:5,939
Deaths:2,687
KDR:2.210
Accuracy:26.358% C++
HSR:19.279% D
NC6 Gauss SAW
D
Kills:5,154
Deaths:1,687
KDR:3.055
Accuracy:20.578% D
HSR:17.831% D*
NC6A GODSAW
D
Kills:4,509
Deaths:1,662
KDR:2.713
Accuracy:27.110% D
HSR:23.797% D-
MGR-L1 Promise
C++
Kills:4,156
Deaths:1,704
KDR:2.439
Accuracy:28.109% C++
HSR:27.286% C
EM6
C+
Kills:3,465
Deaths:1,221
KDR:2.838
Accuracy:25.187% C+
HSR:25.195% C
NS-15 Gallows
C
Kills:3,338
Deaths:1,359
KDR:2.456
Accuracy:28.544% C
HSR:30.048% D
NC6S Gauss SAW S
C
Kills:2,437
Deaths:1,050
KDR:2.321
Accuracy:25.125% C
HSR:17.275% D*
NSX Naginata
C*
Kills:1,943
Deaths:633
KDR:3.070
Accuracy:26.746% C*
HSR:29.027% C
NSX-P Naginata
C**
Kills:1,253
Deaths:549
KDR:2.282
Accuracy:28.274% C**
HSR:26.576% D
Kills:65,802
Deaths (as Heavy Assault):26,137
Deaths (to Heavy Assaults):31,550
KDR:2.51758
Kill Difference:39,665
Playtime:1,764.766 hours
Usage:30%
Score:31.844m
Score/min:301
Accuracy (listed only):26.745%
HSR (listed only):24.610%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:24,691
Deaths:9,750
KDR:2.532
Accuracy:31.437% B++
HSR:21.927% C*
MGR-S1 Gladius
B+
Kills:12,723
Deaths:4,587
KDR:2.774
Accuracy:32.585% B+
HSR:26.731% C++
GD-7F
C*
Kills:10,228
Deaths:5,001
KDR:2.045
Accuracy:28.665% C*
HSR:22.096% C+
NS-11C
B
Kills:4,951
Deaths:2,300
KDR:2.153
Accuracy:28.794% B
HSR:23.127% C*
AF-4 Cyclone
B
Kills:3,035
Deaths:1,461
KDR:2.077
Accuracy:30.243% B
HSR:14.662% D--
AF-57 Piston
B+
Kills:2,709
Deaths:1,299
KDR:2.085
Accuracy:47.909% B+
HSR:10.594% D--
AF-19 Mercenary
C
Kills:1,758
Deaths:886
KDR:1.984
Accuracy:24.270% C
HSR:14.960% D*
GD-66 Claw
B+
Kills:1,609
Deaths:921
KDR:1.747
Accuracy:67.835% B+
HSR:12.803% C-
MGR-C1 Charger
C++
Kills:1,444
Deaths:859
KDR:1.681
Accuracy:30.731% C++
HSR:25% C
LA39 Bruiser
B+
Kills:1,335
Deaths:663
KDR:2.014
Accuracy:71.383% B+
HSR:16.030% C++
NS-7 PDW
C*
Kills:1,320
Deaths:585
KDR:2.256
Accuracy:28.964% C*
HSR:16.894% C--
Razor GD-23
C++
Kills:1,282
Deaths:562
KDR:2.281
Accuracy:28.515% C++
HSR:23.635% C++
NSX-P Tanto
C*
Kills:1,265
Deaths:526
KDR:2.405
Accuracy:29.512% C+
HSR:30.514% C*
NS Baron G5AE
C++
Kills:1,248
Deaths:607
KDR:2.056
Accuracy:46.029% C--
HSR:18.109% C++
AC-X11
C+
Kills:1,235
Deaths:493
KDR:2.505
Accuracy:27.552% C+
HSR:20.567% D
Tempest
B
Kills:1,203
Deaths:460
KDR:2.615
Accuracy:27.581% C
HSR:26.517% B
AF-4A Bandit
C+
Kills:1,184
Deaths:552
KDR:2.145
Accuracy:25.553% C--
HSR:25.422% C+
NSX Tanto
C**
Kills:1,175
Deaths:479
KDR:2.453
Accuracy:29.266% C+
HSR:30.553% C**
MKV Suppressed
C
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C
HSR:18.306% C-
NSX Tengu
C++
Kills:1,166
Deaths:504
KDR:2.313
Accuracy:40.858% C++
HSR:23.756% C+
PS1-AV Suppressor
C+
Kills:1,164
Deaths:540
KDR:2.156
Accuracy:30.787% C+
HSR:22.938% C-
19A Fortuna
C++
Kills:684
Deaths:401
KDR:1.706
Accuracy:27.174% C
HSR:22.661% C++
Mauler S6
C**
Kills:399
Deaths:219
KDR:1.822
Accuracy:47.406% C**
HSR:14.787% C+
NS-66 Punisher
B
Kills:291
Deaths:158
KDR:1.842
Accuracy:27.520% C
HSR:32.302% B
NSX-P Tengu
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:31.880% N/A
HSR:36% N/A
Kills:79,318
Deaths (as Light Assault):34,475
Deaths (to Light Assaults):19,997
KDR:2.30074
Kill Difference:44,843
Playtime:1,260.160 hours
Usage:21%
Score:20.481m
Score/min:271
Accuracy (listed only):34.758%
HSR (listed only):22.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:10,228
Deaths:5,001
KDR:2.045
Accuracy:28.665% C*
HSR:22.096% C+
NS-11C
B
Kills:4,951
Deaths:2,300
KDR:2.153
Accuracy:28.794% B
HSR:23.127% C*
AF-57 Piston
B+
Kills:2,709
Deaths:1,299
KDR:2.085
Accuracy:47.909% B+
HSR:10.594% D--
AF-19 Mercenary
C
Kills:1,758
Deaths:886
KDR:1.984
Accuracy:24.270% C
HSR:14.960% D*
GD-66 Claw
B+
Kills:1,609
Deaths:921
KDR:1.747
Accuracy:67.835% B+
HSR:12.803% C-
MGR-C1 Charger
C++
Kills:1,444
Deaths:859
KDR:1.681
Accuracy:30.731% C++
HSR:25% C
LA39 Bruiser
B+
Kills:1,335
Deaths:663
KDR:2.014
Accuracy:71.383% B+
HSR:16.030% C++
Razor GD-23
C++
Kills:1,282
Deaths:562
KDR:2.281
Accuracy:28.515% C++
HSR:23.635% C++
NSX-P Tanto
C*
Kills:1,265
Deaths:526
KDR:2.405
Accuracy:29.512% C+
HSR:30.514% C*
NS Baron G5AE
C++
Kills:1,248
Deaths:607
KDR:2.056
Accuracy:46.029% C--
HSR:18.109% C++
AC-X11
C+
Kills:1,235
Deaths:493
KDR:2.505
Accuracy:27.552% C+
HSR:20.567% D
AF-4A Bandit
C+
Kills:1,184
Deaths:552
KDR:2.145
Accuracy:25.553% C--
HSR:25.422% C+
NSX Tanto
C**
Kills:1,175
Deaths:479
KDR:2.453
Accuracy:29.266% C+
HSR:30.553% C**
19A Fortuna
C++
Kills:684
Deaths:401
KDR:1.706
Accuracy:27.174% C
HSR:22.661% C++
Mauler S6
C**
Kills:399
Deaths:219
KDR:1.822
Accuracy:47.406% C**
HSR:14.787% C+
Warden
C+
Kills:162
Deaths:72
KDR:2.250
Accuracy:30.284% C+
HSR:27.161% C+
MGR-M1 Bishop
C--
Kills:64
Deaths:19
KDR:3.368
Accuracy:33.469% C--
HSR:21.875% D*
Kills:32,732
Deaths (as Engineer):15,859
Deaths (to Engineers):13,490
KDR:2.06394
Kill Difference:16,873
Playtime:717.095 hours
Usage:12%
Score:10.868m
Score/min:253
Accuracy (listed only):36.726%
HSR (listed only):21.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:24,691
Deaths:9,750
KDR:2.532
Accuracy:31.437% B++
HSR:21.927% C*
MGR-S1 Gladius
B+
Kills:12,723
Deaths:4,587
KDR:2.774
Accuracy:32.585% B+
HSR:26.731% C++
SAS-R
C+
Kills:3,156
Deaths:709
KDR:4.451
Accuracy:41.793% C+
HSR:68.029% D
NS-44P Commissioner
C++
Kills:3,085
Deaths:2,777
KDR:1.111
Accuracy:44.849% C+
HSR:31.799% C++
AF-4 Cyclone
B
Kills:3,035
Deaths:1,461
KDR:2.077
Accuracy:30.243% B
HSR:14.662% D--
NS-44 Commissioner
C*
Kills:1,906
Deaths:1,562
KDR:1.220
Accuracy:42.315% C*
HSR:24.607% C+
NS-357 Underboss
C+
Kills:1,835
Deaths:2,143
KDR:0.856
Accuracy:38.192% C
HSR:25.668% C+
AF-18 Stalker
B+
Kills:1,778
Deaths:736
KDR:2.416
Accuracy:32.013% B+
HSR:20.248% C
NS-7 PDW
C*
Kills:1,320
Deaths:585
KDR:2.256
Accuracy:28.964% C*
HSR:16.894% C--
Tempest
B
Kills:1,203
Deaths:460
KDR:2.615
Accuracy:27.581% C
HSR:26.517% B
MKV Suppressed
C
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C
HSR:18.306% C-
NS-30 Vandal
C+
Kills:1,166
Deaths:345
KDR:3.380
Accuracy:36.003% C+
HSR:22.899% D
NSX Tengu
C++
Kills:1,166
Deaths:504
KDR:2.313
Accuracy:40.858% C++
HSR:23.756% C+
NSX Tomoe
B+
Kills:1,165
Deaths:457
KDR:2.549
Accuracy:33.201% B+
HSR:34.421% D
PS1-AV Suppressor
C+
Kills:1,164
Deaths:540
KDR:2.156
Accuracy:30.787% C+
HSR:22.938% C-
NC4 Mag-Shot
C++
Kills:931
Deaths:1,015
KDR:0.917
Accuracy:29.592% C++
HSR:21.160% C++
NS-61 Emissary
C++
Kills:835
Deaths:652
KDR:1.281
Accuracy:30.305% C++
HSR:19.880% C++
NC14 Bolt Driver
A
Kills:578
Deaths:83
KDR:6.964
Accuracy:47.559% A
HSR:84.775% B**
LA3 Desperado
B**
Kills:565
Deaths:641
KDR:0.881
Accuracy:26.085% D
HSR:30.266% B**
AF-8 RailJack
B+
Kills:485
Deaths:75
KDR:6.467
Accuracy:42.959% B+
HSR:77.938% C++
LA8 Rebel
C+
Kills:344
Deaths:425
KDR:0.809
Accuracy:30.602% C
HSR:21.802% C+
NSX Daimyo
B+
Kills:304
Deaths:104
KDR:2.923
Accuracy:46.980% B+
HSR:89.145% D*
NS-66 Punisher
B
Kills:291
Deaths:158
KDR:1.842
Accuracy:27.520% C
HSR:32.302% B
NS-45 Pilot
C*
Kills:285
Deaths:324
KDR:0.880
Accuracy:25.472% D*
HSR:33.333% C*
NC08 Mag-Scatter
A
Kills:268
Deaths:270
KDR:0.993
Accuracy:52.722% C
HSR:24.254% A
EM4 Longshot
C*
Kills:165
Deaths:47
KDR:3.511
Accuracy:43.155% C*
HSR:72.121% D*
Impetus
C+
Kills:138
Deaths:56
KDR:2.464
Accuracy:32.111% D
HSR:28.986% C+
NS-AM7 Archer
B++
Kills:107
Deaths:194
KDR:0.552
Accuracy:63.658% B++
HSR:14.953% C-
NSX-P Tengu
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:31.880% N/A
HSR:36% N/A
Kills:65,908
Deaths (as Infiltrator):31,322
Deaths (to Infiltrators):14,006
KDR:2.10421
Kill Difference:34,586
Playtime:1,440.400 hours
Usage:24%
Score:26.392m
Score/min:305
Accuracy (listed only):36.135%
HSR (listed only):34.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:24,691
Deaths:9,750
KDR:2.532
Accuracy:31.437% B++
HSR:21.927% C*
MGR-S1 Gladius
B+
Kills:12,723
Deaths:4,587
KDR:2.774
Accuracy:32.585% B+
HSR:26.731% C++
GR-22
C*
Kills:6,173
Deaths:2,967
KDR:2.081
Accuracy:28.864% C*
HSR:23.117% C+
NS-11P
B+
Kills:5,342
Deaths:2,530
KDR:2.111
Accuracy:29.536% B+
HSR:26.863% C++
AF-4 Cyclone
B
Kills:3,035
Deaths:1,461
KDR:2.077
Accuracy:30.243% B
HSR:14.662% D--
AF-57 Piston
B+
Kills:2,709
Deaths:1,299
KDR:2.085
Accuracy:47.909% B+
HSR:10.594% D--
Carnage AR
B
Kills:2,605
Deaths:1,172
KDR:2.223
Accuracy:29.691% B
HSR:23.954% C+
Reaper DMR
C*
Kills:1,748
Deaths:689
KDR:2.537
Accuracy:29.839% C*
HSR:27.231% C+
GD-66 Claw
B+
Kills:1,609
Deaths:921
KDR:1.747
Accuracy:67.835% B+
HSR:12.803% C-
NC9 A-Tross
B+
Kills:1,386
Deaths:591
KDR:2.345
Accuracy:30.398% B+
HSR:27.922% C++
LA39 Bruiser
B+
Kills:1,335
Deaths:663
KDR:2.014
Accuracy:71.383% B+
HSR:16.030% C++
NS-7 PDW
C*
Kills:1,320
Deaths:585
KDR:2.256
Accuracy:28.964% C*
HSR:16.894% C--
NS Baron G5AE
C++
Kills:1,248
Deaths:607
KDR:2.056
Accuracy:46.029% C--
HSR:18.109% C++
Tempest
B
Kills:1,203
Deaths:460
KDR:2.615
Accuracy:27.581% C
HSR:26.517% B
NC1 Gauss Rifle
B+
Kills:1,182
Deaths:475
KDR:2.488
Accuracy:29.598% B+
HSR:25.296% C+
MKV Suppressed
C
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C
HSR:18.306% C-
NSX Tengu
C++
Kills:1,166
Deaths:504
KDR:2.313
Accuracy:40.858% C++
HSR:23.756% C+
PS1-AV Suppressor
C+
Kills:1,164
Deaths:540
KDR:2.156
Accuracy:30.787% C+
HSR:22.938% C-
Gauss Prime
C+
Kills:1,031
Deaths:508
KDR:2.030
Accuracy:28.322% C+
HSR:23.278% C-
Mauler S6
C**
Kills:399
Deaths:219
KDR:1.822
Accuracy:47.406% C**
HSR:14.787% C+
NS-66 Punisher
B
Kills:291
Deaths:158
KDR:1.842
Accuracy:27.520% C
HSR:32.302% B
NSX-P Tengu
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:31.880% N/A
HSR:36% N/A
Kills:73,579
Deaths (as Combat Medic):31,348
Deaths (to Combat Medics):13,100
KDR:2.34717
Kill Difference:42,231
Playtime:525.616 hours
Usage:9%
Score:10.872m
Score/min:345
Accuracy (listed only):36.144%
HSR (listed only):22.274%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,536
Deaths:543
KDR:4.670
Accuracy:43.522% B*
HSR:17.074% C+
AF-34 Mattock
B**
Kills:2,163
Deaths:514
KDR:4.208
Accuracy:48.487% B**
HSR:18.215% C+
NCM1 Scattercannon
C+
Kills:1,625
Deaths:339
KDR:4.794
Accuracy:43.084% C+
HSR:16.246% C+
NCM1 Scattercannon
C--
Kills:1,583
Deaths:306
KDR:5.173
Accuracy:38.964% C--
HSR:13.392% D
AF-23 Grinder
B*
Kills:1,214
Deaths:312
KDR:3.891
Accuracy:46.752% B*
HSR:16.804% B+
AF-23 Grinder
B++
Kills:1,194
Deaths:312
KDR:3.827
Accuracy:50.565% B++
HSR:19.682% B+
AF-41 Hacksaw
B**
Kills:793
Deaths:177
KDR:4.480
Accuracy:45.257% B**
HSR:15.259% C+
AF-41 Hacksaw
A
Kills:716
Deaths:177
KDR:4.045
Accuracy:49.772% A
HSR:17.737% B+
NCM2 Falcon
B+
Kills:706
Deaths:308
KDR:2.292
Accuracy:48.727% B+
HSR:4.958% C+
NCM2 Falcon
B+
Kills:640
Deaths:307
KDR:2.085
Accuracy:49.923% B+
HSR:5% C*
NCM3 Raven
B
Kills:257
Deaths:156
KDR:1.647
Accuracy:44.916% B
HSR:3.113% C**
NCM3 Raven
B+
Kills:247
Deaths:156
KDR:1.583
Accuracy:44.414% C*
HSR:3.239% B+
NS-20 Gorgon
B+
Kills:90
Deaths:35
KDR:2.571
Accuracy:29.640% B+
HSR:24.444% B+
NS-10 Burster
C**
Kills:85
Deaths:64
KDR:1.328
Accuracy:36.212% C**
HSR:2.353% D-
NS-10 Burster
A*
Kills:78
Deaths:67
KDR:1.164
Accuracy:35.913% B
HSR:11.539% A*
NS-20 Gorgon
B*
Kills:65
Deaths:35
KDR:1.857
Accuracy:28.277% B+
HSR:27.692% B*
Kills:13,992
Deaths (as MAX Suit):1,904
Deaths (to MAX Suits):2,801
KDR:7.34874
Kill Difference:12,088
Playtime:232.007 hours
Usage:4%
Score:5.821m
Score/min:418
Accuracy (listed only):42.777%
HSR (listed only):13.547%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:9,966
V. Kills:526 N/A
Deaths:885
KDR:11.261
Accuracy:54.209% D
KPH:63.800 C+
VKPH:3.400 D
M20 Mustang
C++
Kills:3,589
V. Kills:2,076 173%
Deaths:701
KDR:5.120
Accuracy:30.759% C+
KPH:22 C++
VKPH:12.700 C+
Vortek Rotary
C
Kills:2,039
V. Kills:1,179 173%
Deaths:593
KDR:3.438
Accuracy:30.269% C-
KPH:20.900 C
VKPH:12.100 C
Breaker Rocket Pods
C+
Kills:1,391
V. Kills:279 497%
Deaths:100
KDR:13.910
Accuracy:53.073% C+
KPH:86.600 C-
VKPH:17.400 C+
Hornet Missiles
C
Kills:1,014
V. Kills:688 147%
Deaths:56
KDR:18.107
Accuracy:56.914% D
KPH:57.300 C--
VKPH:38.900 C
M20 Kestrel
C--
Kills:608
V. Kills:340 178%
Deaths:154
KDR:3.948
Accuracy:28.050% D
KPH:19.900 C--
VKPH:11.100 D-
Tomcat A2AM Pods
B++
Kills:267
V. Kills:154 172%
Deaths:58
KDR:4.603
Accuracy:81.770% B++
KPH:33.400 D
VKPH:19.300 D-
Coyote Missiles
D*
Kills:234
V. Kills:147 158%
Deaths:84
KDR:2.786
Accuracy:62.703% B**
KPH:17.600 D*
VKPH:11.100 D*
Kills:19,108 (16,202 + 0)
Deaths:2,631
KDR:7.263
VKDR:2.048
Vehicle Kills:5,389
Kill Difference:16,477
Playtime:502.825 hours
Usage:8%
Score:5.929m
Score/min:197
Piloting Accuracy:28.050%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:52
V. Kills:30 168%
Deaths:4
KDR:13
Accuracy:59.198% A++
KPH:36.600 D
VKPH:21.100 A+
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:7.500
Vehicle Kills:30
Kill Difference:48
Playtime:1.422 hours
Usage:0%
Score:0.026m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:59.198%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,734
V. Kills:1,476 185%
Deaths:134
KDR:20.403
Accuracy:62.577% B*
KPH:39.200 C+
VKPH:21.200 C+
L100 Python HESH
B*
Kills:1,980
V. Kills:402 491%
Deaths:68
KDR:29.118
Accuracy:63.592% A+
KPH:64.400 C+
VKPH:13.100 B*
L100 Python HEAT
C
Kills:1,164
V. Kills:387 300%
Deaths:124
KDR:9.387
Accuracy:50.421% C
KPH:26.500 D
VKPH:8.800 D-
C75 Viper
C-
Kills:367
V. Kills:63 N/A
Deaths:31
KDR:11.839
Accuracy:35.486% D
KPH:32.200 C-
VKPH:5.500 D
Skyguard
D
Kills:271
V. Kills:193 140%
Deaths:36
KDR:7.528
Accuracy:33.689% B+
KPH:12.400 D
VKPH:8.800 D
Kills:6,516 (6,516 + 0)
Deaths:393
KDR:16.580
VKDR:6.415
Vehicle Kills:2,521
Kill Difference:6,123
Playtime:177.578 hours
Usage:3%
Score:2.524m
Score/min:237
Driving Accuracy:33.689%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,333
V. Kills:1,851 180%
Deaths:223
KDR:14.946
Accuracy:55.434% B+
KPH:29.600 C+
VKPH:16.400 C+
Titan-150 HEAT
C+
Kills:880
V. Kills:378 232%
Deaths:109
KDR:8.073
Accuracy:52.766% B+
KPH:24.200 C
VKPH:10.400 C+
E540 Halberd
C+
Kills:411
V. Kills:178 230%
Deaths:21
KDR:19.571
Accuracy:46.068% C+
KPH:32.600 C
VKPH:14.100 C
Titan-150 HESH
C+
Kills:308
V. Kills:84 362%
Deaths:17
KDR:18.118
Accuracy:61.731% A
KPH:33.700 D-
VKPH:9.200 C+
G40-F Ranger
C-
Kills:63
V. Kills:40 154%
Deaths:6
KDR:10.500
Accuracy:35.197% C++
KPH:36 D
VKPH:22.800 C-
Enforcer ML85
C+
Kills:61
V. Kills:35 169%
Deaths:13
KDR:4.692
Accuracy:43.234% C+
KPH:24.400 C
VKPH:14 D
Kills:5,056 (4,521 + 535)
Deaths:389
KDR:12.997
VKDR:6.596
Vehicle Kills:2,566
Kill Difference:4,667
Playtime:174.999 hours
Usage:3%
Score:2.450m
Score/min:233
Driving Accuracy:61.731%
Gunner Accuracy:43.234%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:281
V. Kills:12 N/A
Deaths:17
KDR:16.529
Accuracy:45.324% D--
KPH:89.500 D
VKPH:3.800 D--
M96 Mjolnir-H
B**
Kills:116
V. Kills:107 107%
Deaths:24
KDR:4.833
Accuracy:64.727% A++
KPH:55 C+
VKPH:50.700 B**
E540 Halberd-H
C**
Kills:61
V. Kills:17 339%
Deaths:3
KDR:20.333
Accuracy:60.575% C**
KPH:40 C--
VKPH:11.100 D**
M12 Kobalt-H
C+
Kills:59
V. Kills:2 N/A
Deaths:5
KDR:11.800
Accuracy:20.674% D
KPH:142.700 C+
VKPH:4.800 C+
Kills:517 (0 + 517)
Deaths:49
KDR:10.551
VKDR:2.816
Vehicle Kills:138
Kill Difference:468
Playtime:7.188 hours
Usage:0%
Score:0.235m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:20.674%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:205
V. Kills:77 263%
Deaths:24
KDR:8.542
Accuracy:50.353% B**
KPH:19.700 C-
VKPH:7.400 C
M60-G Bulldog
C+
Kills:187
V. Kills:39 468%
Deaths:11
KDR:17
Accuracy:42.731% B+
KPH:31.500 C
VKPH:6.600 C+
M40 Fury
C
Kills:165
V. Kills:35 458%
Deaths:10
KDR:16.500
Accuracy:40.841% B
KPH:48.600 C--
VKPH:10.300 C
M12 Kobalt
C
Kills:152
V. Kills:2 N/A
Deaths:6
KDR:25.333
Accuracy:18.201% C
KPH:53.500 D
VKPH:0.700 D*
M40 Fury
C*
Kills:149
V. Kills:21 N/A
Deaths:12
KDR:12.417
Accuracy:39.147% C*
KPH:38.300 D
VKPH:5.400 D--
M12 Kobalt
C
Kills:141
V. Kills:4 N/A
Deaths:7
KDR:20.143
Accuracy:18.855% C
KPH:42.500 D-
VKPH:1.200 D--
M60-G Bulldog
B++
Kills:114
V. Kills:14 N/A
Deaths:9
KDR:12.667
Accuracy:47.293% B++
KPH:43.700 C
VKPH:5.400 D
M20 Basilisk
C+
Kills:87
V. Kills:33 256%
Deaths:9
KDR:9.667
Accuracy:40.806% C+
KPH:18.800 C--
VKPH:7.100 D
G40-F Ranger
C++
Kills:56
V. Kills:54 102%
Deaths:5
KDR:11.200
Accuracy:43.151% B++
KPH:16.700 D
VKPH:16.100 C++
Kills:1,256 (0 + 1,256)
Deaths:93
KDR:13.505
VKDR:3
Vehicle Kills:279
Kill Difference:1,163
Playtime:40.376 hours
Usage:1%
Score:0.563m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:43.151%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:472
V. Kills:10 N/A
Deaths:154
KDR:3.065
Accuracy:46.516% C*
KPH:28.500 D
VKPH:0.600 D--
M12 Kobalt-F
D
Kills:87
V. Kills:8 N/A
Deaths:54
KDR:1.611
Accuracy:18.168% D-
KPH:8.600 D-
VKPH:0.800 D
M40 Fury-F
D
Kills:68
V. Kills:17 378%
Deaths:32
KDR:2.125
Accuracy:52.945% C++
KPH:18 D
VKPH:4.500 D
Kills:627 (627 + 0)
Deaths:240
KDR:2.613
VKDR:0.146
Vehicle Kills:35
Kill Difference:387
Playtime:30.456 hours
Usage:1%
Score:0.111m
Score/min:61
Driving Accuracy:52.945%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 24,81024,6919,7502.532B++0.0731.437%B++21.927%C*57.8C*N/A164427.5h11.4B+36.3B
NS-15M AE 16,03515,9726,5822.427C+0.1828.553%C+28.65%C55.2C--N/A148289.3h10.7C+37.6C++
MGR-S1 Gladius 12,80412,7234,5872.774C**0.1732.585%B+26.731%C++64.1C+N/A184198.5h7.6B23.2B
LA1 Anchor 10,85010,8104,3552.482C+0.1227.686%C+23.737%D56.3CN/A170191.9h9C*32.4C*
GD-7F 10,31010,2285,0012.045C++0.5628.665%C*22.096%C+38.6CN/A116264.7h10.4B+36.2B+
M30 Mustang AH 10,4929,96688511.261C++8.6654.209%DN/A63.8C+3.4D189156.2h5.7B+10.4B+
GD-22S 6,8526,8262,6482.578C*0.0228.675%B26.619%C+54.1C+N/A164126.2h9.1B31.8B+
GR-22 6,2456,1732,9672.081C++0.5228.864%C*23.117%C+49.1C+N/A151125.8h10.9B+37.7B+
EM1 5,9585,9392,6872.21C*0.3926.358%C++19.279%D47.5CN/A177125.1h10.2B+38.5B+
NS-11P 5,4055,3422,5302.111C**0.4929.536%B+26.863%C++49.6C+N/A128107.7h11B+37.1B+
NC6 Gauss SAW 5,1595,1541,6873.055B+0.4520.578%D17.831%D*41.6CN/A168123.9h7.4B+36.1C*
NS-11C 4,9974,9512,3002.153B+0.4528.794%B23.127%C*44.6C+N/A140110.9h10.8B++37.5B+
NC6A GODSAW 4,5334,5091,6622.713C+0.1127.11%D23.797%D-53.1DN/A15484.9h7.9C++29.1C++
MGR-L1 Promise 4,2014,1561,7042.439B+0.1628.109%C++27.286%C56.2CN/A16674h11.1B39.7C**
M20 Mustang 5,6653,5897015.12C++2.5230.759%C+N/A22C++12.7C+179163.5h63.2B+205.5B+
EM6 3,4843,4651,2212.838C**0.2425.187%C+25.195%C51.1CN/A14267.8h9.2B+36.4C**
NS-15 Gallows 3,3883,3381,3592.456C+0.1528.544%C30.048%D63DN/A18453h10.8C37.9C+
Titan-150 AP 5,1843,33322314.946B+12.3455.434%B+1.23%D29.6C+16.4C+229112.6h3.9C++7.1B+
SAS-R 3,1653,1567094.451C*1.8541.793%C+68.029%D40.1DN/A10978.7h2.2C-5.2C+
NS-44P Commissioner 3,0963,0852,7771.111C1.4944.849%C+31.799%C++50.1DN/A14261.6h3C*6.7C*
AF-4 Cyclone 3,0423,0351,4612.077C**0.5330.243%B14.662%D--39.3C-N/A14677.3h9.3C**30.7B+
L100 Python AP 4,2102,73413420.403B*17.8062.577%B*N/A39.2C+21.2C+26669.7h4.8C++7.6B+
Bouncing Betty 2,7262,72513420.336S17.7348.081%C++N/A146.5C++N/A46318.6h1.9C+4C++
AF-57 Piston 2,7122,7091,2992.085B+0.5247.909%B+10.594%D--52.1C+N/A17652h3.5B++7.2B+
NS Decimator 3,9532,6631,2422.144B+0.4663.903%C*2.441%B+39.9C19.3C+27766.7h4.4C+6.8C+
C-4 ARX 3,5162,6211,1332.313C+0.2923.26%DN/A71.2D-24.3D37436.8h1.3C--5.8D
Carnage AR 2,6372,6051,1722.223C**0.3829.691%B23.954%C+47.8C+N/A15254.5h10.9B+36.6B+
AF-34 Mattock 2,5482,5365434.67C++2.0743.522%B*17.074%C+48.1C+N/A16952.7h4.7B++10.7B*
NC6S Gauss SAW S 2,4392,4371,0502.321C*0.2825.125%C17.275%D*43.8DN/A14555.7h8.9B+35.5C*
AF-34 Mattock 2,1762,1635144.208C+1.6148.487%B**18.215%C+45.2C+N/A16147.9h5.7B+11.7B*
NC05 Jackhammer 2,0732,0699982.073B++0.5351.261%B+15.66%C+65.3C+N/A28131.7h3.9B+7.6B+
Vortek Rotary 3,2182,0395933.438C++0.8430.269%C-N/A20.9C12.1C17397.5h47.3B+156.1C**
L100 Python HESH 2,3821,9806829.118B*26.5263.592%A+N/A64.3C+13.1B*23730.8h3.2C5B+
NSX Naginata 1,9541,9436333.07B*0.4726.746%C*29.027%C57.1CN/A18334h9.7B+36.1B+
NS-44 Commissioner 1,9131,9061,5621.22C+1.3842.315%C*24.607%C+34C-N/A10456h3.2B7.5B+
NS-357 Underboss 1,8401,8352,1430.856C1.7538.192%C25.668%C+40.1C--N/A13145.8h3.2B*8.4B+
AF-18 Stalker 1,7871,7787362.416B0.1932.013%B+20.248%C41.7C+N/A13742.6h10.2B+32B+
AF-19 Mercenary 1,7661,7588861.984B+0.6224.27%C14.96%D*31C+N/A17756.8h9B+37B
Reaper DMR 1,7621,7486892.537B+0.0729.839%C*27.231%C+54.5C++N/A16532.1h7.3B*24.5B++
NCM1 Scattercannon 1,6291,6253394.794A+2.1943.084%C+16.246%C+29.4CN/A11355.2h5.6B*13B+
GD-66 Claw 1,6111,6099211.747C++0.8667.835%B+12.803%C-54.4C+N/A18829.6h2B++3B+
NCM1 Scattercannon 1,5871,5833065.173A+2.5738.964%C--13.392%D31.7D-N/A11850h4.6B++11.9B+
MGR-C1 Charger 1,4641,4448591.681C++0.9230.731%C++25%C40.6CN/A12235.6h11C*35.6C**
Breaker Rocket Pods 1,6701,39110013.91B11.3153.073%C+N/A86.4C-17.3C+40916.1h16.2C--30.6C
NC9 A-Tross 1,3911,3865912.345B++0.2630.398%B+27.922%C++46.7C+N/A13029.7h7.6B*25.1B++
Tank Mine 2,1491,3609015.111S12.5129.374%DN/A138.8C*80.5B+12089.8h1.7B5.8C
LA39 Bruiser 1,3381,3356632.014B++0.5971.383%B+16.03%C++55.4C+N/A15924.1h2B+2.8B+
NS-7 PDW 1,3261,3205852.256B+0.3528.964%C*16.894%C--41.4C+N/A12631.9h11.5B+39.7B+
Carver 1,3021,29422,5010.058C+2.5428.477%C+18.238%C**1.2C--N/A31080.9h1.3C*4.5C**
C-4 1,6961,2915732.253C*0.3527.388%C+N/A81.2C-25.5C82015.9h1.5D5.3C+
Razor GD-23 1,2921,2825622.281B+0.3228.515%C++23.635%C++27.9CN/A11245.9h9.5B+33.3B
NSX-P Tanto 1,2751,2655262.405B*0.2029.512%C+30.514%C*46.7C+N/A14127.1h11.2C*37.9B
NSX-P Naginata 1,2731,2535492.282C++0.3228.274%C**26.576%D50.1DN/A13825h10.9C++38.6C**
NS Baron G5AE 1,2521,2486072.056B0.5546.029%C--18.109%C++48.9CN/A14125.5h3.4B*7.5C+
AC-X11 1,2391,2354932.505B+0.1027.552%C+20.567%D39.2CN/A14731.5h8.1B+29.4C**
AF-23 Grinder 1,2201,2143123.891B1.2946.752%B*16.804%B+46.7B+N/A17326h5B++10.8B**
Tempest 1,2081,2034602.615B++0.0127.581%C26.517%B48.9C-N/A13124.6h8.1B++29.2B+
Hardlight Dagger 1,2071,19727,9240.043C+2.5634.164%C**14.035%B**0.9CN/A21348.2h2.2C6.6C**
AF-23 Grinder 1,1961,1943123.827C**1.2250.565%B++19.682%B+45.7C**N/A16226.1h5.6B++11B**
AF-4A Bandit 1,1951,1845522.145C++0.4625.553%C--25.422%C+28.5DN/A9041.5h9.8C++38.2C+
NC1 Gauss Rifle 1,1941,1824752.488A0.1129.598%B+25.296%C+42.8C++N/A23227.6h9.2B*31.2B++
NSX Tanto 1,1781,1754792.453B*0.1529.266%C+30.553%C**39.2CN/A10830h11.3B38.5C**
MKV Suppressed 1,1711,1696351.841C**0.7626.5%C18.306%C-34.9C-N/A16233.5h11.7C**44.1C*
NS-30 Vandal 1,1721,1663453.38C++0.7836.003%C+22.899%D58C+N/A15820.1h5.2C+14.5C++
NSX Tengu 1,1721,1665042.313B++0.2940.858%C++23.756%C+45CN/A12225.9h10B+24.4B+
NSX Tomoe 1,1681,1654572.549C+0.0533.201%B+34.421%D43.3C-N/A14626.9h12.1C*36.6B
PS1-AV Suppressor 1,1681,1645402.156C+0.4530.787%C+22.938%C-51.7C--N/A17322.5h12.2C39.8C+
L100 Python HEAT 1,5511,1641249.387C++6.7850.421%C3.522%B++26.5D8.8D-18743.9h4.4C*8.7C**
Gauss Prime 1,0451,0315082.03C++0.5728.322%C+23.278%C-45.4CN/A11022.7h9.9C**35.1C*
Hornet Missiles 1,7021,0145618.107A15.5056.914%DN/A57.3C--38.9C45517.7h11.3C--19.9D
NC4 Mag-Shot 9359311,0150.917C+1.6929.592%C++21.16%C++35.3C+N/A14126.4h6.2B+20.8B+
Spear Anti-Vehicle Phalanx Turret 1,3479064520.133A17.5352.077%B+4.525%B+40.1C-19.5C--35622.6h6.9C**13.2B+
Titan-150 HEAT 1,2588801098.073C+5.4752.766%B+3.295%B+24.2C10.4C+19336.4h4.4C++8.4B
Shrike 1,3118756391.369B+1.2365.815%B*2.514%C+31.4C++15.6C+37027.9h5.7C*8.6B+
NS-61 Emissary 8408356521.281C*1.3230.305%C++19.88%C++33.1C+N/A10725.2h9.7B31.9B+
AF-41 Hacksaw 7967931774.48B1.8845.257%B**15.259%C+48.1B+N/A13416.5h5.2B+11.5B*
AF-41 Hacksaw 7227161774.045C**1.4449.772%A17.737%B+43.4C**N/A13016.5h6.4B+12.8B*
Hawk GD-68 1,1797123701.924B**0.6869.216%B++3.792%B+20.1C+13.2C*20635.5h7.4C++10.7B
NCM2 Falcon 9377063082.292C*0.3148.727%B+4.958%C+20.1C++6.6B+12935.2h8.9C*18.4B+
19A Fortuna 6916844011.706C++0.9027.174%C22.661%C++24.2DN/A7228.3h9.5C+34.8C+
NCM2 Falcon 8766403072.085B*0.5249.923%B+5%C*18.1B6.7B11335.3h10.1B++20.2B*
M20 Kestrel 9486081543.948C++1.3528.05%DN/A19.9C--11.1D-14130.6h69.2C**246.7C++
NC14 Bolt Driver 578578836.964B*4.3647.559%A84.775%B**34.2C+N/A17016.9h1.8B*3.7B*
Rocklet Rifle 1,0195724671.225B+1.3849.669%CN/A18.8D--14.7D--23530.5h36.8C74.2C
LA3 Desperado 5715656410.881C1.7226.085%D30.266%B**31.2C-N/A10118.1h7.4B+28.5C+
Mag-Cutter 52651122,8740.022C+2.5847.878%AN/A0.4C-N/A21181.9h1.9B+3.9B+
AF-8 RailJack 486485756.467A+3.8642.959%B+77.938%C++28.4CN/A11717.1h1.9B+4.3B+
The Slasher 47647311,4930.041C2.5628.507%C-19.873%A1.1CN/A3434h2.2C+7.5C++
S12 Renegade 4824721543.065C0.4646.516%C*3.814%C28.4DN/A6916.6h2.4B**5.1B++
E540 Halberd 5894112119.571B+16.9746.068%C+1.703%D32.6C14.1C39212.6h5.1C++11.2C++
Mauler S6 4023992191.822B+0.7847.406%C**14.787%C+44.8C++N/A2678.9h3.7B++7.7B++
Frag Grenade 3733681368N/A365.4041.145%D*N/A613.3C+8.3D33180.6h3B7.2C+
C75 Viper 4303673111.839B++9.2435.486%DN/A32.2C-5.5D25611.4h8.3B+23.4C**
LA8 Rebel 3463444250.809C1.7930.602%C21.802%C+28.9CN/A9811.9h4.9B++16C**
Titan-150 HESH 3923081718.118C+15.5261.731%AN/A33.8D-9.2C+1589.1h3.8D--6.2C+
NSX Daimyo 3043041042.923C0.3246.98%B+89.145%D*26.9D*N/A7011.3h3.4F7.1D
Orbital Strike Uplink 4472962148N/A145.40786.364%UN/A986.7U503.3U42860.3h1.2T*0.1T*
NS-66 Punisher 2962911581.842C++0.7627.52%C32.302%B40.4C-N/A1247.2h10.2B+37.2C**
NS-45 Pilot 2872853240.88C-1.7225.472%D*33.333%C*40.1DN/A1297.1h6C**23.6C
C85 Canister-H 2932811716.529C++13.9345.324%D--11.388%C++90.6D3.9D--2943.1h5.5B+12.1C++
Skyguard 464271367.528B+4.9333.689%B+3.69%A+12.4D8.9D23521.8h125.8D373.3C+
NC08 Mag-Scatter 2692682700.993C+1.6152.722%C24.254%A42.5C+N/A1316.3h3.3B+6.3C**
Tomcat A2AM Pods 421267584.603C2.0081.77%B++N/A33.4D19.3D-2938h9.8C-12C
NCM3 Raven 4442571561.647B++0.9644.916%B3.113%C**10.8C7.9B10223.7h26.6C+59.2C*
NCM3 Raven 4572471561.583B++1.0244.414%C*3.239%B+10.4C+8.9B*10823.7h26.9C++60.7C**
Coyote Missiles 381234842.786C--0.1862.703%B**N/A17.6D*11.1D*13413.3h48.9D--77.9C
M20 Basilisk 282205248.542A+5.9450.353%B**5.366%C19.7C-7.4C21110.4h97.1C--192.8C*
Sticky Grenade 2042021202N/A199.4047.961%D-N/A1010C+10C--30760.2h1.9C**4C++
Hunter QCX 2191982580.767C+1.8454.333%B+10.606%D9.8D1D4920.2h9.1C+16.7C++
Phoenix AE 360191414.659B**2.0646.776%D--N/A13.4C--11.8C--12314.3h9.3C+19.8D
M60-G Bulldog 2261871117A**14.4042.731%B+3.743%B**31.7C6.6C+1785.9h6B13.9B+
MAX Punch 1831751,9040.092C+2.5159.868%B**N/A0.8CN/A3223.7h2.1C++3.5B+
M40 Fury 2001651016.5B++13.9040.841%B1.818%B48.5C--10.3C3233.4h15.2D37.3C
EM4 Longshot 165165473.511C0.9143.155%C*72.121%D*27.5DN/A1076h2C+4.6C*
M12 Kobalt 167164282C+79.4019.755%D-15.244%D109.3C2D-3261.5h15.7C++79.5C+
Warden 164162722.25B++0.3530.284%C+27.161%C+22.8DN/A1467.1h6.9B+22.8B
M12 Kobalt 154152625.333C++22.7318.201%C22.368%B+54.3DN/A1882.8h19.3C105.9C+
M40 Fury 1701491212.417B+9.8139.147%C*N/A38.2D5.4D--2563.9h14.2C36.2C+
M12 Kobalt 145141720.143C+17.5418.855%C17.021%D42.7D-1.2D--1783.3h25.1D*133D
Impetus 138138562.464C+0.1432.111%D28.986%C+43.1CN/A1483.2h4.9D-15.2D
Anti-Vehicle Grenade 2091341134N/A131.4044.34%D-N/A191.4D--107.1C+16710.7h8.8F-19.8F
NSX Amaterasu 1231218,4880.014D2.598.045%D*8.264%D--0.4DN/A1311.4h2.9C++36.4D
M96 Mjolnir-H 223116244.833C+2.2364.727%A++N/A55.2C+51B**8742.1h78.3T*120.9F-
M60-G Bulldog 128114912.667B++10.0647.293%B++2.632%C++43.8C5.4D3142.6h7C+14.7C**
NS-AM7 Archer 1441071940.552C+2.0563.658%B++14.953%C-4.4D1.5D4424.3h22.2D34.9C
AF-22 Crow 172104631.651A*0.9570.497%C*N/A22.1C+14.5C+2724.7h7.9C+11.2C+
NS-20 Gorgon 9190352.571B++0.0329.64%B+24.444%B+39.1B++N/A1612.3h16.1B++54.2B*
M12 Kobalt-F 9587541.611C0.9918.168%D-9.195%C+8.6D-N/A3210.1h18.5C101.9C-
M20 Basilisk 1208799.667A*7.0640.806%C+5.747%C+18.9C--7.2C--2494.6h76.1B+186.6B+
NS-10 Burster 16985641.328C+1.2736.212%C**2.353%D-4.6D-4.6C+8518.3h207.3F572.4D
MANA Anti-Vehicle Turret 14281302.7U0.1052.305%UN/A810U610U533940.1h10.5T*20.1T*
NS-10 Burster 14178671.164C+1.4435.913%B11.539%A*4.1D--3.4D7418.8h230F--640.4D-
M40 Fury-F 8568322.125C+0.4852.945%C++N/A17.9D4.5D1013.8h11.5C+21.7C+
MANA Anti-Personnel Turret 6665183.611N/A1.0125.047%UN/A650U10U3498100.1h18.5T*74T*
NS-20 Gorgon 6565351.857C**0.7528.277%B+27.692%B*28.3C+N/A1202.3h20.9B+73.8B++
MGR-M1 Bishop 6564193.368B+0.7733.469%C--21.875%D*33.7C--N/A1861.9h5.2B15.4C*
G40-F Ranger 10363610.5C-7.9035.197%C++N/A35D22.2C--3501.8h73.1C207.6C+
E540 Halberd-H 7861320.333B+17.7360.575%C**N/A40.7C--11.3D**6221.5h5.9C+9.7C+
Enforcer ML85 9661134.692C2.0943.234%C+1.639%C24.4C14D4082.5h12.1C+28C++
M12 Kobalt-H 6159511.8D-9.2020.674%D18.644%C+147.5C++5C++4840.4h12.7B+61.4C++
NSX Masamune 8758481.208C*1.3947.729%D**N/A24.2D12.1C1932.4h14.7C-30.7D--
G40-F Ranger 11056511.2B**8.6043.151%B++N/A16.5D15.9C++2803.4h160.9F373C
Spear Anti-Vehicle Phalanx Tower 8456156M++53.4031.989%F-N/A112B*56B+7850.5h2A++6.2B**
Aspis Anti-Aircraft Phalanx Turret 10953510.6A+8.0029.975%C+N/A11.8C--12.4C2844.5h136.4C+455C++
L105 Zephyr 8252413C+10.4059.198%A++N/A37.1D21.4A+3091.4h8.2D*13.9C++
NS Annihilator 9652411.268A1.3378.84%C--N/A7.1D--6D*2117.3h13.3D-16.9D-
NSX-P Tengu 5050271.852C++0.7531.88%D*36%A+23.8D-N/A2292.1h9.4B+29.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit311765,83546.1h
Nanite Revive Grenade04,0551.1h
Spawn Beacon335,1989.6h
Anti-Vehicle MANA Turret64650.8h
Blast Wall0720.5h
Medical Kit2,45539,84266.4h
Medical Applicator289232,83616.5h
Structure Shield Module01210.3h
Welding Device112,8904.7h
Repair Module12160.7h
Skywall Shield Emitter01020.5h
Spear Anti-Vehicle Tower0910.4h
Cortium Silo0980.3h
Turret AI Module02130.8h
Hoplon Anti-Aircraft Phalanx Tower01050.4h
Xiphos Anti-Personnel Tower01050.4h
Sunderer Garage0570.3h
Rampart Wall01782h
Spitfire Auto-Turret151,9442.4h
Motion Spotter14561,13828.3h
Restoration Kit2373,2956.2h
M12 Kobalt01000h
Recon Detection Device325,9178.6h
A30 Walker11770.2h
Smoke Grenade01630h
Ammunition Package1081,6463.1h
Anti-Infantry MANA Turret101351h
Solid Wall01401.5h
Pain Spire01551.1h
Vehicle Gate01491.7h
Elysium Spawn Tube0940.3h
M20 Drake0820.2h
Light Air Terminal0550.3h
Nano-Repair Grenade08440.2h
Flail Targeting Dart4570.6h
Router1770.1h
Orbital Strike Target Designator221021.5h

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