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Director General A.S.P. Operative FonViziN[GUCl] FonViziN
NC BR 99

KDR: 2.63

Score: 84.3m

Last Seen: Apr 19th, 2019 9:10 PM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt - Outfit Member of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
Level Progress (to 100): 19%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Blitz GD-10 NS-15M AE LA1 Anchor MGR-S1 Gladius GD-7F GD-22S NC6 Gauss SAW GR-22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,106,684 MLG Score: 1684
Fun Score: N/A
Cheeseburgers Flipped: 1811TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.624%23.287%66747988135,6912.68589-0.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.313%1.467A+0.393B-1.053D*HEAD ++ (~8.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.554B+9.60.332C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.44%0.766%734410318,874141423336.27138380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.796%-0.417C---0.767D-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.543B+24.60.535B+49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.117%1.838%685810278,379180337724.64468222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.933%0.117C+-0.49D1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.508B+80.362C**11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.596%7.323%1391010251,66615396661.08182250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.103%0.039C+0.735B++0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.472B+230.42B39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.935%71.929%139510304,4532638101.68802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.348%1.189B**0.314C*-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+2.10.328C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.621%12.482%139410315,528381091.45054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.524%1.014B**-0.411C--0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+2.80.43B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
84.3m195.3%313 (18.8k)291 (17.5k)2.63128204,03577,5422.8174999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10351749727.071%19.307%52303:4459

9% Combat Medic12% Engineer30% Heavy Assault25% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 5:45 PMMar 19th, 2019 6:59 PMApr 19th, 2019 11:05 PM (1d) (PST)Apr 19th, 2019 8:13 PM (1d) (PST)Apr 19th, 2019 5:10 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341944400.7040.2680.1361.4710.0491684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,05611,62626,4304216888317,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4829.4h/201.2d 14,439 39,393 50,985 426.2k 5,715 18,319 14,228 183.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:14,106
Deaths:5,729
KDR:2.462
Accuracy:28.366% B+
HSR:28.250% C++
LA1 Anchor
B+
Kills:8,430
Deaths:3,275
KDR:2.574
Accuracy:27.471% B+
HSR:22.942% C
GD-22S
B**
Kills:5,805
Deaths:2,207
KDR:2.630
Accuracy:28.739% B**
HSR:26.133% C**
NC6 Gauss SAW
C++
Kills:5,053
Deaths:1,642
KDR:3.077
Accuracy:20.508% C++
HSR:17.574% D--
EM1
B*
Kills:4,988
Deaths:2,214
KDR:2.253
Accuracy:26.016% B*
HSR:17.743% D
NC6A GODSAW
C
Kills:3,617
Deaths:1,251
KDR:2.891
Accuracy:26.577% C
HSR:22.920% D
EM6
B+
Kills:3,294
Deaths:1,160
KDR:2.840
Accuracy:25.134% B+
HSR:24.863% C*
MGR-L1 Promise
B+
Kills:2,506
Deaths:1,006
KDR:2.491
Accuracy:27.254% B+
HSR:25.698% C++
NC6S Gauss SAW S
C**
Kills:2,437
Deaths:1,050
KDR:2.321
Accuracy:25.129% C**
HSR:17.275% D-
NSX Naginata
B*
Kills:1,941
Deaths:632
KDR:3.071
Accuracy:26.737% B*
HSR:29.057% C++
NC05 Jackhammer
B*
Kills:1,490
Deaths:667
KDR:2.234
Accuracy:50.639% B*
HSR:14.765% C+
NSX-P Naginata
B+
Kills:174
Deaths:82
KDR:2.122
Accuracy:25.077% B+
HSR:25.287% C--
Kills:53,841
Deaths (as Heavy Assault):20,915
Deaths (to Heavy Assaults):24,560
KDR:2.57428
Kill Difference:32,926
Playtime:1,450.088 hours
Usage:30%
Score:25.515m
Score/min:293
Accuracy (listed only):28.137%
HSR (listed only):22.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A
Kills:20,807
Deaths:8,062
KDR:2.581
Accuracy:31.246% A
HSR:20.959% B++
MGR-S1 Gladius
B**
Kills:8,361
Deaths:2,961
KDR:2.824
Accuracy:32.132% B**
HSR:25.607% B+
GD-7F
B*
Kills:7,887
Deaths:3,431
KDR:2.299
Accuracy:28.333% B*
HSR:22.150% B+
NS-11C
B**
Kills:4,094
Deaths:1,644
KDR:2.490
Accuracy:28.756% B**
HSR:22.960% B++
AF-4 Cyclone
B*
Kills:2,838
Deaths:1,350
KDR:2.102
Accuracy:30.251% B*
HSR:13.319% D-
AF-57 Piston
B++
Kills:2,520
Deaths:1,203
KDR:2.095
Accuracy:47.653% B++
HSR:10.318% D--
AF-19 Mercenary
B+
Kills:1,742
Deaths:878
KDR:1.984
Accuracy:24.237% B+
HSR:14.983% D--
LA39 Bruiser
B**
Kills:1,334
Deaths:661
KDR:2.018
Accuracy:71.474% B**
HSR:16.042% C*
GD-66 Claw
B*
Kills:1,290
Deaths:699
KDR:1.845
Accuracy:69.199% B*
HSR:12.481% C
NS-7 PDW
B++
Kills:1,261
Deaths:554
KDR:2.276
Accuracy:28.751% B++
HSR:16.336% C
NS Baron G5AE
B+
Kills:1,230
Deaths:591
KDR:2.081
Accuracy:46.304% C+
HSR:18.130% B+
AC-X11
B+
Kills:1,209
Deaths:486
KDR:2.488
Accuracy:27.530% B+
HSR:20.513% C
Tempest
B*
Kills:1,199
Deaths:454
KDR:2.641
Accuracy:27.623% C++
HSR:26.522% B*
MKV Suppressed
C++
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C++
HSR:18.306% C+
NSX Tanto
B*
Kills:1,163
Deaths:468
KDR:2.485
Accuracy:29.254% B+
HSR:30.353% B*
AF-4A Bandit
B+
Kills:1,159
Deaths:545
KDR:2.127
Accuracy:25.550% C+
HSR:25.367% B+
Razor GD-23
B*
Kills:1,159
Deaths:484
KDR:2.395
Accuracy:28.834% B*
HSR:23.037% B+
NSX Tengu
B*
Kills:901
Deaths:386
KDR:2.334
Accuracy:40.604% B+
HSR:25.638% B*
19A Fortuna
B+
Kills:477
Deaths:257
KDR:1.856
Accuracy:27.263% C++
HSR:23.270% B+
Mauler S6
B*
Kills:384
Deaths:197
KDR:1.949
Accuracy:47.937% B*
HSR:14.323% C
PS1-AV Suppressor
C+
Kills:339
Deaths:185
KDR:1.832
Accuracy:27.978% C
HSR:22.714% C+
MGR-C1 Charger
C+
Kills:234
Deaths:118
KDR:1.983
Accuracy:27.890% C+
HSR:21.368% C
NSX-P Tanto
B++
Kills:210
Deaths:95
KDR:2.211
Accuracy:29.370% B++
HSR:26.667% C*
Kills:62,967
Deaths (as Light Assault):26,344
Deaths (to Light Assaults):15,606
KDR:2.39018
Kill Difference:36,623
Playtime:892.261 hours
Usage:18%
Score:13.678m
Score/min:255
Accuracy (listed only):34.986%
HSR (listed only):20.494%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:7,887
Deaths:3,431
KDR:2.299
Accuracy:28.333% B*
HSR:22.150% B+
NS-11C
B**
Kills:4,094
Deaths:1,644
KDR:2.490
Accuracy:28.756% B**
HSR:22.960% B++
AF-57 Piston
B++
Kills:2,520
Deaths:1,203
KDR:2.095
Accuracy:47.653% B++
HSR:10.318% D--
AF-19 Mercenary
B+
Kills:1,742
Deaths:878
KDR:1.984
Accuracy:24.237% B+
HSR:14.983% D--
LA39 Bruiser
B**
Kills:1,334
Deaths:661
KDR:2.018
Accuracy:71.474% B**
HSR:16.042% C*
GD-66 Claw
B*
Kills:1,290
Deaths:699
KDR:1.845
Accuracy:69.199% B*
HSR:12.481% C
NS Baron G5AE
B+
Kills:1,230
Deaths:591
KDR:2.081
Accuracy:46.304% C+
HSR:18.130% B+
AC-X11
B+
Kills:1,209
Deaths:486
KDR:2.488
Accuracy:27.530% B+
HSR:20.513% C
NSX Tanto
B*
Kills:1,163
Deaths:468
KDR:2.485
Accuracy:29.254% B+
HSR:30.353% B*
AF-4A Bandit
B+
Kills:1,159
Deaths:545
KDR:2.127
Accuracy:25.550% C+
HSR:25.367% B+
Razor GD-23
B*
Kills:1,159
Deaths:484
KDR:2.395
Accuracy:28.834% B*
HSR:23.037% B+
19A Fortuna
B+
Kills:477
Deaths:257
KDR:1.856
Accuracy:27.263% C++
HSR:23.270% B+
Mauler S6
B*
Kills:384
Deaths:197
KDR:1.949
Accuracy:47.937% B*
HSR:14.323% C
MGR-C1 Charger
C+
Kills:234
Deaths:118
KDR:1.983
Accuracy:27.890% C+
HSR:21.368% C
NSX-P Tanto
B++
Kills:210
Deaths:95
KDR:2.211
Accuracy:29.370% B++
HSR:26.667% C*
Warden
B+
Kills:162
Deaths:72
KDR:2.250
Accuracy:30.641% B+
HSR:27.161% B+
MGR-M1 Bishop
C*
Kills:57
Deaths:16
KDR:3.563
Accuracy:34.348% C*
HSR:17.544% D**
Kills:26,311
Deaths (as Engineer):11,845
Deaths (to Engineers):10,587
KDR:2.22127
Kill Difference:14,466
Playtime:601.950 hours
Usage:12%
Score:8.862m
Score/min:245
Accuracy (listed only):36.740%
HSR (listed only):20.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:20,807
Deaths:8,062
KDR:2.581
Accuracy:31.246% A
HSR:20.959% B++
MGR-S1 Gladius
B**
Kills:8,361
Deaths:2,961
KDR:2.824
Accuracy:32.132% B**
HSR:25.607% B+
SAS-R
B+
Kills:3,049
Deaths:677
KDR:4.504
Accuracy:41.919% B+
HSR:67.530% C+
AF-4 Cyclone
B*
Kills:2,838
Deaths:1,350
KDR:2.102
Accuracy:30.251% B*
HSR:13.319% D-
NS-44P Commissioner
B+
Kills:2,475
Deaths:2,091
KDR:1.184
Accuracy:44.418% B
HSR:31.838% B+
NS-44 Commissioner
B++
Kills:1,901
Deaths:1,557
KDR:1.221
Accuracy:42.312% B++
HSR:24.566% B
AF-18 Stalker
B*
Kills:1,771
Deaths:731
KDR:2.423
Accuracy:32.004% B*
HSR:20.158% C+
NS-357 Underboss
C+
Kills:1,320
Deaths:1,405
KDR:0.940
Accuracy:36.031% C+
HSR:21.364% C+
NS-7 PDW
B++
Kills:1,261
Deaths:554
KDR:2.276
Accuracy:28.751% B++
HSR:16.336% C
Tempest
B*
Kills:1,199
Deaths:454
KDR:2.641
Accuracy:27.623% C++
HSR:26.522% B*
MKV Suppressed
C++
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C++
HSR:18.306% C+
NSX Tomoe
B*
Kills:1,164
Deaths:456
KDR:2.553
Accuracy:33.203% B*
HSR:34.450% C
NS-30 Vandal
B+
Kills:911
Deaths:249
KDR:3.659
Accuracy:36.731% B+
HSR:22.942% C-
NSX Tengu
B*
Kills:901
Deaths:386
KDR:2.334
Accuracy:40.604% B+
HSR:25.638% B*
NC4 Mag-Shot
C**
Kills:842
Deaths:908
KDR:0.927
Accuracy:29.136% C**
HSR:20.784% C*
NS-61 Emissary
B+
Kills:764
Deaths:571
KDR:1.338
Accuracy:30.771% B+
HSR:19.110% B+
NC14 Bolt Driver
A++
Kills:578
Deaths:83
KDR:6.964
Accuracy:47.559% A++
HSR:84.775% B**
AF-8 RailJack
B*
Kills:485
Deaths:75
KDR:6.467
Accuracy:42.959% B*
HSR:77.938% B
LA8 Rebel
C+
Kills:344
Deaths:423
KDR:0.813
Accuracy:30.593% C+
HSR:21.802% C+
LA3 Desperado
A++
Kills:342
Deaths:373
KDR:0.917
Accuracy:23.585% D-
HSR:29.532% A++
PS1-AV Suppressor
C+
Kills:339
Deaths:185
KDR:1.832
Accuracy:27.978% C
HSR:22.714% C+
NSX Daimyo
B*
Kills:176
Deaths:46
KDR:3.826
Accuracy:47.694% B*
HSR:89.205% D**
EM4 Longshot
B+
Kills:165
Deaths:47
KDR:3.511
Accuracy:43.610% B+
HSR:72.121% D-
NS-AM7 Archer
B+
Kills:100
Deaths:163
KDR:0.613
Accuracy:63.166% B+
HSR:14% C
NS-45 Pilot
B+
Kills:79
Deaths:80
KDR:0.988
Accuracy:20.224% F-
HSR:30.380% B+
Kills:53,341
Deaths (as Infiltrator):24,522
Deaths (to Infiltrators):10,937
KDR:2.17523
Kill Difference:28,819
Playtime:1,203.346 hours
Usage:25%
Score:21.334m
Score/min:295
Accuracy (listed only):35.640%
HSR (listed only):34.076%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:20,807
Deaths:8,062
KDR:2.581
Accuracy:31.246% A
HSR:20.959% B++
MGR-S1 Gladius
B**
Kills:8,361
Deaths:2,961
KDR:2.824
Accuracy:32.132% B**
HSR:25.607% B+
GR-22
B++
Kills:4,989
Deaths:2,373
KDR:2.102
Accuracy:28.517% B++
HSR:22.870% B+
NS-11P
A
Kills:4,694
Deaths:2,212
KDR:2.122
Accuracy:29.421% A
HSR:26.630% B**
AF-4 Cyclone
B*
Kills:2,838
Deaths:1,350
KDR:2.102
Accuracy:30.251% B*
HSR:13.319% D-
AF-57 Piston
B++
Kills:2,520
Deaths:1,203
KDR:2.095
Accuracy:47.653% B++
HSR:10.318% D--
Carnage AR
B*
Kills:2,223
Deaths:961
KDR:2.313
Accuracy:29.313% B*
HSR:24.247% B+
LA39 Bruiser
B**
Kills:1,334
Deaths:661
KDR:2.018
Accuracy:71.474% B**
HSR:16.042% C*
Reaper DMR
B*
Kills:1,304
Deaths:491
KDR:2.656
Accuracy:30.289% B*
HSR:26.457% C*
GD-66 Claw
B*
Kills:1,290
Deaths:699
KDR:1.845
Accuracy:69.199% B*
HSR:12.481% C
NS-7 PDW
B++
Kills:1,261
Deaths:554
KDR:2.276
Accuracy:28.751% B++
HSR:16.336% C
NS Baron G5AE
B+
Kills:1,230
Deaths:591
KDR:2.081
Accuracy:46.304% C+
HSR:18.130% B+
Tempest
B*
Kills:1,199
Deaths:454
KDR:2.641
Accuracy:27.623% C++
HSR:26.522% B*
NC9 A-Tross
B**
Kills:1,197
Deaths:496
KDR:2.413
Accuracy:30.499% B**
HSR:27.987% B+
MKV Suppressed
C++
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C++
HSR:18.306% C+
NC1 Gauss Rifle
A
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:29.590% A
HSR:25.430% B++
NSX Tengu
B*
Kills:901
Deaths:386
KDR:2.334
Accuracy:40.604% B+
HSR:25.638% B*
Gauss Prime
C++
Kills:637
Deaths:305
KDR:2.089
Accuracy:27.592% C++
HSR:22.135% C
Mauler S6
B*
Kills:384
Deaths:197
KDR:1.949
Accuracy:47.937% B*
HSR:14.323% C
PS1-AV Suppressor
C+
Kills:339
Deaths:185
KDR:1.832
Accuracy:27.978% C
HSR:22.714% C+
Kills:59,841
Deaths (as Combat Medic):25,241
Deaths (to Combat Medics):10,378
KDR:2.37079
Kill Difference:34,600
Playtime:456.815 hours
Usage:9%
Score:9.196m
Score/min:336
Accuracy (listed only):36.644%
HSR (listed only):20.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,536
Deaths:543
KDR:4.670
Accuracy:43.522% B**
HSR:17.074% C++
AF-34 Mattock
A
Kills:2,163
Deaths:514
KDR:4.208
Accuracy:48.487% A
HSR:18.215% C++
NCM1 Scattercannon
B+
Kills:1,625
Deaths:338
KDR:4.808
Accuracy:43.057% B+
HSR:16.246% C++
NCM1 Scattercannon
B
Kills:1,582
Deaths:305
KDR:5.187
Accuracy:38.937% B
HSR:13.401% C--
AF-23 Grinder
A+
Kills:1,211
Deaths:309
KDR:3.919
Accuracy:46.729% A+
HSR:16.846% B+
AF-23 Grinder
A
Kills:1,193
Deaths:309
KDR:3.861
Accuracy:50.547% A
HSR:19.698% B*
AF-41 Hacksaw
A+
Kills:710
Deaths:140
KDR:5.071
Accuracy:44.662% A+
HSR:15.070% C++
NCM2 Falcon
B*
Kills:691
Deaths:290
KDR:2.383
Accuracy:48.263% B*
HSR:5.065% C++
AF-41 Hacksaw
A++
Kills:647
Deaths:140
KDR:4.621
Accuracy:49.677% A++
HSR:18.084% B*
NCM2 Falcon
B++
Kills:619
Deaths:289
KDR:2.142
Accuracy:49.509% B++
HSR:5.170% C*
NCM3 Raven
B++
Kills:254
Deaths:154
KDR:1.649
Accuracy:44.901% B++
HSR:3.150% B
NCM3 Raven
B+
Kills:247
Deaths:154
KDR:1.604
Accuracy:44.395% B+
HSR:3.239% B
NS-10 Burster
B*
Kills:82
Deaths:62
KDR:1.323
Accuracy:35.756% B*
HSR:2.439% D-
NS-10 Burster
A++
Kills:74
Deaths:65
KDR:1.138
Accuracy:35.469% B*
HSR:12.162% A++
Kills:13,634
Deaths (as MAX Suit):1,806
Deaths (to MAX Suits):2,449
KDR:7.54928
Kill Difference:11,828
Playtime:226.860 hours
Usage:5%
Score:5.693m
Score/min:418
Accuracy (listed only):44.565%
HSR (listed only):11.847%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:4,744
V. Kills:258 N/A
Deaths:716
KDR:6.626
Accuracy:54.189% C+
KPH:51.400 C++
VKPH:2.800 D
Vortek Rotary
B+
Kills:1,683
V. Kills:991 170%
Deaths:547
KDR:3.077
Accuracy:30.166% C+
KPH:20.100 B+
VKPH:11.900 C++
Breaker Rocket Pods
C++
Kills:1,338
V. Kills:259 N/A
Deaths:95
KDR:14.084
Accuracy:53.279% B+
KPH:87.800 C+
VKPH:17 C++
M20 Mustang
C+
Kills:1,109
V. Kills:733 151%
Deaths:514
KDR:2.158
Accuracy:30.236% C+
KPH:13.900 C+
VKPH:9.200 C+
M20 Kestrel
C+
Kills:404
V. Kills:228 176%
Deaths:146
KDR:2.767
Accuracy:28.747% C+
KPH:19 C+
VKPH:10.700 C
Coyote Missiles
A
Kills:207
V. Kills:135 152%
Deaths:79
KDR:2.620
Accuracy:62.906% A
KPH:16.700 D-
VKPH:10.900 D-
Hornet Missiles
D
Kills:153
V. Kills:99 153%
Deaths:17
KDR:9
Accuracy:47.439% D**
KPH:36.800 D
VKPH:23.800 D
Tomcat A2AM Pods
B**
Kills:136
V. Kills:91 148%
Deaths:47
KDR:2.894
Accuracy:87.239% B**
KPH:31 C--
VKPH:20.700 D
Kills:9,774 (7,940 + 0)
Deaths:2,161
KDR:4.523
VKDR:1.293
Vehicle Kills:2,794
Kill Difference:7,613
Playtime:313.372 hours
Usage:6%
Score:3.033m
Score/min:161
Piloting Accuracy:28.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:51
V. Kills:30 165%
Deaths:4
KDR:12.750
Accuracy:60.117% A*
KPH:37.700 C-
VKPH:22.100 A*
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:7.500
Vehicle Kills:30
Kill Difference:47
Playtime:1.355 hours
Usage:0%
Score:0.025m
Score/min:306
Piloting Accuracy:N/A%
Gunner Accuracy:60.117%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,591
V. Kills:320 496%
Deaths:67
KDR:23.746
Accuracy:63.268% A++
KPH:62.300 B+
VKPH:12.500 B**
L100 Python AP
B+
Kills:1,466
V. Kills:932 157%
Deaths:121
KDR:12.116
Accuracy:62.953% B*
KPH:33 C*
VKPH:21 B+
L100 Python HEAT
C+
Kills:1,164
V. Kills:387 300%
Deaths:124
KDR:9.387
Accuracy:50.421% C+
KPH:26.500 C
VKPH:8.800 D
C75 Viper
C++
Kills:345
V. Kills:57 N/A
Deaths:30
KDR:11.500
Accuracy:34.829% C
KPH:31.100 C++
VKPH:5.100 D
Skyguard
C
Kills:224
V. Kills:177 126%
Deaths:36
KDR:6.222
Accuracy:33.233% B+
KPH:11.100 C--
VKPH:8.700 C
Kills:4,790 (4,790 + 0)
Deaths:378
KDR:12.672
VKDR:4.955
Vehicle Kills:1,873
Kill Difference:4,412
Playtime:145.235 hours
Usage:3%
Score:1.930m
Score/min:222
Driving Accuracy:33.233%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,449
V. Kills:1,449 169%
Deaths:208
KDR:11.774
Accuracy:55.717% B++
KPH:26.600 C**
VKPH:15.700 C*
Titan-150 HEAT
B+
Kills:880
V. Kills:378 232%
Deaths:109
KDR:8.073
Accuracy:52.766% B+
KPH:24.300 B
VKPH:10.500 B+
E540 Halberd
B+
Kills:375
V. Kills:163 229%
Deaths:20
KDR:18.750
Accuracy:45.675% C++
KPH:33 B+
VKPH:14.300 C+
Titan-150 HESH
C++
Kills:260
V. Kills:72 356%
Deaths:16
KDR:16.250
Accuracy:60.686% A+
KPH:32.900 C
VKPH:9.100 C++
Enforcer ML85
N/A
Kills:50
V. Kills:30 161%
Deaths:13
KDR:3.846
Accuracy:41.933% N/A
KPH:21.400 N/A
VKPH:12.800 N/A
Kills:4,014 (3,589 + 425)
Deaths:366
KDR:10.967
VKDR:5.716
Vehicle Kills:2,092
Kill Difference:3,648
Playtime:149.879 hours
Usage:3%
Score:1.975m
Score/min:220
Driving Accuracy:60.686%
Gunner Accuracy:41.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:244
V. Kills:11 N/A
Deaths:17
KDR:14.353
Accuracy:42.546% D-
KPH:85.800 C
VKPH:3.900 D-
M96 Mjolnir-H
A
Kills:103
V. Kills:98 104%
Deaths:24
KDR:4.292
Accuracy:62.036% A+
KPH:53.100 C*
VKPH:50.500 A
M12 Kobalt-H
B+
Kills:59
V. Kills:2 N/A
Deaths:5
KDR:11.800
Accuracy:20.674% C
KPH:142.700 B+
VKPH:4.800 C++
E540 Halberd-H
B+
Kills:51
V. Kills:13 364%
Deaths:3
KDR:17
Accuracy:60.282% B+
KPH:39.300 C+
VKPH:10 D*
Kills:457 (0 + 457)
Deaths:49
KDR:9.327
VKDR:2.531
Vehicle Kills:124
Kill Difference:408
Playtime:6.497 hours
Usage:0%
Score:0.190m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:60.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:187
V. Kills:72 256%
Deaths:24
KDR:7.792
Accuracy:48.899% A
KPH:18.700 C+
VKPH:7.200 C+
M60-G Bulldog
B*
Kills:185
V. Kills:38 474%
Deaths:11
KDR:16.818
Accuracy:42.447% B*
KPH:31.500 C++
VKPH:6.500 C++
M40 Fury
C+
Kills:165
V. Kills:35 458%
Deaths:10
KDR:16.500
Accuracy:40.841% B+
KPH:48.600 C+
VKPH:10.300 C+
M40 Fury
B+
Kills:149
V. Kills:21 N/A
Deaths:12
KDR:12.417
Accuracy:39.147% B+
KPH:38.600 C
VKPH:5.400 D
M12 Kobalt
C++
Kills:146
V. Kills:2 N/A
Deaths:6
KDR:24.333
Accuracy:18.459% C++
KPH:53.800 C--
VKPH:0.700 D*
M12 Kobalt
C++
Kills:117
V. Kills:4 N/A
Deaths:7
KDR:16.714
Accuracy:18.679% C++
KPH:41.300 D
VKPH:1.400 D
M60-G Bulldog
B*
Kills:105
V. Kills:11 N/A
Deaths:9
KDR:11.667
Accuracy:46.650% B*
KPH:42.300 C*
VKPH:4.400 D
M20 Basilisk
C**
Kills:83
V. Kills:31 259%
Deaths:9
KDR:9.222
Accuracy:40.484% C**
KPH:18.300 C
VKPH:6.800 C-
Kills:1,137 (0 + 1,137)
Deaths:88
KDR:12.920
VKDR:2.432
Vehicle Kills:214
Kill Difference:1,049
Playtime:35.684 hours
Usage:1%
Score:0.465m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:40.484%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:430
V. Kills:10 N/A
Deaths:142
KDR:3.028
Accuracy:45.753% B
KPH:28.500 D
VKPH:0.700 D
M12 Kobalt-F
C-
Kills:87
V. Kills:8 N/A
Deaths:54
KDR:1.611
Accuracy:18.168% D
KPH:8.600 D
VKPH:0.800 C-
M40 Fury-F
C**
Kills:65
V. Kills:16 382%
Deaths:31
KDR:2.097
Accuracy:51.994% C**
KPH:18.600 C
VKPH:4.600 C
Kills:582 (582 + 0)
Deaths:227
KDR:2.564
VKDR:0.150
Vehicle Kills:34
Kill Difference:355
Playtime:28.646 hours
Usage:1%
Score:0.101m
Score/min:59
Driving Accuracy:51.994%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 20,88720,8078,0622.581A++0.0531.246%A20.959%B++55.7AN/A158373.3h11.4B*36.6B*
NS-15M AE 14,14814,1065,7292.462C*0.1728.366%B+28.25%C++54.8C++N/A144257.5h10.7B+37.7B+
LA1 Anchor 8,4468,4303,2752.574C++0.0627.471%B+22.942%C55.6BN/A169151.6h8.9B++32.2B+
MGR-S1 Gladius 8,3968,3612,9612.824B**0.1932.132%B**25.607%B+59.8B*N/A156139.8h7.6B*23.6B++
GD-7F 7,9257,8873,4312.299A0.3328.333%B*22.15%B+41.3B+N/A120191.1h10.4B*36.7B++
GD-22S 5,8255,8052,2072.63B++0.0028.739%B**26.133%C**53.3B++N/A153108.9h9.1B*31.6B++
NC6 Gauss SAW 5,0585,0531,6423.077A*0.4520.508%C++17.574%D--41.5B+N/A161121.9h7.4B**36.2B+
GR-22 5,0424,9892,3732.102B++0.5328.517%B++22.87%B+47.5B++N/A144105h10.9B**38.1B*
EM1 4,9924,9882,2142.253B**0.3826.016%B*17.743%D46.3B+N/A182107.8h10B+38.4B++
M30 Mustang AH 5,0024,7447166.626C*3.9954.189%C+N/A51.5C++2.8D14092.2h5.7B+10.5B+
NS-11P 4,7444,6942,2122.122B*0.5129.421%A26.63%B**48.1B**N/A11697.6h11B**37.2B**
NS-11C 4,1254,0941,6442.49A++0.1428.756%B**22.96%B++45.3B**N/A13790.4h10.8B*37.7B*
NC6A GODSAW 3,6303,6171,2512.891B0.2626.577%C22.92%D52.5C+N/A14868.9h7.7C++28.9B
EM6 3,3103,2941,1602.84B++0.2125.134%B+24.863%C*50.9B+N/A13964.7h9.2B++36.5B+
SAS-R 3,0583,0496774.504B++1.8741.919%B+67.53%C+40.1C+N/A10676h2.2C*5.2B+
AF-4 Cyclone 2,8432,8381,3502.102B++0.5330.251%B*13.319%D-38.2C*N/A14174.2h9.3B++30.6B++
Bouncing Betty 2,6062,60512421.008S18.3848.432%B+N/A149.7B+N/A46717.4h1.9C++3.9B+
AF-34 Mattock 2,5482,5365434.67B+2.0443.522%B**17.074%C++48.1BN/A16852.7h4.7B++10.7B**
AF-57 Piston 2,5232,5201,2032.095B*0.5447.653%B++10.318%D--51.1B++N/A17049.3h3.4B*7.2B+
MGR-L1 Promise 2,5192,5061,0062.491B*0.1427.254%B+25.698%C++54.1B+N/A15046.3h11.3B*41.5B++
NS-44P Commissioner 2,4842,4752,0911.184C+1.4544.418%B31.838%B+50C+N/A13749.5h3B+6.7B+
Titan-150 AP 3,8982,44920811.774B*9.1455.717%B++1.633%D26.6C**15.7C*21292.1h4.2B+7.5B++
NC6S Gauss SAW S 2,4392,4371,0502.321B*0.3125.129%C**17.275%D-43.8C++N/A14455.7h8.9B*35.5B+
Carnage AR 2,2462,2239612.313B++0.3229.313%B*24.247%B+45.6B++N/A14748.8h10.8B**36.9B*
AF-34 Mattock 2,1762,1635144.208B+1.5848.487%A18.215%C++45.2C**N/A16147.9h5.7B+11.7B*
NSX Naginata 1,9521,9416323.071A++0.4426.737%B*29.057%C++57.3B++N/A17933.9h9.7B++36.1B++
NS-44 Commissioner 1,9081,9011,5571.221C**1.4142.312%B++24.566%B34.1C+N/A10155.7h3.2B++7.5B++
NS Decimator 2,6281,7729511.863B**0.7764.156%B+3.104%B++36.5C++17.6C*26748.5h4.7C++7.3B
AF-18 Stalker 1,7801,7717312.423B**0.2132.004%B*20.158%C+41.7B+N/A13642.5h10.2B*32B++
AF-19 Mercenary 1,7491,7428781.984A+0.6524.237%B+14.983%D--31.7B*N/A16754.9h9B**37.1B++
C-4 ARX 2,2701,7357272.387C*0.2422.865%D-N/A73.8D22.8D36423.5h1.4C6D
Vortek Rotary 2,6741,6835473.077B+0.4530.166%C+N/A20.1B+11.9C++16683.6h48.1B++159.6B++
NCM1 Scattercannon 1,6291,6253384.808A++2.1843.057%B+16.246%C++29.4B+N/A11255.2h5.6B**13B++
L100 Python HESH 1,9111,5916723.746A21.1163.268%A++N/A62.4B+12.5B**22525.5h3.2C*5.1B++
NCM1 Scattercannon 1,5861,5823055.187A+2.5638.937%B13.401%C--31.6CN/A11850h4.6B*11.9B*
NC05 Jackhammer 1,4931,4906672.234B**0.4050.639%B*14.765%C+58.4B++N/A25925.5h3.9B*7.7B++
L100 Python AP 2,3981,46612112.116A++9.4862.953%B*1.774%C--33C*21B+25744.4h5.6B8.8B++
Breaker Rocket Pods 1,5971,3389514.084B**11.4553.279%B+N/A88C+17C++39115.2h16C++29.9B
LA39 Bruiser 1,3371,3346612.018B++0.6171.474%B**16.042%C*55.6B++N/A15124h2B*2.8B++
NS-357 Underboss 1,3241,3201,4050.94C+1.6936.031%C+21.364%C+36.4C+N/A11736.3h3A8.4B++
Reaper DMR 1,3141,3044912.656B+0.0230.289%B*26.457%C*52.4B*N/A15824.9h7.2A23.9B**
GD-66 Claw 1,2901,2906991.845B+0.7969.199%B*12.481%C54.9B++N/A19023.5h2B*2.9B++
NS-7 PDW 1,2661,2615542.276A++0.3628.751%B++16.336%C40.7B++N/A12131h11.4B*39.7B++
C-4 1,6571,2615682.22B+0.4127.045%C*N/A83C++26.1C79115.2h1.5C++5.4B
NS Baron G5AE 1,2341,2305912.081B++0.5546.304%C+18.13%B+49C**N/A14025.1h3.4B**7.4C++
Tank Mine 1,9641,2228414.548S11.9228.756%CN/A132.8B+80.7B+11839.2h1.7B+6C*
AF-23 Grinder 1,2171,2113093.919B+1.2946.729%A+16.846%B+46.8B**N/A17325.9h5B*10.8B**
AC-X11 1,2131,2094862.488A+0.1427.53%B+20.513%C39.1B+N/A14030.9h8.1B*29.3B+
Tempest 1,2041,1994542.641B**0.0127.623%C++26.522%B*49.1C++N/A13124.4h8B**29.1B*
NC9 A-Tross 1,2011,1974962.413B**0.2230.499%B**27.987%B+46B+N/A12526h7.5A24.6B**
AF-23 Grinder 1,1951,1933093.861B+1.2350.547%A19.698%B*45.9B*N/A16226h5.5B++10.9B**
Hardlight Dagger 1,2011,19127,4550.043C**2.5934.133%B+14.106%B*0.9C+N/A21327.2h2.2C++6.6C**
MKV Suppressed 1,1711,1696351.841B**0.7926.5%C++18.306%C+34.9C++N/A16033.5h11.7B++44.1B+
NC1 Gauss Rifle 1,1761,1644652.503A0.1329.59%A25.43%B++42.6AN/A21527.3h9.3A31.3B**
NSX Tomoe 1,1671,1644562.553B++0.0833.203%B*34.45%C43.4C*N/A14426.8h12.1B++36.6B++
L100 Python HEAT 1,5511,1641249.387B+6.7650.421%C+3.522%B+26.5C8.8D18243.9h4.4B*8.7B++
NSX Tanto 1,1651,1634682.485A+0.1529.254%B+30.353%B*38.9C**N/A10429.9h11.2B+38.4B+
AF-4A Bandit 1,1701,1595452.127B++0.5025.55%C+25.367%B+28.5CN/A8740.6h9.8B+38.2B+
Razor GD-23 1,1671,1594842.395A++0.2428.834%B*23.037%B+27.9C*N/A11041.6h9.5B**32.8B++
M20 Mustang 1,8421,1095142.158C*0.4730.236%C+N/A13.8C+9.2C+13380.1h80.6B+266.5B+
Carver 1,0221,01616,0390.063C+2.5730.396%C**19.095%B+1.3C-N/A3810.4h1.3B4.1B+
NS-30 Vandal 9169112493.659A1.0336.731%B+22.942%C-57.7B*N/A15415.8h5.2B+14.2B+
NSX Tengu 9049013862.334B**0.3040.604%B+25.638%B*41.9C**N/A11321.5h10B*24.5B++
Titan-150 HEAT 1,2588801098.073B++5.4452.766%B+3.295%C**24.3B10.4B+18836.2h4.4B+8.4B*
Shrike 1,3118756391.369A1.2665.815%B**2.514%C+31.4B++15.6B+35227.9h5.7B+8.6B*
Spear Anti-Vehicle Phalanx Turret 1,2688554220.357A*17.7349.686%B++4.795%B+39.6C++19.1C+34921.6h6.4B++12.9B*
NC4 Mag-Shot 8468429080.927B1.7029.136%C**20.784%C*34.1B+N/A13524.7h6.2B*21.1B+
NS-61 Emissary 7697645711.338B*1.2930.771%B+19.11%B+32BN/A10123.9h9.7B++31.7B*
AF-41 Hacksaw 7137101405.071B*2.4444.662%A+15.07%C++47.7B**N/A13214.9h4.8B*10.8A
NCM2 Falcon 9176912902.383A0.2548.263%B*5.065%C++20.2B*6.6B*12834.2h8.8B+18.2B++
Hawk GD-68 1,1326833511.946M++0.6969.228%B*3.66%B++20B+13.1B+19634.2h7.3B+10.6B++
AF-41 Hacksaw 6526471404.621B*1.9949.677%A++18.084%B*43.4B*N/A13114.9h5.9B+11.9B**
Gauss Prime 6396373052.089B+0.5427.592%C++22.135%C40.3C+N/A9715.8h9.9B+35.7B+
NCM2 Falcon 8506192892.142A+0.4949.509%B++5.17%C*18B**6.7B++11434.3h10B*20.3B*
NC14 Bolt Driver 578578836.964M++4.3347.559%A++84.775%B**35B*N/A16616.5h1.8A3.7B**
Mag-Cutter 51850322,3160.023C++2.6150.947%A++N/A0.4CN/A21163.4h1.9B++3.7B++
AF-8 RailJack 486485756.467A+3.8442.959%B*77.938%B28.4B+N/A11517.1h1.9B*4.3B*
19A Fortuna 4824772571.856B+0.7827.263%C++23.27%B+21.5DN/A6422.2h10C++36.6C*
S12 Renegade 4404301423.028C++0.4045.753%B4.186%C28.5DN/A6615.1h2.4B**5.2B*
M20 Kestrel 6324041462.767C*0.1428.747%C+N/A19C+10.7C13921.3h66B+229.6B+
The Slasher 3883885,4370.071B+2.5632.239%C+22.68%A1.7CN/A5231.2h2.1C**6.6C*
Mauler S6 3873841971.949B*0.6847.937%B*14.323%C46.3B**N/A2548.3h3.7B**7.6B*
E540 Halberd 5383752018.75A+16.1245.675%C++1.867%D32.9B+14.3C+39711.4h5.1B+11.1B+
Frag Grenade 3643591359N/A356.3740.675%DN/A598.3B+8.3C++30160.6h3B*7.3B+
C75 Viper 4023453011.5A*8.8734.829%CN/A31.1C++5.1D22311.1h8.3B**23.7B*
LA8 Rebel 3463444230.813C+1.8230.593%C+21.802%C+29.2C+N/A9411.8h4.9B*16B+
LA3 Desperado 3443423730.917C++1.7123.585%D-29.532%A++26.1CN/A8713.1h7.4B*31.5C**
PS1-AV Suppressor 3403391851.832C++0.8027.978%C22.714%C+41.9C+N/A1938.1h13.3C+47.5C+
Rocklet Rifle 5633092471.251B**1.3849.024%CN/A17.2D-14.1D-21418h37.5C++76.5C++
Titan-150 HESH 3322601616.25B+13.6260.686%A+N/A32.9C9.1C++1587.9h3.8C-6.3B+
NCM3 Raven 4402541541.649B**0.9844.901%B++3.15%B10.9C**8B++10223.3h26.3C**58.6B+
NCM3 Raven 4572471541.604B**1.0344.395%B+3.239%B10.6B+9A11023.3h26.4B+59.4B++
C85 Canister-H 2552441714.353C**11.7242.546%D-12.295%C**87.1C3.9D-2722.8h5.2B+12.2B+
MGR-C1 Charger 2362341181.983B++0.6527.89%C+21.368%C28.9CN/A708.1h11.3B+40.4B+
Skyguard 401224366.222A+3.5933.233%B+4.018%A++11C--8.7C22220.3h137.5C413.6C*
NSX-P Tanto 212210952.211A+0.4229.37%B++26.667%C*25C+N/A928.4h10.9B*37.1B*
Coyote Missiles 342207792.62C+0.0162.906%AN/A16.7D-10.9D-12512.4h50.5C--80.3C++
Sticky Grenade 2001981198N/A195.3748.758%C-N/A990C++10C31030.2h1.9B+3.9C**
M20 Basilisk 259187247.792A**5.1648.899%A4.813%C-18.7C+7.2C+18810h95.1C++194.5B++
M60-G Bulldog 2231851116.818M**14.1942.447%B*3.784%B+31.4C++6.4C++1755.9h5.9B++13.9B*
NSX Daimyo 176176463.826C*1.1947.694%B*89.205%D**27.1D-N/A726.5h3.3D-6.9C+
NSX-P Naginata 179174822.122B+0.5125.077%B+25.287%C--40.5C+1.2C**1034.3h11.2B+44.7B+
Phoenix AE 333173374.676A*2.0446.914%D--N/A13.1C+12.1C+12313.2h9.4B+20.1C+
Hunter QCX 1821672110.791C++1.8444.058%C+10.18%D--10.4CN/A4516.1h5.8C++13.3C*
MAX Punch 1741661,8130.092C++2.5459.52%B*N/A0.8CN/A3218.6h2.1C++3.5B
EM4 Longshot 165165473.511C++0.8843.61%B+72.121%D-27.5C+N/A1026h2B+4.6B+
M40 Fury 2001651016.5A++13.8740.841%B+1.818%C++48.5C+10.3C+3203.4h15.2C+37.3C*
Warden 164162722.25A0.3830.641%B+27.161%B+23.1C++N/A1297h6.9B*22.5B*
Hornet Missiles 252153179B++6.3747.439%D**N/A36.4D23.6D3074.2h11.1C++23.5C
M40 Fury 1701491212.417B**9.7939.147%B+N/A38.2C5.4D2533.9h14.2C+36.2B
M12 Kobalt 148146624.333A+21.7018.459%C++21.918%B+54.1C-N/A1832.7h19.7C+106.5C++
Tomcat A2AM Pods 227136472.894C0.2687.239%B**N/A30.9C--20.7D3004.4h9.2C+10.5C*
M12 Kobalt 128126263C**60.3719.341%C--15.873%C114.5C*1.8D-2831.1h15.8B+81.5C**
M12 Kobalt 121117716.714B+14.0818.679%C++12.821%D*41.8D1.4D1572.8h25.1D134.6C+
M60-G Bulldog 116105911.667A9.0446.65%B*2.857%C+42C*4.4D3012.5h7C*14.9B+
M96 Mjolnir-H 201103244.292C++1.6662.036%A+N/A54.2C**51.6A+7941.9h73.8F-118.9D-
NS-AM7 Archer 1341001630.613C**2.0263.166%B+14%C4.5C--1.5D4222.2h20C++31.7C**
AF-22 Crow 15293521.788M++0.8471.514%B+N/A22.1B14C++2694.2h7.7B+10.8B+
M12 Kobalt-F 9587541.611C+1.0218.168%D9.195%C8.6DN/A3210.1h18.5C+101.9C+
M20 Basilisk 1148399.222M*6.5940.484%C**6.024%C++18.4C6.9C2384.5h77.6B+191.6B++
NS-10 Burster 16582621.323B+1.3135.756%B*2.439%D-4.6C4.6B++8118h207.5D-580.3C++
MANA Anti-Vehicle Turret 14080282.857U0.2351.737%U5%U800U600U508730.1h10.2T*19.8T*
NS-45 Pilot 7979800.988C+1.6420.224%F-30.38%B+28.2C--N/A1022.8h6.6B+32.8C--
NS-10 Burster 13674651.138B1.4935.469%B*12.162%A++4C--3.4C+7218.5h234.3D**660.6C
Anti-Vehicle Grenade 10967167N/A64.3744.211%DN/A167.5D--105C++19750.4h9.7F22D**
M40 Fury-F 8165312.097B++0.5351.994%C**N/A18.6C4.6C1003.5h10.6C*20.4B+
MANA Anti-Personnel Turret 6362173.647N/A1.0226.161%UN/A620U10U3170800.1h18.8T*71.9T*
M12 Kobalt-H 6159511.8C9.1720.674%C18.644%C**147.5B+5C++4300.4h12.7B+61.4B+
MGR-M1 Bishop 5757163.563A0.9334.348%C*17.544%D**35.6C*N/A1371.6h4.9B**14.4B++
L105 Zephyr 8151412.75C**10.1260.117%A*N/A36.4C-21.4A*3051.4h8D13.4B+
E540 Halberd-H 6451317A14.3760.282%B+N/A39.2C+10D*5191.3h5.9C*9.7B+
Enforcer ML85 8050133.846C1.2141.933%C++2%C+21.7C+13C--3692.3h13.1C++31.2C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11749,14323.1h
Restoration Kit2303,2556h
Nano-Armor Kit232664,52139.4h
Anti-Vehicle MANA Turret64600.8h
Spawn Beacon234,3686.2h
Nanite Revive Grenade03,4321h
Medical Kit1,35629,10542.7h
Medical Applicator244213,43515h
Spitfire Auto-Turret101,3981.7h
M12 Kobalt01000h
Recon Detection Device325,8628.2h
Ammunition Package861,4281.9h
Anti-Infantry MANA Turret101140.9h
Nano-Repair Grenade05720.2h
Smoke Grenade01630h
A30 Walker11770.2h
M20 Drake0820.2h

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