Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Nefinub (52)  Faber0ne (17)  wh1t3tig3r (12)  Ahorn (11)  MechNexus (4)  EdVanAmator (4) 100
stats.dasanfall.com
Executor A.S.P. Operative FonViziN[GUCl] FonViziN
NC BR 185

KDR: 2.65

Score: 89m

Last Seen: Jun 14th, 2019 10:09 PM
- OFFLINE - 94.7 hour(s)

Prestige 1, Battle Rank 100 (185 total) - New Conglomerate on Cobalt - Outfit Member of WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Blitz GD-10 NS-15M AE LA1 Anchor GD-7F MGR-S1 Gladius M30 Mustang AH GD-22S GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FonViziN



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,089,170 MLG Score: 1670
Fun Score: N/A
Cheeseburgers Flipped: 1822TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.659%23.277%667471163139,2352.67148-0.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.311%1.464A+0.379C**-1.044D*HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.552B+9.60.33C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.379%0.779%8484120611,041152127707.25904398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.64%-0.416C---0.758D-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.557B+23.80.549B+47.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.343%1.733%700812028,888188039994.72515222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.934%0.131C++-0.534D1.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.519B+7.80.373C**10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.695%7.385%1341012001,67916066831.04545245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.145%0.047C+0.74B++0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.472B+23.10.419B39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.856%71.982%134512054,4652710101.6476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.361%1.191B**0.315C*-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+2.10.328C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.627%12.542%134412065,629392791.43305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.442%1.006B**-0.417C--0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+2.80.431B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WoT Happnd BOI[GUCl] WoT Happnd BOI
NC outfit on Cobalt

Members: 13
89m204.5%316 (19k)294 (17.6k)2.64827212,58280,2722.84151185 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12101819427.173%19.021%51703:4660

9% Combat Medic13% Engineer29% Heavy Assault25% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 5:45 PMMay 2nd, 2019 7:10 PMJun 18th, 2019 5:07 AM (11h) (PST)Jun 14th, 2019 8:25 PM (4d) (PST)Jun 14th, 2019 6:09 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391904490.7020.2650.1331.5400.0511670

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,32511,37926,9464216892317,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5049h/210.4d 15,512 40,436 52,963 466.5k 5,866 18,798 15,513 193.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:14,634
Deaths:5,976
KDR:2.449
Accuracy:28.418% B+
HSR:28.263% C++
LA1 Anchor
B+
Kills:8,622
Deaths:3,367
KDR:2.561
Accuracy:27.512% B+
HSR:22.872% C
GD-22S
B**
Kills:5,933
Deaths:2,261
KDR:2.624
Accuracy:28.698% B**
HSR:26.024% B
NC6 Gauss SAW
C++
Kills:5,053
Deaths:1,642
KDR:3.077
Accuracy:20.508% C++
HSR:17.574% D--
EM1
B*
Kills:4,988
Deaths:2,214
KDR:2.253
Accuracy:26.016% B*
HSR:17.743% D
NC6A GODSAW
C
Kills:3,619
Deaths:1,253
KDR:2.888
Accuracy:26.581% C
HSR:22.907% D
EM6
B+
Kills:3,304
Deaths:1,165
KDR:2.836
Accuracy:25.135% B+
HSR:24.879% C*
MGR-L1 Promise
B++
Kills:2,626
Deaths:1,067
KDR:2.461
Accuracy:27.281% B++
HSR:25.171% C++
NC6S Gauss SAW S
C**
Kills:2,437
Deaths:1,050
KDR:2.321
Accuracy:25.129% C**
HSR:17.275% D-
NSX Naginata
B*
Kills:1,941
Deaths:632
KDR:3.071
Accuracy:26.737% B*
HSR:29.057% C++
NC05 Jackhammer
B++
Kills:1,524
Deaths:683
KDR:2.231
Accuracy:50.575% B++
HSR:14.895% C+
NSX-P Naginata
B**
Kills:544
Deaths:235
KDR:2.315
Accuracy:27.399% B**
HSR:27.390% C+
Kills:55,225
Deaths (as Heavy Assault):21,545
Deaths (to Heavy Assaults):25,409
KDR:2.56324
Kill Difference:33,680
Playtime:1,481.965 hours
Usage:29%
Score:26.316m
Score/min:296
Accuracy (listed only):28.332%
HSR (listed only):22.837%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A
Kills:21,287
Deaths:8,261
KDR:2.577
Accuracy:31.262% A
HSR:21.036% B*
GD-7F
B*
Kills:8,595
Deaths:3,755
KDR:2.289
Accuracy:28.331% B*
HSR:21.757% B
MGR-S1 Gladius
B**
Kills:8,569
Deaths:3,045
KDR:2.814
Accuracy:32.223% B**
HSR:25.534% B+
NS-11C
B**
Kills:4,277
Deaths:1,701
KDR:2.514
Accuracy:28.824% B**
HSR:22.937% B++
AF-4 Cyclone
B**
Kills:2,838
Deaths:1,350
KDR:2.102
Accuracy:30.251% B**
HSR:13.319% D
AF-57 Piston
B++
Kills:2,521
Deaths:1,208
KDR:2.087
Accuracy:47.580% B++
HSR:10.313% D--
AF-19 Mercenary
B+
Kills:1,742
Deaths:878
KDR:1.984
Accuracy:24.237% B+
HSR:14.983% D*
GD-66 Claw
B*
Kills:1,389
Deaths:756
KDR:1.837
Accuracy:68.247% B*
HSR:12.671% C
LA39 Bruiser
B*
Kills:1,334
Deaths:661
KDR:2.018
Accuracy:71.474% B*
HSR:16.042% C**
NS-7 PDW
B++
Kills:1,261
Deaths:554
KDR:2.276
Accuracy:28.751% B++
HSR:16.336% C
NS Baron G5AE
B+
Kills:1,230
Deaths:591
KDR:2.081
Accuracy:46.304% C+
HSR:18.130% B+
AC-X11
B+
Kills:1,209
Deaths:486
KDR:2.488
Accuracy:27.530% B+
HSR:20.513% C
Tempest
B*
Kills:1,199
Deaths:454
KDR:2.641
Accuracy:27.623% C*
HSR:26.522% B*
MKV Suppressed
C++
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C++
HSR:18.306% C+
NSX Tanto
B++
Kills:1,163
Deaths:468
KDR:2.485
Accuracy:29.254% B+
HSR:30.353% B++
AF-4A Bandit
B+
Kills:1,159
Deaths:545
KDR:2.127
Accuracy:25.550% C+
HSR:25.367% B+
Razor GD-23
B*
Kills:1,159
Deaths:484
KDR:2.395
Accuracy:28.834% B*
HSR:23.037% B+
NSX Tengu
B++
Kills:949
Deaths:406
KDR:2.337
Accuracy:40.345% B+
HSR:25.606% B++
19A Fortuna
B+
Kills:515
Deaths:279
KDR:1.846
Accuracy:27.324% C*
HSR:23.884% B+
PS1-AV Suppressor
C+
Kills:450
Deaths:231
KDR:1.948
Accuracy:28.854% C+
HSR:21.333% C
Mauler S6
B++
Kills:385
Deaths:198
KDR:1.944
Accuracy:47.744% B++
HSR:14.545% C+
MGR-C1 Charger
C+
Kills:310
Deaths:182
KDR:1.703
Accuracy:27.674% C+
HSR:21.613% C
NSX-P Tanto
B+
Kills:308
Deaths:134
KDR:2.299
Accuracy:28.389% B+
HSR:27.273% C**
Kills:65,018
Deaths (as Light Assault):27,262
Deaths (to Light Assaults):16,203
KDR:2.38493
Kill Difference:37,756
Playtime:987.106 hours
Usage:20%
Score:15.601m
Score/min:263
Accuracy (listed only):34.918%
HSR (listed only):20.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:8,595
Deaths:3,755
KDR:2.289
Accuracy:28.331% B*
HSR:21.757% B
NS-11C
B**
Kills:4,277
Deaths:1,701
KDR:2.514
Accuracy:28.824% B**
HSR:22.937% B++
AF-57 Piston
B++
Kills:2,521
Deaths:1,208
KDR:2.087
Accuracy:47.580% B++
HSR:10.313% D--
AF-19 Mercenary
B+
Kills:1,742
Deaths:878
KDR:1.984
Accuracy:24.237% B+
HSR:14.983% D*
GD-66 Claw
B*
Kills:1,389
Deaths:756
KDR:1.837
Accuracy:68.247% B*
HSR:12.671% C
LA39 Bruiser
B*
Kills:1,334
Deaths:661
KDR:2.018
Accuracy:71.474% B*
HSR:16.042% C**
NS Baron G5AE
B+
Kills:1,230
Deaths:591
KDR:2.081
Accuracy:46.304% C+
HSR:18.130% B+
AC-X11
B+
Kills:1,209
Deaths:486
KDR:2.488
Accuracy:27.530% B+
HSR:20.513% C
NSX Tanto
B++
Kills:1,163
Deaths:468
KDR:2.485
Accuracy:29.254% B+
HSR:30.353% B++
AF-4A Bandit
B+
Kills:1,159
Deaths:545
KDR:2.127
Accuracy:25.550% C+
HSR:25.367% B+
Razor GD-23
B*
Kills:1,159
Deaths:484
KDR:2.395
Accuracy:28.834% B*
HSR:23.037% B+
19A Fortuna
B+
Kills:515
Deaths:279
KDR:1.846
Accuracy:27.324% C*
HSR:23.884% B+
Mauler S6
B++
Kills:385
Deaths:198
KDR:1.944
Accuracy:47.744% B++
HSR:14.545% C+
MGR-C1 Charger
C+
Kills:310
Deaths:182
KDR:1.703
Accuracy:27.674% C+
HSR:21.613% C
NSX-P Tanto
B+
Kills:308
Deaths:134
KDR:2.299
Accuracy:28.389% B+
HSR:27.273% C**
Warden
B+
Kills:162
Deaths:72
KDR:2.250
Accuracy:30.641% B+
HSR:27.161% B+
MGR-M1 Bishop
C*
Kills:57
Deaths:16
KDR:3.563
Accuracy:34.348% C*
HSR:17.544% F
Kills:27,515
Deaths (as Engineer):12,414
Deaths (to Engineers):11,022
KDR:2.21645
Kill Difference:15,101
Playtime:633.131 hours
Usage:13%
Score:9.483m
Score/min:250
Accuracy (listed only):36.605%
HSR (listed only):20.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:21,287
Deaths:8,261
KDR:2.577
Accuracy:31.262% A
HSR:21.036% B*
MGR-S1 Gladius
B**
Kills:8,569
Deaths:3,045
KDR:2.814
Accuracy:32.223% B**
HSR:25.534% B+
SAS-R
B+
Kills:3,061
Deaths:679
KDR:4.508
Accuracy:41.818% B+
HSR:67.625% C+
AF-4 Cyclone
B**
Kills:2,838
Deaths:1,350
KDR:2.102
Accuracy:30.251% B**
HSR:13.319% D
NS-44P Commissioner
B+
Kills:2,556
Deaths:2,174
KDR:1.176
Accuracy:44.298% B+
HSR:31.925% B+
NS-44 Commissioner
B++
Kills:1,902
Deaths:1,559
KDR:1.220
Accuracy:42.316% B++
HSR:24.606% B
AF-18 Stalker
B*
Kills:1,771
Deaths:731
KDR:2.423
Accuracy:32.004% B*
HSR:20.158% C+
NS-357 Underboss
C++
Kills:1,427
Deaths:1,562
KDR:0.914
Accuracy:36.265% C+
HSR:22.285% C++
NS-7 PDW
B++
Kills:1,261
Deaths:554
KDR:2.276
Accuracy:28.751% B++
HSR:16.336% C
Tempest
B*
Kills:1,199
Deaths:454
KDR:2.641
Accuracy:27.623% C*
HSR:26.522% B*
MKV Suppressed
C++
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C++
HSR:18.306% C+
NSX Tomoe
B*
Kills:1,164
Deaths:456
KDR:2.553
Accuracy:33.203% B*
HSR:34.450% C
NS-30 Vandal
B+
Kills:956
Deaths:265
KDR:3.608
Accuracy:36.675% B+
HSR:22.699% C-
NSX Tengu
B++
Kills:949
Deaths:406
KDR:2.337
Accuracy:40.345% B+
HSR:25.606% B++
NC4 Mag-Shot
C**
Kills:842
Deaths:909
KDR:0.926
Accuracy:29.122% C**
HSR:20.784% C*
NS-61 Emissary
B+
Kills:764
Deaths:571
KDR:1.338
Accuracy:30.771% B+
HSR:19.110% B+
NC14 Bolt Driver
A++
Kills:578
Deaths:83
KDR:6.964
Accuracy:47.559% A++
HSR:84.775% B**
AF-8 RailJack
B*
Kills:485
Deaths:75
KDR:6.467
Accuracy:42.959% B*
HSR:77.938% B
PS1-AV Suppressor
C+
Kills:450
Deaths:231
KDR:1.948
Accuracy:28.854% C+
HSR:21.333% C
LA8 Rebel
C++
Kills:344
Deaths:423
KDR:0.813
Accuracy:30.593% C+
HSR:21.802% C++
LA3 Desperado
A+
Kills:344
Deaths:373
KDR:0.922
Accuracy:23.531% D-
HSR:29.361% A+
NSX Daimyo
B*
Kills:176
Deaths:46
KDR:3.826
Accuracy:47.694% B*
HSR:89.205% D**
EM4 Longshot
B++
Kills:165
Deaths:47
KDR:3.511
Accuracy:43.610% B++
HSR:72.121% D-
NS-AM7 Archer
B+
Kills:100
Deaths:163
KDR:0.613
Accuracy:63.166% B+
HSR:14% C
NS-45 Pilot
B+
Kills:79
Deaths:80
KDR:0.988
Accuracy:20.224% F-
HSR:30.380% B+
NC08 Mag-Scatter
A*
Kills:77
Deaths:89
KDR:0.865
Accuracy:41.090% D*
HSR:25.974% A*
Kills:54,513
Deaths (as Infiltrator):25,221
Deaths (to Infiltrators):11,285
KDR:2.16141
Kill Difference:29,292
Playtime:1,249.844 hours
Usage:25%
Score:22.247m
Score/min:297
Accuracy (listed only):35.873%
HSR (listed only):33.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:21,287
Deaths:8,261
KDR:2.577
Accuracy:31.262% A
HSR:21.036% B*
MGR-S1 Gladius
B**
Kills:8,569
Deaths:3,045
KDR:2.814
Accuracy:32.223% B**
HSR:25.534% B+
GR-22
B*
Kills:5,248
Deaths:2,486
KDR:2.111
Accuracy:28.591% B*
HSR:22.885% B+
NS-11P
A
Kills:4,841
Deaths:2,274
KDR:2.129
Accuracy:29.412% A
HSR:26.647% B**
AF-4 Cyclone
B**
Kills:2,838
Deaths:1,350
KDR:2.102
Accuracy:30.251% B**
HSR:13.319% D
AF-57 Piston
B++
Kills:2,521
Deaths:1,208
KDR:2.087
Accuracy:47.580% B++
HSR:10.313% D--
Carnage AR
B**
Kills:2,232
Deaths:972
KDR:2.296
Accuracy:29.327% B**
HSR:24.194% B+
GD-66 Claw
B*
Kills:1,389
Deaths:756
KDR:1.837
Accuracy:68.247% B*
HSR:12.671% C
Reaper DMR
B*
Kills:1,347
Deaths:519
KDR:2.595
Accuracy:30.208% B*
HSR:25.984% C*
LA39 Bruiser
B*
Kills:1,334
Deaths:661
KDR:2.018
Accuracy:71.474% B*
HSR:16.042% C**
NS-7 PDW
B++
Kills:1,261
Deaths:554
KDR:2.276
Accuracy:28.751% B++
HSR:16.336% C
NS Baron G5AE
B+
Kills:1,230
Deaths:591
KDR:2.081
Accuracy:46.304% C+
HSR:18.130% B+
NC9 A-Tross
B**
Kills:1,224
Deaths:507
KDR:2.414
Accuracy:30.584% B**
HSR:27.860% B+
Tempest
B*
Kills:1,199
Deaths:454
KDR:2.641
Accuracy:27.623% C*
HSR:26.522% B*
MKV Suppressed
C++
Kills:1,169
Deaths:635
KDR:1.841
Accuracy:26.500% C++
HSR:18.306% C+
NC1 Gauss Rifle
A+
Kills:1,164
Deaths:465
KDR:2.503
Accuracy:29.590% A+
HSR:25.430% B++
NSX Tengu
B++
Kills:949
Deaths:406
KDR:2.337
Accuracy:40.345% B+
HSR:25.606% B++
Gauss Prime
C*
Kills:654
Deaths:311
KDR:2.103
Accuracy:27.655% C*
HSR:22.018% C+
PS1-AV Suppressor
C+
Kills:450
Deaths:231
KDR:1.948
Accuracy:28.854% C+
HSR:21.333% C
Mauler S6
B++
Kills:385
Deaths:198
KDR:1.944
Accuracy:47.744% B++
HSR:14.545% C+
Kills:61,291
Deaths (as Combat Medic):25,884
Deaths (to Combat Medics):10,653
KDR:2.36791
Kill Difference:35,407
Playtime:469.131 hours
Usage:9%
Score:9.607m
Score/min:341
Accuracy (listed only):36.626%
HSR (listed only):20.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,536
Deaths:543
KDR:4.670
Accuracy:43.522% B**
HSR:17.074% C++
AF-34 Mattock
A
Kills:2,163
Deaths:514
KDR:4.208
Accuracy:48.487% A
HSR:18.215% C++
NCM1 Scattercannon
B+
Kills:1,625
Deaths:338
KDR:4.808
Accuracy:43.057% B+
HSR:16.246% C*
NCM1 Scattercannon
C*
Kills:1,582
Deaths:305
KDR:5.187
Accuracy:38.937% C*
HSR:13.401% C--
AF-23 Grinder
A
Kills:1,211
Deaths:309
KDR:3.919
Accuracy:46.729% A
HSR:16.846% B+
AF-23 Grinder
A
Kills:1,193
Deaths:309
KDR:3.861
Accuracy:50.547% A
HSR:19.698% B*
AF-41 Hacksaw
A
Kills:710
Deaths:140
KDR:5.071
Accuracy:44.662% A
HSR:15.070% C*
NCM2 Falcon
B**
Kills:695
Deaths:294
KDR:2.364
Accuracy:48.378% B**
HSR:5.036% C++
AF-41 Hacksaw
A+
Kills:647
Deaths:140
KDR:4.621
Accuracy:49.677% A+
HSR:18.084% B*
NCM2 Falcon
B*
Kills:620
Deaths:293
KDR:2.116
Accuracy:49.558% B*
HSR:5.161% C*
NCM3 Raven
B++
Kills:254
Deaths:154
KDR:1.649
Accuracy:44.916% B++
HSR:3.150% C**
NCM3 Raven
B+
Kills:247
Deaths:154
KDR:1.604
Accuracy:44.411% B+
HSR:3.239% C**
NS-10 Burster
B*
Kills:82
Deaths:64
KDR:1.281
Accuracy:35.832% B*
HSR:2.439% D--
NS-10 Burster
A++
Kills:76
Deaths:67
KDR:1.134
Accuracy:35.528% B*
HSR:11.842% A++
NS-20 Gorgon
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:28.195% N/A
HSR:16% N/A
Kills:13,691
Deaths (as MAX Suit):1,818.500
Deaths (to MAX Suits):2,487
KDR:7.52873
Kill Difference:11,872.500
Playtime:228.136 hours
Usage:5%
Score:5.730m
Score/min:419
Accuracy (listed only):43.496%
HSR (listed only):12.100%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:6,230
V. Kills:321 N/A
Deaths:823
KDR:7.570
Accuracy:53.314% C
KPH:56 C**
VKPH:2.900 D
M20 Mustang
B
Kills:1,719
V. Kills:1,063 162%
Deaths:656
KDR:2.620
Accuracy:30.305% C+
KPH:16.900 B
VKPH:10.400 C++
Vortek Rotary
B+
Kills:1,717
V. Kills:1,010 170%
Deaths:562
KDR:3.055
Accuracy:30.141% C+
KPH:20.100 B+
VKPH:11.800 C*
Breaker Rocket Pods
C++
Kills:1,375
V. Kills:272 N/A
Deaths:99
KDR:13.889
Accuracy:53.133% B+
KPH:86.500 C+
VKPH:17.100 C++
M20 Kestrel
C+
Kills:423
V. Kills:239 176%
Deaths:151
KDR:2.801
Accuracy:28.451% C
KPH:19 C+
VKPH:10.700 C
Hornet Missiles
C
Kills:395
V. Kills:262 150%
Deaths:42
KDR:9.405
Accuracy:53.776% D
KPH:51.200 C
VKPH:33.900 C
Coyote Missiles
A
Kills:217
V. Kills:140 154%
Deaths:84
KDR:2.583
Accuracy:62.700% A
KPH:16.900 D-
VKPH:10.900 D-
Tomcat A2AM Pods
B**
Kills:160
V. Kills:103 154%
Deaths:57
KDR:2.807
Accuracy:85.255% B**
KPH:28.800 D
VKPH:18.500 D
Kills:12,236 (10,089 + 0)
Deaths:2,474
KDR:4.946
VKDR:1.378
Vehicle Kills:3,410
Kill Difference:9,762
Playtime:362.960 hours
Usage:7%
Score:3.943m
Score/min:181
Piloting Accuracy:28.451%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:51
V. Kills:30 165%
Deaths:4
KDR:12.750
Accuracy:60.117% A*
KPH:37.700 C-
VKPH:22.100 A**
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:7.500
Vehicle Kills:30
Kill Difference:47
Playtime:1.355 hours
Usage:0%
Score:0.025m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:60.117%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,646
V. Kills:1,016 162%
Deaths:127
KDR:12.961
Accuracy:63.327% B**
KPH:34.500 C*
VKPH:21.300 B+
L100 Python HESH
A
Kills:1,628
V. Kills:336 483%
Deaths:67
KDR:24.299
Accuracy:63.281% A++
KPH:62.500 B+
VKPH:12.900 A
L100 Python HEAT
C+
Kills:1,164
V. Kills:387 300%
Deaths:124
KDR:9.387
Accuracy:50.421% C+
KPH:26.500 C
VKPH:8.800 D
C75 Viper
C++
Kills:351
V. Kills:59 N/A
Deaths:31
KDR:11.323
Accuracy:35.148% C
KPH:31.500 C++
VKPH:5.300 D
Skyguard
C+
Kills:241
V. Kills:187 128%
Deaths:36
KDR:6.694
Accuracy:33.214% B++
KPH:11.500 C-
VKPH:9 C+
Kills:5,030 (5,030 + 0)
Deaths:385
KDR:13.065
VKDR:5.156
Vehicle Kills:1,985
Kill Difference:4,645
Playtime:149.754 hours
Usage:3%
Score:2.051m
Score/min:228
Driving Accuracy:33.214%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,713
V. Kills:1,563 173%
Deaths:222
KDR:12.221
Accuracy:55.754% B++
KPH:27.700 B+
VKPH:16 C**
Titan-150 HEAT
B+
Kills:880
V. Kills:378 232%
Deaths:109
KDR:8.073
Accuracy:52.766% B++
KPH:24.300 C**
VKPH:10.500 B+
E540 Halberd
C**
Kills:377
V. Kills:165 227%
Deaths:21
KDR:17.952
Accuracy:45.712% C++
KPH:32.100 C**
VKPH:14.100 C+
Titan-150 HESH
C*
Kills:265
V. Kills:73 358%
Deaths:17
KDR:15.588
Accuracy:60.743% A+
KPH:33.300 C
VKPH:9.200 C*
G40-F Ranger
C++
Kills:56
V. Kills:36 151%
Deaths:6
KDR:9.333
Accuracy:34.294% B*
KPH:38.100 C+
VKPH:24.500 C++
Enforcer ML85
N/A
Kills:50
V. Kills:30 161%
Deaths:13
KDR:3.846
Accuracy:41.933% N/A
KPH:21.400 N/A
VKPH:12.800 N/A
Kills:4,341 (3,858 + 483)
Deaths:388
KDR:11.188
VKDR:5.786
Vehicle Kills:2,245
Kill Difference:3,953
Playtime:157.470 hours
Usage:3%
Score:2.156m
Score/min:228
Driving Accuracy:60.743%
Gunner Accuracy:41.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:245
V. Kills:11 N/A
Deaths:17
KDR:14.412
Accuracy:42.523% D-
KPH:85.700 C
VKPH:3.800 D--
M96 Mjolnir-H
A
Kills:105
V. Kills:99 105%
Deaths:24
KDR:4.375
Accuracy:63.745% A++
KPH:52.900 C*
VKPH:49.900 A
M12 Kobalt-H
B+
Kills:59
V. Kills:2 N/A
Deaths:5
KDR:11.800
Accuracy:20.674% C
KPH:142.700 B+
VKPH:4.800 C++
E540 Halberd-H
B+
Kills:51
V. Kills:13 364%
Deaths:3
KDR:17
Accuracy:60.282% B+
KPH:39.300 C+
VKPH:10 D*
Kills:460 (0 + 460)
Deaths:49
KDR:9.388
VKDR:2.551
Vehicle Kills:125
Kill Difference:411
Playtime:6.556 hours
Usage:0%
Score:0.197m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:60.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:193
V. Kills:75 254%
Deaths:24
KDR:8.042
Accuracy:49.287% A
KPH:19.200 C+
VKPH:7.500 C+
M60-G Bulldog
C++
Kills:185
V. Kills:38 474%
Deaths:11
KDR:16.818
Accuracy:42.447% B*
KPH:31.500 C++
VKPH:6.500 C++
M40 Fury
C+
Kills:165
V. Kills:35 458%
Deaths:10
KDR:16.500
Accuracy:40.841% B+
KPH:48.600 C+
VKPH:10.300 C+
M40 Fury
B+
Kills:149
V. Kills:21 N/A
Deaths:12
KDR:12.417
Accuracy:39.147% B+
KPH:38.600 C
VKPH:5.400 D
M12 Kobalt
C++
Kills:147
V. Kills:2 N/A
Deaths:6
KDR:24.500
Accuracy:18.400% C++
KPH:54.100 C--
VKPH:0.700 D*
M12 Kobalt
C++
Kills:120
V. Kills:4 N/A
Deaths:7
KDR:17.143
Accuracy:18.496% C++
KPH:41.500 D
VKPH:1.400 D
M60-G Bulldog
B*
Kills:105
V. Kills:11 N/A
Deaths:9
KDR:11.667
Accuracy:46.650% B*
KPH:42.300 C++
VKPH:4.400 D
M20 Basilisk
C**
Kills:83
V. Kills:31 259%
Deaths:9
KDR:9.222
Accuracy:40.422% C**
KPH:18.300 C
VKPH:6.800 C-
Kills:1,147 (0 + 1,147)
Deaths:88
KDR:13.034
VKDR:2.466
Vehicle Kills:217
Kill Difference:1,059
Playtime:35.827 hours
Usage:1%
Score:0.475m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:40.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:430
V. Kills:10 N/A
Deaths:142
KDR:3.028
Accuracy:45.753% B
KPH:28.500 D
VKPH:0.700 D
M12 Kobalt-F
C-
Kills:87
V. Kills:8 N/A
Deaths:54
KDR:1.611
Accuracy:18.168% D
KPH:8.600 D
VKPH:0.800 C-
M40 Fury-F
C**
Kills:65
V. Kills:16 382%
Deaths:31
KDR:2.097
Accuracy:51.994% C**
KPH:18.600 C
VKPH:4.600 C
Kills:582 (582 + 0)
Deaths:227
KDR:2.564
VKDR:0.150
Vehicle Kills:34
Kill Difference:355
Playtime:28.658 hours
Usage:1%
Score:0.101m
Score/min:59
Driving Accuracy:51.994%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 21,37221,2878,2612.577A+0.0731.262%A21.036%B*56AN/A160380h11.4B*36.5B*
NS-15M AE 14,67914,6345,9762.449C*0.2028.418%B+28.263%C++54.8C+N/A147267.1h10.7B+37.6B+
LA1 Anchor 8,6408,6223,3672.561C++0.0927.512%B+22.872%C55.7BN/A170154.8h8.9B++32.3B+
GD-7F 8,6398,5953,7552.289B**0.3628.331%B*21.757%B39.6B+N/A117217.3h10.4B*36.7B++
MGR-S1 Gladius 8,6048,5693,0452.814B**0.1732.223%B**25.534%B+59.3B*N/A156144.6h7.6B*23.7B*
M30 Mustang AH 6,5516,2308237.57B4.9253.314%CN/A56C**2.9D167111.3h5.6B++10.5B+
GD-22S 5,9555,9332,2612.624B++0.0228.698%B**26.024%B53.4B++N/A155111.1h9.1B*31.7B*
GR-22 5,3065,2482,4862.111B++0.5428.591%B*22.885%B+47.5B*N/A147110.6h10.8B**37.8B*
NC6 Gauss SAW 5,0585,0531,6423.077A++0.4320.508%C++17.574%D--41.4B+N/A162122h7.4B**36.2B+
EM1 4,9924,9882,2142.253B**0.4026.016%B*17.743%D46.3B+N/A182107.8h10B+38.4B++
NS-11P 4,8914,8412,2742.129B*0.5229.412%A26.647%B**48.5B**N/A12199.9h10.9B**37.2B**
NS-11C 4,3094,2771,7012.514A++0.1328.824%B**22.937%B++46B**N/A14392.9h10.8B*37.5B*
NC6A GODSAW 3,6323,6191,2532.888B0.2426.581%C22.907%D52.5CN/A14968.9h7.7C++28.9B
EM6 3,3203,3041,1652.836B*0.1925.135%B+24.879%C*50.8B+N/A14065h9.2B*36.5B+
SAS-R 3,0703,0616794.508B++1.8641.818%B+67.625%C+39.9C++N/A10676.7h2.2C*5.2B+
AF-4 Cyclone 2,8432,8381,3502.102B++0.5530.251%B**13.319%D38.2C*N/A14174.2h9.3B++30.6B++
Titan-150 AP 4,2762,71322212.221B*9.5755.754%B++1.474%D27.7B+16C**22297.8h4.1B+7.3B*
Bouncing Betty 2,6532,65212920.558S17.9148.283%B+N/A148.2B+N/A46317.9h1.9C++3.9B+
MGR-L1 Promise 2,6402,6261,0672.461B*0.1927.281%B++25.171%C++53.7B+N/A15748.9h11.3B*41.5B++
NS-44P Commissioner 2,5652,5562,1741.176C+1.4744.298%B+31.925%B+49.4C+N/A13751.7h3B+6.8B+
AF-34 Mattock 2,5482,5365434.67B+2.0243.522%B**17.074%C++48.1BN/A16852.7h4.7B++10.7B**
AF-57 Piston 2,5242,5211,2082.087B*0.5647.58%B++10.313%D--51B++N/A17149.4h3.4B*7.2B+
NC6S Gauss SAW S 2,4392,4371,0502.321B++0.3325.129%C**17.275%D-43.8C+N/A14555.7h8.9B*35.5B+
Carnage AR 2,2552,2329722.296B*0.3529.327%B**24.194%B+45.5B++N/A14849.1h10.8B**36.9B**
AF-34 Mattock 2,1762,1635144.208B+1.5648.487%A18.215%C++45.2C**N/A16147.9h5.7B+11.7B*
NSX Naginata 1,9521,9416323.071A+0.4226.737%B*29.057%C++57.3B+N/A18033.9h9.7B++36.1B++
C-4 ARX 2,5611,9407962.437C*0.2123.102%D-N/A73.5D-23.5D38626.4h1.3C+5.8D
NS-44 Commissioner 1,9091,9021,5591.22C**1.4342.316%B++24.606%B34.1C+N/A10255.7h3.2B++7.5B++
NS Decimator 2,7701,8669721.92B**0.7364.28%B+3.001%B+37.1C*18C**27150.3h4.6C*7.2B
AF-18 Stalker 1,7801,7717312.423B**0.2332.004%B*20.158%C+41.7B+N/A13642.5h10.2B*32B*
AF-19 Mercenary 1,7491,7428781.984A+0.6624.237%B+14.983%D*31.6B*N/A17055.2h9B**37.1B++
M20 Mustang 2,7821,7196562.62B0.0330.305%C+N/A16.9B10.4C++159102h71.1B++234.7B++
Vortek Rotary 2,7271,7175623.055B+0.4130.141%C+N/A20.1B+11.8C*17085.5h48.3B++160.2B++
L100 Python AP 2,6621,64612712.961A++10.3163.327%B**1.58%D34.5C*21.3B+26847.7h5.4B8.5B++
L100 Python HESH 1,9641,6286724.299A21.6563.281%A++N/A62.4B+12.9A22926.1h3.2C++5.1B++
NCM1 Scattercannon 1,6291,6253384.808A++2.1643.057%B+16.246%C*29.4B+N/A11355.2h5.6B**13B++
NCM1 Scattercannon 1,5861,5823055.187A2.5438.937%C*13.401%C--31.6CN/A11850h4.6B*11.9B*
NC05 Jackhammer 1,5271,5246832.231B**0.4250.575%B++14.895%C+58.4B++N/A25726.1h3.9B*7.8B+
NS-357 Underboss 1,4311,4271,5620.914C+1.7336.265%C+22.285%C++36.5C+N/A12239.1h3.1B**8.5B++
GD-66 Claw 1,3891,3897561.837B+0.8168.247%B*12.671%C54.5B+N/A19225.5h2B*2.9B++
Breaker Rocket Pods 1,6471,3759913.889B*11.2453.133%B+N/A86.5C+17.1C++39415.9h16.1C++30.2C**
Reaper DMR 1,3571,3475192.595B+0.0530.208%B*25.984%C*52.4B*N/A16125.7h7.3A24B**
LA39 Bruiser 1,3371,3346612.018B++0.6371.474%B*16.042%C**55.6B++N/A15224h2B*2.8B++
C-4 1,6591,2635682.224B+0.4227.119%C**N/A83.1C++26.1C+80515.2h1.5C++5.4B
NS-7 PDW 1,2661,2615542.276A++0.3728.751%B++16.336%C40.7B++N/A12231h11.4B*39.7B++
Tank Mine 1,9981,2478514.671S12.0228.828%CN/A132.7B+79.9B+11869.4h1.7B+6C*
NS Baron G5AE 1,2341,2305912.081B++0.5746.304%C+18.13%B+49C*N/A14025.1h3.4B**7.4C++
NC9 A-Tross 1,2281,2245072.414B**0.2330.584%B**27.86%B+46.2B+N/A12826.5h7.5A24.6B**
AF-23 Grinder 1,2171,2113093.919B+1.2746.729%A16.846%B+46.8B**N/A17325.9h5B*10.8B**
AC-X11 1,2131,2094862.488A+0.1627.53%B+20.513%C39.1B+N/A14130.9h8.1B++29.3B+
Tempest 1,2041,1994542.641B**0.0127.623%C*26.522%B*49.1C++N/A13124.4h8B**29.1B*
Hardlight Dagger 1,2031,19327,6720.043B2.6134.154%B+14.082%B**0.9C+N/A21335.3h2.2C++6.6B
AF-23 Grinder 1,1951,1933093.861B+1.2150.547%A19.698%B*45.9B*N/A16226h5.5B*10.9B**
MKV Suppressed 1,1711,1696351.841B**0.8126.5%C++18.306%C+34.9C++N/A16033.5h11.7B++44.1B+
NSX Tomoe 1,1671,1644562.553B+0.1033.203%B*34.45%C43.4C*N/A14426.8h12.1B+36.6B++
L100 Python HEAT 1,5511,1641249.387B++6.7450.421%C+3.522%B+26.5C8.8D18443.9h4.4B++8.7B++
NC1 Gauss Rifle 1,1761,1644652.503A0.1529.59%A+25.43%B++42.6AN/A21927.3h9.3A31.3B**
NSX Tanto 1,1651,1634682.485A0.1629.254%B+30.353%B++38.9C**N/A10529.9h11.2B+38.4B+
AF-4A Bandit 1,1701,1595452.127B++0.5225.55%C+25.367%B+28.5CN/A8840.6h9.8B+38.2B+
Razor GD-23 1,1671,1594842.395A++0.2528.834%B*23.037%B+27.9C*N/A11141.6h9.5B**32.8B++
Carver 1,0771,07018,0100.059C+2.5929.477%C*18.598%B1.2C-N/A3915.2h1.3B4.3B
NS-30 Vandal 9619562653.608B**0.9636.675%B+22.699%C-57.2B*N/A15516.7h5.3B14.4B+
NSX Tengu 9549494062.337B**0.3140.345%B+25.606%B++41.4C++N/A11622.9h10B*24.8B++
Titan-150 HEAT 1,2588801098.073B+5.4252.766%B++3.295%C*24.3C**10.4B19036.2h4.4B+8.4B++
Shrike 1,3118756391.369A1.2865.815%B**2.514%C+31.4B++15.6B+35727.9h5.7B+8.6B*
Spear Anti-Vehicle Phalanx Turret 1,2768604320A*17.3549.778%B++4.767%B39.6C++19.2C+35321.7h6.4B+12.8B*
NC4 Mag-Shot 8468429090.926C**1.7229.122%C**20.784%C*34.1B+N/A13724.7h6.2B*21.1C++
NS-61 Emissary 7697645711.338B++1.3130.771%B+19.11%B+32C**N/A10123.9h9.7B++31.7B*
AF-41 Hacksaw 7137101405.071B**2.4244.662%A15.07%C*47.7B**N/A13214.9h4.8B*10.8B**
NCM2 Falcon 9226952942.364B**0.2848.378%B**5.036%C++20.1B*6.6B*12934.6h8.8B+18.2B++
Hawk GD-68 1,1466913531.958A*0.6969.29%B**3.618%B+20B+13.2B+20134.5h7.3B+10.6B++
Gauss Prime 6566543112.103B+0.5527.655%C*22.018%C+40.6C+N/A9816.1h9.9B+35.7B+
AF-41 Hacksaw 6526471404.621B*1.9749.677%A+18.084%B*43.4B*N/A13114.9h5.9B++11.9B**
NCM2 Falcon 8526202932.116A+0.5349.558%B*5.161%C*17.9B**6.7B*11334.6h10.1B*20.4B*
NC14 Bolt Driver 578578836.964M++4.3247.559%A++84.775%B**35B*N/A16716.5h1.8A3.7A
NSX-P Naginata 5505442352.315B++0.3327.399%B**27.39%C+44.6C+N/A14212.2h11.2B+40.9B++
19A Fortuna 5225152791.846B+0.8027.324%C*23.884%B+21.8DN/A6723.6h9.9C++36.3C*
Mag-Cutter 51850322,3550.023C+2.6350.919%A++N/A0.4CN/A21164.9h1.9B++3.7C**
AF-8 RailJack 486485756.467A+3.8242.959%B*77.938%B28.4BN/A11517.1h1.9B*4.3B*
PS1-AV Suppressor 4514502311.948C++0.7028.854%C+21.333%C43.7C+N/A19810.3h13C++45C++
S12 Renegade 4404301423.028C+0.3845.753%B4.186%C28.5DN/A6615.1h2.4B**5.2B*
M20 Kestrel 6624231512.801C*0.1528.451%CN/A19.1C+10.8C14122.2h65.5B+230.2B+
Hornet Missiles 657395429.405B*6.7653.776%DN/A51.3C34C4867.7h10.5C*19.6C++
The Slasher 3933925,6420.069B+2.5831.711%C+22.449%A1.6CN/A5247.1h2.1C**6.7C+
Mauler S6 3883851981.944B*0.7047.744%B++14.545%C+46.4B**N/A2608.3h3.7B**7.7B*
E540 Halberd 5423772117.952A15.3045.712%C++1.857%D32.2C**14.1C+39811.7h5.2B+11.4B+
Rocklet Rifle 6773762881.306A1.3449.356%CN/A17.9D14.3D-23221h35.9C*72.8C++
Frag Grenade 3643591359N/A356.3540.816%DN/A598.3B+8.3C++30560.6h3B*7.3B+
C75 Viper 4103513111.323A++8.6735.148%CN/A31.3C++5.3D23111.2h8.3B*23.6B++
LA8 Rebel 3463444230.813C+1.8430.593%C+21.802%C++29.2C+N/A9511.8h4.9B*16B+
LA3 Desperado 3463443730.922C+1.7323.531%D-29.361%A+26.1CN/A8713.2h7.4B*31.4C**
MGR-C1 Charger 3133101821.703B+0.9527.674%C+21.613%C25.8C-N/A8212h11.8B+42.5B
NSX-P Tanto 3113081342.299A+0.3528.389%B+27.273%C**28C+N/A11011h10.9B*38.3B*
Titan-150 HESH 3382651715.588B+12.9460.743%A+N/A33.5C9.2C*1617.9h3.8C--6.2B+
NCM3 Raven 4402541541.649B**1.0044.916%B++3.15%C**10.9C++8B++10223.3h26.4C*58.7B+
NCM3 Raven 4572471541.604B**1.0444.411%B+3.239%C**10.6B9A10923.3h26.4B+59.5B+
C85 Canister-H 2562451714.412C++11.7642.523%D-12.653%B+84.5C3.8D--2782.9h5.2B+12.2B
Skyguard 428241366.694A++4.0533.214%B++3.734%A11.5C-8.9C+22920.9h130.3C+392.3C**
Coyote Missiles 357217842.583C+0.0762.7%AN/A17D-10.9D-12912.8h50.2C-80.1C++
Sticky Grenade 2001981198N/A195.3548.505%C--N/A990C++10C31080.2h1.9B+3.9C**
Orbital Strike Uplink 2861971197N/A194.351059.09%UN/A985U445U43460.2h1.2T*0.1T*
M20 Basilisk 268193248.042A**5.3949.287%A5.181%C19.1C+7.4C+19810.1h94.4C+191.5B++
M60-G Bulldog 2231851116.818M**14.1742.447%B*3.784%B+31.4C++6.4C++1755.9h5.9B+13.9B*
Hunter QCX 1981822230.816C*1.8344.555%C++9.89%D*10.5CN/A4717.4h5.9C++13.3C*
Phoenix AE 343180384.737M2.0946.897%D--N/A13.3C+12.1C+12313.5h9.3B+19.8C+
NSX Daimyo 176176463.826C*1.1847.694%B*89.205%D**27.1D-N/A746.5h3.3D-6.9C+
MAX Punch 1761681,8250.092C++2.5659.593%B**N/A0.8CN/A3219.8h2.1C++3.5B
M40 Fury 2001651016.5A++13.8540.841%B+1.818%C+48.5C+10.3C+3233.4h15.2C37.3C++
EM4 Longshot 165165473.511C++0.8643.61%B++72.121%D-27.5C+N/A1036h2B+4.6B+
Warden 164162722.25A0.4030.641%B+27.161%B+23.1C++N/A1327h6.9B*22.5B*
Tomcat A2AM Pods 263160572.807C0.1685.255%B**N/A28.6D18.4D2875.6h9.6C--11.3C+
M40 Fury 1701491212.417B**9.7739.147%B+N/A38.2C5.4D2533.9h14.2C+36.2C**
M12 Kobalt 149147624.5A+21.8518.4%C++21.769%B+54.4C-N/A1862.7h19.6C+106.5C++
M12 Kobalt 130128264B61.3519.308%C--15.625%C--116.4C*1.8D--2901.1h15.6B+81C**
M12 Kobalt 124120717.143B+14.4918.496%C++12.5%D*41.4D1.4D1642.9h24.8D133.9C+
M60-G Bulldog 116105911.667A+9.0246.65%B*2.857%C+42C++4.4D3012.5h7C++14.9B+
M96 Mjolnir-H 204105244.375C++1.7363.745%A++N/A52.5C*49.5A7982h78.4F--123D*
NS-AM7 Archer 1341001630.613C**2.0463.166%B+14%C4.5D1.5D4222.3h20C++31.7C**
AF-22 Crow 15293521.788M0.8671.514%B+N/A22.1B+14C++2724.2h7.7B+10.8B+
M12 Kobalt-F 9587541.611C+1.0418.168%D9.195%C8.6DN/A3210.1h18.5C+101.9C+
M20 Basilisk 1148399.222M*6.5740.422%C**6.024%C++18.4C6.9C2414.5h77.6B+192B++
NS-10 Burster 16582641.281B+1.3735.832%B*2.439%D--4.5C4.6B++8118.1h209D--583.3C+
MANA Anti-Vehicle Turret 14080282.857U0.2151.737%D-N/A800C600D--515460.1h10.2B*19.8C
NS-45 Pilot 7979800.988C+1.6620.224%F-30.38%B+28.2C--N/A1052.8h6.6B+32.8D
NC08 Mag-Scatter 7777890.865C+1.7841.09%D*25.974%A*18.3DN/A694.2h3.6B+8.8C+
NS-10 Burster 13976671.134B1.5135.528%B*11.842%A++4.1C--3.4C+7218.6h229.7F646.4C
Anti-Vehicle Grenade 10967167N/A64.3544.211%D-N/A167.5D--105C++19910.4h9.7F-22F
M40 Fury-F 8165312.097B0.5551.994%C**N/A18.6C4.6C1003.5h10.6C*20.4B
MANA Anti-Personnel Turret 6665183.611N/A0.9625.86%UN/A650U10U3319300.1h18.5T*71.6T*
M12 Kobalt-H 6159511.8C9.1520.674%C18.644%B+147.5B+5C*4380.4h12.7B+61.4B+
MGR-M1 Bishop 5757163.563A0.9134.348%C*17.544%F35.6C**N/A1541.6h4.9B**14.4B++
G40-F Ranger 925669.333B6.6834.294%B*N/A37.3C+24C++3501.5h62.9B+183.5B++
E540 Halberd-H 6451317A14.3560.282%B+N/A39.2C+10D*5611.3h5.9C*9.7B+
L105 Zephyr 8151412.75C**10.1060.117%A*N/A36.4C-21.4A*3061.4h8D13.4B+
NS-20 Gorgon 5150133.846M*1.2028.195%B+16%D38.5A*N/A1731.3h16.5B+58.4B**
Enforcer ML85 8050133.846C1.2041.933%C++2%C+21.7C+13C-3702.3h13.1C+31.2C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret64600.8h
Nano-Armor Kit244691,55741.4h
Spawn Beacon264,6237h
Skywall Shield Emitter0550.2h
Structure Shield Module0610.1h
Repair Module11000.3h
Turret AI Module01050.3h
Nanite Revive Grenade03,5281h
Medical Kit1,43829,99645.5h
Medical Applicator251216,72515.3h
Spitfire Auto-Turret131,5752h
Restoration Kit2323,2626.1h
Motion Spotter12050,53123.9h
Rampart Wall01151.4h
Welding Device07,2862.6h
Recon Detection Device325,9128.6h
Smoke Grenade01630h
M12 Kobalt01000h
Ammunition Package921,4772.2h
Anti-Infantry MANA Turret101251h
Flail Targeting Dart4570.6h
Pain Spire0590.4h
Nano-Repair Grenade06400.2h
Solid Wall0600.6h
M20 Drake0820.2h
A30 Walker11770.2h
Orbital Strike Target Designator13661h
Vehicle Gate0650.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 2.14s on queries, 1.61s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.