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Adherent Paragon Fopz[N0H0] Fopz
VS BR 26

KDR: 5.63

Score: 25.7m

Last Seen: Feb 21st, 2019 9:48 AM
- OFFLINE - 156 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Miller
Level Progress (to 27): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Light PPA L100 Python HESH Saron Laser Cannon Proton II PPA Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $768,114 MLG Score: 614
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.85%18.349%3281210232,4961.892343.741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.696%-0.633D-0.364C--1.332D**HEAD ++ (~9.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.042C+12.80.106C+58.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.628%1.628%1225410313,440300168211.4286204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.099%-0.713D-0.026C+-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1500.07C+45.90.133C++104.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.585%1.576%3547610296,663280205523.7964324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.042%0.162C++-0.659D0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++4.50.642B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.238%4.285%940810272,2872315949.85776384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.34%-0.829D--0.028C+0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.568B+140.647B+37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.339%72.019%9401103484719344.36598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+0.32C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.318C*2.30.273C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.409%16.575%940210333629423.81053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.98%-1.75F-0.401B-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.8-0.953D--5.3-0.083C+20.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m528.2%679 (40.7k)610 (36.6k)5.6331523,0794,0976.9270226 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035115618.502%9.06%16810:196

47% Engineer14% Infiltrator25% Light Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2013 9:13 PMMar 12th, 2014 7:18 PMMar 23rd, 2019 8:12 AM (29d) (PST)Feb 21st, 2019 5:58 AM (59d) (PST)Feb 21st, 2019 5:48 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
955848710.5480.0970.0503.6340.140614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,2905,01352,2773363218836,574

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
702.4h/29.3d 5,301 2,091 7,829 153.1k 933 1,358 5,913 40.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:408
Deaths:395
KDR:1.033
Accuracy:15.034% D**
HSR:16.422% D
NS-11C
D
Kills:262
Deaths:161
KDR:1.627
Accuracy:17.634% D*
HSR:15.267% D
Pandora VX25
C--
Kills:207
Deaths:167
KDR:1.240
Accuracy:16.808% F--
HSR:13.044% C--
Thanatos VE70
B**
Kills:155
Deaths:114
KDR:1.360
Accuracy:28.064% D*
HSR:21.290% B**
Solstice SF
C++
Kills:107
Deaths:91
KDR:1.176
Accuracy:13.503% F-
HSR:17.757% C++
VX6-7
D-
Kills:84
Deaths:90
KDR:0.933
Accuracy:10.556% F*
HSR:15.476% D-
Pulsar C
C--
Kills:69
Deaths:70
KDR:0.986
Accuracy:15.715% F
HSR:20.290% C--
Kills:1,292
Deaths (as Engineer):1,088
Deaths (to Engineers):1,251
KDR:1.1875
Kill Difference:204
Playtime:328.941 hours
Usage:47%
Score:12.810m
Score/min:649
Accuracy (listed only):16.759%
HSR (listed only):17.078%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:525
Deaths:282
KDR:1.862
Accuracy:19.582% C
HSR:16.381% D*
SVA-88
D--
Kills:77
Deaths:54
KDR:1.426
Accuracy:17.921% D--
HSR:14.286% D**
Kills:602
Deaths (as Heavy Assault):336
Deaths (to Heavy Assaults):820
KDR:1.79167
Kill Difference:266
Playtime:36.011 hours
Usage:5%
Score:0.891m
Score/min:412
Accuracy (listed only):18.751%
HSR (listed only):15.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:408
Deaths:395
KDR:1.033
Accuracy:15.034% D**
HSR:16.422% D
NS-11C
D
Kills:262
Deaths:161
KDR:1.627
Accuracy:17.634% D*
HSR:15.267% D
Pandora VX25
C--
Kills:207
Deaths:167
KDR:1.240
Accuracy:16.808% F--
HSR:13.044% C--
Sirius SX12
D
Kills:161
Deaths:87
KDR:1.851
Accuracy:21.104% D
HSR:14.286% D
Thanatos VE70
B**
Kills:155
Deaths:114
KDR:1.360
Accuracy:28.064% D*
HSR:21.290% B**
Solstice SF
C++
Kills:107
Deaths:91
KDR:1.176
Accuracy:13.503% F-
HSR:17.757% C++
VX6-7
D-
Kills:84
Deaths:90
KDR:0.933
Accuracy:10.556% F*
HSR:15.476% D-
Pulsar C
C--
Kills:69
Deaths:70
KDR:0.986
Accuracy:15.715% F
HSR:20.290% C--
Kills:1,453
Deaths (as Light Assault):1,175
Deaths (to Light Assaults):832
KDR:1.2366
Kill Difference:278
Playtime:174.444 hours
Usage:25%
Score:7.460m
Score/min:713
Accuracy (listed only):17.302%
HSR (listed only):16.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C--
Kills:207
Deaths:167
KDR:1.240
Accuracy:16.808% F--
HSR:13.044% C--
NS-11P
C++
Kills:189
Deaths:121
KDR:1.562
Accuracy:20.155% D
HSR:20.106% C++
Sirius SX12
D
Kills:161
Deaths:87
KDR:1.851
Accuracy:21.104% D
HSR:14.286% D
Thanatos VE70
B**
Kills:155
Deaths:114
KDR:1.360
Accuracy:28.064% D*
HSR:21.290% B**
Pulsar VS1
C++
Kills:139
Deaths:110
KDR:1.264
Accuracy:20.272% D
HSR:21.583% C++
Kills:851
Deaths (as Combat Medic):599
Deaths (to Combat Medics):277
KDR:1.4207
Kill Difference:252
Playtime:22.803 hours
Usage:3%
Score:1.055m
Score/min:771
Accuracy (listed only):21.281%
HSR (listed only):18.062%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:847
Deaths:155
KDR:5.465
Accuracy:34.339% D
HSR:72.019% B
Beamer VS3
C**
Kills:333
Deaths:228
KDR:1.461
Accuracy:20.453% D--
HSR:24.324% C**
Sirius SX12
D
Kills:161
Deaths:87
KDR:1.851
Accuracy:21.104% D
HSR:14.286% D
NS-357 Underboss
C++
Kills:150
Deaths:79
KDR:1.899
Accuracy:34.042% C
HSR:22% C++
NS-44 Commissioner
C+
Kills:99
Deaths:28
KDR:3.536
Accuracy:36.330% C+
HSR:22.222% C+
Kills:1,590
Deaths (as Infiltrator):577
Deaths (to Infiltrators):502
KDR:2.75563
Kill Difference:1,013
Playtime:99.055 hours
Usage:14%
Score:1.783m
Score/min:300
Accuracy (listed only):29.254%
HSR (listed only):30.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,093
Deaths:204
KDR:5.358
Accuracy:21.099% B+
HSR:24.794% B++
Blueshift VM5
B*
Kills:1,076
Deaths:204
KDR:5.275
Accuracy:21.673% B+
HSR:25.651% B*
Comet VM2
D
Kills:103
Deaths:48
KDR:2.146
Accuracy:36.578% D
HSR:1.942% D*
Comet VM2
C+
Kills:95
Deaths:48
KDR:1.979
Accuracy:37.173% D-
HSR:4.211% C+
Kills:2,367
Deaths (as MAX Suit):252
Deaths (to MAX Suits):216
KDR:9.39286
Kill Difference:2,115
Playtime:42.210 hours
Usage:6%
Score:1.689m
Score/min:667
Accuracy (listed only):29.131%
HSR (listed only):14.149%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,699
V. Kills:127 N/A
Deaths:148
KDR:11.480
Accuracy:39.016% C
KPH:76.500 B**
VKPH:5.700 B**
Saron Laser Cannon
A+
Kills:1,292
V. Kills:1,166 111%
Deaths:272
KDR:4.750
Accuracy:29.092% C-
KPH:21.500 B++
VKPH:19.400 A+
Dual Photon Pods
B*
Kills:289
V. Kills:61 466%
Deaths:12
KDR:24.083
Accuracy:49.070% C
KPH:126.900 B*
VKPH:26.800 B++
Hornet Missiles
A++
Kills:139
V. Kills:167 83%
Deaths:13
KDR:10.692
Accuracy:64.075% C*
KPH:67.500 C++
VKPH:81.200 A++
Photon A2A Missile Pods
C**
Kills:122
V. Kills:133 91%
Deaths:13
KDR:9.385
Accuracy:87.368% B**
KPH:47 C+
VKPH:51.200 C**
Maelstrom Turbo Laser
C++
Kills:72
V. Kills:44 160%
Deaths:27
KDR:2.667
Accuracy:29.535% C
KPH:16.300 C++
VKPH:10 C+
Kills:3,613 (3,063 + 0)
Deaths:485
KDR:7.449
VKDR:3.501
Vehicle Kills:1,698
Kill Difference:3,128
Playtime:93.541 hours
Usage:13%
Score:3.194m
Score/min:569
Piloting Accuracy:29.535%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:160
V. Kills:150 106%
Deaths:44
KDR:3.636
Accuracy:37.406% D-
KPH:11.200 B+
VKPH:10.500 B+
L105 Zephyr
U
Kills:125
V. Kills:8 N/A
Deaths:5
KDR:25
Accuracy:50.544% B*
KPH:450,000 U
VKPH:28,800 U
Kills:285 (160 + 125)
Deaths:49
KDR:5.816
VKDR:3.224
Vehicle Kills:158
Kill Difference:236
Playtime:14.255 hours
Usage:2%
Score:0.270m
Score/min:316
Piloting Accuracy:37.406%
Gunner Accuracy:50.544%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,322
V. Kills:95 N/A
Deaths:36
KDR:36.722
Accuracy:52.285% B+
KPH:106.500 A**
VKPH:7.700 C+
Skyguard
A++
Kills:114
V. Kills:61 184%
Deaths:4
KDR:28.500
Accuracy:30.496% C*
KPH:26.900 A++
VKPH:14.400 A
C75 Viper
S
Kills:58
V. Kills:19 290%
Deaths:1
KDR:58
Accuracy:48.242% B*
KPH:82 M+
VKPH:26.900 S
L100 Python AP
A+
Kills:53
V. Kills:39 133%
Deaths:5
KDR:10.600
Accuracy:60.681% B+
KPH:35.900 B+
VKPH:26.400 A+
Kills:1,547 (1,547 + 0)
Deaths:46
KDR:33.630
VKDR:4.652
Vehicle Kills:214
Kill Difference:1,501
Playtime:18.836 hours
Usage:3%
Score:0.621m
Score/min:550
Driving Accuracy:60.681%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,127
V. Kills:1,412 151%
Deaths:160
KDR:13.294
Accuracy:52.845% C+
KPH:31 B+
VKPH:20.600 B**
Supernova VPC
A+
Kills:2,042
V. Kills:192 N/A
Deaths:50
KDR:40.840
Accuracy:50.870% C+
KPH:70.600 A+
VKPH:6.600 C
Proton II PPA
A++
Kills:1,196
V. Kills:53 N/A
Deaths:21
KDR:56.952
Accuracy:25.843% C**
KPH:108.200 A++
VKPH:4.800 B+
Supernova PC
A**
Kills:1,005
V. Kills:233 429%
Deaths:41
KDR:24.512
Accuracy:50.722% C++
KPH:47.200 A**
VKPH:10.900 B++
Saron HRB
C**
Kills:559
V. Kills:352 158%
Deaths:57
KDR:9.807
Accuracy:46.220% C**
KPH:27.300 C*
VKPH:17.200 C++
Aphelion VEX-4
C++
Kills:81
V. Kills:44 180%
Deaths:6
KDR:13.500
Accuracy:33.006% C
KPH:27.400 C++
VKPH:14.900 C
M12 Kobalt
C+
Kills:54
V. Kills:3 N/A
Deaths:3
KDR:18
Accuracy:10.967% D--
KPH:49.900 D
VKPH:2.800 C+
Kills:7,064 (5,174 + 1,890)
Deaths:338
KDR:20.899
VKDR:6.772
Vehicle Kills:2,289
Kill Difference:6,726
Playtime:154.468 hours
Usage:22%
Score:4.619m
Score/min:498
Driving Accuracy:50.722%
Gunner Accuracy:10.967%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:115
V. Kills:8 N/A
Deaths:4
KDR:28.750
Accuracy:27.760% D*
KPH:160 A+
VKPH:11.100 A
Kills:115 (0 + 115)
Deaths:4
KDR:28.750
VKDR:2
Vehicle Kills:8
Kill Difference:111
Playtime:0.719 hours
Usage:0%
Score:0.042m
Score/min:971
Driving Accuracy:N/A%
Gunner Accuracy:27.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:187
V. Kills:19 N/A
Deaths:9
KDR:20.778
Accuracy:15.085% D
KPH:74.700 C++
VKPH:7.600 B*
M12 Kobalt
C++
Kills:72
V. Kills:3 N/A
Deaths:2
KDR:36
Accuracy:16.015% C-
KPH:68.500 C++
VKPH:2.900 C+
M60-G Bulldog
A
Kills:52
V. Kills:12 400%
Deaths:2
KDR:26
Accuracy:31.402% C
KPH:45.700 B**
VKPH:10.600 A
M20 Basilisk
M+
Kills:52
V. Kills:5 N/A
Deaths:2
KDR:26
Accuracy:41.672% C**
KPH:52.900 M+
VKPH:5.100 D
Kills:363 (0 + 363)
Deaths:15
KDR:24.200
VKDR:2.600
Vehicle Kills:39
Kill Difference:348
Playtime:5.676 hours
Usage:1%
Score:0.127m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:41.672%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,5392,12716013.294A7.6652.845%C+1.834%C31B+20.6B**55168.6h4.4B++8.4B+
Supernova VPC 2,2342,0425040.84M+35.2150.87%C+N/A70.7A+6.6C35328.9h2.2A4.3B*
Light PPA 1,8261,69914811.48A5.8539.016%C1.471%B76.5B**5.7B**48622.2h9.2B+23.6B+
L100 Python HESH 1,4171,3223636.722A*31.0952.285%B+1.059%C--106.6A**7.7C+47912.4h2.1A4B**
Saron Laser Cannon 2,4581,2922724.75B*0.8829.092%C-2.09%C+21.5B++19.4A+54560h100.2B+344.3B+
Proton II PPA 1,2491,1962156.952M+51.3225.843%C**2.09%C++107.7A++4.8B+61611.1h7B*27.1B*
Blueshift VM5 1,1001,0932045.358A+0.2821.099%B+24.794%B++42B+N/A20826h12.8B**60.6B+
Blueshift VM5 1,0841,0762045.275A0.3621.673%B+25.651%B*41.4B+N/A19326h13.4B*61.8B++
Supernova PC 1,2381,0054124.512M++18.8850.722%C++2.985%B+47.2A**10.9B++33421.3h3.5B**6.8B**
Ghost 8518471555.465B*0.1734.339%D72.019%B31.7CN/A14426.7h2.3C++6.7C+
Saron HRB 911559579.807B**4.1746.22%C**1.431%C+27.3C*17.2C++65820.5h23.9C+51.6C*
C-4 8985554911.327S5.6921.125%D-N/A111B++68.6M26855h1B**5B+
Orion VS54 5305252821.862B3.7719.582%C16.381%D*34.8C++N/A19515.1h12B+61.2C**
Solstice VE3 4204083951.033B+4.6015.034%D**16.422%D7.3DN/A6155.9h17.6C+116.8D
Tank Mine 6043511327U21.3734.385%C++N/A219.4A*158.1M*43131.6h1.9C++5.4B+
Beamer VS3 3373332281.461B**4.1720.453%D--24.324%C**18.4CN/A9818.1h8.2B+39.9C+
Dual Photon Pods 3502891224.083A**18.4549.07%C1.038%C125.7B*26.5B++8652.3h19.9B+40.6C**
M12 Kobalt 302285395M*89.3721.025%C20.702%B++71.3D4.3C1554h23.4D111.2C
NS-11C 2692621611.627B*4.0117.634%D*15.267%D11.5DN/A7022.8h15.5C+87.8C-
Proximity Mine 2582561517.067S11.4344.31%C**N/A196.9A++1.5A++10561.3h2C+4.5C*
Anti-Vehicle Grenade 2692461246N/A240.3762.709%AN/A1230S115C++67300.2h2.6A+4.1A
Pandora VX25 2082071671.24C++4.3916.808%F--13.044%C--11.4D--N/A7618.1h5.2C30.7F*
NS-11P 1911891211.562B+4.0720.155%D20.106%C++23.9C+N/A1347.9h15C+74.6C+
M12 Kobalt 206187920.778B15.1415.085%D17.647%C+74.8C++7.6B*3072.5h19.7C+130.9C+
Sirius SX12 161161871.851B*3.7821.104%D14.286%D24.8C+N/A1036.5h13.1B+62.2C++
CAS30 Tank Buster 310160443.636A++2.0037.406%D-N/A11.2B+10.5B+25514.3h44.9B+120C**
Thanatos VE70 1561551141.36B+4.2728.064%D*21.29%B**21.8CN/A1147.1h5.4C+19.3D
NS-357 Underboss 151150791.899B**3.7334.042%C22%C++16.7DN/A719h4.8C-14.1C
Hornet Missiles 3061391310.692B**5.0664.075%C*1.439%C+66.2C+79.5A++17522.1h15.8C-24.6C
Pulsar VS1 1391391101.264B4.3720.272%D21.583%C++26.7C++N/A1155.2h15.7C+77.4C
Frag Grenade 1371361136N/A130.3735.369%D*N/A453.3C+3.3D32740.3h2.9B*8.1C**
L105 Zephyr 133125525A++19.3750.544%B*N/A1250U80S5157800.1h4.5B**8.8B**
Photon A2A Missile Pods 255122139.385B*3.7587.368%B**N/A46.9C+51.2C**12012.6h8.2C*9.3B++
Proton II PPA-H 123115428.75A+23.1227.76%D*N/A164.3A+11.4A9700.7h6.8B**24.7B
Skyguard 175114428.5U22.8730.496%C*1.754%C+27.1A++14.5A4744.2h82.6B**270.9B**
Solstice SF 121107911.176C*4.4613.503%F-17.757%C++9D1.2A+3711.9h10.9C*80.6D
Comet VM2 186103482.146A+3.4936.578%D1.942%D*10.2C+8.2A*17410.1h28C76.5C-
NS-44 Commissioner 9999283.536A**2.1036.33%C+22.222%C+19DN/A725.2h4C+10.9C*
Comet VM2 17895481.979A3.6537.173%D-4.211%C+9.4C8.2A++16810.1h30.7C+82.5C
VX6-7 8784900.933C+4.7010.556%F*15.476%D-7.4D--N/A4411.3h14.2C+134.9F-
Aphelion VEX-4 12581613.5M+7.8733.006%C3.704%C+27C++14.7C4493h62.7C+189.9C+
SVA-88 7877541.426C+4.2117.921%D--14.286%D**27.5DN/A1272.8h15.3D--85.4D-
Maelstrom Turbo Laser 11672272.667B2.9729.535%CN/A16.4C++10C+2344.4h94.8C**321C**
M12 Kobalt 7572236A*30.3716.015%C-25%A+65.5C+2.7C3051.1h18.7C*116.9C++
Pulsar C 7069700.986C+4.6515.715%F20.29%C--8.6D-N/A1008h15.1D96.2D--
MANA Anti-Vehicle Turret 11565222.955B2.6855.568%C+1.538%D**650D500D-318780.1h7.5C++13.5C*
C75 Viper 7758158U52.3748.242%B*N/A82.9M++27.1S10430.7h7.6B**15.7A
NS Decimator 8657551.036C+4.6035.286%TN/A17.3D--8.8D-2753.3h4.3B12.3D*
S1 7154441.227B**4.4136.364%F--5.556%A++15.4D4.9D--3783.5h6.1B+16.9D
M12 Kobalt 5754318C+12.3710.967%D--11.111%D49.1D2.7C2021.1h26.1D**238.3D*
L100 Python AP 9253510.6A4.9760.681%B+1.887%C--35.3B+26A+11201.5h6.1B10B+
M60-G Bulldog 6452226S20.3731.402%C5.769%A++47.3B**10.9A5161.1h6.5B+20.6B
M20 Basilisk 5752226S20.3741.672%C**7.692%B*52M5D4521h51.4A123.3A

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit72780.2h
Anti-Vehicle MANA Turret01710.5h
Nano-Armor Kit244613,07642.8h
Spawn Beacon16600.5h
Nanite Revive Grenade08530.2h
Medical Applicator5936,8063.9h
Spitfire Auto-Turret22400.2h
Ammunition Package32,0200.7h
Shield Recharging Field71,2130.5h
Nano-Repair Grenade07940.2h
Recon Detection Device213,0356.4h
M20 Drake01490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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