Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,900)players online:
Sephuku (45)  터보1998 (7)  TheGuyGer (4)  ReaLadge (4)  wh1t3tig3r (2)  Exoniack (1) 63
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (62 days). The data shown below may not be accurate.

Venator Paragon Fopz[N0H0] Fopz
VS BR 34

KDR: 5.66

Score: 26.1m

Last Seen: Apr 14th, 2019 6:08 PM
- OFFLINE - 1504.4 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Miller
Level Progress (to 35): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Light PPA L100 Python HESH Saron Laser Cannon Proton II PPA Blueshift VM5 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Fopz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $774,369 MLG Score: 619
Fun Score: N/A
Cheeseburgers Flipped: 346TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.921%18.552%3321211982,5821.877823.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.68%-0.625D-0.345C--1.311D**HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.048C+12.70.109C+58.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.377%1.547%1255512053,684311176611.8077208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.316%-0.737D--0.043C+-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1540.045C+46.80.117C+107.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.676%1.562%3475612046,724289207323.2664324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.918%0.168C++-0.653D0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.728B++4.50.642B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.229%4.387%1027912012,43924366710.037365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.603%-0.644D-0.01C+0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.529B+16.40.587B+39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.274%71.981%10271120985320544.14078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.109C+0.318C*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.319C*2.30.275C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.706%16.188%1027212083839823.90816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.135%-1.728F-0.315C*-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.9-0.884D--5.1-0.059C+19.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.1m514.9%656 (39.4k)589 (35.3k)5.6613624,1914,2736.9440734 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210124618.868%8.995%17010:256

47% Engineer16% Infiltrator24% Light Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 7th, 2013 9:13 PMMar 12th, 2014 7:18 PMMay 6th, 2019 1:40 PM (41d) (PST)Apr 14th, 2019 3:46 PM (63d) (PST)Apr 14th, 2019 2:08 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
948838650.5450.0960.0493.5240.139619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,8724,96851,9043363211835,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
739.2h/30.8d 5,481 2,176 8,154 156.3k 956 1,419 6,157 42m

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:408
Deaths:395
KDR:1.033
Accuracy:15.034% D**
HSR:16.422% D
NS-11C
D
Kills:262
Deaths:161
KDR:1.627
Accuracy:17.617% D*
HSR:15.267% D
Pandora VX25
D
Kills:210
Deaths:169
KDR:1.243
Accuracy:16.850% F--
HSR:12.857% D
Thanatos VE70
B*
Kills:173
Deaths:125
KDR:1.384
Accuracy:28.544% D*
HSR:20.231% B*
Solstice SF
B+
Kills:113
Deaths:96
KDR:1.177
Accuracy:13.448% F-
HSR:19.469% B+
VX6-7
D-
Kills:84
Deaths:90
KDR:0.933
Accuracy:10.556% F**
HSR:15.476% D-
Pulsar C
C--
Kills:69
Deaths:70
KDR:0.986
Accuracy:15.649% F
HSR:20.290% C--
Kills:1,319
Deaths (as Engineer):1,106
Deaths (to Engineers):1,293
KDR:1.19259
Kill Difference:213
Playtime:345.237 hours
Usage:47%
Score:13.055m
Score/min:630
Accuracy (listed only):16.814%
HSR (listed only):17.145%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:528
Deaths:282
KDR:1.872
Accuracy:19.577% C
HSR:16.288% D*
SVA-88
D--
Kills:85
Deaths:58
KDR:1.466
Accuracy:17.985% D--
HSR:14.118% D**
Kills:613
Deaths (as Heavy Assault):340
Deaths (to Heavy Assaults):852
KDR:1.80294
Kill Difference:273
Playtime:37.839 hours
Usage:5%
Score:0.912m
Score/min:402
Accuracy (listed only):18.781%
HSR (listed only):15.203%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:408
Deaths:395
KDR:1.033
Accuracy:15.034% D**
HSR:16.422% D
NS-11C
D
Kills:262
Deaths:161
KDR:1.627
Accuracy:17.617% D*
HSR:15.267% D
Pandora VX25
D
Kills:210
Deaths:169
KDR:1.243
Accuracy:16.850% F--
HSR:12.857% D
Thanatos VE70
B*
Kills:173
Deaths:125
KDR:1.384
Accuracy:28.544% D*
HSR:20.231% B*
Sirius SX12
D
Kills:161
Deaths:87
KDR:1.851
Accuracy:21.104% D
HSR:14.286% D
Solstice SF
B+
Kills:113
Deaths:96
KDR:1.177
Accuracy:13.448% F-
HSR:19.469% B+
VX6-7
D-
Kills:84
Deaths:90
KDR:0.933
Accuracy:10.556% F**
HSR:15.476% D-
Pulsar C
C--
Kills:69
Deaths:70
KDR:0.986
Accuracy:15.649% F
HSR:20.290% C--
Kills:1,480
Deaths (as Light Assault):1,193
Deaths (to Light Assaults):861
KDR:1.24057
Kill Difference:287
Playtime:174.518 hours
Usage:24%
Score:7.461m
Score/min:713
Accuracy (listed only):17.350%
HSR (listed only):16.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:210
Deaths:169
KDR:1.243
Accuracy:16.850% F--
HSR:12.857% D
NS-11P
C++
Kills:189
Deaths:121
KDR:1.562
Accuracy:20.155% D
HSR:20.106% C++
Thanatos VE70
B*
Kills:173
Deaths:125
KDR:1.384
Accuracy:28.544% D*
HSR:20.231% B*
Pulsar VS1
C+
Kills:171
Deaths:133
KDR:1.286
Accuracy:19.964% D
HSR:19.883% C+
Sirius SX12
D
Kills:161
Deaths:87
KDR:1.851
Accuracy:21.104% D
HSR:14.286% D
Kills:904
Deaths (as Combat Medic):635
Deaths (to Combat Medics):285
KDR:1.42362
Kill Difference:269
Playtime:24.114 hours
Usage:3%
Score:1.075m
Score/min:743
Accuracy (listed only):21.323%
HSR (listed only):17.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:853
Deaths:155
KDR:5.503
Accuracy:34.274% D
HSR:71.981% B
Beamer VS3
B+
Kills:365
Deaths:264
KDR:1.383
Accuracy:20.823% D--
HSR:25.480% B+
Sirius SX12
D
Kills:161
Deaths:87
KDR:1.851
Accuracy:21.104% D
HSR:14.286% D
NS-357 Underboss
C**
Kills:160
Deaths:80
KDR:2
Accuracy:33.875% C
HSR:23.125% C**
NS-44 Commissioner
C+
Kills:100
Deaths:29
KDR:3.448
Accuracy:36.281% C+
HSR:22% C+
Kills:1,639
Deaths (as Infiltrator):615
Deaths (to Infiltrators):524
KDR:2.66504
Kill Difference:1,024
Playtime:115.118 hours
Usage:16%
Score:1.922m
Score/min:278
Accuracy (listed only):29.271%
HSR (listed only):31.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,134
Deaths:211
KDR:5.374
Accuracy:20.976% B
HSR:24.868% B++
Blueshift VM5
B*
Kills:1,111
Deaths:211
KDR:5.265
Accuracy:21.541% B
HSR:25.833% B*
Comet VM2
D
Kills:103
Deaths:48
KDR:2.146
Accuracy:36.578% D
HSR:1.942% D*
Comet VM2
C+
Kills:95
Deaths:48
KDR:1.979
Accuracy:37.173% D-
HSR:4.211% C+
Kills:2,443
Deaths (as MAX Suit):259
Deaths (to MAX Suits):220
KDR:9.43243
Kill Difference:2,184
Playtime:43.356 hours
Usage:6%
Score:1.713m
Score/min:658
Accuracy (listed only):29.067%
HSR (listed only):14.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,716
V. Kills:128 N/A
Deaths:150
KDR:11.440
Accuracy:38.985% C
KPH:76.500 B**
VKPH:5.700 B**
Saron Laser Cannon
A+
Kills:1,295
V. Kills:1,167 111%
Deaths:273
KDR:4.744
Accuracy:29.055% C--
KPH:21.500 B*
VKPH:19.400 A+
Dual Photon Pods
B**
Kills:296
V. Kills:63 463%
Deaths:12
KDR:24.667
Accuracy:49.123% C
KPH:125.600 B**
VKPH:26.700 B++
Maelstrom Turbo Laser
B*
Kills:212
V. Kills:119 177%
Deaths:46
KDR:4.609
Accuracy:27.788% D
KPH:24.700 B*
VKPH:13.900 B+
Hornet Missiles
A+
Kills:139
V. Kills:167 83%
Deaths:13
KDR:10.692
Accuracy:63.925% C*
KPH:67.500 C+
VKPH:81.200 A+
Photon A2A Missile Pods
C**
Kills:127
V. Kills:136 93%
Deaths:13
KDR:9.769
Accuracy:86.945% A
KPH:48.900 C+
VKPH:52.400 C**
Coyote Missiles
B+
Kills:68
V. Kills:33 200%
Deaths:6
KDR:11.333
Accuracy:51.967% C
KPH:56.500 B+
VKPH:27.400 B+
Kills:3,853 (3,223 + 0)
Deaths:513
KDR:7.511
VKDR:3.534
Vehicle Kills:1,813
Kill Difference:3,340
Playtime:99.358 hours
Usage:13%
Score:3.284m
Score/min:551
Piloting Accuracy:27.788%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:165
V. Kills:152 108%
Deaths:44
KDR:3.750
Accuracy:37.611% D
KPH:11.500 B++
VKPH:10.600 B++
L-24R Spur
A
Kills:155
V. Kills:6 N/A
Deaths:7
KDR:22.143
Accuracy:48.834% A
KPH:55.800 B*
VKPH:2.200 C+
L105 Zephyr
U
Kills:125
V. Kills:8 N/A
Deaths:5
KDR:25
Accuracy:50.544% B*
KPH:450,000 U
VKPH:28,800 U
AP30 Shredder
U
Kills:102
V. Kills:77 131%
Deaths:8
KDR:12.750
Accuracy:44.770% A+
KPH:367,200 U
VKPH:277,200 U
Kills:547 (320 + 227)
Deaths:64
KDR:8.547
VKDR:3.797
Vehicle Kills:243
Kill Difference:483
Playtime:17.146 hours
Usage:2%
Score:0.360m
Score/min:350
Piloting Accuracy:48.834%
Gunner Accuracy:44.770%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,324
V. Kills:95 N/A
Deaths:36
KDR:36.778
Accuracy:52.266% B
KPH:106.200 A**
VKPH:7.600 C+
Skyguard
A++
Kills:114
V. Kills:61 184%
Deaths:4
KDR:28.500
Accuracy:30.496% C++
KPH:26.900 A++
VKPH:14.400 A
C75 Viper
S
Kills:70
V. Kills:24 280%
Deaths:1
KDR:70
Accuracy:51.079% B**
KPH:81.800 M+
VKPH:28.100 S
L100 Python AP
A+
Kills:55
V. Kills:40 134%
Deaths:5
KDR:11
Accuracy:59.455% B
KPH:36.400 B+
VKPH:26.500 A+
Kills:1,563 (1,563 + 0)
Deaths:46
KDR:33.978
VKDR:4.783
Vehicle Kills:220
Kill Difference:1,517
Playtime:19.061 hours
Usage:3%
Score:0.629m
Score/min:550
Driving Accuracy:59.455%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,150
V. Kills:1,420 151%
Deaths:163
KDR:13.190
Accuracy:52.977% C+
KPH:31 B+
VKPH:20.500 B**
Supernova VPC
A+
Kills:2,076
V. Kills:196 N/A
Deaths:51
KDR:40.706
Accuracy:50.982% C+
KPH:70.800 A+
VKPH:6.700 C+
Proton II PPA
A++
Kills:1,203
V. Kills:54 N/A
Deaths:21
KDR:57.286
Accuracy:25.777% C**
KPH:105.300 A++
VKPH:4.700 B+
Supernova PC
A*
Kills:1,005
V. Kills:233 429%
Deaths:41
KDR:24.512
Accuracy:50.722% C*
KPH:47.200 A*
VKPH:10.900 B++
Saron HRB
C**
Kills:567
V. Kills:356 159%
Deaths:57
KDR:9.947
Accuracy:46.196% C**
KPH:27.500 C**
VKPH:17.300 C*
Aphelion VEX-4
C++
Kills:96
V. Kills:49 192%
Deaths:8
KDR:12
Accuracy:32.912% C
KPH:27.500 C++
VKPH:14 C--
M12 Kobalt
C+
Kills:55
V. Kills:3 N/A
Deaths:3
KDR:18.333
Accuracy:10.991% D*
KPH:50.800 C-
VKPH:2.800 C+
Kills:7,152 (5,231 + 1,921)
Deaths:344
KDR:20.791
VKDR:6.718
Vehicle Kills:2,311
Kill Difference:6,808
Playtime:156.629 hours
Usage:21%
Score:4.644m
Score/min:494
Driving Accuracy:50.722%
Gunner Accuracy:10.991%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:120
V. Kills:8 N/A
Deaths:5
KDR:24
Accuracy:28.215% D--
KPH:163.400 A++
VKPH:10.900 A
Kills:120 (0 + 120)
Deaths:5
KDR:24
VKDR:1.600
Vehicle Kills:8
Kill Difference:115
Playtime:0.735 hours
Usage:0%
Score:0.042m
Score/min:962
Driving Accuracy:N/A%
Gunner Accuracy:28.215%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:199
V. Kills:21 N/A
Deaths:10
KDR:19.900
Accuracy:15.133% D
KPH:76.900 C++
VKPH:8.100 A*
M12 Kobalt
B
Kills:84
V. Kills:3 N/A
Deaths:2
KDR:42
Accuracy:16.477% C
KPH:77.200 B
VKPH:2.800 C
M20 Basilisk
M++
Kills:57
V. Kills:5 N/A
Deaths:2
KDR:28.500
Accuracy:41.669% C**
KPH:55.800 M++
VKPH:4.900 D
M60-G Bulldog
B**
Kills:52
V. Kills:12 400%
Deaths:2
KDR:26
Accuracy:31.402% C
KPH:45.700 B**
VKPH:10.600 B**
Kills:392 (0 + 392)
Deaths:16
KDR:24.500
VKDR:2.563
Vehicle Kills:41
Kill Difference:376
Playtime:5.835 hours
Usage:1%
Score:0.132m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:31.402%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,5702,15016313.19B**7.5352.977%C+1.814%C-31B+20.5B**54869.4h4.5B+8.4B+
Supernova VPC 2,2722,0765140.706M+35.0450.982%C+N/A70.9A+6.7C+35129.3h2.2B**4.3B*
Light PPA 1,8441,71615011.44B*5.7838.985%C1.457%C**76.6B**5.7B**48422.4h9.3B+23.7B+
L100 Python HESH 1,4191,3243636.778A*31.1252.266%B1.057%C--105.9A**7.6C+47812.5h2.1A4B**
Saron Laser Cannon 2,4621,2952734.744B**0.9229.055%C--2.085%C+21.5B*19.4A+54560.2h100.2B+344.8B+
Proton II PPA 1,2571,2032157.286M51.6225.777%C**2.078%C+105.5A++4.7B+59811.4h7.1B*27.7B*
Blueshift VM5 1,1411,1342115.374A0.2920.976%B24.868%B++42.2B+N/A20426.9h12.7B**60.7B+
Blueshift VM5 1,1201,1112115.265B**0.4021.541%B25.833%B*41.3B+N/A18926.9h13.4B*62.3B++
Supernova PC 1,2381,0054124.512M+18.8550.722%C*2.985%B+47.2A*10.9B++33421.3h3.5B**6.8B**
Ghost 8578531555.503B*0.1634.274%D71.981%B31.8CN/A14426.8h2.3C++6.7C+
Saron HRB 923567579.947B**4.2946.196%C**1.411%C27.5C**17.3C*65720.6h23.7C51.3C++
C-4 8985554911.327S5.6721.178%DN/A111B++68.6M+26835h1.1B*5B+
Orion VS54 5335282821.872C**3.7919.577%C16.288%D*34.3C++N/A19215.4h12B61.1C++
Solstice VE3 4204083951.033B4.6315.034%D**16.422%D7.3DN/A6155.9h17.6C116.8D
Beamer VS3 3703652641.383B*4.2820.823%D--25.48%B+15.6C--N/A7923.4h8.5B+40.9C+
Tank Mine 6073531327.154U21.4934.638%C++N/A220.6A**158.8M*42591.6h1.9C++5.4B+
Dual Photon Pods 3592961224.667M+19.0149.123%C1.014%C-123.3B*26.3B++8472.4h19.9B+40.4C**
M12 Kobalt 309292397.333M*91.6721.016%C+20.89%B++71.2D4.1C1564.1h23.6D112.3C
NS-11C 2692621611.627B++4.0317.617%D*15.267%D11.5DN/A7022.8h15.5C+87.9C--
Proximity Mine 2622601616.25S10.5944.296%C*N/A173.3B**1.3B**9371.5h2C4.6C++
Anti-Vehicle Grenade 2692461246N/A240.3462.709%AN/A1230M**115C**67300.2h2.6A+4.1A
Maelstrom Turbo Laser 331212464.609B**1.0527.788%DN/A24.7B*13.8B+2118.6h63.8B*229.6B++
Pandora VX25 2112101691.243C++4.4216.85%F--12.857%D11.5D--N/A7618.2h5.1C30.4F--
M12 Kobalt 2201991019.9C*14.2415.133%D19.096%C*76.5C++8.1A*3062.6h19.5C+129.1C+
NS-11P 1911891211.562B4.1020.155%D20.106%C++23.9CN/A1347.9h15C+74.6C+
Thanatos VE70 1741731251.384B+4.2828.544%D*20.231%B*23.4CN/A1147.4h5.2C+18.1D
Pulsar VS1 1721711331.286B4.3819.964%D19.883%C+27.1C++N/A1056.3h14.9C+74.8C+
CAS30 Tank Buster 317165443.75A++1.9137.611%DN/A11.5B++10.6B++25514.4h44.6B+118.5B
Sirius SX12 161161871.851B++3.8121.104%D14.286%D24.8C+N/A1036.5h13.1B+62.2C++
NS-357 Underboss 161160802B**3.6633.875%C23.125%C**16.5D-N/A699.7h4.8C-14.2C+
L-24R Spur 161155722.143A*16.4848.834%A3.226%B**55.4B*2.1C1172.8h28.5C++58.4C**
Hornet Missiles 3061391310.692A5.0363.925%C*1.439%C+66.2C+79.5A+17552.1h15.8D24.7C-
Frag Grenade 1371361136N/A130.3435.396%D*N/A453.3C+3.3D32920.3h2.9B*8.1C*
Photon A2A Missile Pods 263127139.769B**4.1186.945%AN/A48.8C+52.3C**12142.6h8C**9.2B++
L105 Zephyr 133125525A++19.3450.544%B*N/A1250U80U5157800.1h4.5B**8.8B**
Proton II PPA-H 128120524B**18.3428.215%D--N/A171.4A++11.4A+9590.7h7B*24.7B
Skyguard 175114428.5U22.8430.496%C++1.754%C27.1A++14.5A4754.2h82.6B**270.9B**
Solstice SF 127113961.177C*4.4813.448%F-19.469%B+7.1D-N/A2915.9h11.8C++88D-
Comet VM2 186103482.146A+3.5236.578%D1.942%D*10.2C8.2A*17410.1h28C-76.5C--
AP30 Shredder 179102812.75B**7.0944.77%A+N/A1020U770U6913300.1h71.4B+159.5B**
Fatestealer 100100392.564U3.1059.645%A*1%F--16.4C-N/A336.1h2.4C+3.9A
NS-44 Commissioner 100100293.448A**2.2136.281%C+22%C+18.9DN/A735.3h4C+11C*
Aphelion VEX-4 14596812A**6.3432.912%C3.125%C27.4C++14C--3983.5h65.1C+197.8C+
Comet VM2 17895481.979B**3.6837.173%D-4.211%C+9.4C-8.2A++16810.1h30.7C82.5C-
SVA-88 8685581.466C+4.2017.985%D--14.118%D**28.3DN/A1253h15.1D*83.7D-
M12 Kobalt 8784242M36.3416.477%C25%A+76.4C**2.7C3281.1h17.7B107.7C*
VX6-7 8784900.933C4.7310.556%F**15.476%D-7.4D--N/A4411.3h14.2C134.9F--
Lumine Edge 76754980.151C++5.5138.61%B**4%F-1.5CN/A448.5h1.3C**3.5B+
C75 Viper 9470170U64.3451.079%B**N/A77.8M26.7S9710.9h8.5B**16.6B**
Pulsar C 7069700.986C+4.6815.649%F20.29%C--8.6D-N/A1008h15.1D96.6D*
Coyote Missiles 10168611.333M**5.6751.967%CN/A56.7B+27.5B+4401.2h37.3B+71.8B
MANA Anti-Vehicle Turret 11565222.955B**2.7155.568%C--1.538%D-650C-500C--318780.1h7.5B13.5B+
NS Decimator 9261591.034C+4.6338.903%F**N/A17.4D--8.9D-2733.5h4.9C+12.6D**
M20 Basilisk 6257228.5U22.8441.669%C**7.018%B+57M++5D4511h48.3B**115.8B**
M12 Kobalt 5855318.333C+12.6710.991%D*10.909%D50C-2.7C2121.1h25.7D*234.2D**
L100 Python AP 9555511A5.3459.455%B1.818%C--36.7B+26.7A+11081.5h5.9C**10B
S1 7154441.227B*4.4336.126%F--5.556%A++15.4D4.9D--3773.5h6.1B17D-
M60-G Bulldog 6452226S20.3431.402%C5.769%A++47.3B**10.9A5161.1h6.5B+20.6C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26840.5h
Anti-Vehicle MANA Turret01710.5h
Nano-Armor Kit249631,54244.1h
Nanite Revive Grenade08820.2h
Medical Applicator6038,2654h
Spitfire Auto-Turret22730.2h
Restoration Kit72830.2h
Shield Recharging Field71,2130.5h
Recon Detection Device223,2396.9h
Ammunition Package32,1090.8h
Nano-Repair Grenade08380.2h
M20 Drake01490.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 3.17s on queries, 2.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.