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Praetor Builder Forddochster[DARK] Forddochster
VS BR 86

KDR: 0.82

Score: 41.3m

Last Seen: Feb 3rd, 2019 3:23 AM
- OFFLINE - 334.4 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Emerald - Outfit Leader of DARK[DARK] DARK
VS outfit on Emerald

Members: 19
Level Progress (to 87): 51%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS C-4 Quasar VM1 Quasar VM1 NS-11C Solstice SF Solstice VE3 VX6-7 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $90,072 MLG Score: 72
Fun Score: N/A
Cheeseburgers Flipped: 2130TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.708%20.515%4043299014,5160.6183340.2

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.818%-0.271C-0.019C+-1.43D**HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.3-0.075C+15.8-0.108C+64.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.286%1.485%87410181,751276517120.633273102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.768%-0.159C-0.721D-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.353C**9.80.217C++15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.818%1.821%79910132,197280515320.783244143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.206%-0.682D-0.645D-0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.6-0.601D54.6-0.386C-135

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.298%58.523%7921020176307710.05718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.309%-1.312D**-0.565D1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.6-1.5F6.5-1.042D*18.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.379%18.927%79310193541521120.232589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.726%-1.335D**0.876B*0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.244C4.20.142C++12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 19
41.3m564.9%327 (19.6k)286 (17.2k)0.81793538,18246,6811.1513586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022108618.464%13.011%24003:068

6% Combat Medic37% Engineer21% Heavy Assault21% Light Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 4:33 AMJul 16th, 2015 3:03 AMFeb 16th, 2019 2:05 PM (6h) (PST)Feb 3rd, 2019 1:36 AM (14d) (PST)Feb 2nd, 2019 11:23 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5862293570.2640.3230.0341.8730.06772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,15613,76821,38816192112417,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2408.4h/100.3d 15,564 4,968 17,939 270.6k 4,032 6,038 9,725 84.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:1,145
Deaths:1,799
KDR:0.636
Accuracy:15.788% D*
HSR:19.563% C
Orion VS54
C
Kills:1,133
Deaths:2,030
KDR:0.558
Accuracy:14.661% D*
HSR:22.771% C
VE-H Maw
C+
Kills:886
Deaths:930
KDR:0.953
Accuracy:25.111% C+
HSR:20.655% D
NS-15M AE
C
Kills:717
Deaths:1,001
KDR:0.716
Accuracy:22.887% C--
HSR:24.965% C
Flare VE6
D--
Kills:566
Deaths:1,073
KDR:0.527
Accuracy:12.600% F
HSR:16.961% D--
SVA-88
D
Kills:423
Deaths:576
KDR:0.734
Accuracy:18.417% D--
HSR:20.095% D
Lasher X2
B**
Kills:263
Deaths:589
KDR:0.447
Accuracy:17.226% D*
HSR:6.084% B**
NSX Naginata
B+
Kills:260
Deaths:356
KDR:0.730
Accuracy:17.635% D-
HSR:30.769% B+
Pulsar LSW
C++
Kills:117
Deaths:152
KDR:0.770
Accuracy:17.976% D-
HSR:24.786% C++
Kills:5,510
Deaths (as Heavy Assault):8,506
Deaths (to Heavy Assaults):12,415
KDR:0.64778
Kill Difference:2,996
Playtime:496.743 hours
Usage:21%
Score:6.735m
Score/min:226
Accuracy (listed only):18.034%
HSR (listed only):20.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,295
Deaths:2,247
KDR:0.576
Accuracy:20.217% D
HSR:19.305% C++
Solstice SF
B+
Kills:1,202
Deaths:2,549
KDR:0.472
Accuracy:18.742% D--
HSR:20.216% B+
Solstice VE3
C-
Kills:1,189
Deaths:2,160
KDR:0.550
Accuracy:20.408% C-
HSR:17.241% C-
VX6-7
B
Kills:1,188
Deaths:1,561
KDR:0.761
Accuracy:21.184% D
HSR:22.812% B
Pulsar C
C
Kills:1,167
Deaths:1,770
KDR:0.659
Accuracy:19.982% D-
HSR:21.165% C
NSX Tanto
C-
Kills:464
Deaths:663
KDR:0.700
Accuracy:23.826% C-
HSR:19.828% D
NS Baron G5AE
C+
Kills:440
Deaths:728
KDR:0.604
Accuracy:34.420% D*
HSR:14.545% C+
Eclipse VE3A
C
Kills:195
Deaths:241
KDR:0.809
Accuracy:22.523% D--
HSR:17.949% C
Thanatos VE70
C**
Kills:161
Deaths:523
KDR:0.308
Accuracy:20.899% F-
HSR:17.391% C**
Deimos VA29
C++
Kills:129
Deaths:246
KDR:0.524
Accuracy:43.685% D**
HSR:17.054% C++
VE-LR Obelisk
C-
Kills:114
Deaths:109
KDR:1.046
Accuracy:23.780% D*
HSR:28.070% C-
Phobos VX86
A++
Kills:64
Deaths:122
KDR:0.525
Accuracy:34.316% F-
HSR:26.563% A++
Solstice Burst
C+
Kills:61
Deaths:122
KDR:0.500
Accuracy:22.796% D
HSR:22.951% C+
Kills:7,669
Deaths (as Engineer):13,041
Deaths (to Engineers):10,669
KDR:0.58807
Kill Difference:5,372
Playtime:899.345 hours
Usage:37%
Score:16.054m
Score/min:298
Accuracy (listed only):25.137%
HSR (listed only):20.392%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,295
Deaths:2,247
KDR:0.576
Accuracy:20.217% D
HSR:19.305% C++
Solstice SF
B+
Kills:1,202
Deaths:2,549
KDR:0.472
Accuracy:18.742% D--
HSR:20.216% B+
Solstice VE3
C-
Kills:1,189
Deaths:2,160
KDR:0.550
Accuracy:20.408% C-
HSR:17.241% C-
VX6-7
B
Kills:1,188
Deaths:1,561
KDR:0.761
Accuracy:21.184% D
HSR:22.812% B
Pulsar C
C
Kills:1,167
Deaths:1,770
KDR:0.659
Accuracy:19.982% D-
HSR:21.165% C
Eridani SX5-AE
D-
Kills:894
Deaths:1,327
KDR:0.674
Accuracy:22.287% F
HSR:18.121% D-
NSX Tengu
B+
Kills:719
Deaths:1,076
KDR:0.668
Accuracy:33.235% C--
HSR:24.061% B+
NSX Tanto
C-
Kills:464
Deaths:663
KDR:0.700
Accuracy:23.826% C-
HSR:19.828% D
VE-S Canis
D
Kills:446
Deaths:485
KDR:0.920
Accuracy:21.994% D-
HSR:14.350% D
NS Baron G5AE
C+
Kills:440
Deaths:728
KDR:0.604
Accuracy:34.420% D*
HSR:14.545% C+
Eclipse VE3A
C
Kills:195
Deaths:241
KDR:0.809
Accuracy:22.523% D--
HSR:17.949% C
Thanatos VE70
C**
Kills:161
Deaths:523
KDR:0.308
Accuracy:20.899% F-
HSR:17.391% C**
Deimos VA29
C++
Kills:129
Deaths:246
KDR:0.524
Accuracy:43.685% D**
HSR:17.054% C++
NS-7 PDW
C
Kills:112
Deaths:180
KDR:0.622
Accuracy:23.233% C
HSR:14.286% D
Sirius SX12
D--
Kills:89
Deaths:105
KDR:0.848
Accuracy:18.845% D--
HSR:8.989% D**
Phobos VX86
A++
Kills:64
Deaths:122
KDR:0.525
Accuracy:34.316% F-
HSR:26.563% A++
Solstice Burst
C+
Kills:61
Deaths:122
KDR:0.500
Accuracy:22.796% D
HSR:22.951% C+
Kills:9,815
Deaths (as Light Assault):16,105
Deaths (to Light Assaults):7,189
KDR:0.60944
Kill Difference:6,290
Playtime:507.098 hours
Usage:21%
Score:8.272m
Score/min:272
Accuracy (listed only):24.858%
HSR (listed only):18.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
D-
Kills:894
Deaths:1,327
KDR:0.674
Accuracy:22.287% F
HSR:18.121% D-
NSX Tengu
B+
Kills:719
Deaths:1,076
KDR:0.668
Accuracy:33.235% C--
HSR:24.061% B+
VE-S Canis
D
Kills:446
Deaths:485
KDR:0.920
Accuracy:21.994% D-
HSR:14.350% D
NS Baron G5AE
C+
Kills:440
Deaths:728
KDR:0.604
Accuracy:34.420% D*
HSR:14.545% C+
NS-11P
C+
Kills:394
Deaths:632
KDR:0.623
Accuracy:22.825% C+
HSR:16.244% C-
Terminus VX-9
B+
Kills:313
Deaths:406
KDR:0.771
Accuracy:20.351% D*
HSR:29.393% B+
NS-11A
C++
Kills:188
Deaths:272
KDR:0.691
Accuracy:24.590% C++
HSR:15.957% D
Thanatos VE70
C**
Kills:161
Deaths:523
KDR:0.308
Accuracy:20.899% F-
HSR:17.391% C**
Deimos VA29
C++
Kills:129
Deaths:246
KDR:0.524
Accuracy:43.685% D**
HSR:17.054% C++
NS-7 PDW
C
Kills:112
Deaths:180
KDR:0.622
Accuracy:23.233% C
HSR:14.286% D
Sirius SX12
D--
Kills:89
Deaths:105
KDR:0.848
Accuracy:18.845% D--
HSR:8.989% D**
Pulsar VS1
C+
Kills:88
Deaths:166
KDR:0.530
Accuracy:20.205% D
HSR:19.318% C+
Phobos VX86
A++
Kills:64
Deaths:122
KDR:0.525
Accuracy:34.316% F-
HSR:26.563% A++
H-V45
C++
Kills:60
Deaths:106
KDR:0.566
Accuracy:20.646% D
HSR:21.667% C++
Kills:4,097
Deaths (as Combat Medic):6,374
Deaths (to Combat Medics):4,783
KDR:0.64277
Kill Difference:2,277
Playtime:138.987 hours
Usage:6%
Score:2.987m
Score/min:358
Accuracy (listed only):25.824%
HSR (listed only):18.424%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
D-
Kills:894
Deaths:1,327
KDR:0.674
Accuracy:22.287% F
HSR:18.121% D-
NSX Tengu
B+
Kills:719
Deaths:1,076
KDR:0.668
Accuracy:33.235% C--
HSR:24.061% B+
VE-S Canis
D
Kills:446
Deaths:485
KDR:0.920
Accuracy:21.994% D-
HSR:14.350% D
NS-61 Emissary
C*
Kills:278
Deaths:497
KDR:0.559
Accuracy:26.505% C
HSR:17.626% C*
NSX Tomoe
C*
Kills:175
Deaths:273
KDR:0.641
Accuracy:30.046% C*
HSR:33.714% C
NS-44 Commissioner
C
Kills:171
Deaths:363
KDR:0.471
Accuracy:25.934% D*
HSR:20.468% C
NS-45 Pilot
C++
Kills:164
Deaths:236
KDR:0.695
Accuracy:23.208% D*
HSR:26.220% C++
Parallax VX3
D-
Kills:114
Deaths:51
KDR:2.235
Accuracy:33.303% D-
HSR:70.175% D-
NS-7 PDW
C
Kills:112
Deaths:180
KDR:0.622
Accuracy:23.233% C
HSR:14.286% D
NS-AM7 Archer
C++
Kills:104
Deaths:568
KDR:0.183
Accuracy:59.515% C++
HSR:18.269% C++
Sirius SX12
D--
Kills:89
Deaths:105
KDR:0.848
Accuracy:18.845% D--
HSR:8.989% D**
Artemis VX26
C++
Kills:69
Deaths:152
KDR:0.454
Accuracy:27.606% C++
HSR:20.290% C
VA39 Spectre
C+
Kills:62
Deaths:194
KDR:0.320
Accuracy:23.945% D**
HSR:37.097% C+
Soldier Soaker
D*
Kills:54
Deaths:98
KDR:0.551
Accuracy:23.105% D*
HSR:7.407% D*
Beamer VS3
B+
Kills:51
Deaths:186
KDR:0.274
Accuracy:20.908% D--
HSR:25.490% B+
Kills:3,502
Deaths (as Infiltrator):5,791
Deaths (to Infiltrators):7,007
KDR:0.60473
Kill Difference:2,289
Playtime:107.441 hours
Usage:4%
Score:0.962m
Score/min:149
Accuracy (listed only):27.578%
HSR (listed only):23.771%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:2,121
Deaths:1,759
KDR:1.206
Accuracy:15.764% C+
HSR:23.055% B*
Quasar VM1
B+
Kills:2,015
Deaths:1,460
KDR:1.380
Accuracy:17.629% C+
HSR:23.524% B+
Comet VM2
B**
Kills:589
Deaths:911
KDR:0.647
Accuracy:52.751% B**
HSR:2.207% D--
Comet VM2
B*
Kills:520
Deaths:897
KDR:0.580
Accuracy:53.594% B*
HSR:1.731% D*
NS-10 Burster
C+
Kills:420
Deaths:532
KDR:0.789
Accuracy:28.598% C+
HSR:3.095% D-
NS-10 Burster
C+
Kills:389
Deaths:558
KDR:0.697
Accuracy:28.464% C+
HSR:3.856% D
Blueshift VM5
D
Kills:128
Deaths:144
KDR:0.889
Accuracy:10.322% F-
HSR:17.969% D
Vortex VM21
D-
Kills:99
Deaths:256
KDR:0.387
Accuracy:27.118% D**
HSR:2.020% D-
Vortex VM21
C
Kills:96
Deaths:256
KDR:0.375
Accuracy:27.242% F
HSR:3.125% C
Cosmos VM3
A*
Kills:72
Deaths:115
KDR:0.626
Accuracy:5.695% F*
HSR:30.556% A*
Kills:6,449
Deaths (as MAX Suit):3,444
Deaths (to MAX Suits):2,281
KDR:1.87253
Kill Difference:3,005
Playtime:266.712 hours
Usage:11%
Score:6.338m
Score/min:396
Accuracy (listed only):26.718%
HSR (listed only):11.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:207
V. Kills:108 190%
Deaths:198
KDR:1.045
Accuracy:31.479% D-
KPH:8.200 D*
VKPH:4.300 D-
L100 Python AP
C
Kills:173
V. Kills:191 90%
Deaths:115
KDR:1.504
Accuracy:53.618% C
KPH:14.500 D*
VKPH:16 C
L100 Python HEAT
C
Kills:109
V. Kills:68 158%
Deaths:58
KDR:1.879
Accuracy:47.536% C-
KPH:16 D-
VKPH:10 C
Skyguard
C
Kills:100
V. Kills:111 89%
Deaths:81
KDR:1.235
Accuracy:24.986% D
KPH:7.500 D--
VKPH:8.300 C
Kills:589 (589 + 0)
Deaths:452
KDR:1.303
VKDR:1.058
Vehicle Kills:478
Kill Difference:137
Playtime:57.296 hours
Usage:2%
Score:0.713m
Score/min:207
Driving Accuracy:24.986%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,041
V. Kills:828 126%
Deaths:334
KDR:3.117
Accuracy:32.745% D*
KPH:17.600 D
VKPH:14 C
Supernova FPC
D-
Kills:890
V. Kills:862 103%
Deaths:557
KDR:1.598
Accuracy:40.952% D**
KPH:11.200 D*
VKPH:10.900 D-
Supernova PC
C+
Kills:545
V. Kills:372 146%
Deaths:308
KDR:1.769
Accuracy:47.301% C+
KPH:11.800 D--
VKPH:8.100 C+
Proton II PPA
D*
Kills:249
V. Kills:16 N/A
Deaths:52
KDR:4.788
Accuracy:12.015% F-
KPH:23.600 D*
VKPH:1.500 D*
E540 Halberd
D--
Kills:189
V. Kills:132 142%
Deaths:69
KDR:2.739
Accuracy:25.491% T
KPH:13.900 F
VKPH:9.700 D--
Kills:2,914 (1,435 + 1,479)
Deaths:1,320
KDR:2.208
VKDR:1.674
Vehicle Kills:2,210
Kill Difference:1,594
Playtime:208.839 hours
Usage:9%
Score:3.284m
Score/min:262
Driving Accuracy:47.301%
Gunner Accuracy:25.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:53
V. Kills:44 118%
Deaths:24
KDR:2.208
Accuracy:44.669% D*
KPH:27.300 D
VKPH:22.600 C+
Kills:53 (0 + 53)
Deaths:24
KDR:2.208
VKDR:1.833
Vehicle Kills:44
Kill Difference:29
Playtime:1.945 hours
Usage:0%
Score:0.090m
Score/min:772
Driving Accuracy:N/A%
Gunner Accuracy:44.669%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:232
V. Kills:102 225%
Deaths:108
KDR:2.148
Accuracy:30.068% D--
KPH:11.900 D
VKPH:5.200 D
M40 Fury
C--
Kills:120
V. Kills:47 250%
Deaths:32
KDR:3.750
Accuracy:29.938% D
KPH:17.800 D--
VKPH:7 C--
G30 Walker
C+
Kills:118
V. Kills:98 119%
Deaths:77
KDR:1.532
Accuracy:27.985% C
KPH:10.700 D
VKPH:8.900 C+
M60-G Bulldog
C**
Kills:104
V. Kills:46 221%
Deaths:63
KDR:1.651
Accuracy:32.224% C
KPH:16.200 D
VKPH:7.200 C**
M20 Basilisk
D--
Kills:85
V. Kills:41 202%
Deaths:47
KDR:1.809
Accuracy:27.988% D*
KPH:8.500 D--
VKPH:4.100 D--
G40-F Ranger
C++
Kills:59
V. Kills:37 155%
Deaths:17
KDR:3.471
Accuracy:32.345% C++
KPH:14 C-
VKPH:8.800 D
Kills:718 (0 + 718)
Deaths:344
KDR:2.087
VKDR:1.078
Vehicle Kills:371
Kill Difference:374
Playtime:58.001 hours
Usage:2%
Score:0.540m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:32.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:59
V. Kills:6 N/A
Deaths:10
KDR:5.900
Accuracy:27.787% D-
KPH:42.600 D
VKPH:4.300 D
Kills:59 (0 + 59)
Deaths:10
KDR:5.900
VKDR:0.600
Vehicle Kills:6
Kill Difference:49
Playtime:1.385 hours
Usage:0%
Score:0.011m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:27.787%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,2802,1732,4660.881C0.0621.357%DN/A65.1C33.1C**64633.4h1.7C8C--
Quasar VM1 2,1722,1211,7591.206C+0.3915.764%C+23.055%B*23.8C++N/A8589.2h14.3B90.5C*
Quasar VM1 2,0612,0151,4601.38C0.5617.629%C+23.524%B+29.1CN/A9569.2h12.8B72.8C**
NS-11C 1,3401,2952,2470.576C-0.2420.217%D19.305%C++13.9DN/A5892.9h17.3C-85.6C
Solstice SF 1,2601,2022,5490.472C--0.3518.742%D--20.216%B+8.8DN/A28136.3h15.9C85D
Solstice VE3 1,2201,1892,1600.55C0.2720.408%C-17.241%C-13.5CN/A6888h16.2C++79.5C+
VX6-7 1,2101,1881,5610.761C0.0621.184%D22.812%B21.3CN/A7155.7h14.4C68.1C
Pulsar C 1,1891,1671,7700.659C0.1619.982%D-21.165%C16.2C--N/A5972.2h13.5C67.4C
NS-15M1 1,1811,1451,7990.636D0.1815.788%D*19.563%C18.6DN/A9261.5h17.8D**112.6D*
Orion VS54 1,1701,1332,0300.558C--0.2614.661%D*22.771%C13.4DN/A5484.5h19.5D**133D
Saron HRB 1,8691,0413343.117C2.3032.745%D*N/A17.6D14C26059.3h27.8D84.9D**
Tank Mine 1,5569384811.95C1.1321.554%D-N/A102C+67.2C++11669.2h1.7B+8D-
Eridani SX5-AE 9268941,3270.674D-0.1422.287%F18.121%D-20.4D-N/A6343.8h15.8D--71D*
Supernova FPC 1,7528905571.598D0.7840.952%D**1.798%C-11.2D*10.9D-31979.4h7.3D--17.9F
VE-H Maw 9068869300.953C--0.1425.111%C+20.655%D25.4DN/A7934.9h12.4C49.2C+
NSX Tengu 7457191,0760.668C--0.1533.235%C--24.061%B+20.3DN/A5335.5h17.9D53.9C-
NS-15M AE 7447171,0010.716D0.1022.887%C--24.965%C19.7D--N/A6936.4h15.8D*69.3D
Rocklet Rifle 1,1495921,2080.49C0.3347.308%DN/A22.9C21.6C28725.8h39.1C+82.6C+
Comet VM2 1,1095899110.647C0.1752.751%B**2.207%D--8.9C7.9A++9866.1h47.7F--90.4D-
Flare VE6 5805661,0730.527D-0.2912.6%F16.961%D--10.4D--N/A3554.3h16.2F128.4F-
Supernova PC 9175453081.769C--0.9547.301%C+1.101%D--11.8D--8.1C+18146h8.7F18.4D*
Comet VM2 9825208970.58C--0.2453.594%B*1.731%D*8D7.1B**8565.2h54.7F-102.1D-
Frag Grenade 5024881488N/A487.1840.737%DN/A287.1D-8.2C+10721.7h5.2D--12.7D-
NSX Tanto 4854646630.7C-0.1223.826%C-19.828%D18.4C--N/A5225.2h16.8C70.5C+
VE-S Canis 4574464850.92C0.1021.994%D-14.35%D27CN/A7816.5h12.4C++56.3C+
NS Baron G5AE 4504407280.604D0.2134.42%D*14.545%C+16.1D-N/A6327.4h5.1D14.9C+
MANA Anti-Personnel Turret 4554334111.054N/A0.249.445%UN/A4330U220U9008900.1h25.6T*270.9T*
Proximity Mine 434433894.865B4.0535.504%DN/A131.2C*N/A4533.3h2.1C--5.9D
SVA-88 4294235760.734C--0.0818.417%D--20.095%D20.4D-N/A9920.7h14.3D77.6D
NS-10 Burster 7484205320.789C0.0328.598%C+3.095%D-5.5C+4.3C**10175.9h172.9C-604.6C
NS Annihilator 8194181,0460.4C-0.4280.304%C+N/A6.5D-6.2D-12164.2h14.2D17.6D
NS-11P 4093946320.623C-0.1922.825%C+16.244%C-16.7DN/A5723.6h17.4D-76.3C
NS-10 Burster 6753895580.697C0.1228.464%C+3.856%D5C3.6C+9778.5h188.4D--661.9C--
Terminus VX-9 3183134060.771C0.0520.351%D*29.393%B+20.9DN/A7415h17.9F-87.9D**
NS-61 Emissary 2812784970.559C0.2626.505%C17.626%C*11.4DN/A3824.3h17.4C65.7C
Lasher X2 2752635890.447D0.3717.226%D*6.084%B**13.8DN/A7819.1h24.4D-141.8D--
NSX Naginata 2652603560.73D0.0917.635%D-30.769%B+21.3DN/A5412.2h12.8C+72.4C+
Proton II PPA 265249524.788D3.9712.015%F-2.41%C**23.5D*1.5D*10510.6h11.9C--99.4F--
MANA Anti-Vehicle Turret 4962465240.469D*0.3548.618%D--2.439%C2460C2500C+1544360.1h18C+36.9D-
M20 Basilisk 3342321082.148C1.3330.068%D--3.448%D--11.9D5.2D12219.5h112.4C373.9D
NS Decimator 3372295210.44D0.3856.717%C-N/A22.7D10.7D33410.1h5.7C--10.1D
C75 Viper 3152071981.045D0.2331.479%D-N/A8.2D*4.3D-9625.2h23.8D**75.7F
Eclipse VE3A 2041952410.809C-0.0122.523%D--17.949%C21.9D1B++818.9h14.7D65.3D-
E540 Halberd 321189692.739C--1.9225.491%T2.116%C13.9F9.7D--33813.6h8.2F32.4T*
NS-11A 1921882720.691C0.1324.59%C++15.957%D20.9C--N/A819h15.5C-63C+
NSX Tomoe 1831752730.641D0.1830.046%C*33.714%C13D--N/A4113.5h18.2D-60.7C
L100 Python AP 3641731151.504D0.6953.618%CN/A14.4D*15.9C36612h11.4F-21.2D**
NS-44 Commissioner 1721713630.471C-0.3525.934%D*20.468%C16.3DN/A7710.5h5D-19.4D*
NS-45 Pilot 1671642360.695C0.1223.208%D*26.22%C++34.9CN/A1144.7h7C**30.1C
Anti-Vehicle Grenade 2271631163N/A162.1837.47%D**N/A148.2D--58.2C--14561.1h9.5F25.4F-
Thanatos VE70 1681615230.308D0.5120.899%F-17.391%C**7.1D--N/A4322.7h5.8C--27.8F-
Nemesis VSH9 2351515060.298D0.5256.358%D-3.974%B++12C6.7D24212.6h9C16D
S1 2231295710.226D-0.5951.485%DN/A10.5D--7.6D27612.3h7.9C-15.4C--
Deimos VA29 1311292460.524D0.2943.685%D**17.054%C++14.7D--N/A638.8h2.9D6.7D-
Blueshift VM5 1311281440.889D0.0710.322%F-17.969%D16.8D--N/A1037.6h15.3C*148.7D--
M40 Fury 167120323.75C-2.9329.938%DN/A17.6D--6.9C--1946.8h25.4D--84.7D**
G30 Walker 216118771.532D-0.7127.985%C2.542%D10.7D8.9C+20411h288.2D--1029.8D
Spear Anti-Vehicle Phalanx Turret 210117333.545C--2.7332.2%D*5.128%B+18.3D--14.5D3396.4h12D37.2D*
Pulsar LSW 1191171520.77D0.0517.976%D-24.786%C++18.9D-N/A1226.2h15.8D-87.8D
VE-LR Obelisk 1171141091.046C0.2323.78%D*28.07%C-14.6D-N/A577.8h9.7D*40.6D**
Parallax VX3 115114512.235C+1.4233.303%D-70.175%D-16.5DN/A796.9h3.2D*9.6D*
NS-7 PDW 1151121800.622C0.2023.233%C14.286%D12.9DN/A688.7h18.1D77.8C+
L100 Python HEAT 177109581.879D1.0647.536%C-2.752%C++16D-10C2816.8h8.2D17.3D
Lancer VS22 2331074460.24D0.5862.099%C++N/A8.4D9.9D26912.7h75F120.8F
M60-G Bulldog 150104631.651D-0.8332.224%C1.923%D16.3D7.2C**1606.4h13.3F-41.3D*
NS-AM7 Archer 1721045680.183D0.6359.515%C++18.269%C++2D--1.3D3052.4h42.5D**71.3D**
M12 Kobalt 105103425.75C+24.9320.389%C8.738%F-57.2D-1.1D*2521.8h24.1D118.2C--
Skyguard 211100811.235D0.4224.986%DN/A7.5D--8.3C23713.3h197.9D**791.9F
Vortex VM21 166992560.387D0.4327.118%D**2.02%D-4D-2.7D--6524.8h90.7D--334.6D*
Vortex VM21 165962560.375D0.4427.242%F3.125%C3.9D--2.8D*5724.8h90.8D*333.3F
Sirius SX12 92891050.848C+0.0318.845%D--8.989%D**30.7C++1A*2222.9h15.5C+82.3C
Pulsar VS1 90881660.53C-0.2920.205%D19.318%C+13.5DN/A1666.5h18.3D-90.7D
M20 Basilisk 12685471.809D0.9927.988%D*11.765%A**8.5D--4.1D--13510h156.5D--559.1F-
MAX Punch 76763,4530.022D0.8041.758%CN/A0.3CN/A1255.6h2C++4.8C++
Cosmos VM3 75721150.626D0.195.695%F*30.556%A*8.1FN/A468.9h16.3D286.1T*
Artemis VX26 72691520.454D0.3627.606%C++20.29%C8.8D*N/A567.8h12.9C+46.7C++
Phobos VX86 67641220.525D0.2934.316%F-26.563%A++18.3D-N/A743.5h2.5C++7.4D-
VA39 Spectre 62621940.32D0.5023.945%D**37.097%C+4D--N/A2415.5h12.5T52.3F**
Solstice Burst 64611220.5D0.3222.796%D22.951%C+15.3DN/A884h17.9D--78.5D-
Auraxium Force-Blade 606011,6920.005D0.8126.177%CN/A0.2DN/A0389.3h3D*11.3C+
H-V45 60601060.566C-0.2520.646%D21.667%C++15.4DN/A1883.9h19.4F-93.9D*
CAS 14-E 6559105.9C--5.0827.787%D-1.695%C+42.1D4.3D1351.4h36.8C132.4C-
G40-F Ranger 9659173.471C2.6532.345%C++1.695%C*14C-8.8D1564.2h148.4C+458.7C+
Lumine Edge 57567,3490.008C-0.8115.503%D--5.357%F0.2DN/A1249.8h2.3F15.1D*
Soldier Soaker 5554980.551D0.2723.105%D*7.407%D*30DN/A921.8h7.2D31D*
Saron HRB-H 9753242.208C--1.3944.669%D*N/A27.9D23.2C+7721.9h29.2C65.3D-
Sticky Grenade 5252152N/A51.1836.69%FN/A260D**N/A13220.2h5.1F*13.9F**
Beamer VS3 52511860.274D0.5420.908%D--25.49%B+7.8D-N/A576.5h14.3D--68.3C--
M60-A Bulldog 6250202.5C--1.6833.078%D**N/A7.5D*1.8D736.7h15.5T*47T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit62160.2h
Nano-Armor Kit986892,80970.5h
Snowman Soldier11590.1h
Spawn Beacon373,7962.3h
Anti-Vehicle MANA Turret751,2043.8h
Turret AI Module1930.3h
Repair Module01360.5h
Skywall Shield Emitter1870.6h
Structure Shield Module1680.2h
Cortium Silo0510.2h
Nanite Revive Grenade07920.2h
Blast Wall0500.5h
NSX Amaterasu1610.2h
VS Triumph Flare Gun0680.1h
Deconstruction Tool01,9730.5h
Welding Device08470.1h
Spear Anti-Vehicle Tower1530.4h
Spitfire Auto-Turret341,1581.4h
Rampart Wall21251.3h
Xiphos Anti-Personnel Tower1540.3h
Hoplon Anti-Aircraft Phalanx Tower0610.2h
Ammunition Package1163,2592.5h
Medical Kit1522,7582.8h
Anti-Infantry MANA Turret979733.2h
Medical Applicator1,004201,21720.7h
Router35840.6h
Nano-Repair Grenade04910.1h
IPC Targeting Dart5810.8h
Hardlight Barrier52630.4h
Shield Recharging Field703,1961.7h
Recon Detection Device733,3057.8h
Smoke Grenade01,7680.5h

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