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Paragon Chosen Forddochster[DARK] Forddochster
VS BR 143

KDR: 0.83

Score: 46.1m

Last Seen: Aug 7th, 2019 11:41 PM
- OFFLINE - 239.3 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Emerald - Outfit Leader of DARK[DARK] DARK
VS outfit on Emerald

Members: 20
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS C-4 Quasar VM1 Quasar VM1 NS-11C Solstice SF NS-15M AE Eridani SX5-AE Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 2250TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.418%20.923%42733118118,1430.6378720.189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.796%-0.187C0.023C+-1.384D**HEAD ++ (~10.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.8-0.056C+15.9-0.112C+61.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.63%1.421%95512091,971295917400.666103113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.303%-0.044C+-0.759D-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.37C**9.80.213C++14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.949%2.883%831012042,532308816150.819683157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.929%-0.671D-0.442C---0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.2-0.617D55.9-0.402C--137.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.391%59.218%8321212179353910.050565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.243%-1.293D**-0.511D1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-1.496F6.5-1.048D*18.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.411%16.159%83312116561897230.345627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.512%-0.923D--0.365C**1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.061C+3.70.225C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 20
46.1m572.5%333 (20k)288 (17.3k)0.8265745,36354,8811.13376143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214125818.938%13.37%25302:5513

9% Combat Medic35% Engineer20% Heavy Assault21% Light Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2013 4:33 AMJul 16th, 2015 3:03 AMAug 16th, 2019 6:27 AM (1d) (PST)Aug 7th, 2019 9:18 PM (10d) (PST)Aug 7th, 2019 7:41 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5812553260.2830.3430.0382.0030.06773

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,86515,27619,58917212120417,261

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2668.5h/111.2d 16,859 6,065 21,092 320.7k 4,539 6,782 10,649 93m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,191
Deaths:1,603
KDR:0.743
Accuracy:22.663% D
HSR:24.937% C
NS-15M1
C
Kills:1,145
Deaths:1,799
KDR:0.636
Accuracy:15.788% D*
HSR:19.563% C
Orion VS54
C
Kills:1,133
Deaths:2,031
KDR:0.558
Accuracy:14.659% D*
HSR:22.771% C
VE-H Maw
C+
Kills:1,038
Deaths:1,178
KDR:0.881
Accuracy:25.619% C+
HSR:20.231% D
Flare VE6
D--
Kills:566
Deaths:1,073
KDR:0.527
Accuracy:12.600% F
HSR:16.961% D--
SVA-88
D
Kills:423
Deaths:576
KDR:0.734
Accuracy:18.417% D--
HSR:20.095% D
NSX Naginata
B
Kills:260
Deaths:356
KDR:0.730
Accuracy:17.635% D-
HSR:30.769% B
Pulsar LSW
C++
Kills:117
Deaths:152
KDR:0.770
Accuracy:17.976% D--
HSR:24.786% C++
Kills:5,873
Deaths (as Heavy Assault):8,768
Deaths (to Heavy Assaults):15,002
KDR:0.66982
Kill Difference:2,895
Playtime:530.266 hours
Usage:20%
Score:7.314m
Score/min:230
Accuracy (listed only):18.170%
HSR (listed only):22.514%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,295
Deaths:2,247
KDR:0.576
Accuracy:20.217% D
HSR:19.305% C+
Solstice SF
B+
Kills:1,202
Deaths:2,549
KDR:0.472
Accuracy:18.742% D--
HSR:20.216% B+
Solstice VE3
C-
Kills:1,189
Deaths:2,160
KDR:0.550
Accuracy:20.408% C--
HSR:17.241% C-
VX6-7
C**
Kills:1,188
Deaths:1,561
KDR:0.761
Accuracy:21.184% D
HSR:22.812% C**
NS Baron G5AE
C
Kills:1,181
Deaths:1,627
KDR:0.726
Accuracy:41.580% D
HSR:13.887% C
Pulsar C
C
Kills:1,170
Deaths:1,771
KDR:0.661
Accuracy:19.976% D-
HSR:21.197% C
NSX Tanto
C-
Kills:481
Deaths:684
KDR:0.703
Accuracy:23.853% C-
HSR:19.543% D-
Deimos VA29
C--
Kills:389
Deaths:579
KDR:0.672
Accuracy:54.858% C--
HSR:13.625% C--
Eclipse VE3A
C++
Kills:376
Deaths:505
KDR:0.745
Accuracy:22.023% D--
HSR:20.745% C++
VE-LR Obelisk
D
Kills:176
Deaths:128
KDR:1.375
Accuracy:23.059% D**
HSR:26.705% D
Thanatos VE70
C*
Kills:161
Deaths:523
KDR:0.308
Accuracy:20.899% F-
HSR:17.391% C*
Phobos VX86
B**
Kills:106
Deaths:181
KDR:0.586
Accuracy:35.762% F-
HSR:23.585% B**
Solstice Burst
C+
Kills:61
Deaths:122
KDR:0.500
Accuracy:22.796% D
HSR:22.951% C+
Kills:8,975
Deaths (as Engineer):14,637
Deaths (to Engineers):11,864
KDR:0.61317
Kill Difference:5,662
Playtime:934.154 hours
Usage:35%
Score:16.686m
Score/min:298
Accuracy (listed only):26.566%
HSR (listed only):19.939%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,295
Deaths:2,247
KDR:0.576
Accuracy:20.217% D
HSR:19.305% C+
Solstice SF
B+
Kills:1,202
Deaths:2,549
KDR:0.472
Accuracy:18.742% D--
HSR:20.216% B+
Eridani SX5-AE
D
Kills:1,190
Deaths:1,769
KDR:0.673
Accuracy:21.985% F
HSR:18.908% D
Solstice VE3
C-
Kills:1,189
Deaths:2,160
KDR:0.550
Accuracy:20.408% C--
HSR:17.241% C-
VX6-7
C**
Kills:1,188
Deaths:1,561
KDR:0.761
Accuracy:21.184% D
HSR:22.812% C**
NS Baron G5AE
C
Kills:1,181
Deaths:1,627
KDR:0.726
Accuracy:41.580% D
HSR:13.887% C
Pulsar C
C
Kills:1,170
Deaths:1,771
KDR:0.661
Accuracy:19.976% D-
HSR:21.197% C
NSX Tengu
B+
Kills:757
Deaths:1,137
KDR:0.666
Accuracy:32.715% D
HSR:23.382% B+
VE-S Canis
D
Kills:581
Deaths:634
KDR:0.916
Accuracy:22.235% D
HSR:14.114% D
NSX Tanto
C-
Kills:481
Deaths:684
KDR:0.703
Accuracy:23.853% C-
HSR:19.543% D-
Deimos VA29
C--
Kills:389
Deaths:579
KDR:0.672
Accuracy:54.858% C--
HSR:13.625% C--
Eclipse VE3A
C++
Kills:376
Deaths:505
KDR:0.745
Accuracy:22.023% D--
HSR:20.745% C++
Thanatos VE70
C*
Kills:161
Deaths:523
KDR:0.308
Accuracy:20.899% F-
HSR:17.391% C*
NS-7 PDW
C
Kills:114
Deaths:189
KDR:0.603
Accuracy:22.956% C
HSR:14.035% D
Phobos VX86
B**
Kills:106
Deaths:181
KDR:0.586
Accuracy:35.762% F-
HSR:23.585% B**
Sirius SX12
D*
Kills:89
Deaths:105
KDR:0.848
Accuracy:18.845% D*
HSR:8.989% D**
Solstice Burst
C+
Kills:61
Deaths:122
KDR:0.500
Accuracy:22.796% D
HSR:22.951% C+
Kills:11,530
Deaths (as Light Assault):18,343
Deaths (to Light Assaults):8,677
KDR:0.62858
Kill Difference:6,813
Playtime:573.170 hours
Usage:21%
Score:9.676m
Score/min:281
Accuracy (listed only):25.943%
HSR (listed only):18.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
D
Kills:1,190
Deaths:1,769
KDR:0.673
Accuracy:21.985% F
HSR:18.908% D
H-V45 AE
D
Kills:1,188
Deaths:1,613
KDR:0.737
Accuracy:24.066% D-
HSR:23.064% D
NS-11P
B+
Kills:1,187
Deaths:1,756
KDR:0.676
Accuracy:24.386% C**
HSR:22.072% B+
NS Baron G5AE
C
Kills:1,181
Deaths:1,627
KDR:0.726
Accuracy:41.580% D
HSR:13.887% C
NSX Tengu
B+
Kills:757
Deaths:1,137
KDR:0.666
Accuracy:32.715% D
HSR:23.382% B+
VE-S Canis
D
Kills:581
Deaths:634
KDR:0.916
Accuracy:22.235% D
HSR:14.114% D
Deimos VA29
C--
Kills:389
Deaths:579
KDR:0.672
Accuracy:54.858% C--
HSR:13.625% C--
Terminus VX-9
B+
Kills:313
Deaths:406
KDR:0.771
Accuracy:20.351% D*
HSR:29.393% B+
Pulsar VS1
C+
Kills:298
Deaths:387
KDR:0.770
Accuracy:22.728% C+
HSR:19.463% C
NS-11A
C+
Kills:188
Deaths:272
KDR:0.691
Accuracy:24.590% C+
HSR:15.957% D-
H-V45
C
Kills:163
Deaths:224
KDR:0.728
Accuracy:22.489% C
HSR:18.405% C
Thanatos VE70
C*
Kills:161
Deaths:523
KDR:0.308
Accuracy:20.899% F-
HSR:17.391% C*
NS-7 PDW
C
Kills:114
Deaths:189
KDR:0.603
Accuracy:22.956% C
HSR:14.035% D
Phobos VX86
B**
Kills:106
Deaths:181
KDR:0.586
Accuracy:35.762% F-
HSR:23.585% B**
Sirius SX12
D*
Kills:89
Deaths:105
KDR:0.848
Accuracy:18.845% D*
HSR:8.989% D**
Kills:7,905
Deaths (as Combat Medic):11,402
Deaths (to Combat Medics):5,838
KDR:0.6933
Kill Difference:3,497
Playtime:237.440 hours
Usage:9%
Score:4.723m
Score/min:331
Accuracy (listed only):27.363%
HSR (listed only):18.418%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
D
Kills:1,190
Deaths:1,769
KDR:0.673
Accuracy:21.985% F
HSR:18.908% D
NSX Tengu
B+
Kills:757
Deaths:1,137
KDR:0.666
Accuracy:32.715% D
HSR:23.382% B+
VE-S Canis
D
Kills:581
Deaths:634
KDR:0.916
Accuracy:22.235% D
HSR:14.114% D
NS-61 Emissary
C*
Kills:280
Deaths:502
KDR:0.558
Accuracy:26.498% C
HSR:17.857% C*
NSX Tomoe
C*
Kills:178
Deaths:278
KDR:0.640
Accuracy:30.040% C*
HSR:33.146% C
NS-44 Commissioner
C
Kills:171
Deaths:363
KDR:0.471
Accuracy:25.934% D*
HSR:20.468% C
NS-45 Pilot
C+
Kills:164
Deaths:236
KDR:0.695
Accuracy:23.164% D*
HSR:26.220% C+
Soldier Soaker
D
Kills:127
Deaths:223
KDR:0.570
Accuracy:27.194% D
HSR:7.874% D--
NS-7 PDW
C
Kills:114
Deaths:189
KDR:0.603
Accuracy:22.956% C
HSR:14.035% D
Parallax VX3
D-
Kills:114
Deaths:51
KDR:2.235
Accuracy:33.303% D-
HSR:70.175% D-
NS-AM7 Archer
C*
Kills:105
Deaths:584
KDR:0.180
Accuracy:60.103% C*
HSR:18.095% C++
Sirius SX12
D*
Kills:89
Deaths:105
KDR:0.848
Accuracy:18.845% D*
HSR:8.989% D**
Artemis VX26
C++
Kills:69
Deaths:152
KDR:0.454
Accuracy:27.606% C++
HSR:20.290% C
VA39 Spectre
C++
Kills:65
Deaths:196
KDR:0.332
Accuracy:24.130% D**
HSR:40% C++
Beamer VS3
C++
Kills:56
Deaths:197
KDR:0.284
Accuracy:21.083% D--
HSR:23.214% C++
Kills:4,060
Deaths (as Infiltrator):6,616
Deaths (to Infiltrators):8,160
KDR:0.61366
Kill Difference:2,556
Playtime:109.059 hours
Usage:4%
Score:0.974m
Score/min:149
Accuracy (listed only):27.853%
HSR (listed only):23.784%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:2,228
Deaths:1,841
KDR:1.210
Accuracy:15.910% C+
HSR:23.160% B*
Quasar VM1
B+
Kills:2,131
Deaths:1,542
KDR:1.382
Accuracy:17.687% C+
HSR:23.229% B+
Comet VM2
B**
Kills:619
Deaths:945
KDR:0.655
Accuracy:53.285% B**
HSR:2.262% D--
Comet VM2
B**
Kills:555
Deaths:931
KDR:0.596
Accuracy:54.103% B**
HSR:1.622% D*
NS-10 Burster
C+
Kills:459
Deaths:553
KDR:0.830
Accuracy:29.092% C+
HSR:2.832% D-
NS-10 Burster
C+
Kills:448
Deaths:579
KDR:0.774
Accuracy:28.964% C+
HSR:4.018% D
Blueshift VM5
D
Kills:128
Deaths:144
KDR:0.889
Accuracy:10.322% F-
HSR:17.969% D
Vortex VM21
D--
Kills:114
Deaths:267
KDR:0.427
Accuracy:27.595% D**
HSR:1.754% D--
Vortex VM21
C
Kills:104
Deaths:267
KDR:0.390
Accuracy:27.686% F
HSR:2.885% C
Cosmos VM3
M
Kills:72
Deaths:115
KDR:0.626
Accuracy:5.695% F--
HSR:30.556% M
NS-20 Gorgon
B**
Kills:66
Deaths:81
KDR:0.815
Accuracy:27.800% C++
HSR:25.758% B**
NS-20 Gorgon
B
Kills:61
Deaths:81
KDR:0.753
Accuracy:28.919% C**
HSR:21.312% B
Kills:6,985
Deaths (as MAX Suit):3,673
Deaths (to MAX Suits):2,501
KDR:1.90172
Kill Difference:3,312
Playtime:281.821 hours
Usage:11%
Score:6.687m
Score/min:395
Accuracy (listed only):27.255%
HSR (listed only):13.113%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:207
V. Kills:108 190%
Deaths:198
KDR:1.045
Accuracy:31.479% D-
KPH:8.200 D*
VKPH:4.300 D-
L100 Python AP
C
Kills:195
V. Kills:206 94%
Deaths:123
KDR:1.585
Accuracy:54.436% C
KPH:15.400 D*
VKPH:16.300 C
L100 Python HEAT
C
Kills:109
V. Kills:68 158%
Deaths:58
KDR:1.879
Accuracy:47.536% C-
KPH:16 D--
VKPH:10 C
Skyguard
C
Kills:100
V. Kills:111 89%
Deaths:81
KDR:1.235
Accuracy:24.986% D
KPH:7.500 D--
VKPH:8.300 C
Kills:611 (611 + 0)
Deaths:460
KDR:1.328
VKDR:1.072
Vehicle Kills:493
Kill Difference:151
Playtime:57.951 hours
Usage:2%
Score:0.745m
Score/min:214
Driving Accuracy:24.986%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:1,057
V. Kills:840 126%
Deaths:336
KDR:3.146
Accuracy:32.916% D*
KPH:17.700 D
VKPH:14.100 C+
Supernova FPC
D-
Kills:915
V. Kills:875 104%
Deaths:566
KDR:1.617
Accuracy:41.180% D**
KPH:11.400 D*
VKPH:10.900 D-
Supernova PC
C+
Kills:545
V. Kills:372 146%
Deaths:308
KDR:1.769
Accuracy:47.301% C+
KPH:11.800 D--
VKPH:8.100 C+
Proton II PPA
D*
Kills:249
V. Kills:16 N/A
Deaths:52
KDR:4.788
Accuracy:12.015% F-
KPH:23.600 D*
VKPH:1.500 D*
E540 Halberd
D--
Kills:193
V. Kills:132 145%
Deaths:70
KDR:2.757
Accuracy:25.393% T
KPH:14 F
VKPH:9.600 D--
Kills:2,959 (1,460 + 1,499)
Deaths:1,332
KDR:2.221
VKDR:1.678
Vehicle Kills:2,235
Kill Difference:1,627
Playtime:210.150 hours
Usage:8%
Score:3.328m
Score/min:264
Driving Accuracy:47.301%
Gunner Accuracy:25.393%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:53
V. Kills:44 118%
Deaths:24
KDR:2.208
Accuracy:44.669% D*
KPH:27.300 D
VKPH:22.600 C+
Kills:53 (0 + 53)
Deaths:24
KDR:2.208
VKDR:1.833
Vehicle Kills:44
Kill Difference:29
Playtime:1.945 hours
Usage:0%
Score:0.091m
Score/min:777
Driving Accuracy:N/A%
Gunner Accuracy:44.669%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:279
V. Kills:122 227%
Deaths:116
KDR:2.405
Accuracy:32.405% D
KPH:12.400 D
VKPH:5.400 D
M12 Kobalt
C**
Kills:221
V. Kills:24 N/A
Deaths:24
KDR:9.208
Accuracy:15.094% D
KPH:37.700 D
VKPH:4.100 C**
M40 Fury
C--
Kills:120
V. Kills:47 250%
Deaths:32
KDR:3.750
Accuracy:29.928% D
KPH:17.700 D--
VKPH:6.900 C--
G30 Walker
C+
Kills:118
V. Kills:98 119%
Deaths:77
KDR:1.532
Accuracy:27.993% C
KPH:10.600 D
VKPH:8.800 C+
M60-G Bulldog
B
Kills:105
V. Kills:47 219%
Deaths:63
KDR:1.667
Accuracy:32.174% C
KPH:16.200 D-
VKPH:7.300 B
G40-F Ranger
B+
Kills:99
V. Kills:58 168%
Deaths:25
KDR:3.960
Accuracy:36.179% B+
KPH:15.600 C
VKPH:9.100 D
M20 Basilisk
D--
Kills:91
V. Kills:43 207%
Deaths:47
KDR:1.936
Accuracy:28.637% D*
KPH:8.700 D--
VKPH:4.100 D--
Kills:1,033 (0 + 1,033)
Deaths:384
KDR:2.690
VKDR:1.143
Vehicle Kills:439
Kill Difference:649
Playtime:69.459 hours
Usage:3%
Score:0.653m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:28.637%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:60
V. Kills:6 N/A
Deaths:11
KDR:5.455
Accuracy:27.397% D--
KPH:40 D
VKPH:4 D
Kills:60 (0 + 60)
Deaths:11
KDR:5.455
VKDR:0.545
Vehicle Kills:6
Kill Difference:49
Playtime:1.500 hours
Usage:0%
Score:0.012m
Score/min:131
Piloting Accuracy:N/A%
Gunner Accuracy:27.397%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 4,1562,8152,8660.982C0.1621.839%DN/A72.4C+34.5B+65838.9h1.6C+7.4C
Quasar VM1 2,2792,2281,8411.21C+0.3815.91%C+23.16%B*24.1C++N/A8692.5h14.2B89.1C*
Quasar VM1 2,1802,1311,5421.382C0.5617.687%C+23.229%B+29.4CN/A9672.5h12.7B+71.9B
NS-11C 1,3401,2952,2470.576C-0.2520.217%D19.305%C+13.9DN/A5993h17.3C-85.6C-
Solstice SF 1,2601,2022,5490.472C--0.3518.742%D--20.216%B+8.8DN/A28136.3h15.9C85D
NS-15M AE 1,2331,1911,6030.743C--0.0822.663%D24.937%C21.5D--N/A7155.3h15.5D*68.5D
Eridani SX5-AE 1,2331,1901,7690.673D-0.1521.985%F18.908%D20.8D-N/A6357.1h16D*72.8D**
Solstice VE3 1,2201,1892,1600.55C0.2820.408%C--17.241%C-13.5CN/A7088h16.2C+79.5C+
H-V45 AE 1,2271,1881,6130.737D0.0924.066%D-23.064%D28.3DN/A6442h17F70.6D*
VX6-7 1,2101,1881,5610.761C0.0721.184%D22.812%C**21.3C-N/A7255.7h14.4C68.1C
NS-11P 1,2281,1871,7560.676C-0.1524.386%C**22.072%B+23.8CN/A8349.8h16.5D67.6C+
NS Baron G5AE 1,2051,1811,6270.726D0.1041.58%D13.887%C22.7DN/A9652h5.3D-12.7C+
Pulsar C 1,1921,1701,7710.661C0.1719.976%D-21.197%C16.2C--N/A6072.3h13.5C67.5C
NS-15M1 1,1811,1451,7990.636D0.1915.788%D*19.563%C18.6DN/A9361.5h17.8F112.6D**
Orion VS54 1,1701,1332,0310.558C--0.2714.659%D*22.771%C13.4D-N/A5784.6h19.5F133D
Saron HRB 1,8971,0573363.146C2.3232.916%D*N/A17.7D14.1C+26259.6h27.8D84.3D**
VE-H Maw 1,0641,0381,1780.881D0.0525.619%C+20.231%D24.3DN/A7842.7h12.8C--50C+
Tank Mine 1,6711,0175022.026C1.2021.731%D-N/A105.9C+68.1C*11809.6h1.7B+7.8D
Supernova FPC 1,7909155661.617D0.7941.18%D**1.858%C11.4D*10.9D-32180.2h7.3D--17.7F-
NSX Tengu 7837571,1370.666C--0.1632.715%D23.382%B+20.3DN/A5337.3h18.2D-55.7C--
Rocklet Rifle 1,4427541,5330.492C0.3347.92%DN/A24.1C22C31131.3h38.2C+79.8C+
Comet VM2 1,1596199450.655C0.1753.285%B**2.262%D--9C7.9A++9968.6h48.2F--90.5D
VE-S Canis 6005816340.916C0.0922.235%D14.114%D29.3C1B++9119.8h13.6C61.3C
Flare VE6 5805661,0730.527D-0.3012.6%F16.961%D--10.4D--N/A3754.3h16.2F128.4F--
Comet VM2 1,0405559310.596C--0.2354.103%B**1.622%D*8.2D7.2A8867.7h54.5F-100.7D
Supernova PC 9175453081.769C--0.9447.301%C+1.101%D-11.8D--8.1C+18146h8.7F18.4D**
Frag Grenade 5545391539N/A538.1741.765%C--N/A299.4D-8.3C+11641.8h5.1D--12.3D
NSX Tanto 5034816840.703C-0.1223.853%C-19.543%D-18.6DN/A5725.8h16.7C70C+
NS Annihilator 8984701,0730.438C0.3980.507%C+N/A7.1D6.4D12366.5h13.5C--16.8C--
NS-10 Burster 8084595530.83C0.0029.092%C+2.832%D-5.7C+4.4B+10080h171.3C--588.7C
MANA Anti-Personnel Turret 4804584221.085N/A0.269.547%UN/A4580U220U9610000.1h25.2T*263.9T*
NS-10 Burster 7654485790.774C0.0528.964%C+4.018%D5.4C+3.8C++9782.6h177D-611C
Proximity Mine 445444894.989B+4.1635.766%DN/A130.6C*N/A4563.4h2.1C--5.9D
Lasher X2 4464257870.54D0.2918.632%D--7.059%A++18DN/A8523.6h24D-128.9D
SVA-88 4294235760.734C--0.0918.417%D--20.095%D20.4D-N/A10220.7h14.3D-77.6D
Deimos VA29 4013895790.672C--0.1554.858%C--13.625%C--22.9DN/A7317h3.1D--5.6C-
Eclipse VE3A 3913765050.745C0.0822.023%D--20.745%C++22.4DN/A7516.8h14.9D67.7D--
NS Decimator 4643146580.477D0.3558.428%CN/A24.9D11.9C--34312.6h5.6C-9.5C-
Terminus VX-9 3183134060.771C0.0620.351%D*29.393%B+20.9DN/A7815h17.9F-87.9F
Pulsar VS1 3102983870.77C+0.0622.728%C+19.463%C22.9C+N/A13113h16C70.3C+
NS-61 Emissary 2832805020.558C0.2726.498%C17.857%C*11.3DN/A3924.8h17.4C65.8C
M20 Basilisk 4012791162.405C1.5832.405%D3.226%D--12.4D5.4D12822.5h118.7C366.3D
NSX Naginata 2652603560.73D0.1017.635%D-30.769%B21.3DN/A5912.2h12.8C+72.4C+
Proton II PPA 265249524.788C--3.9612.015%F-2.41%B23.5D*1.5D*10510.6h11.9C-99.4F--
MANA Anti-Vehicle Turret 5002485260.471D--0.3648.931%C2.419%D2480A*2520A++3291390.1h18.1T*37F-
M12 Kobalt 245221249.208C8.3815.094%D14.48%D37.5D4.1C**1465.9h24D159.1C
C75 Viper 3152071981.045D0.2231.479%D-N/A8.2D*4.3D-9925.2h23.8D**75.7F-
L100 Python AP 4011951231.585D0.7654.436%CN/A15.5D*16.3C37212.6h11.1F20.3D**
E540 Halberd 325193702.757C--1.9325.393%T2.073%C+14F9.6D--33813.8h8.2F-32.3T*
NS-11A 1921882720.691C0.1424.59%C+15.957%D-20.9C--N/A859h15.5C-63C+
NSX Tomoe 1861782780.64D0.1930.04%C*33.146%C12.9D--N/A4213.8h18.1D-60.1C
Anti-Vehicle Grenade 2431761176N/A175.1737.574%D**N/A146.7D--55.8C--14281.2h9.4F25.1F-
VE-LR Obelisk 1841761281.375C+0.5523.059%D**26.705%D16.9DN/A6310.4h10.1D**43.7F
NS-44 Commissioner 1721713630.471C-0.3625.934%D*20.468%C16.3DN/A8110.5h5D-19.4D*
NS-45 Pilot 1671642360.695C0.1323.164%D*26.22%C+34.9CN/A1184.7h7C*30.2C
H-V45 1661632240.728C0.1022.489%C18.405%C22.6CN/A1437.2h16.5D--73.4C-
Nemesis VSH9 2541625190.312D0.5156.52%D-3.704%B+12.2C6.9C24513.3h8.9C+15.7C-
Thanatos VE70 1681615230.308D0.5220.899%F-17.391%C*7.1D--N/A4522.7h5.8C--27.8F-
S1 2231295710.226D-0.6051.485%DN/A10.5D--7.6D28712.3h7.9C-15.4C--
Blueshift VM5 1311281440.889D0.0610.322%F-17.969%D16.8D--N/A1067.6h15.3C*148.7D*
Soldier Soaker 1321272230.57C-0.2627.194%D7.874%D--42.3C1.7B**1183h7.6D28.1D-
Spear Anti-Vehicle Phalanx Turret 224126333.818C--2.9932.563%D*4.762%B+18.8D*14.6D3376.7h11.8D36.4D--
M40 Fury 167120323.75C2.9229.928%DN/A17.6D--6.9C--1936.8h25.5D**85.2F
G30 Walker 216118771.532D-0.7127.993%C2.542%D10.6D8.8C+20311.1h289.2D--1033D
Pulsar LSW 1191171520.77D0.0617.976%D--24.786%C++18.9D-N/A1406.2h15.8D--87.8D-
Vortex VM21 1901142670.427C--0.4027.595%D**1.754%D--4.2D-2.8D--6426.9h84.7D--307D*
NS-7 PDW 1171141890.603C0.2222.956%C14.035%D12.8DN/A708.9h19.1D-83.3C
Parallax VX3 115114512.235C+1.4133.303%D-70.175%D-16.5DN/A826.9h3.2D**9.6D*
L100 Python HEAT 177109581.879D1.0547.536%C-2.752%C*16D--10C2946.8h8.2D17.3D
Lancer VS22 2351084480.241D0.5962.381%C++N/A8.4D9.9C-27312.8h75.5F-121F-
Phobos VX86 1101061810.586D0.2435.762%F-23.585%B**20.4D-N/A765.2h2.5C+7.1D-
M12 Kobalt 108106426.5C+25.6720.292%C8.491%F-55.8D-1.1D*2571.9h23.6D116.4C-
M60-G Bulldog 152105631.667D-0.8432.174%C1.905%D16.2D-7.2C**1596.5h13.2F-41.1D*
NS-AM7 Archer 1741055840.18D0.6560.103%C*18.095%C++2D--1.3D-3153.1h43.5F72.3F
Vortex VM21 1781042670.39D0.4427.686%F2.885%C3.9D--2.8D*5626.9h90D**325F
Skyguard 211100811.235D0.4124.986%DN/A7.5D--8.3C24113.3h197.9F791.9F-
G40-F Ranger 15799253.96C3.1336.179%B+1.01%C15.5C9.1D1616.4h166.6D460.5C+
M20 Basilisk 13491471.936C-1.1128.637%D*10.989%A*8.8D--4.1D--14810.4h156.4D--546.1F-
Sirius SX12 92891050.848C+0.0218.845%D*8.989%D**30.7C++1A++2452.9h15.5C+82.3C
MAX Punch 81813,6730.022D0.8041.237%CN/A0.3DN/A1269.7h2C++4.8C++
Cosmos VM3 75721150.626D0.205.695%F--30.556%M8.1D**N/A478.9h16.3D286.1T*
Lumine Edge 72719,3170.008C0.8217.511%D-7.042%D**0.2DN/A1308.6h2.3F13.4D-
Artemis VX26 72691520.454D0.3727.606%C++20.29%C8.8D*N/A607.8h12.9C+46.7C++
NS-20 Gorgon 7666810.815C0.0127.8%C++25.758%B**25.4B+3.8M+892.6h32.9B+118.4B+
VA39 Spectre 65651960.332D0.4924.13%D**40%C++4.2D*N/A2815.6h12.4T-51.3T
Solstice Burst 64611220.5D0.3322.796%D22.951%C+15.3D-N/A914h17.9D*78.5D-
NS-20 Gorgon 6861810.753C0.0728.919%C**21.312%B23.5B+2.7A++722.6h37.2B+128.6B+
CAS 14-E 6660115.455C--4.6327.397%D--1.667%C+40D4D1311.5h37.4C136.5C--
Auraxium Force-Blade 606011,7100.005D0.8226.177%CN/A0.2C+N/A0390.3h3D*11.3C+
Beamer VS3 57561970.284D0.5421.083%D--23.214%C++8.2D-N/A606.8h13.9D--66C--
Saron HRB-H 9753242.208C--1.3844.669%D*N/A27.9D23.2C+7771.9h29.2C65.3D-
Sticky Grenade 5252152N/A51.1736.676%F-N/A260D**N/A13850.2h5.1F*14F**
M60-A Bulldog 6250202.5C--1.6732.954%D**N/A7.4D*1.8D736.8h15.6T*47.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon524,7522.9h
Anti-Vehicle MANA Turret751,2223.8h
Nano-Armor Kit1,028918,83772.3h
Turret AI Module1930.3h
Skywall Shield Emitter1880.6h
Structure Shield Module1680.2h
Repair Module01360.5h
Nanite Revive Grenade08260.2h
Blast Wall0500.5h
Cortium Silo0510.2h
NSX Amaterasu1610.2h
Restoration Kit143190.3h
Spitfire Auto-Turret441,3851.7h
Hoplon Anti-Aircraft Phalanx Tower0610.2h
Rampart Wall21251.3h
Xiphos Anti-Personnel Tower1540.3h
VS Triumph Flare Gun0680.1h
Welding Device08470.1h
Deconstruction Tool01,9730.5h
Spear Anti-Vehicle Tower1530.4h
Smoke Grenade01,7680.5h
Shield Recharging Field803,2811.8h
Ammunition Package1233,4002.6h
Medical Kit2043,9983.6h
Anti-Infantry MANA Turret971,0263.2h
Medical Applicator1,333270,68326.6h
Snowman Soldier11590.1h
Nano-Repair Grenade01,0780.3h
Hardlight Barrier62650.4h
Router35840.6h
Recon Detection Device763,3647.9h
IPC Targeting Dart5810.8h

Check the help document for the dictionary if you want to learn more about words used here.


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