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Forester[INI] Forester
TR BR 158

KDR: 4.21

Score: 59.2m

Last Seen: Apr 19th, 2019 9:37 PM
- OFFLINE - 16.6 hour(s)

Battle Rank 106 (158 total) - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 13
Level Progress (to 107): 91%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS TSAR-42 99SV Bighorn .50M M3 Pounder HEG M3 Pounder HEG SOAS-20 TRAC-5 S MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,744,694 MLG Score: 2194
Fun Score: N/A
Cheeseburgers Flipped: 3194TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.526%18.591%5124199444,9513.891190.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.763%1.255A-0.328C--1.401D**HEAD + (~4.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.534B+9.60.329C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.404%3.36%248410311,2506436071.94401206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.804%-0.106C+1.616A+-0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.20.093C+53.2-0.004C+93

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.995%3.507%137510301,28310456371.22658201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%-0.868D--0.578B+0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.251C*9.30.262C*19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.902%3.747%152910261,1217464951.50067226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.975%-0.673D-0.161C0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.40.365C**21.80.449B53.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.858%57.838%1527102824,08810867722.1601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.909%1.034B**-0.616D0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.286C*2.90.07C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.805%12.525%152510306,0841146185.3089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.517%0.78B++-0.402C--0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+3.30.314C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 13
59.2m227.8%354 (21.2k)338 (20.3k)4.21329114,10027,0814.63052158 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035266426.91%23.433%63106:2757

9% Engineer13% Heavy Assault43% Infiltrator20% Light Assault14% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:16 PMJun 28th, 2014 6:45 PMApr 19th, 2019 11:56 PM (9h) (PST)Apr 19th, 2019 6:59 PM (14h) (PST)Apr 19th, 2019 5:37 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6222453770.6520.1550.1531.5750.0402194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,33614,67222,664399995220,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2918h/121.6d 11,299 26,737 17,933 275.8k 6,355 9,901 6,953 108.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B+
Kills:1,437
Deaths:418
KDR:3.438
Accuracy:19.108% B+
HSR:10.299% D
MSW-R
C+
Kills:1,360
Deaths:223
KDR:6.099
Accuracy:22.238% C+
HSR:16.029% D--
T16 Rhino
C++
Kills:1,191
Deaths:232
KDR:5.134
Accuracy:21.627% C++
HSR:12.846% D**
T9 CARV
B++
Kills:1,184
Deaths:168
KDR:7.048
Accuracy:22.847% B++
HSR:15.203% D*
T9 CARV-S
B+
Kills:1,164
Deaths:275
KDR:4.233
Accuracy:24.302% B+
HSR:19.330% D
TMG-50
C+
Kills:1,163
Deaths:289
KDR:4.024
Accuracy:20.263% C+
HSR:14.703% D*
T32 Bull
B*
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:27.985% B*
HSR:18.432% D
NS-15M1
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:27.034% B*
HSR:25% B
T9A "Butcher"
C--
Kills:738
Deaths:229
KDR:3.223
Accuracy:22.104% C--
HSR:23.577% C--
NS-15MP
C*
Kills:328
Deaths:113
KDR:2.903
Accuracy:24.825% D
HSR:32.317% C*
Kills:10,886
Deaths (as Heavy Assault):2,496
Deaths (to Heavy Assaults):7,627
KDR:4.36138
Kill Difference:8,390
Playtime:388.606 hours
Usage:13%
Score:8.520m
Score/min:365
Accuracy (listed only):23.233%
HSR (listed only):18.774%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:2,639
Deaths:638
KDR:4.136
Accuracy:25.339% B+
HSR:15.801% C+
TRAC-5
C**
Kills:2,036
Deaths:767
KDR:2.655
Accuracy:22.867% C**
HSR:11.788% D*
T5 AMC
B++
Kills:1,954
Deaths:486
KDR:4.021
Accuracy:26.660% B++
HSR:20.471% C++
LC2 Lynx
C--
Kills:1,471
Deaths:9
KDR:163.444
Accuracy:20.616% C--
HSR:16.927% D
FA1 Barrage
B+
Kills:1,422
Deaths:413
KDR:3.443
Accuracy:44.203% B+
HSR:9.634% D*
LC3 Jaguar
B+
Kills:1,192
Deaths:329
KDR:3.623
Accuracy:25.791% B+
HSR:14.346% D--
TRAC-5 Burst
B+
Kills:1,171
Deaths:312
KDR:3.753
Accuracy:28.585% B+
HSR:11.870% F
TAS-16 Blackjack
B**
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:71.397% B**
HSR:14.017% C
TS4 Haymaker
A
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:55.658% A
HSR:13.271% C+
HC1 Cougar
B+
Kills:1,166
Deaths:397
KDR:2.937
Accuracy:26.958% B+
HSR:22.299% C++
NS-11C
A
Kills:1,163
Deaths:346
KDR:3.361
Accuracy:30.021% A
HSR:14.273% D-
TRS-12 Uppercut
D
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:50.061% D
HSR:9.114% D--
AS16 NightHawk
B*
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:45.506% B+
HSR:17.227% B*
AMR-66
B**
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:33.072% B**
HSR:24.224% C+
NS Baron G5
C+
Kills:885
Deaths:331
KDR:2.674
Accuracy:40.020% C
HSR:14.011% C+
NS-11CP
B+
Kills:200
Deaths:98
KDR:2.041
Accuracy:24.905% D-
HSR:26% B+
Kills:21,121
Deaths (as Engineer):5,717
Deaths (to Engineers):5,884
KDR:3.69442
Kill Difference:15,404
Playtime:250.994 hours
Usage:9%
Score:5.164m
Score/min:343
Accuracy (listed only):35.729%
HSR (listed only):15.955%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:2,639
Deaths:638
KDR:4.136
Accuracy:25.339% B+
HSR:15.801% C+
TRAC-5
C**
Kills:2,036
Deaths:767
KDR:2.655
Accuracy:22.867% C**
HSR:11.788% D*
T5 AMC
B++
Kills:1,954
Deaths:486
KDR:4.021
Accuracy:26.660% B++
HSR:20.471% C++
SMG-46 Armistice
B++
Kills:1,854
Deaths:479
KDR:3.871
Accuracy:28.954% B++
HSR:12.460% D
LC2 Lynx
C--
Kills:1,471
Deaths:9
KDR:163.444
Accuracy:20.616% C--
HSR:16.927% D
FA1 Barrage
B+
Kills:1,422
Deaths:413
KDR:3.443
Accuracy:44.203% B+
HSR:9.634% D*
LC3 Jaguar
B+
Kills:1,192
Deaths:329
KDR:3.623
Accuracy:25.791% B+
HSR:14.346% D--
SMG-46G Armistice
B*
Kills:1,188
Deaths:276
KDR:4.304
Accuracy:32.567% B*
HSR:18.519% C++
PDW-16 Hailstorm
B**
Kills:1,173
Deaths:303
KDR:3.871
Accuracy:29.378% B**
HSR:13.470% C-
TRAC-5 Burst
B+
Kills:1,171
Deaths:312
KDR:3.753
Accuracy:28.585% B+
HSR:11.870% F
TAS-16 Blackjack
B**
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:71.397% B**
HSR:14.017% C
TS4 Haymaker
A
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:55.658% A
HSR:13.271% C+
HC1 Cougar
B+
Kills:1,166
Deaths:397
KDR:2.937
Accuracy:26.958% B+
HSR:22.299% C++
NS-7 PDW
B++
Kills:1,163
Deaths:267
KDR:4.356
Accuracy:28.596% B++
HSR:11.780% D--
NS-11C
A
Kills:1,163
Deaths:346
KDR:3.361
Accuracy:30.021% A
HSR:14.273% D-
TRS-12 Uppercut
D
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:50.061% D
HSR:9.114% D--
AS16 NightHawk
B*
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:45.506% B+
HSR:17.227% B*
MKV Suppressed
B+
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:28.423% B+
HSR:17.672% C
NS Baron G5
C+
Kills:885
Deaths:331
KDR:2.674
Accuracy:40.020% C
HSR:14.011% C+
NS-11CP
B+
Kills:200
Deaths:98
KDR:2.041
Accuracy:24.905% D-
HSR:26% B+
Kills:26,499
Deaths (as Light Assault):6,939
Deaths (to Light Assaults):4,920
KDR:3.81885
Kill Difference:19,560
Playtime:575.709 hours
Usage:20%
Score:10.892m
Score/min:315
Accuracy (listed only):34.325%
HSR (listed only):15.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:7,807
Deaths:1,131
KDR:6.903
Accuracy:41.478% B+
HSR:62.073% D
99SV
A*
Kills:7,514
Deaths:667
KDR:11.265
Accuracy:45.132% A*
HSR:44.038% B**
Bighorn .50M
C*
Kills:3,642
Deaths:269
KDR:13.539
Accuracy:43.639% C*
HSR:72.433% D--
SOAS-20
B+
Kills:2,667
Deaths:561
KDR:4.754
Accuracy:30.975% B+
HSR:16.723% D
SMG-46 Armistice
B++
Kills:1,854
Deaths:479
KDR:3.871
Accuracy:28.954% B++
HSR:12.460% D
TX1 Repeater
B**
Kills:1,766
Deaths:626
KDR:2.821
Accuracy:30.012% B**
HSR:18.686% C
RAMS .50M
B+
Kills:1,637
Deaths:128
KDR:12.789
Accuracy:42.700% B+
HSR:73.061% D
TX2 Emperor
B*
Kills:1,417
Deaths:454
KDR:3.121
Accuracy:34.809% B*
HSR:15.455% D
TS2 Inquisitor
A++
Kills:1,265
Deaths:341
KDR:3.710
Accuracy:39.618% A++
HSR:17.866% C
SMG-46G Armistice
B*
Kills:1,188
Deaths:276
KDR:4.304
Accuracy:32.567% B*
HSR:18.519% C++
KSR-35
B+
Kills:1,180
Deaths:101
KDR:11.683
Accuracy:37.218% C**
HSR:33.644% B+
HSR-1
B+
Kills:1,176
Deaths:142
KDR:8.282
Accuracy:37.765% B+
HSR:27.126% C+
PDW-16 Hailstorm
B**
Kills:1,173
Deaths:303
KDR:3.871
Accuracy:29.378% B**
HSR:13.470% C-
M77-B
B**
Kills:1,166
Deaths:59
KDR:19.763
Accuracy:43.833% B**
HSR:73.499% C
NS-7 PDW
B++
Kills:1,163
Deaths:267
KDR:4.356
Accuracy:28.596% B++
HSR:11.780% D--
NS-44B Commissioner
B**
Kills:1,162
Deaths:348
KDR:3.339
Accuracy:50.730% B**
HSR:22.978% C+
SR-7
C++
Kills:1,162
Deaths:65
KDR:17.877
Accuracy:41.331% C++
HSR:72.031% D-
NS-44 Commissioner
A
Kills:1,161
Deaths:434
KDR:2.675
Accuracy:47.323% A
HSR:23.773% C*
T4 AMP
B*
Kills:1,161
Deaths:539
KDR:2.154
Accuracy:32.462% B*
HSR:15.676% D
TRAP-M1
B++
Kills:1,160
Deaths:311
KDR:3.730
Accuracy:33.567% B++
HSR:21.466% C--
MKV Suppressed
B+
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:28.423% B+
HSR:17.672% C
NS-30 Vandal
B++
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:37.408% B++
HSR:28.707% C**
NS-44 Commissioner AE
B+
Kills:644
Deaths:255
KDR:2.525
Accuracy:46.191% B+
HSR:29.658% B+
NS-61 Emissary
B**
Kills:438
Deaths:151
KDR:2.901
Accuracy:34.589% B**
HSR:15.982% C+
NS-357 Underboss
B++
Kills:365
Deaths:182
KDR:2.006
Accuracy:42.724% B++
HSR:15.343% D
TX1-FB Repeater
C**
Kills:262
Deaths:97
KDR:2.701
Accuracy:30.521% C**
HSR:19.466% D
NS-44L Blackhand
B*
Kills:85
Deaths:32
KDR:2.656
Accuracy:43.068% C++
HSR:54.118% B*
NSX Tomoe
C*
Kills:80
Deaths:27
KDR:2.963
Accuracy:30.103% C*
HSR:38.750% C*
NS Deep Freeze
B+
Kills:60
Deaths:29
KDR:2.069
Accuracy:48.718% B+
HSR:3.333% D-
NS Patriot Flare Gun
N/A
Kills:50
Deaths:5
KDR:10
Accuracy:71.681% N/A
HSR:0% N/A
Kills:46,725
Deaths (as Infiltrator):8,831
Deaths (to Infiltrators):3,688
KDR:5.29102
Kill Difference:37,894
Playtime:1,240.189 hours
Usage:43%
Score:21.321m
Score/min:287
Accuracy (listed only):38.850%
HSR (listed only):29.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:1,854
Deaths:479
KDR:3.871
Accuracy:28.954% B++
HSR:12.460% D
FA1 Barrage
B+
Kills:1,422
Deaths:413
KDR:3.443
Accuracy:44.203% B+
HSR:9.634% D*
T1 Cycler
B*
Kills:1,199
Deaths:346
KDR:3.465
Accuracy:26.254% B*
HSR:19.600% C
SMG-46G Armistice
B*
Kills:1,188
Deaths:276
KDR:4.304
Accuracy:32.567% B*
HSR:18.519% C++
PDW-16 Hailstorm
B**
Kills:1,173
Deaths:303
KDR:3.871
Accuracy:29.378% B**
HSR:13.470% C-
TAS-16 Blackjack
B**
Kills:1,170
Deaths:392
KDR:2.985
Accuracy:71.397% B**
HSR:14.017% C
TS4 Haymaker
A
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:55.658% A
HSR:13.271% C+
NS-7 PDW
B++
Kills:1,163
Deaths:267
KDR:4.356
Accuracy:28.596% B++
HSR:11.780% D--
TRS-12 Uppercut
D
Kills:1,163
Deaths:392
KDR:2.967
Accuracy:50.061% D
HSR:9.114% D--
AS16 NightHawk
B*
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:45.506% B+
HSR:17.227% B*
MKV Suppressed
B+
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:28.423% B+
HSR:17.672% C
NS Baron G5
C+
Kills:885
Deaths:331
KDR:2.674
Accuracy:40.020% C
HSR:14.011% C+
Cycler TRV
B**
Kills:263
Deaths:95
KDR:2.768
Accuracy:28.744% B**
HSR:15.970% D
Kills:14,969
Deaths (as Combat Medic):3,998
Deaths (to Combat Medics):2,838
KDR:3.74412
Kill Difference:10,971
Playtime:58.321 hours
Usage:2%
Score:1.823m
Score/min:521
Accuracy (listed only):39.212%
HSR (listed only):14.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:3,188
Deaths:689
KDR:4.627
Accuracy:45.308% B*
HSR:4.642% B**
M3 Pounder HEG
B**
Kills:2,986
Deaths:689
KDR:4.334
Accuracy:48.628% B*
HSR:4.756% B**
MRC3 Mercy
B+
Kills:2,123
Deaths:236
KDR:8.996
Accuracy:19.321% B+
HSR:19.077% C
MRC3 Mercy
B+
Kills:2,052
Deaths:237
KDR:8.658
Accuracy:18.742% B+
HSR:19.932% C+
MR1 Fracture
A
Kills:1,336
Deaths:293
KDR:4.560
Accuracy:46.011% B**
HSR:7.111% A
MR1 Fracture
A++
Kills:1,178
Deaths:295
KDR:3.993
Accuracy:47.024% B**
HSR:7.725% A++
M1 Heavy Cycler
B*
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:19.630% B*
HSR:20.086% C*
M6 Onslaught
A
Kills:1,165
Deaths:204
KDR:5.711
Accuracy:22.666% A
HSR:23.691% B*
M6 Onslaught
B**
Kills:1,161
Deaths:206
KDR:5.636
Accuracy:22.992% B**
HSR:25.323% B**
M1 Heavy Cycler
A+
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:20.185% A+
HSR:21.792% B*
NS-10 Burster
B++
Kills:591
Deaths:236
KDR:2.504
Accuracy:32.896% B++
HSR:8.799% B++
NS-10 Burster
A+
Kills:583
Deaths:236
KDR:2.470
Accuracy:33.348% B++
HSR:9.605% A+
M2 Mutilator
A
Kills:365
Deaths:92
KDR:3.967
Accuracy:19.980% A
HSR:19.726% C**
M2 Mutilator
A+
Kills:335
Deaths:92
KDR:3.641
Accuracy:20.288% A
HSR:25.075% A+
Kills:19,389
Deaths (as MAX Suit):1,983
Deaths (to MAX Suits):1,889
KDR:9.77761
Kill Difference:17,406
Playtime:400.014 hours
Usage:14%
Score:11.490m
Score/min:479
Accuracy (listed only):29.787%
HSR (listed only):15.524%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:400
V. Kills:22 N/A
Deaths:48
KDR:8.333
Accuracy:30.643% C++
KPH:44 C+
VKPH:2.400 C--
M18 Needler
B*
Kills:314
V. Kills:146 214%
Deaths:93
KDR:3.376
Accuracy:36.806% B*
KPH:13.100 C+
VKPH:6.100 C--
M18 Rotary
C**
Kills:162
V. Kills:99 162%
Deaths:76
KDR:2.132
Accuracy:33.336% C**
KPH:8.500 C-
VKPH:5.200 D
Kills:876 (876 + 0)
Deaths:217
KDR:4.037
VKDR:1.230
Vehicle Kills:267
Kill Difference:659
Playtime:52.220 hours
Usage:2%
Score:0.603m
Score/min:193
Piloting Accuracy:33.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:374
V. Kills:330 113%
Deaths:145
KDR:2.579
Accuracy:47.949% C*
KPH:15.200 A
VKPH:13.400 A
L105 Zephyr
C*
Kills:258
V. Kills:49 N/A
Deaths:9
KDR:28.667
Accuracy:49.377% B*
KPH:52.300 C++
VKPH:9.900 C*
C150 Dalton
A++
Kills:133
V. Kills:56 233%
Deaths:6
KDR:22.167
Accuracy:58.393% A++
KPH:43 B+
VKPH:18.100 C-
Kills:765 (374 + 391)
Deaths:160
KDR:4.781
VKDR:2.719
Vehicle Kills:435
Kill Difference:605
Playtime:32.659 hours
Usage:1%
Score:0.583m
Score/min:297
Piloting Accuracy:47.949%
Gunner Accuracy:58.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:803
V. Kills:476 168%
Deaths:21
KDR:38.238
Accuracy:45.645% D*
KPH:20.900 D
VKPH:12.400 D-
L100 Python HEAT
B*
Kills:266
V. Kills:64 409%
Deaths:15
KDR:17.733
Accuracy:51.656% C+
KPH:42.500 B*
VKPH:10.200 C
Skyguard
C+
Kills:75
V. Kills:45 163%
Deaths:6
KDR:12.500
Accuracy:24.845% D
KPH:13.600 C+
VKPH:8.100 C
Kills:1,144 (1,144 + 0)
Deaths:42
KDR:27.238
VKDR:13.929
Vehicle Kills:585
Kill Difference:1,102
Playtime:50.117 hours
Usage:2%
Score:0.825m
Score/min:274
Driving Accuracy:24.845%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
C--
Kills:151
V. Kills:104 144%
Deaths:28
KDR:5.393
Accuracy:24.257% D
KPH:13.600 D
VKPH:9.400 C--
E540 Halberd
D
Kills:94
V. Kills:54 171%
Deaths:15
KDR:6.267
Accuracy:34.527% D-
KPH:17.600 D-
VKPH:10.100 D
P2-120 HEAT
A
Kills:79
V. Kills:16 465%
Deaths:6
KDR:13.167
Accuracy:47.051% B+
KPH:39.800 A
VKPH:8.100 C-
P2-120 AP
C+
Kills:60
V. Kills:30 194%
Deaths:5
KDR:12
Accuracy:38.442% D
KPH:26.500 C+
VKPH:13.200 D
Kills:384 (139 + 245)
Deaths:54
KDR:7.111
VKDR:3.778
Vehicle Kills:204
Kill Difference:330
Playtime:20.700 hours
Usage:1%
Score:0.504m
Score/min:406
Driving Accuracy:38.442%
Gunner Accuracy:34.527%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:332
V. Kills:20 N/A
Deaths:11
KDR:30.182
Accuracy:34.515% C+
KPH:89.100 C
VKPH:5.400 C
M40 Fury-H
C+
Kills:90
V. Kills:9 N/A
Deaths:10
KDR:9
Accuracy:39.867% C
KPH:84.200 C+
VKPH:8.400 D
E540 Halberd-H
C++
Kills:83
V. Kills:40 202%
Deaths:6
KDR:13.833
Accuracy:58.700% C++
KPH:39.700 C
VKPH:19.100 C
G20 Vulcan-H
C+
Kills:53
V. Kills:18 279%
Deaths:7
KDR:7.571
Accuracy:37.807% D*
KPH:42.200 C+
VKPH:14.300 D--
Kills:558 (0 + 558)
Deaths:34
KDR:16.412
VKDR:2.559
Vehicle Kills:87
Kill Difference:524
Playtime:8.141 hours
Usage:0%
Score:0.240m
Score/min:491
Driving Accuracy:N/A%
Gunner Accuracy:37.807%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A+
Kills:141
V. Kills:27 N/A
Deaths:6
KDR:23.500
Accuracy:48.779% A+
KPH:33.200 C**
VKPH:6.400 C++
M20 Basilisk
B+
Kills:118
V. Kills:23 N/A
Deaths:8
KDR:14.750
Accuracy:34.770% C-
KPH:25.600 B+
VKPH:5 D
M12 Kobalt
C*
Kills:59
V. Kills:2 N/A
Deaths:2
KDR:29.500
Accuracy:18.444% C*
KPH:48.400 C-
VKPH:1.600 D
Kills:318 (0 + 318)
Deaths:16
KDR:19.875
VKDR:3.250
Vehicle Kills:52
Kill Difference:302
Playtime:10.066 hours
Usage:0%
Score:0.158m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:18.444%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:67
V. Kills:2 N/A
Deaths:6
KDR:11.167
Accuracy:20.160% C
KPH:15 D
VKPH:0.400 D-
Kills:67 (67 + 0)
Deaths:6
KDR:11.167
VKDR:0.333
Vehicle Kills:2
Kill Difference:61
Playtime:4.472 hours
Usage:0%
Score:0.015m
Score/min:56
Driving Accuracy:20.160%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 7,8517,8071,1316.903B**2.6941.478%B+62.073%D32.6C+N/A88239.7h2.2C**5.4B+
99SV 7,5217,51466711.265S7.0545.132%A*44.038%B**55.4A*N/A216135.6h3.8A8.4B**
Bighorn .50M 3,6573,64226913.539A**9.3343.639%C*72.433%D--35.2DN/A78103.5h1.9C+4.4C*
M3 Pounder HEG 3,5943,1886894.627A*0.4145.308%B*4.642%B**29.2A+3.7C**174109.2h9.6A21.2B*
M3 Pounder HEG 3,3742,9866894.334A++0.1248.628%B*4.756%B**27.4B**3.6C+163108.9h11.2B**23.1B*
SOAS-20 2,6732,6675614.754A*0.5430.975%B+16.723%D43.6B+N/A16761.1h10.7B+34.5B+
TRAC-5 S 2,6692,6396384.136S0.0825.339%B+15.801%C+32.4B*N/A23181.4h10B++39.3B+
MRC3 Mercy 2,1302,1232368.996M++4.7819.321%B+19.077%C31.8C**N/A27766.7h16.5B*85.3B++
MRC3 Mercy 2,0672,0522378.658M++4.4418.742%B+19.932%C+30.4C*N/A27667.4h16.7B++89.4B++
TRAC-5 2,0442,0367672.654M1.5622.867%C**11.788%D*29.4B*N/A16869.3h10.7B**46.7B++
T5 AMC 1,9621,9544864.021M++0.1926.66%B++20.471%C++35.7B*N/A18354.8h11.7B*44.1B++
SMG-46 Armistice 1,8601,8544793.871M0.3428.954%B++12.46%D42.6B++N/A20943.5h11B**38.1B++
TX1 Repeater 1,7761,7666262.821M1.3930.012%B**18.686%C69.8A*N/A29625.3h9.6B*32.1B+
C-4 2,5051,6426072.705B**1.5120.847%D-N/A82.5C++43.4B**115919.9h1.2B+5.6C**
RAMS .50M 1,6401,63712812.789M+8.5842.7%B+73.061%D34.5B+N/A20047.4h2B+4.7B+
LC2 Lynx 1,4741,4719163.444U159.2320.616%C--16.927%D33.1BN/A24244.4h10.6B**51.6B+
T7 Mini-Chaingun 1,4471,4374183.438M+0.7819.108%B+10.299%D44.6B++N/A23832.2h12B++62.6B+
FA1 Barrage 1,4271,4224133.443M++0.7744.203%B+9.634%D*47.9AN/A22829.7h3A+6.8B**
TX2 Emperor 1,4181,4174543.121A*1.0934.809%B*15.455%D61.3A+N/A27823.1h7.5B++21.5B+
MSW-R 1,3661,3602236.099A++1.8922.238%C+16.029%D--42.9C*N/A23531.7h10.3B*46.4B+
MR1 Fracture 1,6211,3362934.56S0.3546.011%B**7.111%A26.6S5.7B19250.2h15.5A++33.7A
TS2 Inquisitor 1,2691,2653413.71A*0.5039.618%A++17.866%C61.4B**N/A24920.6h8.4B++21.2B*
T1 Cycler 1,2061,1993463.465A*0.7526.254%B*19.6%C39.7B**N/A27930.2h10.5A39.9B**
LC3 Jaguar 1,1951,1923293.623A+0.5925.791%B+14.346%D--39.6B+N/A20830.1h10.9B+42.3B++
T16 Rhino 1,1971,1912325.134S0.9221.627%C++12.846%D**44.4B+N/A21526.8h11.4B++52.8B+
SMG-46G Armistice 1,1901,1882764.304M*0.0932.567%B*18.519%C++63.5B++N/A30318.7h11.6B+35.5B++
T9 CARV 1,1891,1841687.048M**2.8322.847%B++15.203%D*49.1B**N/A35424.1h10.9B*47.8B++
KSR-35 1,1801,18010111.683S7.4737.218%C**33.644%B+27.3DN/A14843.3h5C13.4C++
MR1 Fracture 1,4781,1782953.993S0.2247.024%B**7.725%A++23.3S5.9B++17350.6h18.5A++39.3A
HSR-1 1,1791,1761428.282M++4.0737.765%B+27.126%C+40.4C+N/A20229.1h5B+13.3B+
PDW-16 Hailstorm 1,1841,1733033.871M*0.3429.378%B**13.47%C-47.7B**N/A27224.6h11.3B*38.4B++
TRAC-5 Burst 1,1721,1713123.753B**0.4628.585%B+11.87%F43.5C++N/A17526.9h10.9B++38B++
TAS-16 Blackjack 1,1731,1703922.985A+1.2371.397%B**14.017%C45.9C**N/A21325.5h2.2B+3.1B+
NS Decimator 1,4811,1684342.691A*1.5261.713%C++4.88%A*34.9C++9.3D31833.5h3.2B**5.2B**
TS4 Haymaker 1,1721,1681876.246S2.0355.658%A13.271%C+51.5B**N/A23622.7h5.1C9.2B+
M77-B 1,1681,1665919.763U15.5543.833%B**73.499%C36B++N/A21432.4h2.2B+5.1B++
HC1 Cougar 1,1731,1663972.937A++1.2826.958%B+22.299%C++33.2BN/A10035.1h9.9B*36.6B+
M1 Heavy Cycler 1,1791,1652315.043M0.8319.63%B*20.086%C*41.3B**N/A13828.2h12.9B**65.7B*
M6 Onslaught 1,1691,1652045.711A++1.5022.666%A23.691%B*42.2B++N/A22927.6h16.4B++72.5B*
T9 CARV-S 1,1671,1642754.233A*0.0224.302%B+19.33%D46.9C*N/A21724.8h11.8C**48.6B+
NS-7 PDW 1,1651,1632674.356S0.1428.596%B++11.78%D--44.7B*N/A20526h12B++42B+
NS-11C 1,1661,1633463.361M+0.8530.021%A14.273%D-44.6B*N/A19926.1h11.9B++39.6B++
TRS-12 Uppercut 1,1681,1633922.967A++1.2550.061%D9.114%D--36.2C+N/A17732.1h2.1B*4.2B
TMG-50 1,1741,1632894.024M++0.1920.263%C+14.703%D*41.4B+N/A22928.1h9.9B++48.8B+
NS-44B Commissioner 1,1681,1623483.339S0.8750.73%B**22.978%C+30.8CN/A7037.7h2.9B*5.7B*
SR-7 1,1661,1626517.877S13.6641.331%C++72.031%D-33.6C+N/A14734.6h2.3C+5.5C*
NS-44 Commissioner 1,1611,1614342.675A++1.5447.323%A23.773%C*48B+N/A21924.2h3.3B+7B*
M6 Onslaught 1,1641,1612065.636A++1.4222.992%B**25.323%B**41.6B++N/A21527.9h16.8B++73B++
T4 AMP 1,1651,1615392.154A2.0632.462%B*15.676%D37.6C**N/A10330.9h12.2B++37.7B++
M1 Heavy Cycler 1,1671,1612305.048M++0.8320.185%A+21.792%B*40.2A*N/A15728.9h13.4A66.2B*
AS16 NightHawk 1,1621,1612015.776S1.5645.506%B+17.227%B*51.8B*N/A41522.4h4.4C**9.6B+
T32 Bull 1,1641,1612983.896A*0.3227.985%B*18.432%D50.3B+N/A30623.1h10.6B++37.8B++
NS-15M1 1,1611,1602514.622A**0.4127.034%B*25%B52.3B+N/A29522.2h9.7B**36B++
TRAP-M1 1,1621,1603113.73A+0.4833.567%B++21.466%C--45B+N/A14925.8h8.2B+24.4B+
MKV Suppressed 1,1611,1603163.671M*0.5428.423%B+17.672%C43.3B+N/A21126.8h13.1B+46B+
NS-30 Vandal 1,1621,1602364.915A*0.7037.408%B++28.707%C**43.8C**N/A12726.5h4.8B++12.9B++
AMR-66 1,1611,1604192.768A*1.4533.072%B**24.224%C+31.6B++N/A15536.7h6.6B**20B*
Chainblade 95391020,4700.044B++4.1743.353%B**1.648%D0.5C+N/A21960h1.8B++4.2B++
NS Baron G5 8898853312.674A*1.5440.02%C14.011%C+33.4C+N/A9626.5h4.1B+10.1C++
L100 Python AP 1,2798032138.238S34.0245.645%D*3.113%C*21D12.4D-26438.3h5.2B+11.3C*
T9A "Butcher" 7407382293.223B++0.9922.104%C--23.577%C--49.9C+N/A18414.8h10.5B+47.5C++
MAX Punch 6756611,9850.333A*3.8844.444%C+N/A2C++N/A7323.4h1.5C++3.5B
NS-44 Commissioner AE 6446442552.525B**1.6946.191%B+29.658%B+46C+N/A10814h2.8B*6.2B++
Claymore 6086085810.483B+6.2738.244%B++N/A152C**N/A5434h1.2C++3.3B+
Frag Grenade 6026001600N/A595.7937.867%D-N/A1500S5D57030.4h1.5A*3.9A
NS-10 Burster 9375912362.504A*1.7132.896%B++8.799%B++7.6A4.5B*12777.3h95.9A291.6B**
NS-10 Burster 9075832362.47A++1.7433.348%B++9.605%A+7.5A4.2B+11777.3h98.3A+294.9A
ASP-30 Grounder 6525432092.598M**1.6264.303%C**5.341%A+28.4A5.7D23719.1h3.9A++6.1A++
ML-7 6715342472.162A**2.0566.667%A3.184%C**33B**8.5D43116.2h4.3A6.4A
Tank Mine 802468746.324A*2.1133.927%C+N/A167.1A119.3A*16812.8h1.1A3.2A++
NS-61 Emissary 4414381512.901M+1.3134.589%B**15.982%C+47.1B**N/A1099.3h9.4B++27.3B*
M14 Banshee 422400488.333B+4.1230.643%C++N/A44C+2.4C--2299.1h17.5B+57.2B+
CAS30 Tank Buster 7043741452.579B++1.6347.949%C*3.476%M15.2A13.4A26124.6h31.3B**65.2B*
NS-357 Underboss 3653651822.005B**2.2142.724%B++15.343%D67.6B*N/A2765.4h3.3B*7.7B*
M2 Mutilator 368365923.967A+0.2519.98%A19.726%C**36.1B**N/A16710.1h14.6B*72.8B*
M2 Mutilator 336335923.641A+0.5720.288%A25.075%A+33.2B++N/A15610.1h16.1B+79.3B++
P525 Marauder-H 3523321130.182A+25.9734.515%C+N/A89.7C5.4C4633.7h5.5B++16B+
NS-15MP 3323281132.903B1.3124.825%D32.317%C*34.2D-N/A709.6h11.3C+45.7C+
M18 Needler 460314933.376B+0.8436.806%B*6.051%M13.1C+6.1C--17624h89.9B++244.3B*
MANA Anti-Vehicle Turret 502293913.22A0.9956.804%C**4.778%C**53.3B**38B++10015.5h6.6B++11.7B*
Anti-Vehicle Grenade 2932791279N/A274.7969.911%A*N/A1395S70C77660.2h2.5A++3.6A+
M60-A Bulldog 3032701222.5C++18.2950.301%B+2.222%C+29.3C+3.6C+1849.2h5.3B+10.4B++
L100 Python HEAT 3302661517.733A**13.5251.656%C+3.759%B*42.2B++10.2C3306.3h3.5B*6.8B**
Cycler TRV 264263952.768A1.4528.744%B**15.97%D33.7C*N/A3537.8h10.4B**36.1B*
TX1-FB Repeater 262262972.701A+1.5130.521%C**19.466%D53.5C+N/A1374.9h8.5A27.9B**
L105 Zephyr 307258928.667A++24.4549.377%B*N/A52.7C++10C*3304.9h4.9B*10B*
NS-11CP 203200982.041B2.1724.905%D-26%B+20.2D-N/A549.9h12.8C+51.4C
Spear Anti-Vehicle Phalanx Turret 2991851018.5A*14.2953.818%B**7.568%A++56.1B**34.5A8043.3h7.1B13.2B*
M9 SKEP Launcher 272170433.953S0.2671.526%B+2.353%C+19.1C*11.5C*2568.9h7.4B++10.4B*
M60-A Bulldog 179167918.556C+14.3448.59%C++N/A25.7C1.8D1296.5h5.1B+10.4B+
MANA Anti-Personnel Turret 168165463.587N/A0.6325.083%UN/A1650U30U6191300.1h19.3T*76.9T*
M18 Rotary 261162762.132C**2.0833.336%C**4.321%A8.4C-5.2D19619.2h120.9C**362.8B+
G30 Vulcan 255151285.393C**1.1824.257%D4.636%B+13.6D9.4C--21611.1h73.6B++303.5B+
M60-G Bulldog 168141623.5S19.2948.779%A+2.837%C+33.6C**6.4C++2384.2h6.1B++12.5B**
C150 Dalton 189133622.167A*17.9558.393%A++N/A42.9B+18.1C-5323.1h4.3C*7.4B*
M20 Basilisk 141118814.75S10.5434.77%C-6.78%C**25.7B+5D2764.6h46.5A133.7B**
E540 Halberd 14894156.267C+2.0534.527%D-7.447%A*17.7D-10.2D2425.3h5.4B+15.7C+
Heartstring 9191422.167B**2.0546.047%C*35.165%B+16C-N/A435.7h2.6C**5.6B+
M40 Fury-H 9990109C4.7939.867%C2.222%A+81.8C+8.2D3531.1h5.3B**13.3B**
NS-44L Blackhand 8585322.656A1.5643.068%C++54.118%B*35.4B++N/A832.4h2.7B**6.4B*
E540 Halberd-H 12383613.833B*9.6258.7%C++6.024%M39.5C19C5382.1h4B*6.9B**
NSX Tomoe 8280272.963B+1.2530.103%C*38.75%C*38.1C+1A++992.1h13.2B43.7B+
P2-120 HEAT 9579613.167A8.9547.051%B+3.797%B+39.5A8C-12962h4.7B**10.1B**
Skyguard 12075612.5S8.2924.845%D5.333%M13.6C+8.2C2855.5h81.8B*329.1B++
M12 Kobalt-F 6967611.167S6.9520.16%C13.433%B+14.9DN/A564.5h15.1C++74.7C*
Sticky Grenade 6262162N/A57.7955.755%B+N/A620DN/A48790.1h2.5C+4.5C++
P2-120 AP 9060512B*7.7938.442%D5%B*26.1C13D9382.3h5B**13.1B+
NS Deep Freeze 6060292.069A2.1448.718%B+3.333%D-120B**N/A4270.5h1.6B**3.3B+
M12 Kobalt 6159229.5B**25.2918.444%C*6.78%F*49.2C1.7D2971.2h15.4B++83.4B+
G20 Vulcan-H 715377.571B**3.3637.807%D*3.774%B+40.8C+13.8D*6071.3h55A+145.4B**
NS Patriot Flare Gun 5050510S5.7971.681%M++N/A71.4A++N/A2950.7h1.6B+2.3B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit48401.5h
Motion Spotter4618,4099.3h
Nano-Armor Kit190205,07019.1h
Anti-Vehicle MANA Turret92721.9h
Spawn Beacon204961.2h
AE Nano-Armor Kit920,7661.7h
Nanite Revive Grenade02230.1h
Ammunition Package92630.4h
Medical Applicator8053,2824.3h
Medical Kit69513,56915.1h
Anti-Infantry MANA Turret121161h
Recon Detection Device10422,57832.4h
Smoke Grenade0990h

Check the help document for the dictionary if you want to learn more about words used here.


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