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Commissar Specialist ForixoN[HMGD] ForixoN
TR BR 79

KDR: 4.22

Score: 8.2m

Last Seen: Apr 13th, 2019 1:31 PM
- OFFLINE - 949.8 hour(s)

Battle Rank 79 - Terran Republic on Miller
Level Progress (to 80): 27%
Level 100 Progress: 43% 397h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R TRAC-5 T32 Bull 99SV NS-15M2 T1 Cycler T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,045,283 MLG Score: 4033
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.368%26.84%86915118113,9124.42494-0.203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.923%2.193A*0.931B*0.685B+HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.583B+10.10.294C*21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.551%0.642%2421311933,89618879520.6138489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.377%-0.404C---0.88D--1.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.537B+25.10.527B+49.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.907%0.76%180111952633161050.832278248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.042A*-1.177D*-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.494B+12.10.035C+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.685%10.173%533311934621621912.83436241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.859%1.623A+1.443A1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.396B38.60.027C+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.601%52.804%533211941,89034595.46243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.073%1.289A-0.936D--0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.347C**2.80.115C+3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.795%12.121%533111951,155255124.52941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.526A+-0.485D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B4.40.096C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m153.1%449 (26.9k)387 (23.2k)4.2219825,2015,9694.5367779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196218030.491%20.575%62703:3215

13% Combat Medic15% Engineer27% Heavy Assault19% Infiltrator26% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 4:09 PMJan 20th, 2019 4:36 PMMay 11th, 2019 4:11 PM (11d) (PST)Apr 13th, 2019 9:31 AM (40d) (PST)Apr 13th, 2019 9:31 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9581847741.1930.2830.2461.9590.0864033

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,48311,02146,462721715118523,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
352h/14.7d 1,879 5,185 6,333 41.4k 416 1,414 1,813 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,237
Deaths:257
KDR:4.813
Accuracy:31.951% A++
HSR:28.133% B+
T32 Bull
A++
Kills:1,176
Deaths:330
KDR:3.564
Accuracy:32.722% A++
HSR:28.486% B++
NS-15M2
A
Kills:1,173
Deaths:344
KDR:3.410
Accuracy:30.882% A
HSR:27.963% C**
T16 Rhino
A*
Kills:1,170
Deaths:317
KDR:3.691
Accuracy:30.852% A*
HSR:27.265% B*
T9 CARV
A*
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:30.644% A*
HSR:29.281% B**
T7 Mini-Chaingun
B**
Kills:160
Deaths:97
KDR:1.649
Accuracy:22.660% B**
HSR:17.500% B**
T9A "Butcher"
B**
Kills:68
Deaths:15
KDR:4.533
Accuracy:28.903% B**
HSR:25% C
Kills:6,152
Deaths (as Heavy Assault):1,634
Deaths (to Heavy Assaults):1,645
KDR:3.76499
Kill Difference:4,518
Playtime:94.369 hours
Usage:27%
Score:2.178m
Score/min:385
Accuracy (listed only):29.802%
HSR (listed only):26.232%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B**
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.593% A++
HSR:23.031% B**
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX Tengu
A
Kills:571
Deaths:247
KDR:2.312
Accuracy:44.967% A
HSR:18.564% C
NSX-P Tanto
A
Kills:570
Deaths:127
KDR:4.488
Accuracy:32.666% A
HSR:28.597% B+
LC3 Jaguar
A++
Kills:407
Deaths:98
KDR:4.153
Accuracy:32.644% A++
HSR:26.781% A
Kills:5,055
Deaths (as Light Assault):1,387
Deaths (to Light Assaults):1,033
KDR:3.64456
Kill Difference:3,668
Playtime:91.934 hours
Usage:26%
Score:2.190m
Score/min:397
Accuracy (listed only):39.511%
HSR (listed only):22.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:1,174
Deaths:125
KDR:9.392
Accuracy:42.326% A++
HSR:35.009% C+
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.593% A++
HSR:23.031% B**
SOAS-20
A++
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:36.184% A++
HSR:26.121% B*
TX1 Repeater
A++
Kills:910
Deaths:328
KDR:2.774
Accuracy:34.931% A++
HSR:23.956% B+
M77-B
A++
Kills:716
Deaths:92
KDR:7.783
Accuracy:48.190% A++
HSR:81.983% B++
NSX Tengu
A
Kills:571
Deaths:247
KDR:2.312
Accuracy:44.967% A
HSR:18.564% C
Soldier Soaker
B*
Kills:108
Deaths:25
KDR:4.320
Accuracy:41.940% B*
HSR:12.037% C--
Kills:5,807
Deaths (as Infiltrator):1,331
Deaths (to Infiltrators):953
KDR:4.36289
Kill Difference:4,476
Playtime:68.496 hours
Usage:19%
Score:1.560m
Score/min:380
Accuracy (listed only):40.447%
HSR (listed only):31.529%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B**
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX-P Tanto
A
Kills:570
Deaths:127
KDR:4.488
Accuracy:32.666% A
HSR:28.597% B+
LC3 Jaguar
A++
Kills:407
Deaths:98
KDR:4.153
Accuracy:32.644% A++
HSR:26.781% A
Kills:3,316
Deaths (as Engineer):851
Deaths (to Engineers):980
KDR:3.89659
Kill Difference:2,465
Playtime:51.888 hours
Usage:15%
Score:1.191m
Score/min:382
Accuracy (listed only):39.377%
HSR (listed only):22.871%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:31.754% A*
HSR:26.815% B*
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.593% A++
HSR:23.031% B**
TAR
A++
Kills:1,165
Deaths:369
KDR:3.157
Accuracy:31.237% A++
HSR:27.296% B*
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX Tengu
A
Kills:571
Deaths:247
KDR:2.312
Accuracy:44.967% A
HSR:18.564% C
TORQ-9
A++
Kills:185
Deaths:70
KDR:2.643
Accuracy:32.074% A++
HSR:36.216% A++
Kills:5,415
Deaths (as Combat Medic):1,614
Deaths (to Combat Medics):514
KDR:3.35502
Kill Difference:3,801
Playtime:44.833 hours
Usage:13%
Score:1.060m
Score/min:394
Accuracy (listed only):39.070%
HSR (listed only):24.007%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:1,960
V. Kills:66 N/A
Deaths:212
KDR:9.245
Accuracy:37.265% A+
KPH:101.600 A*
VKPH:3.400 C+
M18 Needler
S
Kills:1,168
V. Kills:650 179%
Deaths:175
KDR:6.674
Accuracy:29.602% C-
KPH:56.200 S
VKPH:31.300 M**
Hellfire Rocket Pods
A*
Kills:768
V. Kills:73 N/A
Deaths:71
KDR:10.817
Accuracy:65.232% A*
KPH:106.700 B+
VKPH:10.100 C-
M18 Locust
A*
Kills:118
V. Kills:68 171%
Deaths:26
KDR:4.538
Accuracy:30.647% C+
KPH:47.200 A*
VKPH:27.200 A+
Kills:4,014 (3,246 + 0)
Deaths:484
KDR:8.293
VKDR:1.771
Vehicle Kills:857
Kill Difference:3,530
Playtime:49.747 hours
Usage:14%
Score:0.932m
Score/min:312
Piloting Accuracy:30.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:263
V. Kills:104 250%
Deaths:20
KDR:13.150
Accuracy:61.907% A**
KPH:56.800 A++
VKPH:22.500 M*
Kills:263 (263 + 0)
Deaths:20
KDR:13.150
VKDR:5.200
Vehicle Kills:104
Kill Difference:243
Playtime:4.633 hours
Usage:1%
Score:0.078m
Score/min:279
Driving Accuracy:61.907%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:185
V. Kills:73 250%
Deaths:23
KDR:8.043
Accuracy:61.616% A++
KPH:66.600 B**
VKPH:26.300 C+
M20 Basilisk-H
M+
Kills:184
V. Kills:15 N/A
Deaths:4
KDR:46
Accuracy:46.285% C+
KPH:255.600 M+
VKPH:20.800 C++
M40 Fury-H
A
Kills:161
V. Kills:75 212%
Deaths:18
KDR:8.944
Accuracy:60.361% A++
KPH:71.300 C
VKPH:33.200 A
M12 Kobalt-H
B*
Kills:93
V. Kills:1 N/A
Deaths:5
KDR:18.600
Accuracy:26.282% B*
KPH:114.500 C+
VKPH:1.200 D*
P525 Marauder-H
A*
Kills:91
V. Kills:1 N/A
Deaths:10
KDR:9.100
Accuracy:50.860% A*
KPH:100 C+
VKPH:1.100 D**
Kills:714 (0 + 714)
Deaths:60
KDR:11.900
VKDR:2.750
Vehicle Kills:165
Kill Difference:654
Playtime:7.478 hours
Usage:2%
Score:0.167m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:50.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,0261,9602129.245B+5.0237.265%A+N/A101.6A*3.4C+23919.3h13.1B++35B++
MSW-R 1,2451,2372574.813A0.5931.951%A++28.133%B+83.6A++N/A21514.8h9.8B**30.8B**
TRAC-5 1,1921,1842384.975S0.7532.401%A*23.987%B**84SN/A21014.1h9.2A28.3B**
T32 Bull 1,1921,1763303.564A++0.6632.722%A++28.486%B++85.8A++1.2A++19013.7h10B**30.5B*
99SV 1,1811,1741259.392S5.1742.326%A++35.009%C+83.9SN/A18914h3.4A+8.1A
NS-15M2 1,1881,1733443.41B**0.8130.882%A27.963%C**85.6A+1.1B**30013.7h10.4B++33.6B*
T1 Cycler 1,1851,1712514.665M++0.4431.754%A*26.815%B*69.7M++N/A16816.8h10.2A32.1A
T16 Rhino 1,1821,1703173.691A**0.5330.852%A*27.265%B*75A*N/A17015.6h11B*35.6B*
SMG-46 Armistice 1,1771,1682894.042M+0.1834.593%A++23.031%B**73A*N/A16416h10.5B**30.5B**
T9 CARV 1,1751,1682744.263A++0.0430.644%A*29.281%B**73.9A**N/A18815.8h10.4B**34B*
M18 Needler 1,8181,1681756.674A++2.4529.602%C-N/A56.2S31.3M**36720.8h51.9B**175.4B**
TAR 1,1801,1653693.157B**1.0631.237%A++27.296%B*67.3A++N/A18717.3h10.5B**33.7B**
SOAS-20 1,1641,1602255.156M+0.9336.184%A++26.121%B*88.5M+N/A25913.1h9.5B*26.1B**
FA1 Barrage 1,1671,1553882.977A++1.2459.795%A*12.121%D63.5A*N/A15218.2h4.4B+7.3B*
TX1 Repeater 9199103282.774M1.4534.931%A++23.956%B+91M*N/A22610h9.9B*28.3B**
Hellfire Rocket Pods 8417687110.817B+6.6065.232%A*N/A106.7B+10.1C-3197.2h14.8B+22.8B++
M77-B 718716927.783M**3.5648.19%A++81.983%B++77M**N/A1989.3h1.8B**3.7B**
NSX Tengu 5775712472.312B**1.9144.967%A18.564%C62.1B*N/A2019.2h10.5B++23.4B++
NSX-P Tanto 5815701274.488M**0.2732.666%A28.597%B+48.7B**N/A11711.7h9.2A28.1B**
Chainblade 4924895,3750.091A*4.1342.484%B**9.611%B+1.8A++N/A4274.2h1.8B*4.2B++
LC3 Jaguar 412407984.153A++0.0732.644%A++26.781%A74A*N/A2045.5h9.7B*29.6B**
ML-7 422271703.871S0.3566.987%AN/A54.2M++30.2M++4665h5.7B+8.5B*
C75 Viper 3672632013.15A++8.9361.907%A**N/A57.2A++22.6M*2794.6h12.1C**19.5B**
Frag Grenade 2642511251N/A246.7856.879%A++N/A502C++26M++15540.5h3.7C*6.5B++
C-4 302237793B**1.2227.599%B+N/A107.7B++29.5C+6892.2h1.3B+4.6B++
G20 Vulcan-H 258185238.043B**3.8261.616%A++2.703%C+66.1B**26.1C+3822.8h70.5B**114.5A
TORQ-9 193185702.643B**1.5832.074%A++36.216%A++71.2A++3.1S3102.6h11.7B**36.3B**
M20 Basilisk-H 199184446S41.7846.285%C+12.5%A*262.9M++21.4C++6560.7h20.4A44.1B**
M40 Fury-H 236161188.944C4.7260.361%A++N/A70C32.6A3552.3h16.2D*26.9C
T7 Mini-Chaingun 162160971.649B++2.5722.66%B**17.5%B**66.7A++N/A2872.4h13.4B+59.2B++
M18 Locust 186118264.538A0.3230.647%C+2.542%B+47.2A*27.2A+4012.5h56.7B+185.1B++
Rocklet Rifle 206117343.441S0.7860.743%B*N/A58.5A**44.5A++5262h26.1B*43B**
Soldier Soaker 111108254.32A**0.1041.94%B*12.037%C--135M+3.8M**6480.8h5.2B++12.4B*
M12 Kobalt-H 9493518.6C++14.3826.282%B*20.43%B++116.3C++1.3D*2930.8h11.1B*42.3B**
P525 Marauder-H 9291109.1C4.8850.86%A*N/A101.1C+1.1D**2280.9h8.5C--16.6B+
MANA Anti-Personnel Turret 7676194N/A0.2221.44%UN/A760UN/A1222300.1h12.1T*56.5T*
T9A "Butcher" 6968154.533A+0.3128.903%B**25%C113.3A++1.7A*4360.6h8.8A30.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01520.1h
Nano-Armor Kit3081,3665.3h
Nanite Revive Grenade01170h
Medical Applicator4637,1212.4h
Motion Spotter185,0342.5h
Ammunition Package42880.1h
Medical Kit4854,50413.6h
Anti-Infantry MANA Turret61450.2h

Check the help document for the dictionary if you want to learn more about words used here.


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