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Colonel Specialist ForixoN[HMGD] ForixoN
TR BR 75

KDR: 4.23

Score: 8m

Last Seen: Jan 17th, 2019 9:42 AM
- OFFLINE - 707.8 hour(s)

Battle Rank 75 - Terran Republic on Miller - Outfit Member of The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 417
Level Progress (to 76): 64%
Level 100 Progress: 43% 403h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R TRAC-5 T32 Bull 99SV NS-15M2 T1 Cycler T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,385,555 MLG Score: 4305
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.365%26.832%86815100713,8794.46701-0.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.898%2.206A*0.947B*0.704B++HEAD ++ (~10.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.584B+10.10.294C*21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.485%0.669%2342310193,73718678619.984475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.435%-0.414C---0.86D--1.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.526B+25.60.517B+50.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.907%0.76%188110212633021050.867987248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.049A*-1.193D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.494B+12.10.034C+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.459%10.285%528310194571611892.82099241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.875%1.607A+1.5A+1.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.406B37.60.045C+32.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.591%52.553%528210201,88034095.52941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.073%1.285A-0.957D--0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.343C**2.80.111C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.795%12.121%528110211,155252124.58333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.529A+-0.479D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.443B4.40.095C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 417
8m137%448 (26.9k)410 (24.6k)4.2276424,8675,8824.5450575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022214630.502%20.686%63103:2115

14% Combat Medic15% Engineer28% Heavy Assault21% Infiltrator28% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 4:09 PMJan 20th, 2019 4:36 PMFeb 13th, 2019 5:39 PM (2d) (PST)Jan 17th, 2019 6:13 AM (29d) (PST)Jan 17th, 2019 5:42 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0161958211.2660.2990.2621.8590.0914305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,98411,69849,286761816112524,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.4h/13.6d 1,867 5,144 6,273 36.5k 410 1,396 1,793 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,237
Deaths:257
KDR:4.813
Accuracy:31.951% A++
HSR:28.133% B+
T32 Bull
A++
Kills:1,176
Deaths:330
KDR:3.564
Accuracy:32.722% A++
HSR:28.486% B+
NS-15M2
A
Kills:1,173
Deaths:344
KDR:3.410
Accuracy:30.882% A
HSR:27.963% C**
T16 Rhino
A++
Kills:1,170
Deaths:317
KDR:3.691
Accuracy:30.852% A++
HSR:27.265% B*
T9 CARV
A*
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:30.644% A*
HSR:29.281% B**
T7 Mini-Chaingun
B*
Kills:116
Deaths:73
KDR:1.589
Accuracy:21.449% B*
HSR:14.655% B+
T9A "Butcher"
B**
Kills:66
Deaths:15
KDR:4.400
Accuracy:29.169% B**
HSR:25.758% C
Kills:6,106
Deaths (as Heavy Assault):1,610
Deaths (to Heavy Assaults):1,609
KDR:3.79255
Kill Difference:4,496
Playtime:93.254 hours
Usage:28%
Score:2.143m
Score/min:383
Accuracy (listed only):29.667%
HSR (listed only):25.934%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B*
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.593% A++
HSR:23.031% B**
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX-P Tanto
A
Kills:570
Deaths:127
KDR:4.488
Accuracy:32.666% A
HSR:28.597% B+
NSX Tengu
B**
Kills:526
Deaths:233
KDR:2.258
Accuracy:44.888% B**
HSR:19.011% C
LC3 Jaguar
A++
Kills:405
Deaths:97
KDR:4.175
Accuracy:32.709% A++
HSR:26.667% A
Kills:5,008
Deaths (as Light Assault):1,372
Deaths (to Light Assaults):1,021
KDR:3.65015
Kill Difference:3,636
Playtime:91.137 hours
Usage:28%
Score:2.184m
Score/min:399
Accuracy (listed only):39.509%
HSR (listed only):22.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:1,174
Deaths:125
KDR:9.392
Accuracy:42.326% A++
HSR:35.009% C+
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.593% A++
HSR:23.031% B**
SOAS-20
A++
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:36.184% A++
HSR:26.121% B++
TX1 Repeater
A++
Kills:905
Deaths:325
KDR:2.785
Accuracy:34.784% A++
HSR:23.867% B+
M77-B
A++
Kills:706
Deaths:90
KDR:7.844
Accuracy:48.191% A++
HSR:81.728% B++
NSX Tengu
B**
Kills:526
Deaths:233
KDR:2.258
Accuracy:44.888% B**
HSR:19.011% C
Soldier Soaker
B*
Kills:108
Deaths:25
KDR:4.320
Accuracy:41.940% B*
HSR:12.037% C--
Kills:5,747
Deaths (as Infiltrator):1,312
Deaths (to Infiltrators):942
KDR:4.38034
Kill Difference:4,435
Playtime:68.031 hours
Usage:21%
Score:1.545m
Score/min:378
Accuracy (listed only):40.415%
HSR (listed only):31.543%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B*
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX-P Tanto
A
Kills:570
Deaths:127
KDR:4.488
Accuracy:32.666% A
HSR:28.597% B+
LC3 Jaguar
A++
Kills:405
Deaths:97
KDR:4.175
Accuracy:32.709% A++
HSR:26.667% A
Kills:3,314
Deaths (as Engineer):850
Deaths (to Engineers):964
KDR:3.89882
Kill Difference:2,464
Playtime:49.683 hours
Usage:15%
Score:1.122m
Score/min:376
Accuracy (listed only):39.393%
HSR (listed only):22.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:31.754% A*
HSR:26.815% B*
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.593% A++
HSR:23.031% B**
TAR
A+
Kills:1,165
Deaths:369
KDR:3.157
Accuracy:31.237% A+
HSR:27.296% B*
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX Tengu
B**
Kills:526
Deaths:233
KDR:2.258
Accuracy:44.888% B**
HSR:19.011% C
TORQ-9
A++
Kills:161
Deaths:65
KDR:2.477
Accuracy:32.321% A++
HSR:37.267% A++
Kills:5,346
Deaths (as Combat Medic):1,595
Deaths (to Combat Medics):511
KDR:3.35172
Kill Difference:3,751
Playtime:44.576 hours
Usage:14%
Score:1.051m
Score/min:393
Accuracy (listed only):39.098%
HSR (listed only):24.257%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,826
V. Kills:62 N/A
Deaths:198
KDR:9.222
Accuracy:37.553% A+
KPH:100 A++
VKPH:3.400 C+
M18 Needler
S
Kills:1,168
V. Kills:650 179%
Deaths:175
KDR:6.674
Accuracy:29.602% C-
KPH:56.200 S
VKPH:31.300 M*
Hellfire Rocket Pods
A*
Kills:743
V. Kills:68 N/A
Deaths:67
KDR:11.090
Accuracy:65.526% A*
KPH:107.300 B+
VKPH:9.800 C-
M18 Locust
A++
Kills:116
V. Kills:67 171%
Deaths:26
KDR:4.462
Accuracy:30.203% C
KPH:47.500 A++
VKPH:27.500 A+
Kills:3,853 (3,110 + 0)
Deaths:466
KDR:8.268
VKDR:1.818
Vehicle Kills:847
Kill Difference:3,387
Playtime:48.386 hours
Usage:15%
Score:0.900m
Score/min:310
Piloting Accuracy:30.203%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:263
V. Kills:104 250%
Deaths:20
KDR:13.150
Accuracy:61.907% A**
KPH:56.800 A+
VKPH:22.500 M**
Kills:263 (263 + 0)
Deaths:20
KDR:13.150
VKDR:5.200
Vehicle Kills:104
Kill Difference:243
Playtime:4.633 hours
Usage:1%
Score:0.078m
Score/min:279
Driving Accuracy:61.907%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
M
Kills:184
V. Kills:15 N/A
Deaths:4
KDR:46
Accuracy:46.285% C+
KPH:255.600 M
VKPH:20.800 C++
G20 Vulcan-H
A++
Kills:180
V. Kills:71 250%
Deaths:23
KDR:7.826
Accuracy:61.681% A++
KPH:68 A
VKPH:26.800 C++
M40 Fury-H
A
Kills:161
V. Kills:75 212%
Deaths:18
KDR:8.944
Accuracy:60.361% A++
KPH:71.300 C
VKPH:33.200 A
M12 Kobalt-H
B*
Kills:93
V. Kills:1 N/A
Deaths:5
KDR:18.600
Accuracy:26.282% B*
KPH:114.500 C+
VKPH:1.200 D*
P525 Marauder-H
A*
Kills:91
V. Kills:1 N/A
Deaths:10
KDR:9.100
Accuracy:50.860% A*
KPH:100 C+
VKPH:1.100 D**
Kills:709 (0 + 709)
Deaths:60
KDR:11.817
VKDR:2.717
Vehicle Kills:163
Kill Difference:649
Playtime:7.350 hours
Usage:2%
Score:0.164m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:50.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,8881,8261989.222B+4.9937.553%A+N/A99.8A++3.4C+23218.3h13.1B++34.8B++
MSW-R 1,2451,2372574.813B**0.5931.951%A++28.133%B+83.6A++N/A21414.8h9.8B**30.8B*
TRAC-5 1,1921,1842384.975S0.7532.401%A*23.987%B*84.6SN/A20914h9.2A28.3B**
T32 Bull 1,1921,1763303.564A++0.6632.722%A++28.486%B+85.8A++1.2A++19013.7h10B*30.5B*
99SV 1,1811,1741259.392S5.1642.326%A++35.009%C+83.9SN/A18914h3.4A+8.1A
NS-15M2 1,1881,1733443.41B**0.8230.882%A27.963%C**85.6A+1.1A30013.7h10.4B++33.6B++
T1 Cycler 1,1851,1712514.665M++0.4431.754%A*26.815%B*69.7M+N/A16716.8h10.2A32.1A
T16 Rhino 1,1821,1703173.691A**0.5430.852%A++27.265%B*75A*N/A17015.6h11B*35.6B*
T9 CARV 1,1751,1682744.263A++0.0430.644%A*29.281%B**73.9A**N/A18915.8h10.4B**34B**
SMG-46 Armistice 1,1771,1682894.042M++0.1934.593%A++23.031%B**73A*N/A16416h10.5B**30.5B*
M18 Needler 1,8181,1681756.674A++2.4529.602%C-N/A56.2S31.3M*36720.8h51.9B**175.4B**
TAR 1,1801,1653693.157B**1.0731.237%A+27.296%B*67.3A++N/A18717.3h10.5B**33.7B**
SOAS-20 1,1641,1602255.156M+0.9336.184%A++26.121%B++88.5MN/A25913.1h9.5B++26.1B**
FA1 Barrage 1,1671,1553882.977A**1.2559.795%A*12.121%D63.5A*N/A15218.2h4.4B+7.3B*
TX1 Repeater 9149053252.785M1.4434.784%A++23.867%B+91.4M++N/A2269.9h9.8B*28.2B+
Hellfire Rocket Pods 8117436711.09B+6.8665.526%A*N/A107.7B+9.9C-3116.9h14.8B+22.5B++
M77-B 708706907.844M**3.6248.191%A++81.728%B++77.6M*N/A1989.1h1.8B**3.7B**
NSX-P Tanto 5815701274.488M**0.2632.666%A28.597%B+48.7B**N/A11711.7h9.2A28.1B**
NSX Tengu 5325262332.258B**1.9744.888%B**19.011%C61.2B*N/A1938.6h10.6B++23.6B++
Chainblade 4894865,3080.092A*4.1442.649%B**9.671%B+1.8A++N/A4271h1.8B*4.2B++
LC3 Jaguar 409405974.175A++0.0532.709%A++26.667%A75A*N/A2075.4h9.6B*29.4B**
C75 Viper 3672632013.15A++8.9261.907%A**N/A57.2A+22.6M**2794.6h12.1C**19.5B**
ML-7 411263693.812S0.4267.023%AN/A54.8M30.8M+4634.8h5.7B+8.5B*
Frag Grenade 2642511251N/A246.7756.939%A++N/A502C++26M++15550.5h3.7C*6.4B++
C-4 302237793B**1.2327.752%B+N/A107.7B++29.5C+6932.2h1.3B+4.6B+
M20 Basilisk-H 199184446S41.7746.285%C+12.5%A*262.9M+21.4C*6540.7h20.4A44.1B**
G20 Vulcan-H 251180237.826B**3.6061.681%A++2.778%C+69.2A27.3C++3842.6h68.9B**111.7A
TORQ-9 169161652.477B*1.7532.321%A++37.267%A++67.1A+3.3S3162.4h11.8B**36.4B**
M40 Fury-H 236161188.944C+4.7260.361%A++N/A70C32.6A3552.3h16.2D*26.9C
T7 Mini-Chaingun 118116731.589B++2.6421.449%B*14.655%B+64.4A++1.1B**2981.8h13.9B+64.6B+
M18 Locust 183116264.462A0.2330.203%C2.586%B+48.3A*27.9A+4022.4h55.6C**184B++
Rocklet Rifle 203115343.382S0.8560.587%B*N/A57.5A*44A++5222h26.4B*43.5B*
Soldier Soaker 111108254.32M*0.0941.94%B*12.037%C--135M+3.8M*6480.8h5.2B++12.4B*
M12 Kobalt-H 9493518.6C+14.3726.282%B*20.43%B++116.3C+1.3D*2930.8h11.1B*42.3B*
P525 Marauder-H 9291109.1C4.8750.86%A*N/A101.1C+1.1D**2280.9h8.5C--16.6B+
MANA Anti-Personnel Turret 7575184.167N/A0.0621.234%UN/A750UN/A1202300.1h12T*56.6T*
T9A "Butcher" 6766154.4A0.1729.169%B**25.758%C132M2M++4890.5h8.9A30.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter184,9922.4h
Spawn Beacon01520.1h
Nano-Armor Kit2978,0635.1h
Nanite Revive Grenade01130h
Medical Applicator4636,9842.4h
Medical Kit4774,46112.9h
Anti-Infantry MANA Turret61400.2h
Ammunition Package32260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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