Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,338)players online:
PierreKira (19)  larx_x (7)  Nukanaut (7)  Maherion (2)  Lexington625 (2)  Gm4nG (2) 39
stats.dasanfall.com
Colonel ForixoN[300s] ForixoN
TR BR 74

KDR: 4.38

Score: 7m

Last Seen: Dec 10th, 2018 10:40 AM
- OFFLINE - 7.3 hour(s)

Battle Rank 74 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 157
Level Progress (to 75): 81%
Level 100 Progress: 37% 468h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R TRAC-5 T32 Bull 99SV T1 Cycler T16 Rhino M18 Needler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ForixoN



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,141,610 MLG Score: 4110
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.475%26.487%86013100912,8974.68471-0.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.869%2.244A*0.908B*0.728B++HEAD ++ (~10.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.587B+10.10.296C*20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.578%0.667%2278310193,29716576419.9818431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.284%-0.514D-0.856D--1.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.482B+270.487B+56

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.907%0.76%204110212632791050.939286248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.058A*-1.209D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.494B+12.10.035C+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.684%10.515%565310194471461833.06164243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.689%1.538A+1.59A+1.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.41B36.60.064C+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.422%51.724%565210201,79829796.03356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.982%1.262A-1.021D*0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.329C**2.90.095C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.795%12.121%565110211,155229125.02174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.536A+-0.471D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B4.40.094C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 157
7m143.6%423 (25.4k)366 (22k)4.3792122,7505,1954.7064574 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022197130.542%20.717%63303:4013

12% Combat Medic14% Engineer26% Heavy Assault21% Infiltrator27% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 4:09 PMApr 13th, 2018 4:50 PMDec 10th, 2018 5:20 AM (7h) (PST)Dec 10th, 2018 7:06 AM (5h) (PST)Dec 10th, 2018 6:40 AM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9551797761.1940.2730.2471.8400.0864110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,32510,72446,601721615110521,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
317.5h/13.2d 1,700 4,713 5,771 35k 358 1,284 1,646 18.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,237
Deaths:257
KDR:4.813
Accuracy:31.951% A*
HSR:28.133% B++
T32 Bull
A++
Kills:1,176
Deaths:330
KDR:3.564
Accuracy:32.722% A++
HSR:28.486% B++
T16 Rhino
A*
Kills:1,170
Deaths:317
KDR:3.691
Accuracy:30.852% A*
HSR:27.265% B*
T9 CARV
A**
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:30.644% A**
HSR:29.281% B**
NS-15M2
A+
Kills:650
Deaths:183
KDR:3.552
Accuracy:30.623% A+
HSR:26.308% C++
Kills:5,401
Deaths (as Heavy Assault):1,361
Deaths (to Heavy Assaults):1,393
KDR:3.96841
Kill Difference:4,040
Playtime:82.058 hours
Usage:26%
Score:1.719m
Score/min:349
Accuracy (listed only):31.358%
HSR (listed only):27.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B*
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.613% A++
HSR:23.031% B**
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX-P Tanto
A+
Kills:570
Deaths:127
KDR:4.488
Accuracy:32.666% A+
HSR:28.597% B+
LC3 Jaguar
A++
Kills:383
Deaths:89
KDR:4.303
Accuracy:32.560% A++
HSR:26.632% A
NSX Tengu
B**
Kills:313
Deaths:132
KDR:2.371
Accuracy:43.851% B**
HSR:19.489% C
Kills:4,773
Deaths (as Light Assault):1,263
Deaths (to Light Assaults):924
KDR:3.7791
Kill Difference:3,510
Playtime:86.384 hours
Usage:27%
Score:1.979m
Score/min:382
Accuracy (listed only):39.314%
HSR (listed only):22.309%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:1,174
Deaths:125
KDR:9.392
Accuracy:42.326% A++
HSR:35.009% C+
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.613% A++
HSR:23.031% B**
SOAS-20
A++
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:36.184% A++
HSR:26.121% B++
TX1 Repeater
A++
Kills:855
Deaths:295
KDR:2.898
Accuracy:35.084% A++
HSR:23.626% B+
M77-B
A++
Kills:624
Deaths:82
KDR:7.610
Accuracy:47.931% A++
HSR:83.173% B*
NSX Tengu
B**
Kills:313
Deaths:132
KDR:2.371
Accuracy:43.851% B**
HSR:19.489% C
Soldier Soaker
B*
Kills:108
Deaths:25
KDR:4.320
Accuracy:41.940% B*
HSR:12.037% C--
Kills:5,402
Deaths (as Infiltrator):1,173
Deaths (to Infiltrators):836
KDR:4.60529
Kill Difference:4,229
Playtime:66.663 hours
Usage:21%
Score:1.483m
Score/min:371
Accuracy (listed only):40.276%
HSR (listed only):31.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B*
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX-P Tanto
A+
Kills:570
Deaths:127
KDR:4.488
Accuracy:32.666% A+
HSR:28.597% B+
LC3 Jaguar
A++
Kills:383
Deaths:89
KDR:4.303
Accuracy:32.560% A++
HSR:26.632% A
Kills:3,292
Deaths (as Engineer):842
Deaths (to Engineers):864
KDR:3.90974
Kill Difference:2,450
Playtime:42.993 hours
Usage:14%
Score:0.932m
Score/min:361
Accuracy (listed only):39.355%
HSR (listed only):22.834%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:31.754% A*
HSR:26.815% B*
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.613% A++
HSR:23.031% B**
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
TAR
A++
Kills:1,005
Deaths:311
KDR:3.232
Accuracy:31.499% A++
HSR:26.269% B*
NSX Tengu
B**
Kills:313
Deaths:132
KDR:2.371
Accuracy:43.851% B**
HSR:19.489% C
Kills:4,812
Deaths (as Combat Medic):1,371
Deaths (to Combat Medics):449
KDR:3.50985
Kill Difference:3,441
Playtime:39.200 hours
Usage:12%
Score:0.867m
Score/min:368
Accuracy (listed only):40.302%
HSR (listed only):21.545%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,681
V. Kills:60 N/A
Deaths:180
KDR:9.339
Accuracy:37.441% A+
KPH:97.800 A++
VKPH:3.500 C+
M18 Needler
S
Kills:1,168
V. Kills:650 179%
Deaths:175
KDR:6.674
Accuracy:29.602% C
KPH:56.200 S
VKPH:31.300 M**
Hellfire Rocket Pods
A*
Kills:448
V. Kills:48 N/A
Deaths:37
KDR:12.108
Accuracy:64.957% A*
KPH:105.300 B+
VKPH:11.300 C
Kills:3,297 (2,849 + 0)
Deaths:392
KDR:8.411
VKDR:1.934
Vehicle Kills:758
Kill Difference:2,905
Playtime:42.211 hours
Usage:13%
Score:0.742m
Score/min:293
Piloting Accuracy:29.602%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:263
V. Kills:104 250%
Deaths:20
KDR:13.150
Accuracy:61.907% A**
KPH:56.800 A+
VKPH:22.500 M**
Kills:263 (263 + 0)
Deaths:20
KDR:13.150
VKDR:5.200
Vehicle Kills:104
Kill Difference:243
Playtime:4.633 hours
Usage:1%
Score:0.077m
Score/min:277
Driving Accuracy:61.907%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
M+
Kills:184
V. Kills:15 N/A
Deaths:4
KDR:46
Accuracy:46.285% C+
KPH:255.600 M+
VKPH:20.800 C++
G20 Vulcan-H
A++
Kills:170
V. Kills:66 254%
Deaths:23
KDR:7.391
Accuracy:60.899% A++
KPH:66.800 A
VKPH:26 C+
M40 Fury-H
A
Kills:161
V. Kills:75 212%
Deaths:18
KDR:8.944
Accuracy:60.361% A++
KPH:71.300 C
VKPH:33.200 A
M12 Kobalt-H
B**
Kills:93
V. Kills:1 N/A
Deaths:5
KDR:18.600
Accuracy:26.282% B**
KPH:114.500 C+
VKPH:1.200 D*
P525 Marauder-H
A*
Kills:91
V. Kills:1 N/A
Deaths:10
KDR:9.100
Accuracy:50.860% A*
KPH:100 C+
VKPH:1.100 D**
Kills:699 (0 + 699)
Deaths:60
KDR:11.650
VKDR:2.633
Vehicle Kills:158
Kill Difference:639
Playtime:7.245 hours
Usage:2%
Score:0.160m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:50.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,7411,6811809.339B+4.9637.441%A+N/A97.7A++3.5C+21017.2h13.1B++35B++
MSW-R 1,2451,2372574.813A0.4331.951%A*28.133%B++83.6A*N/A21214.8h9.8B**30.8B**
TRAC-5 1,1921,1842384.975S0.6032.401%A*23.987%B*84.6SN/A20414h9.2A28.3B**
T32 Bull 1,1921,1763303.564A++0.8232.722%A++28.486%B++85.8A*1.2A++18913.7h10B*30.5B*
99SV 1,1811,1741259.392S5.0142.326%A++35.009%C+83.9SN/A18814h3.4A+8.1A
T1 Cycler 1,1851,1712514.665M*0.2931.754%A*26.815%B*69.7M++N/A16416.8h10.2A32.1A
T16 Rhino 1,1821,1703173.691M0.6930.852%A*27.265%B*75A*N/A16815.6h11B*35.6B*
M18 Needler 1,8181,1681756.674A++2.2929.602%CN/A56.2S31.3M**36320.8h51.9B**175.4B**
SMG-46 Armistice 1,1771,1682894.042M+0.3434.613%A++23.031%B**73A*N/A16316h10.5B**30.5B*
T9 CARV 1,1751,1682744.263A**0.1230.644%A**29.281%B**73.9A**N/A18615.8h10.4B**34B**
SOAS-20 1,1641,1602255.156M+0.7836.184%A++26.121%B++88.5MN/A25813.1h9.5B++26.1B**
FA1 Barrage 1,1671,1553882.977A++1.4059.795%A*12.121%D63.5A*N/A15218.2h4.4B+7.3B*
TAR 1,0191,0053113.232B**1.1531.499%A++26.269%B*65.3A++N/A18615.4h10.6B**33.5B**
TX1 Repeater 8638552952.898M1.4835.084%A++23.626%B+91.9M*N/A2189.3h9.8B**28B+
NS-15M2 6576501833.552B**0.8330.623%A+26.308%C++85.5A++N/A2197.6h10.5B++34.4B++
M77-B 626624827.61M**3.2347.931%A++83.173%B*73.4M*N/A1718.5h1.8B**3.7B**
NSX-P Tanto 5815701274.488M**0.1132.666%A+28.597%B+48.7B**N/A11711.7h9.2A28.1B**
Chainblade 4574544,6870.097A**4.2843.518%B**9.692%B+1.8A++N/A4248.5h1.8B++4.1C+
Hellfire Rocket Pods 4964483712.108B++7.7364.957%A*N/A104.2B+11.2C2904.3h14.5B*22.3B*
LC3 Jaguar 387383894.303A*0.0832.56%A++26.632%A75.1A*N/A2025.1h9.4B**29B**
NSX Tengu 3173131322.371B**2.0143.851%B**19.489%C61.4B**N/A1355.1h10.7B++24.4B++
C75 Viper 3672632013.15A++8.7761.907%A**N/A57.2A++22.6M**2774.6h12.1C**19.5B**
ML-7 373237574.158S0.2267.517%AN/A57.8M++33.2M++4514.1h5.8B+8.6B*
Frag Grenade 2432321232N/A227.6256.61%A+N/A580B27.5M++14970.4h3.7C++6.6B+
C-4 274214732.932B**1.4528.265%B+N/A107B++30C++6742h1.3B+4.6B+
M20 Basilisk-H 199184446S41.6246.285%C+12.5%A*262.9M+21.4C++6510.7h20.4B**44.1B**
G20 Vulcan-H 236170237.391B**3.0160.899%A++2.941%C+68A26.4C+3732.5h68B**111.6A
M40 Fury-H 236161188.944C+4.5660.361%A++N/A70C32.6A3552.3h16.2D**26.9C
Rocklet Rifle 194109303.633S0.7562.431%B**N/A60.6M47.2A++5291.8h26.1B*41.8B**
Soldier Soaker 111108254.32M0.0641.94%B*12.037%C--135M+3.8M++6480.8h5.2B+12.4B*
M12 Kobalt-H 9493518.6C+14.2226.282%B**20.43%B++116.3C+1.3D*2890.8h11.1B**42.3B**
P525 Marauder-H 9291109.1C4.7250.86%A*N/A101.1C+1.1D**2240.9h8.5D16.6B+
MANA Anti-Personnel Turret 7575184.167N/A0.2121.158%UN/A750UN/A1180700.1h11.9T*56.4T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter174,9172.4h
Spawn Beacon01140.1h
Nano-Armor Kit2869,4394.4h
Nanite Revive Grenade0630h
Medical Applicator4031,7212h
Anti-Infantry MANA Turret41360.1h
Medical Kit4204,10211.1h
Ammunition Package32260.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.30s
Server spent 1.26s on queries, 0.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.