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Lt. Colonel ForixoN[300s] ForixoN
TR BR 67

KDR: 4.47

Score: 5.5m

Last Seen: Aug 17th, 2018 2:49 PM
- OFFLINE - 19.6 hour(s)

Battle Rank 67 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 193
Level Progress (to 68): 79%
Level 100 Progress: 29% 530h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R TRAC-5 99SV T1 Cycler T16 Rhino T9 CARV SOAS-20 M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,089,068 MLG Score: 4068
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.628%26.629%8691199410,6054.96024-0.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.986%2.291A*0.97B*0.642B+HEAD ++ (~10.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.589B+10.10.294C*20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.757%0.688%1883210031,88910848417.4907389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.097%-0.733D--0.819D--1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.389C**28.50.434B64.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.606%0.391%268110042562051021.24272249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.043A*-1.478F-1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.49B+12.10.029C+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.529%10.5%681310024001081733.7037230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.654%1.538A+1.647A+1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.459B+33.10.141C++29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.018%43.84%681210031,45323286.26293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.54%1.163B**-1.65F0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.241C++3.1-0.008C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.409%12.664%68111004916172105.2948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.514A+-0.352C--1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.434B4.40.083C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 193
5.5m142.1%421 (25.3k)366 (22k)4.4726717,6763,9524.8079467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1005154129.964%21.068%63103:478

15% Combat Medic11% Engineer26% Heavy Assault24% Infiltrator24% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 4:09 PMApr 13th, 2018 4:50 PMAug 17th, 2018 1:17 PM (16h) (PST)Aug 17th, 2018 12:27 PM (17h) (PST)Aug 17th, 2018 10:49 AM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9201787421.1790.2640.2481.7890.0814068

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,21310,68544,528711615107521,946

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
249.9h/10.4d 1,325 3,724 4,646 26.8k 301 1,077 1,210 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,236
Deaths:257
KDR:4.809
Accuracy:31.952% A*
HSR:28.155% B++
T16 Rhino
A*
Kills:1,170
Deaths:317
KDR:3.691
Accuracy:30.852% A*
HSR:27.265% B*
T9 CARV
A**
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:30.644% A**
HSR:29.281% B**
T32 Bull
A++
Kills:537
Deaths:157
KDR:3.420
Accuracy:32.847% A++
HSR:30.540% B**
Kills:4,111
Deaths (as Heavy Assault):1,005
Deaths (to Heavy Assaults):1,081
KDR:4.09055
Kill Difference:3,106
Playtime:64.519 hours
Usage:26%
Score:1.315m
Score/min:340
Accuracy (listed only):31.574%
HSR (listed only):28.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B**
FA1 Barrage
A*
Kills:916
Deaths:305
KDR:3.003
Accuracy:59.409% A*
HSR:12.664% C--
SMG-46 Armistice
A++
Kills:839
Deaths:189
KDR:4.439
Accuracy:35.334% A++
HSR:21.812% B**
NSX-P Tanto
A+
Kills:569
Deaths:127
KDR:4.480
Accuracy:32.676% A+
HSR:28.647% B+
Kills:3,508
Deaths (as Light Assault):859
Deaths (to Light Assaults):705
KDR:4.08382
Kill Difference:2,649
Playtime:60.301 hours
Usage:24%
Score:1.375m
Score/min:380
Accuracy (listed only):39.955%
HSR (listed only):21.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:1,174
Deaths:125
KDR:9.392
Accuracy:42.326% A++
HSR:35.009% C+
SOAS-20
A++
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:36.184% A++
HSR:26.121% B++
SMG-46 Armistice
A++
Kills:839
Deaths:189
KDR:4.439
Accuracy:35.334% A++
HSR:21.812% B**
TX1 Repeater
A*
Kills:693
Deaths:241
KDR:2.876
Accuracy:35.938% A*
HSR:24.531% B+
M77-B
A++
Kills:279
Deaths:38
KDR:7.342
Accuracy:49.509% A++
HSR:81.004% B+
Soldier Soaker
B*
Kills:108
Deaths:25
KDR:4.320
Accuracy:41.940% B*
HSR:12.037% D
Kills:4,253
Deaths (as Infiltrator):843
Deaths (to Infiltrators):676
KDR:5.04508
Kill Difference:3,410
Playtime:59.861 hours
Usage:24%
Score:1.346m
Score/min:375
Accuracy (listed only):40.205%
HSR (listed only):33.419%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B**
FA1 Barrage
A*
Kills:916
Deaths:305
KDR:3.003
Accuracy:59.409% A*
HSR:12.664% C--
NSX-P Tanto
A+
Kills:569
Deaths:127
KDR:4.480
Accuracy:32.676% A+
HSR:28.647% B+
Kills:2,669
Deaths (as Engineer):670
Deaths (to Engineers):625
KDR:3.98358
Kill Difference:1,999
Playtime:28.575 hours
Usage:11%
Score:0.644m
Score/min:375
Accuracy (listed only):41.495%
HSR (listed only):21.766%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:31.754% A*
HSR:26.815% B*
FA1 Barrage
A*
Kills:916
Deaths:305
KDR:3.003
Accuracy:59.409% A*
HSR:12.664% C--
TAR
A++
Kills:878
Deaths:262
KDR:3.351
Accuracy:31.812% A++
HSR:26.652% B*
SMG-46 Armistice
A++
Kills:839
Deaths:189
KDR:4.439
Accuracy:35.334% A++
HSR:21.812% B**
Kills:3,804
Deaths (as Combat Medic):1,007
Deaths (to Combat Medics):319
KDR:3.77756
Kill Difference:2,797
Playtime:36.620 hours
Usage:15%
Score:0.805m
Score/min:366
Accuracy (listed only):39.577%
HSR (listed only):21.985%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,073
V. Kills:29 N/A
Deaths:101
KDR:10.624
Accuracy:37.726% A+
KPH:97.600 A++
VKPH:2.600 C-
M18 Needler
S
Kills:816
V. Kills:455 179%
Deaths:108
KDR:7.556
Accuracy:28.966% C--
KPH:57.400 S
VKPH:32 M**
Kills:1,889 (1,889 + 0)
Deaths:209
KDR:9.038
VKDR:2.316
Vehicle Kills:484
Kill Difference:1,680
Playtime:25.208 hours
Usage:10%
Score:0.460m
Score/min:304
Piloting Accuracy:28.966%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:256
V. Kills:101 251%
Deaths:20
KDR:12.800
Accuracy:61.606% M
KPH:56.200 A+
VKPH:22.200 S
Kills:256 (256 + 0)
Deaths:20
KDR:12.800
VKDR:5.050
Vehicle Kills:101
Kill Difference:236
Playtime:4.559 hours
Usage:2%
Score:0.074m
Score/min:269
Driving Accuracy:61.606%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
M+
Kills:182
V. Kills:14 N/A
Deaths:4
KDR:45.500
Accuracy:46.106% C++
KPH:255.300 M+
VKPH:19.600 C*
M40 Fury-H
A+
Kills:161
V. Kills:75 212%
Deaths:18
KDR:8.944
Accuracy:60.361% A++
KPH:71.300 C
VKPH:33.200 A+
G20 Vulcan-H
A++
Kills:137
V. Kills:57 236%
Deaths:17
KDR:8.059
Accuracy:62.274% A++
KPH:76.900 A++
VKPH:32 B+
M12 Kobalt-H
A
Kills:81
V. Kills:1 N/A
Deaths:4
KDR:20.250
Accuracy:27.683% A
KPH:116.600 C+
VKPH:1.400 D*
P525 Marauder-H
A*
Kills:53
V. Kills:1 N/A
Deaths:7
KDR:7.571
Accuracy:50.060% A*
KPH:99.900 C+
VKPH:1.900 D*
Kills:614 (0 + 614)
Deaths:50
KDR:12.280
VKDR:2.960
Vehicle Kills:148
Kill Difference:564
Playtime:5.978 hours
Usage:2%
Score:0.143m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:50.060%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,2441,2362574.809A0.3431.952%A*28.155%B++83.5A++N/A20814.8h9.8B**30.8B**
TRAC-5 1,1921,1842384.975S0.5032.401%A*23.987%B**85.2SN/A20013.9h9.2A28.3B**
99SV 1,1811,1741259.392S4.9242.326%A++35.009%C+83.9SN/A18714h3.4A+8.1A
T1 Cycler 1,1851,1712514.665M*0.1931.754%A*26.815%B*69.7M++N/A16116.8h10.2A32.1A
T16 Rhino 1,1821,1703173.691A**0.7830.852%A*27.265%B*75A*N/A16815.6h11B*35.6B*
T9 CARV 1,1751,1682744.263A**0.2130.644%A**29.281%B**73.9A**N/A18215.8h10.4B**34B**
SOAS-20 1,1641,1602255.156A**0.6836.184%A++26.121%B++88.5MN/A25813.1h9.5B++26.1B**
M14 Banshee 1,1021,07310110.624B++6.1537.726%A+N/A97.5A++2.6C-20411h12.6B++33.4B*
FA1 Barrage 9269163053.003A**1.4759.409%A*12.664%C--61.1A*N/A14715h4.4B+7.5B*
TAR 8868782623.351A1.1231.812%A++26.652%B*65A++N/A18913.5h10.7B**33.5B**
SMG-46 Armistice 8468391894.439M*0.0335.334%A++21.812%B**73.6A**N/A16511.4h10.3B**29.1B**
M18 Needler 1,2718161087.556A*3.0828.966%C--N/A57.5S32M**38114.2h49.4B**170.7B**
TX1 Repeater 6996932412.876M+1.6035.938%A*24.531%B+85.6M++N/A2068.1h10.1B*28.1B+
NSX-P Tanto 5805691274.48M**0.0132.676%A+28.647%B+49.1B**N/A11711.6h9.2A28.2B**
T32 Bull 5485371573.42A++1.0532.847%A++30.54%B**76.7A+1.6M++1757h10.2B*31.1B*
Chainblade 4064033,6170.111M4.3643.94%A10.174%B+2A*N/A5201.1h1.8B*4.2B++
M77-B 280279387.342A*2.8749.509%A++81.004%B+75.4M*N/A1713.7h1.8B**3.6B**
C75 Viper 3572562012.8A+8.3361.606%MN/A55.7A+22S2694.6h12.1C**19.7B**
Frag Grenade 2122021202N/A197.5357.629%A++N/A505C++25M++15750.4h3.6C*6.3B++
ML-7 295184414.488S0.0270%A+N/A59.4M+35.8M**4633.1h5.9B+8.4B*
M20 Basilisk-H 196182445.5S41.0346.106%C++12.088%A++260M+20C*6470.7h20.3B**44B**
M40 Fury-H 236161188.944C4.4760.361%A++N/A70C32.6A3532.3h16.2D**26.9C
C-4 194149443.386A+1.0928.734%B++N/A114.6B*34.6B7081.3h1.4C**4.7B+
G20 Vulcan-H 194137178.059A3.5962.274%A++2.19%C--76.1A++31.7B+4431.8h62.8A100.8A+
Soldier Soaker 111108254.32M++0.1541.94%B*12.037%D135M+3.8M++6460.8h5.2B++12.4B*
M12 Kobalt-H 8281420.25C++15.7827.683%A20.988%B**115.7C+1.4D*2930.7h11.4B**41.3B**
Rocklet Rifle 13275193.947S0.5362.344%B**N/A57.7A**43.8A+5461.3h25.9B*41.5B**
MANA Anti-Personnel Turret 7575184.167N/A0.3121.158%UN/A750UN/A1162400.1h11.9T*56.4T*
P525 Marauder-H 545377.571C-3.1050.06%A*N/A106C++2D*2360.5h7.9C-15.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter174,6112.2h
Spawn Beacon0900.1h
Medical Applicator3529,0771.8h
Anti-Infantry MANA Turret41300.1h
Nano-Armor Kit2553,6963.4h
Medical Kit3303,2328.1h
Ammunition Package12090.1h

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