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Colonel ForixoN[300s] ForixoN
TR BR 72

KDR: 4.43

Score: 6.4m

Last Seen: Oct 13th, 2018 3:55 PM
- OFFLINE - 6.1 hour(s)

Battle Rank 72 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 178
Level Progress (to 73): 19%
Level 100 Progress: 34% 494h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R TRAC-5 T32 Bull 99SV T1 Cycler T16 Rhino T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,191,650 MLG Score: 4150
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.565%26.44%86113100012,2204.88214-0.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.897%2.267A*0.923B*0.707B++HEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.589B+100.297C*20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.241%0.716%1857210112,51314864416.9797390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.906%-0.658D-0.824D--1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.50.431B28.30.46B+62.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.606%0.391%216110122562561021249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.034A*-1.459F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.491B+12.10.031C+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.251%10.369%622310104341301823.33846237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.338%1.593A+1.587A+1.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
690.411B36.80.054C+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.51%50.827%622210111,75327996.28315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.318%1.266A-1.081D*0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.322C*2.90.085C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.795%12.121%622110121,155203125.68965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+-0.465D-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.444B4.40.094C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 178
6.4m142.4%421 (25.3k)364 (21.8k)4.4312720,8894,7144.7541472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013181630.293%21.16%64103:4411

13% Combat Medic13% Engineer27% Heavy Assault22% Infiltrator25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 4:09 PMApr 13th, 2018 4:50 PMOct 13th, 2018 5:05 PM (2d) (PST)Oct 13th, 2018 12:35 PM (2d) (PST)Oct 13th, 2018 11:55 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9371787591.1890.2680.2521.8110.0834150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,23010,65445,576711615109521,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
292.9h/12.2d 1,522 4,420 5,387 31.8k 338 1,208 1,461 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:1,237
Deaths:257
KDR:4.813
Accuracy:31.951% A*
HSR:28.133% B+
T32 Bull
A++
Kills:1,176
Deaths:330
KDR:3.564
Accuracy:32.722% A++
HSR:28.486% B++
T16 Rhino
A*
Kills:1,170
Deaths:317
KDR:3.691
Accuracy:30.852% A*
HSR:27.265% B*
T9 CARV
A**
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:30.644% A**
HSR:29.281% B**
NS-15M2
A+
Kills:424
Deaths:109
KDR:3.890
Accuracy:31.152% A+
HSR:25.472% C++
Kills:5,175
Deaths (as Heavy Assault):1,287
Deaths (to Heavy Assaults):1,269
KDR:4.02098
Kill Difference:3,888
Playtime:78.683 hours
Usage:27%
Score:1.620m
Score/min:343
Accuracy (listed only):31.464%
HSR (listed only):27.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B**
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
SMG-46 Armistice
A*
Kills:864
Deaths:201
KDR:4.299
Accuracy:35.297% A*
HSR:21.644% B*
NSX-P Tanto
A+
Kills:570
Deaths:127
KDR:4.488
Accuracy:32.666% A+
HSR:28.597% B+
LC3 Jaguar
A*
Kills:307
Deaths:76
KDR:4.039
Accuracy:33.686% A*
HSR:26.059% B**
Kills:4,080
Deaths (as Light Assault):1,030
Deaths (to Light Assaults):831
KDR:3.96117
Kill Difference:3,050
Playtime:72.919 hours
Usage:25%
Score:1.673m
Score/min:382
Accuracy (listed only):38.769%
HSR (listed only):22.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:1,174
Deaths:125
KDR:9.392
Accuracy:42.326% A++
HSR:35.009% C+
SOAS-20
A++
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:36.184% A++
HSR:26.121% B++
SMG-46 Armistice
A*
Kills:864
Deaths:201
KDR:4.299
Accuracy:35.297% A*
HSR:21.644% B*
TX1 Repeater
A++
Kills:822
Deaths:280
KDR:2.936
Accuracy:35.181% A++
HSR:23.844% B+
M77-B
A++
Kills:579
Deaths:75
KDR:7.720
Accuracy:48.883% A++
HSR:82.902% B*
Soldier Soaker
B*
Kills:108
Deaths:25
KDR:4.320
Accuracy:41.940% B*
HSR:12.037% C--
Kills:4,707
Deaths (as Infiltrator):931
Deaths (to Infiltrators):779
KDR:5.05585
Kill Difference:3,776
Playtime:65.078 hours
Usage:22%
Score:1.451m
Score/min:372
Accuracy (listed only):39.968%
HSR (listed only):33.593%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B**
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
NSX-P Tanto
A+
Kills:570
Deaths:127
KDR:4.488
Accuracy:32.666% A+
HSR:28.597% B+
LC3 Jaguar
A*
Kills:307
Deaths:76
KDR:4.039
Accuracy:33.686% A*
HSR:26.059% B**
Kills:3,216
Deaths (as Engineer):829
Deaths (to Engineers):778
KDR:3.87937
Kill Difference:2,387
Playtime:37.073 hours
Usage:13%
Score:0.809m
Score/min:364
Accuracy (listed only):39.637%
HSR (listed only):22.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:31.754% A*
HSR:26.815% B*
FA1 Barrage
A*
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.795% A*
HSR:12.121% D
TAR
A++
Kills:967
Deaths:288
KDR:3.358
Accuracy:31.649% A++
HSR:26.060% B*
SMG-46 Armistice
A*
Kills:864
Deaths:201
KDR:4.299
Accuracy:35.297% A*
HSR:21.644% B*
Kills:4,157
Deaths (as Combat Medic):1,128
Deaths (to Combat Medics):387
KDR:3.68528
Kill Difference:3,029
Playtime:38.364 hours
Usage:13%
Score:0.844m
Score/min:367
Accuracy (listed only):39.624%
HSR (listed only):21.660%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,475
V. Kills:47 N/A
Deaths:158
KDR:9.335
Accuracy:37.632% A+
KPH:97.200 A++
VKPH:3.100 C+
M18 Needler
S
Kills:1,038
V. Kills:579 179%
Deaths:153
KDR:6.784
Accuracy:29.412% C
KPH:57.100 S
VKPH:31.900 M**
Hellfire Rocket Pods
A**
Kills:140
V. Kills:12 N/A
Deaths:13
KDR:10.769
Accuracy:68.200% A**
KPH:120.700 B*
VKPH:10.300 C-
Kills:2,653 (2,513 + 0)
Deaths:324
KDR:8.188
VKDR:1.969
Vehicle Kills:638
Kill Difference:2,329
Playtime:34.507 hours
Usage:12%
Score:0.616m
Score/min:297
Piloting Accuracy:29.412%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:256
V. Kills:101 251%
Deaths:20
KDR:12.800
Accuracy:61.606% A**
KPH:56.200 A+
VKPH:22.200 M**
Kills:256 (256 + 0)
Deaths:20
KDR:12.800
VKDR:5.050
Vehicle Kills:101
Kill Difference:236
Playtime:4.559 hours
Usage:2%
Score:0.074m
Score/min:271
Driving Accuracy:61.606%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
M++
Kills:183
V. Kills:14 N/A
Deaths:4
KDR:45.750
Accuracy:46.030% C++
KPH:256.100 M++
VKPH:19.600 C++
G20 Vulcan-H
A++
Kills:170
V. Kills:66 254%
Deaths:22
KDR:7.727
Accuracy:60.976% A++
KPH:68.400 A
VKPH:26.600 C+
M40 Fury-H
A
Kills:161
V. Kills:75 212%
Deaths:18
KDR:8.944
Accuracy:60.361% A++
KPH:71.300 C
VKPH:33.200 A
P525 Marauder-H
A*
Kills:82
V. Kills:1 N/A
Deaths:10
KDR:8.200
Accuracy:51.346% A*
KPH:90.100 C
VKPH:1.100 D**
M12 Kobalt-H
A
Kills:81
V. Kills:1 N/A
Deaths:4
KDR:20.250
Accuracy:27.683% A
KPH:116.600 C+
VKPH:1.400 D*
Kills:677 (0 + 677)
Deaths:58
KDR:11.672
VKDR:2.707
Vehicle Kills:157
Kill Difference:619
Playtime:7.064 hours
Usage:2%
Score:0.155m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:27.683%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,5221,4751589.335B+4.9037.632%A+N/A97A++3.1C+20615.2h12.9B++34.3B*
MSW-R 1,2451,2372574.813B**0.3831.951%A*28.133%B+83.6A++N/A21014.8h9.8B**30.8B**
TRAC-5 1,1921,1842384.975S0.5432.401%A*23.987%B**84.6SN/A20214h9.2A28.3B**
T32 Bull 1,1921,1763303.564A++0.8732.722%A++28.486%B++85.8A*1.2A++18813.7h10B*30.5B*
99SV 1,1811,1741259.392S4.9642.326%A++35.009%C+83.9SN/A18814h3.4A+8.1A
T1 Cycler 1,1851,1712514.665M*0.2331.754%A*26.815%B*69.7M++N/A16316.8h10.2A+32.1A
T16 Rhino 1,1821,1703173.691M0.7430.852%A*27.265%B*75A*N/A16815.6h11B*35.6B*
T9 CARV 1,1751,1682744.263A*0.1730.644%A**29.281%B**73.9A**N/A18415.8h10.4B**34B**
SOAS-20 1,1641,1602255.156M+0.7236.184%A++26.121%B++88.5M+N/A25813.1h9.5B++26.1B**
FA1 Barrage 1,1671,1553882.977A++1.4559.795%A*12.121%D63.5A*N/A15118.2h4.4B+7.3B*
M18 Needler 1,6171,0381536.784A++2.3529.412%CN/A57S31.8M**37018.2h50.1B**170.4B**
TAR 9779672883.358A1.0731.649%A++26.06%B*65.8A++N/A18714.7h10.6B**33.4B**
SMG-46 Armistice 8718642014.299M++0.1335.297%A*21.644%B*69.7A*N/A15612.4h10.3A29.2B**
TX1 Repeater 8298222802.936M+1.5035.181%A++23.844%B+90.3M*N/A2159.1h9.9B*28.1B+
M77-B 581579757.72M**3.2948.883%A++82.902%B*74.2M*N/A1667.8h1.8B**3.6B**
NSX-P Tanto 5815701274.488M**0.0632.666%A+28.597%B+48.7B**N/A11611.7h9.2A28.1B**
Chainblade 4414384,2670.103A**4.3343.184%B**9.817%B+1.9A*N/A4232.1h1.8B*4.2B+
NS-15M2 4294241093.89B**0.5431.152%A+25.472%C++84.8A++1A2025h10.3B*33.1B*
LC3 Jaguar 309307764.039A++0.3933.686%A*26.059%B**78.7A*N/A2023.9h9.6B*28.6B**
C75 Viper 3572562012.8A++8.3761.606%A**N/A55.7A+22M**2714.6h12.1C**19.7B**
Frag Grenade 2332221222N/A217.5757.023%A+N/A555C**27.5M*15280.4h3.7C++6.4B++
ML-7 348220544.074S0.3668.038%AN/A56.4M32.8M+4363.9h5.9B+8.7B*
C-4 237185603.083A1.3528.107%B+N/A102.8B+28.9C+6511.8h1.3B+4.7C++
M20 Basilisk-H 197183445.75S41.3246.03%C++12.568%A*261.4M++20C*6490.7h20.2A43.9B**
G20 Vulcan-H 236170227.727A3.3060.976%A++2.941%C+68A26.4C+3722.5h66.6B**109.3A
M40 Fury-H 236161188.944C4.5160.361%A++N/A70C32.6A3532.3h16.2D*26.9C
Hellfire Rocket Pods 1521401310.769B+6.3468.2%A**N/A116.7B++10C-3551.2h13.2B**19.4B*
Soldier Soaker 111108254.32M+0.1141.94%B*12.037%C--135M+3.8M++6480.8h5.2B++12.4B*
Rocklet Rifle 16190243.75S0.6862.706%B**1.111%C*60M47.3A++5271.5h25.7B**41.1B**
P525 Marauder-H 8382108.2C-3.7751.346%A*N/A91.1C1.1D**2020.9h8.8D17.2B+
M12 Kobalt-H 8281420.25C++15.8227.683%A20.988%B*115.7C+1.4D*2980.7h11.4B**41.3B**
MANA Anti-Personnel Turret 7575184.167N/A0.2621.158%UN/A750UN/A1177600.1h11.9T*56.4T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter174,8362.3h
Spawn Beacon01120.1h
Medical Applicator3830,7102h
Anti-Infantry MANA Turret41300.1h
Nano-Armor Kit2863,0994h
Medical Kit3813,79210.1h
Ammunition Package22190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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