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Maj. General Specialist ForixoN[HMGD] ForixoN
TR BR 84

KDR: 4.17

Score: 9.6m

Last Seen: Feb 15th, 2020 10:48 PM
- OFFLINE - 473.9 hour(s)

Battle Rank 84 - Terran Republic on Miller
Level Progress (to 85): 25%
Level 100 Progress: 51% 322h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R TRAC-5 T32 Bull M18 Needler 99SV NS-15M2 T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,578,209 MLG Score: 4459
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.545%27.76%90316126015,9154.34955-0.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.081%2.195A*1.016B**0.572B+HEAD ++ (~11.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.588B+9.90.304C*20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.185%0.659%2618312734,70521582321.8837571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.426%-0.325C--0.848D--1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.587B+22.90.569B+44.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.907%0.76%167112752633411060.769006246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.023A*-1.133D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.492B+12.10.03C+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.687%10.173%455312734621901912.41885241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.859%1.614A+1.374A1.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.403B38.60.041C+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.924%59.65%455312732,45640096.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.83%1.501A+-0.475D0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.437B2.50.212C++3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.788%12.121%455112751,155300123.83721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.496A+-0.517D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B4.40.096C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m156.2%478 (28.7k)412 (24.7k)4.1740629,1606,9864.4637984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1276258630.442%21.968%66903:2116

13% Combat Medic16% Engineer27% Heavy Assault19% Infiltrator25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 25th, 2018 4:09 PMJan 20th, 2019 4:36 PMMar 9th, 2020 1:26 AM (26d) (PST)Feb 15th, 2020 6:53 PM (48d) (PST)Feb 15th, 2020 6:48 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9862007861.2480.2990.2742.0810.0854459

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,15612,00947,147751816125524,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
389.5h/16.2d 2,024 6,406 7,347 48.6k 462 1,534 1,979 23m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,566
Deaths:367
KDR:4.267
Accuracy:32.716% A++
HSR:29.374% B++
T32 Bull
A++
Kills:1,176
Deaths:330
KDR:3.564
Accuracy:32.722% A++
HSR:28.486% B+
NS-15M2
B**
Kills:1,173
Deaths:344
KDR:3.410
Accuracy:30.882% B**
HSR:27.963% C++
T16 Rhino
A++
Kills:1,170
Deaths:317
KDR:3.691
Accuracy:30.852% A++
HSR:27.265% B++
T9 CARV
A*
Kills:1,168
Deaths:274
KDR:4.263
Accuracy:30.644% A*
HSR:29.281% B**
T9A "Butcher"
A++
Kills:1,015
Deaths:270
KDR:3.759
Accuracy:32.855% A++
HSR:34.581% B*
Kills:7,268
Deaths (as Heavy Assault):1,902
Deaths (to Heavy Assaults):1,981
KDR:3.82124
Kill Difference:5,366
Playtime:104.757 hours
Usage:27%
Score:2.696m
Score/min:429
Accuracy (listed only):31.778%
HSR (listed only):29.492%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B*
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.546% A++
HSR:23.031% B**
FA1 Barrage
A++
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.788% A++
HSR:12.121% D
NSX-P Tanto
B**
Kills:571
Deaths:128
KDR:4.461
Accuracy:32.617% B**
HSR:28.546% B
NSX Tengu
B**
Kills:571
Deaths:247
KDR:2.312
Accuracy:44.967% B**
HSR:18.564% C--
LC3 Jaguar
A++
Kills:569
Deaths:172
KDR:3.308
Accuracy:32.943% A++
HSR:27.417% A
NSX Tanto
A*
Kills:82
Deaths:83
KDR:0.988
Accuracy:38.805% A*
HSR:30.488% B+
Kills:5,300
Deaths (as Light Assault):1,545
Deaths (to Light Assaults):1,196
KDR:3.43042
Kill Difference:3,755
Playtime:97.660 hours
Usage:25%
Score:2.364m
Score/min:403
Accuracy (listed only):39.438%
HSR (listed only):23.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:1,174
Deaths:125
KDR:9.392
Accuracy:42.326% A++
HSR:35.009% C+
M77-B
A*
Kills:1,170
Deaths:149
KDR:7.852
Accuracy:50.605% A*
HSR:82.650% B*
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.546% A++
HSR:23.031% B**
SOAS-20
A+
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:36.184% A+
HSR:26.121% B++
TX1 Repeater
A++
Kills:1,005
Deaths:381
KDR:2.638
Accuracy:34.948% A++
HSR:23.980% B+
NSX Tengu
B**
Kills:571
Deaths:247
KDR:2.312
Accuracy:44.967% B**
HSR:18.564% C--
TSAR-42
A*
Kills:112
Deaths:22
KDR:5.091
Accuracy:53.153% A*
HSR:77.679% B**
Soldier Soaker
B++
Kills:108
Deaths:25
KDR:4.320
Accuracy:41.940% B++
HSR:12.037% C
Kills:6,468
Deaths (as Infiltrator):1,463
Deaths (to Infiltrators):1,098
KDR:4.42105
Kill Difference:5,005
Playtime:73.508 hours
Usage:19%
Score:1.794m
Score/min:407
Accuracy (listed only):42.334%
HSR (listed only):37.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,184
Deaths:238
KDR:4.975
Accuracy:32.401% A*
HSR:23.987% B*
FA1 Barrage
A++
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.788% A++
HSR:12.121% D
NSX-P Tanto
B**
Kills:571
Deaths:128
KDR:4.461
Accuracy:32.617% B**
HSR:28.546% B
LC3 Jaguar
A++
Kills:569
Deaths:172
KDR:3.308
Accuracy:32.943% A++
HSR:27.417% A
NSX Tanto
A*
Kills:82
Deaths:83
KDR:0.988
Accuracy:38.805% A*
HSR:30.488% B+
Kills:3,561
Deaths (as Engineer):1,009
Deaths (to Engineers):1,131
KDR:3.52924
Kill Difference:2,552
Playtime:62.230 hours
Usage:16%
Score:1.464m
Score/min:392
Accuracy (listed only):39.311%
HSR (listed only):24.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,171
Deaths:251
KDR:4.665
Accuracy:31.754% A*
HSR:26.815% B++
SMG-46 Armistice
A++
Kills:1,168
Deaths:289
KDR:4.042
Accuracy:34.546% A++
HSR:23.031% B**
TAR
A+
Kills:1,165
Deaths:369
KDR:3.157
Accuracy:31.237% A+
HSR:27.296% B++
FA1 Barrage
A++
Kills:1,155
Deaths:388
KDR:2.977
Accuracy:59.788% A++
HSR:12.121% D
TORQ-9
A++
Kills:572
Deaths:210
KDR:2.724
Accuracy:32.680% A++
HSR:36.713% A++
NSX Tengu
B**
Kills:571
Deaths:247
KDR:2.312
Accuracy:44.967% B**
HSR:18.564% C--
Kills:5,802
Deaths (as Combat Medic):1,754
Deaths (to Combat Medics):615
KDR:3.30787
Kill Difference:4,048
Playtime:49.229 hours
Usage:13%
Score:1.212m
Score/min:410
Accuracy (listed only):39.162%
HSR (listed only):24.090%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:2,557
V. Kills:72 N/A
Deaths:212
KDR:12.061
Accuracy:37.230% A+
KPH:108 A++
VKPH:3 C+
M18 Needler
S
Kills:1,174
V. Kills:653 180%
Deaths:175
KDR:6.709
Accuracy:29.669% C-
KPH:56.100 S
VKPH:31.200 M**
Hellfire Rocket Pods
A*
Kills:974
V. Kills:92 N/A
Deaths:71
KDR:13.718
Accuracy:65.439% A*
KPH:106.700 B
VKPH:10.100 C--
M18 Locust
A*
Kills:271
V. Kills:150 179%
Deaths:26
KDR:10.423
Accuracy:33.639% C++
KPH:55.300 A*
VKPH:30.600 A+
Kills:4,976 (4,002 + 0)
Deaths:484
KDR:10.281
VKDR:1.998
Vehicle Kills:967
Kill Difference:4,492
Playtime:58.644 hours
Usage:15%
Score:1.131m
Score/min:321
Piloting Accuracy:33.639%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:263
V. Kills:104 250%
Deaths:20
KDR:13.150
Accuracy:61.907% A**
KPH:56.700 A
VKPH:22.400 M++
Kills:263 (263 + 0)
Deaths:20
KDR:13.150
VKDR:5.200
Vehicle Kills:104
Kill Difference:243
Playtime:4.636 hours
Usage:1%
Score:0.078m
Score/min:280
Driving Accuracy:61.907%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:185
V. Kills:73 250%
Deaths:23
KDR:8.043
Accuracy:61.616% A++
KPH:66.600 A
VKPH:26.300 C+
M20 Basilisk-H
S
Kills:184
V. Kills:15 N/A
Deaths:4
KDR:46
Accuracy:46.302% C++
KPH:255.300 S
VKPH:20.800 C*
M40 Fury-H
A+
Kills:161
V. Kills:75 212%
Deaths:18
KDR:8.944
Accuracy:60.361% A++
KPH:71.300 C
VKPH:33.200 A+
M12 Kobalt-H
B**
Kills:93
V. Kills:1 N/A
Deaths:5
KDR:18.600
Accuracy:26.282% B**
KPH:114.500 C+
VKPH:1.200 D*
P525 Marauder-H
A*
Kills:91
V. Kills:1 N/A
Deaths:10
KDR:9.100
Accuracy:50.860% A*
KPH:100 C+
VKPH:1.100 D**
Kills:714 (0 + 714)
Deaths:60
KDR:11.900
VKDR:2.750
Vehicle Kills:165
Kill Difference:654
Playtime:7.479 hours
Usage:2%
Score:0.168m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:50.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,6292,55721212.061B+7.8937.23%A+N/A107.9A++3C+25723.7h12.9B++34.6B++
MSW-R 1,5801,5663674.267B*0.0932.716%A++29.374%B++92.7A++N/A23516.9h9.6B**29.3B**
TRAC-5 1,1921,1842384.975S0.8032.401%A*23.987%B*84M**N/A21114.1h9.2A28.3B**
T32 Bull 1,1921,1763303.564A+0.6132.722%A++28.486%B+85.8A+1.2A19113.7h10B*30.5B**
M18 Needler 1,8271,1741756.709A2.5329.669%C-N/A56.2S31.2M**36820.9h52B**175.3B**
99SV 1,1811,1741259.392S5.2242.326%A++35.009%C+83.9M*N/A18914h3.4A+8.1A
NS-15M2 1,1881,1733443.41B++0.7630.882%B**27.963%C++85.6B**1.1B++30213.7h10.4B++33.6B++
T1 Cycler 1,1851,1712514.665M0.4931.754%A*26.815%B++69.7A**N/A17116.8h10.2A32.1A
T16 Rhino 1,1821,1703173.691A++0.4830.852%A++27.265%B++75A++N/A17015.6h11B*35.6B*
M77-B 1,1721,1701497.852M3.6850.605%A*82.65%B*95.9SN/A26412.2h1.7A3.3A
T9 CARV 1,1751,1682744.263A++0.0930.644%A*29.281%B**73.9A*N/A19215.8h10.4B**34B**
SMG-46 Armistice 1,1771,1682894.042M++0.1334.546%A++23.031%B**73A++N/A16416h10.5B**30.5B*
TAR 1,1801,1653693.157B**1.0231.237%A+27.296%B++67.3A+N/A18817.3h10.5B**33.7B**
SOAS-20 1,1641,1602255.156A++0.9836.184%A+26.121%B++88.5A*N/A25913.1h9.5B++26.1B**
FA1 Barrage 1,1671,1553882.977A*1.2059.788%A++12.121%D63.5A++N/A15318.2h4.4B+7.4B*
T9A "Butcher" 1,0251,0152703.759B*0.4232.855%A++34.581%B*147.1M1.4B**5836.9h8.3A+25.3A
TX1 Repeater 1,0161,0053812.638A*1.5434.948%A++23.98%B+93.1M++1B+23510.8h9.7B**27.8B**
Hellfire Rocket Pods 1,0669747113.718B+9.5465.439%A*N/A107B10.1C--3299.1h14.2B21.7B++
TORQ-9 5865722102.724B*1.4532.68%A++36.713%A++100.4M+2.5S2915.7h10.5A+32.3B**
NSX-P Tanto 5825711284.461M**0.2932.617%B**28.546%B48.4B+N/A11811.8h9.2B**28.2B**
NSX Tengu 5775712472.312B**1.8644.967%B**18.564%C--62.1B++N/A2019.2h10.5B++23.4B++
LC3 Jaguar 5775691723.308A0.8732.943%A++27.417%A82.5A*1.2A++2396.9h9.4B++28.6B**
Chainblade 5175146,3700.081A++4.0942.235%B**9.144%B+1.7A+N/A4299.3h1.8B++4.2B++
ML-7 453295793.734S0.4466.734%AN/A55.7M+29.8A**4665.3h5.6B+8.4B*
M18 Locust 4212712610.423S6.2533.639%C++1.476%C+55.3A*30.6A+4184.9h56.5B168B+
Frag Grenade 2802671267N/A262.8357.202%A+N/A534C+26A*16730.5h3.6C+6.3B+
C75 Viper 3672632013.15A+8.9861.907%A**N/A57.2A22.6M++2804.6h12.1C++19.5B*
C-4 331261902.9B*1.2728.014%BN/A113.5B+30.4C++7222.3h1.2B+4.4B+
T7 Mini-Chaingun 1881861101.691B*2.4822.976%B**17.204%B*71.5A++N/A2902.6h13B+56.8B++
G20 Vulcan-H 258185238.043B*3.8761.616%A++2.703%C+66.1B**26.1C+3822.8h70.5B**114.5A
M20 Basilisk-H 199184446S41.8346.302%C++12.5%A**262.9S21.4C*6570.7h20.4A44.2A
M40 Fury-H 236161188.944C4.7760.361%A++N/A70C32.6A+3562.3h16.2F26.9C
Rocklet Rifle 212120373.243S0.9360.938%B**N/A57.1A*43.8A++5302.1h26.7B*43.7B**
TSAR-42 112112225.091B+0.9253.153%A*77.679%B**140SN/A9760.8h1.6A3A
Soldier Soaker 111108254.32M+0.1541.94%B++12.037%C135A**3.8M*6480.8h5.2B12.4B*
M1 Heavy Cycler 10099402.475B*1.7029.039%M*28.283%A*66M**N/A3961.5h16.7B+57.5B**
M12 Kobalt-H 9493518.6C14.4326.282%B**20.43%B+116.3C+1.3D*3010.8h11.1B**42.3B*
P525 Marauder-H 9291109.1C4.9350.86%A*N/A101.1C+1.1D**2360.9h8.5D16.6B+
M2 Mutilator 9190402.25C**1.9229.842%M**25.556%A+60MN/A3601.5h18.9C-63.3B**
NSX Tanto 8282830.988C3.1938.805%A*30.488%B+35.7C+N/A972.3h12.2B+31.4B*
MANA Anti-Personnel Turret 7777194.053N/A0.1221.618%UN/A770UN/A1243800.1h12.2T*56.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7594,6666h
Spawn Beacon01520.1h
Nanite Revive Grenade01730h
Medical Applicator5546,3003h
Motion Spotter205,4122.7h
Ammunition Package43040.1h
Medical Kit5715,15815.9h
Anti-Infantry MANA Turret61490.2h

Check the help document for the dictionary if you want to learn more about words used here.


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