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Warrant Officer ForixoNn[HTOO] ForixoNn
TR BR 35

KDR: 3.73

Score: 1m

Last Seen: Dec 17th, 2017 6:42 PM
-

Battle Rank 35 - Terran Republic on Cobalt
Level 100 Progress: 5% 841h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDIC
PRIMARY WEAPONS T1 Cycler FA1 Barrage TRAC-5 99SV T9 CARV TX1 Repeater P525 Marauder-H E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,185,046 MLG Score: 2546
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.786%23.437%675410291,6473.248520.479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.878%1.506A+0.423B0.719B++HEAD ++ (~9.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.512B+10.50.264C*26

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.238%2.542%12632103111820735.61905159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.612%2.606M-0.463D-0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.628B+28.30.282C*15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.614%31.701%1263110323886815.70588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.839B++-2.323F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.003C+4-0.258C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.28%11.556%12631103245023519.5652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.402A-0.592D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.452B+4.20.132C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1m133.3%355 (21.3k)307 (18.4k)3.727923,1248383.9665935 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103326926.641%18.726%49903:430

25% Combat Medic17% Engineer11% Heavy Assault18% Infiltrator28% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 9th, 2017 1:24 PMDec 16th, 2017 1:45 PMDec 18th, 2017 9:55 AM (462d) (PST)Dec 17th, 2017 5:14 PM (462d) (PST)Dec 17th, 2017 2:42 PM (462d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7511845671.0020.2690.1881.4010.0492546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,03511,06133,97460161184318,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
52h/2.2d 200 585 725 4.4k 66 157 152 2.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:347
Deaths:100
KDR:3.470
Accuracy:27.424% A++
HSR:28.530% B*
Kills:347
Deaths (as Heavy Assault):100
Deaths (to Heavy Assaults):238
KDR:3.47
Kill Difference:247
Playtime:5.608 hours
Usage:11%
Score:0.090m
Score/min:269
Accuracy (listed only):27.424%
HSR (listed only):28.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A++
Kills:450
Deaths:117
KDR:3.846
Accuracy:58.280% A++
HSR:11.556% D
TRAC-5
A++
Kills:427
Deaths:106
KDR:4.028
Accuracy:30.327% A++
HSR:20.375% C**
Kills:877
Deaths (as Light Assault):223
Deaths (to Light Assaults):136
KDR:3.93274
Kill Difference:654
Playtime:14.501 hours
Usage:28%
Score:0.283m
Score/min:325
Accuracy (listed only):44.303%
HSR (listed only):15.965%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A+
Kills:388
Deaths:53
KDR:7.321
Accuracy:40.614% A+
HSR:31.701% C-
TX1 Repeater
B**
Kills:159
Deaths:48
KDR:3.313
Accuracy:31.141% B**
HSR:13.837% D*
Kills:547
Deaths (as Infiltrator):101
Deaths (to Infiltrators):175
KDR:5.41584
Kill Difference:446
Playtime:9.543 hours
Usage:18%
Score:0.170m
Score/min:297
Accuracy (listed only):35.877%
HSR (listed only):22.769%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A++
Kills:450
Deaths:117
KDR:3.846
Accuracy:58.280% A++
HSR:11.556% D
TRAC-5
A++
Kills:427
Deaths:106
KDR:4.028
Accuracy:30.327% A++
HSR:20.375% C**
Kills:877
Deaths (as Engineer):223
Deaths (to Engineers):91
KDR:3.93274
Kill Difference:654
Playtime:8.853 hours
Usage:17%
Score:0.172m
Score/min:324
Accuracy (listed only):44.303%
HSR (listed only):15.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:714
Deaths:237
KDR:3.013
Accuracy:28.160% A
HSR:24.930% B+
FA1 Barrage
A++
Kills:450
Deaths:117
KDR:3.846
Accuracy:58.280% A++
HSR:11.556% D
Kills:1,164
Deaths (as Combat Medic):354
Deaths (to Combat Medics):88
KDR:3.28814
Kill Difference:810
Playtime:13.171 hours
Usage:25%
Score:0.243m
Score/min:308
Accuracy (listed only):43.220%
HSR (listed only):18.243%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
S
Kills:66
V. Kills:22 287%
Deaths:5
KDR:13.200
Accuracy:52.174% A+
KPH:64.500 S
VKPH:21.500 A*
Kills:66 (0 + 66)
Deaths:5
KDR:13.200
VKDR:4.400
Vehicle Kills:22
Kill Difference:61
Playtime:1.024 hours
Usage:2%
Score:0.016m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:52.174%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M**
Kills:115
V. Kills:17 N/A
Deaths:8
KDR:14.375
Accuracy:52.941% A*
KPH:143.500 B*
VKPH:21.200 M**
G20 Vulcan-H
A*
Kills:52
V. Kills:27 186%
Deaths:7
KDR:7.429
Accuracy:65.218% A*
KPH:79.200 A++
VKPH:41.100 A
Kills:167 (0 + 167)
Deaths:15
KDR:11.133
VKDR:2.933
Vehicle Kills:44
Kill Difference:152
Playtime:1.459 hours
Usage:3%
Score:0.035m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:65.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1 Cycler 7207142373.013A++0.7128.16%A24.93%B+61A*N/A13911.7h11.3B**40B**
FA1 Barrage 4554501173.846M**0.1258.28%A++11.556%D67.2A*N/A1426.7h4.2B++7.2B*
TRAC-5 4294271064.028S0.3030.327%A++20.375%C**61M++N/A2007h10.1B**33.4B**
99SV 389388537.321M*3.5940.614%A+31.701%C-66.9M+N/A1505.8h4B**9.8B**
T9 CARV 3513471003.47A0.2627.424%A++28.53%B*77.1A**N/A1774.5h9.5A34.7B*
TX1 Repeater 159159483.313M*0.4131.141%B**13.837%D*63.6A++N/A1472.5h10.2B*32.9B*
P525 Marauder-H 132115814.375C++10.6552.941%A*N/A143.8B*21.3M**3760.8h8.5C--16.1B+
E540 Halberd 8866513.2B*9.4752.174%A+1.515%D--66S22A*2541h3.1A*5.9A++
G20 Vulcan-H 795277.429B**3.7065.218%A*3.846%B+74.3A+38.6B**4270.7h60.3A92.5A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter04510.2h
Snowman Soldier61280.1h
Medical Applicator1210,7360.6h
Nano-Armor Kit1118,0331.1h
Medical Kit785541.1h
Ammunition Package0710h

Check the help document for the dictionary if you want to learn more about words used here.


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