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Field Marshal Forscht[RO] Forscht
TR BR 255

KDR: 2.24

Score: 202.3m

Last Seen: Jul 4th, 2020 4:04 PM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (255 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AS16 NightHawk T9 CARV TRAC-5 S P2-120 AP Sticky Grenade MG-H1 Watchman LC2 Lynx NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $340,272 MLG Score: 272
Fun Score: N/A
Cheeseburgers Flipped: 423TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.692%20.326%54327132270,8501.129351.11

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.453%1.053B**-0.118C+-1.11D*HEAD ++ (~6.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.364C**12.60.118C+34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.024%1.306%122313461,53114893631.02752421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.763%-0.339C--0.24C0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.416B32.30.394B62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.165%3.524%12526134319,4952243114878.69148170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.476%0.012C+0.662B+-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.572B+6.80.457B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.624%2.538%81816133310,640175922806.04889466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.129%0.222C++-0.48D0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.649B+16.30.595B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.944%81.006%818413452,506521430.480537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.251%2.107A*0.898B*1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.90.418B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.912%12.993%8184134584,445576496114.6479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.24%-0.401C---0.355C-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.183C++40.185C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
202.3m398.2%549 (32.9k)471 (28.3k)2.23945252,008112,5312.5607255 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349132168.593%12.333%10603:4936

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:25 PMNov 2nd, 2013 3:06 PMJul 5th, 2020 4:06 AM (38d) (PST)Jul 4th, 2020 2:47 PM (38d) (PST)Jul 4th, 2020 12:04 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5561524040.5860.2620.0722.5210.047272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3419,14324,19835164151328,245

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7161.4h/298.4d 36,150 31,081 136,221 1083.3k 13,308 26,029 20,063 238.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:17,256
Deaths:6,921
KDR:2.493
Accuracy:27.621% B++
HSR:22.473% D
MG-H1 Watchman
C+
Kills:9,893
Deaths:4,053
KDR:2.441
Accuracy:26.894% C+
HSR:21.419% D*
T9 CARV-S
C+
Kills:6,279
Deaths:2,755
KDR:2.279
Accuracy:24.694% C+
HSR:23.714% D
MSW-R
B+
Kills:1,968
Deaths:604
KDR:3.258
Accuracy:29.626% B+
HSR:16.667% D**
T16 Rhino
C++
Kills:1,190
Deaths:649
KDR:1.834
Accuracy:24.592% C++
HSR:21.177% D
TMG-50
C*
Kills:86
Deaths:34
KDR:2.529
Accuracy:15.819% D**
HSR:30.233% C*
Kills:36,672
Deaths (as Heavy Assault):15,016
Deaths (to Heavy Assaults):32,732
KDR:2.44219
Kill Difference:21,656
Playtime:240.726 hours
Usage:3%
Score:4.404m
Score/min:305
Accuracy (listed only):24.874%
HSR (listed only):22.614%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C-
Kills:82,686
Deaths:44,588
KDR:1.854
Accuracy:36.764% D
HSR:13.059% C-
TRAC-5 S
B*
Kills:14,540
Deaths:5,351
KDR:2.717
Accuracy:30.010% B*
HSR:5.172% F-
LC2 Lynx
C
Kills:8,299
Deaths:4,251
KDR:1.952
Accuracy:25.559% C
HSR:17.870% D-
SMG-46 Armistice
C+
Kills:4,926
Deaths:2,930
KDR:1.681
Accuracy:25.874% C--
HSR:18.859% C+
PDW-16 Hailstorm
C+
Kills:1,866
Deaths:1,083
KDR:1.723
Accuracy:25.954% C+
HSR:16.238% C
TRS-12 Uppercut
C
Kills:1,347
Deaths:818
KDR:1.647
Accuracy:59.486% C
HSR:9.057% D--
NS-11C
B+
Kills:1,176
Deaths:563
KDR:2.089
Accuracy:27.586% C++
HSR:26.020% B+
TRAC-5
B+
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:26.801% B+
HSR:20.851% C+
LC3 Jaguar
C
Kills:1,153
Deaths:623
KDR:1.851
Accuracy:25.149% C
HSR:17.693% D-
TAS-16 Blackjack
C-
Kills:249
Deaths:114
KDR:2.184
Accuracy:58.968% C-
HSR:11.245% D-
MG-S1 Jackal
D-
Kills:188
Deaths:113
KDR:1.664
Accuracy:24.844% D-
HSR:13.830% D*
TS4 Haymaker
C*
Kills:163
Deaths:20
KDR:8.150
Accuracy:38.536% D
HSR:14.724% C*
NS Baron G5
C**
Kills:129
Deaths:83
KDR:1.554
Accuracy:45.587% C+
HSR:17.054% C**
HC1 Cougar
C++
Kills:72
Deaths:37
KDR:1.946
Accuracy:23.040% D-
HSR:26.389% C++
Kills:117,969
Deaths (as Light Assault):60,997
Deaths (to Light Assaults):20,474
KDR:1.93401
Kill Difference:56,972
Playtime:136.135 hours
Usage:2%
Score:1.895m
Score/min:232
Accuracy (listed only):33.868%
HSR (listed only):16.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C-
Kills:82,686
Deaths:44,588
KDR:1.854
Accuracy:36.764% D
HSR:13.059% C-
TRAC-5 S
B*
Kills:14,540
Deaths:5,351
KDR:2.717
Accuracy:30.010% B*
HSR:5.172% F-
LC2 Lynx
C
Kills:8,299
Deaths:4,251
KDR:1.952
Accuracy:25.559% C
HSR:17.870% D-
TRS-12 Uppercut
C
Kills:1,347
Deaths:818
KDR:1.647
Accuracy:59.486% C
HSR:9.057% D--
NS-11C
B+
Kills:1,176
Deaths:563
KDR:2.089
Accuracy:27.586% C++
HSR:26.020% B+
TRAC-5
B+
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:26.801% B+
HSR:20.851% C+
LC3 Jaguar
C
Kills:1,153
Deaths:623
KDR:1.851
Accuracy:25.149% C
HSR:17.693% D-
MG-HBR1 Dragoon
A++
Kills:420
Deaths:78
KDR:5.385
Accuracy:36.113% C+
HSR:51.191% A++
TAS-16 Blackjack
C-
Kills:249
Deaths:114
KDR:2.184
Accuracy:58.968% C-
HSR:11.245% D-
TS4 Haymaker
C*
Kills:163
Deaths:20
KDR:8.150
Accuracy:38.536% D
HSR:14.724% C*
NS Baron G5
C**
Kills:129
Deaths:83
KDR:1.554
Accuracy:45.587% C+
HSR:17.054% C**
HC1 Cougar
C++
Kills:72
Deaths:37
KDR:1.946
Accuracy:23.040% D-
HSR:26.389% C++
AMR-66
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:23.310% N/A
HSR:20% N/A
Kills:111,459
Deaths (as Engineer):56,965
Deaths (to Engineers):14,624
KDR:1.95662
Kill Difference:54,494
Playtime:6,477.606 hours
Usage:90%
Score:190.860m
Score/min:491
Accuracy (listed only):35.147%
HSR (listed only):19.256%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C-
Kills:82,686
Deaths:44,588
KDR:1.854
Accuracy:36.764% D
HSR:13.059% C-
SMG-46 Armistice
C+
Kills:4,926
Deaths:2,930
KDR:1.681
Accuracy:25.874% C--
HSR:18.859% C+
T1S Cycler
B++
Kills:3,126
Deaths:993
KDR:3.148
Accuracy:30.431% B++
HSR:9.725% F-
Cycler TRV
C+
Kills:2,663
Deaths:1,163
KDR:2.290
Accuracy:26.733% C+
HSR:16.748% D-
PDW-16 Hailstorm
C+
Kills:1,866
Deaths:1,083
KDR:1.723
Accuracy:25.954% C+
HSR:16.238% C
TAR
C*
Kills:1,749
Deaths:688
KDR:2.542
Accuracy:27.670% C*
HSR:20.126% D
TRS-12 Uppercut
C
Kills:1,347
Deaths:818
KDR:1.647
Accuracy:59.486% C
HSR:9.057% D--
T1 Cycler
B**
Kills:1,177
Deaths:479
KDR:2.457
Accuracy:30.764% B**
HSR:19.711% D
TORQ-9
C+
Kills:1,167
Deaths:516
KDR:2.262
Accuracy:27.057% C+
HSR:17.909% D*
TAS-16 Blackjack
C-
Kills:249
Deaths:114
KDR:2.184
Accuracy:58.968% C-
HSR:11.245% D-
MG-S1 Jackal
D-
Kills:188
Deaths:113
KDR:1.664
Accuracy:24.844% D-
HSR:13.830% D*
SABR-13
D--
Kills:171
Deaths:66
KDR:2.591
Accuracy:23.462% D--
HSR:15.205% F
TS4 Haymaker
C*
Kills:163
Deaths:20
KDR:8.150
Accuracy:38.536% D
HSR:14.724% C*
NS Baron G5
C**
Kills:129
Deaths:83
KDR:1.554
Accuracy:45.587% C+
HSR:17.054% C**
Kills:101,607
Deaths (as Combat Medic):53,654
Deaths (to Combat Medics):12,145
KDR:1.89375
Kill Difference:47,953
Playtime:104.675 hours
Usage:1%
Score:2.199m
Score/min:350
Accuracy (listed only):34.438%
HSR (listed only):15.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:6,440
Deaths:7,009
KDR:0.919
Accuracy:37.414% C
HSR:16.180% D--
SMG-46 Armistice
C+
Kills:4,926
Deaths:2,930
KDR:1.681
Accuracy:25.874% C--
HSR:18.859% C+
PDW-16 Hailstorm
C+
Kills:1,866
Deaths:1,083
KDR:1.723
Accuracy:25.954% C+
HSR:16.238% C
SR-7
B++
Kills:1,174
Deaths:197
KDR:5.959
Accuracy:48.018% B++
HSR:80.494% C++
RAMS .50M
A++
Kills:856
Deaths:68
KDR:12.588
Accuracy:53.016% A++
HSR:83.762% B+
T4 AMP
C+
Kills:534
Deaths:466
KDR:1.146
Accuracy:25.160% D
HSR:21.348% C+
NS-61 Emissary
C
Kills:352
Deaths:331
KDR:1.063
Accuracy:20.914% D*
HSR:16.761% C
M77-B
A+
Kills:339
Deaths:3
KDR:113
Accuracy:50.542% A+
HSR:81.121% B+
NS-AM7 Archer
C**
Kills:251
Deaths:283
KDR:0.887
Accuracy:54.896% C--
HSR:23.108% C**
TX1 Repeater
C+
Kills:237
Deaths:94
KDR:2.521
Accuracy:25.257% C+
HSR:7.595% F--
MG-S1 Jackal
D-
Kills:188
Deaths:113
KDR:1.664
Accuracy:24.844% D-
HSR:13.830% D*
TSAR-42
C-
Kills:137
Deaths:65
KDR:2.108
Accuracy:38.180% D
HSR:67.883% C-
NS-AM8 Shortbow
B+
Kills:88
Deaths:88
KDR:1
Accuracy:54.910% C--
HSR:26.136% B+
SOAS-20
C*
Kills:85
Deaths:61
KDR:1.393
Accuracy:31.606% C*
HSR:10.588% F
NS-357 Underboss
D-
Kills:77
Deaths:53
KDR:1.453
Accuracy:32.320% D--
HSR:18.182% D-
Kills:17,550
Deaths (as Infiltrator):12,844
Deaths (to Infiltrators):14,038
KDR:1.3664
Kill Difference:4,706
Playtime:127.297 hours
Usage:2%
Score:1.803m
Score/min:236
Accuracy (listed only):36.594%
HSR (listed only):33.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D*
Kills:330
Deaths:68
KDR:4.853
Accuracy:13.822% D*
HSR:12.121% F-
MRC3 Mercy
D*
Kills:315
Deaths:68
KDR:4.632
Accuracy:13.639% D*
HSR:15.873% D*
MR1 Fracture
A+
Kills:254
Deaths:111
KDR:2.288
Accuracy:34.461% D
HSR:7.087% A+
MR1 Fracture
A*
Kills:193
Deaths:111
KDR:1.739
Accuracy:35.475% D
HSR:7.772% A*
NS-10 Burster
C
Kills:85
Deaths:47
KDR:1.809
Accuracy:29.561% C
HSR:2.353% D--
NS-10 Burster
C+
Kills:72
Deaths:47
KDR:1.532
Accuracy:29.305% C
HSR:4.167% C+
Kills:1,249
Deaths (as MAX Suit):226
Deaths (to MAX Suits):9,287
KDR:5.52655
Kill Difference:1,023
Playtime:52.974 hours
Usage:1%
Score:1.110m
Score/min:349
Accuracy (listed only):26.044%
HSR (listed only):8.229%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:900
V. Kills:66 N/A
Deaths:294
KDR:3.061
Accuracy:27.831% D
KPH:27.700 D-
VKPH:2 D-
Hellfire Rocket Pods
C*
Kills:462
V. Kills:139 330%
Deaths:58
KDR:7.966
Accuracy:57.094% B+
KPH:66.800 D
VKPH:20.100 C*
M18 Rotary
C--
Kills:169
V. Kills:153 110%
Deaths:178
KDR:0.949
Accuracy:33.466% C+
KPH:10.700 D
VKPH:9.700 C--
Hornet Missiles
C+
Kills:98
V. Kills:53 181%
Deaths:9
KDR:10.889
Accuracy:58.312% D
KPH:80.200 C+
VKPH:43.400 C+
Kills:1,629 (1,069 + 0)
Deaths:539
KDR:3.022
VKDR:0.763
Vehicle Kills:411
Kill Difference:1,090
Playtime:56.403 hours
Usage:1%
Score:1.009m
Score/min:298
Piloting Accuracy:33.466%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:3,051
V. Kills:397 N/A
Deaths:3
KDR:1,017
Accuracy:60.807% A++
KPH:108.800 A+
VKPH:14.200 B++
C150 Dalton
A**
Kills:154
V. Kills:83 183%
Deaths:4
KDR:38.500
Accuracy:63.997% A**
KPH:33.500 D
VKPH:18.100 D
Kills:3,205 (0 + 3,205)
Deaths:7
KDR:457.857
VKDR:68.571
Vehicle Kills:480
Kill Difference:3,198
Playtime:32.632 hours
Usage:0%
Score:1.421m
Score/min:726
Piloting Accuracy:N/A%
Gunner Accuracy:63.997%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:5,350
V. Kills:3,233 165%
Deaths:310
KDR:17.258
Accuracy:50.094% D-
KPH:32.300 D
VKPH:19.500 C
Skyguard
C
Kills:169
V. Kills:144 117%
Deaths:32
KDR:5.281
Accuracy:29.880% C
KPH:11.500 D
VKPH:9.800 C
L100 Python HEAT
C-
Kills:90
V. Kills:26 333%
Deaths:10
KDR:9
Accuracy:43.489% D*
KPH:34.400 C-
VKPH:9.900 D-
C75 Viper
C+
Kills:53
V. Kills:18 279%
Deaths:4
KDR:13.250
Accuracy:46.282% B
KPH:29.300 C--
VKPH:9.900 C+
Kills:5,662 (5,662 + 0)
Deaths:356
KDR:15.904
VKDR:9.610
Vehicle Kills:3,421
Kill Difference:5,306
Playtime:184.837 hours
Usage:3%
Score:2.905m
Score/min:262
Driving Accuracy:46.282%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:11,762
V. Kills:7,886 149%
Deaths:425
KDR:27.675
Accuracy:42.355% D
KPH:39.200 C+
VKPH:26.300 B++
P2-120 HESH
C+
Kills:2,071
V. Kills:170 N/A
Deaths:7
KDR:295.857
Accuracy:45.786% C+
KPH:47.200 D
VKPH:3.900 D*
E540 Halberd
C
Kills:955
V. Kills:518 184%
Deaths:61
KDR:15.656
Accuracy:44.577% C+
KPH:23.900 D
VKPH:13 C
G30 Vulcan
C++
Kills:504
V. Kills:332 151%
Deaths:37
KDR:13.622
Accuracy:31.419% C+
KPH:25.100 C+
VKPH:16.500 C++
MR11 Gatekeeper
B**
Kills:112
V. Kills:69 160%
Deaths:10
KDR:11.200
Accuracy:52.405% B**
KPH:33.200 B*
VKPH:20.400 C++
P525 Marauder
B*
Kills:58
V. Kills: N/A
Deaths:2
KDR:29
Accuracy:30.478% B*
KPH:96.200 B
VKPH:0 D*
Kills:15,462 (13,833 + 1,629)
Deaths:542
KDR:28.528
VKDR:16.559
Vehicle Kills:8,975
Kill Difference:14,920
Playtime:407.727 hours
Usage:6%
Score:10.754m
Score/min:440
Driving Accuracy:45.786%
Gunner Accuracy:30.478%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:2,964
V. Kills:187 N/A
Deaths:88
KDR:33.682
Accuracy:46.987% B**
KPH:123.600 C++
VKPH:7.800 C++
G20 Vulcan-H
C+
Kills:466
V. Kills:281 165%
Deaths:28
KDR:16.643
Accuracy:47.514% C
KPH:45.900 C
VKPH:27.700 C+
M40 Fury-H
M+
Kills:209
V. Kills:9 N/A
Deaths:4
KDR:52.250
Accuracy:41.034% C-
KPH:247.800 M+
VKPH:10.700 D
E540 Halberd-H
C++
Kills:168
V. Kills:126 132%
Deaths:8
KDR:21
Accuracy:66.846% B**
KPH:34.900 D
VKPH:26.200 C++
M12 Kobalt-H
C+
Kills:114
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:20.921% C
KPH:125 C
VKPH:5.500 C+
Kills:3,921 (0 + 3,921)
Deaths:128
KDR:30.633
VKDR:4.750
Vehicle Kills:608
Kill Difference:3,793
Playtime:40.715 hours
Usage:1%
Score:0.985m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:20.921%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:689
V. Kills:16 N/A
Deaths:17
KDR:40.529
Accuracy:20.518% C++
KPH:89.300 C*
VKPH:2.100 D
M40 Fury
D
Kills:518
V. Kills:102 N/A
Deaths:41
KDR:12.634
Accuracy:46.611% B**
KPH:39 D
VKPH:7.700 D
M12 Kobalt
B+
Kills:303
V. Kills:12 N/A
Deaths:11
KDR:27.546
Accuracy:21.508% B+
KPH:80.400 C
VKPH:3.200 C
M20 Basilisk
B++
Kills:174
V. Kills:40 424%
Deaths:27
KDR:6.444
Accuracy:47.717% B++
KPH:22.700 C+
VKPH:5.200 D-
M40 Fury
B+
Kills:140
V. Kills:27 N/A
Deaths:12
KDR:11.667
Accuracy:44.138% B+
KPH:49.300 C--
VKPH:9.500 C--
M60-G Bulldog
B**
Kills:68
V. Kills:11 N/A
Deaths:6
KDR:11.333
Accuracy:51.455% B**
KPH:38 C+
VKPH:6.100 C
M20 Basilisk
B++
Kills:55
V. Kills:16 324%
Deaths:7
KDR:7.857
Accuracy:48.011% B++
KPH:18.900 D
VKPH:5.500 D--
G30 Walker
B*
Kills:52
V. Kills:24 208%
Deaths:11
KDR:4.727
Accuracy:39.175% B*
KPH:10.400 D*
VKPH:4.800 D*
Kills:1,999 (0 + 1,999)
Deaths:132
KDR:15.144
VKDR:1.879
Vehicle Kills:248
Kill Difference:1,867
Playtime:44.990 hours
Usage:1%
Score:0.670m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:39.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:90
V. Kills:11 N/A
Deaths:50
KDR:1.800
Accuracy:50.799% C
KPH:42.500 B++
VKPH:5.200 C
Kills:90 (90 + 0)
Deaths:50
KDR:1.800
VKDR:0.220
Vehicle Kills:11
Kill Difference:40
Playtime:2.118 hours
Usage:0%
Score:0.024m
Score/min:189
Driving Accuracy:50.799%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:120
V. Kills:7 N/A
Deaths:7
KDR:17.143
Accuracy:31.844% C--
KPH:58.900 C--
VKPH:3.400 D-
Kills:120 (0 + 120)
Deaths:7
KDR:17.143
VKDR:1
Vehicle Kills:7
Kill Difference:113
Playtime:2.037 hours
Usage:0%
Score:0.022m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:31.844%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AS16 NightHawk 83,64382,68644,5881.854C+0.3936.764%D13.059%C-35.6C--N/A1042325.4h4C*10.8C+
T9 CARV 17,53417,2566,9212.493C**0.2527.621%B++22.473%D47C+N/A155367.5h12.9C46.7C**
TRAC-5 S 14,96014,5405,3512.717A+0.4830.01%B*5.172%F-32.2C++N/A110451.7h5.6A++18.8B**
P2-120 AP 19,64811,76242527.675A++25.4442.355%D3.826%B++39.2C+26.3B++485299.7h6.4C+15C
Sticky Grenade 11,35011,180111180N/A11,177.7666.417%A+N/A1574.6B**23.9B+48667.1h1.5B+2.2B++
MG-H1 Watchman 10,0959,8934,0532.441C++0.2026.894%C+21.419%D*47.3C--1C140209h15.1C--56.3C+
LC2 Lynx 8,3568,2994,2511.952C**0.2925.559%C17.87%D-28.4C--N/A87291.8h13.5C+52.9C++
NS-44 Commissioner 6,4606,4407,0090.919C1.3237.414%C16.18%D--55.5C++N/A174116.1h3B+7.9C**
T9 CARV-S 6,4126,2792,7552.279C++0.0424.694%C+23.714%D41.3DN/A116151.9h14.9D*60.4C
Claymore 5,3885,38811447.263S45.0249.556%A++N/A567.2SN/A18039.5h1.2C+2.3B**
L100 Python AP 8,5835,35031017.258B+15.0250.094%D-4.112%A32.3D19.5C244165.7h5.3C+10.5C
SMG-46 Armistice 4,9594,9262,9301.681B0.5625.874%C--18.859%C+25.5DN/A71193.3h14.4C55.5C
Auraxium Chainblade 4,6034,55585,6110.053C**2.1937.337%B+5.928%C+1.1C+N/A34149.5h1.6B*4.3B+
T1S Cycler 3,2653,1269933.148A++0.9130.431%B++9.725%F-42.1C+1.9A*13574.2h6.5A*21.4A
C-4 ARX 3,2743,1088453.678B++1.4433.472%B**N/A398.5M**21.3D-17277.8h0.9B*2.6B++
L105 Zephyr 3,4483,05131017U1,014.7660.807%A++N/A109A+14.2B++78428h3.6A6B**
P525 Marauder-H 3,1512,9648833.682B**31.4446.987%B**N/A123.5C++7.8C++31524h6.2B13.2B++
Tank Mine 3,6052,9069413.088C+0.8527.718%DN/A91.7D22.1D**68231.7h1.4B*4.9B
MANA Anti-Personnel Turret 2,8832,8677563.792N/A1.5530.591%UN/A28670U160U58794800.1h15.8T*51.6T*
Cycler TRV 2,6852,6631,1632.29C**0.0526.733%C+16.748%D-32.9C--N/A12681h13.1C-49.1C+
T7 Mini-Chaingun 2,2962,2831,3021.753B+0.4920.641%C++10.819%D-30.6DN/A14074.5h16.8D81.2C+
P2-120 HESH 2,2412,0717295.857U293.6245.786%C+N/A47.2D3.9D*24343.9h3.3B*7.2B++
MSW-R 1,9721,9686043.258C*1.0229.626%B+16.667%D**53.8CN/A35836.6h10.3B34.8B+
PDW-16 Hailstorm 1,8761,8661,0831.723C*0.5225.954%C+16.238%C32.5CN/A10357.5h14.6C56.4C+
TAR 1,7681,7496882.542B+0.3027.67%C*20.126%D41.9CN/A21741.7h12.3C+44.6C++
Chainblade 1,7671,71321,8430.078A2.1649.915%A+N/A1.1C**N/A41528.3h1.7B++3.4B++
C-4 1,8291,6474243.884B**1.6440.08%A+N/A279.2M30.8C+21715.9h1B*2.6B*
TRS-12 Uppercut 1,3471,3478181.647C++0.5959.486%C9.057%D--27.6D-N/A11048.8h2.1B+3.6C*
T16 Rhino 1,2181,1906491.834C++0.4124.592%C++21.177%D32.6DN/A11136.5h14.6D-59.5C+
T1 Cycler 1,1951,1774792.457B+0.2230.764%B**19.711%D48.6BN/A27824.2h11.4B+37B+
NS-11C 1,1831,1765632.089B+0.1527.586%C++26.02%B+45.8C+N/A15325.7h12.8C+46.4C*
TRAC-5 1,1901,1754232.778A*0.5426.801%B+20.851%C+30.1C+N/A20339h11.7B43.5B
SR-7 1,1751,1741975.959B+3.7248.018%B++80.494%C++38.7CN/A14930.3h2C++4.1B+
TORQ-9 1,1761,1675162.262C**0.0227.057%C+17.909%D*41.2CN/A14928.3h13.8C+51C++
LC3 Jaguar 1,1631,1536231.851C++0.3925.149%C17.693%D-30.3C-N/A13838h12.7C+50.5C+
E540 Halberd 1,4739556115.656B++13.4244.577%C+3.456%C**23.9D13C38940h5.8C13C+
M14 Banshee 9669002943.061C-0.8227.831%D1%C++27.7D-2D-16232.5h17.6C*63.2C++
RAMS .50M 8568566812.588A*10.3553.016%A++83.762%B+44.8C*N/A21119.1h1.7B++3.1B*
M12 Kobalt 7056891740.529B+38.2920.518%C++16.11%D89.5C*2.1D2667.7h13.2B*64.1B+
NS Decimator 8585703521.619C+0.6257.583%D2.281%C**44.9C+22.7C*63212.7h4.7C8.2C-
T4 AMP 5395344661.146C+1.0925.16%D21.348%C+25DN/A6621.4h15.4C--61.1C
M40 Fury 6205184112.634C++10.3946.611%B**N/A38.9D7.7D21513.3h14.6C31.3C**
G30 Vulcan 8365043713.622B++11.3831.419%C+2.381%D25.1C+16.5C++27420.1h80.9C*257.3C**
G20 Vulcan-H 7474662816.643A14.4047.514%C4.077%B*45.7C27.5C+52110.2h89.2C++187.8C++
Hellfire Rocket Pods 601462587.966C5.7357.094%B+N/A67D20.1C*8486.9h21C+36.8C++
Ripper 4524492941.527S0.7145.075%A21.826%B++50.4A*N/A1238.9h1.1B*2.5B+
MG-HBR1 Dragoon 437420785.385M+3.1536.113%C+51.191%A++123.5M5S4903.4h5B+13.7B+
Frag Grenade 4074061406N/A403.7628.336%F*N/A2030S5D--162680.2h1.1A**3.7B**
Spear Anti-Vehicle Phalanx Turret 4913972019.85B**17.6154.805%B+3.275%C96.8A*22.9C8914.1h4.2A7.7B**
NS-61 Emissary 3573523311.063C+1.1820.914%D*16.761%C25.3C-N/A7113.9h13.9C+66.6C-
M77-B 3393393113U110.7650.542%A+81.121%B+27.8C--N/A14912.2h1.9B+3.8B*
MRC3 Mercy 332330684.853B+2.6113.822%D*12.121%F-25D-N/A35413.2h19.4C140.4D
M60-A Bulldog 3783243108S105.7634.175%DN/A31.2D5.2D-27610.4h4.8B+13.9C++
MRC3 Mercy 316315684.632B+2.3913.639%D*15.873%D*23.9D-N/A35513.2h20.2D147.8D-
M12 Kobalt 3153031127.545C++25.3121.508%B+16.832%D79.7C3.2C3323.8h17.5C81.1C*
Anti-Vehicle Grenade 3253011301N/A298.7670.4%A*N/A1003.3M80C45710.3h2.9A4.2A
T2 Striker 5922721871.455B**0.7860.21%B*N/A13.3C15.7C+43620.4h30.4B+50.4B++
M60-A Bulldog 2912631221.917C+19.6858.145%B+3.042%B+24.1D2.6D9810.9h5.9C+10.1B
M60-A Bulldog 2872561517.067C+14.8361.225%B**3.125%B++22.9D2.8D9711.2h6.4C10.5B
MR1 Fracture 3422541112.288A++0.0534.461%D7.087%A+13.1C**4.5D14519.4h28.8B*83.4B+
NS-AM7 Archer 2712512830.887B+1.3554.896%C--23.108%C**11.4C**N/A6522.1h8.2B*15B*
TAS-16 Blackjack 2502491142.184B+0.0658.968%C-11.245%D-40.8C--N/A2466.1h2B+3.4C*
Hunter QCX 2442417890.305D1.9344.721%C+9.129%D-12C-N/A3520.1h5.7C*12.7C**
TX1 Repeater 238237942.521A++0.2825.257%C+7.595%F--25.8C-N/A2399.2h14.6D58C+
M40 Fury-H 218209452.25A*50.0141.034%C-N/A261.3M++11.3D9280.8h4.3A+10.5A+
MR1 Fracture 2751931111.739A0.5035.475%D7.772%A*9.9C+4.2D13319.4h39B+109.8C**
MG-S1 Jackal 1901881131.664C+0.5824.844%D-13.83%D*47CN/A3094h11C+44.4C
M20 Basilisk 214174276.444C**4.2047.717%B++5.172%C22.6C+5.2D-2097.7h76.3B159.8B+
SABR-13 171171662.591B0.3523.462%D--15.205%F24.1D-N/A1917.1h13.8D*58.9D*
M18 Rotary 3221691780.949C--1.2933.466%C+5.325%A**10.7D9.7C--26715.8h141.1C421.7C
Skyguard 313169325.281C**3.0429.88%C2.367%C*11.5D9.8C29214.7h124.2C+415.7C+
E540 Halberd-H 294168821B++18.7666.846%B**2.381%B++35D26.3C++5064.8h6.7C10C+
TS4 Haymaker 166163208.15S5.9138.536%D14.724%C*25.9DN/A1626.3h6.1F-15.8D**
C150 Dalton 237154438.5M++36.2663.997%A**N/A33.5D18D3714.6h5.8D--9C++
M40 Fury 1671401211.667C++9.4344.138%B+2.143%B+50C-9.6C--4532.8h12.6C++28.5B+
TSAR-42 139137652.108C0.1338.18%D67.883%C-30.4D-N/A5834.5h2.2C5.8C
NS Baron G5 132129831.554B+0.6945.587%C+17.054%C**26.9DN/A1534.8h4.1C*9C+
CAS 14-E 127120717.143C14.9031.844%C--1.667%C++60C--3.5D-1832h19.3B*60.6B+
M12 Kobalt-H 1191141114S111.7620.921%C12.281%D*126.7C+5.6C++3520.9h12.3B+58.7C*
MR11 Gatekeeper 1811121011.2C*8.9652.405%B**1.786%C+32.9B++20.3C++5373.4h36.6B+69.8B*
Hornet Missiles 15198910.889C++8.6558.312%D4.082%M*81.7C+44.2C+12011.2h9.4C++16.1C++
M40 Fury-F 10190501.8C++0.4450.799%CN/A42.9B++5.2C1892.1h6.7B*13.2B*
L100 Python HEAT 11690109C++6.7643.489%D*4.444%A+34.6C10D-5332.6h4B*9.3C**
NS-AM8 Shortbow 9588881B*1.2454.91%C--26.136%B+17.3A1.4D-985.1h7.6B++13.9B*
TMG-50 8686342.529B+0.2915.819%D**30.233%C*26.1D-N/A6623.3h11.3C+71.7D--
SOAS-20 8585611.393C0.8531.606%C*10.588%F20.2D--N/A2094.2h14.7C-46.5C-
NS-10 Burster 15385471.809B+0.4329.561%C2.353%D--5.1C4C+16316.8h168.4C569.8C
NS-357 Underboss 7977531.453C++0.7932.32%D--18.182%D-21.4D--N/A1893.6h4.1C12.8D
HC1 Cougar 7272371.946B0.2923.04%D-26.389%C++21.8DN/A3163.3h12C51.9C
NS-10 Burster 13572471.532C+0.7129.305%C4.167%C+4.4D3.8C15216.5h189.4D646.3C-
M60-G Bulldog 7968611.333C*9.0951.455%B**1.471%D37.8C+6.1C2561.8h6.5C++12.6B+
ML-7 10263710.887C+1.3556.911%C3.175%B18.5D11.5C13803.4h7.8C--13.7C--
P525 Marauder 5858229C*26.7630.478%B*N/A96.7BN/A2970.6h4.7B**15.5B*
M20 Basilisk 715577.857B++5.6248.011%B++7.273%B+19D5.5D--2832.9h103.3C215.2C*
ASP-30 Grounder 8753222.409A0.1752.288%FN/A10.8C-6.9C3664.9h9.1D17.3D*
C75 Viper 7153413.25B++11.0146.282%B1.887%B*29.4C--10C+12561.8h12.6C+27.2C++
G30 Walker 7652114.727C2.4939.175%B*1.923%D-10.4D*4.8D*1655h183.1C*467.3B++
AMR-66 5050163.125A+0.8923.31%D*20%D-11.4D-N/A3314.4h10.8D--46.2D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit12,42515,790,607663.7h
Anti-Vehicle MANA Turret381227.4h
Spawn Beacon216,2362.2h
Hardlight Canopy53630.7h
Nanite Revive Grenade02,3660.6h
Nanite Healing Grenade04820.1h
Motion Spotter11,6510.5h
TR Patriot Flare Gun11400.2h
Spitfire Auto-Turret72491.2h
Ammunition Package412292,73675.9h
Recon Detection Device62,0082.4h
Medical Applicator218118,8129.4h
Medical Kit681,3562.4h
Anti-Infantry MANA Turret11321,81620.6h
Nano-Repair Grenade01040h
Hardlight Barrier13917,45512.3h

Check the help document for the dictionary if you want to learn more about words used here.


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