Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,708)players online:
Thel_ (8)  xSwIcy (8)  Xzsunii (6)  GlitchDiecy (3)  TheTake (2)  LeZela (2) 29
stats.dasanfall.com
Field Marshal Forscht[RO] Forscht
TR BR 235

KDR: 2.19

Score: 163m

Last Seen: Apr 14th, 2019 9:28 PM
- OFFLINE - 89.5 hour(s)

Prestige 1, Battle Rank 100 (235 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 60
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AS16 NightHawk T9 CARV P2-120 AP TRAC-5 S Sticky Grenade LC2 Lynx NS-44 Commissioner MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Forscht



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $310,248 MLG Score: 248
Fun Score: N/A
Cheeseburgers Flipped: 423TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.694%19.879%53126100957,6201.116381.069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.654%1.08B**-0.127C-1.29D**HEAD ++ (~6.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.372C**12.50.124C+34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.024%1.306%139310321,53113163631.16337421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.763%-0.356C--0.271C0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.412B32.30.391B62.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.207%3.538%14286102919,4191961114829.9026169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.459%0.029C+0.598B+-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.574B+6.80.459B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.382%2.547%90915102010,249151422126.76948463%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%0.207C++-0.47D0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.666B+15.30.615B+24.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.944%81.006%909410312,506408130.614065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.251%2.091A*0.909B*1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.90.415B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.433%12.666%9094103160,794454746413.3672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.941%-0.333C--0.371C-0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.171C++4.10.156C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 60
163m378.1%509 (30.5k)440 (26.4k)2.18582200,34891,6582.52781235 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103591818.547%12.213%10404:0333

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:25 PMNov 2nd, 2013 3:06 PMApr 18th, 2019 8:49 AM (70m) (PST)Apr 14th, 2019 5:30 PM (4d) (PST)Apr 14th, 2019 5:28 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5501454050.5400.2470.0662.2320.050248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0058,68824,31732154134326,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6180.9h/257.5d 31,346 24,469 100,136 827.6k 10,782 22,885 18,515 204m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:12,503
Deaths:5,156
KDR:2.425
Accuracy:27.924% A++
HSR:22.579% C+
MG-H1 Watchman
B*
Kills:5,889
Deaths:2,710
KDR:2.173
Accuracy:27.215% B*
HSR:21.532% D
T9 CARV-S
B+
Kills:5,508
Deaths:2,546
KDR:2.163
Accuracy:25.015% B+
HSR:23.911% C+
T7 Mini-Chaingun
B++
Kills:2,283
Deaths:1,302
KDR:1.753
Accuracy:20.641% B++
HSR:10.819% D
MSW-R
A
Kills:1,968
Deaths:604
KDR:3.258
Accuracy:29.690% A
HSR:16.667% D--
T16 Rhino
B++
Kills:1,190
Deaths:649
KDR:1.834
Accuracy:24.592% B++
HSR:21.177% C+
TMG-50
B**
Kills:86
Deaths:34
KDR:2.529
Accuracy:15.819% D--
HSR:30.233% B**
Kills:29,427
Deaths (as Heavy Assault):13,001
Deaths (to Heavy Assaults):29,151
KDR:2.26344
Kill Difference:16,426
Playtime:239.164 hours
Usage:4%
Score:4.387m
Score/min:306
Accuracy (listed only):24.413%
HSR (listed only):20.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C
Kills:59,070
Deaths:33,167
KDR:1.781
Accuracy:37.232% C
HSR:12.753% C
TRAC-5 S
B**
Kills:10,719
Deaths:4,393
KDR:2.440
Accuracy:28.590% B**
HSR:4.935% F-
LC2 Lynx
B+
Kills:7,587
Deaths:3,856
KDR:1.968
Accuracy:25.429% B+
HSR:18.031% D
SMG-46 Armistice
B+
Kills:4,926
Deaths:2,930
KDR:1.681
Accuracy:25.874% C++
HSR:18.859% B+
PDW-16 Hailstorm
B+
Kills:1,655
Deaths:987
KDR:1.677
Accuracy:26.079% B+
HSR:15.589% C+
TRS-12 Uppercut
C*
Kills:1,340
Deaths:814
KDR:1.646
Accuracy:59.652% C*
HSR:9.030% D*
LC3 Jaguar
B
Kills:1,153
Deaths:623
KDR:1.851
Accuracy:25.149% B
HSR:17.693% C-
NS-11C
A
Kills:816
Deaths:429
KDR:1.902
Accuracy:26.673% B+
HSR:26.716% A
TAS-16 Blackjack
C+
Kills:246
Deaths:111
KDR:2.216
Accuracy:58.914% C+
HSR:10.976% D
MG-S1 Jackal
C
Kills:188
Deaths:113
KDR:1.664
Accuracy:24.844% C
HSR:13.830% D-
TS4 Haymaker
C+
Kills:138
Deaths:20
KDR:6.900
Accuracy:40.436% C+
HSR:13.768% C+
NS Baron G5
B+
Kills:129
Deaths:83
KDR:1.554
Accuracy:45.587% C*
HSR:17.054% B+
TRAC-5
D*
Kills:85
Deaths:2
KDR:42.500
Accuracy:14.373% D**
HSR:11.765% D*
HC1 Cougar
B*
Kills:72
Deaths:37
KDR:1.946
Accuracy:23.040% C
HSR:26.389% B*
Kills:88,124
Deaths (as Light Assault):47,565
Deaths (to Light Assaults):16,994
KDR:1.85271
Kill Difference:40,559
Playtime:136.001 hours
Usage:2%
Score:1.895m
Score/min:232
Accuracy (listed only):32.991%
HSR (listed only):15.528%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C
Kills:59,070
Deaths:33,167
KDR:1.781
Accuracy:37.232% C
HSR:12.753% C
TRAC-5 S
B**
Kills:10,719
Deaths:4,393
KDR:2.440
Accuracy:28.590% B**
HSR:4.935% F-
LC2 Lynx
B+
Kills:7,587
Deaths:3,856
KDR:1.968
Accuracy:25.429% B+
HSR:18.031% D
TRS-12 Uppercut
C*
Kills:1,340
Deaths:814
KDR:1.646
Accuracy:59.652% C*
HSR:9.030% D*
LC3 Jaguar
B
Kills:1,153
Deaths:623
KDR:1.851
Accuracy:25.149% B
HSR:17.693% C-
NS-11C
A
Kills:816
Deaths:429
KDR:1.902
Accuracy:26.673% B+
HSR:26.716% A
TAS-16 Blackjack
C+
Kills:246
Deaths:111
KDR:2.216
Accuracy:58.914% C+
HSR:10.976% D
TS4 Haymaker
C+
Kills:138
Deaths:20
KDR:6.900
Accuracy:40.436% C+
HSR:13.768% C+
NS Baron G5
B+
Kills:129
Deaths:83
KDR:1.554
Accuracy:45.587% C*
HSR:17.054% B+
TRAC-5
D*
Kills:85
Deaths:2
KDR:42.500
Accuracy:14.373% D**
HSR:11.765% D*
HC1 Cougar
B*
Kills:72
Deaths:37
KDR:1.946
Accuracy:23.040% C
HSR:26.389% B*
AMR-66
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:23.310% N/A
HSR:20% N/A
Kills:81,405
Deaths (as Engineer):43,551
Deaths (to Engineers):12,583
KDR:1.86919
Kill Difference:37,854
Playtime:5,504.142 hours
Usage:89%
Score:151.599m
Score/min:459
Accuracy (listed only):34.032%
HSR (listed only):15.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C
Kills:59,070
Deaths:33,167
KDR:1.781
Accuracy:37.232% C
HSR:12.753% C
SMG-46 Armistice
B+
Kills:4,926
Deaths:2,930
KDR:1.681
Accuracy:25.874% C++
HSR:18.859% B+
Cycler TRV
B++
Kills:2,257
Deaths:1,002
KDR:2.253
Accuracy:26.606% B++
HSR:16.792% C-
PDW-16 Hailstorm
B+
Kills:1,655
Deaths:987
KDR:1.677
Accuracy:26.079% B+
HSR:15.589% C+
T1S Cycler
B**
Kills:1,448
Deaths:475
KDR:3.048
Accuracy:28.618% B**
HSR:11.948% D*
TRS-12 Uppercut
C*
Kills:1,340
Deaths:814
KDR:1.646
Accuracy:59.652% C*
HSR:9.030% D*
TAR
B*
Kills:1,298
Deaths:496
KDR:2.617
Accuracy:27.902% B*
HSR:20.339% C+
T1 Cycler
A++
Kills:1,177
Deaths:479
KDR:2.457
Accuracy:30.764% A++
HSR:19.711% C
TORQ-9
B+
Kills:1,167
Deaths:516
KDR:2.262
Accuracy:27.057% B+
HSR:17.909% D-
TAS-16 Blackjack
C+
Kills:246
Deaths:111
KDR:2.216
Accuracy:58.914% C+
HSR:10.976% D
MG-S1 Jackal
C
Kills:188
Deaths:113
KDR:1.664
Accuracy:24.844% C
HSR:13.830% D-
SABR-13
C--
Kills:171
Deaths:66
KDR:2.591
Accuracy:23.462% C--
HSR:15.205% D**
TS4 Haymaker
C+
Kills:138
Deaths:20
KDR:6.900
Accuracy:40.436% C+
HSR:13.768% C+
NS Baron G5
B+
Kills:129
Deaths:83
KDR:1.554
Accuracy:45.587% C*
HSR:17.054% B+
Kills:75,210
Deaths (as Combat Medic):41,259
Deaths (to Combat Medics):9,886
KDR:1.82288
Kill Difference:33,951
Playtime:104.580 hours
Usage:2%
Score:2.198m
Score/min:350
Accuracy (listed only):34.502%
HSR (listed only):15.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:6,399
Deaths:6,967
KDR:0.918
Accuracy:37.401% C++
HSR:16.049% D-
SMG-46 Armistice
B+
Kills:4,926
Deaths:2,930
KDR:1.681
Accuracy:25.874% C++
HSR:18.859% B+
PDW-16 Hailstorm
B+
Kills:1,655
Deaths:987
KDR:1.677
Accuracy:26.079% B+
HSR:15.589% C+
SR-7
B**
Kills:1,174
Deaths:197
KDR:5.959
Accuracy:48.018% B**
HSR:80.494% C*
RAMS .50M
A*
Kills:856
Deaths:68
KDR:12.588
Accuracy:53.016% A*
HSR:83.762% B++
T4 AMP
B
Kills:534
Deaths:466
KDR:1.146
Accuracy:25.160% C
HSR:21.348% B
NS-61 Emissary
C+
Kills:352
Deaths:331
KDR:1.063
Accuracy:20.914% D*
HSR:16.761% C+
M77-B
A*
Kills:339
Deaths:3
KDR:113
Accuracy:50.542% A*
HSR:81.121% B++
NS-AM7 Archer
B++
Kills:240
Deaths:274
KDR:0.876
Accuracy:54.860% C--
HSR:23.750% B++
TX1 Repeater
C++
Kills:237
Deaths:94
KDR:2.521
Accuracy:25.257% C++
HSR:7.595% F-
MG-S1 Jackal
C
Kills:188
Deaths:113
KDR:1.664
Accuracy:24.844% C
HSR:13.830% D-
TSAR-42
C+
Kills:137
Deaths:65
KDR:2.108
Accuracy:38.180% C+
HSR:67.883% C+
SOAS-20
B++
Kills:85
Deaths:61
KDR:1.393
Accuracy:31.606% B++
HSR:10.588% D**
NS-357 Underboss
C-
Kills:77
Deaths:53
KDR:1.453
Accuracy:32.320% D
HSR:18.182% C-
Kills:17,199
Deaths (as Infiltrator):12,609
Deaths (to Infiltrators):11,385
KDR:1.36403
Kill Difference:4,590
Playtime:127.165 hours
Usage:2%
Score:1.803m
Score/min:236
Accuracy (listed only):35.291%
HSR (listed only):33.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:330
Deaths:68
KDR:4.853
Accuracy:13.822% D
HSR:12.121% F
MRC3 Mercy
D
Kills:315
Deaths:68
KDR:4.632
Accuracy:13.639% D
HSR:15.873% D-
MR1 Fracture
A
Kills:254
Deaths:111
KDR:2.288
Accuracy:34.461% C+
HSR:7.087% A
MR1 Fracture
A++
Kills:193
Deaths:111
KDR:1.739
Accuracy:35.475% C+
HSR:7.772% A++
NS-10 Burster
C**
Kills:85
Deaths:47
KDR:1.809
Accuracy:29.561% C**
HSR:2.353% D--
NS-10 Burster
C++
Kills:72
Deaths:47
KDR:1.532
Accuracy:29.305% C++
HSR:4.167% C
Kills:1,249
Deaths (as MAX Suit):226
Deaths (to MAX Suits):8,433
KDR:5.52655
Kill Difference:1,023
Playtime:52.974 hours
Usage:1%
Score:1.110m
Score/min:349
Accuracy (listed only):26.044%
HSR (listed only):8.229%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:900
V. Kills:66 N/A
Deaths:294
KDR:3.061
Accuracy:27.831% C
KPH:27.800 C--
VKPH:2 D
Hellfire Rocket Pods
B++
Kills:462
V. Kills:139 330%
Deaths:58
KDR:7.966
Accuracy:57.094% B**
KPH:66.800 C+
VKPH:20.100 B++
M18 Rotary
C+
Kills:169
V. Kills:153 110%
Deaths:178
KDR:0.949
Accuracy:33.466% C**
KPH:10.700 C
VKPH:9.700 C+
Hornet Missiles
C**
Kills:98
V. Kills:53 181%
Deaths:9
KDR:10.889
Accuracy:58.312% C
KPH:80.200 C**
VKPH:43.400 C*
Kills:1,629 (1,069 + 0)
Deaths:539
KDR:3.022
VKDR:0.763
Vehicle Kills:411
Kill Difference:1,090
Playtime:56.360 hours
Usage:1%
Score:0.991m
Score/min:293
Piloting Accuracy:33.466%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:3,051
V. Kills:397 N/A
Deaths:3
KDR:1,017
Accuracy:60.807% A*
KPH:108.800 A**
VKPH:14.200 B**
C150 Dalton
A*
Kills:154
V. Kills:83 183%
Deaths:4
KDR:38.500
Accuracy:63.997% A*
KPH:33.800 C+
VKPH:18.200 C-
Kills:3,205 (0 + 3,205)
Deaths:7
KDR:457.857
VKDR:68.571
Vehicle Kills:480
Kill Difference:3,198
Playtime:32.599 hours
Usage:1%
Score:1.421m
Score/min:726
Piloting Accuracy:N/A%
Gunner Accuracy:63.997%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:5,350
V. Kills:3,233 165%
Deaths:310
KDR:17.258
Accuracy:50.094% D
KPH:32.300 C*
VKPH:19.500 B
Skyguard
C++
Kills:169
V. Kills:144 117%
Deaths:32
KDR:5.281
Accuracy:29.989% C++
KPH:11.600 C
VKPH:9.800 C++
L100 Python HEAT
C**
Kills:90
V. Kills:26 333%
Deaths:10
KDR:9
Accuracy:43.489% D-
KPH:34.500 C**
VKPH:10 C
C75 Viper
B+
Kills:53
V. Kills:18 279%
Deaths:4
KDR:13.250
Accuracy:46.476% B*
KPH:30.100 C++
VKPH:10.200 B+
Kills:5,662 (5,662 + 0)
Deaths:356
KDR:15.904
VKDR:9.610
Vehicle Kills:3,421
Kill Difference:5,306
Playtime:184.659 hours
Usage:3%
Score:2.895m
Score/min:261
Driving Accuracy:46.476%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:11,756
V. Kills:7,882 149%
Deaths:425
KDR:27.661
Accuracy:42.381% C
KPH:39.300 B*
VKPH:26.400 A+
P2-120 HESH
B+
Kills:2,001
V. Kills:169 N/A
Deaths:7
KDR:285.857
Accuracy:45.638% B+
KPH:46.400 C+
VKPH:3.900 D--
E540 Halberd
C++
Kills:938
V. Kills:511 183%
Deaths:60
KDR:15.633
Accuracy:44.485% B+
KPH:23.700 C+
VKPH:12.900 C++
G30 Vulcan
B
Kills:504
V. Kills:332 151%
Deaths:37
KDR:13.622
Accuracy:31.455% C**
KPH:25.200 B
VKPH:16.600 B
MR11 Gatekeeper
A*
Kills:76
V. Kills:48 155%
Deaths:10
KDR:7.600
Accuracy:54.655% A*
KPH:30.500 A
VKPH:19.200 B+
P525 Marauder
A+
Kills:58
V. Kills: N/A
Deaths:2
KDR:29
Accuracy:30.478% A+
KPH:96.300 B*
VKPH:0 F
Kills:15,333 (13,757 + 1,576)
Deaths:541
KDR:28.342
VKDR:16.529
Vehicle Kills:8,942
Kill Difference:14,792
Playtime:404.653 hours
Usage:7%
Score:10.701m
Score/min:441
Driving Accuracy:45.638%
Gunner Accuracy:30.478%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:2,741
V. Kills:162 N/A
Deaths:88
KDR:31.148
Accuracy:46.722% A+
KPH:122 B+
VKPH:7.200 C++
G20 Vulcan-H
C++
Kills:416
V. Kills:262 158%
Deaths:28
KDR:14.857
Accuracy:47.799% C++
KPH:43.400 C+
VKPH:27.300 C++
M40 Fury-H
S
Kills:209
V. Kills:9 N/A
Deaths:4
KDR:52.250
Accuracy:41.034% C
KPH:247.800 S
VKPH:10.700 D
E540 Halberd-H
B+
Kills:168
V. Kills:126 132%
Deaths:8
KDR:21
Accuracy:66.846% A
KPH:34.900 C-
VKPH:26.200 B+
Kills:3,534 (0 + 3,534)
Deaths:128
KDR:27.609
VKDR:4.367
Vehicle Kills:559
Kill Difference:3,406
Playtime:37.717 hours
Usage:1%
Score:0.903m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:66.846%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:670
V. Kills:15 N/A
Deaths:17
KDR:39.412
Accuracy:20.457% B++
KPH:90.300 B*
VKPH:2 D
M40 Fury
A
Kills:518
V. Kills:102 N/A
Deaths:41
KDR:12.634
Accuracy:46.614% A
KPH:39.100 C+
VKPH:7.700 C
M12 Kobalt
B*
Kills:297
V. Kills:11 N/A
Deaths:11
KDR:27
Accuracy:21.194% B*
KPH:85.900 B+
VKPH:3.200 C+
M20 Basilisk
B**
Kills:154
V. Kills:33 453%
Deaths:25
KDR:6.160
Accuracy:47.051% B**
KPH:22.400 C++
VKPH:4.800 D-
M40 Fury
B*
Kills:140
V. Kills:27 N/A
Deaths:12
KDR:11.667
Accuracy:44.183% B*
KPH:49.300 C+
VKPH:9.500 C
M60-G Bulldog
A++
Kills:66
V. Kills:11 N/A
Deaths:6
KDR:11
Accuracy:50.778% A++
KPH:37.500 B+
VKPH:6.300 C++
M20 Basilisk
B**
Kills:53
V. Kills:16 312%
Deaths:7
KDR:7.571
Accuracy:48.928% B**
KPH:21.200 C+
VKPH:6.400 D
Kills:1,898 (0 + 1,898)
Deaths:119
KDR:15.950
VKDR:1.807
Vehicle Kills:215
Kill Difference:1,779
Playtime:38.112 hours
Usage:1%
Score:0.592m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:48.928%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:90
V. Kills:11 N/A
Deaths:50
KDR:1.800
Accuracy:50.799% C++
KPH:42.500 B**
VKPH:5.200 C
Kills:90 (90 + 0)
Deaths:50
KDR:1.800
VKDR:0.220
Vehicle Kills:11
Kill Difference:40
Playtime:2.118 hours
Usage:0%
Score:0.024m
Score/min:186
Driving Accuracy:50.799%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:95
V. Kills:6 N/A
Deaths:6
KDR:15.833
Accuracy:32.650% C
KPH:52.200 C-
VKPH:3.300 D-
Kills:95 (0 + 95)
Deaths:6
KDR:15.833
VKDR:1
Vehicle Kills:6
Kill Difference:89
Playtime:1.822 hours
Usage:0%
Score:0.017m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:32.650%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AS16 NightHawk 59,53259,07033,1671.781B+0.4037.232%C12.753%C31C+N/A891904.7h4.1B+11.1C**
T9 CARV 12,69012,5035,1562.425B*0.2427.924%A++22.579%C+44.7B*N/A138279.6h13.1B+47B++
P2-120 AP 19,63811,75642527.661M++25.4842.381%C3.828%C**39.3B*26.4A+486298.9h6.4B+15B
TRAC-5 S 10,91110,7194,3932.44A*0.2528.59%B**4.935%F-27.1B+N/A93395.3h6.1A+21.3B**
Sticky Grenade 8,0397,94117941N/A7,938.8164.689%A+N/A1527.1A18.8B+46715.2h1.4B**2.2B*
LC2 Lynx 7,6227,5873,8561.968B*0.2225.429%B+18.031%D27.1C+N/A82279.5h13.6B+53.3B+
NS-44 Commissioner 6,4186,3996,9670.918C+1.2737.401%C++16.049%D-55.6B*N/A173115.1h3B*7.9B++
MG-H1 Watchman 6,0095,8892,7102.173B+0.0127.215%B*21.532%D42.7C++N/A130138h15.1C++55.6B+
T9 CARV-S 5,6165,5082,5462.163B+0.0225.015%B+23.911%C+39.3C+N/A103140.2h15.2D60.6C++
Claymore 5,3805,38011447.193S45.0149.504%A++N/A566.3SN/A17959.5h1.2C++2.3B**
L100 Python AP 8,5835,35031017.258M+15.0750.094%D4.112%B*32.3C*19.5B244165.7h5.3B+10.5B
SMG-46 Armistice 4,9594,9262,9301.681B+0.5025.874%C++18.859%B+25.5C+N/A69193.3h14.4C*55.5C**
Auraxium Chainblade 3,7683,72064,6070.058B+2.1335.554%B+7.151%C+1.1C+N/A33281.8h1.6B*4.6B+
L105 Zephyr 3,4483,05131017U1,014.8160.807%A*N/A109A**14.2B**78428h3.6A+6A
MANA Anti-Personnel Turret 2,8832,8677563.792N/A1.6130.625%UN/A28670U160U57328700.1h15.8T*51.5T*
Tank Mine 3,5172,8279403.007C*0.8226.922%C--N/A89.2C21.8D**67131.7h1.4B*5B*
P525 Marauder-H 2,9032,7418831.148A+28.9646.722%A+N/A121.8B+7.2C++30222.5h6B+12.9B*
T7 Mini-Chaingun 2,2962,2831,3021.753B*0.4320.641%B++10.819%D30.6C+N/A13374.5h16.8C+81.2B
Cycler TRV 2,2652,2571,0022.252B*0.0726.606%B++16.792%C-31.2C++N/A12272.3h13.3C++49.8B+
P2-120 HESH 2,1702,0017285.857U283.6745.638%B+N/A46.4C+3.9D--24043.1h3.4B**7.4B**
MSW-R 1,9721,9686043.258B+1.0729.69%A16.667%D--53.9B++N/A31136.5h10.3B*34.7B*
Chainblade 1,7671,71321,8430.078A++2.1149.915%A++N/A1.1B++N/A41515.3h1.7B*3.4B*
PDW-16 Hailstorm 1,6651,6559871.677B*0.5126.079%B+15.589%C+31.5C*N/A10052.5h15C*57.4B
T1S Cycler 1,4981,4484753.048A*0.8628.618%B**11.948%D*37.2B+1.3A++13138.9h7.2A*25.3A
TRS-12 Uppercut 1,3401,3408141.646B+0.5459.652%C*9.03%D*27.6C-N/A10648.5h2.2B++3.6B+
C-4 1,4891,3234113.219A1.0332.528%AN/A228.1M*28.6C+18125.8h1B**3.2B**
TAR 1,3111,2984962.617B*0.4327.902%B*20.339%C+42.1B+N/A23230.8h12.3B+44B++
T16 Rhino 1,2181,1906491.834B++0.3524.592%B++21.177%C+32.6C+N/A10636.5h14.6C+59.5B
T1 Cycler 1,1951,1774792.457A0.2730.764%A++19.711%C48.6A+N/A23624.2h11.4B**37B**
SR-7 1,1751,1741975.959B*3.7748.018%B**80.494%C*38.7C*N/A14830.3h2B+4.1B++
TORQ-9 1,1761,1675162.262B++0.0827.057%B+17.909%D-41.2B+N/A13728.3h13.8B+51B+
LC3 Jaguar 1,1631,1536231.851B0.3325.149%B17.693%C-30.5C++N/A12937.8h12.7C*50.5B+
E540 Halberd 1,4499386015.633B**13.4544.485%B+3.518%C+23.7C+12.9C++38939.5h5.8C*13B+
M14 Banshee 9669002943.061C0.8827.831%C1%C+27.8C--2D15732.4h17.6B+63.2B+
RAMS .50M 8568566812.588M+10.4053.016%A*83.762%B++45.1B**N/A20519h1.7B**3.1B**
NS-11C 8208164291.902B**0.2826.673%B+26.716%A40B++N/A14220.4h13B+48.8B+
M12 Kobalt 6856701739.412A++37.2320.457%B++15.672%D90.5B*2D2577.4h13.2B**64.6B++
NS Decimator 8435573511.587B++0.6057.441%C2.334%C++43.9B+22.5B*58312.7h4.8C++8.3C+
T4 AMP 5395344661.146C*1.0425.16%C21.348%B25CN/A6421.4h15.4C++61.1C++
M40 Fury 6205184112.634B++10.4546.614%AN/A39.2C+7.7C21413.2h14.6C++31.3B+
G30 Vulcan 8365043713.622A++11.4431.455%C**2.381%D25.2B16.6B27620h80.4B+255.8B++
Hellfire Rocket Pods 601462587.966C++5.7857.094%B**N/A67C+20.1B++8336.9h21C++36.8B+
Ripper 4524492941.527U0.6645.075%A++21.826%B*50.4M**N/A1198.9h1.1B++2.5C+
G20 Vulcan-H 6784162814.857M++12.6747.799%C++4.087%B*43.3C+27.3C++5309.6h93.9B196.3B+
Frag Grenade 4074061406N/A403.8128.288%F--N/A2030S5D99980.2h1.1A**3.7A
Spear Anti-Vehicle Phalanx Turret 4793872019.35A*17.1654.455%B**3.359%C99.2M**23.6C**9083.9h4.1B*7.5A
NS-61 Emissary 3573523311.063B+1.1220.914%D*16.761%C+25.3C+N/A6513.9h13.9C++66.6C
M77-B 3393393113U110.8150.542%A*81.121%B++27.8C++N/A14212.2h1.9B**3.8B**
MRC3 Mercy 332330684.853A2.6713.822%D12.121%F25C+N/A30413.2h19.4C*140.4C+
M60-A Bulldog 3783243108U105.8134.175%CN/A31.2C+5.2C27610.4h4.8B++13.9B+
MRC3 Mercy 316315684.632B**2.4513.639%D15.873%D-23.9CN/A30313.2h20.2C+147.8C+
Anti-Vehicle Grenade 3253011301N/A298.8170.433%A*N/A1003.3M++80C44280.3h2.9A+4.1A
M12 Kobalt 3082971127B++24.8121.194%B*17.172%C84.9B+3.1C+3503.5h16.8C**79.1B+
T2 Striker 5922721871.455A**0.7360.21%B*N/A13.3C*15.7B*43320.4h30.4B*50.4B*
MR1 Fracture 3422541112.288A**0.1034.461%C+7.087%A13.1B**4.5C14419.4h28.8B**83.4B++
M60-A Bulldog 2792541221.167C+18.9858.075%B**3.15%B+23.7C-2.3D9710.7h5.8C*10B+
TAS-16 Blackjack 2472461112.216B*0.0358.914%C+10.976%D40.3C++N/A2066.1h2B*3.4B+
Hunter QCX 2442417890.305D1.8844.928%C++9.129%D*12.1C+N/A3320h5.7C*12.6C*
M60-A Bulldog 2682401516C+13.8161.129%A+3.333%B++21.8C--2.5C--9611h6.5C+10.6B+
NS-AM7 Archer 2582402740.876B**1.3154.86%C--23.75%B++11.2B*N/A6221.5h8.3B**15.2B**
TX1 Repeater 238237942.521A*0.3425.257%C++7.595%F-26C+N/A2249.1h14.6C+58C++
M40 Fury-H 218209452.25M**50.0641.034%CN/A261.3S11.3C--9100.8h4.3B**10.5A
MR1 Fracture 2751931111.739A++0.4535.475%C+7.772%A++9.9B+4.2C13319.4h39B*109.8B+
MG-S1 Jackal 1901881131.664B+0.5224.844%C13.83%D-48.2B+N/A2103.9h11C*44.4C**
SABR-13 171171662.591B+0.4123.462%C--15.205%D**24.1C-N/A1737.1h13.8C-58.9C
M18 Rotary 3221691780.949C1.2433.466%C**5.325%A++10.7C9.7C+26715.8h141.1C++421.7C*
Skyguard 313169325.281A3.1029.989%C++2.367%C*11.6C9.9C*29314.6h124C++413.4B
E540 Halberd-H 294168821A++18.8166.846%A2.381%C**35C-26.3B+5044.8h6.7C+10B
C150 Dalton 237154438.5S36.3163.997%A*N/A33.5C+18C-3724.6h5.8D9B+
M20 Basilisk 187154256.16A+3.9747.051%B**5.844%C+22.3C++4.8D-2036.9h76.1B+161.6B*
M40 Fury 1671401211.667B+9.4844.183%B*2.143%B50C+9.6C4542.8h12.6C*28.5B+
TS4 Haymaker 139138206.9S4.7140.436%C+13.768%C+23CN/A1536h6.3D*15.6C-
TSAR-42 139137652.108C+0.0838.18%C+67.883%C+30.4CN/A4494.5h2.2C**5.8C**
NS Baron G5 132129831.554B++0.6345.587%C*17.054%B+27.4CN/A1314.7h4.1B+9C++
Hornet Missiles 15198910.889B**8.7058.312%C4.082%M+81.7B44.2C**11831.2h9.4B16.1B
CAS 14-E 10195615.833C+13.6532.65%C2.105%C**52.8C-3.3D-1531.8h20.3B*62.1B++
M40 Fury-F 10190501.8C*0.3950.799%C++N/A42.9B**5.2C1862.1h6.7B++13.2B*
L100 Python HEAT 11690109B*6.8143.489%D-4.444%A34.6C**10C5252.6h4B++9.3B+
TMG-50 8686342.529A+0.3415.819%D--30.233%B**26.1CN/A5483.3h11.3C**71.7C+
TRAC-5 8585242.5U40.3114.373%D**11.765%D*5.6D-N/A30115.3h13.3B+92.2C+
SOAS-20 8585611.393C+0.7931.606%B++10.588%D**20.2DN/A1934.2h14.7D46.5C++
NS-10 Burster 15385471.809A0.3829.561%C**2.353%D--5.1C++4B+16316.8h168.4C+569.8C++
NS-357 Underboss 7977531.453B+0.7332.32%D18.182%C-21.4DN/A1423.6h4.1C*12.8C+
MR11 Gatekeeper 12476107.6B*5.4154.655%A*N/A30.4A19.2B+6672.5h34.8B**63.6A
NS-10 Burster 13572471.532B+0.6529.305%C++4.167%C4.4C3.8C++15116.5h189.4C-646.3C+
HC1 Cougar 7272371.946B*0.2423.04%C26.389%B*21.8CN/A2443.3h12C*51.9C*
M60-G Bulldog 7766611A+8.8150.778%A++1.515%D-36.7B+6.1C++2551.8h6.4B+12.7B**
ML-7 10263710.887B1.3056.911%C++3.175%C**18.5C-11.5C+13143.4h7.8C13.7C+
P525 Marauder 5858229B*26.8130.478%A+N/A96.7B*N/A2920.6h4.7B**15.5B**
M20 Basilisk 695377.571A*5.3948.928%B**7.547%B++21.2C+6.4D3102.5h94.3C*192.7B++
ASP-30 Grounder 8753222.409M*0.2252.288%D*N/A10.8D6.9C--3574.9h9.1C17.3D-
C75 Viper 7153413.25A++11.0646.476%B*1.887%B+29.4C++10B+12691.8h12.6C*27B++
C-4 ARX 5351151U48.810%T*N/A510S20D-1844900.1h1.3C+0A*
AMR-66 5050163.125M0.9423.31%D20%D11.6DN/A2394.3h10.8C46.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,6470.5h
TR Patriot Flare Gun11400.2h
Nano-Armor Kit10,31513,393,387568.5h
Spawn Beacon184,8581.6h
Anti-Vehicle MANA Turret381217.4h
Nanite Revive Grenade02,3660.6h
Nanite Healing Grenade04820.1h
Spitfire Auto-Turret11480.1h
Ammunition Package341224,07561.2h
Medical Kit681,3482.3h
Medical Applicator218118,4419.4h
Anti-Infantry MANA Turret11321,78520.5h
Nano-Repair Grenade0720h
Hardlight Barrier759,5807.1h
Recon Detection Device62,0082.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.73s on queries, 2.30s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.