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Director General ForschtNC[LPS] ForschtNC
NC BR 94

KDR: 1.81

Score: 19.9m

Last Seen: Oct 19th, 2019 8:19 PM
- OFFLINE - 26.4 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Miller
Level Progress (to 95): 49%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-57 Piston EM6 GD-7F Blitz GD-10 Sticky Grenade NC6 Gauss SAW NS-44 Commissioner Gauss Rifle S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $350,280 MLG Score: 280
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.666%19.688%545912189,7271.702010.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.835%1.255A-0.194C0.032C+HEAD + (~5.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.412B12.10.154C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.876%3.704%831122654153720.35294174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.831M+-0.193C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.877B*9.90.755B++4.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.18%14.098%83112264,653533548.72983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.534D-0.122C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.176C++3.80.215C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.9m772.4%815 (48.9k)680 (40.8k)1.8140918,49110,1932.0482794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122712348.526%14.629%12502:526

98% Engineer2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2016 10:47 PMFeb 4th, 2017 7:47 PMOct 19th, 2019 6:08 PM (50d) (PST)Oct 19th, 2019 4:21 PM (50d) (PST)Oct 19th, 2019 4:19 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731821910.6310.3480.0924.9860.014280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,36910,89911,47038216299140,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
488.3h/20.3d 2,387 2,705 14,744 146.1k 1,106 1,450 417 10.9m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:4,653
Deaths:2,842
KDR:1.637
Accuracy:35.180% C--
HSR:14.098% C+
GD-7F
B*
Kills:2,142
Deaths:998
KDR:2.146
Accuracy:29.055% B*
HSR:16.760% D
Gauss Compact S
A++
Kills:128
Deaths:83
KDR:1.542
Accuracy:32.397% A++
HSR:7.813% F-
AF-19 Mercenary
A++
Kills:65
Deaths:33
KDR:1.970
Accuracy:31.447% A++
HSR:9.231% F-
Kills:6,988
Deaths (as Engineer):3,956
Deaths (to Engineers):1,147
KDR:1.76643
Kill Difference:3,032
Playtime:476.485 hours
Usage:98%
Score:19.795m
Score/min:692
Accuracy (listed only):32.020%
HSR (listed only):11.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:1,936
Deaths:1,048
KDR:1.847
Accuracy:26.924% B+
HSR:16.787% C+
NS-44 Commissioner
C*
Kills:506
Deaths:607
KDR:0.834
Accuracy:38.500% C*
HSR:18.972% C--
MGR-S1 Gladius
C++
Kills:87
Deaths:35
KDR:2.486
Accuracy:27.675% C++
HSR:21.839% C+
Kills:2,529
Deaths (as Infiltrator):1,690
Deaths (to Infiltrators):1,289
KDR:1.49645
Kill Difference:839
Playtime:8.004 hours
Usage:2%
Score:0.088m
Score/min:183
Accuracy (listed only):31.033%
HSR (listed only):19.200%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M**
Kills:96
V. Kills:35 267%
Deaths:1
KDR:96
Accuracy:58.444% A++
KPH:64.100 M**
VKPH:23.400 A++
Kills:96 (0 + 96)
Deaths:1
KDR:96
VKDR:35
Vehicle Kills:35
Kill Difference:95
Playtime:1.498 hours
Usage:0%
Score:0.022m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:58.444%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:54
V. Kills:5 N/A
Deaths:2
KDR:27
Accuracy:66.876% A+
KPH:73.800 C--
VKPH:6.800 C
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:2.500
Vehicle Kills:5
Kill Difference:52
Playtime:0.732 hours
Usage:0%
Score:0.009m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:66.876%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
A++
Kills:124
V. Kills:9 N/A
Deaths:135
KDR:0.919
Accuracy:33.225% D*
KPH:43 A++
VKPH:3.100 C-
Kills:124 (124 + 0)
Deaths:135
KDR:0.919
VKDR:0.067
Vehicle Kills:9
Kill Difference:11
Playtime:2.886 hours
Usage:1%
Score:0.015m
Score/min:86
Driving Accuracy:33.225%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 4,7074,6532,8421.637B+0.1835.18%C--14.098%C+40.5C++N/A122114.8h3.8B++10.8C**
EM6 3,5203,4591,5852.182B0.3727.063%B*22.058%C44.9C++N/A13977h12.6C46.4B
GD-7F 2,1572,1429982.146A0.3329.055%B*16.76%D40.7B+N/A14852.6h12.3B+42.2B+
Blitz GD-10 1,9531,9361,0481.847B++0.0326.924%B+16.787%C+43.6B++N/A16944.4h14.7C**54.5B+
Sticky Grenade 1,6761,64711647N/A1,645.1972.668%A*N/A1647A+29A58871h1.5B++2B*
NC6 Gauss SAW 1,2341,2165462.227B++0.4127.265%A23.767%C+41.8B+N/A13929.1h10.1C*36.9B+
NS-44 Commissioner 5075066070.834C+0.9838.5%C*18.972%C--62.5B**N/A2108.1h2.7B**7.1B++
Gauss Rifle S 4604471702.629A+0.8131.848%B**7.606%F-36.3C**1.1C*16712.3h6.6A++20.7A
Mag-Cutter 4254259,9660.043B*1.7740.226%B**6.353%C+1C*N/A3432h1.8B++4.4B++
Tank Mine 4824191882.229C+0.4129.668%CN/A104.8C+15.8F7874h1A+3.2A++
LA1 Anchor 2562521521.658C+0.1628.517%B++19.048%D-34.5C-N/A2297.3h12.1D42.4C++
C-4 246238872.736B**0.9239.159%A*N/A340S11.4D*22720.7h0.7A+1.9A
Gauss Compact S 138128831.542B++0.2732.397%A++7.813%F-27.8B2.2M*1444.6h7B**21.7B*
M20 Basilisk-F 1331241350.919C+0.9033.225%D*4.032%C+42.8A+3.1C-862.9h11.5B++34.6B*
E540 Halberd 13196196U94.1958.444%A++N/A64M*23.3A++2471.5h3.7A++6.3A++
MGR-S1 Gladius 8887352.486B*0.6727.675%C++21.839%C+31.1CN/A1902.8h9.8C**35.3B
AF-19 Mercenary 6665331.97A+0.1631.447%A++9.231%F-21.7C++N/A2633h12.3B39.1B++
MGR-L1 Promise 6564361.778B0.0430.582%A15.625%D*24.6DN/A1932.6h16.9C55.3B
C85 Canister-H 5954227A25.1966.876%A+3.704%F-77.1C-7.1C2080.7h9.9C--14.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45080.2h
Nano-Armor Kit1,2651,251,88852h
MGR-A1 Vanquisher0930h
Medical Applicator21,1070h
Recon Detection Device01000.1h
Ammunition Package2929,1406.2h
Anti-Infantry MANA Turret11,0600.7h
Hardlight Barrier202,8851.9h

Check the help document for the dictionary if you want to learn more about words used here.


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