Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 6 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (96 days). The data shown below may not be accurate.

Maj. General Director General Fort2312[1WSC] Fort2312
NC BR 86

KDR: 2.24

Score: 23.1m

Last Seen: Jun 25th, 2020 6:50 PM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 86 - New Conglomerate on Emerald
Level Progress (to 87): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP GD-66 Claw Titan-150 HEAT Titan-150 HESH LA39 Bruiser AF-57 Piston NC1 Gauss Rifle Reaper DMR
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Fort2312



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $243,945 MLG Score: 195
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.363%19.069%446913402,1920.3170841.926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.978%0.408B-0.307C-0.063C+HEAD ++ (~7.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.112C+15.4-0.077C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.202%0.319%28463134622,90014701087015.5782211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.182%1.081B**-1.41D**-1.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.40.726B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.66%0.42%542134747611713420.40649139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.244%0.133C++-0.991D---1.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.80.154C++38.30.047C+63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.163%11.27%54413454,5434971769.12249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.179%0.856B*-0.691D-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.456B+3.70.233C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.1m346.4%361 (21.7k)340 (20.4k)2.2427136,22216,1513.1601886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349114318.461%3.41%6304:126

8% Combat Medic78% Engineer9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2019 11:11 PMMay 11th, 2019 3:09 AMJun 25th, 2020 8:24 PM (96d) (PST)Jun 25th, 2020 9:11 PM (96d) (PST)Jun 25th, 2020 2:50 PM (97d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3461061,2400.5330.2380.0182.4940.187195

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,7786,35974,419321411501120,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1132.7h/47.2d 14,818 1,235 14,034 169.5k 1,041 1,999 12,712 91.5m

EngineerCLASS DETAILS: Engineer
GD-66 Claw
D
Kills:1,950
Deaths:2,391
KDR:0.816
Accuracy:56.647% D
HSR:10.769% D
LA39 Bruiser
D
Kills:1,236
Deaths:2,390
KDR:0.517
Accuracy:58.983% D
HSR:11.489% D
AF-57 Piston
C**
Kills:1,188
Deaths:2,037
KDR:0.583
Accuracy:47.009% C**
HSR:11.616% D
Mauler S6
C
Kills:169
Deaths:240
KDR:0.704
Accuracy:41.100% C
HSR:13.018% C-
AF-19 Mercenary
C
Kills:158
Deaths:316
KDR:0.500
Accuracy:20.594% D-
HSR:22.152% C
MGR-C1 Charger
D**
Kills:82
Deaths:160
KDR:0.513
Accuracy:20.064% F-
HSR:15.854% D**
MGR-M1 Bishop
B+
Kills:53
Deaths:77
KDR:0.688
Accuracy:31.821% D
HSR:37.736% B+
Kills:4,836
Deaths (as Engineer):7,611
Deaths (to Engineers):4,193
KDR:0.6354
Kill Difference:2,775
Playtime:887.333 hours
Usage:78%
Score:19.322m
Score/min:363
Accuracy (listed only):39.460%
HSR (listed only):17.519%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C
Kills:352
Deaths:462
KDR:0.762
Accuracy:23.770% C
HSR:19.602% D**
NC6 Gauss SAW
D
Kills:155
Deaths:254
KDR:0.610
Accuracy:20.362% D
HSR:19.355% D--
NSX-P Naginata
C
Kills:144
Deaths:181
KDR:0.796
Accuracy:25.324% C
HSR:25% D-
MGR-L1 Promise
D--
Kills:86
Deaths:182
KDR:0.473
Accuracy:22.179% D--
HSR:13.954% F-
Kills:737
Deaths (as Heavy Assault):1,079
Deaths (to Heavy Assaults):4,020
KDR:0.68304
Kill Difference:342
Playtime:44.030 hours
Usage:4%
Score:0.601m
Score/min:227
Accuracy (listed only):22.909%
HSR (listed only):19.478%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
D
Kills:1,950
Deaths:2,391
KDR:0.816
Accuracy:56.647% D
HSR:10.769% D
LA39 Bruiser
D
Kills:1,236
Deaths:2,390
KDR:0.517
Accuracy:58.983% D
HSR:11.489% D
AF-57 Piston
C**
Kills:1,188
Deaths:2,037
KDR:0.583
Accuracy:47.009% C**
HSR:11.616% D
Mauler S6
C
Kills:169
Deaths:240
KDR:0.704
Accuracy:41.100% C
HSR:13.018% C-
AF-19 Mercenary
C
Kills:158
Deaths:316
KDR:0.500
Accuracy:20.594% D-
HSR:22.152% C
MGR-C1 Charger
D**
Kills:82
Deaths:160
KDR:0.513
Accuracy:20.064% F-
HSR:15.854% D**
Kills:4,783
Deaths (as Light Assault):7,534
Deaths (to Light Assaults):2,098
KDR:0.63486
Kill Difference:2,751
Playtime:99.534 hours
Usage:9%
Score:1.681m
Score/min:282
Accuracy (listed only):40.733%
HSR (listed only):14.150%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
D
Kills:1,950
Deaths:2,391
KDR:0.816
Accuracy:56.647% D
HSR:10.769% D
LA39 Bruiser
D
Kills:1,236
Deaths:2,390
KDR:0.517
Accuracy:58.983% D
HSR:11.489% D
AF-57 Piston
C**
Kills:1,188
Deaths:2,037
KDR:0.583
Accuracy:47.009% C**
HSR:11.616% D
NC1 Gauss Rifle
D
Kills:705
Deaths:1,171
KDR:0.602
Accuracy:23.262% D
HSR:18.440% D
Reaper DMR
C
Kills:484
Deaths:751
KDR:0.644
Accuracy:27.162% C
HSR:17.149% D*
Mauler S6
C
Kills:169
Deaths:240
KDR:0.704
Accuracy:41.100% C
HSR:13.018% C-
Kills:5,732
Deaths (as Combat Medic):8,980
Deaths (to Combat Medics):1,622
KDR:0.63831
Kill Difference:3,248
Playtime:85.242 hours
Usage:8%
Score:1.169m
Score/min:229
Accuracy (listed only):42.360%
HSR (listed only):13.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:190
Deaths:209
KDR:0.909
Accuracy:42.463% B+
HSR:17.368% B+
NCM1 Scattercannon
C+
Kills:127
Deaths:114
KDR:1.114
Accuracy:41.856% C+
HSR:14.173% C--
NCM2 Falcon
B*
Kills:109
Deaths:235
KDR:0.464
Accuracy:51.635% B*
HSR:2.752% D-
Kills:426
Deaths (as MAX Suit):279
Deaths (to MAX Suits):651
KDR:1.52688
Kill Difference:147
Playtime:16.193 hours
Usage:1%
Score:0.285m
Score/min:293
Accuracy (listed only):45.318%
HSR (listed only):11.431%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D
Kills:68
V. Kills:38 174%
Deaths:72
KDR:0.944
Accuracy:23.820% D*
KPH:10.900 D
VKPH:6.100 D-
Kills:68 (68 + 0)
Deaths:72
KDR:0.944
VKDR:0.528
Vehicle Kills:38
Kill Difference:4
Playtime:6.242 hours
Usage:1%
Score:0.063m
Score/min:170
Piloting Accuracy:23.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:143
V. Kills:76 186%
Deaths:27
KDR:5.296
Accuracy:45.496% B+
KPH:38.900 C
VKPH:20.700 A++
Kills:143 (143 + 0)
Deaths:27
KDR:5.296
VKDR:2.815
Vehicle Kills:76
Kill Difference:116
Playtime:3.672 hours
Usage:0%
Score:0.106m
Score/min:483
Driving Accuracy:45.496%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:20,023
V. Kills:9,572 209%
Deaths:597
KDR:33.539
Accuracy:52.289% C*
KPH:36.500 B
VKPH:17.500 C+
Titan-150 HEAT
B*
Kills:1,449
V. Kills:657 220%
Deaths:69
KDR:21
Accuracy:51.559% C**
KPH:36.900 B++
VKPH:16.700 B*
Titan-150 HESH
B**
Kills:1,428
V. Kills:538 265%
Deaths:25
KDR:57.120
Accuracy:51.935% C*
KPH:38.700 D
VKPH:14.600 B**
G40-F Ranger
B+
Kills:287
V. Kills:146 195%
Deaths:4
KDR:71.750
Accuracy:37.473% B+
KPH:61.600 B+
VKPH:31.400 C*
E540 Halberd
B*
Kills:189
V. Kills:84 222%
Deaths:16
KDR:11.813
Accuracy:43.820% C-
KPH:48.300 B*
VKPH:21.500 B+
Enforcer ML85
A
Kills:114
V. Kills:55 204%
Deaths:9
KDR:12.667
Accuracy:46.574% B
KPH:41.700 A
VKPH:20.100 C*
Kills:23,490 (22,900 + 590)
Deaths:720
KDR:32.625
VKDR:15.350
Vehicle Kills:11,052
Kill Difference:22,770
Playtime:635.823 hours
Usage:56%
Score:9.202m
Score/min:241
Driving Accuracy:51.935%
Gunner Accuracy:46.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 29,59520,02359733.539A*31.3052.289%C*N/A36.5B17.5C+216548.4h3.3B++6.3B++
GD-66 Claw 2,0191,9502,3910.816C--1.4356.647%D10.769%D45C1.6A+11843.3h2.9D*5.1D
Titan-150 HEAT 2,1061,4496921A+18.7651.559%C**N/A37B++16.8B**25939.2h4.7C+9.1C++
Titan-150 HESH 1,9661,4282557.12A++54.8851.935%C*N/A38.7D14.6B**18836.9h3.6D6.9C
LA39 Bruiser 1,2991,2362,3900.517D-1.7358.983%D11.489%D16.2D*N/A5276.4h3.3F--5.6D**
AF-57 Piston 1,2281,1882,0370.583D1.6647.009%C**11.616%D22.6D-N/A6352.6h5.4D**11.4C
NC1 Gauss Rifle 7447051,1710.602D1.6423.262%D18.44%D21.1D1.2B*5633.4h18.1F**77.9D**
Reaper DMR 5054847510.644D1.6027.162%C17.149%D*25.9D-1.1B+7818.7h13.5F**49.5D**
NSX Naginata 3723524620.762D--1.4823.77%C19.602%D**32D-1.8B*7811h15.3D**64.5D
C-4 3652922381.227C1.0236.07%B**N/A121.7C*30.4C+11152.4h1.5D4.1C**
G40-F Ranger 433287471.75A*69.5137.473%B+N/A61.1B+31.1C*5344.7h61.4C*163.9B+
AF-41 Hacksaw 1931902090.909D1.3342.463%B+17.368%B+23.8D-N/A728h15.8F--37.2D--
E540 Halberd 2731891611.813C+9.5743.82%C-N/A48.5B*21.5B+31073.9h3.3A++7.5B**
Mauler S6 1731692400.704C-1.5441.1%C13.018%C-40.2C+1B**1324.2h4.9C11.8C+
Rocklet Rifle 2921682560.656C-1.5953.169%C++N/A32.3C++23.8C4375.2h37.4C70.3C+
AF-19 Mercenary 1651583160.5D1.7420.594%D-22.152%C8.2DN/A5119.3h17.4D*84.4D
NC6 Gauss SAW 1621552540.61D1.6320.362%D19.355%D--27.7D1.3B+1725.6h12D*58.7D
Tank Mine 206150423.571C++1.33221.064%UN/A214.3A+80B+25780.7h6.9T*3.1A+
NC4 Mag-Shot 1531472770.531C-1.7119.039%D**15.646%D22.6C-N/A656.5h11D**57.8F-
NSX-P Naginata 1511441810.796D-1.4525.324%C25%D-43.6D2.1B+1293.3h23.2F--91.6D**
C75 Viper 219143275.296C-3.0545.496%B+N/A38.6C20.5A++4833.7h11.9C26.2C++
NCM1 Scattercannon 1321271141.114D1.1341.856%C+14.173%C--20.2DN/A756.3h9.2D-21.9C
Enforcer ML85 169114912.667B*10.4246.574%BN/A42.2A20.4C*10842.7h8.8B*18.9B**
NCM2 Falcon 1301092350.464D1.7851.635%B*2.752%D-10.7D2.1D*5610.2h13.3D25.8C+
NS-03 Thumper 99982280.43D1.8133.615%C2.041%C**21.8D--N/A844.5h7.7C23C+
MGR-L1 Promise 90861820.473D--1.7722.179%D--13.954%F-22.6D--1.1C1373.8h22F-99.2D*
MGR-C1 Charger 84821600.513D--1.7320.064%F-15.854%D**17.4D--N/A734.7h14.5D*72.1F-
MANA Anti-Personnel Turret 8379880.898N/A1.3418.382%UN/A790U40U1713000.1h34.3T*186.8T*
Mag-Cutter 757511,5240.007C--2.2421.032%D2.667%D0.3DN/A1283.7h2.2C*10.3C++
Soldier Soaker 78741110.667D1.5814.946%F--13.514%C+25.5D--1.4C++662.9h7.7D*51.7T*
M20 Mustang 10668720.944D1.3023.82%D*N/A11D6.1D-1706.2h95.3C+400.2D
Spear Anti-Vehicle Phalanx Turret 8958115.273D3.0350.245%C*N/A41.4C-22.1C5621.4h10.6D--21.1C--
Mammoth Cannon 8256156N/A53.7644.279%C--N/A16.5F--7.6F-1133.4h3.2C7.2D
NS Decimator 8656700.8D1.4466.268%B+1.786%C+37.3C-20C+6681.5h4.9C7.5C+
Shrike 89551130.487D1.7657.21%C+N/A21.2D13.1C6072.6h11T19.3F--
MGR-M1 Bishop 5853770.688D1.5531.821%D37.736%B+12.6D*1.2B+624.2h9.8F**30.8F-
NS-44L Blackhand 56521060.491D1.7525.178%F--30.769%D--17.3D-1.3A++503h6.8F--27T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,600505,94538.9h
Spawn Beacon281,2231.1h
Anti-Vehicle MANA Turret61940.3h
CAS 14-E0520h
Nanite Revive Grenade05910.2h
Medical Applicator45193,0848.1h
Welding Device05,9420.5h
Spitfire Auto-Turret111660.5h
Recon Detection Device2620.1h
Ammunition Package169120.5h
Anti-Infantry MANA Turret192930.6h
Nano-Repair Grenade01,4030.4h
Smoke Grenade0720h
Hardlight Barrier41030.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.82s
Server spent 4.32s on queries, 3.49s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.