Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 10 (20,087)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (115 days). The data shown below may not be accurate.

Paragon Dreadnaught FoxDJ[FOXv] FoxDJ
VS BR 157

KDR: 2.93

Score: 58.7m

Last Seen: Aug 3rd, 2020 12:14 PM
- OFFLINE - 971.6 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Lumine Edge Supernova VPC Betelgeuse 54-A NS-15M2 Ghost NSX Yumi Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FoxDJ



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $701,811 MLG Score: 561
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.725%27.842%63320132917,6821.274651.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.867%0.284C*1.012B**0.015C+HEAD ++ (~16.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.357C**10.80.242C++36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.805%0.488%46213474109073220.451542127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.559%-0.892D---1D--0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
225.7-0.39C-65-0.222C160.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.02%0.675%44944134548,03222452484521.3951193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.764%1.839A++-1.18D*-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.60.713B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.37%3.024%412134749617544410.282782112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.501%0.476B+-0.362C-1.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.661B+16.90.581B+23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.928%74.307%41413453,8611533202.51859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.016%-0.609D0.467B+-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.162C++2.60.193C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.033%15.121%41213471,0781156380.93172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.048%0.268C*0.059C+1.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.45B3.20.33C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.7m310.3%467 (28k)413 (24.8k)2.9310987,28229,7783.98371157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349474312.919%11.252%14504:4619

67% Engineer15% Heavy Assault14% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2015 7:21 AMSep 28th, 2015 12:51 PMAug 3rd, 2020 9:04 PM (115d) (PST)Aug 3rd, 2020 12:29 PM (115d) (PST)Aug 3rd, 2020 8:14 AM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2631001,1630.6140.2100.0692.5240.199561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,7755,99869,777371341511224,768

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2368.2h/98.7d 31,345 9,821 30,971 358.7k 2,109 4,409 28,319 179.4m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C*
Kills:1,179
Deaths:578
KDR:2.040
Accuracy:26.463% D-
HSR:29.517% C*
Deimos VA29
C++
Kills:649
Deaths:461
KDR:1.408
Accuracy:66.509% C++
HSR:17.566% C+
Solstice VE3
B++
Kills:452
Deaths:841
KDR:0.537
Accuracy:30.247% B++
HSR:23.009% C*
Thanatos VE70
D
Kills:429
Deaths:745
KDR:0.576
Accuracy:38.090% D
HSR:11.422% D--
Zenith VX-5
C
Kills:343
Deaths:638
KDR:0.538
Accuracy:25.964% C
HSR:17.784% D-
Kills:3,052
Deaths (as Engineer):3,263
Deaths (to Engineers):7,439
KDR:0.93534
Kill Difference:211
Playtime:1,575.733 hours
Usage:67%
Score:47.358m
Score/min:501
Accuracy (listed only):37.454%
HSR (listed only):19.859%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,431
Deaths:1,180
KDR:1.213
Accuracy:20.791% F-
HSR:29.141% D
NS-15M2
C++
Kills:1,273
Deaths:900
KDR:1.414
Accuracy:21.375% D*
HSR:32.207% C++
Ursa
C+
Kills:1,187
Deaths:871
KDR:1.363
Accuracy:21.830% D
HSR:27.717% C+
VE-H Maw
C+
Kills:1,183
Deaths:754
KDR:1.569
Accuracy:22.836% D*
HSR:30.431% C+
SVA-88
B*
Kills:1,174
Deaths:762
KDR:1.541
Accuracy:21.296% D--
HSR:36.712% B*
NSX-P Naginata
C
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:21.391% D--
HSR:29.352% C
VX29 Polaris
C
Kills:1,172
Deaths:1,031
KDR:1.137
Accuracy:21.162% D--
HSR:23.294% C
Orion VS54
D
Kills:1,171
Deaths:964
KDR:1.215
Accuracy:20.646% D
HSR:21.520% D-
Flare VE6
C
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:22.148% D
HSR:25.151% C
Pulsar LSW
C--
Kills:1,156
Deaths:753
KDR:1.535
Accuracy:20.536% D--
HSR:23.616% C--
NSX Naginata
D
Kills:163
Deaths:114
KDR:1.430
Accuracy:21.699% D
HSR:26.994% D
Kills:12,239
Deaths (as Heavy Assault):8,897
Deaths (to Heavy Assaults):8,041
KDR:1.37563
Kill Difference:3,342
Playtime:347.953 hours
Usage:15%
Score:5.789m
Score/min:277
Accuracy (listed only):21.428%
HSR (listed only):27.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:24.447% D--
HSR:24.278% C+
Sirius SX12
B+
Kills:1,142
Deaths:821
KDR:1.391
Accuracy:24.318% C--
HSR:25.657% B+
Deimos VA29
C++
Kills:649
Deaths:461
KDR:1.408
Accuracy:66.509% C++
HSR:17.566% C+
Solstice VE3
B++
Kills:452
Deaths:841
KDR:0.537
Accuracy:30.247% B++
HSR:23.009% C*
Thanatos VE70
D
Kills:429
Deaths:745
KDR:0.576
Accuracy:38.090% D
HSR:11.422% D--
Zenith VX-5
C
Kills:343
Deaths:638
KDR:0.538
Accuracy:25.964% C
HSR:17.784% D-
NSX-P Tengu
C
Kills:268
Deaths:235
KDR:1.140
Accuracy:37.703% C
HSR:17.911% D-
Kills:4,461
Deaths (as Light Assault):4,746
Deaths (to Light Assaults):4,235
KDR:0.93995
Kill Difference:285
Playtime:75.287 hours
Usage:3%
Score:0.918m
Score/min:203
Accuracy (listed only):35.325%
HSR (listed only):19.661%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:1,226
Deaths:488
KDR:2.512
Accuracy:32.576% D**
HSR:76.427% B
VE-S Canis
C+
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:24.447% D--
HSR:24.278% C+
VA39 Spectre
B*
Kills:1,165
Deaths:356
KDR:3.272
Accuracy:30.953% D
HSR:48.498% B*
NSX Daimyo
C++
Kills:1,156
Deaths:386
KDR:2.995
Accuracy:30.444% F-
HSR:94.637% C++
Sirius SX12
B+
Kills:1,142
Deaths:821
KDR:1.391
Accuracy:24.318% C--
HSR:25.657% B+
Phantom VA23
A+
Kills:597
Deaths:285
KDR:2.095
Accuracy:27.034% F-
HSR:46.231% A+
NS-44 Commissioner
D--
Kills:379
Deaths:471
KDR:0.805
Accuracy:31.105% D--
HSR:14.248% D*
Phaseshift VX-S
B++
Kills:314
Deaths:138
KDR:2.275
Accuracy:27.691% F
HSR:86.943% B++
NSX-P Tengu
C
Kills:268
Deaths:235
KDR:1.140
Accuracy:37.703% C
HSR:17.911% D-
NS-44L Blackhand
D**
Kills:89
Deaths:156
KDR:0.571
Accuracy:32.954% D**
HSR:24.719% F
NS-357 Underboss
D*
Kills:69
Deaths:91
KDR:0.758
Accuracy:21.690% F--
HSR:14.493% D*
Soldier Soaker
D
Kills:66
Deaths:75
KDR:0.880
Accuracy:21.774% F
HSR:10.606% D
Kills:7,649
Deaths (as Infiltrator):4,507
Deaths (to Infiltrators):4,446
KDR:1.69714
Kill Difference:3,142
Playtime:320.786 hours
Usage:14%
Score:3.868m
Score/min:201
Accuracy (listed only):28.557%
HSR (listed only):40.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
B
Kills:1,187
Deaths:774
KDR:1.534
Accuracy:23.795% D--
HSR:32.772% B
VE-S Canis
C+
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:24.447% D--
HSR:24.278% C+
Sirius SX12
B+
Kills:1,142
Deaths:821
KDR:1.391
Accuracy:24.318% C--
HSR:25.657% B+
Deimos VA29
C++
Kills:649
Deaths:461
KDR:1.408
Accuracy:66.509% C++
HSR:17.566% C+
Thanatos VE70
D
Kills:429
Deaths:745
KDR:0.576
Accuracy:38.090% D
HSR:11.422% D--
NSX-P Tengu
C
Kills:268
Deaths:235
KDR:1.140
Accuracy:37.703% C
HSR:17.911% D-
Kills:4,853
Deaths (as Combat Medic):4,041
Deaths (to Combat Medics):2,256
KDR:1.20094
Kill Difference:812
Playtime:36.626 hours
Usage:2%
Score:0.550m
Score/min:250
Accuracy (listed only):35.810%
HSR (listed only):21.601%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
C--
Kills:230
V. Kills:170 135%
Deaths:258
KDR:0.891
Accuracy:26.192% D--
KPH:12.500 D
VKPH:9.200 C--
Dual Photon Pods
C*
Kills:180
V. Kills:72 247%
Deaths:42
KDR:4.286
Accuracy:50.401% D
KPH:57.300 D
VKPH:22.900 C*
Kills:410 (230 + 0)
Deaths:300
KDR:1.367
VKDR:0.807
Vehicle Kills:242
Kill Difference:110
Playtime:21.557 hours
Usage:1%
Score:0.249m
Score/min:193
Piloting Accuracy:26.192%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:659
V. Kills:112 N/A
Deaths:111
KDR:5.937
Accuracy:52.300% C++
KPH:48.500 D
VKPH:8.200 C
Skyguard
B+
Kills:145
V. Kills:103 139%
Deaths:50
KDR:2.900
Accuracy:32.257% C*
KPH:18.300 C++
VKPH:13 B+
Kills:804 (804 + 0)
Deaths:161
KDR:4.994
VKDR:1.335
Vehicle Kills:215
Kill Difference:643
Playtime:21.523 hours
Usage:1%
Score:0.298m
Score/min:231
Driving Accuracy:32.257%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:44,284
V. Kills:23,835 186%
Deaths:3,458
KDR:12.806
Accuracy:60.059% B++
KPH:48.200 B**
VKPH:26 A+
Supernova VPC
C+
Kills:2,095
V. Kills:391 N/A
Deaths:221
KDR:9.480
Accuracy:58.728% B+
KPH:47.800 C
VKPH:8.900 C+
Supernova PC
B
Kills:994
V. Kills:399 249%
Deaths:194
KDR:5.124
Accuracy:65.765% A+
KPH:30.700 C++
VKPH:12.300 B
Saron HRB
C+
Kills:429
V. Kills:253 169%
Deaths:107
KDR:4.009
Accuracy:48.424% C++
KPH:27.300 C+
VKPH:16.100 C+
E540 Halberd
C+
Kills:188
V. Kills:101 184%
Deaths:22
KDR:8.545
Accuracy:52.125% C*
KPH:33 C
VKPH:17.700 C+
Kills:47,990 (47,373 + 617)
Deaths:4,002
KDR:11.992
VKDR:6.242
Vehicle Kills:24,979
Kill Difference:43,988
Playtime:1,015.901 hours
Usage:43%
Score:20.539m
Score/min:337
Driving Accuracy:65.765%
Gunner Accuracy:52.125%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:67
V. Kills:6 N/A
Deaths:4
KDR:16.750
Accuracy:21.552% D
KPH:56.500 D*
VKPH:5.100 C
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:63
Playtime:1.187 hours
Usage:0%
Score:0.010m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:21.552%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
N/A
Kills:50
V. Kills:31 156%
Deaths:51
KDR:0.980
Accuracy:52.928% N/A
KPH:7.600 N/A
VKPH:4.700 N/A
Kills:50 (50 + 0)
Deaths:51
KDR:0.980
VKDR:0.608
Vehicle Kills:31
Kill Difference:1
Playtime:6.608 hours
Usage:0%
Score:0.033m
Score/min:82
Driving Accuracy:52.928%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 68,11944,2843,45812.806C++9.8760.059%B++N/A48.2B**26A+309918.3h3.6B++5.9B**
Lumine Edge 5,2225,12414,1130.363B2.5745.984%A17.116%C++7.9C+N/A18644.6h1.1B*2.5B++
Supernova VPC 2,4862,0952219.48C--6.5558.728%B+1.384%C++47.8C8.9C+18043.8h3.3C-5.6C++
Betelgeuse 54-A 1,4471,4311,1801.213D1.7220.791%F-29.141%D41.5D--N/A13634.5h12D--57.5F
NS-15M2 1,2831,2739001.414C1.5221.375%D*32.207%C++50.5C-N/A12825.2h11.4C+53.2C-
Ghost 1,2341,2264882.512C0.4232.576%D**76.427%B48.7CN/A11525.2h2C+6C-
NSX Yumi 1,2151,1877741.534C+1.4023.795%D--32.772%B56.3C**1.3C++12021.1h9.6B+40.4C+
Ursa 1,1941,1878711.363C-1.5721.83%D27.717%C+52.1C+N/A18822.8h10C++45.9C+
VE-H Maw 1,2011,1837541.569C1.3622.836%D*30.431%C+49.9DN/A13723.7h10.1C+44.3C-
Eidolon VE33 1,2091,1795782.04C**0.8926.463%D-29.517%C*53.1B1.4B++12322.2h5.7B*21.7B
VE-S Canis 1,1971,1781,0051.172C1.7624.447%D--24.278%C+25D-N/A6347.1h11.8C+48.3C-
SVA-88 1,1881,1747621.541C1.3921.296%D--36.712%B*55.1CN/A17121.3h11C+51.4C
NSX-P Naginata 1,1811,1726711.747C+1.1821.391%D--29.352%C56.9CN/A21820.6h9.6C**44.7C++
VX29 Polaris 1,1831,1721,0311.137C-1.7921.162%D--23.294%C43.7C--N/A10126.8h12.1C57.2C
Orion VS54 1,1761,1719641.215C1.7220.646%D21.52%D-46.8C+N/A16025h11.5C+55.9C+
VA39 Spectre 1,1731,1653563.272B0.3430.953%D48.498%B*49.6B+N/A11923.5h3.8B*12.2B+
Flare VE6 1,1621,1578971.29C-1.6422.148%D25.151%C51CN/A12222.7h10.1C+45.5C
Pulsar LSW 1,1661,1567531.535C1.4020.536%D--23.616%C--63.9C+N/A17718.1h10.7C*52.2C+
NSX Daimyo 1,1591,1563862.995C0.0630.444%F-94.637%C++52.8C--N/A11421.9h2.1B+6.8D
Sirius SX12 1,1511,1428211.391C+1.5424.318%C--25.657%B+37CN/A9130.9h13C+53.4C+
Supernova PC 1,3939941945.124C2.1965.765%A+3.018%B*30.8C++12.4B21232.3h4.6C++7B++
Orbital Strike Uplink 1,3769492474.5U471.57930.645%UN/A1054.4U474.4U44630.9h1.2T*0.1T*
L100 Python HESH 7716591115.937C--3.0152.3%C++N/A48.5D8.2C22113.6h3.6C--7C
Deimos VA29 6646494611.408C+1.5266.509%C++17.566%C+45.4C--1C**14314.3h1.9B+2.9B+
Phantom VA23 6025972852.095C+0.8427.034%F-46.231%A+56.9C+N/A12210.5h3.6B+13.3C
Tank Mine 756482766.342A+3.41127.977%SN/A192.8B**109.6A17672.5h4.1T*3.2A+
Solstice VE3 4764528410.537D2.3930.247%B++23.009%C*6.7D-N/A3467h24.6F81.3C+
Thanatos VE70 4524297450.576D2.3638.09%D11.422%D--19.8D1.1B**7121.7h5.2D13.7C-
Saron HRB 6824291074.009C--1.0848.424%C++1.865%B+27.3C+16.1C+242015.7h16.8B++34.8B++
Lasher X2 4134005290.756D2.1825.552%D4%C++27DN/A9114.8h21.1D82.6C
C-4 5413992561.559C+1.3728.756%C++N/A84.9C30.2C+10044.7h1.3C+4.5C++
NS-44 Commissioner 3863794710.805C2.1331.105%D--14.248%D*15.8D--N/A4624h3.6C+11.7C
Zenith VX-5 3603436380.538D-2.3925.964%C17.784%D-7.7D--N/A2844.4h21.4T*82.5F-
Plasma Grenade 3373321332N/A329.0748.089%CN/A474.3D7.1C17080.7h3.6D7.4C
Phaseshift VX-S 3153141382.275D0.6627.691%F86.943%B++30.8C--N/A9710.2h2.4C*8.6C
Force-Blade 3022949,8770.03C+2.9030.129%C+25.85%M+0.7C+N/A2421.9h2.4C+7.9C*
NSX-P Tengu 2802682351.14C1.7937.703%C17.911%D-13.5D*N/A4719.9h15.7D41.7C--
Nemesis VSH9 4632503350.746C2.1966.382%C++2%C-19.1C+16.3C++21313.1h7.8C+11.7C++
S1 4002423270.74C2.1965.914%B++2.479%C+29.9C+19.5C*3948.1h6C+9.2C++
V26 Maelstrom Turbo Laser 4002302580.891C-2.0426.192%D--N/A12.5D9.2C--12418.4h94C+358.9C
E540 Halberd 289188228.545C5.6152.125%C*N/A33C17.7C+10245.7h5C**9.5B+
Hunter QCX 3041841751.051C**1.8855.976%B++2.717%D*9.5D6.2B5319.3h7.6C++13.5C*
Dual Photon Pods 252180424.286D1.3550.401%DN/A58.1D23.2C*5973.1h28D--55.5D
NS Decimator 2481641091.505C+1.4364.87%C**N/A39C20C+4694.2h4.1C+6.3C*
NSX Naginata 1681631141.43C-1.5021.699%D26.994%D54.3C1.7B++1883h9.8B+45.3C++
Skyguard 248145502.9C-0.0332.257%C*N/A18.4C++13B+2487.9h94.9B+294.2B+
Rocklet Rifle 2521391610.863C+2.0751.729%C+N/A26.2C--21.3C-4725.3h27.4B++53C**
Blueshift VM5 121119771.545C--1.3919.54%D17.647%D--28.3DN/A1004.2h16.5C84.4C
Proximity Mine 108108254.32C+1.3950.321%B+N/A83.1D--N/A3091.3h2.2D--4.3C+
Blueshift VM5 103100801.25D1.6819.581%C--20%D22.7D--N/A744.4h20.3F103.6D--
NS-44L Blackhand 90891560.571D2.3632.954%D**24.719%F9.2D*N/A279.7h3.9C++11.8C--
Xiphos Anti-Personnel Phalanx Tower 9189189B+86.0736.067%B+N/A445C++10C++11970.2h3.6B+10B+
M20 Basilisk 11784184S81.0757.127%B1.19%F70B++27.5B++4041.2h84.3B+147.6B+
Lancer VS22 11572681.059C+1.8759.068%C+N/A23.2C++13.9C+4883.1h8.1B++13.7B++
NS-357 Underboss 7669910.758C2.1721.69%F--14.493%D*6.7D*N/A2810.3h3.9C+17.8F
M12 Kobalt-H 7367416.75D13.8221.552%D10.448%D**55.8D*5C1401.2h17.1D79.2D
Soldier Soaker 6666750.88C-2.0521.774%F10.606%D13.2D*N/A405h6.6C30.4F
Spear Anti-Vehicle Phalanx Turret 886296.889C3.9651.091%C++1.613%D*47.7C+20D8871.3h9.1C17.7C+
V30-F Starfall 8150510.98D1.9552.928%D*N/A7.6D**4.7F826.6h14.1B+26.6C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,1062,467,253204.1h
Spawn Beacon92,2461.9h
Structure Shield Module01130.3h
Repair Module13190.9h
Turret AI Module43691h
Skywall Shield Emitter01180.2h
Sunderer Garage0680.5h
Bunker2731.1h
Rampart Wall52822.1h
Nanite Revive Grenade02710.1h
Medical Applicator11831,2453.5h
Cortium Silo31620.6h
Xiphos Anti-Personnel Tower21440.7h
Motion Spotter134701.3h
NS Patriot Flare Gun0990.5h
Restoration Kit193270.2h
Welding Device05,1161h
Deconstruction Tool16710.1h
Spear Anti-Vehicle Tower11800.8h
Hoplon Anti-Aircraft Phalanx Tower11300.6h
Spitfire Auto-Turret151,4701.7h
Recon Detection Device311,8166.1h
Smoke Grenade02600.1h
Ammunition Package387861.3h
Medical Kit1723,2703.8h
Solid Wall1570.4h
Nano-Repair Grenade06230.2h
Pain Spire11590.6h
Flail Targeting Dart304204.2h
The Flail0870.6h
A30 Walker01830.1h
M20 Drake04690.2h
Router0580.1h
Orbital Strike Target Designator622017.5h
Elysium Spawn Tube01310.3h
Vehicle Gate21611.3h
IPC Targeting Dart51200.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 1.41s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.