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Paragon Dreadnaught FoxDJ[FOXv] FoxDJ
VS BR 142

KDR: 2.43

Score: 45.9m

Last Seen: Aug 9th, 2019 12:44 PM
- OFFLINE - 1759 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Lumine Edge Supernova VPC Betelgeuse 54-A NS-15M2 Ghost Ursa NSX Yumi
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $781,875 MLG Score: 625
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.576%27.611%62318119816,3091.241451.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.89%0.272C*1.031B**-0.024C+HEAD ++ (~16.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.353C**10.90.239C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.911%0.51%49212143928143100.480982126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.593%-0.89D---0.996D--0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219.9-0.363C-63.6-0.2C156.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.618%0.885%34524121229,71418261665516.2727178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.762%1.913A++-1.062D*-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++4.10.673B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.602%3.055%492121449114624240.335841116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.455%0.5B+-0.342C-1.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.661B+16.80.577B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.952%74.301%49412123,8601449202.66207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.96%-0.607D0.469B+-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.159C++2.60.191C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.88%15.172%49212141,0481080370.97037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.532%0.267C*0.102C+1.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.445B3.30.326C**4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.9m306.8%442 (26.5k)388 (23.3k)2.4296965,92027,1313.31429142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1216368213.636%14.102%19204:2118

62% Engineer17% Heavy Assault15% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2015 7:21 AMSep 28th, 2015 12:51 PMSep 7th, 2019 7:28 PM (44d) (PST)Aug 9th, 2019 8:45 AM (73d) (PST)Aug 9th, 2019 8:44 AM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0741159590.5580.2300.0792.2250.167625

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,4246,88157,543331451341023,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1968.9h/82d 24,000 9,296 24,919 262.9k 1,888 3,878 19,747 126.8m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,179
Deaths:578
KDR:2.040
Accuracy:26.463% C
HSR:29.517% B+
Deimos VA29
B+
Kills:619
Deaths:426
KDR:1.453
Accuracy:67.878% B+
HSR:17.771% C++
Solstice VE3
A
Kills:446
Deaths:827
KDR:0.539
Accuracy:29.886% A
HSR:22.870% B+
Thanatos VE70
C+
Kills:429
Deaths:745
KDR:0.576
Accuracy:38.090% C+
HSR:11.422% D--
Zenith VX-5
C
Kills:136
Deaths:329
KDR:0.413
Accuracy:23.388% C
HSR:14.706% D*
Kills:2,809
Deaths (as Engineer):2,905
Deaths (to Engineers):6,390
KDR:0.96695
Kill Difference:96
Playtime:1,215.353 hours
Usage:62%
Score:35.032m
Score/min:480
Accuracy (listed only):37.141%
HSR (listed only):19.257%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,431
Deaths:1,180
KDR:1.213
Accuracy:20.791% D*
HSR:29.141% C+
NS-15M2
B*
Kills:1,273
Deaths:900
KDR:1.414
Accuracy:21.375% C--
HSR:32.207% B*
Ursa
B+
Kills:1,187
Deaths:871
KDR:1.363
Accuracy:21.830% C+
HSR:27.717% B+
SVA-88
A+
Kills:1,174
Deaths:762
KDR:1.541
Accuracy:21.296% C-
HSR:36.712% A+
VX29 Polaris
C+
Kills:1,172
Deaths:1,031
KDR:1.137
Accuracy:21.162% C
HSR:23.294% C+
NSX-P Naginata
C++
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:21.391% C
HSR:29.352% C++
Orion VS54
C+
Kills:1,171
Deaths:964
KDR:1.215
Accuracy:20.646% C+
HSR:21.520% C--
Flare VE6
C++
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:22.148% C+
HSR:25.151% C++
Pulsar LSW
C+
Kills:1,156
Deaths:753
KDR:1.535
Accuracy:20.536% C-
HSR:23.616% C+
VE-H Maw
B+
Kills:557
Deaths:342
KDR:1.629
Accuracy:22.756% C--
HSR:30.700% B+
Kills:11,450
Deaths (as Heavy Assault):8,371
Deaths (to Heavy Assaults):7,615
KDR:1.36782
Kill Difference:3,079
Playtime:330.019 hours
Usage:17%
Score:5.537m
Score/min:280
Accuracy (listed only):21.393%
HSR (listed only):27.941%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:24.447% C-
HSR:24.278% B+
Sirius SX12
B**
Kills:1,142
Deaths:821
KDR:1.391
Accuracy:24.318% C+
HSR:25.657% B**
Deimos VA29
B+
Kills:619
Deaths:426
KDR:1.453
Accuracy:67.878% B+
HSR:17.771% C++
Solstice VE3
A
Kills:446
Deaths:827
KDR:0.539
Accuracy:29.886% A
HSR:22.870% B+
Thanatos VE70
C+
Kills:429
Deaths:745
KDR:0.576
Accuracy:38.090% C+
HSR:11.422% D--
NSX-P Tengu
B+
Kills:209
Deaths:195
KDR:1.072
Accuracy:38.329% B+
HSR:16.268% D
Zenith VX-5
C
Kills:136
Deaths:329
KDR:0.413
Accuracy:23.388% C
HSR:14.706% D*
Kills:4,159
Deaths (as Light Assault):4,348
Deaths (to Light Assaults):3,891
KDR:0.95653
Kill Difference:189
Playtime:73.168 hours
Usage:4%
Score:0.897m
Score/min:204
Accuracy (listed only):35.191%
HSR (listed only):18.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,226
Deaths:488
KDR:2.512
Accuracy:32.576% D--
HSR:76.427% B++
VE-S Canis
B+
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:24.447% C-
HSR:24.278% B+
VA39 Spectre
B*
Kills:1,165
Deaths:356
KDR:3.272
Accuracy:30.953% C
HSR:48.498% B*
NSX Daimyo
C*
Kills:1,156
Deaths:386
KDR:2.995
Accuracy:30.444% F
HSR:94.637% C*
Sirius SX12
B**
Kills:1,142
Deaths:821
KDR:1.391
Accuracy:24.318% C+
HSR:25.657% B**
NS-44 Commissioner
D
Kills:379
Deaths:471
KDR:0.805
Accuracy:31.105% D
HSR:14.248% D*
Phaseshift VX-S
B*
Kills:313
Deaths:134
KDR:2.336
Accuracy:27.941% D--
HSR:86.901% B*
Phantom VA23
A*
Kills:295
Deaths:130
KDR:2.269
Accuracy:26.422% D*
HSR:48.136% A*
NSX-P Tengu
B+
Kills:209
Deaths:195
KDR:1.072
Accuracy:38.329% B+
HSR:16.268% D
NS-44L Blackhand
D--
Kills:89
Deaths:156
KDR:0.571
Accuracy:32.954% D--
HSR:24.719% D*
Soldier Soaker
D
Kills:66
Deaths:75
KDR:0.880
Accuracy:21.774% D*
HSR:10.606% D
Kills:7,218
Deaths (as Infiltrator):4,217
Deaths (to Infiltrators):4,170
KDR:1.71164
Kill Difference:3,001
Playtime:303.995 hours
Usage:15%
Score:3.689m
Score/min:202
Accuracy (listed only):29.206%
HSR (listed only):42.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
B++
Kills:1,187
Deaths:774
KDR:1.534
Accuracy:23.795% D
HSR:32.772% B++
VE-S Canis
B+
Kills:1,178
Deaths:1,005
KDR:1.172
Accuracy:24.447% C-
HSR:24.278% B+
Sirius SX12
B**
Kills:1,142
Deaths:821
KDR:1.391
Accuracy:24.318% C+
HSR:25.657% B**
Deimos VA29
B+
Kills:619
Deaths:426
KDR:1.453
Accuracy:67.878% B+
HSR:17.771% C++
Thanatos VE70
C+
Kills:429
Deaths:745
KDR:0.576
Accuracy:38.090% C+
HSR:11.422% D--
NSX-P Tengu
B+
Kills:209
Deaths:195
KDR:1.072
Accuracy:38.329% B+
HSR:16.268% D
Kills:4,764
Deaths (as Combat Medic):3,966
Deaths (to Combat Medics):2,105
KDR:1.20121
Kill Difference:798
Playtime:36.590 hours
Usage:2%
Score:0.550m
Score/min:250
Accuracy (listed only):36.143%
HSR (listed only):21.361%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:119
Deaths:77
KDR:1.545
Accuracy:19.550% C+
HSR:17.647% D
Blueshift VM5
C+
Kills:100
Deaths:80
KDR:1.250
Accuracy:19.590% C+
HSR:20% C
Kills:219
Deaths (as MAX Suit):78.500
Deaths (to MAX Suits):861
KDR:2.78981
Kill Difference:140.500
Playtime:10.054 hours
Usage:1%
Score:0.171m
Score/min:283
Accuracy (listed only):19.570%
HSR (listed only):18.824%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:212
V. Kills:161 131%
Deaths:258
KDR:0.822
Accuracy:26.096% D-
KPH:12.100 C
VKPH:9.200 C
Dual Photon Pods
B+
Kills:180
V. Kills:72 247%
Deaths:42
KDR:4.286
Accuracy:50.401% C+
KPH:57.300 C
VKPH:22.900 B+
Kills:392 (212 + 0)
Deaths:300
KDR:1.307
VKDR:0.777
Vehicle Kills:233
Kill Difference:92
Playtime:20.713 hours
Usage:1%
Score:0.235m
Score/min:189
Piloting Accuracy:26.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:657
V. Kills:110 N/A
Deaths:111
KDR:5.919
Accuracy:52.332% B+
KPH:48.500 C+
VKPH:8.100 C+
Skyguard
B*
Kills:143
V. Kills:102 139%
Deaths:50
KDR:2.860
Accuracy:32.137% B+
KPH:18.200 B+
VKPH:13 B*
Kills:800 (800 + 0)
Deaths:161
KDR:4.969
VKDR:1.317
Vehicle Kills:212
Kill Difference:639
Playtime:21.392 hours
Usage:1%
Score:0.277m
Score/min:216
Driving Accuracy:32.137%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:25,982
V. Kills:15,657 166%
Deaths:3,456
KDR:7.518
Accuracy:60.761% B*
KPH:39.300 A
VKPH:23.700 A++
Supernova VPC
B*
Kills:2,095
V. Kills:391 N/A
Deaths:221
KDR:9.480
Accuracy:58.728% B*
KPH:47.800 C*
VKPH:8.900 C*
Supernova PC
B**
Kills:980
V. Kills:390 251%
Deaths:194
KDR:5.052
Accuracy:65.668% A++
KPH:30.500 B++
VKPH:12.100 B**
Saron HRB
B+
Kills:424
V. Kills:250 169%
Deaths:107
KDR:3.963
Accuracy:48.417% B+
KPH:27.400 C**
VKPH:16.200 C++
E540 Halberd
C**
Kills:188
V. Kills:101 184%
Deaths:22
KDR:8.545
Accuracy:52.155% B+
KPH:33 C++
VKPH:17.700 C**
Kills:29,669 (29,057 + 612)
Deaths:4,000
KDR:7.417
VKDR:4.197
Vehicle Kills:16,789
Kill Difference:25,669
Playtime:758.954 hours
Usage:39%
Score:14.555m
Score/min:320
Driving Accuracy:65.668%
Gunner Accuracy:52.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:67
V. Kills:6 N/A
Deaths:4
KDR:16.750
Accuracy:21.674% C
KPH:58.500 D--
VKPH:5.200 C+
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:63
Playtime:1.146 hours
Usage:0%
Score:0.009m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:21.674%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 41,63925,9823,4567.518C*5.0960.761%B*N/A39.3A23.7A++287661.8h4.1B++6.8B**
Lumine Edge 5,1085,01311,8300.424A2.0146.277%A++17.016%C++9.2BN/A20544.2h1.1B++2.5B++
Supernova VPC 2,4862,0952219.48C+7.0558.728%B*1.384%C+47.8C*8.9C*17643.8h3.3C++5.6B+
Betelgeuse 54-A 1,4471,4311,1801.213C-1.2220.791%D*29.141%C+41.5DN/A13534.5h12D57.5D-
NS-15M2 1,2831,2739001.414C+1.0221.375%C--32.207%B*50.5C*N/A12625.2h11.4B+53.2C*
Ghost 1,2341,2264882.512C+0.0832.576%D--76.427%B++48.7B+N/A11325.2h2B+6C++
Ursa 1,1941,1878711.363C*1.0721.83%C+27.717%B+52.1B+N/A18722.8h10B+45.9B
NSX Yumi 1,2151,1877741.534C++0.9023.795%D32.772%B++56.3B*1.3C*11921.1h9.6B*40.4B+
Eidolon VE33 1,2091,1795782.04B*0.3926.463%C29.517%B+53.3A++1.4A+12222.1h5.7B**21.7B++
VE-S Canis 1,1971,1781,0051.172C+1.2624.447%C-24.278%B+25C-N/A6247.1h11.8C*48.3C++
SVA-88 1,1881,1747621.541C+0.8921.296%C-36.712%A+55.1B+N/A16921.3h11B+51.4C++
VX29 Polaris 1,1831,1721,0311.137C1.2921.162%C23.294%C+43.7C+N/A10026.8h12.1C*57.2C++
NSX-P Naginata 1,1811,1726711.747C**0.6821.391%C29.352%C++56.9B+N/A21720.6h9.6B**44.7B+
Orion VS54 1,1761,1719641.215C+1.2120.646%C+21.52%C--46.8B++N/A15525h11.5B+55.9C++
VA39 Spectre 1,1731,1653563.272A+0.8430.953%C48.498%B*49.6A++N/A11723.5h3.8A12.2B*
Flare VE6 1,1621,1578971.29C+1.1422.148%C+25.151%C++51BN/A12122.7h10.1B45.5C**
Pulsar LSW 1,1661,1567531.535C++0.8920.536%C-23.616%C+63.9B++N/A17518.1h10.7B++52.2C**
NSX Daimyo 1,1591,1563862.995C+0.5730.444%F94.637%C*52.8C++N/A11421.9h2.1B++6.8C+
Sirius SX12 1,1511,1428211.391C**1.0424.318%C+25.657%B**37B+N/A9030.9h13B+53.4B
Supernova PC 1,3709801945.052C+2.6265.668%A++3.061%B++30.5B++12.1B**20332.1h4.6B+7B**
Orbital Strike Uplink 1,0517181718U715.57912.963%UN/A897.5U416.3U37650.8h1.4T*0.2T*
L100 Python HESH 7676571115.919C-3.4952.332%B+N/A48.7C+8.1C+20913.5h3.6C+7C**
Deimos VA29 6336194261.453C*0.9867.878%B+17.771%C++48C++1.1B+15212.9h1.9B*2.8B+
VE-H Maw 5635573421.629C++0.8022.756%C--30.7%B+49.3C+N/A16011.3h9.8B+42.9C*
Solstice VE3 4694468270.539C1.8929.886%A22.87%B+6.7DN/A3266.2h24.2D*80.8C+
Thanatos VE70 4524297450.576C1.8538.09%C+11.422%D--19.8C-1.1A+7021.7h5.2C+13.7C++
Saron HRB 6744241073.963C1.5348.417%B+1.887%B27.4C**16.1C++213015.5h16.9B*34.9B**
NS-44 Commissioner 3863794710.805C+1.6231.105%D14.248%D*15.8DN/A4524h3.6B+11.7C++
Lasher X2 3923795130.739C1.6925.47%C+4.222%C++26.5CN/A9014.3h21.5C84.3C++
Tank Mine 597372616.098A++3.67118.269%SN/A218.8A*132.4A**20981.7h4T*3.4A++
C-4 4743482481.403C+1.0326.862%C++N/A77.3C+28C+8914.5h1.3B+4.9B+
Phaseshift VX-S 3143131342.336C0.0927.941%D--86.901%B*31C++N/A9710.1h2.4B+8.5C*
Frag Grenade 3093061306N/A303.5747.852%C**N/A437.1C4.3C--16650.7h3.7C++7.7B
Phantom VA23 2992951302.269C**0.1626.422%D*48.136%A*53.6B+N/A1145.5h3.5B**13.2C*
Force-Blade 3022949,6910.03C**2.4030.365%C++25.85%A**0.7C++N/A2414h2.4C*7.8B+
Nemesis VSH9 4482423230.749C++1.6866.88%B++2.066%C19.1C++16.2B*21012.7h7.8C**11.6B+
S1 3752243110.72C+1.7166.266%B**2.232%C30.3B+20.4B**3817.4h6.1B9.3B+
Maelstrom Turbo Laser 3732122580.822C1.6126.096%D-N/A12C9.1C12317.6h93.8C**359.6C++
NSX-P Tengu 2202091951.072C++1.3638.329%B+16.268%D11.2D--N/A4118.7h17.6D45.9C+
E540 Halberd 289188228.545C+6.1252.155%B+N/A33C++17.7C**9945.7h5B++9.5B*
Hunter QCX 3011821671.09B+1.3456.194%B*2.747%D**10.5C6.8B++5817.4h7.6C+13.5C*
Dual Photon Pods 252180424.286C1.8650.401%C+N/A58.1C23.2B+5613.1h28C-55.5C+
NS Decimator 2481641091.505B+0.9264.87%B+N/A39C*20B+4074.2h4.1B+6.3B+
Skyguard 245143502.86C+0.4332.137%B+N/A18.1B+12.9B*2287.9h95.5B++297B++
Zenith VX-5 1431363290.413D-2.0223.388%C14.706%D*7.4D--N/A3818.4h22.3F--95.4D*
Rocklet Rifle 2461351570.86C**1.5751.698%C+N/A26C+21.3C4195.2h27.7B*53.7B+
Blueshift VM5 121119771.545C0.8819.55%C+17.647%D28.3CN/A984.2h16.5C++84.4C*
Proximity Mine 101101244.208C++1.7849.446%B*N/A84.2DN/A2961.2h2.2D-4.5C**
Blueshift VM5 103100801.25C-1.1819.59%C+20%C23.3DN/A744.3h20.3D*103.5C
NS-44L Blackhand 90891560.571C--1.8632.954%D--24.719%D*9.2D-N/A279.7h3.9B+11.8C++
Xiphos Anti-Personnel Phalanx Tower 8987187B+84.5736.067%B++N/A435B++10C*11250.2h3.7B++10.2B+
M20 Basilisk 11784184U81.5758.019%B+1.19%D**76.4A++30B**4051.1h82.5B++142.2B*
M12 Kobalt-H 7367416.75C+14.3221.674%C10.448%D*60.9D--5.5C++1361.1h16.4C+75.6C+
Soldier Soaker 6666750.88C+1.5521.774%D*10.606%D13.2D*N/A385h6.6C+30.4D--
Lancer VS22 9963591.068B1.3659.584%CN/A22.5B+12.9C+4882.8h8.2B++13.7B++
Spear Anti-Vehicle Phalanx Turret 855987.375C++4.9553.045%B*1.695%D*49.2B++21.7C+8691.2h9.2C++17.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,6211.4h
Nano-Armor Kit7811,858,879155.3h
Skywall Shield Emitter01000.2h
Turret AI Module43380.9h
Structure Shield Module0850.2h
Repair Module12680.7h
Nanite Revive Grenade02710.1h
Medical Applicator11831,2453.5h
Cortium Silo31420.6h
Bunker2581h
Restoration Kit163210.2h
Spitfire Auto-Turret151,0101.3h
NS Patriot Flare Gun0990.5h
Motion Spotter74620.7h
Hoplon Anti-Aircraft Phalanx Tower01080.5h
Rampart Wall52411.9h
Xiphos Anti-Personnel Tower21340.6h
Welding Device04,6540.9h
Deconstruction Tool16710.1h
Spear Anti-Vehicle Tower11570.6h
Smoke Grenade02600.1h
Ammunition Package357001.2h
Medical Kit1673,1603.2h
Nano-Repair Grenade04520.1h
Orbital Strike Target Designator601987.3h
IPC Targeting Dart51200.6h
Pain Spire01230.5h
Flail Targeting Dart304174.2h
The Flail0780.6h
Solid Wall1570.4h
Vehicle Gate21321.1h
Recon Detection Device271,7335.8h
M20 Drake04690.2h
Elysium Spawn Tube01110.3h
A30 Walker01830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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