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Executor Space FoxyFilth117[TENC] FoxyFilth117
NC BR 188

KDR: 2.22

Score: 92.5m

Last Seen: May 21st, 2020 1:58 AM
- OFFLINE - 147.4 hour(s)

Prestige 1, Battle Rank 100 (188 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods C75 Viper AF-4AE Cyclone AF-34 Mattock AF-34 Mattock NCM1 Scattercannon Vortek Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 1188TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.719%13.549%2541612675,5060.8337371.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.715%-0.491D-1.137D*-1.298D**HEAD + (~4.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.097C+12.50.123C+54.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.2%0.825%946512786,18075918018.14229343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.765%-0.427C---0.688D-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.59B+22.10.585B+44.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.738%2.124%203512782,684114212222.34821219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.468%-1.58F-0.244C-0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.6-0.731D-16.5-0.32C50.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.618%4.901%2381412692,71494215302.87805177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.842%-1.164D*0.093C+-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.10.343C**18.70.536B+60.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.634%68.621%2382128192177681.18533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.318%-0.049C+0.102C+-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.155C++2.90.089C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.243%9.121%238212811,206454292.65055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.759%-0.291C-1.109D*0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**3.20.345C**5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
92.5m2615.4%830 (49.8k)757 (45.4k)2.2163437,37216,8622.7648188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283196514.234%7.535%10707:152

58% Engineer12% Infiltrator13% Light Assault7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2013 4:44 AMMar 22nd, 2020 3:38 AMMay 28th, 2020 12:09 AM (8d) (PST)May 21st, 2020 12:06 AM (15d) (PST)May 20th, 2020 9:58 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4951203750.3060.1380.0239.7950.069167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7247,18422,5401881588445,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2035.7h/84.8d 9,248 2,816 13,975 1196.4k 1,604 3,601 8,371 60.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:444
Deaths:420
KDR:1.057
Accuracy:17.506% D*
HSR:16.441% D-
NC6 Gauss SAW
D*
Kills:384
Deaths:426
KDR:0.901
Accuracy:14.665% D*
HSR:14.063% F
Kills:828
Deaths (as Heavy Assault):846
Deaths (to Heavy Assaults):4,084
KDR:0.97872
Kill Difference:18
Playtime:111.934 hours
Usage:5%
Score:2.777m
Score/min:413
Accuracy (listed only):16.085%
HSR (listed only):15.252%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D*
Kills:777
Deaths:891
KDR:0.872
Accuracy:18.649% D*
HSR:13.642% D*
LA39 Bruiser
D
Kills:673
Deaths:671
KDR:1.003
Accuracy:53.817% D
HSR:8.321% D*
Mauler S6
D--
Kills:533
Deaths:528
KDR:1.009
Accuracy:31.870% D--
HSR:10.131% D--
AF-19 Mercenary
D*
Kills:413
Deaths:704
KDR:0.587
Accuracy:14.542% F
HSR:14.528% D*
NS-11C
D**
Kills:201
Deaths:264
KDR:0.761
Accuracy:16.403% F
HSR:10.945% D**
NS Baron G5AE
D-
Kills:108
Deaths:151
KDR:0.715
Accuracy:34.578% D**
HSR:11.111% D-
Warden
D-
Kills:81
Deaths:151
KDR:0.536
Accuracy:20.367% D*
HSR:18.519% D-
Kills:2,786
Deaths (as Engineer):3,360
Deaths (to Engineers):4,586
KDR:0.82917
Kill Difference:574
Playtime:1,176.668 hours
Usage:58%
Score:36.062m
Score/min:511
Accuracy (listed only):27.175%
HSR (listed only):12.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
F-
Kills:1,056
Deaths:1,032
KDR:1.023
Accuracy:20.613% F--
HSR:10.701% F-
GD-7F
D*
Kills:777
Deaths:891
KDR:0.872
Accuracy:18.649% D*
HSR:13.642% D*
LA39 Bruiser
D
Kills:673
Deaths:671
KDR:1.003
Accuracy:53.817% D
HSR:8.321% D*
Blitz GD-10
D*
Kills:669
Deaths:635
KDR:1.054
Accuracy:18.084% D*
HSR:9.865% D*
Mauler S6
D--
Kills:533
Deaths:528
KDR:1.009
Accuracy:31.870% D--
HSR:10.131% D--
AF-19 Mercenary
D*
Kills:413
Deaths:704
KDR:0.587
Accuracy:14.542% F
HSR:14.528% D*
NS-11C
D**
Kills:201
Deaths:264
KDR:0.761
Accuracy:16.403% F
HSR:10.945% D**
NS Baron G5AE
D-
Kills:108
Deaths:151
KDR:0.715
Accuracy:34.578% D**
HSR:11.111% D-
NS-7 PDW
A
Kills:66
Deaths:49
KDR:1.347
Accuracy:32.927% A
HSR:18.182% C+
Kills:4,496
Deaths (as Light Assault):4,925
Deaths (to Light Assaults):2,508
KDR:0.91289
Kill Difference:429
Playtime:274.214 hours
Usage:13%
Score:20.538m
Score/min:1,248
Accuracy (listed only):26.831%
HSR (listed only):11.936%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
F-
Kills:1,056
Deaths:1,032
KDR:1.023
Accuracy:20.613% F--
HSR:10.701% F-
LA39 Bruiser
D
Kills:673
Deaths:671
KDR:1.003
Accuracy:53.817% D
HSR:8.321% D*
Blitz GD-10
D*
Kills:669
Deaths:635
KDR:1.054
Accuracy:18.084% D*
HSR:9.865% D*
Mauler S6
D--
Kills:533
Deaths:528
KDR:1.009
Accuracy:31.870% D--
HSR:10.131% D--
GR-22AE
F-
Kills:143
Deaths:165
KDR:0.867
Accuracy:15.586% T
HSR:13.986% F-
NS Baron G5AE
D-
Kills:108
Deaths:151
KDR:0.715
Accuracy:34.578% D**
HSR:11.111% D-
NC1 Gauss Rifle
D
Kills:70
Deaths:108
KDR:0.648
Accuracy:15.994% D**
HSR:17.143% D
NS-7 PDW
A
Kills:66
Deaths:49
KDR:1.347
Accuracy:32.927% A
HSR:18.182% C+
Kills:3,318
Deaths (as Combat Medic):3,339
Deaths (to Combat Medics):1,394
KDR:0.99371
Kill Difference:21
Playtime:80.619 hours
Usage:4%
Score:19.581m
Score/min:4,048
Accuracy (listed only):27.934%
HSR (listed only):12.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
F-
Kills:1,056
Deaths:1,032
KDR:1.023
Accuracy:20.613% F--
HSR:10.701% F-
NC14 Bolt Driver
C
Kills:809
Deaths:411
KDR:1.968
Accuracy:35.091% C
HSR:69.469% D
Blitz GD-10
D*
Kills:669
Deaths:635
KDR:1.054
Accuracy:18.084% D*
HSR:9.865% D*
NS-357 Underboss
C
Kills:557
Deaths:637
KDR:0.874
Accuracy:27.294% D*
HSR:19.928% C
AF-18 Stalker
C-
Kills:402
Deaths:409
KDR:0.983
Accuracy:26.133% C-
HSR:9.204% F
NC08 Mag-Scatter
C+
Kills:252
Deaths:213
KDR:1.183
Accuracy:45.253% D-
HSR:15.873% C+
AF-8 RailJack
D-
Kills:112
Deaths:33
KDR:3.394
Accuracy:31.362% D-
HSR:62.500% D*
NC4 Mag-Shot
C+
Kills:96
Deaths:178
KDR:0.539
Accuracy:26.561% C+
HSR:17.708% C
NS-44 Commissioner
B*
Kills:79
Deaths:99
KDR:0.798
Accuracy:22.869% F
HSR:30.380% B*
NS-AM7 AE/NC Archer
D*
Kills:68
Deaths:156
KDR:0.436
Accuracy:41.316% F-
HSR:5.882% D*
NS-7 PDW
A
Kills:66
Deaths:49
KDR:1.347
Accuracy:32.927% A
HSR:18.182% C+
Kills:4,166
Deaths (as Infiltrator):3,852
Deaths (to Infiltrators):2,223
KDR:1.08152
Kill Difference:314
Playtime:238.071 hours
Usage:12%
Score:10.622m
Score/min:744
Accuracy (listed only):29.773%
HSR (listed only):24.517%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D
Kills:1,052
Deaths:463
KDR:2.272
Accuracy:30.368% D
HSR:11.027% D*
AF-34 Mattock
C
Kills:1,041
Deaths:472
KDR:2.206
Accuracy:34.907% C
HSR:11.527% D**
NCM1 Scattercannon
C+
Kills:998
Deaths:542
KDR:1.841
Accuracy:39.935% C+
HSR:12.224% D-
NCM1 Scattercannon
C++
Kills:770
Deaths:257
KDR:2.996
Accuracy:41.422% C++
HSR:11.818% D-
AF-41 Hacksaw
C+
Kills:576
Deaths:224
KDR:2.571
Accuracy:21.553% D*
HSR:14.063% C+
AF-41 Hacksaw
C++
Kills:529
Deaths:223
KDR:2.372
Accuracy:20.899% D**
HSR:15.501% C++
AF-23 Grinder
D
Kills:340
Deaths:142
KDR:2.394
Accuracy:27.403% D*
HSR:12.647% D
AF-23 Grinder
C
Kills:219
Deaths:90
KDR:2.433
Accuracy:36.474% C--
HSR:15.525% C
NCM2 Falcon
D-
Kills:203
Deaths:210
KDR:0.967
Accuracy:29.754% D*
HSR:2.956% D-
NS-20 Gorgon
C
Kills:165
Deaths:102
KDR:1.618
Accuracy:22.257% C
HSR:17.576% C--
NS-10 Burster
B*
Kills:138
Deaths:129
KDR:1.070
Accuracy:19.478% F
HSR:8.696% B*
NS-20 Gorgon
C-
Kills:129
Deaths:84
KDR:1.536
Accuracy:22.197% C-
HSR:17.830% D
NS-10 Burster
B
Kills:77
Deaths:42
KDR:1.833
Accuracy:18.675% F-
HSR:6.494% B
NCM2 Falcon
D-
Kills:75
Deaths:74
KDR:1.014
Accuracy:27.257% F
HSR:2.667% D-
Kills:6,312
Deaths (as MAX Suit):1,527
Deaths (to MAX Suits):845
KDR:4.1336
Kill Difference:4,785
Playtime:148.844 hours
Usage:7%
Score:2.893m
Score/min:324
Accuracy (listed only):28.041%
HSR (listed only):11.468%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:3,071
V. Kills:345 N/A
Deaths:260
KDR:11.812
Accuracy:50.302% D-
KPH:47.700 C
VKPH:5.400 C+
Breaker Rocket Pods
C*
Kills:1,864
V. Kills:299 N/A
Deaths:163
KDR:11.436
Accuracy:51.506% C*
KPH:78.100 C
VKPH:12.500 C
Vortek Rotary
C--
Kills:888
V. Kills:769 115%
Deaths:553
KDR:1.606
Accuracy:25.875% D--
KPH:8.800 D
VKPH:7.600 C--
Hornet Missiles
D
Kills:180
V. Kills:131 136%
Deaths:17
KDR:10.588
Accuracy:53.576% D
KPH:36 D
VKPH:26.200 D
Tomcat A2AM Pods
C--
Kills:82
V. Kills:53 152%
Deaths:16
KDR:5.125
Accuracy:70.838% D-
KPH:34.500 C--
VKPH:22.300 D
M20 Mustang
C+
Kills:74
V. Kills:61 119%
Deaths:145
KDR:0.510
Accuracy:30.707% C+
KPH:4.500 D-
VKPH:3.700 D--
Coyote Missiles
C*
Kills:74
V. Kills:42 172%
Deaths:8
KDR:9.250
Accuracy:54.410% C*
KPH:34.400 C
VKPH:19.500 C-
Kills:6,233 (4,033 + 0)
Deaths:1,162
KDR:5.364
VKDR:1.463
Vehicle Kills:1,700
Kill Difference:5,071
Playtime:214.887 hours
Usage:11%
Score:2.153m
Score/min:167
Piloting Accuracy:30.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:317
V. Kills:20 N/A
Deaths:1
KDR:317
Accuracy:35.762% D
KPH:73.900 C+
VKPH:4.700 C+
CAS30 Tank Buster
C
Kills:283
V. Kills:273 103%
Deaths:276
KDR:1.025
Accuracy:42.775% C
KPH:6.500 C
VKPH:6.300 C
C150 Dalton
D
Kills:234
V. Kills:177 131%
Deaths:63
KDR:3.714
Accuracy:23.861% D**
KPH:19.600 D-
VKPH:14.800 D
L105 Zephyr
C+
Kills:196
V. Kills:43 445%
Deaths:26
KDR:7.538
Accuracy:37.520% D
KPH:35.700 D
VKPH:7.800 C+
AP30 Shredder
D
Kills:122
V. Kills:98 123%
Deaths:49
KDR:2.490
Accuracy:20.510% D*
KPH:15.100 D-
VKPH:12.100 D
Kills:1,152 (283 + 869)
Deaths:415
KDR:2.776
VKDR:1.472
Vehicle Kills:611
Kill Difference:737
Playtime:73.316 hours
Usage:4%
Score:1.039m
Score/min:236
Piloting Accuracy:42.775%
Gunner Accuracy:20.510%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,061
V. Kills:157 N/A
Deaths:93
KDR:11.409
Accuracy:30.349% D-
KPH:34 C+
VKPH:5 D
L100 Python HEAT
C+
Kills:561
V. Kills:113 492%
Deaths:63
KDR:8.905
Accuracy:35.038% F
KPH:32 C+
VKPH:6.400 D*
Skyguard
D
Kills:244
V. Kills:190 128%
Deaths:39
KDR:6.256
Accuracy:22.559% D*
KPH:9.600 D-
VKPH:7.400 D
L100 Python AP
D
Kills:176
V. Kills:142 123%
Deaths:25
KDR:7.040
Accuracy:41.046% F
KPH:19.700 D--
VKPH:15.900 D
L100 Python HESH
B*
Kills:98
V. Kills:31 306%
Deaths:2
KDR:49
Accuracy:35.950% D**
KPH:38.900 D
VKPH:12.300 B*
Kills:2,140 (2,140 + 0)
Deaths:222
KDR:9.640
VKDR:2.851
Vehicle Kills:633
Kill Difference:1,918
Playtime:85.703 hours
Usage:4%
Score:0.726m
Score/min:141
Driving Accuracy:35.950%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:688
V. Kills:512 134%
Deaths:135
KDR:5.096
Accuracy:34.206% F-
KPH:17 D-
VKPH:12.700 D
E540 Halberd
C+
Kills:268
V. Kills:158 169%
Deaths:28
KDR:9.571
Accuracy:35.089% D**
KPH:24.600 D
VKPH:14.500 C+
Enforcer ML85
D
Kills:264
V. Kills:200 131%
Deaths:44
KDR:6
Accuracy:29.362% D**
KPH:16.900 D-
VKPH:12.800 D
C85 Canister
C+
Kills:152
V. Kills:17 N/A
Deaths:9
KDR:16.889
Accuracy:36.571% C--
KPH:42.200 D
VKPH:4.700 C+
Titan-150 HEAT
D-
Kills:130
V. Kills:73 176%
Deaths:41
KDR:3.171
Accuracy:30.701% F-
KPH:10.300 D*
VKPH:5.800 D-
Kills:1,502 (818 + 684)
Deaths:257
KDR:5.844
VKDR:3.735
Vehicle Kills:960
Kill Difference:1,245
Playtime:83.096 hours
Usage:4%
Score:1.082m
Score/min:217
Driving Accuracy:30.701%
Gunner Accuracy:36.571%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:683
V. Kills:63 N/A
Deaths:27
KDR:25.296
Accuracy:38.303% D**
KPH:125.300 C*
VKPH:11.600 B*
G40-F Ranger
B*
Kills:307
V. Kills:170 180%
Deaths:14
KDR:21.929
Accuracy:30.986% D
KPH:49.800 B*
VKPH:27.500 B++
M60-G Bulldog-H
C++
Kills:168
V. Kills:27 N/A
Deaths:12
KDR:14
Accuracy:45.938% C
KPH:90.900 C+
VKPH:14.600 C++
G30 Walker
C++
Kills:112
V. Kills:52 211%
Deaths:1
KDR:112
Accuracy:36.054% C++
KPH:29.900 C+
VKPH:13.900 C+
E540 Halberd-H
C
Kills:79
V. Kills:57 136%
Deaths:23
KDR:3.435
Accuracy:50.725% D
KPH:25.900 D-
VKPH:18.700 C
M96 Mjolnir-H
D-
Kills:53
V. Kills:47 110%
Deaths:18
KDR:2.944
Accuracy:39.646% D*
KPH:23.200 D*
VKPH:20.600 D-
Kills:1,402 (0 + 1,402)
Deaths:95
KDR:14.758
VKDR:4.379
Vehicle Kills:416
Kill Difference:1,307
Playtime:22.543 hours
Usage:1%
Score:0.501m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:39.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:218
V. Kills:44 484%
Deaths:14
KDR:15.571
Accuracy:24.185% D**
KPH:39.500 C-
VKPH:8 C
M40 Fury
C+
Kills:168
V. Kills:43 382%
Deaths:14
KDR:12
Accuracy:28.787% D-
KPH:40.800 D
VKPH:10.500 C+
M60-G Bulldog
B+
Kills:155
V. Kills:44 344%
Deaths:21
KDR:7.381
Accuracy:26.341% D--
KPH:29.900 C+
VKPH:8.500 B+
M12 Kobalt
D
Kills:75
V. Kills:4 N/A
Deaths:3
KDR:25
Accuracy:11.917% D**
KPH:34.300 D--
VKPH:1.800 D
M20 Basilisk
C
Kills:57
V. Kills:37 150%
Deaths:11
KDR:5.182
Accuracy:25.501% F
KPH:9.600 D--
VKPH:6.200 C
G30 Walker
D
Kills:56
V. Kills:35 156%
Deaths:6
KDR:9.333
Accuracy:19.658% D**
KPH:9.500 D
VKPH:5.900 D
Kills:729 (0 + 729)
Deaths:69
KDR:10.565
VKDR:3
Vehicle Kills:207
Kill Difference:660
Playtime:28.868 hours
Usage:1%
Score:0.349m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:19.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D
Kills:62
V. Kills:2 N/A
Deaths:60
KDR:1.033
Accuracy:18.666% D
KPH:11.400 D
VKPH:0.400 D-
Kills:62 (62 + 0)
Deaths:60
KDR:1.033
VKDR:0.033
Vehicle Kills:2
Kill Difference:2
Playtime:5.426 hours
Usage:0%
Score:0.016m
Score/min:48
Driving Accuracy:18.666%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,4163,07126011.812B+9.6050.302%D-N/A47.7C5.4C+16464.4h8.2C++16.4C+
Breaker Rocket Pods 2,1631,86416311.436B9.2251.506%C*N/A78C12.5C29923.9h11.6B+22.5B+
C75 Viper 1,2181,0619311.409A9.1930.349%D-1.037%C-34C+5D11931.2h7.7B*25.5B+
AF-4AE Cyclone 1,0751,0561,0321.023D1.1920.613%F--10.701%F-22.2D--N/A78147.5h10.4D50.4D**
AF-34 Mattock 1,0721,0524632.272C0.0630.368%D11.027%D*36.5CN/A12028.8h9.1D-29.8D-
AF-34 Mattock 1,0731,0414722.206C0.0134.907%C11.527%D**36.3C1.1B*11628.7h10.6D--30.3D-
NCM1 Scattercannon 1,0179985421.841C+0.3839.935%C+12.224%D-22CN/A7145.4h8.5C+21.3C++
Vortek Rotary 1,6578885531.606C+0.6125.875%D--1.689%C8.8D7.6C--124100.8h70.7C++273.4C+
NC14 Bolt Driver 8168094111.968C+0.2535.091%C69.469%D18.1C--N/A5144.7h2.9C8.4C
GD-7F 7897778910.872C1.3418.649%D*13.642%D*9.5D-N/A2881.6h15D80.3D-
NCM1 Scattercannon 7867702572.996C++0.7841.422%C++11.818%D-54.6B++1.1B++16914.1h6C++14.6C**
Titan-150 AP 1,2006881355.096C2.8834.206%F-3.198%B+17D-12.7D24440.4h4.3C++12.5D--
C85 Canister-H 7466832725.296B+23.0838.303%D**11.567%C*124.2C*11.5B*3655.5h7C++18.4D
LA39 Bruiser 6956736711.003C1.2153.817%D8.321%D*21.6D-N/A7031.1h2.3C*4.3C+
C-4 9386724611.458C+0.7611.781%F--N/A61.1D24.2C46911h1.3C**11.1F-
Blitz GD-10 6786696351.054C+1.1618.084%D*9.865%D*18.5DN/A5336.2h15.4C+85.2C-
AF-41 Hacksaw 5855762242.571C+0.3521.553%D*14.063%C+27.8CN/A8220.7h5.7B+26.6C+
L100 Python HEAT 674561638.905B++6.6935.038%F3.565%B++32.1C+6.5D--12417.5h3.2B**9B+
NS-357 Underboss 5675576370.874C+1.3427.294%D*19.928%C13.7D--N/A49540.7h4.5C16.5D-
Mauler S6 5395335281.009C+1.2131.87%D--10.131%D--20.3C--N/A5326.2h4.2B+13.3C+
AF-41 Hacksaw 5335292232.372C+0.1620.899%D**15.501%C++25.6C-N/A7220.7h6B++28.7C
NS-15M1 4494444201.057C1.1617.506%D*16.441%D-18.7D-N/A5123.8h17.1F97.9D**
Tank Mine 6534181004.18B+1.9632.889%C+N/A130.6B73.4C**11663.2h2C+6.1C+
AF-19 Mercenary 4244137040.587C1.6314.542%F14.528%D*5.8D-N/A2671.2h15.2C-104.4D--
AF-18 Stalker 4104024090.983C1.2326.133%C-9.204%F22.7DN/A5417.7h13.4C51.2C+
NC6 Gauss SAW 3963844260.901C1.3214.665%D*14.063%F13.5D-N/A407828.5h10C++68.1C
AF-23 Grinder 3453401422.394C+0.1827.403%D*12.647%D24.3DN/A6414h6.1B+22.2C
Dual-75 Duster 3373171317U314.7835.762%DN/A73.7C+4.7C+3844.3h5.3C**14.7C++
G40-F Ranger 4773071421.929B**19.7130.986%DN/A49.5B*27.4B++4676.2h56.6B++182.5B+
M60-A Bulldog 3403061323.538C++21.3248.499%C*2.941%B+48.6B+5.4B+1966.3h5.9C+12.1C*
CAS30 Tank Buster 5562832761.025C1.1942.775%CN/A6.5C6.3C12643.5h42.5B+99.4B
Orbital Strike Uplink 3632781278N/A275.78905.556%UN/A1390U425U58170.2h1.2T*0.1T*
E540 Halberd 426268289.571C++7.3535.089%D**1.866%D24.6D14.5C+25310.9h5.1C**14.7C-
Enforcer ML85 464264446C++3.7829.362%D**2.652%B+16.9D-12.8D18715.6h12.8C+43.6D--
Spear Anti-Vehicle Phalanx Turret 438259318.355C++6.1427.43%F4.633%B+23.5D--16.3D21211h8.6C+31.3D-
NC08 Mag-Scatter 2572522131.183C+1.0345.253%D-15.873%C+15.1D-N/A355516.7h3.2B*7.1C**
Skyguard 434244396.256B**4.0422.559%D*N/A9.6D-7.5D14225.5h125.8C557.7D
C150 Dalton 411234633.714D1.5023.861%D**N/A19.7D-14.9D53011.9h4.5C+18.9D**
Bouncing Betty 223223425.31B+3.0948.697%B+N/A111.5CN/A3332h2.1D4.3C++
M60-A Bulldog 260221464.804C2.5927.457%D--1.357%C+22.6D4D1219.8h6.4D-23.3D--
AF-23 Grinder 223219902.433C+0.2236.474%C--15.525%C22.1D-N/A519.9h8.5C-23.3C-
M40 Fury 2622181415.571B**13.3524.185%D**N/A39.6C-8C2885.5h11.4C**47C
Auraxium Slasher 2322123,4850.061C+2.169.777%D**17.925%A1CN/A280220.4h2.7C27.3D**
NCM2 Falcon 2732032100.967C1.2529.754%D*2.956%D-9.6D3.3D6021.1h10C*33.6C
NS-11C 2022012640.761C1.4616.403%F10.945%D**8D-N/A3125h13.4C*81.6D
L105 Zephyr 239196267.538C5.3237.52%DN/A35.6D7.8C+2265.5h8.5D*22.8D-
Hornet Missiles 3111801710.588B+8.3753.576%DN/A36D26.2D3375h10.2C++19.1C+
NS Annihilator 3521771361.301A++0.9276.417%D*N/A9.5C9.4C**13518.6h8.5B**11.1B*
L100 Python AP 318176257.04C++4.8241.046%FN/A19.8D--16D2218.9h5.5C+13.4D-
M60-G Bulldog-H 1951681214C+11.7845.938%CN/A93.3C++15C++3921.8h4.7C**10.2C*
M40 Fury 2111681412B+9.7828.787%D-1.19%D41D10.5C+3754.1h12.7C+44.3C
NS-20 Gorgon 1781651021.618B+0.6022.257%C17.576%C--31.7B++2.5A1195.2h22.3B*100.3B++
M60-G Bulldog 199155217.381B5.1626.341%D--1.29%D--29.8C+8.5B+1345.2h6.4C**24.4C
C85 Canister 169152916.889C+14.6736.571%C--11.184%C--42.2D4.7C+1503.6h9.5C26C
Shrike 1991501860.806C++1.4151.794%D2%C22.1C7.2D-2236.8h4.4B**8.5B++
MANA Anti-Personnel Turret 1511491111.342N/A0.8714.318%UN/A1490U20U2966500.1h29.6T*206.5T*
GR-22AE 1521431650.867D1.3515.586%T13.986%F-13.6D*N/A564110.5h15D**96.1T-
Frag Grenade 1411381138N/A135.7845.776%C+N/A460C10C+17790.3h3.8C8.4C+
NS-10 Burster 2271381291.07C*1.1519.478%F8.696%B*4D2.6D-5234.9h130.4B+669.3D
Titan-150 HEAT 203130413.171C0.9530.701%F-1.538%D-10.3D*5.8D-15612.6h4.5C*14.7D-
NS-20 Gorgon 137129841.536B+0.6822.197%C-17.83%D31.5B++2B++1284.1h22B*99.2B++
Hyena Missile Launcher 219129274.778A**2.5628.573%D--N/A10.4D7.3D12312.4h33.8B+118.2C+
Mag-Cutter 1461226,4240.019C+2.2025.499%C1.639%D0.2CN/A1496.5h5.9F*23D-
AP30 Shredder 220122492.49C0.2720.51%D*N/A15.1D-12.1D3238.1h83.2C+405.7D-
G40-F Ranger 1831161116U113.7838.371%C**N/A52.7C+30.5C+5672.2h63B164.1B+
NC05 Jackhammer 1151141500.76C1.4635.147%D*8.772%D**23.8D-N/A984.8h5.7D16.1D-
G30 Walker 1641121112U109.7836.054%C++N/A30.3C+14.1C+2883.7h124.3B+344.6B+
AF-8 RailJack 112112333.394C**1.1831.362%D-62.5%D*22.9CN/A714.9h2.7C--8.5C--
Carver 1091092470.441B++1.7828.918%C+19.266%B+6.4C+N/A2217.1h1.2B+4.2C**
Aspis Anti-Aircraft Phalanx Turret 216109363.028C0.8119.389%D--3.67%A7.9D7.8D15513.8h142.4C++734.3C
NS Baron G5AE 1091081510.715D1.5034.578%D**11.111%D-11.7D*N/A279.2h5.3D--15.4C+
M60-A Bulldog 117105138.077C5.8640.199%D3.81%A27.6C3.2C1553.8h6.2C+15.4C
L100 Python HESH 12998249M*46.7835.95%D**N/A39.2D12.4B*2492.5h3.2C+9D
NC4 Mag-Shot 98961780.539C1.6826.561%C+17.708%C10.3D-N/A429.3h11D41.4C
Rocklet Rifle 14784890.944B1.2742.893%D*N/A15.3D--11.5D*1765.5h24.1B**56.3B+
Tomcat A2AM Pods 13582165.125C+2.9170.838%D-N/A34.2C--22.1D4282.4h8.4C+11.8C
Warden 85811510.536C1.6820.367%D*18.519%D-5.4D--N/A2615h13.6D*66.6D**
E540 Halberd-H 13679233.435C-1.2250.725%D1.266%C25.5D-18.4C3433.1h6.6C-13.1D
NS-44 Commissioner 8179990.798C+1.4222.869%F30.38%B*13D-N/A40686.1h4.7D-20.6F
NS-10 Burster 13577421.833B*0.3818.675%F-6.494%B4D3D6719.3h150.5C++805.8D*
MANA Anti-Vehicle Turret 13677382.026U0.1941.745%F*N/A770D*590F1693450.1h8.7D20.8F--
NCM2 Falcon 12875741.014C+1.2027.257%F2.667%D-7.1D-5C+6810.6h16.6C60.9D*
M12 Kobalt 7975325B+22.7811.917%D**14.667%D-34.1D--1.8D1532.2h20.1C+169.1D
M20 Mustang 135741450.51D1.7130.707%C+4.054%A+4.5D-3.7D--14816.3h199.3D*648.9D*
Coyote Missiles 1167489.25A++7.0354.41%C*N/A35.2C20C-2732.1h29.1B++53.5B++
NC1 Gauss Rifle 71701080.648C1.5715.994%D**17.143%D10.4D-N/A846.7h14.8D92.7D*
NS-AM7 AE/NC Archer 106681560.436C1.7841.316%F-5.882%D*2.8D-1.6C2124.2h16.9C40.9D*
MAX Punch 81681,5490.044C2.1727.932%D*N/A0.5DN/A2139.5h2.7C+9.5C
NS-7 PDW 6966491.347C**0.8732.927%A18.182%C+55B**2.5S3411.2h12.7B+38.5B++
M12 Kobalt-F 6462601.033C1.1818.666%D17.742%B**11.5DN/A485.4h18.6C99.6C
Xiphos Anti-Personnel Phalanx Turret 7360320N/A17.7811.092%UN/A600U130U1371400.1h48.7T*439.1T*
M20 Basilisk 9457115.182B++2.9725.501%F1.754%F9.5D--6.2C1466h108.1C-424.1D**
G30 Walker 915669.333A7.1219.658%D**1.786%D*9.5D5.9D1345.9h225.6C1147.6D*
A30 Walker 10455481.146D1.0718.686%D--N/A5.9D--5.2D--729.4h221.3D**1184.3F
M96 Mjolnir-H 10053182.944C-0.7339.646%D*N/A23D*20.4D-2752.3h39.3C+99.1C
Hawk GD-68 9553550.964B++1.2554.321%D*1.887%C-8.7C--6.9C2296.1h6.6B++12.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0031,410,634151.3h
Spawn Beacon116680.8h
Anti-Vehicle MANA Turret85640.6h
Bastion CIWS0850.1h
Repair Module01000.2h
Turret AI Module0790.2h
Structure Shield Module0600.1h
AE Nano-Armor Kit233103,74413.6h
AE Medical Applicator167,8620.6h
Nanite Revive Grenade09280.3h
Medical Applicator450178,56421.4h
Blast Wall0700.4h
Cortium Silo1520.2h
Restoration Kit382731.1h
Hardlight Dagger1154168.3h
Motion Spotter122,8431.7h
Spitfire Auto-Turret66590.8h
Rampart Wall11411.1h
Deconstruction Tool11,4420.3h
Welding Device14,6051.3h
Spear Anti-Vehicle Tower0720.4h
NC Triumph Flare Gun1940.1h
Recon Detection Device331,2232.6h
Shield Recharging Field158570.4h
Ammunition Package212,5092h
Anti-Infantry MANA Turret332511.5h
AF-4A Bandit AE0600h
Nano-Repair Grenade04080.1h
Elysium Spawn Tube0520.1h
Orbital Strike Target Designator47871.7h

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