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Executor A.S.P. Operative FoxyFilth117[TENC] FoxyFilth117
NC BR 183

KDR: 1.94

Score: 86.5m

Last Seen: Nov 10th, 2019 8:40 PM
- OFFLINE - 96 hour(s)

Prestige 1, Battle Rank 100 (183 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH C75 Viper AF-4AE Cyclone NC14 Bolt Driver GD-7F Vortek Rotary Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 840TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.659%13.195%2461412135,2670.9452620.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.743%-0.495D-1.177D*-1.328D**HEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.087C+12.70.113C+55.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.706%1.105%736512224,52370214976.43386302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.144%-0.485D-0.439C--0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.524B+25.20.525B+51.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.423%2.201%218512222,590101611552.54671224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.476%-1.611F-0.213C-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.8-0.762D-16.6-0.325C-51.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.47%4.974%2541312142,47383413832.96168179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.096%-1.085D*0.117C+0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.459B+15.90.604B+49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.631%68.587%2542122592067581.36296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.337%-0.051C+0.101C+-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.154C++2.90.089C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.233%10.15%2541122653235661.4902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.779D--0.896D---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.001C+4.20.128C++8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.5m3225.4%915 (54.9k)835 (50.1k)1.9351427,47914,2002.49317183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227111212.985%8.148%10607:182

60% Engineer6% Heavy Assault13% Infiltrator10% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2013 4:44 AMFeb 3rd, 2016 5:42 AMNov 10th, 2019 7:42 PM (26d) (PST)Nov 10th, 2019 7:28 PM (26d) (PST)Nov 10th, 2019 4:40 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
453903630.2650.1370.02210.7180.067137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1535,42321,7301681643450,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1726.7h/71.9d 7,924 2,239 10,750 1110.4k 1,315 3,095 6,948 46.9m

EngineerCLASS DETAILS: Engineer
GD-7F
D*
Kills:760
Deaths:851
KDR:0.893
Accuracy:18.702% D*
HSR:13.026% D**
Mauler S6
D-
Kills:532
Deaths:523
KDR:1.017
Accuracy:32.233% D-
HSR:10.150% D*
AF-19 Mercenary
D*
Kills:413
Deaths:704
KDR:0.587
Accuracy:14.542% D**
HSR:14.528% D*
NS-11C
D**
Kills:201
Deaths:264
KDR:0.761
Accuracy:16.433% D**
HSR:10.945% D**
NS Baron G5AE
D-
Kills:108
Deaths:149
KDR:0.725
Accuracy:34.954% D*
HSR:11.111% D-
Warden
D-
Kills:81
Deaths:151
KDR:0.536
Accuracy:20.791% D--
HSR:18.519% D-
Kills:2,095
Deaths (as Engineer):2,642
Deaths (to Engineers):4,086
KDR:0.79296
Kill Difference:547
Playtime:1,041.974 hours
Usage:60%
Score:33.741m
Score/min:540
Accuracy (listed only):22.942%
HSR (listed only):13.047%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:444
Deaths:419
KDR:1.060
Accuracy:17.566% D--
HSR:16.441% D-
NC6 Gauss SAW
D--
Kills:360
Deaths:403
KDR:0.893
Accuracy:14.583% D--
HSR:13.889% F
Kills:804
Deaths (as Heavy Assault):822
Deaths (to Heavy Assaults):3,396
KDR:0.9781
Kill Difference:18
Playtime:97.319 hours
Usage:6%
Score:2.677m
Score/min:459
Accuracy (listed only):16.074%
HSR (listed only):15.165%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
F-
Kills:1,035
Deaths:1,014
KDR:1.021
Accuracy:20.590% F-
HSR:10.725% F-
GD-7F
D*
Kills:760
Deaths:851
KDR:0.893
Accuracy:18.702% D*
HSR:13.026% D**
Blitz GD-10
D*
Kills:667
Deaths:631
KDR:1.057
Accuracy:18.214% D*
HSR:9.895% D*
Mauler S6
D-
Kills:532
Deaths:523
KDR:1.017
Accuracy:32.233% D-
HSR:10.150% D*
AF-19 Mercenary
D*
Kills:413
Deaths:704
KDR:0.587
Accuracy:14.542% D**
HSR:14.528% D*
NS-11C
D**
Kills:201
Deaths:264
KDR:0.761
Accuracy:16.433% D**
HSR:10.945% D**
NS Baron G5AE
D-
Kills:108
Deaths:149
KDR:0.725
Accuracy:34.954% D*
HSR:11.111% D-
Kills:3,716
Deaths (as Light Assault):4,136
Deaths (to Light Assaults):2,207
KDR:0.89845
Kill Difference:420
Playtime:178.595 hours
Usage:10%
Score:18.854m
Score/min:1,759
Accuracy (listed only):22.238%
HSR (listed only):11.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
F-
Kills:1,035
Deaths:1,014
KDR:1.021
Accuracy:20.590% F-
HSR:10.725% F-
NC14 Bolt Driver
C+
Kills:809
Deaths:411
KDR:1.968
Accuracy:35.091% C+
HSR:69.469% D
Blitz GD-10
D*
Kills:667
Deaths:631
KDR:1.057
Accuracy:18.214% D*
HSR:9.895% D*
NS-357 Underboss
C
Kills:557
Deaths:637
KDR:0.874
Accuracy:27.294% D*
HSR:19.928% C
AF-18 Stalker
C
Kills:402
Deaths:409
KDR:0.983
Accuracy:26.133% C
HSR:9.204% F
NC08 Mag-Scatter
C++
Kills:239
Deaths:190
KDR:1.258
Accuracy:47.516% C-
HSR:16.736% C++
AF-8 RailJack
D
Kills:111
Deaths:33
KDR:3.364
Accuracy:31.310% D
HSR:62.162% D*
NC4 Mag-Shot
C+
Kills:96
Deaths:178
KDR:0.539
Accuracy:26.561% C+
HSR:17.708% C
NS-AM7 AE/NC Archer
D*
Kills:62
Deaths:144
KDR:0.431
Accuracy:42.184% F-
HSR:6.452% D*
Kills:3,978
Deaths (as Infiltrator):3,647
Deaths (to Infiltrators):1,932
KDR:1.09076
Kill Difference:331
Playtime:223.653 hours
Usage:13%
Score:10.354m
Score/min:772
Accuracy (listed only):30.543%
HSR (listed only):24.698%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
F-
Kills:1,035
Deaths:1,014
KDR:1.021
Accuracy:20.590% F-
HSR:10.725% F-
Blitz GD-10
D*
Kills:667
Deaths:631
KDR:1.057
Accuracy:18.214% D*
HSR:9.895% D*
Mauler S6
D-
Kills:532
Deaths:523
KDR:1.017
Accuracy:32.233% D-
HSR:10.150% D*
GR-22AE
D**
Kills:120
Deaths:143
KDR:0.839
Accuracy:15.620% F**
HSR:15% D**
NS Baron G5AE
D-
Kills:108
Deaths:149
KDR:0.725
Accuracy:34.954% D*
HSR:11.111% D-
NC1 Gauss Rifle
D
Kills:69
Deaths:107
KDR:0.645
Accuracy:15.978% D**
HSR:17.391% D
Kills:2,531
Deaths (as Combat Medic):2,567
Deaths (to Combat Medics):1,132
KDR:0.98598
Kill Difference:36
Playtime:74.578 hours
Usage:4%
Score:19.480m
Score/min:4,353
Accuracy (listed only):22.931%
HSR (listed only):12.379%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:543
Deaths:196
KDR:2.770
Accuracy:19.602% D*
HSR:13.996% C+
AF-41 Hacksaw
C++
Kills:496
Deaths:197
KDR:2.518
Accuracy:18.920% D**
HSR:15.524% C++
NCM1 Scattercannon
C-
Kills:322
Deaths:265
KDR:1.215
Accuracy:33.341% C-
HSR:12.733% D
AF-23 Grinder
D
Kills:319
Deaths:138
KDR:2.312
Accuracy:25.827% D*
HSR:13.166% D
AF-34 Mattock
C
Kills:289
Deaths:138
KDR:2.094
Accuracy:34.980% C
HSR:12.457% D*
AF-34 Mattock
D
Kills:250
Deaths:129
KDR:1.938
Accuracy:23.318% D**
HSR:14% D
AF-23 Grinder
C
Kills:206
Deaths:86
KDR:2.395
Accuracy:34.589% C--
HSR:15.534% C
NCM2 Falcon
D
Kills:198
Deaths:207
KDR:0.957
Accuracy:29.935% D*
HSR:3.030% D
NS-10 Burster
B++
Kills:137
Deaths:127
KDR:1.079
Accuracy:19.304% D**
HSR:8.029% B++
NS-10 Burster
B+
Kills:70
Deaths:40
KDR:1.750
Accuracy:18.332% F
HSR:7.143% B+
NCM2 Falcon
D
Kills:68
Deaths:71
KDR:0.958
Accuracy:27.262% D**
HSR:2.941% D
Kills:2,898
Deaths (as MAX Suit):797
Deaths (to MAX Suits):735
KDR:3.63614
Kill Difference:2,101
Playtime:105.177 hours
Usage:6%
Score:1.443m
Score/min:229
Accuracy (listed only):25.946%
HSR (listed only):10.778%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:1,794
V. Kills:288 N/A
Deaths:163
KDR:11.006
Accuracy:51.971% B
KPH:77.200 C+
VKPH:12.400 C
M30 Mustang AH
C+
Kills:1,704
V. Kills:183 N/A
Deaths:260
KDR:6.554
Accuracy:52.791% C
KPH:46.500 C+
VKPH:5 C+
Vortek Rotary
C--
Kills:675
V. Kills:659 102%
Deaths:553
KDR:1.221
Accuracy:25.656% D--
KPH:7.200 D
VKPH:7.100 C--
M20 Mustang
C+
Kills:74
V. Kills:61 119%
Deaths:145
KDR:0.510
Accuracy:30.707% C+
KPH:4.500 D-
VKPH:3.700 D-
Hornet Missiles
D
Kills:71
V. Kills:52 134%
Deaths:17
KDR:4.176
Accuracy:51.263% D--
KPH:33.300 D
VKPH:24.400 D
Kills:4,318 (2,453 + 0)
Deaths:1,138
KDR:3.794
VKDR:1.092
Vehicle Kills:1,243
Kill Difference:3,180
Playtime:171.603 hours
Usage:10%
Score:1.558m
Score/min:151
Piloting Accuracy:30.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:276
V. Kills:270 102%
Deaths:276
KDR:1
Accuracy:42.874% C
KPH:6.400 C
VKPH:6.300 C+
C150 Dalton
D
Kills:208
V. Kills:163 127%
Deaths:63
KDR:3.302
Accuracy:24.221% D**
KPH:18.700 D-
VKPH:14.600 D
L105 Zephyr
C+
Kills:196
V. Kills:43 445%
Deaths:26
KDR:7.538
Accuracy:37.520% D
KPH:35.700 C--
VKPH:7.800 C+
AP30 Shredder
D
Kills:101
V. Kills:89 112%
Deaths:49
KDR:2.061
Accuracy:18.889% F
KPH:13.400 D--
VKPH:11.800 D
Kills:781 (276 + 505)
Deaths:414
KDR:1.886
VKDR:1.365
Vehicle Kills:565
Kill Difference:367
Playtime:67.088 hours
Usage:4%
Score:0.881m
Score/min:219
Piloting Accuracy:42.874%
Gunner Accuracy:18.889%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:1,061
V. Kills:157 N/A
Deaths:93
KDR:11.409
Accuracy:30.408% D-
KPH:34.100 C**
VKPH:5 D
L100 Python HEAT
C+
Kills:561
V. Kills:113 492%
Deaths:63
KDR:8.905
Accuracy:35.038% F
KPH:32 C+
VKPH:6.400 D*
Skyguard
D
Kills:228
V. Kills:183 124%
Deaths:39
KDR:5.846
Accuracy:22.184% D*
KPH:9 D-
VKPH:7.300 D
L100 Python AP
C-
Kills:140
V. Kills:126 110%
Deaths:25
KDR:5.600
Accuracy:42.767% D**
KPH:17.600 D*
VKPH:15.800 C-
L100 Python HESH
B++
Kills:64
V. Kills:21 291%
Deaths:2
KDR:32
Accuracy:32.051% F-
KPH:38.500 D
VKPH:12.600 B++
Kills:2,054 (2,054 + 0)
Deaths:222
KDR:9.252
VKDR:2.703
Vehicle Kills:600
Kill Difference:1,832
Playtime:83.496 hours
Usage:5%
Score:0.679m
Score/min:136
Driving Accuracy:32.051%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C--
Kills:610
V. Kills:478 127%
Deaths:135
KDR:4.519
Accuracy:33.395% F-
KPH:15.800 D-
VKPH:12.400 C--
Enforcer ML85
C--
Kills:264
V. Kills:200 131%
Deaths:44
KDR:6
Accuracy:29.387% D**
KPH:17 D
VKPH:12.800 C--
E540 Halberd
C++
Kills:250
V. Kills:155 160%
Deaths:28
KDR:8.929
Accuracy:35.521% D*
KPH:24.600 C-
VKPH:15.200 C++
C85 Canister
C++
Kills:152
V. Kills:17 N/A
Deaths:9
KDR:16.889
Accuracy:36.601% C
KPH:42.200 D
VKPH:4.700 C++
Titan-150 HEAT
D-
Kills:130
V. Kills:73 176%
Deaths:41
KDR:3.171
Accuracy:30.701% F-
KPH:10.300 D*
VKPH:5.800 D-
Kills:1,406 (740 + 666)
Deaths:257
KDR:5.471
VKDR:3.591
Vehicle Kills:923
Kill Difference:1,149
Playtime:80.613 hours
Usage:5%
Score:1.008m
Score/min:208
Driving Accuracy:30.701%
Gunner Accuracy:36.601%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:663
V. Kills:62 N/A
Deaths:27
KDR:24.556
Accuracy:37.995% D**
KPH:123.600 B
VKPH:11.600 B++
G40-F Ranger
B**
Kills:293
V. Kills:161 181%
Deaths:14
KDR:20.929
Accuracy:30.690% D
KPH:51.600 B**
VKPH:28.400 B**
M60-G Bulldog-H
B*
Kills:93
V. Kills:16 N/A
Deaths:12
KDR:7.750
Accuracy:43.487% C
KPH:98.400 B+
VKPH:16.900 B*
E540 Halberd-H
C--
Kills:58
V. Kills:48 118%
Deaths:23
KDR:2.522
Accuracy:51.183% D
KPH:20.400 D*
VKPH:16.800 C--
M96 Mjolnir-H
D
Kills:53
V. Kills:47 110%
Deaths:18
KDR:2.944
Accuracy:40.190% D--
KPH:24 D*
VKPH:21.300 D
Kills:1,160 (0 + 1,160)
Deaths:94
KDR:12.340
VKDR:3.553
Vehicle Kills:334
Kill Difference:1,066
Playtime:17.039 hours
Usage:1%
Score:0.382m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:40.190%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:214
V. Kills:44 476%
Deaths:14
KDR:15.286
Accuracy:24.333% D*
KPH:39.300 C
VKPH:8.100 C
M40 Fury
C+
Kills:168
V. Kills:43 382%
Deaths:14
KDR:12
Accuracy:28.901% D-
KPH:41.100 C-
VKPH:10.500 C+
M60-G Bulldog
C**
Kills:115
V. Kills:33 338%
Deaths:21
KDR:5.476
Accuracy:24.006% D--
KPH:24.600 C
VKPH:7.100 C**
M12 Kobalt
C+
Kills:59
V. Kills:4 N/A
Deaths:3
KDR:19.667
Accuracy:10.026% D**
KPH:31.900 D-
VKPH:2.200 C+
M20 Basilisk
C
Kills:57
V. Kills:37 150%
Deaths:11
KDR:5.182
Accuracy:25.293% D**
KPH:9.900 D--
VKPH:6.500 C
G30 Walker
D
Kills:56
V. Kills:35 156%
Deaths:6
KDR:9.333
Accuracy:19.658% D**
KPH:9.500 D-
VKPH:5.900 D
Kills:669 (0 + 669)
Deaths:69
KDR:9.696
VKDR:2.841
Vehicle Kills:196
Kill Difference:600
Playtime:27.693 hours
Usage:2%
Score:0.328m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:19.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C--
Kills:62
V. Kills:2 N/A
Deaths:60
KDR:1.033
Accuracy:18.666% C--
KPH:11.400 D
VKPH:0.400 D-
Kills:62 (62 + 0)
Deaths:60
KDR:1.033
VKDR:0.033
Vehicle Kills:2
Kill Difference:2
Playtime:5.426 hours
Usage:0%
Score:0.016m
Score/min:48
Driving Accuracy:18.666%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,0821,79416311.006B+9.0751.971%BN/A77.3C+12.4C29723.2h11.6B++22.3B+
M30 Mustang AH 1,8871,7042606.554C++4.6252.791%CN/A46.4C+5C+15436.7h7.9C**14.9C**
C75 Viper 1,2181,0619311.409A++9.4730.408%D-1.037%C-34.1C**5D11731.1h7.7B**25.4B++
AF-4AE Cyclone 1,0541,0351,0141.021D0.9120.59%F-10.725%F-22.1DN/A79046.9h10.4C+50.7D
NC14 Bolt Driver 8168094111.968C++0.0335.091%C+69.469%D18.1CN/A5044.6h2.9C8.4C+
GD-7F 7727608510.893C+1.0418.702%D*13.026%D**9.5D-N/A2779.6h15.1C80.6C--
Vortek Rotary 1,3346755531.221C+0.7125.656%D--2.222%C++7.2D7.1C--11393.3h79C++307.9C+
Blitz GD-10 6756676311.057C++0.8818.214%D*9.895%D*19.1C-N/A5534.9h15.3C++84.1C
C85 Canister-H 7256632724.556B**22.6237.995%D**11.765%C**122.8B11.5B++3605.4h7C*18.5C
Titan-150 AP 1,0886101354.519C+2.5833.395%F-3.607%B++15.8D-12.4C--23038.7h4.4C*13.2D-
L100 Python HEAT 674561638.905B+6.9735.038%F3.565%B++32.1C+6.5D*12217.5h3.2A9B++
NS-357 Underboss 5675576370.874C+1.0627.294%D*19.928%C13.7D-N/A49540.7h4.5C+16.5D
AF-41 Hacksaw 5515431962.77C**0.8319.602%D*13.996%C+27.7C+N/A8119.6h5.1B++25.8C++
Mauler S6 5385325231.017C++0.9232.233%D-10.15%D*20.9CN/A5325.5h4.2B++13.2C++
C-4 7075053951.278C+0.6610.318%F*N/A56.1D22.4C-4329h1.3B+13F--
AF-41 Hacksaw 5004961972.518C*0.5818.92%D**15.524%C++25.3CN/A7019.6h5.3B*28.1C+
NS-15M1 4494444191.06C0.8817.566%D--16.441%D-18.8DN/A5223.6h17.1D*97.5D-
AF-19 Mercenary 4244137040.587C1.3514.542%D**14.528%D*6D-N/A2469h15.2C104.4D
AF-18 Stalker 4104024090.983C0.9526.133%C9.204%F22.7C--N/A5317.7h13.4C+51.2C+
NC6 Gauss SAW 3713604030.893C+1.0414.583%D--13.889%F14.5DN/A466224.9h10.1C*69.1C+
NCM1 Scattercannon 3283222651.215C+0.7233.341%C-12.733%D10.8D--N/A3329.7h9.3C27.9C
AF-23 Grinder 3243191382.312C+0.3825.827%D*13.166%D23.5C--N/A6313.6h5.8B+22.5C+
G40-F Ranger 4542931420.929A+18.9930.69%DN/A51.4B**28.2B**4885.7h54.5B*177.5B+
Tank Mine 473290823.537B+1.6034.863%C++N/A116C++73.2B11432.5h2.3D6.5C+
AF-34 Mattock 2982891382.094C0.1634.98%C12.457%D*35.7C+1.1B*928.1h10.2D-29.1D
CAS30 Tank Buster 5462762761C+0.9442.874%CN/A6.4C6.3C+12542.9h43.1C++100.6B
Enforcer ML85 464264446C*4.0629.387%D**2.652%B+16.9D12.8C--18715.6h12.8C++43.4D
Spear Anti-Vehicle Phalanx Turret 431254318.194C*6.2627.374%F4.724%B+23.3D-16.2C-20810.9h8.7C++31.7D
M60-A Bulldog 2812521319.385C++17.4549.448%B3.175%B++44.2B5.1C**1795.7h6.2C+12.6C**
E540 Halberd 405250288.929C++6.9935.521%D*1.6%D24.5C-15.2C++25010.2h5.3B+14.9C
AF-34 Mattock 2542501291.938C0.0023.318%D**14%D32.5CN/A857.7h7.5C32.2D--
NC08 Mag-Scatter 2422391901.258B0.6847.516%C-16.736%C++17.6DN/A434313.6h3.1B**6.6B+
Skyguard 411228395.846B**3.9122.184%D*N/A9D-7.3D13825.2h130.1C+586.4D
M60-A Bulldog 260221464.804C+2.8727.529%D-1.357%C+22.6D4D1039.8h6.4D23.1D
M40 Fury 2582141415.286A+13.3524.333%D*N/A39.6C8.1C2885.4h11.4B+47C+
C150 Dalton 371208633.302C--1.3724.221%D**N/A18.7D-14.7D51411.1h4.8C19.9D**
AF-23 Grinder 210206862.395C+0.4634.589%C--15.534%C21.7DN/A499.5h7.9C+22.9C+
NS-11C 2022012640.761C1.1716.433%D**10.945%D**8.1D-N/A3024.9h13.4B81.4C
NCM2 Falcon 2661982070.957C+0.9829.935%D*3.03%D9.6C-3.3C--5720.7h9.9B33.2C+
L105 Zephyr 239196267.538C+5.6037.52%DN/A35.6C--7.8C+2235.5h8.5D-22.8D
Bouncing Betty 192192385.053B3.1248.414%B+N/A112.9CN/A3091.7h2.1C--4.4C*
Auraxium Slasher 1861732,4590.07C+1.879.485%F19.653%A+1CN/A372165.3h2.6C27.8D**
M40 Fury 2111681412B**10.0628.901%D-1.19%D41C-10.5C+3754.1h12.7C*43.9C+
NS Annihilator 3251611301.238A+0.7075.875%D**N/A9.1C9.3B13117.6h8.6B**11.4B**
C85 Canister 169152916.889C+14.9536.601%C11.184%D42.2D4.7C++1503.6h9.5C+26C+
Shrike 1991501860.806C*1.1351.794%C--2%C-22.1C+7.2D2096.8h4.4B**8.5B*
MANA Anti-Personnel Turret 1491471061.387N/A0.5514.339%UN/A1470U20U2776700.1h29.8T*208.1T*
L100 Python AP 266140255.6C+3.6642.767%D**N/A17.5D*15.8C-2038h5.8C++13.6D
NS-10 Burster 2261371271.079C**0.8619.304%D**8.029%B++4D2.6D5134.4h128.1B++663.6C
Frag Grenade 1341311131N/A129.0646.523%C++N/A436.7C+10C++15500.3h3.8C++8.1C**
Titan-150 HEAT 203130413.171C1.2430.701%F-1.538%D-10.3D*5.8D-15212.6h4.5B+14.7D
Mag-Cutter 1461226,4240.019C+1.9225.535%C1.639%D0.2CN/A1495.7h5.9F--23D
GR-22AE 1291201430.839C-1.1015.62%F**15%D**13D*1B+64319.2h15.6D*99.8T
Hyena Missile Launcher 200116274.296M+2.3627.665%D--N/A10.2D7.4D12211.4h32.2B+116.2C++
M60-G Bulldog 148115215.476B+3.5424.006%D--1.739%D-24.5C7C**1074.7h6.8B28.4C
NC05 Jackhammer 1151141500.76C-1.1835.147%D*8.772%D**23.8DN/A894.8h5.7C16.1D
AF-8 RailJack 111111333.364C**1.4331.31%D62.162%D*23.1C+N/A694.8h2.6C+8.5C
NS Baron G5AE 1091081490.725D1.2134.954%D*11.111%D-12D--N/A279h5.3D-15C+
Aspis Anti-Aircraft Phalanx Turret 213107353.057C+1.1219.312%D-3.738%A7.8D7.7D15313.7h143.7C*744.3C+
M60-A Bulldog 117105138.077C6.1441.115%C-3.81%A29.2C+3.3C+1603.6h6C++14.7C+
AP30 Shredder 190101492.061D0.1318.889%FN/A13.5D--11.9D3137.5h85.6C+453D--
NC4 Mag-Shot 98961780.539C1.4026.561%C+17.708%C10.3DN/A399.3h11D41.4C
M60-G Bulldog-H 10993127.75C5.8143.487%CN/A103.3B++17.8B*3230.9h4.8C*11C**
Warden 85811510.536C1.4020.791%D--18.519%D-5.5D--N/A2414.8h13.6D--65.3D--
M20 Mustang 135741450.51C-1.4330.707%C+4.054%A+4.5D-3.7D-12416.3h199.3D--648.9D--
MANA Anti-Vehicle Turret 13274381.947C-0.0142.581%D--4.054%D740D580D1647850.1h8.9C++20.9D
Hornet Missiles 12371174.176C2.2451.263%D--N/A33.8D24.8D3962.1h10.6C*20.6C+
NS-10 Burster 12470401.75B**0.1918.332%F7.143%B+3.7D2.9C--6518.7h158.7C++865.6D--
NC1 Gauss Rifle 70691070.645C1.2915.978%D**17.391%D10.5D-N/A706.6h14.9C--93.2D--
NCM2 Falcon 11868710.958C++0.9827.262%D**2.941%D6.7D-4.9C++6310.2h17.3C63.4D--
L100 Python HESH 8564232A*30.0632.051%F-N/A37.6D12.4B++2671.7h2.7B++8.5C
NS-AM7 AE/NC Archer 97621440.431C1.5042.184%F-6.452%D*3D1.7C2420.9h17.8C-42.1D--
M12 Kobalt-F 6462601.033C0.9018.666%C--17.742%B**11.5DN/A485.4h18.6C+99.6C+
Xiphos Anti-Personnel Phalanx Turret 7360320N/A18.0611.039%UN/A600U130U1356200.1h48.3T*437.1T*
M12 Kobalt 6359319.667B+17.7310.026%D**6.78%F*31.1D-2.1C1491.9h17.7B+176.2C-
E540 Halberd-H 10658232.522D0.5951.183%D1.724%C+20.7D--17.1C-2762.8h8.2D16D--
M20 Basilisk 9457115.182B**3.2525.293%D**1.754%F10D-6.5C1435.7h105.1C415.4D--
G30 Walker 915669.333M++7.4019.658%D**1.786%D--9.5D-5.9D1305.9h225.6C+1147.6D--
Hawk GD-68 9553550.964B+0.9754.321%D*1.887%C-8.7C--6.9D2236.1h6.6B++12.2B
M96 Mjolnir-H 10053182.944C1.0140.19%D--N/A24.1D*21.4D2552.2h39.1C++97.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon95660.7h
Medical Applicator448178,33621.4h
Anti-Vehicle MANA Turret85570.6h
Nano-Armor Kit9761,395,385149.2h
Spitfire Auto-Turret22390.4h
Hardlight Dagger1154168.3h
Restoration Kit382731.1h
Nanite Revive Grenade09010.3h
Motion Spotter92,5851.5h
NC Triumph Flare Gun0720.1h
Welding Device02720h
Deconstruction Tool11,4420.3h
Recon Detection Device331,2232.6h
Shield Recharging Field158570.4h
Ammunition Package181,9661.5h
Anti-Infantry MANA Turret332411.5h
Nano-Repair Grenade02920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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