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Executor A.S.P. Operative FoxyFilth117[TENC] FoxyFilth117
NC BR 183

KDR: 1.92

Score: 86.1m

Last Seen: Oct 6th, 2018 4:34 AM
- OFFLINE - 1608.5 hour(s)

Prestige 1, Battle Rank 100 (183 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH C75 Viper AF-4AE Cyclone NC14 Bolt Driver GD-7F Blitz GD-10 C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $168,885 MLG Score: 135
Fun Score: N/A
Cheeseburgers Flipped: 826TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.663%13.119%2451410085,2290.9538490.97

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.733%-0.464D-1.16D*-1.383D**HEAD + (~3.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.098C+12.60.117C+54.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.004%1.125%746510174,44368714606.45785304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.139%-0.467D-0.446C--0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.20.526B+25.10.524B+51

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.977%2.227%217510172,56099111192.58065229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.597%-1.647F-0.266C-0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67-0.733D-16.1-0.282C50.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.311%5.023%2521310092,42981913122.96581185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.001%-1.098D*0.176C++0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.443B160.592B+49.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.631%68.587%2522102092066771.37725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.337%-0.063C+0.093C+-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++2.90.081C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.233%10.15%2521102153235261.51136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.761D--0.868D---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.004C+4.20.126C++8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
86.1m3307.3%930 (55.8k)849 (50.9k)1.9238126,78913,9252.47361183 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022108212.787%8.231%10507:182

60% Engineer6% Heavy Assault13% Infiltrator10% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2013 4:44 AMFeb 3rd, 2016 5:42 AMNov 3rd, 2018 6:33 AM (39d) (PST)Oct 6th, 2018 12:45 AM (67d) (PST)Oct 6th, 2018 12:34 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
449893600.2640.1370.02210.9220.066135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9235,37021,5531681655450,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1690.9h/70.5d 7,656 2,205 10,528 1108.1k 1,302 3,053 6,716 45.5m

EngineerCLASS DETAILS: Engineer
GD-7F
D*
Kills:757
Deaths:835
KDR:0.907
Accuracy:18.746% D*
HSR:13.078% D*
Mauler S6
D-
Kills:532
Deaths:523
KDR:1.017
Accuracy:32.233% D-
HSR:10.150% D--
AF-19 Mercenary
D*
Kills:413
Deaths:704
KDR:0.587
Accuracy:14.542% D**
HSR:14.528% D*
NS-11C
D**
Kills:201
Deaths:264
KDR:0.761
Accuracy:16.433% D**
HSR:10.945% D**
NS Baron G5AE
D
Kills:108
Deaths:149
KDR:0.725
Accuracy:34.954% D--
HSR:11.111% D
Warden
D-
Kills:81
Deaths:151
KDR:0.536
Accuracy:20.791% D--
HSR:18.519% D-
Kills:2,092
Deaths (as Engineer):2,626
Deaths (to Engineers):3,993
KDR:0.79665
Kill Difference:534
Playtime:1,020.333 hours
Usage:60%
Score:33.474m
Score/min:547
Accuracy (listed only):22.950%
HSR (listed only):13.055%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:444
Deaths:419
KDR:1.060
Accuracy:17.566% D-
HSR:16.441% D
NC6 Gauss SAW
D--
Kills:345
Deaths:376
KDR:0.918
Accuracy:14.323% D--
HSR:13.333% F
NC05 Jackhammer
D--
Kills:114
Deaths:150
KDR:0.760
Accuracy:35.147% D--
HSR:8.772% D**
Kills:903
Deaths (as Heavy Assault):945
Deaths (to Heavy Assaults):3,347
KDR:0.95556
Kill Difference:42
Playtime:94.259 hours
Usage:6%
Score:2.655m
Score/min:469
Accuracy (listed only):22.345%
HSR (listed only):12.849%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
F
Kills:1,026
Deaths:993
KDR:1.033
Accuracy:20.588% F
HSR:10.624% F-
GD-7F
D*
Kills:757
Deaths:835
KDR:0.907
Accuracy:18.746% D*
HSR:13.078% D*
Blitz GD-10
D*
Kills:667
Deaths:631
KDR:1.057
Accuracy:18.214% D*
HSR:9.895% D*
Mauler S6
D-
Kills:532
Deaths:523
KDR:1.017
Accuracy:32.233% D-
HSR:10.150% D--
AF-19 Mercenary
D*
Kills:413
Deaths:704
KDR:0.587
Accuracy:14.542% D**
HSR:14.528% D*
NS-11C
D**
Kills:201
Deaths:264
KDR:0.761
Accuracy:16.433% D**
HSR:10.945% D**
NS Baron G5AE
D
Kills:108
Deaths:149
KDR:0.725
Accuracy:34.954% D--
HSR:11.111% D
Kills:3,704
Deaths (as Light Assault):4,099
Deaths (to Light Assaults):2,185
KDR:0.90364
Kill Difference:395
Playtime:170.807 hours
Usage:10%
Score:18.782m
Score/min:1,833
Accuracy (listed only):22.244%
HSR (listed only):11.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
F
Kills:1,026
Deaths:993
KDR:1.033
Accuracy:20.588% F
HSR:10.624% F-
NC14 Bolt Driver
C+
Kills:809
Deaths:411
KDR:1.968
Accuracy:35.091% C+
HSR:69.469% C--
Blitz GD-10
D*
Kills:667
Deaths:631
KDR:1.057
Accuracy:18.214% D*
HSR:9.895% D*
NS-357 Underboss
C+
Kills:557
Deaths:636
KDR:0.876
Accuracy:27.280% D--
HSR:19.928% C+
AF-18 Stalker
C
Kills:402
Deaths:409
KDR:0.983
Accuracy:26.133% C
HSR:9.204% F
NC08 Mag-Scatter
C*
Kills:239
Deaths:189
KDR:1.265
Accuracy:47.449% C-
HSR:16.736% C*
AF-8 RailJack
D
Kills:111
Deaths:33
KDR:3.364
Accuracy:31.310% D
HSR:62.162% D*
NC4 Mag-Shot
C+
Kills:96
Deaths:177
KDR:0.542
Accuracy:26.636% C+
HSR:17.708% C
NS-AM7 AE/NC Archer
D**
Kills:58
Deaths:131
KDR:0.443
Accuracy:41.949% F--
HSR:5.172% D**
Kills:3,965
Deaths (as Infiltrator):3,610
Deaths (to Infiltrators):1,901
KDR:1.09834
Kill Difference:355
Playtime:221.693 hours
Usage:13%
Score:10.340m
Score/min:777
Accuracy (listed only):30.516%
HSR (listed only):24.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
F
Kills:1,026
Deaths:993
KDR:1.033
Accuracy:20.588% F
HSR:10.624% F-
Blitz GD-10
D*
Kills:667
Deaths:631
KDR:1.057
Accuracy:18.214% D*
HSR:9.895% D*
Mauler S6
D-
Kills:532
Deaths:523
KDR:1.017
Accuracy:32.233% D-
HSR:10.150% D--
GR-22AE
D*
Kills:113
Deaths:136
KDR:0.831
Accuracy:15.414% F*
HSR:14.159% D*
NS Baron G5AE
D
Kills:108
Deaths:149
KDR:0.725
Accuracy:34.954% D--
HSR:11.111% D
NC1 Gauss Rifle
C--
Kills:69
Deaths:107
KDR:0.645
Accuracy:15.978% D**
HSR:17.391% C--
Kills:2,515
Deaths (as Combat Medic):2,539
Deaths (to Combat Medics):1,113
KDR:0.99055
Kill Difference:24
Playtime:73.783 hours
Usage:4%
Score:19.471m
Score/min:4,398
Accuracy (listed only):22.897%
HSR (listed only):12.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:543
Deaths:196
KDR:2.770
Accuracy:19.602% D*
HSR:13.996% C+
AF-41 Hacksaw
C++
Kills:496
Deaths:197
KDR:2.518
Accuracy:18.920% D*
HSR:15.524% C++
NCM1 Scattercannon
C
Kills:322
Deaths:265
KDR:1.215
Accuracy:33.341% C
HSR:12.733% D
AF-23 Grinder
C--
Kills:319
Deaths:137
KDR:2.328
Accuracy:25.807% D--
HSR:13.166% C--
AF-34 Mattock
C+
Kills:228
Deaths:105
KDR:2.171
Accuracy:36.205% C+
HSR:12.719% D*
AF-23 Grinder
C
Kills:206
Deaths:86
KDR:2.395
Accuracy:34.589% C
HSR:15.534% C
NCM2 Falcon
D-
Kills:198
Deaths:207
KDR:0.957
Accuracy:29.935% D--
HSR:3.030% D-
AF-34 Mattock
D-
Kills:195
Deaths:97
KDR:2.010
Accuracy:19.583% F
HSR:12.821% D-
NS-10 Burster
B++
Kills:137
Deaths:126
KDR:1.087
Accuracy:19.226% D**
HSR:8.029% B++
NCM2 Falcon
D-
Kills:68
Deaths:71
KDR:0.958
Accuracy:27.262% D**
HSR:2.941% D-
NS-10 Burster
B+
Kills:68
Deaths:39
KDR:1.744
Accuracy:18.195% F
HSR:7.353% B+
Kills:2,780
Deaths (as MAX Suit):763
Deaths (to MAX Suits):727
KDR:3.64351
Kill Difference:2,017
Playtime:103.418 hours
Usage:6%
Score:1.408m
Score/min:227
Accuracy (listed only):25.697%
HSR (listed only):10.713%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:1,794
V. Kills:288 N/A
Deaths:162
KDR:11.074
Accuracy:52.015% B
KPH:77.400 C+
VKPH:12.400 C
M30 Mustang AH
C+
Kills:1,665
V. Kills:172 N/A
Deaths:252
KDR:6.607
Accuracy:53.108% C
KPH:46.900 C+
VKPH:4.800 C+
Vortek Rotary
C-
Kills:634
V. Kills:634 100%
Deaths:551
KDR:1.151
Accuracy:25.871% D-
KPH:7.300 D
VKPH:7.300 C-
M20 Mustang
C+
Kills:74
V. Kills:61 119%
Deaths:145
KDR:0.510
Accuracy:30.870% C+
KPH:4.600 D-
VKPH:3.800 D-
Hornet Missiles
C
Kills:61
V. Kills:43 139%
Deaths:14
KDR:4.357
Accuracy:51.199% D--
KPH:44.100 C-
VKPH:31.100 C
Kills:4,228 (2,373 + 0)
Deaths:1,124
KDR:3.762
VKDR:1.066
Vehicle Kills:1,198
Kill Difference:3,104
Playtime:163.770 hours
Usage:10%
Score:1.509m
Score/min:154
Piloting Accuracy:30.870%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:276
V. Kills:270 102%
Deaths:276
KDR:1
Accuracy:42.874% C+
KPH:6.400 C
VKPH:6.300 C+
L105 Zephyr
C+
Kills:196
V. Kills:43 445%
Deaths:26
KDR:7.538
Accuracy:37.520% D
KPH:35.700 C--
VKPH:7.800 C+
C150 Dalton
D
Kills:193
V. Kills:154 125%
Deaths:63
KDR:3.063
Accuracy:23.989% D**
KPH:17.900 D-
VKPH:14.300 D
AP30 Shredder
D
Kills:101
V. Kills:89 112%
Deaths:49
KDR:2.061
Accuracy:18.889% D**
KPH:13.400 D--
VKPH:11.800 D
Kills:766 (276 + 490)
Deaths:414
KDR:1.850
VKDR:1.343
Vehicle Kills:556
Kill Difference:352
Playtime:66.748 hours
Usage:4%
Score:0.851m
Score/min:212
Piloting Accuracy:42.874%
Gunner Accuracy:18.889%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:1,061
V. Kills:157 N/A
Deaths:93
KDR:11.409
Accuracy:30.408% D-
KPH:34.100 C*
VKPH:5 D
L100 Python HEAT
C++
Kills:561
V. Kills:113 492%
Deaths:63
KDR:8.905
Accuracy:35.038% F
KPH:32 C++
VKPH:6.400 D*
Skyguard
D
Kills:212
V. Kills:175 120%
Deaths:38
KDR:5.579
Accuracy:21.539% D*
KPH:8.700 D-
VKPH:7.200 D
L100 Python AP
C
Kills:139
V. Kills:126 109%
Deaths:25
KDR:5.560
Accuracy:42.730% D**
KPH:17.500 D--
VKPH:15.900 C
Kills:1,973 (1,973 + 0)
Deaths:219
KDR:9.009
VKDR:2.607
Vehicle Kills:571
Kill Difference:1,754
Playtime:81.049 hours
Usage:5%
Score:0.641m
Score/min:132
Driving Accuracy:42.730%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C-
Kills:596
V. Kills:471 126%
Deaths:135
KDR:4.415
Accuracy:33.237% F-
KPH:15.700 D-
VKPH:12.400 C-
Enforcer ML85
D
Kills:262
V. Kills:198 132%
Deaths:44
KDR:5.955
Accuracy:29.448% D**
KPH:17 D
VKPH:12.800 D
E540 Halberd
C+
Kills:229
V. Kills:144 158%
Deaths:27
KDR:8.481
Accuracy:35.373% D*
KPH:23.500 D
VKPH:14.800 C+
C85 Canister
C+
Kills:133
V. Kills:13 N/A
Deaths:9
KDR:14.778
Accuracy:32.045% D
KPH:44 D
VKPH:4.300 C+
Titan-150 HEAT
D-
Kills:130
V. Kills:73 176%
Deaths:41
KDR:3.171
Accuracy:30.701% F-
KPH:10.300 D*
VKPH:5.800 D-
Kills:1,350 (726 + 624)
Deaths:256
KDR:5.273
VKDR:3.512
Vehicle Kills:899
Kill Difference:1,094
Playtime:78.839 hours
Usage:5%
Score:0.982m
Score/min:208
Driving Accuracy:30.701%
Gunner Accuracy:32.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:663
V. Kills:62 N/A
Deaths:27
KDR:24.556
Accuracy:38.014% D*
KPH:123.700 B
VKPH:11.600 B++
G40-F Ranger
B++
Kills:235
V. Kills:129 181%
Deaths:14
KDR:16.786
Accuracy:30.054% C--
KPH:47.300 B++
VKPH:26 B+
M60-G Bulldog-H
A+
Kills:93
V. Kills:16 N/A
Deaths:12
KDR:7.750
Accuracy:43.487% C+
KPH:98.400 B*
VKPH:16.900 A+
E540 Halberd-H
C--
Kills:56
V. Kills:47 117%
Deaths:23
KDR:2.435
Accuracy:51.143% D
KPH:19.900 D--
VKPH:16.700 C--
M96 Mjolnir-H
D
Kills:53
V. Kills:47 110%
Deaths:18
KDR:2.944
Accuracy:40.360% D--
KPH:24.100 D*
VKPH:21.400 D
Kills:1,100 (0 + 1,100)
Deaths:94
KDR:11.702
VKDR:3.202
Vehicle Kills:301
Kill Difference:1,006
Playtime:16.287 hours
Usage:1%
Score:0.352m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:40.360%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:214
V. Kills:44 476%
Deaths:14
KDR:15.286
Accuracy:24.333% D*
KPH:39.500 C
VKPH:8.100 C
M40 Fury
C+
Kills:168
V. Kills:43 382%
Deaths:14
KDR:12
Accuracy:28.901% D
KPH:41.100 C-
VKPH:10.500 C+
M60-G Bulldog
C**
Kills:115
V. Kills:33 338%
Deaths:21
KDR:5.476
Accuracy:24.006% D--
KPH:24.600 C
VKPH:7.100 C**
M12 Kobalt
C+
Kills:59
V. Kills:4 N/A
Deaths:3
KDR:19.667
Accuracy:10.026% D**
KPH:31.900 D-
VKPH:2.200 C+
M20 Basilisk
C
Kills:57
V. Kills:37 150%
Deaths:11
KDR:5.182
Accuracy:25.378% D**
KPH:10 D-
VKPH:6.500 C
G30 Walker
D
Kills:56
V. Kills:35 156%
Deaths:6
KDR:9.333
Accuracy:19.658% D**
KPH:9.500 D
VKPH:5.900 D
Kills:669 (0 + 669)
Deaths:69
KDR:9.696
VKDR:2.841
Vehicle Kills:196
Kill Difference:600
Playtime:27.641 hours
Usage:2%
Score:0.327m
Score/min:197
Driving Accuracy:N/A%
Gunner Accuracy:19.658%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C-
Kills:62
V. Kills:2 N/A
Deaths:60
KDR:1.033
Accuracy:18.666% C-
KPH:11.400 D
VKPH:0.400 D-
Kills:62 (62 + 0)
Deaths:60
KDR:1.033
VKDR:0.033
Vehicle Kills:2
Kill Difference:2
Playtime:5.426 hours
Usage:0%
Score:0.015m
Score/min:48
Driving Accuracy:18.666%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,0821,79416211.074B+9.1552.015%BN/A77.3C+12.4C29823.2h11.6B++22.2B+
M30 Mustang AH 1,8371,6652526.607C*4.6853.108%CN/A46.9C+4.8C+15635.5h7.7B14.6C**
C75 Viper 1,2181,0619311.409A9.4930.408%D-1.037%C--34.1C*5D11731.1h7.7B**25.4B++
AF-4AE Cyclone 1,0441,0269931.033D0.8920.588%F10.624%F-22.4D-N/A80745.9h10.4C+50.5D
NC14 Bolt Driver 8168094111.968C++0.0435.091%C+69.469%C--18.1CN/A5044.6h2.9C8.4C+
GD-7F 7697578350.907C+1.0218.746%D*13.078%D*9.6D-N/A2878.7h15.1C80.4C-
Blitz GD-10 6756676311.057C+0.8718.214%D*9.895%D*19.1C-N/A5534.9h15.3C++84.1C
C85 Canister-H 7256632724.556B+22.6338.014%D*11.765%C++122.8C**11.5B++3595.4h7C+18.5C--
Vortek Rotary 1,2686345511.151C+0.7725.871%D-2.366%C++7.3D7.3C-11487.4h81.1C++313.7C+
Titan-150 AP 1,0675961354.415C+2.4933.237%F-3.691%B+15.7D-12.4C-22838h4.4C*13.4D
L100 Python HEAT 674561638.905B*6.9835.038%F3.565%B+32.1C++6.5D--12117.5h3.2A9B++
NS-357 Underboss 5675576360.876C+1.0527.28%D--19.928%C+13.7D-N/A49540.7h4.5C+16.5C-
AF-41 Hacksaw 5515431962.77C++0.8519.602%D*13.996%C+27.7CN/A8119.6h5.1B++25.8C+
Mauler S6 5385325231.017C*0.9132.233%D-10.15%D--20.9CN/A5325.5h4.2B+13.2C++
AF-41 Hacksaw 5004961972.518C++0.5918.92%D*15.524%C++25.3CN/A7019.6h5.3B*28.1C
C-4 6714813861.246C+0.6810.164%F**N/A54.7D21.6C--4298.8h1.4C*13.4F-
NS-15M1 4494444191.06C0.8617.566%D-16.441%D18.8DN/A5123.6h17.1D*97.5D-
AF-19 Mercenary 4244137040.587C1.3414.542%D**14.528%D*6D-N/A2468.7h15.2C104.4D
AF-18 Stalker 4104024090.983C0.9426.133%C9.204%F22.7C--N/A5317.7h13.4C+51.2C+
NC6 Gauss SAW 3553453760.918C+1.0114.323%D--13.333%F15.5DN/A522822.2h9.3B+65.2C+
NCM1 Scattercannon 3283222651.215C0.7133.341%C12.733%D10.8D--N/A3329.7h9.3C--27.9C
AF-23 Grinder 3243191372.328C+0.4025.807%D--13.166%C--23.5DN/A6313.6h5.8B+22.4C
CAS30 Tank Buster 5462762761C+0.9242.874%C+N/A6.4C6.3C+12542.9h43.1C*100.6B
Tank Mine 450274763.605B+1.6835.337%C++N/A119.1B76.5B+11812.3h2.3C--6.6C+
Enforcer ML85 460262445.955C**4.0329.448%D**2.672%B17D12.9D18715.4h12.7C++43D
M60-A Bulldog 2812521319.385C++17.4649.448%B3.175%B++44.2C**5.1B+1795.7h6.2C+12.6C*
Spear Anti-Vehicle Phalanx Turret 428251318.097C*6.1727.383%F4.781%B23.2D-16.4C-20810.8h8.7C++31.8D
NC08 Mag-Scatter 2422391891.265C++0.6647.449%C-16.736%C*17.6DN/A434613.6h3.1B**6.6B+
G40-F Ranger 3642351416.786B*14.8630.054%C--N/A47B++25.8B+4635h56.4B+187.5B
E540 Halberd 373229278.481C*6.5635.373%D*1.747%D23.6D14.8C+2489.7h5.4B15.3C
AF-34 Mattock 2332281052.171C0.2536.205%C+12.719%D*35.6CN/A956.4h9.1D**25.2D
M60-A Bulldog 260221464.804C+2.8827.529%D-1.357%C22.6D4C--1039.8h6.4C--23.1D
M40 Fury 2582141415.286A++13.3624.333%D*N/A39.6C8.1C2895.4h11.4B+47C+
Skyguard 387212385.579A3.6621.539%D*N/A8.7D-7.1D13624.5h131.6C+611.2D
AF-23 Grinder 210206862.395C+0.4734.589%C15.534%C21.7DN/A499.5h7.9D22.9C
NS-11C 2022012640.761C1.1616.433%D**10.945%D**8.1D-N/A3024.9h13.4B81.4C
NCM2 Falcon 2661982070.957C+0.9729.935%D--3.03%D-9.6C-3.3D5720.7h9.9B33.2C+
L105 Zephyr 239196267.538C+5.6137.52%DN/A35.6C--7.8C+2235.5h8.5D--22.8D-
AF-34 Mattock 197195972.01C0.0919.583%F12.821%D-32C-N/A836.1h5.4C**27.8D*
C150 Dalton 347193633.063C-1.1423.989%D**N/A17.9D-14.3D48410.8h5C+20.8D**
Bouncing Betty 185185384.868B2.9448.264%B+N/A108.8CN/A3071.7h2.2D-4.5C++
Auraxium Slasher 1821712,3160.074C++1.859.275%D**19.883%A1.1CN/A390157.6h2.6C28D--
M40 Fury 2111681412B*10.0828.901%D1.19%D41C-10.5C+3754.1h12.7C++43.9C+
Shrike 1991501860.806C*1.1251.794%D2%C--22.1C+7.2D2076.8h4.4B**8.5B*
MANA Anti-Personnel Turret 1491471061.387N/A0.5414.339%UN/A1470U20U2776700.1h29.8T*208.1T*
NS Annihilator 2991441191.21A+0.7175.439%D**N/A8.7C9.3C*13316.6h9B*11.9B++
L100 Python AP 265139255.56C**3.6442.73%D**N/A17.6D--15.9C2007.9h5.9C*13.7C
NS-10 Burster 2261371261.087C**0.8419.226%D**8.029%B++4D2.6D5134.3h127.3B+662C
C85 Canister 146133914.778C+12.8532.045%D12.03%C44.3D4.3C+1573h7.7C++24.1C+
Frag Grenade 1341311131N/A129.0846.566%C++N/A436.7C10B+15390.3h3.8C++8.1C*
Titan-150 HEAT 203130413.171C1.2530.701%F-1.538%D-10.3D*5.8D-15212.6h4.5B+14.7D
Mag-Cutter 1461226,4240.019C+1.9025.535%C1.639%D0.2C--N/A1495h5.9F--23D
M60-G Bulldog 148115215.476B3.5524.006%D--1.739%D-24.5C7C**1064.7h6.8C**28.4C
NC05 Jackhammer 1151141500.76C-1.1635.147%D--8.772%D**23.8DN/A894.8h5.7C-16.1C-
GR-22AE 1221131360.831C--1.0915.414%F*14.159%D*13.1D*1B+68728.6h15.2D--98.9F**
Hyena Missile Launcher 193112274.148M2.2227.979%D-N/A10.2D7.4C--12411h32.2B++115.2C*
AF-8 RailJack 111111333.364B1.4431.31%D62.162%D*23.1C+N/A694.8h2.6C8.5C
NS Baron G5AE 1091081490.725D1.2034.954%D--11.111%D12D--N/A279h5.3D15C+
Aspis Anti-Aircraft Phalanx Turret 213107353.057C+1.1319.279%D--3.738%A7.8D7.7D15313.7h143.3C++743.4C
M60-A Bulldog 117105138.077C6.1541.115%C-3.81%B**29.2C+3.3C+1603.6h6C+14.7C+
AP30 Shredder 190101492.061C--0.1418.889%D**N/A13.5D--11.9D3127.5h85.6C+453D--
NC4 Mag-Shot 98961770.542C1.3826.636%C+17.708%C10.3DN/A399.3h11D41.2C+
M60-G Bulldog-H 10993127.75C5.8343.487%C+N/A103.3B*17.8A++3230.9h4.8B11B
Warden 85811510.536C1.3920.791%D--18.519%D-5.5D--N/A2414.8h13.6D--65.3D--
M20 Mustang 135741450.51C-1.4130.87%C+4.054%A4.5D-3.7D-12216.3h198.6D--643.2D-
MANA Anti-Vehicle Turret 13274381.947A0.0242.581%S4.054%C++740D*580D-1643230.1h8.9C+20.9C*
NC1 Gauss Rifle 70691070.645C1.2815.978%D**17.391%C--10.5D-N/A696.6h14.9C--93.2D--
NCM2 Falcon 11868710.958C++0.9727.262%D**2.941%D-6.7D-4.9C+6310.2h17.3C+63.4D-
NS-10 Burster 12168391.744B**0.1818.195%F7.353%B+3.6D2.8D6518.7h161.5C+887.9D--
M12 Kobalt-F 6462601.033C0.8918.666%C-17.742%B**11.5DN/A485.4h18.6C+99.6C+
Hornet Missiles 10461144.357C+2.4351.199%D--N/A43.6C-30.7C5641.4h8.8B+17.1C**
Xiphos Anti-Personnel Phalanx Turret 7360320N/A18.0811.039%UN/A600U130U1356200.1h48.3T*437.1T*
M12 Kobalt 6359319.667B++17.7410.026%D**6.78%F*32.8D-2.2C+1481.8h17.7B+176.2C--
NS-AM7 AE/NC Archer 92581310.443C1.4841.949%F--5.172%D**3D-1.8C2219.1h18C42.8D*
M20 Basilisk 9457115.182A3.2625.378%D**1.754%F10D-6.5C1435.7h104.3C+411D--
E540 Halberd-H 10356232.435D0.5151.143%D1.786%C+20D--16.8C--2752.8h8.4D16.4D--
G30 Walker 915669.333M*7.4119.658%D**1.786%D--9.5D5.9D1295.9h225.6C+1147.6D
M96 Mjolnir-H 10053182.944C1.0240.36%D--N/A24.1D*21.4D2512.2h38.9C+96.5C
Hawk GD-68 9553550.964B+0.9654.321%D*1.887%C--8.7D6.9C--2216.1h6.6B++12.2B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,5471.5h
Restoration Kit382731h
Nano-Armor Kit9161,380,928145.7h
Anti-Vehicle MANA Turret85570.6h
Spawn Beacon95600.7h
Nanite Revive Grenade08980.2h
Medical Applicator442177,81321.3h
NC Triumph Flare Gun0720.1h
Welding Device02720h
Deconstruction Tool11,4420.3h
Spitfire Auto-Turret11930.3h
Hardlight Dagger1154168.3h
Recon Detection Device331,2232.6h
Ammunition Package171,9231.5h
Anti-Infantry MANA Turret332411.5h
Nano-Repair Grenade02510.1h
Shield Recharging Field158570.4h

Check the help document for the dictionary if you want to learn more about words used here.


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