Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 22 (17,181)players online:
LatrodectusVS (72)  Myian (24)  Crossjon (8)  HypersonicPS (6)  Japonska_neko (3)  Siglyonak (3) 116
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (30 days). The data shown below may not be accurate.

Deputy Director Bounty Hunter Fr33D0ML0V3R[GENM] Fr33D0ML0V3R
NC BR 89

KDR: 0.92

Score: 7.6m

Last Seen: Oct 23rd, 2017 5:37 PM
- OFFLINE - 72.3 hour(s)

Rank 89 (89) Deputy Director of the New Conglomerate on Miller
Level Progress (to 90): 58%
Level 100 Progress: 40% 813h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-11C GD-66 Claw C-4 Blitz GD-10 GD-7F NC6 Gauss SAW NSX Naginata Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Fr33D0ML0V3R



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 88TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.501%21.145%497229375,9590.8648770.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.361%0.525B+0.174C++-0.479DHEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.295C*12.50.12C+40.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.924%1.869%10129573215982350.536789136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.491%1.319A-0.657D-1.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.729B++5.70.549B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.437%1.778%6829572255132640.43859685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.817%0.82B++-0.65D-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.829B++8.50.767B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.863%57.143%68295720386100.235772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.881%0.23C++-0.676D1.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.363C**2.20.279C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.815%19.246%6839561,299547102.37044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.034%0.39B1.09B**0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.518B+2.90.396B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m447%232 (13.9k)192 (11.5k)0.91584311,96013,0591.0209889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC95969120.299%16.948%34403:010

6% Combat Medic11% Engineer26% Heavy Assault11% Infiltrator44% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2016 7:01 PMSep 12th, 2017 4:04 PMOct 28th, 2017 5:10 PM (25d) (PST)Oct 23rd, 2017 1:50 PM (30d) (PST)Oct 23rd, 2017 1:37 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3311771540.3040.3320.0521.5130.03565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,85410,6209,2341820391211,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
655.8h/27.3d 1,373 2,027 4,322 59.6k 733 1,760 1,362 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:472
Deaths:497
KDR:0.950
Accuracy:19.592% C+
HSR:20.975% C
NSX Naginata
C+
Kills:394
Deaths:355
KDR:1.110
Accuracy:21.568% C+
HSR:23.604% D
NS-15M2
C++
Kills:293
Deaths:412
KDR:0.711
Accuracy:23.711% C++
HSR:22.184% C
EM6
A
Kills:246
Deaths:340
KDR:0.724
Accuracy:20.477% C
HSR:31.707% A
NS-15 Gallows
C--
Kills:230
Deaths:278
KDR:0.827
Accuracy:21.834% D*
HSR:23.913% C--
GD-22S
C
Kills:208
Deaths:254
KDR:0.819
Accuracy:21.116% C
HSR:18.269% D
NS-15M AE
C+
Kills:183
Deaths:150
KDR:1.220
Accuracy:24.739% C+
HSR:19.126% D
NC05 Jackhammer AE
C--
Kills:178
Deaths:181
KDR:0.983
Accuracy:43.726% C--
HSR:11.798% D
NC05 Jackhammer
C+
Kills:178
Deaths:193
KDR:0.922
Accuracy:44.154% C+
HSR:13.483% C+
Kills:2,382
Deaths (as Heavy Assault):2,660
Deaths (to Heavy Assaults):3,683
KDR:0.89549
Kill Difference:278
Playtime:167.655 hours
Usage:26%
Score:2.045m
Score/min:203
Accuracy (listed only):26.769%
HSR (listed only):20.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:744
Deaths:944
KDR:0.788
Accuracy:23.548% C+
HSR:18.145% C+
GD-66 Claw
A++
Kills:737
Deaths:881
KDR:0.837
Accuracy:59.252% C++
HSR:23.474% A++
Blitz GD-10
A+
Kills:657
Deaths:818
KDR:0.803
Accuracy:27.859% B++
HSR:23.440% A+
GD-7F
C++
Kills:609
Deaths:725
KDR:0.840
Accuracy:22.886% C
HSR:19.212% C++
Mauler S6
C**
Kills:377
Deaths:385
KDR:0.979
Accuracy:42.604% C**
HSR:15.385% C++
AF-4A Bandit
D-
Kills:225
Deaths:374
KDR:0.602
Accuracy:20.907% D-
HSR:14.222% D**
NS Baron G5
B*
Kills:205
Deaths:224
KDR:0.915
Accuracy:50.622% B++
HSR:17.561% B*
AF-19 Mercenary
C+
Kills:203
Deaths:295
KDR:0.688
Accuracy:22.000% C+
HSR:17.241% D
NS-7 PDW
B+
Kills:196
Deaths:248
KDR:0.790
Accuracy:26.817% B+
HSR:19.898% B+
AF-4 Cyclone
B**
Kills:195
Deaths:213
KDR:0.915
Accuracy:25.480% C+
HSR:25.641% B**
NSX Tanto
C
Kills:189
Deaths:238
KDR:0.794
Accuracy:23.054% D
HSR:23.280% C
AF-57 Piston
C
Kills:185
Deaths:262
KDR:0.706
Accuracy:35.796% C
HSR:10.270% D-
NS Baron G5AE
C++
Kills:171
Deaths:172
KDR:0.994
Accuracy:48.259% C++
HSR:10.526% D
Gauss Compact S
C+
Kills:139
Deaths:159
KDR:0.874
Accuracy:23.301% C+
HSR:17.986% C+
Kills:4,832
Deaths (as Light Assault):5,938
Deaths (to Light Assaults):2,228
KDR:0.81374
Kill Difference:1,106
Playtime:288.849 hours
Usage:44%
Score:3.494m
Score/min:202
Accuracy (listed only):32.313%
HSR (listed only):18.306%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A+
Kills:657
Deaths:818
KDR:0.803
Accuracy:27.859% B++
HSR:23.440% A+
NS-7 PDW
B+
Kills:196
Deaths:248
KDR:0.790
Accuracy:26.817% B+
HSR:19.898% B+
AF-4 Cyclone
B**
Kills:195
Deaths:213
KDR:0.915
Accuracy:25.480% C+
HSR:25.641% B**
NSX Tomoe
D
Kills:185
Deaths:175
KDR:1.057
Accuracy:26.245% D
HSR:29.730% D
NS-44 Commissioner
B++
Kills:171
Deaths:301
KDR:0.568
Accuracy:41.861% B++
HSR:18.714% C
SAS-R
B+
Kills:119
Deaths:77
KDR:1.545
Accuracy:43.243% B+
HSR:56.303% D--
NC4 Mag-Shot
C++
Kills:100
Deaths:172
KDR:0.581
Accuracy:28.161% C++
HSR:15% D
NC14 Bolt Driver
C--
Kills:84
Deaths:138
KDR:0.609
Accuracy:32.267% C--
HSR:58.333% F
NS-30 Vandal
C
Kills:81
Deaths:118
KDR:0.686
Accuracy:29.397% D
HSR:23.457% C
NC08 Mag-Scatter
C--
Kills:69
Deaths:123
KDR:0.561
Accuracy:47.261% C--
HSR:10.145% D-
NS-61 "Ravenous" Emissary
N/A
Kills:50
Deaths:65
KDR:0.769
Accuracy:26.029% N/A
HSR:14% N/A
Kills:1,907
Deaths (as Infiltrator):2,448
Deaths (to Infiltrators):2,285
KDR:0.779
Kill Difference:541
Playtime:71.973 hours
Usage:11%
Score:0.575m
Score/min:133
Accuracy (listed only):32.238%
HSR (listed only):26.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:744
Deaths:944
KDR:0.788
Accuracy:23.548% C+
HSR:18.145% C+
GD-66 Claw
A++
Kills:737
Deaths:881
KDR:0.837
Accuracy:59.252% C++
HSR:23.474% A++
GD-7F
C++
Kills:609
Deaths:725
KDR:0.840
Accuracy:22.886% C
HSR:19.212% C++
Mauler S6
C**
Kills:377
Deaths:385
KDR:0.979
Accuracy:42.604% C**
HSR:15.385% C++
AF-4A Bandit
D-
Kills:225
Deaths:374
KDR:0.602
Accuracy:20.907% D-
HSR:14.222% D**
NS Baron G5
B*
Kills:205
Deaths:224
KDR:0.915
Accuracy:50.622% B++
HSR:17.561% B*
AF-19 Mercenary
C+
Kills:203
Deaths:295
KDR:0.688
Accuracy:22.000% C+
HSR:17.241% D
NSX Tanto
C
Kills:189
Deaths:238
KDR:0.794
Accuracy:23.054% D
HSR:23.280% C
AF-57 Piston
C
Kills:185
Deaths:262
KDR:0.706
Accuracy:35.796% C
HSR:10.270% D-
NS Baron G5AE
C++
Kills:171
Deaths:172
KDR:0.994
Accuracy:48.259% C++
HSR:10.526% D
Gauss Compact S
C+
Kills:139
Deaths:159
KDR:0.874
Accuracy:23.301% C+
HSR:17.986% C+
Warden
B
Kills:114
Deaths:157
KDR:0.726
Accuracy:28.770% B
HSR:14.035% D**
Kills:3,898
Deaths (as Engineer):4,816
Deaths (to Engineers):2,318
KDR:0.80939
Kill Difference:918
Playtime:70.582 hours
Usage:11%
Score:0.749m
Score/min:177
Accuracy (listed only):33.416%
HSR (listed only):16.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
A++
Kills:737
Deaths:881
KDR:0.837
Accuracy:59.252% C++
HSR:23.474% A++
Blitz GD-10
A+
Kills:657
Deaths:818
KDR:0.803
Accuracy:27.859% B++
HSR:23.440% A+
Mauler S6
C**
Kills:377
Deaths:385
KDR:0.979
Accuracy:42.604% C**
HSR:15.385% C++
NC1 Gauss Rifle
C++
Kills:209
Deaths:265
KDR:0.789
Accuracy:23.345% C++
HSR:18.182% C
NS Baron G5
B*
Kills:205
Deaths:224
KDR:0.915
Accuracy:50.622% B++
HSR:17.561% B*
NS-7 PDW
B+
Kills:196
Deaths:248
KDR:0.790
Accuracy:26.817% B+
HSR:19.898% B+
AF-4 Cyclone
B**
Kills:195
Deaths:213
KDR:0.915
Accuracy:25.480% C+
HSR:25.641% B**
AF-57 Piston
C
Kills:185
Deaths:262
KDR:0.706
Accuracy:35.796% C
HSR:10.270% D-
NS Baron G5AE
C++
Kills:171
Deaths:172
KDR:0.994
Accuracy:48.259% C++
HSR:10.526% D
NS-11A
A
Kills:55
Deaths:85
KDR:0.647
Accuracy:24.774% C*
HSR:29.091% A
Kills:2,987
Deaths (as Combat Medic):3,553
Deaths (to Combat Medics):1,199
KDR:0.8407
Kill Difference:566
Playtime:39.653 hours
Usage:6%
Score:0.483m
Score/min:203
Accuracy (listed only):36.481%
HSR (listed only):19.347%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:210
Deaths:131
KDR:1.603
Accuracy:42.131% B+
HSR:16.191% C+
AF-23 Grinder
B+
Kills:197
Deaths:133
KDR:1.481
Accuracy:39.201% B+
HSR:13.198% C-
Kills:407
Deaths (as MAX Suit):132
Deaths (to MAX Suits):588
KDR:3.08333
Kill Difference:275
Playtime:10.989 hours
Usage:2%
Score:0.204m
Score/min:310
Accuracy (listed only):40.666%
HSR (listed only):14.694%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:212
V. Kills:158 133%
Deaths:75
KDR:2.827
Accuracy:53.432% B+
KPH:14 D-
VKPH:10.500 D--
E540 Halberd
C--
Kills:131
V. Kills:86 151%
Deaths:40
KDR:3.275
Accuracy:51.256% B*
KPH:20.100 D
VKPH:13.200 C--
Titan-150 HEAT
C-
Kills:109
V. Kills:60 179%
Deaths:42
KDR:2.595
Accuracy:54.820% B**
KPH:13 D
VKPH:7.200 C-
Enforcer ML85
C+
Kills:94
V. Kills:70 132%
Deaths:23
KDR:4.087
Accuracy:40.461% C+
KPH:18.700 C-
VKPH:14 C-
Kills:546 (321 + 225)
Deaths:180
KDR:3.033
VKDR:2.078
Vehicle Kills:374
Kill Difference:366
Playtime:35.016 hours
Usage:5%
Score:0.345m
Score/min:164
Driving Accuracy:54.820%
Gunner Accuracy:40.461%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 7567449440.788C0.1323.548%C+18.145%C+18.1CN/A4541h14.5C++61.5C*
GD-66 Claw 7437378810.837C0.0859.252%C++23.474%A++23DN/A5532.1h2.1B++3.5B+
C-4 1,0916706451.039C+0.1221.936%C-N/A45.9D28.8C+39714.6h1.7C+7.9C+
Blitz GD-10 6676578180.803C+0.1127.859%B++23.44%A+23.5CN/A8727.9h13.1B+47.1B+
GD-7F 6176097250.84C0.0822.886%C19.212%C++17.5C-N/A5134.8h13.7C+59.8C++
NC6 Gauss SAW 4814724970.95C+0.0319.592%C+20.975%C20.7CN/A6422.8h9.6C**49.2C**
NSX Naginata 3993943551.11C0.1921.568%C+23.604%D27DN/A8014.6h12.3C+57.1C++
Mauler S6 3803773850.979C++0.0642.604%C**15.385%C++24.3C+N/A6215.5h3.6B*8.5B++
Frag Grenade 3133101310N/A309.0846.932%C*N/A442.9C4.3C+15720.7h3.9C+8.4C++
NS-15M2 2972934120.711C-0.2023.711%C++22.184%C17.9D-N/A5616.4h14.1C59.4C+
EM6 2482463400.724C--0.1920.477%C31.707%A20.5DN/A6612h12.1C59.3C+
NS-15 Gallows 2322302780.827D0.0921.834%D*23.913%C--19.8D*N/A6611.6h12.2D55.7D-
AF-4A Bandit 2302253740.602D0.3120.907%D-14.222%D**14.6D-N/A3515.4h15.2D**72.6D*
Titan-150 AP 370212752.827C1.9153.432%B+N/A14D-10.5D--18115.1h5.5C+10.2C*
AF-23 Grinder 2112101311.603C0.6942.131%B+16.191%C+30C+N/A1017h6.7C++15.9B+
NC1 Gauss Rifle 2112092650.789C+0.1323.345%C++18.182%C17C-N/A5612.3h12.1C**51.9B
GD-22S 2102082540.819C0.1021.116%C18.269%D21.9DN/A609.5h12C57C+
NS Baron G5 2062052240.915C0.0050.622%B++17.561%B*26.6CN/A907.7h3.2B**6.3C+
AF-19 Mercenary 2072032950.688C+0.2322%C+17.241%D17.2C+N/A6811.8h11.7B+53.1B+
AF-23 Grinder 1991971331.481C0.5739.201%B+13.198%C-27.7CN/A977.1h6.5C+16.6B+
NS-7 PDW 1991962480.79C+0.1326.817%B+19.898%B+24.5C+N/A1358h12.8B+47.7B+
AF-4 Cyclone 1961952130.915C0.0025.48%C+25.641%B**21C--N/A1029.3h10.6C**41.6C**
NSX Tanto 1901892380.794C0.1223.054%D23.28%C17DN/A3711.1h13.5C++58.5C+
NSX Tomoe 1861851751.057C0.1426.245%D29.73%D25.3DN/A787.3h14.3C+54.4C+
AF-57 Piston 1861852620.706C--0.2135.796%C10.27%D-18DN/A4510.3h4.7C+13.2C+
NS-15M AE 1831831501.22C0.3024.739%C+19.126%D32.7DN/A815.6h12.4C+50.3C++
NC05 Jackhammer AE 1821781810.983C--0.0743.726%C--11.798%D33DN/A845.4h4.6C+10.4C+
NC05 Jackhammer 1791781930.922C0.0144.154%C+13.483%C+25.4DN/A657h4.3B+9.7B+
NSX Masamune 2291742940.592C-0.3252.665%DN/A22D7D1237.9h8B+15.2B+
NS Baron G5AE 1721711720.994C0.0848.259%C++10.526%D24.8DN/A956.9h4.5C+9.4C+
NS-44 Commissioner 1771713010.568C0.3541.861%B++18.714%C15.1DN/A4611.3h5.5D*13.1C+
Gauss Compact S 1391391590.874C+0.0423.301%C+17.986%C+14.5CN/A409.6h11.4C+48.9C++
E540 Halberd 217131403.275C-2.3651.256%B*2.29%D-20.2D13.2C--1726.5h6.2C+12.2B+
NS Decimator 1761232090.589C-0.3364.08%B+6.504%A*20.8D9D1355.9h4.2B+6.5B++
SAS-R 119119771.545C0.6343.243%B+56.303%D--30.5CN/A873.9h1.9B++4.4B++
Warden 1171141570.726C+0.1928.77%B14.035%D**11.2DN/A3710.2h8.7B+30.2B+
Titan-150 HEAT 169109422.595C1.6854.82%B**3.67%C*13D7.1C-1338.4h6C--10.9C++
Carver 1071067,7330.014C-0.9017.987%D42.453%M**0.4DN/A2302.3h1.3B7.5C+
NC4 Mag-Shot 1001001720.581C+0.3328.161%C++15%D20.8C+N/A754.8h8.8C+31.3C++
Enforcer ML85 16494234.087C+3.1740.461%C+1.064%D-18.8C-14C-1575h11.8C**29.1B+
NC14 Bolt Driver 84841380.609D0.3132.267%C--58.333%F10.1D-N/A348.3h2.8C+8.6C+
NS-30 Vandal 82811180.686C--0.2329.397%D23.457%C18D-N/A504.5h5.7C++19.2C+
NC08 Mag-Scatter 69691230.561C0.3547.261%C--10.145%D-18.6DN/A653.7h4.4C+9.3C+
Spear Anti-Vehicle Phalanx Turret 9062125.167C4.2537.78%C-4.839%C++34.4C15.6D2241.8h6.5B17.3B+
Shrike 8656860.651C+0.2666.996%B**46.429%U21.5C11.5C+2692.6h6.1C++9B+
NS-11A 5555850.647C-0.2724.774%C*29.091%A12.8D-N/A384.3h20.9F--84.3D
NS-61 "Ravenous" Emissary 5150650.769C0.1526.029%D14%D15.6DN/A413.2h14C+53.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8885,3366.9h
Spitfire Auto-Turret101690.5h
Motion Spotter41450.2h
M20 Basilisk-H0500h
Spawn Beacon81,1661.4h
Aspis Anti-Aircraft Phalanx Turret0500h
Medical Kit141930.4h
Nanite Revive Grenade01640h
Deconstruction Tool01,9490.2h
AE Medical Applicator0910h
AE Nano-Armor Kit13,6270.2h
G40-F Ranger01480.1h
Recon Detection Device61910.5h
G30 Walker01480h
Medical Applicator19351,6645.3h
Ammunition Package225550.4h
Anti-Infantry MANA Turret2920.2h
Shield Recharging Field275190.4h
M20 Kestrel04850.1h
CAS30 Tank Buster0740.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.79s
Server spent 2.48s on queries, 1.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.