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Castellan FrAnK001[DRK1] FrAnK001
VS BR 64

KDR: 2.47

Score: 71.3m

Last Seen: Sep 24th, 2018 2:52 PM
- OFFLINE - 3491.2 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Miller
Level Progress (to 65): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Deimos VA29 Dual Photon Pods Proximity Mine Light PPA C-4 C-4 ARX Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,317,303 MLG Score: 1053
Fun Score: N/A
Cheeseburgers Flipped: 1164TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.826%18.122%5045496865,2421.988840.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.345%1.319A-0.394C---0.354C-HEAD + (~4.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.51B+10.20.285C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.135%1.331%426410189,843227635784.32469275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.892%-0.977D---0.252C0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1310.187C++36.80.304C*94.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.082%3.475%398810148,373280222772.98716368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.05%-0.274C0.55B+-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+4.80.619B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.239%2.842%5511610069,326208731494.46648296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.655%-0.085C+-0.387C--0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.775B++9.40.762B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.37%82.064%5518101410,002330283.02907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.571%0.501B+0.979B*-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.481B+20.382C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.409%14.978%5516101613,4132446565.48141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.124%1.58A+0.09C+0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+2.60.467B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.3m182.2%317 (19k)281 (16.9k)2.46639161,77865,5932.6739164 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022730123.739%15.798%37503:5280

7% Combat Medic33% Engineer26% Heavy Assault15% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 12:28 PMSep 5th, 2015 12:13 PMOct 23rd, 2018 11:13 PM (116d) (PST)Sep 24th, 2018 11:57 AM (145d) (PST)Sep 24th, 2018 10:52 AM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6401744660.6380.2590.1011.2720.0611053

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,37910,42527,9543816676416,872

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4228.6h/176.2d 13,612 25,558 36,820 322.8k 5,537 12,001 15,409 162.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:11,014
Deaths:4,593
KDR:2.398
Accuracy:27.688% B
HSR:19.657% D**
Orion VS54
B*
Kills:1,981
Deaths:642
KDR:3.086
Accuracy:25.655% B*
HSR:17.416% D--
SVA-88
B+
Kills:1,570
Deaths:763
KDR:2.058
Accuracy:25.481% B+
HSR:20.510% D
Flare VE6
C++
Kills:1,432
Deaths:716
KDR:2
Accuracy:22.993% C++
HSR:17.458% D--
Pulsar LSW
B++
Kills:1,291
Deaths:543
KDR:2.378
Accuracy:26.510% B++
HSR:18.280% D
Lasher X2
B++
Kills:1,185
Deaths:698
KDR:1.698
Accuracy:30.704% B++
HSR:2.700% D
VX29 Polaris
B++
Kills:1,183
Deaths:525
KDR:2.253
Accuracy:27.776% B++
HSR:16.737% D-
NSX Naginata
B+
Kills:1,175
Deaths:579
KDR:2.029
Accuracy:24.698% B+
HSR:21.192% D-
VE-H Maw
B++
Kills:1,170
Deaths:459
KDR:2.549
Accuracy:29.457% B++
HSR:27.863% C++
NS-15M2
B++
Kills:1,169
Deaths:431
KDR:2.712
Accuracy:27.825% B++
HSR:18.648% D-
NS-15M1
B+
Kills:1,155
Deaths:561
KDR:2.059
Accuracy:26.003% B+
HSR:14.199% D--
Ursa
B+
Kills:289
Deaths:182
KDR:1.588
Accuracy:26.053% B+
HSR:14.533% D*
NS-15M AE
C+
Kills:201
Deaths:76
KDR:2.645
Accuracy:25.775% C+
HSR:14.925% D*
Kills:24,815
Deaths (as Heavy Assault):10,768
Deaths (to Heavy Assaults):18,893
KDR:2.30451
Kill Difference:14,047
Playtime:1,110.354 hours
Usage:26%
Score:18.513m
Score/min:278
Accuracy (listed only):26.663%
HSR (listed only):17.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:6,275
Deaths:2,955
KDR:2.124
Accuracy:75.426% A
HSR:18.247% C**
Thanatos VE70
A
Kills:2,049
Deaths:1,052
KDR:1.948
Accuracy:51.474% A
HSR:11.518% D--
NS-11C
B*
Kills:1,948
Deaths:1,034
KDR:1.884
Accuracy:28.324% B*
HSR:10.883% D**
Pulsar C
C++
Kills:1,673
Deaths:914
KDR:1.830
Accuracy:24.952% C++
HSR:17.095% D--
Serpent VE92
B+
Kills:1,544
Deaths:1,191
KDR:1.296
Accuracy:25.671% B+
HSR:11.852% D**
NS Baron G5
A
Kills:1,438
Deaths:690
KDR:2.084
Accuracy:55.991% A
HSR:12.657% C
Nova
B*
Kills:1,336
Deaths:666
KDR:2.006
Accuracy:55.082% B*
HSR:12.650% C-
Chaos
B+
Kills:1,312
Deaths:672
KDR:1.952
Accuracy:57.023% B+
HSR:13.643% C
Solstice SF
B*
Kills:1,251
Deaths:868
KDR:1.441
Accuracy:28.662% B*
HSR:12.150% D-
Phobos VX86
B*
Kills:1,238
Deaths:551
KDR:2.247
Accuracy:68.017% B*
HSR:13.813% C
Solstice Burst
B*
Kills:1,234
Deaths:565
KDR:2.184
Accuracy:31.302% B*
HSR:26.823% B+
Pandora VX25
B**
Kills:1,203
Deaths:562
KDR:2.141
Accuracy:49.061% B**
HSR:9.061% D**
VX6-7
B
Kills:1,180
Deaths:663
KDR:1.780
Accuracy:26.096% B
HSR:13.305% D*
Solstice VE3
B*
Kills:1,180
Deaths:464
KDR:2.543
Accuracy:27.487% B*
HSR:14.576% D-
Eidolon VE33
B*
Kills:1,179
Deaths:489
KDR:2.411
Accuracy:32.994% B*
HSR:19.593% D-
NSX Tanto
B++
Kills:1,175
Deaths:630
KDR:1.865
Accuracy:29.936% B++
HSR:24.851% C+
NS-11CP
C
Kills:1,153
Deaths:671
KDR:1.718
Accuracy:27.229% C
HSR:20.121% C--
Eclipse VE3A
B+
Kills:1,042
Deaths:717
KDR:1.453
Accuracy:28.966% B+
HSR:15.259% D-
NSX-P Tanto
A
Kills:444
Deaths:140
KDR:3.171
Accuracy:32.880% A
HSR:27.027% C**
Revenant
C++
Kills:126
Deaths:36
KDR:3.500
Accuracy:32.954% C+
HSR:30.159% C++
Zenith VX-5
B++
Kills:111
Deaths:54
KDR:2.056
Accuracy:28.907% B++
HSR:16.216% D-
Kills:30,091
Deaths (as Engineer):15,584
Deaths (to Engineers):13,334
KDR:1.93089
Kill Difference:14,507
Playtime:1,385.984 hours
Usage:33%
Score:22.166m
Score/min:267
Accuracy (listed only):38.973%
HSR (listed only):16.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:6,275
Deaths:2,955
KDR:2.124
Accuracy:75.426% A
HSR:18.247% C**
Thanatos VE70
A
Kills:2,049
Deaths:1,052
KDR:1.948
Accuracy:51.474% A
HSR:11.518% D--
NS-11C
B*
Kills:1,948
Deaths:1,034
KDR:1.884
Accuracy:28.324% B*
HSR:10.883% D**
Pulsar C
C++
Kills:1,673
Deaths:914
KDR:1.830
Accuracy:24.952% C++
HSR:17.095% D--
Eridani SX5
C+
Kills:1,575
Deaths:1,194
KDR:1.319
Accuracy:26.229% C+
HSR:9.143% D**
Serpent VE92
B+
Kills:1,544
Deaths:1,191
KDR:1.296
Accuracy:25.671% B+
HSR:11.852% D**
NS-7 PDW
B+
Kills:1,514
Deaths:964
KDR:1.571
Accuracy:27.343% B+
HSR:13.672% D
NS Baron G5
A
Kills:1,438
Deaths:690
KDR:2.084
Accuracy:55.991% A
HSR:12.657% C
Nova
B*
Kills:1,336
Deaths:666
KDR:2.006
Accuracy:55.082% B*
HSR:12.650% C-
Chaos
B+
Kills:1,312
Deaths:672
KDR:1.952
Accuracy:57.023% B+
HSR:13.643% C
Solstice SF
B*
Kills:1,251
Deaths:868
KDR:1.441
Accuracy:28.662% B*
HSR:12.150% D-
Phobos VX86
B*
Kills:1,238
Deaths:551
KDR:2.247
Accuracy:68.017% B*
HSR:13.813% C
Solstice Burst
B*
Kills:1,234
Deaths:565
KDR:2.184
Accuracy:31.302% B*
HSR:26.823% B+
Pandora VX25
B**
Kills:1,203
Deaths:562
KDR:2.141
Accuracy:49.061% B**
HSR:9.061% D**
Sirius SX12
B*
Kills:1,183
Deaths:622
KDR:1.902
Accuracy:28.505% B*
HSR:11.750% D--
VX6-7
B
Kills:1,180
Deaths:663
KDR:1.780
Accuracy:26.096% B
HSR:13.305% D*
Solstice VE3
B*
Kills:1,180
Deaths:464
KDR:2.543
Accuracy:27.487% B*
HSR:14.576% D-
NSX Tanto
B++
Kills:1,175
Deaths:630
KDR:1.865
Accuracy:29.936% B++
HSR:24.851% C+
Skorpios
C++
Kills:1,169
Deaths:625
KDR:1.870
Accuracy:27.712% C++
HSR:12.832% D*
NSX Tengu
B++
Kills:1,163
Deaths:591
KDR:1.968
Accuracy:41.844% B++
HSR:25.108% B++
MKV Suppressed
B
Kills:1,162
Deaths:608
KDR:1.911
Accuracy:27.693% B
HSR:10.241% D**
Eridani SX5G
C++
Kills:1,162
Deaths:588
KDR:1.976
Accuracy:28.960% C++
HSR:12.737% D--
NS-11CP
C
Kills:1,153
Deaths:671
KDR:1.718
Accuracy:27.229% C
HSR:20.121% C--
Eclipse VE3A
B+
Kills:1,042
Deaths:717
KDR:1.453
Accuracy:28.966% B+
HSR:15.259% D-
VE-S Canis
B**
Kills:445
Deaths:188
KDR:2.367
Accuracy:33.670% B**
HSR:23.371% B
NSX-P Tanto
A
Kills:444
Deaths:140
KDR:3.171
Accuracy:32.880% A
HSR:27.027% C**
Zenith VX-5
B++
Kills:111
Deaths:54
KDR:2.056
Accuracy:28.907% B++
HSR:16.216% D-
Kills:38,159
Deaths (as Light Assault):20,439
Deaths (to Light Assaults):10,953
KDR:1.86697
Kill Difference:17,720
Playtime:673.665 hours
Usage:16%
Score:13.110m
Score/min:324
Accuracy (listed only):36.831%
HSR (listed only):15.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
A
Kills:6,275
Deaths:2,955
KDR:2.124
Accuracy:75.426% A
HSR:18.247% C**
Thanatos VE70
A
Kills:2,049
Deaths:1,052
KDR:1.948
Accuracy:51.474% A
HSR:11.518% D--
Eridani SX5
C+
Kills:1,575
Deaths:1,194
KDR:1.319
Accuracy:26.229% C+
HSR:9.143% D**
NS-7 PDW
B+
Kills:1,514
Deaths:964
KDR:1.571
Accuracy:27.343% B+
HSR:13.672% D
NS Baron G5
A
Kills:1,438
Deaths:690
KDR:2.084
Accuracy:55.991% A
HSR:12.657% C
Nova
B*
Kills:1,336
Deaths:666
KDR:2.006
Accuracy:55.082% B*
HSR:12.650% C-
Chaos
B+
Kills:1,312
Deaths:672
KDR:1.952
Accuracy:57.023% B+
HSR:13.643% C
Phobos VX86
B*
Kills:1,238
Deaths:551
KDR:2.247
Accuracy:68.017% B*
HSR:13.813% C
Terminus VX-9
B+
Kills:1,237
Deaths:568
KDR:2.178
Accuracy:28.270% B+
HSR:19.968% D-
Pandora VX25
B**
Kills:1,203
Deaths:562
KDR:2.141
Accuracy:49.061% B**
HSR:9.061% D**
Sirius SX12
B*
Kills:1,183
Deaths:622
KDR:1.902
Accuracy:28.505% B*
HSR:11.750% D--
CME
B+
Kills:1,175
Deaths:473
KDR:2.484
Accuracy:29.243% B+
HSR:19.575% C
Skorpios
C++
Kills:1,169
Deaths:625
KDR:1.870
Accuracy:27.712% C++
HSR:12.832% D*
Corvus VA55
B+
Kills:1,166
Deaths:650
KDR:1.794
Accuracy:26.622% B+
HSR:21.527% C+
NSX Tengu
B++
Kills:1,163
Deaths:591
KDR:1.968
Accuracy:41.844% B++
HSR:25.108% B++
MKV Suppressed
B
Kills:1,162
Deaths:608
KDR:1.911
Accuracy:27.693% B
HSR:10.241% D**
Eridani SX5G
C++
Kills:1,162
Deaths:588
KDR:1.976
Accuracy:28.960% C++
HSR:12.737% D--
Pulsar VS1
B*
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:27.498% B*
HSR:19.224% C
H-V45
B+
Kills:1,159
Deaths:562
KDR:2.062
Accuracy:26.821% B+
HSR:16.911% D
NS-11P
B**
Kills:1,151
Deaths:626
KDR:1.839
Accuracy:27.520% B**
HSR:21.460% B+
Darkstar
C+
Kills:715
Deaths:388
KDR:1.843
Accuracy:26.847% C+
HSR:19.161% D
VE-S Canis
B**
Kills:445
Deaths:188
KDR:2.367
Accuracy:33.670% B**
HSR:23.371% B
NS-11A
B++
Kills:55
Deaths:31
KDR:1.774
Accuracy:24.701% C++
HSR:27.273% B++
Kills:32,042
Deaths (as Combat Medic):16,311
Deaths (to Combat Medics):7,086
KDR:1.96444
Kill Difference:15,731
Playtime:279.504 hours
Usage:7%
Score:5.065m
Score/min:302
Accuracy (listed only):37.893%
HSR (listed only):16.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:2,675
Deaths:661
KDR:4.047
Accuracy:43.142% B+
HSR:79.551% C*
Eridani SX5
C+
Kills:1,575
Deaths:1,194
KDR:1.319
Accuracy:26.229% C+
HSR:9.143% D**
NS-7 PDW
B+
Kills:1,514
Deaths:964
KDR:1.571
Accuracy:27.343% B+
HSR:13.672% D
NS-44 Commissioner
D
Kills:1,390
Deaths:1,308
KDR:1.063
Accuracy:30.942% D
HSR:13.525% D*
Ghost
B++
Kills:1,335
Deaths:453
KDR:2.947
Accuracy:37.998% C+
HSR:76.030% B++
NS-30 Vandal
B*
Kills:1,330
Deaths:547
KDR:2.431
Accuracy:38.487% B*
HSR:13.835% D**
NSX Daimyo
B*
Kills:1,236
Deaths:370
KDR:3.341
Accuracy:39.509% C
HSR:97.168% B*
NS-61 Emissary
B++
Kills:1,210
Deaths:736
KDR:1.644
Accuracy:33.202% B++
HSR:16.860% C++
NS-357 Underboss
C+
Kills:1,193
Deaths:849
KDR:1.405
Accuracy:36.649% C+
HSR:11.232% D*
NS-44P Commissioner
B+
Kills:1,187
Deaths:852
KDR:1.393
Accuracy:45.080% B+
HSR:21.988% C-
Sirius SX12
B*
Kills:1,183
Deaths:622
KDR:1.902
Accuracy:28.505% B*
HSR:11.750% D--
Skorpios
C++
Kills:1,169
Deaths:625
KDR:1.870
Accuracy:27.712% C++
HSR:12.832% D*
V10
B++
Kills:1,168
Deaths:223
KDR:5.238
Accuracy:36.613% D
HSR:82.877% B++
NSX Tomoe
B+
Kills:1,165
Deaths:471
KDR:2.473
Accuracy:31.639% B+
HSR:37.597% C++
NSX Tengu
B++
Kills:1,163
Deaths:591
KDR:1.968
Accuracy:41.844% B++
HSR:25.108% B++
MKV Suppressed
B
Kills:1,162
Deaths:608
KDR:1.911
Accuracy:27.693% B
HSR:10.241% D**
Eridani SX5G
C++
Kills:1,162
Deaths:588
KDR:1.976
Accuracy:28.960% C++
HSR:12.737% D--
XM98
B++
Kills:1,161
Deaths:295
KDR:3.936
Accuracy:35.962% C
HSR:80.276% B++
Phaseshift VX-S
B++
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:37.376% C++
HSR:85.345% B++
Artemis VX26
C*
Kills:1,159
Deaths:548
KDR:2.115
Accuracy:28.281% C*
HSR:20.880% C
Nyx VX31
C*
Kills:1,157
Deaths:519
KDR:2.229
Accuracy:35.247% C*
HSR:25.411% C-
Spiker
C--
Kills:1,157
Deaths:830
KDR:1.394
Accuracy:26.281% C--
HSR:16.854% C--
Parsec VX3-A
B+
Kills:1,091
Deaths:239
KDR:4.565
Accuracy:36.535% D--
HSR:81.852% B+
VE-S Canis
B**
Kills:445
Deaths:188
KDR:2.367
Accuracy:33.670% B**
HSR:23.371% B
Beamer VS3
D
Kills:263
Deaths:206
KDR:1.277
Accuracy:22.978% D
HSR:17.110% D
NS CandyCannon 3000
A++
Kills:255
Deaths:178
KDR:1.433
Accuracy:30.871% C-
HSR:67.451% A++
VA39 Spectre
B++
Kills:176
Deaths:63
KDR:2.794
Accuracy:32.116% C+
HSR:46.023% B++
Phantom VA23
C+
Kills:155
Deaths:65
KDR:2.385
Accuracy:32.299% C-
HSR:29.677% C+
NS-AM7 Archer
B++
Kills:105
Deaths:238
KDR:0.441
Accuracy:46.567% F
HSR:22.857% B++
The Immortal
D
Kills:66
Deaths:46
KDR:1.435
Accuracy:31.887% D
HSR:24.242% D
NS-44L Blackhand
D
Kills:58
Deaths:57
KDR:1.018
Accuracy:35.366% D
HSR:32.759% D
Kills:31,225
Deaths (as Infiltrator):15,455
Deaths (to Infiltrators):9,462
KDR:2.02038
Kill Difference:15,770
Playtime:620.668 hours
Usage:15%
Score:9.328m
Score/min:250
Accuracy (listed only):33.774%
HSR (listed only):36.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,532
Deaths:474
KDR:3.232
Accuracy:23.630% B**
HSR:16.123% D-
Cosmos VM3
A++
Kills:1,351
Deaths:380
KDR:3.555
Accuracy:24.111% A++
HSR:18.431% C+
Quasar VM1
B**
Kills:1,267
Deaths:410
KDR:3.090
Accuracy:20.375% B**
HSR:15.075% D
Cosmos VM3
A++
Kills:1,039
Deaths:306
KDR:3.395
Accuracy:23.435% A++
HSR:20.212% C++
Comet VM2
B++
Kills:1,026
Deaths:425
KDR:2.414
Accuracy:41.332% C+
HSR:5.750% B++
Comet VM2
B**
Kills:853
Deaths:423
KDR:2.017
Accuracy:44.293% C+
HSR:6.682% B**
NS-10 Burster
A
Kills:117
Deaths:85
KDR:1.376
Accuracy:37.739% A
HSR:5.983% C+
NS-10 Burster
B**
Kills:114
Deaths:93
KDR:1.226
Accuracy:36.928% B**
HSR:4.386% D
Kills:7,299
Deaths (as MAX Suit):1,298
Deaths (to MAX Suits):3,748
KDR:5.62327
Kill Difference:6,001
Playtime:145.810 hours
Usage:3%
Score:3.160m
Score/min:361
Accuracy (listed only):31.480%
HSR (listed only):11.580%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:3,410
V. Kills:583 N/A
Deaths:249
KDR:13.695
Accuracy:56.601% B+
KPH:110 B+
VKPH:18.800 C++
Light PPA
B++
Kills:3,080
V. Kills:109 N/A
Deaths:390
KDR:7.897
Accuracy:46.070% B++
KPH:69.800 B++
VKPH:2.500 C-
Saron Laser Cannon
C**
Kills:1,771
V. Kills:1,508 117%
Deaths:1,000
KDR:1.771
Accuracy:26.423% D--
KPH:13.200 C+
VKPH:11.300 C**
Maelstrom Turbo Laser
C+
Kills:1,582
V. Kills:1,246 127%
Deaths:1,123
KDR:1.409
Accuracy:23.770% D*
KPH:11.500 C
VKPH:9.100 C+
Hornet Missiles
B**
Kills:196
V. Kills:41 467%
Deaths:10
KDR:19.600
Accuracy:64.556% C**
KPH:137.100 B**
VKPH:28.700 C
Coyote Missiles
C++
Kills:71
V. Kills:64 109%
Deaths:23
KDR:3.087
Accuracy:53.774% C+
KPH:26.200 C-
VKPH:23.600 C++
Kills:10,110 (6,433 + 0)
Deaths:2,795
KDR:3.617
VKDR:1.270
Vehicle Kills:3,551
Kill Difference:7,315
Playtime:350.334 hours
Usage:8%
Score:4.585m
Score/min:218
Piloting Accuracy:23.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:2,192
V. Kills:1,267 173%
Deaths:232
KDR:9.448
Accuracy:39.585% C++
KPH:31.900 C+
VKPH:18.400 C--
L105 Zephyr
C++
Kills:411
V. Kills:60 N/A
Deaths:29
KDR:14.172
Accuracy:38.596% C-
KPH:50.200 C++
VKPH:7.300 C
AP30 Shredder
U
Kills:233
V. Kills:120 193%
Deaths:25
KDR:9.320
Accuracy:26.428% D*
KPH:838,800 U
VKPH:432,000 U
CAS30 Tank Buster
C-
Kills:125
V. Kills:107 116%
Deaths:117
KDR:1.068
Accuracy:27.049% F-
KPH:5.500 C-
VKPH:4.700 D
Kills:2,961 (125 + 2,836)
Deaths:403
KDR:7.347
VKDR:3.856
Vehicle Kills:1,554
Kill Difference:2,558
Playtime:99.662 hours
Usage:2%
Score:1.451m
Score/min:243
Piloting Accuracy:27.049%
Gunner Accuracy:26.428%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,189
V. Kills:111 N/A
Deaths:88
KDR:13.511
Accuracy:30.565% D-
KPH:50.800 B**
VKPH:4.700 D
L100 Python HEAT
B**
Kills:930
V. Kills:177 N/A
Deaths:61
KDR:15.246
Accuracy:46.275% D
KPH:44.600 B**
VKPH:8.500 D
L100 Python AP
B++
Kills:438
V. Kills:164 265%
Deaths:36
KDR:12.167
Accuracy:43.041% F
KPH:37.600 B++
VKPH:14.100 D
L100 Python HESH
B+
Kills:238
V. Kills:25 N/A
Deaths:9
KDR:26.444
Accuracy:47.538% C+
KPH:61.500 B+
VKPH:6.500 C-
Skyguard
C++
Kills:76
V. Kills:71 106%
Deaths:15
KDR:5.067
Accuracy:34.300% B*
KPH:10.900 C-
VKPH:10.200 C++
Kills:2,871 (2,871 + 0)
Deaths:209
KDR:13.737
VKDR:2.622
Vehicle Kills:548
Kill Difference:2,662
Playtime:66.767 hours
Usage:2%
Score:0.960m
Score/min:240
Driving Accuracy:34.300%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:2,368
V. Kills:1,187 199%
Deaths:244
KDR:9.705
Accuracy:40.710% D**
KPH:33.300 B*
VKPH:16.700 B
E540 Halberd
C**
Kills:1,969
V. Kills:714 275%
Deaths:142
KDR:13.866
Accuracy:43.587% D
KPH:34.600 C**
VKPH:12.500 D
Supernova PC
A++
Kills:1,940
V. Kills:396 489%
Deaths:117
KDR:16.581
Accuracy:45.104% C-
KPH:42 A++
VKPH:8.600 C++
Supernova VPC
C
Kills:1,194
V. Kills:146 N/A
Deaths:107
KDR:11.159
Accuracy:45.233% D
KPH:36.100 C
VKPH:4.400 D-
Proton II PPA
C*
Kills:436
V. Kills:27 N/A
Deaths:17
KDR:25.647
Accuracy:25.273% C*
KPH:57.600 C+
VKPH:3.600 C+
Saron HRB
C++
Kills:375
V. Kills:175 213%
Deaths:42
KDR:8.929
Accuracy:34.426% D--
KPH:26.300 C++
VKPH:12.300 C-
Kills:8,282 (5,502 + 2,780)
Deaths:669
KDR:12.380
VKDR:3.954
Vehicle Kills:2,645
Kill Difference:7,613
Playtime:229.194 hours
Usage:5%
Score:3.886m
Score/min:283
Driving Accuracy:45.233%
Gunner Accuracy:34.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:1,189
V. Kills:339 350%
Deaths:64
KDR:18.578
Accuracy:50.251% D-
KPH:57.800 B++
VKPH:16.500 D
Proton II PPA-H
B++
Kills:1,184
V. Kills:56 N/A
Deaths:71
KDR:16.676
Accuracy:43.066% B++
KPH:118 B+
VKPH:5.600 C
Saron HRB-H
B+
Kills:274
V. Kills:138 197%
Deaths:25
KDR:10.960
Accuracy:42.403% D**
KPH:45.600 B+
VKPH:23 C+
Aphelion VEX-4H
B+
Kills:97
V. Kills:70 137%
Deaths:13
KDR:7.462
Accuracy:41.701% C-
KPH:44.500 C**
VKPH:32.100 B+
M40 Fury-H
D-
Kills:52
V. Kills:4 N/A
Deaths:7
KDR:7.429
Accuracy:33.641% D-
KPH:45.400 D--
VKPH:3.500 D-
Kills:2,796 (0 + 2,796)
Deaths:180
KDR:15.533
VKDR:3.372
Vehicle Kills:607
Kill Difference:2,616
Playtime:39.941 hours
Usage:1%
Score:0.699m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:33.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:259
V. Kills:33 N/A
Deaths:29
KDR:8.931
Accuracy:36.920% C++
KPH:45.500 C++
VKPH:5.800 D
M12 Kobalt
C++
Kills:220
V. Kills:4 N/A
Deaths:10
KDR:22
Accuracy:18.720% C++
KPH:56.600 C
VKPH:1 D--
M20 Basilisk
B+
Kills:193
V. Kills:66 288%
Deaths:25
KDR:7.720
Accuracy:42.762% B+
KPH:15.600 C
VKPH:5.300 D
M20 Basilisk
C+
Kills:132
V. Kills:39 330%
Deaths:19
KDR:6.947
Accuracy:39.141% C+
KPH:17.500 C
VKPH:5.200 D-
M12 Kobalt
B+
Kills:112
V. Kills:3 N/A
Deaths:4
KDR:28
Accuracy:20.675% B+
KPH:59 C+
VKPH:1.600 D
M40 Fury
D
Kills:91
V. Kills:10 N/A
Deaths:5
KDR:18.200
Accuracy:30.492% D
KPH:30.200 D-
VKPH:3.300 D*
M60-G Bulldog
D
Kills:56
V. Kills:4 N/A
Deaths:5
KDR:11.200
Accuracy:24.976% D--
KPH:19.400 D
VKPH:1.400 D*
Kills:1,063 (0 + 1,063)
Deaths:97
KDR:10.959
VKDR:1.639
Vehicle Kills:159
Kill Difference:966
Playtime:37.334 hours
Usage:1%
Score:0.404m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:24.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,045
V. Kills:24 N/A
Deaths:291
KDR:3.591
Accuracy:41.854% C+
KPH:68.500 B+
VKPH:1.600 C
M40 Fury-F
B
Kills:618
V. Kills:163 377%
Deaths:311
KDR:1.987
Accuracy:52.888% B
KPH:23.400 C+
VKPH:6.200 C+
Kills:1,663 (1,663 + 0)
Deaths:602
KDR:2.762
VKDR:0.311
Vehicle Kills:187
Kill Difference:1,061
Playtime:41.653 hours
Usage:1%
Score:0.334m
Score/min:134
Driving Accuracy:52.888%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:131
V. Kills:8 N/A
Deaths:5
KDR:26.200
Accuracy:39.869% B**
KPH:106.200 B*
VKPH:6.500 C++
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:1.600
Vehicle Kills:8
Kill Difference:126
Playtime:1.234 hours
Usage:0%
Score:0.018m
Score/min:244
Piloting Accuracy:N/A%
Gunner Accuracy:39.869%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,07311,0144,5932.398C+0.0727.688%B19.657%D**62.2C+N/A167177h10.1B+36.4B+
Deimos VA29 6,3106,2752,9552.124B*0.3475.426%A18.247%C**74.5AN/A24884.2h2B++2.7B++
Dual Photon Pods 3,9933,41024913.695B**11.2356.601%B+1.349%C++110B+18.8C++50931h13.5B**23.9B*
Proximity Mine 3,2163,2147444.32C++1.8548.499%B++N/A146.8B+N/A39121.9h1.5A3.2B**
Light PPA 3,1893,0803907.897B++5.4346.07%B++N/A69.8B++2.5C-21844.1h8.5B++18.4B+
C-4 3,4012,8131,3162.138B+0.3323.459%CN/A88.7C*18.5D58431.7h1.3B+5.4B
C-4 ARX 3,2922,7071,2392.185C++0.2821.064%D**N/A115.7C++25D59623.4h1.3C+6.2D-
Parallax VX3 2,6762,6756614.047C**1.5843.142%B+79.551%C*47.5AN/A17256.3h1.9B++4.3B++
Supernova FPC 3,5552,3682449.705B++7.2440.71%D**5.068%A++33.3B*16.7B37771.2h3.4A8.5B+
C150 Dalton 3,4592,1922329.448B+6.9839.585%C++N/A31.9C+18.4C--26368.8h4.2C++10.6B
Thanatos VE70 2,0522,0491,0521.948A0.5251.474%A11.518%D--54.5AN/A18037.6h3.4B**6.6B**
Orion VS54 1,9841,9816423.086B**0.6225.655%B*17.416%D--46.2B++N/A22542.9h10.2B*39.9C**
E540 Halberd 2,6831,96914213.866B+11.4043.587%D3.809%B*34.5C**12.5D24857h4.1A9.5B*
NS-11C 1,9541,9481,0341.884B**0.5828.324%B*10.883%D**30.7C*N/A10563.5h11.5B++40.7B++
Supernova PC 2,3361,94011716.581A++14.1145.104%C-2.371%C+42A++8.6C++25946.2h2.9A6.3B**
Saron Laser Cannon 3,2791,7711,0001.771C++0.7026.423%D--1.242%D13.2C+11.3C**189133.8h94.8B+358.8B+
Pulsar C 1,6831,6739141.83B+0.6424.952%C++17.095%D--23.4C+N/A10071.4h10.2B+40.7B+
NS Decimator 1,8581,5931,0001.593B++0.8750.012%D*3.013%B+41.6B+6.9D--23138.3h2.6A+5.2B**
Maelstrom Turbo Laser 2,8281,5821,1231.409C+1.0623.77%D*2.402%C+11.5C9.1C+170137.3h77.4B+325.8C**
Eridani SX5 1,5851,5751,1941.319C*1.1526.229%C+9.143%D**25.9CN/A7960.7h12.7C+48.5C++
SVA-88 1,5801,5707632.058C++0.4125.481%B+20.51%D44.2C+N/A14535.5h10.8B+42.3B+
Serpent VE92 1,5521,5441,1911.296C*1.1725.671%B+11.852%D**19C-N/A6781.3h12.5C**48.7B+
Blueshift VM5 1,5391,5324743.232B+0.7723.63%B**16.123%D-32C+N/A10247.9h12.8B**54.2B++
NS-7 PDW 1,5261,5149641.571B*0.9027.343%B+13.672%D29.2C++N/A9551.8h13.8B50.5B+
NS Baron G5 1,4411,4386902.084A0.3855.991%A12.657%C49.9B*N/A14328.8h3.3B**5.9C++
Flare VE6 1,4431,4327162B++0.4722.993%C++17.458%D--23.4DN/A8061.1h11.1C+48.4C*
Hades VSH4 1,6041,3991,3681.023B**1.4458.963%D*4.575%A29C**4.2C--10248.3h3.3A++5.7A++
Frag Grenade 1,3991,39311393N/A1,390.5343.206%CN/A580.4B+2.5D19572.4h2.9B*6.7B+
NS-44 Commissioner 1,3981,3901,3081.063C++1.4030.942%D13.525%D*14.5DN/A4796.1h3.9C++12.7C+
Cosmos VM3 1,3581,3513803.555B**1.0924.111%A++18.431%C+54A*N/A15025h12.6B++52.3B+
Nova 1,3371,3366662.006B+0.4655.082%B*12.65%C-49.1B+N/A13027.2h3B**5.5B*
Ghost 1,3371,3354532.947C++0.4837.998%C+76.03%B++39.9C++N/A14033.5h1.9B++5.1B+
NS-30 Vandal 1,3331,3305472.431B+0.0438.487%B*13.835%D**41C++N/A15632.4h5.1B+13.1B++
Hunter QCX 1,3371,3291,3650.974B+1.4947.271%C**24.304%C+19.2B+N/A5469.3h3.3B7B+
Chaos 1,3271,3126721.952B0.5157.023%B+13.643%C51.7C++N/A14525.4h3.5B*6.1B*
Pulsar LSW 1,2961,2915432.378B*0.0926.51%B++18.28%D47.8C*N/A15027h9.9B*37.5B++
Quasar VM1 1,2691,2674103.09B**0.6220.375%B**15.075%D27.3B+N/A9646.4h11.5B**56.3B+
Solstice SF 1,2661,2518681.441B+1.0328.662%B*12.15%D-20.3C+N/A7061.7h10.6C**36.9B+
Phobos VX86 1,2401,2385512.247B*0.2268.017%B*13.813%C54.5B+N/A15322.7h2B*2.9B++
Terminus VX-9 1,2431,2375682.178B+0.2928.27%B+19.968%D-48.1B+N/A13725.7h10.7B++38B+
NSX Daimyo 1,2361,2363703.341C+0.8739.509%C97.168%B*51.3C+N/A11324.1h1.9B*4.9B+
Solstice Burst 1,2461,2345652.184B+0.2831.302%B*26.823%B+58.8B++N/A13521h11.9B+38B++
NS-61 Emissary 1,2131,2107361.644A0.8233.202%B++16.86%C++50AN/A14724.2h11.1B+33.3B++
Pandora VX25 1,2031,2035622.141A+0.3349.061%B**9.061%D**66.8AN/A21718h3.4B*6.9B*
Supernova VPC 1,3401,19410711.159C+8.6945.233%D3.015%A+36.2C4.4D-14133h2.7B++6B
NS-357 Underboss 1,1931,1938491.405B+1.0636.649%C+11.232%D*31CN/A8938.5h4.1C*11.2C**
The Slasher 1,2261,19324,4860.049C+2.4227.384%D3.437%D-1.1CN/A31093.2h1.8B+6.6C*
E540 Halberd-H 1,5281,1896418.578B*16.1150.251%D-3.785%A57.7B++16.5D25320.6h3.2A6.4B**
C75 Viper 1,3001,1898813.511A*11.0430.565%D-1.514%C++50.8B**4.7D21923.4h5.6A+18.2B**
NS-44P Commissioner 1,1901,1878521.393C++1.0745.08%B+21.988%C-51.6C+N/A11723h3.5C++7.7B+
Lasher X2 1,1901,1856981.698A0.7730.704%B++2.7%D34.1C++N/A11234.8h12.7A+41.3B*
Proton II PPA-H 1,2401,1847116.676B+14.2143.066%B++N/A118.4B+5.6C31010h7.8B++18.2B++
Sirius SX12 1,1881,1836221.902B*0.5628.505%B*11.75%D--32.1C*N/A13136.8h12.1B++42.6B++
VX29 Polaris 1,1831,1835252.253B++0.2127.776%B++16.737%D-68.8B**N/A22417.2h10.1B*36.5B++
VX6-7 1,1811,1806631.78B0.6926.096%B13.305%D*33.1C++N/A14435.7h10.8B+41.3B+
Solstice VE3 1,1831,1804642.543M0.0827.487%B*14.576%D-29.3B++N/A17940.3h12.3B++44.6B+
Eidolon VE33 1,1871,1794892.411B**0.0632.994%B*19.593%D-40.1B*N/A11529.4h6.5B**19.8B*
CME 1,1791,1754732.484B**0.0229.243%B+19.575%C43.2BN/A13027.2h10.6B**36.4B*
NSX Tanto 1,1881,1756301.865B++0.6029.936%B++24.851%C+54.1B*N/A12221.7h12.5B41.7C**
NSX Naginata 1,1811,1755792.029B++0.4424.698%B+21.192%D-53.2B+N/A18322.1h10.4B+42.1B+
Force-Blade 1,1751,17125,1240.047B++2.4244.238%B**N/A0.9C*N/A31300.8h1.5B**3.3B*
VE-H Maw 1,1761,1704592.549B++0.0829.457%B++27.863%C++83B**N/A22914.1h9.7B+32.9B+
NS-15M2 1,1761,1694312.712B++0.2527.825%B++18.648%D-50.2C**N/A13623.3h9.7B**34.7B++
Skorpios 1,1751,1696251.87C*0.6027.712%C++12.832%D*43.1C+N/A12127.1h10B+36B+
V10 1,1691,1682235.238B*2.7736.613%D82.877%B++42.6B+N/A11427.4h1.8B*4.9B+
Corvus VA55 1,1721,1666501.794B*0.6726.622%B+21.527%C+36.3BN/A9732.1h10.1B*38B++
NSX Tomoe 1,1701,1654712.473B+0.0131.639%B+37.597%C++58.3B*N/A13420h11.9B++37.6B+
NSX Tengu 1,1751,1635911.968B++0.5041.844%B++25.108%B++58.7B*N/A13019.8h13.8C+33B
MKV Suppressed 1,1651,1626081.911B**0.5627.693%B10.241%D**38.5BN/A12530.2h13.1B47.2B+
Eridani SX5G 1,1691,1625881.976B+0.4928.96%C++12.737%D--33.8CN/A9634.4h10B+34.5B+
XM98 1,1621,1612953.936B**1.4735.962%C80.276%B++41.6B+N/A12627.9h2B*5.5B+
Pulsar VS1 1,1661,1604852.392A+0.0727.498%B*19.224%C41.4B**N/A18128h11.2B**40.6B*
Phaseshift VX-S 1,1611,1603213.614C**1.1537.376%C++85.345%B++44.1B+N/A10426.3h2.1B++5.7B+
Artemis VX26 1,1611,1595482.115B++0.3528.281%C*20.88%C43.2B+N/A11826.8h10.3B++36.5B+
H-V45 1,1711,1595622.062B+0.4026.821%B+16.911%D32.6C++N/A11935.5h11.4B++42.6B++
Nyx VX31 1,1621,1575192.229C++0.2435.247%C*25.411%C-48.2B+N/A10924h5.2C**14.7B+
Spiker 1,1621,1578301.394B+1.0726.281%C--16.854%C--32.7C+N/A8435.4h7.6B+29.1B
NS-15M1 1,1591,1555612.059B+0.4126.003%B+14.199%D--42.5C++N/A13327.2h11.4B+43.7B+
NS-11CP 1,1581,1536711.718C+0.7527.229%C20.121%C--40.2CN/A8928.7h13.4C49.1C+
NS-11P 1,1641,1516261.839B+0.6327.52%B**21.46%B+40.4B++N/A10228.5h12.6B+45.8B++
Tank Mine 1,7861,1493223.568B+1.1033.543%C+N/A108.4C++60.1C+97210.6h1.5B++4.6B**
S1 1,3141,1207351.524A+0.9452.709%C-3.929%B+38.2B*6.6D-27829.3h3.2A++6B**
Parsec VX3-A 1,0921,0912394.565C+2.1036.535%D--81.852%B+62.7B++N/A21117.4h1.7B+4.7C+
S12 Renegade 1,0691,0452913.591C++1.1241.854%C+2.775%D-68.3B+1.6C16315.3h3.3C*7.9C*
Eclipse VE3A 1,0471,0427171.453C*1.0128.966%B+15.259%D-26.3C--N/A9039.6h10.8B+37.2B+
Cosmos VM3 1,0471,0393063.395B*0.9323.435%A++20.212%C++51.2A++N/A14720.3h12.9B55B*
Comet VM2 1,2591,0264252.414A++0.0541.332%C+5.75%B++24.5A**5.6B++14941.9h9.8A23.8B*
NS Decimator-B 1,1919896291.572C+0.8956.481%D--4.853%A++35.8C-7.3D-17127.6h3.3B+5.9C**
The Kraken 1,1459685411.789C+0.6854.871%D-2.996%A38.4C7D14325.2h3.3B++6.1B
Nemesis VSH9 1,3219426631.421A1.0560.955%C4.777%B**25.2B+10.1C+20337.4h4.6A+7.6A+
L100 Python HEAT 1,1079306115.246M12.7846.275%D4.194%B**44.5B**8.5D22920.9h3.5A7.5B**
Comet VM2 1,0518534232.017A0.4544.293%C+6.682%B**21.1A++4.9C+11940.4h12.6A28.4B**
Darkstar 7207153881.843C**0.6226.847%C+19.161%D40.9C+N/A9117.5h12.1B+45.3C**
M40 Fury-F 7816183111.987C**0.4852.888%BN/A23.4C+6.2C+11626.4h6.6B++12.5B*
VE-S Canis 4484451882.367B**0.1033.67%B**23.371%B45.9C*N/A1449.7h11.5C**34B+
NSX-P Tanto 4464441403.171A**0.7032.88%A27.027%C**69.4A*N/A2846.4h11.4B*34.6B*
MANA Anti-Vehicle Turret 6874421842.402C+0.0649.753%D--4.072%B*4420C**2450C+9405600.1h5.9B+11.9B+
L100 Python AP 6024383612.167A++9.7043.041%F6.621%A*37.4B++14D25311.7h3.8A8.9B++
Sticky Grenade 4454381438N/A435.5352.731%C++N/A876C+14C*23300.5h2.3C++4.3C*
Proton II PPA 4634361725.647B*23.1825.273%C*2.982%B*57.4C+3.6C+2307.6h7.3B++28.7B++
L105 Zephyr 4714112914.172B++11.7138.596%C-N/A50.1C++7.3C2158.2h4.9B**12.6B+
MANA Anti-Personnel Turret 4053961173.385N/A0.9223.995%UN/A3960U90U9545800.1h21T*87.5T*
Saron HRB 550375428.929B*6.4634.426%D--1.867%C*26.2C++12.2C-38014.3h15.5B**45.2B+
Spear Anti-Vehicle Phalanx Turret 425302358.629C**6.1633.752%D--3.311%C28D11.4D--27110.8h6B*17.7B+
Ursa 2902891821.588B+0.8826.053%B+14.533%D*37.5C+N/A1727.7h10.1B+38.7B+
Saron HRB-H 4122742510.96A8.4942.403%D**3.65%A*45.7B+23C+3836h13.1A31B*
Beamer VS3 2652632061.277B++1.1922.978%D17.11%D17.7CN/A9414.9h7.8B+34.1C++
M40 Fury 292259298.931B+6.4636.92%C++1.158%D45.4C++5.8D2455.7h10.1B+27.5B++
NS CandyCannon 3000 2552551781.433B**1.0330.871%C-67.451%A++19.5C+N/A5013.1h3.2B++10.4B+
M20 Basilisk 3582551221.25M+18.7851.855%C+4.706%C+42.5C+17.2C2326h76.9B*148.4B++
L100 Python HESH 263238926.444A23.9847.538%C+N/A61B+6.4C-2943.9h3B+6.4B+
AP30 Shredder 353233259.32B++6.8526.428%D*1.717%C2330U1200U12510100.1h47.2A178.6B*
M12 Kobalt 2242201022C**19.5318.72%C++19.546%C**56.4C1D--1683.9h16B+85.3B+
Lumine Edge 2202103,4290.061C+2.4121.019%D19.048%B+1.4C-N/A4150.2h1.4C++6.7C++
NS-15M AE 203201762.645C**0.1825.775%C+14.925%D*41.9CN/A1544.8h10.8B+41.9B
Hornet Missiles 2371961019.6M++17.1364.556%C**4.082%A**140A29.3C8401.4h6.3B+9.8B++
M20 Basilisk 259193257.72A*5.2542.762%B+8.808%A15.6C5.3D15312.4h70.8B++165.5B*
VA39 Spectre 177176632.794B*0.3332.116%C+46.023%B++24.1C++N/A1887.3h5.2B+16.3B+
M60-A Bulldog 170160820C**17.5344.28%C+1.875%C37.2C*2.3C--2004.3h4.7B+10.5B+
Phantom VA23 156155652.385C**0.0832.299%C-29.677%C+45.6C++N/A1253.4h4B+12.3C**
M60-A Bulldog 157146348.667A+46.2043.314%C2.74%C**34C+2.6C-1714.3h5.2B+12B+
Anti-Vehicle Grenade 1551441144N/A141.5341.844%D--N/A240D18.3D--16570.6h5.7C++13.7C+
M12 Kobalt 146142435.5B+33.0326.911%B*19.718%B+118.3C++3.3D2911.2h17.7C++65.7B+
M20 Basilisk 171132196.947A*4.4839.141%C+8.333%B**17.4C5.1D-1807.6h66.7B*170.4B*
CAS 14-E 139131526.2B**23.7339.869%B**3.053%A+109.2B**6.7C++2441.2h25.1B+62.9B++
Revenant 126126363.5C**1.0332.954%C+30.159%C++52.5C**N/A1392.4h6B++18.1B+
CAS30 Tank Buster 2321251171.068C+1.4027.049%F-N/A5.5C-4.7D9922.7h43.8B+161.9C+
NS-10 Burster 191117851.376B+1.0937.739%A5.983%C+6.7B+4.2C*8617.5h104.4B**276.6B**
Rocklet Rifle 196117611.918A**0.5536.375%F-N/A33.4B+22.6C+4173.5h19.8A+54.4B+
NS-10 Burster 182114931.226B+1.2436.928%B**4.386%D5.8C++3.4C+8419.8h118.4B+320.5B*
M12 Kobalt 115112428A+25.5320.675%B+18.75%C*58.9C+1.6D2471.9h15B*72.5B+
Zenith VX-5 115111542.056B*0.4128.907%B++16.216%D-30.8C+1.1A+2073.6h13.2C++45.6B+
NS-AM7 Archer 1401052380.441C+2.0346.567%F22.857%B++4.8C-1.6D3321.8h14B+30B
MAX Punch 1021021,3380.076C2.3942.222%CN/A0.8CN/A3132.8h1.5C++3.5C*
Aphelion VEX-4H 16797137.462C**5.0041.701%C-3.093%C+44.1C*31.8B+3772.2h55C**131.8C*
M40 Fury 10191518.2A+15.7330.492%D1.099%D30.3D-3.3D*1763h9.7B+32B+
NS Annihilator 207881060.83B+1.6475.046%D**N/A5.8D--7.8C12415.3h13.8D18.4D-
Skyguard 14776155.067B**2.6034.3%B*1.316%D10.9C-10.1C++2877h141.2C411.5C**
Coyote Missiles 13571233.087C*0.6253.774%C+N/A26.3C-23.7C++4562.7h53.6C99.6C
Lancer VS22 148661120.589C+1.8851.577%D*1.515%C+6.9D-8.6D-1839.5h36.7C71.1C--
The Immortal 6666461.435C*1.0331.887%D24.242%D38.8CN/A871.7h8.9C-27.9D
NS-44L Blackhand 5858571.018C+1.4535.366%D32.759%D22.3C+N/A772.6h4B+11.3C++
M60-G Bulldog 6056511.2A**8.7324.976%D--1.786%D19.3D1.4D*1492.9h4.6B**18.4B+
NS-11A 5555311.774B0.6924.701%C++27.273%B++34.4C++N/A3651.6h13.9C++56.3C*
M40 Fury-H 565277.429C4.9633.641%D-N/A47.3D--3.6D-1901.1h6.3B+18.8C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter438,0705.3h
Cerberus01820.7h
Nano-Armor Kit7271,095,00884h
Anti-Vehicle MANA Turret378593.5h
Spawn Beacon521,9813.9h
Repair Module0850.3h
Nanite Revive Grenade02,1980.6h
Deconstruction Tool13,7570.4h
Spitfire Auto-Turret209991.1h
Aphelion VEX0850.1h
Rampart Wall11241.6h
Xiphos Anti-Personnel Phalanx Tower0620h
Ammunition Package662,3661.5h
Medical Kit3263,4234.6h
Anti-Infantry MANA Turret437172.3h
Medical Applicator498230,24721.5h
Orbital Strike Target Designator5701.2h
Recon Detection Device311,0372.8h
WLT-Howler Mining Laser46260.8h

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