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Agent FragMeHardBaby[CLSS] FragMeHardBaby
NC BR 53

KDR: 2.17

Score: 2.7m

Last Seen: Jan 22nd, 2019 6:10 AM
- OFFLINE - 69.6 hour(s)

Battle Rank 53 - New Conglomerate on Emerald
Level Progress (to 54): 21%
Level 100 Progress: 14% 1196h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW EM1 L100 Python HESH EM6 NS Decimator NS-15M1 Frag Grenade EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $695,556 MLG Score: 556
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.846%18.904%318612704,0522.45279-0.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.051%-0.851D---0.322C0.592B+HEAD ++ (~10.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.115C+11.10.225C++54.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.663%0.81%1617112751,1111161049.495731058%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.739B++-1.101D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.874B*2.40.811B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.35%67.757%01127521419221.11458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.092C+0.047C+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.168C++2.80.111C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m189.6%225 (13.5k)190 (11.4k)2.169586,7043,0902.3928853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC127647918.893%14.812%28004:381

86% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2015 6:00 PMAug 2nd, 2017 5:59 AMJan 31st, 2019 3:41 AM (427d) (PST)Jan 22nd, 2019 2:58 AM (436d) (PST)Jan 22nd, 2019 2:10 AM (436d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4541463080.4690.2160.0690.9430.028556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2558,77918,4762813457211,404

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
238.4h/9.9d 690 993 1,606 13.5k 155 1,175 407 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:1,361
Deaths:847
KDR:1.607
Accuracy:15.556% D-
HSR:19.251% D
EM1
C
Kills:1,148
Deaths:636
KDR:1.805
Accuracy:17.924% D
HSR:20.296% C
EM6
D-
Kills:966
Deaths:518
KDR:1.865
Accuracy:17.634% D-
HSR:18.427% D-
NS-15M1
D--
Kills:238
Deaths:129
KDR:1.845
Accuracy:17.791% D--
HSR:15.546% D--
NS-15M AE
F
Kills:209
Deaths:207
KDR:1.010
Accuracy:13.334% F*
HSR:13.876% F
Kills:3,922
Deaths (as Heavy Assault):2,337
Deaths (to Heavy Assaults):893
KDR:1.67822
Kill Difference:1,585
Playtime:205.613 hours
Usage:86%
Score:2.437m
Score/min:198
Accuracy (listed only):16.448%
HSR (listed only):17.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:130
Deaths:48
KDR:2.708
Accuracy:19.181% D--
HSR:20.769% C*
Kills:130
Deaths (as Light Assault):48
Deaths (to Light Assaults):576
KDR:2.70833
Kill Difference:82
Playtime:9.549 hours
Usage:4%
Score:0.090m
Score/min:156
Accuracy (listed only):19.181%
HSR (listed only):20.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
D-
Kills:214
Deaths:51
KDR:4.196
Accuracy:34.350% D-
HSR:67.757% D**
Kills:214
Deaths (as Infiltrator):51
Deaths (to Infiltrators):464
KDR:4.19608
Kill Difference:163
Playtime:16.420 hours
Usage:7%
Score:0.105m
Score/min:106
Accuracy (listed only):34.350%
HSR (listed only):67.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:130
Deaths:48
KDR:2.708
Accuracy:19.181% D--
HSR:20.769% C*
Kills:130
Deaths (as Engineer):48
Deaths (to Engineers):513
KDR:2.70833
Kill Difference:82
Playtime:2.984 hours
Usage:1%
Score:0.039m
Score/min:216
Accuracy (listed only):19.181%
HSR (listed only):20.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:74
Deaths:46
KDR:1.609
Accuracy:33.700% D
HSR:13.514% D
NCM1 Scattercannon
C+
Kills:72
Deaths:46
KDR:1.565
Accuracy:34.582% C--
HSR:15.278% C+
Kills:146
Deaths (as MAX Suit):46
Deaths (to MAX Suits):153
KDR:3.17391
Kill Difference:100
Playtime:3.096 hours
Usage:1%
Score:0.048m
Score/min:260
Accuracy (listed only):34.141%
HSR (listed only):14.396%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,111
V. Kills:99 N/A
Deaths:42
KDR:26.452
Accuracy:48.663% C+
KPH:65.200 B+
VKPH:5.800 D
Kills:1,111 (1,111 + 0)
Deaths:42
KDR:26.452
VKDR:2.357
Vehicle Kills:99
Kill Difference:1,069
Playtime:17.036 hours
Usage:7%
Score:0.169m
Score/min:165
Driving Accuracy:48.663%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,3671,3618471.607C*0.5615.556%D-19.251%D27.3CN/A6749.8h8.6B+55.6C++
EM1 1,1521,1486361.805B+0.3617.924%D20.296%C29CN/A8139.6h12.5C**69.6C+
L100 Python HESH 1,2101,1114226.452A24.2848.663%C+N/A65.4B+5.8D16517h2.4B*4.8B++
EM6 9769665181.865C++0.3017.634%D-18.427%D-23.3DN/A5341.5h10.7C*60.8C+
NS Decimator 6915052791.81B+0.3657.88%C-2.97%B++33.2C12.2C--18315.2h4.8C+8.3C+
NS-15M1 2382381291.845C++0.3217.791%D--15.546%D--17.5D-N/A4313.6h14.6D81.8D
Frag Grenade 2362351235N/A232.8350.393%B+N/A470C2D*13740.5h3.8C+7.6C++
EM4 Longshot 216214514.196B2.0334.35%D-67.757%D**16.1D-N/A4013.3h2.8D--8.3D--
NS-15M AE 2132092071.01D1.1613.334%F*13.876%F15.1D*N/A3513.8h14.1D--105.6F--
NS-11C 131130482.708A+0.5419.181%D--20.769%C*26C+N/A605h15.3C+79.8C-
NCM1 Scattercannon 7474461.609C-0.5633.7%D13.514%D24.7DN/A623h12.4T36.8F*
NCM1 Scattercannon 7372461.565C+0.6034.582%C--15.278%C+24C+N/A833h13.3F-38.6D*
Phoenix AE 9056272.074C*0.1044.704%D*N/A8.5D-5.2D*486.6h12D-26.8D**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit792,0872.2h
Medical Applicator01070h
Motion Spotter21010.2h
G30 Walker0980h
Nano-Armor Kit75,4470.3h

Check the help document for the dictionary if you want to learn more about words used here.


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