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Commander Framerest[HMGD] Framerest
TR BR 54

KDR: 0.47

Score: 2.8m

Last Seen: Dec 8th, 2019 4:50 AM
- OFFLINE - 125.8 hour(s)

Battle Rank 54 - Terran Republic on Miller - Outfit Member of The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 223
Level Progress (to 55): 76%
Level 100 Progress: 15% 1508h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-03 Thumper C-4 FA1 Barrage Item #6004444 NS Annihilator NSX Naginata ML-7 C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-71,307 MLG Score: -57
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.963%27.273%354612215060.1411440.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.9%-1.604F0.905B*-1.428D**HEAD ++ (~20.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.4-0.77D-16.9-0.192C113.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.875%0.769%38112261303581150.362117112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.082D*-1.135D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.1-0.899D--21.8-0.747D-51.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.373%46.154%0112267859020.132203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.198F---1.347D**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.4-2.668F**7.4-1.325D**29

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.102%21.667%011226300272111.10294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.038D*1.36A-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.3-0.691D6.5-0.333C-15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran home guard[HMGD] The Terran home guard
TR outfit on Miller

Members: 223
2.8m478.2%178 (10.7k)152 (9.1k)0.4721553,4937,3980.63598354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12271097.429%8.789%6502:270

23% Combat Medic14% Engineer51% Heavy Assault13% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2017 12:10 PMSep 7th, 2019 1:03 PMDec 12th, 2019 1:03 AM (1d) (PST)Dec 8th, 2019 1:12 AM (5d) (PST)Dec 8th, 2019 12:50 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3502221280.1930.4090.0171.0920.035-57

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,00913,3407,669122516629,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
301.8h/12.6d 1,212 307 2,145 19.8k 399 816 640 6.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B*
Kills:149
Deaths:528
KDR:0.282
Accuracy:9.257% F--
HSR:34.899% B*
T9 CARV
B+
Kills:53
Deaths:161
KDR:0.329
Accuracy:12.361% D*
HSR:26.415% B+
Kills:202
Deaths (as Heavy Assault):689
Deaths (to Heavy Assaults):1,943
KDR:0.29318
Kill Difference:487
Playtime:153.224 hours
Usage:51%
Score:1.397m
Score/min:152
Accuracy (listed only):10.809%
HSR (listed only):30.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A
Kills:300
Deaths:681
KDR:0.441
Accuracy:29.102% D*
HSR:21.667% A
Kills:300
Deaths (as Light Assault):681
Deaths (to Light Assaults):1,102
KDR:0.44053
Kill Difference:381
Playtime:2.603 hours
Usage:1%
Score:0.013m
Score/min:86
Accuracy (listed only):29.102%
HSR (listed only):21.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A
Kills:300
Deaths:681
KDR:0.441
Accuracy:29.102% D*
HSR:21.667% A
MG-HBR1 Dragoon
C--
Kills:90
Deaths:194
KDR:0.464
Accuracy:20.265% F-
HSR:24.444% C--
Kills:390
Deaths (as Engineer):875
Deaths (to Engineers):1,209
KDR:0.44571
Kill Difference:485
Playtime:41.973 hours
Usage:14%
Score:0.290m
Score/min:115
Accuracy (listed only):24.683%
HSR (listed only):23.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A
Kills:78
Deaths:137
KDR:0.569
Accuracy:20.373% F-
HSR:46.154% A
NS-44 Commissioner
B*
Kills:78
Deaths:289
KDR:0.270
Accuracy:31.650% D
HSR:29.487% B*
TX1 Repeater
B+
Kills:72
Deaths:249
KDR:0.289
Accuracy:18.102% D*
HSR:25% B+
Kills:228
Deaths (as Infiltrator):675
Deaths (to Infiltrators):1,319
KDR:0.33778
Kill Difference:447
Playtime:37.774 hours
Usage:13%
Score:0.349m
Score/min:154
Accuracy (listed only):23.375%
HSR (listed only):33.547%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A
Kills:300
Deaths:681
KDR:0.441
Accuracy:29.102% D*
HSR:21.667% A
NSX Yumi
D*
Kills:64
Deaths:193
KDR:0.332
Accuracy:15.856% F--
HSR:14.063% D*
Kills:364
Deaths (as Combat Medic):874
Deaths (to Combat Medics):645
KDR:0.41648
Kill Difference:510
Playtime:69.199 hours
Usage:23%
Score:0.696m
Score/min:168
Accuracy (listed only):22.479%
HSR (listed only):17.865%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):305
KDR:0
Kill Difference:UNR
Playtime:3.106 hours
Usage:1%
Score:0.014m
Score/min:74
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:130
V. Kills:69 186%
Deaths:76
KDR:1.711
Accuracy:29.875% D--
KPH:13.700 D-
VKPH:7.300 C
Kills:130 (130 + 0)
Deaths:76
KDR:1.711
VKDR:0.908
Vehicle Kills:69
Kill Difference:54
Playtime:9.502 hours
Usage:3%
Score:0.048m
Score/min:84
Driving Accuracy:29.875%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
N/A
Kills:50
V. Kills:25 192%
Deaths:
KDR:
Accuracy:48.966% N/A
KPH:10.800 N/A
VKPH:5.400 N/A
Kills:50 (50 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:25
Kill Difference:50
Playtime:4.614 hours
Usage:2%
Score:0.040m
Score/min:144
Driving Accuracy:48.966%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-03 Thumper 9068771,6690.525C0.0528.414%DN/A19.9DN/A5544.1h6.1B++21.6B
C-4 5143925960.658C--0.1924.342%CN/A42.2D-13.1D*1849.3h1.5C+6C++
FA1 Barrage 3113006810.441C0.0329.102%D*21.667%A16DN/A4318.8h6.5D-22.3D--
NS Annihilator 2851733730.464C0.0183.457%B++N/A11.5C**7.5C9315h11.7C++14C**
NSX Naginata 1541495280.282D--0.199.257%F--34.899%B*7.3D*N/A1720.5h22.9F-247T*
ML-7 2101425130.277D0.2048.524%D-1.408%D14.2D-6.8D-8610h8.6D17.6D-
C75 Viper 199130761.711D1.2429.875%D--N/A13.7D-7.3C849.5h21.8D--73.1F
MG-HBR1 Dragoon 96901940.464D-0.0120.265%F-24.444%C--10.1D--N/A278.9h9.5D47F
Chainblade 85827,0970.012C0.4631.975%C*8.537%C**0.4CN/A1227.2h4.4D*13.8C+
99SV 80781370.569D0.1020.373%F-46.154%A9.1D--N/A308.6h7.4D--36.4F-
NS-44 Commissioner 81782890.27D0.2031.65%D29.487%B*6.2D--N/A4912.6h10.8T*34.3T-
TX1 Repeater 76722490.289D0.1818.102%D*25%B+10.6D-N/A316.8h20.1D--110.8D*
NSX Yumi 65641930.332D0.1415.856%F--14.063%D*7D*N/A199.2h16.4D*103.4F*
T9 CARV 55531610.329C--0.1412.361%D*26.415%B+10.6D-N/A455h17.8D144.4D--
P2-120 AP 7550150S49.5348.966%C**N/A10.9D**5.4F-1444.6h9D18.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon113210.7h
Turret AI Module2640.3h
Nanite Healing Grenade06760.2h
Medical Applicator984291,86324.9h
Rampart Wall4771.2h
Welding Device214,4061.2h
Ammunition Package124330.5h
Nano-Armor Kit173105,4408.9h
Anti-Infantry MANA Turret181700.5h
Flail Targeting Dart85966h
Shield Recharging Field271,1460.5h
M20 Drake0640.1h
Xiphos Anti-Personnel Phalanx Turret0520h

Check the help document for the dictionary if you want to learn more about words used here.


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