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Commissar Captain Franz990[ESF] Franz990
TR BR 81

KDR: 1.28

Score: 8.2m

Last Seen: Mar 20th, 2019 5:17 PM
- OFFLINE - 57.8 hour(s)

Battle Rank 81 - Terran Republic on Miller - Outfit Member of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 8
Level Progress (to 82): 48%
Level 100 Progress: 43% 915h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M18 Needler TSAR-42 M18 Rotary T1 Cycler TRAC-5 Hellfire Rocket Pods M14 Banshee T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $581,715 MLG Score: 465
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.732%27.045%534810252,3960.5337490.746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.037%-0.262C0.978B*-1.588FHEAD ++ (~17.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.042C+14.10.01C+57.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.173%0.383%7421031783114931250.68146225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.23%-0.657D-1.123D*0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.461B+27.10.489B+59.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.006%75.21%0310303,33267154.96572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.033%0.297C*0.529B+0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.20.303C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 8
8.2m327.2%195 (11.7k)178 (10.7k)1.2793713,64710,6671.6554881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103348020.433%23.221%47404:194

10% Combat Medic62% Engineer19% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 16th, 2018 2:30 PMFeb 15th, 2019 5:09 PMMar 20th, 2019 9:55 PM (2d) (PST)Mar 20th, 2019 2:16 PM (2d) (PST)Mar 20th, 2019 1:17 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151034120.2970.2320.0691.2380.081465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9066,21024,6961814474510,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
765.4h/31.9d 4,012 3,169 4,320 56.9k 502 1,121 3,734 23.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:582
Deaths:1,154
KDR:0.504
Accuracy:20.357% C
HSR:28.351% A++
Kills:582
Deaths (as Engineer):1,154
Deaths (to Engineers):2,502
KDR:0.50433
Kill Difference:572
Playtime:473.917 hours
Usage:62%
Score:5.068m
Score/min:178
Accuracy (listed only):20.357%
HSR (listed only):28.351%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:309
Deaths:615
KDR:0.502
Accuracy:15.444% D
HSR:33.010% A+
MSW-R
C*
Kills:66
Deaths:86
KDR:0.767
Accuracy:19.650% C--
HSR:25.758% C*
Kills:375
Deaths (as Heavy Assault):701
Deaths (to Heavy Assaults):2,175
KDR:0.53495
Kill Difference:326
Playtime:26.599 hours
Usage:3%
Score:0.227m
Score/min:142
Accuracy (listed only):17.547%
HSR (listed only):29.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:582
Deaths:1,154
KDR:0.504
Accuracy:20.357% C
HSR:28.351% A++
SMG-46 Armistice
B+
Kills:175
Deaths:239
KDR:0.732
Accuracy:28.819% B+
HSR:14.857% C
Kills:757
Deaths (as Light Assault):1,393
Deaths (to Light Assaults):1,528
KDR:0.54343
Kill Difference:636
Playtime:48.711 hours
Usage:6%
Score:0.468m
Score/min:160
Accuracy (listed only):24.588%
HSR (listed only):21.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,920
Deaths:2,843
KDR:1.027
Accuracy:40.691% B
HSR:78.288% B**
99SV
C++
Kills:268
Deaths:372
KDR:0.720
Accuracy:28.690% C-
HSR:36.194% C++
SMG-46 Armistice
B+
Kills:175
Deaths:239
KDR:0.732
Accuracy:28.819% B+
HSR:14.857% C
NS-44 Commissioner
B+
Kills:173
Deaths:215
KDR:0.805
Accuracy:40.988% B+
HSR:18.497% C--
RAMS .50M
B*
Kills:144
Deaths:74
KDR:1.946
Accuracy:33.146% D-
HSR:85.417% B*
TX1 Repeater
M
Kills:83
Deaths:168
KDR:0.494
Accuracy:25.184% C++
HSR:38.554% M
Kills:3,763
Deaths (as Infiltrator):3,911
Deaths (to Infiltrators):1,672
KDR:0.96216
Kill Difference:148
Playtime:145.252 hours
Usage:19%
Score:1.670m
Score/min:192
Accuracy (listed only):32.920%
HSR (listed only):45.301%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:942
Deaths:2,016
KDR:0.467
Accuracy:19.416% D
HSR:27.813% B**
SMG-46 Armistice
B+
Kills:175
Deaths:239
KDR:0.732
Accuracy:28.819% B+
HSR:14.857% C
TAR
C-
Kills:66
Deaths:84
KDR:0.786
Accuracy:19.840% D
HSR:18.182% C-
Kills:1,183
Deaths (as Combat Medic):2,339
Deaths (to Combat Medics):919
KDR:0.50577
Kill Difference:1,156
Playtime:75.189 hours
Usage:10%
Score:0.730m
Score/min:162
Accuracy (listed only):22.692%
HSR (listed only):20.284%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:3,889
V. Kills:2,249 173%
Deaths:1,416
KDR:2.746
Accuracy:21.296% F-
KPH:13.100 C+
VKPH:7.500 C
M18 Rotary
C+
Kills:1,295
V. Kills:753 172%
Deaths:559
KDR:2.317
Accuracy:21.886% F
KPH:13.500 C+
VKPH:7.900 C
Hellfire Rocket Pods
D-
Kills:394
V. Kills:93 419%
Deaths:81
KDR:4.864
Accuracy:40.868% D-
KPH:22.500 D-
VKPH:5.300 D--
M14 Banshee
D
Kills:389
V. Kills:28 N/A
Deaths:71
KDR:5.479
Accuracy:23.248% D*
KPH:21.400 D
VKPH:1.500 D--
M18 Locust
C
Kills:139
V. Kills:82 167%
Deaths:42
KDR:3.310
Accuracy:19.926% F-
KPH:13.100 C
VKPH:7.700 D
Hornet Missiles
D-
Kills:77
V. Kills:53 143%
Deaths:22
KDR:3.500
Accuracy:41.287% F--
KPH:14.200 D-
VKPH:9.800 D--
Coyote Missiles
C+
Kills:51
V. Kills:29 170%
Deaths:30
KDR:1.700
Accuracy:52.940% C+
KPH:21.300 C
VKPH:12.100 D
Kills:6,234 (5,712 + 0)
Deaths:2,221
KDR:2.807
VKDR:1.480
Vehicle Kills:3,287
Kill Difference:4,013
Playtime:447.755 hours
Usage:58%
Score:2.737m
Score/min:102
Piloting Accuracy:19.926%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,1383,8891,4162.746B1.4721.296%F-N/A13.1C+7.5C102297.9h59.5B**279.2B++
TSAR-42 2,9222,9202,8431.027C-0.2540.691%B78.288%B**30.5CN/A9295.6h1.9B*4.6B++
M18 Rotary 2,0481,2955592.317B1.0421.886%FN/A13.5C+7.9C9495.7h60.9B*278.4B+
T1 Cycler 9679422,0160.467C-0.8119.416%D27.813%B**16.2C--N/A4558h16.2C83.7C
TRAC-5 5905821,1540.504C0.7820.357%C28.351%A++9.3DN/A2262.5h13.1B+64.3B+
Hellfire Rocket Pods 487394814.864C3.5840.868%D-N/A22.5D-5.3D--8717.5h31.7C77.6C-
M14 Banshee 417389715.479C++4.2023.248%D*N/A21.4D1.5D--7618.2h22.4C**96.2C++
T9 CARV 3203096150.502C0.7815.444%D33.01%A+21.9CN/A6614.1h15.5C+100.2C+
99SV 2712683720.72C-0.5628.69%C-36.194%C++13.7DN/A3319.5h6.1C+21.2C+
SMG-46 Armistice 1781752390.732C0.5528.819%B+14.857%C25.7C+N/A796.8h13.4B+46.5B+
NS-44 Commissioner 1741732150.805C+0.4740.988%B+18.497%C--45.5B+N/A1983.8h4.1C+9.9B
RAMS .50M 144144741.946C0.6733.146%D-85.417%B*30C++N/A864.8h1.6B**4.9B+
M18 Locust 221139423.31B*2.0319.926%F-N/A13.1C7.7D18210.6h73.9C**370.8C**
Chainblade 1031038,7030.012C1.2728.021%C+N/A0.3C--N/A1304.9h2B+7.3B+
TX1 Repeater 88831680.494C0.7925.184%C++38.554%M29.6C++1.8A*842.8h13.2C*52.3C**
Hornet Missiles 13077223.5C2.2241.287%F--N/A14.3D-9.8D--1175.4h11.4C+27.6D-
TAR 6866840.786C0.4919.84%D18.182%C-17.4DN/A723.8h13.9C+70.3C
MSW-R 6766860.767C0.5119.65%C--25.758%C*21.3DN/A1143.1h16.8D**85.7D
Coyote Missiles 8051301.7C-0.4252.94%C+N/A21.3C12.1D2662.4h42.2C++79.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4670.1h
Nano-Armor Kit3481,7097.4h
Nanite Revive Grenade02280.1h
Medical Applicator16648,7703.9h
Medical Kit832,3361.4h
Shield Recharging Field201,1720.4h
Ammunition Package21450.1h
Recon Detection Device684,4236.5h

Check the help document for the dictionary if you want to learn more about words used here.


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