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Maj. General Captain Franz990[ESF] Franz990
TR BR 86

KDR: 1.49

Score: 9.6m

Last Seen: Oct 30th, 2019 11:27 PM
- OFFLINE - 49.3 hour(s)

Battle Rank 86 - Terran Republic on Miller
Level Progress (to 87): 21%
Level 100 Progress: 51% 756h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler TSAR-42 M18 Locust M18 Rotary T1 Cycler TRAC-5 M14 Banshee Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $681,795 MLG Score: 545
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.717%26.826%529812112,4230.537370.956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.007%-0.279C0.946B*-1.567FHEAD ++ (~16.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.037C+14.10.009C+57.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.219%0.077%322312165,222126035914.14116145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.195%-0.651D-1.114D*0.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.20.462B+53.40.489B+186.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.035%75.326%0312163,37267155.02533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.034%0.305C*0.529B+0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.20.305C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m305%204 (12.2k)187 (11.2k)1.4933616,40910,9881.9022686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121960921.864%19.562%42804:405

9% Combat Medic66% Engineer17% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 16th, 2018 2:30 PMFeb 15th, 2019 5:09 PMOct 31st, 2019 4:28 AM (18d) (PST)Oct 30th, 2019 8:34 PM (18d) (PST)Oct 30th, 2019 7:27 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
582934890.3190.2140.0621.2750.099545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9325,57729,3551913476611,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
857.3h/35.7d 4,493 3,210 5,064 65.6k 517 1,140 5,093 29.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:602
Deaths:1,456
KDR:0.413
Accuracy:20.310% C
HSR:27.409% A+
Kills:602
Deaths (as Engineer):1,456
Deaths (to Engineers):2,687
KDR:0.41346
Kill Difference:854
Playtime:563.926 hours
Usage:66%
Score:6.496m
Score/min:192
Accuracy (listed only):20.310%
HSR (listed only):27.409%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:309
Deaths:615
KDR:0.502
Accuracy:15.444% D
HSR:33.010% A+
MSW-R
C**
Kills:68
Deaths:91
KDR:0.747
Accuracy:19.555% D
HSR:26.471% C**
Kills:377
Deaths (as Heavy Assault):706
Deaths (to Heavy Assaults):2,195
KDR:0.53399
Kill Difference:329
Playtime:26.871 hours
Usage:3%
Score:0.229m
Score/min:142
Accuracy (listed only):17.499%
HSR (listed only):29.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:602
Deaths:1,456
KDR:0.413
Accuracy:20.310% C
HSR:27.409% A+
SMG-46 Armistice
B+
Kills:175
Deaths:239
KDR:0.732
Accuracy:28.819% B+
HSR:14.857% C
Kills:777
Deaths (as Light Assault):1,695
Deaths (to Light Assaults):1,569
KDR:0.45841
Kill Difference:918
Playtime:48.711 hours
Usage:6%
Score:0.468m
Score/min:160
Accuracy (listed only):24.565%
HSR (listed only):21.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,960
Deaths:2,855
KDR:1.037
Accuracy:40.694% B
HSR:78.378% B**
99SV
C++
Kills:268
Deaths:372
KDR:0.720
Accuracy:28.690% C--
HSR:36.194% C++
NS-44 Commissioner
B+
Kills:175
Deaths:218
KDR:0.803
Accuracy:40.756% B+
HSR:18.857% C--
SMG-46 Armistice
B+
Kills:175
Deaths:239
KDR:0.732
Accuracy:28.819% B+
HSR:14.857% C
RAMS .50M
B*
Kills:144
Deaths:74
KDR:1.946
Accuracy:33.146% D-
HSR:85.417% B*
TX1 Repeater
A**
Kills:83
Deaths:168
KDR:0.494
Accuracy:25.184% C++
HSR:38.554% A**
Kills:3,805
Deaths (as Infiltrator):3,926
Deaths (to Infiltrators):1,683
KDR:0.96918
Kill Difference:121
Playtime:146.332 hours
Usage:17%
Score:1.682m
Score/min:192
Accuracy (listed only):32.881%
HSR (listed only):45.376%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:945
Deaths:2,021
KDR:0.468
Accuracy:19.401% D
HSR:27.725% B*
SMG-46 Armistice
B+
Kills:175
Deaths:239
KDR:0.732
Accuracy:28.819% B+
HSR:14.857% C
TAR
C-
Kills:66
Deaths:84
KDR:0.786
Accuracy:19.840% D
HSR:18.182% C-
Kills:1,186
Deaths (as Combat Medic):2,344
Deaths (to Combat Medics):925
KDR:0.50597
Kill Difference:1,158
Playtime:75.414 hours
Usage:9%
Score:0.735m
Score/min:162
Accuracy (listed only):22.687%
HSR (listed only):20.255%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:4,404
V. Kills:2,544 173%
Deaths:1,419
KDR:3.104
Accuracy:21.671% F-
KPH:13.600 C++
VKPH:7.800 C
M18 Locust
B++
Kills:1,654
V. Kills:918 180%
Deaths:42
KDR:39.381
Accuracy:28.805% C--
KPH:28.600 B++
VKPH:15.900 C*
M18 Rotary
C++
Kills:1,591
V. Kills:918 173%
Deaths:559
KDR:2.846
Accuracy:22.973% D**
KPH:15.300 C++
VKPH:8.800 C+
M14 Banshee
D
Kills:424
V. Kills:34 N/A
Deaths:71
KDR:5.972
Accuracy:24.145% D--
KPH:22.200 D
VKPH:1.800 D
Hellfire Rocket Pods
D-
Kills:394
V. Kills:93 419%
Deaths:81
KDR:4.864
Accuracy:40.777% D-
KPH:22.500 D-
VKPH:5.300 D-
Hornet Missiles
D--
Kills:77
V. Kills:53 143%
Deaths:22
KDR:3.500
Accuracy:41.287% F--
KPH:14.200 D--
VKPH:9.800 D--
Coyote Missiles
C+
Kills:51
V. Kills:29 170%
Deaths:30
KDR:1.700
Accuracy:52.940% C+
KPH:21.300 D
VKPH:12.100 D
Kills:8,595 (8,073 + 0)
Deaths:2,224
KDR:3.865
VKDR:2.063
Vehicle Kills:4,589
Kill Difference:6,371
Playtime:531.086 hours
Usage:62%
Score:3.639m
Score/min:114
Piloting Accuracy:24.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,9484,4041,4193.104B+1.6121.671%F-N/A13.6C++7.8C106325h58.2B**268.6B++
TSAR-42 2,9622,9602,8551.037C0.4640.694%B78.378%B**30.6CN/A9296.6h1.9B*4.6B++
M18 Locust 2,5721,6544239.381U37.8928.805%C--N/A28.6B++15.9C*19157.8h46.3B+160.6B++
M18 Rotary 2,5091,5915592.846B+1.3522.973%D**N/A15.3C++8.8C+105103.9h56.9B**247.7B++
T1 Cycler 9709452,0210.468C-1.0319.401%D27.725%B*16.2C--N/A4558.3h16.3C83.8C
TRAC-5 6136021,4560.413C--1.0820.31%C27.409%A+8.9DN/A2167.6h13.1B+64.3B
M14 Banshee 458424715.972C++4.4824.145%D--N/A22.2D1.8D7819.1h23.2C*96.2C+
Hellfire Rocket Pods 487394814.864C3.3740.777%D-N/A22.5D-5.3D-8717.5h31.8C78C--
T9 CARV 3203096150.502C-0.9915.444%D33.01%A+21.9CN/A6614.1h15.5C100.2C
99SV 2712683720.72C--0.7728.69%C--36.194%C++13.7DN/A3319.5h6.1C21.2C+
NS-44 Commissioner 1761752180.803C+0.6940.756%B+18.857%C--44.9B+N/A1963.9h4.1C+10C**
SMG-46 Armistice 1781752390.732C0.7628.819%B+14.857%C25.7C+N/A796.8h13.4B+46.5B+
RAMS .50M 144144741.946C0.4533.146%D-85.417%B*30C++N/A864.8h1.6B**4.9B+
Chainblade 1041049,0480.011C1.4827.932%C+N/A0.3C-N/A1311.7h2B+7.3B+
TX1 Repeater 88831680.494C1.0025.184%C++38.554%A**29.6C++1.8A++842.8h13.2C**52.3B
Hornet Missiles 13077223.5C2.0141.287%F--N/A14.3D--9.8D--1195.4h11.4C+27.6D-
MSW-R 6968910.747C-0.7519.555%D26.471%C**21.3DN/A1153.2h16.5D**84.5D
TAR 6866840.786C0.7119.84%D18.182%C-17.4DN/A723.8h13.9C+70.3C
Coyote Missiles 8051301.7C--0.2152.94%C+N/A21.3D12.1D2702.4h42.2C++79.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4670.1h
Nano-Armor Kit4984,6917.8h
Nanite Revive Grenade02300.1h
Medical Applicator16648,9153.9h
Ammunition Package22440.1h
Medical Kit852,3481.4h
Shield Recharging Field201,1720.4h
Recon Detection Device684,4626.5h

Check the help document for the dictionary if you want to learn more about words used here.


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