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Recruit Fratyr[MLPN] Fratyr
NC BR 189

KDR: 2.63

Score: 94.3m

Last Seen: May 6th, 2018 7:31 PM
- OFFLINE - 5423.9 hour(s)

Battle Rank 120 (189 total) - New Conglomerate on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP GR-22 C85 Canister-H Tempest Tank Mine L100 Python AP The Moonshot C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $750,600 MLG Score: 600
Fun Score: N/A
Cheeseburgers Flipped: 1037TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.185%15.549%3923798539,8671.830440.804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.973%0.812B++-0.784D--0.822D-HEAD (~2.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.445B10.50.266C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.439%2.069%291510175,897236834112.48924173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.775%-0.421C--0.42B0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.50.269C*39.30.257C*78.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.972%2.422%8127101522,0513135155237.03381142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%-0.77D--0.14C0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.195C++10.20.182C++20.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.359%6.851%4431210108,335245832053.38959260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.253%0.114C+0.643B+0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.815B++8.10.792B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.496%77.936%443710158,498199044.27035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.019%0.968B*0.709B++1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.508B+20.366C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.164%9.562%443510175,5531615453.43839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.044%0.149C++-0.986D--0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.48B+30.39C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.3m258.8%350 (21k)337 (20.2k)2.63451125,96947,8153.25513189 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022649318.689%12.739%23805:5147

9% Combat Medic52% Engineer11% Heavy Assault16% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 4:11 AMApr 6th, 2013 11:49 AMJun 5th, 2018 11:21 AM (196d) (PST)May 6th, 2018 4:05 PM (226d) (PST)May 6th, 2018 3:31 PM (226d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7551146410.4500.1710.0571.4660.116600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,2776,85338,4242710388720,216

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4662.5h/194.3d 29,675 16,047 34,781 410k 7,265 13,125 32,450 211.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C+
Kills:1,626
Deaths:722
KDR:2.252
Accuracy:43.261% C+
HSR:10.455% D--
LA1 Anchor
B**
Kills:1,181
Deaths:446
KDR:2.648
Accuracy:30.292% B**
HSR:14.649% D**
GD-22S
B**
Kills:1,151
Deaths:487
KDR:2.363
Accuracy:28.430% B**
HSR:17.202% D--
NS-15M1
B+
Kills:1,151
Deaths:516
KDR:2.231
Accuracy:24.730% B+
HSR:12.685% D*
NC6S Gauss SAW S
A
Kills:1,151
Deaths:534
KDR:2.155
Accuracy:30.016% A
HSR:14.162% D**
NC6 Gauss SAW
B+
Kills:1,142
Deaths:467
KDR:2.445
Accuracy:22.944% B+
HSR:16.638% D--
NC6A GODSAW
C
Kills:803
Deaths:449
KDR:1.788
Accuracy:26.506% C
HSR:19.054% D*
Kills:8,205
Deaths (as Heavy Assault):3,621
Deaths (to Heavy Assaults):12,570
KDR:2.26595
Kill Difference:4,584
Playtime:518.665 hours
Usage:11%
Score:8.812m
Score/min:283
Accuracy (listed only):29.454%
HSR (listed only):14.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C+
Kills:1,728
Deaths:971
KDR:1.780
Accuracy:59.183% C+
HSR:8.218% D*
NS-11C
C
Kills:1,380
Deaths:993
KDR:1.390
Accuracy:22.601% C
HSR:14.565% D
GD-66 Claw
B+
Kills:1,333
Deaths:516
KDR:2.583
Accuracy:64.591% B+
HSR:9.302% D-
GD-7F
C+
Kills:1,300
Deaths:980
KDR:1.327
Accuracy:23.468% C+
HSR:15.385% D-
19A Fortuna
C-
Kills:1,270
Deaths:1,009
KDR:1.259
Accuracy:24.663% C-
HSR:13.701% D*
AF-57 Piston
C+
Kills:1,235
Deaths:669
KDR:1.846
Accuracy:38.775% C+
HSR:11.417% D
AC-X11
C++
Kills:1,230
Deaths:716
KDR:1.718
Accuracy:25.280% C++
HSR:16.179% D--
Gauss Compact S
C-
Kills:1,170
Deaths:791
KDR:1.479
Accuracy:21.208% C-
HSR:10.086% D*
Mauler S6
D-
Kills:1,154
Deaths:652
KDR:1.770
Accuracy:32.597% D-
HSR:10.139% D--
Warden
D
Kills:1,150
Deaths:847
KDR:1.358
Accuracy:22.690% D
HSR:19.217% D
AF-19 Mercenary
C+
Kills:1,145
Deaths:392
KDR:2.921
Accuracy:21.538% C+
HSR:14.847% D*
NS Baron G5
D-
Kills:1,142
Deaths:679
KDR:1.682
Accuracy:34.149% D-
HSR:8.406% D*
GD Guardian
D**
Kills:505
Deaths:303
KDR:1.667
Accuracy:24.221% F-
HSR:17.426% D**
Razor GD-23
B+
Kills:148
Deaths:126
KDR:1.175
Accuracy:27.067% B+
HSR:18.919% C
The Brawler
F
Kills:103
Deaths:97
KDR:1.062
Accuracy:39.184% F--
HSR:6.796% F
NSX Tanto
D
Kills:57
Deaths:27
KDR:2.111
Accuracy:23.024% D
HSR:15.790% D*
Kills:16,050
Deaths (as Engineer):9,768
Deaths (to Engineers):13,461
KDR:1.64312
Kill Difference:6,282
Playtime:2,422.136 hours
Usage:52%
Score:57.725m
Score/min:397
Accuracy (listed only):31.515%
HSR (listed only):13.149%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
D-
Kills:2,589
Deaths:1,595
KDR:1.623
Accuracy:23.332% D-
HSR:12.939% D*
The Moonshot
B++
Kills:2,421
Deaths:272
KDR:8.901
Accuracy:42.314% C+
HSR:84.139% B++
EM4 Longshot
A
Kills:1,538
Deaths:210
KDR:7.324
Accuracy:47.262% A
HSR:83.290% B++
Blitz GD-10
D-
Kills:1,368
Deaths:1,087
KDR:1.259
Accuracy:19.871% D-
HSR:8.406% D**
NS-7 PDW
B
Kills:1,176
Deaths:673
KDR:1.747
Accuracy:26.496% B
HSR:15.136% C-
AF-8 RailJack
A
Kills:1,174
Deaths:112
KDR:10.482
Accuracy:45.378% A
HSR:85.349% B**
NS-44L Blackhand
B+
Kills:1,171
Deaths:358
KDR:3.271
Accuracy:44.649% B
HSR:47.993% B+
MKV Suppressed
C
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:24.080% C
HSR:9.192% F
AF-4 Cyclone
B*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.365% B*
HSR:12.414% D-
NC14 Bolt Driver
B+
Kills:1,160
Deaths:80
KDR:14.500
Accuracy:38.626% B+
HSR:74.483% C+
LA80
C++
Kills:1,155
Deaths:150
KDR:7.700
Accuracy:41.398% C++
HSR:74.026% C-
AF-18 Stalker
B*
Kills:1,154
Deaths:452
KDR:2.553
Accuracy:31.877% B*
HSR:13.605% D--
AF-6 Shadow
A
Kills:1,152
Deaths:321
KDR:3.589
Accuracy:42.072% A
HSR:18.056% D--
Impetus
D
Kills:1,149
Deaths:755
KDR:1.522
Accuracy:29.722% D
HSR:15.927% F
NS-30 Vandal
B**
Kills:1,149
Deaths:409
KDR:2.809
Accuracy:39.410% B**
HSR:15.144% D**
LA3 Desperado
C+
Kills:1,130
Deaths:831
KDR:1.360
Accuracy:27.115% C+
HSR:12.478% D*
SAS-R
C++
Kills:981
Deaths:290
KDR:3.383
Accuracy:39.384% C++
HSR:57.798% D--
NS-61 Emissary
C+
Kills:569
Deaths:431
KDR:1.320
Accuracy:26.901% C+
HSR:13.533% C--
NS-357 Underboss
B++
Kills:497
Deaths:358
KDR:1.388
Accuracy:41.120% B++
HSR:11.871% D*
NS-44 Commissioner
D--
Kills:377
Deaths:492
KDR:0.766
Accuracy:21.613% F
HSR:15.119% D--
NC4 Mag-Shot
D
Kills:296
Deaths:63
KDR:4.698
Accuracy:23.079% D
HSR:15.203% D
NC08 Mag-Scatter
D--
Kills:140
Deaths:135
KDR:1.037
Accuracy:32.750% F-
HSR:10% D--
NS-AM7 Archer
C+
Kills:128
Deaths:173
KDR:0.740
Accuracy:51.316% D--
HSR:16.406% C+
MGR-S1 Gladius
C--
Kills:77
Deaths:58
KDR:1.328
Accuracy:23.852% C--
HSR:18.182% C--
Gauss SPR
D*
Kills:69
Deaths:22
KDR:3.136
Accuracy:22.747% F
HSR:24.638% D*
Kills:24,944
Deaths (as Infiltrator):10,564
Deaths (to Infiltrators):6,396
KDR:2.36123
Kill Difference:14,380
Playtime:744.620 hours
Usage:16%
Score:9.993m
Score/min:224
Accuracy (listed only):33.429%
HSR (listed only):30.613%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
D-
Kills:2,589
Deaths:1,595
KDR:1.623
Accuracy:23.332% D-
HSR:12.939% D*
LA39 Bruiser
C+
Kills:1,728
Deaths:971
KDR:1.780
Accuracy:59.183% C+
HSR:8.218% D*
NS-11C
C
Kills:1,380
Deaths:993
KDR:1.390
Accuracy:22.601% C
HSR:14.565% D
Blitz GD-10
D-
Kills:1,368
Deaths:1,087
KDR:1.259
Accuracy:19.871% D-
HSR:8.406% D**
GD-66 Claw
B+
Kills:1,333
Deaths:516
KDR:2.583
Accuracy:64.591% B+
HSR:9.302% D-
GD-7F
C+
Kills:1,300
Deaths:980
KDR:1.327
Accuracy:23.468% C+
HSR:15.385% D-
19A Fortuna
C-
Kills:1,270
Deaths:1,009
KDR:1.259
Accuracy:24.663% C-
HSR:13.701% D*
AF-57 Piston
C+
Kills:1,235
Deaths:669
KDR:1.846
Accuracy:38.775% C+
HSR:11.417% D
AC-X11
C++
Kills:1,230
Deaths:716
KDR:1.718
Accuracy:25.280% C++
HSR:16.179% D--
NS-7 PDW
B
Kills:1,176
Deaths:673
KDR:1.747
Accuracy:26.496% B
HSR:15.136% C-
Gauss Compact S
C-
Kills:1,170
Deaths:791
KDR:1.479
Accuracy:21.208% C-
HSR:10.086% D*
MKV Suppressed
C
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:24.080% C
HSR:9.192% F
AF-4 Cyclone
B*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.365% B*
HSR:12.414% D-
Mauler S6
D-
Kills:1,154
Deaths:652
KDR:1.770
Accuracy:32.597% D-
HSR:10.139% D--
AF-19 Mercenary
C+
Kills:1,145
Deaths:392
KDR:2.921
Accuracy:21.538% C+
HSR:14.847% D*
NS Baron G5
D-
Kills:1,142
Deaths:679
KDR:1.682
Accuracy:34.149% D-
HSR:8.406% D*
Razor GD-23
B+
Kills:148
Deaths:126
KDR:1.175
Accuracy:27.067% B+
HSR:18.919% C
The Brawler
F
Kills:103
Deaths:97
KDR:1.062
Accuracy:39.184% F--
HSR:6.796% F
MGR-S1 Gladius
C--
Kills:77
Deaths:58
KDR:1.328
Accuracy:23.852% C--
HSR:18.182% C--
NSX Tanto
D
Kills:57
Deaths:27
KDR:2.111
Accuracy:23.024% D
HSR:15.790% D*
Kills:21,929
Deaths (as Light Assault):13,268
Deaths (to Light Assaults):8,351
KDR:1.65277
Kill Difference:8,661
Playtime:397.293 hours
Usage:9%
Score:5.643m
Score/min:237
Accuracy (listed only):30.216%
HSR (listed only):12.501%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:3,366
Deaths:2,193
KDR:1.535
Accuracy:26.045% B
HSR:14.439% D
Tempest
D-
Kills:2,589
Deaths:1,595
KDR:1.623
Accuracy:23.332% D-
HSR:12.939% D*
LA39 Bruiser
C+
Kills:1,728
Deaths:971
KDR:1.780
Accuracy:59.183% C+
HSR:8.218% D*
Blitz GD-10
D-
Kills:1,368
Deaths:1,087
KDR:1.259
Accuracy:19.871% D-
HSR:8.406% D**
GD-66 Claw
B+
Kills:1,333
Deaths:516
KDR:2.583
Accuracy:64.591% B+
HSR:9.302% D-
AF-57 Piston
C+
Kills:1,235
Deaths:669
KDR:1.846
Accuracy:38.775% C+
HSR:11.417% D
NS-7 PDW
B
Kills:1,176
Deaths:673
KDR:1.747
Accuracy:26.496% B
HSR:15.136% C-
MKV Suppressed
C
Kills:1,164
Deaths:804
KDR:1.448
Accuracy:24.080% C
HSR:9.192% F
AF-4 Cyclone
B*
Kills:1,160
Deaths:433
KDR:2.679
Accuracy:29.365% B*
HSR:12.414% D-
NS-11A
D
Kills:1,155
Deaths:760
KDR:1.520
Accuracy:20.886% D
HSR:13.766% D--
Mauler S6
D-
Kills:1,154
Deaths:652
KDR:1.770
Accuracy:32.597% D-
HSR:10.139% D--
Carnage AR
C+
Kills:1,147
Deaths:732
KDR:1.567
Accuracy:23.582% C+
HSR:13.165% D--
NS Baron G5
D-
Kills:1,142
Deaths:679
KDR:1.682
Accuracy:34.149% D-
HSR:8.406% D*
Reaper DMR
C+
Kills:1,139
Deaths:595
KDR:1.914
Accuracy:25.473% C+
HSR:17.559% D--
NC9 A-Tross
B+
Kills:1,125
Deaths:699
KDR:1.609
Accuracy:27.619% B+
HSR:16.889% D--
Gauss Prime
D
Kills:993
Deaths:680
KDR:1.460
Accuracy:24.132% D
HSR:14.502% D*
The Brawler
F
Kills:103
Deaths:97
KDR:1.062
Accuracy:39.184% F--
HSR:6.796% F
MGR-S1 Gladius
C--
Kills:77
Deaths:58
KDR:1.328
Accuracy:23.852% C--
HSR:18.182% C--
Kills:23,154
Deaths (as Combat Medic):13,893
Deaths (to Combat Medics):4,523
KDR:1.66659
Kill Difference:9,261
Playtime:434.789 hours
Usage:9%
Score:9.217m
Score/min:353
Accuracy (listed only):31.289%
HSR (listed only):12.270%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:1,277
Deaths:297
KDR:4.300
Accuracy:35.117% B+
HSR:15.035% C++
AF-41 Hacksaw
B+
Kills:1,259
Deaths:297
KDR:4.239
Accuracy:38.298% B+
HSR:14.615% C+
AF-34 Mattock
C+
Kills:817
Deaths:182
KDR:4.489
Accuracy:21.995% D**
HSR:15.912% C+
AF-34 Mattock
D*
Kills:685
Deaths:182
KDR:3.764
Accuracy:24.174% D*
HSR:12.409% D*
NCM1 Scattercannon
D-
Kills:300
Deaths:121
KDR:2.479
Accuracy:27.613% D-
HSR:11.333% D--
NCM1 Scattercannon
D--
Kills:254
Deaths:116
KDR:2.190
Accuracy:25.790% D--
HSR:11.024% D--
NCM2 Falcon
D
Kills:239
Deaths:175
KDR:1.366
Accuracy:33.324% D
HSR:1.674% D**
NCM3 Raven
C
Kills:171
Deaths:99
KDR:1.727
Accuracy:38.102% C
HSR:1.754% D
NCM3 Raven
C
Kills:163
Deaths:99
KDR:1.646
Accuracy:36.716% C
HSR:0% F-
NCM2 Falcon
D
Kills:144
Deaths:170
KDR:0.847
Accuracy:35.477% D
HSR:1.389% D**
NS-10 Burster
C*
Kills:142
Deaths:130
KDR:1.092
Accuracy:31.002% C*
HSR:5.634% C+
NS-10 Burster
B++
Kills:133
Deaths:130
KDR:1.023
Accuracy:31.546% C*
HSR:7.519% B++
Kills:5,584
Deaths (as MAX Suit):999
Deaths (to MAX Suits):2,113
KDR:5.58959
Kill Difference:4,585
Playtime:129.888 hours
Usage:3%
Score:2.868m
Score/min:368
Accuracy (listed only):31.596%
HSR (listed only):8.191%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:2,017
V. Kills:436 462%
Deaths:279
KDR:7.229
Accuracy:55.221% B++
KPH:49.200 C--
VKPH:10.600 C-
M30 Mustang AH
B**
Kills:1,203
V. Kills:139 N/A
Deaths:137
KDR:8.781
Accuracy:56.292% C++
KPH:73.800 B*
VKPH:8.500 B**
Vortek Rotary
B
Kills:1,013
V. Kills:858 118%
Deaths:473
KDR:2.142
Accuracy:30.641% C+
KPH:15.700 C++
VKPH:13.300 B
M20 Mustang
C**
Kills:713
V. Kills:528 135%
Deaths:378
KDR:1.886
Accuracy:29.331% C
KPH:15.900 C*
VKPH:11.700 C**
Kills:4,946 (2,929 + 0)
Deaths:1,267
KDR:3.904
VKDR:1.548
Vehicle Kills:1,961
Kill Difference:3,679
Playtime:166.687 hours
Usage:4%
Score:2.626m
Score/min:263
Piloting Accuracy:29.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:951
V. Kills:1,431 66%
Deaths:953
KDR:0.998
Accuracy:33.588% D*
KPH:4.300 D
VKPH:6.400 C+
C150 Dalton
A
Kills:807
V. Kills:440 183%
Deaths:85
KDR:9.494
Accuracy:53.848% A
KPH:38.100 B
VKPH:20.800 C+
L105 Zephyr
B+
Kills:785
V. Kills:74 N/A
Deaths:49
KDR:16.020
Accuracy:41.855% C+
KPH:63.800 B+
VKPH:6 C
Kills:2,543 (951 + 1,592)
Deaths:1,087
KDR:2.339
VKDR:1.789
Vehicle Kills:1,945
Kill Difference:1,456
Playtime:255.377 hours
Usage:5%
Score:2.379m
Score/min:155
Piloting Accuracy:33.588%
Gunner Accuracy:41.855%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,463
V. Kills:1,707 144%
Deaths:206
KDR:11.956
Accuracy:51.572% C
KPH:25.700 C
VKPH:17.800 C+
L100 Python HESH
C+
Kills:1,955
V. Kills:269 N/A
Deaths:147
KDR:13.299
Accuracy:48.268% C+
KPH:35.400 D
VKPH:4.900 D-
Skyguard
B+
Kills:1,157
V. Kills:1,087 106%
Deaths:167
KDR:6.928
Accuracy:28.398% C+
KPH:11.600 C
VKPH:10.900 B+
L100 Python HEAT
A+
Kills:872
V. Kills:369 236%
Deaths:47
KDR:18.553
Accuracy:55.298% B+
KPH:43.100 B*
VKPH:18.200 A+
Kills:6,447 (6,447 + 0)
Deaths:567
KDR:11.370
VKDR:6.053
Vehicle Kills:3,432
Kill Difference:5,880
Playtime:271.080 hours
Usage:6%
Score:3.714m
Score/min:228
Driving Accuracy:55.298%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:13,417
V. Kills:11,398 118%
Deaths:1,089
KDR:12.321
Accuracy:44.789% D
KPH:24.700 C++
VKPH:21 A+
Titan-150 HESH
B*
Kills:1,161
V. Kills:99 N/A
Deaths:40
KDR:29.025
Accuracy:43.068% C--
KPH:53.700 B*
VKPH:4.600 D-
Titan-150 HEAT
C++
Kills:1,026
V. Kills:592 173%
Deaths:150
KDR:6.840
Accuracy:37.571% D--
KPH:16.300 C--
VKPH:9.400 C++
E540 Halberd
B++
Kills:250
V. Kills:139 179%
Deaths:32
KDR:7.813
Accuracy:45.923% C++
KPH:33.500 B+
VKPH:18.600 B++
Enforcer ML85
C++
Kills:207
V. Kills:163 126%
Deaths:23
KDR:9
Accuracy:39.426% C
KPH:21.800 C+
VKPH:17.200 C++
Kills:16,061 (15,604 + 457)
Deaths:1,334
KDR:12.040
VKDR:9.289
Vehicle Kills:12,391
Kill Difference:14,727
Playtime:644.226 hours
Usage:14%
Score:13.821m
Score/min:358
Driving Accuracy:37.571%
Gunner Accuracy:39.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:2,829
V. Kills:186 N/A
Deaths:56
KDR:50.518
Accuracy:41.449% D-
KPH:155.400 B*
VKPH:10.200 B+
E540 Halberd-H
B+
Kills:1,420
V. Kills:661 215%
Deaths:74
KDR:19.189
Accuracy:56.186% C+
KPH:52.400 B+
VKPH:24.400 B+
Enforcer ML65-H
B+
Kills:1,241
V. Kills:1,122 111%
Deaths:174
KDR:7.132
Accuracy:54.324% C
KPH:38.400 C*
VKPH:34.700 B+
M40 Fury-H
B*
Kills:942
V. Kills:106 N/A
Deaths:30
KDR:31.400
Accuracy:29.225% D*
KPH:120.700 B*
VKPH:13.600 C++
M12 Kobalt-H
C-
Kills:322
V. Kills:13 N/A
Deaths:6
KDR:53.667
Accuracy:17.777% D-
KPH:79.100 D
VKPH:3.200 C-
M60-G Bulldog-H
C+
Kills:77
V. Kills:2 N/A
Deaths:1
KDR:77
Accuracy:36.099% D
KPH:67 C+
VKPH:1.700 D*
G30 Walker
B+
Kills:76
V. Kills:47 158%
Deaths:4
KDR:19
Accuracy:29.251% D
KPH:29.400 C++
VKPH:18.200 B+
Kills:6,907 (0 + 6,907)
Deaths:345
KDR:20.020
VKDR:6.194
Vehicle Kills:2,137
Kill Difference:6,562
Playtime:93.254 hours
Usage:2%
Score:2.187m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:29.251%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:186
V. Kills:30 N/A
Deaths:9
KDR:20.667
Accuracy:24.209% D*
KPH:44.500 C**
VKPH:7.200 C+
M40 Fury
A++
Kills:132
V. Kills:30 426%
Deaths:9
KDR:14.667
Accuracy:32.504% C
KPH:92.800 A+
VKPH:21.100 A++
M60-G Bulldog
C--
Kills:84
V. Kills:4 N/A
Deaths:7
KDR:12
Accuracy:21.004% D**
KPH:21.100 C--
VKPH:1 D*
M40 Fury
C**
Kills:62
V. Kills:15 388%
Deaths:8
KDR:7.750
Accuracy:31.388% C-
KPH:43.300 C+
VKPH:10.500 C**
M12 Kobalt
A*
Kills:59
V. Kills:5 N/A
Deaths:1
KDR:59
Accuracy:15.722% C
KPH:62 C+
VKPH:5.300 A*
Kills:523 (0 + 523)
Deaths:34
KDR:15.382
VKDR:2.471
Vehicle Kills:84
Kill Difference:489
Playtime:11.964 hours
Usage:0%
Score:0.240m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:15.722%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:2,072
V. Kills:704 294%
Deaths:1,187
KDR:1.746
Accuracy:42.799% D
KPH:24.200 C++
VKPH:8.200 B+
S12 Renegade
B*
Kills:1,107
V. Kills:59 N/A
Deaths:436
KDR:2.539
Accuracy:42.090% C+
KPH:52.800 C+
VKPH:2.800 B*
M12 Kobalt-F
A*
Kills:246
V. Kills:18 N/A
Deaths:105
KDR:2.343
Accuracy:24.615% B+
KPH:44 B++
VKPH:3.200 A*
Kills:3,425 (3,425 + 0)
Deaths:1,728
KDR:1.982
VKDR:0.452
Vehicle Kills:781
Kill Difference:1,697
Playtime:112.332 hours
Usage:2%
Score:0.938m
Score/min:139
Driving Accuracy:24.615%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 24,81513,4171,08912.32B**9.6944.789%D2.363%C24.7C++21A+311542.6h4C**9C**
GR-22 3,4093,3662,1931.535C*1.1026.045%B14.439%D32.1C++N/A94104.7h12.9C**49.5B+
C85 Canister-H 3,0152,8295650.518A++47.8841.449%D-15.27%B**155.4B*10.2B+37718.2h6.4C++15.4C+
Tempest 2,6022,5891,5951.623C*1.0123.332%D-12.939%D*26.3DN/A6998.3h10.8C46.5D
Tank Mine 4,5502,5353537.181A**4.5527.12%C--N/A185A++147.1M+227113.7h1.4B*5.3B+
L100 Python AP 4,1702,46320611.956A++9.3251.572%C3.207%C*25.7C17.8C+29596h4.9B+9.5B+
The Moonshot 2,4232,4212728.901B*6.2742.314%C+84.139%B++38.8DN/A10162.4h1.8C*4.2C**
C-4 ARX 3,1082,1848872.462C**0.1721.49%D*N/A110.9C+46.9B++77019.7h1.5D6.8D*
M40 Fury-F 2,7762,0721,1871.746C++0.8942.799%DN/A24.1C++8.2B+14585.8h9.7B22.7C*
Breaker Rocket Pods 2,4532,0172797.229C++4.5955.221%B++N/A49.2C--10.6C-37441h14.2B+25.8B+
L100 Python HESH 2,2241,95514713.299C*10.6648.268%C+2.251%B+35.4D4.9D-15755.2h3.1C**6.4C**
LA39 Bruiser 1,7371,7289711.78B+0.8559.183%C+8.218%D*29.6CN/A10758.4h2.2B+3.8C**
C-4 2,4871,7107732.212B+0.4220.048%D--N/A95B43.2B**105318h1.4C**6.9C+
Bouncing Betty 1,6391,6392087.88A+5.2546.539%C**N/A182.1AN/A4639h1.6B**3.4B*
NC05 Jackhammer 1,6291,6267222.252B*0.3843.261%C+10.455%D--49.3BN/A14733h4.1B++9.4B+
EM4 Longshot 1,5381,5382107.324A4.6947.262%A83.29%B++41.3B++N/A16537.2h1.8B++3.9B*
E540 Halberd-H 2,0811,4207419.189A++16.5556.186%C+1.901%C+52.4B+24.4B+42727.1h5.3B+9.4B+
NS-11C 1,3961,3809931.39B+1.2422.601%C14.565%D18.9CN/A5973h13.7C**60.5C*
Blitz GD-10 1,3851,3681,0871.259C*1.3819.871%D-8.406%D**14.1DN/A7097.2h15.1C++76C+
GD-66 Claw 1,3331,3335162.583B**0.0564.591%B+9.302%D-48.8B+N/A15327.3h2.1B++3.3B+
GD-7F 1,3131,3009801.327C**1.3123.468%C+15.385%D-20.9CN/A7262.2h13.4C++57.3C++
AF-41 Hacksaw 1,2831,2772974.3B+1.6735.117%B+15.035%C++40.3B+N/A14931.7h6.1C**17.5B+
M40 Fury 1,4851,2742257.909S55.2735.045%F1.491%C+140A23.2C**4409.1h8.9B+25.3B
19A Fortuna 1,2991,2701,0091.259C+1.3824.663%C-13.701%D*22.4DN/A6256.7h10.5C+42.4C+
AF-41 Hacksaw 1,2621,2592974.239B++1.6038.298%B+14.615%C+39.8B+N/A14231.6h6.7C*17.5B++
Enforcer ML65-H 2,3631,2411747.132B*4.5054.324%C1.289%C--38.4C*34.7B+40532.3h14.9C**27.5C*
AF-57 Piston 1,2541,2356691.846B+0.7938.775%C+11.417%D46.1B+N/A12426.8h4.2B10.8C*
AC-X11 1,2371,2307161.718B++0.9225.28%C++16.179%D--25.3C+N/A8748.7h9.1B+35.9B
M30 Mustang AH 1,3421,2031378.781B+6.1556.292%C++1.579%B73.8B*8.5B**27016.3h5.9B+10.4B+
LA1 Anchor 1,1921,1814462.648C**0.0130.292%B**14.649%D**60.6B+N/A19619.5h9.1B+30B++
NS-7 PDW 1,1831,1766731.747B*0.8926.496%B15.136%C-24.3C+N/A11648.4h14C**52.7B
AF-8 RailJack 1,1741,17411210.482M*7.8545.378%A85.349%B**43A+N/A13627.3h1.8B*4B*
NS-44L Blackhand 1,1761,1713583.271A++0.6444.649%B47.993%B+37.2B++N/A8631.5h4.1B9.1B+
Gauss Compact S 1,1901,1707911.479B++1.1621.208%C-10.086%D*12DN/A7597.7h9B+42.5B
MKV Suppressed 1,1681,1648041.448B+1.1924.08%C9.192%F25.9CN/A9244.9h13.8C*57.2C++
Titan-150 HESH 1,2601,1614029.025A++26.3943.068%C--2.929%B*53.8B*4.6D-21721.6h2.3B**5.4B++
AF-4 Cyclone 1,1651,1604332.679A0.0429.365%B*12.414%D-47.7B++N/A20724.3h9.3B++31.8B+
NC14 Bolt Driver 1,1601,1608014.5S11.8738.626%B+74.483%C+23.2C+N/A11149.9h2.1B*5.5B++
Skyguard 2,2441,1571676.928A++4.2928.398%C+1.901%C+11.6C10.9B+18599.7h124.1C++437C++
LA80 1,1561,1551507.7A5.0741.398%C++74.026%C-19.1D-N/A7360.6h2.3C+5.7C+
NS-11A 1,1751,1557601.52C*1.1120.886%D13.766%D--27.2C+N/A8642.5h13.9C++66.4C+
Mauler S6 1,1691,1546521.77B++0.8632.597%D-10.139%D--33.8BN/A10534.1h3.6B**11B+
AF-18 Stalker 1,1591,1544522.553A0.0831.877%B*13.605%D--31.4C+N/A11636.8h11.3B+35.3B+
AF-6 Shadow 1,1551,1523213.589B**0.9542.072%A18.056%D--64.7B**N/A13517.8h5B+12B*
GD-22S 1,1651,1514872.363B+0.2728.43%B**17.202%D--62.6B**N/A22618.4h9.4B++33.1B++
NS-15M1 1,1751,1515162.231B+0.4024.73%B+12.685%D*44.8C*N/A14625.7h11.8B+47.9B+
NC6S Gauss SAW S 1,1671,1515342.155B++0.4830.016%A14.162%D**57.3B+N/A13720.1h10.1B33.6B+
Warden 1,1741,1508471.358B+1.2822.69%D19.217%D12.8C--N/A4389.6h8.6B+37.9C++
Impetus 1,1611,1497551.522C+1.1129.722%D15.927%F38.7C+N/A10829.7h4.6C++15.4C+
NS-30 Vandal 1,1621,1494092.809B++0.1739.41%B**15.144%D**63.8AN/A13518h5.1B+12.9B++
Carnage AR 1,1651,1477321.567C*1.0723.582%C+13.165%D--31.4C+N/A9736.5h13.4C++57C++
AF-19 Mercenary 1,1511,1453922.921A**0.2921.538%C+14.847%D*17.7C+N/A12264.8h11.5B+53.5B
NS Baron G5 1,1751,1426791.682B++0.9534.149%D-8.406%D*34.7C++1A+9732.9h4.1B+12C+
NC6 Gauss SAW 1,1601,1424672.445A0.1922.944%B+16.638%D--36BN/A17931.7h8.9B+38.6B+
Reaper DMR 1,1661,1395951.914C++0.7225.473%C+17.559%D--40.8B1A+11827.9h10C+39.2C++
LA3 Desperado 1,1501,1308311.36B+1.2727.115%C+12.478%D*44.8B+N/A12825.2h8.5B31.5C++
NC9 A-Tross 1,1671,1256991.609B1.0327.619%B+16.889%D--41.1B1.5M11327.4h10.6C38.3C*
S12 Renegade 1,1661,1074362.539C+0.1042.09%C+2.891%D52.7C+2.8B*12521h3.5C+8.4C++
Titan-150 HEAT 1,6181,0261506.84B+4.2137.571%D--1.365%D--16.3C--9.4C++21463.1h3.7B*9.7B+
Vortek Rotary 1,8711,0134732.142C*0.4930.641%C+4.541%A+15.7C++13.3B25264.4h73.6C*240.1C**
Gauss Prime 1,0119936801.46C+1.1724.132%D14.502%D*29.4DN/A7933.8h13.4D*55.4D-
SAS-R 9829812903.383C**0.7539.384%C++57.798%D--38.5C++N/A11425.5h2.3C++5.9C*
CAS30 Tank Buster 2,3829519530.998C+1.6433.588%D*N/A4.3D6.4C+92221.9h69.9C+208.2C--
M40 Fury-H 1,0489423031.4A28.7729.225%D*1.699%B+120.8B*13.6C++3947.8h7.4C*25.2C-
Shrike 1,1859275701.626A++1.0159.719%B3.344%C**37.7B**10.5C29224.6h3.4A+5.7A
L100 Python HEAT 1,2418724718.553M15.9255.298%B+2.752%C+43.2B*18.3A+31920.2h4.3B*7.8B*
AF-34 Mattock 8238171824.489B+1.8521.995%D**15.912%C+47.5BN/A12517.2h3.7A16.8C*
C150 Dalton 1,247807859.494B+6.8653.848%AN/A38.1B20.8C+66521.2h5.1C+9.5B+
NC6A GODSAW 8168034491.788C+0.8526.506%C19.054%D*40DN/A11120.1h8.4C++31.6C**
NS Decimator 1,3777867021.12C++1.5157.093%C-2.163%C+25.2C--18.9B30531.2h5.2C+9C+
L105 Zephyr 8597854916.02B+13.3941.855%C+N/A63.8B+6C42612.3h4.9B++11.6B+
M20 Mustang 1,2417133781.886C++0.7529.331%C5.049%A++15.8C*11.7C**17345h76.9B+262.1B+
AF-34 Mattock 6946851823.764C**1.1324.174%D*12.409%D*39.8C+N/A11117.2h4.9B**20.2C+
MANA Anti-Vehicle Turret 1,3495972722.195A+0.4452.235%C++2.68%C5970A++7520S39658850.1h9.2C17.5C
NS Annihilator 1,2795823161.842M++0.7981.075%C*N/A12B14.4A*20348.5h8.7B**10.7B**
NS-61 Emissary 5815694311.32B++1.3126.901%C+13.533%C--39.2B++N/A10614.5h13.9C++51.7C++
Mag-Cutter 61356217,6220.032B2.6030.575%C*N/A0.4CN/A21282.4h2.6C++8.7B
Frag Grenade 5655611561N/A558.3738.168%D--N/A561B4D17471h3.1B++8.1C*
GD Guardian 5225053031.667C0.9724.221%F-17.426%D**14.1D*N/A3335.7h9D*37F--
NS-357 Underboss 5024973581.388B+1.2541.12%B++11.871%D*48.3BN/A12310.3h4.3C+10.3B+
M12 Kobalt 4444204105B**102.3722.761%C*15.714%C--100C+5.7B+2694.2h18.6C+81.8C*
Hawk GD-68 6513773091.22B**1.4160.216%C4.244%B*11.9C8.7C23131.6h6.7B++11.1B+
NS-44 Commissioner 3923774920.766C+1.8721.613%F15.119%D--20.9C-N/A9918h4.6C--21.5D*
MANA Anti-Personnel Turret 3463421152.974N/A0.3414.876%UN/A3420U40U10052100.1h20.2T*135.7T*
M12 Kobalt-H 335322653.667A+51.0317.777%D-14.286%C--78.5D3.2C-2244.1h20.6D115.6D-
NCM1 Scattercannon 3043001212.479B0.1627.613%D-11.333%D--20.7C+N/A9414.5h6.9B+24.8C+
NC4 Mag-Shot 298296634.698S2.0623.079%D15.203%D24.9C+N/A17811.9h6.5B++28.2C++
NCM1 Scattercannon 2582541162.19C+0.4425.79%D--11.024%D--19.7D-N/A6012.9h6.5C+25.1D
E540 Halberd 389250327.813C++5.1845.923%C++5.6%A33.3B+18.5B++38667.5h4.6B*10B*
M12 Kobalt-F 2642461052.343B0.2924.615%B+3.252%D--43.9B++3.2A*1065.6h14.4C*58.4B+
NCM2 Falcon 3732391751.366C**1.2733.324%D1.674%D**12C+6.7B*11920h10.4C*31.2C+
Auraxium Mag-Cutter 24721517,8410.012C-2.6221.081%D7.442%C++0.2DN/A1897.4h2.9D--13.8C
Enforcer ML85 370207239B**6.3739.426%C1.449%C--21.8C+17.2C++15479.5h11.3B+28.6B+
Spear Anti-Vehicle Phalanx Turret 3762011711.824B*9.1947.917%B+2.985%D37.2C+32.4B**7925.4h9.7C+20.2C*
M60-G Bulldog 216186920.667M+18.0324.209%D*N/A44.3C**7.1C+2514.2h4.7B*19.2C**
NCM3 Raven 302171991.727A0.9138.102%C1.754%D11B+8.5B**17215.5h30.1C+79.1C++
NCM3 Raven 297163991.646B**0.9936.716%CN/A10.5C++8.6B*17615.5h29.2C+79.6C+
Anti-Vehicle Grenade 2261561156N/A153.3745.084%DN/A312C140B+29710.5h5.2B11.5C++
Razor GD-23 1531481261.175C**1.4627.067%B+18.919%C14.5C--N/A12210.2h15.4C--56.8C++
NCM2 Falcon 2501441700.847C+1.7935.477%D1.389%D**7.5D5.5C*8619.3h18.3C51.7C-
NS-10 Burster 2671421301.092C**1.5431.002%C*5.634%C+5.3C+4.6B+12427h150.7C++486.1B
M60-A Bulldog 160141236.13C++3.5034.111%C+N/A39.2C*5.3C+5563.6h5.2B+15.2B
NC08 Mag-Scatter 1521401351.037C+1.6032.75%F-10%D--24.1C2.1S735.8h4.4C+13.5D*
NSX Masamune 1441341051.276B+1.3642.147%F-3.731%A38.3B+2.9D--1003.5h3.9B**9.3B*
NS-10 Burster 2581331301.023C++1.6131.546%C*7.519%B++5.1C+4.8B++13026.1h160.3C++508.3C**
M40 Fury 162132914.667A12.0332.504%CN/A94.3A+21.4A++7491.4h8.5B*26.2B++
NS-AM7 Archer 2011281730.74B++1.8951.316%D--16.406%C+5.7C3.3B+4922.4h20.1C++39.2C+
The Brawler 105103971.062C1.5739.184%F--6.796%F18.1D*N/A505.7h4.7D--11.9F-
Carver 87871,0430.083C+2.5526.25%C+14.943%C+1.4C-N/A362.1h1.2B+4.6C**
M60-G Bulldog 8884712A*9.3721.004%D**N/A21C--1D*1854h5.9B+28.2C
MGR-S1 Gladius 7777581.328C+1.3123.852%C--18.182%C--25.7CN/A813h11.7C49.2C+
M60-G Bulldog-H 7977177S74.3736.099%D2.597%B**64.2C+1.7D*2071.2h6.4D17.8D
G30 Walker 12376419S16.3729.251%DN/A29.2C++18.1B+2652.6h160.1C*547.3C+
MAX Punch 78759990.075C+2.5624.294%D**N/A0.6CN/A2121.1h2.3C+9.4C+
Sticky Grenade 7373173N/A70.3748.052%DN/A365D*N/A12550.2h5.1F--10.5F
NC15 Phoenix 11372391.846B++0.7948.03%D-N/A12.9C+7.3C--3595.6h7.1B**14.8B++
Gauss SPR 6969223.136B**0.5022.747%F24.638%D*20.3C-N/A793.4h5.2C**23D
M40 Fury 776287.75C**5.1231.388%C-3.226%A+44.3C+10.7B6021.4h10.8B+34.3B
NS-R3 Swarm 13261481.271A*1.3666.546%B*N/A10.9B*12.7A++1665.6h24B+36.1B++
M12 Kobalt 6459159S56.3715.722%C18.644%C++59C+5A++3041h17B+108.2C**
NSX Tanto 5757272.111B**0.5223.024%D15.79%D*21.1C-N/A562.7h14.6C+63.2C+
Hunter QCX 57521150.452C2.1812.923%F-7.692%D*5.7DN/A359.1h6.5C++50D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter278,8444.2h
Nano-Armor Kit1,1892,112,477183.2h
Decoy Grenade0630h
Anti-Vehicle MANA Turret331,2905.2h
Spawn Beacon193,4023.8h
Nanite Revive Grenade06,6401.9h
Medical Applicator991371,70439.3h
Deconstruction Tool09000.1h
Medical Kit1783,1783.6h
Spitfire Auto-Turret73670.5h
Xiphos Anti-Personnel Phalanx Tower01130h
Recon Detection Device10612,08721h
Ammunition Package331,5021.5h
Anti-Infantry MANA Turret126561.5h
Shield Recharging Field10011,0053.6h
M20 Drake0920.1h

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