Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,338)players online:
VTGone (11)  Mefreaky (3)  F4l0ut (2)  davinator791 (1)  MaxDamagebro (1)  larx_x (1) 19
stats.dasanfall.com
Warrant Officer FratzKola[3EPG] FratzKola
TR BR 37

KDR: 4.74

Score: 1m

Last Seen: Nov 28th, 2018 5:44 PM
- OFFLINE - 18.5 hour(s)

Battle Rank 37 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1233
Level Progress (to 38): 28%
Level 100 Progress: 5% 1071h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MG-S1 Jackal T7 Mini-Chaingun PDW-16 Hailstorm PS1-AV Suppressor M20 Basilisk M12 Kobalt MG-H1 Watchman AE MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FratzKola



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,211,768 MLG Score: 1768
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.909%16.621%564610161,4623.909090.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.34%2.523A**-0.616D0.379C**MIXED (~0.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.505B+12.60.118C+24.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.7%8.989%99311021898269.88889330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.69D1.198B**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.459B+18.30.532B+45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1233
1m174%278 (16.7k)234 (14k)4.741272,9876304.9619137 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102228831.214%14.898%46506:480

85% Heavy Assault14% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 23rd, 2017 7:27 PMOct 24th, 2017 7:32 PMDec 9th, 2018 12:14 AM (1d) (PST)Nov 28th, 2018 2:23 PM (12d) (PST)Nov 28th, 2018 1:44 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4801083720.6950.1470.1041.2460.0211768

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8156,48422,331429675114,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
71.6h/3d 139 445 704 5.4k 71 356 90 2.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A++
Kills:612
Deaths:150
KDR:4.080
Accuracy:25.884% A++
HSR:13.562% C++
MG-H1 Watchman AE
B*
Kills:84
Deaths:19
KDR:4.421
Accuracy:30.152% B*
HSR:19.048% D*
MG-H1 Watchman
A+
Kills:84
Deaths:17
KDR:4.941
Accuracy:30.101% A+
HSR:23.810% C
MSW-R
A*
Kills:78
Deaths:23
KDR:3.391
Accuracy:32.003% A*
HSR:23.077% C+
NSX-P Naginata
A
Kills:70
Deaths:14
KDR:5
Accuracy:30.023% A
HSR:22.857% D-
T7 Mini-Chaingun AE
B**
Kills:58
Deaths:13
KDR:4.462
Accuracy:24.417% B**
HSR:12.069% C--
NS-15MP
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:29.774% B+
HSR:17.308% D*
Kills:1,038
Deaths (as Heavy Assault):247
Deaths (to Heavy Assaults):185
KDR:4.20243
Kill Difference:791
Playtime:61.202 hours
Usage:85%
Score:0.864m
Score/min:235
Accuracy (listed only):28.908%
HSR (listed only):18.819%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:719
Deaths:160
KDR:4.494
Accuracy:32.502% B**
HSR:17.246% C
PDW-16 Hailstorm
A**
Kills:386
Deaths:49
KDR:7.878
Accuracy:37.204% A**
HSR:12.694% D
PS1-AV Suppressor
B++
Kills:143
Deaths:37
KDR:3.865
Accuracy:33.106% B++
HSR:16.084% D-
Kills:1,248
Deaths (as Infiltrator):246
Deaths (to Infiltrators):114
KDR:5.07317
Kill Difference:1,002
Playtime:10.123 hours
Usage:14%
Score:0.128m
Score/min:212
Accuracy (listed only):34.271%
HSR (listed only):15.341%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):73
KDR:0
Kill Difference:UNR
Playtime:0.849 hours
Usage:1%
Score:0.011m
Score/min:220
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):30
KDR:0
Kill Difference:UNR
Playtime:0.442 hours
Usage:1%
Score:0.002m
Score/min:79
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:91
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:39.036% C++
KPH:91.700 S
VKPH:13.100 A+
M12 Kobalt
M++
Kills:89
V. Kills:3 N/A
Deaths:1
KDR:89
Accuracy:28.700% A**
KPH:167 M++
VKPH:5.600 B*
Kills:180 (0 + 180)
Deaths:1
KDR:180
VKDR:16
Vehicle Kills:16
Kill Difference:179
Playtime:1.526 hours
Usage:2%
Score:0.026m
Score/min:282
Driving Accuracy:N/A%
Gunner Accuracy:28.700%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-S1 Jackal 7227191604.494M++0.2532.502%B**17.246%C48.3B++N/A10314.9h9.4B+29B*
T7 Mini-Chaingun 6266121504.08M**0.6625.884%A++13.562%C++46.7B*1.1B+10813.1h13B+50.4B++
PDW-16 Hailstorm 394386497.878S3.1437.204%A**12.694%D36.4B+N/A7810.6h18.1C-48.7B+
PS1-AV Suppressor 145143373.865A0.8833.106%B++16.084%D-36.7CN/A843.9h14.6C44.2C*
M20 Basilisk 10491191U86.2639.036%C++4.396%D91S13A+2181h30.3A++77.5A+
M12 Kobalt 9289189S84.2628.7%A**8.989%F-178M**6B**3980.5h18.3C++63.7B*
MG-H1 Watchman AE 8484194.421B**0.3230.152%B*19.048%D*52.5C+N/A1071.6h12.5B+41.4B+
MG-H1 Watchman 8484174.941A**0.2030.101%A+23.81%C46.7C**N/A1171.8h13.8B+45.8B++
MSW-R 7978233.391B++1.3532.003%A*23.077%C+60B**N/A1671.3h10B*31.2B**
NSX-P Naginata 7170145A*0.2630.023%A22.857%D-77.8A1.1C+1720.9h11B+36.7B*
Frag Grenade 6563163N/A58.2655.089%AN/A630B+20A++13310.1h4C+7.2B+
T7 Mini-Chaingun AE 5958134.462M0.2824.417%B**12.069%C--44.6C++N/A941.3h14.8C+60.6B+
NS-15MP 5352114.727A+0.0129.774%B+17.308%D*52C1B+1111h11.4C+38.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02910.1h
Medical Applicator06390h
Nano-Armor Kit05730h
Medical Kit297160.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 1.34s on queries, 1.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.