Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,877)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal Frecno[ALRM] Frecno
TR BR 158

KDR: 2.54

Score: 59.9m

Last Seen: Jul 2nd, 2020 7:13 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH TORQ-9 AMR-66 T5 AMC SABR-13 M3 Pounder HEG Spear Anti-Vehicle Phalanx Turret M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Frecno



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 2522TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.213%19.054%48024132441,2301.48921.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.709%0.768B++-0.307C0.127C++HEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.313C*12.80.1C+38.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.016%0.241%53335134353,04719851151726.7239461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.558%1.546A+-1.461F1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.50.717B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.613%3.435%78613421,04816275420.64413193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.488%-0.149C-0.262C0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.387C**25.60.366C**48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.9m214.1%279 (16.7k)245 (14.7k)2.54301120,79347,5003.03128158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13481003320.794%7.255%15105:0921

28% Combat Medic40% Engineer16% Light Assault8% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:40 AMOct 29th, 2015 7:00 PMJul 3rd, 2020 12:57 PM (12d) (PST)Jul 2nd, 2020 4:23 PM (13d) (PST)Jul 2nd, 2020 3:13 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7881626260.4940.1940.0361.2410.085389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2729,73437,5383012274514,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4073.2h/169.7d 23,193 8,763 33,650 303.2k 5,462 13,819 20,848 192.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C++
Kills:461
Deaths:407
KDR:1.133
Accuracy:22.615% C++
HSR:20.607% C
MG-H1 Watchman
C
Kills:278
Deaths:233
KDR:1.193
Accuracy:22.558% C
HSR:19.065% D--
TMG-50
B
Kills:172
Deaths:118
KDR:1.458
Accuracy:24.448% B
HSR:25.581% C++
NSX Naginata
C++
Kills:162
Deaths:134
KDR:1.209
Accuracy:23.921% C++
HSR:22.840% D-
T9 CARV
C++
Kills:159
Deaths:132
KDR:1.205
Accuracy:21.045% C++
HSR:23.270% C+
T32 Bull
C
Kills:120
Deaths:109
KDR:1.101
Accuracy:22.962% C
HSR:19.167% D
Kills:1,352
Deaths (as Heavy Assault):1,133
Deaths (to Heavy Assaults):14,628
KDR:1.19329
Kill Difference:219
Playtime:91.997 hours
Usage:2%
Score:1.136m
Score/min:206
Accuracy (listed only):22.925%
HSR (listed only):21.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C++
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C++
HSR:17.544% D
HC1 Cougar
C+
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C+
HSR:21.185% C
TRAC-5
B+
Kills:1,201
Deaths:946
KDR:1.270
Accuracy:24.614% B+
HSR:18.818% C+
NS-11C
C*
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% C*
HSR:16.514% D
LC2 Lynx
C*
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% C++
HSR:23.666% C*
NSX Tengu
C-
Kills:667
Deaths:566
KDR:1.178
Accuracy:32.996% D
HSR:19.190% C-
SMG-46 Armistice
C
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C
TRAC-Shot
C
Kills:416
Deaths:1,297
KDR:0.321
Accuracy:24.903% C
HSR:13.221% D--
MG-S1 Jackal
C--
Kills:226
Deaths:206
KDR:1.097
Accuracy:24.501% C--
HSR:12.832% D*
Kills:13,393
Deaths (as Light Assault):12,676
Deaths (to Light Assaults):9,194
KDR:1.05656
Kill Difference:717
Playtime:650.594 hours
Usage:16%
Score:9.215m
Score/min:236
Accuracy (listed only):25.226%
HSR (listed only):17.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C++
Kills:6,127
Deaths:6,933
KDR:0.884
Accuracy:28.439% C++
HSR:21.381% D
T5 AMC
C++
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C++
HSR:17.544% D
HC1 Cougar
C+
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C+
HSR:21.185% C
TRAC-5
B+
Kills:1,201
Deaths:946
KDR:1.270
Accuracy:24.614% B+
HSR:18.818% C+
NS-11C
C*
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% C*
HSR:16.514% D
LC2 Lynx
C*
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% C++
HSR:23.666% C*
TRAC-Shot
C
Kills:416
Deaths:1,297
KDR:0.321
Accuracy:24.903% C
HSR:13.221% D--
Kills:18,082
Deaths (as Engineer):18,058
Deaths (to Engineers):7,818
KDR:1.00133
Kill Difference:24
Playtime:1,630.616 hours
Usage:40%
Score:26.192m
Score/min:268
Accuracy (listed only):25.461%
HSR (listed only):18.904%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:1,616
Deaths:1,359
KDR:1.189
Accuracy:36.686% A
HSR:13.305% D
NSX Tengu
C-
Kills:667
Deaths:566
KDR:1.178
Accuracy:32.996% D
HSR:19.190% C-
SMG-46 Armistice
C
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C
TX1 Repeater
B++
Kills:534
Deaths:811
KDR:0.658
Accuracy:28.724% B++
HSR:17.229% D
MG-S1 Jackal
C--
Kills:226
Deaths:206
KDR:1.097
Accuracy:24.501% C--
HSR:12.832% D*
Kills:3,588
Deaths (as Infiltrator):3,721
Deaths (to Infiltrators):7,121
KDR:0.96426
Kill Difference:133
Playtime:218.654 hours
Usage:5%
Score:2.813m
Score/min:214
Accuracy (listed only):28.531%
HSR (listed only):15.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C++
Kills:9,448
Deaths:5,809
KDR:1.626
Accuracy:25.715% C++
HSR:19.782% D
SABR-13
C
Kills:4,716
Deaths:5,166
KDR:0.913
Accuracy:25.216% C
HSR:17.133% D*
TAR
C+
Kills:1,289
Deaths:727
KDR:1.773
Accuracy:22.212% C-
HSR:21.955% C+
NS-11A
C
Kills:1,269
Deaths:922
KDR:1.376
Accuracy:23.589% C
HSR:20.252% C
T1 Cycler
D
Kills:1,157
Deaths:649
KDR:1.783
Accuracy:18.993% D-
HSR:18.583% D
T1A Unity
C
Kills:906
Deaths:604
KDR:1.500
Accuracy:24.863% C
HSR:17.991% D--
NSX Tengu
C-
Kills:667
Deaths:566
KDR:1.178
Accuracy:32.996% D
HSR:19.190% C-
SMG-46 Armistice
C
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C
MG-S1 Jackal
C--
Kills:226
Deaths:206
KDR:1.097
Accuracy:24.501% C--
HSR:12.832% D*
Cycler TRV
C+
Kills:90
Deaths:58
KDR:1.552
Accuracy:23.628% C+
HSR:15.556% D
Kills:20,313
Deaths (as Combat Medic):15,486
Deaths (to Combat Medics):4,897
KDR:1.3117
Kill Difference:4,827
Playtime:1,154.736 hours
Usage:28%
Score:15.832m
Score/min:229
Accuracy (listed only):24.146%
HSR (listed only):17.905%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:2,775
Deaths:1,403
KDR:1.978
Accuracy:39.453% C+
HSR:2.414% C--
M3 Pounder HEG
C++
Kills:2,345
Deaths:1,403
KDR:1.671
Accuracy:41.645% C+
HSR:3.284% C++
MR1 Fracture
C-
Kills:529
Deaths:641
KDR:0.825
Accuracy:33.645% C--
HSR:3.025% C-
MR1 Fracture
C++
Kills:446
Deaths:641
KDR:0.696
Accuracy:34.251% C-
HSR:4.260% C++
M2 Mutilator
C
Kills:362
Deaths:194
KDR:1.866
Accuracy:13.719% C-
HSR:17.403% C
M2 Mutilator
C
Kills:342
Deaths:196
KDR:1.745
Accuracy:13.471% C-
HSR:17.836% C
NS-10 Burster
C
Kills:108
Deaths:180
KDR:0.600
Accuracy:28.292% C
HSR:3.704% D
NS-20 Gorgon
B++
Kills:103
Deaths:29
KDR:3.552
Accuracy:23.112% C
HSR:24.272% B++
NS-20 Gorgon
C*
Kills:100
Deaths:29
KDR:3.448
Accuracy:23.206% C
HSR:21% C*
M1 Heavy Cycler
C+
Kills:69
Deaths:84
KDR:0.821
Accuracy:11.455% D
HSR:17.391% C+
NS-10 Burster
M**
Kills:59
Deaths:98
KDR:0.602
Accuracy:29.392% C+
HSR:15.254% M**
Kills:7,238
Deaths (as MAX Suit):2,449
Deaths (to MAX Suits):1,619
KDR:2.95549
Kill Difference:4,789
Playtime:315.857 hours
Usage:8%
Score:4.725m
Score/min:249
Accuracy (listed only):26.513%
HSR (listed only):11.804%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:50,817
V. Kills:10,681 476%
Deaths:1,481
KDR:34.313
Accuracy:57.589% B*
KPH:48.900 C
VKPH:10.300 B
L100 Python AP
B++
Kills:1,800
V. Kills:638 282%
Deaths:51
KDR:35.294
Accuracy:57.472% C++
KPH:46.300 B++
VKPH:16.400 C-
L100 Python HEAT
D
Kills:88
V. Kills:21 400%
Deaths:5
KDR:17.600
Accuracy:44.186% D-
KPH:21.800 D
VKPH:5.200 D*
C75 Viper
D*
Kills:76
V. Kills:16 447%
Deaths:39
KDR:1.949
Accuracy:24.854% D**
KPH:10.800 D*
VKPH:2.300 D*
Skyguard
A+
Kills:57
V. Kills:21 259%
Deaths:1
KDR:57
Accuracy:23.525% D--
KPH:25.200 A+
VKPH:9.300 C+
Kills:52,838 (52,838 + 0)
Deaths:1,577
KDR:33.505
VKDR:7.214
Vehicle Kills:11,377
Kill Difference:51,261
Playtime:1,090.562 hours
Usage:27%
Score:11.535m
Score/min:176
Driving Accuracy:23.525%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:318
V. Kills:153 206%
Deaths:63
KDR:5.048
Accuracy:39.363% C
KPH:21 D
VKPH:10.100 D
P2-120 AP
D
Kills:171
V. Kills:84 201%
Deaths:34
KDR:5.029
Accuracy:39.451% D
KPH:22.900 D
VKPH:11.300 D--
P2-120 HEAT
D-
Kills:171
V. Kills:43 389%
Deaths:38
KDR:4.500
Accuracy:26.490% F
KPH:16.200 D-
VKPH:4.100 D**
P2-120 HESH
D**
Kills:115
V. Kills:13 N/A
Deaths:32
KDR:3.594
Accuracy:29.844% D**
KPH:18.900 D**
VKPH:2.100 D**
Kills:775 (457 + 318)
Deaths:167
KDR:4.641
VKDR:1.754
Vehicle Kills:293
Kill Difference:608
Playtime:39.262 hours
Usage:1%
Score:0.982m
Score/min:417
Driving Accuracy:29.844%
Gunner Accuracy:39.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D-
Kills:115
V. Kills:179 64%
Deaths:58
KDR:1.983
Accuracy:52.238% C+
KPH:12.100 F
VKPH:18.800 D-
E540 Halberd-H
D*
Kills:87
V. Kills:62 138%
Deaths:23
KDR:3.783
Accuracy:51.318% D-
KPH:17.100 D**
VKPH:12.200 D*
Kills:202 (0 + 202)
Deaths:81
KDR:2.494
VKDR:2.975
Vehicle Kills:241
Kill Difference:121
Playtime:14.587 hours
Usage:0%
Score:0.266m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:51.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:368
V. Kills:123 297%
Deaths:87
KDR:4.230
Accuracy:42.643% B*
KPH:20.200 D*
VKPH:6.700 D
M20 Basilisk
C
Kills:155
V. Kills:43 352%
Deaths:40
KDR:3.875
Accuracy:33.891% D
KPH:17.500 C
VKPH:4.900 D-
M12 Kobalt
C--
Kills:63
V. Kills:2 N/A
Deaths:7
KDR:9
Accuracy:19.431% C**
KPH:41.500 D
VKPH:1.300 C--
M40 Fury
D-
Kills:59
V. Kills:7 N/A
Deaths:6
KDR:9.833
Accuracy:25.339% D**
KPH:32.200 D-
VKPH:3.800 D*
M20 Basilisk
D-
Kills:57
V. Kills:19 285%
Deaths:22
KDR:2.591
Accuracy:30.227% D--
KPH:12.600 D-
VKPH:4.200 D*
Kills:702 (0 + 702)
Deaths:162
KDR:4.333
VKDR:1.198
Vehicle Kills:194
Kill Difference:540
Playtime:34.963 hours
Usage:1%
Score:0.355m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:30.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 61,49850,8171,48134.313A+31.7757.589%B*N/A48.9C10.3B1691038.4h3.5C6.1C**
TORQ-9 9,5639,4485,8091.626C++0.9225.715%C++19.782%D30.8CN/A74307.2h14.2C++55.2C*
AMR-66 6,2326,1276,9330.884C+1.6628.439%C++21.381%D15.4C--N/A40398.6h8.8C++30.8C**
T5 AMC 6,0725,9855,6251.064C++1.4824.351%C++17.544%D20.8CN/A53288.4h12.9B+52.8B+
SABR-13 4,7554,7165,1660.913C1.6325.216%C17.133%D*20.2DN/A59233.1h12.5C49.4C+
M3 Pounder HEG 3,5532,7751,4031.978C*0.5739.453%C+2.414%C--15.2C-4.3B+71182.9h15.7C*39.7C*
Spear Anti-Vehicle Phalanx Turret 4,0262,69219014.168B**11.6251.463%B++4.383%C*35.2C17.4C--21176.5h8C*15.5B+
M3 Pounder HEG 3,0492,3451,4031.671C+0.8741.645%C+3.284%C++12.8D-3.9C+58182.7h19.6C+47C+
Tank Mine 3,5822,34017513.371S10.8334.203%C+N/A200A++106.2A+147911.7h2.1C6.1C+
HC1 Cougar 2,0121,9921,4241.399C*1.1425.223%C+21.185%C25.9CN/A7276.8h10.9B+43.3B
L100 Python AP 2,4381,8005135.294M+32.7557.472%C++N/A46.4B++16.4C-29638.8h4B*6.9B**
NS-61 Emissary 1,6291,6161,3591.189B+1.3536.686%A13.305%D13.5DN/A39119.3h14.7C+40B
C-4 2,3981,4967452.008C**0.5430.521%B++N/A91.8C+55.3A++101616.3h2.1D**6.9C
Claymore 1,3351,3354331.047M**28.5037.678%B+N/A222.5AN/A5656h1.2C++3.1B+
TAR 1,3021,2897271.773C*0.7722.212%C-21.955%C+27.5CN/A7546.9h13.1C+58.8C+
Chainblade 1,2941,27637,7280.034B2.5117.202%D--1.332%D-0.6C+N/A22017.6h1.7B*10.1C++
NS-11A 1,2881,2699221.376C+1.1723.589%C20.252%C21.8DN/A7158.2h14C+59.4C+
TRAC-5 1,2181,2019461.27B+1.2724.614%B+18.818%C+19.5C+N/A9761.7h13.1B+53.1B+
NS-11C 1,2171,1998921.344C++1.2026.014%C*16.514%D24.7CN/A7348.5h13.8C++53.1C*
LC2 Lynx 1,1721,1629411.235C+1.3124.686%C++23.666%C*27.7C+N/A9542h14.4C++58.3C*
T1 Cycler 1,1701,1576491.783B+0.7618.993%D-18.583%D16.6DN/A8369.9h14.7C+77.6C
C-4 ARX 1,4061,0933083.549B++1.0126.987%C+N/A158.4B+45.4B+8216.9h1.4D5.2C-
T1A Unity 9209066041.5C+1.0424.863%C17.991%D--29.7DN/A7230.5h13.7D55.2C-
Spear Anti-Vehicle Phalanx Tower 1,3028201268.333A++65.7951.317%C++4.878%B+27.3D16.1D18730h9.2C++17.9C**
Frag Grenade 8077941794N/A791.4639.5%D-N/A317.6D-5.2D11622.5h4.6D--11.7D-
NSX Tengu 6836675661.178C+1.3732.996%D19.19%C-20.5D-N/A7132.6h15C-45.3C
MAX Punch 5915842,4500.238B**2.3115.737%F-N/A1.9BN/A5310.7h1.5C++9.8C--
SMG-46 Armistice 5555457790.7C-1.8419.75%D*15.78%C11.3D--N/A5848.2h18D-91.4D--
TX1 Repeater 5355348110.658C+1.8928.724%B++17.229%D9.5D--N/A3356.2h16.3D56.8C++
MR1 Fracture 8995296410.825C+1.7233.645%C--3.025%C-7D4.9C+6675.9h46C++136.8C++
T16 Rhino 4734614071.133C+1.4122.615%C++20.607%C24.4DN/A9118.9h13.5C+59.7C*
MR1 Fracture 7714466410.696C+1.8534.251%C-4.26%C++5.9D4.3C5975.9h55.6C+162.3C+
TRAC-Shot 4224161,2970.321D2.2224.903%C13.221%D--8.9D*N/A2646.8h14.9D*59.9D
M40 Fury 491368874.23C-1.6942.643%B*1.087%D20.2D*6.8C--11518.2h20D--46.9C
M2 Mutilator 3653621941.866C+0.6813.719%C-17.403%C25CN/A8014.5h19.3D140.9C+
M2 Mutilator 3493421961.745C+0.8013.471%C-17.836%C23.4CN/A8214.6h20.2D-149.9C
E540 Halberd 471318635.048C2.5039.363%C3.145%C+20.9D10.1D21915.2h6C15.3C+
MG-H1 Watchman 2892782331.193C+1.3522.558%C19.065%D--25.3D1C+10511h15.6C+69C+
MG-S1 Jackal 2312262061.097C+1.4524.501%C--12.832%D*25.1C--N/A1149h12C+49C+
Aspis Anti-Aircraft Phalanx Turret 458210494.286C*1.7432.979%B*2.857%B+9.5C-11.3C+16722h159.5C+483.6B+
TMG-50 1841721181.458C+1.0924.448%B25.581%C++26.5C--1.8A++1826.5h10.4C**42.4B+
P2-120 AP 255171345.029C2.4939.451%D2.924%C+22.8D11.2D--11317.5h6.8C+17.2C
P2-120 HEAT 214171384.5C1.9626.49%F1.754%D16.1D-4.1D**29410.6h5.6B+21C-
T2 Striker 283169732.315M**0.2342.927%D*N/A13.2C+8.9D21412.8h38.1C**88.7C+
NSX Naginata 1651621341.209C1.3323.921%C++22.84%D-25.7DN/A1616.3h12.6C+52.5C++
T9 CARV 1601591321.205C+1.3421.045%C++23.27%C+21.2C--N/A4717.5h15.7C--74.4C++
M20 Basilisk 198155403.875C++1.3333.891%D5.161%C17.4C4.8D-2078.9h68.2B*201.3B+
Auraxium Chainblade 1301294,0460.032C+2.5113.367%D*1.55%D-0.6CN/A2205.7h1.4B**10.8C+
T32 Bull 1241201091.101C1.4422.962%C19.167%D20.7D-N/A1805.8h13.3C58.1C+
P2-120 HESH 128115323.594D1.0529.844%D**N/A18.9D**2.1D**2476.1h5.5D18.4D*
MR11 Gatekeeper-H 294115581.983D0.5652.238%C+N/A12.1F18.8D-2779.5h98.8F-189.2F
NS-10 Burster 1841081800.6C-1.9428.292%C3.704%D3.4D--2.4D-4632.1h192.1D-679D
MANA Anti-Vehicle Turret 3281051330.789C--1.7564.998%B**N/A15.2D--32.3C*4516.9h27F*41.5F--
NS-20 Gorgon 109103293.552A*1.0123.112%C24.272%B++18.7C+1.1D515.5h34.1C**147.4C**
NS-20 Gorgon 111100293.448A++0.9023.206%C21%C*18.2C+2B+535.5h35.2C**151.8C**
Xiphos Anti-Personnel Phalanx Tower 10298198C**95.4628.801%C+N/A140C-5.7D4580.7h12.6B43.8B
Hunter QCX 291951110.856C++1.6984.433%MN/A17.3C++35.6S3525.5h31.1F--36.9C-
Cycler TRV 9690581.552C**0.9923.628%C+15.556%D22D1.5A++1814.1h12.4C*52.6C**
L100 Python HEAT 10988517.6A++15.0644.186%D-1.136%D-22D5.3D*3664h8D*18.1D**
E540 Halberd-H 14987233.783D1.2451.318%D-3.448%B**17.1D**12.2D*3525.1h10.1F-19.6F--
Rocklet Rifle 24785431.977A++0.5764.334%AN/A42.5B**81S19462h42.4C-65.9C**
ASP-30 Grounder 164851230.691C+1.8563.025%C+2.353%C9.8D9.1C2258.7h10.2D-16.3D
C75 Viper 9276391.949D0.5924.854%D**N/A10.9D*2.3D*3787h16.8C--67.8F
M1 Heavy Cycler 6969840.821C-1.7211.455%D17.391%C+7.3D*N/A599.4h19.8C172.4C
M12 Kobalt 656379C--6.4619.431%C**12.698%D*42D1.3C--3261.5h19.8C102C++
NS-10 Burster 11159980.602D1.9429.392%C+15.254%M**2.6D*2.3D*4622.9h282.5F**961.2F
M40 Fury 665969.833C*7.2925.339%D**N/A32.8D-3.9D*2411.8h10.4B+41.2C+
Skyguard 7857157U54.4623.525%D--N/A24.8A+9.1C+4282.3h66.1B**281.1B*
M20 Basilisk 7657222.591C0.0530.227%D--5.263%C+12.7D-4.2D*2304.5h84.7B+280.3C+
Spear Anti-Vehicle Phalanx Turret 6651151B*48.4664.838%B**9.804%A**39.2C+11.5D-2111.3h9B+13.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7201,023,99259.6h
Spawn Beacon33030.2h
Anti-Vehicle MANA Turret271,6452h
Structure Shield Module2920.4h
Repair Module12150.7h
Turret AI Module02160.8h
Skywall Shield Emitter01270.6h
Rampart Wall62542.7h
Nanite Revive Grenade02,2440.6h
Medical Applicator1,821681,44665.5h
Motion Spotter155,1613.2h
T4 AMP0500.1h
Welding Device08,7251.4h
Spear Anti-Vehicle Tower03161.7h
Hoplon Anti-Aircraft Phalanx Tower21460.7h
Xiphos Anti-Personnel Tower31350.7h
Spitfire Auto-Turret243,5292.4h
Ammunition Package923,4381.8h
WLT-Howler Mining Laser12,0410.6h
Hardlight Barrier2650.1h
Nano-Repair Grenade01310h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 2.05s on queries, 1.40s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.