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Lt. General Frecno[ALRM] Frecno
TR BR 88

KDR: 2.07

Score: 49m

Last Seen: Apr 18th, 2019 5:35 PM
- OFFLINE - 12.8 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Miller - Outfit Officer of ALARM[ALRM] ALARM
TR outfit on Miller

Members: 2
Level Progress (to 89): 83%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH TORQ-9 T5 AMC AMR-66 SABR-13 M3 Pounder HEG Spear Anti-Vehicle Phalanx Turret M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $481,635 MLG Score: 385
Fun Score: N/A
Cheeseburgers Flipped: 2516TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.289%19.059%48221101440,0131.502270.567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.841%0.818B++-0.256C0.017C+HEAD ++ (~6.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.321C*12.80.102C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.628%0.253%33734103127,3001603613517.02445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.44%1.535A+-1.505F1.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.83B++3.70.703B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.536%3.359%91610291,04213865400.751262193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.487%-0.151C-0.259C0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.382C**25.30.359C**48

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALARM[ALRM] ALARM
TR outfit on Miller

Members: 2
49m215.3%275 (16.5k)238 (14.3k)2.0691992,13944,5292.4438788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035720720.282%9.138%18504:3820

33% Combat Medic31% Engineer6% Infiltrator19% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:40 AMOct 29th, 2015 7:00 PMApr 19th, 2019 9:54 AM (15h) (PST)Apr 18th, 2019 4:00 PM (1d) (PST)Apr 18th, 2019 1:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781874910.4480.2160.0411.1230.074385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,66611,22829,4382713267414,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3429h/142.9d 16,684 8,420 28,247 231.1k 4,577 11,936 15,189 139.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:278
Deaths:233
KDR:1.193
Accuracy:22.558% C+
HSR:19.065% D-
TMG-50
B+
Kills:171
Deaths:117
KDR:1.462
Accuracy:24.489% B+
HSR:25.731% B
NSX Naginata
B
Kills:162
Deaths:134
KDR:1.209
Accuracy:23.921% B
HSR:22.840% D
T9 CARV
B+
Kills:159
Deaths:132
KDR:1.205
Accuracy:21.045% B+
HSR:23.270% C++
Kills:770
Deaths (as Heavy Assault):616
Deaths (to Heavy Assaults):13,925
KDR:1.25
Kill Difference:154
Playtime:64.800 hours
Usage:2%
Score:0.817m
Score/min:210
Accuracy (listed only):23.003%
HSR (listed only):22.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C*
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C*
HSR:17.544% C
HC1 Cougar
C*
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C*
HSR:21.185% C+
TRAC-5
B+
Kills:1,201
Deaths:944
KDR:1.272
Accuracy:24.614% B+
HSR:18.818% C+
NS-11C
B+
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% B+
HSR:16.514% C-
LC2 Lynx
B+
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% C**
HSR:23.666% B+
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D--
HSR:15.780% C+
NSX Tengu
C
Kills:410
Deaths:316
KDR:1.297
Accuracy:34.233% C
HSR:18.537% C
TRAC-Shot
B+
Kills:195
Deaths:173
KDR:1.127
Accuracy:27.384% B+
HSR:9.744% F
MG-S1 Jackal
C++
Kills:123
Deaths:102
KDR:1.206
Accuracy:26.724% C++
HSR:12.195% D*
Kills:12,812
Deaths (as Light Assault):11,196
Deaths (to Light Assaults):8,725
KDR:1.14434
Kill Difference:1,616
Playtime:645.840 hours
Usage:19%
Score:9.160m
Score/min:236
Accuracy (listed only):25.886%
HSR (listed only):17.109%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C*
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C*
HSR:17.544% C
AMR-66
B
Kills:5,909
Deaths:6,548
KDR:0.902
Accuracy:28.658% B
HSR:21.357% C-
HC1 Cougar
C*
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C*
HSR:21.185% C+
TRAC-5
B+
Kills:1,201
Deaths:944
KDR:1.272
Accuracy:24.614% B+
HSR:18.818% C+
NS-11C
B+
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% B+
HSR:16.514% C-
LC2 Lynx
B+
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% C**
HSR:23.666% B+
TRAC-Shot
B+
Kills:195
Deaths:173
KDR:1.127
Accuracy:27.384% B+
HSR:9.744% F
Kills:17,643
Deaths (as Engineer):16,547
Deaths (to Engineers):7,028
KDR:1.06624
Kill Difference:1,096
Playtime:1,048.506 hours
Usage:31%
Score:15.992m
Score/min:254
Accuracy (listed only):25.847%
HSR (listed only):18.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:1,613
Deaths:1,356
KDR:1.190
Accuracy:36.681% A
HSR:13.329% D
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D--
HSR:15.780% C+
TX1 Repeater
B++
Kills:534
Deaths:810
KDR:0.659
Accuracy:28.727% B++
HSR:17.229% D
NSX Tengu
C
Kills:410
Deaths:316
KDR:1.297
Accuracy:34.233% C
HSR:18.537% C
MG-S1 Jackal
C++
Kills:123
Deaths:102
KDR:1.206
Accuracy:26.724% C++
HSR:12.195% D*
Kills:3,225
Deaths (as Infiltrator):3,363
Deaths (to Infiltrators):6,825
KDR:0.95897
Kill Difference:138
Playtime:218.144 hours
Usage:6%
Score:2.811m
Score/min:215
Accuracy (listed only):29.223%
HSR (listed only):15.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C**
Kills:9,448
Deaths:5,809
KDR:1.626
Accuracy:25.715% C**
HSR:19.782% D
SABR-13
C+
Kills:4,716
Deaths:5,166
KDR:0.913
Accuracy:25.216% C+
HSR:17.133% D*
TAR
C++
Kills:1,289
Deaths:727
KDR:1.773
Accuracy:22.212% C
HSR:21.955% C++
NS-11A
C+
Kills:1,269
Deaths:922
KDR:1.376
Accuracy:23.589% C+
HSR:20.252% C+
T1 Cycler
C-
Kills:1,157
Deaths:649
KDR:1.783
Accuracy:18.993% D
HSR:18.583% C-
T1A Unity
C
Kills:906
Deaths:604
KDR:1.500
Accuracy:24.863% C
HSR:17.991% D--
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D--
HSR:15.780% C+
NSX Tengu
C
Kills:410
Deaths:316
KDR:1.297
Accuracy:34.233% C
HSR:18.537% C
MG-S1 Jackal
C++
Kills:123
Deaths:102
KDR:1.206
Accuracy:26.724% C++
HSR:12.195% D*
Kills:19,863
Deaths (as Combat Medic):15,074
Deaths (to Combat Medics):4,685
KDR:1.3177
Kill Difference:4,789
Playtime:1,128.604 hours
Usage:33%
Score:15.478m
Score/min:229
Accuracy (listed only):24.588%
HSR (listed only):18.023%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:2,768
Deaths:1,402
KDR:1.974
Accuracy:39.448% C++
HSR:2.421% C-
M3 Pounder HEG
C++
Kills:2,336
Deaths:1,402
KDR:1.666
Accuracy:41.644% C++
HSR:3.296% C++
MR1 Fracture
C
Kills:529
Deaths:641
KDR:0.825
Accuracy:33.645% C
HSR:3.025% C
MR1 Fracture
C*
Kills:446
Deaths:641
KDR:0.696
Accuracy:34.251% C
HSR:4.260% C*
M2 Mutilator
C
Kills:362
Deaths:193
KDR:1.876
Accuracy:13.732% C
HSR:17.403% C
M2 Mutilator
C+
Kills:342
Deaths:195
KDR:1.754
Accuracy:13.476% C
HSR:17.836% C+
NS-10 Burster
C++
Kills:108
Deaths:180
KDR:0.600
Accuracy:28.292% C++
HSR:3.704% D
NS-20 Gorgon
B*
Kills:103
Deaths:29
KDR:3.552
Accuracy:23.112% C
HSR:24.272% B*
NS-20 Gorgon
B+
Kills:100
Deaths:29
KDR:3.448
Accuracy:23.206% C
HSR:21% B+
M1 Heavy Cycler
C+
Kills:69
Deaths:84
KDR:0.821
Accuracy:11.455% D
HSR:17.391% C+
NS-10 Burster
M**
Kills:59
Deaths:98
KDR:0.602
Accuracy:29.392% C++
HSR:15.254% M**
Kills:7,222
Deaths (as MAX Suit):2,447
Deaths (to MAX Suits):1,589
KDR:2.95137
Kill Difference:4,775
Playtime:315.073 hours
Usage:9%
Score:4.710m
Score/min:249
Accuracy (listed only):26.514%
HSR (listed only):11.806%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:26,870
V. Kills:5,850 459%
Deaths:1,172
KDR:22.927
Accuracy:57.678% B**
KPH:47.500 C+
VKPH:10.300 B+
L100 Python AP
B**
Kills:283
V. Kills:108 260%
Deaths:13
KDR:21.769
Accuracy:59.083% B
KPH:41.100 B**
VKPH:15.700 C
L100 Python HEAT
D
Kills:88
V. Kills:21 400%
Deaths:5
KDR:17.600
Accuracy:44.186% D
KPH:21.800 D
VKPH:5.200 D**
C75 Viper
D--
Kills:76
V. Kills:16 447%
Deaths:39
KDR:1.949
Accuracy:24.854% D**
KPH:10.800 D--
VKPH:2.300 D*
Kills:27,317 (27,317 + 0)
Deaths:1,229
KDR:22.227
VKDR:4.878
Vehicle Kills:5,995
Kill Difference:26,088
Playtime:583.540 hours
Usage:17%
Score:5.860m
Score/min:167
Driving Accuracy:24.854%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:318
V. Kills:153 206%
Deaths:63
KDR:5.048
Accuracy:39.351% C+
KPH:21 C--
VKPH:10.100 D
P2-120 AP
C--
Kills:171
V. Kills:84 201%
Deaths:34
KDR:5.029
Accuracy:39.451% D
KPH:22.900 C--
VKPH:11.300 D-
P2-120 HEAT
D
Kills:171
V. Kills:43 389%
Deaths:38
KDR:4.500
Accuracy:26.490% F
KPH:16.200 D
VKPH:4.100 D**
P2-120 HESH
D*
Kills:115
V. Kills:13 N/A
Deaths:32
KDR:3.594
Accuracy:29.844% D*
KPH:18.900 D*
VKPH:2.100 D*
Kills:775 (457 + 318)
Deaths:167
KDR:4.641
VKDR:1.754
Vehicle Kills:293
Kill Difference:608
Playtime:39.262 hours
Usage:1%
Score:0.780m
Score/min:331
Driving Accuracy:29.844%
Gunner Accuracy:39.351%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D-
Kills:115
V. Kills:179 64%
Deaths:58
KDR:1.983
Accuracy:52.238% C+
KPH:12.100 D**
VKPH:18.800 D-
E540 Halberd-H
D*
Kills:87
V. Kills:62 138%
Deaths:23
KDR:3.783
Accuracy:51.318% D
KPH:17.100 D**
VKPH:12.200 D*
Kills:202 (0 + 202)
Deaths:81
KDR:2.494
VKDR:2.975
Vehicle Kills:241
Kill Difference:121
Playtime:14.587 hours
Usage:0%
Score:0.223m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:51.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:368
V. Kills:123 297%
Deaths:87
KDR:4.230
Accuracy:42.643% B*
KPH:20.200 D--
VKPH:6.800 C--
M20 Basilisk
C
Kills:150
V. Kills:41 357%
Deaths:40
KDR:3.750
Accuracy:33.640% D
KPH:17.100 C
VKPH:4.700 D-
M12 Kobalt
B+
Kills:62
V. Kills:2 N/A
Deaths:7
KDR:8.857
Accuracy:19.472% B+
KPH:41.700 D
VKPH:1.300 D-
M40 Fury
D-
Kills:59
V. Kills:7 N/A
Deaths:6
KDR:9.833
Accuracy:25.339% D*
KPH:32.200 D-
VKPH:3.800 D*
M20 Basilisk
D
Kills:57
V. Kills:19 285%
Deaths:22
KDR:2.591
Accuracy:30.222% D-
KPH:12.700 D
VKPH:4.200 D--
Kills:696 (0 + 696)
Deaths:162
KDR:4.296
VKDR:1.185
Vehicle Kills:192
Kill Difference:534
Playtime:34.763 hours
Usage:1%
Score:0.310m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:30.222%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 32,72026,8701,17222.927B**20.8657.678%B**N/A47.5C+10.3B+162565.6h3.7C+6.3B+
TORQ-9 9,5639,4485,8091.626C**0.4425.715%C**19.782%D30.8C+N/A73307.2h14.2B55.2B+
T5 AMC 6,0725,9855,6251.064C++1.0124.351%C*17.544%C20.8C+N/A53288.4h12.9B+52.8B+
AMR-66 6,0035,9096,5480.902C+1.1728.658%B21.357%C-15.8CN/A40374.1h8.8B30.6B+
SABR-13 4,7554,7165,1660.913C1.1625.216%C+17.133%D*20.2DN/A59233.1h12.5C+49.4C++
M3 Pounder HEG 3,5442,7681,4021.974B0.1039.448%C++2.421%C-15.2C+4.3B++70182.3h15.6B39.7B
Spear Anti-Vehicle Phalanx Turret 4,0152,68518814.282A12.2151.471%B*4.395%C++35.2C+17.4C20676.3h7.9C*15.4B+
M3 Pounder HEG 3,0382,3361,4021.666C+0.4041.644%C++3.296%C++12.8D3.9C++57182.2h19.6C+47C++
Tank Mine 3,1942,04616712.251S10.1828.208%CN/A184.3A++103.4A+011.1h1.8C**6.5C+
HC1 Cougar 2,0121,9921,4241.399B+0.6725.223%C*21.185%C+25.9C+N/A7176.8h10.9B+43.3B+
NS-61 Emissary 1,6261,6131,3561.19B+0.8836.681%A13.329%D13.6DN/A39118.8h14.7C++40B+
Claymore 1,3331,3334331M**28.9337.561%B+N/A222.2A+N/A5636h1.1B**3.1B++
C-4 2,1861,3307451.785C**0.2828.208%B+N/A81.6C++52.5A++90316.3h2.2D*7.8C-
TAR 1,3021,2897271.773C**0.3022.212%C21.955%C++27.5C+N/A7346.9h13.1C++58.8C++
Chainblade 1,2941,27637,7250.034B+2.0417.196%D--1.332%D-0.6C+N/A22016.2h1.7B*10.1C*
NS-11A 1,2881,2699221.376C++0.6923.589%C+20.252%C+21.8C-N/A6958.2h14C++59.4C++
TRAC-5 1,2181,2019441.272B++0.8024.614%B+18.818%C+21.3C**N/A9656.5h13.1B+53.1B+
NS-11C 1,2171,1998921.344B+0.7326.014%B+16.514%C-24.7C+N/A7148.5h13.8C**53.1B+
LC2 Lynx 1,1721,1629411.235C++0.8324.686%C**23.666%B+27.7C++N/A9142h14.4C**58.3B+
T1 Cycler 1,1701,1576491.783B++0.2918.993%D18.583%C-16.6C-N/A7869.9h14.7C++77.6C+
C-4 ARX 1,3491,0502963.547B*1.4826.514%C+N/A159.1B**45.3B+8066.6h1.4C5.3C+
T1A Unity 9209066041.5C*0.5724.863%C17.991%D--29.8DN/A7230.4h13.7D55.2C
Spear Anti-Vehicle Phalanx Tower 1,2898111267.583A**65.5151.314%C*4.932%B+27D15.9D18430h9.3C++18.1B
Frag Grenade 8027891789N/A786.9339.469%DN/A315.6D5.2C--10562.5h4.7D11.8C--
MAX Punch 5895822,4470.238A1.8315.788%F-N/A1.9C++N/A5309.9h1.5C++9.7D
SMG-46 Armistice 5555457790.7C1.3719.75%D--15.78%C+11.3D-N/A5648.2h18D91.4D
TX1 Repeater 5355348100.659C+1.4128.727%B++17.229%D9.5D-N/A3156h16.3C56.8C++
MR1 Fracture 8995296410.825C++1.2433.645%C3.025%C7C4.9C+6575.9h46B136.8C*
MR1 Fracture 7714466410.696C+1.3734.251%C4.26%C*5.9D4.3C5875.9h55.6C++162.3C++
NSX Tengu 4194103161.297C++0.7734.233%C18.537%C22.8C--N/A7618h15.4C45.1C+
M40 Fury 491368874.23C2.1642.643%B*1.087%D20.2D--6.8C--11418.2h20D46.9C+
M2 Mutilator 3653621931.876C*0.1913.732%C17.403%C25C+N/A7914.5h19.3C140.6C+
M2 Mutilator 3493421951.754C++0.3213.476%C17.836%C+23.6C+N/A8014.5h20.1D149.5C+
E540 Halberd 471318635.048C+2.9839.351%C+3.145%C+20.9C--10.1D19815.2h6C++15.3C++
L100 Python AP 3912831321.769M**19.7059.083%BN/A41B**15.7C4216.9h4.6B+7.7B*
MG-H1 Watchman 2892782331.193C+0.8822.558%C+19.065%D-25.3C--1B+8911h15.6C++69C*
Aspis Anti-Aircraft Phalanx Turret 449204494.163C*2.0932.912%B**2.941%B+9.4C11.3C++16521.7h160.8C+488.6B+
TRAC-Shot 1991951731.127C+0.9427.384%B+9.744%F24.1C-N/A688.1h14.3D-52.1C+
P2-120 AP 255171345.029C+2.9639.451%D2.924%C+22.8C--11.2D--8587.5h6.8B17.2C++
P2-120 HEAT 214171384.5C+2.4326.49%F1.754%D-16.1D4.1D**23210.6h5.6B*21C+
TMG-50 1831711171.462B0.6124.489%B+25.731%B26.7C1.9M**1716.4h10.2B+41.8B+
NSX Naginata 1651621341.209C+0.8623.921%B22.84%D25.7DN/A1526.3h12.6C++52.5C**
T9 CARV 1601591321.205C++0.8621.045%B+23.27%C++21.2CN/A4177.5h15.7C+74.4C*
M20 Basilisk 191150403.75B1.6833.64%D5.333%C17.2C4.7D-1618.7h68.1B*202.4B+
T2 Striker 209125522.404S0.3341.256%D*N/A13C*8.8C-2209.6h35.4B+85.8C++
MG-S1 Jackal 1281231021.206C++0.8626.724%C++12.195%D*27.3C1.1B**1244.5h12.3C+46.2C*
MR11 Gatekeeper-H 294115581.983D0.0952.238%C+N/A12.1D**18.8D-2579.5h98.8D**189.2D*
P2-120 HESH 128115323.594D1.5229.844%D*N/A18.9D*2.1D*1896.1h5.5C18.4D--
NS-10 Burster 1841081800.6C-1.4728.292%C++3.704%D3.4D2.4D4532.1h192.1D679C
MANA Anti-Vehicle Turret 3281051330.789C-1.2864.998%B**N/A15.2D--32.3B4306.9h27F*41.5F-
NS-20 Gorgon 109103293.552A*1.4823.112%C24.272%B*18.7C++1.1D495.5h34.1B147.4B+
NS-20 Gorgon 111100293.448A++1.3823.206%C21%B+18.2C++2B++515.5h35.2B+151.8B+
Xiphos Anti-Personnel Phalanx Tower 10096196B**93.9329.136%C+N/A137.1C5.7D4530.7h12.7C**43.5B
Hunter QCX 289931110.838C*1.2384.457%A**N/A16.9B35.6S3455.5h31.8F-37.6C--
L100 Python HEAT 10988517.6A**15.5344.186%D1.136%D--22D5.3D**2664h8C--18.1D-
E540 Halberd-H 14987233.783D1.7151.318%D3.448%B**17.1D**12.2D*2495.1h10.1D*19.6F
ASP-30 Grounder 164851230.691C+1.3863.025%C++2.353%C9.8D9.1C+2108.7h10.2D-16.3D
Rocklet Rifle 24785431.977A*0.0964.365%AN/A42.5A81S14782h42.3C65.8C**
C75 Viper 9276391.949C0.1224.854%D**N/A10.9D--2.3D*2637h16.8C67.8D*
Auraxium Chainblade 71711,3760.052B+2.0213.433%D*N/A0.8C+N/A384.8h1.4A10.4C+
M1 Heavy Cycler 6969840.821C1.2511.455%D17.391%C+7.3D*N/A539.4h19.8C+172.4C+
M12 Kobalt 646278.857C6.7919.472%B+11.29%D**41.3D1.3D-2531.5h20.1C+103.3C**
M40 Fury 665969.833C**7.7625.339%D*N/A32.8D3.9D*2311.8h10.4B+41.2C+
NS-10 Burster 11159980.602D1.4729.392%C++15.254%M**2.6D*2.3D--4522.9h282.5F--961.2D*
M20 Basilisk 7657222.591C+0.5230.222%D-5.263%C+12.7D4.2D--1984.5h83.9B+277.8C++
Spear Anti-Vehicle Phalanx Turret 6651151M++48.9364.838%A++9.804%A**39.2C++11.5D*2081.3h9B+13.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter155,1463.2h
Anti-Vehicle MANA Turret271,6452h
T4 AMP0500.1h
Nano-Armor Kit573860,30252.1h
Spawn Beacon33030.2h
Turret AI Module02050.8h
Repair Module12100.7h
Skywall Shield Emitter01190.6h
Structure Shield Module2920.4h
Nanite Revive Grenade02,1890.6h
Medical Applicator1,812671,01964.8h
Welding Device08,7251.4h
Spear Anti-Vehicle Tower03041.6h
Spitfire Auto-Turret141,5311.3h
Rampart Wall62512.7h
Xiphos Anti-Personnel Tower31340.7h
Hoplon Anti-Aircraft Phalanx Tower21380.7h
Ammunition Package823,0301.6h
WLT-Howler Mining Laser12,0410.6h
Hardlight Barrier2650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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