Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,224)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal Frecno[ALRM] Frecno
TR BR 153

KDR: 2.33

Score: 54.7m

Last Seen: Dec 11th, 2019 5:29 PM
- OFFLINE - 16.9 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Terran Republic on Miller - Outfit Officer of ALARM[ALRM] ALARM
TR outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH TORQ-9 AMR-66 T5 AMC SABR-13 M3 Pounder HEG Spear Anti-Vehicle Phalanx Turret M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Frecno



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $487,890 MLG Score: 390
Fun Score: N/A
Cheeseburgers Flipped: 2522TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.264%19.06%48222120540,4141.495430.834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.804%0.788B++-0.289C0.055C+HEAD ++ (~6.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.317C*12.80.102C+38

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.895%0.239%44835122240,9501818905322.5124452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.586%1.535A+-1.476F1.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.60.711B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.564%3.442%84612211,04615005410.697333193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.486%-0.151C-0.256C0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.391B25.40.37C**48

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALARM[ALRM] ALARM
TR outfit on Miller

Members: 2
54.7m211.1%278 (16.7k)243 (14.6k)2.32991106,95745,9062.76964153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227863120.569%7.991%16404:5421

30% Combat Medic36% Engineer6% Infiltrator17% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:40 AMOct 29th, 2015 7:00 PMDec 12th, 2019 2:15 AM (2h) (PST)Dec 11th, 2019 4:33 PM (12h) (PST)Dec 11th, 2019 1:29 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7441735710.4750.2040.0381.1730.081390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,62810,36834,2602812270514,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3755.5h/156.5d 20,186 8,547 31,082 264.4k 4,972 12,921 18,245 167.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:278
Deaths:233
KDR:1.193
Accuracy:22.558% C+
HSR:19.065% D--
T16 Rhino
C++
Kills:230
Deaths:193
KDR:1.192
Accuracy:21.945% C++
HSR:19.130% C--
TMG-50
B+
Kills:171
Deaths:117
KDR:1.462
Accuracy:24.489% B+
HSR:25.731% C*
NSX Naginata
B
Kills:162
Deaths:134
KDR:1.209
Accuracy:23.921% B
HSR:22.840% D
T9 CARV
C**
Kills:159
Deaths:132
KDR:1.205
Accuracy:21.045% C**
HSR:23.270% C+
Kills:1,000
Deaths (as Heavy Assault):809
Deaths (to Heavy Assaults):14,200
KDR:1.23609
Kill Difference:191
Playtime:73.007 hours
Usage:2%
Score:0.912m
Score/min:208
Accuracy (listed only):22.792%
HSR (listed only):22.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C++
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C++
HSR:17.544% C-
HC1 Cougar
C++
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C++
HSR:21.185% C+
TRAC-5
B+
Kills:1,201
Deaths:946
KDR:1.270
Accuracy:24.614% B+
HSR:18.818% C+
NS-11C
B
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% B
HSR:16.514% C--
LC2 Lynx
C**
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% C*
HSR:23.666% C**
NSX Tengu
C-
Kills:549
Deaths:444
KDR:1.236
Accuracy:33.246% C-
HSR:18.215% C-
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
TRAC-Shot
C*
Kills:237
Deaths:497
KDR:0.477
Accuracy:26.375% C*
HSR:10.971% D**
MG-S1 Jackal
C+
Kills:149
Deaths:132
KDR:1.129
Accuracy:25.910% C+
HSR:12.081% D*
Kills:13,019
Deaths (as Light Assault):11,680
Deaths (to Light Assaults):8,946
KDR:1.11464
Kill Difference:1,339
Playtime:646.978 hours
Usage:17%
Score:9.179m
Score/min:236
Accuracy (listed only):25.574%
HSR (listed only):17.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
C*
Kills:6,010
Deaths:6,841
KDR:0.879
Accuracy:28.612% C*
HSR:21.381% C-
T5 AMC
C++
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C++
HSR:17.544% C-
HC1 Cougar
C++
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C++
HSR:21.185% C+
TRAC-5
B+
Kills:1,201
Deaths:946
KDR:1.270
Accuracy:24.614% B+
HSR:18.818% C+
NS-11C
B
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% B
HSR:16.514% C--
LC2 Lynx
C**
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% C*
HSR:23.666% C**
TRAC-Shot
C*
Kills:237
Deaths:497
KDR:0.477
Accuracy:26.375% C*
HSR:10.971% D**
Kills:17,786
Deaths (as Engineer):17,166
Deaths (to Engineers):7,452
KDR:1.03612
Kill Difference:620
Playtime:1,354.601 hours
Usage:36%
Score:21.439m
Score/min:264
Accuracy (listed only):25.696%
HSR (listed only):18.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:1,615
Deaths:1,357
KDR:1.190
Accuracy:36.686% A
HSR:13.313% D
NSX Tengu
C-
Kills:549
Deaths:444
KDR:1.236
Accuracy:33.246% C-
HSR:18.215% C-
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
TX1 Repeater
B++
Kills:534
Deaths:810
KDR:0.659
Accuracy:28.727% B++
HSR:17.229% D
MG-S1 Jackal
C+
Kills:149
Deaths:132
KDR:1.129
Accuracy:25.910% C+
HSR:12.081% D*
Kills:3,392
Deaths (as Infiltrator):3,522
Deaths (to Infiltrators):6,948
KDR:0.96309
Kill Difference:130
Playtime:218.319 hours
Usage:6%
Score:2.811m
Score/min:215
Accuracy (listed only):28.864%
HSR (listed only):15.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C*
Kills:9,448
Deaths:5,809
KDR:1.626
Accuracy:25.715% C*
HSR:19.782% D
SABR-13
C
Kills:4,716
Deaths:5,166
KDR:0.913
Accuracy:25.216% C
HSR:17.133% D*
TAR
C+
Kills:1,289
Deaths:727
KDR:1.773
Accuracy:22.212% C
HSR:21.955% C+
NS-11A
C
Kills:1,269
Deaths:922
KDR:1.376
Accuracy:23.589% C
HSR:20.252% C
T1 Cycler
C--
Kills:1,157
Deaths:649
KDR:1.783
Accuracy:18.993% D
HSR:18.583% C--
T1A Unity
C
Kills:906
Deaths:604
KDR:1.500
Accuracy:24.863% C
HSR:17.991% D-
NSX Tengu
C-
Kills:549
Deaths:444
KDR:1.236
Accuracy:33.246% C-
HSR:18.215% C-
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
MG-S1 Jackal
C+
Kills:149
Deaths:132
KDR:1.129
Accuracy:25.910% C+
HSR:12.081% D*
Kills:20,028
Deaths (as Combat Medic):15,232
Deaths (to Combat Medics):4,750
KDR:1.31486
Kill Difference:4,796
Playtime:1,137.524 hours
Usage:30%
Score:15.617m
Score/min:229
Accuracy (listed only):24.388%
HSR (listed only):17.975%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:2,775
Deaths:1,403
KDR:1.978
Accuracy:39.453% C++
HSR:2.414% C--
M3 Pounder HEG
C++
Kills:2,345
Deaths:1,403
KDR:1.671
Accuracy:41.645% C++
HSR:3.284% C++
MR1 Fracture
C
Kills:529
Deaths:641
KDR:0.825
Accuracy:33.645% C
HSR:3.025% C
MR1 Fracture
B
Kills:446
Deaths:641
KDR:0.696
Accuracy:34.251% C
HSR:4.260% B
M2 Mutilator
C
Kills:362
Deaths:194
KDR:1.866
Accuracy:13.719% C
HSR:17.403% C
M2 Mutilator
C+
Kills:342
Deaths:196
KDR:1.745
Accuracy:13.471% C
HSR:17.836% C+
NS-10 Burster
C+
Kills:108
Deaths:180
KDR:0.600
Accuracy:28.292% C+
HSR:3.704% D
NS-20 Gorgon
B*
Kills:103
Deaths:29
KDR:3.552
Accuracy:23.112% C
HSR:24.272% B*
NS-20 Gorgon
B
Kills:100
Deaths:29
KDR:3.448
Accuracy:23.206% C
HSR:21% B
M1 Heavy Cycler
C+
Kills:69
Deaths:84
KDR:0.821
Accuracy:11.455% D
HSR:17.391% C+
NS-10 Burster
M*
Kills:59
Deaths:98
KDR:0.602
Accuracy:29.392% C+
HSR:15.254% M*
Kills:7,238
Deaths (as MAX Suit):2,449
Deaths (to MAX Suits):1,603
KDR:2.95549
Kill Difference:4,789
Playtime:315.857 hours
Usage:8%
Score:4.725m
Score/min:249
Accuracy (listed only):26.513%
HSR (listed only):11.804%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:38,965
V. Kills:8,323 468%
Deaths:1,479
KDR:26.346
Accuracy:57.609% B**
KPH:48.400 C+
VKPH:10.300 C**
L100 Python AP
B**
Kills:1,555
V. Kills:551 282%
Deaths:51
KDR:30.490
Accuracy:57.684% C++
KPH:47 B**
VKPH:16.600 C
L100 Python HEAT
D
Kills:88
V. Kills:21 400%
Deaths:5
KDR:17.600
Accuracy:44.186% D
KPH:21.800 D
VKPH:5.200 D*
C75 Viper
D--
Kills:76
V. Kills:16 447%
Deaths:39
KDR:1.949
Accuracy:24.854% D**
KPH:10.800 D--
VKPH:2.300 D*
Kills:40,684 (40,684 + 0)
Deaths:1,574
KDR:25.848
VKDR:5.661
Vehicle Kills:8,911
Kill Difference:39,110
Playtime:849.605 hours
Usage:23%
Score:8.890m
Score/min:174
Driving Accuracy:24.854%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:318
V. Kills:153 206%
Deaths:63
KDR:5.048
Accuracy:39.363% C
KPH:21 C--
VKPH:10.100 D
P2-120 HEAT
D
Kills:171
V. Kills:43 389%
Deaths:38
KDR:4.500
Accuracy:26.490% F
KPH:16.200 D
VKPH:4.100 D**
P2-120 AP
D
Kills:171
V. Kills:84 201%
Deaths:34
KDR:5.029
Accuracy:39.451% D
KPH:22.900 D
VKPH:11.300 D--
P2-120 HESH
D*
Kills:115
V. Kills:13 N/A
Deaths:32
KDR:3.594
Accuracy:29.844% D**
KPH:18.900 D*
VKPH:2.100 D*
Kills:775 (457 + 318)
Deaths:167
KDR:4.641
VKDR:1.754
Vehicle Kills:293
Kill Difference:608
Playtime:39.262 hours
Usage:1%
Score:0.912m
Score/min:387
Driving Accuracy:29.844%
Gunner Accuracy:39.363%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D-
Kills:115
V. Kills:179 64%
Deaths:58
KDR:1.983
Accuracy:52.238% C+
KPH:12.100 D**
VKPH:18.800 D-
E540 Halberd-H
D*
Kills:87
V. Kills:62 138%
Deaths:23
KDR:3.783
Accuracy:51.318% D-
KPH:17.100 D**
VKPH:12.200 D*
Kills:202 (0 + 202)
Deaths:81
KDR:2.494
VKDR:2.975
Vehicle Kills:241
Kill Difference:121
Playtime:14.587 hours
Usage:0%
Score:0.239m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:51.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:368
V. Kills:123 297%
Deaths:87
KDR:4.230
Accuracy:42.643% B*
KPH:20.200 D--
VKPH:6.800 C--
M20 Basilisk
C
Kills:153
V. Kills:42 356%
Deaths:40
KDR:3.825
Accuracy:33.731% D
KPH:17.400 C
VKPH:4.800 D-
M12 Kobalt
B+
Kills:63
V. Kills:2 N/A
Deaths:7
KDR:9
Accuracy:19.467% B+
KPH:42.300 D
VKPH:1.300 D-
M40 Fury
D
Kills:59
V. Kills:7 N/A
Deaths:6
KDR:9.833
Accuracy:25.339% D*
KPH:32.200 D
VKPH:3.800 D*
M20 Basilisk
D-
Kills:57
V. Kills:19 285%
Deaths:22
KDR:2.591
Accuracy:30.219% D--
KPH:12.700 D-
VKPH:4.200 D*
Kills:700 (0 + 700)
Deaths:162
KDR:4.321
VKDR:1.191
Vehicle Kills:193
Kill Difference:538
Playtime:34.817 hours
Usage:1%
Score:0.335m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:30.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 47,28838,9651,47926.346A+24.0257.609%B**N/A48.4C+10.3C**167805.4h3.6C+6.2B+
TORQ-9 9,5639,4485,8091.626C**0.7025.715%C*19.782%D30.8C+N/A74307.2h14.2B55.2B+
AMR-66 6,1086,0106,8410.879C+1.4528.612%C*21.381%C-15.3C-N/A39392.2h8.8C**30.6B+
T5 AMC 6,0725,9855,6251.064C++1.2724.351%C++17.544%C-20.8C+N/A53288.4h12.9B+52.8B+
SABR-13 4,7554,7165,1660.913C1.4225.216%C17.133%D*20.2DN/A59233.1h12.5C+49.4C+
M3 Pounder HEG 3,5532,7751,4031.978B0.3539.453%C++2.414%C--15.2C4.3B+70182.9h15.7B39.7B
Spear Anti-Vehicle Phalanx Turret 4,0222,69018814.309A11.9851.45%B++4.387%C*35.2C+17.4C20976.4h7.9C++15.4B+
M3 Pounder HEG 3,0492,3451,4031.671C+0.6641.645%C++3.284%C++12.8D3.9C++57182.7h19.6C+47C*
Tank Mine 3,4022,20717312.757S10.4331.517%C+N/A191.9A++103.9A+144711.5h2C+6.3C+
HC1 Cougar 2,0121,9921,4241.399B+0.9325.223%C++21.185%C+25.9C+N/A7176.8h10.9B+43.3B+
NS-61 Emissary 1,6281,6151,3571.19B+1.1436.686%A13.313%D13.6DN/A39119h14.7C+40B+
L100 Python AP 2,1061,5555130.49S28.1657.684%C++N/A47B**16.6C30133.1h4.1B**7B**
C-4 2,3291,4417451.934B0.4029.601%B+N/A88.4C++54.5A++97016.3h2.1D--7.2C
Claymore 1,3341,3344331.023M**28.6937.66%B+N/A222.3A+N/A5636h1.2C++3.1B++
TAR 1,3021,2897271.773C**0.5622.212%C21.955%C+27.5CN/A7446.9h13.1C++58.8C++
Chainblade 1,2941,27637,7260.034B+2.3017.196%D--1.332%D-0.6C+N/A22017.1h1.7B*10.1C*
NS-11A 1,2881,2699221.376C++0.9523.589%C20.252%C21.8C--N/A7058.2h14C+59.4C++
TRAC-5 1,2181,2019461.27B++1.0624.614%B+18.818%C+19.5C+N/A9361.6h13.1B+53.1B+
NS-11C 1,2171,1998921.344B+0.9926.014%B16.514%C--24.7C+N/A7248.5h13.8C**53.1B+
LC2 Lynx 1,1721,1629411.235C++1.0924.686%C*23.666%C**27.7C+N/A9342h14.4C**58.3B
T1 Cycler 1,1701,1576491.783B+0.5518.993%D18.583%C--16.6C--N/A8169.9h14.7C++77.6C+
C-4 ARX 1,3871,0783023.57B*1.2426.721%C+N/A158.5B*45.4B++8166.8h1.4C-5.3C
T1A Unity 9209066041.5C+0.8324.863%C17.991%D-29.7DN/A7230.5h13.7D55.2C
Spear Anti-Vehicle Phalanx Tower 1,2938141267.833A*65.5051.314%C++4.914%B+27.1C--16D18530h9.3C++18C**
Frag Grenade 8037901790N/A787.6739.482%DN/A316D5.2D10992.5h4.7D11.8D
MAX Punch 5915842,4500.238A2.0915.737%F-N/A1.9C**N/A5310.7h1.5C++9.8C--
NSX Tengu 5605494441.236C++1.0933.246%C-18.215%C-21.1DN/A7426h15.4C46.5C+
SMG-46 Armistice 5555457790.7C1.6319.75%D*15.78%C+11.3D-N/A5748.2h18D91.4D
TX1 Repeater 5355348100.659C+1.6728.727%B++17.229%D9.5D-N/A3256h16.3C56.8C*
MR1 Fracture 8995296410.825C++1.5033.645%C3.025%C7C4.9C+6575.9h46B+136.8C**
MR1 Fracture 7714466410.696C+1.6334.251%C4.26%B5.9D4.3C5875.9h55.6C++162.3C++
M40 Fury 491368874.23C1.9042.643%B*1.087%D20.2D--6.8C--11518.2h20D46.9C+
M2 Mutilator 3653621941.866C++0.4613.719%C17.403%C25C+N/A8014.5h19.3C140.9C+
M2 Mutilator 3493421961.745C++0.5813.471%C17.836%C+23.4CN/A8214.6h20.2D149.9C+
E540 Halberd 471318635.048C2.7239.363%C3.145%C+20.9D10.1D21415.2h6C+15.3C+
MG-H1 Watchman 2892782331.193C+1.1422.558%C+19.065%D--25.3D1C**9611h15.6C++69C++
TRAC-Shot 2422374970.477D1.8526.375%C*10.971%D**12.5D--N/A3618.9h15.6D*59.3C--
T16 Rhino 2362301931.192C+1.1421.945%C++19.13%C--25.3CN/A1289.1h13C*59.2B
Aspis Anti-Aircraft Phalanx Turret 449204494.163B1.8332.987%B**2.941%B+9.4C11.2C++16621.8h161.5C+489.6B+
P2-120 HEAT 214171384.5C+2.1726.49%F1.754%D16.1D4.1D**26710.6h5.6B*21C+
P2-120 AP 255171345.029C2.7039.451%D2.924%C+22.8D11.2D--10457.5h6.8C++17.2C+
TMG-50 1831711171.462C**0.8724.489%B+25.731%C*26.7C1.9M*1806.4h10.2B+41.8B+
NSX Naginata 1651621341.209C+1.1223.921%B22.84%D25.7DN/A1576.3h12.6C++52.5C**
T9 CARV 1601591321.205C++1.1221.045%C**23.27%C+21.2CN/A4467.5h15.7C74.4C*
M20 Basilisk 195153403.825C*1.5033.731%D5.229%C17.4C4.8D-1878.8h67.5B*200B+
MG-S1 Jackal 1541491321.129C+1.2025.91%C+12.081%D*26.6CN/A1295.6h12.2C+47.2C++
T2 Striker 233139592.356S0.0342.055%D--N/A13.4C*9C-22510.4h35.9B+85.5C++
MR11 Gatekeeper-H 294115581.983D0.3552.238%C+N/A12.1D**18.8D-2659.5h98.8F189.2D*
P2-120 HESH 128115323.594D1.2629.844%D**N/A18.9D*2.1D*2176.1h5.5C18.4D--
NS-10 Burster 1841081800.6C-1.7328.292%C+3.704%D3.4D2.4D4632.1h192.1D679C
MANA Anti-Vehicle Turret 3281051330.789C-1.5464.998%B**N/A15.2D-32.3C**4396.9h27F--41.5F-
NS-20 Gorgon 109103293.552A**1.2223.112%C24.272%B*18.7C++1.1D505.5h34.1B+147.4B+
NS-20 Gorgon 111100293.448A++1.1223.206%C21%B18.2C+2B++525.5h35.2B+151.8B
Xiphos Anti-Personnel Phalanx Tower 10197197B++94.6728.801%C+N/A138.6C5.7C--4520.7h12.7C*44.2B
Auraxium Chainblade 96962,4220.04C++2.2914.026%D*2.083%D-0.7CN/A2136.6h1.4B**10.3C+
Hunter QCX 290941110.847C*1.4884.433%A**N/A17.1B+35.6S3495.5h31.4F-37.2C
L100 Python HEAT 10988517.6A**15.2744.186%D1.136%D-22D5.3D*3214h8D-18.1D--
E540 Halberd-H 14987233.783D1.4551.318%D-3.448%A17.1D**12.2D*2885.1h10.1F19.6F-
ASP-30 Grounder 164851230.691C+1.6463.025%C++2.353%C9.8D9.1C+2188.7h10.2D16.3D
Rocklet Rifle 24785431.977A*0.3564.334%AN/A42.5B**81S17332h42.4C65.9B
C75 Viper 9276391.949C--0.3824.854%D**N/A10.9D--2.3D*3307h16.8C67.8D**
M1 Heavy Cycler 6969840.821C1.5111.455%D17.391%C+7.3D*N/A589.4h19.8C+172.4C+
M12 Kobalt 656379C6.6719.467%B+12.698%D*42D1.3D-2951.5h19.8C+101.8C**
M40 Fury 665969.833C**7.5025.339%D*N/A32.8D3.9D*2381.8h10.4B++41.2C++
NS-10 Burster 11159980.602D1.7329.392%C+15.254%M*2.6D*2.3D--4622.9h282.5F--961.2D*
M20 Basilisk 7657222.591C0.2630.219%D--5.263%C+12.7D-4.2D*2164.5h84.3B+278.8C++
Spear Anti-Vehicle Phalanx Turret 6651151M+48.6764.838%A+9.804%M+39.2C++11.5D--2081.3h9B+13.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33030.2h
Nano-Armor Kit652948,09056.2h
T4 AMP0500.1h
Anti-Vehicle MANA Turret271,6452h
Skywall Shield Emitter01230.6h
Turret AI Module02120.8h
Structure Shield Module2920.4h
Repair Module12130.7h
Nanite Revive Grenade02,2120.6h
Medical Applicator1,814674,70965h
Spitfire Auto-Turret212,6371.9h
Motion Spotter155,1543.2h
Hoplon Anti-Aircraft Phalanx Tower21440.7h
Rampart Wall62542.7h
Xiphos Anti-Personnel Tower31340.7h
Welding Device08,7251.4h
Spear Anti-Vehicle Tower03121.6h
Ammunition Package873,2241.7h
Hardlight Barrier2650.1h
WLT-Howler Mining Laser12,0410.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 2.93s on queries, 2.22s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.