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Colonel Frecno[ALRM] Frecno
TR BR 74

KDR: 1.88

Score: 44.5m

Last Seen: Dec 9th, 2018 6:40 PM
- OFFLINE - 19.3 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Miller - Outfit Officer of ALARM[ALRM] ALARM
TR outfit on Miller

Members: 2
Level Progress (to 75): 42%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH TORQ-9 T5 AMC AMR-66 SABR-13 M3 Pounder HEG Spear Anti-Vehicle Phalanx Turret M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 2516TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.306%18.972%48018100439,1851.50990.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.972%0.838B++-0.251C-0.087C+HEAD ++ (~6.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*12.80.1C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.911%0.285%23874101817,9161469404912.196442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.4%1.466A+-1.521F1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.70.706B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.382%3.405%96610161,02812865340.798757192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.45%-0.164C-0.236C0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
730.38C**25.10.359C**47.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALARM[ALRM] ALARM
TR outfit on Miller

Members: 2
44.5m220.6%274 (16.4k)235 (14.1k)1.8767980,67242,9842.1969874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022609620.083%10.151%20404:2420

36% Combat Medic26% Engineer7% Infiltrator20% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:40 AMOct 29th, 2015 7:00 PMDec 10th, 2018 9:56 AM (21h) (PST)Dec 9th, 2018 4:22 PM (2d) (PST)Dec 9th, 2018 2:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6252004250.4260.2270.0431.0900.068374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,47512,00825,4672614365414,120

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3154.8h/131.4d 13,763 8,189 26,037 206.3k 4,299 11,124 12,852 118.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:146
Deaths:125
KDR:1.168
Accuracy:20.866% B+
HSR:21.918% C+
Kills:146
Deaths (as Heavy Assault):125
Deaths (to Heavy Assaults):13,474
KDR:1.168
Kill Difference:21
Playtime:31.890 hours
Usage:1%
Score:0.383m
Score/min:200
Accuracy (listed only):20.866%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C*
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C*
HSR:17.544% C-
HC1 Cougar
C**
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C**
HSR:21.185% C+
TRAC-5
B++
Kills:1,201
Deaths:944
KDR:1.272
Accuracy:24.614% B++
HSR:18.818% C+
NS-11C
B+
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% B+
HSR:16.514% C-
LC2 Lynx
B+
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% B
HSR:23.666% B+
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
NSX Tengu
C+
Kills:260
Deaths:202
KDR:1.287
Accuracy:34.169% C
HSR:21.154% C+
TRAC-Shot
B+
Kills:195
Deaths:173
KDR:1.127
Accuracy:27.384% B+
HSR:9.744% F
MG-S1 Jackal
C*
Kills:104
Deaths:88
KDR:1.182
Accuracy:26.978% C*
HSR:9.615% D**
Kills:12,643
Deaths (as Light Assault):11,068
Deaths (to Light Assaults):8,455
KDR:1.1423
Kill Difference:1,575
Playtime:644.833 hours
Usage:20%
Score:9.147m
Score/min:236
Accuracy (listed only):25.908%
HSR (listed only):17.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C*
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C*
HSR:17.544% C-
AMR-66
B
Kills:5,725
Deaths:6,190
KDR:0.925
Accuracy:28.544% B
HSR:21.223% C-
HC1 Cougar
C**
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C**
HSR:21.185% C+
TRAC-5
B++
Kills:1,201
Deaths:944
KDR:1.272
Accuracy:24.614% B++
HSR:18.818% C+
NS-11C
B+
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% B+
HSR:16.514% C-
LC2 Lynx
B+
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% B
HSR:23.666% B+
TRAC-Shot
B+
Kills:195
Deaths:173
KDR:1.127
Accuracy:27.384% B+
HSR:9.744% F
Kills:17,459
Deaths (as Engineer):16,189
Deaths (to Engineers):6,706
KDR:1.07845
Kill Difference:1,270
Playtime:817.023 hours
Usage:26%
Score:12.134m
Score/min:248
Accuracy (listed only):25.831%
HSR (listed only):18.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:1,613
Deaths:1,356
KDR:1.190
Accuracy:36.681% A
HSR:13.329% D
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
TX1 Repeater
B++
Kills:533
Deaths:808
KDR:0.660
Accuracy:28.756% B++
HSR:17.073% D
NSX Tengu
C+
Kills:260
Deaths:202
KDR:1.287
Accuracy:34.169% C
HSR:21.154% C+
MG-S1 Jackal
C*
Kills:104
Deaths:88
KDR:1.182
Accuracy:26.978% C*
HSR:9.615% D**
Kills:3,055
Deaths (as Infiltrator):3,233
Deaths (to Infiltrators):6,662
KDR:0.94494
Kill Difference:178
Playtime:217.998 hours
Usage:7%
Score:2.810m
Score/min:215
Accuracy (listed only):29.267%
HSR (listed only):15.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B
Kills:9,448
Deaths:5,809
KDR:1.626
Accuracy:25.715% B
HSR:19.782% C--
SABR-13
C+
Kills:4,716
Deaths:5,166
KDR:0.913
Accuracy:25.216% C+
HSR:17.133% D*
TAR
C*
Kills:1,289
Deaths:727
KDR:1.773
Accuracy:22.212% C+
HSR:21.955% C*
NS-11A
C+
Kills:1,269
Deaths:922
KDR:1.376
Accuracy:23.589% C+
HSR:20.252% C+
T1 Cycler
C-
Kills:1,157
Deaths:649
KDR:1.783
Accuracy:18.993% D
HSR:18.583% C-
T1A Unity
C+
Kills:906
Deaths:604
KDR:1.500
Accuracy:24.863% C+
HSR:17.991% D-
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
NSX Tengu
C+
Kills:260
Deaths:202
KDR:1.287
Accuracy:34.169% C
HSR:21.154% C+
MG-S1 Jackal
C*
Kills:104
Deaths:88
KDR:1.182
Accuracy:26.978% C*
HSR:9.615% D**
Kills:19,694
Deaths (as Combat Medic):14,946
Deaths (to Combat Medics):4,584
KDR:1.31768
Kill Difference:4,748
Playtime:1,120.903 hours
Usage:36%
Score:15.361m
Score/min:228
Accuracy (listed only):24.609%
HSR (listed only):18.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:2,768
Deaths:1,402
KDR:1.974
Accuracy:39.448% C*
HSR:2.421% C--
M3 Pounder HEG
C*
Kills:2,336
Deaths:1,402
KDR:1.666
Accuracy:41.644% C*
HSR:3.296% C++
MR1 Fracture
C
Kills:529
Deaths:641
KDR:0.825
Accuracy:33.645% C
HSR:3.025% C
MR1 Fracture
C++
Kills:446
Deaths:641
KDR:0.696
Accuracy:34.251% C
HSR:4.260% C++
M2 Mutilator
C
Kills:362
Deaths:193
KDR:1.876
Accuracy:13.732% C
HSR:17.403% C
M2 Mutilator
C+
Kills:342
Deaths:195
KDR:1.754
Accuracy:13.476% C
HSR:17.836% C+
NS-10 Burster
C++
Kills:108
Deaths:180
KDR:0.600
Accuracy:28.292% C++
HSR:3.704% D
NS-20 Gorgon
B*
Kills:103
Deaths:29
KDR:3.552
Accuracy:23.112% C+
HSR:24.272% B*
NS-20 Gorgon
B+
Kills:100
Deaths:29
KDR:3.448
Accuracy:23.206% C
HSR:21% B+
M1 Heavy Cycler
C+
Kills:69
Deaths:84
KDR:0.821
Accuracy:11.455% D
HSR:17.391% C+
NS-10 Burster
M**
Kills:59
Deaths:98
KDR:0.602
Accuracy:29.392% C++
HSR:15.254% M**
Kills:7,222
Deaths (as MAX Suit):2,447
Deaths (to MAX Suits):1,558
KDR:2.95137
Kill Difference:4,775
Playtime:315.073 hours
Usage:10%
Score:4.710m
Score/min:249
Accuracy (listed only):26.514%
HSR (listed only):11.806%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:17,486
V. Kills:3,820 458%
Deaths:767
KDR:22.798
Accuracy:57.482% B**
KPH:47 C+
VKPH:10.300 B++
L100 Python AP
B*
Kills:137
V. Kills:52 258%
Deaths:9
KDR:15.222
Accuracy:58.373% C**
KPH:38.600 B*
VKPH:14.600 C--
L100 Python HEAT
D
Kills:88
V. Kills:21 400%
Deaths:5
KDR:17.600
Accuracy:44.186% D
KPH:21.800 D
VKPH:5.200 D*
C75 Viper
D--
Kills:76
V. Kills:16 447%
Deaths:39
KDR:1.949
Accuracy:24.854% D**
KPH:10.800 D--
VKPH:2.300 D*
Kills:17,787 (17,787 + 0)
Deaths:820
KDR:21.691
VKDR:4.767
Vehicle Kills:3,909
Kill Difference:16,967
Playtime:386.971 hours
Usage:12%
Score:3.782m
Score/min:163
Driving Accuracy:24.854%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:313
V. Kills:149 209%
Deaths:63
KDR:4.968
Accuracy:38.917% C
KPH:21 C-
VKPH:10 D
P2-120 HEAT
D
Kills:171
V. Kills:43 389%
Deaths:38
KDR:4.500
Accuracy:26.490% F
KPH:16.200 D
VKPH:4.100 D**
P2-120 AP
C--
Kills:171
V. Kills:84 201%
Deaths:34
KDR:5.029
Accuracy:39.451% D
KPH:22.900 C--
VKPH:11.300 D--
P2-120 HESH
D*
Kills:115
V. Kills:13 N/A
Deaths:32
KDR:3.594
Accuracy:29.844% D*
KPH:18.900 D*
VKPH:2.100 D*
Kills:770 (457 + 313)
Deaths:167
KDR:4.611
VKDR:1.731
Vehicle Kills:289
Kill Difference:603
Playtime:38.993 hours
Usage:1%
Score:0.690m
Score/min:295
Driving Accuracy:29.844%
Gunner Accuracy:38.917%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D-
Kills:115
V. Kills:179 64%
Deaths:58
KDR:1.983
Accuracy:52.238% C+
KPH:12.100 D**
VKPH:18.800 D-
E540 Halberd-H
D*
Kills:87
V. Kills:62 138%
Deaths:23
KDR:3.783
Accuracy:51.318% D-
KPH:17.100 D*
VKPH:12.200 D*
Kills:202 (0 + 202)
Deaths:81
KDR:2.494
VKDR:2.975
Vehicle Kills:241
Kill Difference:121
Playtime:14.587 hours
Usage:0%
Score:0.213m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:51.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:368
V. Kills:123 297%
Deaths:87
KDR:4.230
Accuracy:42.643% B*
KPH:20.200 D--
VKPH:6.800 C-
M20 Basilisk
C
Kills:146
V. Kills:40 356%
Deaths:39
KDR:3.744
Accuracy:33.264% D
KPH:16.900 C
VKPH:4.600 D-
M40 Fury
D-
Kills:59
V. Kills:7 N/A
Deaths:6
KDR:9.833
Accuracy:25.339% D*
KPH:32.200 D-
VKPH:3.800 D*
M20 Basilisk
D
Kills:57
V. Kills:19 285%
Deaths:21
KDR:2.714
Accuracy:29.711% D--
KPH:12.900 D
VKPH:4.300 D-
M12 Kobalt
B++
Kills:57
V. Kills:1 N/A
Deaths:7
KDR:8.143
Accuracy:19.884% B++
KPH:41.300 D
VKPH:0.700 D--
Kills:687 (0 + 687)
Deaths:160
KDR:4.294
VKDR:1.188
Vehicle Kills:190
Kill Difference:527
Playtime:34.484 hours
Usage:1%
Score:0.288m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:19.884%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 21,30617,48676722.798B**20.9257.482%B**N/A47C+10.3B++158372.4h3.6C+6.3B+
TORQ-9 9,5639,4485,8091.626C**0.2525.715%B19.782%C--30.8C+N/A73307.2h14.2C**55.2B+
T5 AMC 6,0725,9855,6251.064C++0.8124.351%C*17.544%C-20.8C+N/A53288.4h12.9B+52.8B+
AMR-66 5,8175,7256,1900.925C+0.9528.544%B21.223%C-16.3CN/A41350.9h8.8C**30.7B+
SABR-13 4,7554,7165,1660.913C0.9625.216%C+17.133%D*20.2DN/A59233.1h12.5C+49.4C++
M3 Pounder HEG 3,5442,7681,4021.974B0.1039.448%C*2.421%C--15.2C4.3B+70182.3h15.6C**39.7B
Spear Anti-Vehicle Phalanx Turret 3,9992,67418814.223A12.3551.427%B*4.413%C++35.2C+17.4C20576h7.9C*15.4B+
M3 Pounder HEG 3,0382,3361,4021.666C+0.2141.644%C*3.296%C++12.8D3.9C++57182.2h19.6C+47C++
HC1 Cougar 2,0121,9921,4241.399B+0.4825.223%C**21.185%C+25.9C+N/A7076.8h10.9B+43.3B+
Tank Mine 2,8841,82416011.4S9.5225.91%DN/A175.4A+101.9A137810.4h1.8C**6.8C+
NS-61 Emissary 1,6261,6131,3561.19B+0.6936.681%A13.329%D13.6DN/A39118.7h14.7C+40B+
Claymore 1,3321,3324330.977M**29.1037.537%B+N/A225.8A+N/A5635.9h1.1B*3.1B+
TAR 1,3021,2897271.773C**0.1022.212%C+21.955%C*27.5C+N/A7246.9h13.1C++58.8C++
Chainblade 1,2941,27637,7250.034B+1.8417.196%D--1.332%D-0.6C+N/A22014.1h1.7B*10.1C+
C-4 2,1131,2697451.703C*0.1727.269%BN/A77.9C+51.8A+86116.3h2.2D*8.1C-
NS-11A 1,2881,2699221.376C++0.5023.589%C+20.252%C+21.8C-N/A6858.2h14C+59.4C++
TRAC-5 1,2181,2019441.272B++0.6024.614%B++18.818%C+21.8C**N/A9455.2h13.1B+53.1B+
NS-11C 1,2171,1998921.344B+0.5326.014%B+16.514%C-24.7C+N/A7048.5h13.8C**53.1B+
LC2 Lynx 1,1721,1629411.235C++0.6424.686%B23.666%B+27.7C++N/A9042h14.4C**58.3B
T1 Cycler 1,1701,1576491.783B++0.0918.993%D18.583%C-16.6C-N/A7669.9h14.7C++77.6C+
C-4 ARX 1,3081,0212833.608B*1.7326.413%C++N/A159.5B*44.8B+8126.4h1.4C-5.3C
T1A Unity 9209066041.5C*0.3824.863%C+17.991%D-29.9DN/A7230.3h13.7D55.2C
Spear Anti-Vehicle Phalanx Tower 1,2868091267.417A*65.5451.382%C*4.944%C**27.1C--16C-18329.9h9.3C*18.1B
Frag Grenade 8017881788N/A786.1239.435%DN/A315.2D5.2C--10262.5h4.6D11.8D
MAX Punch 5895822,4470.238A1.6415.788%F-N/A1.9C++N/A5309.9h1.5C++9.7C
SMG-46 Armistice 5555457790.7C1.1819.75%D*15.78%C+11.3D-N/A5548.2h18D91.4D
TX1 Repeater 5345338080.66C+1.2228.756%B++17.073%D9.6D-N/A3055.7h16.3C56.7C++
MR1 Fracture 8995296410.825C++1.0533.645%C3.025%C7C4.9C+6475.9h46B136.8C**
MR1 Fracture 7714466410.696C+1.1834.251%C4.26%C++5.9D4.3C5775.9h55.6C++162.3C++
M40 Fury 491368874.23C2.3542.643%B*1.087%D20.2D--6.8C-11318.2h20D-46.9C+
M2 Mutilator 3653621931.876C*0.0013.732%C17.403%C25C+N/A7814.5h19.3C140.6C+
M2 Mutilator 3493421951.754C++0.1213.476%C17.836%C+23.6C+N/A7914.5h20.1D149.5C+
E540 Halberd 462313634.968C+3.0938.917%C3.195%C+21C-10D18714.9h5.9C++15.2C++
NSX Tengu 2642602021.287C++0.5934.169%C21.154%C+23.2C--N/A8311.2h15.5C45.4C+
Aspis Anti-Aircraft Phalanx Turret 449204494.163C**2.2932.911%B**2.941%B+9.4C11.3C+16521.7h159.9C+485.8B+
TRAC-Shot 1991951731.127C+0.7527.384%B+9.744%F24.1C-N/A678.1h14.3D-52.1C+
P2-120 HEAT 214171384.5C+2.6226.49%F1.754%D-16.1D4.1D**21210.6h5.6B*21C+
P2-120 AP 255171345.029C+3.1539.451%D2.924%C22.8C--11.2D--7327.5h6.8B17.2C++
T9 CARV 1471461251.168C++0.7120.866%B+21.918%C+22.1CN/A4416.6h15.7C75C*
M20 Basilisk 186146393.744B1.8733.264%D5.479%C+16.8C4.6D-1428.7h67.9B++204.3B+
L100 Python AP 189137915.222M+13.3558.373%C**N/A38.1B*14.4D4973.6h4.5B**7.6B**
P2-120 HESH 128115323.594D1.7229.844%D*N/A18.9D*2.1D*1666.1h5.5C18.4D-
MR11 Gatekeeper-H 294115581.983C--0.1152.238%C+N/A12.1D**18.8D-2529.5h98.8D**189.2D*
NS-10 Burster 1841081800.6C-1.2828.292%C++3.704%D3.4D2.4D4532.1h192.1D679C
MANA Anti-Vehicle Turret 3281051330.789C1.0964.998%B**N/A15.2D--32.3B4256.9h27F--41.5F-
MG-S1 Jackal 108104881.182C++0.6926.978%C*9.615%D**29.7C+1.1A1223.5h12.6C+46.5C*
NS-20 Gorgon 109103293.552A++1.6823.112%C+24.272%B*18.7C++1.1D485.5h34.1B147.4B+
NS-20 Gorgon 111100293.448A++1.5723.206%C21%B+18.2C++2B++495.5h35.2B+151.8B+
Xiphos Anti-Personnel Phalanx Tower 10096196B++94.1230.115%C++N/A137.1C5.7D4560.7h12.5C**41.6B
Hunter QCX 288921090.844C*1.0384.744%MN/A17C**36.3S3465.4h32F--37.8D
L100 Python HEAT 10988517.6A**15.7244.186%D1.136%D--22D5.3D*2064h8D-18.1D--
E540 Halberd-H 14987233.783D1.9151.318%D-3.448%B+17.1D*12.2D*2275.1h10.1D*19.6F
ASP-30 Grounder 164851230.691C+1.1963.025%C++2.353%C9.8C--9.1C+2018.7h10.2D-16.3D
Rocklet Rifle 24584431.953A*0.0864.375%AN/A42B**80.5S12862h42.7C66.3C**
T2 Striker 13581362.25S0.3738.991%D*N/A11.9C+7.9C-2326.8h35.8B+91.7C++
C75 Viper 9276391.949C-0.0724.854%D**N/A10.9D--2.3D*2157h16.8C67.8D**
M1 Heavy Cycler 6969840.821C1.0611.455%D17.391%C+7.3D*N/A519.4h19.8C172.4C+
M40 Fury 665969.833C**7.9625.339%D*N/A32.8D-3.9D*2251.8h10.4B+41.2C+
NS-10 Burster 11159980.602D1.2729.392%C++15.254%M**2.6D*2.3D--4522.9h282.5F--961.2D*
M20 Basilisk 7657212.714C+0.8429.711%D--5.263%C+13D4.3D-1814.4h80.7B+271.7C++
M12 Kobalt 585778.143C6.2719.884%B++12.281%D*40.7DN/A2141.4h21C-105.6C**
Spear Anti-Vehicle Phalanx Turret 6651151M+49.1264.838%A++9.804%A++39.2C++11.5D--2081.3h9B+13.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter155,1423.2h
T4 AMP0500.1h
Nano-Armor Kit532767,12847.1h
Spawn Beacon33030.2h
Anti-Vehicle MANA Turret271,6452h
Turret AI Module01910.8h
Repair Module12010.7h
Skywall Shield Emitter01110.6h
Structure Shield Module2900.4h
Nanite Revive Grenade02,1690.6h
Medical Applicator1,805668,57464.7h
Welding Device08,4181.4h
Spear Anti-Vehicle Tower02861.5h
Spitfire Auto-Turret45610.5h
Rampart Wall62472.7h
Xiphos Anti-Personnel Tower31310.7h
Hoplon Anti-Aircraft Phalanx Tower21310.7h
Ammunition Package732,8221.5h
WLT-Howler Mining Laser12,0410.6h
Hardlight Barrier2650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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