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Maj. General Frecno[ALRM] Frecno
TR BR 82

KDR: 1.96

Score: 46.7m

Last Seen: Feb 14th, 2019 5:21 PM
- OFFLINE - 5.9 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Miller - Outfit Officer of ALARM[ALRM] ALARM
TR outfit on Miller

Members: 2
Level Progress (to 83): 57%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH TORQ-9 T5 AMC AMR-66 SABR-13 M3 Pounder HEG Spear Anti-Vehicle Phalanx Turret M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 2516TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.287%19.047%48221100139,8391.507060.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.84%0.824B++-0.251C0.017C+HEAD ++ (~6.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.322C*12.80.101C+37.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.489%0.267%28364101822,0781538498714.3457443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.462%1.515A+-1.507F1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.70.703B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.638%3.375%94610161,03713325390.777945192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.425%-0.14C-0.252C0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.382C**25.30.357C**47.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALARM[ALRM] ALARM
TR outfit on Miller

Members: 2
46.7m218%275 (16.5k)237 (14.2k)1.962586,19743,9222.3072382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022664620.202%9.696%19604:2920

34% Combat Medic28% Engineer7% Infiltrator20% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 8:40 AMOct 29th, 2015 7:00 PMFeb 15th, 2019 12:53 PM (1d) (PST)Feb 14th, 2019 4:20 PM (2d) (PST)Feb 14th, 2019 1:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6501944560.4370.2230.0421.1060.071382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,97511,64327,3322613366414,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3290h/137.1d 15,141 8,358 27,162 218.3k 4,430 11,594 13,944 128.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:197
Deaths:155
KDR:1.271
Accuracy:22.644% C+
HSR:20.305% D
TMG-50
B+
Kills:171
Deaths:117
KDR:1.462
Accuracy:24.489% B+
HSR:25.731% B
NSX Naginata
B
Kills:162
Deaths:134
KDR:1.209
Accuracy:23.921% B
HSR:22.840% D
T9 CARV
B+
Kills:159
Deaths:132
KDR:1.205
Accuracy:21.045% B+
HSR:23.270% C++
Kills:689
Deaths (as Heavy Assault):538
Deaths (to Heavy Assaults):13,771
KDR:1.28067
Kill Difference:151
Playtime:58.190 hours
Usage:2%
Score:0.748m
Score/min:214
Accuracy (listed only):23.025%
HSR (listed only):23.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C*
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C*
HSR:17.544% C-
HC1 Cougar
C*
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C*
HSR:21.185% C+
TRAC-5
B+
Kills:1,201
Deaths:944
KDR:1.272
Accuracy:24.614% B+
HSR:18.818% C+
NS-11C
B+
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% B+
HSR:16.514% C-
LC2 Lynx
B+
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% C**
HSR:23.666% B+
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
NSX Tengu
C
Kills:375
Deaths:283
KDR:1.325
Accuracy:34.523% C
HSR:18.667% C
TRAC-Shot
B+
Kills:195
Deaths:173
KDR:1.127
Accuracy:27.384% B+
HSR:9.744% F
MG-S1 Jackal
C++
Kills:122
Deaths:96
KDR:1.271
Accuracy:26.835% C++
HSR:12.295% D*
Kills:12,776
Deaths (as Light Assault):11,157
Deaths (to Light Assaults):8,636
KDR:1.14511
Kill Difference:1,619
Playtime:645.663 hours
Usage:20%
Score:9.159m
Score/min:236
Accuracy (listed only):25.931%
HSR (listed only):17.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C*
Kills:5,985
Deaths:5,625
KDR:1.064
Accuracy:24.351% C*
HSR:17.544% C-
AMR-66
C**
Kills:5,818
Deaths:6,369
KDR:0.913
Accuracy:28.583% C**
HSR:21.279% C--
HC1 Cougar
C*
Kills:1,992
Deaths:1,424
KDR:1.399
Accuracy:25.223% C*
HSR:21.185% C+
TRAC-5
B+
Kills:1,201
Deaths:944
KDR:1.272
Accuracy:24.614% B+
HSR:18.818% C+
NS-11C
B+
Kills:1,199
Deaths:892
KDR:1.344
Accuracy:26.014% B+
HSR:16.514% C-
LC2 Lynx
B+
Kills:1,162
Deaths:941
KDR:1.235
Accuracy:24.686% C**
HSR:23.666% B+
TRAC-Shot
B+
Kills:195
Deaths:173
KDR:1.127
Accuracy:27.384% B+
HSR:9.744% F
Kills:17,552
Deaths (as Engineer):16,368
Deaths (to Engineers):6,874
KDR:1.07234
Kill Difference:1,184
Playtime:919.090 hours
Usage:28%
Score:13.883m
Score/min:252
Accuracy (listed only):25.836%
HSR (listed only):18.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A
Kills:1,613
Deaths:1,356
KDR:1.190
Accuracy:36.681% A
HSR:13.329% D
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
TX1 Repeater
B++
Kills:533
Deaths:809
KDR:0.659
Accuracy:28.748% B++
HSR:17.073% D
NSX Tengu
C
Kills:375
Deaths:283
KDR:1.325
Accuracy:34.523% C
HSR:18.667% C
MG-S1 Jackal
C++
Kills:122
Deaths:96
KDR:1.271
Accuracy:26.835% C++
HSR:12.295% D*
Kills:3,188
Deaths (as Infiltrator):3,323
Deaths (to Infiltrators):6,755
KDR:0.95937
Kill Difference:135
Playtime:218.108 hours
Usage:7%
Score:2.810m
Score/min:215
Accuracy (listed only):29.307%
HSR (listed only):15.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C**
Kills:9,448
Deaths:5,809
KDR:1.626
Accuracy:25.715% C**
HSR:19.782% C--
SABR-13
C+
Kills:4,716
Deaths:5,166
KDR:0.913
Accuracy:25.216% C+
HSR:17.133% D*
TAR
C++
Kills:1,289
Deaths:727
KDR:1.773
Accuracy:22.212% C
HSR:21.955% C++
NS-11A
C+
Kills:1,269
Deaths:922
KDR:1.376
Accuracy:23.589% C+
HSR:20.252% C+
T1 Cycler
C-
Kills:1,157
Deaths:649
KDR:1.783
Accuracy:18.993% D
HSR:18.583% C-
T1A Unity
C+
Kills:906
Deaths:604
KDR:1.500
Accuracy:24.863% C+
HSR:17.991% D-
SMG-46 Armistice
C+
Kills:545
Deaths:779
KDR:0.700
Accuracy:19.750% D*
HSR:15.780% C+
NSX Tengu
C
Kills:375
Deaths:283
KDR:1.325
Accuracy:34.523% C
HSR:18.667% C
MG-S1 Jackal
C++
Kills:122
Deaths:96
KDR:1.271
Accuracy:26.835% C++
HSR:12.295% D*
Kills:19,827
Deaths (as Combat Medic):15,035
Deaths (to Combat Medics):4,658
KDR:1.31872
Kill Difference:4,792
Playtime:1,126.416 hours
Usage:34%
Score:15.438m
Score/min:228
Accuracy (listed only):24.633%
HSR (listed only):18.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:2,768
Deaths:1,402
KDR:1.974
Accuracy:39.448% C++
HSR:2.421% C-
M3 Pounder HEG
C++
Kills:2,336
Deaths:1,402
KDR:1.666
Accuracy:41.644% C++
HSR:3.296% C++
MR1 Fracture
C
Kills:529
Deaths:641
KDR:0.825
Accuracy:33.645% C
HSR:3.025% C
MR1 Fracture
C*
Kills:446
Deaths:641
KDR:0.696
Accuracy:34.251% C
HSR:4.260% C*
M2 Mutilator
C
Kills:362
Deaths:193
KDR:1.876
Accuracy:13.732% C
HSR:17.403% C
M2 Mutilator
C+
Kills:342
Deaths:195
KDR:1.754
Accuracy:13.476% C
HSR:17.836% C+
NS-10 Burster
C+
Kills:108
Deaths:180
KDR:0.600
Accuracy:28.292% C+
HSR:3.704% D
NS-20 Gorgon
B*
Kills:103
Deaths:29
KDR:3.552
Accuracy:23.112% C+
HSR:24.272% B*
NS-20 Gorgon
B
Kills:100
Deaths:29
KDR:3.448
Accuracy:23.206% C
HSR:21% B
M1 Heavy Cycler
C+
Kills:69
Deaths:84
KDR:0.821
Accuracy:11.455% D
HSR:17.391% C+
NS-10 Burster
M*
Kills:59
Deaths:98
KDR:0.602
Accuracy:29.392% C++
HSR:15.254% M*
Kills:7,222
Deaths (as MAX Suit):2,447
Deaths (to MAX Suits):1,581
KDR:2.95137
Kill Difference:4,775
Playtime:315.073 hours
Usage:10%
Score:4.710m
Score/min:249
Accuracy (listed only):26.514%
HSR (listed only):11.806%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:21,648
V. Kills:4,718 459%
Deaths:948
KDR:22.835
Accuracy:57.786% B**
KPH:47.400 C
VKPH:10.300 B+
L100 Python AP
B++
Kills:241
V. Kills:92 259%
Deaths:11
KDR:21.909
Accuracy:59.409% B+
KPH:38.400 B++
VKPH:14.700 C--
L100 Python HEAT
D
Kills:88
V. Kills:21 400%
Deaths:5
KDR:17.600
Accuracy:44.186% D
KPH:21.800 D
VKPH:5.200 D**
C75 Viper
D--
Kills:76
V. Kills:16 447%
Deaths:39
KDR:1.949
Accuracy:24.854% D**
KPH:10.800 D--
VKPH:2.300 D*
Kills:22,053 (22,053 + 0)
Deaths:1,003
KDR:21.987
VKDR:4.833
Vehicle Kills:4,847
Kill Difference:21,050
Playtime:473.718 hours
Usage:14%
Score:4.731m
Score/min:166
Driving Accuracy:24.854%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:318
V. Kills:153 206%
Deaths:63
KDR:5.048
Accuracy:39.351% C+
KPH:21 C--
VKPH:10.100 D
P2-120 HEAT
D
Kills:171
V. Kills:43 389%
Deaths:38
KDR:4.500
Accuracy:26.490% F
KPH:16.200 D
VKPH:4.100 D**
P2-120 AP
C--
Kills:171
V. Kills:84 201%
Deaths:34
KDR:5.029
Accuracy:39.451% D
KPH:22.900 C--
VKPH:11.300 D--
P2-120 HESH
D*
Kills:115
V. Kills:13 N/A
Deaths:32
KDR:3.594
Accuracy:29.844% D*
KPH:18.900 D*
VKPH:2.100 D*
Kills:775 (457 + 318)
Deaths:167
KDR:4.641
VKDR:1.754
Vehicle Kills:293
Kill Difference:608
Playtime:39.262 hours
Usage:1%
Score:0.732m
Score/min:311
Driving Accuracy:29.844%
Gunner Accuracy:39.351%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
D-
Kills:115
V. Kills:179 64%
Deaths:58
KDR:1.983
Accuracy:52.238% C+
KPH:12.100 D**
VKPH:18.800 D-
E540 Halberd-H
D*
Kills:87
V. Kills:62 138%
Deaths:23
KDR:3.783
Accuracy:51.318% D
KPH:17.100 D**
VKPH:12.200 D*
Kills:202 (0 + 202)
Deaths:81
KDR:2.494
VKDR:2.975
Vehicle Kills:241
Kill Difference:121
Playtime:14.587 hours
Usage:0%
Score:0.217m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:51.318%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:368
V. Kills:123 297%
Deaths:87
KDR:4.230
Accuracy:42.643% B*
KPH:20.200 D--
VKPH:6.800 C--
M20 Basilisk
C
Kills:150
V. Kills:41 357%
Deaths:40
KDR:3.750
Accuracy:33.613% D
KPH:17.300 C
VKPH:4.700 D-
M40 Fury
D-
Kills:59
V. Kills:7 N/A
Deaths:6
KDR:9.833
Accuracy:25.339% D*
KPH:32.200 D-
VKPH:3.800 D*
M20 Basilisk
D
Kills:57
V. Kills:19 285%
Deaths:22
KDR:2.591
Accuracy:30.226% D-
KPH:12.800 D
VKPH:4.300 D-
M12 Kobalt
B+
Kills:57
V. Kills:1 N/A
Deaths:7
KDR:8.143
Accuracy:19.884% B+
KPH:40.600 D
VKPH:0.700 D--
Kills:691 (0 + 691)
Deaths:162
KDR:4.265
VKDR:1.179
Vehicle Kills:191
Kill Difference:529
Playtime:34.610 hours
Usage:1%
Score:0.298m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:19.884%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 26,36621,64894822.835B**20.8757.786%B**N/A47.4C10.3B+162456.4h3.7C+6.3B+
TORQ-9 9,5639,4485,8091.626C**0.3425.715%C**19.782%C--30.8C+N/A73307.2h14.2B55.2B+
T5 AMC 6,0725,9855,6251.064C++0.9024.351%C*17.544%C-20.8C+N/A53288.4h12.9B+52.8B+
AMR-66 5,9105,8186,3690.913C+1.0528.583%C**21.279%C--16.1CN/A41361.4h8.8C**30.6B+
SABR-13 4,7554,7165,1660.913C1.0525.216%C+17.133%D*20.2DN/A59233.1h12.5C+49.4C+
M3 Pounder HEG 3,5442,7681,4021.974B0.0139.448%C++2.421%C-15.2C4.3B+70182.3h15.6C**39.7B
Spear Anti-Vehicle Phalanx Turret 4,0152,68518814.282A12.3251.442%B*4.395%C++35.2C+17.5C20576.2h7.9C*15.4B+
M3 Pounder HEG 3,0382,3361,4021.666C+0.3041.644%C++3.296%C++12.8D3.9C+57182.2h19.6C+47C++
HC1 Cougar 2,0121,9921,4241.399B0.5625.223%C*21.185%C+25.9C+N/A7076.8h10.9B+43.3B+
Tank Mine 3,0051,91116311.724S9.7627.109%C-N/A178.6A+102.2A138910.7h1.8C**6.7C+
NS-61 Emissary 1,6261,6131,3561.19B+0.7736.681%A13.329%D13.6DN/A39118.8h14.7C+40B+
Claymore 1,3331,3334331M**29.0437.537%B+N/A222.2A+N/A5636h1.1B*3.1B+
C-4 2,1461,2977451.741C**0.2227.666%B+N/A79.6C+52.1A+88216.3h2.2D*8C--
TAR 1,3021,2897271.773C**0.1922.212%C21.955%C++27.5C+N/A7346.9h13.1C++58.8C++
Chainblade 1,2941,27637,7250.034B1.9317.196%D--1.332%D-0.6C+N/A22015.3h1.7B*10.1C*
NS-11A 1,2881,2699221.376C++0.5923.589%C+20.252%C+21.8C-N/A6958.2h14C+59.4C++
TRAC-5 1,2181,2019441.272B++0.6924.614%B+18.818%C+21.5C*N/A9655.8h13.1B+53.1B+
NS-11C 1,2171,1998921.344B+0.6226.014%B+16.514%C-24.7C+N/A7048.5h13.8C**53.1B+
LC2 Lynx 1,1721,1629411.235C++0.7324.686%C**23.666%B+27.7C+N/A9042h14.4C**58.3B+
T1 Cycler 1,1701,1576491.783B++0.1818.993%D18.583%C-16.6C-N/A7769.9h14.7C++77.6C+
C-4 ARX 1,3341,0392943.534B*1.5726.449%C+N/A157.4B*44.7B+8006.6h1.4C5.3C
T1A Unity 9209066041.5C++0.4624.863%C+17.991%D-29.8DN/A7230.4h13.7D55.2C
Spear Anti-Vehicle Phalanx Tower 1,2868091267.417A**65.4551.314%C*4.944%B27D15.9D18330h9.3C*18.2B
Frag Grenade 8027891789N/A787.0439.453%DN/A315.6D5.2C--10402.5h4.6C--11.8D
MAX Punch 5895822,4470.238B**1.7215.788%F-N/A1.9C++N/A5309.9h1.5C++9.7C--
SMG-46 Armistice 5555457790.7C1.2619.75%D*15.78%C+11.3D-N/A5548.2h18D91.4D
TX1 Repeater 5345338090.659C+1.3028.748%B++17.073%D9.5D-N/A3155.9h16.3C56.8C++
MR1 Fracture 8995296410.825C++1.1433.645%C3.025%C7C4.9C+6475.9h46B136.8C*
MR1 Fracture 7714466410.696C+1.2734.251%C4.26%C*5.9D4.3C5875.9h55.6C++162.3C++
NSX Tengu 3833752831.325C++0.6434.523%C18.667%C23.6C--N/A7915.9h15.3C44.4C+
M40 Fury 491368874.23C2.2742.643%B*1.087%D20.2D--6.8C--11418.2h20D46.9C+
M2 Mutilator 3653621931.876C*0.0913.732%C17.403%C25C+N/A7914.5h19.3C140.6C+
M2 Mutilator 3493421951.754C++0.2113.476%C17.836%C+23.6C+N/A8014.5h20.1D149.5C+
E540 Halberd 471318635.048C+3.0939.351%C+3.145%C+20.9C--10.1D19115.2h6C+15.3C++
L100 Python AP 3332411121.909S19.9559.409%B+N/A38.3B++14.6C--3986.3h4.8B*8.1B**
Aspis Anti-Aircraft Phalanx Turret 449204494.163C*2.2032.929%B**2.941%B+9.4C11.3C++16521.7h160.4C+487.1B+
MG-H1 Watchman 2051971551.271C+0.6922.644%C+20.305%D25.6D1B+947.7h15.3C++67.4C*
TRAC-Shot 1991951731.127C+0.8427.384%B+9.744%F24.1C--N/A678.1h14.3D-52.1C+
TMG-50 1831711171.462C**0.5024.489%B+25.731%B26.7C1.9S1676.4h10.2B+41.8B+
P2-120 HEAT 214171384.5C+2.5426.49%F1.754%D-16.1D4.1D**22210.6h5.6B*21C+
P2-120 AP 255171345.029C+3.0739.451%D2.924%C+22.8C--11.2D--7877.5h6.8B17.2C++
NSX Naginata 1651621341.209C+0.7523.921%B22.84%D25.7DN/A1506.3h12.6C+52.5C**
T9 CARV 1601591321.205C+0.7621.045%B+23.27%C++21.5CN/A4117.4h15.7C74.4C*
M20 Basilisk 191150403.75C**1.7933.613%D5.333%C17.2C4.7D-1528.7h67.5B*201B+
T2 Striker 206123512.412S0.4541.248%D*N/A12.9C++8.7C--2169.5h35.7B+86.6C++
MG-S1 Jackal 127122961.271C++0.6926.835%C++12.295%D*28.4C+1.2A1234.3h12.3C+45.9C*
MR11 Gatekeeper-H 294115581.983C--0.0252.238%C+N/A12.1D**18.8D-2559.5h98.8D**189.2D*
P2-120 HESH 128115323.594D1.6329.844%D*N/A18.9D*2.1D*1786.1h5.5C18.4D--
NS-10 Burster 1841081800.6C-1.3628.292%C+3.704%D3.4D2.4D4532.1h192.1D679C
MANA Anti-Vehicle Turret 3281051330.789C-1.1764.998%B**N/A15.2D-32.3C**4286.9h27F--41.5F-
NS-20 Gorgon 109103293.552A*1.5923.112%C+24.272%B*18.7C++1.1D495.5h34.1B147.4B+
NS-20 Gorgon 111100293.448A++1.4923.206%C21%B18.2C++2B++515.5h35.2B+151.8B+
Xiphos Anti-Personnel Phalanx Tower 10096196B**94.0429.136%C++N/A137.1C5.7D4510.7h12.7C**43.5B
Hunter QCX 289931110.838C*1.1284.591%MN/A16.9C*35.6S3475.5h31.7F-37.5C--
L100 Python HEAT 10988517.6M15.6444.186%D1.136%D--22D5.3D*2334h8D-18.1D--
E540 Halberd-H 14987233.783D1.8251.318%D3.448%B**17.1D**12.2D*2345.1h10.1D*19.6F
Rocklet Rifle 24785431.977A*0.0164.365%AN/A42.5B**81S14012h42.3C65.8C**
ASP-30 Grounder 164851230.691C+1.2763.025%C++2.353%C9.8D9.1C+2058.7h10.2D-16.3D
C75 Viper 9276391.949C0.0124.854%D**N/A10.9D--2.3D*2367h16.8C67.8D*
M1 Heavy Cycler 6969840.821C1.1411.455%D17.391%C+7.3D*N/A529.4h19.8C+172.4C+
M40 Fury 665969.833C*7.8725.339%D*N/A32.8D-3.9D*2291.8h10.4B+41.2C+
NS-10 Burster 11159980.602C--1.3629.392%C++15.254%M*2.6D*2.3D--4522.9h282.5F--961.2D*
M20 Basilisk 7657222.591C+0.6330.226%D-5.263%C+12.7D4.2D-1894.5h83.9B+277.7C++
M12 Kobalt 585778.143C6.1819.884%B+12.281%D*40.7DN/A2221.4h21C105.6C**
Auraxium Chainblade 56569860.057B+1.9113.322%D*N/A0.9C+N/A359h1.4A10.3C+
Spear Anti-Vehicle Phalanx Turret 6651151M+49.0464.838%A++9.804%A++39.2C+11.5D*2081.3h9B+13.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter155,1463.2h
T4 AMP0500.1h
Nano-Armor Kit550812,00849.4h
Spawn Beacon33030.2h
Anti-Vehicle MANA Turret271,6452h
Turret AI Module02000.8h
Repair Module12070.7h
Skywall Shield Emitter01150.6h
Structure Shield Module2920.4h
Nanite Revive Grenade02,1810.6h
Medical Applicator1,811670,11064.8h
Welding Device08,7251.4h
Spear Anti-Vehicle Tower02941.6h
Spitfire Auto-Turret111,0391h
Rampart Wall62492.7h
Xiphos Anti-Personnel Tower31320.7h
Hoplon Anti-Aircraft Phalanx Tower21370.7h
Ammunition Package772,9061.5h
WLT-Howler Mining Laser12,0410.6h
Hardlight Barrier2650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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