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Maj. General Surfer FreedomOverdose[NCAV] FreedomOverdose
NC BR 82

KDR: 4.87

Score: 21.7m

Last Seen: Jun 23rd, 2020 7:06 PM
- OFFLINE - 25.5 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Miller
Level Progress (to 83): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 AP E540 Halberd L100 Python HESH Titan-150 HEAT L100 Python HEAT E540 Halberd-H LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $911,979 MLG Score: 729
Fun Score: N/A
Cheeseburgers Flipped: 190TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.167%27.785%72716133311,7873.360991.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.7%0.951B*1.004B**0.134C++HEAD ++ (~14.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.422B11.20.215C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.413%0.508%28247134214,575730499319.9657292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.296%-0.061C+-1.288D**0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.10.592B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.782%4.226%11491013396,43666221039.72205306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.871%-0.225C-0.072C+1.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.725B++11.20.722B++21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.607%78.508%11491134833559410.563973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.398B0.737B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.367C**2.40.26C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m321.4%370 (22.2k)311 (18.7k)4.8704841,5898,5396.331382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349282317.817%10.308%18408:0817

68% Engineer16% Heavy Assault8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2015 7:28 PMFeb 22nd, 2020 4:03 PMJun 23rd, 2020 7:48 PM (99d) (PST)Jun 23rd, 2020 6:41 PM (99d) (PST)Jun 23rd, 2020 3:06 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,036699670.5970.1230.0622.3250.127729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,1324,11158,0213674140818,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1161.5h/48.4d 12,474 4,287 12,770 162k 982 3,063 8,827 72.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:1,222
Deaths:376
KDR:3.250
Accuracy:25.983% C-
HSR:30.278% C+
NC6 Gauss SAW
C+
Kills:1,178
Deaths:470
KDR:2.506
Accuracy:24.081% C+
HSR:24.873% C
NS-15M2
C+
Kills:1,172
Deaths:430
KDR:2.726
Accuracy:24.400% D
HSR:31.143% C+
GD-22S
C+
Kills:1,167
Deaths:460
KDR:2.537
Accuracy:25.866% C+
HSR:28.106% C+
EM6
C+
Kills:1,166
Deaths:446
KDR:2.614
Accuracy:25.914% C+
HSR:26.244% C
NC6A GODSAW
B
Kills:184
Deaths:60
KDR:3.067
Accuracy:33.627% B
HSR:27.717% C-
Kills:6,089
Deaths (as Heavy Assault):2,242
Deaths (to Heavy Assaults):1,752
KDR:2.71588
Kill Difference:3,847
Playtime:182.526 hours
Usage:16%
Score:2.781m
Score/min:254
Accuracy (listed only):26.645%
HSR (listed only):28.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:1,207
Deaths:607
KDR:1.988
Accuracy:27.819% C+
HSR:27.175% B+
AF-19 Mercenary
B++
Kills:1,169
Deaths:621
KDR:1.882
Accuracy:27.303% C**
HSR:28.058% B++
Gauss Compact S
B+
Kills:581
Deaths:384
KDR:1.513
Accuracy:26.329% C+
HSR:23.408% B+
GD-7F
C*
Kills:303
Deaths:208
KDR:1.457
Accuracy:25.455% C-
HSR:24.422% C*
AC-X11
B+
Kills:68
Deaths:39
KDR:1.744
Accuracy:26.254% C-
HSR:27.941% B+
Kills:3,328
Deaths (as Engineer):1,859
Deaths (to Engineers):2,034
KDR:1.79021
Kill Difference:1,469
Playtime:792.252 hours
Usage:68%
Score:15.620m
Score/min:329
Accuracy (listed only):26.632%
HSR (listed only):26.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:1,207
Deaths:607
KDR:1.988
Accuracy:27.819% C+
HSR:27.175% B+
MGR-S1 Gladius
C++
Kills:1,180
Deaths:435
KDR:2.713
Accuracy:26.329% D
HSR:27.034% C++
AF-19 Mercenary
B++
Kills:1,169
Deaths:621
KDR:1.882
Accuracy:27.303% C**
HSR:28.058% B++
Gauss Compact S
B+
Kills:581
Deaths:384
KDR:1.513
Accuracy:26.329% C+
HSR:23.408% B+
GD-7F
C*
Kills:303
Deaths:208
KDR:1.457
Accuracy:25.455% C-
HSR:24.422% C*
AF-4 Cyclone
B*
Kills:218
Deaths:59
KDR:3.695
Accuracy:24.892% D
HSR:29.817% B*
AC-X11
B+
Kills:68
Deaths:39
KDR:1.744
Accuracy:26.254% C-
HSR:27.941% B+
Kills:4,726
Deaths (as Light Assault):2,353
Deaths (to Light Assaults):1,370
KDR:2.0085
Kill Difference:2,373
Playtime:88.542 hours
Usage:8%
Score:1.557m
Score/min:293
Accuracy (listed only):26.340%
HSR (listed only):26.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:1,180
Deaths:435
KDR:2.713
Accuracy:26.329% D
HSR:27.034% C++
NC14 Bolt Driver
C*
Kills:335
Deaths:27
KDR:12.407
Accuracy:37.607% C+
HSR:78.508% C*
AF-4 Cyclone
B*
Kills:218
Deaths:59
KDR:3.695
Accuracy:24.892% D
HSR:29.817% B*
NC4 Mag-Shot
B
Kills:186
Deaths:146
KDR:1.274
Accuracy:29.691% C++
HSR:22.581% B
NS-44 Commissioner
C
Kills:133
Deaths:137
KDR:0.971
Accuracy:36.780% C
HSR:22.556% C
Kills:2,052
Deaths (as Infiltrator):804
Deaths (to Infiltrators):1,325
KDR:2.55224
Kill Difference:1,248
Playtime:21.986 hours
Usage:2%
Score:0.317m
Score/min:240
Accuracy (listed only):31.060%
HSR (listed only):36.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:1,180
Deaths:435
KDR:2.713
Accuracy:26.329% D
HSR:27.034% C++
NC1 Gauss Rifle
B+
Kills:1,170
Deaths:505
KDR:2.317
Accuracy:26.548% C+
HSR:29.145% B+
AF-4 Cyclone
B*
Kills:218
Deaths:59
KDR:3.695
Accuracy:24.892% D
HSR:29.817% B*
GR-22
C++
Kills:64
Deaths:27
KDR:2.370
Accuracy:28.571% C++
HSR:25% C++
Kills:2,632
Deaths (as Combat Medic):1,026
Deaths (to Combat Medics):639
KDR:2.5653
Kill Difference:1,606
Playtime:47.030 hours
Usage:4%
Score:0.992m
Score/min:351
Accuracy (listed only):26.585%
HSR (listed only):27.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:329
Deaths:66
KDR:4.985
Accuracy:35.126% C+
HSR:19.757% B+
AF-34 Mattock
B+
Kills:307
Deaths:66
KDR:4.652
Accuracy:35.706% C
HSR:21.498% B+
NS-10 Burster
C++
Kills:55
Deaths:8
KDR:6.875
Accuracy:34.598% C++
HSR:1.818% D--
NS-10 Burster
C++
Kills:53
Deaths:8
KDR:6.625
Accuracy:34.864% C++
HSR:0% F
Kills:744
Deaths (as MAX Suit):74
Deaths (to MAX Suits):232
KDR:10.05405
Kill Difference:670
Playtime:23.851 hours
Usage:2%
Score:0.407m
Score/min:285
Accuracy (listed only):35.073%
HSR (listed only):10.768%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:55
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:57.377% C+
KPH:52.900 C
VKPH:1 D*
Kills:55 (55 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:55
Playtime:1.040 hours
Usage:0%
Score:0.020m
Score/min:319
Piloting Accuracy:57.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:117
V. Kills:49 234%
Deaths:1
KDR:117
Accuracy:38.681% C++
KPH:38.400 C
VKPH:16.100 D-
Kills:117 (0 + 117)
Deaths:1
KDR:117
VKDR:49
Vehicle Kills:49
Kill Difference:116
Playtime:3.043 hours
Usage:0%
Score:0.065m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:38.681%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:5,705
V. Kills:2,180 262%
Deaths:13
KDR:438.846
Accuracy:52.856% C
KPH:51.800 B++
VKPH:19.800 C
L100 Python HESH
C**
Kills:1,785
V. Kills:263 N/A
Deaths:52
KDR:34.327
Accuracy:51.225% C++
KPH:73.500 C**
VKPH:10.800 C**
L100 Python HEAT
B+
Kills:1,276
V. Kills:428 297%
Deaths:50
KDR:25.520
Accuracy:51.379% C+
KPH:50.300 C**
VKPH:16.900 B+
Skyguard
B++
Kills:397
V. Kills:194 204%
Deaths:20
KDR:19.850
Accuracy:29.497% C
KPH:25.300 B++
VKPH:12.400 C*
Kills:9,163 (9,163 + 0)
Deaths:135
KDR:67.874
VKDR:22.704
Vehicle Kills:3,065
Kill Difference:9,028
Playtime:175.476 hours
Usage:15%
Score:2.646m
Score/min:251
Driving Accuracy:29.497%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,831
V. Kills:1,185 239%
Deaths:148
KDR:19.128
Accuracy:52.254% C*
KPH:42.400 B*
VKPH:17.800 C++
E540 Halberd
B**
Kills:2,754
V. Kills:1,072 257%
Deaths:180
KDR:15.300
Accuracy:55.847% B**
KPH:42.800 B+
VKPH:16.600 C+
Titan-150 HEAT
A
Kills:1,372
V. Kills:519 264%
Deaths:10
KDR:137.200
Accuracy:54.194% B+
KPH:44.500 A
VKPH:16.800 B**
Titan-150 HESH
C**
Kills:1,209
V. Kills:220 N/A
Deaths:47
KDR:25.723
Accuracy:49.477% C+
KPH:56.500 C**
VKPH:10.300 C++
G40-F Ranger
C*
Kills:278
V. Kills:143 193%
Deaths:11
KDR:25.273
Accuracy:35.651% C*
KPH:36.100 D
VKPH:18.600 D
Enforcer ML85
A+
Kills:232
V. Kills:112 205%
Deaths:18
KDR:12.889
Accuracy:56.386% A+
KPH:33.900 B+
VKPH:16.300 C
C85 Canister
A*
Kills:51
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:63.979% A*
KPH:67.300 C
VKPH:2.600 D-
Kills:8,727 (5,412 + 3,315)
Deaths:414
KDR:21.080
VKDR:7.857
Vehicle Kills:3,253
Kill Difference:8,313
Playtime:198.644 hours
Usage:17%
Score:4.197m
Score/min:352
Driving Accuracy:49.477%
Gunner Accuracy:63.979%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:1,248
V. Kills:334 373%
Deaths:41
KDR:30.439
Accuracy:55.865% C
KPH:88 A
VKPH:23.500 C+
M96 Mjolnir-H
C++
Kills:601
V. Kills:275 218%
Deaths:80
KDR:7.513
Accuracy:50.779% C+
KPH:57.700 C++
VKPH:26.400 D
M12 Kobalt-H
C
Kills:496
V. Kills:9 N/A
Deaths:5
KDR:99.200
Accuracy:22.121% C
KPH:108.600 C-
VKPH:2 D--
C85 Canister-H
A
Kills:325
V. Kills:17 N/A
Deaths:5
KDR:65
Accuracy:66.435% A
KPH:96.300 C-
VKPH:5 D
M40 Fury-H
B+
Kills:218
V. Kills:82 263%
Deaths:16
KDR:13.625
Accuracy:59.994% A+
KPH:58.800 D
VKPH:22.100 B+
G40-F Ranger
B+
Kills:89
V. Kills:48 182%
Deaths:10
KDR:8.900
Accuracy:39.000% B+
KPH:29.100 D
VKPH:15.700 D
Kills:2,977 (0 + 2,977)
Deaths:157
KDR:18.962
VKDR:4.873
Vehicle Kills:765
Kill Difference:2,820
Playtime:39.308 hours
Usage:3%
Score:0.885m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:39.000%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:695
V. Kills:30 N/A
Deaths:8
KDR:86.875
Accuracy:22.350% B+
KPH:81.100 C+
VKPH:3.500 B+
G40-F Ranger
A
Kills:186
V. Kills:102 181%
Deaths:7
KDR:26.571
Accuracy:32.766% D
KPH:36.900 A
VKPH:20.300 B++
M60-G Bulldog
C*
Kills:93
V. Kills:20 443%
Deaths:1
KDR:93
Accuracy:43.088% B+
KPH:40.700 C++
VKPH:8.700 C*
M20 Basilisk
C**
Kills:73
V. Kills:17 406%
Deaths:6
KDR:12.167
Accuracy:40.693% C+
KPH:30.600 C**
VKPH:7.100 C
M12 Kobalt
B
Kills:71
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:23.308% B*
KPH:50.700 D-
VKPH:3.600 B
Kills:1,118 (0 + 1,118)
Deaths:22
KDR:50.818
VKDR:7.909
Vehicle Kills:174
Kill Difference:1,096
Playtime:19.679 hours
Usage:2%
Score:0.297m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:23.308%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:89
V. Kills:4 N/A
Deaths:24
KDR:3.708
Accuracy:48.547% B+
KPH:36.100 D
VKPH:1.600 C
Kills:89 (89 + 0)
Deaths:24
KDR:3.708
VKDR:0.167
Vehicle Kills:4
Kill Difference:65
Playtime:2.466 hours
Usage:0%
Score:0.012m
Score/min:83
Driving Accuracy:48.547%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 7,8855,70513438.846U433.9852.856%CN/A51.8B++19.8C256110.1h3.1B**5.8B**
Titan-150 AP 4,0162,83114819.128B*14.2652.254%C*N/A42.4B*17.8C++51866.7h3.2B*6.1B++
E540 Halberd 3,8262,75418015.3C**10.4355.847%B**N/A42.8B+16.6C+26364.4h4.6B+8.2B*
L100 Python HESH 2,0481,7855234.327B**29.4651.225%C++N/A73.5C**10.8C**27724.3h2.6B+5.1B+
Titan-150 HEAT 1,8911,37210137.2U132.3354.194%B+N/A44.5A16.9B**29730.8h3.7B+6.8B++
L100 Python HEAT 1,7041,2765025.52A*20.6551.379%C+N/A50.2C**16.9B+21625.4h4.7C++9.2C++
E540 Halberd-H 1,5821,2484130.439B**25.5755.865%CN/A87.9A23.5C+43814.2h3.8C++6.7C**
LA1 Anchor 1,2321,2223763.25C++1.6225.983%C-30.278%C+43.8DN/A13227.9h10.4D40.2C
Titan-150 HESH 1,4291,2094725.723B+20.8549.477%C+N/A56.5C**10.3C++20721.4h2.9C++5.8C*
Razor GD-23 1,2311,2076071.988B+2.8827.819%C+27.175%B+23.2C--N/A6052h11.6C+41.6C++
MGR-S1 Gladius 1,1901,1804352.713C*2.1626.329%D27.034%C++30.5DN/A10038.7h9.3C+35.5C+
NC6 Gauss SAW 1,1921,1784702.506C**2.3624.081%C+24.873%C48.7C+N/A14624.2h9.4C+39.1C++
NS-15M2 1,1861,1724302.726C+2.1424.4%D31.143%C+43.9DN/A10526.7h12.9D52.8C
NC1 Gauss Rifle 1,1911,1705052.317B**2.5526.548%C+29.145%B+33.3CN/A10435.1h11.7C+44.2C++
AF-19 Mercenary 1,1851,1696211.882B2.9927.303%C**28.058%B++21.2CN/A6455.1h12.1C+44.4C++
GD-22S 1,1781,1674602.537C*2.3325.866%C+28.106%C+44.9CN/A10226h12.1D-47C
EM6 1,1831,1664462.614C*2.2625.914%C+26.244%C43DN/A9627.1h12.3D--47.6C
C-4 9347961654.824A++0.0533.801%B++N/A185.1B**32.1C+9794.3h0.9B**2.8B++
M12 Kobalt 725695886.875M+82.0022.35%B+17.842%C80.8C+3.5B+2228.6h21.8D97.7C+
M96 Mjolnir-H 876601807.513C++2.6450.779%C+N/A57.8C++26.4D39410.4h28.6B+56.3B+
Gauss Compact S 6015813841.513B3.3626.329%C+23.408%B+16.5DN/A5535.2h9.5C++35.9C++
M60-G Bulldog 6995221522U517.1364.839%AN/A62.1D*21.1C+2498.4h4.9B++7.5B**
M12 Kobalt-H 505496599.2S94.3322.121%C18.347%C+107.8C-2D--2884.6h18.1D81.8C
Frag Grenade 4714611461N/A456.1361.373%A+N/A768.3B++16.7B28820.6h2.7B++4.3B*
Skyguard 5913972019.85M++14.9829.497%C1.008%D25.3B++12.4C*23715.7h70.9B**240.3B++
NC14 Bolt Driver 3363352712.407A*7.5437.607%C+78.508%C*39.4C++N/A1418.5h2.4C+6.3C+
AF-34 Mattock 332329664.985C++0.1135.126%C+19.757%B+38.7C--N/A978.5h7.6C--21.5C
C85 Canister-H 342325565M*60.1366.435%A8.923%D95.6C-5D3503.4h7.4C11.1C**
AF-34 Mattock 310307664.652C++0.2235.706%C21.498%B+36.1DN/A948.5h8.3C23.2C
GD-7F 3073032081.457C+3.4125.455%C-24.422%C*17.3D-N/A7217.5h12.7C49.9C+
G40-F Ranger 4212781125.273C++20.4035.651%C*N/A36.1D18.6D3567.7h56.9B+159.5B+
Sticky Grenade 2802681268N/A263.1369.076%A++N/A1340B+60M*43280.2h1.5B++2.2B++
Tank Mine 354256564.571B+0.3057.357%B**N/A134.7C++51.6C--11251.9h2.2C-3.9B**
NS Decimator 3392381112.144B+2.7367.416%B++N/A45.8C+19.4C+4025.2h4.4C+6.5C++
NC15 Phoenix 362233494.755A*0.1260.368%B**N/A20.3B+11.2C21711.5h9.3C+15.4B+
Enforcer ML85 3442321812.889B*8.0256.386%A+1.293%C--33.6B+16.2C2706.9h10.3B+18.3B**
AF-4 Cyclone 224218593.695A1.1824.892%D29.817%B*58.9C++1.6B**1873.7h8.7B+35.1C++
M40 Fury-H 3002181613.625C+8.7559.994%A+N/A58.9D22.2B+3033.7h17.5F--29.2D*
NC4 Mag-Shot 1891861461.274C*3.6029.691%C++22.581%B23.3C-N/A818h5.4B*18.1B++
G40-F Ranger 288186726.571S21.7032.766%DN/A37.2A20.4B++3125h78.1A238.5B+
NC6A GODSAW 189184603.067C+1.8033.627%B27.717%C-38.3D--1C1754.8h15.4D45.7D--
NC05 Jackhammer 170168572.947A+1.9244.451%C--26.786%A*54.2CN/A2193.1h4.4C++9.9C+
Shrike 2611671051.59B++3.2863.636%B+N/A38.8B+21.9B++4724.3h7D10.9C+
NS-44 Commissioner 1341331370.971C3.9036.78%C22.556%C28.3DN/A1044.7h3.5C+9.5C+
C150 Dalton 1661171117U112.1338.681%C++1.709%A++39C16.3D3543h2.6B+6.6B*
Rocklet Rifle 16394352.686M*2.1852.757%C++N/A36.2B26.5C+6892.6h37.8C71.6C+
M60-G Bulldog 11393193U88.1343.088%B+N/A40.4C+8.7C*2002.3h6B14B+
S12 Renegade 9389243.708C+1.1648.547%B+3.371%C--35.6D1.6C832.5h3.2C+6.6B
G40-F Ranger 13789108.9C4.0339%B+N/A28.7D15.5D2643.1h66.3C++170.1B+
Mag-Cutter 81775,5590.014C4.867.193%F3.896%C0.2DN/A1427.9h1.9B+25.8D--
M20 Basilisk 9073612.167M7.3040.693%C+6.849%C**30.4C**7.1C3022.4h78.8C++193.6C*
M12 Kobalt 7671171A*66.1323.308%B*15.493%D-50.7D-3.6B2141.4h27.4F-117.4C
AC-X11 6968391.744C+3.1326.254%C-27.941%B+21.3DN/A1153.2h6.9B**26.1B+
GR-22 6564272.37B2.5028.571%C++25%C++27.8DN/A1522.3h16.3F-57.1D
NS-10 Burster 835586.875S2.0034.598%C++1.818%D--8.9B*4.5C+876.2h126.4B+365.2B+
M30 Mustang AH 5655155M*50.1357.377%C+1.818%A55C1D*3191h6.4B11.1B
Hawk GD-68 8355281.964B**2.9162.84%CN/A17.7C9C-2923.1h7.6C+12C+
NS-10 Burster 805386.625S1.7534.864%C++N/A8.5B+4.4C+836.2h132.2B+379.2B+
Hunter QCX 7553560.946C++3.9248.055%C*N/A11.8C--4.9C++744.5h7.2C++15C*
C85 Canister 5351151A46.1363.979%A*5.882%F-63.8C-2.5D--3310.8h12D--18.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,127929,07093.7h
Spawn Beacon0820.1h
Medical Kit1311,3285.2h
Medical Applicator7168,3234.5h
Motion Spotter05080.2h
Spitfire Auto-Turret01360.1h
Shield Recharging Field43960.2h
Ammunition Package102,1860.6h
Nano-Repair Grenade04420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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