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Cold Blooded Freeo[JUGA] Freeo
TR BR 218

KDR: 1.95

Score: 135.5m

Last Seen: Dec 3rd, 2017 11:23 AM
- OFFLINE - 9011.7 hour(s)

Battle Rank 120 (218 total) - Terran Republic on Briggs
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods LC3 Jaguar Cycler TRV P2-120 HEAT P2-120 AP MSW-R T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $684,297 MLG Score: 547
Fun Score: N/A
Cheeseburgers Flipped: 1437TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.805%19.859%4533398967,2251.293560.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.782%0.347C**-0.115C+0.054C+HEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.245C++12.90.096C+43.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.352%1.108%13435101740,05736911101310.8526364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%-0.22C-0.462D-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.541B+26.10.506B+47.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.904%2.973%6388101418,600386964454.80744289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.967%-0.288C0.212C++0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.553B+6.50.478B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.503%1.727%41017100511,119365739593.04047281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.022%0.221C++-0.669D0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.411B26.70.318C*42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.585%74.194%41011021155333200.0465047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.22C0.462B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.218C++2.60.185C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.56%15.917%410610167,4514248801.75359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%0.349C**0.288C*0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.373C**3.80.223C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
135.5m263.9%500 (30k)434 (26k)1.95342190,66097,6032.27053218 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022859321.338%9.749%20803:1264

15% Combat Medic50% Engineer15% Heavy Assault17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2012 10:56 AMMar 30th, 2014 5:40 AMJan 2nd, 2018 11:47 AM (345d) (PST)Dec 3rd, 2017 7:24 AM (375d) (PST)Dec 3rd, 2017 7:23 AM (375d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8671876800.6110.3130.0601.9030.110547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,04911,22240,82737194114726,067

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5199h/216.6d 30,951 18,587 51,473 593.6k 11,547 15,246 34,245 270.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:5,948
Deaths:4,519
KDR:1.316
Accuracy:22.310% C++
HSR:22.260% C+
T9 CARV
B++
Kills:4,906
Deaths:3,514
KDR:1.396
Accuracy:22.502% B++
HSR:22.687% C+
T9 CARV-S
B+
Kills:1,539
Deaths:1,224
KDR:1.257
Accuracy:23.989% B+
HSR:21.183% C-
NS-15M2
C+
Kills:1,464
Deaths:1,145
KDR:1.279
Accuracy:22.486% C+
HSR:18.716% D-
T9A "Butcher"
D
Kills:1,263
Deaths:928
KDR:1.361
Accuracy:21.100% D
HSR:20.428% D--
T16 Rhino
B*
Kills:1,241
Deaths:1,026
KDR:1.210
Accuracy:24.693% B*
HSR:24.094% B
T32 Bull
C+
Kills:1,179
Deaths:1,004
KDR:1.174
Accuracy:23.080% C+
HSR:20.017% C--
NSX Naginata
B+
Kills:1,161
Deaths:836
KDR:1.389
Accuracy:24.148% B+
HSR:21.275% D-
T7 Mini-Chaingun
B++
Kills:1,161
Deaths:961
KDR:1.208
Accuracy:20.430% B++
HSR:14.384% B
TMG-50
C*
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:22.091% C*
HSR:18.707% D
Kills:21,022
Deaths (as Heavy Assault):16,010
Deaths (to Heavy Assaults):29,657
KDR:1.31305
Kill Difference:5,012
Playtime:772.078 hours
Usage:15%
Score:19.459m
Score/min:420
Accuracy (listed only):22.683%
HSR (listed only):20.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:12,260
Deaths:10,495
KDR:1.168
Accuracy:24.849% B
HSR:19.290% C+
TRAC-5 S
B
Kills:1,991
Deaths:577
KDR:3.451
Accuracy:19.180% D
HSR:18.333% B
LC2 Lynx
C++
Kills:1,908
Deaths:2,106
KDR:0.906
Accuracy:22.265% C+
HSR:21.698% C++
TAS-16 Blackjack
B++
Kills:1,465
Deaths:1,212
KDR:1.209
Accuracy:67.270% B++
HSR:16.382% C**
TRS-12 Uppercut
A
Kills:1,292
Deaths:1,409
KDR:0.917
Accuracy:48.634% D
HSR:22.059% A
NS-11C
B++
Kills:1,221
Deaths:1,189
KDR:1.027
Accuracy:26.974% B++
HSR:18.264% C+
Havoc
C
Kills:1,203
Deaths:1,048
KDR:1.148
Accuracy:48.245% D
HSR:12.968% C
NS Baron G5
B
Kills:1,198
Deaths:1,118
KDR:1.072
Accuracy:46.798% B
HSR:14.524% C+
T5 AMC
C**
Kills:1,167
Deaths:1,202
KDR:0.971
Accuracy:24.487% C**
HSR:18.938% C+
TS4 Haymaker
B
Kills:1,165
Deaths:1,164
KDR:1.001
Accuracy:41.929% C+
HSR:14.678% B
AS16 NightHawk
B++
Kills:1,165
Deaths:1,102
KDR:1.057
Accuracy:36.000% C
HSR:17.339% B++
HC1 Cougar
C++
Kills:1,162
Deaths:1,350
KDR:0.861
Accuracy:24.497% C++
HSR:16.093% D--
TRAC-5
C++
Kills:1,161
Deaths:829
KDR:1.400
Accuracy:21.112% C+
HSR:19.724% C++
FA1 Barrage
B+
Kills:1,161
Deaths:1,015
KDR:1.144
Accuracy:45.795% B+
HSR:11.370% D-
TRAC-Shot
C++
Kills:1,156
Deaths:1,332
KDR:0.868
Accuracy:24.091% C
HSR:18.512% C++
TRAC-5 Burst
C+
Kills:120
Deaths:114
KDR:1.053
Accuracy:23.345% C-
HSR:23.333% C+
NS Baron G5AE
B+
Kills:88
Deaths:109
KDR:0.807
Accuracy:46.518% C+
HSR:17.046% B+
Kills:30,883
Deaths (as Engineer):27,371
Deaths (to Engineers):19,719
KDR:1.12831
Kill Difference:3,512
Playtime:2,581.476 hours
Usage:50%
Score:68.793m
Score/min:444
Accuracy (listed only):34.823%
HSR (listed only):17.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:12,260
Deaths:10,495
KDR:1.168
Accuracy:24.849% B
HSR:19.290% C+
NS-7 PDW
B++
Kills:2,375
Deaths:2,329
KDR:1.020
Accuracy:20.968% D
HSR:22.105% B++
TRAC-5 S
B
Kills:1,991
Deaths:577
KDR:3.451
Accuracy:19.180% D
HSR:18.333% B
LC2 Lynx
C++
Kills:1,908
Deaths:2,106
KDR:0.906
Accuracy:22.265% C+
HSR:21.698% C++
PDW-16 Hailstorm
C+
Kills:1,609
Deaths:1,501
KDR:1.072
Accuracy:18.448% D--
HSR:15.724% C+
TAS-16 Blackjack
B++
Kills:1,465
Deaths:1,212
KDR:1.209
Accuracy:67.270% B++
HSR:16.382% C**
TRS-12 Uppercut
A
Kills:1,292
Deaths:1,409
KDR:0.917
Accuracy:48.634% D
HSR:22.059% A
NS-11C
B++
Kills:1,221
Deaths:1,189
KDR:1.027
Accuracy:26.974% B++
HSR:18.264% C+
Havoc
C
Kills:1,203
Deaths:1,048
KDR:1.148
Accuracy:48.245% D
HSR:12.968% C
NS Baron G5
B
Kills:1,198
Deaths:1,118
KDR:1.072
Accuracy:46.798% B
HSR:14.524% C+
SMG-46 Armistice
C+
Kills:1,172
Deaths:1,149
KDR:1.020
Accuracy:25.466% C+
HSR:13.567% C-
T5 AMC
C**
Kills:1,167
Deaths:1,202
KDR:0.971
Accuracy:24.487% C**
HSR:18.938% C+
TS4 Haymaker
B
Kills:1,165
Deaths:1,164
KDR:1.001
Accuracy:41.929% C+
HSR:14.678% B
AS16 NightHawk
B++
Kills:1,165
Deaths:1,102
KDR:1.057
Accuracy:36.000% C
HSR:17.339% B++
MKV Suppressed
C-
Kills:1,162
Deaths:1,091
KDR:1.065
Accuracy:23.285% C-
HSR:14.286% D-
HC1 Cougar
C++
Kills:1,162
Deaths:1,350
KDR:0.861
Accuracy:24.497% C++
HSR:16.093% D--
TRAC-5
C++
Kills:1,161
Deaths:829
KDR:1.400
Accuracy:21.112% C+
HSR:19.724% C++
FA1 Barrage
B+
Kills:1,161
Deaths:1,015
KDR:1.144
Accuracy:45.795% B+
HSR:11.370% D-
NS-7B PDW
B+
Kills:1,157
Deaths:1,247
KDR:0.928
Accuracy:25.771% C++
HSR:21.867% B+
Shuriken
C
Kills:1,157
Deaths:1,048
KDR:1.104
Accuracy:23.516% D--
HSR:16.940% C
TRAC-Shot
C++
Kills:1,156
Deaths:1,332
KDR:0.868
Accuracy:24.091% C
HSR:18.512% C++
TRAC-5 Burst
C+
Kills:120
Deaths:114
KDR:1.053
Accuracy:23.345% C-
HSR:23.333% C+
NS Baron G5AE
B+
Kills:88
Deaths:109
KDR:0.807
Accuracy:46.518% C+
HSR:17.046% B+
Kills:39,515
Deaths (as Light Assault):35,736
Deaths (to Light Assaults):19,331
KDR:1.10575
Kill Difference:3,779
Playtime:874.918 hours
Usage:17%
Score:18.006m
Score/min:343
Accuracy (listed only):31.715%
HSR (listed only):17.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:2,375
Deaths:2,329
KDR:1.020
Accuracy:20.968% D
HSR:22.105% B++
PDW-16 Hailstorm
C+
Kills:1,609
Deaths:1,501
KDR:1.072
Accuracy:18.448% D--
HSR:15.724% C+
SMG-46 Armistice
C+
Kills:1,172
Deaths:1,149
KDR:1.020
Accuracy:25.466% C+
HSR:13.567% C-
NS-44 Commissioner
C+
Kills:1,164
Deaths:1,918
KDR:0.607
Accuracy:33.700% C
HSR:20.876% C+
MKV Suppressed
C-
Kills:1,162
Deaths:1,091
KDR:1.065
Accuracy:23.285% C-
HSR:14.286% D-
NS-357 Underboss
C+
Kills:1,157
Deaths:1,189
KDR:0.973
Accuracy:35.714% C+
HSR:20.311% C+
NS-7B PDW
B+
Kills:1,157
Deaths:1,247
KDR:0.928
Accuracy:25.771% C++
HSR:21.867% B+
Shuriken
C
Kills:1,157
Deaths:1,048
KDR:1.104
Accuracy:23.516% D--
HSR:16.940% C
TS2 Inquisitor
C**
Kills:708
Deaths:640
KDR:1.106
Accuracy:29.999% C**
HSR:20.057% C++
RAMS .50M
D
Kills:155
Deaths:65
KDR:2.385
Accuracy:33.585% D
HSR:74.194% D
Kills:11,816
Deaths (as Infiltrator):12,177
Deaths (to Infiltrators):12,356
KDR:0.97035
Kill Difference:361
Playtime:26.441 hours
Usage:1%
Score:0.443m
Score/min:279
Accuracy (listed only):27.045%
HSR (listed only):23.993%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:7,959
Deaths:6,035
KDR:1.319
Accuracy:20.567% C-
HSR:19.688% C+
NS-7 PDW
B++
Kills:2,375
Deaths:2,329
KDR:1.020
Accuracy:20.968% D
HSR:22.105% B++
TORQ-9
D
Kills:1,685
Deaths:1,295
KDR:1.301
Accuracy:21.653% D
HSR:19.288% D
PDW-16 Hailstorm
C+
Kills:1,609
Deaths:1,501
KDR:1.072
Accuracy:18.448% D--
HSR:15.724% C+
TAR
C+
Kills:1,539
Deaths:1,067
KDR:1.442
Accuracy:20.528% C--
HSR:20.728% C+
TAS-16 Blackjack
B++
Kills:1,465
Deaths:1,212
KDR:1.209
Accuracy:67.270% B++
HSR:16.382% C**
TRS-12 Uppercut
A
Kills:1,292
Deaths:1,409
KDR:0.917
Accuracy:48.634% D
HSR:22.059% A
Havoc
C
Kills:1,203
Deaths:1,048
KDR:1.148
Accuracy:48.245% D
HSR:12.968% C
NS Baron G5
B
Kills:1,198
Deaths:1,118
KDR:1.072
Accuracy:46.798% B
HSR:14.524% C+
NS-11A
C+
Kills:1,197
Deaths:959
KDR:1.248
Accuracy:23.770% C+
HSR:17.795% C--
SMG-46 Armistice
C+
Kills:1,172
Deaths:1,149
KDR:1.020
Accuracy:25.466% C+
HSR:13.567% C-
TS4 Haymaker
B
Kills:1,165
Deaths:1,164
KDR:1.001
Accuracy:41.929% C+
HSR:14.678% B
AS16 NightHawk
B++
Kills:1,165
Deaths:1,102
KDR:1.057
Accuracy:36.000% C
HSR:17.339% B++
MKV Suppressed
C-
Kills:1,162
Deaths:1,091
KDR:1.065
Accuracy:23.285% C-
HSR:14.286% D-
T1 Cycler
C+
Kills:1,161
Deaths:919
KDR:1.263
Accuracy:20.976% C+
HSR:21.361% C+
FA1 Barrage
B+
Kills:1,161
Deaths:1,015
KDR:1.144
Accuracy:45.795% B+
HSR:11.370% D-
NS-7B PDW
B+
Kills:1,157
Deaths:1,247
KDR:0.928
Accuracy:25.771% C++
HSR:21.867% B+
T1A Unity
D--
Kills:1,157
Deaths:1,083
KDR:1.068
Accuracy:21.276% D--
HSR:14.607% D**
Shuriken
C
Kills:1,157
Deaths:1,048
KDR:1.104
Accuracy:23.516% D--
HSR:16.940% C
T1S Cycler
B+
Kills:1,155
Deaths:1,047
KDR:1.103
Accuracy:22.421% C
HSR:23.636% B+
NS-11P
B++
Kills:850
Deaths:705
KDR:1.206
Accuracy:26.195% B++
HSR:19.059% C+
NS Baron G5AE
B+
Kills:88
Deaths:109
KDR:0.807
Accuracy:46.518% C+
HSR:17.046% B+
Kills:34,072
Deaths (as Combat Medic):29,652
Deaths (to Combat Medics):9,830
KDR:1.14906
Kill Difference:4,420
Playtime:764.998 hours
Usage:15%
Score:23.267m
Score/min:507
Accuracy (listed only):31.638%
HSR (listed only):17.592%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B
Kills:1,549
Deaths:707
KDR:2.191
Accuracy:40.605% B
HSR:3.551% C**
M2 Mutilator
B++
Kills:1,499
Deaths:500
KDR:2.998
Accuracy:14.923% C++
HSR:21.948% B++
M2 Mutilator
B++
Kills:1,379
Deaths:496
KDR:2.780
Accuracy:15.065% C++
HSR:21.320% B++
M3 Pounder HEG
B+
Kills:1,327
Deaths:614
KDR:2.161
Accuracy:44.211% B+
HSR:3.542% C**
MRC3 Mercy
C++
Kills:1,325
Deaths:424
KDR:3.125
Accuracy:15.447% C
HSR:20.755% C++
MRC3 Mercy
B+
Kills:1,298
Deaths:437
KDR:2.970
Accuracy:15.202% C
HSR:22.496% B+
M1 Heavy Cycler
B
Kills:372
Deaths:145
KDR:2.566
Accuracy:15.539% B
HSR:15.591% C-
NS-10 Burster
A++
Kills:116
Deaths:141
KDR:0.823
Accuracy:29.874% C*
HSR:10.345% A++
NS-10 Burster
B+
Kills:110
Deaths:144
KDR:0.764
Accuracy:29.523% C*
HSR:8.182% B+
M1 Heavy Cycler
B
Kills:76
Deaths:32
KDR:2.375
Accuracy:17.128% B
HSR:21.053% B
Kills:9,051
Deaths (as MAX Suit):1,820
Deaths (to MAX Suits):4,949
KDR:4.97308
Kill Difference:7,231
Playtime:180.025 hours
Usage:3%
Score:5.555m
Score/min:514
Accuracy (listed only):23.751%
HSR (listed only):14.878%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:17,214
V. Kills:1,320 N/A
Deaths:2,117
KDR:8.131
Accuracy:27.979% C
KPH:81.200 A
VKPH:6.200 A
Hellfire Rocket Pods
B*
Kills:16,975
V. Kills:4,315 393%
Deaths:1,690
KDR:10.044
Accuracy:52.136% B+
KPH:90.100 C*
VKPH:22.900 B*
M18 Rotary
B+
Kills:2,113
V. Kills:1,568 135%
Deaths:1,287
KDR:1.642
Accuracy:28.299% C--
KPH:17.600 B
VKPH:13.100 B+
Coyote Missiles
C+
Kills:1,312
V. Kills:711 184%
Deaths:399
KDR:3.288
Accuracy:54.755% C*
KPH:45.600 C+
VKPH:24.700 C+
M18 Needler
B
Kills:1,034
V. Kills:775 133%
Deaths:514
KDR:2.012
Accuracy:31.593% C+
KPH:15.300 C**
VKPH:11.500 B
Hornet Missiles
B++
Kills:826
V. Kills:350 235%
Deaths:82
KDR:10.073
Accuracy:66.367% B++
KPH:83 B+
VKPH:35.200 C+
M18 Locust
B+
Kills:673
V. Kills:546 123%
Deaths:320
KDR:2.103
Accuracy:27.820% D
KPH:21.400 C*
VKPH:17.300 B+
Tomcat A2AM Pods
D-
Kills:140
V. Kills:150 93%
Deaths:51
KDR:2.745
Accuracy:71.931% D*
KPH:18.300 D-
VKPH:19.600 D-
Kills:40,287 (21,034 + 0)
Deaths:6,460
KDR:6.236
VKDR:1.507
Vehicle Kills:9,735
Kill Difference:33,827
Playtime:665.801 hours
Usage:13%
Score:15.745m
Score/min:394
Piloting Accuracy:27.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:2,721
V. Kills:2,845 96%
Deaths:1,224
KDR:2.223
Accuracy:46.274% C+
KPH:16.800 A+
VKPH:17.600 A*
L105 Zephyr
A**
Kills:1,853
V. Kills:240 N/A
Deaths:60
KDR:30.883
Accuracy:51.740% B**
KPH:109.900 A**
VKPH:14.200 A
C150 Dalton
A*
Kills:702
V. Kills:664 106%
Deaths:82
KDR:8.561
Accuracy:50.315% B*
KPH:55 A+
VKPH:52 A*
AP30 Shredder
B+
Kills:233
V. Kills:232 100%
Deaths:57
KDR:4.088
Accuracy:23.764% D--
KPH:23.900 C
VKPH:23.800 B+
Kills:5,509 (2,721 + 2,788)
Deaths:1,423
KDR:3.871
VKDR:2.798
Vehicle Kills:3,981
Kill Difference:4,086
Playtime:201.433 hours
Usage:4%
Score:3.946m
Score/min:327
Piloting Accuracy:46.274%
Gunner Accuracy:23.764%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,537
V. Kills:928 165%
Deaths:305
KDR:5.039
Accuracy:55.454% C+
KPH:45 A+
VKPH:27.200 A++
L100 Python HEAT
A*
Kills:1,099
V. Kills:306 358%
Deaths:106
KDR:10.368
Accuracy:57.682% B++
KPH:64.600 A*
VKPH:18 A+
C75 Viper
A+
Kills:1,078
V. Kills:163 N/A
Deaths:67
KDR:16.090
Accuracy:36.281% C
KPH:54.600 A+
VKPH:8.300 C++
L100 Python HESH
A+
Kills:1,052
V. Kills:170 N/A
Deaths:72
KDR:14.611
Accuracy:53.482% B++
KPH:82.100 A
VKPH:13.300 A+
Skyguard
B++
Kills:233
V. Kills:161 144%
Deaths:65
KDR:3.585
Accuracy:30.897% B
KPH:17.500 B+
VKPH:12.100 B++
Kills:4,999 (4,999 + 0)
Deaths:615
KDR:8.128
VKDR:2.810
Vehicle Kills:1,728
Kill Difference:4,384
Playtime:97.043 hours
Usage:2%
Score:2.520m
Score/min:433
Driving Accuracy:30.897%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:6,376
V. Kills:1,396 456%
Deaths:330
KDR:19.321
Accuracy:39.572% C
KPH:55 A**
VKPH:12 B+
P2-120 AP
A++
Kills:6,198
V. Kills:3,157 196%
Deaths:711
KDR:8.717
Accuracy:38.711% D
KPH:50.200 A++
VKPH:25.600 A
P2-120 HESH
B*
Kills:1,027
V. Kills:164 N/A
Deaths:100
KDR:10.270
Accuracy:47.211% B++
KPH:67.300 B*
VKPH:10.700 B
E540 Halberd
A+
Kills:447
V. Kills:322 138%
Deaths:46
KDR:9.717
Accuracy:40.595% C+
KPH:26.300 C++
VKPH:18.900 A+
G30 Vulcan
B++
Kills:433
V. Kills:334 129%
Deaths:79
KDR:5.481
Accuracy:27.100% C
KPH:23.400 C*
VKPH:18 B++
MR11 Gatekeeper
A++
Kills:152
V. Kills:147 103%
Deaths:32
KDR:4.750
Accuracy:43.987% B++
KPH:30.100 A
VKPH:29.100 A++
M20 Basilisk
C+
Kills:75
V. Kills:36 203%
Deaths:12
KDR:6.250
Accuracy:22.999% D
KPH:15.100 C
VKPH:7.300 C+
Kills:14,708 (13,601 + 1,107)
Deaths:1,310
KDR:11.227
VKDR:4.241
Vehicle Kills:5,556
Kill Difference:13,398
Playtime:300.135 hours
Usage:6%
Score:7.564m
Score/min:420
Driving Accuracy:47.211%
Gunner Accuracy:22.999%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:2,253
V. Kills:101 N/A
Deaths:105
KDR:21.457
Accuracy:37.771% B+
KPH:148.800 B**
VKPH:6.700 C++
G20 Vulcan-H
A++
Kills:1,416
V. Kills:902 157%
Deaths:319
KDR:4.439
Accuracy:52.091% B+
KPH:73.800 A++
VKPH:47 A++
M40 Fury-H
M
Kills:1,066
V. Kills:122 N/A
Deaths:65
KDR:16.400
Accuracy:43.617% C++
KPH:200.900 M
VKPH:23 B+
E540 Halberd-H
A+
Kills:1,016
V. Kills:581 175%
Deaths:115
KDR:8.835
Accuracy:60.428% B
KPH:64.400 B**
VKPH:36.800 A+
MR11 Gatekeeper-H
B+
Kills:157
V. Kills:161 97%
Deaths:34
KDR:4.618
Accuracy:54.110% C*
KPH:33.800 C**
VKPH:34.700 B+
Kills:5,908 (0 + 5,908)
Deaths:638
KDR:9.260
VKDR:2.926
Vehicle Kills:1,867
Kill Difference:5,270
Playtime:60.061 hours
Usage:1%
Score:2.311m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:54.110%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:696
V. Kills:116 N/A
Deaths:97
KDR:7.175
Accuracy:42.636% B*
KPH:67.500 B**
VKPH:11.200 B+
M40 Fury
C+
Kills:423
V. Kills:50 N/A
Deaths:63
KDR:6.714
Accuracy:34.943% C+
KPH:52.900 C+
VKPH:6.300 D-
M20 Basilisk
C++
Kills:174
V. Kills:71 242%
Deaths:56
KDR:3.107
Accuracy:33.005% D
KPH:20.400 C+
VKPH:8.300 C++
M60-G Bulldog
B*
Kills:115
V. Kills:20 N/A
Deaths:27
KDR:4.259
Accuracy:43.040% B*
KPH:30.600 C+
VKPH:5.300 C
M12 Kobalt
C
Kills:103
V. Kills:4 N/A
Deaths:12
KDR:8.583
Accuracy:14.704% C
KPH:44.400 C--
VKPH:1.700 D
G30 Walker
B++
Kills:63
V. Kills:54 115%
Deaths:33
KDR:1.909
Accuracy:31.090% B
KPH:15.900 C+
VKPH:13.600 B++
M20 Basilisk
C
Kills:51
V. Kills:29 170%
Deaths:28
KDR:1.821
Accuracy:33.214% D
KPH:13 D
VKPH:7.400 C
Kills:1,625 (0 + 1,625)
Deaths:316
KDR:5.142
VKDR:1.089
Vehicle Kills:344
Kill Difference:1,309
Playtime:40.783 hours
Usage:1%
Score:0.958m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:33.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:190
V. Kills:122 154%
Deaths:63
KDR:3.016
Accuracy:32.868% D-
KPH:16.800 D
VKPH:10.800 C--
Kills:190 (0 + 190)
Deaths:63
KDR:3.016
VKDR:1.937
Vehicle Kills:122
Kill Difference:127
Playtime:11.328 hours
Usage:0%
Score:0.126m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:32.868%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 18,53417,2142,1178.131B6.1827.979%CN/A81.2A6.2A347212.1h14.3B++51B+
Hellfire Rocket Pods 21,29016,9751,69010.044B+8.0952.136%B+N/A90.1C*22.9B*536188.4h18B+34.5B+
LC3 Jaguar 12,53012,26010,4951.168C+0.7924.849%B19.29%C+31.1C++N/A97394.7h13.1C++52.5C**
Cycler TRV 8,0047,9596,0351.319C++0.6320.567%C-19.688%C+29.4C+N/A146270.6h12.8C**62.2C++
P2-120 HEAT 7,7726,37633019.321A*17.3739.572%C2.023%D55A**12B+260115.9h4A+10A
P2-120 AP 9,3556,1987118.717B+6.7638.711%D4.856%B++50.2A++25.6A551123.4h5.3B**13.7B+
MSW-R 6,0085,9484,5191.316C+0.6422.31%C++22.26%C+39.3C++N/A134151.2h12.2C++54.7C*
T9 CARV 4,9854,9063,5141.396C*0.5622.502%B++22.687%C+39.7B++N/A168123.7h12.7B+56.5B+
Claymore 2,9352,93528210.408B+8.4543.753%AN/A322.5M++N/A11769.1h1.1B*2.5B**
CAS30 Tank Buster 5,5662,7211,2242.223B+0.2746.274%C+1.544%C**16.8A+17.6A*254162.1h56.2C+121.4C*
C-4 ARX 4,1792,6471,4521.823C+0.1327.818%B+N/A109.4C+63.3A++87624.2h1.8D**6.6D--
NS-7 PDW 2,3892,3752,3291.02C++0.9320.968%D22.105%B++15.4DN/A61154.2h16.5C78.6C+
P525 Marauder-H 2,3542,25310521.457B+19.5037.771%B+N/A149.2B**6.7C++44815.1h5.5B+14.5B++
M18 Rotary 3,6812,1131,2871.642C+0.3128.299%C--2.745%C*17.6B13.1B+299120h106.1B+375B
TRAC-5 S 2,0001,9915773.451M++1.5019.18%D18.333%B20.8C++N/A9895.8h13.7C+71.5C
LC2 Lynx 1,9391,9082,1060.906C+1.0522.265%C+21.698%C++23.8C+N/A12780.3h15.8C+71.2C++
L105 Zephyr 2,0931,8536030.883A++28.9351.74%B**N/A109.6A*14.2A49816.9h5.3B+10.2B++
Tank Mine 3,2281,7786422.769C++0.8237.378%C**N/A126.1B+102.8A+221714.1h2.2C5.9C**
C-4 2,6961,7721,2661.4C+0.5528.758%B++N/A76.7C+40B++140823.1h1.7C6C++
TORQ-9 1,6921,6851,2951.301C++0.6521.653%D19.288%D31.9C+N/A18552.9h13.2B++61.2C*
PDW-16 Hailstorm 1,6271,6091,5011.072C++0.8818.448%D--15.724%C+18.1C--N/A6289.1h17.7C95.8C--
M3 Pounder HEG 1,7651,5497072.191B+0.2440.605%B3.551%C**23.3B++3.3C+16766.4h11.8B*29.1B++
T9 CARV-S 1,5671,5391,2241.257C+0.7023.989%B+21.183%C-38.4C+N/A11540.1h12.9C+54C**
TAR 1,5421,5391,0671.442C++0.5120.528%C--20.728%C+30.8C+N/A17449.9h11.9B+58.2C*
L100 Python AP 2,4651,5373055.039C*3.0955.454%C+3.188%C++44.9A+27.1A++54834.2h5.7B+10.3B+
M2 Mutilator 1,5131,4995002.998B*1.0414.923%C++21.948%B++35.9B**N/A15341.8h14.1B**94.6B+
TAS-16 Blackjack 1,4741,4651,2121.209C++0.7467.27%B++16.382%C**40.5C++N/A12536.2h2.5C++3.8B
NS-15M2 1,4831,4641,1451.279C+0.6722.486%C+18.716%D-37.4C+N/A17639.1h12.7C++56.4C++
G20 Vulcan-H 2,3181,4163194.439C*2.4952.091%B+4.167%B*73.8A++47A++88019.2h95C**182.4B+
M2 Mutilator 1,4011,3794962.78B*0.8315.065%C++21.32%B++33.6B++N/A14141h15.4B++102.2B+
M3 Pounder HEG 1,5331,3276142.161B0.2144.211%B+3.542%C**22.4B+3.5C+15259.2h13.6B++30.8B+
MRC3 Mercy 1,3321,3254243.125B+1.1715.447%C20.755%C++33.1B+N/A15140h15.2B**98.6B+
Coyote Missiles 2,0231,3123993.288C+1.3354.755%C*N/A45.6C+24.7C+63228.8h32.5B+59.4B+
Frag Grenade 1,3151,30811308N/A1,306.0536.57%D*N/A373.7C--2D--15323.5h3.7C++10.1C
MRC3 Mercy 1,3051,2984372.97B+1.0215.202%C22.496%B+31.5BN/A15541.2h15.5B**101.8B+
TRS-12 Uppercut 1,3081,2921,4090.917C1.0448.634%D22.059%A27.1C-N/A8147.7h3C-6.1C
T9A "Butcher" 1,2791,2639281.361C0.5921.1%D20.428%D--41.4C-N/A18330.5h12.5D59.1C-
T16 Rhino 1,2521,2411,0261.21C++0.7424.693%B*24.094%B38C**N/A11632.7h12.8C**51.7B+
NS-11C 1,2441,2211,1891.027C++0.9326.974%B++18.264%C+25.2C+N/A8548.5h13.4B49.7B+
Havoc 1,2151,2031,0481.148C0.8148.245%D12.968%C32.6DN/A8136.9h4C++8.4C
NS Baron G5 1,2111,1981,1181.072C+0.8846.798%B14.524%C+35.7C++N/A16533.6h4.8C+10.3C+
NS-11A 1,2221,1979591.248C+0.7123.77%C+17.795%C--33.3C++N/A11236h13.2C**55.3C**
T32 Bull 1,1871,1791,0041.174C+0.7823.08%C+20.017%C--38.5C+N/A20830.6h12.4C++53.8C*
SMG-46 Armistice 1,1961,1721,1491.02C+0.9325.466%C+13.567%C-29.9C++N/A11039.2h14.8C++58.2C*
Sticky Grenade 1,1781,17111171N/A1,169.0542.479%D*N/A532.3D--3.2D-16912.2h2.9D6.8D
T5 AMC 1,1801,1671,2020.971C+0.9824.487%C**18.938%C+25.5C*N/A16245.7h13.8B56.5B+
TS4 Haymaker 1,1811,1651,1641.001C+0.9541.929%C+14.678%B32.4C++N/A7836h4.4C*10.5C**
AS16 NightHawk 1,1841,1651,1021.057C+0.9036%C17.339%B++37.3C*N/A10131.2h4.2B11.6C*
NS-44 Commissioner 1,1771,1641,9180.607C1.3533.7%C20.876%C+35.7C++N/A15432.6h4.1C+12.3C+
MKV Suppressed 1,1771,1621,0911.065C+0.8923.285%C-14.286%D-28.4C+N/A12940.9h15.3C+65.5C+
HC1 Cougar 1,1771,1621,3500.861C+1.0924.497%C++16.093%D--19.5CN/A8959.6h12.3C++50C*
T1 Cycler 1,1641,1619191.263C**0.6920.976%C+21.361%C+35.4B*N/A26532.8h13B+61.9B+
TRAC-5 1,1701,1618291.4B*0.5521.112%C+19.724%C++23B+N/A21850.4h13.2B+62.5B+
NSX Naginata 1,1861,1618361.389C+0.5624.148%B+21.275%D-39.1C+N/A20729.7h11.8C*49B
FA1 Barrage 1,1691,1611,0151.144C*0.8145.795%B+11.37%D-35.8B+N/A15132.4h4.9C++10.7B+
T7 Mini-Chaingun 1,1761,1619611.208C*0.7520.43%B++14.384%B40.9B+N/A31928.4h13.4B+65.7B+
TMG-50 1,1711,1608531.36C*0.5922.091%C*18.707%D38C*N/A23630.5h10.4B+47.1B+
NS-357 Underboss 1,1621,1571,1890.973C+0.9835.714%C+20.311%C+69.7B**N/A19716.6h3.4B*9.6B+
NS-7B PDW 1,1731,1571,2470.928C+1.0325.771%C++21.867%B+26.7C+N/A6143.4h15.2C+58.8C++
T1A Unity 1,1751,1571,0831.068C0.8921.276%D--14.607%D**29.1DN/A7139.7h12.9C60.8D
Shuriken 1,1751,1571,0481.104C0.8523.516%D--16.94%C36.8CN/A8831.4h13.7C58.1C--
TRAC-Shot 1,1871,1561,3320.868C1.0924.091%C18.512%C++21.9DN/A5652.7h14.3D-59.2C--
T1S Cycler 1,1611,1551,0471.103C+0.8522.421%C23.636%B+32.6C*N/A16635.4h13.9C61.8C+
M60-A Bulldog 1,2151,1346318C+16.0551.674%B+1.852%C-48.7B+3.5C+29423.3h5B+9.7B++
Chainblade 1,2611,13239,6950.029C**1.9243.909%A3.71%C--0.7C++N/A31682.4h2.6C*5.8C+
L100 Python HEAT 1,4051,09910610.368B**8.4157.682%B++3.003%C*64.6A*18A+31917h4.3B*7.4B**
C75 Viper 1,2411,0786716.09A*14.1436.281%CN/A54.4A+8.2C++38519.8h7.6B*20.8B**
M40 Fury-H 1,1881,0666516.4B+14.4543.617%C++1.032%C201.1M23B+7285.3h7.7B+17.7B++
L100 Python HESH 1,2221,0527214.611B12.6653.482%B++2.091%B+82.2A13.3A+33912.8h3.1B5.7B+
M18 Needler 1,8091,0345142.012C++0.0631.593%C+2.611%C**15.3C**11.5B26567.4h112.7B+356.7B+
P2-120 HESH 1,1911,02710010.27C+8.3247.211%B++N/A67.1B*10.7B43315.3h4.7C**10B++
E540 Halberd-H 1,5971,0161158.835C++6.8860.428%BN/A64.3B**36.8A+54615.8h6.7C+11C++
The Slasher 1,0511,01323,8960.042C+1.9143.3%B++4.936%D1.3CN/A3794.5h1.9B+4.5B
M60-A Bulldog 1,0709724521.6C+19.6550.849%B1.646%D46.5B+4.7C++32220.9h5.2B+10.2B+
NS-11P 8698507051.206C++0.7526.195%B++19.059%C+36.6B+N/A14223.2h14.3C++54.4B+
Hornet Missiles 1,1768268210.073B++8.1266.367%B++N/A83.4B+35.4C+6449.9h8.8B+13.3B++
NS Decimator 1,2118089150.883C+1.0763.6%B+2.104%C+32.3C+16.1C++44925h5.6C8.8C+
ASP-30 Grounder 1,2107148590.831C*1.1270.114%B**3.922%B+21.1C*14.7B42033.8h8.1C+11.6B+
TS2 Inquisitor 7147086401.106C+0.8529.999%C**20.057%C++77.8A+N/A2379.1h8.7B+28.9B+
C150 Dalton 1,366702828.561B6.6150.315%B*1.14%B+54.8A+51.9A*86312.8h5C+9.9B+
M40 Fury 812696977.175C+5.2242.636%B*N/A67.6B**11.3B+43610.3h13.1C*30.7B+
M18 Locust 1,2196733202.103C*0.1527.82%D2.823%B++21.4C*17.3B+21631.5h97.8C*351.6B
MANA Anti-Vehicle Turret 1,2995644041.396C+0.5665.806%A3.191%C43.7B+57A++74712.9h12.3C18.7C++
Spear Anti-Vehicle Phalanx Turret 737483677.209C++5.2646.561%C**3.52%C53.7B**28.2B++6639h8C*17.3B+
E540 Halberd 769447469.717B+7.7640.595%C+2.685%C26.3C++18.9A+54917h6.4C15.9C+
G30 Vulcan 767433795.481B+3.5327.1%C3.233%C+23.4C*18.1B++48718.5h95.5C++352.3C*
M40 Fury 473423636.714C+4.7634.943%C+1.891%C++52.9C+6.3D-4108h10.6B+30.3B+
M1 Heavy Cycler 3753721452.566B**0.6115.539%B15.591%C-31.5B**N/A18411.8h14.6B**94B+
T2 Striker 7563115890.528C+1.4352.32%C++N/A12.4C+17.7B++31625.1h65.3D--124.8D
ML-7 3372401871.283B**0.6756.075%C+5%A27.3B11C+9268.8h5.3B++9.4B++
Skyguard 394233653.585B+1.6330.897%B4.292%A++17.5B+12.1B++44413.3h145.3C470.3C++
AP30 Shredder 465233574.088C+2.1323.764%D--2.575%B+24C23.9B+5349.7h71B+299C++
Anti-Vehicle Grenade 3202241224N/A222.0543.103%D--N/A203.6D-87.3C+22891.1h7.7D-17.9D-
MAX Punch 2452231,8350.122C++1.8355.841%B++N/A1.3C+N/A5171.6h2.1C++3.8C*
Aspis Anti-Aircraft Phalanx Turret 430207395.308B++3.3524.862%C+N/A14B++15.1B*37014.8h146.8C*590.6C*
Ripper 21119913,2410.015C--1.9436.689%B**3.015%F-0.5C-N/A2435.9h2.5F-6.7C++
M20 Wyvern 312190633.016C-1.0632.868%D-4.211%C*16.8D10.8C--18611.3h91.8C279.4D
M20 Basilisk 245174563.107C++1.1533.005%D5.172%C20.5C+8.4C++3588.5h94.7C++286.8C+
MR11 Gatekeeper-H 318157344.618C++2.6654.11%C*N/A34.1C**35B+5094.6h63.1C+116.7C++
RAMS .50M 155155652.385C+0.4333.585%D74.194%D25.4C+N/A1756.1h2.6C--7.7C-
MR11 Gatekeeper 299152324.75C*2.8043.987%B++1.316%D30.4A+29.4A*3885h45B+102.3B++
Rocklet Rifle 4521472130.69C+1.2655.909%BN/A21.3C--44.2A++4166.9h61.9F110.6D--
Tomcat A2AM Pods 290140512.745D0.7971.931%D*N/A18.4D-19.7D-3447.6h7.2B+10C*
A30 Walker 274127572.228C+0.2724.033%C--N/A8.4C9.7C+29015.1h230.3C-958.4C--
TRAC-5 Burst 1221201141.053C0.9023.345%C-23.333%C+27.9CN/A1974.3h12.8C++54.9C++
NS-10 Burster 1901161410.823C1.1329.874%C*10.345%A++5.7B3.7C+14320.2h176C+589.2C++
M60-G Bulldog 135115274.259C+2.3143.04%B*1.739%D30.3C+5.3C3853.8h8.8C-20.4B
Auraxium Slasher 1111103,4320.032C+1.9246.753%A7.273%C1.2CN/A393.7h2B+4.2B+
NS-10 Burster 1951101440.764C1.1929.523%C*8.182%B+5.3C++4.1B+14320.7h188.1D637C+
M60-A Bulldog 110103166.438C+4.4837.693%C++N/A42.9B+2.9D--3942.4h5.9C+15.7C**
M12 Kobalt 107103128.583C6.6314.704%C18.447%C+44.8C--1.7D2882.3h20.5C139.3C+
NS Baron G5AE 89881090.807C--1.1546.518%C+17.046%B+29.3C-N/A4253h5.7D*12.2C+
M1 Heavy Cycler 7776322.375B+0.4217.128%B21.053%B36.2B++N/A1972.1h13.9B*81.4B++
M20 Basilisk 11175126.25M4.3022.999%D2.667%D*15C7.2C+2035h71.5B+311.1C++
MANA Anti-Personnel Turret 7471401.775N/A0.1824.734%UN/A710U30U6158100.1h36.6T*148.1T*
G30 Walker 11763331.909D0.0431.09%B3.175%C--15.8C+13.5B++3654h249.2D801.6C+
M20 Basilisk 8051281.821C--0.1333.214%D5.882%C+13.1D7.4C4043.9h134.9D406D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1073,8527.5h
Nano-Armor Kit2,1833,255,977242.6h
Nanite Healing Grenade0560h
Spawn Beacon10410,6535.5h
Nanite Revive Grenade06,5321.8h
Medical Applicator1,288479,29735.9h
Motion Spotter54430.4h
Restoration Kit6630.1h
Ammunition Package29311,8157.6h
Medical Kit4837,2616.7h
Anti-Infantry MANA Turret188142h
Shield Recharging Field123290.2h
Recon Detection Device1940.1h
Smoke Grenade02170.1h

Check the help document for the dictionary if you want to learn more about words used here.


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