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FreeriddaVS[CSG] FreeriddaVS
VS BR 104

KDR: 4.8

Score: 20.9m

Last Seen: Jan 18th, 2019 7:42 PM
- OFFLINE - 1500.1 hour(s)

Battle Rank 112 (104 total) - Vanu Sovereignty on Miller
Level Progress (to 113): 3%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Betelgeuse 54-A Saron Laser Cannon Pulsar LSW Ghost Eridani SX5 SVA-88 SVA-GG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,654,971 MLG Score: 3721
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 6.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.644%26.079%79920101316,0094.22290.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.096%1.868A++0.829B++-0.901D--HEAD ++ (~10.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.587B+9.50.337C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.243%1.282%36104102913,576477357728.4612379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.416%-0.124C+-0.296C0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.605B+23.10.564B+40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.023%5%332210314202691891.55556221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.036%1.961A++1.531A+-1.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++4.20.665B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.306%2.273%173410292642471611.06452163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.442%0.942B*-0.532D1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.877B*6.70.829B++7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.862%75.979%173210311,68640394.17327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.459%2.228A*0.579B+-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.80.425B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m329.7%818 (49.1k)713 (42.8k)4.796736,5947,6295.23018104 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033329931.647%16.265%51503:5111

17% Engineer30% Heavy Assault13% Infiltrator36% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2014 8:57 AMJul 31st, 2015 6:36 PMFeb 17th, 2019 11:48 AM (33d) (PST)Jan 18th, 2019 4:04 PM (62d) (PST)Jan 18th, 2019 3:42 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4011631,2381.2480.2600.2034.7100.1813721

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,0409,75774,2837516122831142,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
488.8h/20.4d 3,307 5,952 9,074 138.1k 563 1,100 5,299 41.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,566
Deaths:964
KDR:3.699
Accuracy:29.647% B*
HSR:29.361% C+
Pulsar LSW
A+
Kills:2,250
Deaths:597
KDR:3.769
Accuracy:31.271% A+
HSR:28.400% B+
SVA-88
B*
Kills:1,304
Deaths:330
KDR:3.952
Accuracy:28.003% B*
HSR:24.617% C+
SVA-GG
B*
Kills:1,165
Deaths:334
KDR:3.488
Accuracy:31.467% B*
HSR:27.468% C
NS-15M1
A+
Kills:1,160
Deaths:275
KDR:4.218
Accuracy:30.303% A+
HSR:25.690% B+
Orion VS54
A
Kills:1,159
Deaths:337
KDR:3.439
Accuracy:25.650% B**
HSR:33.563% A
VX29 Polaris
A*
Kills:168
Deaths:39
KDR:4.308
Accuracy:34.980% A*
HSR:29.167% B*
Kills:10,772
Deaths (as Heavy Assault):2,876
Deaths (to Heavy Assaults):2,197
KDR:3.74548
Kill Difference:7,896
Playtime:144.997 hours
Usage:30%
Score:6.103m
Score/min:702
Accuracy (listed only):30.189%
HSR (listed only):28.324%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:1,155
Deaths:421
KDR:2.743
Accuracy:32.533% A+
HSR:21.385% C
Solstice VE3
A++
Kills:262
Deaths:105
KDR:2.495
Accuracy:31.369% A++
HSR:17.557% C
Serpent VE92
A++
Kills:257
Deaths:105
KDR:2.448
Accuracy:31.825% A++
HSR:20.234% C++
Kills:1,674
Deaths (as Engineer):631
Deaths (to Engineers):1,569
KDR:2.65293
Kill Difference:1,043
Playtime:82.017 hours
Usage:17%
Score:3.638m
Score/min:739
Accuracy (listed only):31.909%
HSR (listed only):19.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:1,430
Deaths:455
KDR:3.143
Accuracy:33.882% A+
HSR:18.322% C+
Pulsar C
A+
Kills:1,155
Deaths:421
KDR:2.743
Accuracy:32.533% A+
HSR:21.385% C
Sirius SX12
A++
Kills:689
Deaths:184
KDR:3.745
Accuracy:33.351% A++
HSR:17.562% C+
MKV-B Suppressed
A
Kills:457
Deaths:123
KDR:3.715
Accuracy:33.196% A
HSR:18.818% C+
Solstice VE3
A++
Kills:262
Deaths:105
KDR:2.495
Accuracy:31.369% A++
HSR:17.557% C
Serpent VE92
A++
Kills:257
Deaths:105
KDR:2.448
Accuracy:31.825% A++
HSR:20.234% C++
VE-S Canis
A++
Kills:60
Deaths:23
KDR:2.609
Accuracy:38.333% A++
HSR:20% C+
Kills:4,310
Deaths (as Light Assault):1,416
Deaths (to Light Assaults):1,520
KDR:3.04379
Kill Difference:2,894
Playtime:178.144 hours
Usage:36%
Score:8.635m
Score/min:808
Accuracy (listed only):33.498%
HSR (listed only):19.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:1,430
Deaths:455
KDR:3.143
Accuracy:33.882% A+
HSR:18.322% C+
Sirius SX12
A++
Kills:689
Deaths:184
KDR:3.745
Accuracy:33.351% A++
HSR:17.562% C+
MKV-B Suppressed
A
Kills:457
Deaths:123
KDR:3.715
Accuracy:33.196% A
HSR:18.818% C+
H-V45
A+
Kills:124
Deaths:37
KDR:3.351
Accuracy:31.159% A+
HSR:31.452% A
Terminus VX-9
A+
Kills:115
Deaths:35
KDR:3.286
Accuracy:32.907% A+
HSR:23.478% C
Pulsar VS1
B*
Kills:88
Deaths:50
KDR:1.760
Accuracy:27.682% B*
HSR:17.046% C--
VE-S Canis
A++
Kills:60
Deaths:23
KDR:2.609
Accuracy:38.333% A++
HSR:20% C+
Kills:2,963
Deaths (as Combat Medic):907
Deaths (to Combat Medics):807
KDR:3.26681
Kill Difference:2,056
Playtime:6.151 hours
Usage:1%
Score:0.254m
Score/min:689
Accuracy (listed only):32.930%
HSR (listed only):20.954%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,594
Deaths:332
KDR:4.801
Accuracy:50.121% A++
HSR:76.286% B++
Eridani SX5
A+
Kills:1,430
Deaths:455
KDR:3.143
Accuracy:33.882% A+
HSR:18.322% C+
Sirius SX12
A++
Kills:689
Deaths:184
KDR:3.745
Accuracy:33.351% A++
HSR:17.562% C+
MKV-B Suppressed
A
Kills:457
Deaths:123
KDR:3.715
Accuracy:33.196% A
HSR:18.818% C+
NS-44B Commissioner
B**
Kills:330
Deaths:204
KDR:1.618
Accuracy:50.102% B**
HSR:23.333% C+
NSX Tomoe
A*
Kills:167
Deaths:45
KDR:3.711
Accuracy:32.578% B++
HSR:60.479% A*
NS-44 Commissioner AE
B*
Kills:103
Deaths:53
KDR:1.943
Accuracy:49.386% B*
HSR:26.214% C+
XM98
A
Kills:92
Deaths:22
KDR:4.182
Accuracy:45.995% A
HSR:70.652% C-
VE-S Canis
A++
Kills:60
Deaths:23
KDR:2.609
Accuracy:38.333% A++
HSR:20% C+
Kills:4,922
Deaths (as Infiltrator):1,441
Deaths (to Infiltrators):1,018
KDR:3.41568
Kill Difference:3,481
Playtime:65.398 hours
Usage:13%
Score:1.881m
Score/min:479
Accuracy (listed only):40.772%
HSR (listed only):36.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:459
Deaths:85
KDR:5.400
Accuracy:27.393% A++
HSR:19.390% C
Blueshift VM5
A++
Kills:390
Deaths:85
KDR:4.588
Accuracy:27.782% A++
HSR:19.487% C
Comet VM2
A**
Kills:88
Deaths:25
KDR:3.520
Accuracy:69.290% A**
HSR:7.955% A++
Comet VM2
A**
Kills:77
Deaths:26
KDR:2.962
Accuracy:64.404% A**
HSR:3.896% C+
Kills:1,014
Deaths (as MAX Suit):110.500
Deaths (to MAX Suits):394
KDR:9.17647
Kill Difference:903.500
Playtime:9.316 hours
Usage:2%
Score:0.409m
Score/min:731
Accuracy (listed only):47.217%
HSR (listed only):12.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:9,471
V. Kills:275 N/A
Deaths:561
KDR:16.882
Accuracy:52.171% A+
KPH:177.900 S
VKPH:5.200 B++
Saron Laser Cannon
M**
Kills:2,724
V. Kills:2,613 104%
Deaths:495
KDR:5.503
Accuracy:32.682% C++
KPH:35 A*
VKPH:33.500 M**
Maelstrom Turbo Laser
M*
Kills:770
V. Kills:569 135%
Deaths:112
KDR:6.875
Accuracy:35.127% B++
KPH:48 M
VKPH:35.500 M*
Antares LC
M+
Kills:675
V. Kills:665 101%
Deaths:80
KDR:8.438
Accuracy:32.811% C++
KPH:39.600 A+
VKPH:39 M+
Dual Photon Pods
A*
Kills:611
V. Kills:78 N/A
Deaths:35
KDR:17.457
Accuracy:64.066% A
KPH:191.900 A*
VKPH:24.500 B+
Hornet Missiles
S
Kills:113
V. Kills:63 177%
Deaths:4
KDR:28.250
Accuracy:74.645% A+
KPH:243.900 M+
VKPH:136 S
Kills:14,364 (13,640 + 0)
Deaths:1,287
KDR:11.161
VKDR:3.312
Vehicle Kills:4,263
Kill Difference:13,077
Playtime:167.912 hours
Usage:34%
Score:6.397m
Score/min:635
Piloting Accuracy:32.811%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:79
V. Kills:91 86%
Deaths:16
KDR:4.938
Accuracy:34.065% C-
KPH:31.500 C+
VKPH:36.300 B++
Kills:79 (0 + 79)
Deaths:16
KDR:4.938
VKDR:5.688
Vehicle Kills:91
Kill Difference:63
Playtime:2.507 hours
Usage:1%
Score:0.132m
Score/min:880
Piloting Accuracy:N/A%
Gunner Accuracy:34.065%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:294
V. Kills:172 170%
Deaths:37
KDR:7.946
Accuracy:61.008% B*
KPH:36.400 A
VKPH:21.300 A+
Supernova VPC
A
Kills:126
V. Kills:4 N/A
Deaths:8
KDR:15.750
Accuracy:61.111% B**
KPH:66.500 A
VKPH:2.100 D**
Kills:420 (420 + 0)
Deaths:45
KDR:9.333
VKDR:3.911
Vehicle Kills:176
Kill Difference:375
Playtime:9.979 hours
Usage:2%
Score:0.229m
Score/min:382
Driving Accuracy:61.111%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:64
V. Kills: N/A
Deaths:3
KDR:21.333
Accuracy:38.900% C*
KPH:193 A*
VKPH:0 F-
Kills:64 (0 + 64)
Deaths:3
KDR:21.333
VKDR:0
Vehicle Kills:0
Kill Difference:61
Playtime:0.332 hours
Usage:0%
Score:0.014m
Score/min:716
Driving Accuracy:N/A%
Gunner Accuracy:38.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:77
V. Kills:8 N/A
Deaths:4
KDR:19.250
Accuracy:46.398% B**
KPH:93 A*
VKPH:9.700 C++
M40 Fury
A+
Kills:61
V. Kills:6 N/A
Deaths:4
KDR:15.250
Accuracy:44.793% B*
KPH:93.500 A+
VKPH:9.200 C
Kills:138 (0 + 138)
Deaths:8
KDR:17.250
VKDR:1.750
Vehicle Kills:14
Kill Difference:130
Playtime:1.481 hours
Usage:0%
Score:0.060m
Score/min:680
Driving Accuracy:N/A%
Gunner Accuracy:44.793%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9,7469,47156116.882A*12.0952.171%A+1.14%C+178S5.2B++68053.2h7B*13.4B++
Betelgeuse 54-A 3,5923,5669643.699C**1.1029.647%B*29.361%C+117.3A++N/A29530.4h9.4B*31.7B*
Saron Laser Cannon 5,3372,7244955.503A0.7132.682%C++1.505%C-35A*33.5M**61277.9h74B*226.4B*
Pulsar LSW 2,2662,2505973.769A*1.0331.271%A+28.4%B+114.8MN/A47719.6h9.5B**30.2B*
Ghost 1,6031,5943324.801B++0.0050.121%A++76.286%B++87.1A*N/A30918.3h1.8B*3.6B**
Eridani SX5 1,4371,4304553.143A++1.6533.882%A+18.322%C+97.3A**N/A20914.7h9B**26.6B*
SVA-88 1,3071,3043303.952A0.8428.003%B*24.617%C+106.9A*N/A67612.2h9.5B*34B++
SVA-GG 1,1671,1653343.488B**1.3131.467%B*27.468%C118.9B**N/A6309.8h9.6B+30.5B+
NS-15M1 1,1661,1602754.218A*0.5830.303%A+25.69%B+112.6MN/A42410.3h10.1B*33.4B*
Orion VS54 1,1641,1593373.439A+1.3625.65%B**33.563%A89.2MN/A52213h9.8B**38.2C**
Pulsar C 1,1741,1554212.743A2.0532.533%A+21.385%C57.2AN/A21220.2h9.8B++30.2B++
Maelstrom Turbo Laser 1,3397701126.875A++2.0835.127%B++2.597%C+48.1M35.6M*65416h50.3B**143.3B*
Sirius SX12 6926891843.745A**1.0533.351%A++17.562%C+106M**N/A3216.5h10.1B**30.4B*
Antares LC 1,340675808.438M**3.6432.811%C++1.481%C39.7A+39.1M+45217h71.4B++217.7B++
Dual Photon Pods 6896113517.457A++12.6664.066%AN/A190.9A*24.4B+11103.2h11.4A17.7B**
NS Decimator 7265431872.904A*1.8968.182%B**3.683%A66.2A*22.3B++7038.2h3.7B++5.5B*
Blueshift VM5 461459855.4A+0.6027.393%A++19.39%C69.5A*N/A2646.6h12A43.6B**
MKV-B Suppressed 4624571233.715A*1.0833.196%A18.818%C+101.6M1.1A+2924.5h9.9B**29.7B*
Blueshift VM5 395390854.588B**0.2127.782%A++19.487%C59.1A+N/A2286.6h14.3B++51.4B*
NS-44B Commissioner 3343302041.618B**3.1850.102%B**23.333%C+113.8A++1.4A++4302.9h3B++5.9B++
Supernova FPC 466294377.946B+3.1561.008%B*6.803%M+36.3A21.2A4168.1h5.1B8.4B++
Solstice VE3 2622621052.495A**2.3031.369%A++17.557%C37.4AN/A2727h11B*35B+
Serpent VE92 2602571052.448A2.3531.825%A++20.234%C++32.1C*N/A1578h11.3B+35.5B++
VX29 Polaris 168168394.308A**0.4934.98%A*29.167%B*105A**N/A3731.6h9.9B*28.4B*
NSX Tomoe 167167453.711A+1.0932.578%B++60.479%A*98.2A**N/A2171.7h9.1A28B**
Supernova VPC 130126815.75B+10.9561.111%B**N/A66.3A2.1D**2391.9h2A3.3A
H-V45 127124373.351B**1.4531.159%A+31.452%A77.5A*1.9S4611.6h10.9B*35B**
Terminus VX-9 116115353.286B**1.5132.907%A+23.478%C104.5M+N/A5051.1h10.7B++32.7B*
Hornet Missiles 176113428.25S23.4574.645%A+N/A226A**126M**20250.5h7.5B+10B*
NS-44 Commissioner AE 105103531.943B+2.8549.386%B*26.214%C+114.4A++2.2M+3310.9h3.5C+7.1B+
XM98 9292224.182B**0.6145.995%A70.652%C-57.5A++N/A2811.6h1.9B**4.2B*
Comet VM2 10388253.52M++1.2869.29%A**7.955%A++40S6.8B**2542.2h10.3A+14.9A
Pulsar VS1 8888501.76B*3.0427.682%B*17.046%C--67.7MN/A6761.3h10.2A+36.9B**
C150 Dalton 17079164.938C+0.1434.065%C-N/A31.6C+36.4B++8802.5h3.7B+11C**
Comet VM2 9577262.962A**1.8364.404%A**3.896%C+33.5S7.8A++2382.3h11.1A17.2B**
M40 Fury 8577419.25A*14.4546.398%B**2.597%B*96.3A*10C++7270.8h9.7B*20.9B**
Frag Grenade 7272172N/A67.2053.488%B**N/A720B**N/A76960.1h2.2A+4.2B**
S1 7967232.913M**1.8862.5%B+5.97%A++60.9M+10.9C10421.1h3.4A++5.4A
Proton II PPA-H 6464321.333B*16.5438.9%C*3.125%A+213.3MN/A7130.3h5.9B**15.1B**
M60-A Bulldog 6362162U57.2076.513%S1.613%C+206.7S3.3D--9900.3h3.5A++4.5A++
M40 Fury 6761415.25B**10.4544.793%B*1.639%C87.1A8.6C-6170.7h7.3B**16.2A
VE-S Canis 6160232.609A2.1938.333%A++20%C+75B**1.3A+1690.8h10B+26B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,4132h
Spawn Beacon23420.2h
AE Medical Applicator95,5010.4h
Ammunition Package1860h
Nano-Armor Kit69130,57711h
Medical Kit5624,91532.6h
Medical Applicator53,2680.2h
Xiphos Anti-Personnel Phalanx Turret0800h
Recon Detection Device0740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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