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Castellan A.S.P. Operative Freever[MUMS] Freever
VS BR 64

KDR: 1.31

Score: 63.8m

Last Seen: Dec 15th, 2018 3:04 PM
- OFFLINE - 390.8 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Cobalt
Level Progress (to 65): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Solstice SF Solstice VE3 NS-7 PDW Sirius SX12 C75 Viper Orion VS54 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 1358TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.546%14.283%3794098241,8041.183310.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.917%1.07B**-0.984D---1.503FHEAD (~1.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.418B11.60.191C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.745%2.589%683101981114393850.563195210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.761%-0.282C0.905B*-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.90.026C+54.5-0.029C+102.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.13%1.933%292710156,934374821231.84956326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.685%0.413B-0.44C--0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+6.70.464B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.141%2.099%2271210104,050250611181.61548362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%0.37C**-0.575D-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.583B+19.80.497B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.95%58.668%227510174,6263670321.26015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.264%1.189B**-0.556D0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.328C**2.80.104C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.387%9.036%227210202,3242414140.962717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.398%-0.003C+-1.093D*1.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+2.90.405B4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.8m343.8%365 (21.9k)304 (18.2k)1.3083588,17567,3941.469864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022263517.143%12.18%20903:0743

12% Combat Medic32% Engineer17% Heavy Assault18% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 5:23 PMSep 9th, 2018 6:02 PMDec 15th, 2018 10:05 AM (66d) (PST)Dec 15th, 2018 11:33 AM (66d) (PST)Dec 15th, 2018 11:04 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4352222130.4200.3210.0511.5810.040217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,11813,33412,7842519395218,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3502.1h/145.9d 10,881 10,740 29,027 332.2k 6,087 12,578 8,443 91.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,800
Deaths:1,471
KDR:1.224
Accuracy:19.677% C
HSR:14.222% D**
VX29 Polaris
B+
Kills:1,227
Deaths:1,148
KDR:1.069
Accuracy:26.281% B+
HSR:15.566% D--
NS-15M1
B+
Kills:1,227
Deaths:1,028
KDR:1.194
Accuracy:25.882% B+
HSR:13.855% D*
Pulsar LSW
B+
Kills:1,211
Deaths:1,005
KDR:1.205
Accuracy:25.787% B+
HSR:16.680% D--
SVA-88
B+
Kills:1,191
Deaths:800
KDR:1.489
Accuracy:25.867% B+
HSR:14.526% D**
NS-15M2
C++
Kills:1,186
Deaths:1,037
KDR:1.144
Accuracy:24.336% C++
HSR:18.044% D--
Betelgeuse 54-A
C
Kills:1,175
Deaths:920
KDR:1.277
Accuracy:24.686% C
HSR:18.128% F
VE-H Maw
C++
Kills:1,169
Deaths:1,171
KDR:0.998
Accuracy:26.439% C++
HSR:19.675% D
Ursa
B+
Kills:1,168
Deaths:828
KDR:1.411
Accuracy:26.093% B+
HSR:16.267% D--
NSX Naginata
C*
Kills:1,162
Deaths:1,148
KDR:1.012
Accuracy:23.302% C*
HSR:26.764% C+
Flare VE6
B*
Kills:1,162
Deaths:1,060
KDR:1.096
Accuracy:27.275% B*
HSR:17.298% D--
Lasher X2
A
Kills:344
Deaths:337
KDR:1.021
Accuracy:35.501% A
HSR:2.035% D--
NSX-P Naginata
B
Kills:166
Deaths:200
KDR:0.830
Accuracy:24.820% B
HSR:25.301% D
Kills:14,188
Deaths (as Heavy Assault):12,153
Deaths (to Heavy Assaults):18,057
KDR:1.16745
Kill Difference:2,035
Playtime:604.873 hours
Usage:17%
Score:9.187m
Score/min:253
Accuracy (listed only):25.842%
HSR (listed only):16.797%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:2,321
Deaths:2,367
KDR:0.981
Accuracy:25.912% B
HSR:12.408% D
Solstice VE3
C+
Kills:2,212
Deaths:1,970
KDR:1.123
Accuracy:22.402% C+
HSR:11.076% D**
NSX Tanto
B+
Kills:1,191
Deaths:1,452
KDR:0.820
Accuracy:29.444% B+
HSR:19.228% D-
Pulsar C
B*
Kills:1,183
Deaths:913
KDR:1.296
Accuracy:29.162% B*
HSR:15.131% D**
Eclipse VE3A
C-
Kills:1,175
Deaths:1,281
KDR:0.917
Accuracy:25.095% C-
HSR:11.404% F
Serpent VE92
C++
Kills:1,172
Deaths:1,276
KDR:0.918
Accuracy:24.449% C++
HSR:15.273% D-
Phobos VX86
B
Kills:1,167
Deaths:1,086
KDR:1.075
Accuracy:63.123% B
HSR:10.111% D--
Zenith VX-5
C**
Kills:1,164
Deaths:1,335
KDR:0.872
Accuracy:26.985% C**
HSR:12.715% D**
VX6-7
B+
Kills:1,161
Deaths:1,008
KDR:1.152
Accuracy:26.656% B+
HSR:14.384% D*
Thanatos VE70
D
Kills:1,157
Deaths:1,113
KDR:1.040
Accuracy:33.714% D
HSR:7.952% F
Solstice Burst
B+
Kills:1,154
Deaths:1,198
KDR:0.963
Accuracy:29.590% B+
HSR:16.118% D*
NS-11C
B++
Kills:1,151
Deaths:1,031
KDR:1.116
Accuracy:27.803% B++
HSR:11.816% D*
NSX-P Tanto
B*
Kills:563
Deaths:630
KDR:0.894
Accuracy:30.511% B*
HSR:20.959% D
NS Baron G5
C+
Kills:395
Deaths:409
KDR:0.966
Accuracy:33.416% D--
HSR:14.684% C+
Kills:17,166
Deaths (as Engineer):17,069
Deaths (to Engineers):13,966
KDR:1.00568
Kill Difference:97
Playtime:1,136.494 hours
Usage:32%
Score:21.612m
Score/min:317
Accuracy (listed only):30.590%
HSR (listed only):13.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:2,321
Deaths:2,367
KDR:0.981
Accuracy:25.912% B
HSR:12.408% D
Solstice VE3
C+
Kills:2,212
Deaths:1,970
KDR:1.123
Accuracy:22.402% C+
HSR:11.076% D**
NS-7 PDW
A+
Kills:2,110
Deaths:1,899
KDR:1.111
Accuracy:32.475% A+
HSR:8.294% D**
Sirius SX12
B+
Kills:1,988
Deaths:1,527
KDR:1.302
Accuracy:26.514% B+
HSR:9.759% D*
NSX Tanto
B+
Kills:1,191
Deaths:1,452
KDR:0.820
Accuracy:29.444% B+
HSR:19.228% D-
Pulsar C
B*
Kills:1,183
Deaths:913
KDR:1.296
Accuracy:29.162% B*
HSR:15.131% D**
Eclipse VE3A
C-
Kills:1,175
Deaths:1,281
KDR:0.917
Accuracy:25.095% C-
HSR:11.404% F
Serpent VE92
C++
Kills:1,172
Deaths:1,276
KDR:0.918
Accuracy:24.449% C++
HSR:15.273% D-
Phobos VX86
B
Kills:1,167
Deaths:1,086
KDR:1.075
Accuracy:63.123% B
HSR:10.111% D--
Zenith VX-5
C**
Kills:1,164
Deaths:1,335
KDR:0.872
Accuracy:26.985% C**
HSR:12.715% D**
VX6-7
B+
Kills:1,161
Deaths:1,008
KDR:1.152
Accuracy:26.656% B+
HSR:14.384% D*
Thanatos VE70
D
Kills:1,157
Deaths:1,113
KDR:1.040
Accuracy:33.714% D
HSR:7.952% F
MKV Suppressed
B*
Kills:1,154
Deaths:1,083
KDR:1.066
Accuracy:30.075% B*
HSR:11.525% D*
Solstice Burst
B+
Kills:1,154
Deaths:1,198
KDR:0.963
Accuracy:29.590% B+
HSR:16.118% D*
NS-11C
B++
Kills:1,151
Deaths:1,031
KDR:1.116
Accuracy:27.803% B++
HSR:11.816% D*
Eridani SX5
B+
Kills:1,148
Deaths:1,192
KDR:0.963
Accuracy:29.479% B+
HSR:8.362% F
NSX-P Tanto
B*
Kills:563
Deaths:630
KDR:0.894
Accuracy:30.511% B*
HSR:20.959% D
NS-7B PDW
B**
Kills:526
Deaths:487
KDR:1.080
Accuracy:31.609% B**
HSR:13.688% D
NS Baron G5
C+
Kills:395
Deaths:409
KDR:0.966
Accuracy:33.416% D--
HSR:14.684% C+
Skorpios
C+
Kills:107
Deaths:88
KDR:1.216
Accuracy:27.226% C+
HSR:11.215% D*
Kills:24,199
Deaths (as Light Assault):23,345
Deaths (to Light Assaults):11,885
KDR:1.03658
Kill Difference:854
Playtime:530.428 hours
Usage:15%
Score:8.552m
Score/min:269
Accuracy (listed only):30.282%
HSR (listed only):12.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:2,110
Deaths:1,899
KDR:1.111
Accuracy:32.475% A+
HSR:8.294% D**
Sirius SX12
B+
Kills:1,988
Deaths:1,527
KDR:1.302
Accuracy:26.514% B+
HSR:9.759% D*
Pulsar VS1
B+
Kills:1,389
Deaths:1,303
KDR:1.066
Accuracy:26.418% B+
HSR:13.103% D--
H-V45
C++
Kills:1,177
Deaths:1,324
KDR:0.889
Accuracy:24.499% C++
HSR:18.947% C
Equinox VE2
C+
Kills:1,167
Deaths:1,377
KDR:0.847
Accuracy:25.718% C+
HSR:12.596% D*
Phobos VX86
B
Kills:1,167
Deaths:1,086
KDR:1.075
Accuracy:63.123% B
HSR:10.111% D--
Thanatos VE70
D
Kills:1,157
Deaths:1,113
KDR:1.040
Accuracy:33.714% D
HSR:7.952% F
Equinox VE2 Burst
C+
Kills:1,156
Deaths:1,532
KDR:0.755
Accuracy:27.348% C+
HSR:14.533% D**
MKV Suppressed
B*
Kills:1,154
Deaths:1,083
KDR:1.066
Accuracy:30.075% B*
HSR:11.525% D*
NS-11P
C**
Kills:1,150
Deaths:1,369
KDR:0.840
Accuracy:24.242% C**
HSR:10.783% D*
Eridani SX5
B+
Kills:1,148
Deaths:1,192
KDR:0.963
Accuracy:29.479% B+
HSR:8.362% F
NS-7B PDW
B**
Kills:526
Deaths:487
KDR:1.080
Accuracy:31.609% B**
HSR:13.688% D
NS Baron G5
C+
Kills:395
Deaths:409
KDR:0.966
Accuracy:33.416% D--
HSR:14.684% C+
Terminus VX-9
C*
Kills:380
Deaths:441
KDR:0.862
Accuracy:26.877% C*
HSR:22.368% C--
Skorpios
C+
Kills:107
Deaths:88
KDR:1.216
Accuracy:27.226% C+
HSR:11.215% D*
Kills:16,171
Deaths (as Combat Medic):16,230
Deaths (to Combat Medics):7,637
KDR:0.99636
Kill Difference:59
Playtime:430.088 hours
Usage:12%
Score:10.954m
Score/min:424
Accuracy (listed only):30.849%
HSR (listed only):12.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:2,110
Deaths:1,899
KDR:1.111
Accuracy:32.475% A+
HSR:8.294% D**
Sirius SX12
B+
Kills:1,988
Deaths:1,527
KDR:1.302
Accuracy:26.514% B+
HSR:9.759% D*
Parallax VX3
A++
Kills:1,163
Deaths:605
KDR:1.922
Accuracy:50.676% A++
HSR:68.788% D--
Cerberus
B++
Kills:1,162
Deaths:1,304
KDR:0.891
Accuracy:36.782% B++
HSR:9.294% F
V10
B**
Kills:1,155
Deaths:723
KDR:1.598
Accuracy:47.902% B**
HSR:70.476% D-
MKV Suppressed
B*
Kills:1,154
Deaths:1,083
KDR:1.066
Accuracy:30.075% B*
HSR:11.525% D*
Eridani SX5
B+
Kills:1,148
Deaths:1,192
KDR:0.963
Accuracy:29.479% B+
HSR:8.362% F
VA39 Spectre
B**
Kills:1,136
Deaths:914
KDR:1.243
Accuracy:38.896% B**
HSR:26.056% D--
Beamer VS3
B**
Kills:1,066
Deaths:1,245
KDR:0.856
Accuracy:34.538% B**
HSR:16.229% D-
XM98
B*
Kills:1,046
Deaths:722
KDR:1.449
Accuracy:42.964% B*
HSR:72.562% C
NS-44 Commissioner
C++
Kills:630
Deaths:848
KDR:0.743
Accuracy:37.027% C++
HSR:6.984% F--
NS-7B PDW
B**
Kills:526
Deaths:487
KDR:1.080
Accuracy:31.609% B**
HSR:13.688% D
NS-30 Vandal
D
Kills:281
Deaths:236
KDR:1.191
Accuracy:29.614% D
HSR:11.032% F-
Manticore SX40
B**
Kills:196
Deaths:225
KDR:0.871
Accuracy:36.430% B**
HSR:9.184% F
NS-357 Underboss
C*
Kills:173
Deaths:205
KDR:0.844
Accuracy:38.103% C*
HSR:8.671% F
Ghost
B*
Kills:126
Deaths:135
KDR:0.933
Accuracy:45.204% B*
HSR:35.714% T-
NS-44L Blackhand
C*
Kills:113
Deaths:126
KDR:0.897
Accuracy:43.884% C*
HSR:28.319% D--
Skorpios
C+
Kills:107
Deaths:88
KDR:1.216
Accuracy:27.226% C+
HSR:11.215% D*
NS-AM7 Archer
A
Kills:94
Deaths:343
KDR:0.274
Accuracy:67.615% A
HSR:14.894% C
Kills:15,374
Deaths (as Infiltrator):13,907
Deaths (to Infiltrators):10,315
KDR:1.10549
Kill Difference:1,467
Playtime:616.711 hours
Usage:18%
Score:8.945m
Score/min:242
Accuracy (listed only):38.264%
HSR (listed only):23.213%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:1,764
Deaths:954
KDR:1.849
Accuracy:21.632% A
HSR:15.363% D
Quasar VM1
B**
Kills:1,220
Deaths:597
KDR:2.044
Accuracy:22.410% B**
HSR:15.820% D--
Blueshift VM5
B**
Kills:1,194
Deaths:577
KDR:2.069
Accuracy:24.465% B**
HSR:13.903% D*
Blueshift VM5
B*
Kills:1,032
Deaths:519
KDR:1.988
Accuracy:23.296% B*
HSR:13.760% D**
Comet VM2
B*
Kills:1,003
Deaths:1,096
KDR:0.915
Accuracy:50.313% B*
HSR:4.487% C++
Comet VM2
B+
Kills:628
Deaths:739
KDR:0.850
Accuracy:50.963% B+
HSR:4.299% C+
NS-10 Burster
A+
Kills:147
Deaths:239
KDR:0.615
Accuracy:38.672% A+
HSR:9.524% B+
NS-10 Burster
A**
Kills:70
Deaths:141
KDR:0.496
Accuracy:40.811% A++
HSR:14.286% A**
Cosmos VM3
C**
Kills:65
Deaths:40
KDR:1.625
Accuracy:17.648% C**
HSR:13.846% D*
Kills:7,123
Deaths (as MAX Suit):2,451
Deaths (to MAX Suits):3,861
KDR:2.90616
Kill Difference:4,672
Playtime:170.122 hours
Usage:5%
Score:4.579m
Score/min:449
Accuracy (listed only):32.246%
HSR (listed only):11.699%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:558
V. Kills:145 382%
Deaths:182
KDR:3.066
Accuracy:48.152% C-
KPH:65.700 C+
VKPH:17.100 C+
Maelstrom Turbo Laser
C++
Kills:192
V. Kills:70 270%
Deaths:399
KDR:0.481
Accuracy:32.101% C++
KPH:9.400 C-
VKPH:3.400 D--
Light PPA
B
Kills:77
V. Kills:11 N/A
Deaths:59
KDR:1.305
Accuracy:37.219% C--
KPH:29.900 C--
VKPH:4.300 B
Saron Laser Cannon
D--
Kills:61
V. Kills:82 73%
Deaths:421
KDR:0.145
Accuracy:31.248% C+
KPH:2.200 D--
VKPH:2.900 D--
Kills:888 (330 + 0)
Deaths:1,061
KDR:0.837
VKDR:0.290
Vehicle Kills:308
Kill Difference:173
Playtime:59.590 hours
Usage:2%
Score:0.515m
Score/min:144
Piloting Accuracy:31.248%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:55
V. Kills:9 N/A
Deaths:17
KDR:3.235
Accuracy:39.884% C
KPH:33 D
VKPH:5.400 D
Kills:55 (0 + 55)
Deaths:17
KDR:3.235
VKDR:0.529
Vehicle Kills:9
Kill Difference:38
Playtime:1.668 hours
Usage:0%
Score:0.034m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:39.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:1,817
V. Kills:272 N/A
Deaths:256
KDR:7.098
Accuracy:39.581% C+
KPH:49.600 B**
VKPH:7.400 C+
L100 Python HEAT
B**
Kills:918
V. Kills:323 283%
Deaths:206
KDR:4.456
Accuracy:62.651% B**
KPH:42.200 B*
VKPH:14.900 B++
L100 Python AP
B**
Kills:377
V. Kills:130 288%
Deaths:53
KDR:7.113
Accuracy:60.629% B+
KPH:42.100 B**
VKPH:14.500 D
Skyguard
B
Kills:82
V. Kills:84 96%
Deaths:55
KDR:1.491
Accuracy:40.014% A++
KPH:10.600 C--
VKPH:10.900 B
Kills:3,194 (3,194 + 0)
Deaths:570
KDR:5.604
VKDR:1.419
Vehicle Kills:809
Kill Difference:2,624
Playtime:75.063 hours
Usage:2%
Score:1.283m
Score/min:285
Driving Accuracy:40.014%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,301
V. Kills:761 171%
Deaths:360
KDR:3.614
Accuracy:53.171% C+
KPH:29.600 B+
VKPH:17.300 B+
Supernova PC
B+
Kills:1,276
V. Kills:377 338%
Deaths:242
KDR:5.273
Accuracy:50.599% C++
KPH:27.300 B+
VKPH:8.100 C+
Supernova VPC
B*
Kills:1,163
V. Kills:176 N/A
Deaths:138
KDR:8.428
Accuracy:58.146% B*
KPH:58 B++
VKPH:8.800 B
Saron HRB
C+
Kills:448
V. Kills:246 181%
Deaths:99
KDR:4.525
Accuracy:42.509% C+
KPH:22.800 C+
VKPH:12.500 C
Proton II PPA
C++
Kills:219
V. Kills:15 N/A
Deaths:27
KDR:8.111
Accuracy:25.575% C**
KPH:56.800 C+
VKPH:3.900 C++
E540 Halberd
D
Kills:135
V. Kills:94 142%
Deaths:35
KDR:3.857
Accuracy:43.292% D
KPH:17.400 D*
VKPH:12.100 D
Kills:4,542 (3,740 + 802)
Deaths:901
KDR:5.041
VKDR:1.852
Vehicle Kills:1,669
Kill Difference:3,641
Playtime:141.988 hours
Usage:4%
Score:2.598m
Score/min:305
Driving Accuracy:58.146%
Gunner Accuracy:43.292%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:851
V. Kills:67 N/A
Deaths:89
KDR:9.562
Accuracy:41.790% B+
KPH:162.900 A+
VKPH:12.800 A++
M40 Fury-H
B**
Kills:220
V. Kills:38 N/A
Deaths:36
KDR:6.111
Accuracy:44.599% C*
KPH:140.800 B**
VKPH:24.300 B+
Aphelion VEX-4H
C
Kills:106
V. Kills:93 113%
Deaths:24
KDR:4.417
Accuracy:43.342% C
KPH:26.300 D
VKPH:23.100 C
Kills:1,177 (0 + 1,177)
Deaths:149
KDR:7.899
VKDR:1.329
Vehicle Kills:198
Kill Difference:1,028
Playtime:10.810 hours
Usage:0%
Score:0.313m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:43.342%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:758
V. Kills:131 N/A
Deaths:66
KDR:11.485
Accuracy:41.833% B+
KPH:77 A
VKPH:13.300 B*
M20 Basilisk
C**
Kills:416
V. Kills:145 285%
Deaths:110
KDR:3.782
Accuracy:41.725% C**
KPH:22.800 C*
VKPH:8 C++
M40 Fury
B++
Kills:404
V. Kills:99 404%
Deaths:55
KDR:7.345
Accuracy:41.645% B+
KPH:63.200 B
VKPH:15.500 B++
M20 Basilisk
C**
Kills:210
V. Kills:87 239%
Deaths:74
KDR:2.838
Accuracy:41.407% C**
KPH:20.800 C+
VKPH:8.600 C+
M60-G Bulldog
C+
Kills:204
V. Kills:45 443%
Deaths:32
KDR:6.375
Accuracy:38.282% B
KPH:27.500 C+
VKPH:6.100 C+
M60-G Bulldog
C
Kills:104
V. Kills:21 473%
Deaths:17
KDR:6.118
Accuracy:33.350% C
KPH:28.800 C-
VKPH:5.800 C
M12 Kobalt
C+
Kills:81
V. Kills:5 N/A
Deaths:15
KDR:5.400
Accuracy:16.531% C
KPH:49.500 C-
VKPH:3.100 C+
Kills:2,177 (0 + 2,177)
Deaths:369
KDR:5.900
VKDR:1.444
Vehicle Kills:533
Kill Difference:1,808
Playtime:57.236 hours
Usage:2%
Score:1.210m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:16.531%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:354
V. Kills:19 N/A
Deaths:205
KDR:1.727
Accuracy:34.576% D-
KPH:45.300 C+
VKPH:2.400 B+
M40 Fury-F
C++
Kills:178
V. Kills:13 N/A
Deaths:156
KDR:1.141
Accuracy:46.699% C
KPH:23.600 C++
VKPH:1.700 D--
Kills:532 (532 + 0)
Deaths:361
KDR:1.474
VKDR:0.089
Vehicle Kills:32
Kill Difference:171
Playtime:15.355 hours
Usage:0%
Score:0.092m
Score/min:100
Driving Accuracy:46.699%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,6852,6845654.75C**3.4452.901%AN/A157.9B++N/A54917h1.7B++3.1B**
Solstice SF 2,3612,3212,3670.981C+0.3325.912%B12.408%D18.2C+N/A67127.6h10.5C**40.5B+
Solstice VE3 2,2402,2121,9701.123B+0.1922.402%C+11.076%D**17.2C+N/A68128.9h12B++53.4B
NS-7 PDW 2,1292,1101,8991.111C**0.2032.475%A+8.294%D**30.6C*N/A12569h11.7B*36.2B*
Sirius SX12 2,0061,9881,5271.302C**0.0126.514%B+9.759%D*29.5C++N/A10667.5h11.9B++44.9B+
C75 Viper 2,0891,8172567.098B++5.7939.581%C+N/A49.6B**7.4C+27436.6h6.6A16.7B**
Orion VS54 1,8191,8001,4711.224C+0.0819.677%C14.222%D**21.2C-N/A9984.8h11.4B+58.1C++
Quasar VM1 1,7791,7649541.849C**0.5421.632%A15.363%D27.1B+N/A12265.2h13.1B++60.6B+
C-4 2,3201,7379581.813C**0.5023.214%C-N/A96B+32.2C*112918.1h1.2B+5B+
Frag Grenade 1,7151,70211702N/A1,700.6950.333%B++N/A740B**5.7C27892.3h2.8B**5.6B*
Pulsar VS1 1,4011,3891,3031.066C++0.2426.418%B+13.103%D--19.8CN/A8870.2h13.4B+50.7B+
Supernova FPC 2,0621,3013603.614C2.3153.171%C+3.075%B+29.6B+17.3B+37543.9h4.3B*8B++
Supernova PC 1,6531,2762425.273C+3.9650.599%C++3.056%B+27.3B+8.1C+19146.8h3.2A6.4B**
VX29 Polaris 1,2431,2271,1481.069C0.2426.281%B+15.566%D--29.7C--N/A15941.3h11.9C**45.1B+
NS-15M1 1,2351,2271,0281.194C+0.1125.882%B+13.855%D*25.1C--N/A9248.9h12.8C++49.6B+
Quasar VM1 1,2381,2205972.044C+0.7422.41%B**15.82%D--33.9C++N/A16536h12.6B+56.2B++
Pulsar LSW 1,2321,2111,0051.205C0.1025.787%B+16.68%D--31.8CN/A17538.1h11.9C**46B+
Blueshift VM5 1,2171,1945772.069C+0.7624.465%B**13.903%D*40.2B+N/A18029.7h15B+61.5B++
NSX Tanto 1,2171,1911,4520.82C0.4929.444%B+19.228%D-22.3CN/A5253.5h16.7C56.6C++
SVA-88 1,2021,1918001.489C+0.1825.867%B+14.526%D**42.5C+N/A19628h10.9B+42.1B+
NS-15M2 1,1991,1861,0371.144C+0.1624.336%C++18.044%D--31.9CN/A8437.2h11B+45.2B+
Pulsar C 1,1871,1839131.296C++0.0129.162%B*15.131%D**23.3CN/A11450.8h9B*30.9B++
H-V45 1,2181,1771,3240.889C0.4224.499%C++18.947%C22.4CN/A8152.5h14.2C57.8C++
Betelgeuse 54-A 1,1871,1759201.277C-0.0324.686%C18.128%F39.6DN/A14229.7h10.6C++42.9C+
Eclipse VE3A 1,1941,1751,2810.917C0.3925.095%C-11.404%F20.3DN/A10157.8h12.9C+51.4C+
Serpent VE92 1,1781,1721,2760.918C+0.3924.449%C++15.273%D-14DN/A8183.5h12.2B50B
VE-H Maw 1,1871,1691,1710.998C-0.3126.439%C++19.675%D30.4DN/A8638.4h11.4C+42.9C++
Ursa 1,1771,1688281.411C*0.1026.093%B+16.267%D--44.8C**N/A13526.1h8.8B*33.7B++
Equinox VE2 1,1931,1671,3770.847C0.4625.718%C+12.596%D*22CN/A5753h13.8C53.8C+
Phobos VX86 1,1741,1671,0861.075C+0.2363.123%B10.111%D--31C-N/A8137.6h2.3B3.6B+
Zenith VX-5 1,1781,1641,3350.872C0.4426.985%C**12.715%D**15.1DN/A7677.2h12.4C**45.8B
Parallax VX3 1,1641,1636051.922C0.6150.676%A++68.788%D--32.1C**N/A9236.2h1.8B*3.5B**
Supernova VPC 1,3391,1631388.428C7.1258.146%B*1.634%C++57.9B++8.8B36220.1h2.7B++4.7B++
Cerberus 1,1761,1621,3040.891C+0.4236.782%B++9.294%F29.4CN/A7239.5h5.7B15.4B+
NSX Naginata 1,1741,1621,1481.012C0.3023.302%C*26.764%C+35.9C+N/A8232.4h11B+47.3B+
Flare VE6 1,1671,1621,0601.096C0.2127.275%B*17.298%D--31CN/A15637.5h10.6C++38.8B+
VX6-7 1,1701,1611,0081.152C+0.1626.656%B+14.384%D*24.6CN/A8047.1h11.6B+43.5B+
Thanatos VE70 1,1641,1571,1131.04C*0.2733.714%D7.952%F26.4C+N/A11643.8h3.5B**10.4B+
Equinox VE2 Burst 1,1711,1561,5320.755C--0.5527.348%C+14.533%D**17.8D-N/A7164.8h14.1C51.6C+
V10 1,1601,1557231.598D0.2947.902%B**70.476%D-27CN/A11442.7h2.2C*4.6B+
MKV Suppressed 1,1631,1541,0831.066C+0.2430.075%B*11.525%D*28.9C+N/A8740h12.2B+40.4B+
Solstice Burst 1,1701,1541,1980.963C0.3529.59%B+16.118%D*22.7C--N/A5550.9h13.1C*44.1B+
NS-11C 1,1631,1511,0311.116C++0.1927.803%B++11.816%D*25.5C+N/A8345.1h11.7B++42.1B++
NS-11P 1,1751,1501,3690.84C0.4724.242%C**10.783%D*17.6DN/A9265.5h13.8C*56.8B
Eridani SX5 1,1551,1481,1920.963C+0.3529.479%B+8.362%F26CN/A12944.2h10.8B+36.7B+
VA39 Spectre 1,1551,1369141.243C+0.0738.896%B**26.056%D--20.5C+N/A8055.3h5B+12.9B++
Beamer VS3 1,0731,0661,2450.856C++0.4534.538%B**16.229%D-25.6C+N/A7741.6h8B+23.2C**
XM98 1,0531,0467221.449C0.1442.964%B*72.562%C24.9C+N/A6942h2.4C**5.5B+
Blueshift VM5 1,0521,0325191.988C+0.6823.296%B*13.76%D**40.3B+N/A17425.6h14.6B+62.8B+
Comet VM2 1,3101,0031,0960.915C++0.3950.313%B*4.487%C++12.7C**3.9C+11179h17.2B+34.2B++
Tank Mine 1,5689492204.314B**3.0131.306%C+N/A139.6B++91B**20556.8h1.6B+5B*
S1 1,3709431,2650.745C++0.5661.656%B+2.757%C+25C+11.3C+26437.7h5.8B+9.4B+
L100 Python HEAT 1,2419182064.456C++3.1562.651%B**1.852%C--42.3B*14.9B++31121.7h4.7B*7.6B**
C-4 ARX 1,2458604591.874C+0.5720.257%FN/A102.4C+45.8B++7048.4h1.1B+5.3C
Proton II PPA-H 918851899.562C+8.2541.79%B+N/A163.7A+12.9A++5145.2h9.1B+21.7B+
M40 Fury 8897586611.485B**10.1841.833%B+1.715%C+77.3A13.4B*6279.8h11.2B+26.8B++
Force-Blade 76175150,7270.015C1.2926.71%CN/A0.3CN/A12223.3h1.7B*6.3B+
NS-44 Commissioner 6426308480.743C+0.5737.027%C++6.984%F--33.5C+N/A16718.8h3.1B*8.4B+
Comet VM2 8836287390.85C+0.4650.963%B+4.299%C+12.5C++5.1C++12650.3h21B+41.2B++
NSX-P Tanto 5815636300.894C+0.4130.511%B*20.959%D23.8C+N/A7123.7h15.4C++50.4B+
Dual Photon Pods 7035581823.066C-1.7648.152%C-1.613%B+65.6C+17.1C+4158.5h20.4B42.3C**
NS-7B PDW 5305264871.08C+0.2331.609%B**13.688%D32.9C+N/A9316h13B+41.3B+
The Slasher 5004978,8760.056C++1.2529.618%C7.646%C1.5CN/A3339.7h2.2C++7.3C++
Saron HRB 694448994.525C+3.2242.509%C+1.116%C-22.9C+12.6C35719.6h18.1B++42.6B+
M20 Basilisk 5614161103.782B+2.4741.725%C**4.567%C--22.9C*8C++21318.2h64.2B*153.9B*
Sticky Grenade 4164111411N/A409.6950.623%C+N/A822C10C+26600.5h2.3C++4.5C++
M40 Fury 503404557.345C+6.0441.645%B+1.238%D63.1B15.5B++6906.4h12C*28.8B+
NS Baron G5 3993954090.966C+0.3433.416%D--14.684%C+32.4C+N/A8812.2h3.4B**10.3C+
Terminus VX-9 3903804410.862C0.4526.877%C*22.368%C--25.3DN/A9215h13.8C-51.4C++
L100 Python AP 507377537.113B++5.8060.629%B+N/A41.9B**14.4D2979h4.8B*7.8B*
S12 Renegade 3733542051.727C0.4234.576%D-3.39%D45.4C+2.4B+927.8h3.2C**9.4C+
Spear Anti-Vehicle Phalanx Turret 554353576.193C+4.8848.618%B+1.983%D*44.7B+25.4B4497.9h6.8B++14B*
Lasher X2 3623443371.021C++0.2935.501%A2.035%D--40.5B+2.1A+1928.5h19C*53.4B++
NS Decimator 3992853180.896C+0.4164.964%B+1.053%D--32C+12.8C3438.9h4.7C++7.3B
NS-30 Vandal 2872812361.191C0.1229.614%D11.032%F-27.3C--N/A7810.3h4.8B++16.3C**
M12 Kobalt 249221924.556C+23.2528.604%B**8.597%F-122.8C*15.6M++3481.8h29.3D*102.5C+
M40 Fury-H 258220366.111C--4.8044.599%C*N/A137.5B*23.8B+8711.6h7.4C**16.6B+
Proton II PPA 234219278.111C6.8025.575%C**N/A56.2C+3.8C++3403.9h8.9B34.9B+
M20 Basilisk 297210742.838C+1.5341.407%C**5.714%C+20.8C+8.6C+23310.1h79.4B+191.8B++
M60-G Bulldog 249204326.375B++5.0738.282%B1.471%D-27.6C+6.1C+2727.4h7.1C**18.4B+
MANA Anti-Personnel Turret 2072031501.353N/A0.0424.505%UN/A2030U40U7578100.1h25T*102T*
Manticore SX40 2041962250.871C+0.4436.43%B**9.184%F37.7C**1.5A++1685.2h7.2B19.7B++
Maelstrom Turbo Laser 2621923990.481C-0.8332.101%C++5.729%A++9.5C-3.4D--7620.3h89.4B+278.4B+
Orbital Strike Uplink 2541811181U179.69534.091%UN/A905U365U37460.2h1.3T*0.2T*
M40 Fury-F 1911781561.141C+0.1746.699%CN/A23.7C++1.7D--1087.5h5.9B*12.6B*
NS-357 Underboss 1761732050.844C+0.4638.103%C*8.671%F27C-N/A1636.4h4.1C*10.7B
NSX-P Naginata 1681662000.83C-0.4824.82%B25.301%D27.2DN/A826.1h10.8B+43.4B+
MAX Punch 1691652,4510.067C1.2447.665%C+N/A1CN/A4160.7h1.8C++3.8C*
NS-10 Burster 2061472390.615C-0.6938.672%A+9.524%B+6.6B+2.6D9122.4h109.4B++282.8B**
M60-A Bulldog 1541381211.5C+10.1945.696%C+1.449%D38.3C**4.4C++2593.6h5.1B+11.2B+
E540 Halberd 229135353.857C-2.5543.292%D3.704%B++17.3D*12.1D3017.8h6.6C--15.3D
Ghost 1261261350.933C--0.3845.204%B*35.714%T-17.7D-N/A1377.1h2.7C--6C++
NS-44L Blackhand 1141131260.897C0.4143.884%C*28.319%D--25.7C++N/A694.4h4.7C+10.7C*
Skorpios 110107881.216C+0.0927.226%C+11.215%D*28.9DN/A1083.7h12.3C45.2C+
Aphelion VEX-4H 199106244.417C+3.1143.342%C3.774%B+26.5D23.3C2924h65.9C+152C+
Anti-Vehicle Grenade 1151061106N/A104.6944.964%DN/A353.3C+30D-22840.3h5.3C**11.7C++
M60-G Bulldog 125104176.118C**4.8133.35%CN/A28.9C-5.8C2613.6h6.4B+19.2C*
NS-AM7 Archer 132943430.274C--1.0367.615%A14.894%C3.6D1.5D3025.8h25.5C37.8C+
Skyguard 16682551.491D0.1840.014%A++1.22%D10.6C--10.9B2507.7h188.9D*472C+
M12 Kobalt 8681155.4D4.0916.531%C14.815%D50.6C3.1C+2231.6h14.8B*89.2B+
Light PPA 8877591.305C--0.0037.219%C--N/A29.6C--4.2C**2952.6h12.3C**33C*
M60-A Bulldog 967798.556C7.2543.47%C2.597%C++23.3C--5.8B+1993.3h5.9C++13.6C++
NS-10 Burster 116701410.496D0.8140.811%A++14.286%A**4.3C--2.8D10416.3h191.4D-469B
Cosmos VM3 6765401.625C+0.3217.648%C**13.846%D*43.3A1.3A*3001.5h11.9B*67.4C**
MANA Anti-Vehicle Turret 131641090.587D*0.7255.302%D1.563%D-640D-670D13962100.1h10.6C**19.2C++
Saron Laser Cannon 143614210.145C--1.1631.248%C+1.639%C2.2D--2.9D--9828.2h257D--822.3D--
NS-R3 Swarm 113571300.438C+0.8760.557%DN/A5.8C-5.7C709.8h31.6C+52.3C
L105 Zephyr 6455173.235D1.9339.884%CN/A32.4D5.3D3421.7h7.5C18.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter10310,6175.3h
Restoration Kit2403,0094.5h
Nano-Armor Kit1,8541,796,536144.3h
Decoy Grenade01460h
Flail Targeting Dart5901h
Pain Spire0640.3h
Anti-Vehicle MANA Turret357441.9h
Spawn Beacon711,5243.1h
Turret AI Module0850.2h
Repair Module21280.4h
Skywall Shield Emitter0590.1h
Structure Shield Module2800.2h
Cortium Silo2820.2h
Nanite Revive Grenade010,1052.8h
Medical Applicator1,701533,27550.6h
Welding Device01,1170.1h
Deconstruction Tool16420.1h
Spear Anti-Vehicle Tower8680.4h
Spitfire Auto-Turret175290.7h
Rampart Wall31150.9h
Ammunition Package1162,4206h
Anti-Infantry MANA Turret474282h
Elysium Spawn Tube2710.3h
Orbital Strike Target Designator8601.3h
Vehicle Gate0630.4h
Nano-Repair Grenade02270.1h
Snowman Soldier2520.1h
Router3780.2h
Recon Detection Device1293,3167.2h
Shield Recharging Field1269,8473.9h
Smoke Grenade04130.1h

Check the help document for the dictionary if you want to learn more about words used here.


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