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Lt. Commander Commander Freienstein[784] Freienstein
TR BR 48

KDR: 1.71

Score: 2m

Last Seen: Jun 19th, 2020 11:21 PM
- OFFLINE - 790.7 hour(s)

Battle Rank 48 - Terran Republic on Emerald
Level Progress (to 49): 6%
Level 100 Progress: 10% 1169h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H AMR-66 T1 Cycler T9 CARV P2-120 AP L100 Python AP E540 Halberd TRAC-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $520,416 MLG Score: 416
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.077%27.932%700413458271.027330.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.322%0.74B++1.026B**0.402BHEAD ++ (~15.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.335C**12.30.134C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.38%1.111%222113481801121871.6071496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C-0.898D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.716B++4.30.655B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.068%0.599%24711348167963901.7216543%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.448B-0.948D---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.911B*4.40.89B*6.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.7%72.637%2472134720115011.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.076%-0.191C0.36C**-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.089C+30.045C+6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2m392.8%241 (14.5k)221 (13.3k)1.707112,9551,7312.6019648 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13499917.208%14.146%24305:090

13% Combat Medic63% Engineer14% Heavy Assault7% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2017 1:58 AMSep 17th, 2017 1:51 AMJun 22nd, 2020 12:36 PM (156d) (PST)Jun 19th, 2020 9:46 PM (159d) (PST)Jun 19th, 2020 7:21 PM (159d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
687915960.3320.1940.0471.6550.089416

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2215,48735,7342012399513,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
148.4h/6.2d 1,549 418 857 14.7k 110 252 797 6.1m

EngineerCLASS DETAILS: Engineer
AMR-66
B+
Kills:268
Deaths:306
KDR:0.876
Accuracy:29.127% C
HSR:32.463% B+
TRAC-5
C**
Kills:144
Deaths:272
KDR:0.529
Accuracy:24.787% C+
HSR:22.917% C**
Kills:412
Deaths (as Engineer):578
Deaths (to Engineers):367
KDR:0.7128
Kill Difference:166
Playtime:93.820 hours
Usage:63%
Score:1.358m
Score/min:241
Accuracy (listed only):26.957%
HSR (listed only):27.690%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C*
Kills:196
Deaths:229
KDR:0.856
Accuracy:24.307% C*
HSR:23.469% C-
Kills:196
Deaths (as Heavy Assault):229
Deaths (to Heavy Assaults):409
KDR:0.8559
Kill Difference:33
Playtime:21.164 hours
Usage:14%
Score:0.201m
Score/min:158
Accuracy (listed only):24.307%
HSR (listed only):23.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C**
Kills:144
Deaths:272
KDR:0.529
Accuracy:24.787% C+
HSR:22.917% C**
Kills:144
Deaths (as Light Assault):272
Deaths (to Light Assaults):274
KDR:0.52941
Kill Difference:128
Playtime:3.493 hours
Usage:2%
Score:0.027m
Score/min:130
Accuracy (listed only):24.787%
HSR (listed only):22.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:131
Deaths:59
KDR:2.220
Accuracy:33.828% D*
HSR:87.023% B**
99SV
B**
Kills:70
Deaths:28
KDR:2.500
Accuracy:33.612% C+
HSR:45.714% B**
Kills:201
Deaths (as Infiltrator):87
Deaths (to Infiltrators):339
KDR:2.31034
Kill Difference:114
Playtime:10.242 hours
Usage:7%
Score:0.103m
Score/min:168
Accuracy (listed only):33.720%
HSR (listed only):66.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:219
Deaths:265
KDR:0.826
Accuracy:23.045% C-
HSR:29.680% B+
Kills:219
Deaths (as Combat Medic):265
Deaths (to Combat Medics):122
KDR:0.82642
Kill Difference:46
Playtime:20.018 hours
Usage:13%
Score:0.272m
Score/min:227
Accuracy (listed only):23.045%
HSR (listed only):29.680%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:172
V. Kills:69 246%
Deaths:
KDR:
Accuracy:44.832% D**
KPH:21.900 D*
VKPH:8.800 F-
Kills:172 (172 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:69
Kill Difference:172
Playtime:7.843 hours
Usage:5%
Score:0.046m
Score/min:99
Driving Accuracy:44.832%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D--
Kills:180
V. Kills:80 222%
Deaths:17
KDR:10.588
Accuracy:39.380% D--
KPH:19.600 D*
VKPH:8.700 F
E540 Halberd
C--
Kills:167
V. Kills:74 223%
Deaths:2
KDR:83.500
Accuracy:41.068% C--
KPH:20.200 D--
VKPH:8.900 D*
G30 Vulcan
A++
Kills:137
V. Kills:70 193%
Deaths:22
KDR:6.227
Accuracy:48.258% A++
KPH:31.600 B+
VKPH:16.200 C++
MR11 Gatekeeper
D
Kills:98
V. Kills:50 192%
Deaths:1
KDR:98
Accuracy:38.599% D
KPH:17.400 D--
VKPH:8.900 D--
Kills:582 (180 + 402)
Deaths:42
KDR:13.857
VKDR:6.524
Vehicle Kills:274
Kill Difference:540
Playtime:27.412 hours
Usage:18%
Score:0.368m
Score/min:223
Driving Accuracy:39.380%
Gunner Accuracy:38.599%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:342
V. Kills:149 228%
Deaths:
KDR:
Accuracy:62.434% B+
KPH:48.100 C
VKPH:21 C-
MR11 Gatekeeper-H
C+
Kills:102
V. Kills:56 179%
Deaths:6
KDR:17
Accuracy:55.331% C+
KPH:35 C
VKPH:19.200 D*
G20 Vulcan-H
A++
Kills:70
V. Kills:36 189%
Deaths:
KDR:
Accuracy:62.500% A++
KPH:37.800 D
VKPH:19.400 D-
M60-G Bulldog-H
M+
Kills:55
V. Kills:30 177%
Deaths:
KDR:
Accuracy:70.917% A++
KPH:78.100 D
VKPH:42.600 M+
Kills:569 (0 + 569)
Deaths:6
KDR:94.833
VKDR:45.167
Vehicle Kills:271
Kill Difference:563
Playtime:12.577 hours
Usage:8%
Score:0.191m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:70.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 4913421342U340.2962.434%B+N/A48.2C21C-2457.1h4.5B7.2B+
AMR-66 2732683060.876C--0.8329.127%C32.463%B+16.6DN/A3816.1h9.4C-32.2C+
T1 Cycler 2212192650.826C0.8823.045%C-29.68%B+26.7C-N/A798.2h12.3C*53.5C++
T9 CARV 1981962290.856C-0.8524.307%C*23.469%C-26.1DN/A707.5h13.6C-55.9C++
P2-120 AP 2601801710.588C+8.8839.38%D--1.111%D19.6D*8.7F3979.2h4.3B*10.9B+
L100 Python AP 2411721172U170.2944.832%D**N/A22.1D*8.8F-997.8h4.2C**9.3C+
E540 Halberd 241167283.5S81.7941.068%C--N/A20.1D--8.9D*1088.3h4.4B*10.8B+
TRAC-5 1451442720.529D1.1824.787%C+22.917%C**8.3DN/A2517.4h16.2C-65.3C+
G30 Vulcan 207137226.227C+4.5248.258%A++N/A31.9B+16.3C++1824.3h66.9B+138.7B*
RAMS .50M 131131592.22D0.5133.828%D*87.023%B**26.2DN/A695h1.9C**5.7C
MR11 Gatekeeper-H 158102617A15.2955.331%C+N/A35.2C19.3D*2352.9h33.5B++60.6B++
MR11 Gatekeeper 14898198S96.2938.599%DN/A17.5D--8.9D--1425.6h27.4B**70.9B*
G20 Vulcan-H 10670170S68.2962.5%A++N/A36.8D18.9D-2581.9h104.8C167.7B
99SV 7170282.5C*0.7933.612%C+45.714%B**20DN/A433.5h5.2C+15.4C+
M60-G Bulldog-H 8555155M**53.2970.917%A++N/A78.6D42.9M+3860.7h5.8C-8.1B+
Spear Anti-Vehicle Phalanx Turret 7154318B*16.2939.103%D--1.852%D--49.1C+15.5D--1991.1h5.6B*14.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit208129,44111.7h
Spawn Beacon0620h
Medical Applicator6135,1312.7h
Shield Recharging Field32480.1h
Ammunition Package01440.1h
G40-F Ranger0860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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