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FrekenBook[] FrekenBook
TR BR 109

KDR: 3.64

Score: 23.4m

Last Seen: Oct 16th, 2018 2:51 PM
- OFFLINE - 4.2 hour(s)

Battle Rank 113 (109 total) - Terran Republic on Miller
Level Progress (to 114): 6%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS TSAR-42 NSX Daimyo L100 Python HESH MRC3 Mercy MRC3 Mercy NS-44 Commissioner AE P525 Marauder-H SMG-46 Armistice
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,947,807 MLG Score: 1557
Fun Score: N/A
Cheeseburgers Flipped: 1379TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.05%27.401%7412799425,7183.501430.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.566%1.184B**1.064B**-1.273D**HEAD ++ (~13.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.492B+10.30.277C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.011%0.896%20621019781371762.105121014%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.628%-0.993D---0.661D0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.585B+18.60.647B+47.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.63%1.138%503310183,42610178213.36873417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.1%0.177C++-0.975D---0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++4.60.63B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.404%4.358%313510162,1576601893.268181135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.105%-0.81D-0.013C+-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.661B+10.90.72B++28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.495%79.102%313610159,6611372347.04154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.331%0.666B+0.787B++0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.363C**2.50.22C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.829%16.953%313310182,383519154.59152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.088%0.459B+0.504B+1.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.552B+2.80.429B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.4m210%268 (16.1k)213 (12.8k)3.64158,44916,0533.9321109 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021476719.223%29.208%56106:5124

14% Combat Medic17% Engineer18% Heavy Assault29% Infiltrator13% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2014 10:43 AMJul 5th, 2018 5:25 PMOct 16th, 2018 1:33 PM (32d) (PST)Oct 16th, 2018 11:39 AM (32d) (PST)Oct 16th, 2018 10:51 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931543390.5320.1460.1551.1800.0301557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5939,22320,370329971212,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1831.6h/76.3d 4,673 17,072 20,062 129.6k 1,404 6,713 3,292 54.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:1,545
Deaths:448
KDR:3.449
Accuracy:26.980% B++
HSR:25.890% C++
MSW-R
B**
Kills:1,491
Deaths:458
KDR:3.255
Accuracy:27.071% B**
HSR:25.218% C*
T9 CARV
B*
Kills:1,240
Deaths:620
KDR:2
Accuracy:21.884% B++
HSR:28.145% B*
MG-H1 Watchman
B*
Kills:1,187
Deaths:394
KDR:3.013
Accuracy:27.322% B*
HSR:23.673% C
T16 Rhino
B**
Kills:1,184
Deaths:400
KDR:2.960
Accuracy:25.850% B**
HSR:24.578% B+
NSX Naginata
B+
Kills:1,177
Deaths:415
KDR:2.836
Accuracy:24.710% B+
HSR:24.809% C-
T9A "Butcher"
B+
Kills:1,036
Deaths:298
KDR:3.477
Accuracy:25.690% B+
HSR:24.421% C
T7 Mini-Chaingun
A+
Kills:253
Deaths:73
KDR:3.466
Accuracy:23.862% A+
HSR:13.834% C++
T7 Mini-Chaingun AE
A*
Kills:203
Deaths:115
KDR:1.765
Accuracy:16.855% C--
HSR:23.153% A*
Kills:9,316
Deaths (as Heavy Assault):3,221
Deaths (to Heavy Assaults):3,616
KDR:2.89227
Kill Difference:6,095
Playtime:326.560 hours
Usage:18%
Score:3.606m
Score/min:184
Accuracy (listed only):24.469%
HSR (listed only):23.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B**
Kills:1,549
Deaths:639
KDR:2.424
Accuracy:29.738% B*
HSR:22.272% B**
TAS-16 Blackjack
A
Kills:1,493
Deaths:538
KDR:2.775
Accuracy:74.223% A
HSR:16.276% C*
LC2 Lynx
B**
Kills:1,211
Deaths:369
KDR:3.282
Accuracy:28.129% B**
HSR:26.672% B**
NSX Tengu
B+
Kills:1,204
Deaths:494
KDR:2.437
Accuracy:39.705% B+
HSR:21.512% C++
MG-S1 Jackal
B+
Kills:938
Deaths:313
KDR:2.997
Accuracy:28.292% B+
HSR:20.576% C++
NS-11CB
B+
Kills:937
Deaths:342
KDR:2.740
Accuracy:25.602% C*
HSR:24.013% B+
AS16 NightHawk
B*
Kills:776
Deaths:495
KDR:1.568
Accuracy:34.508% C-
HSR:17.655% B*
NSX-P Tanto
B+
Kills:553
Deaths:197
KDR:2.807
Accuracy:27.620% B+
HSR:20.434% D
TRAC-5
B*
Kills:383
Deaths:177
KDR:2.164
Accuracy:25.722% B*
HSR:22.193% B+
TRAC-5 S
A++
Kills:211
Deaths:71
KDR:2.972
Accuracy:31.658% A++
HSR:15.166% C
FA1 Barrage
B**
Kills:114
Deaths:85
KDR:1.341
Accuracy:48.181% B*
HSR:21.053% B**
Kills:9,369
Deaths (as Light Assault):3,720
Deaths (to Light Assaults):2,556
KDR:2.51855
Kill Difference:5,649
Playtime:230.281 hours
Usage:13%
Score:1.627m
Score/min:118
Accuracy (listed only):35.762%
HSR (listed only):20.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:3,820
Deaths:528
KDR:7.235
Accuracy:43.106% B++
HSR:79.450% B**
NSX Daimyo
B++
Kills:2,884
Deaths:347
KDR:8.311
Accuracy:44.102% B+
HSR:96.186% B++
NS-44 Commissioner AE
B+
Kills:1,617
Deaths:921
KDR:1.756
Accuracy:37.782% C
HSR:30.056% B+
SMG-46 Armistice
B**
Kills:1,549
Deaths:639
KDR:2.424
Accuracy:29.738% B*
HSR:22.272% B**
NSX Tomoe
B**
Kills:1,362
Deaths:326
KDR:4.178
Accuracy:26.952% C
HSR:48.752% B**
KSR-35
B++
Kills:1,256
Deaths:267
KDR:4.704
Accuracy:36.064% C*
HSR:33.917% B++
RAMS .50M
A+
Kills:1,226
Deaths:87
KDR:14.092
Accuracy:41.800% B+
HSR:90.538% A+
NSX Tengu
B+
Kills:1,204
Deaths:494
KDR:2.437
Accuracy:39.705% B+
HSR:21.512% C++
99SV
B**
Kills:1,167
Deaths:146
KDR:7.993
Accuracy:37.196% B**
HSR:42.331% B++
MG-S1 Jackal
B+
Kills:938
Deaths:313
KDR:2.997
Accuracy:28.292% B+
HSR:20.576% C++
TS2 Inquisitor
B+
Kills:575
Deaths:244
KDR:2.357
Accuracy:31.033% B+
HSR:18.435% C+
TRAP-M1
B++
Kills:460
Deaths:99
KDR:4.646
Accuracy:31.763% B+
HSR:30.652% B++
SOAS-20
B+
Kills:290
Deaths:51
KDR:5.686
Accuracy:30.831% B+
HSR:22.414% C*
TX1 Repeater
B**
Kills:234
Deaths:121
KDR:1.934
Accuracy:28.086% B++
HSR:28.205% B**
SR-7
B++
Kills:104
Deaths:13
KDR:8
Accuracy:41.814% C*
HSR:84.615% B++
NS-AM7 Archer
M+
Kills:93
Deaths:64
KDR:1.453
Accuracy:58.704% C++
HSR:43.011% M+
Soldier Soaker
C
Kills:71
Deaths:30
KDR:2.367
Accuracy:31.384% C
HSR:9.859% D-
Kills:18,850
Deaths (as Infiltrator):4,690
Deaths (to Infiltrators):3,016
KDR:4.01919
Kill Difference:14,160
Playtime:532.349 hours
Usage:29%
Score:6.751m
Score/min:211
Accuracy (listed only):36.373%
HSR (listed only):42.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A
Kills:1,493
Deaths:538
KDR:2.775
Accuracy:74.223% A
HSR:16.276% C*
LC2 Lynx
B**
Kills:1,211
Deaths:369
KDR:3.282
Accuracy:28.129% B**
HSR:26.672% B**
NS-11CB
B+
Kills:937
Deaths:342
KDR:2.740
Accuracy:25.602% C*
HSR:24.013% B+
AS16 NightHawk
B*
Kills:776
Deaths:495
KDR:1.568
Accuracy:34.508% C-
HSR:17.655% B*
AMR-66
B**
Kills:600
Deaths:231
KDR:2.597
Accuracy:32.349% B**
HSR:24.833% C++
NSX-P Tanto
B+
Kills:553
Deaths:197
KDR:2.807
Accuracy:27.620% B+
HSR:20.434% D
TRAC-5
B*
Kills:383
Deaths:177
KDR:2.164
Accuracy:25.722% B*
HSR:22.193% B+
MG-HBR1 Dragoon
A
Kills:344
Deaths:60
KDR:5.733
Accuracy:40.486% A
HSR:38.663% B**
TRAC-5 S
A++
Kills:211
Deaths:71
KDR:2.972
Accuracy:31.658% A++
HSR:15.166% C
FA1 Barrage
B**
Kills:114
Deaths:85
KDR:1.341
Accuracy:48.181% B*
HSR:21.053% B**
Kills:6,622
Deaths (as Engineer):2,565
Deaths (to Engineers):2,640
KDR:2.58168
Kill Difference:4,057
Playtime:312.099 hours
Usage:17%
Score:4.536m
Score/min:242
Accuracy (listed only):36.848%
HSR (listed only):22.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:1,549
Deaths:639
KDR:2.424
Accuracy:29.738% B*
HSR:22.272% B**
TAS-16 Blackjack
A
Kills:1,493
Deaths:538
KDR:2.775
Accuracy:74.223% A
HSR:16.276% C*
T1B Cycler
B+
Kills:1,316
Deaths:504
KDR:2.611
Accuracy:24.164% C
HSR:30.091% B+
T1 Cycler
B*
Kills:1,256
Deaths:741
KDR:1.695
Accuracy:24.808% B++
HSR:26.672% B*
NSX Yumi
B*
Kills:1,248
Deaths:382
KDR:3.267
Accuracy:27.616% C**
HSR:33.494% B*
NSX Tengu
B+
Kills:1,204
Deaths:494
KDR:2.437
Accuracy:39.705% B+
HSR:21.512% C++
MG-S1 Jackal
B+
Kills:938
Deaths:313
KDR:2.997
Accuracy:28.292% B+
HSR:20.576% C++
AS16 NightHawk
B*
Kills:776
Deaths:495
KDR:1.568
Accuracy:34.508% C-
HSR:17.655% B*
Cycler TRV
A
Kills:756
Deaths:330
KDR:2.291
Accuracy:28.507% A
HSR:21.032% C**
NS-11A
B**
Kills:340
Deaths:101
KDR:3.366
Accuracy:29.126% B**
HSR:22.941% C*
FA1 Barrage
B**
Kills:114
Deaths:85
KDR:1.341
Accuracy:48.181% B*
HSR:21.053% B**
Kills:10,990
Deaths (as Combat Medic):4,622
Deaths (to Combat Medics):1,118
KDR:2.37776
Kill Difference:6,368
Playtime:252.804 hours
Usage:14%
Score:4.059m
Score/min:268
Accuracy (listed only):35.352%
HSR (listed only):23.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,682
Deaths:347
KDR:4.847
Accuracy:16.475% C+
HSR:25.981% B**
MRC3 Mercy
B*
Kills:1,652
Deaths:347
KDR:4.761
Accuracy:16.570% C++
HSR:24.758% B*
M3 Pounder HEG
C**
Kills:901
Deaths:214
KDR:4.210
Accuracy:38.027% C+
HSR:3.552% C**
M3 Pounder HEG
B+
Kills:893
Deaths:214
KDR:4.173
Accuracy:38.877% C++
HSR:3.919% B+
M2 Mutilator
A++
Kills:568
Deaths:109
KDR:5.211
Accuracy:20.637% A+
HSR:25.704% A++
M2 Mutilator
A+
Kills:562
Deaths:106
KDR:5.302
Accuracy:20.540% A+
HSR:24.199% A
MR1 Fracture
B**
Kills:196
Deaths:62
KDR:3.161
Accuracy:46.875% B**
HSR:1.531% D*
MR1 Fracture
B**
Kills:195
Deaths:62
KDR:3.145
Accuracy:46.301% B**
HSR:3.077% C
NS-10 Burster
B
Kills:65
Deaths:22
KDR:2.955
Accuracy:30.143% B
HSR:1.538% D*
NS-10 Burster
C*
Kills:62
Deaths:22
KDR:2.818
Accuracy:29.916% C*
HSR:0% F
Kills:6,776
Deaths (as MAX Suit):752.500
Deaths (to MAX Suits):649
KDR:9.00465
Kill Difference:6,023.500
Playtime:172.659 hours
Usage:9%
Score:2.833m
Score/min:273
Accuracy (listed only):30.436%
HSR (listed only):11.426%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:531
V. Kills:24 N/A
Deaths:128
KDR:4.148
Accuracy:23.099% D*
KPH:29.500 C-
VKPH:1.300 D--
Hellfire Rocket Pods
C+
Kills:250
V. Kills:36 N/A
Deaths:40
KDR:6.250
Accuracy:47.502% C+
KPH:55 C
VKPH:7.900 D
Kills:781 (531 + 0)
Deaths:168
KDR:4.649
VKDR:0.357
Vehicle Kills:60
Kill Difference:613
Playtime:22.565 hours
Usage:1%
Score:0.127m
Score/min:94
Piloting Accuracy:23.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:2,237
V. Kills:230 N/A
Deaths:51
KDR:43.863
Accuracy:40.244% D-
KPH:69.200 B++
VKPH:7.100 C+
L100 Python AP
B**
Kills:349
V. Kills:148 234%
Deaths:14
KDR:24.929
Accuracy:56.725% C++
KPH:39.900 B**
VKPH:16.900 C+
C75 Viper
B
Kills:198
V. Kills:23 N/A
Deaths:8
KDR:24.750
Accuracy:32.191% D
KPH:35.200 B
VKPH:4.100 D-
Kills:2,784 (2,784 + 0)
Deaths:73
KDR:38.137
VKDR:5.493
Vehicle Kills:401
Kill Difference:2,711
Playtime:46.708 hours
Usage:3%
Score:0.541m
Score/min:193
Driving Accuracy:32.191%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C++
Kills:616
V. Kills:67 N/A
Deaths:27
KDR:22.815
Accuracy:40.241% C+
KPH:52 C++
VKPH:5.700 D
P2-120 AP
B*
Kills:573
V. Kills:350 163%
Deaths:42
KDR:13.643
Accuracy:47.517% C**
KPH:37 B++
VKPH:22.600 B*
Kills:1,189 (1,189 + 0)
Deaths:69
KDR:17.232
VKDR:6.043
Vehicle Kills:417
Kill Difference:1,120
Playtime:27.340 hours
Usage:1%
Score:0.458m
Score/min:279
Driving Accuracy:47.517%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,606
V. Kills:69 N/A
Deaths:20
KDR:80.300
Accuracy:25.881% D*
KPH:130.400 B+
VKPH:5.600 C
M12 Kobalt-H
B++
Kills:279
V. Kills:16 N/A
Deaths:2
KDR:139.500
Accuracy:23.229% B+
KPH:127.300 C*
VKPH:7.300 B++
Kills:1,885 (0 + 1,885)
Deaths:22
KDR:85.682
VKDR:3.864
Vehicle Kills:85
Kill Difference:1,863
Playtime:14.508 hours
Usage:1%
Score:0.264m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:23.229%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:119
V. Kills:22 N/A
Deaths:12
KDR:9.917
Accuracy:34.899% C
KPH:39.900 A++
VKPH:7.400 C+
M20 Basilisk
M++
Kills:93
V. Kills:17 N/A
Deaths:10
KDR:9.300
Accuracy:37.829% C+
KPH:57.100 M++
VKPH:10.400 C++
M12 Kobalt
S
Kills:60
V. Kills:17 333%
Deaths:2
KDR:30
Accuracy:18.093% C**
KPH:89.500 B*
VKPH:25.400 S
Kills:272 (0 + 272)
Deaths:24
KDR:11.333
VKDR:2.333
Vehicle Kills:56
Kill Difference:248
Playtime:5.283 hours
Usage:0%
Score:0.076m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:18.093%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:347
V. Kills:10 N/A
Deaths:87
KDR:3.989
Accuracy:47.414% B+
KPH:29.500 D
VKPH:0.800 D-
Kills:347 (347 + 0)
Deaths:87
KDR:3.989
VKDR:0.115
Vehicle Kills:10
Kill Difference:260
Playtime:11.776 hours
Usage:1%
Score:0.050m
Score/min:71
Driving Accuracy:47.414%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,8333,8205287.235B*3.5943.106%B++79.45%B**48.3B+N/A12579.1h1.8B**4.3B*
NSX Daimyo 2,8862,8843478.311A++4.6744.102%B+96.186%B++57.9BN/A16749.8h2B*4.6B++
L100 Python HESH 2,4672,2375143.863M++40.2240.244%D-N/A69.3B++7.1C+20332.3h3B+7.4C++
MRC3 Mercy 1,7011,6823474.847A1.2116.475%C+25.981%B**26.2C+N/A6264.1h14.5A88.2B++
MRC3 Mercy 1,6741,6523474.761A1.1216.57%C++24.758%B*25.8C+N/A5964h14.6A87.8B++
NS-44 Commissioner AE 1,6371,6179211.756B+1.8937.782%C30.056%B+13.6D--N/A38118.6h3.3C**8.7C*
P525 Marauder-H 1,6751,6062080.3S76.6625.881%D*N/A130.6B+5.6C28512.3h6.7C++25.9C
SMG-46 Armistice 1,5591,5496392.424A1.2229.738%B*22.272%B**26.4C+N/A6358.7h11.2B**37.7B++
NS-15M2 1,5981,5454483.449B**0.1926.98%B++25.89%C++43.6C++1.5A**10135.4h11B+40.6B+
TAS-16 Blackjack 1,5031,4935382.775A0.8774.223%A16.276%C*42.1C*N/A9335.5h2B*2.7B++
MSW-R 1,5111,4914583.255B+0.3927.071%B**25.218%C*44.8BN/A16533.3h10.3B*38.2B++
NSX Tomoe 1,3761,3623264.178A0.5426.952%C48.752%B**32.4CN/A9142.1h12.3B+45.6B
T1B Cycler 1,3341,3165042.611B+1.0324.164%C30.091%B+38.5C+N/A11434.2h12.3C*50.9C++
KSR-35 1,2621,2562674.704B**1.0636.064%C*33.917%B++43.8C++N/A15228.7h4.2B+11.6B+
T1 Cycler 1,2701,2567411.695B++1.9524.808%B++26.672%B*29.6B+N/A8842.4h11.8B*47.8B*
NSX Yumi 1,2621,2483823.267A+0.3727.616%C**33.494%B*35.2C+N/A7435.5h10.6B+38.4B+
T9 CARV 1,2501,2406202B++1.6421.884%B++28.145%B*28.8C++N/A9443h11.3B*51.7B++
RAMS .50M 1,2271,2268714.092M*10.4541.8%B+90.538%A+48.3AN/A13125.4h1.5A3.6B*
LC2 Lynx 1,2271,2113693.282A++0.3628.129%B**26.672%B**27C++N/A6544.9h11.7B*41.6B*
NSX Tengu 1,2131,2044942.437B**1.2039.705%B+21.512%C++30.4CN/A6939.6h11.8B+29.8B+
MG-H1 Watchman 1,2291,1873943.013B**0.6327.322%B*23.673%C43.2C++1.5A+10627.5h14.1B51.5B+
T16 Rhino 1,2021,1844002.96A++0.6825.85%B**24.578%B+46.6B++N/A14425.4h11.3B++43.7B++
NSX Naginata 1,1861,1774152.836A0.8124.71%B+24.809%C-44.1C++N/A10526.7h10B++40.3B+
99SV 1,1771,1671467.993M**4.3537.196%B**42.331%B++39.4B**N/A10629.6h4.2B**11.3B**
T9A "Butcher" 1,0441,0362983.477B*0.1625.69%B+24.421%C38.9DN/A10226.6h10.9C**42.4B+
MG-S1 Jackal 9489383132.997A++0.6428.292%B+20.576%C++32.5C+N/A7528.9h10.1C**35.6B+
NS-11CB 9859373422.74A+0.9025.602%C*24.013%B+17.6C-N/A3853.3h11.3B++44.1B+
M3 Pounder HEG 1,1099012144.21A++0.5738.027%C+3.552%C**17.3C+4C++6752h21.4C56.3C+
M3 Pounder HEG 1,0768932144.173A++0.5338.877%C++3.919%B+17.1C+3.5C++7452.1h19.9C51.3C+
C-4 9308111694.799A**1.1626.081%C++N/A97.7B+14.3D--4688.3h0.9B**3.5C*
AS16 NightHawk 7817764951.568B+2.0734.508%C-17.655%B*23.4C-N/A5733.2h4B+11.7C*
Cycler TRV 7607563302.291B**1.3528.507%A21.032%C**32.9C*N/A9723h11.9B+41.6B*
P2-120 HESH 6836162722.815B*19.1740.241%C+N/A52.2C++5.7D19111.8h5.6C13.9C+
AMR-66 6236002312.597A++1.0432.349%B**24.833%C++26B1B**7323.1h7.3B++22.7B*
TS2 Inquisitor 5845752442.357B**1.2831.033%B+18.435%C+16.7DN/A3934.5h9.7B31.2B+
P2-120 AP 9235734213.643A10.0047.517%C**4.363%B+37B++22.6B*34715.5h10.2D--21.4C-
M2 Mutilator 5775681095.211A**1.5720.637%A+25.704%A++37.9B**N/A9715h11.3A++54.8B**
M2 Mutilator 5665621065.302M1.6620.54%A+24.199%A38B**N/A9914.8h11.3A++54.8B**
NSX-P Tanto 5615531972.807A*0.8327.62%B+20.434%D26.8C++N/A6520.6h11.8B++42.7B++
M14 Banshee 5555311284.148C+0.5123.099%D*1.13%C+29.5C-1.3D--6918h18B+77.9C**
Frag Grenade 5034971497N/A493.3662.965%A*N/A828.3A+10C**28440.6h2.7B**4.3B**
TRAP-M1 468460994.646A**1.0131.763%B+30.652%B++33.6C+N/A8813.7h8.9C**28.1B+
ML-7 5734192861.465A2.1859.477%B3.58%B23.3C+8.6C--18618h6.3C**10.6B+
TRAC-5 3863831772.164A++1.4825.722%B*22.193%B+13.6CN/A7528.1h11.3B*44B*
L100 Python AP 4973491424.929S21.2956.725%C++N/A40.1B**17C+1918.7h6.8C+12.1C++
S12 Renegade 357347873.989B+0.3547.414%B+3.458%C29.4DN/A7111.8h3.1C**6.6B+
MG-HBR1 Dragoon 355344605.733M++2.0940.486%A38.663%B**37.4B+1.2A869.2h5.8B+14.4B*
NS-11A 3463401013.366A++0.2829.126%B**22.941%C*38.6B+N/A1558.8h10.7B**36.8B**
Ripper 3353126,8080.046C3.6032.34%B++17.308%C++0.4C--N/A1702h1.4C*4.3B
NS Decimator 3872911012.881A*0.7666.667%B*1.031%D--33.1C+10.9C--2008.8h4.3B+6.5B+
SOAS-20 293290515.686M*2.0530.831%B+22.414%C*33.7C+N/A848.6h11.6C*37.6B+
M12 Kobalt-H 2952792139.5S135.8623.229%B+21.505%B**126.8C*7.3B++4082.2h16.4C+70.5B
T7 Mini-Chaingun 257253733.466M+0.1823.862%A+13.834%C++57.5AN/A1964.4h10.8B**45.3B*
Hellfire Rocket Pods 286250406.25C+2.6147.502%C+N/A55.6C8D1914.5h19.8B+41.7B
TX1 Repeater 2362341211.934A+1.7128.086%B++28.205%B**22.7C+N/A8310.3h10.8B++38.3C**
MANA Anti-Personnel Turret 216213474.532N/A0.8923.958%UN/A2130U30U4081700.1h16.6T*69.5T*
TRAC-5 S 220211712.972A*0.6731.658%A++15.166%C26.4B+1.1B**898h7A22.2B**
T7 Mini-Chaingun AE 2042031151.765B1.8816.855%C--23.153%A*31.7C--N/A816.4h10.3B*60.9B+
C75 Viper 221198824.75M**21.1132.191%DN/A35.4B4.1D-1425.6h8.2B*25.3B++
MR1 Fracture 366196623.161S0.4846.875%B**1.531%D*7.9C+6.9B**8024.7h79.7D-170C+
MR1 Fracture 380195623.145M**0.5046.301%B**3.077%C7.9C+7.5A8824.7h77.8D--168C+
Rocklet Rifle 267158861.837A*1.8053.338%C++N/A14.4D--9.9D*13211h33.7B63.2B+
Auraxium Chainblade 1761534,2950.036C++3.6127.013%C10.458%B+0.4CN/A1419.2h2.4C8.9C++
Claymore 123123333.727C-0.0932.495%C+N/A47.3FN/A1552.6h1.3D3.9C++
M20 Basilisk 141119129.917M+6.2834.899%C8.403%B**39.7A++7.3C+2123h35.8A+102.7A
FA1 Barrage 114114851.341B2.3048.181%B*21.053%B**25.3C+N/A1214.5h4.3B+8.9B++
Spear Anti-Vehicle Phalanx Turret 151105157C+3.3649.945%B++10.476%M*47.7B+20.9C+3952.2h8.6C++17.3B+
SR-7 104104138A+4.3641.814%C*84.615%B++57.8B**N/A1891.8h1.6B**3.8B++
T2 Striker 164101422.405S1.2444.263%DN/A19.4B+12.1C++1835.2h27.8B**62.9B+
Tank Mine 12295263.654B+0.01108.032%SN/A73.1D20.8D**5511.3h2.8D*2.6A*
M20 Basilisk 11093109.3M5.6637.829%C+5.376%C+58.1M++10.6C++2761.6h35.1A92.8A
NS-AM7 Archer 11093641.453A**2.1958.704%C++43.011%M+13.1A2.4C+847.1h11.5B++19.6B*
Chainblade 97873,2230.027C*3.6140.169%B*3.448%C--0.3C-N/A1265h2.2B+5.4C+
Soldier Soaker 7171302.367B**1.2731.384%C9.859%D-20.3D-N/A993.5h5.1B++16.4B+
NS-10 Burster 12865222.955M+0.6930.143%B1.538%D*4.7C+4.6B*5513.8h152.9C++507.3B
NS-10 Burster 11962222.818A*0.8229.916%C*N/A4.6C+4.2B+5313.6h159.5C*533.3B
M12 Kobalt 7760230B**26.3618.093%C**6.667%F*85.7B++24.3S2670.7h11.7A64.7B++
MAX Punch 63597540.078C3.5659.259%B**N/A0.4C--N/A1167h2.2C+3.7C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3212,09712.7h
Restoration Kit2227411.8h
Nano-Armor Kit2658,7755.4h
Snowman Soldier21100.4h
Spawn Beacon12860.6h
AE Nano-Armor Kit116360,20333.3h
Nanite Revive Grenade02400.1h
Medical Applicator5729,7392.5h
Welding Device02670h
Spitfire Auto-Turret2850.2h
AE Medical Applicator893467,79246.7h
Ammunition Package152,8917.3h
Medical Kit232671.6h
Anti-Infantry MANA Turret64491.1h
Nano-Repair Grenade01580h
Recon Detection Device63671.2h
Shield Recharging Field282,3491.3h

Check the help document for the dictionary if you want to learn more about words used here.


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