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Frenetique[DaPP] Frenetique
VS BR 126

KDR: 0.5

Score: 34m

Last Seen: Mar 7th, 2019 7:27 PM
- OFFLINE - 1035 hour(s)

Battle Rank 106 (126 total) - Vanu Sovereignty on Emerald
Level Progress (to 107): 63%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Serpent VE92 Pandora VX25 Eridani SX5 Orion VS54 Proximity Mine CME C-4 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-65,052 MLG Score: -52
Fun Score: N/A
Cheeseburgers Flipped: 1291TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.074%15.58%282910265,9050.3963890.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.48%-0.588D-0.788D--4.091T*HEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.9-0.337C-18.1-0.264C81.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.276%1.802%13110341111077880.103064125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.119C+0.184C++-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.1-0.223C71.5-0.349C-125.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.627%2.344%62103312825302650.050572948%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.473%-0.514D-0.169C-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.504B+6.80.455B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.033%2.833%64710281,165171110510.680491111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.92%-0.847D---0.391C---0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.5-0.092C+350.114C+94.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.822%56.677%6421033644215400.29884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.21%-0.031C+-0.684D1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.385C-4.8-0.498D8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.621%9.719%64210331,883941131.99894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.271%-1.316D**-0.959D--1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.6-0.481D5-0.031C+14.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34m843%304 (18.2k)253 (15.2k)0.50456418,46336,5920.757351126 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103521914.58%9.749%14203:403

15% Combat Medic36% Engineer17% Heavy Assault9% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 1:52 AMMar 27th, 2015 6:33 PMApr 6th, 2019 3:31 PM (13d) (PST)Mar 7th, 2019 3:44 PM (43d) (PST)Mar 7th, 2019 3:27 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3041841200.1380.2730.0131.4670.036-52

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,21311,0567,157816188215,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2237.1h/93.2d 9,250 1,800 9,328 196.9k 4,874 6,016 4,887 40.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:1,067
Deaths:1,217
KDR:0.877
Accuracy:13.701% D**
HSR:16.401% D*
Lasher X2
C+
Kills:456
Deaths:1,209
KDR:0.377
Accuracy:18.874% D-
HSR:3.728% C+
Kills:1,523
Deaths (as Heavy Assault):2,426
Deaths (to Heavy Assaults):10,010
KDR:0.62778
Kill Difference:903
Playtime:387.184 hours
Usage:17%
Score:3.225m
Score/min:139
Accuracy (listed only):16.288%
HSR (listed only):10.065%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:1,904
Deaths:4,520
KDR:0.421
Accuracy:17.976% D*
HSR:16.964% C--
Pandora VX25
D*
Kills:1,328
Deaths:3,638
KDR:0.365
Accuracy:22.121% F
HSR:10.166% D*
Deimos VA29
D*
Kills:555
Deaths:1,389
KDR:0.400
Accuracy:45.516% D*
HSR:8.649% D*
Pulsar C
C
Kills:164
Deaths:366
KDR:0.448
Accuracy:22.156% C
HSR:18.293% D-
NSX Tanto
C+
Kills:90
Deaths:302
KDR:0.298
Accuracy:16.647% F-
HSR:24.444% C+
Kills:4,041
Deaths (as Engineer):10,215
Deaths (to Engineers):9,577
KDR:0.39559
Kill Difference:6,174
Playtime:796.403 hours
Usage:36%
Score:12.549m
Score/min:263
Accuracy (listed only):24.883%
HSR (listed only):15.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C--
Kills:1,904
Deaths:4,520
KDR:0.421
Accuracy:17.976% D*
HSR:16.964% C--
Pandora VX25
D*
Kills:1,328
Deaths:3,638
KDR:0.365
Accuracy:22.121% F
HSR:10.166% D*
Eridani SX5
D--
Kills:1,245
Deaths:3,766
KDR:0.331
Accuracy:17.914% F
HSR:12.530% D--
Deimos VA29
D*
Kills:555
Deaths:1,389
KDR:0.400
Accuracy:45.516% D*
HSR:8.649% D*
Pulsar C
C
Kills:164
Deaths:366
KDR:0.448
Accuracy:22.156% C
HSR:18.293% D-
NSX Tanto
C+
Kills:90
Deaths:302
KDR:0.298
Accuracy:16.647% F-
HSR:24.444% C+
Kills:5,286
Deaths (as Light Assault):13,981
Deaths (to Light Assaults):5,407
KDR:0.37808
Kill Difference:8,695
Playtime:351.849 hours
Usage:16%
Score:5.406m
Score/min:256
Accuracy (listed only):23.721%
HSR (listed only):15.174%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:1,328
Deaths:3,638
KDR:0.365
Accuracy:22.121% F
HSR:10.166% D*
Eridani SX5
D--
Kills:1,245
Deaths:3,766
KDR:0.331
Accuracy:17.914% F
HSR:12.530% D--
CME
D*
Kills:828
Deaths:2,445
KDR:0.339
Accuracy:20.553% D*
HSR:14.010% D*
Deimos VA29
D*
Kills:555
Deaths:1,389
KDR:0.400
Accuracy:45.516% D*
HSR:8.649% D*
Kills:3,956
Deaths (as Combat Medic):11,238
Deaths (to Combat Medics):3,485
KDR:0.35202
Kill Difference:7,282
Playtime:331.921 hours
Usage:15%
Score:7.269m
Score/min:365
Accuracy (listed only):26.526%
HSR (listed only):11.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D--
Kills:1,245
Deaths:3,766
KDR:0.331
Accuracy:17.914% F
HSR:12.530% D--
Parallax VX3
C
Kills:542
Deaths:621
KDR:0.873
Accuracy:37.732% C
HSR:62.362% F-
NS-44 Commissioner
C
Kills:477
Deaths:1,191
KDR:0.401
Accuracy:33.474% C
HSR:16.562% D
VA39 Spectre
D
Kills:102
Deaths:16
KDR:6.375
Accuracy:28.653% D
HSR:26.471% D--
NS-AM7 Archer
B+
Kills:67
Deaths:384
KDR:0.174
Accuracy:62.307% B+
HSR:16.418% C+
Beamer VS3
D
Kills:63
Deaths:144
KDR:0.438
Accuracy:23.277% D
HSR:12.698% D*
Kills:2,496
Deaths (as Infiltrator):6,122
Deaths (to Infiltrators):5,282
KDR:0.40771
Kill Difference:3,626
Playtime:191.889 hours
Usage:9%
Score:2.169m
Score/min:188
Accuracy (listed only):33.893%
HSR (listed only):24.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:634
Deaths:659
KDR:0.962
Accuracy:13.886% D*
HSR:16.562% D-
Blueshift VM5
D*
Kills:537
Deaths:505
KDR:1.063
Accuracy:13.736% D*
HSR:10.615% F-
Cosmos VM3
D**
Kills:223
Deaths:283
KDR:0.788
Accuracy:10.599% D**
HSR:11.211% F-
Vortex VM21
C
Kills:170
Deaths:741
KDR:0.229
Accuracy:38.244% C
HSR:1.765% D--
Vortex VM21
C
Kills:154
Deaths:743
KDR:0.207
Accuracy:38.528% C
HSR:0.649% D*
NS-10 Burster
C
Kills:136
Deaths:294
KDR:0.463
Accuracy:22.431% D*
HSR:5.147% C
NS-10 Burster
D
Kills:129
Deaths:292
KDR:0.442
Accuracy:22.289% D--
HSR:3.876% D
Cosmos VM3
D*
Kills:123
Deaths:135
KDR:0.911
Accuracy:10.556% D*
HSR:13.821% D*
Kills:2,106
Deaths (as MAX Suit):1,826
Deaths (to MAX Suits):2,258
KDR:1.15334
Kill Difference:280
Playtime:161.706 hours
Usage:7%
Score:3.335m
Score/min:344
Accuracy (listed only):21.283%
HSR (listed only):7.956%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:111
V. Kills:65 168%
Deaths:216
KDR:0.514
Accuracy:36.276% F-
KPH:8.800 D*
VKPH:5.100 D--
Antares LC
D
Kills:57
V. Kills:48 116%
Deaths:297
KDR:0.192
Accuracy:26.812% D
KPH:3.200 D*
VKPH:2.700 D*
Kills:168 (57 + 0)
Deaths:513
KDR:0.327
VKDR:0.220
Vehicle Kills:113
Kill Difference:345
Playtime:30.275 hours
Usage:1%
Score:0.132m
Score/min:72
Piloting Accuracy:26.812%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:143
V. Kills:62 227%
Deaths:60
KDR:2.383
Accuracy:35.966% D-
KPH:13.500 D**
VKPH:5.800 C-
Kills:143 (0 + 143)
Deaths:60
KDR:2.383
VKDR:1.033
Vehicle Kills:62
Kill Difference:83
Playtime:10.604 hours
Usage:0%
Score:0.081m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:35.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:77
V. Kills:46 164%
Deaths:116
KDR:0.664
Accuracy:45.266% B+
KPH:13.500 D-
VKPH:8.100 C+
Skyguard
C
Kills:56
V. Kills:66 84%
Deaths:51
KDR:1.098
Accuracy:26.317% C--
KPH:7.200 D--
VKPH:8.400 C
Kills:133 (133 + 0)
Deaths:167
KDR:0.796
VKDR:0.671
Vehicle Kills:112
Kill Difference:34
Playtime:13.509 hours
Usage:1%
Score:0.223m
Score/min:275
Driving Accuracy:26.317%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:415
V. Kills:355 117%
Deaths:195
KDR:2.128
Accuracy:35.181% D--
KPH:11.700 D*
VKPH:10 D
E540 Halberd
D
Kills:215
V. Kills:137 156%
Deaths:71
KDR:3.028
Accuracy:42.202% D
KPH:18.400 D*
VKPH:11.700 D
M20 Basilisk
D-
Kills:125
V. Kills:59 208%
Deaths:64
KDR:1.953
Accuracy:23.976% D-
KPH:8 D--
VKPH:3.800 D-
Proton II PPA
D*
Kills:123
V. Kills:11 N/A
Deaths:31
KDR:3.968
Accuracy:18.313% D-
KPH:15.700 D**
VKPH:1.400 D*
Supernova PC
F
Kills:69
V. Kills:42 160%
Deaths:106
KDR:0.651
Accuracy:38.609% D*
KPH:5.200 F
VKPH:3.100 F
Supernova FPC
F-
Kills:59
V. Kills:50 116%
Deaths:62
KDR:0.952
Accuracy:31.614% F*
KPH:5.700 F-
VKPH:4.800 F--
Kills:1,006 (128 + 878)
Deaths:529
KDR:1.902
VKDR:1.236
Vehicle Kills:654
Kill Difference:477
Playtime:94.247 hours
Usage:4%
Score:1.197m
Score/min:212
Driving Accuracy:31.614%
Gunner Accuracy:18.313%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:85
V. Kills:73 115%
Deaths:70
KDR:1.214
Accuracy:43.014% D**
KPH:16.500 D*
VKPH:14.100 D--
Proton II PPA-H
D--
Kills:72
V. Kills:8 N/A
Deaths:32
KDR:2.250
Accuracy:24.779% D**
KPH:22 D**
VKPH:2.400 D--
E540 Halberd-H
D*
Kills:62
V. Kills:37 163%
Deaths:43
KDR:1.442
Accuracy:47.348% D*
KPH:15.100 D**
VKPH:9 D**
Kills:219 (0 + 219)
Deaths:145
KDR:1.510
VKDR:0.814
Vehicle Kills:118
Kill Difference:74
Playtime:12.551 hours
Usage:1%
Score:0.181m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:47.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:143
V. Kills:48 292%
Deaths:99
KDR:1.444
Accuracy:27.080% D
KPH:10.100 D*
VKPH:3.400 D
M20 Basilisk
D**
Kills:81
V. Kills:50 159%
Deaths:96
KDR:0.844
Accuracy:25.408% D**
KPH:3.900 D**
VKPH:2.400 D**
M40 Fury
D-
Kills:63
V. Kills:11 N/A
Deaths:29
KDR:2.172
Accuracy:27.684% D-
KPH:12.100 D*
VKPH:2.100 D**
Kills:287 (0 + 287)
Deaths:224
KDR:1.281
VKDR:0.487
Vehicle Kills:109
Kill Difference:63
Playtime:40.219 hours
Usage:2%
Score:0.219m
Score/min:91
Driving Accuracy:N/A%
Gunner Accuracy:27.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,9601,9044,5200.421D0.0817.976%D*16.964%C--8.1D-N/A36234.1h19.8D*110D*
Pandora VX25 1,3361,3283,6380.365D-0.1422.121%F10.166%D*6.5D*N/A32205.2h5.2C23.6D**
Eridani SX5 1,2661,2453,7660.331D0.1717.914%F12.53%D--5.8D*N/A31214.5h18.3D**102.3D**
Orion VS54 1,0761,0671,2170.877C0.3713.701%D**16.401%D*7.4D--N/A54144.9h16.1D117.3D-
Proximity Mine 8518483922.163D1.6640.307%C+N/A89.3DN/A3929.5h1.7B++4.1B+
CME 8428282,4450.339D--0.1720.553%D*14.01%D*9.1D*N/A4191.2h21.8F--106F-
C-4 1,4357761,5930.487D0.0223.933%CN/A26.7D*22.6C-48329.1h2D8.5D
Blueshift VM5 6396346590.962D0.4613.886%D*16.562%D-16.3D--N/A7538.9h16.4C++118.1C--
Tank Mine 1,0905776890.837D-0.3322.658%D-N/A46.2D*41D84712.5h1.8C**8D-
Deimos VA29 5595551,3890.4D0.1045.516%D*8.649%D*7.2D*N/A3276.6h4.5T9.9F-
Parallax VX3 5425426210.873D0.3737.732%C62.362%F-11.7D--N/A5746.4h4.2T11F
Blueshift VM5 5425375051.063C--0.5613.736%D*10.615%F-17.4D--N/A8030.8h15.2C**110.5C
NS-44 Commissioner 4844771,1910.401C--0.1033.474%C16.562%D6.1D--N/A2977.8h4.8D14.4C
Lasher X2 4644561,2090.377D-0.1318.874%D-3.728%C+9.1D*N/A4750h22.2C117.5C-
Saron HRB 7704151952.128D1.6235.181%D--1.446%C+11.7D*10D19335.4h26.1C-74.2D-
Frag Grenade 3163111311N/A310.5035.997%D*N/A518.3C++8.3C+21370.6h3.2B+8.9C++
Spear Anti-Vehicle Phalanx Turret 450262863.047D2.5435.145%D-4.58%C**18.8D--13.5D26513.9h9.9C+28.1C
Cosmos VM3 2242232830.788D0.2810.599%D**11.211%F-11.9D**N/A5918.8h14.4C+135.9D
E540 Halberd 352215713.028C--2.5242.202%D1.395%D18.4D*11.7D17811.7h6.8D16.2D
NS Annihilator 5022117880.268D0.2478.148%DN/A5.4D--7.4C14139.1h18.9F--24.2F--
Vortex VM21 3821707410.229D0.2838.244%C1.765%D--3.3D--4.1C7351.9h84.6D-221.2C-
M60-A Bulldog 200169543.13C--2.6329.421%F-N/A8.8D*1.6D-7119.2h9.2D**31.4F*
Pulsar C 1701643660.448C--0.0622.156%C18.293%D-9.6DN/A5717h17.4D*78.4D
Vortex VM21 3641547430.207D-0.3038.528%CN/A3D*4.1D7051.6h93.3D*242.1D-
L105 Zephyr 205143602.383D1.8835.966%D-N/A13.5D**5.8C-12710.6h11.3F--31.3F-
Sticky Grenade 1471431143N/A142.5046.216%DN/A476.7D--13.3C++24920.3h4F8.6D*
M60-G Bulldog 191143991.444D-0.9427.08%D3.497%B10.1D*3.4D9614.1h8.9C33C--
Hades VSH4 316137178.059U7.5565.612%CN/A5.8C--7.6C8523.7h16.4F--24.9F--
MANA Anti-Vehicle Turret 2961363280.415D--0.0951.634%C1.471%D**1360D1600C--8466600.1h13.7F-26.5D*
NS-10 Burster 2341362940.463D0.0422.431%D*5.147%C3.2D--2.3D--8843h145.3C++647.9C
NS-10 Burster 2301292920.442D0.0622.289%D--3.876%D3D--2.4D9242.5h152.5C684.4D
M60-A Bulldog 146127482.646D2.1429.693%F1.575%D9.4D--1.4D-9813.5h8.8D--29.8F-
M20 Basilisk 184125641.953C-1.4523.976%D-4%C-8D--3.8D-9015.6h87.2C+363.9C--
Cosmos VM3 1241231350.911C--0.4110.556%D*13.821%D*11.1D*N/A5111.1h13.4B+126.9C
Proton II PPA 134123313.968D3.4618.313%D-4.878%M+15.8D**1.4D*1027.8h13.3D-72.8D--
Dual Photon Pods 1761112160.514D-0.0136.276%F-1.802%B*8.8D*5.2D--13312.6h71.5T*197.1T*
VA39 Spectre 102102166.375M**5.8728.653%D26.471%D--8.7D-N/A6211.7h7.9D27.6D
NSX Tanto 94903020.298D-0.2116.647%F-24.444%C+5.3D--N/A1416.9h24.5D**147F-
Saron HRB-H 15885701.214D0.7143.014%D**N/A16.3D*14D--2815.2h29.6C68.8D--
M20 Basilisk 13181960.844D-0.3425.408%D**8.642%B**3.9D**2.4D**7820.9h171.4F-674.4F**
C75 Viper 123771160.664D0.1645.266%B+N/A13.5D-8.1C+3025.7h25.2F55.7D
Proton II PPA-H 8072322.25D1.7524.779%D**N/A21.8D**2.4D--1403.3h15.2D--61.4F
Supernova PC 111691060.651D0.1538.609%D*1.449%D5.1F3.1F24313.4h7.9D*20.4F
NS-AM7 Archer 119673840.174D0.3362.307%B+16.418%C+3.1D-2.4C+4121.9h45.8F73.5D**
M40 Fury 7463292.172D1.6727.684%D-1.587%C+12.1D*2.1D**1255.2h12.4B+45C++
Beamer VS3 63631440.438C0.0723.277%D12.698%D*12.4DN/A935.1h9.5C++41C+
E540 Halberd-H 9962431.442D0.9447.348%D*N/A15.1D**9D**2694.1h7.9D16.7D*
Supernova FPC 10959620.952D0.4531.614%F*3.39%B++5.7F-4.9F--54110.3h5.6C+17.7F
Antares LC 105572970.192D0.3126.812%DN/A3.2D*2.7D*2917.6h240.5D--896.8D*
Skyguard 12256511.098D0.5926.317%C--N/A7.2D--8.5C2567.8h182.7D*694.1D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret691,3233.5h
Spawn Beacon245881.1h
Nano-Armor Kit1,215701,49679h
Nanite Revive Grenade04,2091.2h
Medical Applicator1,303219,90440h
Spitfire Auto-Turret161950.4h
Ammunition Package483,9032.6h
Shield Recharging Field623,7272h
Anti-Infantry MANA Turret141010.9h
Recon Detection Device1522,62310.3h

Check the help document for the dictionary if you want to learn more about words used here.


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