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Paragon Fretec[HARM] Fretec
VS BR 162

KDR: 5.1

Score: 63.3m

Last Seen: Dec 7th, 2019 7:32 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 100 (162 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC CAS 14-E E540 Halberd VLG Missile Launcher M12 Kobalt Spear Anti-Vehicle Phalanx Turret Pelter Rocket Pod
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $240,192 MLG Score: 192
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.596%16.625%27615121211,5431.367173.732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.4%-0.896D---0.657D-0.374C-HEAD ++ (~8.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.036C+12.80.106C+64.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.452%1.248%41773122433,00211741287428.1107256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.9%0.137C++-0.827D-2.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.30.735B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.081%3.909%130720120716,6031071736715.5023225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.878%-1.12D*-0.155C0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.7-0.102C+32.20.206C++101.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.503%71.824%1307112267951027130.774099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.66D0.352C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.106C+2.70.15C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%13072122519851520.384466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.232C-0.015C+-1.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.081C+5.5-0.137C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
63.3m305.4%274 (16.4k)245 (14.7k)5.0988392,14118,0717.33003162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227659815.758%4.572%7214:1716

54% Engineer18% Heavy Assault21% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMDec 11th, 2019 3:44 AM (1d) (PST)Dec 7th, 2019 6:59 PM (4d) (PST)Dec 7th, 2019 3:32 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
725456800.3570.0700.0161.4220.109192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4992,67240,827214185714,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4306.9h/179.5d 40,320 4,213 33,205 367.4k 3,639 9,879 28,145 187.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,323
Deaths:969
KDR:1.365
Accuracy:21.125% D
HSR:17.158% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:382
KDR:0.814
Accuracy:20.989% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,232
Deaths (as Engineer):1,955
Deaths (to Engineers):4,239
KDR:1.14169
Kill Difference:277
Playtime:2,343.091 hours
Usage:54%
Score:41.803m
Score/min:297
Accuracy (listed only):26.196%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,045
Deaths:1,055
KDR:1.938
Accuracy:14.572% F*
HSR:17.751% F
NS-15M2
D*
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.348% F
HSR:15.462% D*
SVA-88
D--
Kills:1,165
Deaths:1,031
KDR:1.130
Accuracy:18.126% D--
HSR:13.991% D**
VX29 Polaris
D-
Kills:1,160
Deaths:1,036
KDR:1.120
Accuracy:15.507% D**
HSR:16.552% D-
Ursa
D
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.028% D*
HSR:20.451% D
Orion VS54
D-
Kills:1,150
Deaths:1,550
KDR:0.742
Accuracy:14.903% D*
HSR:18.261% D-
Kills:7,961
Deaths (as Heavy Assault):7,386
Deaths (to Heavy Assaults):4,119
KDR:1.07785
Kill Difference:575
Playtime:785.231 hours
Usage:18%
Score:8.625m
Score/min:183
Accuracy (listed only):15.747%
HSR (listed only):17.078%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,323
Deaths:969
KDR:1.365
Accuracy:21.125% D
HSR:17.158% D--
Sirius SX12
D
Kills:351
Deaths:407
KDR:0.862
Accuracy:17.342% D**
HSR:13.105% D
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:382
KDR:0.814
Accuracy:20.989% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,694
Deaths (as Light Assault):2,412
Deaths (to Light Assaults):3,125
KDR:1.11692
Kill Difference:282
Playtime:139.402 hours
Usage:3%
Score:1.244m
Score/min:149
Accuracy (listed only):24.585%
HSR (listed only):13.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:795
Deaths:99
KDR:8.030
Accuracy:30.503% D*
HSR:71.824% D
Sirius SX12
D
Kills:351
Deaths:407
KDR:0.862
Accuracy:17.342% D**
HSR:13.105% D
NS-44 Commissioner
C
Kills:244
Deaths:533
KDR:0.458
Accuracy:33.981% C
HSR:15.984% D-
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Kills:1,501
Deaths (as Infiltrator):1,089
Deaths (to Infiltrators):3,079
KDR:1.37833
Kill Difference:412
Playtime:891.447 hours
Usage:21%
Score:9.807m
Score/min:183
Accuracy (listed only):25.997%
HSR (listed only):27.255%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:762
Deaths:516
KDR:1.477
Accuracy:18.525% D**
HSR:14.436% D**
Sirius SX12
D
Kills:351
Deaths:407
KDR:0.862
Accuracy:17.342% D**
HSR:13.105% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
NS-11A
C+
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C+
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Kills:1,502
Deaths (as Combat Medic):1,114
Deaths (to Combat Medics):1,526
KDR:1.34829
Kill Difference:388
Playtime:74.709 hours
Usage:2%
Score:0.862m
Score/min:192
Accuracy (listed only):25.610%
HSR (listed only):14.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:368
Deaths:371
KDR:0.992
Accuracy:39.903% C
HSR:1.902% D*
Comet VM2
C-
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.733% C-
HSR:3% D
Blueshift VM5
D--
Kills:275
Deaths:143
KDR:1.923
Accuracy:14.361% D--
HSR:14.182% D*
Blueshift VM5
D-
Kills:265
Deaths:143
KDR:1.853
Accuracy:14.968% D--
HSR:16.226% D-
Quasar VM1
C
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% D**
HSR:17.874% C
NS-10 Burster
A++
Kills:62
Deaths:232
KDR:0.267
Accuracy:24.277% D
HSR:14.516% A++
Kills:1,477
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):664
KDR:2.01089
Kill Difference:742.500
Playtime:74.452 hours
Usage:2%
Score:0.987m
Score/min:221
Accuracy (listed only):23.820%
HSR (listed only):11.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:520
V. Kills:325 160%
Deaths:46
KDR:11.304
Accuracy:32.460% C
KPH:23.300 C-
VKPH:14.500 D
L105 Zephyr
C+
Kills:318
V. Kills:119 265%
Deaths:14
KDR:22.714
Accuracy:41.749% C+
KPH:23.900 D-
VKPH:8.900 C+
C150 Dalton
D
Kills:228
V. Kills:138 164%
Deaths:17
KDR:13.412
Accuracy:30.730% D
KPH:24.800 D
VKPH:15 D
Kills:1,066 (0 + 1,066)
Deaths:77
KDR:13.844
VKDR:7.558
Vehicle Kills:582
Kill Difference:989
Playtime:44.869 hours
Usage:1%
Score:0.465m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:30.730%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:86
V. Kills:50 169%
Deaths:4
KDR:21.500
Accuracy:19.640% D**
KPH:14.800 C++
VKPH:8.600 C
Kills:86 (86 + 0)
Deaths:4
KDR:21.500
VKDR:12.500
Vehicle Kills:50
Kill Difference:82
Playtime:5.821 hours
Usage:0%
Score:0.228m
Score/min:653
Driving Accuracy:19.640%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:25,606
V. Kills:11,045 232%
Deaths:468
KDR:54.714
Accuracy:44.977% D--
KPH:32.400 B+
VKPH:14 C
Supernova VPC
B++
Kills:7,310
V. Kills:1,730 422%
Deaths:99
KDR:73.838
Accuracy:48.665% C
KPH:45.400 C++
VKPH:10.800 B++
E540 Halberd
B*
Kills:4,781
V. Kills:3,009 159%
Deaths:336
KDR:14.229
Accuracy:55.081% B**
KPH:32.600 C++
VKPH:20.500 B*
Saron HRB
B+
Kills:1,116
V. Kills:656 170%
Deaths:108
KDR:10.333
Accuracy:48.589% B+
KPH:27 C*
VKPH:15.900 C+
Proton II PPA
B+
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% C*
KPH:47.700 C
VKPH:4.400 B+
G40-F Ranger
D--
Kills:69
V. Kills:40 168%
Deaths:2
KDR:34.500
Accuracy:25.243% D--
KPH:17.700 D*
VKPH:10.300 D*
Kills:38,990 (32,916 + 6,074)
Deaths:1,018
KDR:38.301
VKDR:16.198
Vehicle Kills:16,490
Kill Difference:37,972
Playtime:1,146.161 hours
Usage:27%
Score:15.200m
Score/min:221
Driving Accuracy:48.665%
Gunner Accuracy:25.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:1,059
V. Kills:424 249%
Deaths:58
KDR:18.259
Accuracy:55.406% C
KPH:39.500 C
VKPH:15.800 D
G40-F Ranger
F
Kills:978
V. Kills:539 181%
Deaths:36
KDR:27.167
Accuracy:21.449% F-
KPH:14.900 F
VKPH:8.200 F
Proton II PPA-H
D
Kills:509
V. Kills:39 N/A
Deaths:38
KDR:13.395
Accuracy:33.929% C
KPH:51.400 D
VKPH:3.900 D
Saron HRB-H
C+
Kills:143
V. Kills:65 217%
Deaths:25
KDR:5.720
Accuracy:53.743% C+
KPH:32.600 C
VKPH:14.800 D-
Aphelion VEX-4H
C--
Kills:108
V. Kills:48 220%
Deaths:3
KDR:36
Accuracy:41.671% C--
KPH:27 D
VKPH:12 D**
Kills:2,797 (0 + 2,797)
Deaths:160
KDR:17.481
VKDR:6.969
Vehicle Kills:1,115
Kill Difference:2,637
Playtime:110.548 hours
Usage:3%
Score:1.163m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:41.671%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:3,779
V. Kills:506 N/A
Deaths:31
KDR:121.903
Accuracy:16.544% C
KPH:31.700 D-
VKPH:4.200 B+
G40-F Ranger
C
Kills:1,327
V. Kills:775 171%
Deaths:23
KDR:57.696
Accuracy:23.154% D*
KPH:14.200 C
VKPH:8.300 D
G40-F Ranger
D
Kills:488
V. Kills:274 177%
Deaths:9
KDR:54.222
Accuracy:21.095% D**
KPH:10.700 D
VKPH:6 D--
M20 Basilisk
C-
Kills:481
V. Kills:166 288%
Deaths:46
KDR:10.457
Accuracy:31.853% D
KPH:15.300 C-
VKPH:5.300 D
M40 Fury
D--
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.326% D--
KPH:20.700 D--
VKPH:3.300 D*
M20 Basilisk
C
Kills:178
V. Kills:66 266%
Deaths:23
KDR:7.739
Accuracy:28.954% D--
KPH:17.400 C
VKPH:6.400 D
G30 Walker
C
Kills:122
V. Kills:75 161%
Deaths:10
KDR:12.200
Accuracy:28.254% C
KPH:12.700 C
VKPH:7.800 C
M60-G Bulldog
C
Kills:107
V. Kills:19 N/A
Deaths:12
KDR:8.917
Accuracy:28.557% D
KPH:21.800 C
VKPH:3.900 D
G30 Walker
C
Kills:93
V. Kills:43 211%
Deaths:7
KDR:13.286
Accuracy:27.333% D
KPH:14.500 C
VKPH:6.700 D
M12 Kobalt
C
Kills:73
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:15.127% C--
KPH:19.300 D*
VKPH:2.600 C
Kills:6,847 (0 + 6,847)
Deaths:188
KDR:36.420
VKDR:10.457
Vehicle Kills:1,966
Kill Difference:6,659
Playtime:334.227 hours
Usage:8%
Score:2.293m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:15.127%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:5,840
V. Kills:774 N/A
Deaths:65
KDR:89.846
Accuracy:34.344% C++
KPH:59.200 C+
VKPH:7.900 B+
VLG Missile Launcher
B
Kills:4,412
V. Kills:1,360 324%
Deaths:36
KDR:122.556
Accuracy:53.216% C+
KPH:70.500 B
VKPH:21.700 C+
Pelter Rocket Pod
C-
Kills:2,758
V. Kills:729 378%
Deaths:43
KDR:64.140
Accuracy:39.938% D
KPH:41.900 C-
VKPH:11.100 D
M20 Wyvern
B+
Kills:740
V. Kills:358 206%
Deaths:23
KDR:32.174
Accuracy:35.020% C
KPH:31.400 B+
VKPH:15.200 C*
Kills:13,750 (0 + 13,750)
Deaths:167
KDR:82.335
VKDR:19.287
Vehicle Kills:3,221
Kill Difference:13,583
Playtime:250.508 hours
Usage:6%
Score:3.107m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:35.020%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 36,65125,60646854.714S49.6244.977%D--1.425%D32.4B+14C197791.3h3.2A7.2B*
Supernova VPC 9,0407,3109973.838S68.7448.665%CN/A45.4C++10.8B++183160.9h2.7B++5.6B+
CAS 14-E 6,6145,8406589.846S84.7534.344%C++1.164%D59.2C+7.8B+19098.6h33C+96.2C*
E540 Halberd 7,7904,78133614.229B+9.1355.081%B**1.339%D32.6C++20.5B*313146.5h5.6C*10.2B++
VLG Missile Launcher 5,7724,41236122.556S117.4653.216%C+N/A70.5B21.7C+29562.6h4.7B8.9B+
M12 Kobalt 4,2853,77931121.903S116.8016.544%C12.966%D--31.6D-4.2B+91119.4h26.3D--159.1C
Spear Anti-Vehicle Phalanx Turret 4,0802,8929331.097M**26.0039.655%C--6.086%B**29.8C-12.3D-17296.9h8B20.1C*
Pelter Rocket Pod 3,4872,7584364.14A*59.0439.938%DN/A41.9C-11.1D15665.8h19.6C**49.1C++
Betelgeuse 54-A 2,0672,0451,0551.938C3.1614.572%F*17.751%F13.6D**N/A39150.7h12.1D82.7F--
G40-F Ranger 2,1021,3272357.696U52.6023.154%D*N/A14.2C8.3D14093.2h96.2B++415.3C++
Pulsar C 1,3421,3239691.365C++3.7321.125%D17.158%D--5.8D-N/A17229.6h11.4C**54C++
NS-15M2 1,3121,2871,7070.754C4.3415.348%F15.462%D*15.7D-N/A6681.8h14.8C-96.5D--
SVA-88 1,1781,1651,0311.13C3.9718.126%D--13.991%D**21.3D-N/A5654.6h12.2C+67.2C
Lasher X2 1,1801,1616251.858B**3.2423.337%C2.498%D-14.7D-N/A3979.2h23D98.7C+
VX29 Polaris 1,1771,1601,0361.12C3.9815.507%D**16.552%D-16.2D-N/A4371.8h13.7C88.4D
Ursa 1,1641,1541,0071.146C+3.9516.028%D*20.451%D18.2DN/A4363.5h11.2C++69.6C
Orion VS54 1,1671,1501,5500.742C4.3614.903%D*18.261%D-14.7DN/A7778.3h13.5C+90.7C+
Saron HRB 1,7721,11610810.333B**5.2348.589%B+N/A27C*15.9C+50841.3h20.3B+41.8B++
E540 Halberd-H 1,4831,0595818.259B++13.1655.406%CN/A39.5C15.8D23926.8h4.7B++8.5B++
Proximity Mine 9969951496.678B*1.5824.725%F-N/A72.6D--N/A20213.7h1.9C++7.7F-
G40-F Ranger 1,5179783627.167A++22.0721.449%F-N/A14.9F8.2F11165.5h60.6B+282.5D
G40-F Ranger 1,4379151948.158M**43.0622.27%FN/A13.9D*7.9D**10565.7h63.2B+283.7C
Tank Mine 1,2288401754.8B**0.3032.963%C+N/A87.5C-40.4D7579.6h2.7D*8.1D--
Parallax VX3 808795998.03B**2.9330.503%D*71.824%D13.7D-N/A4057.9h2.7D8.9D-
Terminus VX-9 7807625161.477C+3.6218.525%D**14.436%D**5.7D**N/A16133.3h13.2C+71.1D
M20 Wyvern 1,0987402332.174S27.0835.02%C2.568%D31.4B+15.2C*18323.6h63.3B+180.8B++
Nemesis VSH9 1,0445318570.62C+4.4867.772%B++3.202%C**11.5C11.1C++18646.2h10.5D-15.5C
AP30 Shredder 8455204611.304B++6.2132.46%CN/A23.2C-14.5D15822.4h89.2C++274.6C++
Proton II PPA-H 5485093813.395C++8.3033.929%C1.179%C--51.4D3.9D1509.9h10C*29.4C++
M12 Kobalt 563503862.875A*57.7816.252%D--10.736%D**24D**2.9D7521h25.5D-156.8D*
C-4 7114902831.731C*3.3724.227%CN/A35.3D--15.9D-41413.9h1.2B+5B+
G40-F Ranger 762488954.222U49.1221.095%D**N/A10.7D6D--9745.7h80.7B**382.5B+
M20 Basilisk 6474814610.457M**5.3631.853%D5.405%C+15.3C-5.3D12231.4h84.8B+266.1C++
NS Decimator 6004283161.354B3.7438.549%F**1.402%D13.6D*5.5D*11831.4h5.1C+13.1F
Comet VM2 5383683710.992C++4.1139.903%C1.902%D*9.5C4.4C++7638.7h19.9B+49.9C**
Spear Anti-Vehicle Phalanx Tower 5483601360U354.9041.715%D-6.111%B**36C18.8C--21210h6.9B++16.4B+
Sirius SX12 3573514070.862C+4.2417.342%D**13.105%D1.7D*N/A9202.7h13.3B+76.8C+
Serpent VE92 3473442351.464B3.6317.336%D*16.279%D7.3D-N/A2847.3h14.3C+82.3C-
L105 Zephyr 4373181422.714A++17.6241.749%C+N/A23.9D-8.9C+13513.3h9.5D*22.8D
VX6-7 3153113820.814C4.2820.989%D14.791%D--2.6D--N/A8118.4h15.1C71.8C
Comet VM2 4573002891.038C+4.0640.733%C-3%D8.8C-4.6C+6733.9h23.3B+57.1C**
Plasma Grenade 2992981298N/A292.9035.728%D*N/A270.9D--N/A9821.1h4.9D-13.6D--
Blueshift VM5 2812751431.923C+3.1814.361%D--14.182%D*19.1D-N/A5814.4h16.7C+116.6C--
Blueshift VM5 2702651431.853C+3.2514.968%D--16.226%D-18.4D-N/A5314.4h18.3C122.1D
NS-44 Commissioner 2522445330.458C-4.6433.981%C15.984%D-5.5D--N/A2644.7h4.8D14.1C
C150 Dalton 3662281713.412B+8.3130.73%D1.316%B+24.8D15D2639.2h3.7C**12C+
Quasar VM1 2142072910.711C--4.398.678%D**17.874%C11D--N/A4818.9h16.1C+185.4D
M40 Fury 231199277.37C*2.2727.326%D--1.508%C20.7D--3.3D*1069.6h13.2B48.2C+
M20 Basilisk 244178237.739A*2.6428.954%D--6.18%C*17.3C6.4D16310.3h70.7B*244.2B
NS Annihilator 249159324.969U0.1373.274%F-N/A4.4D**2.5F--6836h8.7B**11.9B*
Saron HRB-H 208143255.72C++0.6253.743%C+N/A32.5C14.8D-4674.4h20.5B+38.2B+
Pandora VX25 126125502.5A+2.6039.218%C+12.8%D11.9D-N/A3810.5h5.5D13.9C+
G30 Walker 1971221012.2M**7.1028.254%C4.918%C**12.7C7.8C1549.6h172.4B+610.3B+
VE-S Canis 112111502.22B**2.8822.159%D8.108%D**4.6D--N/A2624h10.9B+49.4C++
Proton II PPA 118108521.6B+16.5025.724%C*N/A47C4.3B2382.3h10C++39B
Aphelion VEX-4H 156108336M+30.9041.671%C--4.63%B**27D12D**5384h49.4B+118.5B
M60-G Bulldog 126107128.917A3.8228.557%D5.607%A++21.8C3.9D1084.9h5.2B**18.3B+
Hyena Missile Launcher 161102343B*2.1026.539%D--N/A12C-6.9C--1378.5h32.5B+122.6C+
The Slasher 126997,4760.013D-5.0913.655%F2.02%D--0.1DN/A01463.2h3D-22D
G30 Walker 13693713.286M+8.1927.333%D3.226%C--14.5C6.7D1276.4h136.5B*499.5B+
Skyguard 13686421.5S16.4019.64%D**1.163%D14.8C++8.6C6535.8h72.3A368.2B+
MAX Punch 91817530.108C+4.9960.925%B*N/A1.1CN/A372.5h2.9C+4.8C++
MANA Anti-Vehicle Turret 13880223.636B+1.4645.282%D--5%A++800C580C362150.1h10.4D23.1D*
NS-11A 8180312.581B**2.5218.229%D*22.5%C+12.3D-N/A516.5h13.6C++74.5C-
Aspis Anti-Aircraft Phalanx Turret 15375145.357B++0.2623.266%CN/A7.1D7.4D14410.5h159.3C+684.7C+
Thanatos VE70 7473601.217B+3.8838.184%C+17.808%B6.2D*N/A4111.8h5.6C14.8C+
M12 Kobalt 8373173A*67.9015.127%C--10.959%D**19.2D*2.6C1403.8h30.7F-202.9D-
G40-F Ranger 10969234.5S29.4025.243%D--1.449%C**17.7D*10.3D*2283.9h65.6C*259.9C
M60-A Bulldog 7762162A*56.9052.44%B+N/A27C6.5B+1132.3h9.5F-18.2C--
NS-10 Burster 92622320.267D--4.8324.277%D14.516%A++3.3D--1.6D*5118.7h133.9C++551.4C+
Lancer VS22 161581070.542C4.5660.921%C+N/A8.7C--15.4C*3466.7h23.3C++38.2C*
Solstice VE3 60562590.216D-4.8820.328%C-8.929%F-2.7D--N/A10520.6h43T*211.5D**
Xiphos Anti-Personnel Phalanx Turret 5855155N/A49.908.314%UN/A550U30U802900.1h16.7T*200.8T*
M20 Basilisk 725368.833C*3.7328.841%F**1.887%D*14.3D*5.1F-1553.7h90B+312.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12120.4h
Spawn Beacon38850.5h
Nano-Armor Kit9303,236,586209.4h
Nanite Revive Grenade02600.1h
Medical Applicator9289,1699.6h
Spitfire Auto-Turret404,9874.1h
NS Patriot Flare Gun13510.3h
Motion Spotter03910.4h
VS Triumph Flare Gun0620h
Deconstruction Tool0930h
Spear Anti-Vehicle Tower1560.4h
Shield Recharging Field47360.5h
Recon Detection Device213,7626.1h
Ammunition Package515,5613.2h
Medical Kit1543,7423.7h
Anti-Infantry MANA Turret7700.2h
Nano-Repair Grenade01770h
Dual-75 Duster0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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