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Primarch Fretec[HARM] Fretec
VS BR 98

KDR: 4.73

Score: 59.2m

Last Seen: Apr 22nd, 2019 6:56 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 54
Level Progress (to 99): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC CAS 14-E E540 Halberd Spear Anti-Vehicle Phalanx Turret Pelter Rocket Pod M12 Kobalt Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.595%16.636%27615102011,4391.360813.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.407%-0.878D---0.627D-0.394C--HEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.03C+12.80.106C+64.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.612%1.263%41523103232,29711601261727.8422256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.944%0.165C++-0.859D--2.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++3.30.736B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.681%3.412%118020101514,3891052669513.6648215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.949%-1.065D*-0.248C0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.8-0.023C+30.10.242C++91.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.546%72.207%1180110347521026130.73223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.676D0.333C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.095C+2.70.142C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%11802103319851220.385965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.218C0.018C+-1.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.078C+5.5-0.137C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 54
59.2m306.6%277 (16.6k)249 (14.9k)4.7313284,66717,8956.8242598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035605415.151%4.687%7113:2013

58% Engineer19% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMApr 22nd, 2019 4:13 PM (1d) (PST)Apr 22nd, 2019 5:00 PM (1d) (PST)Apr 22nd, 2019 2:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
721486730.3560.0750.0171.4240.109187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2822,89040,392215185714,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3968.4h/165.3d 37,453 3,968 31,298 339.2k 3,421 9,474 25,947 171.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,322
Deaths:968
KDR:1.366
Accuracy:21.122% D
HSR:17.095% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:381
KDR:0.816
Accuracy:20.989% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,231
Deaths (as Engineer):1,953
Deaths (to Engineers):4,190
KDR:1.14235
Kill Difference:278
Playtime:2,304.133 hours
Usage:58%
Score:41.117m
Score/min:297
Accuracy (listed only):26.196%
HSR (listed only):14.617%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,040
Deaths:1,054
KDR:1.935
Accuracy:14.561% F*
HSR:17.696% F
NS-15M2
D*
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.348% F
HSR:15.462% D*
SVA-88
D--
Kills:1,165
Deaths:1,031
KDR:1.130
Accuracy:18.126% D--
HSR:13.991% D**
Lasher X2
C
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:23.337% C
HSR:2.498% D-
Ursa
C--
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.028% D*
HSR:20.451% C--
VX29 Polaris
D-
Kills:1,149
Deaths:1,033
KDR:1.112
Accuracy:15.527% D**
HSR:16.536% D-
Orion VS54
D-
Kills:1,148
Deaths:1,550
KDR:0.741
Accuracy:14.913% D*
HSR:18.293% D-
Kills:9,104
Deaths (as Heavy Assault):8,007
Deaths (to Heavy Assaults):4,098
KDR:1.13701
Kill Difference:1,097
Playtime:758.768 hours
Usage:19%
Score:8.537m
Score/min:188
Accuracy (listed only):16.834%
HSR (listed only):14.990%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,322
Deaths:968
KDR:1.366
Accuracy:21.122% D
HSR:17.095% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:381
KDR:0.816
Accuracy:20.989% D
HSR:14.791% D--
Sirius SX12
D
Kills:281
Deaths:312
KDR:0.901
Accuracy:17.522% D*
HSR:13.879% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D-
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D-
HSR:8.108% D**
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,623
Deaths (as Light Assault):2,315
Deaths (to Light Assaults):3,110
KDR:1.13305
Kill Difference:308
Playtime:138.106 hours
Usage:3%
Score:1.239m
Score/min:150
Accuracy (listed only):24.607%
HSR (listed only):13.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:752
Deaths:99
KDR:7.596
Accuracy:30.546% D*
HSR:72.207% D
Sirius SX12
D
Kills:281
Deaths:312
KDR:0.901
Accuracy:17.522% D*
HSR:13.879% D
NS-44 Commissioner
C
Kills:242
Deaths:533
KDR:0.454
Accuracy:34.065% C
HSR:16.116% D-
VE-S Canis
D-
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D-
HSR:8.108% D**
Kills:1,386
Deaths (as Infiltrator):994
Deaths (to Infiltrators):3,067
KDR:1.39437
Kill Difference:392
Playtime:624.375 hours
Usage:16%
Score:6.458m
Score/min:172
Accuracy (listed only):26.073%
HSR (listed only):27.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:749
Deaths:508
KDR:1.474
Accuracy:18.479% D**
HSR:14.152% F
Sirius SX12
D
Kills:281
Deaths:312
KDR:0.901
Accuracy:17.522% D*
HSR:13.879% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D-
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D-
HSR:8.108% D**
NS-11A
C++
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C++
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Kills:1,419
Deaths (as Combat Medic):1,011
Deaths (to Combat Medics):1,518
KDR:1.40356
Kill Difference:408
Playtime:74.531 hours
Usage:2%
Score:0.861m
Score/min:193
Accuracy (listed only):25.632%
HSR (listed only):14.875%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:368
Deaths:371
KDR:0.992
Accuracy:39.903% C
HSR:1.902% D*
Comet VM2
C-
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.733% C-
HSR:3% D
Blueshift VM5
D--
Kills:275
Deaths:143
KDR:1.923
Accuracy:14.361% D--
HSR:14.182% D*
Blueshift VM5
D-
Kills:265
Deaths:143
KDR:1.853
Accuracy:14.968% D--
HSR:16.226% D-
Quasar VM1
C+
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% D**
HSR:17.874% C+
NS-10 Burster
A++
Kills:62
Deaths:232
KDR:0.267
Accuracy:24.103% D
HSR:14.516% A++
Kills:1,477
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):660
KDR:2.01089
Kill Difference:742.500
Playtime:74.360 hours
Usage:2%
Score:0.986m
Score/min:221
Accuracy (listed only):23.791%
HSR (listed only):11.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:515
V. Kills:323 159%
Deaths:46
KDR:11.196
Accuracy:32.611% C
KPH:23.500 C
VKPH:14.800 D
L105 Zephyr
C+
Kills:303
V. Kills:115 261%
Deaths:14
KDR:21.643
Accuracy:41.930% C+
KPH:23.500 D--
VKPH:8.900 C+
C150 Dalton
C--
Kills:218
V. Kills:131 165%
Deaths:16
KDR:13.625
Accuracy:30.366% D
KPH:24.900 C--
VKPH:15 D
Kills:1,036 (0 + 1,036)
Deaths:76
KDR:13.632
VKDR:7.487
Vehicle Kills:569
Kill Difference:960
Playtime:43.539 hours
Usage:1%
Score:0.441m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:30.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:83
V. Kills:49 166%
Deaths:4
KDR:20.750
Accuracy:19.561% F
KPH:14.600 C++
VKPH:8.600 C
Kills:83 (83 + 0)
Deaths:4
KDR:20.750
VKDR:12.250
Vehicle Kills:49
Kill Difference:79
Playtime:5.684 hours
Usage:0%
Score:0.197m
Score/min:577
Driving Accuracy:19.561%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:24,914
V. Kills:10,796 231%
Deaths:467
KDR:53.349
Accuracy:45.166% D--
KPH:32.400 B++
VKPH:14 C
Supernova VPC
B++
Kills:7,300
V. Kills:1,728 422%
Deaths:98
KDR:74.490
Accuracy:48.661% C
KPH:45.400 C++
VKPH:10.800 B++
E540 Halberd
B++
Kills:4,722
V. Kills:2,985 158%
Deaths:336
KDR:14.054
Accuracy:55.197% B**
KPH:32.800 C++
VKPH:20.800 B++
Saron HRB
B+
Kills:1,059
V. Kills:630 168%
Deaths:108
KDR:9.806
Accuracy:48.781% B+
KPH:26.900 C*
VKPH:16 C+
Proton II PPA
B
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% C**
KPH:47.700 C
VKPH:4.400 B
G40-F Ranger
D--
Kills:69
V. Kills:40 168%
Deaths:2
KDR:34.500
Accuracy:25.243% D--
KPH:17.700 D--
VKPH:10.300 D*
Kills:38,172 (32,214 + 5,958)
Deaths:1,016
KDR:37.571
VKDR:15.934
Vehicle Kills:16,189
Kill Difference:37,156
Playtime:1,119.584 hours
Usage:28%
Score:14.749m
Score/min:220
Driving Accuracy:48.661%
Gunner Accuracy:25.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:1,036
V. Kills:416 248%
Deaths:58
KDR:17.862
Accuracy:55.596% C
KPH:39.500 C
VKPH:15.800 D
G40-F Ranger
D**
Kills:910
V. Kills:500 182%
Deaths:35
KDR:26
Accuracy:21.161% F-
KPH:15 D**
VKPH:8.200 F
Proton II PPA-H
D
Kills:504
V. Kills:37 N/A
Deaths:38
KDR:13.263
Accuracy:33.960% C
KPH:53.400 D
VKPH:3.900 D
Saron HRB-H
C+
Kills:131
V. Kills:59 218%
Deaths:25
KDR:5.240
Accuracy:54.599% C+
KPH:36.300 C+
VKPH:16.300 D
Aphelion VEX-4H
C
Kills:97
V. Kills:44 216%
Deaths:3
KDR:32.333
Accuracy:43.627% C
KPH:29.300 D
VKPH:13.300 D*
Kills:2,678 (0 + 2,678)
Deaths:159
KDR:16.843
VKDR:6.642
Vehicle Kills:1,056
Kill Difference:2,519
Playtime:103.351 hours
Usage:3%
Score:1.089m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:43.627%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:2,636
V. Kills:353 N/A
Deaths:20
KDR:131.800
Accuracy:16.311% C
KPH:30.400 D-
VKPH:4.100 C**
G40-F Ranger
C--
Kills:855
V. Kills:519 164%
Deaths:18
KDR:47.500
Accuracy:23.345% D*
KPH:13.900 C--
VKPH:8.400 D
M20 Basilisk
C--
Kills:373
V. Kills:130 285%
Deaths:45
KDR:8.289
Accuracy:31.007% D-
KPH:14.300 C--
VKPH:5 D
G40-F Ranger
D
Kills:370
V. Kills:213 173%
Deaths:9
KDR:41.111
Accuracy:20.609% F
KPH:10.400 D
VKPH:6 D-
M40 Fury
D--
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.326% D--
KPH:20.700 D--
VKPH:3.300 D*
G30 Walker
C+
Kills:121
V. Kills:75 159%
Deaths:10
KDR:12.100
Accuracy:28.487% C+
KPH:12.900 C
VKPH:8 C
M20 Basilisk
D
Kills:118
V. Kills:48 241%
Deaths:23
KDR:5.130
Accuracy:30.857% D-
KPH:14.500 D
VKPH:5.900 D
M60-G Bulldog
C--
Kills:91
V. Kills:13 N/A
Deaths:12
KDR:7.583
Accuracy:28.294% D
KPH:20.900 C--
VKPH:3 D-
M12 Kobalt
C
Kills:54
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:14.205% D
KPH:18.300 D**
VKPH:2 C
G30 Walker
C
Kills:51
V. Kills:24 204%
Deaths:7
KDR:7.286
Accuracy:28.366% C
KPH:13.500 C
VKPH:6.400 D
Kills:4,868 (0 + 4,868)
Deaths:171
KDR:28.468
VKDR:8.263
Vehicle Kills:1,413
Kill Difference:4,697
Playtime:248.532 hours
Usage:6%
Score:1.708m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:28.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:5,609
V. Kills:749 N/A
Deaths:64
KDR:87.641
Accuracy:34.639% C++
KPH:59.100 C
VKPH:7.900 B+
Pelter Rocket Pod
D
Kills:2,753
V. Kills:727 378%
Deaths:43
KDR:64.023
Accuracy:39.939% D
KPH:42 D
VKPH:11.100 D
VLG Missile Launcher
B
Kills:1,072
V. Kills:326 328%
Deaths:12
KDR:89.333
Accuracy:51.833% C
KPH:82.700 B
VKPH:25.200 C++
M20 Wyvern
B+
Kills:600
V. Kills:291 205%
Deaths:22
KDR:27.273
Accuracy:35.863% C
KPH:31.100 B+
VKPH:15.100 C*
Kills:10,034 (0 + 10,034)
Deaths:141
KDR:71.163
VKDR:14.844
Vehicle Kills:2,093
Kill Difference:9,893
Playtime:192.759 hours
Usage:5%
Score:2.113m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:35.863%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 35,71024,91446753.349S48.6245.166%D--1.449%D32.4B++14C195769.6h3.3A7.2B*
Supernova VPC 9,0287,3009874.49S69.7648.661%CN/A45.4C++10.8B++183160.7h2.7B++5.6B+
CAS 14-E 6,3585,6096487.641S82.9134.639%C++1.177%D59.1C7.9B+18894.9h33.1C+95.7C*
E540 Halberd 7,7074,72233614.054B+9.3255.197%B**1.355%D32.8C++20.8B++311143.8h5.6C**10.2B++
Spear Anti-Vehicle Phalanx Turret 4,0782,8919331.086M**26.3539.657%C--6.088%B**29.8C-12.2D-17196.9h8B+20.1C**
Pelter Rocket Pod 3,4802,7534364.023A*59.2939.939%DN/A42D11.1D15665.6h19.6C*49C+
M12 Kobalt 2,9892,63620131.8U127.0716.311%C13.126%D--30.4D-4.1C**8786.8h26.9D*165.1C-
Betelgeuse 54-A 2,0622,0401,0541.935C2.8014.561%F*17.696%F13.7D**N/A39148.7h12D82.6F*
Pulsar C 1,3411,3229681.366C++3.3721.122%D17.095%D--5.8D--N/A17229.4h11.4C**54C++
NS-15M2 1,3121,2871,7070.754C-3.9815.348%F15.462%D*15.7D--N/A6681.8h14.8C-96.5D--
SVA-88 1,1781,1651,0311.13C3.6018.126%D--13.991%D**21.4D-N/A5654.5h12.2C+67.2C
Lasher X2 1,1801,1616251.858A+2.8723.337%C2.498%D-14.7D-N/A3979.2h23C--98.7C+
Ursa 1,1641,1541,0071.146C+3.5916.028%D*20.451%C--18.2DN/A4363.5h11.2C*69.6C
VX29 Polaris 1,1661,1491,0331.112C3.6215.527%D**16.536%D-17.1D--N/A4567h13.7C88.3D
Orion VS54 1,1641,1481,5500.741C3.9914.913%D*18.293%D-14.8DN/A7777.5h13.5C+90.7C
VLG Missile Launcher 1,3981,0721289.333U84.6051.833%CN/A82.5B25.1C++29813h4.6B+8.8B+
Saron HRB 1,6891,0591089.806B**5.0748.781%B+N/A26.9C*16C+51639.4h20.4B+41.9B++
E540 Halberd-H 1,4521,0365817.862B*13.1355.596%CN/A39.5C15.9D23426.2h4.8B++8.6B++
Proximity Mine 9859841496.604B*1.8724.804%F-N/A79.4D-N/A21912.4h1.9C++7.6F-
G40-F Ranger 1,4109103526A+21.2721.161%F-N/A15D**8.2F10960.8h60.3B284.9D-
G40-F Ranger 1,3858811946.368M+41.6422.268%D**N/A13.7D*7.9D**10464.1h64.3B+288.6C-
G40-F Ranger 1,3748551847.5U42.7723.345%D*N/A13.9C--8.4D14561.7h99.6B+426.8C++
Tank Mine 1,2048211754.691B**0.0432.33%C+N/A86.4C40.3D7429.5h2.7D*8.3D--
Parallax VX3 765752997.596A2.8630.546%D*72.207%D14.2D-N/A4153.1h2.7D8.9D-
Terminus VX-9 7677495081.474C++3.2618.479%D**14.152%F5.9D**N/A17127.1h13.1C+71D
M20 Wyvern 8916002227.273S22.5435.863%C2.5%D31.1B+15.1C*17219.3h64.2B+179.1B+
Nemesis VSH9 1,0385278570.615C+4.1267.777%B++3.226%B+11.5C11.1C++18645.9h10.6D-15.6C-
AP30 Shredder 8385154611.196B++6.4632.611%CN/A23.5C14.7D15821.9h88.9C**272.5C*
Proton II PPA-H 5415043813.263C*8.5333.96%C1.19%C--53.6D3.9D1539.4h9.8C*28.9C++
C-4 6904762821.688C*3.0423.843%CN/A35.5D--16D-41213.4h1.2B+5B+
M12 Kobalt 488440762.857A++58.1315.451%D*11.364%D*25.1D**2.7D7817.5h24D155.4D*
NS Decimator 5894213161.332B3.4039.062%F*1.425%D14.4D*5.8D*12329.2h5.1C+13.1D**
M20 Basilisk 503373458.289A*3.5631.007%D-6.166%C*14.3C--5D12626.1h87.2B+281.1C+
G40-F Ranger 583370941.111U36.3820.609%FN/A10.4D6D-9435.7h81.9B*397.6C**
Comet VM2 5383683710.992C++3.7439.903%C1.902%D*9.5C4.4C++7638.7h19.9B+49.9C**
Spear Anti-Vehicle Phalanx Tower 5483601360U355.2741.715%D-6.111%B**36C18.8C-21110h6.9B++16.4B+
Serpent VE92 3473442351.464B+3.2717.336%D*16.279%D7.3D--N/A2847.3h14.3C+82.3C--
VX6-7 3153113810.816C3.9220.989%D14.791%D--2.6D*N/A8118.1h15.1C71.8C
L105 Zephyr 4183031421.643A+16.9141.93%C+N/A23.5D--8.9C+13112.9h9.6D**22.8D-
Comet VM2 4573002891.038C++3.6940.733%C-3%D8.8C-4.6C+6733.9h23.3B+57.1C**
Frag Grenade 2952941294N/A289.2735.615%D*N/A267.3D-N/A9741.1h4.9D-13.7D--
Sirius SX12 2852813120.901C+3.8317.522%D*13.879%D2.1D*N/A11130.8h13.8B78.6C+
Blueshift VM5 2812751431.923C+2.8114.361%D--14.182%D*19.1D-N/A5814.4h16.7C+116.6C-
Blueshift VM5 2702651431.853C+2.8814.968%D--16.226%D-18.4D-N/A5314.4h18.3C-122.1D
NS-44 Commissioner 2502425330.454C-4.2834.065%C16.116%D-5.5D--N/A2644.3h4.8D14.1C
C150 Dalton 3492181613.625A8.8930.366%DN/A24.8C--14.9D2508.8h3.7B+12.2C++
Quasar VM1 2142072910.711C--4.028.678%D**17.874%C+11D--N/A4718.9h16.1C+185.4D
M40 Fury 231199277.37C*2.6427.326%D--1.508%C20.7D--3.3D*1069.6h13.2B48.2C+
Saron HRB-H 190131255.24C++0.5154.599%C+N/A36.4C+16.4D5303.6h19.9B++36.4B+
Pandora VX25 126125502.5A+2.2339.218%C+12.8%D11.9D--N/A3810.5h5.5D13.9C+
G30 Walker 1961211012.1M**7.3728.487%C+4.132%C+12.9C8C1489.4h170.4B*598.2B++
M20 Basilisk 166118235.13A+0.4030.857%D-5.085%C+14.4D5.9D1798.2h90.7B+293.9C+
VE-S Canis 112111502.22B*2.5122.159%D-8.108%D**4.6D--N/A2424h10.9B+49.4C++
Proton II PPA 118108521.6B+16.8725.724%C**N/A47C4.3C**2352.3h10C++39B
The Slasher 126997,3470.013D-4.7214.806%D**2.02%D--0.1C--N/A01352.3h3D-20.3D*
NS Annihilator 16098283.5S1.2374.218%FN/A4.6D*2.9D**8921.4h9.9B++13.4B+
Hyena Missile Launcher 15497342.853A1.8826.61%D--N/A12C-7D1398.1h33.1B124.4C+
Aphelion VEX-4H 14197332.333M+27.6043.627%C4.124%B+29.4D13.3D*6153.3h49.5B+113.5B+
M60-G Bulldog 10491127.583B**2.8528.294%D6.593%A*20.7C--3D-1014.4h5.6B*19.8B+
Skyguard 13283420.75S16.0219.561%F1.205%D14.6C++8.6C5775.7h72.3A369.7B+
MAX Punch 91817530.108C+4.6260.925%B*N/A1.1CN/A372.4h2.9C+4.8C++
MANA Anti-Vehicle Turret 13880223.636B++1.1045.282%D5%B**800D580D-350990.1h10.4D23.1D-
NS-11A 8180312.581A2.1518.229%D*22.5%C++12.3D-N/A506.5h13.6C*74.5C
Aspis Anti-Aircraft Phalanx Turret 15375145.357B++0.6323.266%CN/A7.1D7.4D14010.5h159.3C+684.7C+
Thanatos VE70 7473601.217B+3.5138.184%C+17.808%B6.3D*N/A4111.6h5.6C14.8C+
G40-F Ranger 10969234.5S29.7725.243%D--1.449%C**17.7D--10.3D*1773.9h65.6C**259.9C+
NS-10 Burster 92622320.267D--4.4624.103%D14.516%A++3.3D--1.6D*4818.6h131.9C*547.4C+
Lancer VS22 161581070.542C4.1960.988%C+N/A8.7D15.4C**3406.7h23.2C*38.1C*
Solstice VE3 60562590.216D4.5220.328%C-8.929%F-2.7D--N/A10220.4h43T*211.5F--
Xiphos Anti-Personnel Phalanx Turret 5855155N/A50.278.314%UN/A550U30U796300.1h16.7T*200.8T*
M12 Kobalt 6054154A*49.2714.205%D11.111%D**18D**2C1483h28D**197.1D-
M20 Basilisk 725368.833B4.1028.841%F*1.887%D*14.3D*5.1F1543.7h90B+312.2D
G30 Walker 755177.286A2.5528.366%C5.882%B++13.4C6.3D1473.8h165.5B++583.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03030.3h
NS Patriot Flare Gun13190.3h
Nano-Armor Kit9263,213,412207.2h
Spawn Beacon38450.5h
Anti-Vehicle MANA Turret12120.4h
Nanite Revive Grenade02600.1h
Medical Applicator9288,7819.5h
Deconstruction Tool0930h
Spear Anti-Vehicle Tower1560.4h
VS Triumph Flare Gun0620h
Spitfire Auto-Turret394,9114.1h
Ammunition Package515,5333.2h
Medical Kit1543,7423.6h
Anti-Infantry MANA Turret7700.2h
Nano-Repair Grenade01770h
Shield Recharging Field47360.5h
Recon Detection Device213,5885.9h
Dual-75 Duster0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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