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Paragon Fretec[HARM] Fretec
VS BR 165

KDR: 5.42

Score: 66.6m

Last Seen: Apr 5th, 2020 7:00 PM
- OFFLINE - 16.4 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 91
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC CAS 14-E VLG Missile Launcher M12 Kobalt E540 Halberd Spear Anti-Vehicle Phalanx Turret Pelter Rocket Pod
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 595TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.585%16.606%27515126111,5981.370764.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.35%-0.901D---0.668D-0.331C-HEAD ++ (~8.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.037C+12.80.106C+64.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.456%1.248%41323127333,01011871287527.8096256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.901%0.137C++-0.818D-2.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.30.734B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.467%4.535%147220125619,3151078803417.9174240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.922%-1.179D*0.007C+0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.8-0.246C35.40.126C++115.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.672%71.853%1472112758421028130.819066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.646D0.311C*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.108C+2.70.149C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%14722127419851820.382239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.238C-0.024C+-1.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.083C+5.5-0.137C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 91
66.6m306.2%274 (16.4k)243 (14.6k)5.415698,46118,1817.77405165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276711916.521%4.597%7615:0917

51% Engineer17% Heavy Assault25% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMApr 6th, 2020 2:43 AM (4h) (PST)Apr 5th, 2020 6:15 PM (12h) (PST)Apr 5th, 2020 3:00 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
732426900.3590.0660.0171.4320.109206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9222,52541,397224186714,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4567.4h/190.3d 42,879 4,526 34,401 392.5k 3,876 10,198 29,743 200.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,323
Deaths:969
KDR:1.365
Accuracy:21.125% D-
HSR:17.158% D*
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D**
HSR:16.279% D
VX6-7
D-
Kills:311
Deaths:382
KDR:0.814
Accuracy:20.989% D-
HSR:14.791% D--
Pandora VX25
C
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C
HSR:12.800% D
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C
HSR:17.808% B
Solstice VE3
D
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% D
HSR:8.929% F-
Kills:2,232
Deaths (as Engineer):1,955
Deaths (to Engineers):4,273
KDR:1.14169
Kill Difference:277
Playtime:2,344.066 hours
Usage:51%
Score:41.809m
Score/min:297
Accuracy (listed only):26.196%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F-
Kills:2,049
Deaths:1,055
KDR:1.942
Accuracy:14.544% F**
HSR:17.765% F-
NS-15M2
D**
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.348% F-
HSR:15.462% D**
SVA-88
D*
Kills:1,165
Deaths:1,031
KDR:1.130
Accuracy:18.126% D*
HSR:13.991% D**
VX29 Polaris
D--
Kills:1,160
Deaths:1,036
KDR:1.120
Accuracy:15.505% F
HSR:16.552% D--
Ursa
D
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.028% D**
HSR:20.451% D
Orion VS54
D--
Kills:1,150
Deaths:1,550
KDR:0.742
Accuracy:14.903% D*
HSR:18.261% D--
Kills:7,965
Deaths (as Heavy Assault):7,386
Deaths (to Heavy Assaults):4,129
KDR:1.07839
Kill Difference:579
Playtime:795.834 hours
Usage:17%
Score:8.668m
Score/min:182
Accuracy (listed only):15.742%
HSR (listed only):17.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:1,323
Deaths:969
KDR:1.365
Accuracy:21.125% D-
HSR:17.158% D*
Sirius SX12
D-
Kills:401
Deaths:505
KDR:0.794
Accuracy:17.156% F
HSR:12.968% D-
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D**
HSR:16.279% D
VX6-7
D-
Kills:311
Deaths:382
KDR:0.814
Accuracy:20.989% D-
HSR:14.791% D--
Pandora VX25
C
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C
HSR:12.800% D
VE-S Canis
D--
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D--
HSR:8.108% F
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C
HSR:17.808% B
Solstice VE3
D
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% D
HSR:8.929% F-
Kills:2,744
Deaths (as Light Assault):2,510
Deaths (to Light Assaults):3,134
KDR:1.09323
Kill Difference:234
Playtime:139.727 hours
Usage:3%
Score:1.244m
Score/min:148
Accuracy (listed only):24.562%
HSR (listed only):13.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D-
Kills:842
Deaths:104
KDR:8.096
Accuracy:30.672% D**
HSR:71.853% D-
Sirius SX12
D-
Kills:401
Deaths:505
KDR:0.794
Accuracy:17.156% F
HSR:12.968% D-
NS-44 Commissioner
C
Kills:245
Deaths:534
KDR:0.459
Accuracy:33.504% C
HSR:15.918% D--
VE-S Canis
D--
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D--
HSR:8.108% F
Kills:1,599
Deaths (as Infiltrator):1,193
Deaths (to Infiltrators):3,086
KDR:1.34032
Kill Difference:406
Playtime:1,139.018 hours
Usage:25%
Score:13.047m
Score/min:191
Accuracy (listed only):25.873%
HSR (listed only):27.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
F
Kills:762
Deaths:516
KDR:1.477
Accuracy:18.525% F
HSR:14.436% F
Sirius SX12
D-
Kills:401
Deaths:505
KDR:0.794
Accuracy:17.156% F
HSR:12.968% D-
Pandora VX25
C
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C
HSR:12.800% D
VE-S Canis
D--
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D--
HSR:8.108% F
NS-11A
C+
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C+
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C
HSR:17.808% B
Kills:1,552
Deaths (as Combat Medic):1,212
Deaths (to Combat Medics):1,532
KDR:1.28053
Kill Difference:340
Playtime:74.717 hours
Usage:2%
Score:0.862m
Score/min:192
Accuracy (listed only):25.579%
HSR (listed only):14.770%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C--
Kills:368
Deaths:371
KDR:0.992
Accuracy:39.903% C--
HSR:1.902% D*
Comet VM2
D
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.733% D
HSR:3% D
Blueshift VM5
D*
Kills:275
Deaths:143
KDR:1.923
Accuracy:14.361% D*
HSR:14.182% D**
Blueshift VM5
D--
Kills:265
Deaths:143
KDR:1.853
Accuracy:14.968% D*
HSR:16.226% D--
Quasar VM1
C
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% F
HSR:17.874% C
NS-10 Burster
A*
Kills:62
Deaths:232
KDR:0.267
Accuracy:24.277% D--
HSR:14.516% A*
Kills:1,477
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):666
KDR:2.01089
Kill Difference:742.500
Playtime:74.470 hours
Usage:2%
Score:0.987m
Score/min:221
Accuracy (listed only):23.820%
HSR (listed only):11.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:520
V. Kills:325 160%
Deaths:46
KDR:11.304
Accuracy:32.460% C
KPH:23.300 D
VKPH:14.500 D
L105 Zephyr
C+
Kills:318
V. Kills:119 265%
Deaths:14
KDR:22.714
Accuracy:41.749% C+
KPH:23.900 D-
VKPH:8.900 C+
C150 Dalton
D
Kills:228
V. Kills:138 164%
Deaths:17
KDR:13.412
Accuracy:30.730% D-
KPH:24.800 D
VKPH:15 D
Kills:1,066 (0 + 1,066)
Deaths:77
KDR:13.844
VKDR:7.558
Vehicle Kills:582
Kill Difference:989
Playtime:44.869 hours
Usage:1%
Score:0.489m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:30.730%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:86
V. Kills:50 169%
Deaths:4
KDR:21.500
Accuracy:19.640% F
KPH:14.800 C+
VKPH:8.600 C-
Kills:86 (86 + 0)
Deaths:4
KDR:21.500
VKDR:12.500
Vehicle Kills:50
Kill Difference:82
Playtime:5.821 hours
Usage:0%
Score:0.255m
Score/min:731
Driving Accuracy:19.640%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:25,614
V. Kills:11,046 232%
Deaths:468
KDR:54.731
Accuracy:44.981% D--
KPH:32.400 B+
VKPH:14 C-
Supernova VPC
B++
Kills:7,310
V. Kills:1,730 422%
Deaths:99
KDR:73.838
Accuracy:48.665% C-
KPH:45.400 C+
VKPH:10.800 B++
E540 Halberd
B+
Kills:4,781
V. Kills:3,009 159%
Deaths:336
KDR:14.229
Accuracy:55.081% B*
KPH:32.600 C+
VKPH:20.500 B+
Saron HRB
B+
Kills:1,116
V. Kills:656 170%
Deaths:108
KDR:10.333
Accuracy:48.589% B+
KPH:27 C++
VKPH:15.900 C+
Proton II PPA
C*
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% C++
KPH:47.700 C--
VKPH:4.400 C*
G40-F Ranger
D*
Kills:69
V. Kills:40 168%
Deaths:2
KDR:34.500
Accuracy:25.243% D*
KPH:17.700 D*
VKPH:10.300 D*
Kills:38,998 (32,924 + 6,074)
Deaths:1,018
KDR:38.308
VKDR:16.199
Vehicle Kills:16,491
Kill Difference:37,980
Playtime:1,146.530 hours
Usage:25%
Score:15.293m
Score/min:222
Driving Accuracy:48.665%
Gunner Accuracy:25.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:1,064
V. Kills:426 249%
Deaths:58
KDR:18.345
Accuracy:55.372% C
KPH:39.400 C
VKPH:15.800 D
G40-F Ranger
F
Kills:981
V. Kills:540 181%
Deaths:36
KDR:27.250
Accuracy:21.460% F--
KPH:14.900 F
VKPH:8.200 F-
Proton II PPA-H
D
Kills:518
V. Kills:39 N/A
Deaths:38
KDR:13.632
Accuracy:33.419% C--
KPH:51 D-
VKPH:3.800 D
Saron HRB-H
C
Kills:145
V. Kills:66 216%
Deaths:25
KDR:5.800
Accuracy:53.376% C
KPH:32.200 C
VKPH:14.700 D--
Aphelion VEX-4H
D
Kills:108
V. Kills:48 220%
Deaths:3
KDR:36
Accuracy:41.671% D
KPH:27 D-
VKPH:12 D**
Kills:2,816 (0 + 2,816)
Deaths:160
KDR:17.600
VKDR:6.994
Vehicle Kills:1,119
Kill Difference:2,656
Playtime:111.397 hours
Usage:2%
Score:1.193m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:41.671%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:5,502
V. Kills:708 N/A
Deaths:32
KDR:171.938
Accuracy:16.892% C-
KPH:33.500 D--
VKPH:4.300 B+
G40-F Ranger
D
Kills:1,711
V. Kills:989 173%
Deaths:23
KDR:74.391
Accuracy:23.165% D**
KPH:15.200 D
VKPH:8.800 D
G40-F Ranger
D
Kills:585
V. Kills:326 179%
Deaths:9
KDR:65
Accuracy:21.133% D**
KPH:11.500 D
VKPH:6.400 D-
M20 Basilisk
C-
Kills:555
V. Kills:181 305%
Deaths:46
KDR:12.065
Accuracy:32.069% D-
KPH:15.600 C-
VKPH:5.100 D
G30 Walker
C+
Kills:361
V. Kills:183 196%
Deaths:10
KDR:36.100
Accuracy:25.424% D
KPH:16.200 C+
VKPH:8.200 C
G30 Walker
C
Kills:227
V. Kills:93 241%
Deaths:7
KDR:32.429
Accuracy:23.992% D*
KPH:15.500 C
VKPH:6.300 D
M40 Fury
D--
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.326% D*
KPH:20.700 D--
VKPH:3.300 D*
M20 Basilisk
C-
Kills:180
V. Kills:66 269%
Deaths:23
KDR:7.826
Accuracy:28.873% D*
KPH:17.400 C-
VKPH:6.400 D
M60-G Bulldog
C
Kills:147
V. Kills:35 408%
Deaths:12
KDR:12.250
Accuracy:30.097% D
KPH:22.100 D
VKPH:5.300 C
M12 Kobalt
C
Kills:102
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:14.868% D
KPH:20.900 D**
VKPH:3.100 C
Kills:9,569 (0 + 9,569)
Deaths:189
KDR:50.630
VKDR:13.905
Vehicle Kills:2,628
Kill Difference:9,380
Playtime:431.760 hours
Usage:9%
Score:3.056m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:14.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:6,512
V. Kills:860 N/A
Deaths:65
KDR:100.185
Accuracy:34.125% C+
KPH:60.400 C
VKPH:8 B+
VLG Missile Launcher
B+
Kills:5,953
V. Kills:1,838 324%
Deaths:36
KDR:165.361
Accuracy:54.937% C*
KPH:70.800 B+
VKPH:21.900 C++
Pelter Rocket Pod
D
Kills:2,780
V. Kills:733 379%
Deaths:43
KDR:64.651
Accuracy:39.954% D
KPH:42 D
VKPH:11.100 D
M20 Wyvern
B*
Kills:1,219
V. Kills:567 215%
Deaths:23
KDR:53
Accuracy:35.599% C
KPH:35.500 B*
VKPH:16.500 C**
Kills:16,464 (0 + 16,464)
Deaths:167
KDR:98.587
VKDR:23.940
Vehicle Kills:3,998
Kill Difference:16,297
Playtime:292.356 hours
Usage:6%
Score:3.763m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:35.599%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 36,66025,61446854.731S49.3244.981%D--1.425%D32.4B+14C-198791.7h3.2A7.2B*
Supernova VPC 9,0407,3109973.838S68.4248.665%C-N/A45.4C+10.8B++183160.9h2.7B+5.6C**
CAS 14-E 7,3726,51265100.185S94.7734.125%C+1.198%D60.4C8B+198107.8h32.5C+95.2C+
VLG Missile Launcher 7,7915,95336165.361M*159.9554.937%C*N/A70.8B+21.9C++29384.1h4.7B++8.5B++
M12 Kobalt 6,2105,50232171.938S166.5216.892%C-12.904%D*33.5D--4.3B+95164.4h26.2D*154.8C-
E540 Halberd 7,7904,78133614.229C**8.8155.081%B*1.339%D32.6C+20.5B+314146.5h5.6C+10.2B+
Spear Anti-Vehicle Phalanx Turret 4,0802,8929331.097M++25.6839.655%D6.086%B**29.8D12.3D--17296.9h8C*20.1C++
Pelter Rocket Pod 3,5132,7804364.651A*59.2439.954%DN/A42.1D11.1D15666.1h19.5B48.9C++
Betelgeuse 54-A 2,0712,0491,0551.942C3.4714.544%F**17.765%F-13.4D**N/A39152.8h12.1D--82.9F**
G40-F Ranger 2,7001,7112374.391S68.9823.165%D**N/A15.2D8.8D144112.3h94.2B++406.8C+
Pulsar C 1,3421,3239691.365C+4.0521.125%D-17.158%D*5.8D--N/A18229.6h11.4C++54C+
NS-15M2 1,3121,2871,7070.754C4.6615.348%F-15.462%D**15.7D--N/A6681.8h14.8D96.5D*
M20 Wyvern 1,7861,2192353S47.5835.599%C2.379%D35.5B*16.5C**18734.3h56.9B*159.7B++
SVA-88 1,1781,1651,0311.13C4.2918.126%D*13.991%D**21.3D--N/A5754.6h12.2C67.2D
Lasher X2 1,1801,1616251.858B++3.5623.337%D2.498%D14.7D-N/A3979.2h23D98.7C-
VX29 Polaris 1,1771,1601,0361.12C4.3015.505%F16.552%D--16.1D--N/A4371.9h13.7D88.5D*
Ursa 1,1641,1541,0071.146C4.2716.028%D**20.451%D18.2D-N/A4463.5h11.2C+69.6D
Orion VS54 1,1671,1501,5500.742C-4.6714.903%D*18.261%D--14.7D-N/A7878.3h13.5C90.7C
Saron HRB 1,7721,11610810.333B++4.9248.589%B+N/A27C++15.9C+51041.3h20.3C++41.8B+
E540 Halberd-H 1,4901,0645818.345B+12.9355.372%CN/A39.4C15.8D24327h4.7B+8.5B+
Proximity Mine 1,0051,0041496.738B++1.3224.641%F--N/A70.2D*N/A19714.3h1.9C+7.7F--
G40-F Ranger 1,5219813627.25A+21.8321.46%F--N/A14.9F8.2F-11265.7h60.5B+282D*
G40-F Ranger 1,4809421949.579A*44.1622.477%FN/A13.9D**7.9D**10568h64B+284.8D
Tank Mine 1,2368461754.834B**0.5833.348%C+N/A88.1C40.6D-7639.6h2.7D*8.1D*
Parallax VX3 8558421048.096B*2.6830.672%D**71.853%D-13.2D--N/A3863.9h2.7D-8.9D*
Terminus VX-9 7807625161.477C+3.9418.525%F14.436%F5.7D**N/A16133.4h13.2C--71.1D*
G40-F Ranger 911585965U59.5821.133%D**N/A11.5D6.4D-10950.9h78.1B*369.6C**
M20 Basilisk 7365554612.065M**6.6532.069%D-5.045%C15.6C-5.1D11535.6h83.9C**261.5C+
M12 Kobalt 600537867.125B*61.7116.968%D--11.546%D*23.3D*2.7D7323h27.1D**159.6F
Nemesis VSH9 1,0445318570.62C4.8067.772%B+3.202%C**11.5C-11.1C++18846.2h10.5D--15.5D
AP30 Shredder 8455204611.304B*5.8932.46%CN/A23.2D14.5D16022.4h89.2C+274.6C+
Proton II PPA-H 5575183813.632C+8.2233.419%C--1.158%C--50.8D-3.8D15210.2h10C+30C+
C-4 7144932831.742C++3.6724.392%CN/A35.2D--15.8D-42114h1.2B+4.9B+
NS Decimator 6124363161.38C*4.0438.235%T1.376%D13.6D**5.5D*11832.1h5C13.1F-
Sirius SX12 4094015050.794C4.6217.156%F12.968%D-1.5D*N/A7273.5h13B76C
Comet VM2 5383683710.992C+4.4239.903%C--1.902%D*9.5C--4.4C+7638.7h19.9C*49.9C++
Spear Anti-Vehicle Phalanx Tower 5553641364U358.5841.88%D-6.044%B**35.7C18.7C--21110.2h6.9B+16.5B
G30 Walker 5443611036.1S30.6825.424%D2.216%D-16.2C+8.2C16622.3h163.3B*642.2B
Serpent VE92 3473442351.464C++3.9517.336%D**16.279%D7.3D--N/A2947.3h14.3C82.3D-
L105 Zephyr 4373181422.714A17.3041.749%C+N/A23.9D-8.9C+13713.3h9.5D*22.8D-
VX6-7 3153113820.814C-4.6020.989%D-14.791%D--2.6D*N/A8118.4h15.1D71.8D
Comet VM2 4573002891.038C+4.3840.733%D3%D8.8D4.6C6733.9h23.3C*57.1C++
Plasma Grenade 2992981298N/A292.5835.568%D**N/A248.3D*N/A9991.2h4.9D**13.7F
Blueshift VM5 2812751431.923C3.4914.361%D*14.182%D**19.1D--N/A5914.4h16.7C116.6D-
Blueshift VM5 2702651431.853C3.5614.968%D*16.226%D--18.4D--N/A5414.4h18.3D122.1D--
NS-44 Commissioner 2532455340.459C-4.9633.504%C15.918%D--5.4D*N/A2645.3h4.8D-14.3C-
C150 Dalton 3662281713.412B+8.0030.73%D-1.316%B++24.8D15D2989.2h3.7C*12C
G30 Walker 320227732.429S27.0123.992%D*2.203%D-15.4C6.3D10714.7h146.7B*611.5C*
Quasar VM1 2142072910.711D4.708.678%F17.874%C11D--N/A4818.9h16.1C185.4D
M40 Fury 231199277.37C+1.9527.326%D*1.508%C+20.7D--3.3D*1079.6h13.2C++48.2C
NS Annihilator 304194335.879U0.4672.592%F--N/A4.5D**2.6F--6443h8.5B**11.8B*
M20 Basilisk 246180237.826A*2.4128.873%D*6.111%C*17.3C-6.3D16310.4h70.3B++243.5C*
M60-G Bulldog 1821471212.25A++6.8330.097%D4.082%B*22.3D5.3C1116.6h5.5B*18.3C**
Saron HRB-H 211145255.8C++0.3853.376%CN/A32.2C14.7D--4744.5h20.6B+38.6B
Pandora VX25 126125502.5B**2.9239.218%C12.8%D11.9D--N/A3910.5h5.5D-13.9C--
VE-S Canis 112111502.22B+3.2022.159%D--8.108%F4.6D*N/A2724h10.9C++49.4C+
Proton II PPA 118108521.6C**16.1825.724%C++N/A47C--4.3C++2402.3h10C+39C++
Aphelion VEX-4H 156108336S30.5841.671%D4.63%B**27D-12D**5624h49.4B118.5C*
M12 Kobalt 1171021102A*96.5814.868%D12.745%D*20.8D**3.1C1534.9h31.8F*214.2F
Hyena Missile Launcher 161102343B*2.4226.539%D*N/A12C--6.9D1398.5h32.5B+122.6C+
The Slasher 126997,5860.013D-5.4012.998%F2.02%D--0.1DN/A01547.4h3D--23.1D**
Skyguard 13686421.5S16.0819.64%F1.163%D14.8C+8.6C-7315.8h72.3A368.2B
M60-A Bulldog 9881181M75.5850.673%C**N/A27C-5.7B+1143h8.8F-17.4D-
MAX Punch 91817530.108C+5.3160.925%B*N/A1.1CN/A372.6h2.9C+4.8C++
MANA Anti-Vehicle Turret 13880223.636C+1.7845.282%F5%B**800D-580D-364500.1h10.4F23.1T*
NS-11A 8180312.581B**2.8318.229%D*22.5%C+12.3D-N/A536.5h13.6C+74.5D
Aspis Anti-Aircraft Phalanx Turret 15375145.357B++0.0623.266%C--N/A7.1D7.4D14810.5h159.3C+684.7C+
Thanatos VE70 7473601.217C*4.2038.184%C17.808%B6.1D--N/A4211.9h5.6D14.8C
G40-F Ranger 10969234.5A*29.0825.243%D*1.449%B+17.7D*10.3D*2743.9h65.6C+259.9D
NS-10 Burster 92622320.267D--5.1524.277%D--14.516%A*3.3D*1.6D**5418.7h133.9C++551.4C
Lancer VS22 161581070.542C4.8760.783%C+N/A8.7C--15.4C+3476.7h23.3C+38.3C+
Solstice VE3 60562590.216D--5.2020.328%D8.929%F-2.7D--N/A11020.6h43T*211.5D*
Xiphos Anti-Personnel Phalanx Turret 5855155N/A49.588.314%UN/A550U30U807600.1h16.7T*200.8T*
M20 Basilisk 725368.833C+3.4228.841%F**1.887%D*14.3D*5.1F1573.7h90B+312.2D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator9289,2329.6h
Nano-Armor Kit9303,236,901209.4h
Nanite Revive Grenade02600.1h
Anti-Vehicle MANA Turret12120.4h
Spawn Beacon38910.5h
Motion Spotter03980.4h
NS Patriot Flare Gun13510.3h
VS Triumph Flare Gun0620h
Spear Anti-Vehicle Tower1560.4h
Deconstruction Tool0930h
Spitfire Auto-Turret404,9874.1h
Shield Recharging Field47360.5h
Recon Detection Device213,8586.2h
Ammunition Package515,5633.2h
Medical Kit1543,7423.7h
Anti-Infantry MANA Turret7700.2h
Nano-Repair Grenade01770h
Dual-75 Duster0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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