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Harbinger Destroyer Fretec[HARM] Fretec
VS BR 89

KDR: 4.34

Score: 55.4m

Last Seen: Dec 12th, 2018 8:49 PM
- OFFLINE - 18.7 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 80
Level Progress (to 90): 43%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC E540 Halberd CAS 14-E Spear Anti-Vehicle Phalanx Turret Pelter Rocket Pod Betelgeuse 54-A Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 593TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.591%16.664%27615100711,3361.352752.992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.406%-0.869D---0.61D-0.405C--HEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.03C+12.80.103C+64.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.61%1.265%41973101932,16411421255928.14256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.946%0.172C++-0.882D--2.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++3.30.736B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.1%1.845%103520100211,3251038586710.9104193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%-0.83D--0.657D0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.209C++25.50.352C**68.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.569%71.593%1035110216971026130.679337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.672D0.291C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.097C+2.70.143C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%10352102019851020.387476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.212C0.033C+-1.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.078C+5.5-0.139C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 80
55.4m308.2%285 (17.1k)256 (15.4k)4.3443877,10417,7486.2982389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022551213.72%4.63%6412:1212

63% Engineer21% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMDec 13th, 2018 3:11 AM (6h) (PST)Dec 12th, 2018 8:46 PM (13h) (PST)Dec 12th, 2018 4:49 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
727536740.3560.0820.0161.4390.111166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5963,16640,430215186715,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3612.2h/150.5d 34,677 3,570 29,689 311.9k 3,203 9,044 24,093 157.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,322
Deaths:968
KDR:1.366
Accuracy:21.122% D
HSR:17.095% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.348% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:381
KDR:0.816
Accuracy:21.025% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,231
Deaths (as Engineer):1,953
Deaths (to Engineers):4,148
KDR:1.14235
Kill Difference:278
Playtime:2,287.527 hours
Usage:63%
Score:40.897m
Score/min:298
Accuracy (listed only):26.204%
HSR (listed only):14.617%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,039
Deaths:1,054
KDR:1.935
Accuracy:14.559% F*
HSR:17.705% F
NS-15M2
D*
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.348% F
HSR:15.462% D*
SVA-88
D--
Kills:1,161
Deaths:1,031
KDR:1.126
Accuracy:18.069% D--
HSR:13.954% D**
Lasher X2
C
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:23.337% C
HSR:2.498% D
Ursa
C--
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.037% D*
HSR:20.451% C--
VX29 Polaris
D-
Kills:1,149
Deaths:1,033
KDR:1.112
Accuracy:15.527% D**
HSR:16.536% D-
Orion VS54
D-
Kills:1,148
Deaths:1,550
KDR:0.741
Accuracy:14.913% D*
HSR:18.293% D-
Kills:9,099
Deaths (as Heavy Assault):8,007
Deaths (to Heavy Assaults):4,073
KDR:1.13638
Kill Difference:1,092
Playtime:749.304 hours
Usage:21%
Score:8.513m
Score/min:189
Accuracy (listed only):16.827%
HSR (listed only):14.985%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,322
Deaths:968
KDR:1.366
Accuracy:21.122% D
HSR:17.095% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.348% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:381
KDR:0.816
Accuracy:21.025% D
HSR:14.791% D--
Sirius SX12
D
Kills:194
Deaths:255
KDR:0.761
Accuracy:17.784% D*
HSR:14.433% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,536
Deaths (as Light Assault):2,258
Deaths (to Light Assaults):3,095
KDR:1.12312
Kill Difference:278
Playtime:137.045 hours
Usage:4%
Score:1.239m
Score/min:151
Accuracy (listed only):24.646%
HSR (listed only):13.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:697
Deaths:98
KDR:7.112
Accuracy:30.569% D*
HSR:71.593% D
NS-44 Commissioner
C+
Kills:242
Deaths:533
KDR:0.454
Accuracy:34.077% C+
HSR:16.116% D-
Sirius SX12
D
Kills:194
Deaths:255
KDR:0.761
Accuracy:17.784% D*
HSR:14.433% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Kills:1,244
Deaths (as Infiltrator):936
Deaths (to Infiltrators):3,060
KDR:1.32906
Kill Difference:308
Playtime:293.957 hours
Usage:8%
Score:2.937m
Score/min:166
Accuracy (listed only):26.147%
HSR (listed only):27.562%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:738
Deaths:504
KDR:1.464
Accuracy:18.508% D**
HSR:14.092% D**
Sirius SX12
D
Kills:194
Deaths:255
KDR:0.761
Accuracy:17.784% D*
HSR:14.433% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
NS-11A
C++
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C++
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Kills:1,321
Deaths (as Combat Medic):950
Deaths (to Combat Medics):1,515
KDR:1.39053
Kill Difference:371
Playtime:71.694 hours
Usage:2%
Score:0.858m
Score/min:199
Accuracy (listed only):25.680%
HSR (listed only):14.957%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:368
Deaths:371
KDR:0.992
Accuracy:39.903% C
HSR:1.902% D*
Comet VM2
C-
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.733% C-
HSR:3% D
Blueshift VM5
D--
Kills:275
Deaths:143
KDR:1.923
Accuracy:14.373% D--
HSR:14.182% D*
Blueshift VM5
D-
Kills:265
Deaths:143
KDR:1.853
Accuracy:14.979% D--
HSR:16.226% D-
Quasar VM1
C+
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% D**
HSR:17.874% C+
NS-10 Burster
A++
Kills:62
Deaths:232
KDR:0.267
Accuracy:24.103% D
HSR:14.516% A++
Kills:1,477
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):660
KDR:2.01089
Kill Difference:742.500
Playtime:74.283 hours
Usage:2%
Score:0.986m
Score/min:221
Accuracy (listed only):23.795%
HSR (listed only):11.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:510
V. Kills:320 159%
Deaths:46
KDR:11.087
Accuracy:32.523% C
KPH:23.500 C
VKPH:14.800 D
L105 Zephyr
C+
Kills:301
V. Kills:115 259%
Deaths:14
KDR:21.500
Accuracy:41.802% C+
KPH:23.800 D--
VKPH:9.100 C+
C150 Dalton
C-
Kills:218
V. Kills:131 165%
Deaths:16
KDR:13.625
Accuracy:30.366% D-
KPH:24.900 C-
VKPH:15 D
Kills:1,029 (0 + 1,029)
Deaths:76
KDR:13.539
VKDR:7.447
Vehicle Kills:566
Kill Difference:953
Playtime:43.077 hours
Usage:1%
Score:0.428m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:30.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:83
V. Kills:49 166%
Deaths:4
KDR:20.750
Accuracy:19.561% F
KPH:14.600 C++
VKPH:8.600 C
Kills:83 (83 + 0)
Deaths:4
KDR:20.750
VKDR:12.250
Vehicle Kills:49
Kill Difference:79
Playtime:5.682 hours
Usage:0%
Score:0.162m
Score/min:476
Driving Accuracy:19.561%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:24,781
V. Kills:10,738 231%
Deaths:466
KDR:53.178
Accuracy:45.181% D--
KPH:32.400 B*
VKPH:14.100 C+
Supernova VPC
B*
Kills:7,300
V. Kills:1,728 422%
Deaths:98
KDR:74.490
Accuracy:48.661% C
KPH:45.400 C++
VKPH:10.800 B*
E540 Halberd
B++
Kills:4,697
V. Kills:2,970 158%
Deaths:336
KDR:13.979
Accuracy:55.268% B*
KPH:33 C*
VKPH:20.900 B++
Saron HRB
B+
Kills:1,059
V. Kills:630 168%
Deaths:108
KDR:9.806
Accuracy:48.781% B+
KPH:26.900 C*
VKPH:16 C+
Proton II PPA
B
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% C**
KPH:47.700 C
VKPH:4.400 B
G40-F Ranger
D-
Kills:69
V. Kills:40 168%
Deaths:2
KDR:34.500
Accuracy:25.450% D-
KPH:18.300 D*
VKPH:10.600 D*
Kills:38,014 (32,081 + 5,933)
Deaths:1,015
KDR:37.452
VKDR:15.878
Vehicle Kills:16,116
Kill Difference:36,999
Playtime:1,112.456 hours
Usage:31%
Score:14.572m
Score/min:218
Driving Accuracy:48.661%
Gunner Accuracy:25.450%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,009
V. Kills:406 248%
Deaths:58
KDR:17.397
Accuracy:56.021% C+
KPH:40.400 C+
VKPH:16.300 D
G40-F Ranger
F
Kills:870
V. Kills:479 181%
Deaths:34
KDR:25.588
Accuracy:21.048% F-
KPH:15 F
VKPH:8.300 F
Proton II PPA-H
D
Kills:500
V. Kills:36 N/A
Deaths:38
KDR:13.158
Accuracy:34.037% C
KPH:53.700 D
VKPH:3.900 D
Saron HRB-H
C+
Kills:122
V. Kills:55 218%
Deaths:24
KDR:5.083
Accuracy:53.050% C
KPH:37.100 C+
VKPH:16.700 D
Aphelion VEX-4H
C
Kills:69
V. Kills:29 230%
Deaths:3
KDR:23
Accuracy:42.859% C
KPH:30.100 C--
VKPH:12.600 D*
Kills:2,570 (0 + 2,570)
Deaths:157
KDR:16.369
VKDR:6.401
Vehicle Kills:1,005
Kill Difference:2,413
Playtime:97.855 hours
Usage:3%
Score:1.036m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:42.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:561
V. Kills:87 N/A
Deaths:8
KDR:70.125
Accuracy:13.859% D-
KPH:29.700 D--
VKPH:4.600 B+
G40-F Ranger
C--
Kills:257
V. Kills:153 167%
Deaths:10
KDR:25.700
Accuracy:22.804% D*
KPH:11.900 C--
VKPH:7.100 D
M20 Basilisk
D
Kills:256
V. Kills:84 301%
Deaths:42
KDR:6.095
Accuracy:29.876% D--
KPH:13.700 D
VKPH:4.500 D-
G40-F Ranger
C--
Kills:226
V. Kills:128 175%
Deaths:8
KDR:28.250
Accuracy:19.959% D*
KPH:10.600 C--
VKPH:6 D
M40 Fury
D--
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.326% D--
KPH:20.700 D--
VKPH:3.300 D*
G30 Walker
C+
Kills:116
V. Kills:72 159%
Deaths:10
KDR:11.600
Accuracy:28.547% C+
KPH:12.400 C
VKPH:7.700 C
M20 Basilisk
C--
Kills:111
V. Kills:47 231%
Deaths:23
KDR:4.826
Accuracy:30.591% D-
KPH:15.200 C--
VKPH:6.400 D
M60-G Bulldog
D
Kills:85
V. Kills:12 N/A
Deaths:12
KDR:7.083
Accuracy:26.874% D-
KPH:20.200 D
VKPH:2.800 D-
G30 Walker
C+
Kills:51
V. Kills:24 204%
Deaths:7
KDR:7.286
Accuracy:28.372% C
KPH:14.600 C+
VKPH:6.900 C--
Kills:1,862 (0 + 1,862)
Deaths:147
KDR:12.667
VKDR:4.347
Vehicle Kills:639
Kill Difference:1,715
Playtime:114.323 hours
Usage:3%
Score:0.836m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:28.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:3,797
V. Kills:504 N/A
Deaths:44
KDR:86.296
Accuracy:34.661% C*
KPH:58.700 C
VKPH:7.800 B+
Pelter Rocket Pod
C--
Kills:2,664
V. Kills:701 379%
Deaths:43
KDR:61.954
Accuracy:39.957% D
KPH:42 C--
VKPH:11.100 D
M20 Wyvern
C+
Kills:101
V. Kills:52 191%
Deaths:11
KDR:9.182
Accuracy:37.514% C+
KPH:24.700 C+
VKPH:12.700 C+
Kills:6,562 (0 + 6,562)
Deaths:98
KDR:66.959
VKDR:12.827
Vehicle Kills:1,257
Kill Difference:6,464
Playtime:132.103 hours
Usage:4%
Score:1.354m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:37.514%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 35,51924,78146653.178S48.8345.181%D--1.453%D32.4B*14.1C+194764h3.2A7.2B*
Supernova VPC 9,0287,3009874.49S70.1548.661%CN/A45.4C++10.8B*182160.7h2.7B++5.6B+
E540 Halberd 7,6674,69733613.979B+9.6355.268%B*1.363%D33C*20.9B++310142.3h5.6C**10.2B++
CAS 14-E 4,3013,7974486.295S81.9534.661%C*1.264%D58.7C7.8B+18964.7h33.7C+97.2C++
Spear Anti-Vehicle Phalanx Turret 4,0782,8919331.086M**26.7439.657%C-6.088%B**29.8C-12.2D-17196.9h8B20.1C**
Pelter Rocket Pod 3,3652,6644361.953M+57.6139.957%DN/A42C--11.1D15363.4h19.6C*49C++
Betelgeuse 54-A 2,0612,0391,0541.935C2.4114.559%F*17.705%F13.7D**N/A39148.3h12D82.6F--
Pulsar C 1,3411,3229681.366C++2.9821.122%D17.095%D--5.8D--N/A17229.3h11.4C**54C++
NS-15M2 1,3121,2871,7070.754C3.5915.348%F15.462%D*15.7D--N/A6681.8h14.8C--96.5D--
SVA-88 1,1741,1611,0311.126C3.2218.069%D--13.954%D**21.9D-N/A5753h12.1C+67.1C
Lasher X2 1,1801,1616251.858A+2.4923.337%C2.498%D14.7D-N/A3979h23D98.7C+
Ursa 1,1641,1541,0071.146C+3.2016.037%D*20.451%C--18.2DN/A4363.5h11.2C++69.6C
VX29 Polaris 1,1661,1491,0331.112C3.2315.527%D**16.536%D-17.1D--N/A4567h13.7C88.3D
Orion VS54 1,1641,1481,5500.741C3.6014.913%D*18.293%D-14.8DN/A7677.5h13.5C+90.7C
Saron HRB 1,6891,0591089.806B**5.4648.781%B+N/A26.9C*16C+51339.4h20.4B41.9B+
E540 Halberd-H 1,4151,0095817.397B*13.0556.021%C+N/A40.4C+16.2D23625h4.8B++8.5B++
Proximity Mine 9769751486.588B*2.2424.842%F-N/A87.1DN/A23911.2h1.9C+7.6F-
G40-F Ranger 1,3498703425.588A+21.2421.048%F-N/A15F8.3F10958h60.4C**287.1D-
Tank Mine 1,1978161754.663B**0.3230.701%CN/A86.8C40.5D7349.4h2.5D-8.2D-
G40-F Ranger 1,2527971649.813M++45.4722.211%D**N/A14.2D*8.1D*10756.3h64.8B+291.5C
Terminus VX-9 7567385041.464C+2.8818.508%D**14.092%D**6.2D**N/A17119.2h13.2C71.3D-
Parallax VX3 710697987.112B**2.7730.569%D*71.593%D15.7DN/A4544.4h2.7D8.9D-
M12 Kobalt 648561870.125S65.7813.859%D-12.3%D*29.7D--4.6B+9218.9h25.5D--183.8D
Nemesis VSH9 1,0385278570.615C+3.7367.777%B++3.226%B11.5C11.1C++18445.9h10.6D-15.6C-
AP30 Shredder 8305104611.087B6.7432.523%CN/A23.5C14.7D15421.7h88.9C**273.4C**
Proton II PPA-H 5365003813.158C++8.8134.037%C1.2%D53.8D3.9D1529.3h9.8C++28.8C++
C-4 6854722821.674C*2.6723.72%CN/A35.8D--16.1D-40713.2h1.2B+5B+
NS Decimator 5724103151.302B3.0439.555%F*1.463%D14.9D*5.9D--12727.5h5.2C+13.1D**
Comet VM2 5383683710.992C++3.3539.903%C1.902%D*9.5C4.4C++7638.7h19.9B49.9C*
Spear Anti-Vehicle Phalanx Tower 5463591359U354.6641.664%D-6.128%B*36.3C+18.9C-2139.9h6.8B*16.4B+
Serpent VE92 3473442351.464B+2.8817.348%D*16.279%D7.3D--N/A2747.3h14.3C+82.2C--
M12 Kobalt 383344486M81.6614.621%D*10.465%D**27.1D**3.1D8412.7h22.2C152.1D--
VX6-7 3153113810.816C3.5321.025%D14.791%D--2.6D*N/A8117.9h15.1C--71.7C
L105 Zephyr 4163011421.5A+17.1641.802%C+N/A23.9D--9.1C+13312.6h9.5D**22.6D-
Comet VM2 4573002891.038C+3.3140.733%C-3%D8.8C--4.6C+6733.9h23.3B+57.1C**
Frag Grenade 2952941294N/A289.6635.632%D*N/A267.3D-N/A9671.1h4.9D-13.6D--
Blueshift VM5 2812751431.923C+2.4214.373%D--14.182%D*19.2D-N/A5814.3h16.7C+116.5C--
Blueshift VM5 2702651431.853C2.4914.979%D--16.226%D-18.5D-N/A5314.3h18.3C--122D
G40-F Ranger 4102571025.7U21.3622.804%D*N/A11.9C--7.1D14721.6h100.9B++442.6C++
M20 Basilisk 340256426.095A+1.7529.876%D--7.422%B+13.8D4.5D-13018.6h83.1B+278.1C+
NS-44 Commissioner 2502425330.454C-3.8934.077%C+16.116%D-5.5D--N/A2544.2h4.8D14.1C
G40-F Ranger 354226828.25U23.9119.959%D*N/A10.6C--6D9721.3h83.5B*418.6C*
C150 Dalton 3492181613.625B**9.2830.366%D-N/A24.8C-14.9D2448.8h3.7B+12.2C++
Quasar VM1 2142072910.711C--3.638.678%D**17.874%C+11D--N/A4718.9h16.1C+185.4D
M40 Fury 231199277.37C*3.0327.326%D--1.508%C20.7D--3.3D*1059.6h13.2C**48.2C+
Sirius SX12 1961942550.761C3.5817.784%D*14.433%D3.7D*N/A2352.5h15.3C+85.8C
Pandora VX25 126125502.5A++1.8439.218%C+12.8%D11.9D--N/A3710.5h5.5D13.9C+
Saron HRB-H 177122245.083C+0.7453.05%CN/A37C+16.7D5553.3h18.8B++35.5B+
G30 Walker 1881161011.6M*7.2628.547%C+4.31%C++12.5C7.7C1409.3h176.3B++617.5B+
VE-S Canis 112111502.22B*2.1222.159%D8.108%D**4.6D*N/A2324h10.9B+49.4C++
M20 Basilisk 158111234.826B**0.4830.591%D-5.405%C+15.2C--6.4D1707.3h82.4B+269.3C++
Proton II PPA 118108521.6B+17.2625.724%C**N/A47C4.3C**2342.3h10C+39C**
M20 Wyvern 153101119.182B++4.8437.514%C+N/A24.6C+12.7C+1674.1h72.2C**192.5B+
The Slasher 126997,2780.014D-4.3318.551%D*2.02%D--0.1DN/A01246.1h3D16.2D
Hyena Missile Launcher 15296323A1.3426.775%D--N/A12.3C-7.2C--1397.8h32.7B+122.2C+
NS Annihilator 14992283.286S1.0674.307%FN/A5D*3.1F-9018.5h9.9B+13.3B
M60-G Bulldog 9785127.083B++2.7426.874%D-7.059%M20.2D2.9D-1014.2h5.4B*20.1B
Skyguard 13283420.75S16.4119.561%F1.205%D14.6C++8.6C4755.7h72.3A369.7B+
MAX Punch 91817530.108C+4.2460.925%B*N/A1.1CN/A372.4h2.9C+4.8C++
MANA Anti-Vehicle Turret 13880223.636C+0.7145.356%D**5%B*800C-580C--347280.1h10.4C++23C
NS-11A 8180312.581B**1.7618.229%D*22.5%C++12.3D-N/A486.5h13.6C++74.5C
Aspis Anti-Aircraft Phalanx Turret 15375145.357B*1.0123.253%CN/A7.2D7.5D13710.4h158.9C+683.2C+
Thanatos VE70 7473601.217B3.1338.184%C+17.808%B6.3D*N/A4011.5h5.6C14.8C+
Aphelion VEX-4H 9869323A*18.6642.859%C5.797%A+30C--12.6D*7942.3h50.2B+117.2B+
G40-F Ranger 10969234.5S30.1625.45%D-1.449%B+18.2D*10.5D*1553.8h64.2C**252.1C+
NS-10 Burster 92622320.267D--4.0824.103%D14.516%A++3.3D--1.6D*4618.6h131.9C*547.4C+
Lancer VS22 161581070.542C3.8061.405%C+N/A8.8D15.6B+3416.6h23.2C*37.8C*
Solstice VE3 60562590.216D-4.1320.328%C-8.929%F-2.7D--N/A9620.4h43T*211.5F-
Xiphos Anti-Personnel Phalanx Turret 5855155N/A50.668.314%UN/A550U30U772700.1h16.7T*200.8T*
G30 Walker 755177.286B**2.9428.372%C5.882%B*14.6C+6.9C--1543.5h158.7B++559.5B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun13190.3h
Motion Spotter03030.3h
Nano-Armor Kit9243,198,521206.3h
Anti-Vehicle MANA Turret12110.4h
Spawn Beacon38290.4h
Nanite Revive Grenade02580.1h
Medical Applicator9288,6329.5h
VS Triumph Flare Gun0620h
Deconstruction Tool0930h
Spear Anti-Vehicle Tower1560.4h
Spitfire Auto-Turret394,8934.1h
Ammunition Package505,4973.2h
Medical Kit1533,7423.4h
Anti-Infantry MANA Turret7700.2h
Nano-Repair Grenade01740h
Shield Recharging Field47360.5h
Recon Detection Device213,4585.7h
Dual-75 Duster0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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