Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,485)players online:
wintergaming (345)  dim_giant (15)  WOLF1617 (7)  Whos_What (5)  fbmarder (4)  JagerKnights (3) 379
stats.dasanfall.com
Primarch Destroyer Fretec[HARM] Fretec
VS BR 94

KDR: 4.53

Score: 57.3m

Last Seen: Feb 16th, 2019 8:02 PM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 66
Level Progress (to 95): 63%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC CAS 14-E E540 Halberd Spear Anti-Vehicle Phalanx Turret Pelter Rocket Pod Betelgeuse 54-A M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Fretec



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 593TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.598%16.661%27715100711,3921.356683.173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.407%-0.874D---0.617D-0.399C--HEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.031C+12.80.104C+64.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.599%1.266%41783101932,22811501258728.0243256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.943%0.167C++-0.868D--2.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++3.30.736B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.959%2.706%111220100212,7851044627912.2345204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.884%-0.941D---0.441C--0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.70.08C+28.50.281C*81.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.702%71.685%1112110217241026130.704966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.661D0.303C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.104C+2.70.147C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%11122102019851020.387476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.216C0.024C+-1.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.078C+5.5-0.138C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 66
57.3m308.7%281 (16.9k)252 (15.1k)4.5293680,67717,8126.5558694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022574214.622%4.658%6812:4913

61% Engineer20% Heavy Assault12% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMFeb 16th, 2019 4:13 PM (5h) (PST)Feb 16th, 2019 5:56 PM (4h) (PST)Feb 16th, 2019 4:02 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
722506720.3550.0780.0171.4340.110179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3423,02440,318215186715,137

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3787.4h/157.8d 36,096 3,758 30,466 325.9k 3,311 9,246 24,898 164.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,322
Deaths:968
KDR:1.366
Accuracy:21.122% D
HSR:17.095% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:381
KDR:0.816
Accuracy:21.025% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,231
Deaths (as Engineer):1,953
Deaths (to Engineers):4,165
KDR:1.14235
Kill Difference:278
Playtime:2,294.280 hours
Usage:61%
Score:40.964m
Score/min:298
Accuracy (listed only):26.202%
HSR (listed only):14.617%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,039
Deaths:1,054
KDR:1.935
Accuracy:14.558% F*
HSR:17.705% F
NS-15M2
D*
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.348% F
HSR:15.462% D*
SVA-88
D--
Kills:1,164
Deaths:1,031
KDR:1.129
Accuracy:18.119% D--
HSR:14.003% D**
Lasher X2
C
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:23.337% C
HSR:2.498% D
Ursa
C--
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.037% D*
HSR:20.451% C--
VX29 Polaris
D-
Kills:1,149
Deaths:1,033
KDR:1.112
Accuracy:15.527% D**
HSR:16.536% D-
Orion VS54
D-
Kills:1,148
Deaths:1,550
KDR:0.741
Accuracy:14.913% D*
HSR:18.293% D-
Kills:9,102
Deaths (as Heavy Assault):8,007
Deaths (to Heavy Assaults):4,088
KDR:1.13676
Kill Difference:1,095
Playtime:752.976 hours
Usage:20%
Score:8.522m
Score/min:189
Accuracy (listed only):16.834%
HSR (listed only):14.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,322
Deaths:968
KDR:1.366
Accuracy:21.122% D
HSR:17.095% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:381
KDR:0.816
Accuracy:21.025% D
HSR:14.791% D--
Sirius SX12
D
Kills:240
Deaths:283
KDR:0.848
Accuracy:17.706% D*
HSR:14.167% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,582
Deaths (as Light Assault):2,286
Deaths (to Light Assaults):3,100
KDR:1.12948
Kill Difference:296
Playtime:137.743 hours
Usage:4%
Score:1.239m
Score/min:150
Accuracy (listed only):24.635%
HSR (listed only):13.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:724
Deaths:98
KDR:7.388
Accuracy:30.702% D*
HSR:71.685% D
NS-44 Commissioner
C
Kills:242
Deaths:533
KDR:0.454
Accuracy:34.077% C
HSR:16.116% D-
Sirius SX12
D
Kills:240
Deaths:283
KDR:0.848
Accuracy:17.706% D*
HSR:14.167% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Kills:1,317
Deaths (as Infiltrator):964
Deaths (to Infiltrators):3,063
KDR:1.36618
Kill Difference:353
Playtime:458.168 hours
Usage:12%
Score:4.757m
Score/min:173
Accuracy (listed only):26.161%
HSR (listed only):27.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:745
Deaths:507
KDR:1.469
Accuracy:18.514% D**
HSR:14.228% D**
Sirius SX12
D
Kills:240
Deaths:283
KDR:0.848
Accuracy:17.706% D*
HSR:14.167% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
NS-11A
C++
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C++
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Kills:1,374
Deaths (as Combat Medic):981
Deaths (to Combat Medics):1,516
KDR:1.40061
Kill Difference:393
Playtime:74.511 hours
Usage:2%
Score:0.861m
Score/min:193
Accuracy (listed only):25.668%
HSR (listed only):14.935%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:368
Deaths:371
KDR:0.992
Accuracy:39.903% C
HSR:1.902% D*
Comet VM2
C-
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.733% C-
HSR:3% D
Blueshift VM5
D--
Kills:275
Deaths:143
KDR:1.923
Accuracy:14.373% D--
HSR:14.182% D*
Blueshift VM5
D-
Kills:265
Deaths:143
KDR:1.853
Accuracy:14.979% D--
HSR:16.226% D-
Quasar VM1
C+
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% D**
HSR:17.874% C+
NS-10 Burster
A++
Kills:62
Deaths:232
KDR:0.267
Accuracy:24.103% D
HSR:14.516% A++
Kills:1,477
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):660
KDR:2.01089
Kill Difference:742.500
Playtime:74.283 hours
Usage:2%
Score:0.986m
Score/min:221
Accuracy (listed only):23.795%
HSR (listed only):11.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:514
V. Kills:322 159%
Deaths:46
KDR:11.174
Accuracy:32.564% C
KPH:23.600 C
VKPH:14.800 D
L105 Zephyr
C+
Kills:303
V. Kills:115 261%
Deaths:14
KDR:21.643
Accuracy:41.930% C+
KPH:23.500 D--
VKPH:8.900 C+
C150 Dalton
C-
Kills:218
V. Kills:131 165%
Deaths:16
KDR:13.625
Accuracy:30.366% D
KPH:24.900 C-
VKPH:15 D
Kills:1,035 (0 + 1,035)
Deaths:76
KDR:13.618
VKDR:7.474
Vehicle Kills:568
Kill Difference:959
Playtime:43.483 hours
Usage:1%
Score:0.433m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:30.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:83
V. Kills:49 166%
Deaths:4
KDR:20.750
Accuracy:19.561% F
KPH:14.600 C++
VKPH:8.600 C
Kills:83 (83 + 0)
Deaths:4
KDR:20.750
VKDR:12.250
Vehicle Kills:49
Kill Difference:79
Playtime:5.684 hours
Usage:0%
Score:0.178m
Score/min:521
Driving Accuracy:19.561%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:24,845
V. Kills:10,766 231%
Deaths:467
KDR:53.201
Accuracy:45.157% D--
KPH:32.400 B*
VKPH:14 C
Supernova VPC
B*
Kills:7,300
V. Kills:1,728 422%
Deaths:98
KDR:74.490
Accuracy:48.661% C
KPH:45.400 C++
VKPH:10.800 B*
E540 Halberd
B+
Kills:4,712
V. Kills:2,980 158%
Deaths:336
KDR:14.024
Accuracy:55.228% B**
KPH:33 C++
VKPH:20.800 B+
Saron HRB
B+
Kills:1,059
V. Kills:630 168%
Deaths:108
KDR:9.806
Accuracy:48.781% B+
KPH:26.900 C*
VKPH:16 C+
Proton II PPA
B+
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% C**
KPH:47.700 C
VKPH:4.400 B+
G40-F Ranger
D-
Kills:69
V. Kills:40 168%
Deaths:2
KDR:34.500
Accuracy:25.450% D-
KPH:18.300 D--
VKPH:10.600 D*
Kills:38,093 (32,145 + 5,948)
Deaths:1,016
KDR:37.493
VKDR:15.900
Vehicle Kills:16,154
Kill Difference:37,077
Playtime:1,116.231 hours
Usage:29%
Score:14.659m
Score/min:219
Driving Accuracy:48.661%
Gunner Accuracy:25.450%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:1,012
V. Kills:407 248%
Deaths:58
KDR:17.448
Accuracy:55.998% C+
KPH:40.200 C+
VKPH:16.200 D
G40-F Ranger
F
Kills:878
V. Kills:484 181%
Deaths:34
KDR:25.824
Accuracy:21.158% F-
KPH:15 F
VKPH:8.300 F
Proton II PPA-H
D
Kills:503
V. Kills:37 N/A
Deaths:38
KDR:13.237
Accuracy:33.907% C
KPH:53.600 D
VKPH:3.900 D
Saron HRB-H
C+
Kills:122
V. Kills:55 218%
Deaths:24
KDR:5.083
Accuracy:53.050% C
KPH:37.100 C+
VKPH:16.700 D
Aphelion VEX-4H
C
Kills:69
V. Kills:29 230%
Deaths:3
KDR:23
Accuracy:42.859% C
KPH:30.100 D
VKPH:12.600 D*
Kills:2,584 (0 + 2,584)
Deaths:157
KDR:16.459
VKDR:6.446
Vehicle Kills:1,012
Kill Difference:2,427
Playtime:98.776 hours
Usage:3%
Score:1.052m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:42.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:1,477
V. Kills:183 N/A
Deaths:12
KDR:123.083
Accuracy:16.358% C
KPH:29.500 D--
VKPH:3.700 C++
G40-F Ranger
C--
Kills:575
V. Kills:348 165%
Deaths:15
KDR:38.333
Accuracy:23.616% D*
KPH:13.600 C--
VKPH:8.200 D
M20 Basilisk
D
Kills:333
V. Kills:115 287%
Deaths:43
KDR:7.744
Accuracy:30.757% D-
KPH:13.900 D
VKPH:4.800 D
G40-F Ranger
D
Kills:324
V. Kills:189 171%
Deaths:8
KDR:40.500
Accuracy:20.858% D**
KPH:10.700 D
VKPH:6.300 D-
M40 Fury
D--
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.326% D--
KPH:20.700 D--
VKPH:3.300 D*
G30 Walker
C+
Kills:120
V. Kills:74 160%
Deaths:10
KDR:12
Accuracy:28.570% C+
KPH:12.800 C
VKPH:7.900 C
M20 Basilisk
D
Kills:117
V. Kills:48 239%
Deaths:23
KDR:5.087
Accuracy:30.451% D-
KPH:14.600 D
VKPH:6 D
M60-G Bulldog
C--
Kills:91
V. Kills:13 N/A
Deaths:12
KDR:7.583
Accuracy:28.294% D
KPH:20.900 C--
VKPH:3 D-
G30 Walker
C
Kills:51
V. Kills:24 204%
Deaths:7
KDR:7.286
Accuracy:28.366% C
KPH:13.500 C
VKPH:6.400 D
Kills:3,287 (0 + 3,287)
Deaths:157
KDR:20.936
VKDR:6.535
Vehicle Kills:1,026
Kill Difference:3,130
Playtime:181.453 hours
Usage:5%
Score:1.285m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:28.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:5,112
V. Kills:679 N/A
Deaths:57
KDR:89.684
Accuracy:34.512% C*
KPH:58.700 C
VKPH:7.800 B+
Pelter Rocket Pod
C--
Kills:2,751
V. Kills:727 378%
Deaths:43
KDR:63.977
Accuracy:39.934% D
KPH:42 C--
VKPH:11.100 D-
M20 Wyvern
B+
Kills:351
V. Kills:169 206%
Deaths:15
KDR:23.400
Accuracy:38.871% C++
KPH:32.600 B+
VKPH:15.700 C**
Kills:8,214 (0 + 8,214)
Deaths:115
KDR:71.426
VKDR:13.696
Vehicle Kills:1,575
Kill Difference:8,099
Playtime:163.380 hours
Usage:4%
Score:1.712m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:38.871%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 35,61124,84546753.201S48.6745.157%D--1.453%D32.4B*14C194767.1h3.2A+7.2B**
Supernova VPC 9,0287,3009874.49S69.9648.661%CN/A45.4C++10.8B*182160.7h2.7B++5.6B+
CAS 14-E 5,7915,1125789.684S85.1534.512%C*1.213%D58.7C7.8B+18887.1h33.2C+96.2C++
E540 Halberd 7,6924,71233614.024B+9.4955.228%B**1.358%D33C++20.8B+311143h5.6C*10.2B++
Spear Anti-Vehicle Phalanx Turret 4,0782,8919331.086M**26.5639.657%C-6.088%B**29.8C-12.2D-17196.9h8B+20.1C**
Pelter Rocket Pod 3,4782,7514363.977A**59.4539.934%DN/A42C--11.1D-15665.5h19.5C**48.9C++
Betelgeuse 54-A 2,0612,0391,0541.935C2.5914.558%F*17.705%F13.7D**N/A39148.4h12D82.6F*
M12 Kobalt 1,6601,47712123.083U118.5516.358%C13.812%D-29.5D--3.7C++8750h27.9D**170.7D
Pulsar C 1,3411,3229681.366C++3.1621.122%D17.095%D--5.8D--N/A17229.4h11.4C**54C++
NS-15M2 1,3121,2871,7070.754C3.7815.348%F15.462%D*15.7D--N/A6681.8h14.8C-96.5D--
SVA-88 1,1771,1641,0311.129C3.4018.119%D--14.003%D**21.6D-N/A5653.9h12.2C+67.1C
Lasher X2 1,1801,1616251.858A+2.6723.337%C2.498%D14.7DN/A3979h23D98.7C+
Ursa 1,1641,1541,0071.146C+3.3816.037%D*20.451%C--18.2DN/A4363.5h11.2C++69.6C
VX29 Polaris 1,1661,1491,0331.112C3.4215.527%D**16.536%D-17.1D--N/A4567h13.7C88.3D
Orion VS54 1,1641,1481,5500.741C3.7914.913%D*18.293%D-14.8DN/A7777.5h13.5C+90.7C
Saron HRB 1,6891,0591089.806B**5.2848.781%B+N/A26.9C*16C+51639.4h20.4B41.9B++
E540 Halberd-H 1,4191,0125817.448B*12.9255.998%C+N/A40.2C+16.2D23825.2h4.8B++8.5B++
Proximity Mine 9809791486.615B*2.0924.826%F-N/A84.4DN/A23211.6h1.9C++7.6F-
G40-F Ranger 1,3628783425.824A+21.2921.158%F-N/A15F8.3F10958.6h60.8C**287.5D
G40-F Ranger 1,3358501750M++45.4722.264%D**N/A13.8D*7.9D**10561.7h65.1B+292.2C
Tank Mine 1,1988171754.669B**0.1431.348%C+N/A86.9C40.5D7389.4h2.6D--8.3D--
Terminus VX-9 7637455071.469C+3.0618.514%D**14.228%D**6D**N/A17124.3h13.1C+71D-
Parallax VX3 737724987.388A2.8630.702%D*71.685%D15.1DN/A4348h2.7D8.8D-
G40-F Ranger 9235751538.333U33.8023.616%D*N/A13.6C--8.2D14942.2h98.1B++415.6C*
Nemesis VSH9 1,0385278570.615C+3.9167.777%B++3.226%B11.5C11.1C++18545.9h10.6D--15.6C-
AP30 Shredder 8365144611.174B**6.6432.564%CN/A23.6C14.8D15521.8h88.8C*272.7C*
Proton II PPA-H 5405033813.237C++8.7133.907%C1.193%D53.5D3.9D1539.4h9.8C*28.9C++
C-4 6894752821.684C*2.8523.76%CN/A35.7D--16.1D-40813.3h1.2B+5.1B+
NS Decimator 5744113151.305B3.2239.257%F*1.46%D14.6D*5.8D*12528.2h5.2C+13.2D**
M12 Kobalt 414373574.6A**70.0714.673%D**10.188%F26.8D**2.9D8013.9h22.2C151.4D*
Comet VM2 5383683710.992C++3.5439.903%C1.902%D*9.5C4.4C++7638.7h19.9B49.9C**
Spear Anti-Vehicle Phalanx Tower 5463591359U354.4741.664%D--6.128%B**36.3C+18.9C-2139.9h6.8B++16.4B+
M20 Wyvern 5203511523.4M++18.8738.871%C++1.425%D32.5B+15.6C**18410.8h63.4B+163.1B++
Serpent VE92 3473442351.464B+3.0717.336%D*16.279%D7.3D--N/A2847.3h14.3C+82.3C--
M20 Basilisk 448333437.744A*3.2130.757%D-6.006%C++13.9D4.8D12624h88.4C**287.3C+
G40-F Ranger 513324840.5U35.9720.858%D**N/A10.8D6.3D-10030.1h80.6B*386.3B
VX6-7 3153113810.816C3.7121.025%D14.791%D--2.6D*N/A8117.9h15.1C71.7C
L105 Zephyr 4183031421.643A+17.1141.93%C+N/A23.5D--8.9C+13112.9h9.6D**22.8D
Comet VM2 4573002891.038C++3.4940.733%C-3%D8.8C--4.6C+6733.9h23.3B+57.1C**
Frag Grenade 2952941294N/A289.4735.641%D*N/A267.3D-N/A9711.1h4.9D-13.7D--
Blueshift VM5 2812751431.923C+2.6114.373%D--14.182%D*19.2D-N/A5814.3h16.7C+116.5C-
Blueshift VM5 2702651431.853C+2.6814.979%D--16.226%D-18.5D-N/A5414.3h18.3C--122D
NS-44 Commissioner 2502425330.454C-4.0834.077%C16.116%D-5.5D--N/A2644.2h4.8D14.1C
Sirius SX12 2432402830.848C+3.6817.706%D*14.167%D2.7D*N/A1590.4h14.6C*82.3C
C150 Dalton 3492181613.625B**9.1030.366%DN/A24.8C--14.9D2458.8h3.7B+12.2C++
Quasar VM1 2142072910.711C--3.828.678%D**17.874%C+11D--N/A4718.9h16.1C+185.4D
M40 Fury 231199277.37C*2.8427.326%D--1.508%C20.7D--3.3D*1059.6h13.2C*48.2C+
Pandora VX25 126125502.5A++2.0339.218%C+12.8%D11.9D--N/A3810.5h5.5D13.9C+
Saron HRB-H 177122245.083C++0.5553.05%CN/A37C+16.7D5623.3h18.8B*35.5B++
G30 Walker 1941201012M**7.4728.57%C+4.167%C+12.8C7.9C1439.4h171.7B*600.9B+
M20 Basilisk 165117235.087A0.5630.451%D-5.128%C+14.6D6D1748h87.3B+286.6C++
VE-S Canis 112111502.22B*2.3122.159%D8.108%D**4.6D--N/A2324h10.9B+49.4C++
Proton II PPA 118108521.6B+17.0725.724%C**N/A47C4.3B2352.3h10C+39B
The Slasher 126997,3110.014D4.5218.066%D*2.02%D--0.1DN/A01296.3h3D16.6D-
Hyena Missile Launcher 15497332.939A1.5926.857%D--N/A12.4C-7.3C--1417.8h32.7B+121.7C+
NS Annihilator 15294283.357S1.1774.288%FN/A4.7D*2.9F-9019.9h10B++13.4B+
M60-G Bulldog 10491127.583B**3.0528.294%D6.593%A*20.7C--3D-1014.4h5.6B*19.8B+
Skyguard 13283420.75S16.2219.561%F1.205%D14.6C++8.6C5215.7h72.3A369.7B+
MAX Punch 91817530.108C+4.4260.925%B*N/A1.1C+N/A372.4h2.9C+4.8C++
NS-11A 8180312.581B*1.9518.229%D*22.5%C++12.3D-N/A496.5h13.6C++74.5C
MANA Anti-Vehicle Turret 13880223.636B+0.8945.356%D*5%A+800D-580D349560.1h10.4C**23C+
Aspis Anti-Aircraft Phalanx Turret 15375145.357B*0.8323.253%CN/A7.2D7.5D13810.4h158.9C+683.2C+
Thanatos VE70 7473601.217B+3.3138.184%C+17.808%B6.3D*N/A4111.6h5.6C14.8C+
G40-F Ranger 10969234.5S29.9725.45%D-1.449%C+18.2D--10.5D*1693.8h64.2B252.1C+
Aphelion VEX-4H 9869323A*18.4742.859%C5.797%A++30D12.6D*8102.3h50.2B+117.2B
NS-10 Burster 92622320.267D--4.2624.103%D14.516%A++3.3D--1.6D*4718.6h131.9C*547.4C+
Lancer VS22 161581070.542C3.9961.405%C+N/A8.8D15.6B+3426.6h23.2C*37.8C*
Solstice VE3 60562590.216D4.3120.328%C-8.929%F-2.7D--N/A9920.4h43T*211.5F
Xiphos Anti-Personnel Phalanx Turret 5855155N/A50.478.314%UN/A550U30U787100.1h16.7T*200.8T*
M20 Basilisk 725368.833B4.3028.841%F*1.887%D*14.3D*5.1F1543.7h90B+312.2C--
G30 Walker 755177.286B**2.7628.366%C5.882%B*13.4C6.3D1463.8h165.5B+583.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03030.3h
NS Patriot Flare Gun13190.3h
Nano-Armor Kit9253,203,296206.5h
Anti-Vehicle MANA Turret12110.4h
Spawn Beacon38390.5h
Nanite Revive Grenade02600.1h
Medical Applicator9288,7359.5h
VS Triumph Flare Gun0620h
Deconstruction Tool0930h
Spear Anti-Vehicle Tower1560.4h
Spitfire Auto-Turret394,9014.1h
Ammunition Package505,5063.2h
Medical Kit1543,7423.6h
Anti-Infantry MANA Turret7700.2h
Nano-Repair Grenade01740h
Shield Recharging Field47360.5h
Recon Detection Device213,4845.8h
Dual-75 Duster0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.09s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.