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Legate Destroyer Fretec[HARM] Fretec
VS BR 73

KDR: 4.02

Score: 51.2m

Last Seen: Aug 18th, 2018 2:55 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 71
Level Progress (to 74): 54%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC E540 Halberd Spear Anti-Vehicle Phalanx Turret Pelter Rocket Pod Betelgeuse 54-A Pulsar C NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 588TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.58%16.717%2771599011,2221.349452.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.466%-0.86D---0.584D-0.475DHEAD ++ (~8.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.028C+12.80.102C+64.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.926%1.28%45142100331,48011201231728.0821256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.187%0.506B+-0.91D---1.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.10.75B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.044%1.516%942189879,364101051969.26212180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.168%-0.653D-0.721D-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.20.273C*24.50.361C**59.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.658%71.779%942110046521023130.637341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.668D0.304C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.087C+2.70.134C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%9422100319850920.388998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.203C0.058C+-1.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.077C+5.5-0.14C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 71
51.2m306.2%291 (17.5k)261 (15.7k)4.0180570,11117,4495.8216573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1005497512.855%4.824%6211:1412

66% Engineer22% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMAug 18th, 2018 1:40 PM (13h) (PST)Aug 18th, 2018 11:16 AM (15h) (PST)Aug 18th, 2018 10:55 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
727586690.3570.0890.0171.4380.113161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,6203,46540,155215186715,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3276.8h/136.5d 31,471 3,382 27,383 282.8k 2,975 8,585 22,255 142.9m

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:1,321
Deaths:966
KDR:1.367
Accuracy:21.135% C--
HSR:17.108% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.348% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:376
KDR:0.827
Accuracy:21.211% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
Thanatos VE70
B+
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B+
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,230
Deaths (as Engineer):1,946
Deaths (to Engineers):4,067
KDR:1.14594
Kill Difference:284
Playtime:2,158.532 hours
Usage:66%
Score:38.793m
Score/min:300
Accuracy (listed only):26.237%
HSR (listed only):14.619%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,030
Deaths:1,053
KDR:1.928
Accuracy:14.584% F*
HSR:17.734% F
NS-15M2
D*
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.350% F
HSR:15.462% D*
Lasher X2
C
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:23.337% C
HSR:2.498% D
SVA-88
D--
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:18.066% D--
HSR:14.002% D**
Ursa
C--
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.037% D*
HSR:20.451% C--
VX29 Polaris
D-
Kills:1,149
Deaths:1,033
KDR:1.112
Accuracy:15.527% D**
HSR:16.536% D-
Orion VS54
D-
Kills:1,148
Deaths:1,550
KDR:0.741
Accuracy:14.913% D*
HSR:18.293% D-
Kills:9,086
Deaths (as Heavy Assault):8,006
Deaths (to Heavy Assaults):4,019
KDR:1.1349
Kill Difference:1,080
Playtime:733.020 hours
Usage:22%
Score:8.472m
Score/min:193
Accuracy (listed only):16.830%
HSR (listed only):14.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:1,321
Deaths:966
KDR:1.367
Accuracy:21.135% C--
HSR:17.108% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.348% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:376
KDR:0.827
Accuracy:21.211% D
HSR:14.791% D--
Sirius SX12
D
Kills:147
Deaths:219
KDR:0.671
Accuracy:17.312% D*
HSR:13.605% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Thanatos VE70
B+
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B+
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,488
Deaths (as Light Assault):2,215
Deaths (to Light Assaults):3,069
KDR:1.12325
Kill Difference:273
Playtime:124.972 hours
Usage:4%
Score:1.144m
Score/min:153
Accuracy (listed only):24.612%
HSR (listed only):13.679%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:652
Deaths:98
KDR:6.653
Accuracy:30.658% D*
HSR:71.779% D
NS-44 Commissioner
C+
Kills:238
Deaths:522
KDR:0.456
Accuracy:34.547% C+
HSR:15.966% D-
Sirius SX12
D
Kills:147
Deaths:219
KDR:0.671
Accuracy:17.312% D*
HSR:13.605% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Kills:1,148
Deaths (as Infiltrator):889
Deaths (to Infiltrators):3,043
KDR:1.29134
Kill Difference:259
Playtime:117.839 hours
Usage:4%
Score:0.981m
Score/min:139
Accuracy (listed only):26.169%
HSR (listed only):27.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:689
Deaths:464
KDR:1.485
Accuracy:18.493% D**
HSR:14.659% D**
Sirius SX12
D
Kills:147
Deaths:219
KDR:0.671
Accuracy:17.312% D*
HSR:13.605% D
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
NS-11A
C*
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C*
Thanatos VE70
B+
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B+
Kills:1,225
Deaths (as Combat Medic):874
Deaths (to Combat Medics):1,504
KDR:1.4016
Kill Difference:351
Playtime:71.503 hours
Usage:2%
Score:0.856m
Score/min:200
Accuracy (listed only):25.599%
HSR (listed only):14.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:366
Deaths:371
KDR:0.987
Accuracy:39.901% C
HSR:1.913% D*
Comet VM2
C-
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.731% C-
HSR:3% D
Blueshift VM5
D--
Kills:267
Deaths:143
KDR:1.867
Accuracy:14.418% D--
HSR:14.232% D*
Blueshift VM5
D
Kills:261
Deaths:143
KDR:1.825
Accuracy:15.020% D-
HSR:16.475% D
Quasar VM1
C+
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% D**
HSR:17.874% C+
NS-10 Burster
A++
Kills:61
Deaths:231
KDR:0.264
Accuracy:23.995% D
HSR:14.754% A++
Kills:1,462
Deaths (as MAX Suit):734
Deaths (to MAX Suits):651
KDR:1.99183
Kill Difference:728
Playtime:73.686 hours
Usage:2%
Score:0.981m
Score/min:222
Accuracy (listed only):23.790%
HSR (listed only):11.375%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:493
V. Kills:311 158%
Deaths:45
KDR:10.956
Accuracy:32.447% C
KPH:23.900 C
VKPH:15.100 D
C150 Dalton
C
Kills:210
V. Kills:128 163%
Deaths:15
KDR:14
Accuracy:30.655% D
KPH:24.800 C
VKPH:15.100 D
L105 Zephyr
C
Kills:81
V. Kills:23 338%
Deaths:9
KDR:9
Accuracy:36.072% D-
KPH:23.500 D--
VKPH:6.700 C
Kills:784 (0 + 784)
Deaths:69
KDR:11.362
VKDR:6.696
Vehicle Kills:462
Kill Difference:715
Playtime:32.534 hours
Usage:1%
Score:0.330m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:36.072%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:62
V. Kills:38 159%
Deaths:3
KDR:20.667
Accuracy:19.198% F
KPH:13.900 C++
VKPH:8.500 C
Kills:62 (62 + 0)
Deaths:3
KDR:20.667
VKDR:12.667
Vehicle Kills:38
Kill Difference:59
Playtime:4.470 hours
Usage:0%
Score:0.119m
Score/min:445
Driving Accuracy:19.198%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:24,183
V. Kills:10,509 230%
Deaths:466
KDR:51.895
Accuracy:45.282% D--
KPH:32.400 B**
VKPH:14.100 C+
Supernova VPC
B**
Kills:7,297
V. Kills:1,727 422%
Deaths:97
KDR:75.227
Accuracy:48.639% C+
KPH:45.400 C*
VKPH:10.700 B**
E540 Halberd
B++
Kills:4,343
V. Kills:2,815 154%
Deaths:327
KDR:13.281
Accuracy:55.370% B*
KPH:32.800 C*
VKPH:21.300 B++
Saron HRB
B+
Kills:1,039
V. Kills:626 166%
Deaths:107
KDR:9.710
Accuracy:48.914% B+
KPH:27 C**
VKPH:16.300 C++
Proton II PPA
B+
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% B
KPH:47.700 C
VKPH:4.400 B+
Kills:36,970 (31,480 + 5,490)
Deaths:1,002
KDR:36.896
VKDR:15.656
Vehicle Kills:15,687
Kill Difference:35,968
Playtime:1,079.071 hours
Usage:33%
Score:14.058m
Score/min:217
Driving Accuracy:48.639%
Gunner Accuracy:25.724%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D**
Kills:804
V. Kills:443 181%
Deaths:31
KDR:25.936
Accuracy:21.077% F
KPH:15.100 D**
VKPH:8.300 D**
E540 Halberd-H
C+
Kills:733
V. Kills:307 238%
Deaths:50
KDR:14.660
Accuracy:55.590% C
KPH:39.300 C+
VKPH:16.500 D
Proton II PPA-H
D
Kills:433
V. Kills:30 N/A
Deaths:34
KDR:12.735
Accuracy:33.494% C
KPH:57.400 D
VKPH:4 D
Saron HRB-H
C++
Kills:121
V. Kills:54 220%
Deaths:24
KDR:5.042
Accuracy:53.332% C
KPH:39.200 C++
VKPH:17.500 D
Aphelion VEX-4H
C
Kills:67
V. Kills:29 223%
Deaths:3
KDR:22.333
Accuracy:41.698% C-
KPH:33.200 C
VKPH:14.400 D*
Kills:2,158 (0 + 2,158)
Deaths:142
KDR:15.197
VKDR:6.077
Vehicle Kills:863
Kill Difference:2,016
Playtime:84.576 hours
Usage:3%
Score:0.910m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:41.698%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.315% D--
KPH:20.700 D--
VKPH:3.300 D*
M20 Basilisk
D
Kills:176
V. Kills:67 259%
Deaths:41
KDR:4.293
Accuracy:30.361% D-
KPH:12.800 D
VKPH:4.900 D-
G40-F Ranger
C--
Kills:164
V. Kills:89 182%
Deaths:7
KDR:23.429
Accuracy:19.985% F
KPH:12 C--
VKPH:6.500 D-
G40-F Ranger
D
Kills:119
V. Kills:70 168%
Deaths:9
KDR:13.222
Accuracy:23.888% D--
KPH:12.100 D
VKPH:7.100 D-
G30 Walker
C+
Kills:110
V. Kills:67 162%
Deaths:10
KDR:11
Accuracy:28.828% C+
KPH:12.100 C
VKPH:7.400 C-
M12 Kobalt
C
Kills:100
V. Kills:10 N/A
Deaths:3
KDR:33.333
Accuracy:14.585% D
KPH:23.700 D*
VKPH:2.400 C
M60-G Bulldog
D
Kills:84
V. Kills:12 N/A
Deaths:12
KDR:7
Accuracy:26.944% D
KPH:20 D
VKPH:2.900 D-
M20 Basilisk
D
Kills:77
V. Kills:34 220%
Deaths:23
KDR:3.348
Accuracy:31.020% D-
KPH:13.100 D
VKPH:5.800 D
G30 Walker
C+
Kills:51
V. Kills:24 204%
Deaths:7
KDR:7.286
Accuracy:28.372% C
KPH:14.600 C+
VKPH:6.900 D
Kills:1,080 (0 + 1,080)
Deaths:139
KDR:7.770
VKDR:2.914
Vehicle Kills:405
Kill Difference:941
Playtime:73.789 hours
Usage:2%
Score:0.566m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:28.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:2,516
V. Kills:659 381%
Deaths:40
KDR:62.900
Accuracy:39.729% D
KPH:41.800 D
VKPH:11 D
CAS 14-E
B+
Kills:1,193
V. Kills:169 N/A
Deaths:14
KDR:85.214
Accuracy:33.227% C+
KPH:54.900 C
VKPH:7.800 B+
M20 Wyvern
C*
Kills:71
V. Kills:37 187%
Deaths:10
KDR:7.100
Accuracy:38.671% C*
KPH:22.300 C+
VKPH:11.600 C
Kills:3,780 (0 + 3,780)
Deaths:64
KDR:59.063
VKDR:13.516
Vehicle Kills:865
Kill Difference:3,716
Playtime:85.083 hours
Usage:3%
Score:0.779m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:38.671%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,69224,18346651.895S47.8845.282%D--1.476%D32.4B**14.1C+192745.4h3.2A7.2B**
Supernova VPC 9,0247,2979775.227S71.2148.639%C+N/A45.4C*10.7B**181160.7h2.7B++5.6B+
E540 Halberd 7,1584,34332713.281B+9.2655.37%B*1.474%D32.8C*21.3B++314132.3h5.7C*10.3B++
Spear Anti-Vehicle Phalanx Turret 4,0782,8919331.086M**27.0739.657%C-6.088%B**29.8C-12.2D-17096.9h8B20.1C**
Pelter Rocket Pod 3,1752,5164062.9M58.8839.729%DN/A41.8D10.9D-15260.2h19.6C*49.2C+
Betelgeuse 54-A 2,0522,0301,0531.928C2.0914.584%F*17.734%F14D**N/A39145.4h12D82.6F*
Pulsar C 1,3401,3219661.367C*2.6521.135%C--17.108%D--5.8D--N/A17228.5h11.4C**53.9C++
NS-15M2 1,3121,2871,7070.754C3.2615.35%F15.462%D*15.8D--N/A6681.6h14.8C--96.4D--
CAS 14-E 1,3621,1931485.214S81.2033.227%C+N/A55C7.8B+15321.7h35.4C106.7C+
Lasher X2 1,1801,1616251.858A+2.1623.337%C2.498%D14.7D-N/A3979h23D98.7C+
SVA-88 1,1701,1571,0311.122C2.9018.066%D--14.002%D**22.5D-N/A5851.4h12.1C+67.1C
Ursa 1,1641,1541,0071.146C+2.8716.037%D*20.451%C--18.2DN/A4363.5h11.2C++69.6C
VX29 Polaris 1,1661,1491,0331.112C2.9115.527%D**16.536%D-17.1D--N/A4567h13.7C88.3D
Orion VS54 1,1641,1481,5500.741C3.2814.913%D*18.293%D-14.8DN/A7577.5h13.5C+90.7C
Saron HRB 1,6651,0391079.71B**5.6948.914%B+N/A27C**16.3C++51938.5h20.4B41.7B++
Proximity Mine 9639621486.5B*2.4824.861%F-N/A87.5DN/A24011h1.9C+7.6F-
Tank Mine 1,1868071744.638B**0.6230.091%CN/A86.8C40.8D7269.3h2.5D-8.3D-
G40-F Ranger 1,2478043125.935A+21.9221.077%FN/A15.1D**8.3D**10853.3h60.4C*286.7D
E540 Halberd-H 1,0407335014.66B+10.6455.59%CN/A39.2C+16.4D25218.7h4.8B++8.7B++
Terminus VX-9 7056894641.485C+2.5318.493%D**14.659%D**7.1D*N/A2097.4h13.2C71.2D
Parallax VX3 665652986.653B**2.6330.658%D*71.779%D15.9DN/A4641.1h2.7D8.9D-
Nemesis VSH9 1,0345258570.613C+3.4167.791%B++3.238%B11.5C11.2C++18445.5h10.6D-15.6C-
AP30 Shredder 8044934510.956B+6.9432.447%CN/A23.9C15.1D14720.6h89.6B+276.1B
C-4 6574512681.683C*2.3423.199%CN/A36.4D--16.6D-41312.4h1.2B+5B+
Proton II PPA-H 4634333412.735C++8.7233.494%C1.386%C-57.7D4D1657.5h9.5C*28.2C++
NS Decimator 5584013141.277B2.7440.13%F--1.496%D15.4D*6D*13026.1h5.2C+13D**
Comet VM2 5353663710.987C++3.0339.901%C1.913%D*9.5C4.4C++7638.7h20B50.2C*
Spear Anti-Vehicle Phalanx Tower 5463591359U354.9841.664%D-6.128%B*36.3C+18.9C2129.9h6.8B*16.4B+
Serpent VE92 3473442351.464B+2.5517.348%D*16.279%D7.3D--N/A2747.3h14.3C+82.2C--
VX6-7 3153113760.827C3.1921.211%D14.791%D--2.7D*N/A8115.1h15C70.7C
Comet VM2 4573002891.038C+2.9840.731%C-3%D8.8C--4.6C6733.9h23.3B+57.1C**
Frag Grenade 2952941294N/A289.9835.716%D*N/A267.3D--N/A9661.1h4.8D-13.6D--
Blueshift VM5 2732671431.867C+2.1514.418%D--14.232%D*18.9D-N/A5814.1h17.1C118.4C--
Blueshift VM5 2662611431.825C+2.1915.02%D-16.475%D18.5D-N/A5414.1h18.4D122.2D
NS-44 Commissioner 2462385220.456C-3.5634.547%C+15.966%D-5.8D--N/A2640.9h4.8D14C
C150 Dalton 3382101514A+9.9830.655%DN/A24.7C15.1D2378.5h3.7B+12.1C++
Quasar VM1 2142072910.711C--3.318.678%D**17.874%C+11D--N/A4718.9h16.1C+185.4D
M40 Fury 231199277.37C**3.3527.315%D--1.508%C20.7D--3.3D*1049.6h13.2C*48.1C+
M20 Basilisk 243176414.293B++0.2730.361%D-7.386%B+12.8D4.9D-13913.8h83.5B275.1C++
G40-F Ranger 253164723.429U19.4119.985%FN/A12.1C--6.5D-10113.6h74.5B*372.6B
Sirius SX12 1491472190.671C3.3517.312%D*13.605%D6.8D--N/A4421.5h16C+92.4C--
Pandora VX25 126125502.5A++1.5239.218%C+12.8%D11.9D--N/A3610.5h5.5D13.9C+
Saron HRB-H 175121245.042C+1.0253.332%CN/A39C++17.4D5713.1h18.3B*34.4B++
G40-F Ranger 189119913.222S9.2023.888%D--N/A12D7.1D-1499.9h90.4B*378.3B+
M12 Kobalt 124115257.5A++53.4816.437%D--10.435%D**31.9D*2.5D-1013.6h18.2C++111C
VE-S Canis 112111502.22B*1.8022.159%D8.108%D**4.6D--N/A2024h10.9B49.4C++
G30 Walker 1771101011M*6.9828.828%C+4.545%C*12.1C7.4C-1379.1h183.7B++637.1B+
Proton II PPA 118108521.6B+17.5825.724%BN/A47C4.3B2322.3h10C+39B
M12 Kobalt 110100333.333A**29.3114.585%D15%D23.8D*2.4C1014.2h24.5D-168.2C-
The Slasher 126997,0640.014D4.0022%D--2.02%D--0.1CN/A01140h3D-13.6C--
M60-G Bulldog 9684127B**2.9826.944%D7.143%M20D2.9D-1004.2h5.4B*20.1B+
MAX Punch 91817520.108C+3.9160.925%B*N/A1.1CN/A371.8h2.9C+4.8C++
L105 Zephyr 1048199C++4.9836.072%D-N/A23.8D--6.8C1313.4h9.9F-27.3D**
MANA Anti-Vehicle Turret 13880223.636A0.3845.356%D5%C**800D580D343050.1h10.4C23D
NS-11A 8180312.581B*1.4418.229%D*22.5%C*12.5D-N/A476.4h13.6C++74.5C
M20 Basilisk 11177233.348B+0.6731.02%D-3.896%D13.1D5.8D1785.9h94C**303C+
NS Annihilator 12074262.846S1.1775.138%D**N/A6.4D-4F12511.5h9.2B*12.3B+
Aspis Anti-Aircraft Phalanx Turret 15073145.214B++1.2023.212%CN/A7D7.4D13110.4h161.7C+696.5C+
Thanatos VE70 7473601.217B2.8038.184%C+17.808%B+6.3D*N/A3911.5h5.6C14.8C+
M20 Wyvern 10871107.1C**3.0838.671%C*N/A22.2C+11.6C1633.2h79.1C++204.6C**
Hyena Missile Launcher 11270302.333B++1.6925.337%D--N/A11.7C7C--1456h34.6C*136.6C
Aphelion VEX-4H 9667322.333M**18.3141.698%C-4.478%B*33.5C14.5D*8572h42.9B++102.8B+
Skyguard 10062320.667S16.6519.198%FN/A13.8C++8.4C4454.5h75.2A391.8B+
NS-10 Burster 90612310.264D--3.7523.995%D14.754%A++3.3D--1.6D*4418.3h130.6C**544.3C+
G40-F Ranger 9559229.5A**25.4823.189%D--N/A13.4D**8.2D**1164.4h70.5C**304.2C
Lancer VS22 161581070.542C3.4861.585%C+N/A8.9D15.8B+3446.5h23.1C*37.4C*
Solstice VE3 60562590.216D3.8020.328%C-8.929%F-2.8D--N/A9320.3h43T*211.5F
Xiphos Anti-Personnel Phalanx Turret 5855155N/A50.988.223%UN/A550U30U761000.1h15.8T*192.4T*
G30 Walker 755177.286B*3.2728.372%C5.882%B++14.6C+6.9D1513.5h158.7B*559.5B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01350.2h
Motion Spotter03030.3h
Nano-Armor Kit8652,829,638186.8h
Anti-Vehicle MANA Turret12110.4h
Spawn Beacon37430.3h
Nanite Revive Grenade02560.1h
Medical Applicator9288,4959.5h
VS Triumph Flare Gun0620h
Deconstruction Tool0930h
Spear Anti-Vehicle Tower1560.4h
Spitfire Auto-Turret394,7373.9h
Anti-Infantry MANA Turret7700.2h
Ammunition Package495,3593h
Medical Kit1533,7423.4h
Nano-Repair Grenade01740h
Recon Detection Device213,2985.3h
Shield Recharging Field47360.5h

Check the help document for the dictionary if you want to learn more about words used here.


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