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Paragon Fretec[HARM] Fretec
VS BR 161

KDR: 5.02

Score: 62.4m

Last Seen: Oct 13th, 2019 6:12 PM
- OFFLINE - 21.5 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC CAS 14-E E540 Halberd VLG Missile Launcher M12 Kobalt Spear Anti-Vehicle Phalanx Turret Pelter Rocket Pod
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.594%16.636%27615120111,5111.364353.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.406%-0.887D---0.642D-0.385C-HEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.034C+12.80.105C+64.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.45%1.249%41783121332,98411721286728.1194256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.9%0.143C++-0.844D--2.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.30.735B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.232%3.782%126620119615,8931065714114.923223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%-1.105D*-0.18C0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.3-0.062C+31.30.229C++98

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.525%72.503%1266112157711027130.75073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.672D0.333C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.092C+2.70.138C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%12662121419851220.385965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.226C0.002C+-1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.08C+5.5-0.137C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
62.4m305.9%276 (16.6k)246 (14.8k)5.0214290,51118,0257.21531161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216648515.576%4.578%7114:0516

56% Engineer18% Heavy Assault19% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMOct 13th, 2019 4:35 PM (18h) (PST)Oct 13th, 2019 4:47 PM (18h) (PST)Oct 13th, 2019 2:12 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
725456800.3570.0710.0161.4280.109190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4752,72540,750214186714,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4220.1h/175.8d 39,545 4,144 32,854 361.5k 3,584 9,770 27,653 183.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,323
Deaths:969
KDR:1.365
Accuracy:21.125% D
HSR:17.158% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:381
KDR:0.816
Accuracy:20.989% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
Thanatos VE70
C**
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% C**
Solstice VE3
C--
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C--
HSR:8.929% F-
Kills:2,232
Deaths (as Engineer):1,954
Deaths (to Engineers):4,226
KDR:1.14227
Kill Difference:278
Playtime:2,342.312 hours
Usage:56%
Score:41.791m
Score/min:297
Accuracy (listed only):26.196%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,045
Deaths:1,055
KDR:1.938
Accuracy:14.572% F**
HSR:17.751% F
NS-15M2
D*
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.348% F
HSR:15.462% D*
SVA-88
D--
Kills:1,165
Deaths:1,031
KDR:1.130
Accuracy:18.126% D--
HSR:13.991% F
VX29 Polaris
D-
Kills:1,155
Deaths:1,036
KDR:1.115
Accuracy:15.518% D**
HSR:16.623% D-
Ursa
D
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.028% D*
HSR:20.451% D
Orion VS54
D--
Kills:1,150
Deaths:1,550
KDR:0.742
Accuracy:14.903% D*
HSR:18.261% D--
Kills:7,956
Deaths (as Heavy Assault):7,386
Deaths (to Heavy Assaults):4,116
KDR:1.07717
Kill Difference:570
Playtime:777.986 hours
Usage:18%
Score:8.603m
Score/min:184
Accuracy (listed only):15.749%
HSR (listed only):17.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,323
Deaths:969
KDR:1.365
Accuracy:21.125% D
HSR:17.158% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% D*
HSR:16.279% D
Sirius SX12
D-
Kills:326
Deaths:369
KDR:0.883
Accuracy:17.232% D**
HSR:12.883% D-
VX6-7
D
Kills:311
Deaths:381
KDR:0.816
Accuracy:20.989% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Thanatos VE70
C**
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% C**
Solstice VE3
C--
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C--
HSR:8.929% F-
Kills:2,669
Deaths (as Light Assault):2,373
Deaths (to Light Assaults):3,121
KDR:1.12474
Kill Difference:296
Playtime:139.269 hours
Usage:3%
Score:1.243m
Score/min:149
Accuracy (listed only):24.571%
HSR (listed only):13.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:771
Deaths:99
KDR:7.788
Accuracy:30.525% D*
HSR:72.503% D
Sirius SX12
D-
Kills:326
Deaths:369
KDR:0.883
Accuracy:17.232% D**
HSR:12.883% D-
NS-44 Commissioner
C
Kills:242
Deaths:533
KDR:0.454
Accuracy:34.024% C
HSR:16.116% D-
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Kills:1,450
Deaths (as Infiltrator):1,051
Deaths (to Infiltrators):3,076
KDR:1.37964
Kill Difference:399
Playtime:813.354 hours
Usage:19%
Score:8.913m
Score/min:183
Accuracy (listed only):25.985%
HSR (listed only):27.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:762
Deaths:516
KDR:1.477
Accuracy:18.532% D**
HSR:14.436% F
Sirius SX12
D-
Kills:326
Deaths:369
KDR:0.883
Accuracy:17.232% D**
HSR:12.883% D-
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
NS-11A
C+
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C+
Thanatos VE70
C**
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% C**
Kills:1,477
Deaths (as Combat Medic):1,076
Deaths (to Combat Medics):1,524
KDR:1.37268
Kill Difference:401
Playtime:74.632 hours
Usage:2%
Score:0.862m
Score/min:192
Accuracy (listed only):25.592%
HSR (listed only):14.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:368
Deaths:371
KDR:0.992
Accuracy:39.903% C
HSR:1.902% D*
Comet VM2
C-
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.733% C-
HSR:3% D
Blueshift VM5
D--
Kills:275
Deaths:143
KDR:1.923
Accuracy:14.361% D--
HSR:14.182% D*
Blueshift VM5
D--
Kills:265
Deaths:143
KDR:1.853
Accuracy:14.968% D--
HSR:16.226% D--
Quasar VM1
C
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% D**
HSR:17.874% C
NS-10 Burster
A+
Kills:62
Deaths:232
KDR:0.267
Accuracy:24.103% D
HSR:14.516% A+
Kills:1,477
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):663
KDR:2.01089
Kill Difference:742.500
Playtime:74.360 hours
Usage:2%
Score:0.986m
Score/min:221
Accuracy (listed only):23.791%
HSR (listed only):11.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:520
V. Kills:325 160%
Deaths:46
KDR:11.304
Accuracy:32.460% C
KPH:23.300 C-
VKPH:14.600 D
L105 Zephyr
C+
Kills:318
V. Kills:119 265%
Deaths:14
KDR:22.714
Accuracy:41.749% C+
KPH:23.900 D-
VKPH:8.900 C+
C150 Dalton
C--
Kills:223
V. Kills:135 164%
Deaths:17
KDR:13.118
Accuracy:30.587% D-
KPH:24.900 C--
VKPH:15.100 D
Kills:1,061 (0 + 1,061)
Deaths:77
KDR:13.779
VKDR:7.519
Vehicle Kills:579
Kill Difference:984
Playtime:44.613 hours
Usage:1%
Score:0.460m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:30.587%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:86
V. Kills:50 169%
Deaths:4
KDR:21.500
Accuracy:19.640% F
KPH:14.800 C+
VKPH:8.600 C
Kills:86 (86 + 0)
Deaths:4
KDR:21.500
VKDR:12.500
Vehicle Kills:50
Kill Difference:82
Playtime:5.816 hours
Usage:0%
Score:0.220m
Score/min:630
Driving Accuracy:19.640%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:25,588
V. Kills:11,038 232%
Deaths:468
KDR:54.675
Accuracy:44.975% D--
KPH:32.300 B+
VKPH:14 C
Supernova VPC
B++
Kills:7,310
V. Kills:1,730 422%
Deaths:99
KDR:73.838
Accuracy:48.665% C
KPH:45.400 C++
VKPH:10.800 B++
E540 Halberd
B++
Kills:4,781
V. Kills:3,009 159%
Deaths:336
KDR:14.229
Accuracy:55.081% B**
KPH:32.600 C++
VKPH:20.500 B++
Saron HRB
B+
Kills:1,116
V. Kills:656 170%
Deaths:108
KDR:10.333
Accuracy:48.589% B+
KPH:27 C*
VKPH:15.900 C+
Proton II PPA
B+
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% C**
KPH:47.700 C
VKPH:4.400 B+
G40-F Ranger
D--
Kills:69
V. Kills:40 168%
Deaths:2
KDR:34.500
Accuracy:25.243% D--
KPH:17.700 D--
VKPH:10.300 D*
Kills:38,972 (32,898 + 6,074)
Deaths:1,018
KDR:38.283
VKDR:16.192
Vehicle Kills:16,483
Kill Difference:37,954
Playtime:1,145.876 hours
Usage:27%
Score:15.163m
Score/min:221
Driving Accuracy:48.665%
Gunner Accuracy:25.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:1,037
V. Kills:417 248%
Deaths:58
KDR:17.879
Accuracy:55.623% C
KPH:39.500 C
VKPH:15.900 D
G40-F Ranger
F
Kills:911
V. Kills:501 181%
Deaths:36
KDR:25.306
Accuracy:21.184% F-
KPH:14.800 F
VKPH:8.200 F
Proton II PPA-H
D
Kills:506
V. Kills:38 N/A
Deaths:38
KDR:13.316
Accuracy:34.017% C
KPH:52.300 D
VKPH:3.900 D
Saron HRB-H
C+
Kills:131
V. Kills:59 218%
Deaths:25
KDR:5.240
Accuracy:54.599% C+
KPH:36.300 C+
VKPH:16.300 D
Aphelion VEX-4H
C
Kills:106
V. Kills:47 221%
Deaths:3
KDR:35.333
Accuracy:43.287% C
KPH:30 D
VKPH:13.300 D*
Kills:2,691 (0 + 2,691)
Deaths:160
KDR:16.819
VKDR:6.638
Vehicle Kills:1,062
Kill Difference:2,531
Playtime:104.465 hours
Usage:2%
Score:1.109m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:43.287%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:3,398
V. Kills:459 N/A
Deaths:31
KDR:109.613
Accuracy:16.243% C
KPH:31.700 D-
VKPH:4.300 B+
G40-F Ranger
C-
Kills:1,180
V. Kills:693 170%
Deaths:23
KDR:51.304
Accuracy:23.253% D*
KPH:14.400 C-
VKPH:8.500 D
M20 Basilisk
C-
Kills:473
V. Kills:161 292%
Deaths:46
KDR:10.283
Accuracy:31.765% D-
KPH:15.500 C-
VKPH:5.300 D
G40-F Ranger
D
Kills:440
V. Kills:247 177%
Deaths:9
KDR:48.889
Accuracy:20.795% D**
KPH:10.500 D
VKPH:5.900 D-
M40 Fury
D-
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.326% D-
KPH:20.700 D--
VKPH:3.300 D*
M20 Basilisk
C
Kills:178
V. Kills:66 266%
Deaths:23
KDR:7.739
Accuracy:29.026% D--
KPH:17.400 C
VKPH:6.500 D
G30 Walker
C
Kills:121
V. Kills:75 159%
Deaths:10
KDR:12.100
Accuracy:28.275% C
KPH:12.700 C
VKPH:7.900 C
G30 Walker
C
Kills:93
V. Kills:43 211%
Deaths:7
KDR:13.286
Accuracy:27.333% D
KPH:14.500 C
VKPH:6.700 D
M60-G Bulldog
C--
Kills:91
V. Kills:13 N/A
Deaths:12
KDR:7.583
Accuracy:28.310% D
KPH:20.800 C--
VKPH:3 D-
M12 Kobalt
D
Kills:62
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:15.408% C-
KPH:18.800 D**
VKPH:2.100 D
Kills:6,235 (0 + 6,235)
Deaths:188
KDR:33.165
VKDR:9.553
Vehicle Kills:1,796
Kill Difference:6,047
Playtime:304.766 hours
Usage:7%
Score:2.097m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:15.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:5,775
V. Kills:771 N/A
Deaths:65
KDR:88.846
Accuracy:34.497% C++
KPH:59.100 C+
VKPH:7.900 B+
VLG Missile Launcher
C**
Kills:3,880
V. Kills:1,173 330%
Deaths:36
KDR:107.778
Accuracy:53.175% C+
KPH:72.800 C**
VKPH:22 C+
Pelter Rocket Pod
C-
Kills:2,757
V. Kills:729 378%
Deaths:43
KDR:64.116
Accuracy:39.933% D
KPH:42 C-
VKPH:11.100 D
M20 Wyvern
B++
Kills:714
V. Kills:342 208%
Deaths:23
KDR:31.044
Accuracy:35.151% C
KPH:31.600 B++
VKPH:15.100 B
Kills:13,126 (0 + 13,126)
Deaths:167
KDR:78.599
VKDR:18.054
Vehicle Kills:3,015
Kill Difference:12,959
Playtime:239.216 hours
Usage:6%
Score:2.940m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:35.151%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 36,62625,58846854.675S49.6544.975%D--1.426%D32.3B+14C196791h3.2A7.2B*
Supernova VPC 9,0407,3109973.838S68.8248.665%CN/A45.4C++10.8B++183160.9h2.7B++5.6B+
CAS 14-E 6,5465,7756588.846S83.8234.497%C++1.177%D59.2C+7.9B+19097.6h33.1C+96C*
E540 Halberd 7,7904,78133614.229B+9.2155.081%B**1.339%D32.6C++20.5B++312146.5h5.6C*10.2B++
VLG Missile Launcher 5,0533,88036107.778S102.7653.175%C+N/A72.8C**22C+30153.3h4.7B8.8B+
M12 Kobalt 3,8573,39831109.613S104.5916.243%C13.096%D*31.7D-4.3B+90107.2h25.9D-159.7C
Spear Anti-Vehicle Phalanx Turret 4,0782,8919331.086M**26.0639.659%C--6.088%A29.8C-12.2D-17296.9h8B+20.1C*
Pelter Rocket Pod 3,4862,7574364.116M+59.0939.933%DN/A42C-11.1D15665.7h19.6C**49C++
Betelgeuse 54-A 2,0672,0451,0551.938C3.0814.572%F**17.751%F13.6D**N/A39150.5h12.1D82.7F*
Pulsar C 1,3421,3239691.365C++3.6621.125%D17.158%D--5.8D--N/A17229.6h11.4C**54C++
NS-15M2 1,3121,2871,7070.754C4.2715.348%F15.462%D*15.7D-N/A6681.8h14.8C-96.5D--
G40-F Ranger 1,8731,1802351.304U46.2823.253%D*N/A14.4C-8.5D14481.8h95.2B++409.5C++
SVA-88 1,1781,1651,0311.13C3.8918.126%D--13.991%F21.3D-N/A5654.6h12.2C+67.2C
Lasher X2 1,1801,1616251.858A+3.1623.337%C2.498%D14.7D-N/A3979.2h23D98.7C+
VX29 Polaris 1,1721,1551,0361.115C3.9115.518%D**16.623%D-16.5D-N/A4470.1h13.7C88.4D
Ursa 1,1641,1541,0071.146C+3.8816.028%D*20.451%D18.2DN/A4363.5h11.2C*69.6C
Orion VS54 1,1671,1501,5500.742C4.2814.903%D*18.261%D--14.7DN/A7778.3h13.5C+90.7C+
Saron HRB 1,7721,11610810.333B**5.3148.589%B+N/A27C*15.9C+50741.3h20.3B+41.8B++
E540 Halberd-H 1,4541,0375817.879B++12.8655.623%CN/A39.4C15.9D23926.3h4.8B++8.6B++
Proximity Mine 9919901496.644B*1.6224.74%F-N/A73.9D--N/A20513.4h1.9C++7.7F-
G40-F Ranger 1,4129113625.306A+20.2821.184%F-N/A14.8F8.2F10961.4h60.6B286.1D
G40-F Ranger 1,4149011947.421M+42.4022.32%D**N/A13.9D*7.9D**10564.9h63.6B+285C
Tank Mine 1,2248371754.783B**0.2432.831%C+N/A88.1C40.7D7559.5h2.7D*8.2D--
Parallax VX3 784771997.788A2.7730.525%D*72.503%D13.8D-N/A4056h2.7D9D-
Terminus VX-9 7807625161.477C+3.5418.532%D**14.436%F5.7D**N/A16133.1h13.2C+71.1D
M20 Wyvern 1,0567142331.043S26.0235.151%C2.381%D31.6B++15.1B18522.6h62.6B++178B++
Nemesis VSH9 1,0445318570.62C+4.4067.772%B++3.202%B+11.5C11.1C++18546.2h10.5D-15.5C
AP30 Shredder 8455204611.304B+6.2832.46%CN/A23.3C-14.6D15722.3h89.2C*274.6C++
Proton II PPA-H 5445063813.316C++8.2934.017%C1.186%C--52.2D3.9D1529.7h9.9C**29.2C++
C-4 7044852831.714C*3.3124.063%CN/A34.9D--15.8D-41313.9h1.2B+5B+
M12 Kobalt 533479859.875A++54.8516.02%D*11.274%D*25.1D**2.8D7719.1h24.5D-153.2D*
M20 Basilisk 6344734610.283M**5.2631.765%D-5.497%C+15.5C-5.3D12330.6h84.5B+265.9C++
G40-F Ranger 687440948.889U43.8720.795%D**N/A10.6D5.9D-9341.7h80.3B**386.2B+
NS Decimator 6004283161.354B+3.6738.624%F**1.402%D13.7D*5.5D*11831.2h5C+13.1F
Comet VM2 5383683710.992C++4.0339.903%C1.902%D*9.5C4.4C++7638.7h19.9B+49.9C**
Spear Anti-Vehicle Phalanx Tower 5483601360U354.9841.715%D-6.111%B**36C18.8C-21210h6.9B++16.4B+
Serpent VE92 3473442351.464B3.5617.336%D*16.279%D7.3D--N/A2847.3h14.3C+82.3D
Sirius SX12 3313263690.883C+4.1417.232%D**12.883%D-1.8D*N/A9184.9h13.4B+77.8C+
L105 Zephyr 4373181422.714A*17.6941.749%C+N/A23.9D-8.9C+13513.3h9.5D*22.8D
VX6-7 3153113810.816C4.2120.989%D14.791%D--2.6D*N/A8118.3h15.1C-71.8C
Comet VM2 4573002891.038C++3.9840.733%C-3%D8.8C-4.6C+6733.9h23.3B+57.1B
Frag Grenade 2992981298N/A292.9835.723%D*N/A270.9D--N/A9811.1h4.9D-13.6D--
Blueshift VM5 2812751431.923C+3.1014.361%D--14.182%D*19.1D-N/A5814.4h16.7C+116.6C--
Blueshift VM5 2702651431.853C+3.1714.968%D--16.226%D--18.4D-N/A5314.4h18.3C-122.1D
NS-44 Commissioner 2502425330.454C-4.5734.024%C16.116%D-5.4D--N/A2644.6h4.8D14.2C
C150 Dalton 3582231713.118B*8.1030.587%D-N/A24.8C--15D2629h3.7B12.1C+
Quasar VM1 2142072910.711C--4.318.678%D**17.874%C11D--N/A4818.9h16.1C+185.4D
M40 Fury 231199277.37C**2.3527.326%D-1.508%C20.7D--3.3D*1069.6h13.2B48.2C+
M20 Basilisk 244178237.739M2.7229.026%D--6.18%C**17.5C6.5D16210.2h70.7B*243.6B
NS Annihilator 237152305.067U0.0573.181%F--N/A4.9D*2.7F-7531.3h8.4A11.5B*
Saron HRB-H 190131255.24C+0.2254.599%C+N/A36.4C+16.4D5383.6h19.9B++36.4B+
Pandora VX25 126125502.5A2.5239.218%C+12.8%D11.9D--N/A3810.5h5.5D13.9C+
G30 Walker 1961211012.1M*7.0828.275%C4.132%C+12.7C7.9C1529.5h171.9B++608.1B+
VE-S Canis 112111502.22B**2.8022.159%D8.108%D**4.6D--N/A2624h10.9B+49.4C++
Proton II PPA 118108521.6B+16.5825.724%C**N/A47C4.3B2382.3h10C++39B+
Aphelion VEX-4H 153106335.333M++30.3143.287%C4.717%B**30.3D13.4D*5963.5h48.7B+112.5B+
Hyena Missile Launcher 161102343B**2.0226.562%D--N/A12.1C-7C--1388.4h32.5B+122.4C+
The Slasher 126997,4300.013D-5.0114.069%D**2.02%D--0.1DN/A01435.2h3D-21.3D
G30 Walker 13693713.286A**8.2627.333%D3.226%C14.5C6.7D1266.4h136.5B**499.5B++
M60-G Bulldog 10491127.583B**2.5628.31%D6.593%A**20.7C--3D-1014.4h5.6B*19.8B+
Skyguard 13686421.5S16.4819.64%F1.163%D14.8C+8.6C6305.8h72.3B**368.2B+
MAX Punch 91817530.108C+4.9160.925%B*N/A1.1CN/A372.4h2.9C+4.8C++
MANA Anti-Vehicle Turret 13880223.636B+1.3945.282%D--5%B**800C580C360350.1h10.4C+23.1C
NS-11A 8180312.581A2.4418.229%D*22.5%C+12.3D-N/A516.5h13.6C*74.5C-
Aspis Anti-Aircraft Phalanx Turret 15375145.357B*0.3423.266%CN/A7.1D7.4D14310.5h159.3C+684.7C+
Thanatos VE70 7473601.217B+3.8038.184%C+17.808%C**6.2D*N/A4111.8h5.6C14.8C+
G40-F Ranger 10969234.5S29.4825.243%D--1.449%B++17.7D--10.3D*2133.9h65.6B259.9C+
M12 Kobalt 6962162A*56.9815.408%C-12.903%D*18.8D**2.1D1453.3h33.2F--215.4D*
NS-10 Burster 92622320.267D--4.7524.103%D14.516%A+3.3D--1.6D*5018.6h131.9C++547.4C+
Lancer VS22 161581070.542C4.4860.921%C+N/A8.7C-15.4C++3446.7h23.3C++38.2C++
Solstice VE3 60562590.216D-4.8120.328%C--8.929%F-2.7D--N/A10420.6h43T*211.5F
Xiphos Anti-Personnel Phalanx Turret 5855155N/A49.988.314%UN/A550U30U802900.1h16.7T*200.8T*
M20 Basilisk 725368.833B+3.8128.841%F*1.887%D*14.3D*5.1F-1553.7h90B+312.2D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02600.1h
Spawn Beacon38830.5h
Medical Applicator9289,0559.6h
Anti-Vehicle MANA Turret12120.4h
Nano-Armor Kit9303,235,480209.2h
Motion Spotter03870.4h
NS Patriot Flare Gun13190.3h
Deconstruction Tool0930h
Spear Anti-Vehicle Tower1560.4h
VS Triumph Flare Gun0620h
Spitfire Auto-Turret404,9844.1h
Shield Recharging Field47360.5h
Recon Detection Device213,6966h
Ammunition Package515,5583.2h
Medical Kit1543,7423.7h
Anti-Infantry MANA Turret7700.2h
Nano-Repair Grenade01770h
Dual-75 Duster0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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