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Praetor Destroyer Fretec[HARM] Fretec
VS BR 82

KDR: 4.2

Score: 53.5m

Last Seen: Oct 14th, 2018 6:24 PM
- OFFLINE - 13.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 78
Level Progress (to 83): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC E540 Halberd Spear Anti-Vehicle Phalanx Turret CAS 14-E Pelter Rocket Pod Betelgeuse 54-A Pulsar C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 593TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.58%16.701%2771599811,2811.34862.856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.415%-0.866D---0.597D-0.425C--HEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.03C+12.80.102C+64.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.708%1.268%42053101032,01611371250428.1336256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.931%0.186C++-0.898D--2.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.30.736B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.449%1.505%10152099310,5011029560710.1952187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%-0.707D--0.726D-0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.30.283C*240.384C**60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.666%71.596%1015110126831025130.666341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.66D0.292C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.106C+2.70.149C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%10152101119851020.388235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.208C0.044C+-1.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.077C+5.5-0.139C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 78
53.5m304.7%287 (17.2k)257 (15.4k)4.2042174,23817,6586.0963382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1013528613.224%4.677%6211:4612

65% Engineer22% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMOct 14th, 2018 5:45 PM (1d) (PST)Oct 14th, 2018 6:06 PM (1d) (PST)Oct 14th, 2018 2:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
729556740.3570.0850.0171.4310.113162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7273,29440,433215186715,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3464.4h/144.4d 33,411 3,472 28,972 297.5k 3,095 8,858 23,400 151.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,322
Deaths:968
KDR:1.366
Accuracy:21.122% D
HSR:17.095% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.348% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:380
KDR:0.818
Accuracy:21.025% D
HSR:14.791% D--
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,231
Deaths (as Engineer):1,952
Deaths (to Engineers):4,127
KDR:1.14293
Kill Difference:279
Playtime:2,252.448 hours
Usage:65%
Score:40.240m
Score/min:298
Accuracy (listed only):26.204%
HSR (listed only):14.617%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F
Kills:2,039
Deaths:1,054
KDR:1.935
Accuracy:14.559% F*
HSR:17.705% F
NS-15M2
D*
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.348% F
HSR:15.462% D*
Lasher X2
C
Kills:1,161
Deaths:625
KDR:1.858
Accuracy:23.337% C
HSR:2.498% D
SVA-88
D--
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:18.065% D--
HSR:14.002% D**
Ursa
C--
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.037% D*
HSR:20.451% C--
VX29 Polaris
D-
Kills:1,149
Deaths:1,033
KDR:1.112
Accuracy:15.527% D**
HSR:16.536% D-
Orion VS54
D-
Kills:1,148
Deaths:1,550
KDR:0.741
Accuracy:14.913% D*
HSR:18.293% D-
Kills:9,095
Deaths (as Heavy Assault):8,007
Deaths (to Heavy Assaults):4,053
KDR:1.13588
Kill Difference:1,088
Playtime:745.431 hours
Usage:22%
Score:8.502m
Score/min:190
Accuracy (listed only):16.826%
HSR (listed only):14.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,322
Deaths:968
KDR:1.366
Accuracy:21.122% D
HSR:17.095% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.348% D*
HSR:16.279% D
VX6-7
D
Kills:311
Deaths:380
KDR:0.818
Accuracy:21.025% D
HSR:14.791% D--
Sirius SX12
C-
Kills:162
Deaths:231
KDR:0.701
Accuracy:17.521% D*
HSR:14.815% C-
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,504
Deaths (as Light Assault):2,233
Deaths (to Light Assaults):3,089
KDR:1.12136
Kill Difference:271
Playtime:136.542 hours
Usage:4%
Score:1.238m
Score/min:151
Accuracy (listed only):24.613%
HSR (listed only):13.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:683
Deaths:98
KDR:6.969
Accuracy:30.666% D*
HSR:71.596% D
NS-44 Commissioner
C+
Kills:242
Deaths:533
KDR:0.454
Accuracy:34.137% C+
HSR:16.116% D-
Sirius SX12
C-
Kills:162
Deaths:231
KDR:0.701
Accuracy:17.521% D*
HSR:14.815% C-
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Kills:1,198
Deaths (as Infiltrator):912
Deaths (to Infiltrators):3,056
KDR:1.3136
Kill Difference:286
Playtime:186.326 hours
Usage:5%
Score:1.670m
Score/min:149
Accuracy (listed only):26.121%
HSR (listed only):27.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:719
Deaths:494
KDR:1.455
Accuracy:18.490% D**
HSR:14.326% D**
Sirius SX12
C-
Kills:162
Deaths:231
KDR:0.701
Accuracy:17.521% D*
HSR:14.815% C-
Pandora VX25
C+
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% C+
HSR:12.800% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
NS-11A
C*
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C*
Thanatos VE70
B
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B
Kills:1,270
Deaths (as Combat Medic):916
Deaths (to Combat Medics):1,513
KDR:1.38646
Kill Difference:354
Playtime:71.680 hours
Usage:2%
Score:0.858m
Score/min:199
Accuracy (listed only):25.633%
HSR (listed only):15.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:368
Deaths:371
KDR:0.992
Accuracy:39.903% C
HSR:1.902% D*
Comet VM2
C-
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.733% C-
HSR:3% D
Blueshift VM5
D--
Kills:275
Deaths:143
KDR:1.923
Accuracy:14.373% D--
HSR:14.182% D*
Blueshift VM5
D-
Kills:265
Deaths:143
KDR:1.853
Accuracy:14.979% D-
HSR:16.226% D-
Quasar VM1
C+
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% D**
HSR:17.874% C+
NS-10 Burster
A++
Kills:62
Deaths:232
KDR:0.267
Accuracy:24.103% D
HSR:14.516% A++
Kills:1,477
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):658
KDR:2.01089
Kill Difference:742.500
Playtime:74.283 hours
Usage:2%
Score:0.986m
Score/min:221
Accuracy (listed only):23.795%
HSR (listed only):11.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:494
V. Kills:311 158%
Deaths:45
KDR:10.978
Accuracy:32.415% C
KPH:23.800 C
VKPH:15 D
C150 Dalton
C
Kills:216
V. Kills:131 164%
Deaths:15
KDR:14.400
Accuracy:30.387% D-
KPH:24.900 C
VKPH:15.100 D
L105 Zephyr
C++
Kills:205
V. Kills:71 285%
Deaths:13
KDR:15.769
Accuracy:36.967% D
KPH:24.400 D--
VKPH:8.500 C++
Kills:915 (0 + 915)
Deaths:73
KDR:12.534
VKDR:7.027
Vehicle Kills:513
Kill Difference:842
Playtime:37.782 hours
Usage:1%
Score:0.373m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:36.967%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:80
V. Kills:48 163%
Deaths:4
KDR:20
Accuracy:19.619% D**
KPH:14.500 C++
VKPH:8.700 C
Kills:80 (80 + 0)
Deaths:4
KDR:20
VKDR:12
Vehicle Kills:48
Kill Difference:76
Playtime:5.500 hours
Usage:0%
Score:0.146m
Score/min:441
Driving Accuracy:19.619%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:24,639
V. Kills:10,685 231%
Deaths:466
KDR:52.873
Accuracy:45.229% D--
KPH:32.400 B**
VKPH:14.100 C+
Supernova VPC
B*
Kills:7,297
V. Kills:1,727 422%
Deaths:97
KDR:75.227
Accuracy:48.639% C+
KPH:45.400 C*
VKPH:10.700 B*
E540 Halberd
B+
Kills:4,685
V. Kills:2,964 158%
Deaths:335
KDR:13.985
Accuracy:55.296% B*
KPH:33 C*
VKPH:20.900 B+
Saron HRB
B+
Kills:1,044
V. Kills:628 166%
Deaths:107
KDR:9.757
Accuracy:48.874% B+
KPH:26.900 C**
VKPH:16.200 C+
Proton II PPA
B+
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% B
KPH:47.700 C
VKPH:4.400 B+
G40-F Ranger
D-
Kills:69
V. Kills:40 168%
Deaths:2
KDR:34.500
Accuracy:25.450% D-
KPH:18.300 D--
VKPH:10.600 D*
Kills:37,842 (31,936 + 5,906)
Deaths:1,012
KDR:37.393
VKDR:15.864
Vehicle Kills:16,054
Kill Difference:36,830
Playtime:1,106.969 hours
Usage:32%
Score:14.443m
Score/min:217
Driving Accuracy:48.639%
Gunner Accuracy:25.450%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:978
V. Kills:396 246%
Deaths:56
KDR:17.464
Accuracy:56.056% C+
KPH:40.400 C+
VKPH:16.400 D
G40-F Ranger
D**
Kills:850
V. Kills:469 181%
Deaths:32
KDR:26.563
Accuracy:21.012% F-
KPH:15.100 D**
VKPH:8.300 F
Proton II PPA-H
D
Kills:483
V. Kills:35 N/A
Deaths:36
KDR:13.417
Accuracy:33.934% C
KPH:54.900 D
VKPH:4 D
Saron HRB-H
C++
Kills:121
V. Kills:54 220%
Deaths:24
KDR:5.042
Accuracy:53.332% C
KPH:39.200 C++
VKPH:17.500 D
Aphelion VEX-4H
C-
Kills:68
V. Kills:29 227%
Deaths:3
KDR:22.667
Accuracy:40.680% D
KPH:31.700 C-
VKPH:13.500 D*
Kills:2,500 (0 + 2,500)
Deaths:151
KDR:16.556
VKDR:6.510
Vehicle Kills:983
Kill Difference:2,349
Playtime:94.439 hours
Usage:3%
Score:1.001m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:40.680%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.326% D--
KPH:20.700 D--
VKPH:3.300 D*
G40-F Ranger
D
Kills:196
V. Kills:109 178%
Deaths:8
KDR:24.500
Accuracy:19.866% D*
KPH:10.900 D
VKPH:6.100 D
M20 Basilisk
D
Kills:181
V. Kills:69 259%
Deaths:41
KDR:4.415
Accuracy:30.159% D-
KPH:12.600 D
VKPH:4.800 D-
M12 Kobalt
C-
Kills:179
V. Kills:15 N/A
Deaths:3
KDR:59.667
Accuracy:13.335% D-
KPH:26.100 D--
VKPH:2.200 C-
G40-F Ranger
C--
Kills:155
V. Kills:97 158%
Deaths:9
KDR:17.222
Accuracy:23.433% D--
KPH:11.800 C--
VKPH:7.400 C--
G30 Walker
C+
Kills:111
V. Kills:67 163%
Deaths:10
KDR:11.100
Accuracy:28.763% C+
KPH:12 C
VKPH:7.300 C-
M20 Basilisk
C--
Kills:92
V. Kills:37 242%
Deaths:23
KDR:4
Accuracy:30.763% D-
KPH:14.800 C--
VKPH:5.900 D
M60-G Bulldog
D
Kills:84
V. Kills:12 N/A
Deaths:12
KDR:7
Accuracy:26.944% D-
KPH:20 D
VKPH:2.900 D-
G30 Walker
C+
Kills:51
V. Kills:24 204%
Deaths:7
KDR:7.286
Accuracy:28.372% C
KPH:14.600 C+
VKPH:6.900 D
Kills:1,248 (0 + 1,248)
Deaths:140
KDR:8.914
VKDR:3.300
Vehicle Kills:462
Kill Difference:1,108
Playtime:85.054 hours
Usage:2%
Score:0.635m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:28.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:2,719
V. Kills:358 N/A
Deaths:31
KDR:87.710
Accuracy:34.070% C++
KPH:59.500 C
VKPH:7.800 B+
Pelter Rocket Pod
C--
Kills:2,624
V. Kills:688 381%
Deaths:43
KDR:61.023
Accuracy:39.845% D
KPH:42.200 C--
VKPH:11.100 D
M20 Wyvern
C+
Kills:91
V. Kills:47 190%
Deaths:10
KDR:9.100
Accuracy:37.700% C+
KPH:23.700 C+
VKPH:12.300 C+
Kills:5,434 (0 + 5,434)
Deaths:84
KDR:64.690
VKDR:13.012
Vehicle Kills:1,093
Kill Difference:5,350
Playtime:111.754 hours
Usage:3%
Score:1.036m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:37.700%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 35,32424,63946652.873S48.6745.229%D--1.457%D32.4B**14.1C+193759.5h3.2A7.2B**
Supernova VPC 9,0247,2979775.227S71.0248.639%C+N/A45.4C*10.7B*182160.7h2.7B++5.6B+
E540 Halberd 7,6494,68533513.985B+9.7855.296%B*1.366%D33C*20.9B+308141.9h5.6C**10.2B++
Spear Anti-Vehicle Phalanx Turret 4,0782,8919331.086M**26.8839.657%C-6.088%B**29.8C-12.2D-17096.9h8C**20.1C**
CAS 14-E 3,0772,7193187.71S83.5134.07%C++1.324%C--59.5C7.8B+15745.7h32.6C+95.7C++
Pelter Rocket Pod 3,3122,6244361.023M56.8239.845%DN/A42.2C--11.1D15262.2h19.5C*48.8C++
Betelgeuse 54-A 2,0612,0391,0541.935C2.2714.559%F*17.705%F13.7D**N/A39148.3h12D82.6F--
Pulsar C 1,3411,3229681.366C*2.8421.122%D17.095%D--5.8D--N/A17229.3h11.4C**54C++
NS-15M2 1,3121,2871,7070.754C3.4515.348%F15.462%D*15.7D--N/A6681.8h14.8C--96.5D--
Lasher X2 1,1801,1616251.858A+2.3523.337%C2.498%D14.7D-N/A3979h23D98.7C+
SVA-88 1,1701,1571,0311.122C3.0818.065%D--14.002%D**22D-N/A5752.6h12.1C+67.1C
Ursa 1,1641,1541,0071.146C+3.0616.037%D*20.451%C--18.2DN/A4363.5h11.2C++69.6C
VX29 Polaris 1,1661,1491,0331.112C3.0915.527%D**16.536%D-17.1D--N/A4567h13.7C88.3D
Orion VS54 1,1641,1481,5500.741C3.4614.913%D*18.293%D-14.8DN/A7677.5h13.5C+90.7C
Saron HRB 1,6721,0441079.757B**5.5548.874%B+N/A26.8C**16.1C+51738.9h20.4B41.8B++
E540 Halberd-H 1,3749785617.464B*13.2656.056%C+N/A40.4C+16.4D23624.2h4.8B++8.5B++
Proximity Mine 9719701486.554B*2.3524.902%F-N/A88.2DN/A24011h1.9C+7.6F-
G40-F Ranger 1,3198503226.563A+22.3621.012%F-N/A15.1D**8.3F10756.2h60.1C*286D
Tank Mine 1,1898101754.629B**0.4230.432%CN/A86.2C40.3D7299.4h2.5D-8.3D-
Terminus VX-9 7377194941.455C++2.7518.49%D**14.326%D**6.3D**N/A18113.4h13.3C72D-
Parallax VX3 696683986.969B**2.7630.666%D*71.596%D15.8DN/A4543.3h2.7D8.8D-
Nemesis VSH9 1,0385278570.615C+3.5967.777%B++3.226%B11.5C11.2C++18345.8h10.6D--15.6C-
G40-F Ranger 8155161339.692M*35.4922.511%D**N/A14.7D**8.5F9635.1h61.4B+273C+
AP30 Shredder 8054944510.978B+6.7732.415%CN/A23.9C15D14820.7h89.4B+275.9B
Proton II PPA-H 5184833613.417C++9.2133.934%C1.242%C--54.9D4D1558.8h9.8C++29C++
C-4 6764652791.667C*2.5423.444%CN/A36D--16.4D-40612.9h1.2B+5C++
NS Decimator 5644053141.29B+2.9139.898%F*1.481%D15.1D*5.9D--12826.9h5.2C+13D**
Comet VM2 5383683710.992C++3.2139.903%C1.902%D*9.5C4.4C++7638.7h19.9B49.9C**
Spear Anti-Vehicle Phalanx Tower 5463591359U354.8041.664%D-6.128%B*36.3C+18.9C-2129.9h6.8B++16.4B+
Serpent VE92 3473442351.464B+2.7417.348%D*16.279%D7.3D--N/A2747.3h14.3C+82.2C--
VX6-7 3153113800.818C3.3921.025%D14.791%D--2.6D*N/A8117.7h15.1C71.7C
Comet VM2 4573002891.038C++3.1740.733%C-3%D8.8C--4.6C6733.9h23.3B+57.1C**
Frag Grenade 2952941294N/A289.8035.67%D*N/A267.3D--N/A9661.1h4.8D13.6D--
Blueshift VM5 2812751431.923C+2.2814.373%D--14.182%D*19.2D-N/A5814.3h16.7C116.5C-
Blueshift VM5 2702651431.853C+2.3514.979%D-16.226%D-18.5D-N/A5314.3h18.3D122D
NS-44 Commissioner 2502425330.454C-3.7534.137%C+16.116%D-5.5D--N/A2544h4.8D14.1C
C150 Dalton 3472161514.4A+10.2030.387%D-N/A24.8C15.1D2428.7h3.7B+12.2C++
Quasar VM1 2142072910.711C--3.498.678%D**17.874%C+11D--N/A4718.9h16.1C+185.4D
L105 Zephyr 2762051315.769B*11.5636.967%DN/A24.4D--8.5C++1258.4h9.6F25.9D*
M40 Fury 231199277.37C*3.1727.326%D--1.508%C20.7D--3.3D*1059.6h13.2C*48.2C+
G40-F Ranger 305196824.5S20.3019.866%D*N/A10.9D6.1D9317.9h82B++412.7C++
M20 Basilisk 250181414.415B*0.2130.159%D-7.182%B+12.6D4.8D-14014.4h85.6B283.8C+
M12 Kobalt 194179359.667S55.4613.335%D-14.525%D25.9D--2.2C-926.9h22.3C-166.9C--
M12 Kobalt 180168356A51.8014.79%D*13.691%D-27.5D**2D--766.1h19.3C+130.2D
Sirius SX12 1641622310.701C3.5017.521%D*14.815%C-5.7D*N/A3628.6h15.8C+90.3C-
G40-F Ranger 252155917.222S13.0223.433%D--1.29%C+11.8C--7.4C--14613.1h92B++392.4B
Pandora VX25 126125502.5A++1.7039.218%C+12.8%D11.9D--N/A3710.5h5.5D13.9C+
Saron HRB-H 175121245.042C++0.8453.332%CN/A39C++17.4D5803.1h18.3B*34.4B++
G30 Walker 1781111011.1M*6.9028.763%C+4.505%C++12.1C7.3C-1399.2h183.5B+637.8B+
VE-S Canis 112111502.22B*1.9822.159%D8.108%D**4.6D--N/A2124h10.9B+49.4C++
Proton II PPA 118108521.6B+17.4025.724%BN/A47C4.3B2342.3h10C+39B
The Slasher 126997,2210.014D4.1919.286%D*2.02%D--0.1CN/A01202.9h3D-15.6D
M20 Basilisk 12992234B++0.2030.763%D-5.435%C+14.8C--6D1806.2h83.2B+270.5C*
Hyena Missile Launcher 14491322.844A1.3626.286%D-N/A13.2C7.7C-1526.9h31.2B+118.8C++
M20 Wyvern 13891109.1B+4.9037.7%C+N/A23.9C+12.4C+1633.8h74.9C*198.7B
NS Annihilator 14388283.143S1.0674.457%FN/A5.3D--3.3F9616.6h9.7B++13.1B+
M60-G Bulldog 9684127B*2.8026.944%D-7.143%M20D2.9D-1004.2h5.4B*20.1B+
MAX Punch 91817530.108C+4.1060.925%B*N/A1.1CN/A372.4h2.9C+4.8C++
MANA Anti-Vehicle Turret 13880223.636A0.5745.356%D--5%B*800D580D343560.1h10.4C+23D
Skyguard 12880420S15.8019.619%D**1.25%D14.5C++8.7C4415.5h73.3A373.4B+
NS-11A 8180312.581A1.6218.229%D*22.5%C*12.5D-N/A486.4h13.6C++74.5C
Thanatos VE70 7473601.217B+2.9938.184%C+17.808%B6.3D*N/A4011.5h5.6C14.8C+
Aspis Anti-Aircraft Phalanx Turret 15073145.214B++1.0123.238%CN/A7D7.4D13310.4h162.4C+698.9C+
G40-F Ranger 10969234.5S30.3025.45%D-1.449%B+18.2D--10.5D*1393.8h64.2C**252.1C++
Aphelion VEX-4H 9768322.667A*18.4640.68%D4.412%B*32.4C13.8D*8312.1h43.5B++106.9B+
NS-10 Burster 92622320.267D--3.9424.103%D14.516%A++3.3D--1.6D*4518.6h131.9C*547.4C+
Lancer VS22 161581070.542C3.6661.651%C+N/A8.9D15.8B+3446.5h23.2C*37.6C*
Solstice VE3 60562590.216D-3.9920.328%C-8.929%F-2.8D--N/A9520.3h43T*211.5F
Xiphos Anti-Personnel Phalanx Turret 5855155N/A50.808.314%UN/A550U30U763500.1h16.7T*200.8T*
G30 Walker 755177.286B**3.0828.372%C5.882%B*14.6C+6.9D1533.5h158.7B++559.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03030.3h
NS Patriot Flare Gun13190.3h
Nano-Armor Kit9123,076,833200.2h
Anti-Vehicle MANA Turret12110.4h
Spawn Beacon38030.4h
Nanite Revive Grenade02580.1h
Medical Applicator9288,6009.5h
VS Triumph Flare Gun0620h
Deconstruction Tool0930h
Spear Anti-Vehicle Tower1560.4h
Spitfire Auto-Turret394,8604h
Anti-Infantry MANA Turret7700.2h
Ammunition Package505,4493.1h
Medical Kit1533,7423.4h
Nano-Repair Grenade01740h
Shield Recharging Field47360.5h
Recon Detection Device213,3615.4h
Dual-75 Duster0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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