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Paragon Fretec[HARM] Fretec
VS BR 168

KDR: 5.73

Score: 70m

Last Seen: Aug 6th, 2020 8:04 PM
- OFFLINE - 9.6 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC VLG Missile Launcher Supernova VPC CAS 14-E M12 Kobalt E540 Halberd Spear Anti-Vehicle Phalanx Turret Pelter Rocket Pod
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $266,463 MLG Score: 213
Fun Score: N/A
Cheeseburgers Flipped: 595TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.571%16.594%27515133411,6251.371364.357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.348%-0.907D---0.678D-0.326C-HEAD ++ (~8.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.1-0.041C+12.80.104C+64.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.456%1.248%40913134633,01011981287527.5313256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.901%0.137C++-0.809D-2.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.30.734B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.387%4.821%156520132920,8271088838419.1249248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.93%-1.187D*0.069C+0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.5-0.357C-38.20.052C+125.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.787%71.363%1565113488731029150.847573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.631D0.281C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.1C+2.80.138C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%14.647%15652134719852020.380769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.366%-0.244C-0.034C+-1.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.086C+5.5-0.139C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70m312.5%273 (16.4k)243 (14.6k)5.72826104,91318,3158.1953168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349759917.215%4.499%7715:5217

49% Engineer17% Heavy Assault28% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMAug 6th, 2020 8:56 PM (50d) (PST)Aug 6th, 2020 7:24 PM (50d) (PST)Aug 6th, 2020 4:04 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
741407010.3630.0630.0161.4770.109213

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,4532,40342,050224189714,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4811.2h/200.5d 45,184 4,720 35,699 426.3k 4,131 10,479 31,509 213.9m

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:1,323
Deaths:969
KDR:1.365
Accuracy:21.124% D*
HSR:17.158% D*
Serpent VE92
D--
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% F-
HSR:16.279% D--
VX6-7
D*
Kills:311
Deaths:382
KDR:0.814
Accuracy:20.989% D*
HSR:14.791% D*
Pandora VX25
D
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% D
HSR:12.800% D
Thanatos VE70
C**
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% D
HSR:17.808% C**
Solstice VE3
D--
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% D--
HSR:8.929% F-
Kills:2,232
Deaths (as Engineer):1,955
Deaths (to Engineers):4,305
KDR:1.14169
Kill Difference:277
Playtime:2,345.522 hours
Usage:49%
Score:41.849m
Score/min:297
Accuracy (listed only):26.196%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
F-
Kills:2,051
Deaths:1,055
KDR:1.944
Accuracy:14.542% T-
HSR:17.747% F-
NS-15M2
F
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.348% F--
HSR:15.462% F
SVA-88
D**
Kills:1,167
Deaths:1,032
KDR:1.131
Accuracy:18.108% D**
HSR:13.967% F
VX29 Polaris
D*
Kills:1,160
Deaths:1,036
KDR:1.120
Accuracy:15.505% F-
HSR:16.552% D*
Ursa
D
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.028% F
HSR:20.451% D
Orion VS54
D*
Kills:1,150
Deaths:1,550
KDR:0.742
Accuracy:14.903% F-
HSR:18.261% D*
Kills:7,969
Deaths (as Heavy Assault):7,387
Deaths (to Heavy Assaults):4,146
KDR:1.07879
Kill Difference:582
Playtime:807.177 hours
Usage:17%
Score:8.736m
Score/min:180
Accuracy (listed only):15.739%
HSR (listed only):17.073%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:1,323
Deaths:969
KDR:1.365
Accuracy:21.124% D*
HSR:17.158% D*
Sirius SX12
D-
Kills:422
Deaths:616
KDR:0.685
Accuracy:16.829% F-
HSR:13.033% D-
Serpent VE92
D--
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.336% F-
HSR:16.279% D--
VX6-7
D*
Kills:311
Deaths:382
KDR:0.814
Accuracy:20.989% D*
HSR:14.791% D*
Pandora VX25
D
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% D
HSR:12.800% D
VE-S Canis
D**
Kills:113
Deaths:53
KDR:2.132
Accuracy:22.068% D**
HSR:7.965% F
Thanatos VE70
C**
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% D
HSR:17.808% C**
Solstice VE3
D--
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% D--
HSR:8.929% F-
Kills:2,767
Deaths (as Light Assault):2,624
Deaths (to Light Assaults):3,143
KDR:1.0545
Kill Difference:143
Playtime:139.746 hours
Usage:3%
Score:1.244m
Score/min:148
Accuracy (listed only):24.509%
HSR (listed only):13.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D*
Kills:873
Deaths:110
KDR:7.936
Accuracy:30.787% F
HSR:71.363% D*
Sirius SX12
D-
Kills:422
Deaths:616
KDR:0.685
Accuracy:16.829% F-
HSR:13.033% D-
NS-44 Commissioner
D
Kills:245
Deaths:534
KDR:0.459
Accuracy:33.457% D
HSR:15.918% D*
VE-S Canis
D**
Kills:113
Deaths:53
KDR:2.132
Accuracy:22.068% D**
HSR:7.965% F
Kills:1,653
Deaths (as Infiltrator):1,313
Deaths (to Infiltrators):3,095
KDR:1.25895
Kill Difference:340
Playtime:1,365.084 hours
Usage:28%
Score:16.343m
Score/min:200
Accuracy (listed only):25.785%
HSR (listed only):27.070%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
F
Kills:762
Deaths:518
KDR:1.471
Accuracy:18.502% F-
HSR:14.436% F
Sirius SX12
D-
Kills:422
Deaths:616
KDR:0.685
Accuracy:16.829% F-
HSR:13.033% D-
Pandora VX25
D
Kills:125
Deaths:50
KDR:2.500
Accuracy:39.218% D
HSR:12.800% D
VE-S Canis
D**
Kills:113
Deaths:53
KDR:2.132
Accuracy:22.068% D**
HSR:7.965% F
NS-11A
C
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% F-
HSR:22.500% C
Thanatos VE70
C**
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% D
HSR:17.808% C**
Kills:1,575
Deaths (as Combat Medic):1,328
Deaths (to Combat Medics):1,533
KDR:1.18599
Kill Difference:247
Playtime:74.805 hours
Usage:2%
Score:0.863m
Score/min:192
Accuracy (listed only):25.505%
HSR (listed only):14.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
D-
Kills:368
Deaths:371
KDR:0.992
Accuracy:39.903% D-
HSR:1.902% D*
Comet VM2
D
Kills:300
Deaths:289
KDR:1.038
Accuracy:40.733% D--
HSR:3% D
Blueshift VM5
D**
Kills:275
Deaths:143
KDR:1.923
Accuracy:14.361% F
HSR:14.182% D**
Blueshift VM5
D*
Kills:265
Deaths:143
KDR:1.853
Accuracy:14.968% F
HSR:16.226% D*
Quasar VM1
C--
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% F-
HSR:17.874% C--
NS-10 Burster
A*
Kills:62
Deaths:232
KDR:0.267
Accuracy:24.277% D*
HSR:14.516% A*
Kills:1,477
Deaths (as MAX Suit):734.500
Deaths (to MAX Suits):668
KDR:2.01089
Kill Difference:742.500
Playtime:74.470 hours
Usage:2%
Score:0.987m
Score/min:221
Accuracy (listed only):23.820%
HSR (listed only):11.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:520
V. Kills:325 160%
Deaths:46
KDR:11.304
Accuracy:32.460% D
KPH:23.300 D-
VKPH:14.500 D--
L105 Zephyr
C+
Kills:318
V. Kills:119 265%
Deaths:14
KDR:22.714
Accuracy:41.749% C
KPH:23.900 D*
VKPH:8.900 C+
C150 Dalton
D-
Kills:228
V. Kills:138 164%
Deaths:17
KDR:13.412
Accuracy:30.730% D-
KPH:24.800 D-
VKPH:15 D--
Kills:1,066 (0 + 1,066)
Deaths:77
KDR:13.844
VKDR:7.558
Vehicle Kills:582
Kill Difference:989
Playtime:44.869 hours
Usage:1%
Score:0.505m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:30.730%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:86
V. Kills:50 169%
Deaths:4
KDR:21.500
Accuracy:19.640% F-
KPH:14.800 C
VKPH:8.600 D
Kills:86 (86 + 0)
Deaths:4
KDR:21.500
VKDR:12.500
Vehicle Kills:50
Kill Difference:82
Playtime:5.821 hours
Usage:0%
Score:0.278m
Score/min:795
Driving Accuracy:19.640%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:25,614
V. Kills:11,046 232%
Deaths:468
KDR:54.731
Accuracy:44.981% D*
KPH:32.400 C+
VKPH:14 D
Supernova VPC
B+
Kills:7,310
V. Kills:1,730 422%
Deaths:99
KDR:73.838
Accuracy:48.665% C--
KPH:45.400 C
VKPH:10.800 B+
E540 Halberd
B
Kills:4,781
V. Kills:3,009 159%
Deaths:336
KDR:14.229
Accuracy:55.081% B+
KPH:32.600 C-
VKPH:20.500 B
Saron HRB
C+
Kills:1,116
V. Kills:656 170%
Deaths:108
KDR:10.333
Accuracy:48.589% C++
KPH:27 C
VKPH:15.900 C+
Proton II PPA
C++
Kills:108
V. Kills:10 N/A
Deaths:5
KDR:21.600
Accuracy:25.724% C+
KPH:47.700 D
VKPH:4.400 C++
G40-F Ranger
D*
Kills:69
V. Kills:40 168%
Deaths:2
KDR:34.500
Accuracy:25.243% D*
KPH:17.700 D*
VKPH:10.300 D*
Kills:38,998 (32,924 + 6,074)
Deaths:1,018
KDR:38.308
VKDR:16.199
Vehicle Kills:16,491
Kill Difference:37,980
Playtime:1,146.533 hours
Usage:24%
Score:15.379m
Score/min:224
Driving Accuracy:48.665%
Gunner Accuracy:25.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:1,066
V. Kills:427 249%
Deaths:58
KDR:18.379
Accuracy:55.359% D
KPH:39.400 D
VKPH:15.800 D--
G40-F Ranger
F-
Kills:990
V. Kills:544 182%
Deaths:36
KDR:27.500
Accuracy:21.494% F--
KPH:14.900 F-
VKPH:8.200 F-
Proton II PPA-H
D
Kills:609
V. Kills:48 N/A
Deaths:38
KDR:16.026
Accuracy:34.472% D
KPH:55.600 D--
VKPH:4.400 D
Saron HRB-H
D
Kills:145
V. Kills:66 216%
Deaths:25
KDR:5.800
Accuracy:53.376% D
KPH:32.200 D
VKPH:14.700 D*
Aphelion VEX-4H
D
Kills:116
V. Kills:51 223%
Deaths:3
KDR:38.667
Accuracy:41.054% D
KPH:27.200 D--
VKPH:11.900 D**
Kills:2,926 (0 + 2,926)
Deaths:160
KDR:18.288
VKDR:7.100
Vehicle Kills:1,136
Kill Difference:2,766
Playtime:113.156 hours
Usage:2%
Score:1.244m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:41.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:6,298
V. Kills:787 N/A
Deaths:32
KDR:196.812
Accuracy:17.122% D
KPH:34.300 D--
VKPH:4.300 C*
G40-F Ranger
D
Kills:1,734
V. Kills:1,001 173%
Deaths:23
KDR:75.391
Accuracy:23.166% D**
KPH:15.200 D
VKPH:8.800 D
G30 Walker
C+
Kills:702
V. Kills:340 206%
Deaths:11
KDR:63.818
Accuracy:24.910% D*
KPH:17.900 C+
VKPH:8.700 C--
G40-F Ranger
F
Kills:585
V. Kills:326 179%
Deaths:9
KDR:65
Accuracy:21.218% F-
KPH:11.400 F
VKPH:6.400 F-
M20 Basilisk
D
Kills:567
V. Kills:184 306%
Deaths:46
KDR:12.326
Accuracy:32.301% D*
KPH:15.400 D
VKPH:5 D-
G30 Walker
C+
Kills:402
V. Kills:158 253%
Deaths:7
KDR:57.429
Accuracy:23.268% D**
KPH:16.200 C+
VKPH:6.400 D-
M60-G Bulldog
C
Kills:210
V. Kills:51 404%
Deaths:12
KDR:17.500
Accuracy:31.282% D-
KPH:26.200 D
VKPH:6.400 C
M40 Fury
D*
Kills:199
V. Kills:32 N/A
Deaths:27
KDR:7.370
Accuracy:27.413% D*
KPH:19.900 D**
VKPH:3.200 D**
M20 Basilisk
D
Kills:180
V. Kills:66 269%
Deaths:23
KDR:7.826
Accuracy:28.894% F
KPH:17.300 D
VKPH:6.300 D-
M12 Kobalt
C
Kills:103
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:15.057% D--
KPH:21.100 F
VKPH:3.100 C
Kills:10,980 (0 + 10,980)
Deaths:190
KDR:57.789
VKDR:15.579
Vehicle Kills:2,960
Kill Difference:10,790
Playtime:483.532 hours
Usage:10%
Score:3.482m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:15.057%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:8,020
V. Kills:2,466 325%
Deaths:36
KDR:222.778
Accuracy:57.053% B+
KPH:71.500 B
VKPH:22 C+
CAS 14-E
B+
Kills:6,805
V. Kills:890 N/A
Deaths:65
KDR:104.692
Accuracy:34.155% C+
KPH:60.700 C--
VKPH:7.900 B+
Pelter Rocket Pod
D
Kills:2,801
V. Kills:737 380%
Deaths:43
KDR:65.140
Accuracy:39.970% D--
KPH:42.200 D
VKPH:11.100 D--
M20 Wyvern
B**
Kills:2,213
V. Kills:997 222%
Deaths:23
KDR:96.217
Accuracy:35.874% C
KPH:40.300 B**
VKPH:18.200 B+
Kills:19,839 (0 + 19,839)
Deaths:167
KDR:118.796
VKDR:30.479
Vehicle Kills:5,090
Kill Difference:19,672
Playtime:345.518 hours
Usage:7%
Score:4.673m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:35.874%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 36,66025,61446854.731M**49.0044.981%D*1.425%C32.4C+14D199791.7h3.2B**7.2B+
VLG Missile Launcher 10,4868,02036222.778M*217.0557.053%B+N/A71.5B22C+303112.1h4.7B*8.2B*
Supernova VPC 9,0407,3109973.838M++68.1148.665%C--N/A45.4C10.8B+184160.9h2.7B+5.6C++
CAS 14-E 7,6956,80565104.692A**98.9634.155%C+1.161%D60.7C--7.9B+199112.2h32.4C94.8C+
M12 Kobalt 7,0856,29832196.813S191.0817.122%D13.226%D*34.2D--4.3C*98183.9h26.2D**153.3C-
E540 Halberd 7,7904,78133614.229C+8.5055.081%B+1.339%C-32.6C-20.5B316146.5h5.6C+10.2C*
Spear Anti-Vehicle Phalanx Turret 4,0802,8929331.097A**25.3739.655%D--6.086%A29.8D-12.3D*17296.9h8C++20.1C+
Pelter Rocket Pod 3,5382,8014365.14B*59.4139.97%D--N/A42.2D11.1D--15666.4h19.5C++48.7C+
M20 Wyvern 3,2102,2132396.217S90.4935.874%C1.988%D40.3B**18.2B+20454.9h49.5B*138.1B*
Betelgeuse 54-A 2,0732,0511,0551.944C3.7814.542%T-17.747%F-13.4FN/A39153.3h12.1D--82.9T*
G40-F Ranger 2,7351,7342375.391U69.6623.166%D**N/A15.2D8.8D145114.4h94.6B*408.3C
Pulsar C 1,3421,3239691.365C+4.3621.124%D*17.158%D*5.8D--N/A18229.7h11.4C54D
NS-15M2 1,3121,2871,7070.754C--4.9715.348%F--15.462%F15.7D*N/A6781.8h14.8D**96.5F--
SVA-88 1,1801,1671,0321.131C--4.6018.108%D**13.967%F20.8D*N/A5556.1h12.2D67.4D*
Lasher X2 1,1801,1616251.858B3.8723.337%D-2.498%D-14.7D--N/A3979.2h23D--98.7D
VX29 Polaris 1,1771,1601,0361.12C-4.6115.505%F-16.552%D*16.1D*N/A4371.9h13.7D-88.5D**
Ursa 1,1641,1541,0071.146D4.5816.028%F20.451%D18.2D--N/A4463.5h11.2C69.6D--
Orion VS54 1,1671,1501,5500.742D4.9914.903%F-18.261%D*14.7D--N/A7978.3h13.5C--90.7C+
Saron HRB 1,7721,11610810.333B+4.6048.589%C++N/A27C15.9C+51241.3h20.3C++41.8C**
E540 Halberd-H 1,4931,0665818.379C+12.6555.359%DN/A39.3D15.8D--25027.1h4.7B+8.5C**
Proximity Mine 1,0141,0131506.753B++1.0224.55%F--N/A68D*N/A19214.9h1.9C+7.7F--
G40-F Ranger 1,5349903627.5B*21.7721.494%F--N/A14.9F-8.2F-11366.3h60.4C**281.2D**
G40-F Ranger 1,4809421949.579B+43.8522.477%D**N/A13.9D*7.9D**10568h64B+284.8D--
Parallax VX3 8888731107.936B+2.2130.787%F71.363%D*12.9D*N/A3767.8h2.8D**8.9F-
Tank Mine 1,2438521754.869B*0.8633.624%CN/A88.8D40.7D-7709.6h2.7D*8.1F
Terminus VX-9 7807625181.471C+4.2618.502%F-14.436%F5.7D**N/A16134h13.2D71.2F
G30 Walker 1,0427021163.818U58.0924.91%D*1.567%D*17.9C+8.7C--16439.2h167.4B+672C+
Proton II PPA-H 6576093816.026C+10.3034.472%D1.149%C55.9D--4.4D17910.9h9.9C++28.7C+
G40-F Ranger 911585965M*59.2721.218%F-N/A11.4F6.4F-10951.1h79B++372.3D*
M12 Kobalt 652581872.625C++66.9016.793%F11.876%F23.1D**2.8D-7225.2h27.5F--163.9F**
M20 Basilisk 7515674612.326M*6.6032.301%D*4.938%C-15.4D5D-11436.9h85.8C++265.5C
Nemesis VSH9 1,0445318570.62C-5.1167.747%C**3.202%B11.5C-11.1C+18946.3h10.5D*15.5D-
AP30 Shredder 8455204611.304C++5.5832.46%DN/A23.2D-14.5D--16222.4h89.2C274.6C-
C-4 7275032831.777C+3.9524.763%C-N/A35.9D*16D--43014h1.2C**4.8C++
NS Decimator 6174393161.389C+4.3437.991%T-1.367%D13.3F5.4D*11733h5C-13.2F-
Sirius SX12 4304226160.685C-5.0416.829%F-13.033%D-1.3D*N/A6336.7h13.2C+78.3D
G30 Walker 560402757.429S51.7023.268%D**1.493%D*16.2C+6.4D-10624.8h146.4B**629.1C++
Spear Anti-Vehicle Phalanx Tower 5623691369U363.2741.857%D--5.962%B*35.8C--18.7D21310.3h6.8B+16.3C+
Comet VM2 5383683710.992C4.7439.903%D-1.902%D*9.5D4.4C7638.7h19.9C++49.9C+
Serpent VE92 3473442351.464C+4.2617.336%F-16.279%D--7.3D--N/A2947.3h14.3D-82.3D**
L105 Zephyr 4373181422.714A++16.9941.749%CN/A23.9D*8.9C+13813.3h9.5D**22.8D--
VX6-7 3153113820.814C--4.9120.989%D*14.791%D*2.6D*N/A8118.4h15.1D--71.8D--
Plasma Grenade 3013001300N/A294.2735.648%F-N/A250FN/A10091.2h4.9F--13.7F**
Comet VM2 4573002891.038C4.6940.733%D--3%D8.8D-4.6C--6733.9h23.3C++57.1C+
Blueshift VM5 2812751431.923C3.8114.361%F14.182%D**19.1D*N/A5914.4h16.7C--116.6D**
Blueshift VM5 2702651431.853C3.8814.968%F16.226%D*18.4D*N/A5414.4h18.3D--122.1D**
M60-A Bulldog 3142581258S252.2756.256%B++N/A41C+8.9B**1516.3h6.9D12.2C++
NS-44 Commissioner 2532455340.459D5.2733.457%D15.918%D*5.4D*N/A2645.6h4.8D*14.3D-
C150 Dalton 3662281713.412B+7.6830.73%D-1.316%B**24.8D-15D--3209.2h3.7C12D
NS Annihilator 348223346.559U0.8372.279%F--N/A4.4F2.4F--6251.2h8.9B++12.3B
M60-G Bulldog 2612101217.5A**11.7731.282%D-2.857%C*26.3D6.4C1368h5.2B*16.6C*
Quasar VM1 2142072910.711D-5.028.678%F-17.874%C--11D*N/A4918.9h16.1C-185.4D
M40 Fury 231199277.37C+1.6427.413%D*1.508%C+19.9D**3.2D**10510h13.4C+48.9D
M20 Basilisk 246180237.826A++2.1028.894%F6.111%C++17.3D6.3D-16610.4h70.5B++244.1C+
M60-A Bulldog 1941611161S155.2751.028%C++N/A41.3C+8.5B*2033.9h6.5D12.7C+
Saron HRB-H 211145255.8C+0.0753.376%DN/A32.2D14.7D*4844.5h20.6B38.6C*
Pandora VX25 126125502.5B++3.2339.218%D12.8%D11.9D*N/A4010.5h5.5D**13.9D-
Aphelion VEX-4H 167116338.667A++32.9441.054%D4.31%B+27D*11.9D**5524.3h48.1C++117.3C+
VE-S Canis 114113532.132B+3.6022.068%D**7.965%F4.6D*N/A2824.5h10.8C+49C-
Proton II PPA 118108521.6C+15.8725.724%C+N/A47D4.3C++2462.3h10C+39C++
M12 Kobalt 1181031103M97.2715.057%D--12.621%D**21F3.1C1554.9h32.2T213.8F-
Hyena Missile Launcher 161102343C+2.7326.539%D**N/A12D6.9D1408.5h32.5C+122.6D
The Slasher 126997,7240.013D-5.7211.547%F2.02%D--0.1DN/A01628.1h3D*26F--
Hyena Missile Launcher 13989189U83.2739.666%UN/A9.2U5.2U579.7h44T*110.8T*
Skyguard 13686421.5M15.7719.64%F-1.163%D14.8C8.6D7955.8h72.3B**368.2C++
MAX Punch 91817530.108C+5.6260.925%B++N/A1.1CN/A372.6h2.9C+4.8C*
MANA Anti-Vehicle Turret 13880223.636C+2.0945.282%F--5%S800D580D371780.1h10.4D-23.1F-
NS-11A 8180312.581B+3.1518.229%F-22.5%C12.3D*N/A556.5h13.6C-74.5D*
Aspis Anti-Aircraft Phalanx Turret 15375145.357B0.3723.294%D-N/A7.1D--7.4D--15110.5h159.6C--685.1C
Thanatos VE70 7473601.217C+4.5138.184%D17.808%C**6.1D*N/A4311.9h5.6D-14.8D
G40-F Ranger 10969234.5B*28.7725.243%D*1.449%C++17.7D*10.3D*3013.9h65.6C+259.9C--
NS-10 Burster 92622320.267D--5.4624.277%D*14.516%A*3.3D*1.6F-5618.7h133.9C+551.4C--
G30 Walker 9461161S55.2729.774%D**N/A14.9D*8D*1294.1h151.1B+507.7C
Lancer VS22 161581070.542C--5.1960%C+N/A8.5D15.1C+3466.8h23.3C38.8C+
Solstice VE3 60562590.216D--5.5120.328%D--8.929%F-2.7D-N/A11220.6h43T*211.5D
Xiphos Anti-Personnel Phalanx Turret 5855155N/A49.278.314%UN/A550U30U831900.1h16.7T*200.8T*
Hunter QCX 83554270.129D-5.602.485%F*N/A1D*N/A1352.9h4.8B193.1T*
M20 Basilisk 725368.833C3.1028.841%T-1.887%D*14.3D*5.1F1573.7h90C**312.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9393,241,249209.7h
Anti-Vehicle MANA Turret12120.4h
Spawn Beacon38910.6h
Nanite Revive Grenade02620.1h
Medical Applicator9289,3279.6h
Motion Spotter04120.5h
NS Patriot Flare Gun13510.3h
Spear Anti-Vehicle Tower1560.4h
Deconstruction Tool0930h
WLT-Mandible Mining Laser28952.8h
Spitfire Auto-Turret404,9874.1h
VS Triumph Flare Gun0620h
Recon Detection Device214,0546.8h
Shield Recharging Field47360.5h
Ammunition Package515,5663.2h
Medical Kit1543,7423.7h
Anti-Infantry MANA Turret7700.2h
Dual-75 Duster0720.1h
Nano-Repair Grenade01770h

Check the help document for the dictionary if you want to learn more about words used here.


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