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Centurion Destroyer Fretec[HARM] Fretec
VS BR 55

KDR: 3.82

Score: 48.1m

Last Seen: Jun 24th, 2018 8:28 PM
- OFFLINE - 9.5 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Cobalt - Outfit Leader of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 70
Level Progress (to 56): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC E540 Halberd Spear Anti-Vehicle Phalanx Turret Betelgeuse 54-A Pelter Rocket Pod Pulsar C NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $203,913 MLG Score: 163
Fun Score: N/A
Cheeseburgers Flipped: 583TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.576%16.706%2771598211,1161.355442.462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.471%-0.854D---0.574D-0.583DHEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.3-0.029C+12.80.099C+64.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.002%1.285%4557299531,05110961213828.3054256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.158%0.52B+-0.932D---1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.823B++3.10.749B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.671%1.618%878189798,34698647258.45593177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.203%-0.591D-0.698D0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.30.295C*24.10.365C**57.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.686%71.93%87819966271012110.618954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.672D0.314C*-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.085C+2.70.133C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.796%14.721%878299519750220.39243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.352%-0.202C0.09C+-1.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.078C+5.5-0.142C8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 70
48.1m304.9%291 (17.5k)260 (15.6k)3.8177965,54017,1675.53355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997466212.664%5.04%6410:4511

65% Engineer23% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2015 10:25 AMApr 10th, 2017 9:52 PMJun 24th, 2018 5:26 PM (8h) (PST)Jun 24th, 2018 6:03 PM (7h) (PST)Jun 24th, 2018 4:28 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
723616620.3540.0930.0181.4260.113163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3653,64239,723216186715,606

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3085.2h/128.6d 29,445 3,303 23,972 263.9k 2,829 8,283 21,007 133.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:1,315
Deaths:961
KDR:1.368
Accuracy:21.176% C--
HSR:17.110% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.348% D*
HSR:16.279% D
VX6-7
C--
Kills:306
Deaths:373
KDR:0.820
Accuracy:21.328% C--
HSR:14.706% D--
Pandora VX25
C+
Kills:124
Deaths:49
KDR:2.531
Accuracy:39.178% C+
HSR:12.903% C--
Thanatos VE70
B+
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B+
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,218
Deaths (as Engineer):1,937
Deaths (to Engineers):3,984
KDR:1.14507
Kill Difference:281
Playtime:1,994.884 hours
Usage:65%
Score:35.920m
Score/min:300
Accuracy (listed only):26.257%
HSR (listed only):14.623%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D**
Kills:2,024
Deaths:1,051
KDR:1.926
Accuracy:14.597% F*
HSR:17.737% D**
NS-15M2
D*
Kills:1,287
Deaths:1,707
KDR:0.754
Accuracy:15.355% D**
HSR:15.462% D*
Lasher X2
C
Kills:1,161
Deaths:624
KDR:1.861
Accuracy:23.344% C
HSR:2.498% D-
SVA-88
D--
Kills:1,157
Deaths:1,031
KDR:1.122
Accuracy:18.068% D--
HSR:14.002% D**
Ursa
C--
Kills:1,154
Deaths:1,007
KDR:1.146
Accuracy:16.037% D*
HSR:20.451% C--
VX29 Polaris
D-
Kills:1,149
Deaths:1,033
KDR:1.112
Accuracy:15.527% D**
HSR:16.536% D-
Orion VS54
D-
Kills:1,148
Deaths:1,550
KDR:0.741
Accuracy:14.913% D*
HSR:18.293% D-
Kills:9,080
Deaths (as Heavy Assault):8,003
Deaths (to Heavy Assaults):3,978
KDR:1.13457
Kill Difference:1,077
Playtime:723.843 hours
Usage:23%
Score:8.443m
Score/min:194
Accuracy (listed only):16.834%
HSR (listed only):14.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:1,315
Deaths:961
KDR:1.368
Accuracy:21.176% C--
HSR:17.110% D--
Serpent VE92
D
Kills:344
Deaths:235
KDR:1.464
Accuracy:17.348% D*
HSR:16.279% D
VX6-7
C--
Kills:306
Deaths:373
KDR:0.820
Accuracy:21.328% C--
HSR:14.706% D--
Sirius SX12
D
Kills:147
Deaths:219
KDR:0.671
Accuracy:17.320% D**
HSR:13.605% D
Pandora VX25
C+
Kills:124
Deaths:49
KDR:2.531
Accuracy:39.178% C+
HSR:12.903% C--
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Thanatos VE70
B+
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B+
Solstice VE3
C-
Kills:56
Deaths:259
KDR:0.216
Accuracy:20.328% C-
HSR:8.929% F-
Kills:2,476
Deaths (as Light Assault):2,206
Deaths (to Light Assaults):3,030
KDR:1.12239
Kill Difference:270
Playtime:117.090 hours
Usage:4%
Score:1.082m
Score/min:154
Accuracy (listed only):24.628%
HSR (listed only):13.681%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:627
Deaths:96
KDR:6.531
Accuracy:30.686% D*
HSR:71.930% D
NS-44 Commissioner
C+
Kills:233
Deaths:516
KDR:0.452
Accuracy:34.573% C+
HSR:15.880% D-
Sirius SX12
D
Kills:147
Deaths:219
KDR:0.671
Accuracy:17.320% D**
HSR:13.605% D
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
Kills:1,118
Deaths (as Infiltrator):881
Deaths (to Infiltrators):3,017
KDR:1.26901
Kill Difference:237
Playtime:104.483 hours
Usage:3%
Score:0.876m
Score/min:140
Accuracy (listed only):26.185%
HSR (listed only):27.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:605
Deaths:406
KDR:1.490
Accuracy:18.505% D**
HSR:14.215% D**
Sirius SX12
D
Kills:147
Deaths:219
KDR:0.671
Accuracy:17.320% D**
HSR:13.605% D
Pandora VX25
C+
Kills:124
Deaths:49
KDR:2.531
Accuracy:39.178% C+
HSR:12.903% C--
VE-S Canis
D
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.159% D
HSR:8.108% D**
NS-11A
C*
Kills:80
Deaths:31
KDR:2.581
Accuracy:18.229% D*
HSR:22.500% C*
Thanatos VE70
B+
Kills:73
Deaths:60
KDR:1.217
Accuracy:38.184% C+
HSR:17.808% B+
Kills:1,140
Deaths (as Combat Medic):815
Deaths (to Combat Medics):1,493
KDR:1.39877
Kill Difference:325
Playtime:70.449 hours
Usage:2%
Score:0.855m
Score/min:202
Accuracy (listed only):25.596%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:361
Deaths:369
KDR:0.978
Accuracy:39.962% C
HSR:1.939% D*
Comet VM2
C-
Kills:299
Deaths:287
KDR:1.042
Accuracy:40.780% C-
HSR:3.010% D
Blueshift VM5
D-
Kills:258
Deaths:139
KDR:1.856
Accuracy:14.993% D-
HSR:16.279% D-
Blueshift VM5
D--
Kills:256
Deaths:139
KDR:1.842
Accuracy:14.366% D--
HSR:14.063% D*
Quasar VM1
C+
Kills:207
Deaths:291
KDR:0.711
Accuracy:8.678% D**
HSR:17.874% C+
NS-10 Burster
A++
Kills:61
Deaths:231
KDR:0.264
Accuracy:23.995% D
HSR:14.754% A++
Kills:1,442
Deaths (as MAX Suit):728
Deaths (to MAX Suits):646
KDR:1.98077
Kill Difference:714
Playtime:73.000 hours
Usage:2%
Score:0.974m
Score/min:222
Accuracy (listed only):23.795%
HSR (listed only):11.320%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:493
V. Kills:311 158%
Deaths:45
KDR:10.956
Accuracy:32.434% C
KPH:23.900 C
VKPH:15.100 D
C150 Dalton
C
Kills:203
V. Kills:122 165%
Deaths:15
KDR:13.533
Accuracy:30.526% D
KPH:25.200 C
VKPH:15.100 D
Kills:696 (0 + 696)
Deaths:60
KDR:11.600
VKDR:7.217
Vehicle Kills:433
Kill Difference:636
Playtime:28.655 hours
Usage:1%
Score:0.296m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:30.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:23,754
V. Kills:10,337 230%
Deaths:466
KDR:50.974
Accuracy:45.364% D-
KPH:32.500 B**
VKPH:14.100 C+
Supernova VPC
B**
Kills:7,297
V. Kills:1,727 422%
Deaths:97
KDR:75.227
Accuracy:48.639% C+
KPH:45.400 C*
VKPH:10.700 B**
E540 Halberd
B*
Kills:3,882
V. Kills:2,633 147%
Deaths:319
KDR:12.169
Accuracy:55.662% B**
KPH:33.100 B
VKPH:22.400 B*
Saron HRB
B+
Kills:1,008
V. Kills:612 164%
Deaths:106
KDR:9.509
Accuracy:48.701% B+
KPH:26.800 C**
VKPH:16.300 C++
Proton II PPA
B+
Kills:107
V. Kills:10 N/A
Deaths:5
KDR:21.400
Accuracy:25.870% B+
KPH:48.600 C
VKPH:4.500 B+
Kills:36,048 (31,051 + 4,997)
Deaths:993
KDR:36.302
VKDR:15.427
Vehicle Kills:15,319
Kill Difference:35,055
Playtime:1,049.558 hours
Usage:34%
Score:13.629m
Score/min:216
Driving Accuracy:48.639%
Gunner Accuracy:25.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
D*
Kills:622
V. Kills:341 182%
Deaths:26
KDR:23.923
Accuracy:20.417% F-
KPH:14.900 D*
VKPH:8.200 D**
E540 Halberd-H
C+
Kills:594
V. Kills:240 246%
Deaths:45
KDR:13.200
Accuracy:54.419% C
KPH:37.900 C+
VKPH:15.300 D
Proton II PPA-H
D
Kills:396
V. Kills:27 N/A
Deaths:32
KDR:12.375
Accuracy:33.212% C
KPH:58.500 D
VKPH:4 D
Saron HRB-H
C++
Kills:121
V. Kills:54 220%
Deaths:24
KDR:5.042
Accuracy:53.332% C
KPH:39.200 C++
VKPH:17.500 D
Kills:1,733 (0 + 1,733)
Deaths:127
KDR:13.646
VKDR:5.213
Vehicle Kills:662
Kill Difference:1,606
Playtime:67.226 hours
Usage:2%
Score:0.668m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:53.332%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:198
V. Kills:31 N/A
Deaths:26
KDR:7.615
Accuracy:27.291% D--
KPH:20.800 D--
VKPH:3.200 D*
M20 Basilisk
D
Kills:150
V. Kills:58 254%
Deaths:40
KDR:3.750
Accuracy:29.915% D-
KPH:12.100 D
VKPH:4.700 D-
G30 Walker
C+
Kills:109
V. Kills:66 163%
Deaths:10
KDR:10.900
Accuracy:28.807% C+
KPH:12 C
VKPH:7.300 C-
G40-F Ranger
C--
Kills:96
V. Kills:51 185%
Deaths:3
KDR:32
Accuracy:19.946% D**
KPH:10.400 C--
VKPH:5.500 D-
M12 Kobalt
C+
Kills:87
V. Kills:10 N/A
Deaths:3
KDR:29
Accuracy:13.095% D-
KPH:25.200 D--
VKPH:2.900 C+
M60-G Bulldog
D
Kills:83
V. Kills:12 N/A
Deaths:12
KDR:6.917
Accuracy:26.807% D-
KPH:20 D
VKPH:2.900 D
G40-F Ranger
D
Kills:73
V. Kills:44 162%
Deaths:7
KDR:10.429
Accuracy:23.838% D--
KPH:10.500 D
VKPH:6.300 D-
M20 Basilisk
D
Kills:73
V. Kills:33 215%
Deaths:23
KDR:3.174
Accuracy:30.708% D-
KPH:12.600 D
VKPH:5.700 D
G30 Walker
C+
Kills:51
V. Kills:24 204%
Deaths:7
KDR:7.286
Accuracy:28.393% C
KPH:14.600 C+
VKPH:6.900 D
Kills:920 (0 + 920)
Deaths:131
KDR:7.023
VKDR:2.511
Vehicle Kills:329
Kill Difference:789
Playtime:64.033 hours
Usage:2%
Score:0.491m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:28.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:1,343
V. Kills:364 368%
Deaths:24
KDR:55.958
Accuracy:39.109% D
KPH:38.800 D
VKPH:10.500 D
Kills:1,343 (0 + 1,343)
Deaths:24
KDR:55.958
VKDR:15.167
Vehicle Kills:364
Kill Difference:1,319
Playtime:34.656 hours
Usage:1%
Score:0.274m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:39.109%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 34,09123,75446650.974S47.1645.364%D-1.486%D-32.5B**14.1C+190731.7h3.2A7.2B**
Supernova VPC 9,0247,2979775.227S71.4148.639%C+N/A45.4C*10.7B**181160.7h2.7B++5.6B+
E540 Halberd 6,5153,88231912.169B+8.3555.662%B**1.623%D33.1B22.4B*331117.4h5.8C*10.4B++
Spear Anti-Vehicle Phalanx Turret 4,0732,8889331.054M**27.2439.653%C-6.094%B**29.8C-12.2D-17096.8h8C**20.2C*
Betelgeuse 54-A 2,0462,0241,0511.926C1.8914.597%F*17.737%D**14.1D**N/A39143.8h12D82.5F*
Pelter Rocket Pod 1,7071,3432455.958M**52.1439.109%DN/A38.7D10.5D13234.7h20.6C++52.7C+
Pulsar C 1,3341,3159611.368C++2.4521.176%C--17.11%D--5.8D--N/A17227h11.4C+53.8C++
NS-15M2 1,3121,2871,7070.754C3.0615.355%D**15.462%D*15.8D--N/A6681.5h14.8D96.4D--
Lasher X2 1,1801,1616241.861A1.9623.344%C2.498%D-14.9D-N/A3977.9h23D98.6C+
SVA-88 1,1701,1571,0311.122C2.7018.068%D--14.002%D**22.6D-N/A5851.2h12.1C+67.1C
Ursa 1,1641,1541,0071.146C+2.6716.037%D*20.451%C--18.2DN/A4363.5h11.2C++69.6C
VX29 Polaris 1,1661,1491,0331.112C2.7115.527%D**16.536%D-17.1D--N/A4567h13.7C88.3D
Orion VS54 1,1641,1481,5500.741C3.0814.913%D*18.293%D-14.8DN/A7577.4h13.5C+90.7C+
Saron HRB 1,6201,0081069.509B**5.6948.701%B+N/A26.8C**16.3C++52637.6h20.5C**42.1B+
Proximity Mine 9539521486.432B*2.6124.84%F-N/A87.3DN/A23910.9h1.9C+7.7F--
Tank Mine 1,1657911744.546B**0.7329.553%CN/A85.1C40.2D7179.3h2.5D-8.4D-
Parallax VX3 638627966.531B**2.7130.686%D*71.93%D15.7DN/A4639.9h2.7D8.9D-
G40-F Ranger 9636222623.923A+20.1120.417%F-N/A14.9D*8.2D**10541.7h58.7C**287.3C--
Terminus VX-9 6206054061.49C+2.3318.505%D**14.215%D**8.4D*N/A2372h13.5C72.7D-
E540 Halberd-H 8345944513.2B+9.3854.419%CN/A37.8C+15.3D24915.7h5B++9.2B+
Nemesis VSH9 1,0295228570.609C+3.2167.807%B++3.257%C**11.6C11.3C++18544.9h10.6D-15.7C--
AP30 Shredder 8044934510.956B+7.1432.434%CN/A23.9C15.1D14720.6h89.5B275.9C**
C-4 5994132451.686C*2.1323.245%CN/A36.5D--16.5D-42511.3h1.2B++5.2B+
Proton II PPA-H 4233963212.375C++8.5633.212%C1.515%C58.2D4D1676.8h9.2C*27.8C++
NS Decimator 5353863101.245B2.5740.19%F--1.554%D15.6D--6D--13224.8h5.4C13.4D**
Comet VM2 5283613690.978C++2.8439.962%C1.939%D*9.4C4.3C+7538.6h20.2C**50.7C*
Spear Anti-Vehicle Phalanx Tower 5463591359U355.1841.626%D-6.128%B++36.3C+18.9C2109.9h6.8B*16.4B+
Serpent VE92 3473442351.464B+2.3517.348%D*16.279%D7.3D--N/A2647.3h14.3C+82.2C--
VX6-7 3103063730.82C3.0021.328%C--14.706%D--2.7D*N/A8113.6h15.1C70.8C
Comet VM2 4552992871.042C+2.7840.78%C-3.01%D8.9C--4.6C6733.7h23.3B57.1C**
Frag Grenade 2952941294N/A290.1835.646%D*N/A267.3D-N/A9591.1h4.8D-13.5D--
Blueshift VM5 2632581391.856C+1.9614.993%D-16.279%D-18.8D-N/A5413.7h18.1D120.5D
Blueshift VM5 2622561391.842C+1.9814.366%D--14.063%D*18.6D-N/A5713.8h17.3C--120.4D
NS-44 Commissioner 2412335160.452C-3.3734.573%C+15.88%D-6D--N/A2739.1h4.8D14C
Quasar VM1 2142072910.711C--3.118.678%D**17.874%C+11D--N/A4618.9h16.1C185.4D
C150 Dalton 3252031513.533A++9.7230.526%DN/A25.1C15.1D2388.1h3.7B+12.3C*
M40 Fury 229198267.615C**3.8027.291%D--1.515%C20.8D--3.3D*1039.5h13.1C*48.1C+
M20 Basilisk 208150403.75B+0.0729.915%D-8%B*12.1D4.7D-14312.4h85.6C**286C+
Sirius SX12 1491472190.671C3.1517.32%D**13.605%D6.8D--N/A4421.5h16C+92.3C--
Pandora VX25 125124492.531A++1.2939.178%C+12.903%C--11.8D--N/A3610.5h5.5D13.9C+
Saron HRB-H 175121245.042C+1.2253.332%CN/A39C++17.4D5643.1h18.3B++34.4B++
VE-S Canis 112111502.22B*1.6022.159%D8.108%D**4.6D--N/A1924h10.9B49.4C++
G30 Walker 1751091010.9M*7.0828.807%C+4.587%C**12C7.3C-1369.1h184.9B+641.8B+
Proton II PPA 117107521.4B+17.5825.87%B+N/A48.6C4.5B+2372.2h9.8C+37.9B
The Slasher 125986,8630.014D3.8025.129%D2.041%D--0.1CN/A01068.8h3D-11.9C-
G40-F Ranger 14796332U28.1819.946%D**1.042%D10.4C--5.5D-1009.2h72.8B**365.2B+
M12 Kobalt 9787329A++25.1813.095%D-13.793%D-25.6D--2.9C+1073.4h21.1C160.8C
M60-G Bulldog 9583126.917B*3.1026.807%D-7.229%M20.2D2.9D1004.1h5.4B*20B
NS-11A 8180312.581B*1.2418.229%D*22.5%C*12.5D-N/A476.4h13.6C++74.5C
MANA Anti-Vehicle Turret 13880223.636C+0.1845.356%D**5%B**800C-580D-339100.1h10.4C**23C
MAX Punch 89797460.106C+3.7160.724%B*N/A1.1CN/A371.3h3C+4.9C++
M12 Kobalt 8074237B+33.1816.514%D--9.459%F-29.6D**2.4D-902.5h19.7C+119.1D
Thanatos VE70 7473601.217B2.6038.184%C+17.808%B+6.3D*N/A3811.5h5.6C14.8C+
G40-F Ranger 11773710.429M*6.6123.838%D--1.37%C+10.6D6.4D-1386.9h95.3B*399.7B+
M20 Basilisk 10673233.174B0.6430.708%D-4.11%D12.6D5.7D1745.8h97.4C*317C+
Aspis Anti-Aircraft Phalanx Turret 14771145.071B++1.2523.247%CN/A7D7.5D12910.2h163.7C+704.4C+
NS Annihilator 10766252.64S1.1874.935%D**N/A7.5D4.7D**1508.8h8.7B**11.6B++
NS-10 Burster 90612310.264D--3.5523.995%D14.754%A++3.4D-1.6D*4218.2h130.6C**544.3C+
Hyena Missile Launcher 9660272.222B*1.6024.511%D--N/A11.3C-6.8C--1465.3h35.5C*145C
Lancer VS22 161581070.542C+3.2862.009%C+N/A9.1C--16.1B+3506.4h22.9C*36.9C*
Solstice VE3 60562590.216D-3.6020.328%C-8.929%F-2.8D--N/A9020.3h43T*211.5F*
Xiphos Anti-Personnel Phalanx Turret 5855155N/A51.188.223%UN/A550U30U759600.1h15.8T*192.4T*
G30 Walker 755177.286B**3.4728.393%C5.882%B++14.6C+6.9D1493.5h158.7B*559B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02520.1h
Motion Spotter03030.3h
NS Patriot Flare Gun01350.2h
Nano-Armor Kit7992,420,445162h
Nano-Repair Grenade01740h
Anti-Vehicle MANA Turret12110.4h
Medical Applicator9288,3049.4h
Spawn Beacon37330.3h
Spear Anti-Vehicle Tower1560.4h
Deconstruction Tool0930h
VS Triumph Flare Gun0620h
Spitfire Auto-Turret394,5993.9h
Anti-Infantry MANA Turret7700.2h
Ammunition Package485,2262.9h
Medical Kit1533,7423.4h
Recon Detection Device213,2285.2h
Shield Recharging Field47360.5h

Check the help document for the dictionary if you want to learn more about words used here.


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