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Lt. Colonel FreyAkal[P1GS] FreyAkal
TR BR 70

KDR: 6.54

Score: 4.8m

Last Seen: Jul 26th, 2019 4:22 PM
- OFFLINE - 7.2 hour(s)

Battle Rank 70 - Terran Republic on Connery
Level Progress (to 71): 21%
Level 100 Progress: 25% 759h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods M18 Needler P2-120 AP L100 Python AP L100 Python HEAT Tomcat A2AM Pods M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.265%0.299%1353212122,6782716919.84559387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.941%0.118C+-1.162D*0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.742B++15.70.698B+24.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.422%0.521%1541312117687339210.3784195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.802%0.107C+-1.317D**-1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.709B++4.80.623B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m574.4%309 (18.5k)287 (17.2k)6.540155,0497728.1178870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121453926.202%1.723%4521:443

83% Engineer7% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2019 3:47 AMJul 4th, 2019 4:08 AMJul 26th, 2019 1:05 PM (24d) (PST)Jul 26th, 2019 1:06 PM (24d) (PST)Jul 26th, 2019 12:22 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
534175170.3020.0460.0052.1470.07296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0151,01730,9981830129417,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
278.6h/11.6d 1,218 87 2,949 35.9k 364 333 1,199 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):126
KDR:0
Kill Difference:UNR
Playtime:2.447 hours
Usage:1%
Score:0.029m
Score/min:200
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):412
KDR:0
Kill Difference:UNR
Playtime:230.688 hours
Usage:83%
Score:4.219m
Score/min:305
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):80
KDR:0
Kill Difference:UNR
Playtime:20.204 hours
Usage:7%
Score:0.188m
Score/min:155
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):20
KDR:0
Kill Difference:UNR
Playtime:2.632 hours
Usage:1%
Score:0.030m
Score/min:190
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):17
KDR:0
Kill Difference:UNR
Playtime:13.052 hours
Usage:5%
Score:0.236m
Score/min:301
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:90
Deaths:43
KDR:2.093
Accuracy:12.000% D-
HSR:24.444% B**
M1 Heavy Cycler
M++
Kills:87
Deaths:35
KDR:2.486
Accuracy:12.281% C--
HSR:32.184% M++
Kills:177
Deaths (as MAX Suit):39
Deaths (to MAX Suits):18
KDR:4.53846
Kill Difference:138
Playtime:7.261 hours
Usage:3%
Score:0.089m
Score/min:205
Accuracy (listed only):12.141%
HSR (listed only):28.314%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,369
V. Kills:43 N/A
Deaths:136
KDR:10.066
Accuracy:29.497% C+
KPH:37.300 C+
VKPH:1.200 D--
Hellfire Rocket Pods
B*
Kills:1,309
V. Kills:182 N/A
Deaths:49
KDR:26.714
Accuracy:54.786% B*
KPH:97.700 B
VKPH:13.600 C+
M18 Needler
C
Kills:741
V. Kills:416 178%
Deaths:377
KDR:1.966
Accuracy:26.476% D--
KPH:9.300 C
VKPH:5.200 D
Tomcat A2AM Pods
C
Kills:96
V. Kills:41 229%
Deaths:10
KDR:9.600
Accuracy:73.193% D--
KPH:36.300 C
VKPH:15.500 D-
Kills:3,515 (2,110 + 0)
Deaths:572
KDR:6.145
VKDR:1.192
Vehicle Kills:682
Kill Difference:2,943
Playtime:132.671 hours
Usage:48%
Score:0.851m
Score/min:107
Piloting Accuracy:26.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:214
V. Kills:94 225%
Deaths:22
KDR:9.727
Accuracy:42.721% D**
KPH:35.200 C**
VKPH:15.500 C-
L100 Python HEAT
C*
Kills:167
V. Kills:50 327%
Deaths:12
KDR:13.917
Accuracy:47.582% C-
KPH:35 C*
VKPH:10.500 C
Kills:381 (381 + 0)
Deaths:34
KDR:11.206
VKDR:4.235
Vehicle Kills:144
Kill Difference:347
Playtime:10.853 hours
Usage:4%
Score:0.102m
Score/min:157
Driving Accuracy:47.582%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:387
V. Kills:215 179%
Deaths:32
KDR:12.094
Accuracy:40.543% D
KPH:32.100 C++
VKPH:17.800 C++
P2-120 HESH
C
Kills:64
V. Kills:19 320%
Deaths:4
KDR:16
Accuracy:34.964% D
KPH:23.500 D*
VKPH:7 C
Kills:451 (451 + 0)
Deaths:36
KDR:12.528
VKDR:6.500
Vehicle Kills:234
Kill Difference:415
Playtime:14.790 hours
Usage:5%
Score:0.141m
Score/min:159
Driving Accuracy:34.964%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,4121,36913610.066B+3.5329.497%C+N/A37.3C+1.2D--10236.7h14.2B++48.1B+
Hellfire Rocket Pods 1,4911,3094926.714A**20.1754.786%B*N/A97.7B13.6C+31013.4h17.3C**31.7B+
M18 Needler 1,1577413771.966C++4.5726.476%D--N/A9.3C5.2D6979.9h84.2B++317.9B+
P2-120 AP 6023873212.094B++5.5540.543%DN/A32C++17.8C++16712.1h5.5B++13.6B+
L100 Python AP 308214229.727B*3.1942.721%D**N/A35.1C**15.4C-1886.1h3.3B*7.8B++
L100 Python HEAT 2171671213.917A+7.3847.582%C-N/A34.8C*10.4C1164.8h5.2C**10.9C**
Tomcat A2AM Pods 13796109.6A+3.0673.193%D--N/A36.9C15.8D-2922.6h9.1C+12.4C--
M1 Heavy Cycler 9390432.093C**4.4512%D-24.444%B**15D--N/A336h15.6B+130.2C+
M1 Heavy Cycler 8787352.486B*4.0512.281%C--32.184%M++17.8CN/A384.9h14.9B*121.6C**
P2-120 HESH 8364416C**9.4634.964%DN/A23.7D*7C1242.7h6.1D17.6D-

Consumables
  Name Deaths Consumed Time Equipped
Cortium Silo01830.2h
Welding Device04,2440.6h
Nano-Armor Kit1742,5249.1h
Nano-Repair Grenade02300.1h
Light Air Terminal01280.3h
MANA Anti-Personnel Turret0670h
WLT-Howler Mining Laser110,4227.2h
Elysium Spawn Tube01420.3h

Check the help document for the dictionary if you want to learn more about words used here.


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