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Initiate Friednug[FAG9] Friednug
VS BR 177

KDR: 3.46

Score: 79.7m

Last Seen: Aug 11th, 2017 12:29 AM
- OFFLINE - 13436.1 hour(s)

Battle Rank 111 (177 total) - Vanu Sovereignty on Emerald
Level Progress (to 112): 94%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser CAS30 Tank Buster L105 Zephyr Saron Laser Cannon Dual Photon Pods M40 Fury-F C150 Dalton VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $321,507 MLG Score: 257
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.119%19.422%4301110114,3561.758581.706

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.768%0.204C++-0.195C0.069C+HEAD ++ (~8.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.321C*11.20.213C++39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.091%1.113%13965101735,22034512852210.2057123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.966%0.176C++-0.451D-0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.80.138C++54.3-0.025C+84.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.94%1.599%212510171,75114447751.21177226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%0.881B*-0.652D0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.779B++4.30.659B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.077%0.229%9376101610,908155231977.02835341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.889%0.178C++-1.049D*0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.866B*60.847B*9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.901%47.934%9372102024224400.991803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.43%-0.169C-1.259D**-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.158C3.9-0.219C7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.321%15.107%937310191,966261167.50382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.53%0.823B++0.115C+-0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.568B+2.90.397B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.7m325.6%440 (26.4k)446 (26.8k)3.4645668,03719,6385.17797177 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102237530.127%2.96%8909:0510

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:45 PMDec 7th, 2016 4:24 AMSep 2nd, 2017 4:30 AM (537d) (PST)Aug 10th, 2017 8:46 PM (560d) (PST)Aug 10th, 2017 8:29 PM (560d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,105411,0640.3810.1100.0111.9210.209257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,3122,45463,85823711151326,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2973.7h/123.9d 33,648 2,014 12,393 342.7k 1,946 4,248 37,225 197.2m

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,848
Deaths:1,128
KDR:1.638
Accuracy:21.111% D
HSR:20.184% C+
Phobos VX86
C+
Kills:1,425
Deaths:1,042
KDR:1.368
Accuracy:54.230% C
HSR:15.088% C+
Pandora VX25
B+
Kills:324
Deaths:227
KDR:1.427
Accuracy:44.769% B+
HSR:15.124% C+
Solstice VE3
B++
Kills:311
Deaths:30
KDR:10.367
Accuracy:21.193% C
HSR:23.473% B++
NS-11C
C--
Kills:249
Deaths:388
KDR:0.642
Accuracy:21.073% D
HSR:16.064% C--
Deimos VA29
C+
Kills:217
Deaths:230
KDR:0.943
Accuracy:52.609% D
HSR:15.207% C+
Kills:4,374
Deaths (as Engineer):3,045
Deaths (to Engineers):9,777
KDR:1.43645
Kill Difference:1,329
Playtime:2,670.333 hours
Usage:90%
Score:75.028m
Score/min:468
Accuracy (listed only):35.831%
HSR (listed only):17.523%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:487
Deaths:77
KDR:6.325
Accuracy:20.213% C+
HSR:26.489% C**
Flare VE6
C**
Kills:440
Deaths:189
KDR:2.328
Accuracy:23.977% C**
HSR:14.318% D**
NS-15M1
B*
Kills:120
Deaths:57
KDR:2.105
Accuracy:27.017% B*
HSR:16.667% D
NS-15M2
C*
Kills:58
Deaths:34
KDR:1.706
Accuracy:25.148% C*
HSR:17.241% D--
SVA-88
C**
Kills:55
Deaths:39
KDR:1.410
Accuracy:22.729% C+
HSR:27.273% C**
Kills:1,160
Deaths (as Heavy Assault):396
Deaths (to Heavy Assaults):3,664
KDR:2.92929
Kill Difference:764
Playtime:54.629 hours
Usage:2%
Score:0.554m
Score/min:169
Accuracy (listed only):23.817%
HSR (listed only):20.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,848
Deaths:1,128
KDR:1.638
Accuracy:21.111% D
HSR:20.184% C+
Phobos VX86
C+
Kills:1,425
Deaths:1,042
KDR:1.368
Accuracy:54.230% C
HSR:15.088% C+
Sirius SX12
B*
Kills:516
Deaths:266
KDR:1.940
Accuracy:28.707% B*
HSR:17.054% C+
Pandora VX25
B+
Kills:324
Deaths:227
KDR:1.427
Accuracy:44.769% B+
HSR:15.124% C+
Solstice VE3
B++
Kills:311
Deaths:30
KDR:10.367
Accuracy:21.193% C
HSR:23.473% B++
NS-11C
C--
Kills:249
Deaths:388
KDR:0.642
Accuracy:21.073% D
HSR:16.064% C--
Deimos VA29
C+
Kills:217
Deaths:230
KDR:0.943
Accuracy:52.609% D
HSR:15.207% C+
Kills:4,890
Deaths (as Light Assault):3,311
Deaths (to Light Assaults):2,636
KDR:1.4769
Kill Difference:1,579
Playtime:158.107 hours
Usage:5%
Score:2.700m
Score/min:285
Accuracy (listed only):34.813%
HSR (listed only):17.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:516
Deaths:266
KDR:1.940
Accuracy:28.707% B*
HSR:17.054% C+
Beamer VS3
C--
Kills:185
Deaths:76
KDR:2.434
Accuracy:24.041% C--
HSR:13.514% D*
VA39 Spectre
C**
Kills:178
Deaths:16
KDR:11.125
Accuracy:34.047% C**
HSR:36.517% C+
NS-44 Commissioner
D**
Kills:87
Deaths:115
KDR:0.757
Accuracy:15.812% F--
HSR:11.494% D**
Parallax VX3
C**
Kills:64
Deaths:33
KDR:1.939
Accuracy:32.831% D-
HSR:79.688% C**
Kills:1,030
Deaths (as Infiltrator):506
Deaths (to Infiltrators):1,109
KDR:2.03557
Kill Difference:524
Playtime:54.912 hours
Usage:2%
Score:1.001m
Score/min:304
Accuracy (listed only):27.088%
HSR (listed only):31.653%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A**
Kills:11,961
V. Kills:10,793 111%
Deaths:3,131
KDR:3.820
Accuracy:33.774% B+
KPH:30.400 A
VKPH:27.400 A**
Saron Laser Cannon
M+
Kills:6,196
V. Kills:6,251 99%
Deaths:1,644
KDR:3.769
Accuracy:38.986% B**
KPH:28.300 A
VKPH:28.500 M+
Dual Photon Pods
A++
Kills:6,102
V. Kills:2,879 212%
Deaths:738
KDR:8.268
Accuracy:64.970% A+
KPH:86.100 C*
VKPH:40.600 A++
Light PPA
A++
Kills:1,158
V. Kills:84 N/A
Deaths:121
KDR:9.570
Accuracy:49.093% B**
KPH:106.700 A++
VKPH:7.700 A++
Photon A2A Missile Pods
B+
Kills:229
V. Kills:214 107%
Deaths:16
KDR:14.313
Accuracy:67.290% F-
KPH:59.400 C**
VKPH:55.500 B+
Coyote Missiles
B**
Kills:223
V. Kills:148 150%
Deaths:40
KDR:5.575
Accuracy:58.589% B++
KPH:57 B+
VKPH:37.900 B**
Antares LC
A+
Kills:53
V. Kills:45 115%
Deaths:11
KDR:4.818
Accuracy:34.024% C**
KPH:32.300 B**
VKPH:27.400 A+
Kills:25,922 (19,368 + 0)
Deaths:5,701
KDR:4.547
VKDR:3.581
Vehicle Kills:20,414
Kill Difference:20,221
Playtime:703.647 hours
Usage:24%
Score:21.201m
Score/min:502
Piloting Accuracy:34.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:9,803
V. Kills:8,301 118%
Deaths:5,072
KDR:1.933
Accuracy:48.782% B
KPH:12.200 B++
VKPH:10.300 B++
L105 Zephyr
U
Kills:8,296
V. Kills:1,671 496%
Deaths:137
KDR:60.555
Accuracy:46.335% B+
KPH:29,865,600 U
VKPH:6,015,600 U
C150 Dalton
U
Kills:1,894
V. Kills:965 196%
Deaths:245
KDR:7.731
Accuracy:42.918% B+
KPH:6,818,400 U
VKPH:3,474,000 U
AP30 Shredder
U
Kills:316
V. Kills:266 118%
Deaths:63
KDR:5.016
Accuracy:27.466% D--
KPH:1,137,600 U
VKPH:957,600 U
Dual-75 Duster
M+
Kills:129
V. Kills:4 N/A
Deaths:7
KDR:18.429
Accuracy:41.794% B
KPH:165.900 M+
VKPH:5.100 C+
Kills:20,438 (9,803 + 10,635)
Deaths:5,524
KDR:3.700
VKDR:2.029
Vehicle Kills:11,207
Kill Difference:14,914
Playtime:803.814 hours
Usage:27%
Score:15.388m
Score/min:319
Piloting Accuracy:48.782%
Gunner Accuracy:41.794%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:119
V. Kills:18 N/A
Deaths:2
KDR:59.500
Accuracy:38.182% C+
KPH:23.400 C
VKPH:3.500 D--
L100 Python AP
A
Kills:108
V. Kills:91 117%
Deaths:20
KDR:5.400
Accuracy:54.569% C
KPH:29.100 C+
VKPH:24.500 A
L100 Python HESH
N/A
Kills:50
V. Kills:7 N/A
Deaths:7
KDR:7.143
Accuracy:46.439% N/A
KPH:38 N/A
VKPH:5.300 N/A
Kills:277 (277 + 0)
Deaths:29
KDR:9.552
VKDR:4
Vehicle Kills:116
Kill Difference:248
Playtime:10.120 hours
Usage:0%
Score:0.169m
Score/min:278
Driving Accuracy:46.439%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:604
V. Kills:451 134%
Deaths:154
KDR:3.922
Accuracy:53.044% C+
KPH:31.700 B++
VKPH:23.700 A++
Supernova PC
B++
Kills:599
V. Kills:145 410%
Deaths:11
KDR:54.455
Accuracy:51.977% B
KPH:28.900 B++
VKPH:7 C
Supernova VPC
B++
Kills:321
V. Kills:46 N/A
Deaths:13
KDR:24.692
Accuracy:57.219% B++
KPH:39.900 C+
VKPH:5.700 C-
Saron HRB
B+
Kills:198
V. Kills:158 125%
Deaths:35
KDR:5.657
Accuracy:46.090% C**
KPH:24.800 C+
VKPH:19.800 B+
Kills:1,722 (1,524 + 198)
Deaths:213
KDR:8.085
VKDR:3.756
Vehicle Kills:800
Kill Difference:1,509
Playtime:55.791 hours
Usage:2%
Score:1.002m
Score/min:299
Driving Accuracy:57.219%
Gunner Accuracy:46.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C
Kills:136
V. Kills:17 N/A
Deaths:8
KDR:17
Accuracy:32.041% D--
KPH:83 C
VKPH:10.400 C
Kills:136 (0 + 136)
Deaths:8
KDR:17
VKDR:2.125
Vehicle Kills:17
Kill Difference:128
Playtime:1.639 hours
Usage:0%
Score:0.040m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:32.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A+
Kills:2,659
V. Kills:314 N/A
Deaths:872
KDR:3.049
Accuracy:35.697% D*
KPH:48.600 A+
VKPH:5.700 C+
Kills:2,659 (2,659 + 0)
Deaths:872
KDR:3.049
VKDR:0.360
Vehicle Kills:314
Kill Difference:1,787
Playtime:54.744 hours
Usage:2%
Score:0.574m
Score/min:175
Driving Accuracy:35.697%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 22,75411,9613,1313.82B++0.3633.774%B+1.831%C--30.4A27.4A**456393.3h66.8B++197.8B++
CAS30 Tank Buster 18,1049,8035,0721.933B+1.5348.782%BN/A12.2B++10.3B++148803h43.5B+89.2B+
L105 Zephyr 9,9678,29613760.555S57.0946.335%B+N/A82960U16710U259552900.1h4.5B**9.7B**
Saron Laser Cannon 12,4476,1961,6443.769B++0.3038.986%B**N/A28.3A28.5M+459219.2h92.7B+237.7B*
Dual Photon Pods 8,9816,1027388.268B4.8064.97%A+1.065%C86.1C*40.6A++87070.9h16.7B++25.7B*
M40 Fury-F 2,9732,6598723.049B*0.4235.697%D*1.166%C++48.6A+5.7C+17554.7h5.2B*14.7B++
C150 Dalton 2,8591,8942457.731C*4.2742.918%B+N/A18940U9650U352302800.1h3.3B++7.6B*
VX6-7 1,8521,8481,1281.638C**1.8321.111%D20.184%C+6.6D--N/A30279.7h12.1C**57.2C++
Phobos VX86 1,4401,4251,0421.368C++2.1054.23%C15.088%C+10.7D*N/A31133.5h2.7C4.9C+
Light PPA 1,2421,1581219.57B**6.1149.093%B**1.036%C106.2A++7.7A++35210.9h8.9B+18.1B++
C-4 9646752532.668B*0.8013.665%F--N/A83.3C++35.7B+7788.1h0.9B**6.4C+
Supernova FPC 1,0556041543.922C0.4653.044%C+1.987%C31.8B++23.7A++38619h4.5B++8.4B++
Supernova PC 7445991154.455S50.9951.977%B1.836%C28.9B++7C20420.7h3.1A6B**
Sirius SX12 5185162661.94B*1.5228.707%B*17.054%C+28C+N/A10018.4h11.1B**38.7B++
Orion VS54 487487776.325M*2.8620.213%C+26.489%C**38C**N/A20912.8h11.4B+56.4C++
Tank Mine 8324612391.929C1.5422.328%D-N/A82.3C-66.3C++11345.6h1.4B*6.2C++
Blueshift VM5 4494451263.532B+0.0721.091%B+25.618%B*53.6AN/A1838.3h13.9B++66.1B+
Flare VE6 4434401892.328B**1.1423.977%C**14.318%D**35.5C+N/A8712.4h9.5B+39.5B+
Blueshift VM5 4124081253.264B+0.2021.733%B+21.078%C+49.8B**N/A1668.2h14.9B+68.7B+
Pandora VX25 3253242271.427C**2.0444.769%B+15.124%C+7D*N/A2146.5h4.5C++10.1B+
Supernova VPC 3673211324.692A21.2357.219%B++N/A40.1C+5.8C-2408h3B5.2B+
AP30 Shredder 582316635.016C+1.5527.466%D--N/A3160U2660U209813200.1h60.6B**220.8B+
Solstice VE3 3123113010.367U6.9021.193%C23.473%B++7.1DN/A4443.5h11.8B++55.6C**
MANA Anti-Vehicle Turret 6682961382.145C1.3258.089%C1.014%D**2960C+3720B+3063840.1h8.1B+13.9B+
NS-11C 2552493880.642C2.8221.073%D16.064%C--1.7D*N/A6143.6h13.9C**65.9C++
Frag Grenade 2442421242N/A238.5427.19%F--N/A2420S20A**59640.1h1.4A*5B**
Photon A2A Missile Pods 4432291614.313A**10.8567.29%F-N/A58.7C*54.9B+8953.9h5.8A8.6B**
Coyote Missiles 371223405.575A+2.1158.589%B++N/A57.2B+37.9B**7613.9h28.5B*48.6B*
Deimos VA29 2172172300.943C2.5252.609%D15.207%C+4.2D**N/A1651.2h2.2B+4.2C++
Saron HRB 356198355.657C++2.1946.09%C**3.03%A24.8C+19.8B+4018h11.8A++25.5A+
Beamer VS3 185185762.434A*1.0324.041%C--13.514%D*66.1A*N/A2342.8h5.5B**23C**
VA39 Spectre 1781781611.125S7.6634.047%C**36.517%C+29.2B+N/A896.1h4.6B*13.6B++
M40 Fury-H 153136817C**13.5432.041%D--1.471%C**85C+10.6C4111.6h5.5B++17.1B+
Dual-75 Duster 133129718.429B+14.9641.794%BN/A161.3M5C+5930.8h3.6A+8.6B**
NS-15M1 121120572.105B+1.3627.017%B*16.667%D38.7C+N/A1593.1h11.9B43.9B+
C75 Viper 137119259.5U56.0438.182%C+N/A23.3C3.5D--1975.1h11.1B+29.1B+
L100 Python AP 199108205.4C*1.9454.569%CN/A29.2C+24.6A3793.7h5.9B+10.8C**
NS-44 Commissioner 90871150.757C+2.7115.812%F--11.494%D**8.3D--N/A3210.5h4.3C27.3F--
NS Decimator 10482561.464B+2.0047.789%F2.439%C++34.2C+9.2D5152.4h3.4B*7.2B+
Force-Blade 73705,6190.012C3.4520.833%DN/A0.1DN/A0809.3h2.2B+10.6C++
M60-A Bulldog 8168106.8C**3.3424.388%D*1.471%C+680U130U37803400.1h4.5B**18.6C+
Aspis Anti-Aircraft Phalanx Turret 1306597.222A+3.7623.889%C+N/A14.8B*14.8B*6684.4h104.4A437B++
Parallax VX3 6464331.939C1.5332.831%D-79.688%C**26.7C+N/A1272.4h1.7B**5.2B+
Spear Anti-Vehicle Phalanx Turret 9564144.571C1.1145.889%C*4.688%C**64A+31B*11181h6.5B*14.1B*
NS-15M2 5858341.706C++1.7625.148%C*17.241%D--48.3C*N/A1221.2h11B+43.7B+
SVA-88 5555391.41C+2.0522.729%C+27.273%C**26.2DN/A1622.1h11.1B49C**
Antares LC 9853114.818A++1.3534.024%C**N/A33.1B**28.1A++9421.6h84.9B+249.6B+
Sticky Grenade 5252152N/A48.5441.589%D*N/A520D-N/A11300.1h3.4D--8.2D--
L100 Python HESH 575077.143C3.6846.439%CN/A38.5C--5.4D3031.3h3.3C*7C*

Consumables
  Name Deaths Consumed Time Equipped
Spiker11580.1h
NS-357G Underboss0840.1h
Restoration Kit31570.2h
Anti-Vehicle MANA Turret242293.6h
Nano-Armor Kit1,1081,454,046154.4h
Spawn Beacon13581.1h
Hellion G01550.1h
NS-61 Emissary13300.1h
Medical Applicator79450.2h
Anti-Infantry MANA Turret12580.7h
Ammunition Package11290.3h
Medical Kit425141.2h
M20 Drake0600.3h

Check the help document for the dictionary if you want to learn more about words used here.


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