Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,606)players online:
TheLunaticCO (6)  CapreseMartini (2)  GhostEngineer12 (1) 9
stats.dasanfall.com
Director General Cold Blooded FriendlySky[iX] FriendlySky
NC BR 97

KDR: 4.39

Score: 64.5m

Last Seen: Mar 24th, 2019 2:02 PM
- OFFLINE - 14.1 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Miller - Outfit Member of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 1
Level Progress (to 98): 92%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Gauss Compact S AF-19 Mercenary NCM2 Falcon NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FriendlySky



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $427,842 MLG Score: 342
Fun Score: N/A
Cheeseburgers Flipped: 4899TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.829%20.747%3911410199,3121.601932.79

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.278%-0.46D-0.093C+-3.097T-HEAD ++ (~11.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.19C16.2-0.166C69.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.776%0.794%172103125212763340.19749275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%-1.33D**-0.745D-0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.2-0.752D-69.9-0.32C212.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.909%2.507%35745102827,8801226969222.7406288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%0.39C**-0.066C+0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.50.723B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.215%8.314%86118101510,6331002354810.6012300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.002%-1.203D*0.959B*0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.31C*190.519B+62.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.68%79.238%861210311,75871472.46218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%-0.203C0.79B++0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.277C*2.40.244C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.355%15.347%86131030404565120.715044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.676%-0.601D0.039C+-0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.271C5.8-0.182C11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 1
64.5m274.5%265 (15.9k)266 (16k)4.3915992,99221,1755.8093597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033356514.553%9.08%13211:3021

72% Engineer6% Infiltrator15% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:16 AMJul 4th, 2013 5:13 PMMar 24th, 2019 12:11 PM (16h) (PST)Mar 24th, 2019 12:40 PM (16h) (PST)Mar 24th, 2019 10:02 AM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8071836240.3830.0870.0351.3190.097342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,42210,96237,460235279615,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4047h/168.6d 30,021 8,444 30,486 320.2k 4,546 12,160 23,660 196m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:975
Deaths:660
KDR:1.477
Accuracy:17.150% D-
HSR:20.615% C-
NC6 Gauss SAW
B+
Kills:284
Deaths:140
KDR:2.029
Accuracy:19.274% C+
HSR:26.761% B+
GD-22S
D-
Kills:175
Deaths:37
KDR:4.730
Accuracy:14.757% D**
HSR:18.286% D-
NC05 Jackhammer
C**
Kills:63
Deaths:94
KDR:0.670
Accuracy:32.498% D**
HSR:15.873% C**
Kills:1,497
Deaths (as Heavy Assault):931
Deaths (to Heavy Assaults):5,088
KDR:1.60795
Kill Difference:566
Playtime:165.175 hours
Usage:4%
Score:1.847m
Score/min:186
Accuracy (listed only):20.920%
HSR (listed only):20.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,494
Deaths:1,347
KDR:1.109
Accuracy:20.640% D
HSR:17.068% C--
Warden
C++
Kills:496
Deaths:209
KDR:2.373
Accuracy:21.639% D-
HSR:25.202% C++
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C+
MGR-M1 Bishop
B
Kills:181
Deaths:87
KDR:2.080
Accuracy:27.960% D
HSR:32.597% B
AF-57 Piston
A
Kills:98
Deaths:103
KDR:0.951
Accuracy:30.681% D-
HSR:18.367% A
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C-
Kills:9,761
Deaths (as Engineer):3,748
Deaths (to Engineers):6,250
KDR:2.60432
Kill Difference:6,013
Playtime:2,933.803 hours
Usage:72%
Score:47.468m
Score/min:270
Accuracy (listed only):27.184%
HSR (listed only):18.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,494
Deaths:1,347
KDR:1.109
Accuracy:20.640% D
HSR:17.068% C--
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C+
AF-57 Piston
A
Kills:98
Deaths:103
KDR:0.951
Accuracy:30.681% D-
HSR:18.367% A
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Kills:10,506
Deaths (as Light Assault):5,205
Deaths (to Light Assaults):3,532
KDR:2.01844
Kill Difference:5,301
Playtime:32.501 hours
Usage:1%
Score:0.222m
Score/min:114
Accuracy (listed only):25.082%
HSR (listed only):15.129%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C+
AF-57 Piston
A
Kills:98
Deaths:103
KDR:0.951
Accuracy:30.681% D-
HSR:18.367% A
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Kills:1,826
Deaths (as Combat Medic):2,138
Deaths (to Combat Medics):1,488
KDR:0.85407
Kill Difference:312
Playtime:38.996 hours
Usage:1%
Score:0.920m
Score/min:393
Accuracy (listed only):27.287%
HSR (listed only):15.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,629
Deaths:234
KDR:6.962
Accuracy:34.668% C
HSR:80.295% B+
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
NS-357 Underboss
A*
Kills:328
Deaths:193
KDR:1.699
Accuracy:39.920% B+
HSR:37.195% A*
NS-61 Emissary
M+
Kills:299
Deaths:246
KDR:1.215
Accuracy:46.731% M+
HSR:31.773% M
NC4 Mag-Shot
C--
Kills:241
Deaths:271
KDR:0.889
Accuracy:15.587% F
HSR:16.183% C--
AF-6 Shadow
A++
Kills:178
Deaths:54
KDR:3.296
Accuracy:20.837% F--
HSR:43.258% A++
Soldier Soaker
B+
Kills:165
Deaths:132
KDR:1.250
Accuracy:37.986% B+
HSR:14.545% C+
NC14 Bolt Driver
D-
Kills:129
Deaths:23
KDR:5.609
Accuracy:28.166% D*
HSR:65.892% D-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Ectoblaster
D
Kills:80
Deaths:115
KDR:0.696
Accuracy:31.726% D-
HSR:6.250% D
NS-AM7 Archer
B+
Kills:60
Deaths:73
KDR:0.822
Accuracy:53.286% D
HSR:21.667% B+
Kills:4,531
Deaths (as Infiltrator):3,094
Deaths (to Infiltrators):2,281
KDR:1.46445
Kill Difference:1,437
Playtime:259.985 hours
Usage:6%
Score:2.715m
Score/min:174
Accuracy (listed only):31.063%
HSR (listed only):31.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:6,663
Deaths:1,653
KDR:4.031
Accuracy:17.540% D*
HSR:16.884% B++
AF-41 Hacksaw
B+
Kills:6,065
Deaths:1,616
KDR:3.753
Accuracy:18.055% D*
HSR:16.636% B+
NCM2 Falcon
A+
Kills:2,630
Deaths:690
KDR:3.812
Accuracy:40.047% C++
HSR:8.327% A+
NCM2 Falcon
B**
Kills:2,214
Deaths:689
KDR:3.213
Accuracy:40.952% C+
HSR:7.046% B**
NCM3 Raven
A
Kills:1,373
Deaths:357
KDR:3.846
Accuracy:34.315% D
HSR:4.516% A
NS-10 Burster
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:27.120% C
HSR:6.655% B+
NS-10 Burster
B+
Kills:1,150
Deaths:510
KDR:2.255
Accuracy:27.290% C
HSR:7.739% B+
NCM3 Raven
B*
Kills:1,120
Deaths:358
KDR:3.128
Accuracy:35.314% C--
HSR:4.107% B*
NCM1 Scattercannon
A*
Kills:129
Deaths:38
KDR:3.395
Accuracy:33.490% C
HSR:24.031% A*
Kills:22,501
Deaths (as MAX Suit):3,210.500
Deaths (to MAX Suits):1,489
KDR:7.00857
Kill Difference:19,290.500
Playtime:613.551 hours
Usage:15%
Score:11.369m
Score/min:309
Accuracy (listed only):30.458%
HSR (listed only):10.660%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:168
V. Kills:47 350%
Deaths:21
KDR:8
Accuracy:44.650% C--
KPH:40.500 C--
VKPH:11.300 C
Vortek Rotary
D--
Kills:84
V. Kills:102 82%
Deaths:148
KDR:0.568
Accuracy:22.173% F
KPH:2.900 D--
VKPH:3.500 D--
Tomcat A2AM Pods
C
Kills:63
V. Kills:67 93%
Deaths:18
KDR:3.500
Accuracy:67.023% F-
KPH:30.300 D
VKPH:32.200 C
M30 Mustang AH
C++
Kills:58
V. Kills:31 181%
Deaths:42
KDR:1.381
Accuracy:41.113% F-
KPH:9.800 D*
VKPH:5.200 C++
Kills:373 (142 + 0)
Deaths:229
KDR:1.629
VKDR:1.079
Vehicle Kills:247
Kill Difference:144
Playtime:41.083 hours
Usage:1%
Score:0.477m
Score/min:194
Piloting Accuracy:41.113%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,737
V. Kills:1,506 115%
Deaths:177
KDR:9.814
Accuracy:47.150% B++
KPH:26.600 C
VKPH:23.100 C+
L105 Zephyr
C+
Kills:626
V. Kills:93 N/A
Deaths:66
KDR:9.485
Accuracy:40.304% C+
KPH:50.900 C+
VKPH:7.600 C+
AP30 Shredder
C+
Kills:381
V. Kills:307 124%
Deaths:75
KDR:5.080
Accuracy:27.895% C
KPH:23.700 C
VKPH:19.100 C+
CAS30 Tank Buster
D**
Kills:67
V. Kills:64 103%
Deaths:514
KDR:0.130
Accuracy:19.093% F*
KPH:0.400 D**
VKPH:0.400 F
Kills:2,811 (67 + 2,744)
Deaths:832
KDR:3.379
VKDR:2.368
Vehicle Kills:1,970
Kill Difference:1,979
Playtime:267.892 hours
Usage:7%
Score:1.569m
Score/min:98
Piloting Accuracy:19.093%
Gunner Accuracy:27.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,073
V. Kills:250 N/A
Deaths:99
KDR:20.939
Accuracy:46.463% C
KPH:45.500 C
VKPH:5.500 D
C75 Viper
C
Kills:243
V. Kills:34 N/A
Deaths:18
KDR:13.500
Accuracy:25.439% D*
KPH:24.800 C
VKPH:3.500 D--
Kills:2,316 (2,316 + 0)
Deaths:117
KDR:19.795
VKDR:2.427
Vehicle Kills:284
Kill Difference:2,199
Playtime:55.358 hours
Usage:1%
Score:0.682m
Score/min:205
Driving Accuracy:25.439%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:12,860
V. Kills:7,004 184%
Deaths:864
KDR:14.884
Accuracy:44.210% D
KPH:31.300 B*
VKPH:17 B+
Titan-150 HESH
B*
Kills:10,657
V. Kills:1,729 N/A
Deaths:397
KDR:26.844
Accuracy:49.052% C*
KPH:54.500 B*
VKPH:8.800 C++
Titan-150 HEAT
A
Kills:2,047
V. Kills:630 324%
Deaths:102
KDR:20.069
Accuracy:43.877% C
KPH:33.400 A
VKPH:10.300 B
E540 Halberd
C++
Kills:1,193
V. Kills:617 193%
Deaths:118
KDR:10.110
Accuracy:45.659% C++
KPH:30.200 C++
VKPH:15.600 C++
Enforcer ML85
C
Kills:370
V. Kills:208 177%
Deaths:36
KDR:10.278
Accuracy:33.275% D-
KPH:20.100 C
VKPH:11.300 D-
C85 Canister
D--
Kills:116
V. Kills:4 N/A
Deaths:11
KDR:10.546
Accuracy:24.895% F
KPH:28.700 D--
VKPH:1 D**
M20 Basilisk
D
Kills:93
V. Kills:26 344%
Deaths:9
KDR:10.333
Accuracy:22.232% D--
KPH:9.600 D
VKPH:2.700 D
M12 Kobalt
C--
Kills:64
V. Kills:3 N/A
Deaths:4
KDR:16
Accuracy:12.864% C-
KPH:28.400 D-
VKPH:1.300 C--
Kills:27,400 (25,564 + 1,836)
Deaths:1,541
KDR:17.781
VKDR:6.633
Vehicle Kills:10,221
Kill Difference:25,859
Playtime:741.330 hours
Usage:18%
Score:10.407m
Score/min:234
Driving Accuracy:43.877%
Gunner Accuracy:12.864%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:140
V. Kills:48 286%
Deaths:15
KDR:9.333
Accuracy:51.753% D
KPH:33.300 C
VKPH:11.400 D*
C85 Canister-H
C++
Kills:71
V. Kills:3 N/A
Deaths:10
KDR:7.100
Accuracy:51.618% C++
KPH:85.700 C
VKPH:3.600 D--
Kills:211 (0 + 211)
Deaths:25
KDR:8.440
VKDR:2.040
Vehicle Kills:51
Kill Difference:186
Playtime:5.038 hours
Usage:0%
Score:0.115m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:51.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,695
V. Kills:69 N/A
Deaths:53
KDR:31.981
Accuracy:15.405% C-
KPH:48.800 C
VKPH:2 C
M12 Kobalt
C
Kills:1,414
V. Kills:61 N/A
Deaths:56
KDR:25.250
Accuracy:15.058% D
KPH:51.500 D
VKPH:2.200 C
M40 Fury
C++
Kills:653
V. Kills:77 N/A
Deaths:38
KDR:17.184
Accuracy:26.369% D--
KPH:54.300 C++
VKPH:6.400 D
M40 Fury
C++
Kills:615
V. Kills:94 N/A
Deaths:39
KDR:15.769
Accuracy:26.010% D--
KPH:46.600 C++
VKPH:7.100 C
M60-G Bulldog
C-
Kills:536
V. Kills:55 N/A
Deaths:31
KDR:17.290
Accuracy:30.913% C-
KPH:23.800 D
VKPH:2.400 D-
M20 Basilisk
C--
Kills:391
V. Kills:111 349%
Deaths:60
KDR:6.517
Accuracy:30.031% D-
KPH:14.700 C--
VKPH:4.200 D-
M20 Basilisk
C--
Kills:336
V. Kills:129 258%
Deaths:24
KDR:14
Accuracy:28.212% D--
KPH:15.100 C--
VKPH:5.800 D
M60-G Bulldog
D
Kills:202
V. Kills:19 N/A
Deaths:14
KDR:14.429
Accuracy:26.382% D-
KPH:19.700 D
VKPH:1.900 D--
G30 Walker
D
Kills:54
V. Kills:39 135%
Deaths:11
KDR:4.909
Accuracy:18.186% D*
KPH:7.100 D-
VKPH:5.100 D
Kills:5,896 (0 + 5,896)
Deaths:326
KDR:18.086
VKDR:2.006
Vehicle Kills:654
Kill Difference:5,570
Playtime:176.647 hours
Usage:4%
Score:1.489m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:18.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:384
V. Kills:20 N/A
Deaths:14
KDR:27.429
Accuracy:34.288% C++
KPH:93.300 B+
VKPH:4.900 C
Kills:384 (0 + 384)
Deaths:14
KDR:27.429
VKDR:1.429
Vehicle Kills:20
Kill Difference:370
Playtime:4.115 hours
Usage:0%
Score:0.081m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:34.288%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,86412,86086414.884A10.4944.21%D3.453%B31.3B*17B+236410.8h3.9B++8.9B+
Titan-150 HESH 12,38610,65739726.844A+22.4549.052%C*1.445%C54.5B*8.8C++195195.5h2.9B+5.9B+
AF-41 Hacksaw 6,7386,6631,6534.031B+0.3617.54%D*16.884%B++30.4C+N/A86219.2h6.5C++37.1D--
AF-41 Hacksaw 6,1556,0651,6163.753B+0.6418.055%D*16.636%B+28.1C+N/A80215.7h7.4C+40.9D*
Gauss Compact S 4,1354,0079584.183M**0.2126.383%B+4.517%F--25BN/A74160.5h5.9A+22.2B**
AF-19 Mercenary 3,2383,1797624.172S0.2217.204%D--20.541%C+15CN/A91212.1h15C+87.1C
NCM2 Falcon 3,1482,6306903.812M0.5840.047%C++8.327%A+27.7A++5.5B+12794.9h7.3B*18.3B++
NCM2 Falcon 2,7062,2146893.213M*1.1840.952%C+7.046%B**24A*5.3C*10492.1h8.7B**21.2B++
L100 Python HESH 2,3232,0739920.939B**16.5546.463%C2.171%B+45.5C5.5D19045.6h2.9B+6.3B
Titan-150 HEAT 2,6772,04710220.069M+15.6843.877%C2.443%C33.4A10.3B19561.2h3.3B**7.5B**
MANA Anti-Vehicle Turret 3,7911,7683684.804M+0.4148.043%C--N/A17680S20230S142086000.1h7.6U15.9B+
C150 Dalton 3,2431,7371779.814B+5.4247.15%B++N/A26.6C23.1C+26765.3h7.2D*15.4C-
M12 Kobalt 1,7641,6955331.981A++27.5915.405%C-20.708%B+48.8C2C18134.7h19.2C*124.5C++
AF-8 RailJack 1,6351,6292346.962A++2.5734.668%C80.295%B+28B+N/A8058.2h2.3C**6.5C*
Spear Anti-Vehicle Phalanx Turret 2,3991,5904833.125S28.7340.026%C4.78%B30.8C15.7C-21851.6h8.2C*20.5C*
GD-7F 1,5321,4941,3471.109C+3.2820.64%D17.068%C--5.5D--N/A19273.9h20.8F100.6D--
M12 Kobalt 1,4751,4145625.25A+20.8615.058%D22.702%B*51.4D2.2C16627.5h18.6C++123.6C+
NCM3 Raven 1,9691,3733573.846S0.5534.315%D4.516%A15.9A+6.9C**9986.1h19.7B**57.3B+
Blitz GD-10 1,3851,3401,6340.82C+3.5717.194%D*12.537%D7D--N/A21190.5h21.4D--124.7D--
E540 Halberd 1,8101,19311810.11B5.7245.659%C++3.521%C*30.3C++15.7C*51839.4h5.5C**12.1B
NS-10 Burster 1,9621,1575102.269A++2.1227.12%C6.655%B+6.4B+4.5B+89179.4h127.1B*468.5B+
NS-10 Burster 1,9541,1505102.255A*2.1427.29%C7.739%B+6.2B+4.3B+88185.3h130.7B+479B+
NCM3 Raven 1,7681,1203583.128M**1.2635.314%C--4.107%B*13B**7.5B++9586.4h25.2B+71.5C**
EM6 9939756601.477C+2.9117.15%D-20.615%C-23.3DN/A7941.8h13.9D81C--
Bouncing Betty 9539525218.308S13.9241.553%C+N/A183.1AN/A4885.2h1.6B**3.9B+
Tank Mine 1,5909501934.922A0.5332.824%C+N/A148.4B*100A12326.4h1.6B+5B*
C-4 1,0637962033.921A++0.4724.53%C+N/A95.9B+32.2C*9558.3h1.1B*4.4B++
M60-A Bulldog 8397671940.368B*35.9854.296%B*1.304%D72.4A+6.8B*25410.6h4.7B+8.7B*
M60-A Bulldog 7987352036.75B*32.3651.289%B+N/A70.7A+6.1B*25410.4h4.8B++9.3B*
Frag Grenade 6696601660N/A655.6136.639%D*N/A1650S22.5M46490.4h1.7A++4.7B**
M40 Fury 7306533817.184A++12.7926.369%D--1.838%C+54.4C++6.4D18812h8.1B*30.7B+
L105 Zephyr 719626669.485C+5.0940.304%C+N/A50.9C+7.6C+21612.3h6.1C*15C*
M40 Fury 7096153915.769A++11.3826.01%D--2.114%B+46.6C++7.1C18813.2h8.9B*34.4B+
Orbital Strike Uplink 7815761576N/A571.61724.444%UN/A822.9U292.9U30560.7h1.1T*0.2T*
M60-G Bulldog 5915363117.29M*12.9030.913%C-1.119%D*23.8D2.4D-7822.5h5.6B++18.1B+
Anti-Vehicle Grenade 5244981498N/A493.6178.456%M++N/A1660S86.7C+55180.3h2.1A++2.7A+
Warden 5104962092.373A+2.0221.639%D-25.202%C++16.4CN/A5930.2h12.1D55.8D
M12 Kobalt 4834491923.632C+19.2419.742%C-23.385%A57.6D-4.4C+1747.8h21.9C110.7C
M20 Basilisk 502391606.517A++2.1330.031%D-7.161%B+14.6C--4.2D-12026.7h72.8B++242.4C**
CAS 14-E 4043841427.429B+23.0434.288%C++N/A93.7B+4.9C3294.1h24.3B+70.8B+
AP30 Shredder 688381755.08C+0.6927.895%C2.362%C++23.7C19.1C+27016.1h96.7C346.5C
AF-22 Crow 4513811742.19S2.2056.536%D**3.937%A33.4B++6.1C19211.4h3.7A++6.5A+
Enforcer ML85 5783703610.278A5.8933.275%D-5.135%A*20.1C11.3D-23218.4h10.2B*30.6C**
M20 Basilisk 4653362414S9.6128.212%D--5.952%C+15.1C--5.8D12522.2h76.4B+270.7C++
NS-357 Underboss 3323281931.699B++2.6939.92%B+37.195%A*13.2D-N/A3224.9h3.9B+9.8B+
NS-61 Emissary 3022992461.215B+3.1846.731%M+31.773%M7.6D--N/A2739.6h22.9D--49C**
NC6 Gauss SAW 2962841402.029B*2.3619.274%C+26.761%B+16.2DN/A16417.5h14.3D-74.1C
NS Decimator 3122432171.12C++3.2752.73%D--2.058%C+27.3C-7.8D-2548.9h4.3B8.1C++
C75 Viper 2772431813.5A*9.1125.439%D*2.469%A24.8C3.5D--2779.8h10B++39.2C+
NC4 Mag-Shot 2432412710.889C**3.5015.587%F16.183%C--13.5DN/A6817.8h8C**51.6C
MANA Anti-Personnel Turret 227222405.55N/A1.1612.868%UN/A2220U50U6914300.1h23.9T*185.5T*
Mauler S6 2162121601.325B3.0736.358%C15.566%C+19.3C-N/A9111h5.2C+14.3C+
Hawk GD-68 3372081331.564A++2.8358.926%C--4.327%B**11.8C-7.3C--23517.7h7.3B+12.4C**
M60-G Bulldog 2212021414.429M++10.0426.382%D-1.98%D19.8C--1.9D--7910.2h5.6B++21.2C**
The Slasher 2051953,0730.063C**4.3344.7%B++2.564%D--0.4C-N/A1468.1h2.6C5.8C**
MGR-M1 Bishop 190181872.08B2.3127.96%D32.597%B12.1D-N/A3815h8.8D--31.6D-
AF-6 Shadow 179178543.296B**1.1020.837%F--43.258%A++16.2D--N/A4511h10.1T48.4T*
GD-22S 179175374.73A*0.3414.757%D**18.286%D-10.4D--N/A7816.8h16.7F-113.2F
NC15 Phoenix 331171463.717A**0.6735.988%F*N/A9.6C-8.9C27517.9h8.9B+24.7D
Breaker Rocket Pods 215168218C*3.6144.65%C--N/A41C--11.5C5564.1h21.9D49C
MAX Punch 1921683,2130.052C4.3453.854%B+N/A0.3DN/A1565.5h3.1C+5.7C++
Soldier Soaker 1671651321.25C++3.1437.986%B+14.545%C+7.4D*N/A2022.2h10.2F*26.8D
Carver 1661641,0140.162C++4.2348.936%A*7.317%D*1.2C-N/A5140.7h1.3B2.6B++
E540 Halberd-H 188140159.333B4.9451.753%D2.857%B++33.3C11.4D*3574.2h5.3B+10.2B
NCM1 Scattercannon 130129383.395B*1.0033.49%C24.031%A*10.6D--N/A9812.2h17.1T*51.1F-
NC14 Bolt Driver 129129235.609A*1.2228.166%D*65.892%D-12.2DN/A14610.6h4.2F-14.8F
C85 Canister 1201161110.545C6.1524.895%F17.241%B**29D--1D**1264h6.7B+26.7C
AF-57 Piston 103981030.951C3.4430.681%D-18.367%A10.5D--N/A719.3h7.7F-25D*
GD-66 Claw 97941220.77C3.6236.608%F-11.702%C-9.4D*N/A4010h5.1T*13.9T
M20 Basilisk 11993910.333M+5.9422.232%D--8.602%B**9.6D2.7D969.7h72.9C**328.1C+
Vortek Rotary 186841480.568C3.8222.173%F1.19%D2.9D--3.5D--13128.9h166F748.4F--
AF-4 Cyclone 85821190.689C3.7015.592%F-20.732%B8.9D--N/A799.2h18.3F-117.2F--
Ectoblaster 81801150.696C+3.7031.726%D-6.25%D9.2D*N/A418.7h23.9C75.4D
Spear Anti-Vehicle Phalanx Tower 11775325C**20.6145.297%C8%A++44.1C+24.7C+3691.7h5.6B++12.3B++
C85 Canister-H 7471107.1C2.7151.618%C++16.901%A+88.8C3.8D-4860.8h9D17.4C
A30 Walker 13168312.194C+2.2016.809%F-N/A5.8D5.4D8811.7h188.6C++1121.9D-
CAS30 Tank Buster 131675140.13D4.2619.093%F*N/A0.4D**N/A10174.2h62.8C+328.9D**
M12 Kobalt 6764416C++11.6112.864%C-9.375%D*27.8D-1.3C--1432.3h27.8F-215.8D--
Tomcat A2AM Pods 13063183.5C+0.8967.023%F-N/A30D31.9C4732.1h7B++10.4C*
NC05 Jackhammer 6463940.67C--3.7232.498%D**15.873%C**15.4D--N/A1214.1h6.2D19D-
NS-AM7 Archer 9160730.822B*3.5753.286%D21.667%B+3.3D-1.7D3418.2h26.5C49.7C--
M30 Mustang AH 8958421.381C-3.0141.113%F-N/A9.8D*5.3C++1455.9h26.4F--64.1T
G30 Walker 9354114.909B++0.5218.186%D*N/A7.1D-5.1D937.6h244.9C1346.9D**
Xiphos Anti-Personnel Phalanx Turret 6152226N/A21.6114.918%UN/A520U90U1290800.1h54.8T*367.3T*
Shrike 8050114.545S0.1545.638%D*2%C-11.9D--7.1D8484.2h8.2D17.9D--
Hyena Missile Launcher 7950163.125D1.2733.992%DN/A13.9D--8.1D-913.6h34.8A*102.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,2220.9h
Anti-Vehicle MANA Turret4678610.6h
Nano-Armor Kit1,1713,120,160229.7h
Flail Targeting Dart52222.3h
Spawn Beacon174752.1h
Repair Module01600.6h
Turret AI Module11130.5h
Skywall Shield Emitter1870.3h
Structure Shield Module0930.4h
Cortium Silo01210.5h
Rocklet Rifle0540.1h
Nanite Revive Grenade01770.1h
Spear Anti-Vehicle Tower1570.5h
Spitfire Auto-Turret61,2421.3h
Medical Applicator309105,68213.5h
Welding Device02,0280.4h
Deconstruction Tool03,3420.8h
Rampart Wall01201.9h
Xiphos Anti-Personnel Tower0500.3h
Hoplon Anti-Aircraft Phalanx Tower0690.4h
Shield Recharging Field34640.2h
Ammunition Package509,0145.6h
Anti-Infantry MANA Turret168753.4h
Vehicle Gate2701.1h
Elysium Spawn Tube0860.4h
Orbital Strike Target Designator331452.2h
WLT-Howler Mining Laser272,12112.7h
Alarm Module0510.2h
Nano-Repair Grenade05650.2h
Router32080.5h
Recon Detection Device21570.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 3.07s on queries, 2.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.