Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,096)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Veteran FriendlySky[iX] FriendlySky
NC BR 168

KDR: 4.31

Score: 69.2m

Last Seen: Sep 15th, 2019 7:34 PM
- OFFLINE - 11.7 hour(s)

Prestige 1, Battle Rank 100 (168 total) - New Conglomerate on Miller - Outfit Member of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Gauss Compact S AF-19 Mercenary NCM2 Falcon NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:FriendlySky



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $452,862 MLG Score: 362
Fun Score: N/A
Cheeseburgers Flipped: 4911TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.257%22.245%42815119910,7261.611242.695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.232%-0.412C--0.148C++-3.342T*HEAD ++ (~12.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79-0.087C+15.2-0.08C+63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.758%0.794%172121225213023380.193474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.953%-1.327D**-0.734D-0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.4-0.748D-69.9-0.319C212.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.966%2.482%34405120928,2841294983921.8578287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.636%0.383C**-0.042C+0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.50.723B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.326%8.515%86018119611,3921081375810.5287303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.392%-1.181D*0.968B*0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.309C*19.20.516B+63.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.936%79.262%860312112,276820202.77223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.713%-0.2C0.788B++0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.28C*2.30.247C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.694%15.171%86031211468645130.725581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.113%-0.602D0.208C++-1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.301C5.8-0.21C11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 3
69.2m283.7%269 (16.1k)268 (16.1k)4.3063298,74422,9305.65185168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214398714.775%9.584%14211:1423

70% Engineer9% Infiltrator14% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:16 AMJul 4th, 2013 5:13 PMSep 20th, 2019 5:26 AM (2d) (PST)Sep 15th, 2019 6:06 PM (6d) (PST)Sep 15th, 2019 3:34 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7921776150.3830.0890.0371.3590.096362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,54010,63136,909235282616,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4294.1h/178.9d 30,853 9,464 35,606 350.1k 4,715 12,540 24,661 204.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:1,154
Deaths:789
KDR:1.463
Accuracy:17.631% D-
HSR:21.664% C
NC6 Gauss SAW
C**
Kills:464
Deaths:258
KDR:1.798
Accuracy:20.983% C++
HSR:25.431% C**
GD-22S
D-
Kills:175
Deaths:37
KDR:4.730
Accuracy:14.757% F
HSR:18.286% D-
MGR-L1 Promise
B+
Kills:167
Deaths:144
KDR:1.160
Accuracy:22.694% C
HSR:28.743% B+
Kills:1,960
Deaths (as Heavy Assault):1,228
Deaths (to Heavy Assaults):5,476
KDR:1.59609
Kill Difference:732
Playtime:192.930 hours
Usage:4%
Score:2.250m
Score/min:194
Accuracy (listed only):19.016%
HSR (listed only):23.531%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,592
Deaths:1,415
KDR:1.125
Accuracy:20.834% D
HSR:17.462% C--
Warden
C++
Kills:510
Deaths:233
KDR:2.189
Accuracy:21.713% D-
HSR:25.294% C++
MGR-M1 Bishop
B++
Kills:379
Deaths:155
KDR:2.445
Accuracy:27.196% D-
HSR:35.356% B++
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C-
HSR:15.566% C+
AF-57 Piston
B++
Kills:162
Deaths:175
KDR:0.926
Accuracy:32.587% D
HSR:16.667% B++
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.524% F-
HSR:11.702% C--
Kills:10,135
Deaths (as Engineer):3,980
Deaths (to Engineers):6,584
KDR:2.54648
Kill Difference:6,155
Playtime:2,997.686 hours
Usage:70%
Score:49.751m
Score/min:277
Accuracy (listed only):27.350%
HSR (listed only):18.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,592
Deaths:1,415
KDR:1.125
Accuracy:20.834% D
HSR:17.462% C--
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D**
HSR:12.537% D
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C-
HSR:15.566% C+
AF-57 Piston
B++
Kills:162
Deaths:175
KDR:0.926
Accuracy:32.587% D
HSR:16.667% B++
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.524% F-
HSR:11.702% C--
AF-4 Cyclone
C**
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% C**
Kills:10,668
Deaths (as Light Assault):5,345
Deaths (to Light Assaults):3,807
KDR:1.99588
Kill Difference:5,323
Playtime:49.453 hours
Usage:1%
Score:0.360m
Score/min:121
Accuracy (listed only):25.334%
HSR (listed only):14.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D**
HSR:12.537% D
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C-
HSR:15.566% C+
AF-57 Piston
B++
Kills:162
Deaths:175
KDR:0.926
Accuracy:32.587% D
HSR:16.667% B++
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.524% F-
HSR:11.702% C--
AF-4 Cyclone
C**
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% C**
Kills:1,890
Deaths (as Combat Medic):2,210
Deaths (to Combat Medics):1,645
KDR:0.8552
Kill Difference:320
Playtime:40.181 hours
Usage:1%
Score:0.961m
Score/min:398
Accuracy (listed only):27.651%
HSR (listed only):15.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,636
Deaths:234
KDR:6.991
Accuracy:34.730% C
HSR:80.196% B+
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D**
HSR:12.537% D
NS-357 Underboss
A++
Kills:903
Deaths:636
KDR:1.420
Accuracy:42.318% B++
HSR:37.099% A++
SAS-R
B**
Kills:480
Deaths:98
KDR:4.898
Accuracy:34.730% D
HSR:78.542% B**
NS-61 Emissary
M+
Kills:299
Deaths:247
KDR:1.211
Accuracy:46.720% M+
HSR:31.773% M
Soldier Soaker
B++
Kills:286
Deaths:222
KDR:1.288
Accuracy:40.501% B++
HSR:13.636% C+
NC4 Mag-Shot
C--
Kills:241
Deaths:271
KDR:0.889
Accuracy:15.598% F
HSR:16.183% C--
AF-6 Shadow
A++
Kills:178
Deaths:54
KDR:3.296
Accuracy:20.837% F--
HSR:43.258% A++
NC14 Bolt Driver
C
Kills:160
Deaths:26
KDR:6.154
Accuracy:28.797% D--
HSR:71.875% C
AF-4 Cyclone
C**
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% C**
Ectoblaster
D
Kills:80
Deaths:115
KDR:0.696
Accuracy:31.726% D
HSR:6.250% D
NS-AM7 Archer
B+
Kills:63
Deaths:80
KDR:0.788
Accuracy:54.562% D
HSR:20.635% B+
Kills:5,748
Deaths (as Infiltrator):3,736
Deaths (to Infiltrators):2,600
KDR:1.53854
Kill Difference:2,012
Playtime:392.626 hours
Usage:9%
Score:4.450m
Score/min:189
Accuracy (listed only):31.942%
HSR (listed only):36.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:6,663
Deaths:1,653
KDR:4.031
Accuracy:17.540% D**
HSR:16.884% B++
AF-41 Hacksaw
B+
Kills:6,065
Deaths:1,616
KDR:3.753
Accuracy:18.055% D**
HSR:16.636% B+
NCM2 Falcon
A+
Kills:2,630
Deaths:690
KDR:3.812
Accuracy:40.029% C+
HSR:8.327% A+
NCM2 Falcon
B**
Kills:2,215
Deaths:689
KDR:3.215
Accuracy:40.939% C+
HSR:7.043% B**
NCM3 Raven
A
Kills:1,374
Deaths:358
KDR:3.838
Accuracy:34.376% D
HSR:4.512% A
NS-10 Burster
B+
Kills:1,160
Deaths:511
KDR:2.270
Accuracy:27.155% C-
HSR:6.724% B+
NS-10 Burster
B+
Kills:1,157
Deaths:511
KDR:2.264
Accuracy:27.323% C
HSR:7.779% B+
NCM3 Raven
B*
Kills:1,121
Deaths:359
KDR:3.123
Accuracy:35.380% C--
HSR:4.103% B*
NCM1 Scattercannon
A*
Kills:129
Deaths:39
KDR:3.308
Accuracy:33.464% C-
HSR:24.031% A*
Kills:22,514
Deaths (as MAX Suit):3,213
Deaths (to MAX Suits):1,581
KDR:7.00716
Kill Difference:19,301
Playtime:615.004 hours
Usage:14%
Score:11.394m
Score/min:309
Accuracy (listed only):30.473%
HSR (listed only):10.671%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:168
V. Kills:47 350%
Deaths:21
KDR:8
Accuracy:44.650% C--
KPH:40.500 C--
VKPH:11.300 C
Vortek Rotary
D-
Kills:84
V. Kills:102 82%
Deaths:148
KDR:0.568
Accuracy:22.156% F
KPH:2.900 D-
VKPH:3.500 D-
M30 Mustang AH
C+
Kills:64
V. Kills:33 188%
Deaths:45
KDR:1.422
Accuracy:41.509% F-
KPH:9.400 D*
VKPH:4.800 C+
Tomcat A2AM Pods
C
Kills:63
V. Kills:67 93%
Deaths:18
KDR:3.500
Accuracy:67.023% F
KPH:30.300 D
VKPH:32.200 C
Kills:379 (148 + 0)
Deaths:232
KDR:1.634
VKDR:1.073
Vehicle Kills:249
Kill Difference:147
Playtime:42.003 hours
Usage:1%
Score:0.483m
Score/min:191
Piloting Accuracy:41.509%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,766
V. Kills:1,525 116%
Deaths:179
KDR:9.866
Accuracy:47.060% B*
KPH:26.700 C
VKPH:23.100 C+
L105 Zephyr
C+
Kills:632
V. Kills:96 N/A
Deaths:67
KDR:9.433
Accuracy:40.423% C
KPH:50.600 C+
VKPH:7.700 C+
AP30 Shredder
C**
Kills:496
V. Kills:373 133%
Deaths:84
KDR:5.905
Accuracy:29.345% C+
KPH:27.100 C+
VKPH:20.400 C**
CAS30 Tank Buster
D**
Kills:69
V. Kills:66 103%
Deaths:514
KDR:0.134
Accuracy:19.455% F*
KPH:0.400 D**
VKPH:0.400 F
Dual-75 Duster
C+
Kills:60
V. Kills:2 N/A
Deaths:4
KDR:15
Accuracy:37.880% C+
KPH:41.700 D-
VKPH:1.400 D*
Kills:3,023 (69 + 2,954)
Deaths:848
KDR:3.565
VKDR:2.432
Vehicle Kills:2,062
Kill Difference:2,175
Playtime:272.591 hours
Usage:6%
Score:1.641m
Score/min:100
Piloting Accuracy:19.455%
Gunner Accuracy:37.880%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,190
V. Kills:268 N/A
Deaths:100
KDR:21.900
Accuracy:46.410% C
KPH:46.400 C
VKPH:5.700 D
C75 Viper
C
Kills:247
V. Kills:35 N/A
Deaths:18
KDR:13.722
Accuracy:25.698% D*
KPH:25.100 C
VKPH:3.600 D--
Kills:2,437 (2,437 + 0)
Deaths:118
KDR:20.653
VKDR:2.568
Vehicle Kills:303
Kill Difference:2,319
Playtime:57.070 hours
Usage:1%
Score:0.713m
Score/min:208
Driving Accuracy:25.698%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:13,116
V. Kills:7,117 184%
Deaths:885
KDR:14.820
Accuracy:44.315% D
KPH:31.400 B++
VKPH:17.100 B+
Titan-150 HESH
B*
Kills:10,684
V. Kills:1,737 N/A
Deaths:398
KDR:26.844
Accuracy:49.059% C*
KPH:54.500 B*
VKPH:8.900 C++
Titan-150 HEAT
B**
Kills:2,047
V. Kills:630 324%
Deaths:102
KDR:20.069
Accuracy:43.877% C
KPH:33.400 B**
VKPH:10.300 C**
E540 Halberd
C*
Kills:1,388
V. Kills:697 199%
Deaths:128
KDR:10.844
Accuracy:46.674% C**
KPH:31.300 C*
VKPH:15.700 C*
Enforcer ML85
C
Kills:370
V. Kills:208 177%
Deaths:36
KDR:10.278
Accuracy:33.275% D--
KPH:20.100 C
VKPH:11.300 D-
C85 Canister
D--
Kills:116
V. Kills:4 N/A
Deaths:11
KDR:10.546
Accuracy:24.895% F
KPH:28.700 D--
VKPH:1 D**
M20 Basilisk
D
Kills:93
V. Kills:26 344%
Deaths:9
KDR:10.333
Accuracy:22.232% D--
KPH:9.600 D
VKPH:2.700 D-
M12 Kobalt
C--
Kills:64
V. Kills:3 N/A
Deaths:4
KDR:16
Accuracy:12.859% C-
KPH:28.400 D-
VKPH:1.300 C--
Kills:27,878 (25,847 + 2,031)
Deaths:1,573
KDR:17.723
VKDR:6.626
Vehicle Kills:10,422
Kill Difference:26,305
Playtime:753.383 hours
Usage:18%
Score:10.626m
Score/min:235
Driving Accuracy:43.877%
Gunner Accuracy:12.859%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:147
V. Kills:49 294%
Deaths:15
KDR:9.800
Accuracy:52.365% C--
KPH:33.900 C
VKPH:11.300 D*
C85 Canister-H
B++
Kills:81
V. Kills:5 N/A
Deaths:11
KDR:7.364
Accuracy:57.712% B++
KPH:68.700 D
VKPH:4.200 D-
Kills:228 (0 + 228)
Deaths:26
KDR:8.769
VKDR:2.077
Vehicle Kills:54
Kill Difference:202
Playtime:5.516 hours
Usage:0%
Score:0.123m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:57.712%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,988
V. Kills:80 N/A
Deaths:57
KDR:34.877
Accuracy:15.443% C--
KPH:51.400 C
VKPH:2.100 C
M12 Kobalt
C
Kills:1,496
V. Kills:65 N/A
Deaths:58
KDR:25.793
Accuracy:15.246% D
KPH:52.600 C--
VKPH:2.300 C
M40 Fury
C++
Kills:653
V. Kills:77 N/A
Deaths:38
KDR:17.184
Accuracy:26.382% D--
KPH:54.300 C++
VKPH:6.400 D
M40 Fury
C+
Kills:615
V. Kills:94 N/A
Deaths:39
KDR:15.769
Accuracy:26.010% D--
KPH:46.600 C+
VKPH:7.100 C
M60-G Bulldog
C--
Kills:550
V. Kills:56 N/A
Deaths:31
KDR:17.742
Accuracy:31.221% C--
KPH:24.400 D
VKPH:2.500 D-
M20 Basilisk
C--
Kills:396
V. Kills:113 347%
Deaths:60
KDR:6.600
Accuracy:30.092% D-
KPH:14.800 C--
VKPH:4.200 D-
M20 Basilisk
D
Kills:336
V. Kills:129 258%
Deaths:24
KDR:14
Accuracy:28.201% D--
KPH:15.100 D
VKPH:5.800 D
M60-G Bulldog
D
Kills:205
V. Kills:19 N/A
Deaths:14
KDR:14.643
Accuracy:26.227% D-
KPH:19.800 D
VKPH:1.800 D--
G30 Walker
C--
Kills:54
V. Kills:39 135%
Deaths:11
KDR:4.909
Accuracy:18.160% D**
KPH:7 D-
VKPH:5.100 C--
G40-F Ranger
N/A
Kills:50
V. Kills:31 156%
Deaths:6
KDR:8.333
Accuracy:29.417% N/A
KPH:13.600 N/A
VKPH:8.400 N/A
Kills:6,343 (0 + 6,343)
Deaths:338
KDR:18.766
VKDR:2.080
Vehicle Kills:703
Kill Difference:6,005
Playtime:185.744 hours
Usage:4%
Score:1.633m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:29.417%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:429
V. Kills:24 N/A
Deaths:18
KDR:23.833
Accuracy:33.879% C++
KPH:84.600 B+
VKPH:4.700 C
Kills:429 (0 + 429)
Deaths:18
KDR:23.833
VKDR:1.333
Vehicle Kills:24
Kill Difference:411
Playtime:5.073 hours
Usage:0%
Score:0.089m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:33.879%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 20,23313,11688514.82A10.5144.315%D3.4%B+31.4B++17.1B+237417.4h3.9B+8.9B
Titan-150 HESH 12,42110,68439826.844A+22.5449.059%C*1.441%C54.5B*8.9C++196196.1h2.9B+5.9B+
AF-41 Hacksaw 6,7386,6631,6534.031B+0.2817.54%D**16.884%B++30.4C+N/A86219.2h6.5C**37.1D--
AF-41 Hacksaw 6,1556,0651,6163.753B+0.5518.055%D**16.636%B+28.1C+N/A80215.7h7.4C++40.9D*
Gauss Compact S 4,1354,0079584.183M**0.1226.383%B+4.517%F--25C**N/A74160.5h5.9A+22.2B**
AF-19 Mercenary 3,2383,1797624.172S0.1317.204%D--20.541%C+15CN/A91212.5h15C87.1C-
NCM2 Falcon 3,1482,6306903.812A*0.4940.029%C+8.327%A+27.7A++5.5B+12795h7.3B*18.3B++
NCM2 Falcon 2,7072,2156893.215M+1.0940.939%C+7.043%B**24A*5.3C*10492.2h8.7B**21.3B++
L100 Python HESH 2,4582,19010021.9B**17.5946.41%C2.1%B+46.4C5.7D19247.2h2.9B+6.2B
Titan-150 HEAT 2,6772,04710220.069M++15.7643.877%C2.443%C33.4B**10.3C**19761.2h3.3B**7.5B**
M12 Kobalt 2,0681,9885734.877A*30.5715.443%C--20.473%B+51.4C2.1C18838.7h19.3C*125.1C++
MANA Anti-Vehicle Turret 3,7911,7683684.804S0.5048.043%B**2.715%D*17680U20230U142170100.1h7.6A+15.9A*
C150 Dalton 3,2911,7661799.866B+5.5647.06%B*N/A26.8C23.1C+26866h7.2D*15.3C-
AF-8 RailJack 1,6421,6362346.991A++2.6834.73%C80.196%B+28BN/A8058.5h2.3C*6.5C*
Spear Anti-Vehicle Phalanx Turret 2,4051,5944833.208M**28.9040.032%C4.768%B+30.8C-15.7C--21951.7h8.2C++20.5C++
GD-7F 1,6301,5921,4151.125C++3.1820.834%D17.462%C--5.6D--N/A20283.1h20.2F97.1D--
M12 Kobalt 1,5611,4965825.793A++21.4915.246%D22.995%B*52.7C--2.3C16928.4h18.6C++122.3C+
E540 Halberd 2,0851,38812810.844B+6.5446.674%C**3.026%C+31.3C*15.7C*49044.3h5.6C++12B
NCM3 Raven 1,9711,3743583.838S0.4734.376%D4.512%A15.9A+6.9C**9986.2h19.7B*57.4B+
Blitz GD-10 1,3851,3401,6340.82C+3.4917.194%D**12.537%D7D--N/A21190.6h21.4D--124.7D*
NS-10 Burster 1,9661,1605112.27A+2.0427.155%C-6.724%B+6.4B+4.5B+89180.1h127.2B*468.5B+
NS-10 Burster 1,9631,1575112.264A++2.0427.323%C7.779%B+6.2B+4.3B+88186h130.4B+477.3B
EM6 1,1761,1547891.463C+2.8417.631%D-21.664%C24.6DN/A8246.9h13.6D77.4C--
NCM3 Raven 1,7701,1213593.123M*1.1835.38%C--4.103%B*13B**7.5B++9586.5h25.3B+71.5C**
C-4 1,4161,0602993.545A+0.7625.338%C+N/A101.9B+34.2B89810.4h1B**4.1B++
Bouncing Betty 1,0381,0376715.478S11.1740.081%CN/A167.3B*N/A4456.2h1.6B**4B+
Orbital Strike Uplink 1,4031,03311033N/A1,028.69780%UN/A1033U370U39181h0.9T*0.1T*
Tank Mine 1,6139661954.954A0.6533.238%C+N/A148.6B*99.5A12336.5h1.7B5.1B++
NS-357 Underboss 9149036361.42B+2.8942.318%B++37.099%A++11.4D--N/A2879.5h4.2C++9.9B+
M60-A Bulldog 8968182335.565B+31.2654.176%B*1.222%D-72.4A+6.9B**25011.3h4.8B++8.9B*
M60-A Bulldog 8838092433.708B++29.4051.986%B++N/A69.1A+6.3B**24011.7h5.2B+10B++
Frag Grenade 7016901690N/A685.6937.859%D--N/A1725S27.5M*45350.4h1.8A++4.6B**
M40 Fury 7306533817.184A++12.8826.382%D--1.838%C+54.4C++6.4D18812h8.1B*30.8B+
L105 Zephyr 728632679.433C+5.1340.423%CN/A50.6C+7.7C+21512.5h6.1C*15.2C*
M40 Fury 7096153915.769A++11.4626.01%D--2.114%B+46.6C+7.1C18813.2h8.9B*34.4B
M60-G Bulldog 6065503117.742M*13.4431.221%C--1.091%D*24.3D2.5D-7922.6h5.6B++17.8B+
M12 Kobalt 5625262223.909C+19.6019.824%C-23.004%B**55.4D-3.8C1629.5h22.6C113.8C
Warden 5265102332.189B**2.1221.713%D-25.294%C++16.5CN/A5931h11.9D54.8D
Anti-Vehicle Grenade 5244981498N/A493.6978.456%M++N/A1660S86.7C+55300.3h2.1A++2.7A+
AP30 Shredder 869496845.905C+1.6029.345%C+2.621%B+27.1C+20.4C**27218.3h88.6C+302C+
SAS-R 494480984.898B*0.5934.73%D78.542%B**37.8C+1.1M**12712.7h2.1B+6C++
NC6 Gauss SAW 4884642581.798B+2.5120.983%C++25.431%C**18.5D1B**13425.1h13.2D62.9C+
CAS 14-E 4534291823.833B+19.5333.879%C++N/A84.1B+4.7C2935.1h26.2B77.2B+
M20 Basilisk 509396606.6A++2.2930.092%D-7.576%B++14.8C--4.2D-12326.8h72.6B++241.3C**
AF-22 Crow 4563851742.213M**2.0956.531%D**3.896%B**33.8A+6.2C--19411.4h3.7A++6.5A+
MGR-M1 Bishop 3923791552.445B+1.8627.196%D-35.356%B++15.2DN/A4525h7.2C+26.4C
Enforcer ML85 5783703610.278B**5.9733.275%D--5.135%A**20.1C11.3D-23318.4h10.2B*30.6C*
M20 Basilisk 4653362414S9.6928.201%D--5.952%C++15.1D5.8D12622.3h76.5B++271.3C++
NS Decimator 4233292771.188C*3.1255.047%D2.128%C+29.4C8.4D-24411.2h4.5C*8.2C+
NS-61 Emissary 3022992471.211B+3.1046.72%M+31.773%M7.6D--N/A2739.6h22.9D--49C**
Soldier Soaker 2932862221.288C++3.0240.501%B++13.636%C+8.4D*N/A2534h8.9D*21.9C+
C75 Viper 2822471813.722A*9.4225.698%D*2.429%A24.9C3.5D--2859.9h10B++39C+
NC4 Mag-Shot 2432412710.889C**3.4215.598%F16.183%C--13.5DN/A6917.9h8.1C*51.7D
MANA Anti-Personnel Turret 244238504.76N/A0.4513.321%UN/A2380U60U7302600.1h24.6T*184.8T*
Hawk GD-68 3632251411.596A+2.7158.751%C--4%B*11.7C-7.2D22419.3h7.6B13C*
Mauler S6 2162121601.325B2.9836.358%C-15.566%C+19.3C-N/A9111h5.2C+14.3C+
M60-G Bulldog 2242051414.643M+10.3426.227%D-1.951%D19.9D1.8D--8110.3h5.7B++21.6C*
The Slasher 2051953,0730.063C*4.2444.7%B*2.564%D--0.4C-N/A1468.1h2.6C5.8C++
AF-6 Shadow 179178543.296B*1.0120.837%F--43.258%A++16.2D--N/A4611h10.1T48.4T*
GD-22S 179175374.73A++0.4214.757%F18.286%D-10.4D--N/A7916.8h16.7F-113.2F-
NC15 Phoenix 331171493.49A*0.8235.84%F*N/A9.4D8.8C27418.1h9B+25.2D
MAX Punch 1921683,2180.052C4.2553.854%B+N/A0.3DN/A1566.9h3.1C+5.7C++
Breaker Rocket Pods 215168218C++3.6944.65%C--N/A41C--11.5C5634.1h21.9D49C-
MGR-L1 Promise 1741671441.16C+3.1522.694%C28.743%B+24.9D1C**1396.7h20.1D--88.4C
Carver 1691662,1470.077C+4.2348.018%A++7.229%D*0.8C-N/A3216.9h1.3B2.7B+
AF-57 Piston 1681621750.926C3.3832.587%D16.667%B++11.5D--N/A5914.1h7.1F21.8D--
NC14 Bolt Driver 160160266.154M1.8528.797%D--71.875%C13.6DN/A14211.8h3.8D**13.1D*
E540 Halberd-H 196147159.8B5.4952.365%C--2.721%B+34.2C11.4D*3624.3h5.3B10.2C**
NCM1 Scattercannon 130129393.308B**1.0033.464%C-24.031%A*10.5D--N/A9812.3h17.2T*51.3F-
C85 Canister 1201161110.545C6.2424.895%F17.241%B**29D--1D**1264h6.7B+26.7C
Fatestealer 102101462.196U2.1151.508%A+11.881%D*31.6C*N/A633.2h2.2B+4.3B**
GD-66 Claw 97941220.77C3.5436.524%F-11.702%C--9.2D*N/A4010.2h5.1T*13.9T-
M20 Basilisk 11993910.333M**6.0322.232%D--8.602%A9.6D2.7D-979.7h72.9B328.1C
Vortek Rotary 186841480.568C3.7422.156%F1.19%D2.9D-3.5D-13129h166F749.3F--
Spear Anti-Vehicle Phalanx Tower 13083327.667B+23.3645.02%C-7.229%A+46.1C+26.1C+3781.8h5.3B++11.9B++
AF-4 Cyclone 85821190.689C3.6215.592%F-20.732%C**8.9D--N/A829.2h18.3F--117.2F--
C85 Canister-H 8681117.364C3.0657.712%B++16.049%A67.5D4.2D-4021.2h12.7D**22D-
Ectoblaster 81801150.696C+3.6131.726%D6.25%D9.2D*N/A418.7h23.9C75.4D
Hyena Missile Launcher 12578194.105B+0.2034.532%D*N/A12.6D7.6D836.2h39.9C+115.5D
CAS30 Tank Buster 135695140.134D4.1719.455%F*N/A0.4D**N/A10174.3h62.7C+322D**
A30 Walker 13168312.194C+2.1116.809%F-N/A5.8D5.4D8911.7h188.6C++1121.9D-
NC05 Jackhammer 6766980.673D3.6330.584%F15.152%C++15D--N/A1194.4h6.3D-20.8D*
M12 Kobalt 6764416C*11.6912.859%C-9.375%D--27.8D-1.3C--1432.3h27.8F215.9D--
M30 Mustang AH 9764451.422C-2.8841.509%F-N/A9.4D*4.9C+1346.8h26F--62.6F**
Tomcat A2AM Pods 13063183.5C+0.8167.023%FN/A30D31.9C4742.1h7B++10.4C*
NS-AM7 Archer 9563800.788B++3.5254.562%D20.635%B+3.3D-1.7D3419.3h27.9C-51.1D
Dual-75 Duster 6260415C++10.6937.88%C+N/A42.9D-1.4D*1491.4h7.7D*20.3C--
G30 Walker 9354114.909B+0.6018.16%D**N/A7D-5.1C--927.7h246.9C--1359.8F
Xiphos Anti-Personnel Phalanx Turret 6152226N/A21.6915.031%UN/A520U90U1290800.1h55.7T*370.3T*
Shrike 8050114.545S0.2445.638%D*2%C-11.9D--7.1D-8604.2h8.2D17.9D*
G40-F Ranger 815068.333A++4.0329.417%C-N/A13.5C--8.4C-2533.7h146.4C497.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon227702.7h
Nano-Armor Kit1,2483,218,268236.4h
Nanite Revive Grenade01820.1h
Anti-Vehicle MANA Turret4678610.6h
Medical Applicator318108,89513.7h
Sunderer Garage1630.8h
Rampart Wall11552.4h
Xiphos Anti-Personnel Tower0560.4h
Hoplon Anti-Aircraft Phalanx Tower0820.5h
Repair Module12380.9h
Turret AI Module12430.8h
Skywall Shield Emitter11190.4h
Structure Shield Module01260.5h
Cortium Silo12221h
Motion Spotter72,2071.4h
Rocklet Rifle0540.1h
Deconstruction Tool03,3420.8h
Welding Device114,3071h
Spear Anti-Vehicle Tower1670.6h
Spitfire Auto-Turret61,3501.4h
Recon Detection Device21570.5h
Shield Recharging Field55480.2h
Ammunition Package529,3095.7h
Anti-Infantry MANA Turret169233.5h
The Flail01210.7h
Flail Targeting Dart151,1919.5h
Pain Spire0620.5h
Router32140.6h
Nano-Repair Grenade06300.2h
Vehicle Gate2961.4h
Orbital Strike Target Designator472253.3h
IPC Targeting Dart1530.3h
Elysium Spawn Tube01140.4h
WLT-Howler Mining Laser895,58532.3h
Alarm Module0730.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 4.63s on queries, 3.95s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.