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Deputy Director Cold Blooded FriendlySky[iX] FriendlySky
NC BR 88

KDR: 4.38

Score: 61.8m

Last Seen: Nov 11th, 2018 8:50 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller - Outfit Member of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 2
Level Progress (to 89): 57%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Gauss Compact S AF-19 Mercenary NCM2 Falcon NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $426,591 MLG Score: 341
Fun Score: N/A
Cheeseburgers Flipped: 4894TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.645%19.865%3701310088,7491.585832.796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.34%-0.471D-0.104C+-3.252T*HEAD ++ (~10.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.7-0.202C16.7-0.174C72.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.776%0.794%182101925212433250.20273577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%-1.332D**-0.755D-0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.2-0.763D-69.9-0.328C-212.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.798%2.581%35535101627,0081192943722.6577286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.852%0.381C**-0.043C+0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.50.724B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.355%7.693%87018100310,256964348410.639294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.048%-1.187D*0.876B*0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.60.306C*19.10.512B+62.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.628%79.035%870210191,74169072.51954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.28%-0.214C0.779B++0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.272C*2.40.24C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.214%14.805%87031018358552110.647378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%-0.408C---0.014C+-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.072C+5.6-0.064C+10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 2
61.8m262.5%261 (15.7k)263 (15.8k)4.3822789,87620,5095.8129188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1021333214.674%8.978%13211:3020

73% Engineer6% Infiltrator16% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:16 AMJul 4th, 2013 5:13 PMNov 18th, 2018 2:40 AM (7h) (PST)Nov 11th, 2018 7:00 PM (7d) (PST)Nov 11th, 2018 4:50 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8141876270.3820.0870.0341.2620.098341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,83111,24737,584235276615,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3917.6h/163.2d 29,341 8,069 28,720 296.7k 4,454 11,899 23,126 191.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:975
Deaths:660
KDR:1.477
Accuracy:17.150% D-
HSR:20.615% C-
NC6 Gauss SAW
B++
Kills:229
Deaths:103
KDR:2.223
Accuracy:19.026% C+
HSR:27.511% B++
GD-22S
D
Kills:175
Deaths:37
KDR:4.730
Accuracy:14.757% D**
HSR:18.286% D
NC05 Jackhammer
C**
Kills:63
Deaths:94
KDR:0.670
Accuracy:32.498% D*
HSR:15.873% C**
Kills:1,442
Deaths (as Heavy Assault):894
Deaths (to Heavy Assaults):4,957
KDR:1.61298
Kill Difference:548
Playtime:161.186 hours
Usage:4%
Score:1.802m
Score/min:186
Accuracy (listed only):20.858%
HSR (listed only):20.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,477
Deaths:1,329
KDR:1.111
Accuracy:20.672% D
HSR:17.062% C--
Warden
C+
Kills:433
Deaths:187
KDR:2.316
Accuracy:21.517% D-
HSR:23.557% C+
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C+
MGR-M1 Bishop
B
Kills:121
Deaths:65
KDR:1.862
Accuracy:30.044% C
HSR:33.058% B
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C--
AF-57 Piston
B*
Kills:52
Deaths:64
KDR:0.813
Accuracy:27.789% D*
HSR:17.308% B*
Kills:9,575
Deaths (as Engineer):3,647
Deaths (to Engineers):6,099
KDR:2.62545
Kill Difference:5,928
Playtime:2,857.533 hours
Usage:73%
Score:45.283m
Score/min:264
Accuracy (listed only):27.072%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,477
Deaths:1,329
KDR:1.111
Accuracy:20.672% D
HSR:17.062% C--
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C+
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C--
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
AF-57 Piston
B*
Kills:52
Deaths:64
KDR:0.813
Accuracy:27.789% D*
HSR:17.308% B*
Kills:10,443
Deaths (as Light Assault):5,148
Deaths (to Light Assaults):3,445
KDR:2.02855
Kill Difference:5,295
Playtime:26.736 hours
Usage:1%
Score:0.162m
Score/min:101
Accuracy (listed only):24.725%
HSR (listed only):14.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C+
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C--
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
AF-57 Piston
B*
Kills:52
Deaths:64
KDR:0.813
Accuracy:27.789% D*
HSR:17.308% B*
Kills:1,780
Deaths (as Combat Medic):2,099
Deaths (to Combat Medics):1,447
KDR:0.84802
Kill Difference:319
Playtime:38.244 hours
Usage:1%
Score:0.907m
Score/min:395
Accuracy (listed only):26.708%
HSR (listed only):15.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,612
Deaths:232
KDR:6.948
Accuracy:34.615% C
HSR:80.087% B+
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
NS-61 Emissary
M++
Kills:266
Deaths:223
KDR:1.193
Accuracy:48.683% M++
HSR:30.827% A**
NC4 Mag-Shot
C-
Kills:241
Deaths:270
KDR:0.893
Accuracy:15.587% F
HSR:16.183% C-
AF-6 Shadow
A*
Kills:178
Deaths:54
KDR:3.296
Accuracy:20.837% F--
HSR:43.258% A*
Soldier Soaker
B+
Kills:165
Deaths:132
KDR:1.250
Accuracy:37.986% B+
HSR:14.545% C+
NC14 Bolt Driver
D-
Kills:129
Deaths:22
KDR:5.864
Accuracy:28.166% D*
HSR:65.892% D-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Ectoblaster
D
Kills:80
Deaths:115
KDR:0.696
Accuracy:31.726% D
HSR:6.250% D
NS-AM7 Archer
B+
Kills:53
Deaths:59
KDR:0.898
Accuracy:53.413% D
HSR:22.642% B+
Kills:4,146
Deaths (as Infiltrator):2,860
Deaths (to Infiltrators):2,153
KDR:1.44965
Kill Difference:1,286
Playtime:216.166 hours
Usage:6%
Score:2.281m
Score/min:176
Accuracy (listed only):30.380%
HSR (listed only):31.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:6,659
Deaths:1,648
KDR:4.041
Accuracy:17.539% D*
HSR:16.879% B++
AF-41 Hacksaw
B+
Kills:6,057
Deaths:1,611
KDR:3.760
Accuracy:18.053% D*
HSR:16.625% B+
NCM2 Falcon
A+
Kills:2,630
Deaths:690
KDR:3.812
Accuracy:40.049% C++
HSR:8.327% A+
NCM2 Falcon
B**
Kills:2,214
Deaths:689
KDR:3.213
Accuracy:40.954% C+
HSR:7.046% B**
NCM3 Raven
A
Kills:1,373
Deaths:357
KDR:3.846
Accuracy:34.315% D
HSR:4.516% A
NS-10 Burster
B+
Kills:1,157
Deaths:508
KDR:2.278
Accuracy:27.111% C-
HSR:6.655% B+
NS-10 Burster
B+
Kills:1,145
Deaths:508
KDR:2.254
Accuracy:27.284% C
HSR:7.511% B+
NCM3 Raven
B*
Kills:1,120
Deaths:358
KDR:3.128
Accuracy:35.314% D
HSR:4.107% B*
NCM1 Scattercannon
A*
Kills:129
Deaths:38
KDR:3.395
Accuracy:33.490% C
HSR:24.031% A*
Kills:22,484
Deaths (as MAX Suit):3,203.500
Deaths (to MAX Suits):1,459
KDR:7.01857
Kill Difference:19,280.500
Playtime:612.926 hours
Usage:16%
Score:11.361m
Score/min:309
Accuracy (listed only):30.457%
HSR (listed only):10.633%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:168
V. Kills:47 350%
Deaths:21
KDR:8
Accuracy:44.650% C--
KPH:40.500 D
VKPH:11.300 C
Vortek Rotary
D--
Kills:84
V. Kills:102 82%
Deaths:148
KDR:0.568
Accuracy:22.173% D**
KPH:2.900 D--
VKPH:3.500 D--
Tomcat A2AM Pods
C
Kills:63
V. Kills:67 93%
Deaths:18
KDR:3.500
Accuracy:67.023% F-
KPH:30.300 D
VKPH:32.200 C
Kills:315 (84 + 0)
Deaths:187
KDR:1.684
VKDR:1.155
Vehicle Kills:216
Kill Difference:128
Playtime:35.153 hours
Usage:1%
Score:0.421m
Score/min:200
Piloting Accuracy:22.173%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,736
V. Kills:1,505 115%
Deaths:176
KDR:9.864
Accuracy:47.210% B++
KPH:26.600 C
VKPH:23.100 C+
L105 Zephyr
C+
Kills:626
V. Kills:93 N/A
Deaths:66
KDR:9.485
Accuracy:40.304% C
KPH:50.900 C+
VKPH:7.600 C+
AP30 Shredder
C+
Kills:381
V. Kills:307 124%
Deaths:75
KDR:5.080
Accuracy:27.895% C
KPH:23.700 C
VKPH:19.100 C+
CAS30 Tank Buster
D**
Kills:67
V. Kills:64 103%
Deaths:514
KDR:0.130
Accuracy:19.093% F*
KPH:0.400 D**
VKPH:0.400 D**
Kills:2,810 (67 + 2,743)
Deaths:831
KDR:3.381
VKDR:2.369
Vehicle Kills:1,969
Kill Difference:1,979
Playtime:267.752 hours
Usage:7%
Score:1.563m
Score/min:97
Piloting Accuracy:19.093%
Gunner Accuracy:27.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,029
V. Kills:242 N/A
Deaths:98
KDR:20.704
Accuracy:46.640% C+
KPH:45.500 C
VKPH:5.400 D
C75 Viper
C
Kills:240
V. Kills:32 N/A
Deaths:17
KDR:14.118
Accuracy:24.737% D**
KPH:24.800 C
VKPH:3.300 D*
Kills:2,269 (2,269 + 0)
Deaths:115
KDR:19.730
VKDR:2.383
Vehicle Kills:274
Kill Difference:2,154
Playtime:54.231 hours
Usage:1%
Score:0.656m
Score/min:202
Driving Accuracy:24.737%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:12,372
V. Kills:6,822 181%
Deaths:842
KDR:14.694
Accuracy:44.068% D
KPH:30.900 B*
VKPH:17 B+
Titan-150 HESH
B*
Kills:10,327
V. Kills:1,675 N/A
Deaths:384
KDR:26.893
Accuracy:49.049% C*
KPH:54.200 B*
VKPH:8.800 C*
Titan-150 HEAT
A
Kills:2,040
V. Kills:626 325%
Deaths:102
KDR:20
Accuracy:43.900% C
KPH:33.400 A
VKPH:10.200 B
E540 Halberd
C++
Kills:1,098
V. Kills:578 190%
Deaths:111
KDR:9.892
Accuracy:46.074% C++
KPH:29.300 C++
VKPH:15.400 C++
Enforcer ML85
C
Kills:368
V. Kills:206 178%
Deaths:35
KDR:10.514
Accuracy:33.167% D--
KPH:20.200 C
VKPH:11.300 D
C85 Canister
D-
Kills:116
V. Kills:4 N/A
Deaths:11
KDR:10.546
Accuracy:24.895% D**
KPH:28.700 D--
VKPH:1 D-
M20 Basilisk
D
Kills:93
V. Kills:26 344%
Deaths:9
KDR:10.333
Accuracy:22.211% D--
KPH:9.600 D
VKPH:2.700 D*
M12 Kobalt
C
Kills:62
V. Kills:3 N/A
Deaths:4
KDR:15.500
Accuracy:12.916% C
KPH:28.300 D-
VKPH:1.400 C
Kills:26,476 (24,739 + 1,737)
Deaths:1,498
KDR:17.674
VKDR:6.636
Vehicle Kills:9,940
Kill Difference:24,978
Playtime:723.354 hours
Usage:18%
Score:9.967m
Score/min:230
Driving Accuracy:43.900%
Gunner Accuracy:12.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:140
V. Kills:48 286%
Deaths:15
KDR:9.333
Accuracy:51.753% D
KPH:33.300 C
VKPH:11.400 D*
C85 Canister-H
C**
Kills:68
V. Kills:3 N/A
Deaths:8
KDR:8.500
Accuracy:51.883% C**
KPH:86.200 C
VKPH:3.800 D-
Kills:208 (0 + 208)
Deaths:23
KDR:9.043
VKDR:2.217
Vehicle Kills:51
Kill Difference:185
Playtime:4.998 hours
Usage:0%
Score:0.112m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:51.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,504
V. Kills:63 N/A
Deaths:47
KDR:32
Accuracy:15.182% C-
KPH:45.900 C--
VKPH:1.900 C
M12 Kobalt
C
Kills:1,341
V. Kills:57 N/A
Deaths:52
KDR:25.789
Accuracy:14.841% D
KPH:50.900 D
VKPH:2.200 C
M40 Fury
C+
Kills:653
V. Kills:77 N/A
Deaths:38
KDR:17.184
Accuracy:26.369% D--
KPH:54.300 C+
VKPH:6.400 D
M40 Fury
C+
Kills:615
V. Kills:94 N/A
Deaths:39
KDR:15.769
Accuracy:26.010% D--
KPH:46.600 C+
VKPH:7.100 C
M60-G Bulldog
C--
Kills:536
V. Kills:55 N/A
Deaths:31
KDR:17.290
Accuracy:30.913% C--
KPH:23.800 D
VKPH:2.400 D-
M20 Basilisk
C--
Kills:384
V. Kills:110 346%
Deaths:59
KDR:6.508
Accuracy:29.793% D-
KPH:14.500 C--
VKPH:4.200 D-
M20 Basilisk
D
Kills:333
V. Kills:128 258%
Deaths:24
KDR:13.875
Accuracy:28.185% D--
KPH:15 D
VKPH:5.800 D
M60-G Bulldog
D
Kills:202
V. Kills:19 N/A
Deaths:14
KDR:14.429
Accuracy:26.382% D-
KPH:19.700 D
VKPH:1.900 D--
G30 Walker
D
Kills:54
V. Kills:39 135%
Deaths:11
KDR:4.909
Accuracy:18.186% D*
KPH:7.100 D-
VKPH:5.100 D
Kills:5,622 (0 + 5,622)
Deaths:315
KDR:17.848
VKDR:2.038
Vehicle Kills:642
Kill Difference:5,307
Playtime:173.367 hours
Usage:4%
Score:1.412m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:18.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,19412,37284214.694A+10.3144.068%D3.573%B30.9B*17B+231400.2h3.9B8.9B
Titan-150 HESH 12,00210,32738426.893A++22.5149.049%C*1.491%C54.2B*8.8C*193190.4h2.9B+5.9B+
AF-41 Hacksaw 6,7346,6591,6484.041B+0.3417.539%D*16.879%B++30.4C+N/A86218.9h6.5C++37.1D*
AF-41 Hacksaw 6,1476,0571,6113.76B+0.6218.053%D*16.625%B+28.1C+N/A80215.5h7.4C+40.9D**
Gauss Compact S 4,1354,0079584.183M**0.2026.383%B+4.517%F--25BN/A74160.5h5.9A+22.2B**
AF-19 Mercenary 3,2383,1797624.172S0.2117.204%D--20.541%C+15CN/A91211.4h15C+87.1C
NCM2 Falcon 3,1482,6306903.812A**0.5740.049%C++8.327%A+27.7A++5.5B+12794.9h7.3B*18.3B++
NCM2 Falcon 2,7062,2146893.213M+1.1740.954%C+7.046%B**24.1A*5.3C*10492h8.7B**21.2B*
Titan-150 HEAT 2,6662,04010220M++15.6243.9%C2.451%C33.3A10.2B19361.2h3.3B**7.5B**
L100 Python HESH 2,2712,0299820.704B*16.3246.64%C+2.218%B+45.5C5.4D18644.6h2.9B+6.2B+
MANA Anti-Vehicle Turret 3,7911,7683684.804U0.4248.043%UN/A17680U20230U142004600.1h7.6T*15.9T*
C150 Dalton 3,2411,7361769.864B+5.4847.21%B++N/A26.6C23.1C+26765.2h7.2D*15.3C-
AF-8 RailJack 1,6181,6122326.948A++2.5734.615%C80.087%B+27.9BN/A7957.7h2.3C*6.5C*
Spear Anti-Vehicle Phalanx Turret 2,3991,5904833.125S28.7440.026%C4.78%C**30.8C-15.7C--21851.6h8.2C++20.5C*
M12 Kobalt 1,5671,5044732A++27.6215.182%C-18.351%C+45.9C--1.9C17032.8h19.2C++126.3C+
GD-7F 1,5141,4771,3291.111C++3.2720.672%D17.062%C--5.5D--N/A20268.8h20.8F100.7D--
NCM3 Raven 1,9691,3733573.846S0.5434.315%D4.516%A15.9A+6.9C*9986.1h19.7B*57.3B+
M12 Kobalt 1,3981,3415225.788A++21.4114.841%D22.521%B*51D2.2C15726.3h18.3C++123.2C+
Blitz GD-10 1,3851,3401,6340.82C+3.5617.194%D*12.537%D7D--N/A21190.5h21.4D*124.7D*
NS-10 Burster 1,9621,1575082.278A++2.1027.111%C-6.655%B+6.5B+4.5B+89179.1h126.7B*467.5B+
NS-10 Burster 1,9491,1455082.254A*2.1327.284%C7.511%B+6.2B+4.3B+88185h131B+480.1B
NCM3 Raven 1,7681,1203583.128M++1.2535.314%D4.107%B*13B**7.5B+9586.4h25.2B+71.5C**
E540 Halberd 1,6761,0981119.892B+5.5146.074%C++3.734%C*29.3C++15.4C++51237.5h5.7C++12.3C**
EM6 9939756601.477C+2.9117.15%D-20.615%C-23.3DN/A7941.8h13.9D-81D
Tank Mine 1,5779411914.927A0.5432.696%C+N/A147B**99.4A12206.4h1.6B+5B*
Bouncing Betty 9319304819.375S14.9941.929%C+N/A186AN/A4965h1.6B**3.9B+
M60-A Bulldog 8027341938.632B*34.2554.025%B*1.362%D72A+6.7B**25110.2h4.7B++8.7B*
C-4 9517201913.77A++0.6124.355%C+N/A93.5B30C++9497.7h1.1B*4.5C++
M40 Fury 7306533817.184A++12.8026.369%D--1.838%C+54.4C+6.4D18812h8.1B*30.7B+
Frag Grenade 6596521652N/A647.6236.148%D*N/A1630S17.5A++46680.4h1.7A++4.7B**
L105 Zephyr 719626669.485C+5.1040.304%CN/A50.9C+7.6C+21512.3h6.1C*15C*
M40 Fury 7096153915.769A++11.3926.01%D--2.114%B46.6C+7.1C18713.2h8.9B*34.4B+
M60-A Bulldog 6566081833.778B++29.4049.364%B+1.151%D--69.1A+5.5B++2628.8h4.5B*9.2B*
M60-G Bulldog 5915363117.29A*12.9130.913%C--1.119%D*23.8D2.4D-7822.5h5.6B+18.1B
Orbital Strike Uplink 6925051505N/A500.62695.349%UN/A721.4U267.1U27380.7h1.2T*0.2T*
Anti-Vehicle Grenade 5244981498N/A493.6278.456%M++N/A1660S86.7C+55030.3h2.1A++2.7A+
Warden 4394331872.316A+2.0721.517%D-23.557%C+15.4CN/A5328.1h12.8D59.7D
M12 Kobalt 4364041625.25C+20.8720.74%C+23.762%A58.6D-4.6C++1766.9h22.2C-107.2C
M20 Basilisk 494384596.508A++2.1329.793%D-7.292%B+14.5C--4.2D-11826.5h72.5B243.3C**
AF-22 Crow 4513811732.202M*2.1856.592%D**3.937%B*33.7B+6.2C19211.3h3.7A++6.5A+
AP30 Shredder 688381755.08C+0.7027.895%C2.362%C*23.7C19.1C+26916.1h96.7C346.5C
Enforcer ML85 5743683510.514A6.1333.167%D--5.163%A*20.2C11.3D23018.2h10.1B++30.6C**
M20 Basilisk 4613332413.875S9.4928.185%D--6.006%C+15D5.8D12322.2h76.8C++272.6C++
NS-61 Emissary 2692662231.193B+3.1948.683%M++30.827%A**7.2D--N/A2537.2h22.7D--46.5B
NC4 Mag-Shot 2432412700.893C**3.4915.587%F16.183%C-13.6DN/A6817.7h8C++51.6C+
C75 Viper 2722401714.118A++9.7424.737%D**2.5%A24.7C3.3D*2739.7h9.7B++39.1C+
NS Decimator 3072392161.106C++3.2852.319%D--2.092%C+27.5C7.8D-2518.7h4.2B+8C++
NC6 Gauss SAW 2402291032.223B**2.1619.026%C+27.511%B++15.2DN/A17615.1h14.6D-76.7C
MANA Anti-Personnel Turret 227222405.55N/A1.1712.868%UN/A2220U50U6850500.1h23.9T*185.5T*
Mauler S6 2162121601.325B+3.0636.358%C15.566%C+19.3C-N/A8911h5.2C+14.3C+
M60-G Bulldog 2212021414.429M10.0526.382%D-1.98%D19.8D1.9D--7810.2h5.6B++21.2C**
Hawk GD-68 3232001321.515A++2.8758.945%C--4.5%B*11.8C7.3C-24016.9h7.3B+12.3C**
The Slasher 2051953,0710.063C*4.3244.7%B++2.564%D-0.4CN/A1468h2.6C5.8C**
AF-6 Shadow 179178543.296B**1.0920.837%F--43.258%A*16.2D--N/A4511h10.1T-48.4T*
GD-22S 179175374.73A*0.3514.757%D**18.286%D10.4D--N/A7616.8h16.7F-113.2F-
NC15 Phoenix 331171463.717A**0.6736.024%F*N/A9.6C8.9C26917.9h8.9B+24.7D
Breaker Rocket Pods 215168218C++3.6244.65%C--N/A41C--11.5C5464.1h21.9D49C
MAX Punch 1921683,2060.052C4.3353.854%B+N/A0.3C--N/A1564.9h3.1C+5.7C++
Soldier Soaker 1671651321.25C++3.1337.986%B+14.545%C+7.4D*N/A2022.2h10.2F*26.8D
E540 Halberd-H 188140159.333B+4.9551.753%D2.857%B+33.3C11.4D*3514.2h5.3B+10.2B
NC14 Bolt Driver 129129225.864A**1.4828.166%D*65.892%D-12.5DN/A14410.3h4.2F-14.8F
NCM1 Scattercannon 130129383.395B*0.9933.49%C24.031%A*10.6D--N/A9712.2h17.1T*51.1F-
MGR-M1 Bishop 128121651.862C*2.5230.044%C33.058%B10.4D--N/A3611.6h10.1F-33.8D--
C85 Canister 1201161110.545C6.1624.895%D**17.241%B*29D--1D-1264h6.7B26.7C
GD-66 Claw 97941220.77C3.6136.608%F-11.702%C--9.4D*N/A4010h5.1T-13.9T-
M20 Basilisk 11993910.333M+5.9522.211%D--8.602%B**9.6D2.7D*959.7h72.7B327.3C+
Vortek Rotary 186841480.568C3.8122.173%D**1.19%D2.9D--3.5D--13028.9h166D**748.4F--
AF-4 Cyclone 85821190.689C3.6915.592%F-20.732%B8.9D--N/A769.2h18.3F-117.2F--
Ectoblaster 81801150.696C+3.6931.726%D6.25%D9.2D*N/A418.7h23.9D75.4D
Spear Anti-Vehicle Phalanx Tower 11775325C**20.6245.297%C-8%A++44.1C+24.7C+3641.7h5.6B++12.3B*
Carver 69684880.139C++4.2440.306%A5.882%D**0.9C-N/A471.8h1.2B+2.9B+
C85 Canister-H 716888.5C+4.1251.883%C**17.647%A++85C3.8D-4910.8h9.1D17.6C
A30 Walker 13168312.194C+2.1916.809%F-N/A5.8D5.4D8811.7h188.6C*1121.9D-
CAS30 Tank Buster 131675140.13D4.2519.093%F*N/A0.4D**N/A10174.2h62.8C+328.9D**
NC05 Jackhammer 6463940.67C--3.7132.498%D*15.873%C**15.4D--N/A1194.1h6.2D19D--
Tomcat A2AM Pods 13063183.5C0.8867.023%F-N/A30D31.9C4712.1h7B+10.4C++
M12 Kobalt 6562415.5C++11.1212.916%C9.677%D--28.2D-1.4C1202.2h28.2F-218.2D*
G30 Walker 9354114.909B+0.5318.186%D*N/A7.1D-5.1D927.6h244.9C1346.9D*
NS-AM7 Archer 7853590.898B**3.4853.413%D22.642%B+3.6D1.7C3614.8h24.5C+45.9C
Xiphos Anti-Personnel Phalanx Turret 6152226N/A21.6214.918%UN/A520U90U1271800.1h54.8T*367.3T*
AF-57 Piston 5652640.813C3.5727.789%D*17.308%B*8.1D*N/A766.4h8F--28.8F-
Shrike 8050114.545S0.1645.638%D*2%C--11.9D--7.1D8324.2h8.2D17.9D*

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart51971.8h
Motion Spotter51,1060.8h
Nano-Armor Kit1,1202,964,126220h
Nanite Revive Grenade01740h
Anti-Vehicle MANA Turret4678610.6h
Medical Applicator303103,98513.2h
Spawn Beacon164391.9h
Skywall Shield Emitter1810.3h
Structure Shield Module0870.4h
Repair Module01420.5h
Turret AI Module11060.5h
Cortium Silo01080.5h
Spitfire Auto-Turret61,1071.2h
Xiphos Anti-Personnel Tower0500.3h
Hoplon Anti-Aircraft Phalanx Tower0670.4h
Rampart Wall01201.9h
Deconstruction Tool03,3420.8h
Welding Device01,9420.3h
Spear Anti-Vehicle Tower1570.5h
Rocklet Rifle0540.1h
Shield Recharging Field34220.2h
Ammunition Package448,6145.4h
Anti-Infantry MANA Turret168753.4h
Elysium Spawn Tube0820.4h
Orbital Strike Target Designator311332.1h
Vehicle Gate2701.1h
WLT-Howler Mining Laser144,7088.6h
Nano-Repair Grenade04820.1h
Router1840.3h
Recon Detection Device21570.5h

Check the help document for the dictionary if you want to learn more about words used here.


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