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Brigadier Cold Blooded FriendlySky[iX] FriendlySky
NC BR 79

KDR: 4.42

Score: 60m

Last Seen: Sep 17th, 2018 7:51 PM
- OFFLINE - 66.3 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Miller - Outfit Member of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 3
Level Progress (to 80): 10%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Gauss Compact S AF-19 Mercenary NCM2 Falcon NCM2 Falcon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 4878TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.507%19.813%367139958,5701.643972.772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.041%-0.488D-0.105C+-3.13T-HEAD ++ (~10.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.2-0.203C16.7-0.171C73.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.776%0.794%182100625212303240.20471278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%-1.337D**-0.76D-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.2-0.77D-69.9-0.331C-212.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.482%2.668%34595100325,8591164918722.2156281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.774%0.361C**-0.009C+0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.50.723B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.415%7.486%8891899010,139934347410.8439292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.062%-1.178D*0.822B++0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.308C*190.51B+62.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.579%78.911%889210061,72665462.63914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.263%-0.227C0.776B++0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.269C*2.40.239C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.433%14.379%8892100630652880.57845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.088%-0.405C---0.005C+-1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.072C+5.2-0.064C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 3
60m252.3%258 (15.5k)261 (15.7k)4.4160387,77319,8765.870879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1008313614.789%9.044%13411:3819

73% Engineer16% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:16 AMJul 4th, 2013 5:13 PMSep 19th, 2018 10:17 PM (11h) (PST)Sep 17th, 2018 3:51 PM (3d) (PST)Sep 17th, 2018 3:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8151906250.3820.0860.0351.2130.099347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,91411,38237,532235273615,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3834.3h/159.8d 28,915 7,938 27,601 279k 4,367 11,746 22,809 187.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:975
Deaths:660
KDR:1.477
Accuracy:17.150% D-
HSR:20.615% C-
NC6 Gauss SAW
B++
Kills:204
Deaths:86
KDR:2.372
Accuracy:18.244% C
HSR:27.451% B++
GD-22S
D
Kills:175
Deaths:37
KDR:4.730
Accuracy:14.757% D**
HSR:18.286% D
NC05 Jackhammer
C**
Kills:63
Deaths:94
KDR:0.670
Accuracy:32.498% D**
HSR:15.873% C**
Kills:1,417
Deaths (as Heavy Assault):877
Deaths (to Heavy Assaults):4,838
KDR:1.61574
Kill Difference:540
Playtime:158.940 hours
Usage:4%
Score:1.771m
Score/min:186
Accuracy (listed only):20.662%
HSR (listed only):20.556%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D-
HSR:20.541% C+
GD-7F
C-
Kills:1,438
Deaths:1,301
KDR:1.105
Accuracy:20.742% D
HSR:17.107% C-
Warden
C+
Kills:350
Deaths:123
KDR:2.846
Accuracy:21.205% D-
HSR:24% C+
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C++
MGR-M1 Bishop
B+
Kills:121
Deaths:65
KDR:1.862
Accuracy:30.044% C-
HSR:33.058% B+
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C-
Kills:9,401
Deaths (as Engineer):3,491
Deaths (to Engineers):5,976
KDR:2.69292
Kill Difference:5,910
Playtime:2,813.478 hours
Usage:73%
Score:44.019m
Score/min:261
Accuracy (listed only):26.935%
HSR (listed only):18.070%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D-
HSR:20.541% C+
GD-7F
C-
Kills:1,438
Deaths:1,301
KDR:1.105
Accuracy:20.742% D
HSR:17.107% C-
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C++
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Kills:10,352
Deaths (as Light Assault):5,056
Deaths (to Light Assaults):3,374
KDR:2.04747
Kill Difference:5,296
Playtime:25.523 hours
Usage:1%
Score:0.144m
Score/min:94
Accuracy (listed only):24.297%
HSR (listed only):14.672%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C++
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Kills:1,728
Deaths (as Combat Medic):2,035
Deaths (to Combat Medics):1,375
KDR:0.84914
Kill Difference:307
Playtime:31.389 hours
Usage:1%
Score:0.695m
Score/min:369
Accuracy (listed only):26.438%
HSR (listed only):15.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,597
Deaths:227
KDR:7.035
Accuracy:34.566% C
HSR:79.962% B+
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
NC4 Mag-Shot
C-
Kills:241
Deaths:270
KDR:0.893
Accuracy:15.587% F
HSR:16.183% C-
NS-61 Emissary
M++
Kills:234
Deaths:201
KDR:1.164
Accuracy:48.075% M++
HSR:31.197% M
AF-6 Shadow
A++
Kills:178
Deaths:54
KDR:3.296
Accuracy:20.837% F--
HSR:43.258% A++
Soldier Soaker
B+
Kills:165
Deaths:132
KDR:1.250
Accuracy:37.986% B+
HSR:14.545% C+
NC14 Bolt Driver
D-
Kills:129
Deaths:22
KDR:5.864
Accuracy:28.166% D--
HSR:65.892% D-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
NS-AM7 Archer
B+
Kills:53
Deaths:58
KDR:0.914
Accuracy:50.639% D--
HSR:22.642% B+
Kills:4,019
Deaths (as Infiltrator):2,717
Deaths (to Infiltrators):2,043
KDR:1.47921
Kill Difference:1,302
Playtime:189.602 hours
Usage:5%
Score:2.020m
Score/min:178
Accuracy (listed only):29.849%
HSR (listed only):34.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:6,635
Deaths:1,637
KDR:4.053
Accuracy:17.537% D*
HSR:16.805% B++
AF-41 Hacksaw
B+
Kills:6,022
Deaths:1,600
KDR:3.764
Accuracy:18.049% D*
HSR:16.622% B+
NCM2 Falcon
A+
Kills:2,627
Deaths:689
KDR:3.813
Accuracy:40.020% C++
HSR:8.337% A+
NCM2 Falcon
B**
Kills:2,212
Deaths:688
KDR:3.215
Accuracy:40.926% C+
HSR:7.052% B**
NCM3 Raven
A
Kills:1,373
Deaths:357
KDR:3.846
Accuracy:34.315% D
HSR:4.516% A
NS-10 Burster
B+
Kills:1,145
Deaths:501
KDR:2.285
Accuracy:27.073% C-
HSR:6.638% B+
NS-10 Burster
B+
Kills:1,134
Deaths:501
KDR:2.263
Accuracy:27.244% C
HSR:7.496% B+
NCM3 Raven
B*
Kills:1,120
Deaths:358
KDR:3.128
Accuracy:35.314% C--
HSR:4.107% B*
NCM1 Scattercannon
A*
Kills:129
Deaths:38
KDR:3.395
Accuracy:33.490% C
HSR:24.031% A*
Kills:22,397
Deaths (as MAX Suit):3,184.500
Deaths (to MAX Suits):1,417
KDR:7.03313
Kill Difference:19,212.500
Playtime:610.907 hours
Usage:16%
Score:11.305m
Score/min:308
Accuracy (listed only):30.441%
HSR (listed only):10.623%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:168
V. Kills:47 350%
Deaths:21
KDR:8
Accuracy:44.650% C--
KPH:40.500 D
VKPH:11.300 C
Vortek Rotary
D--
Kills:84
V. Kills:102 82%
Deaths:148
KDR:0.568
Accuracy:22.173% D**
KPH:2.900 D--
VKPH:3.500 D--
Tomcat A2AM Pods
C
Kills:63
V. Kills:67 93%
Deaths:18
KDR:3.500
Accuracy:67.023% F
KPH:30.300 D
VKPH:32.200 C
Kills:315 (84 + 0)
Deaths:187
KDR:1.684
VKDR:1.155
Vehicle Kills:216
Kill Difference:128
Playtime:35.153 hours
Usage:1%
Score:0.418m
Score/min:198
Piloting Accuracy:22.173%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,734
V. Kills:1,504 115%
Deaths:176
KDR:9.852
Accuracy:47.210% B++
KPH:26.600 C
VKPH:23.100 C+
L105 Zephyr
C+
Kills:626
V. Kills:93 N/A
Deaths:66
KDR:9.485
Accuracy:40.304% C
KPH:50.900 C+
VKPH:7.600 C+
AP30 Shredder
C+
Kills:381
V. Kills:307 124%
Deaths:75
KDR:5.080
Accuracy:27.895% C
KPH:23.700 C
VKPH:19.100 C+
CAS30 Tank Buster
D**
Kills:67
V. Kills:64 103%
Deaths:514
KDR:0.130
Accuracy:19.093% F*
KPH:0.400 D**
VKPH:0.400 D**
Kills:2,808 (67 + 2,741)
Deaths:831
KDR:3.379
VKDR:2.368
Vehicle Kills:1,968
Kill Difference:1,977
Playtime:267.751 hours
Usage:7%
Score:1.561m
Score/min:97
Piloting Accuracy:19.093%
Gunner Accuracy:27.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,817
V. Kills:217 N/A
Deaths:89
KDR:20.416
Accuracy:46.130% C
KPH:43.500 C
VKPH:5.200 D
C75 Viper
C
Kills:240
V. Kills:32 N/A
Deaths:17
KDR:14.118
Accuracy:24.737% D**
KPH:24.800 C
VKPH:3.300 D*
Kills:2,057 (2,057 + 0)
Deaths:106
KDR:19.406
VKDR:2.349
Vehicle Kills:249
Kill Difference:1,951
Playtime:51.396 hours
Usage:1%
Score:0.595m
Score/min:193
Driving Accuracy:24.737%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:12,085
V. Kills:6,724 180%
Deaths:827
KDR:14.613
Accuracy:43.926% D
KPH:30.600 B*
VKPH:17 B+
Titan-150 HESH
B++
Kills:9,677
V. Kills:1,549 N/A
Deaths:365
KDR:26.512
Accuracy:48.607% C++
KPH:53.700 B++
VKPH:8.600 C++
Titan-150 HEAT
A
Kills:2,040
V. Kills:626 325%
Deaths:102
KDR:20
Accuracy:43.900% C
KPH:33.400 A
VKPH:10.200 B
E540 Halberd
C++
Kills:1,095
V. Kills:577 189%
Deaths:111
KDR:9.865
Accuracy:46.112% C++
KPH:29.300 C++
VKPH:15.500 C++
Enforcer ML85
C
Kills:368
V. Kills:206 178%
Deaths:35
KDR:10.514
Accuracy:33.167% D--
KPH:20.200 C
VKPH:11.300 D-
C85 Canister
D-
Kills:115
V. Kills:3 N/A
Deaths:11
KDR:10.455
Accuracy:24.984% F
KPH:28.700 D--
VKPH:0.700 D-
M20 Basilisk
D-
Kills:89
V. Kills:26 330%
Deaths:9
KDR:9.889
Accuracy:22.102% D--
KPH:9.200 D-
VKPH:2.700 D*
M12 Kobalt
C-
Kills:62
V. Kills:3 N/A
Deaths:4
KDR:15.500
Accuracy:12.916% C-
KPH:28.300 D-
VKPH:1.400 C-
Kills:25,531 (23,802 + 1,729)
Deaths:1,464
KDR:17.439
VKDR:6.635
Vehicle Kills:9,714
Kill Difference:24,067
Playtime:707.119 hours
Usage:18%
Score:9.600m
Score/min:226
Driving Accuracy:43.900%
Gunner Accuracy:12.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:140
V. Kills:48 286%
Deaths:15
KDR:9.333
Accuracy:51.753% D
KPH:33.300 C
VKPH:11.400 D*
C85 Canister-H
C**
Kills:68
V. Kills:3 N/A
Deaths:8
KDR:8.500
Accuracy:51.883% C**
KPH:86.200 C
VKPH:3.800 D-
Kills:208 (0 + 208)
Deaths:23
KDR:9.043
VKDR:2.217
Vehicle Kills:51
Kill Difference:185
Playtime:4.998 hours
Usage:0%
Score:0.110m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:51.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,432
V. Kills:58 N/A
Deaths:43
KDR:33.302
Accuracy:14.915% C--
KPH:44.800 C--
VKPH:1.800 C
M12 Kobalt
C
Kills:1,308
V. Kills:55 N/A
Deaths:50
KDR:26.160
Accuracy:14.810% D
KPH:51.400 D
VKPH:2.200 C
M40 Fury
C+
Kills:653
V. Kills:77 N/A
Deaths:38
KDR:17.184
Accuracy:26.369% D--
KPH:54.300 C+
VKPH:6.400 D
M40 Fury
C+
Kills:615
V. Kills:94 N/A
Deaths:38
KDR:16.184
Accuracy:26.010% D--
KPH:46.800 C+
VKPH:7.200 C
M60-G Bulldog
C--
Kills:536
V. Kills:55 N/A
Deaths:31
KDR:17.290
Accuracy:30.913% C--
KPH:23.800 D
VKPH:2.400 D-
M20 Basilisk
C--
Kills:382
V. Kills:110 344%
Deaths:59
KDR:6.475
Accuracy:29.730% D-
KPH:14.500 C--
VKPH:4.200 D-
M20 Basilisk
C--
Kills:333
V. Kills:128 258%
Deaths:24
KDR:13.875
Accuracy:28.204% D--
KPH:15 C--
VKPH:5.800 D
M60-G Bulldog
D
Kills:202
V. Kills:19 N/A
Deaths:14
KDR:14.429
Accuracy:26.382% D
KPH:19.700 D
VKPH:1.900 D--
G30 Walker
D
Kills:54
V. Kills:39 135%
Deaths:11
KDR:4.909
Accuracy:18.186% D*
KPH:7.100 D-
VKPH:5.100 D
Kills:5,515 (0 + 5,515)
Deaths:308
KDR:17.906
VKDR:2.062
Vehicle Kills:635
Kill Difference:5,207
Playtime:171.408 hours
Usage:4%
Score:1.381m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:18.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,80912,08582714.613A+10.2043.926%D3.641%B30.6B*17B+230394.4h3.9B9B
Titan-150 HESH 11,2269,67736526.512A++22.1048.607%C++1.56%C53.7B++8.6C++183180.1h2.9B5.9B+
AF-41 Hacksaw 6,7106,6351,6374.053B+0.3617.537%D*16.805%B++30.5C+N/A86217.7h6.5C++37D*
AF-41 Hacksaw 6,1126,0221,6003.764B+0.6518.049%D*16.622%B+28.1C+N/A80214.3h7.4C+40.9D*
Gauss Compact S 4,1354,0079584.183M**0.2326.383%B+4.517%F--25BN/A74160.5h5.9A+22.2B**
AF-19 Mercenary 3,2383,1797624.172S0.2417.204%D-20.541%C+15.1CN/A91210.8h15C+87.1C
NCM2 Falcon 3,1452,6276893.813A*0.6040.02%C++8.337%A+27.7A++5.5B+12694.7h7.3B*18.3B++
NCM2 Falcon 2,7042,2126883.215M+1.2040.926%C+7.052%B**24.1A*5.4C**10491.9h8.7B**21.2B*
Titan-150 HEAT 2,6662,04010220M+15.5843.9%C2.451%C33.3A10.2B19261.2h3.3B**7.5B**
L100 Python HESH 2,0341,8178920.416B*16.0046.13%C2.367%B++43.6C5.2D17541.7h2.9B+6.3B
MANA Anti-Vehicle Turret 3,7911,7683684.804B**0.3948.043%F2.715%C+17680U20230U141979600.1h7.6D**15.9T*
C150 Dalton 3,2381,7341769.852B++5.4447.21%B++N/A26.6C23.1C+26765.2h7.3D*15.4C
AF-8 RailJack 1,6031,5972277.035A++2.6234.566%C79.962%B+27.9BN/A7957.2h2.3C*6.5C*
Spear Anti-Vehicle Phalanx Turret 2,3991,5904833.125S28.7140.026%C4.78%C**30.8C-15.7C--21851.6h8.2C++20.5C++
GD-7F 1,4721,4381,3011.105C++3.3120.742%D17.107%C-5.5D--N/A19262.6h21F-101.3D--
M12 Kobalt 1,4901,4324333.302A*28.8914.915%C--18.017%C+44.9C--1.8C16531.9h19C++127.2C+
NCM3 Raven 1,9691,3733573.846S0.5734.315%D4.516%A15.9A+6.9C*9986.1h19.7B*57.3B+
Blitz GD-10 1,3851,3401,6340.82C+3.6017.194%D*12.537%D7D--N/A21190.5h21.4D--124.7D*
M12 Kobalt 1,3631,3085026.16A+21.7414.81%D22.324%B*51.5D2.2C15825.4h18C++121.7C+
NS-10 Burster 1,9451,1455012.285A++2.1327.073%C-6.638%B+6.4B+4.5B+89178.5h127.4B*470.7B+
NS-10 Burster 1,9341,1345012.263A*2.1527.244%C7.496%B+6.1B+4.3B+88184.4h131.6B+483.1B
NCM3 Raven 1,7681,1203583.128M++1.2935.314%C--4.107%B*13B**7.5B+9586.4h25.2B+71.5C**
E540 Halberd 1,6721,0951119.865B+5.4546.112%C++3.744%C*29.4C++15.5C++50437.3h5.7C++12.3C**
EM6 9939756601.477C+2.9417.15%D-20.615%C-23.3DN/A7941.8h13.9D-81C--
Tank Mine 1,5709351904.921A0.5032.626%C+N/A148.4B**100.8A12276.3h1.6B+5B*
Bouncing Betty 9189174520.378S15.9642.141%C+N/A187.1AN/A5014.9h1.6B**3.8B+
M60-A Bulldog 8027341840.778B*36.3653.962%B*1.362%D72A+6.7B**25110.2h4.7B++8.7B*
C-4 9437131913.733A++0.6824.062%C+N/A93.8B30.3C++9347.6h1.1B*4.6B+
M40 Fury 7306533817.184A++12.7726.369%D--1.838%C+54.4C+6.4D18812h8.1B*30.7B+
Frag Grenade 6416351635N/A630.5835.676%D*N/A1587.5S15A+45000.4h1.7A++4.7B**
L105 Zephyr 719626669.485C+5.0740.304%CN/A50.9C+7.6C+21412.3h6.1C++15C++
M40 Fury 7096153816.184A++11.7726.01%D--2.114%B46.9C+7.2C18713.1h8.9B*34.4B
M60-A Bulldog 6566081833.778B++29.3649.364%B+1.151%D-69.1A+5.5B++2628.8h4.5B*9.2B*
M60-G Bulldog 5915363117.29M++12.8730.913%C--1.119%D*23.8D2.4D-7822.5h5.6B+18.1B
Anti-Vehicle Grenade 5244981498N/A493.5878.456%M++N/A1660S86.7C+54990.3h2.1A++2.7A++
Orbital Strike Uplink 6324591459N/A454.58737.662%UN/A655.7U247.1U25780.7h1.2T*0.2T*
M12 Kobalt 4364041625.25C+20.8320.74%C+23.762%A58.6D-4.6C++1756.9h22.2C-107.2C
M20 Basilisk 492382596.475A*2.0629.73%D-7.33%B+14.5C--4.2D-11626.4h72.5B243.7C**
AP30 Shredder 688381755.08C+0.6627.895%C2.362%C*23.7C19.1C+26816.1h96.7C346.5C
AF-22 Crow 4513811732.202M*2.2156.58%D**3.937%B++33.7B+6.2C19011.3h3.7A++6.5A+
Enforcer ML85 5743683510.514A6.1033.167%D--5.163%A*20.2C11.3D-22918.2h10.1B++30.6C**
Warden 3553501232.846A*1.5721.205%D-24%C+15CN/A5123.3h13.6D--64.1D--
M20 Basilisk 4613332413.875S9.4628.204%D--6.006%C+15C--5.8D12222.2h76.7C++272C++
NC4 Mag-Shot 2432412700.893C**3.5215.587%F16.183%C-13.6DN/A6717.7h8C**51.6C+
C75 Viper 2722401714.118A++9.7024.737%D**2.5%A24.7C3.3D*2709.7h9.7B++39.1C+
NS Decimator 3022362091.129C*3.2951.687%D--2.119%C+27.4C7.7D-2468.6h4.1B+7.9C*
NS-61 Emissary 2372342011.164B+3.2548.075%M++31.197%M6.9D--N/A2434.1h21.1D-44B+
MANA Anti-Personnel Turret 227222405.55N/A1.1312.868%UN/A2220U50U6793200.1h23.9T*185.5T*
Mauler S6 2162121601.325B3.0936.358%C15.566%C++19.3C-N/A8911h5.2C+14.3C+
NC6 Gauss SAW 215204862.372B**2.0418.244%C27.451%B++14.9DN/A18113.7h13.6D74.8C
M60-G Bulldog 2212021414.429M+10.0126.382%D1.98%D19.8D1.9D--7810.2h5.6B++21.2C**
Hawk GD-68 3081901301.462A++2.9558.938%C--4.737%B**11.7C7.3C-24416.2h7.4B+12.5C**
AF-6 Shadow 179178543.296B**1.1220.837%F--43.258%A++16.2D--N/A4511h10.1T-48.4T*
GD-22S 179175374.73A++0.3114.757%D**18.286%D10.4D--N/A7616.8h16.7F-113.2F-
NC15 Phoenix 331171463.717A**0.7036.024%F*N/A9.6C8.9C26717.9h8.9B+24.7D
Breaker Rocket Pods 215168218C++3.5844.65%C--N/A41D11.5C5374.1h21.9D49C
MAX Punch 1901673,1870.052C4.3653.758%B+N/A0.3CN/A1563h3.1C+5.7C+
Soldier Soaker 1671651321.25C++3.1737.986%B+14.545%C+7.4D*N/A2022.2h10.2F*26.8D
E540 Halberd-H 188140159.333B+4.9251.753%D2.857%B+33.3C11.4D*3454.2h5.3B+10.2B+
NC14 Bolt Driver 129129225.864A++1.4528.166%D--65.892%D-12.6DN/A14210.2h4.2F-14.8F
NCM1 Scattercannon 130129383.395B*1.0233.49%C24.031%A*10.6D--N/A9712.2h17.1T*51.1F-
MGR-M1 Bishop 128121651.862C++2.5530.044%C-33.058%B+10.4D--N/A3511.6h10.1F-33.8D*
C85 Canister 1181151110.455C6.0424.984%F17.391%B**28.8D--N/A1264h6.7B26.7C
GD-66 Claw 97941220.77C-3.6536.608%F-11.702%C-9.4D*N/A4010h5.1T*13.9T-
M20 Basilisk 1158999.889M+5.4722.102%D--6.742%B+9.2D-2.7D*949.7h75.3C*340.5C
Vortek Rotary 186841480.568C3.8522.173%D**1.19%D2.9D--3.5D--13028.9h166D**748.4F--
AF-4 Cyclone 85821190.689C3.7315.592%F-20.732%B8.9D--N/A759.2h18.3F-117.2F--
Spear Anti-Vehicle Phalanx Tower 11674324.667C**20.2545.228%C-8.108%A++43.5C++24.7C+3661.7h5.6B++12.5B*
C85 Canister-H 716888.5C+4.0851.883%C**17.647%A++85C3.8D-4870.8h9.1D17.6C-
A30 Walker 13168312.194C+2.2216.809%F-N/A5.8D5.4D8811.7h188.6C++1121.9D-
CAS30 Tank Buster 131675140.13D-4.2919.093%F*N/A0.4D**N/A10174.2h62.8C+328.9F-
Tomcat A2AM Pods 13063183.5C0.9267.023%FN/A30D31.9C4712.1h7B+10.4C+
NC05 Jackhammer 6463940.67C--3.7532.498%D**15.873%C**15.4D--N/A1184.1h6.2D-19D--
M12 Kobalt 6562415.5C++11.0812.916%C-9.677%D--28.2D-1.4C-1202.2h28.2F-218.2D*
G30 Walker 9354114.909B+0.4918.186%D*N/A7.1D-5.1D927.6h244.9C1346.9D**
NS-AM7 Archer 7853580.914B**3.5050.639%D--22.642%B+3.6D1.7C3514.6h21.7C+42.8C+
Xiphos Anti-Personnel Phalanx Turret 6152226N/A21.5814.918%UN/A520U90U1271800.1h54.8T*367.3T*
Shrike 8050114.545S0.1345.638%D*2%C-11.9D--7.1D8214.2h8.2D17.9D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4678610.6h
Rocklet Rifle0540.1h
Motion Spotter51,0640.8h
Medical Applicator21078,77510h
Nano-Armor Kit1,0982,891,669215.8h
Flail Targeting Dart31601.4h
Spawn Beacon154271.9h
Nanite Revive Grenade0910h
Rampart Wall01121.8h
Turret AI Module1950.5h
Repair Module01350.5h
Cortium Silo0940.4h
Structure Shield Module0820.4h
Skywall Shield Emitter1760.3h
Hoplon Anti-Aircraft Phalanx Tower0590.4h
Spitfire Auto-Turret61,0671.2h
Deconstruction Tool03,3420.8h
Welding Device01,5390.3h
Spear Anti-Vehicle Tower1530.5h
Shield Recharging Field13080.1h
Ammunition Package417,6495.1h
Anti-Infantry MANA Turret168753.4h
Elysium Spawn Tube0750.3h
Vehicle Gate2661h
WLT-Howler Mining Laser027,1115.3h
Router1740.2h
Nano-Repair Grenade04110.1h
Orbital Strike Target Designator291251.9h
Recon Detection Device21570.5h

Check the help document for the dictionary if you want to learn more about words used here.


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