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Director General Cold Blooded FriendlySky[iX] FriendlySky
NC BR 99

KDR: 4.37

Score: 65.6m

Last Seen: Jun 22nd, 2019 5:28 PM
- OFFLINE - 53.9 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller - Outfit Member of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 6
Level Progress (to 100): 51%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Gauss Compact S AF-19 Mercenary NCM2 Falcon NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 4901TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.026%21.774%4141411969,9751.634442.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.515%-0.415C--0.137C++-3.274T*HEAD ++ (~12.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.2-0.093C+15.5-0.085C+65.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.776%0.794%172120825212893350.19534975%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%-1.327D**-0.737D-0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.2-0.75D-69.9-0.319C212.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.909%2.5%35115120527,9641251972422.3355288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.694%0.386C**-0.047C+0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.50.723B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.515%8.305%86118119210,7771030361810.4631298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.37%-1.198D*0.982B*0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.311C*19.30.52B+62.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.657%79.207%861212081,76574372.3755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.251%-0.205C0.786B++0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*2.40.246C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.29%15.566%86131207424581120.729776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.532%-0.598D0.203C++-1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.297C5.9-0.208C11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 6
65.6m274.7%264 (15.8k)263 (15.8k)4.3707295,12021,7635.7625899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210368914.643%9.182%13411:3021

71% Engineer8% Infiltrator15% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:16 AMJul 4th, 2013 5:13 PMJun 23rd, 2019 7:04 AM (1d) (PST)Jun 22nd, 2019 2:14 PM (2d) (PST)Jun 22nd, 2019 1:28 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7981796190.3820.0870.0351.3140.097345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,89210,75237,140235279615,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4152.6h/173d 30,291 8,734 31,316 327.4k 4,602 12,282 24,064 198.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:975
Deaths:660
KDR:1.477
Accuracy:17.150% D-
HSR:20.615% C-
NC6 Gauss SAW
B+
Kills:302
Deaths:154
KDR:1.961
Accuracy:19.142% C+
HSR:26.490% B+
GD-22S
D
Kills:175
Deaths:37
KDR:4.730
Accuracy:14.757% D**
HSR:18.286% D
Kills:1,452
Deaths (as Heavy Assault):851
Deaths (to Heavy Assaults):5,202
KDR:1.70623
Kill Difference:601
Playtime:168.731 hours
Usage:4%
Score:1.872m
Score/min:185
Accuracy (listed only):17.016%
HSR (listed only):21.797%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,563
Deaths:1,396
KDR:1.120
Accuracy:20.783% D
HSR:17.147% C--
Warden
C++
Kills:498
Deaths:219
KDR:2.274
Accuracy:21.651% D-
HSR:25.100% C++
MGR-M1 Bishop
B+
Kills:335
Deaths:109
KDR:3.073
Accuracy:27.634% D-
HSR:34.925% B+
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C-
HSR:15.566% C+
AF-57 Piston
A
Kills:118
Deaths:131
KDR:0.901
Accuracy:31.134% D-
HSR:18.644% A
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.524% F-
HSR:11.702% C-
Kills:10,006
Deaths (as Engineer):3,857
Deaths (to Engineers):6,388
KDR:2.59424
Kill Difference:6,149
Playtime:2,954.444 hours
Usage:71%
Score:47.786m
Score/min:270
Accuracy (listed only):27.209%
HSR (listed only):18.518%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,563
Deaths:1,396
KDR:1.120
Accuracy:20.783% D
HSR:17.147% C--
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D**
HSR:12.537% D
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C-
HSR:15.566% C+
AF-57 Piston
A
Kills:118
Deaths:131
KDR:0.901
Accuracy:31.134% D-
HSR:18.644% A
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.524% F-
HSR:11.702% C-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Kills:10,595
Deaths (as Light Assault):5,282
Deaths (to Light Assaults):3,609
KDR:2.00587
Kill Difference:5,313
Playtime:44.325 hours
Usage:1%
Score:0.308m
Score/min:116
Accuracy (listed only):25.146%
HSR (listed only):15.173%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D**
HSR:12.537% D
Mauler S6
C+
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C-
HSR:15.566% C+
AF-57 Piston
A
Kills:118
Deaths:131
KDR:0.901
Accuracy:31.134% D-
HSR:18.644% A
GD-66 Claw
C-
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.524% F-
HSR:11.702% C-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Kills:1,846
Deaths (as Combat Medic):2,166
Deaths (to Combat Medics):1,541
KDR:0.85226
Kill Difference:320
Playtime:39.506 hours
Usage:1%
Score:0.920m
Score/min:388
Accuracy (listed only):27.360%
HSR (listed only):15.836%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,632
Deaths:234
KDR:6.974
Accuracy:34.633% C
HSR:80.208% B+
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D**
HSR:12.537% D
NS-357 Underboss
A*
Kills:747
Deaths:463
KDR:1.613
Accuracy:42.469% B++
HSR:38.420% A*
NS-61 Emissary
M+
Kills:299
Deaths:246
KDR:1.215
Accuracy:46.715% M+
HSR:31.773% M
NC4 Mag-Shot
C--
Kills:241
Deaths:271
KDR:0.889
Accuracy:15.587% F
HSR:16.183% C--
AF-6 Shadow
A*
Kills:178
Deaths:54
KDR:3.296
Accuracy:20.837% F--
HSR:43.258% A*
Soldier Soaker
B+
Kills:165
Deaths:132
KDR:1.250
Accuracy:37.986% B+
HSR:14.545% C+
NC14 Bolt Driver
D
Kills:133
Deaths:23
KDR:5.783
Accuracy:28.268% D*
HSR:66.917% D
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Ectoblaster
D
Kills:80
Deaths:115
KDR:0.696
Accuracy:31.726% D
HSR:6.250% D
NS-AM7 Archer
B+
Kills:61
Deaths:77
KDR:0.792
Accuracy:54.629% D
HSR:21.312% B+
Kills:4,958
Deaths (as Infiltrator):3,368
Deaths (to Infiltrators):2,398
KDR:1.47209
Kill Difference:1,590
Playtime:325.956 hours
Usage:8%
Score:3.384m
Score/min:173
Accuracy (listed only):31.421%
HSR (listed only):32.012%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:6,663
Deaths:1,653
KDR:4.031
Accuracy:17.540% D**
HSR:16.884% B++
AF-41 Hacksaw
B+
Kills:6,065
Deaths:1,616
KDR:3.753
Accuracy:18.055% D**
HSR:16.636% B+
NCM2 Falcon
A+
Kills:2,630
Deaths:690
KDR:3.812
Accuracy:40.049% C+
HSR:8.327% A+
NCM2 Falcon
B**
Kills:2,214
Deaths:689
KDR:3.213
Accuracy:40.954% C+
HSR:7.046% B**
NCM3 Raven
A
Kills:1,373
Deaths:357
KDR:3.846
Accuracy:34.315% D
HSR:4.516% A
NS-10 Burster
B+
Kills:1,157
Deaths:510
KDR:2.269
Accuracy:27.118% C-
HSR:6.655% B+
NS-10 Burster
B+
Kills:1,150
Deaths:510
KDR:2.255
Accuracy:27.287% C
HSR:7.739% B+
NCM3 Raven
B*
Kills:1,120
Deaths:358
KDR:3.128
Accuracy:35.314% D
HSR:4.107% B*
NCM1 Scattercannon
A*
Kills:129
Deaths:39
KDR:3.308
Accuracy:33.464% C-
HSR:24.031% A*
Kills:22,501
Deaths (as MAX Suit):3,211
Deaths (to MAX Suits):1,514
KDR:7.00747
Kill Difference:19,290
Playtime:613.833 hours
Usage:15%
Score:11.370m
Score/min:309
Accuracy (listed only):30.455%
HSR (listed only):10.660%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:168
V. Kills:47 350%
Deaths:21
KDR:8
Accuracy:44.650% C--
KPH:40.500 D
VKPH:11.300 C
Vortek Rotary
D-
Kills:84
V. Kills:102 82%
Deaths:148
KDR:0.568
Accuracy:22.173% D**
KPH:2.900 D-
VKPH:3.500 D-
Tomcat A2AM Pods
C
Kills:63
V. Kills:67 93%
Deaths:18
KDR:3.500
Accuracy:67.023% F
KPH:30.300 D
VKPH:32.200 C
M30 Mustang AH
C+
Kills:62
V. Kills:32 188%
Deaths:44
KDR:1.409
Accuracy:41.671% F-
KPH:9.100 D*
VKPH:4.700 C+
Kills:377 (146 + 0)
Deaths:231
KDR:1.632
VKDR:1.074
Vehicle Kills:248
Kill Difference:146
Playtime:41.949 hours
Usage:1%
Score:0.479m
Score/min:190
Piloting Accuracy:41.671%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,737
V. Kills:1,506 115%
Deaths:177
KDR:9.814
Accuracy:47.150% B++
KPH:26.600 C
VKPH:23.100 C+
L105 Zephyr
C+
Kills:631
V. Kills:95 N/A
Deaths:67
KDR:9.418
Accuracy:40.497% C+
KPH:50.900 C+
VKPH:7.700 C+
AP30 Shredder
C++
Kills:440
V. Kills:342 128%
Deaths:76
KDR:5.789
Accuracy:29.123% C+
KPH:25.400 C
VKPH:19.800 C++
CAS30 Tank Buster
D**
Kills:67
V. Kills:64 103%
Deaths:514
KDR:0.130
Accuracy:19.093% F*
KPH:0.400 D**
VKPH:0.400 D**
Kills:2,875 (67 + 2,808)
Deaths:834
KDR:3.447
VKDR:2.406
Vehicle Kills:2,007
Kill Difference:2,041
Playtime:269.249 hours
Usage:6%
Score:1.592m
Score/min:99
Piloting Accuracy:19.093%
Gunner Accuracy:29.123%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,095
V. Kills:254 N/A
Deaths:100
KDR:20.950
Accuracy:46.493% C
KPH:45.800 C
VKPH:5.500 D
C75 Viper
C
Kills:243
V. Kills:34 N/A
Deaths:18
KDR:13.500
Accuracy:25.439% D**
KPH:24.800 C
VKPH:3.500 D--
Kills:2,338 (2,338 + 0)
Deaths:118
KDR:19.814
VKDR:2.441
Vehicle Kills:288
Kill Difference:2,220
Playtime:55.576 hours
Usage:1%
Score:0.687m
Score/min:206
Driving Accuracy:25.439%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:12,916
V. Kills:7,026 184%
Deaths:871
KDR:14.829
Accuracy:44.201% D
KPH:31.300 B++
VKPH:17 B+
Titan-150 HESH
B*
Kills:10,663
V. Kills:1,732 N/A
Deaths:397
KDR:26.859
Accuracy:49.063% C*
KPH:54.500 B*
VKPH:8.800 C++
Titan-150 HEAT
A
Kills:2,047
V. Kills:630 324%
Deaths:102
KDR:20.069
Accuracy:43.877% C
KPH:33.400 A
VKPH:10.300 B
E540 Halberd
C++
Kills:1,244
V. Kills:644 193%
Deaths:120
KDR:10.367
Accuracy:46.134% C*
KPH:30.200 C++
VKPH:15.600 C++
Enforcer ML85
C
Kills:370
V. Kills:208 177%
Deaths:36
KDR:10.278
Accuracy:33.275% D-
KPH:20.100 C
VKPH:11.300 D
C85 Canister
D--
Kills:116
V. Kills:4 N/A
Deaths:11
KDR:10.546
Accuracy:24.895% F
KPH:28.700 D--
VKPH:1 D**
M20 Basilisk
D-
Kills:93
V. Kills:26 344%
Deaths:9
KDR:10.333
Accuracy:22.232% D--
KPH:9.600 D-
VKPH:2.700 D-
M12 Kobalt
C--
Kills:64
V. Kills:3 N/A
Deaths:4
KDR:16
Accuracy:12.864% C-
KPH:28.400 D-
VKPH:1.300 C--
Kills:27,513 (25,626 + 1,887)
Deaths:1,550
KDR:17.750
VKDR:6.628
Vehicle Kills:10,273
Kill Difference:25,963
Playtime:745.223 hours
Usage:18%
Score:10.459m
Score/min:234
Driving Accuracy:43.877%
Gunner Accuracy:12.864%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:140
V. Kills:48 286%
Deaths:15
KDR:9.333
Accuracy:51.753% C--
KPH:33.300 C
VKPH:11.400 D*
C85 Canister-H
B++
Kills:72
V. Kills:3 N/A
Deaths:10
KDR:7.200
Accuracy:57.985% B++
KPH:76.200 C--
VKPH:3.200 D--
Kills:212 (0 + 212)
Deaths:25
KDR:8.480
VKDR:2.040
Vehicle Kills:51
Kill Difference:187
Playtime:5.154 hours
Usage:0%
Score:0.116m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:57.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,704
V. Kills:69 N/A
Deaths:54
KDR:31.556
Accuracy:15.427% C--
KPH:48.800 C-
VKPH:2 C
M12 Kobalt
C+
Kills:1,431
V. Kills:63 N/A
Deaths:58
KDR:24.672
Accuracy:15.132% D
KPH:51.800 D
VKPH:2.300 C+
M40 Fury
C+
Kills:653
V. Kills:77 N/A
Deaths:38
KDR:17.184
Accuracy:26.369% D*
KPH:54.300 C+
VKPH:6.400 D
M40 Fury
C+
Kills:615
V. Kills:94 N/A
Deaths:39
KDR:15.769
Accuracy:26.010% D--
KPH:46.600 C+
VKPH:7.100 C
M60-G Bulldog
D
Kills:536
V. Kills:55 N/A
Deaths:31
KDR:17.290
Accuracy:30.913% D
KPH:23.800 D
VKPH:2.400 D-
M20 Basilisk
C--
Kills:393
V. Kills:112 348%
Deaths:60
KDR:6.550
Accuracy:30.050% D-
KPH:14.700 C--
VKPH:4.200 D-
M20 Basilisk
D
Kills:336
V. Kills:129 258%
Deaths:24
KDR:14
Accuracy:28.213% D--
KPH:15.100 D
VKPH:5.800 D
M60-G Bulldog
D
Kills:202
V. Kills:19 N/A
Deaths:14
KDR:14.429
Accuracy:26.382% D-
KPH:19.700 D
VKPH:1.900 D--
G30 Walker
D
Kills:54
V. Kills:39 135%
Deaths:11
KDR:4.909
Accuracy:18.186% D**
KPH:7.100 D-
VKPH:5.100 D
Kills:5,924 (0 + 5,924)
Deaths:329
KDR:18.006
VKDR:1.997
Vehicle Kills:657
Kill Difference:5,595
Playtime:177.134 hours
Usage:4%
Score:1.498m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:18.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:404
V. Kills:20 N/A
Deaths:17
KDR:23.765
Accuracy:34.236% C++
KPH:88.200 B+
VKPH:4.400 C--
Kills:404 (0 + 404)
Deaths:17
KDR:23.765
VKDR:1.176
Vehicle Kills:20
Kill Difference:387
Playtime:4.580 hours
Usage:0%
Score:0.084m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:34.236%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,94212,91687114.829A10.4644.201%D3.438%B31.3B++17B+236412.8h3.9B+8.9B
Titan-150 HESH 12,39510,66339726.859A++22.4949.063%C*1.444%C54.5B*8.9C++195195.7h2.9B+5.9B+
AF-41 Hacksaw 6,7386,6631,6534.031B+0.3417.54%D**16.884%B++30.4C+N/A86219.2h6.5C*37.1D--
AF-41 Hacksaw 6,1556,0651,6163.753B+0.6218.055%D**16.636%B+28.1C+N/A80215.7h7.4C++40.9D*
Gauss Compact S 4,1354,0079584.183M**0.1926.383%B+4.517%F--25C**N/A74160.5h5.9A+22.2B**
AF-19 Mercenary 3,2383,1797624.172S0.2017.204%D--20.541%C+15CN/A91212.2h15C87.1C-
NCM2 Falcon 3,1482,6306903.812A*0.5640.049%C+8.327%A+27.7A++5.5B+12794.9h7.3B*18.3B++
NCM2 Falcon 2,7062,2146893.213M+1.1640.954%C+7.046%B**24A*5.3C*10492.1h8.7B**21.2B*
L100 Python HESH 2,3492,09510020.95B**16.5846.493%C2.148%B+45.7C5.5D19145.8h2.9B+6.3B
Titan-150 HEAT 2,6772,04710220.069M15.7043.877%C2.443%C33.4A10.3B19661.2h3.3B**7.5B**
MANA Anti-Vehicle Turret 3,7911,7683684.804U0.4348.043%D--N/A17680U20230U142133000.1h7.6S15.9C**
C150 Dalton 3,2431,7371779.814B+5.4447.15%B++N/A26.6C23.1C+26865.3h7.2D*15.4C--
M12 Kobalt 1,7731,7045431.556A++27.1915.427%C--20.716%B+48.8C-2C18134.9h19.2C++124.5C++
AF-8 RailJack 1,6381,6322346.974A++2.6034.633%C80.208%B+27.9BN/A8058.4h2.3C*6.5C*
Spear Anti-Vehicle Phalanx Turret 2,3991,5904833.125S28.7540.022%C4.78%B30.8C-15.7C--21851.6h8.2C++20.5C++
GD-7F 1,6011,5631,3961.12C+3.2520.783%D17.147%C--5.6D--N/A20281.1h20.4F97.9D--
M12 Kobalt 1,4941,4315824.672A+20.3015.132%D22.851%B*51.8D2.3C+16827.6h18.6C++123.2C+
NCM3 Raven 1,9691,3733573.846S0.5234.315%D4.516%A15.9A6.9C*9986.1h19.7B*57.3B+
Blitz GD-10 1,3851,3401,6340.82C+3.5517.194%D**12.537%D7D--N/A21190.5h21.4D*124.7D*
E540 Halberd 1,8881,24412010.367B6.0046.134%C*3.376%C++30.2C++15.6C++50441.2h5.6C++12.2C**
NS-10 Burster 1,9621,1575102.269A++2.1027.118%C-6.655%B+6.4B+4.5B+89179.5h127.1B*468.6B+
NS-10 Burster 1,9541,1505102.255A++2.1227.287%C7.739%B+6.2B+4.3B+88185.4h130.7B+479.1B
NCM3 Raven 1,7681,1203583.128M*1.2435.314%D4.107%B*13B**7.5B++9586.4h25.2B+71.5C**
Bouncing Betty 1,0009996415.609M**11.2440.917%CN/A172.2B**N/A4595.8h1.6B**4B+
EM6 9939756601.477C+2.8917.15%D-20.615%C-23.3DN/A7941.8h13.9D-81D
Tank Mine 1,5929511944.902A0.5332.987%C+N/A148.6B*100.2A12326.4h1.7B+5.1B++
C-4 1,2889492354.038A++0.3324.885%C+N/A99.9B+35.7B+9219.5h1B**4.1B++
Orbital Strike Uplink 1,2489221922N/A917.63769.091%UN/A1024.4U362.2U39110.9h0.9T*0.1T*
M60-A Bulldog 8868092040.45B++36.0854.282%B*1.236%D-73.5A+7B*25211h4.8B+8.8B++
M60-A Bulldog 8537822432.583B+28.2152.136%B++N/A69.8A+6.3B*24411.2h5.1B+9.7B++
NS-357 Underboss 7547474631.613B++2.7642.469%B++38.42%A*11.6D--N/A2764.5h4C**9.5B+
Frag Grenade 6816711671N/A666.6337.026%D*N/A1677.5S25M++45950.4h1.7A++4.6B**
M40 Fury 7306533817.184A++12.8126.369%D*1.838%C+54.4C+6.4D18812h8.1B*30.7B+
L105 Zephyr 726631679.418C+5.0540.497%C+N/A50.9C+7.7C+21712.4h6.1C*15.1C++
M40 Fury 7096153915.769A++11.4026.01%D--2.114%B46.6C+7.1C18813.2h8.9B*34.4B
M60-G Bulldog 5915363117.29M+12.9230.913%D1.119%D*23.8D2.4D-7822.5h5.6B+18.1B
M12 Kobalt 5615252223.864C+19.4919.827%C-22.857%B**55.9D-3.8C1639.4h22.6C113.8C
Warden 5124982192.274A2.1021.651%D-25.1%C++16.3CN/A5830.5h12.1D55.7D
Anti-Vehicle Grenade 5244981498N/A493.6378.456%M++N/A1660S86.7C+55180.3h2.1A++2.7A+
AP30 Shredder 782440765.789C+1.4229.123%C+2.5%C*25.4C19.8C++26917.3h93.6C321.3C
CAS 14-E 4244041723.765B+19.3934.236%C++N/A87.8B+4.3D3044.6h25B+73.1B+
M20 Basilisk 505393606.55A++2.1830.05%D-7.379%B+14.7C--4.2D-12126.8h72.9B+242.6C*
AF-22 Crow 4513811742.19M*2.1856.536%D**3.937%B*33.4A+6.1C19211.4h3.7A++6.5A+
Enforcer ML85 5783703610.278A5.9133.275%D-5.135%A*20.1C11.3D23218.4h10.2B*30.6C*
M20 Basilisk 4653362414S9.6328.213%D--5.952%C+15.1D5.8D12522.2h76.4B+270.8C++
MGR-M1 Bishop 3473351093.073B**1.3027.634%D-34.925%B+16.3DN/A4420.6h7.2C+26.1C
NC6 Gauss SAW 3153021541.961B*2.4119.142%C+26.49%B+15.8DN/A15419.1h14.1D-73.5C
NS-61 Emissary 3022992461.215B+3.1646.715%M+31.773%M7.6D--N/A2739.6h22.9D--49C**
NS Decimator 3132442211.104C++3.2752.513%D--2.049%C+27.1C--7.7D--2539h4.3B8.2C+
C75 Viper 2772431813.5A*9.1325.439%D**2.469%A24.8C3.5D--2789.8h10B+39.2C+
NC4 Mag-Shot 2432412710.889C*3.4815.587%F16.183%C--13.5DN/A6817.9h8C**51.6C
MANA Anti-Personnel Turret 240234504.68N/A0.3113.294%UN/A2340U60U7128200.1h24.9T*187.2T*
Hawk GD-68 3522181361.603A+2.7758.512%D4.128%B*11.8C-7.3C--23018.4h7.3B+12.4C**
Mauler S6 2162121601.325B3.0536.358%C-15.566%C+19.3C--N/A9111h5.2C+14.3C+
M60-G Bulldog 2212021414.429M++10.0626.382%D-1.98%D19.8D1.9D--7910.2h5.6B++21.2C**
The Slasher 2051953,0730.063C**4.3144.7%B++2.564%D--0.4C-N/A1468.1h2.6C5.8C+
AF-6 Shadow 179178543.296B*1.0720.837%F--43.258%A*16.2D--N/A4511h10.1T-48.4T*
GD-22S 179175374.73A++0.3614.757%D**18.286%D10.4D--N/A7816.8h16.7F-113.2F-
NC15 Phoenix 331171463.717A**0.6536.01%F*N/A9.6D8.9C27417.9h8.9B+24.8D
Breaker Rocket Pods 215168218C++3.6344.65%C--N/A41C--11.5C5584.1h21.9D49C-
MAX Punch 1921683,2140.052C4.3253.854%B+N/A0.3DN/A1565.8h3.1C+5.7C++
Carver 1671651,2220.135C++4.2448.292%A++7.273%D*1C--N/A4164.1h1.3B2.7B+
Soldier Soaker 1671651321.25C++3.1237.986%B+14.545%C+7.4D*N/A2022.2h10.2F**26.8D-
E540 Halberd-H 188140159.333B4.9651.753%C--2.857%B+33.3C11.4D*3604.2h5.3B+10.2B
NC14 Bolt Driver 133133235.783A**1.4128.268%D*66.917%D12.2DN/A14310.9h4.1F-14.5F
NCM1 Scattercannon 130129393.308B*1.0633.464%C-24.031%A*10.5D--N/A9812.3h17.2T*51.3F-
AF-57 Piston 1231181310.901C3.4731.134%D-18.644%A9.9D*N/A5911.9h7.7F-24.7D*
C85 Canister 1201161110.545C6.1724.895%F17.241%B**29D--1D**1264h6.7B26.7C
Fatestealer 102101462.196U2.1751.508%A+11.881%D*31.6C*N/A633.2h2.2B+4.3B**
GD-66 Claw 97941220.77C3.6036.524%F-11.702%C-9.4D*N/A4010h5.1T-13.9T
M20 Basilisk 11993910.333M++5.9622.232%D--8.602%B**9.6D-2.7D-979.7h72.9C**328.1C
Vortek Rotary 186841480.568C3.8022.173%D**1.19%D2.9D-3.5D-13128.9h166D**748.4F--
AF-4 Cyclone 85821190.689C3.6815.592%F-20.732%B8.9D--N/A799.2h18.3F--117.2F*
Spear Anti-Vehicle Phalanx Tower 12781327B+22.6344.969%C-7.407%A+45C+25.6C+3671.8h5.4B*12B*
Ectoblaster 81801150.696C+3.6731.726%D6.25%D9.2D*N/A418.7h23.9C75.4D
C85 Canister-H 7572107.2C2.8357.985%B++16.667%A+80C-3.3D--4500.9h12.2D**21D-
Hyena Missile Launcher 11371193.737S0.6333.973%D**N/A13.4C+7.9C++835.3h35.9A105.7B+
A30 Walker 13168312.194C+2.1816.809%F-N/A5.8D5.4D8811.7h188.6C++1121.9D-
CAS30 Tank Buster 131675140.13D-4.2419.093%F*N/A0.4D**N/A10174.2h62.8C+328.9F
NC05 Jackhammer 6766980.673D3.7030.584%F15.152%C++15D--N/A1164.4h6.3D-20.8D*
M12 Kobalt 6764416C++11.6312.864%C-9.375%D--27.8D-1.3C--1432.3h27.8F215.8D--
Tomcat A2AM Pods 13063183.5C+0.8767.023%FN/A30D31.9C4732.1h7B++10.4C*
M30 Mustang AH 9462441.409C-2.9641.671%F-N/A9.1D*4.7C+1296.8h26.1F--62.5F**
NS-AM7 Archer 9261770.792B++3.5854.629%D21.312%B+3.2D-1.6D3318.9h28.2C--51.7D
G30 Walker 9354114.909B++0.5418.186%D**N/A7.1D-5.1D937.6h244.9C-1346.9D**
Xiphos Anti-Personnel Phalanx Turret 6152226N/A21.6314.918%UN/A520U90U1290800.1h54.8T*367.3T*
Shrike 8050114.545S0.1745.638%D*2%C--11.9D--7.1D-8514.2h8.2D17.9D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon216662.4h
Medical Applicator309105,73213.5h
Anti-Vehicle MANA Turret4678610.6h
Nanite Revive Grenade01770.1h
Nano-Armor Kit1,1803,146,787231.6h
Hoplon Anti-Aircraft Phalanx Tower0750.5h
Xiphos Anti-Personnel Tower0520.4h
Rampart Wall11342.1h
Sunderer Garage1580.8h
Cortium Silo01500.7h
Structure Shield Module01110.5h
Repair Module01980.8h
Turret AI Module11380.6h
Skywall Shield Emitter1990.4h
Motion Spotter51,5181.1h
Welding Device17,7480.7h
Spear Anti-Vehicle Tower1630.5h
Deconstruction Tool03,3420.8h
Spitfire Auto-Turret61,2601.3h
Rocklet Rifle0540.1h
Recon Detection Device21570.5h
Shield Recharging Field34720.2h
Ammunition Package519,1375.7h
Anti-Infantry MANA Turret169203.5h
Pain Spire0570.4h
Flail Targeting Dart73303.2h
Nano-Repair Grenade05860.2h
Router32080.5h
Vehicle Gate2831.3h
Elysium Spawn Tube0990.4h
Orbital Strike Target Designator401882.8h
WLT-Howler Mining Laser695,58521.1h
Alarm Module0600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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