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Commando Cold Blooded FriendlySky[iX] FriendlySky
NC BR 35

KDR: 4.33

Score: 54.4m

Last Seen: Jun 17th, 2018 6:27 PM
- OFFLINE - 99.2 hour(s)

Prestige 1, Battle Rank 35 - New Conglomerate on Miller - Outfit Member of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 4
Level Progress (to 36): 74%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Gauss Compact S AF-19 Mercenary NCM2 Falcon Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 4559TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.73%19.04%338109877,8941.684592.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.336%-0.627D-0.205C0.364C**HEAD ++ (~10.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.4-0.243C16.6-0.164C76.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.776%0.794%18299525212013190.20965179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%-1.348D**-0.774D-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.2-0.784D-69.9-0.338C-212.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.797%2.881%3369599223,6061074852521.9795277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.689%0.304C*0.085C+0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.40.724B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.47%6.648%887189799,206852328510.7925280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.536%-1.172D*0.649B+0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.10.296C*190.499B+62

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.606%78.877%88729951,70960462.82947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.279%-0.235C0.778B++0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.264C*2.40.235C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.551%14.379%887299530648680.628337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.114%-0.389C-0.022C+-1.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.1-0.068C+5.2-0.066C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 4
54.4m233.6%254 (15.2k)258 (15.5k)4.3275680,45818,5925.7767935 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC997258414.773%9.089%13411:2218

75% Engineer16% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:16 AMJul 4th, 2013 5:13 PMJun 19th, 2018 9:59 PM (2d) (PST)Jun 17th, 2018 5:22 PM (4d) (PST)Jun 17th, 2018 2:27 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8211966250.3810.0880.0351.1260.101347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,27111,73637,535235268615,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3520.3h/146.7d 26,944 7,313 22,358 237.8k 4,175 11,019 21,318 173.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:975
Deaths:660
KDR:1.477
Accuracy:17.150% D-
HSR:20.615% C
GD-22S
D
Kills:175
Deaths:37
KDR:4.730
Accuracy:14.757% D**
HSR:18.286% D
NC6 Gauss SAW
B+
Kills:105
Deaths:19
KDR:5.526
Accuracy:12.944% D*
HSR:25.714% B+
NC05 Jackhammer
C**
Kills:63
Deaths:94
KDR:0.670
Accuracy:32.498% D**
HSR:15.873% C**
Kills:1,318
Deaths (as Heavy Assault):810
Deaths (to Heavy Assaults):4,606
KDR:1.62716
Kill Difference:508
Playtime:149.415 hours
Usage:4%
Score:1.684m
Score/min:188
Accuracy (listed only):19.337%
HSR (listed only):20.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:3,963
Deaths:941
KDR:4.211
Accuracy:26.298% B+
HSR:4.542% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D-
HSR:20.541% C+
GD-7F
D
Kills:1,324
Deaths:1,194
KDR:1.109
Accuracy:20.255% D
HSR:16.390% D
Warden
C+
Kills:313
Deaths:113
KDR:2.770
Accuracy:20.762% D--
HSR:24.281% C+
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.454% C
HSR:15.566% C++
GD-66 Claw
C-
Kills:94
Deaths:120
KDR:0.783
Accuracy:36.777% F-
HSR:11.702% C-
Kills:9,085
Deaths (as Engineer):3,290
Deaths (to Engineers):5,658
KDR:2.7614
Kill Difference:5,795
Playtime:2,648.053 hours
Usage:75%
Score:40.322m
Score/min:254
Accuracy (listed only):26.292%
HSR (listed only):15.504%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:3,963
Deaths:941
KDR:4.211
Accuracy:26.298% B+
HSR:4.542% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D-
HSR:20.541% C+
GD-7F
D
Kills:1,324
Deaths:1,194
KDR:1.109
Accuracy:20.255% D
HSR:16.390% D
Blitz GD-10
D
Kills:1,323
Deaths:1,614
KDR:0.820
Accuracy:17.178% D*
HSR:12.396% D
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.454% C
HSR:15.566% C++
GD-66 Claw
C-
Kills:94
Deaths:120
KDR:0.783
Accuracy:36.777% F-
HSR:11.702% C-
AF-4 Cyclone
B+
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.662% F-
HSR:20.732% B+
Kills:10,177
Deaths (as Light Assault):4,910
Deaths (to Light Assaults):3,234
KDR:2.07271
Kill Difference:5,267
Playtime:22.110 hours
Usage:1%
Score:0.117m
Score/min:88
Accuracy (listed only):24.261%
HSR (listed only):14.553%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,323
Deaths:1,614
KDR:0.820
Accuracy:17.178% D*
HSR:12.396% D
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.454% C
HSR:15.566% C++
GD-66 Claw
C-
Kills:94
Deaths:120
KDR:0.783
Accuracy:36.777% F-
HSR:11.702% C-
AF-4 Cyclone
B+
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.662% F-
HSR:20.732% B+
Kills:1,711
Deaths (as Combat Medic):2,013
Deaths (to Combat Medics):1,306
KDR:0.84998
Kill Difference:302
Playtime:30.584 hours
Usage:1%
Score:0.679m
Score/min:370
Accuracy (listed only):26.518%
HSR (listed only):15.099%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,580
Deaths:222
KDR:7.117
Accuracy:34.611% C
HSR:79.937% B+
Blitz GD-10
D
Kills:1,323
Deaths:1,614
KDR:0.820
Accuracy:17.178% D*
HSR:12.396% D
NC4 Mag-Shot
C-
Kills:240
Deaths:270
KDR:0.889
Accuracy:15.583% F
HSR:16.250% C-
AF-6 Shadow
A*
Kills:178
Deaths:54
KDR:3.296
Accuracy:20.837% F--
HSR:43.258% A*
NC14 Bolt Driver
D-
Kills:129
Deaths:22
KDR:5.864
Accuracy:28.166% D*
HSR:65.892% D-
AF-4 Cyclone
B+
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.662% F-
HSR:20.732% B+
Kills:3,532
Deaths (as Infiltrator):2,301
Deaths (to Infiltrators):1,835
KDR:1.53498
Kill Difference:1,231
Playtime:94.238 hours
Usage:3%
Score:1.019m
Score/min:180
Accuracy (listed only):22.006%
HSR (listed only):39.744%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:6,270
Deaths:1,534
KDR:4.087
Accuracy:17.566% D*
HSR:16.571% B++
AF-41 Hacksaw
B+
Kills:5,704
Deaths:1,497
KDR:3.810
Accuracy:18.085% D*
HSR:16.673% B+
NCM2 Falcon
A++
Kills:2,302
Deaths:593
KDR:3.882
Accuracy:38.833% C+
HSR:9.383% A++
NCM2 Falcon
A+
Kills:1,879
Deaths:592
KDR:3.174
Accuracy:39.794% C+
HSR:8.036% A+
NCM3 Raven
B**
Kills:1,368
Deaths:355
KDR:3.854
Accuracy:34.325% D
HSR:4.459% B**
NCM3 Raven
B*
Kills:1,120
Deaths:356
KDR:3.146
Accuracy:35.321% C--
HSR:4.107% B*
NS-10 Burster
B
Kills:1,048
Deaths:476
KDR:2.202
Accuracy:26.982% C
HSR:6.966% B
NS-10 Burster
B+
Kills:1,039
Deaths:476
KDR:2.183
Accuracy:26.812% C-
HSR:6.833% B+
NCM1 Scattercannon
A*
Kills:129
Deaths:38
KDR:3.395
Accuracy:33.490% C
HSR:24.031% A*
Kills:20,859
Deaths (as MAX Suit):2,958.500
Deaths (to MAX Suits):1,342
KDR:7.05053
Kill Difference:17,900.500
Playtime:570.923 hours
Usage:16%
Score:10.624m
Score/min:310
Accuracy (listed only):30.134%
HSR (listed only):10.784%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:168
V. Kills:47 350%
Deaths:21
KDR:8
Accuracy:44.650% C--
KPH:40.500 D
VKPH:11.300 C
Vortek Rotary
D--
Kills:84
V. Kills:102 82%
Deaths:148
KDR:0.568
Accuracy:22.173% D**
KPH:2.900 D--
VKPH:3.500 D--
Tomcat A2AM Pods
C
Kills:63
V. Kills:67 93%
Deaths:18
KDR:3.500
Accuracy:67.023% D**
KPH:30.300 C--
VKPH:32.200 C
Kills:315 (84 + 0)
Deaths:187
KDR:1.684
VKDR:1.155
Vehicle Kills:216
Kill Difference:128
Playtime:35.153 hours
Usage:1%
Score:0.413m
Score/min:196
Piloting Accuracy:22.173%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,734
V. Kills:1,504 115%
Deaths:175
KDR:9.909
Accuracy:47.162% B++
KPH:26.700 C
VKPH:23.100 C+
L105 Zephyr
C+
Kills:613
V. Kills:86 N/A
Deaths:66
KDR:9.288
Accuracy:40.130% C
KPH:50.800 C+
VKPH:7.100 C+
AP30 Shredder
C+
Kills:381
V. Kills:307 124%
Deaths:75
KDR:5.080
Accuracy:27.919% C+
KPH:23.800 C
VKPH:19.200 C+
CAS30 Tank Buster
D**
Kills:67
V. Kills:64 103%
Deaths:514
KDR:0.130
Accuracy:19.093% F*
KPH:0.400 D**
VKPH:0.400 F
Kills:2,795 (67 + 2,728)
Deaths:830
KDR:3.367
VKDR:2.363
Vehicle Kills:1,961
Kill Difference:1,965
Playtime:267.277 hours
Usage:8%
Score:1.549m
Score/min:97
Piloting Accuracy:19.093%
Gunner Accuracy:27.919%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,629
V. Kills:204 N/A
Deaths:81
KDR:20.111
Accuracy:45.407% C
KPH:41.500 C--
VKPH:5.200 D
C75 Viper
C
Kills:240
V. Kills:32 N/A
Deaths:17
KDR:14.118
Accuracy:24.737% D**
KPH:24.800 C
VKPH:3.300 D*
Kills:1,869 (1,869 + 0)
Deaths:98
KDR:19.071
VKDR:2.408
Vehicle Kills:236
Kill Difference:1,771
Playtime:48.917 hours
Usage:1%
Score:0.548m
Score/min:187
Driving Accuracy:24.737%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:11,145
V. Kills:6,307 177%
Deaths:766
KDR:14.550
Accuracy:43.109% D-
KPH:30.100 B*
VKPH:17 B+
Titan-150 HESH
B++
Kills:8,552
V. Kills:1,327 N/A
Deaths:312
KDR:27.410
Accuracy:48.419% C++
KPH:53.800 B++
VKPH:8.300 C++
Titan-150 HEAT
A
Kills:2,040
V. Kills:626 325%
Deaths:102
KDR:20
Accuracy:43.900% C
KPH:33.400 A
VKPH:10.200 B+
E540 Halberd
C+
Kills:818
V. Kills:448 182%
Deaths:82
KDR:9.976
Accuracy:44.256% C+
KPH:26.500 C+
VKPH:14.500 C+
Enforcer ML85
C
Kills:360
V. Kills:201 178%
Deaths:34
KDR:10.588
Accuracy:32.576% D--
KPH:20 C
VKPH:11.200 D-
C85 Canister
D--
Kills:115
V. Kills:3 N/A
Deaths:11
KDR:10.455
Accuracy:25.049% F
KPH:28.800 D--
VKPH:0.800 D**
M20 Basilisk
D-
Kills:89
V. Kills:26 330%
Deaths:9
KDR:9.889
Accuracy:22.102% D--
KPH:9.200 D-
VKPH:2.700 D--
M12 Kobalt
C
Kills:59
V. Kills:3 N/A
Deaths:4
KDR:14.750
Accuracy:12.878% C
KPH:27.100 D-
VKPH:1.400 C
Kills:23,178 (21,737 + 1,441)
Deaths:1,320
KDR:17.559
VKDR:6.773
Vehicle Kills:8,941
Kill Difference:21,858
Playtime:655.308 hours
Usage:19%
Score:8.805m
Score/min:224
Driving Accuracy:43.900%
Gunner Accuracy:12.878%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:140
V. Kills:48 286%
Deaths:15
KDR:9.333
Accuracy:51.753% D
KPH:33.300 C
VKPH:11.400 D*
C85 Canister-H
C
Kills:55
V. Kills:2 N/A
Deaths:5
KDR:11
Accuracy:38.608% D--
KPH:90.600 C
VKPH:3.300 D--
Kills:195 (0 + 195)
Deaths:20
KDR:9.750
VKDR:2.500
Vehicle Kills:50
Kill Difference:175
Playtime:4.816 hours
Usage:0%
Score:0.101m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:38.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:1,165
V. Kills:45 N/A
Deaths:31
KDR:37.581
Accuracy:14.398% D
KPH:40.800 D
VKPH:1.600 D
M12 Kobalt
C
Kills:1,015
V. Kills:38 N/A
Deaths:40
KDR:25.375
Accuracy:14.097% D
KPH:51.100 D
VKPH:1.900 C
M40 Fury
C+
Kills:653
V. Kills:77 N/A
Deaths:38
KDR:17.184
Accuracy:26.349% D--
KPH:54.400 C+
VKPH:6.400 D
M40 Fury
C+
Kills:615
V. Kills:94 N/A
Deaths:38
KDR:16.184
Accuracy:26.012% D--
KPH:46.900 C+
VKPH:7.200 C
M60-G Bulldog
D
Kills:535
V. Kills:55 N/A
Deaths:31
KDR:17.258
Accuracy:30.913% D
KPH:23.800 D
VKPH:2.400 D--
M20 Basilisk
D
Kills:341
V. Kills:99 341%
Deaths:55
KDR:6.200
Accuracy:28.633% D--
KPH:13.600 D
VKPH:4 D--
M20 Basilisk
C--
Kills:316
V. Kills:125 251%
Deaths:22
KDR:14.364
Accuracy:27.967% D--
KPH:14.500 C--
VKPH:5.700 D
M60-G Bulldog
D
Kills:202
V. Kills:19 N/A
Deaths:14
KDR:14.429
Accuracy:26.365% D-
KPH:19.800 D
VKPH:1.900 D--
G30 Walker
D-
Kills:54
V. Kills:39 135%
Deaths:11
KDR:4.909
Accuracy:18.186% D**
KPH:7.100 D--
VKPH:5.100 D-
Kills:4,896 (0 + 4,896)
Deaths:280
KDR:17.486
VKDR:2.111
Vehicle Kills:591
Kill Difference:4,616
Playtime:160.595 hours
Usage:5%
Score:1.244m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:18.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,45211,14576614.55A+10.2243.109%D-3.912%B+30.1B*17B+227370.5h3.9B+9B+
Titan-150 HESH 9,8798,55231227.41A++23.0848.419%C++1.696%C53.8B++8.3C++183159h2.8B+5.8B+
AF-41 Hacksaw 6,3416,2701,5344.087B+0.2417.566%D*16.571%B++30.4C+N/A86206.5h6.6C++37.5D*
AF-41 Hacksaw 5,7865,7041,4973.81B+0.5218.085%D*16.673%B+28.1C+N/A80203.1h7.5C+41.3D**
Gauss Compact S 4,0893,9639414.211M**0.1226.298%B+4.542%F--24.8BN/A73159.8h5.9A+22.4B**
AF-19 Mercenary 3,2383,1797624.172S0.1617.204%D-20.541%C+15.2CN/A90209.6h15C+87.1C
NCM2 Falcon 2,7392,3025933.882A**0.4538.833%C+9.383%A++28.7A++5.4C**13680.2h6.8B*17.5B++
Titan-150 HEAT 2,6662,04010220M15.6743.9%C2.451%C-33.3A10.2B+19061.2h3.3B**7.5B*
NCM2 Falcon 2,2821,8795923.174M1.1539.794%C+8.036%A+24.3A*5.2C++10877.4h8.3B**20.8B*
MANA Anti-Vehicle Turret 3,7911,7683684.804A**0.4848.043%D--2.715%C--17680U20230U141888500.1h7.6B+15.9C+
C150 Dalton 3,2381,7341759.909B++5.5847.162%B++N/A26.7C23.1C+26765h7.2D*15.3C
L100 Python HESH 1,8331,6298120.111B*15.7845.407%C2.64%B*41.6C--5.2D16839.2h2.9B6.3C**
Spear Anti-Vehicle Phalanx Turret 2,3971,5884833.083S28.7640.02%C4.786%C**30.8C-15.7C--21751.5h8.2C++20.5C++
AF-8 RailJack 1,5861,5802227.117A++2.7934.611%C79.937%B+28.1BN/A7956.2h2.3C*6.5C++
NCM3 Raven 1,9621,3683553.854M**0.4734.325%D4.459%B**16A6.9C++9985.7h19.6B*57.2B+
GD-7F 1,3551,3241,1941.109C++3.2220.255%D16.39%D5.4D--N/A19244.4h20.8F102.5D--
Blitz GD-10 1,3671,3231,6140.82C+3.5117.178%D*12.396%D7.1D--N/A21186.9h21.4D*124.5D*
M12 Kobalt 1,2101,1653137.581A*33.2514.398%D16.223%C-40.7D1.6D15428.6h19.2C++133.7C+
NCM3 Raven 1,7681,1203563.146M++1.1835.321%C--4.107%B*13B*7.5B+9586h25.1B+71.1C**
NS-10 Burster 1,8151,0484762.202A*2.1326.982%C6.966%B6.1B+4.4B+91172.4h132.5B+490.9B
NS-10 Burster 1,7931,0394762.183A++2.1426.812%C-6.833%B+6.2B+4.5B+91166.5h130.4B*486.2B+
M12 Kobalt 1,0531,0154025.375A+21.0514.097%D22.168%B*51.3D1.9C15419.8h17.4C*123.6C+
EM6 9939756601.477C+2.8517.15%D-20.615%C23.3DN/A7941.8h13.9D-81D
Tank Mine 1,5148941765.08A0.7532.107%C+N/A149B**103.3A12276h1.6B++4.9B*
Bouncing Betty 8958944121.805S17.4843.557%C+N/A207.9A++N/A5474.3h1.6B*3.6B++
E540 Halberd 1,266818829.976B+5.6544.256%C+4.645%B+26.5C+14.5C+53030.9h5.8C++13C++
M60-A Bulldog 8027341840.778B*36.4553.962%B*1.362%D72A6.7B**25110.2h4.7B++8.7B*
C-4 8786631843.603A++0.7222.31%C-N/A89.6C**29.1C+8987.4h1.1B*4.8B+
M40 Fury 7306533817.184A++12.8626.349%D--1.838%C+54.4C+6.4D18812h8.1B*30.7B+
Frag Grenade 6326261626N/A621.6734.932%D**N/A2086.7S20M+45080.3h1.6A*4.7B**
M40 Fury 7096153816.184A++11.8626.012%D--2.114%B+46.9C+7.2C18713.1h8.9B*34.4B
L105 Zephyr 699613669.288C+4.9640.13%CN/A50.7C+7.1C+20712.1h6C++15.1C++
M60-A Bulldog 6335851832.5B+28.1749.55%B+1.197%D-68.8A5.6B++2618.5h4.5B*9.1B*
M60-G Bulldog 5905353117.258M12.9330.913%D1.122%D*23.8D2.4D--7722.5h5.6B+18B
Anti-Vehicle Grenade 5244981498N/A493.6778.456%M++N/A1660S86.7C+54540.3h2.1A++2.7A+
AF-22 Crow 4513811712.228M*2.1056.573%D**3.937%B++34B+6.3C18911.2h3.7A++6.5A
AP30 Shredder 688381755.08C+0.7527.919%C+2.362%C*23.8C19.2C+26816h96.3C344.8C
Enforcer ML85 5613603410.588A6.2632.576%D--5.278%A*20C11.2D-22618h9.9B++30.4C**
M20 Basilisk 440341556.2A++1.8728.633%D--7.331%B+13.6D4D--11125h70.9B247.6C*
M20 Basilisk 4413162214.364S10.0427.967%D--5.696%C+14.5C--5.7D11821.8h77.7C++277.7C++
Warden 3143131132.77A*1.5620.762%D--24.281%C+14.1CN/A4822.2h14.1D*67.8D*
NC4 Mag-Shot 2422402700.889C**3.4415.583%F16.25%C-13.7DN/A6717.5h8.1C++51.8C+
C75 Viper 2722401714.118A++9.7924.737%D**2.5%B**24.7C3.3D*2619.7h9.7B++39.1C+
MANA Anti-Personnel Turret 227222405.55N/A1.2212.868%UN/A2220U50U6598600.1h23.9T*185.5T*
NS Decimator 2782211961.128C*3.2050.148%D*2.262%C+27.6C7.1D-2438h3.8B++7.7C**
Mauler S6 2162121601.325B3.0036.454%C15.566%C++19.3C-N/A8711h5.2C+14.3C+
M60-G Bulldog 2212021414.429A**10.1026.365%D-1.98%D19.8D1.9D--7710.2h5.6B++21.2C*
AF-6 Shadow 179178543.296B*1.0320.837%F--43.258%A*16.2D--N/A4511h10.1T-48.4T*
GD-22S 179175374.73A++0.4014.757%D**18.286%D10.4D--N/A7416.8h16.7F-113.2F-
Hawk GD-68 2821731271.362A+2.9759.016%C--5.202%A11.2C7D24315.5h7.6C**12.9C++
NC15 Phoenix 328169463.674M+0.6536.237%F--N/A9.6C9C26017.6h9B+24.7D
Breaker Rocket Pods 215168218C++3.6744.65%C--N/A41D11.5C5264.1h21.9D49C-
MAX Punch 1661432,9580.048C4.2853.071%B+N/A0.3CN/A1524.1h3C+5.7C++
E540 Halberd-H 188140159.333B+5.0151.753%D2.857%B+33.3C11.4D*3374.2h5.3B10.2B
NC14 Bolt Driver 129129225.864A*1.5428.166%D*65.892%D-13DN/A1419.9h4.2F-14.8F
NCM1 Scattercannon 130129383.395B*0.9333.49%C24.031%A*10.6D--N/A9412.2h17.1T*51.1F-
C85 Canister 1181151110.455C6.1325.049%F17.391%B**28.8D--N/A1274h6.6B26.4C
NC6 Gauss SAW 112105195.526M**1.2012.944%D*25.714%B+11.5D-N/A2299.1h11.8C91.4D
GD-66 Claw 97941200.783C3.5436.777%F-11.702%C-9.4D*N/A3710h5.1T*13.8T
M20 Basilisk 1158999.889M5.5622.102%D--6.742%B+9.2D-2.7D--919.7h75.3C*340.5C
Vortek Rotary 186841480.568C3.7622.173%D**1.19%D-2.9D--3.5D--12928.9h166D**748.4F-
AF-4 Cyclone 85821190.689C3.6415.662%F-20.732%B+8.9D--N/A719.2h18.3F-116.7F--
M12 Kobalt 8480516C11.6718.059%D25%A+66.7D3.3C2011.2h20.5C113.2C-
A30 Walker 13168312.194C+2.1316.809%F-N/A5.8D5.4D8811.7h188.6C*1121.9D-
CAS30 Tank Buster 131675140.13D-4.2019.093%F*N/A0.4D**N/A10174.2h62.8C+328.9F--
NC05 Jackhammer 6463940.67C--3.6632.498%D**15.873%C**15.4D--N/A1124.1h6.2D19D--
Tomcat A2AM Pods 13063183.5C0.8367.023%D**N/A30C--31.9C4682.1h7B+10.4C++
M12 Kobalt 6259414.75C++10.4212.878%C10.17%D-26.8D-1.4C1162.2h29.4F--227.9D*
C85 Canister-H 5755511C+6.6738.608%D--16.364%A91.7C3.3D--4490.6h5.5B14.4C+
G30 Walker 9354114.909B**0.5818.186%D**N/A7.1D--5.1D-917.6h244.9C1346.9D*
Xiphos Anti-Personnel Phalanx Turret 6152226N/A21.6714.918%UN/A520U90U1225400.1h54.8T*367.3T*
Shrike 8050114.545S0.2245.638%D*2%C--11.9D--7.1D-7964.2h8.2D17.9D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter48520.5h
Nano-Armor Kit1,0332,648,676197.9h
Anti-Vehicle MANA Turret4678610.6h
Spawn Beacon143131.7h
Rocklet Rifle0540.1h
Nanite Revive Grenade0870h
Medical Applicator20275,3729.7h
Deconstruction Tool05080.3h
Spitfire Auto-Turret37910.9h
Shield Recharging Field12860.1h
Ammunition Package366,7924.6h
Anti-Infantry MANA Turret168753.4h
Nano-Repair Grenade02230.1h
Recon Detection Device21570.5h

Check the help document for the dictionary if you want to learn more about words used here.


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