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Deputy Director Cold Blooded FriendlySky[iX] FriendlySky
NC BR 92

KDR: 4.4

Score: 62.6m

Last Seen: Jan 14th, 2019 11:47 AM
- OFFLINE - 39.6 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Miller - Outfit Member of ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 4
Level Progress (to 93): 22%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH AF-41 Hacksaw AF-41 Hacksaw Gauss Compact S AF-19 Mercenary NCM2 Falcon NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $425,340 MLG Score: 340
Fun Score: N/A
Cheeseburgers Flipped: 4896TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.701%20.041%3751310098,8321.587922.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.235%-0.46D-0.092C+-3.212T-HEAD ++ (~10.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.4-0.194C16.7-0.171C72.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.776%0.794%182102025212463250.20224777%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%-1.331D**-0.748D-0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282.2-0.755D-69.9-0.322C212.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.885%2.532%35805101727,5271207959622.7873287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.706%0.392B-0.063C+0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++3.50.723B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.292%7.997%87018100410,354970349110.6742297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.041%-1.193D*0.928B*0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.307C*19.10.514B+62.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.691%79.155%870210201,75169272.5267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.305%-0.202C0.789B++0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.276C*2.40.243C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.189%14.763%87031019359554110.646847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.525%-0.6D0.052C+-0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.233C5.6-0.146C10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ImmersionX[iX] ImmersionX
NC outfit on Miller

Members: 4
62.6m267.4%263 (15.8k)264 (15.8k)4.3994790,73920,6255.835292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022339814.609%8.988%13111:3020

73% Engineer6% Infiltrator16% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:16 AMJul 4th, 2013 5:13 PMJan 14th, 2019 9:35 PM (24h) (PST)Jan 14th, 2019 7:52 AM (2d) (PST)Jan 14th, 2019 7:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8151866290.3830.0870.0341.2870.098340

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,88611,17237,714235277615,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3948.9h/164.5d 29,612 8,156 29,176 304.9k 4,481 11,978 23,307 193m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C-
Kills:975
Deaths:660
KDR:1.477
Accuracy:17.150% D-
HSR:20.615% C-
NC6 Gauss SAW
B++
Kills:237
Deaths:109
KDR:2.174
Accuracy:19.099% C+
HSR:27.426% B++
GD-22S
D
Kills:175
Deaths:37
KDR:4.730
Accuracy:14.757% D**
HSR:18.286% D
NC05 Jackhammer
C**
Kills:63
Deaths:94
KDR:0.670
Accuracy:32.498% D**
HSR:15.873% C**
Kills:1,450
Deaths (as Heavy Assault):900
Deaths (to Heavy Assaults):4,979
KDR:1.61111
Kill Difference:550
Playtime:161.864 hours
Usage:4%
Score:1.807m
Score/min:186
Accuracy (listed only):20.876%
HSR (listed only):20.550%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,483
Deaths:1,332
KDR:1.113
Accuracy:20.635% D
HSR:16.993% C--
Warden
C++
Kills:461
Deaths:192
KDR:2.401
Accuracy:21.642% D-
HSR:25.380% C++
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C++
MGR-M1 Bishop
B+
Kills:137
Deaths:74
KDR:1.851
Accuracy:28.350% D
HSR:33.577% B+
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C--
AF-57 Piston
B*
Kills:53
Deaths:64
KDR:0.828
Accuracy:27.737% D*
HSR:16.981% B*
Kills:9,626
Deaths (as Engineer):3,664
Deaths (to Engineers):6,128
KDR:2.62718
Kill Difference:5,962
Playtime:2,883.100 hours
Usage:73%
Score:46.054m
Score/min:266
Accuracy (listed only):26.864%
HSR (listed only):18.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:4,007
Deaths:958
KDR:4.183
Accuracy:26.383% B+
HSR:4.517% F--
AF-19 Mercenary
C+
Kills:3,179
Deaths:762
KDR:4.172
Accuracy:17.204% D--
HSR:20.541% C+
GD-7F
C--
Kills:1,483
Deaths:1,332
KDR:1.113
Accuracy:20.635% D
HSR:16.993% C--
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C++
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C--
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
AF-57 Piston
B*
Kills:53
Deaths:64
KDR:0.828
Accuracy:27.737% D*
HSR:16.981% B*
Kills:10,450
Deaths (as Light Assault):5,151
Deaths (to Light Assaults):3,459
KDR:2.02873
Kill Difference:5,299
Playtime:26.748 hours
Usage:1%
Score:0.162m
Score/min:101
Accuracy (listed only):24.714%
HSR (listed only):14.946%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
Mauler S6
C++
Kills:212
Deaths:160
KDR:1.325
Accuracy:36.358% C
HSR:15.566% C++
GD-66 Claw
C--
Kills:94
Deaths:122
KDR:0.770
Accuracy:36.608% F-
HSR:11.702% C--
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
AF-57 Piston
B*
Kills:53
Deaths:64
KDR:0.828
Accuracy:27.737% D*
HSR:16.981% B*
Kills:1,781
Deaths (as Combat Medic):2,099
Deaths (to Combat Medics):1,452
KDR:0.8485
Kill Difference:318
Playtime:38.268 hours
Usage:1%
Score:0.907m
Score/min:395
Accuracy (listed only):26.698%
HSR (listed only):15.504%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B+
Kills:1,622
Deaths:233
KDR:6.961
Accuracy:34.686% C
HSR:80.210% B+
Blitz GD-10
D
Kills:1,340
Deaths:1,634
KDR:0.820
Accuracy:17.194% D*
HSR:12.537% D
NS-61 Emissary
M+
Kills:291
Deaths:242
KDR:1.202
Accuracy:47.345% M+
HSR:31.272% M
NC4 Mag-Shot
C-
Kills:241
Deaths:270
KDR:0.893
Accuracy:15.587% F
HSR:16.183% C-
AF-6 Shadow
A*
Kills:178
Deaths:54
KDR:3.296
Accuracy:20.837% F--
HSR:43.258% A*
Soldier Soaker
B+
Kills:165
Deaths:132
KDR:1.250
Accuracy:37.986% B+
HSR:14.545% C+
NC14 Bolt Driver
D-
Kills:129
Deaths:22
KDR:5.864
Accuracy:28.166% D*
HSR:65.892% D-
AF-4 Cyclone
B
Kills:82
Deaths:119
KDR:0.689
Accuracy:15.592% F-
HSR:20.732% B
Ectoblaster
D
Kills:80
Deaths:115
KDR:0.696
Accuracy:31.726% D-
HSR:6.250% D
NS-AM7 Archer
B+
Kills:53
Deaths:60
KDR:0.883
Accuracy:53.760% D
HSR:22.642% B+
Kills:4,181
Deaths (as Infiltrator):2,881
Deaths (to Infiltrators):2,172
KDR:1.45123
Kill Difference:1,300
Playtime:220.759 hours
Usage:6%
Score:2.344m
Score/min:177
Accuracy (listed only):30.288%
HSR (listed only):31.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:6,662
Deaths:1,651
KDR:4.035
Accuracy:17.535% D*
HSR:16.887% B++
AF-41 Hacksaw
B+
Kills:6,063
Deaths:1,614
KDR:3.757
Accuracy:18.050% D*
HSR:16.625% B+
NCM2 Falcon
A+
Kills:2,630
Deaths:690
KDR:3.812
Accuracy:40.047% C++
HSR:8.327% A+
NCM2 Falcon
B**
Kills:2,214
Deaths:689
KDR:3.213
Accuracy:40.952% C+
HSR:7.046% B**
NCM3 Raven
A
Kills:1,373
Deaths:357
KDR:3.846
Accuracy:34.315% D
HSR:4.516% A
NS-10 Burster
B+
Kills:1,157
Deaths:508
KDR:2.278
Accuracy:27.112% C
HSR:6.655% B+
NS-10 Burster
B+
Kills:1,149
Deaths:508
KDR:2.262
Accuracy:27.283% C
HSR:7.659% B+
NCM3 Raven
B*
Kills:1,120
Deaths:358
KDR:3.128
Accuracy:35.314% C--
HSR:4.107% B*
NCM1 Scattercannon
A*
Kills:129
Deaths:38
KDR:3.395
Accuracy:33.490% C
HSR:24.031% A*
Kills:22,497
Deaths (as MAX Suit):3,206.500
Deaths (to MAX Suits):1,461
KDR:7.01606
Kill Difference:19,290.500
Playtime:613.204 hours
Usage:16%
Score:11.366m
Score/min:309
Accuracy (listed only):30.455%
HSR (listed only):10.650%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:168
V. Kills:47 350%
Deaths:21
KDR:8
Accuracy:44.650% C--
KPH:40.500 D
VKPH:11.300 C
Vortek Rotary
D-
Kills:84
V. Kills:102 82%
Deaths:148
KDR:0.568
Accuracy:22.173% D**
KPH:2.900 D-
VKPH:3.500 D--
Tomcat A2AM Pods
C
Kills:63
V. Kills:67 93%
Deaths:18
KDR:3.500
Accuracy:67.023% F
KPH:30.300 D
VKPH:32.200 C
Kills:315 (84 + 0)
Deaths:187
KDR:1.684
VKDR:1.155
Vehicle Kills:216
Kill Difference:128
Playtime:35.153 hours
Usage:1%
Score:0.423m
Score/min:200
Piloting Accuracy:22.173%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,737
V. Kills:1,506 115%
Deaths:176
KDR:9.869
Accuracy:47.189% B++
KPH:26.600 C
VKPH:23.100 C+
L105 Zephyr
C+
Kills:626
V. Kills:93 N/A
Deaths:66
KDR:9.485
Accuracy:40.304% C+
KPH:50.900 C+
VKPH:7.600 C+
AP30 Shredder
C++
Kills:381
V. Kills:307 124%
Deaths:75
KDR:5.080
Accuracy:27.895% C
KPH:23.700 C
VKPH:19.100 C++
CAS30 Tank Buster
D**
Kills:67
V. Kills:64 103%
Deaths:514
KDR:0.130
Accuracy:19.093% F*
KPH:0.400 D**
VKPH:0.400 F
Kills:2,811 (67 + 2,744)
Deaths:831
KDR:3.383
VKDR:2.371
Vehicle Kills:1,970
Kill Difference:1,980
Playtime:267.801 hours
Usage:7%
Score:1.565m
Score/min:97
Piloting Accuracy:19.093%
Gunner Accuracy:27.895%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,043
V. Kills:247 N/A
Deaths:98
KDR:20.847
Accuracy:46.726% C+
KPH:45.500 C
VKPH:5.500 D
C75 Viper
C
Kills:243
V. Kills:34 N/A
Deaths:18
KDR:13.500
Accuracy:25.439% D*
KPH:24.800 C
VKPH:3.500 D--
Kills:2,286 (2,286 + 0)
Deaths:116
KDR:19.707
VKDR:2.422
Vehicle Kills:281
Kill Difference:2,170
Playtime:54.643 hours
Usage:1%
Score:0.670m
Score/min:204
Driving Accuracy:25.439%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:12,653
V. Kills:6,930 183%
Deaths:856
KDR:14.782
Accuracy:44.156% D
KPH:31.100 B*
VKPH:17 B+
Titan-150 HESH
B*
Kills:10,548
V. Kills:1,719 N/A
Deaths:395
KDR:26.704
Accuracy:49.038% C*
KPH:54.400 B*
VKPH:8.900 C*
Titan-150 HEAT
A
Kills:2,040
V. Kills:626 325%
Deaths:102
KDR:20
Accuracy:43.900% C
KPH:33.400 A
VKPH:10.200 B
E540 Halberd
C++
Kills:1,098
V. Kills:578 190%
Deaths:111
KDR:9.892
Accuracy:46.074% C*
KPH:29.300 C+
VKPH:15.400 C++
Enforcer ML85
C
Kills:370
V. Kills:208 177%
Deaths:36
KDR:10.278
Accuracy:33.204% D-
KPH:20.100 C
VKPH:11.300 D
C85 Canister
D
Kills:116
V. Kills:4 N/A
Deaths:11
KDR:10.546
Accuracy:24.895% D**
KPH:28.700 D--
VKPH:1 D
M20 Basilisk
D
Kills:93
V. Kills:26 344%
Deaths:9
KDR:10.333
Accuracy:22.211% D--
KPH:9.600 D-
VKPH:2.700 D
M12 Kobalt
C-
Kills:62
V. Kills:3 N/A
Deaths:4
KDR:15.500
Accuracy:12.943% C
KPH:28 D-
VKPH:1.400 C-
Kills:26,980 (25,241 + 1,739)
Deaths:1,524
KDR:17.703
VKDR:6.623
Vehicle Kills:10,094
Kill Difference:25,456
Playtime:733.351 hours
Usage:19%
Score:10.181m
Score/min:231
Driving Accuracy:43.900%
Gunner Accuracy:12.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:140
V. Kills:48 286%
Deaths:15
KDR:9.333
Accuracy:51.753% D
KPH:33.300 C
VKPH:11.400 D*
C85 Canister-H
C*
Kills:68
V. Kills:3 N/A
Deaths:8
KDR:8.500
Accuracy:51.883% C*
KPH:86.200 C
VKPH:3.800 D-
Kills:208 (0 + 208)
Deaths:23
KDR:9.043
VKDR:2.217
Vehicle Kills:51
Kill Difference:185
Playtime:4.998 hours
Usage:0%
Score:0.113m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:51.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:1,573
V. Kills:66 N/A
Deaths:49
KDR:32.102
Accuracy:15.262% C--
KPH:47 C-
VKPH:2 C
M12 Kobalt
C
Kills:1,367
V. Kills:58 N/A
Deaths:53
KDR:25.792
Accuracy:14.898% D
KPH:51.200 D
VKPH:2.200 C
M40 Fury
C++
Kills:653
V. Kills:77 N/A
Deaths:38
KDR:17.184
Accuracy:26.369% D--
KPH:54.300 C++
VKPH:6.400 D
M40 Fury
C++
Kills:615
V. Kills:94 N/A
Deaths:39
KDR:15.769
Accuracy:26.010% D--
KPH:46.600 C++
VKPH:7.100 C
M60-G Bulldog
C--
Kills:536
V. Kills:55 N/A
Deaths:31
KDR:17.290
Accuracy:30.913% C--
KPH:23.800 D
VKPH:2.400 D-
M20 Basilisk
C--
Kills:384
V. Kills:110 346%
Deaths:60
KDR:6.400
Accuracy:29.866% D-
KPH:14.500 C--
VKPH:4.200 D-
M20 Basilisk
D
Kills:333
V. Kills:128 258%
Deaths:24
KDR:13.875
Accuracy:28.185% D--
KPH:15 D
VKPH:5.800 D
M60-G Bulldog
D
Kills:202
V. Kills:19 N/A
Deaths:14
KDR:14.429
Accuracy:26.382% D-
KPH:19.700 D
VKPH:1.900 D--
G30 Walker
D
Kills:54
V. Kills:39 135%
Deaths:11
KDR:4.909
Accuracy:18.186% D*
KPH:7.100 D-
VKPH:5.100 D
Kills:5,717 (0 + 5,717)
Deaths:319
KDR:17.922
VKDR:2.025
Vehicle Kills:646
Kill Difference:5,398
Playtime:174.442 hours
Usage:4%
Score:1.440m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:18.186%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:57
V. Kills:3 N/A
Deaths:4
KDR:14.250
Accuracy:29.545% D
KPH:54.200 C-
VKPH:2.900 D--
Kills:57 (0 + 57)
Deaths:4
KDR:14.250
VKDR:0.750
Vehicle Kills:3
Kill Difference:53
Playtime:1.052 hours
Usage:0%
Score:0.011m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:29.545%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,58312,65385614.782A+10.3844.156%D3.493%B31.1B*17B+233406.6h3.9B8.9B
Titan-150 HESH 12,26710,54839526.704A++22.3049.038%C*1.46%C54.4B*8.9C*195193.9h2.9B+5.9B+
AF-41 Hacksaw 6,7376,6621,6514.035B+0.3617.535%D*16.887%B++30.4C+N/A86219h6.5C++37.1D--
AF-41 Hacksaw 6,1536,0631,6143.757B+0.6418.05%D*16.625%B+28.1C+N/A80215.6h7.4C+40.9D*
Gauss Compact S 4,1354,0079584.183M**0.2226.383%B+4.517%F--25BN/A74160.5h5.9A+22.2B**
AF-19 Mercenary 3,2383,1797624.172S0.2317.204%D--20.541%C+15CN/A91211.7h15C+87.1C
NCM2 Falcon 3,1482,6306903.812M0.5940.047%C++8.327%A+27.7A++5.5B+12794.9h7.3B*18.3B++
NCM2 Falcon 2,7062,2146893.213M*1.1940.952%C+7.046%B**24A*5.3C++10492.1h8.7B**21.2B*
L100 Python HESH 2,2902,0439820.847B**16.4546.726%C+2.203%B+45.5C5.5D18944.9h2.9B+6.2B
Titan-150 HEAT 2,6662,04010220M++15.6043.9%C2.451%C33.3A10.2B19461.2h3.3B**7.5B**
MANA Anti-Vehicle Turret 3,7911,7683684.804B**0.4048.043%B+2.715%F17680U20230U142009500.1h7.6B**15.9A++
C150 Dalton 3,2431,7371769.869B+5.4747.189%B++N/A26.6C23.1C+26765.2h7.2D*15.3C-
AF-8 RailJack 1,6281,6222336.961A++2.5634.686%C80.21%B+28B+N/A8057.9h2.3C*6.5C*
Spear Anti-Vehicle Phalanx Turret 2,3991,5904833.125S28.7340.026%C4.78%B30.8C15.7C--21851.6h8.2C*20.5C*
M12 Kobalt 1,6391,5734932.102A++27.7015.262%C--19.517%C**47C-2C17433.5h19.2C++125.8C++
GD-7F 1,5201,4831,3321.113C++3.2920.635%D16.993%C--5.5D--N/A20269.8h20.8F100.7D--
NCM3 Raven 1,9691,3733573.846S0.5534.315%D4.516%A15.9A+6.9C**9986.1h19.7B*57.3B+
M12 Kobalt 1,4251,3675325.792A++21.3914.898%D22.677%B*51.2D2.2C16326.7h18.3C++122.7C+
Blitz GD-10 1,3851,3401,6340.82C+3.5817.194%D*12.537%D7D--N/A21190.5h21.4D--124.7D*
NS-10 Burster 1,9621,1575082.278A++2.1227.112%C6.655%B+6.5B+4.5B+89179.2h126.9B*468B+
NS-10 Burster 1,9531,1495082.262A*2.1427.283%C7.659%B+6.2B+4.3B+88185.1h130.6B+478.9B+
NCM3 Raven 1,7681,1203583.128M*1.2735.314%C--4.107%B*13B**7.5B++9586.4h25.2B+71.5C**
E540 Halberd 1,6761,0981119.892B+5.4946.074%C*3.734%C*29.3C+15.4C++52037.5h5.7C++12.3C**
EM6 9939756601.477C+2.9217.15%D-20.615%C-23.3DN/A7941.8h13.9D81C--
Tank Mine 1,5839451914.948A0.5532.733%C+N/A147.7B**99.7A12296.4h1.6B+5B*
Bouncing Betty 9339324819.417S15.0241.952%C+N/A186.4AN/A4965h1.6B**3.9B+
M60-A Bulldog 8197501939.474B++35.0754.246%B*1.333%D72.1A+6.6B**25210.4h4.7B+8.7B*
C-4 9517201913.77A++0.6324.447%C+N/A93.5B30C++9537.7h1.1B*4.5B+
Frag Grenade 6616541654N/A649.6036.232%D*N/A1635S17.5A++46760.4h1.7A++4.6B**
M40 Fury 7306533817.184A++12.7826.369%D--1.838%C+54.4C++6.4D18812h8.1B*30.7B+
L105 Zephyr 719626669.485C+5.0940.304%C+N/A50.9C+7.6C+21512.3h6.1C++15C*
M40 Fury 7096153915.769A++11.3726.01%D--2.114%B46.6C++7.1C18713.2h8.9B*34.4B
M60-A Bulldog 6606111833.944B++29.5449.354%B+1.146%D--68.7A+5.5B++2618.9h4.6B*9.2B*
M60-G Bulldog 5915363117.29A*12.8930.913%C--1.119%D*23.8D2.4D-7822.5h5.6B++18.1B
Orbital Strike Uplink 7005121512N/A507.60693.104%UN/A731.4U268.6U27840.7h1.2T*0.2T*
Anti-Vehicle Grenade 5244981498N/A493.6078.456%M++N/A1660S86.7C+55110.3h2.1A++2.7A+
Warden 4714611922.401A+2.0021.642%D-25.38%C++15.9CN/A5429h12.4D57.5D
M12 Kobalt 4424091625.563C+21.1620.574%C23.472%A57.6D-4.6C++1737.1h22.2C-108C
M20 Basilisk 494384606.4A++2.0029.866%D-7.292%B+14.5C--4.2D-11826.5h72.8B243.8C*
AP30 Shredder 688381755.08C+0.6827.895%C2.362%C++23.7C19.1C++26916.1h96.7C346.5C
AF-22 Crow 4513811732.202M**2.2056.592%D**3.937%B**33.7B++6.2C19211.3h3.7A++6.5A+
Enforcer ML85 5783703610.278A5.8833.204%D-5.135%A*20.1C11.3D23018.4h10.1B++30.6C**
M20 Basilisk 4613332413.875S9.4828.185%D--6.006%C++15D5.8D12322.2h76.8C++272.6C++
NS-61 Emissary 2942912421.202B+3.2047.345%M+31.272%M7.5D--N/A2638.9h23.2D--49.1C**
C75 Viper 2772431813.5A*9.1025.439%D*2.469%A24.8C3.5D--2749.8h10B+39.2C+
NC4 Mag-Shot 2432412700.893C**3.5115.587%F16.183%C-13.6DN/A6817.7h8C**51.6C-
NS Decimator 3072392161.106C++3.2952.356%D--2.092%C+27.2C7.7D-2538.8h4.2B+8.1C++
NC6 Gauss SAW 2482371092.174B**2.2319.099%C+27.426%B++15.1DN/A17215.7h14.8D--77.6C
MANA Anti-Personnel Turret 227222405.55N/A1.1512.868%UN/A2220U50U6869000.1h23.9T*185.5T*
Mauler S6 2162121601.325B3.0736.358%C15.566%C++19.3C-N/A9011h5.2C+14.3C+
Hawk GD-68 3262021321.53A2.8759.089%C--4.455%B*11.9C7.3C24117h7.3B+12.3B
M60-G Bulldog 2212021414.429M+10.0326.382%D-1.98%D19.8D1.9D--7910.2h5.6B++21.2C**
The Slasher 2051953,0710.063C**4.3444.7%B++2.564%D-0.4C-N/A1468h2.6C5.8C**
AF-6 Shadow 179178543.296B**1.1020.837%F--43.258%A*16.2D--N/A4511h10.1T-48.4T*
GD-22S 179175374.73A*0.3314.757%D**18.286%D10.4D--N/A7716.8h16.7F-113.2F-
NC15 Phoenix 331171463.717M0.6836.024%F*N/A9.6C-8.9C27317.9h8.9B+24.7D
MAX Punch 1921683,2090.052C4.3553.854%B+N/A0.3CN/A1565.2h3.1C+5.7C++
Breaker Rocket Pods 215168218C*3.6044.65%C--N/A41D11.5C5514.1h21.9D49C
Soldier Soaker 1671651321.25C++3.1537.986%B+14.545%C+7.4D*N/A2022.2h10.2F**26.8D-
E540 Halberd-H 188140159.333B+4.9351.753%D2.857%B+33.3C11.4D*3534.2h5.3B+10.2B
MGR-M1 Bishop 144137741.851C*2.5528.35%D33.577%B+10.1D--N/A3413.6h10F35.2D*
NC14 Bolt Driver 129129225.864A**1.4628.166%D*65.892%D-12.4DN/A14510.4h4.2F-14.8F
NCM1 Scattercannon 130129383.395B**1.0033.49%C24.031%A*10.6D--N/A9812.2h17.1T*51.1F-
Carver 1271265600.225B*4.1749.245%A*4.762%F1.5C-N/A684.2h1.3B2.6B+
C85 Canister 1201161110.545C6.1524.895%D**17.241%B*29D--1D1264h6.7B+26.7C
GD-66 Claw 97941220.77C3.6336.608%F-11.702%C--9.4D*N/A4010h5.1T*13.9T-
M20 Basilisk 11993910.333M+5.9322.211%D--8.602%A9.6D-2.7D959.7h72.7C**327.3C+
Vortek Rotary 186841480.568C3.8322.173%D**1.19%D2.9D-3.5D--13128.9h166D**748.4F--
AF-4 Cyclone 85821190.689C3.7115.592%F-20.732%B8.9D--N/A779.2h18.3F-117.2F--
Ectoblaster 81801150.696C+3.7031.726%D-6.25%D9.2D*N/A418.7h23.9C75.4D
Spear Anti-Vehicle Phalanx Tower 11775325C**20.6045.297%C-8%A++44.1C+24.7C+3661.7h5.6B++12.3B*
A30 Walker 13168312.194C+2.2116.809%F-N/A5.8D5.4D8811.7h188.6C**1121.9D
C85 Canister-H 716888.5C+4.1051.883%C*17.647%A++85C3.8D-4990.8h9.1D17.6C
CAS30 Tank Buster 131675140.13D4.2719.093%F*N/A0.4D**N/A10174.2h62.8C+328.9D**
NC05 Jackhammer 6463940.67C--3.7332.498%D**15.873%C**15.4D--N/A1204.1h6.2D19D-
Tomcat A2AM Pods 13063183.5C0.9067.023%FN/A30D31.9C4722.1h7B++10.4C++
M12 Kobalt 6562415.5C++11.1012.943%C9.677%D--28.2D-1.4C-1232.2h28.3F-219D*
CAS 14-E 6057414.25C+9.8529.545%DN/A51.8C--2.7D--1741.1h29.8C+100.9C+
G30 Walker 9354114.909B++0.5118.186%D*N/A7.1D-5.1D937.6h244.9C1346.9D*
AF-57 Piston 5753640.828C3.5727.737%D*16.981%B*8.3D*N/A776.4h7.9F--28.4F
NS-AM7 Archer 7853600.883B**3.5253.76%D22.642%B+3.6D1.7D3614.9h25.2C46.9C
Xiphos Anti-Personnel Phalanx Turret 6152226N/A21.6014.918%UN/A520U90U1290800.1h54.8T*367.3T*
Shrike 8050114.545S0.1545.638%D*2%C--11.9D--7.1D8434.2h8.2D17.9D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4678610.6h
Motion Spotter51,1100.9h
Nano-Armor Kit1,1333,015,171222.7h
Flail Targeting Dart51982h
Medical Applicator303104,05513.2h
Nanite Revive Grenade01740h
Spawn Beacon164431.9h
Rampart Wall01201.9h
Cortium Silo01090.5h
Repair Module01440.5h
Turret AI Module11070.5h
Skywall Shield Emitter1810.3h
Structure Shield Module0870.4h
Spitfire Auto-Turret61,1431.2h
Rocklet Rifle0540.1h
Xiphos Anti-Personnel Tower0500.3h
Hoplon Anti-Aircraft Phalanx Tower0670.4h
Spear Anti-Vehicle Tower1570.5h
Deconstruction Tool03,3420.8h
Welding Device01,9420.3h
Shield Recharging Field34220.2h
Ammunition Package448,7585.5h
Anti-Infantry MANA Turret168753.4h
Elysium Spawn Tube0830.4h
Orbital Strike Target Designator311342.1h
Vehicle Gate2701.1h
WLT-Howler Mining Laser147,5399.1h
Nano-Repair Grenade05120.1h
Router1840.3h
Recon Detection Device21570.5h

Check the help document for the dictionary if you want to learn more about words used here.


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